GTA San Andreas Working Animations (Note: For some of these to work, like IDLE_CHAT, you will need to use TWO instances, i.e. one for the "talker" and one for the "talkee". Also note that for a lot of these, you MUST used the load_animation opcode first, i.e load_animation "MISC") Working Animations "PED" - "CAR_HOOKERTALK" - kind of an idle stance - "FUCKU" - mama mia! - "WOMAN_IDLESTANCE" - stands like a woman, with one hand on hip - "CAR_SIT" - drivers seat pose - "XPRESSSCRATCH" - look around - "IDLE_CHAT" - what all peds and actors do after killing someone - "IDLE_STANCE" - stands like a man - "IDLE_ARMED" - stands as if is holding a weapon - "IDLE_TIRED" - classic GTA out of breath - "FIGHTA_G" - stomp the ground - "CROUCH_ROLL_R" - rolls to the right from weapon crouch (use weapon crouch first) - "CROUCH_ROLL_L" - rolls to the left from weapon crouch (use weapon crouch first) - "TAP_HAND" - sit in car with hand on door - "COWER" - duck and cover - "DUCK_COWER" - duck and cover - "HANDSCOWER" - backup a step with hands up - "ENDCHAT_01" - end of a chat sequence, arms fall down - "ENDCHAT_03" - wave hello/goodbye - "FIGHTIDLE" - fighting stance, put up your dukes - "KO_SHOT_FACE" - takes a shot to the face and falls down - "KO_SHOT_FRONT" - takes a shot and falls down, like hitting a runner from behind - "KO_SHOT_STOM" - takes a shot to the stomach and falls down, well done animation - "KO_SPIN_L" - spins to the right and falls - "KO_SPIN_R" - same as above, but to the left, not as fluid (not used in game) - "KO_SKID_BACK" - like KO_SHOT_FRONT, but shorter - "PHONE_TALK" - talking on a phone, like VC, looks like crap with women - "HANDSUP" - stick em up, but only the idle to hands up part, no loop - "ROADCROSS" - looks both ways, similar to XPRESSSCRATCH - "ATM" - uses an Automatic Teller Machine - "WEAPON_CROUCH" - crouch stance - "BIKE_FALL_OFF" - back-elbowed off bike animation - "SEAT_IDLE" - stay in chair - "SEAT_DOWN" - sit down in chair - "FLEE_LKAROUND_01" - look over shoulders in fear - "GETUP_FRONT" - get up from down position - stomach - "GETUP" - get from down position - back - "GUN_STAND" - gun aiming stance - "WALK_DRUNK" - actor will walk drunk a short distance, NO collision data (walks through objects) - "FALL_SKYDIVE" - actor uses falling (no accel) skydive pose - "FALL_FRONT" - actor looks like they're falling down (no parachute) - "RUN_PLAYER" - actor runs a short distance, NO collision data (runs through objects) "MISC" - "SCRATCHBALLS_01" - I think this one is obvious... - "BITCHSLAP" - actor kneels and slaps the piss out of whatever, AWESOME animation - "BMX_COMEON" - actor on bike waves to "come on" - "BMX_CELEBRATE" - actor on bike woofs with arm, then wipes brow - "BMX_IDLELOOP_01" - actor on bike idle, looks around - "BMX_IDLELOOP_02" - same as above, with head nod - "BMX_TALKRIGHT_LOOP" - chat on bike, motions with right hand - "BMX_TALKLEFT_LOOP" - chat on bike, motions with left hand - "PLYR_SHKHEAD" - actor slaps forehead and shakes head, like "Oy Gevault!" :p - "BNG_WNDW" - actor looks through a window, then bangs on it - "BNG_WNDW_02" - looks like the reaction to above - "SEAT_TALK_01" - actor talks (guestures) while sitting - "SEAT_TALK_02" - variation on above - "SEAT_WATCH" - sitting down, looks at watch - "PASS_RIFLE_PED" - pass rifle to ped - "PASS_RIFLE_PLY" - receive rifle from ped - "PLYRLEAN_LOOP" - Lean against a wall, legs crossed - "HIKER_POSE" - Hitch a ride right - "HIKER_POSE_L" - Hitch a ride left (why Smokin' instead of Hitch A Ride anyway?) - "KAT_THROW_K" - Katana throw to player - from Da Nang Thang - with slick "Come on" taunt - "KAT_THROW_P" - Katana catch - from Da Nang Thang - "RUN_DIVE" - Ryder animation from "Pier 69" - "PICKUP_BOX" - Pick up something - "GRAB_L" - Grab from the left - "GRAB_R" - Grab from the right - "PLUNGER_01" - Old school TNT plunger animation - "PLANE_EXIT" - Plane exit from "Freefall" - "PLANE_HIJACK" - Freefall animation from..."Freefall" :p "SMOKING" - "M_SMKLEAN_LOOP" - smoking loop, standing - "M_SMKSTND_LOOP" - smoking loop, foot against wall or object - "M_SMK_IN" - smoking anim start (light smoke) - "M_SMK_OUT" - smoking anim finish (light smoke) "GANGS" - "HNDSHKFA" - handshake and hug - "HNDSHKFA_SWT" - handshake and hug 2 - similar to above - "PRTIAL_HNDSHK_BIZ_01" - business handshake - "PRTIAL_GNGTLKA" - gang chat 1 - "PRTIAL_GNGTLKB" - gang chat 2 - "PRTIAL_GNGTLKC" - gang chat 3 - "PRTIAL_GNGTLKD" - gang chat 4 - "PRTIAL_GNGTLKE" - gang chat 5 - "PRTIAL_GNGTLKF" - gang chat 6 - "PRTIAL_GNGTLKG" - gang chat 7 - "PRTIAL_GNGTLKH" - gang chat 8 - "PRTIAL_HNDSHK_01" - gang handshake - "DRNKBR_PRTL" - gang drink a 40 - "DEALER_DEAL" - gang dealing - "DRUGS_BUY" - gang buy - "SMKCIG_PRTL" - gang smoking "DANCING" - "DAN_LOOP_A" - gen dance loop - "DNCE_M_A" - sway arms - "DNCE_M_B" - back and forth 1 - "DNCE_M_C" - back and forth 2 - "DNCE_M_D" - swing arms (60's style) - "DNCE_M_E" - back and forth 3 "BIKES" - "BIKES_SNATCH_L" - snatch from bike left (used in "T-Bone Mendez") - "BIKES_SNATCH_R" - snatch from bike right (used in "T-Bone Mendez") "KISSING" - "PLAYA_KISS_01" - player kiss 1 (short) - "PLAYA_KISS_02" - player kiss 2 - "PLAYA_KISS_03" - player kiss 3 - "GRLFRD_KISS_01" - short kiss - "GRLFRD_KISS_02" - big kiss - "GRLFRD_KISS_03" - scratch head, then kiss (a la "Burning Desire") - "GIFT_GIVE" - Give a gift - "GIFT_GET" - Get a gift - "GFWAVE2" - Girlfriend waves - "GF_CARSPOT" - Girlfriend sees player on the street - "GF_CARARGUE_01" - argue in car 1 - "GF_CARARGUE_02" - argue in car 2 - "GF_STREETARGUE_02" - argue on the street "FIGHT_B" - "FIGHTB_3" - rush punches - "FIGHTB_M" - combo punches - "FIGHTB_G" - ground punch "FIGHT_C" - "FIGHTC_3" - roundhouse kick - "FIGHTC_IDLE" - karate stance - "FIGHTC_M" - bicycle kick "FIGHT_D" - "FIGHTD_M" - short jab - "FIGHTD_G" - kick ground, like VC - "FIGHTD_3" - elbow rush "GYMNASIUM" - "GYMSHADOWBOX" - shadowboxing - "GYM_BIKE_GETON" - get on exercise bike - "GYM_BIKE_SLOW" - ride bike slow - "GYM_BIKE_FAST" - ride bike fast - "GYM_BIKE_STILL" - bike idle - "GYM_BIKE_FASTER" - ride bike really fast - "GYM_BIKE_GETOFF" - get off bike - "GYM_TREAD_GETON" - get on treadmill - "GYM_TREAD_GETOFF" - get off treadmill - "GYM_TREAD_WALK" - walk on treadmill - "GYM_TREAD_JOG" - jog on treadmill - "GYM_TREAD_SPRINT" - sprint on treadmill - "GYM_WALK_FALLOFF" - get off walking treadmill - "GYM_JOG_FALLOFF" - fall off jogging treadmill - "GYM_TREAD_FALLOFF" - fall off sprint treadmill "BENCHPRESS" - "GYM_BP_GETON" - get on benchpress - "GYM_BP_UP_A" - weights up 1 - legs move - "GYM_BP_UP_B" - weights up 2 - "GYM_BP_UP_SMOOTH" - weights up smooth - "GYM_BP_DOWN" - weights down - "GYM_BP_GETOFF" - get off benchpress - "GYM_BP_CELEBRATE" - celebrate after muscle goes up "FREEWEIGHTS" - "GYM_FREE_PICKUP" - pick up free weights - "GYM_FREE_A" - free weights up 1 - "GYM_FREE_B" - free weights up 2 - struggle - "GYM_FREE_UP_SMOOTH" - free weights up smooth - "GYM_FREE_DOWN" - free weights down - "GYM_FREE_PUTDOWN" - put down free weights - "GYM_FREE_CELEBRATE" - celebrate after muscle goes up "PLAYIDLES" - "STRETCH" - player stretch idle; rotates back and forth "LOWRIDER" - "LRGIRL_IDLELOOP" - in car, taps hand - "LRGIRL_HURRY" - in car, waves player on - "LRGIRL_HAIR" - in car, fixes hair - "LRGIRL_IDLE_TO_L0" - in car, transition from idle to L0 - "LRGIRL_L0_LOOP" - in car, arm over seat, tapping hand - "LRGIRL_L0_TO_L1" - in car, transition from L0 to L1 - "LRGIRL_L1_LOOP" - in car, sitting on seat back, nodding head - "LRGIRL_L1_TO_L2" - in car, transition from L1 to L2 - "LRGIRL_L2_LOOP" - in car, sitting on seat back, pumping arm - "LRGIRL_L2_TO_L3" - in car, transition from L2 to L3 - "LRGIRL_L3_LOOP" - in car, standing, dancing - "LRGIRL_L3_TO_L4" - in car, transition from L3 to L4 - "LRGIRL_L4_LOOP" - in car, standing, waving arm - "LRGIRL_L4_TO_L5" - in car, transition from L4 to L5 - "LRGIRL_L5_LOOP" - in car, standing, sway back and forth - "LRGIRL_L345_TO_L1" - stand transistion to L1 - "LRGIRL_L12_TO_L0" - sitting on seat back transistion to L0 - "LRGIRL_L0_BNCE" - like L0 above, with bounce - "LRGIRL_L1_BNCE" - like L1 above, with bounce - "LRGIRL_L2_BNCE" - like L2 above, with bounce - "LRGIRL_L3_BNCE" - like L3 above, with bounce - "LRGIRL_L4_BNCE" - like L4 above, with bounce - "LRGIRL_L5_BNCE" - like L5 above, with bounce - "LRGIRL_BDBNCE" - sitting on seat back, come on anim - "M_SMKLEAN_LOOP" - male lean smoking loop - "F_SMKLEAN_LOOP" - female lean smoking loop - "M_SMKSTND_LOOP" - male stand smoking loop - "RAP_A_LOOP" - slight bounce, swing arms - "RAP_B_LOOP" - slight bounce, swing arms more - "RAP_C_LOOP" - slight bounce, different stance, motion with arms - "PRTIAL_GNGTLKD" - gang chat 4 - "PRTIAL_GNGTLKE" - gang chat 5 - "PRTIAL_GNGTLKF" - gang chat 6 - "PRTIAL_GNGTLKG" - gang chat 7 - "SIT_RELAXED" in car, sitting normal "COP_AMBIENT" - "COPBROWSE_IN" - bend down, open filing cabinet - "COPBROWSE_LOOP" - look through files - "COPBROWSE_NOD" - found a file he wants - "COPBROWSE_SHAKE" - not the file he wants - "COPBROWSE_OUT" - close filing cabniet, stand up - "COPLOOK_IN" - arms crossed in - "COPLOOK_LOOP" - arms crossed loop - "COPLOOK_NOD" - arms crossed nod - "COPLOOK_SHAKE" - arms crossed shake head - "COPLOOK_THINK" - arms crossed, fist to chin - "COPLOOK_WATCH" - arms crossed, look at watch - "COPLOOK_OUT" - arms crossed out "INT_OFFICE" - "OFF_SIT_IN" - sit down at typewriter - "OFF_SIT_TYPE_LOOP" - typing - "OFF_SIT_BORED_LOOP" - bored typing - "OFF_SIT_IDLE_LOOP" - typing idle position - "OFF_SIT_2IDLE_180" - get up from typewriter "BAR" - "DNK_STNDM_LOOP" - male drinking loop - "DNK_STNDF_LOOP" - female drinking loop - "BARCUSTOM_ORDER" - customer order - "BARCUSTOM_LOOP" - customer wait for order - "BARCUSTOM_GET" - customer get order - "BARSERVE_IN" - bartender take order in - "BARSERVE_LOOP" - bartender take order loop - "BARSERVE_BOTTLE" - bartender get bottle - "BARSERVE_ORDER" - bartender take order - "BARSERVE_GLASS" - bartender take glass - "BARSERVE_GIVE" - bartender serve drink "CASINO" - "MANWINB" - win, pump fist - actor turns away for this - "MANWIND" win, raise arm - actor turns away for this - "SLOT_IN" - slot machine in - "SLOT_PLYR" - slot machine pull lever - "SLOT_BET_01" - slot machine bet 1 - "SLOT_BET_02" - slot machine bet 2 - "SLOT_WAIT" - slot wait loop - "SLOT_WIN_OUT" - win, bend down, collect winnings - "SLOT_LOSE_OUT" - lose, kick slot machine - "DEALONE" - deals a card - "CARDS_IN" - cards in anim - "CARDS_OUT" - cards out anim - "CARDS_PICK_01" - get a card 1 - "CARDS_PICK_02" - get a card 2 - "CARDS_LOOP" - cards loop - "CARDS_WIN" - cards win anim - "CARDS_LOSE" - cards lose anim - "CARDS_RAISE" - tells the dealer to raise - "ROULETTE_IN" - roulette in anim - "ROULETTE_BET" - roulette bet - "ROULETTE_LOOP" - roulette wait loop - "ROULETTE_WIN" - roulette win, collect cash - "ROULETTE_LOSE" - roulette lose, cry - "ROULETTE_OUT" - roulette out anim - "WOF" - spin wheel "INT_SHOP" - "SHOP_PAY" - gets money out and pays - "SHOP_CASHIER" - cashier gets money - "SHOP_IN" - shop in anim - "SHOP_LOOP" - shooper loop - "SHOP_LOOKA" - shopper browsing 1 - "SHOP_LOOKB" - shopper browsing 1 - "SHOP_OUT" - shop out anim "STRIP" - "STRIP_A" - gen dance 1 - "STRIP_E" - gen dance 2 - "PUN_LOOP" - patron dance loop - "PUN_HOLLER" - patron holla - "PUN_CASH" - patron throws cash - "STR_LOOP_A" - gen dance 3 - "STR_A2B" - A to B transition - "STR_LOOP_B" - gen dance 4 - "STR_B2C" - B to C transition - "STR_LOOP_C" - gen dance 5 - "STR_C2B" - C to B transition - "STR_C1" - dance to kneel - "STR_C2" - kneel to rollover - "STR_C3" - rollover to crawl - "STR_B2A" - B to A transition - "PLY_CASH" - player throws cash "FOOD" - "EAT_PIZZA" - eats pizza - "EAT_BURGER" - eats a burger - "EAT_CHICKEN" - eats chicken - yes, they all DO look different - "EAT_VOMIT_P" - actor throws up - "EAT_VOMIT_SK" - actor reacts to actor throwing up - "FF_SIT_IN" - actor sits down - "FF_SIT_IN_L" - actor sits down to the left - "FF_SIT_IN_R" - actor sits down to the left - "FF_SIT_LOOK" - actor sits and looks - "FF_SIT_EAT1" - actor sitting and eating 1 - "FF_SIT_EAT2" - actor sitting and eating 2 - "FF_DIE_FWD" - die at the table - "FF_DAM_FWD" - get hit at the table - "FF_SIT_OUT_180" - actor leaves table at 180 degrees - "FF_SIT_OUT_L_180" - actor leaves table to the left at 180 degrees - "FF_SIT_OUT_R_180" - actor leaves table to the right at 180 degrees - "SHP_TRAY_IN" - tray in anim - "SHP_TRAY_POSE" - tray pose - "SHP_TRAY_LIFT_IN" - tray lift in anim - "SHP_TRAY_LIFT" - lifting the tray - "SHP_TRAY_LIFT_LOOP" - tray loop (like tray pose) - "SHP_TRAY_RETURN" - returning the tray - "SHP_THANK" - thanks the customer "POOL" - "POOL_IDLE_STANCE" - holding a pool cue - "POOL_CHALKCUE" - chalk the cue, looks funky; the actor holds the cue wrong - "POOL_SHORT_START" - start a short shot - "POOL_SHORT_SHOT" - short shot - "POOL_MED_START" - start a medium shot - "POOL_MED_SHOT" - medium shot - "POOL_LONG_START" - start a long shot - "POOL_LONG_SHOT" - long shot - "POOL_XLONG_START" - start a extra long shot - "POOL_XLONG_SHOT" - extra long shot "SHOP" - "SMOKE_RYD" - Ryder smoking anim - "ROB_SHIFTY" - sneaky looking robber - "ROB_STICKUP_IN" - stickup in anim - "ROB_LOOP_THREAT" - stick up main anim - "SHP_ROB_HANDSUP" - actor hands up - "ROB_LOOP" - stick up loop - "ROB_2IDLE" - stick up to idle stance - "SHP_GUN_GRAB" - threat to grab a rifle "GRAFFITI" - "GRAFFITI_CHKOUT" - looks at graffiti and approves "DEALER" - "DEALER_IDLE" - dealer idle; hands crossed at wrist - "SHOP_PAY" - pays the dealer - "DEALER_DEAL" - dealer gives the goods "CRACK" - "BBALBAT_IDLE_01" - bat over shoulder, then taps it on hand - "BBALBAT_IDLE_02" - bat over shoulder - "CRCKIDLE1" - cracked out, sitting down - "CRCKIDLE2" - cracked out, lying down - "CRCKIDLE3" - cracked out, kneeling against surface - "CRCKIDLE4" - cracked out, lying down on back - "CRCKDETH1" - sitting down, fall over, die - "CRCKDETH2" - curled up, die - "CRCKDETH3" - sitting down, fall back, die - "CRCKDETH4" - sitting curled, roll over, die (short) "BASEBALL" - "BAT_4" - beat down with a bat, overhand swing "COLT45" - "COLT45_FIRE" - fire a gun from the hip - "COLT45_RELOAD" - relaod the colt "FAT" - "IDLE_TIRED" - like the other idle tired from "PED", except bent over farther "GHANDS" - "GSIGN1" - hand signs, head level, then fall - "GSIGN3" - hand signs, chest level, then fall "GHETTO_DB" - "GDB_CAR_PLY" - "Drive By" mini-cutscene anim, Carl turns around - "GDB_CAR_SMO" - "Drive By" mini-cutscene anim, Smoke loads weapon - "GDB_CAR_SWE" - "Drive By" mini-cutscene anim, Sweet talks and gestures - "GDB_CAR_RYD" - "Drive By" mini-cutscene anim, Ryder talks - "GDB_CAR2_PLY" - "Drive By" mini-cutscene anim, Carl turns around 2 - "GDB_CAR2_SMO" - "Drive By" mini-cutscene anim, Smoke talks - "GDB_CAR2_SWE" - "Drive By" mini-cutscene anim, Sweet talks 2 "SWEET" - "SWEET_ASS_SLAP" - slap that ass! - "HO_ASS_SLAPPED" - get that ass slapped! - "SWEET_HNDSHLDR_01" - Sweet with an arm around Carl's shoulder - "PLYR_HNDSHLDR_01" - Carl's reaction to above - "LAFIN_SWEET" - from "Green Sabre", Sweet injured - "LAFIN_PLAYER" - from "Green Sabre", Carl runs up to Sweet - "SWEET_INJUREDLOOP" - from "Green Sabre", Sweet bent over loop "CAR" - "SIT_RELAXED" - in car, sitting - "TAP_HAND" - in car, tapping hand - "FIXN_CAR_LOOP" - under car, fixing - "FIXN_CAR_OUT" - under car, rolls out - "TYD2CAR_LOW" - from "Fender Ketchup", slow speed - "TYD2CAR_MED" - from "Fender Ketchup". medium speed - "TYD2CAR_HIGH" - from "Fender Ketchup", high speed - "TYD2CAR_TURNR" - from "Fender Ketchup", right turn - "TYD2CAR_TURNL" - from "Fender Ketchup", left turn - "TYD2CAR_BUMP" - from "Fender Ketchup", bump "GRAVEYARD" - "MRNM_LOOP" - male mourning loop - "MRNF_LOOP" - female mourning loop, with cry - "PRST_LOOPA" - Priest pray loop "BD_FIRE" - "GRLFRD_KISS_03" - scratch head, then kiss - "PLAYA_KISS_03" - player kiss 3 - "BD_GF_WAVE" - girl wave, turns around for this - "WASH_UP" - short wash hands anim - "M_SMKLEAN_LOOP" - male smoking lean loop - "BD_PANIC_LOOP" - gir65l in window panic loop - "BD_PANIC_01" - panic var 1 - "BD_PANIC_02" - panic var 2 - "BD_PANIC_03" - panic var 3 - "BD_PANIC_04" - panic var 4 "SWAT" - "SWT_WLLPK_L" - "SWT_WLLSHOOT_IN_L" - "SWT_WLLSHOOT_OUT_L" - "SWT_WLLPK_L_BACK" - "SWT_WLLPK_R" - "SWT_WLLSHOOT_IN_R" - "SWT_WLLSHOOT_OUT_R" - "SWT_WLLPK_R_BACK" - "GNSTWALL_INJURD" - "RAIL_FALL" (used with 088A) - "RAIL_FALL_CRAWL" - "SWT_BREACH_01" - "SWT_BREACH_02" - "SWT_BREACH_03" - "SWT_VENT_01" - "SWT_VENT_02" - "SWT_VNT_SHT_IN" - "SWT_VNT_SHT_LOOP" - "SWT_VNT_SHT_DIE" - "JMP_WALL1M_180" "DODGE" - "CRUSH_JUMP" - "CRUSHED" "CAR_CHAT" - "CAR_SC1_FR" - "CAR_SC1_BR" - "CAR_SC1_FL" - "CAR_SC1_BL" - "CAR_SC2_FL" - "CAR_SC3_FL" - "CAR_SC3_FR" - "CAR_SC3_BR" - "CAR_SC4_FL" - "CAR_SC4_FR" - "CAR_SC4_BR" - "CAR_SC4_BL" - "CAR_TALKM_IN" - "CAR_TALKM_LOOP" - "CAR_TALKM_OUT" - "CARFONE_IN" - "CARFONE_LOOPA" - "CARFONE_LOOPA_TO_B" - "CARFONE_LOOPB" - "CARFONE_LOOPB_TO_A" - "CARFONE_OUT" "ON_LOOKERS" - "SHOUT_IN" - "SHOUT_LOOP" - "SHOUT_OUT" - "POINTUP_IN" - "POINTUP_LOOP" - "POINTUP_OUT" - "POINT_LOOP" - "LKUP_POINT" - "LKUP_LOOP" - "SHOUT_01" - "SHOUT_02" - "SHOUT_LOOP" - "LKAROUND_IN" - "LKAROUND_LOOP" - "LKAROUND_OUT" - "WAVE_LOOP" "INT_HOUSE" - "BED_LOOP_R" - "WASH_UP" "BOX" - "CATCH_BOX" "RYDER" - "RYD_BECKON_01" - "RYD_BECKON_02" - "RYD_BECKON_03" - "VAN_STAND" - "VAN_FALL_L" - "VAN_FALL_R" - "VAN_LEAN_L" - "VAN_LEAN_R" - "VAN_PICKUP_S" - "VAN_PICKUP_E" - "VAN_CRATE_L" - "VAN_CRATE_R" - "VAN_STAND_CRATE" - "VAN_THROW" - "RYD_DIE_PT1" - "RYD_DIE_PT2" "CARRY" - none - likely used with "Home Invasion" and others "CRIB" - "CRIB_USE_SWITCH" - "PED_CONSOLE_LOOP" - "PED_CONSOLE_LOOSE" - "CRIB_CONSOLE_LOOP" "RAPPING" - "LAUGH_01" "TRAIN" - "TRAN_STMB" - "TRAN_HNG" - "TRAN_GTUP" - "TRAN_OUCH" "JST_BUISNESS" - "PLAYER_01" - "SMOKE_01" - "GIRL_01" - "GIRL_02" "BEACH" - "LAY_BAC_LOOP" - "PARKSIT_M_LOOP" - "PARKSIT_W_LOOP" - "BATHER" - "SITNWAIT_LOOP_W" "SCRATCHING" - "SCLNG_R" "VENDING" - "VEND_EAT_P" - "VEND_EAT1_P" - "VEND_USE" - "VEND_USE_PT2" - "VEND_DRINK_P" - "VEND_DRINK2_P" "RIOT" - "RIOT_CHANT" - "RIOT_CHALLENGE" - "RIOT_SHOUT" - "RIOT_FUKU" - "RIOT_PUNCHES" "MD_CHASE" - "MD_BIKE_JMP_F" - "MD_BIKE_JMP_BL" - "MD_BIKE_LND_ROLL_F" - "MD_BIKE_LND_DIE_F" - "MD_BIKE_LND_DIE_BL" - "MD_BIKE_LND_F" - "MD_BIKE_LND_BL" - "MD_BIKE_PUNCH_F" - "MD_BIKE_SHOT_F" - "CARHIT_TUMBLE" - "CARHIT_HANGON" - "HANGON_STUN_LOOP" - "HANGON_STUN_TURN" - "MD_BIKE_2_HANG" - "MD_HANG_LOOP" - "MD_HANG_LND_ROLL" "MD_END" - "END_SC1_SWE" - "END_SC1_RYD" - "END_SC1_PLY" - "END_SC1_SMO" - "END_SC2_SWE" - "END_SC2_RYD" - "END_SC2_PLY" - "END_SC2_SMO" "POLICE" - "CRM_DRGBST_01" - "PLC_DRGBST_01" - "PLC_DRGBST_02" - "COPTRAF_COME" - "COPTRAF_LEFT" "ROB_BANK" - "CAT_SAFE_ROB" - "CAT_SAFE_OPEN" - "SHP_HANDSUP_SCR" "OTB" - "WTCHRACE_IN" - "WTCHRACE_OUT" - "WTCHRACE_LOOP" - "WTCHRACE_CMON" - "WTCHRACE_WIN" - "WTCHRACE_LOSE" - "BETSLP_IN" - "BETSLP_OUT" - "BETSLP_LOOP" - "BETSLP_LKABT" - "BETSLP_TNK" "BOMBER" - "BOM_PLANT_IN" - "BOM_PLANT_LOOP" - "BOM_PLANT_CROUCH_IN" - "BOM_PLANT_CROUCH_OUT" - "BOM_PLANT_2IDLE" "WUZI" - "WUZI_GRND_CHK" - "WUZI_GREET_WUZI" - "CS_PLYR_PT1" - "CS_PLYR_PT2" - "CS_WUZI_PT1" - "CS_WUZI_PT2" - "CS_DEAD_GUY" "DAM_JUMP" - "SF_JUMPWALL" - "DAM_LAUNCH" - "DAM_DIVE_LOOP" - "DAM_LAND" - "JUMP_ROLL" "PARK" - "TAI_CHI_IN" - "TAI_CHI_LOOP" - "TAI_CHI_OUT" "BIKELEAP" - "BK_RDY_IN" - "BK_RDY_OUT" - "BK_BLNCE_IN" - "BK_BLNCE_OUT" - "BK_JMP" - "TRUCK_GETIN" - "TRUCK_DRIVER" - "STRUGGLE_DRIVER" - "STRUGGLE_CESAR" "AIRPORT" - "THRW_BARL_THRW" - used in "Stowaway" "PARACHUTE" - "FALL_SKYDIVE" - "FALL_SKYDIVE_L" - "FALL_SKYDIVE_R" - "FALL_SKYDIVE_ACCEL" - "FALL_SKYDIVE_DIE" - "PARA_OPEN" - "PARA_FLOAT" - "PARA_DECEL" - "PARA_STEERL" - "PARA_STEERR" - "PARA_LAND" - "PARA_LAND_WATER" "SUNBATHE" - "SBATHE_F_LIEB2SIT" - "PARKSIT_M_IN" - "PARKSIT_M_OUT" - "PARKSIT_M_IDLEA" - "PARKSIT_M_IDLEB" - "PARKSIT_M_IDLEC" "PAULNMAC" - "PISS_IN" - "PISS_LOOP" - "PISS_OUT" - "PNM_LOOP_A" - "PNM_ARGUE1_A" - "PNM_ARGUE2_A" - "PNM_LOOP_B" - "PNM_ARGUE1_B" - "PNM_ARGUE2_B" "CAMERA" - "CAMSTND_IDLELOOP" - "CAMSTND_LKABT" - "CAMSTND_TO_CAMCRCH" - "CAMCRCH_TO_CAMSTND" - "PICSTND_IN" - "PICSTND_TAKE" - "PICSTND_OUT" - "CAMCRCH_IDLELOOP" - "PICCRCH_IN" - "PICCRCH_TAKE" - "PICCRCH_OUT" "HEIST9" - "USE_SWIPECARD" - "CAS_G2_GASKO" - "SWT_WLLPK_L" - "SWT_WLLSHOOT_IN_L" - "SWT_WLLSHOOT_OUT_L" - "SWT_WLLPK_L_BACK" - "SWT_WLLPK_R" - "SWT_WLLSHOOT_IN_R" - "SWT_WLLSHOOT_OUT_R" - "SWT_WLLPK_R_BACK" "BSKTBALL" - "BBALL_IDLE" - "BBALL_IDLE2" - "BBALL_IDLELOOP" - "BBALL_DEF_LOOP" - "BBALL_WALK_START" - "BBALL_WALK" - "BBALL_RUN" - "BBALL_SKIDSTOP_R" - "BBALL_SKIDSTOP_L" - "BBALL_WALKSTOP_R" - "BBALL_WALKSTOP_L" - "BBALL_JUMP_SHOT" - "BBALL_JUMP_CANCEL" - "BBALL_DNK_LNCH" - "BBALL_DNK_GLI" - "BBALL_DNK" - "BBALL_DNK_LND" - "BBALL_DEF_JUMP_SHOT" - "BBALL_PICKUP" (used with 0804) "FINALE" - "FIN_JUMP_ON" - "FIN_HANG_LOOP" - "FIN_COP1_CLIMBOUT2" - "FIN_COP1_STOMP" - "FIN_HANG_SLIP" - "FIN_COP1_LOOP" - "FIN_LAND_DIE" - "FIN_LET_GO" - "FIN_HANG_L" - "FIN_HANG_R" - "FIN_LEGSUP_L" - "FIN_LEGSUP_R" - "FIN_LEGSUP_LOOP" - "FIN_LAND_CAR" - "FIN_CLIMB_IN" "FINALE2" - "FIN_COP1_CLIMBOUT" - "FIN_SWITCH_S" - "FIN_SWITCH_P" - "FIN_COP1_SHOT" - "FIN_COP1_SWING" - "FIN_COP2_CLIMBOUT" "CLOTHES" - "CLO_POSE_TORSO" - "CLO_IN" - "CLO_OUT" - "CLO_POSE_IN" - "CLO_POSE_LOOP" - "CLO_BUY" - "CLO_POSE_OUT"