#pragma pack(push,1)
class grcTexturePC : public pgBase {
public:

    grcTexturePC (RelocationInfo * pRelInfo);
    virtual ~grcTexturePC ();

// protected:
    BYTE            _f8;
    BYTE            m_nbDepth;
    WORD            _fA;
    DWORD           _fC;
    DWORD           _f10;
    char *          m_pszName;
    IDirect3DTexture9   * m_piTexture;
    WORD            m_wWidth;
    WORD            m_wHeight;
    DWORD           m_dwPixelFormat;
    WORD            m_wStride;
    BYTE            m_eTextureType;
    BYTE            m_nbLevels;
    D3DVECTOR       _f28;
    D3DVECTOR       _f34;
    grcTexturePC *  m_pPrev;
    grcTexturePC *  m_pNext;
    BYTE *          m_pPixelData;
    BYTE            _f4C;
    BYTE            _f4D;
    BYTE            _f4E;
    BYTE            _f4F;
};
#pragma pack(pop)
