#include "stdafx.h"
//#include <d3dx9math.h>
#include "ogEngine.h"
/*

RwMatrix * RwMatrixMultiply (RwMatrix * out, RwMatrix * in, RwMatrix * in2) {
	DWORD f1 = in->flags;
	DWORD f2 = in2->flags;
	in->flags = in2->flags = 0;
	in->_pad1 = in->_pad2 = in->_pad3 = in2->_pad1 = in2->_pad2 = in2->_pad3 = 0;
	D3DXMatrixMultiply ((D3DXMATRIX *)out, (D3DXMATRIX *)in, (D3DXMATRIX *)in2);
	in->flags = f1;
	in2->flags = f2;
	out->flags = f1&f2;
	return out;
}*/