[MAIN] 10LS // Los Santos 10LS2 // Los Santos 10LS3 // Los Santos 10LS4 // Los Santos 10LS5 // Los Santos 10OG // O.G. 10WEED // Weed 10_R_20 // ~z~10 or 20 11DICE // Dice 11DICE2 // Dice 11GGIFT // Gods Gift 11GROV2 // Grove 11GROV3 // Grove 11GROVE // Grove 11JAIL // Jail 12ANGEL // Angel 12BNDIT // Masks 12CROSS // Cross 12DAGER // Dagger 12MAYBR // Mayan Bird 12MYFAC // Mayan Face 2_OR_12 // ~z~2 or 12 3_OR_13 // ~z~3 or 13 4NATION // Nation 4RIP // Grave 4SPIDER // Spider 4WEED // Weed 4_OR_14 // ~z~4 or 14 5CROSS // Cross 5CROSS2 // Rose 5CROSS3 // Clown 5GUN // Gun 5_OR_15 // ~z~5 or 15 6AFRICA // Africa 6AZTEC // Aztec 6CLOWN // Clown 6CROWN // Web 6_OR_16 // ~z~6 or 16 711S2 // 24-7 711S3 // 24-7 711_D // 24-7 7CROSS // Cross 7CROSS2 // Cross 7CROSS3 // Cross 7MARY // Mary 7_11B // 24-7 7_11C // 24-7 7_11S // 24-7 7_OR_17 // ~z~7 or 17 8GUN // Gun 8POKER // Card 8SA // Grove St. 8SA2 // San Andreas 8SA3 // San Fierro 8SANTOS // Los Santos 8TRACK // 8-Track Stadium 8WESTSD // Westside 8_OR_18 // ~z~8 or 18 9BULLT // Bullet 9CROWN // Crown 9GUN // Gun 9GUN2 // Gun 9HOMBY // Homeboy 9RASTA // Rasta 9_OR_19 // ~z~9 or 19 ABATOIR // Sindacco Abattoir ACCURA // Accuracy ADMIRAL // Admiral AEROPL // Air Train AFRO // Afro AFROB // Afro & Beard AFROBL // Blonde Afro AFROFL // FlatTop AFROGOT // Afro & Goatee AFROHI // High Afro AFROT // Afro & stash AK // AK47 ALDEA // Aldea Malvada ALPHA // Alpha AMBULAN // Ambulance AMBUL_M // PARAMEDIC AMMUA // ~s~Buying this item will replace the weapon in this slot. AMMUC // ~s~You cannot buy any more ammunition for this weapon. AMMUD // ~s~You cannot buy any more armor. AMMULA // Ammu-Nation(ammu-WM) AMMUN // Ammu-Nation AMMUN1 // Ammu-Nation AMMUN2 // Ammu-Nation AMMUN3 // Ammu-Nation AMMUN4 // Ammu-Nation AMMUN5 // Ammu-Nation AMMU_H // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit. AMMU_H2 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back. AMMU_H3 // ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back. AMUBYE // Come back again. AMUHLP // ~s~This is Ammu-Nation, you can buy weapons and ammunition here. AMUHLP2 // ~s~Stand in the red marker to purchase weapons. AMUWELL // Choose a weapon or other item to buy. ANDROM // Andromada ANGPI // Angel Pine ANR_1 // Test your skills in the Ammu-Nation shooting range challenge. ANR_10 // Be the first to destroy three targets. ANR_16 // ~r~You were beaten. ANR_17 // ~s~You kicked arse. Move on to stage 2. ANR_18 // Pistol ~n~Round 2 ANR_19 // Pistol ~n~Round 3 ANR_2 // Compete against two other competitors firing a range of weapons. ANR_20 // Micro SMG ~n~Round 1 ANR_21 // Micro SMG ~n~Round 2 ANR_22 // Micro SMG ~n~Round 3 ANR_23 // Shotgun ~n~Round 1 ANR_24 // Shotgun ~n~Round 2 ANR_25 // Shotgun ~n~Round 3 ANR_26 // AK47 ~n~Round 1 ANR_27 // AK47 ~n~Round 2 ANR_28 // AK47 ~n~Round 3 ANR_29 // Pistol Challenge Passed ANR_3 // You must finish first in each round to progress to the next. ANR_30 // Micro SMG Challenge Passed ANR_31 // Shotgun Challenge Passed ANR_32 // AK47 Challenge Passed ANR_33 // ~s~In this round there will only be one target. ANR_34 // ~s~Competitors will shoot the target simultaneously. ANR_35 // ~s~Each element hit will score a point. ANR_36 // ~s~The highest score after three targets will win. ANR_37 // ~s~Booth1 ANR_38 // ~s~Booth2 ANR_39 // ~s~Carl ANR_40 // Targets Destroyed ANR_41 // Round 1 Passed! ANR_42 // Round 2 Passed! ANR_43 // Round 3 Passed! ANR_44 // ~s~Congratulations, youve mastered that weapon. Now lets see you try with another. ANR_45 // ~s~Youve completed the Ammu-Nation challenge. ANR_46 // ~s~The first to score 20 points will win. ANR_47 // Micro SMG ~n~Round 1 ANR_48 // Micro SMG ~n~Round 2 ANR_49 // Micro SMG ~n~Round 3 ANR_50 // AK47 ~n~Round 1 ANR_51 // AK47 ~n~Round 2 ANR_52 // AK47 ~n~Round 3 ANR_53 // Micro SMG Challenge Passed ANR_54 // Fast reload ability gained. You will now reload your weapons at a faster rate. ANR_55 // Check back later for new weapon challenges. ANR_56 // A new weapon challenge is available. ANR_57 // A new weapon challenge is available in the shooting range. ANR_6 // Pistol ~n~Round 1 ANR_7 // Destroy the targets in your lane as they appear. Aim for the red markers on each target. ANR_8 // Round 2 ANR_9 // In this round the targets will advance towards the player. ANR_A1 // ~s~Shooting range challenge cancelled. ANSWER // Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER0 // Its a call from Denise. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER1 // Its a call from Michelle. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER2 // Its a call from Helena. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER3 // Its a call from Barbara. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER4 // Its a call from Katie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. ANSWER5 // Its a call from Millie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. AP_0001 // This is a restricted area - skilled pilots only! AP_0002 // Theyll give pilot licenses to anybody these days! AP_0003 // You need a higher Flying Skill stat to access the airport. The Pilot School can help you get better. ARCO // Arco del Oeste AREA51 // ~r~DANGER!~s~ Restricted air space! ARMOUR // Body Armor ASS_ACQ // Asset acquired! ASS_LUV // This property will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly! AT400 // AT-400 ATRIUME // Atrium ATRIUMX // Attrium ATUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Paramedic missions on or off. ATUTOR3 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Paramedic missions on or off. A_TIME // +~1~ seconds BACK // Back BACKO // Back o Beyond BADKEY // ~s~You will need to steal the keycard from Millies place. BAGGAGE // Baggage BALACLA // Ski Mask BALD // Bald Head BALDGOT // Bald & Goatee BALDTSH // Bald & stash BANDA10 // Black Rag Back BANDA11 // Red Rag Front BANDA12 // Blue Rag Front BANDA13 // Black Rag Front BANDA14 // Green Rag Front BANDA15 // Red Rag BANDA16 // Blue Rag BANDA17 // Green Rag BANDA18 // Black Rag BANDAN7 // Red Rag Back BANDAN8 // Blue Rag Back BANDAN9 // Green Rag Back BANDITO // Bandito BANDITS // Bandits Top BANSHEE // Banshee BAR1 // Club BAR2 // Bar BARBER // Barber Shop(barber-WM) BARBER2 // Barber BARBER3 // Barber BARBERS // Barber BARBNO // ~s~You have already bought this! BARB_H1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a haircut.~n~~k~~PED_SPRINT~ = View~n~~k~~VEHICLE_ENTER_EXIT~ = Quit BARB_H2 // ~k~~PED_SPRINT~ = Buy~N~~k~~VEHICLE_ENTER_EXIT~ = Back BARRA // Las Barrancas BARRCKS // Barracks BASEBAT // Baseball bat BASJCT2 // Rimmers Jacket BASJCT3 // R-Star Jacket BASKA // Dribblers Vest BASKB // Loc-Down Vest BASKBO1 // Hi-Top Kicks BASKBO2 // Hi-Top Sneaks BASKC // Saints Shirt BATTP // Battery Point BAYV // Palisades BBALL // Shooting Hoops BBJERY1 // Baseball T BB_01 // ~k~~VEHICLE_ENTER_EXIT~ Play Basketball BB_02 // Press and hold ~k~~PED_SPRINT~ to shoot the ball. Release ~k~~PED_SPRINT~ at the peak of the jump for maximum accuracy. BB_03 // You must return to the court to continue playing basketball or press ~k~~VEHICLE_ENTER_EXIT~ to quit out. BB_04 // ~b~2 Pointer!!~s~ Distance ~1~.~1~m BB_05 // ~b~1 Pointer!~s~ Distance ~1~.~1~m BB_06 // ~r~Missed Shot BB_07 // Stand near the ball, and CJ will automatically pick it up.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to quit out of basketball. BB_08 // Press ~k~~PED_SPRINT~ to pick up the ball. BB_09 // Press ~k~~PED_LOOKBEHIND~ to start the challenge mode. BB_10 // Shoot hoops from the ~y~marker~w~ on the court. BB_11 // Shoot as many hoops as possible before the time expires. BB_12 // Extra time will be awarded for each shot made. BB_13 // ~s~Challenge mode started! BB_14 // High Score BB_15 // NEW HIGH SCORE!!~n~~w~~1~ BB_16 // ~s~Shoot from the ~y~marker~s~. BB_17 // ~r~Time Expired! BB_18 // Score BB_19 // Time BB_20 // ~s~Collect the ball and return to the ~y~marker~s~. BC4_1 // ~s~Find a car to race and meet up with ~b~Cesar~s~ at the race start. BC4_2 // ~s~You need a car to race with. BC4_3 // ~s~This is a car only race. BC4_4 // ~s~Get over to ~b~Cesar~s~ at the race start. BC4_5 // ~s~Get a race car and get to the ~y~start line~s~. BC4_6 // ~s~Get to the race ~y~location~s~. BC4_7 // ~s~You cant enter the race with this vehicle! BCE2_01 // You stole $~1~ BCE2_02 // ~s~Ram the ~r~courier ~s~to get the cash. BCE2_03 // ~s~Pick up the ~g~cash~s~. BCE2_04 // You stole $~1~ from the courier. BCE2_05 // ~s~You can try again every Monday and Friday. BCES4_2 // Farewell, my love... BCESAR2 // Big Smokes Cash BCESAR3 // Yay Courier BCESAR4 // Wu Zi Mu BCR3_01 // ~s~A ~r~courier~s~ was spotted in Angel Pine, try and track him down and steal his stuff. BCR3_02 // ~s~Youve lost the ~r~courier~s~. BCR3_03 // ~s~Earnings $~1~ BCR3_04 // ~s~The ~r~courier~s~ is losing stuff, kill him before its all lost. BCR3_05 // ~s~Pick up the ~g~stuff~s~. BCR3_06 // ~s~All the stuff was lost during the chase! BCR3_07 // ~s~The courier has made his delivery. BCR3_08 // ~s~You can try again every Wednesday and Saturday. BCRASH1 // Badlands BDUPS // B Dups apartment BDUPS1 // B Dups Crack Palace BEACO // Beacon Hill BEAGLE // Beagle BEARD // Cesar & Beard BEEFY // Beefy Baron BEITROS // Beige Pants BELLY // Stomach BENSON // Benson BF400 // BF-400 BFC // Blackfield Chapel BFINJC // BF Injection BFLD // Blackfield BIGE // The Big Ear BIKE // Bike BIKEBOT // Biker Boots BIKERJ // Biker Jacket BIKES // Bike School BIKESCH // Bike School BINT // Blackfield Intersection BJACK // Black Jack BJ_0 // ~1~ BJ_01 // Total Wager BJ_02 // Min Wager BJ_03 // Max Wager BJ_04 // Dealers Score BJ_05 // Your Score BJ_06 // Blackjack!! BJ_07 // Winnings BJ_1 // ~k~~VEHICLE_ENTER_EXIT~ Play Black Jack BJ_1A // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100 BJ_1B // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000 BJ_1C // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $10,000 BJ_1D // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100,000 BJ_1E // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000,000 BJ_2 // ~s~You cannot afford to play at this table. BJ_3 // ~s~You dont have enough cash. BJ_ARR // > BJ_BUST // Bust! BJ_DD // Draw, Draw BJ_DW // Draw, Player Wins BJ_H1 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit BJ_H2 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~VEHICLE_ENTER_EXIT~ Quit BJ_H3 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~PED_CYCLE_WEAPON_RIGHT~ Split~N~~k~~VEHICLE_ENTER_EXIT~ Quit BJ_H4 // Press ~k~~PED_SPRINT~ to continue. BJ_H5 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~VEHICLE_ENTER_EXIT~ Quit BJ_HIDE // ??? BJ_LD // Player Loses, Draw BJ_LL // Player Loses, Player Loses BJ_LOSE // Loser! BJ_LW // Player Loses, Player Wins BJ_OR // ~1~ or BJ_OR2 // ~1~ or ~1~ BJ_PAYO // Payout BJ_PUSH // Push BJ_STAT // Regulars only at this table. BJ_TITL // Wager BJ_TOT // Total BJ_WD // Player Wins, Draw BJ_WIN // Winner! BJ_WL // Player Wins, Player Loses BJ_WW // Player Wins, Player Wins BLADBEA // Bald & Beard BLADE // Blade BLANK // ~s~ ~s~ BLDCR // Convertible Roof BLDCS // Chrome Strips BLDE1 // Chromer Exhaust BLDE2 // Slamin Exhaust BLDFF1 // Chromer Bumper BLDFF2 // Slamin Bumper BLDRF1 // Chromer Bumper BLDRF2 // Slamin Bumper BLDSD // Double Seats BLDSS // Speaker System BLDST // Twin Seats BLDVH // Vinyl Hardtop BLHAIR // Blonde Hair BLISTAC // Blista Compact BLOOD // Blood Ring BLOODRA // Bloodring Banger BLOODRB // Bloodring Banger BLUAC // Blueberry Acres BLUEB // Blueberry BLUF // Verdant Bluffs BLUHAIR // Blue Hair BMBLBS // Fury Scoop BMBLCS // Worx Scoop BMBLE // Large Exhaust BMBLN // 5x Nitrous BMBMBS // Champ Scoop BMBMCS // Race Scoop BMBME // Medium Exhaust BMBOBV // Oval Hood Vent BMBRS // Roof Scoop BMBRSL // Round Fog Lamp BMBSBV // Square Hood Vent BMBSE // Small Exhaust BMBSM // 2x Nitrous BMBSSL // Square Fog Lamp BMBTE // Twin Exhaust BMBTN // 10x Nitrous BMBUE // Upswept Exhaust BMLARBS // Champ BMLRS // Race BMMABBS // Win BMMABS // Alpha BMMARBS // Drag BMMARS // Pro BMMBS // Fury BMMRS // Worx BMWNG1 // Side Skirt BMWNG2 // Side Skirt BMX // BMX BMXODD // BMX stunts(stunt-CR) BOATHA1 // Gray Boater BOATHA2 // Black Boater BOATS // Boat School BOBCAT // Bobcat BONE // Bone County BOTTY // Beat the Cock! BOUGHT // Purchased BOWLER1 // Black Derby BOWLER2 // Red Derby BOWLER3 // Blue Derby BOWLER4 // Yellow Derby BOWLER5 // Green Derby BOWLSH1 // Bowling shirt BOXBLK // Black Boxers BOXBURG // Boxville BOXHRT // Heart Boxers BOXSHO1 // Boxing Shoes BOXSRT1 // Ball Shorts BOXSRT2 // Boxing Shorts BOXSRT3 // Dribbler Shorts BOXVILL // Boxville BOXWHT // Boxer Shorts BRAVURA // Bravura BRDEXH1 // Chromer Exhaust BRDEXH2 // Slamin Exhaust BRDFBM1 // Chromer Bumper BRDFBM2 // Slamin Bumper BRDRBM1 // Chromer Bumper BRDRBM2 // Slamin Bumper BRDROF1 // Chromer Roof BRDROF2 // Slamin Roof BRDWNG1 // Chrome Strips BROADWY // Broadway BROTHEL // Whore House BROTHL2 // Brothel BRUJA // Las Brujas BSHEAT1 // White Hi-Tops BSHEAT2 // Strap Sneakers BSHIRT // Sky Blue Shirt BTUTOR1 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Burglary missions on or off. BTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Burglary missions on or off. BUCCANE // Buccaneer BUFFALO // Buffalo BULLET // Bullet BURG // Burglary BURGERS // Burger Shop(junkfud-WM) BURGHEL // ~s~You can only trigger the burglary missions between 20:00 and 6:00. BURGLAR // Burglar BURG_03 // Please dont kill me! BURG_04 // Somebody help theres a strange man in my house! BURG_05 // Im not letting you just walk in here and take my stuff without a fight. BURG_07 // Is that the police?... Im being robbed send someone over here quick! BURG_08 // Hey! Dont you know its wrong to steal? BURG_09 // Put that back right now! BURG_10 // Get the hell out of my house! BURG_11 // What do you want, why are you here? BURG_12 // Please, just leave us alone BURG_13 // Hey where are you going with that? BURG_15 // Why does this keep happening to me? BURG_17 // Im not taking this! BURG_18 // Take it easy! BURG_20 // Im too young to die! BURG_21 // Who the fuck are you? BURHEAL // Salad Meal BURHIG // Meat Stack BURHOUS // Colonel Fuhrbergers BURLOW // Moo Kids Meal BURMED // Beef Tower BURRITO // Burrito BUS // Bus BUSTED // Busted BUST_1 // When you have a wanted level, the local police force will try to arrest you. BUST_2 // As your wanted level gets higher, different enforcement agencies will become involved and the likelihood of them trying to kill you will increase. BUST_3 // If you are arrested by law enforcement you will be processed at a local police precinct. BUST_4 // The officers will strip you of your weapons and take some of your cash as a bribe. BUSY // You look a bit busy, why dont you come back later. BUYPRO // Property bought! BUY_AIR // ~s~Go to the abandoned airstrip and buy it. BYTUN // Bayside Tunnel B_BET_1 // ~z~Place your bets! B_BET_2 // ~z~Place your bets, ladies and gentlemen. B_LEND1 // ~z~An offer of credit has been made, sir. B_LEND2 // ~z~The house is prepared to offer you credit, sir. B_LEND3 // ~z~The house recognizes sirs credit rating. B_NEM_1 // ~z~Sir doesnt have sufficient money to back another bet. B_NEM_2 // ~z~Sorry, sir, you do not have enough funds. B_NEM_3 // ~z~You appear to have insufficient funds to continue betting. B_NMB_1 // ~z~No more bets, please. B_NMB_2 // ~z~No more bets, ladies and gentlemen, please. B_NMB_3 // ~z~No more bets, people. B_NUM10 // ~z~Black - 10 B_NUM11 // ~z~Black - 11 B_NUM12 // ~z~Red - 12 B_NUM13 // ~z~Black - 13 B_NUM14 // ~z~Red - 14 B_NUM15 // ~z~Black - 15 B_NUM16 // ~z~Red - 16 B_NUM17 // ~z~Black - 17 B_NUM18 // ~z~Red - 18 B_NUM19 // ~z~Red - 19 B_NUM20 // ~z~Black - 20 B_NUM21 // ~z~Red - 21 B_NUM22 // ~z~Black - 22 B_NUM23 // ~z~Red - 23 B_NUM24 // ~z~Black - 24 B_NUM25 // ~z~Red - 25 B_NUM26 // ~z~Black - 26 B_NUM27 // ~z~Red - 27 B_NUM28 // ~z~Black - 28 B_NUM29 // ~z~Black - 29 B_NUM30 // ~z~Red - 30 B_NUM31 // ~z~Black - 31 B_NUM32 // ~z~Red - 32 B_NUM33 // ~z~Black - 33 B_NUM34 // ~z~Red - 34 B_NUM35 // ~z~Black - 35 B_NUM36 // ~z~Red - 36 B_NUM_0 // ~z~Zero! B_NUM_1 // ~z~Red - 1 B_NUM_2 // ~z~Black - 2 B_NUM_3 // ~z~Red - 3 B_NUM_4 // ~z~Black - 4 B_NUM_5 // ~z~Red - 5 B_NUM_6 // ~z~Black - 6 B_NUM_7 // ~z~Red - 7 B_NUM_8 // ~z~Black - 8 B_NUM_9 // ~z~Red - 9 B_PWIN1 // ~z~You win. B_PWIN2 // ~z~You win, sir, well done. B_PWIN3 // ~z~Congratulations sir! B_REG_1 // ~z~sorry, sir, regulars only. B_REG_2 // ~z~The house does not recognize your limit at this table, sir. B_THX_1 // ~z~Thank you, sir, have a nice day! B_THX_2 // ~z~Thank you for playing, sir. B_WEEL1 // ~z~$1 pays out. B_WEEL2 // ~z~$2 pays out. B_WEEL3 // ~z~$5 pays out. B_WEEL4 // ~z~$10 pays out. B_WEEL5 // ~z~$20 pays out. B_WEEL6 // ~z~$40 pays out. B_WEEL7 // ~z~Jackpot. B_WINS1 // ~z~Another win for sir! B_WINS2 // ~z~Congratulations, sir, youre having quite a run! B_WINS3 // ~z~I hope sirs luck holds! CABBIE // Cabbie CADDY // Caddy CADRONA // Cadrona CALI // Caligulas Palace CALLRYD // When on foot, press ~k~~GROUP_CONTROL_FWD~ to call Ryder back to your side if he gets too involved in a fight. CALT // Calton Heights CAM // The Camels Toe CAMPER // Camper CAM_001 // Press ~k~~PED_ANSWER_PHONE~ to have your picture taken. CAM_002 // Press ~k~~PED_ANSWER_PHONE~ to take the picture.~n~~k~~VEHICLE_ENTER_EXIT~ To get the camera back. CAP15 // Boxing Helmet CAP16 // Hockey Mask CAP17 // Red Beret CAP18 // Black Beret CAP24 // Black Cap CAP25 // Watch Cap CAP26 // Trucker Hat CAP27 // Fullface Helmet CAP28 // Cowboy Hat CAP29 // Leopard Cowboy CAP30 // MotoX Helmet CAP31 // Green Cap CAP32 // Grn Cap (Back) CAP33 // Grn Cap (Side) CAP34 // Grn Cap (Tilt) CAP35 // Grn Cap (Up) CAP36 // Red Cap CAP37 // Red Cap (Back) CAP38 // Red Cap (Side) CAP39 // Red Cap (Tilt) CAP40 // Red Cap (Up) CAP41 // Blue Cap CAP42 // Blue Cap (Back) CAP43 // Blue Cap (Side) CAP44 // Blue Cap (Tilt) CAP45 // Blue Cap (Up) CAP46 // Cap CAP47 // Cap (Back) CAP48 // Cap (Side) CAP49 // Cap Tilted CAP50 // Cap Rim Up CAP51 // Black Cap CAP52 // Black Cap (Back) CAP53 // Black Cap (Side) CAP54 // Black Cap (Tilt) CAP55 // Black Cap (Up) CAP56 // Helmut CAP57 // Black Skully CAP58 // Green Skully CARCOL1 // Car Color 1 CARCOL2 // Car Color 2 CARDB1 // Car mods (LA) CARDB2 // Car mods (lowriderLA) CARGOBB // Cargobob CARLS // The Johnson House CARM1 // Colors CARM10 // Roof CARM11 // Paint Jobs CARM12 // Wheels CARM13 // Front bullbars CARM14 // Rear bullbars CARM15 // Misc CARM16 // Car Stereo CARM17 // Vents CARM18 // Hydraulics CARM2 // Spoilers CARM3 // Hood CARM4 // Side Skirts CARM5 // Exhausts CARM6 // Nitro CARM7 // Front Bumper CARM8 // Rear Bumper CARM9 // Lights CARMOD1 // TransFender CARMOD2 // Loco Low Co. CARMOD3 // Wheel Arch Angels CARREC1 // Car record ON CARREC2 // Car record OFF CARSO // Fort Carson CARSOFF // Cars and peds turned off. CARS_ON // Cars and peds turned on. CARTER // Smokes Crack Palace CARTERX // Smokes Crack Palace CASEEN2 // Explosive Situation CASIN10 // Saint Marks Bistro CASINO1 // Fender Ketchup CASINO2 // Casino Floor CASINO3 // Youve had your Chips CASINO4 // Don Peyote CASINO5 // Intensive Care CASINO6 // The Meat Business CASINO7 // Fish in a Barrel CASINO9 // Freefall CAT3_EC // ~z~Cmon, Carl, move it! CATCUT1 // First Date CATCUT2 // First Base CATCUT3 // Gone Courting CATCUT4 // Made In Heaven CATLOS1 // I have managed to lose you. Ill meet you back at the cabin. CATLOS2 // I have managed to lose you. Ill meet you back at the truck stop. CATX_JE // ~z~Dont try and dump me, Carl! CATX_RB // ~z~Here, Carl. CATX_RC // ~z~Heres your cut, big man. CATX_TD // ~z~Bleed, stupid motherfucker! CATX_TJ // ~z~Eat my shit! CATX_TQ // ~z~Who wants me now? CATX_TU // ~z~Youre all dead, assholes! CATX_UA // ~z~Carl, you are a fucking idiota! CATX_UB // ~z~Idiota, Carl, idiota! CATX_UF // ~z~Carl Johnson, you are shit! CATX_UJ // ~z~I dont love you no more! CATX_UK // ~z~I cannot love a stupid man! CAT_1 // Local Liquor Store CAT_2 // Small Town Bank CAT_3 // Tanker Commander CAT_4 // Against All Odds CAT_DA // ~z~I have a hideout on Fern Ridge. CAT_DB // ~z~Its West of here. CAT_DC // ~z~Its East of here. CAT_DD // ~z~Its North of here. CAT_DE // ~z~Now drive! CAT_DF // ~z~Youre fucking psycho! CAT_DG // ~z~All you little men are scared of strong women! CAT_DH // ~z~If were passionate you say were crazy. CAT_DI // ~z~If were upset you say were hysterical. CAT_DJ // ~z~We sleep with men, were sluts. CAT_DK // ~z~If we dont put out were frigid bitches. CAT_DL // ~z~Who you calling little men? You went berserk back there! CAT_DM // ~z~That? That was just another day at the office! CAT_DN // ~z~You cant stand the heat, go put your tiny balls in the freezer! CAT_DO // ~z~Tiny balls? Now just wait a minute... CAT_DP // ~z~Enough! Just shut up and drive, Im counting the fucking money! CAT_EA // ~z~That was fun, homeboy. CAT_EB // ~z~You wanna play again tomorrow? CAT_EC // ~z~Here. This is your cut. CAT_ED // ~z~Lady, I gotta take it easy. CAT_EE // ~z~Like you said, I got some other shit going on. CAT_EF // ~z~Whatever, baby. CAT_EG // ~z~If I play too rough, you do whatever makes you feel safe. CAT_EH // ~z~Maricon. See you around. CAT_EI // ~z~Thanks and everything bitch, but you crazy. CAT_EJ // ~z~If you was the last bitch on earth, CAT_EK // ~z~Id start going out with an animal. CAT_EL // ~z~Youre too fucking loco, senorita. CAT_EM // ~z~Whatever else went down,I know I gotts do CAT_EN // ~z~anything I can to avoid hanging out with CAT_GA // ~z~Take me home, Carl. CAT_GB // ~z~Okay. Look, but we gotta talk about something. CAT_GC // ~z~What? What do I have to say to you? CAT_GD // ~z~Youre a great girl, and all, but you gotta calm down. CAT_GE // ~z~I know some cold blooded cats wouldnt act like you. CAT_GF // ~z~Oh, you get given a lioness and you want a pussy cat? Wimp! CAT_GG // ~z~No, I just want... CAT_GH // ~z~You know why I act like this. CAT_GI // ~z~No. CAT_GJ // ~z~Im in love, Carl. CAT_GK // ~z~A womans heart is a tempestuous place, CAT_GL // ~z~and you will break my heart. CAT_GM // ~z~Sometimes I want to kill us both! CAT_GN // ~z~Please, dont do that. Just relax a little. CAT_HA // ~z~See you soon, handsome. Next time, we play REALLY rough. CAT_HB // ~z~Yeah, thats cool. But we can also play for some real money. CAT_HC // ~z~I got some money to... well, CAT_HD // ~z~its a long story, but I need some serious paper, fast. CAT_HE // ~z~You come and see me again soon. CAT_HF // ~z~We rob a real bank. CAT_HI // Where shall we rob today? CAT_LA // ~z~You a lunatic, bitch? CAT_LB // ~z~Shut the fuck up. Home! Wimp! CAT_MA // ~z~Carl, you have much to learn about the female heart. CAT_MB // ~z~Come and see me again when you think you understand it. CAT_MC // ~z~Goodbye! CAT_NA // ~z~Come on, drive! CAT_NB // ~z~Whats wrong? CAT_NC // ~z~Nothing. I just hate men. CAT_ND // ~z~Well give me a break. CAT_NE // ~z~Heres your break. CAT_NF // ~z~Your break is youre not on my barbecue being eaten. CAT_NG // ~z~Well, thats one way of looking at shit, I suppose. CAT_NH // ~z~Now, try to be a man this time. CAT_OA // ~z~Take me home now, big man. CAT_OB // ~z~How we do? CAT_OC // ~z~Is that all you care about? Money? CAT_OD // ~z~No, but I really need the paper--. CAT_OE // ~z~You revolt me. You make my skin crawl. CAT_OF // ~z~Well I aint crazy about you, either! CAT_OG // ~z~Thats just it. How little you know. CAT_OH // ~z~Dont talk. Let us enjoy the peace and quiet. CAT_PA // ~z~There you go. CAT_PB // ~z~Thanks CAT_PC // ~z~One day, Carl Johnson, you will realize. CAT_PD // ~z~She, she truly loved me, and your heart will break in two. CAT_PE // ~z~But you are more like the spiny lizard than a man. CAT_PF // ~z~Goodbye! CDERROR // Error reading the~n~Grand Theft Auto: San Andreas disc CDS // CD Shop CELSKIP // ~k~~VEHICLE_ENTER_EXIT~ To skip a cellphone call. CEMENT // Cement Truck CESARC1 // Holed Up CESAR_1 // High Stakes, Low-rider CESAR_2 // Impounded CESX_AA // ~z~Get in, CJ, get in! CESX_AB // ~z~Hop in, holmes! CESX_AC // ~z~All aboard! CESX_AD // ~z~You got shotgun, CJ! CESX_AE // ~z~Get in the car, CJ! CESX_AF // ~z~Jump in, CJ, quick! CESX_BA // ~z~Wait up, CJ! CESX_BB // ~z~Hang ten, CJ! CESX_BC // ~z~Hold up! CESX_BD // ~z~Slow down, Carl! CES_CK1 // ~s~You need to be in a lowrider car. CES_CK2 // ~s~This vehicle isnt suitable find another. CES_CK3 // ~s~You need to be in a car. CHAINS // Chains CHAINSA // Chainsaw CHANGED // Clothes Changed CHANGER // Wardrobe CHATBAK // People on the streets will talk to Carl.~n~You can respond to these comments: Use ~k~~CONVERSATION_NO~ for a negative reply or use ~k~~CONVERSATION_YES~ to reply positively. CHC // Las Colinas CHEAT1 // Cheat activated CHEAT2 // Weapon cheat CHEAT3 // Health cheat CHEAT4 // Armor cheat CHEAT5 // Wanted level cheat CHEAT6 // Money cheat CHEAT7 // Weather cheat CHEAT8 // Cheat deactivated CHEATOF // Script debug mode OFF CHEATON // Script debug mode ON CHECK // Check In CHEETAH // Cheetah CHEKSH1 // Checkered Shirt CHICN // Chicken Shop(junkfud-WM) CHINA // Chinatown CHINBIE // Beige Khakis CHINO3 // Black Khakis CHINO4 // Blue Khakis CHINOK // Olive Khakis CHONG1 // Gray Chonglers CHONG2 // Green Chonglers CHONG3 // Red Chonglers CHONG4 // Blue Chonglers CHUBLK // Black Hi-Tops CINCAM // Cinematic Camera (Use ~k~~VEHICLE_TURRETLEFT~ to change cinematic camera type.) CITYS // City Hall CIVI // Santa Flora CLOTCHO // Apparel CLOTHA // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit CLOTHB // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select clothing.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back CLOTHC // ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back CLOTHES // Clothes Shop(clothes-WM) CLOTHGP // Zip CLOVER // Clover CLTHNO1 // You already own this item! CLTHNO2 // You have already bought this item! CLUB // Club CLUHEAL // Salad Meal CLUHIG // Cluckin Huge Meal CLULOW // Cluckin Little Meal CLUMED // Cluckin Big Meal CMISS1 // ~s~You must complete the Catalina missions. CMISS2 // ~s~You must complete the Cesar missions. COACH // Coach COACHA // Grn Windbreaker COACHB // Blk Windbreaker COASTG // Coastguard COHEAT1 // Black Hi-Tops COHEAT2 // Red Hi-Tops COHEAT3 // Orange Hi-Tops COLORNO // ~s~Your vehicle is already this color. COLORS // Get over to ~y~Binco~s~ and get yourself some Grove Street colors! COLOUR2 // color three ~1~ color four ~1~ COLOURS // color one ~1~ color two ~1~ COM // Commerce COMBINE // Combine Harvester COMET // Comet CONBLUE // Blue Hi-Tops CONF // Conference Center CONGREN // Green Hi-Tops CONS1 // Console game1 (shtr-CM) CONS2 // Console game2 (grav-CM) CONS3 // Console game3 (space-CR) CONS_1 // Push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the wrecker ball crane. CONS_1B // Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane. CONS_2 // Push ~k~~GO_BACK~ to move the wrecker ball closer or ~k~~GO_FORWARD~ to move it further away. CONS_2B // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to move the magnet closer or further away. CONS_3 // Press ~k~~PED_JUMPING~ to raise the wrecker ball. CONS_3B // Press ~k~~PED_JUMPING~ to raise the magnet. CONS_4 // Press ~k~~PED_SPRINT~ to lower the wrecker ball. CONS_4B // Press ~k~~PED_SPRINT~ to lower the magnet. CONS_5 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera view. COP_M // ~y~VIGILANTE COP_M2 // VICE SQUAD COP_M3 // BROWN THUNDER CORNRO2 // Blonde Cornrow CORNROW // Cornrow COST // Cost COUNTRY // Rural Clothes COUR1 // Courier COUR2 // Courier COUR3 // Courier COWBOT2 // Cowboy Boots COWBOY // Cowboy Boots CRANB // Cranberry Station CRASH_1 // Burning Desire CRASH_2 // Doberman CRASH_3 // Gray Imports CRD009A // Written by CRD009B // Dan Houser CRD009C // James Worrall CRD009D // DJ Pooh CRD014A // Rick Stirling CRD016A // Michael Pirso CRD118A // Alex Paterson CRD120A // Ben Barclay CRD121A // Ben McCluskey CRD126A // Finlay Duff CRD126B // Garry Reynolds CRD129A // Louis Dinan CRD134A // Oliver Elliot CRD136A // Philip Holden CRD138A // Simon King CRD153A // Milly Cottam CRD154A // Una Cruickshank CRD308A // Bettina - Noelle Sadler CRD308B // Jethro - John Zurhellen CRD308C // Dwaine - Navid Khonsari CRD308D // Millie Perkins - Orfeh CRD308E // Barbara Schternvart - Danielle Lee Greaves CRD308F // Denise Robinson - Heather Alicia Simms CRD308G // Michelle Cannes - Vanessa Aspillaga CRD308H // Helena Wankstein - Bijou Phillips CRD308I // Katie Zhan - China Chow CRD308J // KDST DJ - Axl Rose CRD308K // Modern Hip Hop DJ - Julio G CRD308L // Classic Hip Hop DJ - Chuck D CRD308M // Grove Street Families Gang - Solo, A da Business, Vincent Lomax, Gregory Johnson, Ricky Harris CRD308N // Ballas Gang - Donnie Anderson, Michael Ralph, Ricky Harris, Darreck Burns, Derrick Edmond CRD455A // Facial Tracking & Animation CRD455B // Image Metrics PLC CRD455C // Motion Capture Coordinator CRD455D // Manny Siviero CRD541A // Susan Lewis CRD541B // Larry Conti CRD541C // Brian Noto CRED000 // ROCKSTAR NORTH CRED001 // Producer CRED002 // Leslie Benzies CRED003 // Art Director CRED004 // Aaron Garbut CRED005 // Technical Directors CRED006 // Adam Fowler CRED007 // Obbe Vermeij CRED008 // Senior Programmer CRED009 // Alexander Roger CRED010 // Lead Character Art CRED011 // Ian McQue CRED012 // Character Art CRED013 // Alan Davidson CRED014 // Alisdair Wood CRED015 // Toks Solarin CRED016 // Countryside Art CRED017 // Scott Wilson CRED018 // Stuart Macdonald CRED019 // Creative Writer CRED020 // James Worrall CRED021 // Lead Interior Art CRED022 // Andy Hay CRED023 // Interior Environment Art CRED024 // Alan Burns CRED025 // C-J Dick CRED026 // Lee Montgomery CRED027 // Michael Pirso CRED028 // Lead Animator CRED029 // Duncan Shields CRED030 // Lead Cut Scene Animator CRED031 // Mondo Ghulam CRED032 // Animation CRED033 // Gus Braid CRED034 // Iwan Scheer CRED035 // Mark Tennant CRED036 // Terry Kenny CRED037 // Lead Audio Designer CRED038 // Allan Walker CRED039 // Lead Music Producer CRED040 // Craig Conner CRED041 // Audio Designer CRED042 // Jonathan McCavish CRED043 // Will Morton CRED044 // Audio Programming CRED045 // Colin Entwistle CRED046 // Matthew Smith CRED047 // Lead Los Santos Artist CRED048 // Nik Taylor CRED049 // Los Santos Artist CRED050 // James Allan CRED051 // Steven Mulholland CRED052 // Simon Little CRED053 // Lead San Fierro Artist CRED054 // Gary McAdam CRED055 // San Fierro Artist CRED056 // Christopher Marshall CRED057 // Wayland Standing CRED058 // Lead Las Venturas Artist CRED059 // Adam Cochrane CRED060 // Las Venturas Artist CRED061 // Andrew Soosay CRED062 // David Cooper CRED063 // Gillian Bertram CRED064 // Lead Vehicle Art CRED065 // Paul Kurowski CRED066 // Vehicle Art CRED067 // Alan Duncan CRED068 // Jolyon Orme CRED069 // Lead Level Design CRED070 // Craig Filshie CRED071 // Senior Level Design CRED072 // Andrew Duthie CRED073 // Chris Rothwell CRED074 // Imran Sarwar CRED075 // William Mills CRED076 // Level Design CRED077 // Chris McMahon CRED078 // Christian Cantamessa CRED079 // David Beddoes CRED080 // John Haime CRED081 // Judith George CRED082 // Kevin Bolt CRED083 // Kevin Wong CRED084 // Neil Ferguson CRED085 // Paul Davis CRED086 // Simon Lashley CRED087 // Steven Taylor CRED088 // Programming CRED089 // Alexander Illes CRED090 // Andrzej Madajczyk CRED091 // Barane Chan CRED092 // Derek Payne CRED093 // Derek Ward CRED094 // Gordon Yeoman CRED095 // Graeme Williamson CRED096 // Greg Smith CRED097 // James Broad CRED098 // John Gurney CRED099 // John Whyte CRED100 // Keith McLeman CRED101 // Mark Nicholson CRED102 // Shaun McKillop CRED103 // QA Tools CRED104 // Alex Carter CRED105 // Front-end Design CRED106 // Stuart Petri CRED107 // QA Manager CRED108 // Craig Arbuthnott CRED109 // Senior Test Analyst CRED110 // Neil Corbett CRED111 // Lead Mission Analyst / Build Coordinator CRED112 // David Watson CRED113 // Lead Test Analyst CRED114 // David Murdoch CRED115 // Neil Meikle CRED116 // Standards Testing CRED117 // Brenda Carey CRED118 // Test CRED119 // Alistair Gorman CRED120 // Barry Clark CRED121 // Ben Greenall CRED122 // Brian Kelly CRED123 // Chris Wood CRED124 // David Murdoch CRED125 // David Watson CRED126 // Eugene Kuczerepa CRED127 // Ivor Williams CRED128 // Jim McMahon CRED129 // Lindsay Robertson CRED130 // Mark McMichael CRED131 // Matthew Clark CRED132 // Michael Chan CRED133 // Neil Meikle CRED134 // Neil Walker CRED135 // Paul Green CRED136 // Pedro Correia CRED137 // Robyn Milne CRED138 // Ross Wallace CRED139 // Stephen Anderson CRED140 // Steev Douglas CRED141 // Sundram Soosay CRED142 // Thomas Phillips CRED143 // Tony Stewart CRED144 // Test & Test Tool Support CRED145 // James Whitcroft CRED146 // Audio Testing CRED147 // George Williamson CRED148 // Studio Director CRED149 // Andrew Semple CRED150 // Office Administrator CRED151 // Kim Gurney CRED152 // Administration Support CRED153 // Charlene Maguire CRED154 // Sonya Willmann CRED155 // IT Manager CRED156 // Lorraine Roy CRED157 // IT Support CRED158 // Christine Chalmers CRED159 // Dave Bruce CRED199 // ROCKSTAR NEW YORK CRED200 // Executive Producer CRED201 // Sam Houser CRED202 // Producer CRED203 // Dan Houser CRED204 // VP of Development CRED205 // Jamie King CRED206 // Art Director CRED207 // Alex Horton CRED208 // Chief Technology Officer CRED209 // Gary J. Foreman CRED210 // Director of Quality Assurance CRED211 // Jeff Rosa CRED212 // Associate Producer CRED213 // Lee Cummings CRED214 // Lead Analysts CRED215 // Elizabeth Satterwhite CRED216 // Lance Williams CRED217 // Richard Huie CRED218 // Rockstar Test Team CRED219 // Brian Alcazar CRED220 // Brian Planer CRED221 // Chris Choi CRED222 // Christopher Plummer CRED223 // Crystal Bahmaie CRED224 // Devin Smither CRED225 // Ethan Abeles CRED226 // Gene Overton CRED227 // Jameel Vega CRED228 // Jay Capozello CRED229 // Mike Hong CRED230 // Mike Nathan CRED231 // Scott Peterman CRED232 // Sean Flaherty CRED233 // Thomas ODonnell CRED234 // William Rompf CRED235 // Business Development Manager CRED236 // Sean Macaluso CRED237 // Soundtrack supervisors CRED238 // Tim Sweeney CRED239 // Heinz Henn CRED240 // Research and Analysis CRED241 // Joe Howell CRED242 // Gregory Johnson CRED243 // Sanford Santacroce CRED244 // Nicole Whelan CRED245 // Ayana Osada CRED246 // Executive Consultant CRED247 // DJ Pooh CRED248 // Consultants CRED249 // Estevan Oriol CRED250 // Mister Cartoon (SA Studios) CRED251 // Audio directed by CRED252 // Dan Houser CRED253 // Navid Khonsari CRED254 // Cutscene Mocap directed by CRED255 // Navid Khonsari CRED256 // Alex Horton CRED257 // Voice Over Production by CRED258 // Noelle Sadler CRED259 // Script Supervision by CRED260 // Kerry Shaw CRED261 // Cutscene Supervising Sound Editor CRED262 // Nicholas Montgomery CRED263 // Cutscene Sound Designer CRED264 // Brian Scibinico CRED265 // Dialogue Edited by CRED266 // Marilyn Teorey CRED267 // Anthony Litton CRED268 // Production Department CRED269 // Eli Weissman CRED270 // Franceska Clemens CRED271 // John Zurhellen CRED272 // Lyonel Tollemache CRED273 // Phil Poli CRED274 // Motion Graphics CRED275 // Jon Dorfman CRED276 // Maryam Parwana CRED277 // THE CAST CRED278 // Voice Over Actors CRED279 // Carl "CJ" Johnson - Chris Bellard aka Young Maylay CRED280 // Sean "Sweet" Johnson - Faizon Love CRED281 // Kendl Johnson - Yo Yo CRED282 // Melvin "Big Smoke" Harris - Clifton Powell CRED283 // Lance "Ryder" Wilson - MC Eiht CRED284 // OG Loc - Jas Anderson CRED285 // Mark "B Dup" Wayne - The Game CRED286 // Barry "Big Bear" Thorne - Big Boy CRED287 // Emmet - Eugene Jeter Jr CRED288 // Madd Dogg - Ice T CRED289 // Cesar Vialpando - Clifton Collins, Jr. CRED290 // Officer Tenpenny - Samuel L. Jackson CRED291 // Officer Pulaski - Chris Penn CRED292 // Officer Hernandez - Armando Riesco CRED293 // Catalina - Cynthia Farrell CRED294 // The Truth - Peter Fonda CRED295 // Jizzy B - Charlie Murphy CRED296 // T-Bone - Kid Frost CRED297 // Mike Toreno - James Woods CRED298 // Woozie - James Yaegashi CRED299 // Su Xi Mu (Suzie) - Richard Chang CRED300 // Ran Fa Li (Farlie) - Hunter Platin CRED301 // Zero - David Cross CRED302 // Kent Paul - Danny Dyer CRED303 // Maccer - Shaun Ryder CRED304 // Ken Rosenberg - Bill Fichtner CRED305 // Salvatore Leone - Frank Vincent CRED306 // Maria - Debi Mazar CRED307 // Johnny Sindacco - Casey Siemaszko CRED308 // Jimmy Silverman - Gary Yudman CRED309 // Recorded at CRED310 // Rockstar NYC; Juice West, LA CRED311 // Directed by CRED312 // Dan Houser CRED313 // Navid Khonsari CRED314 // Pedestrian VO Talent CRED315 // Adam G, Adam Sietz, CRED316 // Adrian Guzman (aka Transcend) CRED317 // Aldis Hodge, Alexandra Ortiz, CRED318 // Alexis Camins, Alice Liu, CRED319 // Alonzo Williams, Andrea Kessler CRED320 // Angelo Perez, Anna Curtis, CRED321 // Anouchka Benson, Antonio Charity, CRED322 // Armando Riesco, Asa Sommers, CRED323 // Ben Wang, Benjamin Davis, Bigg Giant, CRED324 // Bill Buell, Billy Griffith, Brad Abrell, CRED325 // Cara Cooper, Carlos Carrasco, CRED326 // Carolyn Lawson, Casey Siemaszko, CRED327 // Catherine Kung, Chad Doreck, CRED328 // Charlene Carabeo, Chris Lucas, CRED329 // Chris Tardio, Columbus Short, CRED330 // CS Lee, Daniel Larlham, Daniel Lee, CRED331 // Daniel Venegas, Daniel Whitner, CRED332 // David Lopez, David Shatraw, David Shih, CRED333 // Dawn Jamieson, Dennis Ostermaier, CRED334 // Derek Basco, Don Nahaku, Donna Cross, CRED335 // Duane Shepard, Ed Seamon, Edwin Hodge, CRED336 // Evelyn Page, Frank Nitty, Frank Sims, CRED337 // Fred Berman, Gary Yudman, CRED338 // Geoffrey Arend, Gil Silverbird, CRED339 // Gisele Richardson, Gordana Rashovich, CRED340 // Gustavo Rex, Hanson Tse, CRED341 // Holly Lewis, Hoon Lee, Horacio Romero, CRED342 // Isabella Donato, Ivelka Reyes, CRED343 // Jack Luceno, Jackson Loo, Jameel Vega, CRED344 // James Kennedy, Jamil Smith, CRED345 // Janora McDuffie, Jason Alan Smith, CRED346 // Jayson Gladstone, Jeff Gurner, CRED347 // Jerry Diner, Jesse Perez, Jessica Lugo, CRED348 // Jesus Flores (aka Oppose Da Silence), CRED349 // Jinn S. Kim, Joe Abbate, Joe Holt, CRED350 // John Zurhellen, Jordi Caballero, CRED351 // Jordin Ruderman, Jose Martinez, CRED352 // Julie J. Hafner, Kathy Rossetter, CRED353 // Ken Foree, Kenn Michael, Kenneth Choi, CRED354 // Kevin Mambo, Kinley Doucette, CRED355 // Lance Williams, Lee Rosen, Lee Wong, CRED356 // Lenny Grossi, Leonardo Tejeda, CRED357 // Lloyd Floyd, Lou Martini, Jr., CRED358 // Mamie-Louise Anderson, CRED359 // Marchand Odette, Marcus Ho, CRED360 // Marina Pincus, Mark Casella, CRED361 // Matt Eyde, Matthew Ballard, CRED362 // Melania Hall, Mella Fazzoli, CRED363 // Messeret Stroman, Michael Cullen, CRED364 // Michael Goz, Michael Winslow, CRED365 // Mike Smith, Mikka Orenstein, CRED366 // Millicent Cho, Monique Lea, Mr. Ko-Bra, CRED367 // Natalie Belcon, Nick Bosco, CRED368 // Nika Futterman, Nina Siemaszko, CRED369 // Noelle Sadler, Oliver Wyman, CRED370 // Omar Scroggins, Pat Nesbitt, CRED371 // Paul Cicero, Paul McCarthy Boyington, CRED372 // Paymon Bahadoran, Philip Cruise, CRED373 // Phillip Jeanmarie, Raynor Scheine, CRED374 // Rick Negron, Rocco Sisto, CRED375 // Rodd Houston, Roderick Covington, CRED376 // Ron Foster, Ron Nakahara, CRED377 // Russell Koplin, Ruth Livier, CRED378 // Ruth Zhang, Sam Reich, Sami Sargent, CRED379 // Sanford Santacroce, Sara Tanaka, CRED380 // Sarah Sido, Shawn Curran, Sonya Walger, CRED381 // Stacey Newman, Stanton Sarjeant, CRED382 // Steve Cirbus, Stevie Ray Dallimore, CRED383 // Sue Jean Kim, Susan Spano, Ted Koch, CRED384 // Tom Sminkey, Tony Romero, Toru Ohno, CRED385 // Toy Connor, Tyler Bunch, Ursula Abbott, CRED386 // Valyn Hall, Vanese Smith, CRED387 // Vernee Watson Johnson, Victor Lirio, CRED388 // Victor Verhaeghe, Vincenetta Gunn, CRED389 // Wai Ching Ho, Wass Stevens, CRED390 // Wilhelm Lewis, Xavier Cadeau CRED391 // Daniel Einzig, Chris Carro, CRED392 // Ryan Rayhill, Anthony Carvalho, CRED393 // Phil Poli, Carmelo Gaeta, CRED394 // Gregg Sanderson, Elizabeth Satterwhite, CRED395 // Francescka Clemens, Oswald Greene, CRED396 // Rich Rosado, Kerry Shaw, Ethan Abeles, CRED397 // Richard Huie CRED398 // Casting by CRED399 // Judy Henderson & Associates CRED400 // Recorded at CRED401 // Digital Arts (NYC) CRED402 // Audio Banks (LA) CRED403 // Pedestrian V.O.s Written by CRED404 // Dan Houser CRED405 // James Worrall CRED406 // DJ Pooh CRED407 // Gregory Johnson CRED408 // Nicole Whelan CRED409 // Sanford Santacroce CRED410 // With help from CRED411 // Noelle Sadler CRED412 // Navid Khonsari CRED413 // Ayana Osada CRED414 // John Zurhellen CRED415 // Kerry Shaw CRED416 // Will Morton CRED417 // Motion Capture Actors CRED418 // Eddie Goines, Billy Griffith, CRED419 // Mustafa Shakir, Ephraim Benton, CRED420 // Jonathan Anderson, Sophina Brown, CRED421 // Kiki Goins, David Anzuelo, Wilhelm Lewis, CRED422 // Darren Lenz, Omar Soriano, CRED423 // Danny Johnson, Mtume Gant, CRED424 // Jose Hernandez, Jr., William McCall, CRED425 // Chandler Parker, David Zayas, CRED426 // Frederick Owens, Charles Loflin, CRED427 // Flora Diaz, Kurt Rhoads, James Yaegashi, CRED428 // Gilbert Cruz, Loose Cannon, CRED429 // Daniel Larlham, Elliot Joseph, CRED430 // Nicole Alifante, Jeffrey C. Hawkins, CRED431 // Chris Tardio, Reza Garakani, CRED432 // Violeta Galagarza, Andrew Dowdey, CRED433 // Av Berkovitz, Blake Remer, Calvin Wilds, CRED434 // Daniel Chanis, Daniel Larlham, CRED435 // Danny Chanis, Elena Goode, Ford Harris, CRED436 // Gable Frazier, Heather Catania, CRED437 // Jay Zaretsky, Jaymie Wisneski, CRED438 // Jayson Gladstone, Jeremy Schaller, CRED439 // Jesse Denes, Jonathan Kurt, CRED440 // Julia Tcharfas, Kareem L. Bunton, CRED441 // Lindsay King Wisneski, CRED442 // M. Russell Foreman, CRED443 // Mary Zielinski, Molly Byrnes, CRED444 // Quindell Willis, Ryan Minnaugh, CRED445 // Tara K. Spencer, Taron Benson, CRED446 // Tiombe Lockhart, Wyatt Knaster, CRED447 // KR3TS Dance Company www.kr3ts.com, CRED448 // Yoshito Mizutani, Maria Ramos, CRED449 // Julio Samuel Heredia, Jocelyn Rivera CRED450 // Choreographer CRED451 // Violeta Galagarza CRED452 // Casting by CRED453 // Bernard Telsey Casting CRED454 // Recorded at CRED455 // Perspective Studios CRED456 // Models CRED457 // Bart Larson, Carrie Simmons, CRED458 // Casey Adler, Da Vinci, David Parry, CRED459 // DJ Rabiola, Eliot Lee Hazel, Erl, CRED460 // Gabby Tary, Gina Diaz, I Wei Lai, CRED461 // Jeffrey Damnit, Joel Huggins, CRED462 // Leona Babette, Lester Roque, Liz Ard, CRED463 // Vanessa Christel, Vylette Fagerholm, CRED464 // Wayne Rambharose, Armando Cantina, CRED465 // Armando "Wolf" Garcia, Danny Martinez, CRED466 // Eduardo Meza, Frank Alvarez, CRED467 // Kattia M. Ortiz Escobar, Luis Moncada, CRED468 // Michael "Shagg" Washington, CRED469 // Nikki Shandasani aka "DJ Tribe", CRED470 // Roy Garcia, Jr., Trina Vela, CRED471 // Anthony Washington, Briggette Brooks, CRED472 // Chris "Maylay" Bellard, CRED473 // Darius Henderson aka "Black", CRED474 // Darreck Burns, Derrick Edmond, CRED475 // Derrick Ford, Donnie Anderson, CRED476 // George "Tone" Henderson, Jody Terrell, CRED477 // Kenneth Morris, Lashelle Danee Sanders, CRED478 // Marvin C. Watkins, Jr., CRED479 // Marvin C. Watkins, Sr., CRED480 // Michael "Mykestro" Gilliam, CRED481 // Rodney Williams, Shamika Shirley, CRED482 // Silvia Mayo, Tony Rushing, CRED483 // Walter "Oowee" Tucker, Billy Griffith, CRED484 // Brad Kagawa, Brian Yang, Bruce Ho, CRED485 // Cheng-Nan Chen, Chris Choi, CRED486 // Chris Plummer, Christina P. Chen, CRED487 // Clint Chin, Daniel Lee, Dave Kim, CRED488 // Diego P. Chen, Ephraim Benton, CRED489 // Futaba Hayashi, Gerri Igrashi, CRED490 // Harvey Fung, Jackson Ning, CRED491 // Jaz Anderson, Jo Yang, Joe LaRue, CRED492 // Kathy Chan, Lance Williams, CRED493 // Liliana Chen, Mark Azarcon, CRED494 // Mayumi Kobayashi, Michael Lew, CRED495 // Mike Hong, Rain Noe, Renaud Sebbane, CRED496 // Rich Huie, Roberto Melendez, CRED497 // Scott Peterman, Steve Knezevich, CRED498 // Sueane Mun, Tim Sweeney CRED499 // Photographers CRED500 // Will Blochinger CRED501 // Dedjora Jutaz / Quad Photo CRED502 // Stylists CRED503 // Daria Hines CRED504 // Evan Ross CRED505 // Publishing team CRED506 // Terry Donovan CRED507 // Jenefer Gross CRED508 // Jennifer Kolbe CRED509 // Jeff Castaneda CRED510 // Adam Tedman CRED511 // Laura Paterson CRED512 // Devin Winterbottom CRED513 // Lucien King CRED514 // Nijiko Walker CRED515 // Andrea Borsuku CRED516 // Jordan Chew CRED517 // Hosi Simon CRED518 // Paul Yeates CRED519 // Gauri Khindaria CRED520 // Bill Woods CRED521 // Dave Kim CRED522 // Daniel Einzig CRED523 // Chris Carro CRED524 // Devin Bennett CRED525 // Ryan Rayhill CRED526 // Harry Allen CRED527 // Michael Carnevale CRED528 // Stu Petri CRED529 // Robert Botsford CRED530 // Jerry Luna CRED531 // Alice Chuang CRED532 // Futaba Hayashi CRED533 // Jake King CRED534 // Richard Kruger CRED535 // John Schuhmann CRED536 // Mike Torok CRED537 // Anthony Carvalho CRED538 // Nick Giovanetti CRED539 // Stanton Sargeant CRED540 // Marlene Yamaguchi CRED541 // Mike Cala CRED542 // Cover art CRED543 // Steven Olds CRED544 // Stephen Bliss CRED545 // Anthony McBain CRED600 // ROCKSTAR LINCOLN CRED601 // QA Manager CRED602 // Mark Lloyd CRED603 // Deputy QA Manager CRED604 // Tim Bates CRED605 // QA Supervisors CRED606 // Kevin Hobson CRED607 // Kit Brown CRED608 // Charlie Kinloch CRED609 // Test Team CRED610 // Matt Hewitt CRED611 // Phil Alexander CRED612 // Jonathan Stones CRED613 // Steve Bell CRED614 // Eddie Gibson CRED615 // Andy Webster CRED616 // Will Riggott CRED617 // Jon Gittus CRED618 // Dave Lawrence CRED619 // Mike Bennett CRED620 // Localization Test Team CRED621 // Antoine Cabrol CRED622 // Chris Welsh CRED623 // Alain Dellepiane CRED624 // Dominic Garcia CRED625 // Franœois-Xavier Fouchet CRED626 // Stefano Moretti CRED627 // Carsten Arnold CRED628 // Salvador Tintorž CRED629 // I.T Supervisor CRED630 // Nick McVey CRED700 // Thanks To CRED701 // Chris McCallum CRED702 // Chris Morton CRED703 // Deep Sea CRED704 // Jennifer Arthur CRED705 // Jumbos Clownroom CRED706 // Kay Payne CRED707 // Lorna "H-D" CRED708 // Martin & Claire Logan CRED709 // Mike Patton CRED710 // Officer Gregory hue SFPD CRED711 // Pivo CRED712 // Sandy Hutton CRED713 // Sarah Oram CRED714 // Smoke Stack CRED715 // Trattoria Siciliana CRED716 // Black Bull CRED991 // Alastair MacGregor CRED992 // Nick Rees CRED993 // Surian Christopher Soosay CRED994 // Chris Thomson CRED995 // Bobby Wright CRED996 // Ben Abbott CRED997 // Alex Bazlinton CRED998 // Lazlow CRED999 // DJ Banter and Commercials Produced by CREE // Creek CREEK // Shady Creeks CRIM // People will not converse with a wanted man! CRIMRA // Criminal rating: CROPDST // Cropduster CROUP // Croupier CRO_GOT // The croupier uniform has been delivered to your wardrobe! CR_2 // ~k~~VEHICLE_ENTER_EXIT~ Enter Crane CR_3 // ~k~~VEHICLE_ENTER_EXIT~ Exit Crane CS2_11 // ~s~ALARM BELLS RINGING CSCHP // Binco CSDESGN // Victim CSEXL // Didier Sachs CSSPRT // Pro-Laps CTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off. CTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off. CUNTC // Avispa Country Club CURWSKL // Weapon skill CUT01 // PROLOG1 CUT02 // INTRO1A CUT03 // INTRO1B CUT04 // INTRO2A CUT05 // SWEET1A CUT06 // SWEET1B CUT07 // SWEET3A CUT08 // SWEET3B CUT09 // SWEET2A CUT10 // SWEET2B CUT100 // CAS_2 CUT101 // CAS_3 CUT102 // CAS_4a CUT103 // CAS_4b CUT104 // CAS_4c CUT105 // CAS_5a CUT106 // CAS_6a CUT107 // CAS_6b CUT108 // CAS_7a CUT109 // CAS_7b CUT11 // SWEET4A CUT110 // CAS_9a CUT111 // CAS_11a CUT112 // HEIST1a CUT113 // HEIST2a CUT114 // HEIST3a CUT115 // HEIST4a CUT116 // HEIST5a CUT117 // HEIST6a CUT118 // HEIST8a CUT119 // CRASHV1 CUT12 // SWEET5A CUT120 // CRASHV2 CUT121 // DOC_2 CUT122 // BHILL1 CUT123 // BHILL2 CUT124 // BHILL3a CUT125 // BHILL3b CUT126 // BHILL3c CUT127 // BHILL5a CUT128 // BHILL5b CUT129 // GROVE1a CUT13 // SWEET6A CUT130 // GROVE1b CUT131 // GROVE1c CUT132 // GROVE2 CUT133 // RIOT_1 CUT134 // RIOT_2 CUT135 // STRP4B2 CUT136 // RIOT_3b CUT137 // RIOT_4a CUT138 // RIOT_4b CUT139 // RIOT_4c CUT14 // SWEET6B CUT140 // RIOT_4d CUT141 // RIOT_4e CUT142 // EPILOG CUT143 // SWEET1C CUT144 // DATE1A CUT145 // DATE1B CUT146 // DATE2A CUT147 // DATE2B CUT148 // DATE3A CUT149 // DATE3B CUT15 // SWEET7A CUT150 // PROLOG2 CUT151 // PROLOG3 CUT152 // BCRAS2 CUT16 // SMOKE1A CUT17 // SMOKE1B CUT18 // SMOKE2A CUT19 // SMOKE2B CUT20 // SMOKE3A CUT21 // SMOKE4A CUT22 // RYDER1A CUT23 // RYDER2A CUT24 // RYDER3A CUT25 // STRAP1A CUT26 // STRAP2A CUT27 // STRAP3A CUT28 // STRAP4A CUT29 // STRP4B1 CUT30 // CRASH1A CUT31 // CRASH2A CUT32 // CRASH3A CUT33 // CESAR1A CUT34 // CESAR2A CUT35 // FINAL1A CUT36 // FINAL2A CUT37 // FINAL2B CUT38 // BCRAS1 CUT39 // BCESAR2 CUT40 // BCESAR4 CUT41 // BCESA4W CUT42 // BCESA5W CUT43 // CAT_1 CUT44 // CAT_2 CUT45 // CAT_3 CUT46 // CAT_4 CUT47 // DESERT1 CUT48 // DESERT2 CUT49 // DESERT3 CUT50 // DESERT4 CUT51 // DESERT5 CUT52 // DESERT6 CUT53 // DESERT7 CUT54 // DESERT8 CUT55 // DESERT9 CUT56 // DES_10A CUT57 // DES_10B CUT58 // DES_11 CUT59 // DES_12 CUT60 // FARL_2A CUT61 // FARL_3A CUT62 // FARL_3B CUT63 // FARL_4A CUT64 // FARL_5A CUT65 // GARAG1B CUT66 // GARAG1C CUT67 // GARAG3A CUT68 // GARAG3B CUT69 // SCRASH1 CUT70 // SCRASH2 CUT71 // STEAL_1 CUT72 // STEAL_2 CUT73 // STEAL_3 CUT74 // STEAL_4 CUT75 // STEAL_5 CUT76 // SYND_2A CUT77 // SYND_2B CUT78 // SYND_3A CUT79 // SYND_4A CUT80 // SYND_7 CUT81 // TRUTH_1 CUT82 // TRUTH_2 CUT83 // WOOZIE1 CUT84 // WOOZIE2 CUT85 // WOOZIE3 CUT86 // WOOZIE4 CUT87 // ZERO_1 CUT88 // ZERO_2 CUT89 // ZERO_3 CUT90 // ZERO_4 CUT91 // W2_ALT CUT92 // BCESAR5 CUT93 // SYND_4C CUT94 // D8_ALT CUT95 // D10_ALT CUT96 // SYND_3B CUT97 // SYND_4B CUT98 // CAS_1a CUT99 // CAS_1b CUTCHBU // Blue Shorts CUTCHI // Beige Shorts CUTDENM // Jean Shorts CUTTEST // (CUTTEST) CUT_D1 // DATE 1A PIZZA CUT_D10 // DATE 4B DINER SMAL CUT_D11 // DATE 5A REST BOOTH CUT_D12 // DATE 5B REST BOOTH CUT_D13 // DATE 5A REST TABLE CUT_D14 // DATE 5B REST TABLE CUT_D15 // DATE 6A BAR1 CUT_D16 // DATE 6A BAR1 CUT_D17 // DATE 6A BAR2 CUT_D18 // DATE 6A BAR2 CUT_D2 // DATE 1B PIZZA CUT_D3 // DATE 1A BURGER CUT_D4 // DATE 1B BURGER CUT_D5 // DATE 2A CHICKEN CUT_D6 // DATE 2B CHICKEN CUT_D7 // DATE 3A DINER BIG CUT_D8 // DATE 3B DINER BIG CUT_D9 // DATE 4A DINER SMAL CVT_ERR // You have run out of disk space. Please make some space on your harddisk before continuing. Press ESC to cancel. CVT_MSG // Converting textures to optimal format for your video card DAM // The Sherman Dam DAMIN // Generator Hall DANCEOD // Dancing(dance-CC) DAY_1 // SUN DAY_2 // MON DAY_3 // TUE DAY_4 // WED DAY_5 // THU DAY_6 // FRI DAY_7 // SAT DBINST // Double insane stunt DBPINS // Perfect double insane stunt DEAD // Wasted DEAGLE // Desert Eagle DEAL1 // You want some stuff? DEAL1N // Fuck off and die! DEAL1Y // No. Please leave now. DEAL2 // Take it easy man. DEAL3 // Fuck you man! DEBUGT1 // press ~X~ to warp to highlighted mission. Press ~K~ or ~J~ to change pages. DEBW0 // EXTRA SUNNY LA DEBW1 // SUNNY LA DEBW10 // SUNNY VEGAS DEBW11 // EXTRA SUNNY VEGAS DEBW12 // CLOUDY VEGAS DEBW13 // EXTRA SUNNY COUNTRYSIDE DEBW14 // SUNNY COUNTRYSIDE DEBW15 // CLOUDY COUNTRYSIDE DEBW16 // RAINY COUNTRYSIDE DEBW17 // EXTRA SUNNY DESERT DEBW18 // SANDSTORN DESERT DEBW19 // EXTRA COLOURS 1 DEBW2 // EXTRA SUNNY SMOG LA DEBW20 // EXTRA COLOURS 2 DEBW3 // SUNNY SMOG LA DEBW4 // CLOUDY LA DEBW5 // SUNNY SF DEBW6 // EXTRA SUNNY SF DEBW7 // CLOUDY SF DEBW8 // RAINY SF DEBW9 // FOGGY SF DENIM1 // Green Jeans DENIM2 // Red Jeans DENJCK1 // Jean Jacket DES8_LD // ~z~Aw shit, you hippy asshole! DESER10 // Green Goo DESER12 // The Truth is Out There DESERT1 // Monster DESERT2 // Highjack DESERT3 // Interdiction DESERT4 // Verdant Meadows DESERT5 // Learning to Fly DESERT6 // N.O.E. DESERT7 // Parachute DESERT8 // Black Project DESERT9 // Stowaway DESHOUS // Abandoned AC tower DETONA // Remote Explosives DFT30 // DFT-30 DILLI // Dillimore DINER1 // Diner DINER2 // Diner DINGHY // Dinghy DIRBIKE // Dirt Stadium DNC_001 // Score: DNC_002 // ~y~PERFECT DNC_003 // ~r~BAD DNC_004 // ~b~GOOD DNC_005 // ~w~Great timing! DNC_006 // ~w~Well done! DNC_007 // ~w~Alright! DNC_008 // ~w~Too late! DNC_009 // ~w~Too early! DNC_010 // ~w~Wrong! DNC_011 // ~w~Bad timing! DNC_012 // ~w~Synchronized! DNC_013 // ~w~Thats it! DNC_014 // ~w~Keep going! DNC_015 // ~w~Missed it! DNC_016 // ~w~Youre fast! DNC_017 // ~w~Wrong move! DNC_018 // ~w~Try again! DNC_019 // ~w~The master! DNC_020 // ~w~Got it! DNC_021 // ~w~Acceptable! DNC_022 // ~w~Youre late! DNC_023 // ~w~Slow down! DNC_024 // ~w~Random! DNC_025 // ~w~Not on time! DNC_026 // ~w~Combo: ~1~X DNC_H1 // ~k~~VEHICLE_ENTER_EXIT~ Hold to quit. DNC_H2 // Are you sure? ~N~~k~~PED_SPRINT~ Confirm and quit.~N~~k~~VEHICLE_ENTER_EXIT~ Back to dance. DNC_P1 // Great Dancing! DNC_P2 // ~s~You can now dance to a different, more challenging track. DNC_P3 // ~s~All the tracks are available now, and you can dance to beat your highest score. DOC_2 // Madd Dogg DODO // Dodo DOGTAG // Dogtags DOH // Doherty DOLLAR // $~1~ DONUT // Donut shop DOZER // Dozer DRAG // The Four Dragons Casino DRIVES // Driving School DRIVES2 // Driving School DST8_36 // Press ~k~~VEHICLE_ENTER_EXIT~ to remove the jet pack. DUAL_A // ~k~~VEHICLE_ENTER_EXIT~ Use Videogame DUMBELL // Go to the dumbbell icon (displayed on the radar) and check out the gym. DUMMY1 // THIS LABEL NEEDS TO BE HERE !!! DUMMY2 // ~z~THIS LABEL NEEDS TO BE HERE !!! DUMMY3 // THIS LABEL NEEDS TO BE HERE !!! DUMPER // Dumper DUNE // Dune EASB // Easter Basin EBAY // Easter Bay Chemicals EBE // East Beach ELCA // El Castillo del Diablo ELCO // El Corona ELEC1 // Arcox Electrical ELEC2 // Cheap Electrical ELECTRC // Schnidt & Priss ELEGANT // Elegant ELEGY // Elegy ELQUE // El Quebrados ELS // East Los Santos ELVISHA // Elvis Hair EMMET_G // You can visit Emmets at any time to get a gun! EMPEROR // Emperor ENFORCR // Enforcer ERISTS1 // Track Top ERISTS2 // Eris T-Shirt2 ERSTSH1 // Eris T-Shirt ESPE // Esplanade East ESPERAN // Esperanto ESPN // Esplanade North ETUNN // Easter Tunnel EUROS // Euros EYEPCH // Eyepatch FAGGIO // Faggio FALLO // Fallow Bridge FARM // The Farm FAR_1 // Back to School FAR_2 // T-Bone Mendez FAR_3 // Mike Toreno FAR_4 // Ran Fa Li FAR_5 // Lure FBIRANC // FBI Rancher FBITRUK // FBI Truck FCR900 // FCR-900 FDBURG // Burger Shot FDCHICK // Cluckin Bell FDDONUT // Rusty Browns FDPIZA // Pizza Stack FDREST1 // World of Coq FEA_AMS // AUTOMATIC MEDIA SCAN FEA_ART // RADIO AUTO-TUNE FEA_BAS // Radio EQ FEA_CHA // Changing audio output to STEREO. Please wait... FEA_DPL // Pro Logic II FEA_FM0 // CLASSIC ROCK FEA_FM1 // DISCO FUNK FEA_FM2 // RARE GROOVE FEA_FM3 // HOUSE CLASSICS FEA_FM4 // EARLY RAVE FEA_FM5 // NEW JACK SWING FEA_FM6 // CLASSIC HIP HOP FEA_FM7 // MODERN ROCK FEA_FM8 // REGGAE FEA_FM9 // MODERN HIP HOP FEA_MON // Mono FEA_MP3 // USER TRACK PLAYER FEA_MPM // PLAY MODE FEA_MUS // Radio FEA_NON // RADIO OFF FEA_OUT // Output FEA_PR1 // RADIO FEA_PR2 // RANDOM FEA_PR3 // SEQUENTIAL FEA_R0 // Playback FM FEA_R1 // K Rose FEA_R10 // WCTR FEA_R2 // K-DST FEA_R3 // Bounce FM FEA_R4 // SF-UR FEA_R5 // Radio Los Santos FEA_R6 // Radio X FEA_R7 // CSR 103.9 FEA_R8 // K-Jah West FEA_R9 // Master Sounds 98.3 FEA_RSS // Radio station FEA_SCF // FAILED TO SCAN USER TRACKS FEA_SCN // SCAN USER TRACKS FEA_SCS // USER TRACKS SCANNED SUCCESSFULLY FEA_SFX // SFX FEA_SMP // SCANNING USER TRACKS - PLEASE WAIT~n~~n~Press ESC to cancel FEA_ST // Stereo FEA_SUB // To play your own music in-game, create Short-Cuts to your music tracks in the User Tracks folder. FEA_TID // ~1~ TRACKS IN DATABASE FEA_TIT // User Track Options FECSTAR // NUM STAR FEC_ABR // Accelerate, Brake or Reverse FEC_ACC // Accelerate FEC_ACL // Vehicle Accelerate FEC_ALW // Alternate weapon (plane) FEC_ANP // Answer phone FEC_ANS // Action FEC_AST // Asterisk FEC_ATT // Attack FEC_BAC // Backwards FEC_BRA // Brake/Reverse FEC_BRK // Vehicle Brake FEC_BSP // BSPACE FEC_CAM // Camera modes FEC_CAW // Weapon FEC_CCF // Configuration FEC_CDP // Controller Type FEC_CEN // Center camera FEC_CF1 // Setup 1 FEC_CF2 // Setup 2 FEC_CF3 // Setup 3 FEC_CF4 // Setup 4 FEC_CFG // CONFIGURATION FEC_CLB // Climb FEC_CLK // CAPSLOCK FEC_CMP // COMBO: Uses LOOK LEFT + LOOK RIGHT together FEC_CMR // Change camera FEC_CMS // Change camera mode all situations. FEC_CON // Conversation - No FEC_COY // Conversation - Yes FEC_CR3 // Crouch ~A~ FEC_CRO // Crouch FEC_CSU // Controller Setup FEC_CWL // Cycle weapon left FEC_CWR // Cycle weapon right FEC_DBG // DEBUG MENU FEC_DK3 // Duck ~A~ FEC_DLF // Delete Failed. FEC_DLL // DEL FEC_DOT // NUM . FEC_DUW // Dive underwater FEC_DWA // DOWN FEC_EEX // Enter+exit FEC_END // END FEC_ENT // Enter/Exit Vehicle FEC_ENV // Enter vehicle FEC_ER2 // Error! Changing controls on the On Foot screen has caused one or more control actions to be unbound on the In Vehicle screen. Please check all control actions are set~n~Press ESC to continue FEC_ER3 // Error! Changing controls on the In Vehicle screen has caused one or more control actions to be unbound on the On Foot screen. Please check all control actions are set~n~Press ESC to continue FEC_ERI // Error! One or more control actions are not bound to a key or button. Please check all control actions are set~n~Press ESC to continue FEC_ETR // ENT FEC_EXV // Exit vehicle FEC_FIA // Secondary Fire FEC_FIR // Fire FEC_FNC // F~1~ FEC_FOR // Forward FEC_FPC // First person camera FEC_FPO // 1st Person Weapons FEC_FWE // Fire weapon FEC_FWS // NUM / FEC_FWT // Fire when targeting FEC_GAM // Gang active mode FEC_GAN // Gang control FEC_GER // Landing gear (plane) ~k~~TOGGLE_SUBMISSIONS~ FEC_GPB // Group Ctrl Back FEC_GPF // Group Ctrl Forward FEC_GPM // Gang passive mode FEC_HAB // Hand brake FEC_HBR // Vehicle Handbrake FEC_HCA // Ascend (Helicopter) FEC_HCD // Descend (Helicopter) FEC_HME // HOME FEC_HND // Handbrake FEC_HO3 // Horn ~A~ FEC_HOR // Horn FEC_HOV // Hover (Helicopter) ~k~~VEHICLE_HORN~ FEC_HRN // Horn FEC_ILU // Invert Look FEC_INC // IN VEHICLE FEC_IRT // INS FEC_IVH // Invert Mouse Horizontally: FEC_IVV // INVERT MOUSE VERTICALLY FEC_JBO // JOY~1~ FEC_JMP // Jump FEC_JOY // Joystick FEC_JUM // Jump FEC_LAL // LALT FEC_LB // Look behind FEC_LB4 // Look behind ~C~ FEC_LBA // Look behind FEC_LBC // Use Look Left With Look Right. FEC_LBH // Look Behind Vehicle FEC_LCT // LCTRL FEC_LDU // Look Down FEC_LEF // Left FEC_LFA // LEFT FEC_LL // Look left FEC_LLF // Look Left of Vehicle FEC_LOF // Look forward FEC_LOL // Look left FEC_LOR // Look right FEC_LR // Look right FEC_LRG // Look Right of Vehicle FEC_LSF // LSHIFT FEC_LUD // Look Up FEC_LUN // Load Unsuccessful. File Corrupted, Please delete. FEC_LWD // LWIN FEC_MCA // Manual camera FEC_MIN // NUM - FEC_MOU // Mouse Settings FEC_MOV // Movement FEC_MSC // Move scope FEC_MSH // MOUSE SENSITIVITY FEC_MSL // LMB FEC_MSM // MMB FEC_MSR // RMB FEC_MWB // MS WHEEL DN FEC_MWF // MS WHEEL UP FEC_MXO // MXB1 FEC_MXT // MXB2 FEC_NA // N/A FEC_NLK // NUMLOCK FEC_NMN // NUM~1~ FEC_NTR // Next target FEC_NUM // NUM FEC_NUS // NOT USED FEC_NWE // Next weapon/target FEC_OJS // Only One Joystick Buttons per action allowed FEC_OKK // O.K. FEC_OMS // Only One Mouse Key Allowed FEC_ONF // ON FOOT FEC_ORR // or FEC_PAD // Gamepad FEC_PAS // Pause FEC_PAU // Pause FEC_PDW // Walk FEC_PGD // PGDN FEC_PGU // PGUP FEC_PKU // Pickup item FEC_PLD // Steer Back/Up FEC_PLS // NUM + FEC_PLU // Steer Forward/Down FEC_PSB // BREAK FEC_PTL // Use LockTarget with Weapon Switch Left. FEC_PTR // Use LockTarget with Weapon Switch Right. FEC_PTT // Previous target FEC_PWE // Previous weapon/target FEC_QUE // ??? FEC_RAD // Radio FEC_RAL // RALT FEC_RCT // RCTRL FEC_RED // Redefine Controls FEC_REV // Reverse FEC_RFA // RIGHT FEC_RIG // Right FEC_RL // Rotate Left (flying) FEC_RN2 // Tap - Sprint faster FEC_RR // Rotate Right (flying) FEC_RS3 // Radio station cycle ~A~ FEC_RSC // Next radio station FEC_RSF // RSHIFT FEC_RSP // Previous radio station FEC_RTN // RETURN FEC_RTS // User track skip FEC_RUN // Sprint FEC_RWD // RWIN FEC_SFT // SHIFT FEC_SLC // Save game corrupted FEC_SLK // SCROLL LOCK FEC_SM3 // Sub-mission ~C~ FEC_SMS // Show mouse pointer FEC_SMT // Sub-mission FEC_SPC // SPACE FEC_SPN // Sprint FEC_STR // 1st person strafe FEC_SUB // Sub-mission FEC_SVU // Save Unsuccessful. FEC_SWF // Swim forward FEC_TAB // TAB FEC_TAR // Aim Weapon FEC_TDO // Turn Debug Camera Off FEC_TFD // Special Ctrl Down FEC_TFL // Special Ctrl Left FEC_TFR // Special Ctrl Right FEC_TFU // Special Ctrl Up FEC_TGD // Toggle Pad Game/Debug FEC_THR // Thrust (plane) FEC_TKN // Negative talk FEC_TKP // Positive talk FEC_TSK // Trip Skip FEC_TSM // Toggle SubMissions FEC_TSS // Take Screen Shot FEC_TUC // Turret control FEC_TWO // Only Two Keyboard Keys Allowed FEC_UJS // Unique Joystick button only please. FEC_UMS // Unique Mouse Key only please. FEC_UNB // UNBOUND FEC_UPA // UP FEC_USE // Use item FEC_VES // Vehicle control FEC_VIB // Vibration FEC_VML // Mouse Look FEC_VST // View Stats FEC_WAR // Warning FEC_WPN // Fire Weapon FEC_WRC // WINCLICK FEC_ZIN // Zoom in FEC_ZOT // Zoom out FEC_ZSI // Zoom scope in FEC_ZSO // Zoom scope out FEDL_WR // Deleting data, please wait... FEDS_TB // Back FED_AAS // ANTI ALIASING FED_ADV // ADVANCED FED_BL1 // Locations FED_BL2 // Contacts FED_BL3 // Mission FED_BL4 // Other FED_BL5 // Gang Area FED_BLP // Blips FED_BRI // Brightness FED_DBG // Menu Debug FED_DFL // CTheScripts::DbgFlag FED_DLS // Big White Debug Light Switched FED_DSR // Debug Streaming Requests FED_FXH // HIGH FED_FXL // LOW FED_FXM // MEDIUM FED_FXQ // VISUAL FX QUALITY FED_FXV // VERY HIGH FED_GLS // STORE GALLERY PHOTOS FED_HUD // HUD MODE FED_MIP // MIP MAPPING FED_PAH // Parse Heap FED_POS // Screen Position FED_RDB // BLIPS ONLY FED_RDM // MAP & BLIPS FED_RDP // Are you sure you want to reset your current settings to default? FED_RDR // RADAR MODE FED_RES // RESOLUTION FED_RID // Reload IDE FED_RIP // Reload IPL FED_SCP // gbShowCollisionPolys FED_SCR // Show Car Road Grups FED_SCZ // Show Cull Zones FED_SPR // Show Ped Road Groups FED_SUB // Subtitles FED_TRA // Trails FED_WIS // Widescreen FEET // Shoes FEG_DL2 // Are you sure you wish to delete this photograph? FEG_DL3 // Do you wish to delete just this one photo or all photos from your Gallery? FEG_DL4 // One photo FEG_DL5 // All photos FEG_HOW // To take a photo with a camera press ~k~~PED_FIREWEAPON~. FEG_OVR // Are you sure you wish to overwrite this photo? FEG_PSU // Photo space in use: FEH_AUD // Audio FEH_BPO // CLICK LMB / RETURN - BACK FEH_BRI // Brief FEH_CON // Controller FEH_DIS // Display FEH_GAL // Gallery FEH_JMP // CLICK LMB / RETURN - ENTER MENU FEH_LAN // Language FEH_LOA // Game FEH_MAP // Map FEH_MPB // CURSORS - MOVE UP/DOWN~n~RETURN - TOGGLE OPTION FEH_MPH // LMB/CURSORS - SCROLL~n~PGUP/PGDN/MSWHEEL - ZOOM~n~Z - OVERVIEW , L - LEGEND~n~RMB/T - TARGET , SPACEBAR - BLIPS MENU~n~ESC - BACK FEH_NA // OPTION NOT AVAILABLE FEH_SGA // START NEW GAME FEH_SNC // CLICK LMB / RETURN - SCAN USER TRACKS FEH_SSA // CURSORS - MOVE~n~S - SAVE TO FILE FEH_STA // Stats FEH_VMP // VIEW MAP FEI_BAC // ~t~ Back FEI_BTR // > < - FEI_HOL // Hold FEI_NA // N\A FEI_SCR // Scroll FEI_SEL // ~x~ Select FEI_STO // Stop FEI_ZOO // Zoom FEJ_INA // INVERT LEFT AXIS FEJ_INX // INVERT LEFT STICK X FEJ_INY // INVERT LEFT STICK Y FEJ_RNA // INVERT RIGHT AXIS FEJ_RNX // INVERT RIGHT STICK X FEJ_RNY // INVERT RIGHT STICK Y FEJ_SNP // SNAP CAMERA POSITION FEJ_TIT // Joypad Settings FELD_WR // Loading data, please wait... FELM_WR // Loading Mission Pack Game, please wait... FELTZER // Feltzer FEL_CHE // Changing your language settings will reset your controls to their default configuration and your current control configuration will be lost. Are you sure you want to change language? FEL_ENG // English FEL_FRE // French FEL_GER // German FEL_ITA // Italian FEL_SPA // Spanish FEM_CLI // Create And Load Icons FEM_CPD // Create copy protected mag directory FEM_CRD // Create Root Dir FEM_FFF // Fill First File with Guff FEM_FRM // FRAME LIMITER FEM_LOD // DRAW DISTANCE FEM_MC2 // MemCard Menu 2 FEM_MCM // MemCard Menu FEM_MM // Main Menu FEM_NO // No FEM_OFF // OFF FEM_OK // OK FEM_ON // ON FEM_PWT // Please wait... FEM_RET // RETRY FEM_RMC // Register MemCard One FEM_SL1 // Save File 1 Not Present FEM_SL2 // Save File 2 Not Present FEM_SL3 // Save File 3 Not Present FEM_SL4 // Save File 4 Not Present FEM_SL5 // Save File 5 Not Present FEM_SL6 // Save File 6 Not Present FEM_SL7 // Save File 7 Not Present FEM_SL8 // Save File 8 Not Present FEM_SNG // Start new game FEM_SOG // Save Only The Game FEM_STE // USE STEREO FEM_STG // Save The Game FEM_STS // Save The Game under GTA3 name FEM_TD // Test Delete: FEM_TFM // Test Format MemCard One FEM_TL // Test Load: FEM_TS // Test Save: FEM_TUM // Test UnFormat MemCard One FEM_YES // Yes FEN_HAR // HARDWARE: FEN_HOS // HOST GAME FEN_ISP // ISP NAME: FEN_JON // JOIN GAME FEN_MPX // Mission Pack FEN_NET // NETWORK PLAY FEN_NGS // Please select which new game you wish to start: FEN_NGX // San Andreas (standard game) FEN_PRO // PROTOCOL: FEN_SCO // SELECT CONFIGURATION FEN_STA // START GAME FEO_AUD // Audio Setup FEO_CON // Controller Setup FEO_DIS // Display Setup FEO_LAN // Language Setup FEO_PLA // Player Setup FEP_BRI // Briefs FEP_OPT // Options FEP_QUI // Quit Game FEP_RES // Resume FEP_STA // Stats FEP_STG // Start Game FEQ_SRE // Are you sure you want to quit? All progress since the last save game will be lost. Proceed? FEQ_SRW // Are you sure you want to quit the game? FERN // Fern Ridge FEST_BB // Bling-bling Scramble: FEST_GC // Gang Cars Totaled: FEST_H0 // Most checkpoints FEST_H1 // Diablo destruction FEST_H2 // Mafia Massacre FEST_H3 // Casino Calamity FEST_H4 // Rumpo Wrecker FEST_OO // out of FESZ_CA // Cancel FESZ_CS // Corrupt save FESZ_LS // Load Successful. FESZ_MR // Are you sure you want to start a new standard game? All current game progress in this Mission Pack will be lost. Proceed? FESZ_QC // Proceed with overwriting this corrupted save game? FESZ_QD // Are you sure you wish to delete this save file? FESZ_QL // All unsaved progress in your current game will be lost. Proceed with loading? FESZ_QM // Are you sure you want to load a San Andreas Mission Pack? All current game progress will be lost. Proceed? FESZ_QO // Are you sure you wish to overwrite this save file? FESZ_QQ // Are you sure you want to start a new game? FESZ_QR // Are you sure you want to start a new game? All current game progress will be lost. Proceed? FESZ_QZ // Are you sure you wish to save? FESZ_WR // Saving data, please wait... FES_ACH // ACHIEVEMENTS FES_CAN // Cancel FES_CHE // Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. FES_CMI // LAST MISSION PASSED FES_CMP // Save failed! There was an error while saving the current game. Please check your savegame directory and try again. FES_CRI // CRIMES FES_DAT // DATE FES_DEE // Deleting Failed! There was an error while deleting the current game. Please check your savegame directory and try again. FES_DEL // Delete Game FES_DSC // Delete Successful. Select OK to continue. FES_FMS // Format Successful. Select OK to continue. FES_GAN // GANGS FES_LCE // Load Failed! There was an error while loading the current game. Please check your savegame directory and try again. FES_LCG // Are you sure you want to load this save game? FES_LMI // Load Mission FES_LOA // Load Game FES_LOC // Load Failed! Save game is not compatible with this version of Grand Theft Auto: San Andreas.~n~~n~Now restarting game. FES_LOE // Load Failed! There was an error while loading the current game. Please check your savegame directory.~n~~n~Now restarting game. FES_MIS // MISSION FES_MON // MONEY FES_MSC // MISC FES_NGA // New Game FES_NIM // Save failed! The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly. FES_ONL // GO ONLINE! FES_PLA // PLAYER FES_PM1 // Are you sure you wish to copy this photograph? FES_SCG // Do you wish to save the current game? FES_SED // Select save file to delete: FES_SEL // Select save file to load: FES_SES // Select file you wish to save to: FES_SGL // Do you wish to save this photograph? FES_SSC // Save Successful. Select OK to continue. FES_WEA // WEAPONS FET_APP // CLICK LMB / RETURN - APPLY NEW SETTING FET_CAC // ACTION FET_CCN // Joypad FET_CCR // Vehicle Controls FET_CFT // Foot Controls FET_CIG // BACKSPACE - CLEAR~n~CLICK LMB / RETURN - CHANGE FET_CTI // Classic Control Configuration FET_CTL // Controller Setup FET_DEF // Restore Defaults FET_EIG // CANNOT SET A CONTROL FOR THIS ACTION FET_HRD // DEFAULT SETTINGS RESTORED FET_LG // Load Game FET_MFL // FLY WITH MOUSE FET_MIG // LEFT / RIGHT / MOUSEWHEEL - ADJUST FET_MST // STEER WITH MOUSE FET_OPT // Options FET_PAU // Pause Menu FET_QG // Quit Game FET_RIG // SELECT A NEW CONTROL FOR THIS ACTION~n~ESC - CANCEL FET_RSO // ORIGINAL SETTING RESTORED FET_SCN // Mouse + Keys FET_SG // Save Game FET_STI // Standard Control Configuration FET_STS // STATS SAVED TO STATS.HTML FE_HLPA // ~x~ Legend on/off FE_HLPB // ~M~~V~ Zoom in/out FE_HLPC // ~o~ Target on/off FE_HLPD // ~<~~>~ Adjust FE_HLPE // ~t~ Back FE_HLPF // ~<~~>~ Scroll FE_HLPG // ~u~~d~~<~~>~ Move FE_HLPH // ~x~ Select FE_HLPI // ~u~~d~ Move FE_HLPJ // ~u~ FE_HLPK // ~d~ FE_HLPL // ~t~ Back to game FE_HLPM // ~x~ Delete FE_HLPN // Esc key Back to game FE_HLPO // ~u~~d~~<~~>~ Scroll FE_HLPP // ~K~ Skip back FE_HLPQ // ~J~ Skip forward FE_HLPR // ~u~~d~~<~~>~ Adjust FE_HLPS // ~o~ COPY PHOTO FE_HLPT // ~J~ Blip Menu FE_HLPU // ~x~ Overwrite Photo FE_HLPV // ~t~ Cancel Save FE_HLPW // ~x~ Save Photo FE_HLPX // ~X~ Yes FE_HLPY // ~T~ No FE_MLG // Map Legend FIELDA // Combat Jacket FINA // Financial FIRELA // Fire Truck FIRELVL // ~s~Fire Truck Mission level ~1~ FIRETRK // Fire Truck FIRE_M // ~y~FIREFIGHTER FISH // Fishers Lagoon FLAME // Flame FLAMET // Flame Thrower FLASH // Flash FLATBED // Flatbed FLINT // Flint Range FLINTC // Flint County FLINTI // Flint Intersection FLINTR // Flint Range FLINW // Flint Water FLOAT1 // Float FLSAE // Alien Exhaust FLSAFF // Alien Front Bumper FLSARF // Alien Rear Bumper FLSARV // Alien Roof Vent FLSAS // Alien Spoiler FLSASI // Alien Side Skirts FLSCE // X-Flow Exhaust FLSCFF // X-Flow Front Bumper FLSCRF // X-Flow Rear Bumper FLSCRV // X-Flow Roof Vent FLSCS // X-Flow Spoiler FLSCSI // X-Flow Skirts FOOD1 // ~s~You cannot buy any more food at the moment, you will be unwell! FOODCHO // Food FOOD_H // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a meal.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit FOOD_H2 // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a meal.~N~~k~~VEHICLE_ENTER_EXIT~ Quit FOOD_M // ~s~Each time you eat your fat stat increases, eat too much and you will become obese. FORKLFT // Forklift FORTUNE // Fortune FOTO100 // All photos taken! Weapons delivered to the San Fierro garage! FRED // Frederick Bridge FREEWAY // Freeway FREIBOX // Freight Box FREIGH // Freight Train FREIGHT // Freight FRFLAT // Freight FTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle fire truck missions on or off. FTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle fire truck missions on or off. FTUTORA // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle freight train missions on or off. FTUTORB // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle freight train missions on or off. FUDHLP1 // If you do not eat you will lose weight and eventually energy. The red bar shows how much energy you have. FUDHLP2 // When you eat, you gain energy but eat too much and you will become fat. FUDHLP3 // Press ~k~~PED_ANSWER_PHONE~ to view stats. This shows CJs current condition. Whenever a stat changes it will appear at the top left of the screen. FUNERAL // Sweet & Kendl FURNCHP // Cheap Furn FURNDES // Tableau FURNEXP // Helmut FURNIKA // Nice Idea FURNMRF // Homebuys GAL_EGS // Empty Gallery Space~n~~n~No photo to display GAL_SES // Empty Gallery Space~n~~n~You can save your photo here without losing any of your current photos GAMBSPN // Money Spent Gambling GAMBSTA // ~s~Your ~h~Gambling Skill~s~ is not high enough to play on this table. GAMBWON // Money Won Gambling GAME100 // 100% achieved! Stats and cash have been boosted! Rhino and Hydra delivered to CJs house in Grove Street. GAN // Ganton GANG // Vagos Gang House GANTB // Gant Bridge GARAGE1 // Wear Flowers in your Hair GARAGE2 // Demolition (garage2.sc) GARC // Garcia GARV // Garver Bridge GARV1 // Garver Bridge GARV2 // Garver Bridge GAR_1 // Wear Flowers in your Hair GAR_2 // Deconstruction GA_1 // ~r~Whoa! I dont touch nothing THAT hot! GA_12 // Bomb armed. GA_13 // Delivered like a pro~n~Complete the list and therell be a bonus for you GA_14 // All the cars. NICE!~n~Heres a little something GA_15 // Hope you like the new color GA_16 // Respray is complementary GA_19 // ~r~Were not interested in that model GA_1A // ~r~Come back when youre not so busy... GA_1B // ~r~I dont do toys! GA_2 // New engine and paint job: $100~n~Cops wont recognize you! GA_20 // ~r~We got more of these than we can shift~n~Sorry man, no deal GA_21 // ~w~You cannot store any more vehicles in this garage!! GA_22 // Your girlfriend has fixed your vehicle. GA_3 // No more freebies~n~$100 to respray! GA_4 // Car bombs are $500 each. GA_5 // ~r~Your car is already fitted with a bomb! GA_6 // Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! GA_6B // Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! GA_7 // Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. GA_7B // Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. GA_8 // Use the detonator to activate the bomb. GA_XX // New engine and paint job: $100 GENOTB // Inside Track Betting GENWH1 // Import GENWH2 // Atomic GENWH3 // Ahab GENWH4 // Virtual GENWH5 // Access GENWH6 // Off Road Wheel GENWRHS // Warehouse GF_0004 // Hi Carl! GF_0007 // She seemed to have a good time, but she looks tired. You better take her home. GF_0008 // The date went well! Now she wants a lift back to her place... GF_0009 // She seems happy enough. Now give her a run home! GF_0010 // She likes you! Next time she might go a little further... GF_0011 // Way to go, Casanova, shes dumped you! Oh well, there are plenty more fish in the sea. GF_0012 // Amateur! RULE No. 1 - NEVER drop a girl mid-date! GF_0014 // This is it, shes inviting you in for coffee! Gird your loins for love... GF_0017 // Excitement: GF_0019 // Thats the spot! Remember; nice guys finish last! GF_0020 // Push ~k~~GO_FORWARD~ and ~k~~GO_BACK~ in rhythm~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~PED_JUMPING~ Change position~n~~k~~VEHICLE_ENTER_EXIT~ Quit GF_0021 // Press ~k~~PED_ANSWER_PHONE~ to kiss. GF_0022 // She wants you to drive her home! This could be it... GF_0024 // She wants to do a drive-by? This is one dangerous lady! GF_0025 // You got a bit of a hair trigger there... GF_0026 // She wants to go stuff her face! GF_0027 // She wants to cruise. Maybe shell want to park up someplace... GF_0028 // She wants to check your dance moves! The ladies like a real mover! GF_0029 // Fun: GF_0030 // Press ~k~~CONVERSATION_YES~ to agree or ~k~~CONVERSATION_NO~ to disagree GF_0031 // Uh-oh. She sounds bored. Quick, do something fun! GF_0032 // Ah. There you go, you see. You bored her legs shut! GF_0033 // Yes, she wants another date! Soon she will be powerless to resist... GF_0034 // You have no idea how to treat a lady! GF_0035 // Make a bit more of an effort next time! GF_0036 // Pick a place that your girl might like and take her there. Choose between fast-food, restaurant, bar or diner, as indicated on the map. GF_0037 // Take your girl through areas she might like and watch your speed. GF_0038 // Take your girl to a club and impress her with your dancing. Check the map to see where the closest club is located. GF_0039 // Your girlfriend is dead. GF_0040 // Power: GF_0041 // You blew it! What is wrong with you? GF_0042 // You the man! Oh yeah! You the man! GF_0043 // Press ~k~~PED_SPRINT~ when the power bar is full~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~VEHICLE_ENTER_EXIT~ Quit GF_0044 // Here we go with the kinky shit... GF_0045 // You better let her drive or shell sulk all through the date... GF_0046 // ~k~~PED_ANSWER_PHONE~ - Change radio station~n~~k~~VEHICLE_ENTER_EXIT~ Quit GF_0047 // She stole your car! You two have so much in common... GF_0048 // Your girlfriend is not at home right now. Try again later. GF_0049 // Go and get a nice car for your girlfriend! GF_0050 // This area seems to suit her... GF_0051 // Sounds like she doesnt like this area... GF_0052 // You need to show style to impress, dude! GF_0053 // What does she mean by, not fit? What ever happened to a good sense of humor? GF_0054 // You danced her socks off! Take her home and see what unfolds... GF_0055 // Oh dear. She didnt like that place much... GF_0056 // Your attempts at dancing embarrassed her. She was completely unimpressed! GF_0057 // She doesnt look very impressed... GF_0058 // Youre starting to impress the lady! GF_0059 // Shes hooked on your moves, Mr. Groove! GF_0060 // Youre an embarrassment on the dance floor. GF_0061 // She wants to get naked with you! GF_0062 // Shes desperate for satisfaction! GF_0063 // You picked her kind of place! GF_0064 // Step up, holmes, she wants to dance! GF_0065 // She REALLY liked that place! GF_0066 // Oh dear, it doesnt sound like she had a good time... GF_0067 // Failure to satisfy a woman is a CRIME! GF_0068 // She doesnt sound too pissed - she must have such low self esteem! GF_0069 // Time to park up and get to first base! GF_0070 // What were you thinking? this place is a dump! GF_0071 // Fastest way to a womans heart - gifts and flattery! GF_0072 // Oh man. RULE No.2: Try not to make your girl bleed on a date! GF_0073 // You are driving too fast! GF_0074 // Youve got to eat more to impress this lady, skinny boy! GF_0075 // You have put on too much muscle! What did you have for breakfast, steroids? GF_0076 // You are driving too slowly! GF_0077 // Oh no, she is not enjoying herself! Quick, get her something to eat, or maybe a drink... GF_0078 // She is getting bored. Try harder to find an area she likes! GF_0079 // She is losing her patience. Hardly a surprise, all she wants to do is go dancing! GF_1A // ~z~Hi there, Im Michelle. Can I get your number? GF_1AN // ~z~No, thanks. GF_1AY // ~z~Yeah, sure. GF_1B // ~z~Whatever, your loss, asshole! GF_1C // ~z~Cool! Ill call you, we should hang out sometime! GF_2A // ~z~Err, you want to go out sometime, buddy? GF_2AN // ~z~No, thanks. GF_2AY // ~z~Yeah, sure. GF_2B // ~z~Oh, get out of here you awful nuisance! GF_2C // ~z~Yeah, sure, Id like to go out with you! GF_3A // ~z~Hi, Im divorced with two kids, you still interested? GF_3AN // ~z~No, thanks. GF_3AY // ~z~Yeah, sure. GF_3B // ~z~Another useless bastard! GF_3C // ~z~Great, Ill give you a call. My names Barbara by the way. GF_4A // ~z~Hey, Im Katie. Wanna go out sometime? GF_4AN // ~z~No, thanks. GF_4AY // ~z~Yeah, sure. GF_4B // ~z~Suit yourself, its your loss, asshole! GF_4C // ~z~Oh great! Ill call you later! GF_APP0 // You missed your date with Denise. She wont be happy. GF_APP1 // You missed your date with Michelle. She wont be happy. GF_APP2 // You missed your date with Helena. She wont be happy. GF_APP3 // You missed your date with Barbara. She wont be happy. GF_APP4 // You missed your date with Katie. She wont be happy. GF_APP5 // You missed your date with Millie. She wont be happy. GF_H000 // Denise is your girlfriend now. Keep her happy and shell love you.~N~To take her on a date just stop by her house. GF_H001 // Michelle is your girlfriend now.~N~Michelle can fix your car at her place Downtown for free. GF_H002 // Helena is your girlfriend now.~N~Helena has a hidden stock of tools you might like back at her place up at Flint Range. GF_H003 // Barbara is your girlfriend now.~N~Barbara will get you out of jail for free. You can pick her up from the cop station in El Quebradas. GF_H004 // Katie is your girlfriend now.~N~Katie will get you out of hospital for free. You can pick her up for dates from her place in Paradiso. GF_H005 // Press ~k~~PED_ANSWER_PHONE~ to give the gift to your girlfriend. GF_H006 // Your girlfriend has bought you a gift! Go home and check your wardrobe. GF_H007 // Denise really likes you now... She has left you her car keys! GF_H008 // Michelle really likes you now... She has left you her car keys! GF_H009 // Helena really likes you now... She has left you her car keys! GF_H010 // Barbara really likes you now... She has left you her car keys! GF_H011 // Katie really likes you now... She has left you her car keys! GF_H012 // Millie really likes you now... She has left you her car keys! GF_H013 // Press ~k~~PED_ANSWER_PHONE~ to give the gift GF_H014 // Youve been spotted by another girlfriend. Quick, shake her off your tail! GF_H015 // You have been discovered two-timing. Your date is over. GF_H016 // Youve managed to lose the jealous girlfriend. Well done. GF_H017 // Youve abandoned your girlfriend. Your date is over. GF_H018 // Youve abused your girlfriend. Your date is over! GF_RAD // Use ~k~~VEHICLE_RADIO_STATION_UP~ and ~k~~VEHICLE_RADIO_STATION_DOWN~ to change radio station. GGC // Greenglass College GIMP // Gimp Suit GIMPGOT // The gimp suit has been delivered to your wardrobe! GLASS1 // Black Shades GLASS10 // Black Shades GLASS11 // Black Rim GLASS3 // Green Tint GLASS4 // Brown Shades GLASS5 // Aviators GLASS6 // Sun Glasses GLASS7 // Black Shades GLASS8 // Red Tint GLASS9 // Blue Tint GLENDAL // Glendale GLENSHI // Glendale GLN // Glen Park GMSAVE // Save Game GOATEE // Cesar & Goatee GOODKEY // ~s~You can now pick up the keycard from Millies place. GOTKEY // ~s~You have acquired the keycard for the casino heist. GREENWO // Greenwood GREET // Greetings from... GRENADE // Grenades GRNHAIR // Green Hair GRO2_AD // ~z~OK, lets get those motherfuckers! GROOVE // Groove Cut GROUCH1 // Joke Glasses GROVE_1 // Beat Down on B Dup GROVE_2 // Grove 4 Life GRUNT // ~z~(grunt) GRUNT2 // ~z~(grunt?) GSHIRT // Gray Shirt GUN1 // Pistols GUN2 // Shotguns GUN3 // Micro SMGs GUN4 // SMG GUN5 // Assault GUN6 // Rifles GUN7 // Thrown GUN8 // Armor GW_ATK // ~w~Our hood is under attack! GW_CLR1 // ~w~You survived the first wave! GW_CLR2 // ~w~You survived the second wave! GW_FLEE // ~w~You fled the fight. Poor show! GW_NOSH // ~w~You left the attack unchecked! You lost influence. GW_PROV // ~w~You have provoked a gang war GW_SLOW // ~w~Its taken too long! You lost influence. GW_WARN // ~w~Get back into the war zone! GW_WON // ~w~That showed them. The area remains yours! GW_YRS // ~w~This hood is yours! GYM1 // Ganton Gym GYM1_1 // power GYM1_10 // 80 lbs GYM1_11 // 100 lbs GYM1_12 // 120 lbs GYM1_13 // 160 lbs GYM1_14 // 200 lbs GYM1_15 // 240 lbs GYM1_16 // 280 lbs GYM1_17 // 320 lbs GYM1_1A // You have worked out enough for today, come back tomorrow! GYM1_1B // You have reached your limit for today, come back tomorrow! GYM1_2 // reps GYM1_23 // ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ Select Weight~N~~k~~PED_SPRINT~ OK GYM1_25 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit. GYM1_26 // 20 lbs GYM1_27 // 30 lbs GYM1_28 // 40 lbs GYM1_29 // 50 lbs GYM1_3 // distance GYM1_30 // 60 lbs GYM1_31 // 70 lbs GYM1_32 // 80 lbs GYM1_33 // 90 lbs GYM1_34 // 100 lbs GYM1_35 // 110 lbs GYM1_36 // To lift the dumbbells alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. GYM1_37 // ~w~To lift the weight alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. GYM1_4 // level GYM1_40 // Press ~k~~PED_SPRINT~ rapidly to begin to pedal. GYM1_41 // To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~. GYM1_42 // To begin running, press ~k~~PED_SPRINT~ rapidly. GYM1_43 // To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~ while on the treadmill. GYM1_44 // To change the incline press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ while on the treadmill. GYM1_45 // Do not allow your power bar to empty or you will fall off the treadmill. GYM1_6 // incline GYM1_60 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select level.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit GYM1_61 // Level 1 GYM1_62 // Level 2 GYM1_63 // Level 3 GYM1_64 // Level 4 GYM1_65 // Level 5 GYM1_66 // Level 6 GYM1_67 // Level 7 GYM1_68 // Level 8 GYM1_69 // Level 9 GYM1_70 // Level 10 GYM1_71 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weight.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit GYM1_72 // Weight GYM1_73 // Press ~k~~CONVERSATION_NO~ to answer NO or press ~k~~CONVERSATION_YES~ to answer YES. GYM1_8 // 40 lbs GYM1_81 // Press ~k~~VEHICLE_ENTER_EXIT~ to use this machine. GYM1_85 // Press ~k~~VEHICLE_ENTER_EXIT~ to begin exercising. GYM1_89 // Level GYM1_9 // 60 lbs GYM1_90 // ~s~You look a bit busy, why dont you come back later. GYM1_A // LS GYM(GYMLS-PD) GYM1_B // LV GYM(GYMSF-PD) GYM1_C // San Fierro GYM(GYMLV-PD) GYM1_D // Bike GYM1_E // Bench GYM1_F // Treadmill GYM1_G // Dumbbells GYM2 // Cobra Marital Arts GYM3 // Below the Belt Gym GYMHELP // If you want to increase your stamina or muscle, OR if you want to learn new moves, check out the gyms around San Andreas. G_CLOS1 // ~z~This area is restricted to pilots only! G_CLOS2 // ~z~Only people holding a valid pilots license may enter! G_COST // Cost: $~1~ G_OPEN1 // ~z~Theyll give a pilot license to anybody these days! G_OPEN2 // ~z~Pilots are looking younger these days! HAIRCHO // Barbers HAIRSTY // Hairstyle HANKY // Hankypanky Point HARRIER // Harrier HASH // Hashbury HATS // Hats HAUL // Fallen Tree HAWAI1 // Hawaiian Shirt HAWAI2 // Blue Hawaiian HBARNS // Hampton Barns HCKYTOP // Slappers Top HEAD // Cesar HEATSH1 // White Heat T HEIST_1 // Architectural Espionage HEIST_2 // Dam and Blast HEIST_3 // Key to her Heart HEIST_4 // Cop Wheels HEIST_5 // Up, Up and Away! HEIST_9 // Breaking the Bank at Caligulas HELI // Chopper HELP100 // You have earned some respect! If you earn enough respect you will gain the ability to recruit gang members. HELP101 // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging. HELP21 // Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. HELP21B // Press ~k~~VEHICLE_ENTER_EXIT~ to exit a vehicle. HELP26 // Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. HELP26B // Press ~k~~VEHICLE_ENTER_EXIT~ to exit a vehicle. HELP27 // Push ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~, to shift your weight on the bike. HELP31 // To do a drive-by, first look left or right using ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ HELP32 // Then fire using ~k~~PED_FIREWEAPON~. HELP33 // Then fire using ~k~~PED_LOCK_TARGET~. HELP34 // You must have a sub machine gun to perform a drive-by. HELP35 // Use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer the vehicle. HELP36 // Use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer the vehicle. HELP3B // You can only cycle fast or sprint for a limited amount of time. HELP3B2 // The more exercise you get the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. HELP42 // Follow the ~h~CJ~w~ icon on the radar to get back to the hood. HELP44 // Walk into the red marker to continue. HELP44B // Drive your vehicle onto the red marker. HELP4_A // Press ~k~~VEHICLE_ACCELERATE~ to accelerate. HELP4_D // Push ~k~~VEHICLE_ACCELERATE~ to ~h~accelerate. HELP53 // Press ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~ to cycle through your available weapons. HELP56 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera views. Use the mouse or right analog stick to raise and lower the game camera. HELP57 // Press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ to change the camera mode. HELP5_A // Press ~k~~VEHICLE_BRAKE~ to brake, or to reverse if the bike has stopped. HELP5_D // Use ~k~~VEHICLE_BRAKE~ to brake, or to reverse if the vehicle has stopped. HELP6_A // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicles back brake. HELP6_C // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicles handbrake. HELP6_D // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicles back brake. HELPMO // Use ~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to move Carl. HELWARD // Any item of clothing you buy will be delivered to your safe house wardrobe. HERMES // Hermes HGP // Harry Gold Parkway HHIKE // Hitch hiker HIGH // The High Roller HIGHFAD // High Fade HILLP // Missionary Hill HITOP // Mid-Top Sneaker HJSTAT // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| HJSTATF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~| HJSTATW // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| And what a great landing! HJSTAWF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~| And what a great landing! HJ_DIS // DOUBLE INSANE STUNT BONUS: $~1~ HJ_IS // INSANE STUNT BONUS: $~1~ HJ_QIS // QUADRUPLE INSANE STUNT BONUS: $~1~ HJ_TIS // TRIPLE INSANE STUNT BONUS: $~1~ HLP_TRN // To board a train press ~k~~VEHICLE_ENTER_EXIT~ next to a passenger carriage door. HMLS_01 // Hey buddy, spare a dollar? HMLS_02 // Cmon you must have something you can give me? HMLS_04 // Hey man, got anything to drink? HODBSE1 // Base 5 Hood HODJCK1 // Hooded Jacket HODMRC1 // Mercury Hood HODRST1 // Rockstar Hood HOODB // Blue Hoody HOODBL // Black Hoody HOODG // Green Hoody HOSP1 // Hospital 1 HOSP2 // Hospital 2 HOSP3 // Hospital 3 HOSP_1 // If your health reaches zero, you will pass out and you will be treated at the local medical center. HOSP_2 // To help put your health back up to normal you can eat food, use health pick-ups or you can protect yourself by wearing body armor. HOSP_3 // Before you are discharged, hospital staff will confiscate your weapons and bill you for the healthcare you received. HOTDOG // Hotdog HOTKNIF // Hotknife HOTRINA // Hotring Racer HOTRINB // Hotring Racer HOTRING // Hotring Racer HO_ALL // All horseshoes found! HO_ONE // Horseshoes ~1~ out of ~1~ HPV1000 // HPV1000 HSUITE // Hotel suite purchased! HUNTER // Hunter HUNTLEY // Huntley HUSTLER // Hustler HYDRA // Hydra HYDRAU // Hydraulics HYDRAUL // To raise or lower the suspension, press ~k~~VEHICLE_HORN~. IE01 // Press ~k~~VEHICLE_ENTER_EXIT~ to look at the wanted car list. IE02 // Press ~k~~VEHICLE_ENTER_EXIT~ to look at cars currently for sale. IE03 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit. IE04 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a vehicle. IE05 // Press ~k~~PED_SPRINT~ to buy a vehicle. IE06 // Vehicle Price: $~1~ IE07 // ~r~You dont have enough cash! IE08 // Your new vehicle is on the container ship. IE09 // Imports IE10 // Monday IE11 // Tuesday IE12 // Wednesday IE13 // Thursday IE14 // Friday IE15 // Saturday IE16 // Sunday IE17 // The car you are in is on the wanted list down at the docks. IE18 // Press ~k~~VEHICLE_ENTER_EXIT~ to view the vehicles available to buy. IE19 // ~r~You can only buy a car on~n~the day it is available. IE20 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a day.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Exit IE21 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a vehicle.~N~~k~~PED_SPRINT~ Buy Car~N~~k~~VEHICLE_ENTER_EXIT~ Back IE22 // You can export this vehicle over at Easter Basin Docks. IE23 // ~s~This vehicle is not required for export. IE24 // ~s~You have successfully delivered this vehicle for export. IE25 // One more car is now available for importing. IE26 // Two more cars are now available for importing. IE27 // To import a car go up to the Wanted blackboard. IE28 // ~r~There are no cars available to import on this day. IE29 // All Cars Collected! IE30 // Earnings~N~~w~$~1~ IMPEXP // Import/Export(impexp-NF) IMP_1 // ~s~ALARM BELLS INFERNU // Infernus INSMCP // Load failed!~n~~n~The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly or start a new game. INSTUN // Insane stunt INT2_1 // ~s~Go and see Ryder, he lives down the street. INT45 // Mulholland Intersection INTRO2C // To pedal the bike faster repeatedly tap ~k~~VEHICLE_ACCELERATE~. INTRO2E // ~s~Get on the ~b~bike~s~. INTRO2F // To pedal hold down ~k~~VEHICLE_ACCELERATE~. INTROB // ~s~Get on the bike. INTRO_1 // Big Smoke INTRO_2 // Ryder INTRUDR // Intruder INT_CJ1 // Go inside CJs house to continue. IN_VEH // ~s~Hey! Get back in the ~b~vehicle~s~! ISLE // The Emerald Isle ITBEG // In the beginning IWD // Idlewood JAP_MOD // You can now modify street racing cars at this mod shop in Ocean Flats. JCK_HLP // To stop Carl from entering a car once he has opened the door or dragged out a driver or passenger, use the movement controls or press ~k~~PED_FIREWEAPON~. JEANSBL // Blue Jeans JEF // Jefferson JESTER // Jester JETMAX // Jetmax JEWEL1 // De Koch JEWEL2 // De Koch JHERI // Jheri Curl JOURNEY // Journey JSTAE // Alien Exhaust JSTAFF // Alien Front Bumper JSTARF // Alien Rear Bumper JSTARV // Alien Roof Vent JSTAS // Alien Spoiler JSTASI // Alien Side Skirts JSTCE // X-Flow Exhaust JSTCFF // X-Flow Front Bumper JSTCRF // X-Flow Rear Bumper JSTCRV // X-Flow Roof Vent JSTCS // X-Flow Spoiler JSTCSI // X-Flow Skirts JTE // Julius Thruway East JTN // Julius Thruway North JTS // Julius Thruway South JTW // Julius Thruway West JUMP1 // Caligulas Roof JUMP2 // Caligulas Roof JUNIHI // Juniper Hill JUNIHO // Juniper Hollow J_BET_1 // ~z~Place your bet, sir. J_BET_2 // ~z~Please place your bet. J_BJ_1 // ~z~Blackjack! J_BJ_2 // ~z~Blackjack! House loses! J_BUST1 // ~z~Youre bust, sir. J_BUST2 // ~z~Your hand is dead, sir. J_DRW_1 // ~z~Push. J_DRW_2 // ~z~No winner. J_DW_1 // ~z~Sorry sir, dealer wins! J_DW_2 // ~z~Dealer wins! J_DW_3 // ~z~House wins! J_LEND1 // ~z~The house is willing to extend an offer of credit, sir. J_LEND2 // ~z~The house is offering you credit, sir. J_LEND3 // ~z~You may accept an offer of credit from the house, sir. J_NEM_1 // ~z~Im sorry sir, you dont have the funds. J_NEM_2 // ~z~You do not have enough to cover your bet, sir. J_NEM_3 // ~z~If sir is going to gamble sir must have enough cash. J_NMB_1 // ~z~No more bets, please. J_NMB_2 // ~z~Closed to bets, ladies and gentlemen. J_NMB_3 // ~z~No more bets. J_NUM10 // ~z~10 J_NUM11 // ~z~11 J_NUM12 // ~z~12 J_NUM13 // ~z~13 J_NUM14 // ~z~14 J_NUM15 // ~z~15 J_NUM16 // ~z~16 J_NUM17 // ~z~17 J_NUM18 // ~z~18 J_NUM19 // ~z~19 J_NUM20 // ~z~20 J_NUM21 // ~z~21 J_NUM_4 // ~z~4 J_NUM_5 // ~z~5 J_NUM_6 // ~z~6 J_NUM_7 // ~z~7 J_NUM_8 // ~z~8 J_NUM_9 // ~z~9 J_PWIN1 // ~z~You win. J_PWIN2 // ~z~You win, sir, well played. J_PWIN3 // ~z~Sir is lucky today! J_REG_1 // ~z~Regulars only at this table, sir. J_REG_2 // ~z~Only regulars at this table, sir. J_THX_1 // ~z~Thank you, sir, have a nice day! J_THX_2 // ~z~Thank you for playing, sir. J_WINS1 // ~z~Luck is with Sir today! J_WINS2 // ~z~Congratulations on your luck, sir! J_WINS3 // ~z~Sirs on a winning streak! KACC // K.A.C.C. Military Fuels KART // Kart KATANA // Katana KICK // Dirt Ring KICK1_9 // SCORE ~1~ KICKSTA // Trials Stadium KILLPA // KILL FRENZY PASSED! KINC // Kincaid Bridge KINC1 // Kincaid Bridge KINC2 // Kincaid Bridge KNIFE // Knife KPAD1 // ~k~~VEHICLE_ENTER_EXIT~ Use keypad L3_HELI // To auto-level a helicopter, press ~k~~VEHICLE_HORN~. LA // Los Santos LA1FIN1 // Reuniting the Families LA1FIN2 // The Green Sabre LACRAK // Crack Den LACS1 // Sub Urban LAHS1A // House LAHS1B // House LAHS2A // House LAHS2B // House LAHSB1 // House LAHSB2 // House LAHSB3 // House LAHSB4 // House LAHSS6 // House LAIR // Los Santos International LANDSTK // Landstalker LARGWIN // Largest Gambling Win LARMLW // Lower Left Arm LARMTP // Upper Left Arm LASTRIP // Strip Club LAUNCH // Launch LBACK // Lower Back LCHEST // Left Chest LDM // Last Dime Motel LDOC // Ocean Docks LDS // Linden Side LDT // Downtown Los Santos LEAFY // Leafy Hollow LEARJET // Learjet LEATHA // Leather Pants LEATHB // Leather Chaps LEGS // Legs LETTER // Letterman Top LEVIATH // Leviathan LFL // Los Flores LGDAE // Alien Exhaust LGDAFF // Alien Front Bumper LGDARF // Alien Rear Bumper LGDARV // Alien Roof Vent LGDAS // Alien Spoiler LGDASI // Alien Side Skirts LGDCE // X-Flow Exhaust LGDCFF // X-Flow Front Bumper LGDCRF // X-Flow Rear Bumper LGDCRV // X-Flow Roof Vent LGDCS // X-Flow Spoiler LGDCSI // X-Flow Side Skirts LG_01 // Player position LG_02 // Air yard LG_03 // Ammu-Nation LG_04 // Barbers LG_05 // Big Smoke LG_06 // Boat Yard LG_07 // Burger Shot LG_08 // Catalina LG_09 // Catalina LG_10 // Cesar LG_11 // Cluckin Bell LG_12 // CJ LG_13 // Crash LG_14 // Crash LG_15 // Emmet LG_16 // Enemy Attack LG_17 // Fire LG_18 // Girlfriend LG_19 // Hospital LG_20 // Loco LG_21 // Maddog LG_22 // Mafia LG_23 // MC Strap LG_24 // Mod Garage LG_25 // OG Loc LG_26 // Well Stacked Pizza Co LG_27 // Police LG_28 // Property for sale LG_29 // Property not for sale LG_30 // Race LG_31 // Ryder LG_32 // Safe House LG_33 // School LG_34 // Pay n Spray LG_35 // Sweet LG_36 // Tattoo LG_37 // The Truth LG_38 // Toreno LG_39 // Torenos Ranch LG_40 // Triads LG_41 // Triads Casino LG_42 // Clothes Shop LG_43 // Woozie LG_44 // Zero LG_45 // Disco Date LG_46 // Drinking Date LG_47 // Restaurant LG_48 // Trucking LG_49 // Destination LG_50 // Object LG_51 // Robbery LG_52 // Race Tournament LG_53 // Gym LG_54 // Friend LG_55 // Threat LG_56 // Player interest LG_57 // Car impound LG_58 // Varrios Los Aztecas LG_59 // Ballas LG_60 // Los Santos Vagos LG_61 // San Fierro Rifa LG_62 // Families LG_63 // Mystery LG_64 // Player target LG_65 // Nearest air strip LG_66 // Quarry LG_67 // Diner LIND // Willowfield LINDEN // Linden Station LINERUN // Linerunner LMEX // Little Mexico LOADCAR // LOADING VEHICLE... (PRESS ~K~ TO CANCEL) LOADCOL // Loading... LOC3_JA // ~z~Congratulations on your award, you must be thrilled! LOC3_JB // ~z~Yeah, yeah, yeah, yeah, Id like to thank my fans, my momma and my dealer. LOCX_AA // ~z~Hold up, CJ! LOCX_AB // ~z~Wait, wait for your boy! LOCX_AC // ~z~Hey, wait up, dog! LOSER // ~r~LOSER!~n~~w~-$~1~ LOT // Come-A-Lot LOVETS1 // L.S. T-Shirt LOWR // Lowrider LOWR1 // Player LOWR2 // Opposition LOWR3 // ~s~Theres a lowrider meeting in ~y~El Corona~s~. If you hurry you might make it there. LOWR_BA // ~z~So you think you can lowride? Well lets see what you can do. LOWR_BB // ~z~You up for a bounce, homie? LOWR_BC // ~z~Alright homie lets see if you got what it takes. LRDW1 // Classic LRDW2 // Dollar LRDW3 // Twist LRDW4 // Wires LRDW5 // Trance LSINL // Los Santos Inlet LST // Linden Station LUCK100 // All horseshoes collected! Weapons delivered to Four Dragons Casino! LVA // LVA Freight Depot M4 // M4 MACX_AF // ~z~So now you know how it really is. MACX_AG // ~z~Yeah, thats how we do it in Salford MACX_AI // ~z~Hes only gone and died. MADDOGS // Madd Doggs Crib MAFCAS // Caligulas Casino MAFCAS2 // Penthouse Suites MAG_1 // Push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane.~N~Press ~k~~PED_JUMPING~ to raise the magnet and ~k~~PED_SPRINT~ to lower it. MAJESTC // Majestic MAKO // The Mako Span MANANA // Manana MANCBLK // Black Sun Hat MANCPLD // Plaid Sun Hat MAN_1 // A Home In The Hills MAN_2 // Vertical Bird MAN_3 // Home Coming MAN_5 // Cut Throat Business MAP_LEG // Legend MAP_YAH // YOU ARE HERE MAR // Marina MARKS // Saint Marks MARKST // Market Station MARQUIS // Marquis MART // Martin Bridge MAVERIC // Maverick MBARB1A // ~z~Badass CJ, one-man crime wave and all-round ghetto star! MBARB1B // ~z~I knew it! You fucking piece of shit, I knew it! MBARB1C // ~z~Who is this? MBARB1D // ~z~Its Barbara, you asshole! I thought you were a nice guy! MBARB1E // ~z~You said youd be good for me! MBARB1F // ~z~You realize how hard it is for a divorcee to find a man, ANY man? MBARB1G // ~z~Oh shut up, listen to yourself! MBARB1H // ~z~What? Listen to MY self? Listen to MY self? MBARB1J // ~z~Yeah, always going on about how you damaged goods and shit! MBARB1K // ~z~You try bringing up a kid and holding down a job on your own! MBARB1L // ~z~That bastard tore out my heart! My HEART, Carl! MBARB1M // ~z~Bitch, you been heartless from the day you popped out. MBARB1N // ~z~Bet that poor bastard put up with you for years before he got the guts, MBARB1O // ~z~No, THE HELP to escape! MBARB1P // ~z~You bastard! YOU BASTARD! I have friends in the force! MBARB1Q // ~z~Theyll hunt you down! Youre going to jail, Carl, do you hear me, JAIL! MBARB1R // ~z~Shut the fuck up, bitch! MBARB2A // ~z~Hi, its Barbara. I thought we could hang out some time soon. MBARB2D // ~z~OK, Barbara, that sounds good. Im gonna come by later. MBARB3A // ~z~Hello, CJ, I was hoping you were keeping out of trouble. You wanna go out? MBARB3B // ~z~Hi Barbara. Im down for that - pick you up as soon as I can! MBARB4A // ~z~CJ! Hi, its Barbara! Lets get together, OK? MBARB4D // ~z~Im coming over there, you better have those cuffs ready! MBARB5A // ~z~Hello, its Barbara. Take me out, baby, take me out! MBARB5D // ~z~Hello Officer Schternvart! - Ill see you in five. MBARB6A // ~z~Hey, CJ, its Barbara. Lets go out and do something! MBARB6B // ~z~Hi, Barbara, whattup? Look, Ill be over there to come get you in, like, ten minutes, aight? MBARB7D // ~z~CJ, its Barbara, what you waiting for, come on over! MBARB8D // ~z~Hey, its Barbara! Get over here and lets do something! MBARB9D // ~z~CJ, its Barbara - get over here and take me out, honey! MCAT01A // ~z~Hello? MCAT01B // ~z~Where you been, asshole? MCAT01C // ~z~Why dont you call, eh? MCAT01D // ~z~Well I was just about to call you but- MCAT01E // ~z~LIAR! Youve been hanging out with those stinking putas! MCAT01F // ~z~No! No, if youd just let me- MCAT01G // ~z~Silence! Get up here, weve got places to rob! MCAT01H // ~z~Look, Im in the middle of some shit right- MCAT02A // ~z~Heeeello! MCAT02B // ~z~Why you so cheery? You thought I was one of your cheap whores? MCAT02C // ~z~Baby, you gotta chill the fuck out and- MCAT02D // ~z~Ill chill out when you get here! MCAT02E // ~z~You better hope I dont make testicle kebabs when you arrive! MCAT02F // ~z~Look, this aint no- MCAT02G // ~z~No more talk! MCAT02H // ~z~Get your ass up here, now! MCAT03A // ~z~PIG! MCAT03B // ~z~Catalina? Is that you? MCAT04A // ~z~Hey. MCAT04B // ~z~Tiny-balled idiota! MCAT04C // ~z~Catalina! Eh, I know its you. Whats eating you, baby? MCAT04D // ~z~I dont love you no more! MCAT04E // ~z~Well hey, lets just... MCAT04F // ~z~Hello? MCAT05A // ~z~Hey, its CJ! MCAT05B // ~z~I know its you, you stinking perro! MCAT05C // ~z~Look, just say what you gotta say. MCAT05D // ~z~I aint interested in these stupid games! MCAT05E // ~z~Stupid games? This is my heart you play with! MCAT05F // ~z~What? Look, you... MCAT05G // ~z~Damn! Gotta change my number! MCAT06A // ~z~Hello, Claude, baby. MCAT06B // ~z~I thought I call to say how much I love you MCAT06C // ~z~and how well endowed you are! MCAT06D // ~z~Yo, Catalina, its Carl. MCAT06E // ~z~I think you got the wrong number. MCAT06F // ~z~Oh, Carl! MCAT06G // ~z~So sorry, it is such an easy mistake to make, MCAT06H // ~z~especially when I am so light-headed with love, and lust. MCAT06J // ~z~Yeah, well I, MCAT06K // ~z~No time, byeeee! MCAT07A // ~z~Eh, wassup. MCAT07B // ~z~(Heavy breathing) MCAT07C // ~z~Hello? MCAT07D // ~z~Yes, Claude, faster, harder, DEEPER! MCAT07E // ~z~Oh, yes, yes, yes, YES! MCAT07F // ~z~Catalina! You sick! Get help! MCAT07G // ~z~And you, Carl, you are jealous! MCES01A // ~z~Hey, who is this? MCES01B // ~z~Whats up homie? Its Cesar Vialpando cabron, que honda? MCES01C // ~z~You seen Kendl? MCES01D // ~z~Yeah, shes around. Pero mira, I was just hitting you up to say that you drive good and you like cars, eh, so eh... MCES01E // ~z~Yeah, I guess, where we going with this? MCES01F // ~z~Well yeah, you wanna make something, a little money? MCES01G // ~z~Does the Pope shit in the woods? MCES01H // ~z~I dont know, but if you do want a little extra, theres plenty money to be made racing. MCES01J // ~z~theres plenty money to be made racing. MCES01K // ~z~Youre talking illegal street racing, hell yeah! MCES01L // ~z~No hoopties, holmes, just lowriders. MCES01M // ~z~Nice ones. It gotta be nice, or you dont get in, eh. MCES01N // ~z~OK, Im in. When and where? MCES01O // ~z~Drop by the spot in El Corona, Ill take you to the meet, vouch for you. These guys... MCES01P // ~z~These guys can be very nervous to new racers, eh. MCES02A // ~z~Now whos the loser? MCES02B // ~z~Eehh, I guess I am, holmes. MCES02C // ~z~Ooh shit, Cesar, sorry man. I thought you was Kendl. MCES02D // ~z~We got this thing going since we were kids. MCES02E // ~z~Thats OK, ese. MCES02F // ~z~You drove good today. MCES02G // ~z~Yeah, thanks. MCES02H // ~z~Anyway, I call to invite you over. MCES02J // ~z~Your sister say we should hang out, get to know each other. MCES02K // ~z~Eerr, OK, what you got planned? MCES02L // ~z~You wanna see my garage? I got some beer. MCES02M // ~z~Yeah, OK. MCES02N // ~z~Bring a nice car, holmes, Ill tune it up for you MCES02O // ~z~For sure. Ill see you later. MCES04A // ~z~Cesar, its me. MCES04B // ~z~Carl. You alright, holmes? MCES04C // ~z~Your sisters been worried. I heard some shit went down. MCES04D // ~z~Yeah. Los Santos is dangerous right now. MCES04E // ~z~Im out in the middle of... I dont know... MCES04F // ~z~of Whetstone, wherever that is. MCES04G // ~z~Dont know Whetstone too well. MCES04H // ~z~I got some family out near there, I think. MCES04J // ~z~But at least you aint in jail, holmes. Shits fucked up with your brother, ese. MCES04L // ~z~You be careful and look after Kendl. MCES04M // ~z~Dont worry about me, man. MCES04N // ~z~You worry about the man who tries to fuck with my woman. MCES04O // ~z~I got some back up coming out to protect you. MCES04P // ~z~My cousin. Really intense, holmes. Trust me. MCES04Q // ~z~Meet them over at the diner in Dillimore over in Red County. MCES04R // ~z~You wont miss them. MCES05A // ~z~Eh. MCES05B // ~z~Carl, its Cesar. MCES05C // ~z~Whassup? MCES05D // ~z~Bad stinking shit, thats wassup, holmes. MCES05E // ~z~Whats wrong, wheres Kendl, is she OK? MCES05F // ~z~Shes with me, shes OK for now. MCES05G // ~z~The Varrios Los Aztecas; its all over. MCES05H // ~z~Theres a price on my head, maybe Kendls too. MCES05J // ~z~What happened? MCES05K // ~z~Trust respect, honor; they dont mean jack in Los Santos now. MCES05L // ~z~My OGs, my eses, all dead or in hiding, eh. MCES05M // ~z~Get out of town. MCES05N // ~z~Head over to Angel Pine, rent you and Kendl a trailer and Ill meet you there. MCES05O // ~z~OK, I just got some shit to take care of and, MCES05P // ~z~No! Just get my sister out of town and someplace safe! MCES05Q // ~z~Dont shit with me on this one, I cant lose her, man! MCES05R // ~z~Sure thing, holmes, Well see you in Angel Pine. MCES06A // ~z~Hey Cesar. Whattup? MCES06B // ~z~I got the low-down on Smokes yay! MCES06C // ~z~Word is, every Monday and Friday the cash leaves Los Santos for San Fierro. MCES06D // ~z~Then every Wednesday and Saturday a courier takes the yay back to Big Smoke. MCES06E // ~z~OK, Ill keep an eye out for them. MCES06F // ~z~See if I cant spoil their little party. MCES06G // ~z~Aight man. MCES07A // ~z~Sup. MCES07B // ~z~The cash is leaving Los Santos again. MCES07C // ~z~OK, Im on it! MCES07D // ~z~Gonna have to let this one slide, man, got too much shit on my plate. MCES08A // ~z~Hey, Cesar. MCES08B // ~z~The yay leaving San Fierro, right? MCES08C // ~z~Right. But theyre using bikes, CJ, and they go cross country! MCES08D // ~z~OK, Im gonna see what I can dig up. MCES08E // ~z~Aw shit, Im tied up right now. Were gonna have to get em next time, dude. MCES09A // ~z~Hey, holmes, I been busy! MCES09B // ~z~Cesar! Whasup? MCES09C // ~z~I can smell nitrous oxide from a mile off. MCES09D // ~z~Racing, my friend. Cars. MCES09E // ~z~Not beautiful cars, but fast, man, fast! MCES09F // ~z~What are you talking about? MCES09G // ~z~Street racers, from San Fierro. MCES09H // ~z~They meet out here to tear up the black top. No chota, no chota choppers. MCES09K // ~z~You wanna make some money? MCES09L // ~z~Does the Pope shit in the woods? MCES09M // ~z~Why you keep asking me that, holmes? MCES09N // ~z~I told you, I dunno. Where his holiness does his business is his business. MCES09O // ~z~Just get a fast car and meet me and Kendl just south of Montgomery. MCES09P // ~z~See you, man. MDDOGS // Madd Doggs Crib MDEN_1A // ~z~Hey, girl. MDEN_1B // ~z~Chickenhead asshole! MDEN_1C // ~z~What? Denise? MDEN_1D // ~z~Dont even think about sweet-talking me, you no good crack pusher! MDEN_1E // ~z~What? What you on about, girl? MDEN_1F // ~z~Id heard the rumors about you Grove Street cluckers, about Big Smoke an all, MDEN_1G // ~z~but I thought Ill give this boy a chance. MDEN_1H // ~z~But all my friends were right. MDEN_1J // ~z~Only some base-pushing asshole would treat a girl like this! MDEN_1K // ~z~Now wait a minute! MDEN_1L // ~z~Can it, Carl. Were over, finished. MDEN_2A // ~z~Yo, Carl, its me, Denise. Whassappening? We gonna hang out or what? MDEN_2D // ~z~OK sure, baby, Ill swing by and pick you up! MDEN_3A // ~z~Whattup Carl? Its Denise, you down for doing some shit? MDEN_3B // ~z~I hear you, baby! Ill drop by later. MDEN_4A // ~z~Homie, its Denise. I need some attention - dont make me come and put a cap in yoass! MDEN_4D // ~z~Im sorry Ive been neglecting my girl! Get ready, Im gonna come pick you up. MDEN_5A // ~z~Carl, its Denise. Where you been, baby, Im getting lonely! MDEN_5B // ~z~Eh, Denise, baby, Im gonna treat you so good. Ill pick you up later. MDEN_6A // ~z~Hey, its Denise. You gonna come round and make me feel special? MDEN_6D // ~z~Hey baby, Ive been busy but, uh, Im gonna to come round there and make it up to you, aight! MDEN_7D // ~z~CJ, its me, Denise! Im getting real lonely here without you. Maybe I should date one of your friends instead. MDEN_8D // ~z~Please, CJ, dont treat me like some worthless trash! I miss you honey! MDEN_9D // ~z~Cmon, CJ, please! Dont treat me like a ho. Im a homegirl, not a ho. Come on. MEAD // Verdant Meadows MEAL // Meal MEC_HI // ~z~You looking for the lowrider meet? MEC_N // ~z~Didnt think you were... MEC_Y // ~z~Theyre just over there, you blind? MELHLP2 // While holding ~k~~PED_LOCK_TARGET~ press ~k~~VEHICLE_ENTER_EXIT~ for a special attack and ~k~~PED_JUMPING~ to block. MEL_HLP // Press ~k~~PED_FIREWEAPON~ to perform a melee attack. MERCGRY // Gray T MERCWHT // White T MERIT // Merit MESA // Mesa Grande MESAA // Mesa MHELD7D // ~z~Carl, its Helena, come on, we gotta hang out again soon. MHELD8D // ~z~Carl, please, its Helena - we gotta hang out again soon. Partying, you know. MHELD9D // ~z~Carl, cest moi, Helena, come on, please, dont be a bastard! MHEL_1A // ~z~Johnsons the name and lovings my game! MHEL_1B // ~z~You bastard waste of space! MHEL_1C // ~z~Helena? Whoa, now, I thought you was somebody else! MHEL_1D // ~z~Another ho, or one of your gang banging chums? MHEL_1E // ~z~Chums? Girl you gotta get out more! MHEL_1F // ~z~Well if the option is getting out with you or shooting my own leg off, Im reaching for the gun! MHEL_1G // ~z~Look, Helena, girl cmon! MHEL_1H // ~z~Dont you girl me! Im not one of your ghetto friends! In fact, MHEL_1J // ~z~Goodbye, Carl Johnson! MHEL_1K // ~z~Helena gimme a break! Helena? Shit. MHEL_1L // ~z~Im not your friend at all! MHEL_2A // ~z~Carl? Hey, its Helena. Are we going to hang out again soon? MHEL_2B // ~z~Hey, Helena! Ill be over as soon as I can! MHEL_3A // ~z~Carl? Hey, Ive been working hard and Id love to relax again soon. MHEL_3B // ~z~Helena! Hold tight, baby, Im coming on over! MHEL_4A // ~z~Carl, its Helena! Hey you wanna have a little fun again soon? MHEL_4B // ~z~Hey Helena, Ive missed you, baby! Im coming over as soon as I can! MHEL_5A // ~z~Carl, its Helena! You think you can show me a good time? You naughty little man! MHEL_5B // ~z~No sweat, baby, Im there before you know it! MHEL_6A // ~z~Carl! Ive been working sooo hard and I just need the attention of a dashing young man! MHEL_6B // ~z~Helena, baby, I was just thinking of calling you! Ill be right over there to get you! MHRZ01A // ~z~Carl, its officer Hernandez MHRZ01B // ~z~Who? MHRZ01C // ~z~Officer Hernandez. MHRZ01D // ~z~I work with Tenpenny and Pulaski. MHRZ01E // ~z~Oh, the bitch, what the hell you want? MHRZ01F // ~z~Hey, show me some respect, boy. MHRZ01G // ~z~Go fuck yourself, you just they bitch! MHRZ01H // ~z~You watch your tone, boy. MHRZ01J // ~z~Now listen. Ive got a message from Officer Tenpenny. MHRZ01K // ~z~Dont try and leave town, that would be a big mistake. MHRZ01L // ~z~You hear me? MHRZ01M // ~z~Were watching you. MHRZ01N // ~z~Whatever you say, bitch. MID_AIR // Release the throttle to enable mid-air control of your vehicles attitude. MINIGU // Minigun MJET_1A // ~z~Yeah, what? MJET_1B // ~z~Yo, man, its Jethro, dude! MJET_1C // ~z~Hey Jethro, whattup? MJET_1D // ~z~Well, I was talking to Cesar, and uh, well dont get me wrong, dude, MJET_1E // ~z~I mean, you are one out there dude, when it comes to driving, man, MJET_1F // ~z~but Cesar, he told us how many cars you get through, dude, MJET_1G // ~z~and me and Dwaine were, like, whooaaa! MJET_1H // ~z~What is your point, Jethro? MJET_1J // ~z~No point, man, no point! MJET_1K // ~z~Just that theres an advanced driving school, like, MJET_1L // ~z~just up the road from the garage, man, like in Doherty. MJET_1M // ~z~Driving school? Man, exactly what you trying to say, man? MJET_1N // ~z~NOTHING, man! Nothing. It was Dwaines idea. MJET_1O // ~z~I think youre, like, yknow, cool and shit. MJET_1P // ~z~I better go, CJ, Ill see you later. MJET_2A // ~z~Yo, CJ, its, like, Jethro, dude! MJET_2B // ~z~Hey Jethro, how is it? MJET_2C // ~z~Yo, dude, the garage is coming along nicely, man. MJET_2D // ~z~But I rang about something else. MJET_2E // ~z~Theres an unofficial street racing club in San Fierro. MJET_2F // ~z~Unofficial, as in illegal, right? MJET_2G // ~z~I dont know what youre talking about, dude. MJET_2H // ~z~Anyhoo, they meet up around the driving school someplace. MJET_2J // ~z~Thought you might, yknow, like to know. MJET_2K // ~z~Thanks, Jethro. Im a think about it, and Ill holla at you. MJET_2L // ~z~Later, man. MJET_3A // ~z~Hello! MJET_3B // ~z~Yo, its Jethro, man. MJET_3C // ~z~Listen, me an Cesar have used our contacts to, like, get a wish list of cars, MJET_3D // ~z~but well need to turn them around real quick, dude. MJET_3E // ~z~Now theres a showroom round the block thats come up for sale MJET_3F // ~z~and I thought it would be a good idea to make things look as legitimate as possible. MJET_3G // ~z~Yeah, thats a great idea man, Im a look in to it. MJET_3H // ~z~Im a holla at you. MJIZ01A // ~z~Partner. MJIZ01B // ~z~Jizzy. Whats going on? MJIZ01C // ~z~Well, my business associates, they need a little assistance. MJIZ01D // ~z~And I thought of you, friend. MJIZ01E // ~z~Meet T-Bone at the gas station next to the docks in the Easter Basin. MJIZ01F // ~z~Hes waiting for you in a 4-door sedan. MJIZ01G // ~z~Excuse me, partner, I got a call coming in. Arrivederci. MJIZ01H // ~z~Yeah, whatever you say. Bye. MJIZ02A // ~z~Whats the problem, partner. MJIZ02B // ~z~T-Bones waiting on you and bending my ear! MJIZ02C // ~z~This aint no holiday camp, CJ! MJIZ02D // ~z~Get your ass down to the Easter Basin right now! MKND01A // ~z~Eh. MKND01B // ~z~Loser! MKND01C // ~z~Yeah, yeah, Kendl. MKND01D // ~z~Will you ever grow up? MKND01E // ~z~I will when you will. MKND01F // ~z~OK, its a deal. MKND01G // ~z~Tell Cesar next time Im gonna be in a faster car! MKND01H // ~z~It wont help you, LOSER! MKND01J // ~z~Goodbye. MKP01A // ~z~Halo MKP01B // ~z~Awright, Carl - its me, Paulo. MKP01C // ~z~Listen, Rosies in a tangle MKP01D // ~z~and I think youre the geezer to sort it out for us, OK, sunshine? MKP01E // ~z~Slip round the office and see me, double quick. MKP01F // ~z~Yeah, thanks man, I appreciate the opportunity. MKT // Market MLOC03A // ~z~Hey CJ, word up, G! MLOC03B // ~z~Hey, Loc. MLOC03C // ~z~This party is jumping! We got a gang of crazy ass bitches in the house! MLOC03D // ~z~You comin over, homie? MLOC03E // ~z~I dont know man, I had some plans tonight. MLOC03F // ~z~But we had a big disaster. I wont be rappin, my mics broken! MLOC03H // ~z~Oh, OK. Im gonna come over right now then. MMICH1A // ~z~Johnson by name, Johnson by nature! MMICH1B // ~z~You got that right, dick-for-brains! MMICH1C // ~z~Hey, Michelle, whats up, baby? MMICH1D // ~z~You dont know? Carl, you are a walking passion killer! MMICH1E // ~z~You havent got a clue what a woman wants or how a lady likes to be treated! MMICH1F // ~z~Cmon, Michelle, Im a fool for you, girl! MMICH1G // ~z~Fools the word, alright, pig-headed asshole fool! MMICH1H // ~z~Were over, OK? Dont bother coming round no more! MMICH1J // ~z~Michelle, baby... Michelle? MMICH2A // ~z~Hey, Carl, its Michelle. You want to come over and talk cam shafts? MMICH2B // ~z~Hey, Michelle! Im a come get you in my new whip MMICH3A // ~z~CJ, its Michelle! I was thinking of going for a ride or something, you want to? MMICH3D // ~z~Michelle! Baby, Im coming over there for a date youll never forget! MMICH4A // ~z~Hey CJ, its Michelle, whats going on, man? You wanna come over? MMICH4B // ~z~Hey, sweet cheeks, get ready, cuz Im coming over there! MMICH5A // ~z~Its me, Michelle! Get over here and put your charm to good use, man! MMICH5D // ~z~Hey, baby, Ive missed you too! Im gonna come by your spot as soon as I can! MMICH6A // ~z~Hi CJ! What you up to? You wanna go someplace, maybe? MMICH6D // ~z~My love, my dreams, baby! Stay right where you at, Im coming over! MMICH7D // ~z~Hey CJ, its Michelle. Cmon over and pick me up! MMICH8D // ~z~Hey, its Michelle, come over CJ, I miss you! MMICH9D // ~z~Pick me up, CJ, pick me up! I miss you, man! MMIL10D // ~z~I knocked off an hour ago - lets party! MMILL1A // ~z~This better be good! MMILL1B // ~z~Fraid not, Carl. I dont want to see you any more. MMILL1C // ~z~What? Why? What I do? MMILL1D // ~z~You treat me like shit. You dress like shit. MMILL1E // ~z~You wine and dine like shit. MMILL1F // ~z~But... but... well... shit... MMILL1G // ~z~Its unanimous then, Carl Johnson is a shit. See you around, Carl! MMILL1H // ~z~Do NOT say, "like a doughnut!" MMILL1J // ~z~Like a big round shit. MMILL1K // ~z~Shit. MMILL2A // ~z~Millie, whassup? MMILL2B // ~z~Hey Carl, just called to say that last night was terrific. MMILL2C // ~z~Likewise, baby, likewise. MMILL2D // ~z~Listen, I thought about that little scheme you told me about. MMILL2E // ~z~Dont worry, I havent told anybody, not even my mom. MMILL2F // ~z~Ive left the key card and the door code in my bedroom. MMILL2G // ~z~Im going out of town for a while, so you can make it look like a burglary. MMILL2H // ~z~Millie, girl, you will NOT regret this! MMILL2J // ~z~I know, because Im getting a cut, right? MMILL2K // ~z~Sure thing, Millie, sure thing. Ill see you right. MMILL2L // ~z~OK, you got it. MMILL3A // ~z~Hi, Carl, you want to go out? MMILL3B // ~z~Oh hi, Millie! Im gonna come to your spot and scoop you! MMILL4A // ~z~Hey, Carl, lets hit the town or something! MMILL4D // ~z~Millie, I was just thinking how naughty you must have been - Ill be over there in five! MMILL5A // ~z~CJ! You forgotten about me? MMILL5D // ~z~Millie Perkins, the perfect girl! Hold tight, Ill be right over there! MMILL6A // ~z~Carl Johnson, have you been a good boy? MMILL6B // ~z~Well hi, Millie! Dont move yosweet ass, Im coming right over! MMILL7A // ~z~CJ, I think Ive been a VERY naughty girl! MMILL7D // ~z~I was just thinking about you, Millie! Be over your place as quick as! MMILL8D // ~z~CJ, lets go out someplace! MMILL9D // ~z~Hey CJ, lets do something! MOBRING // ~z~(Phone ringing) MODH1 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit MODH2 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Buy Item~N~~k~~VEHICLE_ENTER_EXIT~ Back MODH3 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back MODH4 // Use the movement controls to select a color.~N~~k~~PED_SPRINT~ Buy Item~N~~k~~VEHICLE_ENTER_EXIT~ Back MODH5 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back MODH6 // Use the movement controls to select a color.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back MODNO // ~s~You cannot mod this vehicle here. MODNO2 // ~s~You cannot mod this vehicle. MODNULL // STANDARD MOHAKBE // Mohawk & Beard MOHAWK // Mohawk MOHAWKB // Blonde Mohawk MOHAWKP // Pink Mohawk MONINT // Montgomery Intersection MONSTA // Monster MONSTB // Monster MONSTER // Monster MONT // Montgomery MONT1 // Montgomery MONTH1 // Jan MONTH10 // Oct MONTH11 // Nov MONTH12 // Dec MONTH2 // Feb MONTH3 // Mar MONTH4 // Apr MONTH5 // May MONTH6 // Jun MONTH7 // Jul MONTH8 // Aug MONTH9 // Sept MOONBM // Moonbeam MOREREP // ~s~You need to gain more respect. MORTURF // ~s~You need to take over more gang territories around Los Santos! MOTEL1 // Jefferson Motel MOTEL2 // Motel MOUNTN // The Chiliad Challenge MOWER // Mower MP5 // SMG MPAGE1 // MISSIONS PAGE 1 MPAGE2 // MISSIONS PAGE 2 MPAGE3 // LOCATIONS/ODDJOBS PAGE 1 MPAGE4 // CUT SCENES PAGE 1 MPAGE5 // CUT SCENES PAGE 2 MROS01A // ~z~Whattup? MROS01B // ~z~Carl? Its me, Ken. MROS01C // ~z~Im kinda busy at the moment, Ken. MROS01D // ~z~The Leone family has made their move! Salvatores here, now! MROS01E // ~z~their move! Salvatores here, MROS01F // ~z~Hes taken over Caligulas! MROS01G // ~z~Shit! OK, look, Ill drop by later, OK? MROS01H // ~z~Were screwed! Its war for control of Venturas, man, War! WAR! MROS01J // ~z~Look, Ive gotta go, you hang in there, OK? MROS01K // ~z~Do whatever it takes to convince Salvatore youre useful to him. MROS01L // ~z~Theres word of some Triad visit or something that should keep him busy. Im calling from the bathroom, I gotta go, I really gotta go. MROS01M // ~z~Im phoning from the toilet, gotta go. MROS01N // ~z~What? No, Wait! Ken? Rosenberg?! MROS02A // ~z~He-ello? MROS02B // ~z~Youve hung us out to dry, I know it! MROS02C // ~z~Rosenberg? MROS02D // ~z~Yeah. Soon to be wearing concrete shoes in a shallow grave in the desert, Rosenberg! MROS02E // ~z~Im surprised you remember! MROS02F // ~z~Look, I havent forgotten you guys, just hang in there. MROS02G // ~z~Easy for you to say, this Salvatore guy might whack me at any moment. MROS03A // ~z~Hey Ken, how you doin? MROS03B // ~z~(sniff) Who is this? MROS03C // ~z~Its Carl, Carl Johnson! MROS03D // ~z~Hey, Carl! Great! (sniff) MROS03E // ~z~Guys, its Carl! Ga-great! Im-- (sniff) MROS03F // ~z~Fucking great! Fucking amazing! MROS03G // ~z~Yeah, well, Ive got a need for an accountant and a sound engineer MROS03H // ~z~and I thought of you and Paul. MROS03J // ~z~Fucking amazing! MROS03K // ~z~Pauls great with figures and Id make a fucking amazing producer! MROS03L // ~z~This is (sniff) this fucking great! Its amazing! MROS03M // ~z~Amazing! MROS03N // ~z~Yeah, yeah, whatever you say man, but look. MROS03O // ~z~See you soon. MROS03P // ~z~Fucking amazing! MROS03Q // ~z~Just come over to the mansion, and Im gonna page you with the address. MSAL01A // ~z~Hello? MSAL01B // ~z~Hey, Carl my boy! MSAL01C // ~z~Mr. Leone. MSAL01D // ~z~Everybodys talking about the job you did on that St. Marks Bistro! MSAL01E // ~z~Thank you, Mr. Leone. MSAL01F // ~z~And you, er, you took care of those three loose ends? MSAL01G // ~z~Yeah those poor saps ran into a little trouble along the way. MSAL01H // ~z~You wont be hearing from Mr. Rosenberg again. MSAL01J // ~z~Good boy! Good boy! MSAL01K // ~z~Now listen, youre going to have to keep a low profile or people will start to make connections, MSAL01L // ~z~or people will start to make connections, MSAL01M // ~z~so lets keep our distance for a while, eh? MSAL01N // ~z~Ill call you. MSAL01O // ~z~Thank you, Mr. Leone. MSAL02A // ~z~Ssup? MSAL02B // ~z~You two-bit, backstabbing, piece of eggplant shit! MSAL02C // ~z~Salvatore! MSAL02D // ~z~Nice to hear from you, too! MSAL02E // ~z~Youre dead! Your friends are dead! Your familys dead! MSAL02F // ~z~Im gonna fuck you up, and your children and your grandchildren! MSAL02G // ~z~Well, its been nice talking to ya, MSAL02H // ~z~but I got some money needs spending on some expensive trash. MSAL02J // ~z~so if youll excuse me. MSAL02K // ~z~Youre dead! DEAD! MSMK01A // ~z~Yo Carl, its Smoke. MSMK01B // ~z~Hey smoke MSMK01C // ~z~Hey Carl, I dont mean no disrespect so dont take it like that MSMK01D // ~z~Uh, I gotta give you some advice. MSMK01E // ~z~What? MSMK01F // ~z~The gym my friend. Youre letting yourself go. MSMK01G // ~z~Thats a bit much, coming from you. MSMK01H // ~z~Hey look, Carl, Im big boned. But Im still an athlete. MSMK01J // ~z~Youre letting yourself go my friend. And to be honest with you, its breaking my heart. MSMK01K // ~z~Gimme a break, I aint as fat as you. MSMK01L // ~z~Im trying, Im trying! And Im trying to help you help yourself, my brother. The gym, Carl. You hear me? MSMK01M // ~z~Screw you, man. MSWE01N // ~z~Well be taking cover inside! MSWE02A // ~z~Sup? MSWE02B // ~z~CJ, its Sweet. MSWE02C // ~z~I thought you were on top of that problem. MSWE02D // ~z~Which problem? MSWE02E // ~z~I got problems knee deep! MSWE02F // ~z~Hey, man, theres pushers all over Ganton. MSWE02G // ~z~I though you was going to put in time for your hood, man. MSWE02H // ~z~Tss, dont sweat me, bro. Im on it. MSWE02J // ~z~I hope so. MSWE02K // ~z~cause a lot of homies falling to that rock! MSWE02L // ~z~Like I said, Im on it. MSWE03A // ~z~Yeah? MSWE03B // ~z~You seen your soldiers recently? MSWE03C // ~z~You seen what the streets are like? MSWE03D // ~z~What you talking about? MSWE03E // ~z~Damn base-heads! MSWE03F // ~z~The Grove Street Families needs OGs, MSWE03G // ~z~Not whacked-out chickenheads! MSWE03H // ~z~They wont roll when they so high! MSWE03J // ~z~Ill go see what I can see. MSWE03K // ~z~Well open your eyes this time! MSWE04A // ~z~Wassup? MSWE04B // ~z~What did I tell you about keeping an eye on yohood? MSWE04C // ~z~Yeah, my bad. Shit been hectic, man. MSWE04D // ~z~Grove Streets full of strawberries! MSWE04E // ~z~Aint no OG out here who aint high on yay! MSWE04F // ~z~No motherfucker going to bang when they fried! MSWE04G // ~z~Ill tell you what. Im a do a hood patrol, find the pushers, and whack em. MSWE04H // ~z~You damn straight you will! MSWE05A // ~z~Whassup? MSWE05B // ~z~Your fat to muscle ratio, thats whats up! MSWE05C // ~z~Sweet? What you on my back for now? MSWE05D // ~z~I know were mourning Moms and all, MSWE05E // ~z~But theres no need to let yourself go, CJ. MSWE05F // ~z~So I put a little weight on, but.... MSWE05G // ~z~Theres a gym I go to just up a couple of blocks from the Grove. MSWE05H // ~z~Go check it out. MSWE05J // ~z~OK, Im gonna see whats up, man. MSWE05K // ~z~But with the fat jokes, youre gonna give me a complex. MSWE06A // ~z~Yeah? MSWE06B // ~z~Hey, CJ, its Sweet. MSWE06C // ~z~Hey, whassup? MSWE06D // ~z~If you dont respect your body, aint nobody going to respect you! MSWE06E // ~z~Youre too skinny, CJ, you need to pack on some muscle! MSWE06F // ~z~If I wanted nagging, Id buy a clockwork wife! MSWE06G // ~z~Just looking out for you, homie. MSWE06H // ~z~Its all show and respect, you know? MSWE06J // ~z~Yeah, I guess. MSWE06K // ~z~Theres a gym I go to a couple of blocks out from the Grove. MSWE06L // ~z~Go check it out and get yoself a gangstas physique. MSWE06M // ~z~Later, man. MSWE06N // ~z~Ill scope it out. MSWE06O // ~z~Youre too fat, CJ, you need some exercise. MSWE07A // ~z~Speak. MSWE07B // ~z~I thought you was representing? MSWE07C // ~z~What? MSWE07D // ~z~Correct me if Im wrong, but I thought you was rolling with Grove Street again. MSWE07E // ~z~Already told you I am! MSWE07F // ~z~Well I aint seen you in yo colors yet! MSWE07G // ~z~You gotta fly the flag, man! MSWE07H // ~z~Aint nobody gonna respect you if you aint representing your hood! MSWE07J // ~z~Alright man, my bad. I just aint got around to it yet. MSWE07K // ~z~Theres a Binco around the corner from the gym in Ganton, go get yourself some greens! MSWE08A // ~z~Whattup, bro? MSWE08B // ~z~CJ, I been thinking. MSWE08C // ~z~The citys big, but it aint that big. MSWE08D // ~z~Some fools know where Smokes hiding. MSWE08E // ~z~but as long as the Grove Street Families dont rule the streets, MSWE08F // ~z~his money is going to mean more than our rep. MSWE08G // ~z~What you got in mind? MSWE08H // ~z~We gotta hit those Ballas and Vagos with everything, MSWE08J // ~z~Hit every neighborhood they got! MSWE08K // ~z~If thats the only way, Im down for that! MSWE08L // ~z~Im gonna see what I can find out on the streets. MSWE08M // ~z~Much love, bro. MSWE08N // ~z~Big love, bro. MSWE09A // ~z~Carl, its Sweet! MSWE09B // ~z~Hey wassup, you find Smoke? MSWE09C // ~z~After we dumped on those Ballas the Vagos started to speak. MSWE09E // ~z~Weve got him now! MSWE09F // ~z~Hes hiding in Los Flores, or East Los Santos. MSWE09G // ~z~Time to saddle up, CJ! MSWE09H // ~z~Alright, Ill get you, and then well roll over there. MSWE10A // ~z~Hello? MSWE10B // ~z~So I understand. MSWE10C // ~z~Sweet, hey, wassup? MSWE10D // ~z~Thought Id explain some shit. MSWE10E // ~z~Since you been away, shit has changed round here. MSWE10F // ~z~Grove Street Families aint big no more. MSWE10G // ~z~Seville Boulevard Families and Temple Drive Families are beefing, and split with the Grove. MSWE10H // ~z~Now we so busy set tripping, Ballas and Vagos have taken over, so watch yoself out there. MSWE10J // ~z~Just because theyre wearing greens, dont mean theyre allies. Copy? MSWE10K // ~z~Yeah, I hear you. MSWE10L // ~z~Thanks for the heads up. MSWE10N // ~z~Dont mention it. MSWE11A // ~z~Carl, its me. MSWE11B // ~z~Sweet, whats going on, man? MSWE11C // ~z~Man, what the fuck you think is going on? Im in a prison hospital, nigga! MSWE11D // ~z~I know, you alright? MSWE11E // ~z~Hell no. MSWE11F // ~z~You gotta do something, man. MSWE11G // ~z~Im trying, man, I just gotta make sure Kendls safe first. MSWE11H // ~z~Aight, man, I gotta go. MSWE11J // ~z~Dont worry bro, I aint gonna leave you in there. MSWE12A // ~z~Carl, whats up? Its your brother. MSWE12B // ~z~Eh, whats up, man, you OK? MSWE12C // ~z~Not really. MSWE12D // ~z~Im stuck in a cell between two lunatics. MSWE12E // ~z~And people keep trying to jump me. MSWE12F // ~z~This shit aint cool, partner. MSWE12G // ~z~You looking after Kendl? MSWE12H // ~z~No, shes looking after me! MSWE12J // ~z~Right, right, thats cool. MSWE12K // ~z~Im gonna get you out of there though, man! MSWE12L // ~z~No you aint, nigga. MSWE12M // ~z~Im in for life! I guess Ive grown used to it now. MSWE12N // ~z~Who do you think you are? MSWE12O // ~z~No you not, man, Im working shit out. MSWE12P // ~z~Whatever it takes. MSWE12Q // ~z~Thats a negative. Im through hoping. MSWE12R // ~z~Have a nice life, brother. MSWE12S // ~z~Hold on man, Im getting shit worked out for you, just hang in there! MSWE12T // ~z~Sweet? SWEET? MSWE12U // ~z~Shit.... MSWE13A // ~z~Eh. MSWE13B // ~z~Carl! No time to chit chat! MSWE13C // ~z~Been seeing a Seville Families bia. MSWE13D // ~z~Word got out on the street and the boys dont like it. MSWE13E // ~z~Im pinned down in the Seville hood, and we need a ride out of here, pronto! MSWE13F // ~z~Oh for sure man. Hang in there! MSWE13G // ~z~Drive by Emmets and get heated. MSWE14A // ~z~Whattup, Sweet? MSWE14B // ~z~We got a problem. MSWE14C // ~z~Some punk-ass, base-head fool has been slingin to his Grove brothers. MSWE14D // ~z~What? Who? MSWE14E // ~z~Check this out - hes been buying shit over in Glen Park. MSWE14F // ~z~He know the hood is talking, and hes hiding out with his new Balla friends. MSWE14G // ~z~Shit, man, how we gonna get to him? MSWE14H // ~z~Its time for you to announce your return, CJ! MSWE14J // ~z~You fuck up Glen Park, and that turncoat bitch-ass niggas gonna lose nerve, and make a break for it. MSWE14K // ~z~OK, Im gonna come pick you up. MSWE14L // ~z~Hell, no. This is your gig, CJ. You need some stripes. MSWE14N // ~z~Get over to AmmuNation and get a heater. MTBIKE // Mountain Bike MTBSKI2 // ~s~You need more cycling skill before you can start the BMX challenge! Practice on a bicycle to build up your cycling skill. MTBSKIL // ~s~You need more cycling skill before you can enter the race. Practice on a bicycle to build up your cycling skill. MTCHI // Mount Chiliad MTEN01A // ~z~Whats happening? MTEN01B // ~z~Dont try and hit me up with that ghetto babble, boy! MTEN01C // ~z~Officer Tenpenny. Howd you get my number? MTEN01D // ~z~Ways and means, you piece of shit. You been trying to avoid me? MTEN01E // ~z~No Sir, Ive just been busy thats all. MTEN01F // ~z~Youre not busy unless youre doing something for us, you understand? MTEN01G // ~z~Yeah. Loud and clear. MTEN01H // ~z~Nice to hear it, Carl. MTEN01J // ~z~Call in to the doughnut place in the middle of Market, we need to talk. MTEN02A // ~z~Carl! You get that dossier? MTEN02B // ~z~Yeah, I got the files. What you want me to do with em? MTEN02C // ~z~We need to meet up someplace quiet and take care of things. MTEN02D // ~z~Theres a ghost town, Las Brujas in the devils Castle, you know it? MTEN02E // ~z~Yeah,. Ill find it. MTEN02F // ~z~I know you will, Ill see you there, Carl, MTG01A // ~z~Yeah? MTG01B // ~z~CJ? MTG01C // ~z~Who is this? MTG01D // ~z~I work for Woozie he told me to call you. MTG01E // ~z~Alright, wassup? MTG01F // ~z~Im rigging a car with explosives so you can take out the crack factory! MTG01G // ~z~Drop round the garage Downtown. MTG01H // ~z~Cool. Ill be at you in a minute. MTG02A // ~z~Eh. MTG02B // ~z~Mr. Johnson, its Guppy, are you OK? MTG02C // ~z~Yeah, its nothing, they took the bait like morons! MTG02D // ~z~Mr. Ran Fa Li get out alright? MTG02E // ~z~Yes, Woozie has taken him to safety, thank you. MTG02F // ~z~Cool. Ill see you later, man. MTIME1 // ~s~Come back between 20:00 and 6:00. MTIME2 // ~s~Come back between 12:00 and 5:00. MTIME3 // ~s~Come back between 9:00 and 17:00. MTIME4 // ~s~Come back between 7:00 and 18:00. MTIME5 // ~s~Come back between 22:00 and 6:00. MTIME6 // ~s~Come back between 12:00 and 20:00. MTOR01A // ~z~Yes? MTOR01B // ~z~This is a friend of yours. MTOR01C // ~z~Ive got some information relating to your brother. MTOR01D // ~z~Come to the ranch and Ill explain. MTOR01E // ~z~Its in Tierra Robada, cross the Garver Bridge, head South. MTOR01F // ~z~Who the fuck is this? MTOR01G // ~z~I cant talk right now. Get your ass over here. MTOR01H // ~z~Moms always told me not to talk to strangers. MTOR01J // ~z~And look what happened to the bitch! MTOR01K // ~z~Now if you want your brother to sleep tonight with his tongue intact get your ass over here. MTOR01L // ~z~Goodbye. MTOR02A // ~z~Who the fuck is this? MTOR02B // ~z~Son, get back to the ranch and Ill explain everything. MTOR02C // ~z~And I mean everything. MTOR02D // ~z~Cant you just tell me now? MTOR02E // ~z~I guess not. MTOR03A // ~z~Here. Now. Dont screw around. MTOR03B // ~z~What an Asshole! MTOR04A // ~z~Hey Carl! So what do you think of our new base of operations? MTOR04B // ~z~Its missing something. MTOR04C // ~z~Maybe a tennis court and a pool would help motivate me better. MTOR04D // ~z~Very nice Carl, very cute. MTOR04E // ~z~Now listen, youre going to have to learn how to fly. MTOR04F // ~z~No I aint. MTOR04G // ~z~Yes, actually, you are. MTOR04H // ~z~Ive set out a series of tests for you. You can access them on that TV. MTOR04J // ~z~Youre going to have to prove to me you can fly MTOR04K // ~z~if youre going to continue working towards your brothers freedom. MTOR04L // ~z~Shit. Whatever, man.... MTOR04M // ~z~Very nice. MTOR05A // ~z~Hey, wassup? MTOR05B // ~z~Hey, hows the flying coming along? MTOR05C // ~z~Yeah, well shit man, I was gonna holla at you about that cause, you know, Im- MTOR05D // ~z~Will you listen to yourself? Admit it, youre scared. MTOR05E // ~z~Maybe just a little. MTOR05F // ~z~Until youve walked into the middle of Bedouin arms dealers camp with nothing but a briefcase full of cash, MTOR05G // ~z~you dont know the meaning of fear, okay? MTOR05H // ~z~Oh yeah? Try going to the swap meet in Idlewood sometime. MTOR05J // ~z~Learn to fly, Carl. MTOR06A // ~z~What do you want, Toreno? MTOR06B // ~z~Well, what do you want, Carl? MTOR06C // ~z~You want your brother out of jail? MTOR06D // ~z~OK, listen, Im trying man, I really am, MTOR06E // ~z~Im gonna let you in on a little secret. Carl MTOR06F // ~z~The one difference between those that tried and died MTOR06G // ~z~and those that still walk this Earth, is belief in self MTOR06H // ~z~Nothing is impossible, Carl. MTOR06J // ~z~Beat your fears, focus your mind and learn to fly. MTOR06K // ~z~OK, OK, Ill- MTOR06L // ~z~TORENO? MTOR06M // ~z~Oh shit... MTOR06N // ~z~I guess Im not a natural pilot, thats all. MTOR07A // ~z~Toreno? MTOR07B // ~z~Carl, learn to fly. MTOR07C // ~z~Im on it, man, I swear. MTOR07D // ~z~Im on it man I swear, same old broken record, Carl. But thats fine... MTOR07E // ~z~because your brothers getting a new cell mate tonight. MTOR07F // ~z~Shit dude, OK, OK, I swear man, Im gonna be the best pilot! MTOR07G // ~z~Id love to hear you Carl, I cant hear you. All I can hear is your brothers love cries MTOR07H // ~z~Wait! Please, man! MTOR07J // ~z~that was my last motivational speech, understand? Am I being too spiritual for you, Carl? MTOR07K // ~z~OK, man, I get the message! MTOR07L // ~z~Horse Cock Harry, And Im sending a present, little wedding present. MTOR07M // ~z~Big tub of lube! MTOR07N // ~z~as eight kilometers of cock finds its way up his ass. MTOR07O // ~z~Aooooowww - thats your brother, OK? No big problem. MTRU01A // ~z~Yes. MTRU01B // ~z~Carl. MTRU01C // ~z~Who is this? MTRU01D // ~z~You know me. This is The Truth. MTRU01E // ~z~No, I dont. MTRU01F // ~z~Perfection. They said you were a moron. MTRU01G // ~z~Who? MTRU01H // ~z~Okay, you can drop the act now, kid. MTRU01J // ~z~You the police? MTRU01K // ~z~No. We have a mutual friend, and business partner. MTRU01L // ~z~We do? Who? MTRU01M // ~z~Yes. Have you killed any cops lately? MTRU01N // ~z~Oh man, Tenpenny. I should have known, that asshole. MTRU01O // ~z~So, Ive got a room at a motel in Angel Pine. MTRU01P // ~z~Make sure nobody follows you. MTRU02A // ~z~Whattup? MTRU02B // ~z~Hey, Carl. Dude, Now, I got that little mwah mwah you were after. MTRU02C // ~z~But, be careful man. People are listening to us. MTRU02D // ~z~I got a little green village up in the hills, come and get it. MTRU02E // ~z~Whoa man, I dont know you! I dont know you! MTRU02F // ~z~Prank caller! Prank caller! MTRU03A // ~z~Hey MTRU03B // ~z~Carl. Its me. The Truth. We got a date with destiny, man MTRU03C // ~z~In about five minutes. MTRU03D // ~z~Where you at? MTRU03E // ~z~At the old airplane graveyard youve been hanging around. MTRU03F // ~z~Come and meet me. MUL // Mulholland MULE // Mule MULINT // Mulholland Intersection MUSTANG // Mustang MWUZ00A // ~z~Hey, wassup? MWUZ00B // ~z~Hey Carl, its Woozie. MWUZ00C // ~z~Hey, if you got some time Id like for you to come over so we can talk about something. MWUZ00D // ~z~Yeah, for sure. Where you at? MWUZ00E // ~z~I own a little betting shop in Chinatown. MWUZ00F // ~z~Just come round and introduce yourself. MWUZ00G // ~z~My people will be expecting a visit. MWUZ00H // ~z~Its a plan, man. MWUZ00J // ~z~Later. MWUZ01A // ~z~Carl, its Woozie, Ive got some information for ya. MWUZ01B // ~z~Hey Woozie, whats the business? MWUZ01C // ~z~My man found that van you were looking for, by the helipad downtown. MWUZ01D // ~z~And Toreno? MWUZ01E // ~z~Yep, hes there. MWUZ01F // ~z~Apparently, hes about to take some merchandise and cut out by helicopter. MWUZ01G // ~z~Theyve already started loading boxes. MWUZ01H // ~z~Something about Toreno dont add up. MWUZ01J // ~z~Im gonna go look at this airstrip. MWUZ01K // ~z~Holler back if you hear something. MWUZ02A // ~z~Hey, wassup? MWUZ02B // ~z~Carl. Its Woozie. MWUZ02C // ~z~Hey, how are things after, you know. MWUZ02D // ~z~Plans are a foot. MWUZ02E // ~z~Listen, sometimes I take an aerial tour of the city, MWUZ02F // ~z~it helps to get above it all and see things in perspective. MWUZ02G // ~z~I thought you might wanna come along. MWUZ02H // ~z~Yeah, man, I can get down with that. MWUZ02J // ~z~Well meet up at the airport, see you soon. MWUZ02K // ~z~For sure. MWUZ03A // ~z~Hello? MWUZ03B // ~z~Carl, its Woozie! MWUZ03C // ~z~Hey, Woozie, man, what you been up to? MWUZ03D // ~z~Come along and see for yourself. MWUZ03E // ~z~I got a little business proposition for you. MWUZ03F // ~z~Come over and see the setup, my friend. MWUZ03G // ~z~OK, for sure, I like that. MWUZ03H // ~z~Like it? Youre gonna love it! MWUZ03J // ~z~Its the Four Dragons Casino in Las Venturas. MWUZ03K // ~z~Ill see you soon, yeah? MWUZ03L // ~z~Yeah, OK. MWUZ04A // ~z~Hello? MWUZ04B // ~z~Hey, CJ, whats up with you? MWUZ04C // ~z~Are we doing this heist or are you going soft on me again. MWUZ04D // ~z~Hey, check it. Them fools been shipped out of the Venturas, MWUZ04E // ~z~Salvatore think Im cool, so its on. MWUZ04F // ~z~Ill meet you back at the Dragons. MWUZ04G // ~z~OK, cool. MWUZ04H // ~z~Later. MWUZ05A // ~z~Eh, wassup, man? MWUZ05B // ~z~Hey, wassup man? MWUZ05C // ~z~You get that pass key yet? MWUZ05D // ~z~Nah, but Im working on it. MWUZ05E // ~z~Whats the problem, friend? MWUZ05F // ~z~Just get her in the sack, make her happy and grab the card! MWUZ05G // ~z~Eh, you should know you cant rush the seduction of a lady. MWUZ05H // ~z~Okay, just gimme a call when youve got it. MWUZ05J // ~z~Aight. MWUZ06A // ~z~Hello? MWUZ06B // ~z~Whats the hold up with that security pass, CJ? MWUZ06C // ~z~Theres been a slight setback. MWUZ06D // ~z~What kind of setback? MWUZ06E // ~z~Well, more of an unfortunate accident. MWUZ06F // ~z~Its Millie, shes dead. MWUZ06G // ~z~What the fuck? How? MWUZ06H // ~z~Well, we was hanging out, and shit got fucked up. MWUZ06J // ~z~Thats all Im sayin. MWUZ06K // ~z~Well her pass will probably be in her house! MWUZ06L // ~z~You gotta break in and get it! MWUZ06M // ~z~Shit, youre right. MWUZ06N // ~z~Hey, Im a call you when I get the card. MWUZ07A // ~z~Carl, its me. MWUZ07B // ~z~You the man! MWUZ07C // ~z~Get back to the Four Dragons and we can get on with this thing! MWUZ07D // ~z~See you in a minute. MWUZ07E // ~z~Woozie, I got the passcard! MWUZ09E // ~z~Well, more of a romantic fuck up. MWUZ09F // ~z~Its Millie, shes dumped me. MWUZ09H // ~z~I know, I know, how could she dump a catch like me? MWUZ09J // ~z~Theres no accounting for taste. MZAHN1A // ~z~Hello, Carl Johnson, friend to all the ladies! MZAHN1B // ~z~So Ive heard, you piece of shit! MZAHN1C // ~z~Katie? Katie! Hey, girl, I was just about to call you! MZAHN1D // ~z~Youre always just about to call me you cheap bastard! MZAHN1E // ~z~Look, baby, I know Ive been a dog, but shit Ive been out here- MZAHN1F // ~z~Can it! Ive given you chance after chance, but Im not taking any more shit, MZAHN1G // ~z~I deserve better than you! MZAHN1H // ~z~Katie, sweet baby, you gotta give me one last chance! MZAHN1J // ~z~Too late, Carl, you blew it! MZAHN2A // ~z~Hey, Carl, its Katie. You wanna go do something soon, Im bored? MZAHN2D // ~z~Katie! Ill be over as soon as I finish up here. MZAHN3A // ~z~Carl, its Katie, when you going to take me out, huh? MZAHN3B // ~z~Hey, Katie, I was just thinking about you! Ill drop by later and we can go out. MZAHN4A // ~z~Hi, its me, Katie! I got a bit of spare time, and was wondering if you would take me out?... MZAHN4D // ~z~Oh hey baby! Get ready, Ill pick you up real soon, aight? MZAHN5A // ~z~Carl? Its Katie! Lets go out! MZAHN5B // ~z~Katie, I was just about to call you! Im gonna swing by and scoop you. MZAHN6A // ~z~Hey babe, its Katie. Lets go out up town or something! MZAHN6D // ~z~Hey sweet thang! Im coming over to take you out - get ready! MZAHN7D // ~z~Hey, CJ, its Katie, take me out, take me out! MZAHN8D // ~z~Hey CJ, its Katie, I wanna see you, baby! MZAHN9D // ~z~Hi, its Katie, I really miss you, baby, come pick me up! MZER01A // ~z~Yeah, what? MZER01B // ~z~Sorry, Carl, are you busy? MZER01C // ~z~Zero? No man, good to hear from you. Wassup? MZER01D // ~z~Disaster! My landlord is selling the shop! MZER01E // ~z~Ill have nowhere to live and no safe haven from Berkley... MZER01F // ~z~Ahhh, Im looking to invest in some property at the moment. MZER01G // ~z~Maybe Ill swing by. MZER02A // ~z~Hello. MZER02B // ~z~Carl! Its Zero! MZER02C // ~z~Oh, hi Zee, you wasnt around when I signed the deeds. MZER02D // ~z~Yes, I know. I was on a dangerous reconnaissance mission, deep into enemy territory. MZER02E // ~z~Uh, yeah right, sure. Whatever you say. MZER02F // ~z~should come through and have a look at the business, yknow. MZER02G // ~z~Oh, of course, of course. MZER02H // ~z~Ill have to tidy up a bit, this place is such a mess! MZER02J // ~z~Dont worry about it. MZER02K // ~z~Ill drop in soon. M_FAIL // ~r~MISSION FAILED! M_PASS // MISSION PASSED!~n~~w~$~1~ M_PASSD // MISSION PASSED! M_PASSR // MISSION PASSED!~n~~w~RESPECT + M_PASSS // MISSION PASSED!~n~~w~$~1~~n~~w~RESPECT + NEBULA // Nebula NECKAFR // Africa Pendant NECKCR // Cross Chain NECKCU1 // Silver Cuban NECKCU2 // Gold Cuban NECKDL // Dollar Chain NECKHA // Leaf Chain NECKLS // L.S. Chain NECKRP1 // Silver Chain NECKRP2 // Gold Chain NECKSNT // Saints Chain NEEDKEY // ~s~You need the keycard from Millie to continue. NEVADA // Nevada NEWSVAN // Newsvan NEWWEAP // A new weapon is available to buy. NEW_REC // ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds. NITRO // All taxis now have a boost jump! Just press ~k~~VEHICLE_HORN~. NITROH1 // Press ~k~~PED_FIREWEAPON~ to activate the cars nitrous. NOCASH // You dont have enough cash to play here. NOCD // The disc tray is empty. Please insert disc. NOCOCK // The Cluckin Cock isnt ready yet! NOCONT // Please connect a DUALSHOCK# analog controller or DUALSHOCK#2 analog controller to controller port 1 to continue. NOCONTE // Please connect an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) to controller port 1 to continue. NOLOWR // ~s~You need a lowrider! NOMONEY // ~s~You need more cash! NOSTUC // No INSANE stunts completed NOTEAT // You are starting to feel hungry and are starting to lose energy. You need to find something to eat. NOWIN // ~w~NO WIN! NO_PAK // Load failed!~n~~n~The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly.~n~~n~Press RETURN to start a new standard game. NO_PCCD // Please insert your GTA San Andreas CD, or press ESC to cancel NRG500 // NRG-500 NROCK // North Rock NUMBER // ~1~ OCEAF // Ocean Flats OCEANIC // Oceanic OCTAN // Octane Springs OGLOCS // OG Locs OP1 // You must be in debug camera mode to active the object placer OP2 // Object Placer Mode~N~Press ~r~H ~w~for Help OP3 // ~r~< > ~w~- swaps between objects / creates new object~N~ ~r~SPACE ~w~- snaps/releases object to camera~N~ ~r~G~W~ - Switch on gravity for object~N~ ~r~PgUp ~W~- Load next model~N~ ~r~PgDn ~W~- Load previous model~N~ ~r~Pad 1 right stick ~W~- move object x & y (must not be snapped to camera)~N~ ~r~Pad 1 left stick ~W~- move object z and rotate~N~ ~r~Return ~W~- output current objects data~N~ ~r~Enter ~W~- output all objects data~N~ ~r~Esc ~w~- quit OPEN // OPEN OCEAN OPENCD // The disc tray is open. Please close the disc tray. OTB // Inside Track Betting OTB_A // ~k~~VEHICLE_ENTER_EXIT~ Use ITB Machine OVS // Old Venturas Strip OYST100 // All oysters collected! Katie, Helena, Barbara and Michelle will always want you back, no matter how undesirable you are! OY_ALL // All oysters found! OY_ONE // Oysters ~1~ out of ~1~ PACKER // Packer PAGE_00 // . PAINT1 // Chore Coat PALMS // Green Palms PALO // Palomino Creek PAMEDIC // Medic Uniform PANOP // The Panopticon PAPER // Planning Department PARA // Paradiso PARA_01 // ~s~Open your parachute! PATRIOT // Patriot PAYAS // Las Payasadas PCJ600 // PCJ-600 PCRESRT // Starting new game. Please wait... PDOMES // The Pleasure Domes PDOMES2 // The Pleasure Domes PER1 // Pershing Square PEREN // Perennial PER_COM // Percentage completed PETROL // Tanker PETROTR // Petrol Truck PHOENIX // Phoenix PICADOR // Picador PILL // Pilgrim PIMP // Pimping PIMPSUT // Pimp Suit PINK // The Pink Swan PINT // Pilson Intersection PIRA // Pirates in Mens Pants PISTOL // 9mm PISTSL // Silenced 9mm PIZHEAL // Salad Meal PIZHIG // Full Rack PIZLOW // Buster PIZMED // Double D-Luxe PIZZA1 // Pizzaboy PIZZABO // Pizzaboy PIZZAS // Pizza Shop(junkfud-WM) PJOB // Paintjob ~1~ PLANDEP // City Planning Dept. PLA_1 // TICKET MACHINE PLA_10 // ~1~:~1~ PLA_11 // Press ~k~~PED_SPRINT~ to skip to the end of the flight. PLA_12 // Press ~k~~PED_SPRINT~ to skip to the end of the flight.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. PLA_13 // DESTINATION PLA_14 // LAS VENTURAS PLA_15 // SAN FIERRO PLA_16 // LOS SANTOS PLA_17 // PRICE PLA_18 // $~1~ PLA_19 // SELECT PLA_2 // DEPARTURE PLA_20 // BUY PLA_21 // EXIT PLA_22 // ~<~~>~ PLA_23 // ~k~~VEHICLE_ENTER_EXIT~ PLA_24 // ~k~~PED_SPRINT~ PLA_25 // OUT OF ORDER PLA_3 // MONDAY PLA_4 // TUESDAY PLA_5 // WEDNESDAY PLA_6 // THURSDAY PLA_7 // FRIDAY PLA_8 // SATURDAY PLA_9 // SUNDAY PLS // Playa del Seville PL_STAT // Player stats PNKHAIR // Pink Hair POLICAR // Police POLICE // Cop POLICE1 // LSPD HQ POLICE2 // SFPD HQ POLICE3 // LVPD HQ POLICE4 // LVPD HQ POLMAV // Police Maverick PONY // Pony POOL // Pool POOL_A // Press ~k~~VEHICLE_ENTER_EXIT~ to play pool. PQUINS // Perfect quadruple insane stunt PREDATR // Predator PREMIER // Premier PREVION // Previon PRIMO // Primo PRINST // Perfect insane stunt PROBE // Lil Probe Inn PROBLK1 // Black Mid-Tops PROP_1 // You dont have enough cash for this property. PROP_2 // You cannot buy property whilst on a mission. PROP_3 // Press ~k~~PED_ANSWER_PHONE~ to buy this property. PROP_4 // You cannot buy this property yet. PROP_L // Press ~k~~PED_ANSWER_PHONE~ to purchase the property. PROSHRD // ProLaps T-Shirt PROS_01 // We need to find somewhere more secluded. PROS_02 // This seems an ok place. PROS_03 // Nice car PROS_04 // You want a good time, honey? PROS_05 // Money first, then well party. PROS_06 // Youve got money right ? PROS_07 // Its going to cost you $~1~, interested? PROS_08 // ~k~~CONVERSATION_YES~ YES or ~k~~CONVERSATION_NO~ NO PROS_09 // Stop wasting my time! PROTRA1 // Red Sneakers PROTRA2 // Blue Sneakers PROTRA3 // White Sneakers PROTSH1 // ProLaps Black T PROWHT1 // White Mid-Tops PRP // Prickle Pine PRTRST // Perfect triple insane stunt PS_1 // PILOT SCHOOL PTUTORA // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle pimping missions on or off. PTUTORB // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle pimping missions on or off. PU_2PL // Press any button on the analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) in controller port 2 to activate 2 player game. PU_2PLN // Press any button on the DUALSHOCK# analog controller or DUALSHOCK#2 analog controller in controller port 2 to activate 2 player game. PU_CF1 // Press ~k~~PED_ANSWER_PHONE~ to pick up this weapon. It will replace any weapon you have of the same type. PU_CF3 // Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. PU_CF4 // Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. PU_MONY // You dont have enough cash QUAD // Quadbike QUARRY // Quarry QUARY // Hunter Quarry QUAR_1 // The movement controls rotate the crane.~N~~k~~PED_JUMPING~ Raise winch.~N~~k~~PED_SPRINT~ Lower winch.~N~~k~~PED_FIREWEAPON~ Release objects. QUINST // Quadruple insane stunt RACE00 // Lowrider Race RACE01 // Little Loop RACE02 // Backroad Wanderer RACE03 // City Circuit RACE04 // Vinewood RACE05 // Freeway RACE06 // Into the Country RACE07 // Badlands A RACE08 // Badlands B RACE09 // Dirtbike Danger RACE10 // Bandito County RACE11 // Go-Go Karting RACE12 // San Fierro Fastlane RACE13 // San Fierro Hills RACE14 // Country Endurance RACE15 // SF to LV RACE16 // Dam Rider RACE17 // Desert Tricks RACE18 // LV Ringroad RACE19 // World War Ace RACE2 // ~s~3 RACE20 // Barnstorming RACE21 // Military Service RACE22 // Chopper Checkpoint RACE23 // Whirly Bird Waypoint RACE24 // Heli Hell RACE3 // ~s~2 RACE4 // ~s~1 RACE5 // ~s~GO! RACEFA // ~r~You failed to win the race! RADAR1 // The radar in the bottom left of the screen displays an overhead map of the current environment you are in. RADAR2 // The white blip on the radar represents your position on the map and points in the direction you are facing. RADAR3 // Objectives will be represented on the radar. The color of a blip will match the color of the object in any help text. RADAR4 // A round blip represents an objective at the same altitude. RADAR5 // An upward pointing triangular blip indicates that the objective is above your current position, and a downward pointing triangle, that an objective is below you. RAINDNC // Raindance RANCHER // Rancher RANGER // Ranger RARMLW // Lower Right Arm RARMTP // Upper Right Arm RATNG1 // Vic RATNG10 // Poot Butt RATNG11 // Buster RATNG12 // Mark RATNG13 // Chump RATNG14 // Trick RATNG15 // Red-headed Stepchild RATNG16 // Peon RATNG17 // Pee-Wee RATNG18 // Prankster RATNG19 // Fool RATNG2 // Square RATNG20 // Street Cat RATNG21 // Thug RATNG22 // Hustler RATNG23 // Playa RATNG24 // Playa Partner RATNG25 // Mack RATNG26 // Pimp RATNG27 // Crime Partner RATNG28 // Homeboy RATNG29 // Homie RATNG3 // Civilian RATNG30 // Road Dawg RATNG31 // Hoodsta RATNG32 // Hard-ass RATNG33 // Banger RATNG34 // Lil G RATNG35 // Loc RATNG36 // Jacker RATNG37 // Shooter RATNG38 // Foot-soldier RATNG39 // Hoo-rider RATNG4 // Rat RATNG40 // Soldier RATNG41 // Hawg RATNG42 // Gangsta RATNG43 // Ghetto Star RATNG44 // Monster RATNG45 // Big Homie RATNG46 // Boss Hawg RATNG47 // Shot Caller RATNG48 // OG RATNG49 // High Roller RATNG5 // Snitch RATNG50 // Four-Star General RATNG51 // Godfather RATNG52 // King of San Andreas RATNG53 // Playa-hater RATNG54 // Scandalous RATNG55 // Off-Brand RATNG56 // Bitch-made RATNG57 // Crackhead RATNG6 // Dry Snitch RATNG7 // Transformer RATNG8 // Punk-ass Bitch RATNG9 // Sucka RCBANDT // RC Bandit RCBARON // RC Baron RCCAM // RC Cam RCGOBLI // RC Goblin RCHEST // Right Chest RCPLAY // Zeros RC Shop RCRAIDE // RC Raider RCTIGER // RC Tiger RDRIVER // Racing Suit RDTRAIN // Roadtrain REC // ~r~recording~w~ RED // Red County REDE // Redsands East REDHAIR // Red Hair REDW // Redsands West REEFER // Reefer REGINA // Regina REMCA // Chrome Flames REMCA2 // Chrome Arches REMCB // Chrome Bars REMCG // Chrome Grill REMCL // Chrome Lights REMCLT // Remove Items REME1 // Chromer Exhaust REME2 // Slamin Exhaust REMFF1 // Chromer Bumper REMFF2 // Slamin Bumper REMING // Remington REMOH1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Remove Item~N~~k~~VEHICLE_ENTER_EXIT~ Back REMOH2 // ~k~~PED_SPRINT~ Keep~N~~k~~VEHICLE_ENTER_EXIT~ Back REMRF1 // Chromer Bumper REMRF2 // Slamin Bumper REMSS // Speaker System REMWC // Wheelcovers REPLAY // REPLAY REST // Restricted Area REST2 // Secret Valley RESTART // Starting new game. Please wait... REWARD // REWARD $~1~ RHINO // Rhino RIE // Randolph Industrial Estate RIFLE // Rifle RIH // Richman RING // The Clowns Pocket RIOT_1 // Riot RIOT_2 // Los Desperados RIOT_3 // All-Terrain Take Down RIOT_4 // End Of The Line ROBAD // Tierra Robada ROBINT // Robada Intersection ROCE // Roca Escalante ROCKET // Rocket Launcher ROCKHS // Heat Seeking Rocket Launcher ROD // Rodeo ROLLER // Roller ROMERO // Romero ROT4_ZC // ~z~Carl, you motherfucking piece of shit gang-banging cocksucker! ROUHELP // Use the movement controls to select spot.~n~~k~~PED_JUMPING~ Increase Wager~n~~k~~PED_FIREWEAPON~ Decrease Wager~n~~k~~PED_SPRINT~ Spin Wheel~n~~k~~VEHICLE_ENTER_EXIT~ Exit ROUL // Roulette ROUTHIS // This Wager ROUWAGE // Wager ROUYOUR // Total Wager ROU_MAX // Max Wager ROU_WON // Payout ROY // Royal Casino RSE // Rockshore East RSTRSWE // Rockstar Sweat RSW // Rockshore West RUMPO // Rumpo RUSTLER // Rustler RYBLIP // Follow the R blip on the radar to find Ryders place. RYD1_BE // ~z~Shut up! RYDERS // Ryders Place RYDER_1 // Home Invasion RYDER_2 // Robbing Uncle Sam RYDER_3 // Catalyst RYDX_AA // ~z~Hop in, CJ. RYDX_AB // ~z~Jump in. RYDX_AC // ~z~Get in fool! RYDX_AD // ~z~All aboard, CJ. RYDX_AE // ~z~Guess you drivin, huh? RYDX_AF // ~z~Cmon CJ, earn your keep! RYDX_AG // ~z~Im tripping man, you drive. RYDX_BG // ~z~Oh, Im outta here! RYDX_BI // ~z~Oh shit, Im gone! RYDX_CA // ~z~Man, quit with the stupid shit, CJ! SABRE // Sabre SADLER // Sadler SADLSHI // Sadler SANB // San Fierro Bay SANB2 // San Fierro Bay SANCHEZ // Sanchez SANDIL1 // Sandals SANDIL2 // Sandal & Socks SANDIL3 // Flip-Flops SANDKIN // Sandking SANMAV // News Chopper SAN_AND // San Andreas SASO // San Andreas Sound SAVANNA // Savanna SAVCS // Chrome Strips SAVE // To save the game, pick up the diskette icon. Saving the game will advance time by 6 hours. SAVEX1 // Chromer Exhaust SAVEX2 // Slamin Exhaust SAVE_G // You can save your progress by entering CJs house. SAVE_G2 // You can save a vehicle by parking it in the garage. SAVE_G3 // Walk into the marker to enter Carls house. SAVFF1 // Chromer Bumper SAVFF2 // Slamin Bumper SAVHA // Hardtop SAVRF1 // Chromer Bumper SAVRF2 // Slamin Bumper SAVSD // Double Seats SAVSET // Twin Seats SAVSS // Speaker System SAVST // Softtop SBOFAT0 // ~h~Body Fat~w~ - Increased. You are gaining weight. You will not be able to climb high walls, sprint or jump if you get too fat. SBOFAT1 // ~h~Body Fat~w~ - Increased. Youre getting chubby. Go to the gym and work out or do some running. SBOFAT2 // ~h~Body Fat~w~ - Increased. Youre flabby. SBOFAT3 // ~h~Body Fat~w~ - Increased. Youre obese. SBOFAT4 // ~h~Body Fat~w~ - Increased. You run the risk of a heart attack - lose some weight. SBOMUS0 // ~h~Body Muscle~w~ - Upgraded. Youre well-toned. Keep this up and your attacks will inflict more damage. SBOMUS1 // ~h~Body Muscle~w~ - Upgraded. Youre getting buff. SBOMUS2 // ~h~Body Muscle~w~ - Upgraded. Youre getting much stronger. SBOMUS3 // ~h~Body Muscle~w~ - Upgraded. Youre perfectly chiseled. SBOMUS4 // ~h~Body Muscle~w~ - Upgraded. Youre ripped. SBOMUS5 // ~h~Body Muscle~w~ - Upgraded. Maximum reached. SBOMUS6 // ~h~Body Muscle~w~ - Upgraded. You can now learn new fight moves at the gym. SCH_PRS // ~k~~PED_SPRINT~ SCRA_1 // 555 WE TIP SCRA_2 // Snail Trail SCREEN // TEXT-~1~ SEASPAR // Seasparrow SECRET // Use your camera to check out San Fierro - who knows what you might discover! SECURI // Securicar SENTINL // Sentinel SET1EN // SetUp 1. Enabled SEX2 // Sex Shop SEXGOD // Pimping complete! Prostitutes will now pay YOU to have relations with them! SEXSHOP // Sex Shop SF // San Fierro SFAIR // Easter Bay Airport SFDWT // Downtown SFHSB1 // House SFHSB2 // House SFHSB3 // House SFHSM1 // House SFHSM2 // House SFHSS1 // House SFHSS2 // House SGGAMB // ~h~Gambling Skill~w~ - Professional level reached. Your maximum wager has increased to $10,000. You can now borrow up to $10,000 from the casino. SGHIRO // ~h~Gambling Skill~w~ - Whale level reached. Your maximum wager has increased to $1,000,000. You can now borrow up to $1,000,000 from the casino. SGPROF // ~h~Gambling Skill~w~ - Hi-roller level reached. Your maximum wager has increased to $100,000. You can now borrow up to $100,000 from the casino. SGPUNT // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino. SHACA // Shady Cabin SHADES // Shades SHAMAL // Shamal SHELBOT // Leisure Pants SHELSUT // Leisure Top SHERR // Sherman Reservoir SHESPT0 // ~h~Health~w~ - Upgraded. You can take more damage before dying. SHESPT1 // ~h~Health~w~ - Upgraded. Maximum reached. SHIRTBB // Plaid Shirt SHOEDR1 // Black Shoes SHOEDR2 // Brown Shoes SHOEDR3 // Spats SHOP1 // Binco SHOP2 // Pro-Laps SHOP3 // Sub Urban SHOP4 // Zip SHOP5 // Victim SHOP6 // Didier Sachs SHOP7 // Special SHOPNO // ~s~You dont have enough money to buy this item. SHORT1 // Gray Shorts SHORT2 // Olive Shorts SHORT3 // Green Shorts SHOTGN1 // Shotgun SHOTGN2 // Combat Shotgun SHOTGN3 // Sawnoff Shotgun SHO_RAN // Shooting Range Rank SHRK10A // ~z~Carl Johnson. Little bird told me youre in town. SHRK10B // ~z~You should have listened to me and paid your debts. SHRK11A // ~z~A man of honor pays his debts, Mr. Johnson. SHRK11B // ~z~Youve left me no choice but to treat you with the same lack of respect youve shown me. SHRK12A // ~z~I am not a charity, Mr. Johnson, Im a businessman. SHRK12B // ~z~You should have paid up while you had the chance. SHRK13A // ~z~Mr. Johnson, I want my fucking money! SHRK13B // ~z~Im sending someone round to pay you a little courtesy call. SHRK14A // ~z~I dont think youre getting the message, Mr. Johnson: I WANT MY MONEY! SHRK14B // ~z~Ill let you negotiate with my, eh, collection department. SHRK15A // ~z~The time for pleasantries is past, Mr. Johnson. SHRK15B // ~z~Youve given me no choice but to get a little more persuasive about your debt problems. SHRK16A // ~z~You had your chance to pay me, Mr. Johnson. SHRK16B // ~z~Youve left me no option in this matter - I WANT MY MONEY! SHRK_1A // ~z~Hey, Mr. Johnson. Just a friendly reminder that you owe me money. SHRK_1B // ~z~Dont be a stranger. SHRK_2A // ~z~Hello, Carl Johnson. SHRK_2B // ~z~You owe me money and I would consider it polite if you paid it back, understand? SHRK_3A // ~z~Mr. Carl Johnson. My records show that you owe me money. SHRK_3B // ~z~Probably just slipped your mind, but I thought Id just jog your memory. SHRK_4A // ~z~Mr. Johnson! I havent seen you for a while, and you owe me money! SHRK_4B // ~z~Consider your position and that of your friends and family! SHRK_5A // ~z~Carl! I hope youre not spending too much cash. Especially since youve owed me money for so long. SHRK_5B // ~z~Dont make an enemy of me, Carl. SHRK_6A // ~z~Carl Johnson. I hear you have a sister. SHRK_6B // ~z~Dont make me explain to her why you owe me so much money! SHRK_7A // ~z~Im a patient man, Mr. Johnson, but Im also a businessman, understand? SHRK_7B // ~z~You owe me money, Carl, think about it. SHRK_8A // ~z~Mr. Johnson, you owe me money. SHRK_8B // ~z~A business relationship is built on trust and mutual respect. Think about it. SHRK_9A // ~z~Mr. Johnson, I hear youre in the neighborhood! SHRK_9B // ~z~Some of my associates will be paying you a visit to talk about your debts. SHTBB1 // Blue Shirt SHTBG1 // Green Shirt SILLY // Foster Valley SKIMMER // Skimmer SKIP // Later that day... SKIP_1 // If you have previously completed a journey in a mission that you failed you may press ~k~~CONVERSATION_YES~ to activate a Trip Skip. SLABD1 // Chromer Hood SLABD2 // Slamin Hood SLACT // Chrome Trim SLAE1 // Chromer Exhaust SLAE2 // Slamin Exhaust SLAFB1 // Chromer Bullbar SLAFB2 // Slamin Bullbar SLAFF // Chromer Bumper SLAMVAN // Slamvan SLARB1 // Chromer Bullbar SLARB2 // Slamin Bullbar SLAWC // Wheelcovers SLEVB1 // Brown Shirt SLOPE // Slope SLOTM // Slot Machine SLOT_01 // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine SLOT_02 // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~ SLOT_04 // ~k~~VEHICLE_ENTER_EXIT~ Buy Snack: $1 SLOT_05 // ~k~~VEHICLE_ENTER_EXIT~ Buy Drink: $1 SLOT_06 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100 SLOT_07 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000 SLOT_08 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $10,000 SLOT_09 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100,000 SLOT_10 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000,000 SMB // Santa Maria Beach SMOKE_1 // OG Loc SMOKE_2 // Running Dog SMOKE_3 // Wrong Side of the Tracks SMOKE_4 // Just Business SMOX_AA // ~z~Get in SMOX_AB // ~z~In the ride! SMOX_AC // ~z~Get in the car! SMOX_AD // ~z~Come on, playa, get in! SMOX_AE // ~z~Come on, wise man, get in the car! SMOX_BA // ~z~Hold up! SMOX_BB // ~z~Hey chill out! SMOX_BC // ~z~Hey, I dont run too good, wait up man! SMOX_BD // ~z~Relax a little, wait up! SNAKESN // Snake Skin SNHEAT1 // White Low-Tops SNHEAT2 // Gray Low-Tops SNHEAT3 // Black Low-Tops SNIPE // Sniper rifle SNIPER1 // To use the sniper rifles scope press ~k~~PED_LOCK_TARGET~. Pressing ~k~~PED_SNIPER_ZOOM_IN~ zooms in and pressing ~k~~PED_SNIPER_ZOOM_OUT~ zooms out. SNIPER2 // Press ~k~~PED_FIREWEAPON~ to fire. SNKBBLK // Black Low-Tops SNKBBLU // Blue Low-Tops SNKBGAN // Green Low-Tops SN_ALL // All snapshots taken! SN_ONE // Snapshot ~1~ out of ~1~ SOLAIR // Solair SOLDOUT // Sold Out SPANNER // Drive over pickups to repair your car! SPARROW // Sparrow SPEEDER // Speeder SPIN // Spinybed SPRAY_C // A spray can is now available from CJs moms house in Grove Street. SPRJCT // Sports Jacket SPRSTAM // The more you sprint, the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. SQUALO // Squalo SRES0 // ~h~Respect~w~ - Upgraded. You can now run a two man gang! SRES1 // ~h~Respect~w~ - Upgraded. You can now run a three man gang! SRES2 // ~h~Respect~w~ - Upgraded. You can now run a four man gang! SRES3 // ~h~Respect~w~ - Upgraded. You can now run a five man gang! SRES4 // ~h~Respect~w~ - Upgraded. You can now run a six man gang! SRES5 // ~h~Respect~w~ - Upgraded. You can now run a seven man gang! SRESN0 // ~h~Respect~w~ - Lost. No-one will follow you now! SRESN1 // ~h~Respect~w~ - Lost. You can now only run a two man gang! SRESN2 // ~h~Respect~w~ - Lost. You can now only run a three man gang! SRESN3 // ~h~Respect~w~ - Lost. You can now only run a four man gang! SRESN4 // ~h~Respect~w~ - Lost. You can now only run a five man gang! SRESN5 // ~h~Respect~w~ - Lost. You can now only run a six man gang! SRES_ // ~h~Respect~w~ - Upgraded. As your respect increases you will be able to command more gang members. Gaining respect will also help in many other ways. SRTCSI // X-Flow Side Skirts SRW1 // Cutter SRW2 // Rimshine SRW3 // Mega SRW4 // Grove SRW5 // Switch SRW6 // Shadow SRY // Sobell Rail Yards SSKBIK0 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. SSKBIK1 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. SSKBIK2 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. SSKBIK3 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. SSKBIK4 // ~h~Bike Skill~w~ - Upgraded. Maximum reached. SSKCYC0 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. SSKCYC1 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. SSKCYC2 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. SSKCYC3 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. SSKCYC4 // ~h~Cycling Skill~w~ - Upgraded. Maximum reached. SSTFLY0 // ~h~Flying Skill~w~ - Upgraded. Keep practising and you will receive a pilots licence. SSTFLY1 // ~h~Flying Skill~w~ - Upgraded. Pilots licence obtained. You can now access all airports. SSTSPT0 // ~h~Stamina~w~ - Upgraded. You can now sprint, swim and cycle for longer. SSTSPT1 // ~h~Stamina~w~ - Upgraded. Maximum reached. SSTUND0 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. SSTUND1 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. SSTUND2 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. SSTUND3 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. SSTUND4 // ~h~Lung Capacity~w~ - Upgraded. Maximum reached. ST1_10 // 4th Number: ~1~ ST1_12 // Carefully rotate tumbler, listen closely for any clicking and pay attention to any irregular vibrating ST1_13 // ! ST1_14 // Instructions ST1_15 // Safe ST1_16 // Movement Controls: Rotate~n~~k~~PED_SPRINT~ Enter Number~n~~k~~VEHICLE_ENTER_EXIT~ Exit ST1_2 // WRONG NUMBER! ST1_4 // Movement Controls: Rotate ST1_5 // ~k~~VEHICLE_ENTER_EXIT~ Exit ST1_6 // ~k~~PED_SPRINT~ Enter Number ST1_7 // 1st Number: ~1~ ST1_8 // 2nd Number: ~1~ ST1_9 // 3rd Number: ~1~ STAD_01 // Dirt Track STAD_02 // Kickstart STAD_03 // 8-Track STAD_04 // Blood Ring STAFFRD // Stafford STALION // Stallion STAR // Starfish Casino STASKIL // ~s~You need more stamina before you can enter the race. STAT000 // Progress made STAT001 // Total progress STAT002 // Furthest Hoop STAT003 // Distance travelled on foot STAT004 // Distance travelled by car STAT005 // Distance travelled by motorbike STAT006 // Distance travelled by boat STAT007 // Distance travelled by golf cart STAT008 // Distance travelled by helicopter STAT009 // Distance travelled by plane STAT010 // Longest Wheelie distance STAT011 // Longest Stoppie distance STAT012 // Longest 2 wheels distance STAT013 // Weapon Budget STAT014 // Fashion Budget STAT015 // Property Budget STAT016 // Auto Repair and Painting Budget STAT017 // Longest Wheelie time STAT018 // Longest Stoppie time STAT019 // Longest 2 wheels time STAT020 // Food Budget STAT021 // Fat STAT022 // Stamina STAT023 // Muscle STAT024 // Max Health STAT025 // Sex appeal STAT026 // Distance travelled by swimming STAT027 // Distance travelled by bicycle STAT028 // Distance travelled on treadmill STAT029 // Distance travelled on exercise bike STAT030 // Tattoo budget STAT031 // Hairdressing budget STAT032 // Girlfriend budget STAT033 // Prostitute budget STAT034 // Furniture budget STAT035 // Money spent gambling STAT036 // Money made from pimping STAT037 // Money won gambling STAT038 // Biggest gambling win STAT039 // Biggest gambling loss STAT040 // Largest burglary swag STAT041 // Money made from burglary STAT042 // Money spent building property STAT044 // Longest treadmill time STAT045 // Longest exercise bike time STAT046 // Heaviest weight on bench press STAT047 // Heaviest weight on dumbbells STAT048 // Best time in 8-Track STAT049 // BMX best time STAT050 // Lightest weight STAT051 // Longest chase time with 5 or more stars STAT052 // Last chase time with 5 or more stars STAT053 // Wage bill STAT054 // Strip club budget STAT055 // Car modification budget STAT056 // Time spent shopping STAT057 // Time spent gambling STAT058 // Time spent on longest mission STAT059 // Time spent on quickest mission STAT060 // Average mission time STAT061 // Drugs budget STAT062 // Total shopping budget STAT063 // Time spent underwater STAT064 // Total respect STAT065 // Girlfriend respect STAT066 // Clothes respect STAT067 // Fitness respect STAT068 // Respect STAT069 // Pistol Skill STAT070 // Silenced Pistol Skill STAT071 // Desert Eagle Skill STAT072 // Shotgun Skill STAT073 // Sawn-Off Shotgun Skill STAT074 // Combat Shotgun Skill STAT075 // Machine Pistol Skill STAT076 // SMG Skill STAT077 // AK-47 Skill STAT078 // M4 Skill STAT079 // Rifle Skill STAT080 // Appearance STAT081 // Gambling STAT120 // People wasted by others STAT121 // People youve wasted STAT122 // Road Vehicles destroyed STAT123 // Boats destroyed STAT124 // Planes & Helicopters destroyed STAT125 // Cost of property damaged STAT126 // Bullets fired STAT127 // Kgs of explosives used STAT128 // Bullets that hit STAT129 // Tires popped with gunfire STAT130 // Number of headshots STAT131 // Total number of wanted stars attained STAT132 // Total number of wanted stars evaded STAT133 // Times busted STAT134 // Days passed in game STAT135 // Number of hospital visits STAT136 // Safehouse visits STAT137 // Times cheated STAT138 // Vehicle Resprays STAT139 // Maximum INSANE Jump distance STAT140 // Maximum INSANE Jump height STAT141 // Maximum INSANE Jump flips STAT142 // Maximum INSANE Jump rotation STAT143 // Best INSANE stunt awarded STAT144 // Unique Jumps found STAT145 // Unique Jumps done STAT146 // Mission attempts STAT147 // Missions passed STAT148 // Total number of missions in game STAT149 // Cash made in a Taxi STAT150 // Passengers dropped off STAT151 // People saved in an Ambulance STAT152 // Criminals killed on Vigilante Mission STAT153 // Total fires extinguished STAT154 // Packages Delivered STAT155 // Assassinations STAT156 // Last dance score STAT157 // Highest Vigilante Mission level STAT158 // Highest Paramedic Mission level STAT159 // Highest Firefighter Mission level STAT160 // Driving skill STAT161 // Number of Truck missions passed STAT162 // Money made in Truck STAT163 // Recruited gang members killed STAT164 // Armor STAT165 // Energy STAT166 // Photographs Taken STAT167 // Rampages attempted STAT168 // Rampages passed STAT169 // Flight time STAT170 // Times drowned STAT171 // Number of girls pimped STAT172 // Best position in 8-Track STAT173 // Time on jetpack STAT174 // Shooting range levels passed STAT175 // Most cars parked on Valet Parking STAT176 // Kills since last checkpoint STAT177 // Total legitimate kills STAT178 // Number of Bloodring kills STAT179 // Total time in bloodring STAT180 // No more hurricanes Flag STAT181 // City unlocked STAT182 // Number of Police bribes STAT183 // Number of cars stolen STAT184 // Current number of girlfriends STAT185 // Number of disastrous dates STAT186 // Number of girls dated STAT187 // Number of times scored with a girl STAT188 // Number of successful dates STAT189 // Number of girls dumped STAT190 // Number of prostitutes visited STAT191 // Number of houses burgled STAT192 // Number of safes cracked STAT193 // Burgular status STAT194 // Number of stolen items sold STAT195 // Number of eight balls in pool STAT196 // Total number of wins playing pool STAT197 // Total number of losses playing pool STAT198 // Times visited the gym STAT199 // Body type STAT200 // Number of meals eaten STAT201 // Money made in Quarry STAT202 // Time taken to Complete Quarry STAT203 // Number of furniture purchased STAT204 // Favorite console game STAT205 // Highest civilian peds killed on Rampage STAT206 // Highest police peds killed on Rampage STAT207 // Highest civilian vehicles destroyed on Rampage STAT208 // Highest police vehicles destroyed on Rampage STAT209 // Highest number of tanks destroyed on Rampage STAT210 // Pimping level STAT211 // Kickstart best score STAT212 // Best lap time in 8-Track STAT213 // Number of vehicles exported STAT214 // Number of vehicles imported STAT215 // Highest basketball score STAT216 // Fires started STAT217 // Amount of drugs sold STAT218 // Amount of drugs bought STAT219 // Best lap time in dirt track STAT220 // Best time in dirt track STAT221 // Best position in dirt track STAT222 // NRG-500 best time STAT223 // Flying skill STAT224 // Respect Mission STAT225 // Lung capacity STAT226 // Game gore rating STAT227 // Game sex rating STAT228 // Respect Mission Total STAT229 // Bike skill STAT230 // Cycling skill STAT231 // Snapshots taken STAT232 // Total snapshots STAT233 // Luck STAT234 // Territories taken over STAT235 // Territories lost STAT236 // Territories held STAT237 // Highest number of territories held STAT238 // Gang members recruited STAT239 // Enemy gang members killed STAT240 // Friendly gang members killed STAT241 // Horseshoes collected STAT242 // Total horseshoes STAT243 // Oysters collected STAT244 // Total oysters STAT245 // Calories STAT246 // 2 Player Rampage best time STAT247 // 2 Player Car Rampage best time STAT248 // 2 Player On Foot Rampage best time STAT249 // 2 Player Chopper Rampage best time STAT250 // 2 Player Bike Rampage best time STAT251 // Keepie Uppy best time STAT252 // Progress with Denise STAT253 // Progress with Michelle STAT254 // Progress with Helena STAT255 // Progress with Barbara STAT256 // Progress with Katie STAT257 // Progress with Millie STAT258 // Best position in Lowrider Race STAT259 // Best time in Lowrider Race STAT260 // Best position in Little Loop STAT261 // Best time in Little Loop STAT262 // Best position in Backroad Wanderer STAT263 // Best time in Backroad Wanderer STAT264 // Best position in City Circuit STAT265 // Best time in City Circuit STAT266 // Best position in Vinewood STAT267 // Best time in Vinewood STAT268 // Best position in Freeway STAT269 // Best time in Freeway STAT270 // Best position in Into the Country STAT271 // Best time in Into the Country STAT272 // Best position in Badlands A STAT273 // Best time in Badlands A STAT274 // Best position in Badlands B STAT275 // Best time in Badlands B STAT276 // Best position in Dirtbike Danger STAT277 // Best time in Dirtbike Danger STAT278 // Best position in Bandito County STAT279 // Best time in Bandito County STAT280 // Best position in Go-Go-Kart STAT281 // Best time in Go-Go-Kart STAT282 // Best position in San Fierro Fastlane STAT283 // Best time in San Fierro Fastlane STAT284 // Best position in San Fierro Hills STAT285 // Best time in San Fierro Hills STAT286 // Best position in Country Endurance STAT287 // Best time in Country Endurance STAT288 // Best position in SF to LV STAT289 // Best time in SF to LV STAT290 // Best position in Dam Rider STAT291 // Best time in Dam Rider STAT292 // Best position in Desert Tricks STAT293 // Best time in Desert Tricks STAT294 // Best position in LV Ringroad STAT295 // Best time in LV Ringroad STAT296 // Best time in World War Aces STAT297 // Best time in Barnstorming STAT298 // Best time in Military Service STAT299 // Best time in Chopper Checkpoint STAT300 // Best time in Whirly Bird Waypoint STAT301 // Best time in Heli Hell STAT320 // Playing time STAT321 // Hidden Packages found STAT322 // Tags sprayed STAT323 // Least favorite gang STAT324 // Gang members wasted STAT325 // Criminals wasted STAT326 // Most Favorite Radio Station STAT327 // Least Favorite Radio Station STAT328 // Current weapon skill STAT329 // Weapon skill levels STAT330 // Pilot ranking STAT331 // Strongest Gang STAT332 // 2nd strongest gang STAT333 // 3rd strongest gang STAT334 // Money lost gambling STAT336 // Gang strength STAT337 // Territory under control STATBIK // ~s~Your ~h~bike skill ~s~is not high enough to enter this race. STATCAR // ~s~Your ~h~driving skill ~s~is not high enough to enter this race. STEAL_1 // Zeroing In STEAL_2 // Test Drive STEAL_3 // Roadside Assistance STEAL_4 // Customs Fast Track STEAL_5 // Puncture Wounds STELF // Stealth can also be used outside of missions. You can sneak up behind people and perform stealth kills or use stealth to evade the police and enemy gang members. STEREO // Bass Boost STFT_21 // Fastest time in Hotring STFT_22 // Fastest lap time in Hotring STHC_01 // Highest score for Shooter STHC_02 // Best Percentage of hits for Shooter STHC_03 // Number of drug deals made STHC_04 // Highest score with Keepie-Uppy beach ball STHC_05 // Hotring Best Result STOCK // ~r~out of stock STOPWAT // Stop Watch STRAE // Alien Exhaust STRAFF // Alien Front Bumper STRAP_1 // Lifes a Beach STRAP_2 // Madd Doggs Rhymes STRAP_3 // Management Issues STRAP_4 // House Party STRARF // Alien Rear Bumper STRARV // Alien Roof Vent STRAS // Alien Spoiler STRASI // Alien Side Skirts STRATUM // Stratum STRCE // X-Flow Exhaust STRCFF // X-Flow Front Bumper STRCRF // X-Flow Rear Bumper STRCRV // X-Flow Roof Vent STRCS // X-Flow Spoiler STREAK // Brown Streak STREAKC // Brown Streak STRETCH // Stretch STRIP // The Strip STRIP2 // Strip Club STR_00 // ~k~~VEHICLE_ENTER_EXIT~ To throw money to stripper: $20 STR_01 // ~k~~VEHICLE_ENTER_EXIT~ To get a private dance: $100 STR_02 // ~k~~PED_FIREWEAPON~ Change view.~n~~k~~VEHICLE_ENTER_EXIT~ Quit the private dance. STR_03 // You need at least $100 for a private dance. STUNT // Stuntplane STWE001 // Pistol STWE002 // Silenced Pistol STWE003 // Desert Eagle STWE004 // Shotgun STWE005 // Sawn-off Shotgun STWE006 // Combat Shotgun STWE007 // Machine Pistol STWE008 // SMG STWE009 // AK47 STWE010 // M4 STWE011 // Tec9 ST_DEC // ~a~ decreased by ~1~.~1~ New value is ~1~.~1~ ST_FAVR // Favorite radio station ST_FAVV // Favorite vehicle ST_GNG0 // Ballas ST_GNG1 // Grove Street Families ST_GNG2 // Los Santos Vagos ST_GNG3 // San Fierro Rifa ST_GNG4 // Da Nang Boys ST_GNG5 // Mafia ST_GNG6 // Mountain Cloud Triad ST_GNG7 // Varrio Los Aztecas ST_GNG8 // Gang 9 ST_GNG9 // Gang 10 ST_INC // ~a~ increased by ~1~.~1~ New value is ~1~.~1~ ST_LAB0 // Biggest gang ST_LAB1 // 2nd biggest gang ST_LAB2 // 3rd biggest gang ST_MILE // miles ST_PR01 // Flyboy ST_PR02 // Aircraftman ST_PR03 // Pilot Officer ST_PR04 // Corporal ST_PR05 // Lieutenant ST_PR06 // Sergeant ST_PR07 // Captain ST_PR08 // Biggs ST_PR09 // Wedge ST_PR10 // Red Baron ST_PR11 // Goose ST_PR12 // Viper ST_PR13 // Jester ST_PR14 // Chappy ST_PR15 // Iceman ST_PR16 // Maverick ST_PR17 // Noops ST_PR18 // Air Chief Marshal ST_PR19 // Ace ST_RAN0 // Learner ST_RAN1 // Navigator ST_RAN2 // Co Pilot ST_RAN3 // Junior ST_RAN4 // Competent ST_RAN5 // Senior ST_RAN6 // Ace ST_RAN7 // Red baron ST_REG // ~a~ - ~1~.~1~ registered New value is ~1~.~1~ ST_SECS // seconds ST_SET // ~a~ set to ~1~.~1~ New value is ~1~.~1~ ST_WSTR // least favorite radio station SUIT1 // Red Jacket SUIT2 // Blue Jacket SUIT3 // Yellow Jacket SUITGNG // Green Jacket SUITTR1 // Red Pants SUITTR2 // Blue Pants SUITTR3 // Yellow Pants SULAE // Alien Exhaust SULAFF // Alien Front Bumper SULARF // Alien Rear Bumper SULARV // Alien Roof Vent SULAS // Alien Spoiler SULASI // Alien Side Skirts SULCE // X-Flow Exhaust SULCFF // X-Flow Front Bumper SULCRF // X-Flow Rear Bumper SULCRV // X-Flow Roof Vent SULCS // X-Flow Spoiler SULCSI // X-Flow Side Skirts SULTAN // Sultan SUN // Temple SUNMA // Bayside Marina SUNNN // Bayside SUNRISE // Sunrise SUPERGT // Super GT SUSFBG // Safe House SUT1BLK // Black Jacket SUT1GRY // Gray Jacket SUT2GRN // Tweed Jacket SUTR1BL // Black Pants SUTR1GN // Tweed Pants SUTR1GR // Gray Pants SUTR2BL // Tuxedo Pants SUTRGNG // Green Pants SVCUNT // Safe House SVGNMT1 // Motel room SVGNMT2 // Motel room SVHOT1 // Hotel Suite SVLABIG // Safe House SVLAMD // Safe House SVLASM // Safe House SVSFBG // Safe House SVSFBIG // Safe House SVSFMD // Safe House SVSFSM // Safe House SVVGHO1 // Hotel Suite SVVGHO2 // Hotel Suite SVVGMD // Safe House SWAKPR // ~h~AK-47 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. SWAKST // ~h~AK-47 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. SWAK_R // ~h~AK-47 Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWATVAN // S.W.A.T. SWDEPR // ~h~Desert Eagle Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWDEST // ~h~Desert Eagle Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWDE_R // ~h~Desert Eagle Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWE1_BG // ~z~CJ, GET IN! SWE1_BK // ~z~CJ, cmon man, hop in. SWE1_BL // ~z~Cmon, lets roll, lets step on it. SWE1_BM // ~z~Get in, nigga! SWEEPER // Sweeper SWEET1B // Cleaning the Hood SWEETS // Sweets House SWEET_1 // Tagging up Turf SWEET_2 // Nines and AKs SWEET_3 // Drive-thru SWEET_4 // Drive-By SWEET_5 // Sweets Girl SWEET_6 // Cesar Vialpando SWEET_7 // Los Sepulcros SWEX_AH // ~z~Get us back to the hood, CJ! SWEX_BP // ~z~Dont be a buster, CJ! SWEX_BS // ~z~CJ, for once, dont be a punk! SWM4PR // ~h~M4 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. SWM4ST // ~h~M4 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. SWM4_R // ~h~M4 Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWM5PR // ~h~SMG Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. SWM5ST // ~h~SMG Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. SWM5_R // ~h~SMG Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWMUPR // ~h~Machine Pistol Skill~w~ - Hitman level reached. You can now wield two Machine Pistols simultaneously and your lock-on range has increased. SWMUST // ~h~Machine Pistol Skill~w~ - Gangster level reached. Your lock-on range and accuracy have increased. SWMU_R // ~h~Machine Pistol Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level, allowing you to wield two Machine Pistols simultaneously. SWPIPR // ~h~Pistol Skill~w~ - Hitman level reached. You can now wield two pistols simultaneously and your lock-on range has increased. SWPIST // ~h~Pistol Skill~w~ - Gangster level reached. Lock-on range, accuracy and rate of fire have all increased. SWPI_R // ~h~Pistol Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level, allowing you to wield two Pistols simultaneously. SWSGPR // ~h~Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWSGST // ~h~Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWSG_R // ~h~Shotgun Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWSPPR // ~h~Silenced Pistol Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWSPST // ~h~Silenced Pistol Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SWSP_R // ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWSP_T // ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and youll reach Gangster level. SWSRPR // ~h~Rifle Skill~w~ - Hitman level reached. Your strafe speed has increased. SWSRST // ~h~Rifle Skill~w~ - Gangster level reached. You can fire while moving and your strafe speed has increased. SWSR_R // ~h~Rifle Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SWSR_T // ~h~Rifle Skill~w~ - Upgraded. Keep practicing and youll reach Gangster level. SWSSPR // ~h~Sawn-Off Shotgun Skill~w~ - Hitman level reached. You may now wield two sawn-off shotguns simultaneously and your lock-on range has increased. SWSSST // ~h~Sawn-Off Shotgun Skill~w~ - Gangster level reached. Your lock-on range, accuracy and rate of fire have increased. SWSS_R // ~h~Sawn-Off Shotgun Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level, allowing you to wield two Sawn-offs simultaneously. SWSZPR // ~h~Combat Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range and strafe speed have both increased. SWSZST // ~h~Combat Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, rate of fire and strafe speed have all increased. SWSZ_R // ~h~Combat Shotgun Skill~w~ - Upgraded. Keep practicing and youll reach Hitman level. SYN2_LO // ~z~Yeah, go on. SYND_1 // Photo Opportunity SYND_2 // Jizzy SYND_3 // Outrider SYND_4 // Ice Cold Killa SYND_5 // Pier 69 SYND_6 // Torenos Last Flight SYND_7 // Yay Ka-Boom-Boom TAG_100 // You tagged the city! Your gang has had an upgrade! Weapons delivered to CJs house in Los Santos! TAG_ALL // All tags sprayed! TAG_ONE // Tags sprayed~n~~1~ out of ~1~ TAHOMA // Tahoma TALK_1 // To reply negatively press ~k~~CONVERSATION_NO~~n~To reply positively press ~k~~CONVERSATION_YES~ TAMPA // Tampa TASH // Cesar & stash TATREM // Remove Tattoo TATTA // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit TATTB // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a tattoo.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit TATTO // Tattoo TATTO2 // Tattoo Parlor TATTO3 // Tattoo Parlor TATTOO // Tattoo Parlor TATTOO3 // Tattoo Parlor TAXI // Taxi TAXI_M // ~y~TAXI DRIVER TEC9 // Tec9 TEXXYZ1 // Writing PLAYERS coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT TEXXYZ2 // Writing CAMERA coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT TEXXYZ3 // Writing 3D LOCATE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT TEXXYZ4 // Writing RACE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT THEA // Kings TIMBER1 // Gray Boots TIMBER2 // Red Boots TIMBER3 // Brown Boots TIMBER4 // Hiking Boots TIME // ~1~:~1~ TIME_0 // ~1~:0~1~ TOM // Regular Tom TOPFA // Hilltop Farm TOPFUN // Berkleys RC Van TOP_SHO // Top Shooting Range Score TOREX1 // Chromer Exhaust TOREX2 // Slamin Exhaust TORFB1 // Chromer Bumper TORFB2 // Slamin Bumper TORNADO // Tornado TORRB1 // Chromer Bumper TORRB2 // Slamin Bumper TORSO // Torso TORWNG // Chrome Strip TOT_DIS // Total distance covered TOWTRUK // Towtruck TPLAY1 // 2player Ram TPLAY10 // Run-around CO TPLAY2 // 2player bike TPLAY3 // 2player cars TPLAY4 // 2player heli TPLAY5 // 2player peds TPLAY6 // Run-around LS TPLAY7 // Run-around LV TPLAY8 // Run-around SF TPLAY9 // Run-around DE TRABOTA // Sweat Pants TRACE_1 // Race Tournament TRACKT1 // Track Pants TRACKT2 // Blk Track Pants TRACKT3 // Blu Track Pants TRACKT4 // Grn Track Pants TRACTOR // Tractor TRAILER // King in Exile TRAINS // Press ~k~~VEHICLE_ACCELERATE~ to skip to the next station. TRAKER1 // Track Top TRAKERI // Track Pants TRAKPR1 // Track Top TRAM // Tram TRAMLIN // Detail Cut TRASHM // Trashmaster TRIBY1 // Dark Trilby TRIBY2 // Light Trilby TRICAS // The Four Dragons TRINST // Triple insane stunt TROPIC // Tropic TRUCK // Trucking TRUCK_H // Come back here to take the trucker missions. TRUTH_1 // Body Harvest TRUTH_2 // Are you going to San Fierro? TRUX_AA // ~z~Get in the car, quick! TRUX_AB // ~z~Get in the car, its a Faraday cage, man! TRUX_AC // ~z~Cmon, Carl, get the fuck in! TRUX_BA // ~z~Dude, Carl, wait up, man! TRUX_BB // ~z~Yo, Carl, wait up dude! TRUX_BC // ~z~Slow down man, I cant keep up! TRUX_BD // ~z~Hey, dont desert me, friend! TSCORE // EARNINGS: $~1~ TSDINER // Truck Stop TSHIRTA // Sharps T-Shirt TSHIRTB // Loc-Down T TSHIRTC // White T-Shirt TSHRBO1 // Bobo Ape T TSHRBO2 // Red Bobo T TSHRT69 // 69ers T-Shirt TSHRTMG // Madd Tagg T TSHZIP1 // Cream Logo T TSHZIP2 // Gray Logo T TSRTBA1 // Base 5 T TSRTHS1 // Striped T-Shirt TSRTMGN // Green Tagg T TSRTSB1 // Suburban T TTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. TTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. TUG // Tug TURISMO // Turismo TUXEDO // Tuxedo TX_FULL // ~r~You need an empty car to start taxi missions. TX_ILL // ~r~This taxi is trashed. You need a healthy car to start taxi missions. UFOBAR // Lil Probe Inn UNITY // Unity Station UPGRADE // Upgrades URAAE // Alien Exhaust URAAFF // Alien Front Bumper URAARF // Alien Rear Bumper URAARV // Alien Roof Vent URAASI // Alien Side Skirts URAAUB // Alien Spoiler URACE // X-Flow Exhaust URACFF // X-Flow Front Bumper URACRF // X-Flow Rear Bumper URACRV // X-Flow Roof Vent URACSI // X-Flow Side Skirts URACUB // X-Flow Spoiler URANUS // Uranus USJ // UNIQUE STUNT BONUS! USJ_ALL // ALL UNIQUE STUNTS COMPLETED! UTILITY // Utility Van UZI // Micro SMG VAIR // Las Venturas Airport VALET // Valet Parking VALETU // Valet Uniform VALLE // Valle Ocultado VAL_90 // ~S~Get a valet uniform to work as a valet. VAL_A9 // ~r~You strayed too far. VAL_C1 // ~s~You cant work here with a wanted level! VAL_GOT // The valet uniform has been delivered to your wardrobe! VAL_HLP // ~s~Enter the marker at the valet carport to trigger Valet missions. VCRASH1 // Misappropriation VCRASH2 // High Noon VE // Las Venturas VERO // Verona Beach VESTA // Black Tank VESTWH // White Tank VGHSB1 // House VGHSB3 // House VGHSM2 // House VGHSM3 // House VGHSS1 // House VGSHM2 // House VGSHM3 // House VGSHS2 // House VID_POK // Video Poker VIN // Vinewood VINCENT // Vincent VIRGO // Virgo VISA // The Visage VOFFE1N // ~z~Nah, maybe Ill catch you later. VOFFE2N // ~z~Not right now, I gotta check into some shit. VOODOO // Voodoo VORTEX // Vortex VO_001 // ~z~Here I am. The worst place in the world; Ballas Country. VO_002 // ~z~I aint represented Grove Street in five years, VO_003 // ~z~but the Ballas wont give a shit. VO_004 // ~z~Grove Street - Home. At least it was before I fucked everything up. VO_AA // ~z~Ah shit, here we go again. VO_AB // ~z~Worst place in the world. VO_AC // ~z~Rollin Heights Balla country. VO_AD // ~z~I aint represented Grove Street in five years, VO_AE // ~z~but the Ballas wont give a shit. VO_AF // ~z~Grove Street - Home. VO_AG // ~z~At least it was before I fucked everything up. VP01 // ~k~~VEHICLE_ENTER_EXIT~ Play Video Poker VP02 // COIN VALUE VP03 // WAGER VP04 // !! PAYOUT $~1~ !! VP05 // COINS WAGERED VP06 // ROYAL FLUSH VP07 // STRAIGHT FLUSH VP08 // FOUR OF A KIND VP09 // FULL HOUSE VP10 // FLUSH VP11 // STRAIGHT VP12 // THREE OF A KIND VP13 // TWO PAIRS VP14 // JACKS OR BETTER VP15 // ~1~ VP16 // CASH $~1~ VP17 // ~k~~PED_SPRINT~ SELECT ~k~~VEHICLE_ENTER_EXIT~ EXIT Movement Controls NAVIGATE VP18 // NO CREDIT!! VP19 // HOLD VP20 // ADD COIN VP21 // DEAL WAGER1 // Wager WAGER2 // Minimum WAGER3 // Maximum WAGERH // ~k~~CONVERSATION_NO~ ~k~~CONVERSATION_YES~ Change wager~N~~k~~PED_SPRINT~ Place wager~N~~k~~PED_JUMPING~ Max wager WALTON // Walton WANG_C // The cars you steal for the garage business can be found in Wang Cars showroom. WANT_L // Your wanted level has been suspended, if you commit a crime whilst the stars are flashing your full wanted level will be reinstated. WARDH1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a shop.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit WARDH2 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back WARDH3 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an item.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back WARDH4 // ~k~~PED_SPRINT~ Wear~N~~k~~VEHICLE_ENTER_EXIT~ Back WARDNO // You are already wearing this item! WARDNO2 // ~s~You are not wearing anything to remove! WARNING // Warning WASHING // Washington WATCH1 // Gold Crowex WATCH10 // Face Black WATCH11 // Zip Blue WATCH12 // Zip Gold WATCH2 // Gold Gnocchi WATCH3 // Pro-Laps White WATCH4 // Pro-Laps Black WATCH5 // Silver Gnocchi WATCH6 // Silver Crowex WATCH7 // Pink Watch WATCH8 // Yellow Watch WATCH9 // Face Watch WATCHES // Watches WAYFARE // Wayfarer WCOATA // Vest & T-Shirt WEAPON // Weapon WEATH0 // WEATHER NORMAL WEATH1 // WEATHER SUNNY LA WEATH10 // WEATHER FOGGY SF WEATH11 // WEATHER SUNNY SF WEATH12 // WEATHER EXTRASUNNY SF WEATH13 // WEATHER CLOUDY SF WEATH14 // WEATHER RAINY SF WEATH15 // WEATHER SANDSTORM DESERT WEATH16 // WEATHER SUNNY DESERT WEATH17 // WEATHER EXTRASUNNY DESERT WEATH18 // WEATHER SUNNY VEGAS WEATH19 // WEATHER EXTRASUNNY VEGAS WEATH2 // WEATHER CLOUDY LA WEATH20 // WEATHER CLOUDY VEGAS WEATH21 // EXTRAcolorS 1 WEATH22 // EXTRAcolorS 2 WEATH3 // WEATHER EXTRASUNNY LA WEATH4 // WEATHER SUNNY SMOG LA WEATH5 // WEATHER EXTRASUNNY SMOG LA WEATH6 // WEATHER RAINY COUNTRYSIDE WEATH7 // WEATHER CLOUDY COUNTRYSIDE WEATH8 // WEATHER SUNNY COUNTRYSIDE WEATH9 // WEATHER EXTRASUNNY COUNTRYSIDE WEDGE // Wedge WELCOME // WELCOME TO WESTP // Queens WHEEL01 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL02 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL06 // WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL07 // WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL11 // STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL12 // STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEELO // Wheel of fortune WHET // Whetstone WHOOPEE // Mr. Whoopee WILLARD // Willard WINCH_V // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to move the winch close to a vehicle. ~N~Press ~k~~PED_FIREWEAPON~ to release. WINDSOR // Windsor WINNER // WINNER!~n~~w~$~1~ WIN_95 // Grand Theft Auto SA cannot run on Windows 95 WIN_DX // Grand Theft Auto SA requires at least DirectX version 9.0 WIN_NSC // Grand Theft Auto SA cannot find Audio card installed WIN_TTL // Grand Theft Auto SA WIN_VDM // Grand Theft Auto SA cannot find enough available video memory WOFHD01 // Use the movement controls to select wager.~n~~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit WOFHD05 // Total WOF_01 // No more bets please. WOF_02 // Winnings $~1~ WOF_03 // Wager WOF_04 // This Wager WOF_05 // Total Wager WOF_06 // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune WOF_06A // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100 WOF_06B // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000 WOF_06C // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $10,000 WOF_06D // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100,000 WOF_06E // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000,000 WOF_07 // Result WOF_08 // You Won WOF_09 // Press ~k~~PED_SPRINT~ to continue. WOF_10 // Winner! WOF_11 // Loser! WOF_12 // No Win WOF_13 // Payout WORKA // Woodland Camo WORKB // Urban Camo WORKC // Gray Pants WORKD // Olive Pants WRCNT2 // The controller connected to controller port 2 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRCNT2E // The controller connected to controller port 2 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRCONT // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRCONTE // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRECKED // ~r~The vehicle is wrecked! WRN1_2P // 2 player - Distance limit reached, please move towards other player. WRN2_2P // 2 player - Press the ~h~SELECT button~w~ to toggle focus on an individual player. WRN_2P // Any further and the 2 player game will end WRONGCD // Incorrect disc. Please insert correct disc. WS_POOR // Poor WS_PRO // Hitman WS_STD // Gangster WUZIBET // Wu Zi Mus WUZI_1 // Mountain Cloud Boys WUZI_2 // Amphibious Assault WUZI_4 // The Da Nang Thang WUZX_AB // ~z~In the car, CJ! WUZX_AM // ~z~Where you going, CJ? WUZX_AX // ~z~We need some wheels! WUZ_HLP // Go inside the Four Dragons Casino to see Woozie! WWE // Whitewood Estates WZI2_60 // You need more practice underwater before you can start this mission. WZI2_A0 // Use the movement controls to move around in the water. WZI2_A1 // Tap ~k~~PED_SPRINT~ when swimming forwards to swim faster. WZI2_A2 // The blue bar at the top right of the screen is your ~h~breath meter ~h~this represents how long you can stay underwater. WZI2_A3 // Your breath will decrease while youre underwater. Once your breath reaches zero, your health will start to decrease. WZI2_A4 // Keep an eye on the blue bar if you are diving under water. WZI2_A5 // Press ~k~~PED_FIREWEAPON~ to dive underwater. WZI2_A6 // Hold down ~k~~PED_SPRINT~ to swim around underwater. WZI2_A7 // Swim back up to the surface to get your breath back. The breath meter will slowly increase back to its maximum. W_BET_1 // ~z~Place your bets,please! W_BET_2 // ~z~Place your bets, ladies and gentlemen. W_LEND1 // ~z~Credit is available from the house, sir. W_LEND2 // ~z~The house is prepared to offer you credit, sir. W_LEND3 // ~z~The house recognises sirs need for credit. W_NEM_1 // ~z~Sir doesnt have sufficient funds to cover the bet. W_NEM_2 // ~z~Sorry, sir, you do not have enough to cover your bet. W_NEM_3 // ~z~You appear to have insufficient funds. W_NMB_1 // ~z~No more bets, please. W_NMB_2 // ~z~No more bets, ladies and gentlemen. W_NMB_3 // ~z~No more bets. W_NUM10 // ~z~Black - 10 W_NUM11 // ~z~Black - 11 W_NUM12 // ~z~Red - 12 W_NUM13 // ~z~Black - 13 W_NUM14 // ~z~Red - 14 W_NUM15 // ~z~Black - 15 W_NUM16 // ~z~Red - 16 W_NUM17 // ~z~Black - 17 W_NUM18 // ~z~Red - 18 W_NUM19 // ~z~Red - 19 W_NUM20 // ~z~Black - 20 W_NUM21 // ~z~Red - 21 W_NUM22 // ~z~Black - 22 W_NUM23 // ~z~Red - 23 W_NUM24 // ~z~Black - 24 W_NUM25 // ~z~Red - 25 W_NUM26 // ~z~Black - 26 W_NUM27 // ~z~Red - 27 W_NUM28 // ~z~Black - 28 W_NUM29 // ~z~Black - 29 W_NUM30 // ~z~Red - 30 W_NUM31 // ~z~Black - 31 W_NUM32 // ~z~Red - 32 W_NUM33 // ~z~Black - 33 W_NUM34 // ~z~Red - 34 W_NUM35 // ~z~Black - 35 W_NUM36 // ~z~Red - 36 W_NUM_0 // ~z~Zero! W_NUM_1 // ~z~Red - 1 W_NUM_2 // ~z~Black - 2 W_NUM_3 // ~z~Red - 3 W_NUM_4 // ~z~Black - 4 W_NUM_5 // ~z~Red - 5 W_NUM_6 // ~z~Black - 6 W_NUM_7 // ~z~Red - 7 W_NUM_8 // ~z~Black - 8 W_NUM_9 // ~z~Red - 9 W_PWIN1 // ~z~You win. W_PWIN2 // ~z~You win, sir, congratulations. W_PWIN3 // ~z~Well done, sir! W_REG_1 // ~z~Im sorry, sir, regulars only at this table. W_REG_2 // ~z~The house does not recognise you at this table, sir. W_THX_1 // ~z~Thank you, sir, have a nice day! W_THX_2 // ~z~Thank you for playing, sir. W_WEEL1 // ~z~$1 pays out W_WEEL2 // ~z~$2 pays out W_WEEL3 // ~z~$5 pays out W_WEEL4 // ~z~$10 pays out W_WEEL5 // ~z~$20 pays out W_WEEL6 // ~z~$40 pays out W_WEEL7 // ~z~Jackpot W_WINS1 // ~z~Another win for sir! W_WINS2 // ~z~Congratulations, sir, yet another win! W_WINS3 // ~z~Sirs luck is outstanding today! X711S2 // 24-7 X711S3 // 24-7 X7_11B // 24-7 X7_11C // 24-7 X7_11D // 24-7 X7_11S // 24-7 X_CONT // ~k~~PED_SPRINT~ Continue YANKEE // Yankee YBELL // Yellow Bell Golf Course YELLOW // Yellow Bell Station YOSEMIT // Yosemite YSHIRT // Yellow Shirt ZER1_DB // ~z~Will you watch it, you idiot! ZERO_1 // Air Raid ZERO_2 // Supply Lines... ZERO_3 // Tanked Up ZERO_4 // New Model Army ZORRO // Joke Mask ZR350 // ZR-350 [AMBULAE] ALEV // LEVEL ALEVEL // Paramedic Mission Level ~1~ AMBSEAT // SEATS FREE AMBTIME // TIME LEFT ATUTOR2 // ~s~Drive the ~b~patients~s~ to ~y~Hospital~s~ CAREFULLY. Each bump reduces their chances of survival. A_CANC // ~r~Paramedic mission cancelled! A_COMP1 // Paramedic missions complete: $~1~ A_COMP2 // You will never get tired! A_COMP3 // ~s~Your maximum health has been increased! A_FAIL1 // Paramedic mission ended A_FAIL2 // ~r~Your lack of urgency has been fatal to the patient! A_FAIL3 // ~r~The patient is dead!! A_FULL // ~s~Ambulance full!! A_PASS // Rescued! A_SAVES // PEOPLE SAVED: ~1~ [BCESAR2] BCE2@00 // ~z~Hey Carl. BCE2@01 // ~z~How you doin sis? BCE2@02 // ~z~Better. Thank you. You came through for me. BCE2@03 // ~z~This aint over, man. I did this to take care of my woman. BCE2@04 // ~z~But now Im gonna head straight back home, BCE2@05 // ~z~and Im gonna cap me some fucking dope dealers! BCE2@06 // ~z~Hey look, you go into the barrio with that big willy bullshit, BCE2@07 // ~z~and you gonna get shredded. BCE2@08 // ~z~And I aint losing you over no macho bullshit! BCE2@09 // ~z~Hey, relax, man. BCE2@10 // ~z~Its gonna get handled when its time. BCE2@11 // ~z~We already know who the fucking bad guys are, man, BCE2@12 // ~z~your stinking Grove Street brother Smoke, BCE2@13 // ~z~and those chota pigs Tenpenny and Pulaski! BCE2@14 // ~z~Smoke, hes a pusher, man! BCE2@15 // ~z~No, no, not Smoke, he might mess with C.R.A.S.H, BCE2@16 // ~z~but he dont mess with no yay. BCE2@17 // ~z~Come on, CJ! How you think he got that new house, huh? BCE2@18 // ~z~Just let that Grove-for-life bullshit go and take a look around you. BCE2@19 // ~z~Word on the street is twice a week, BCE2@20 // ~z~Smoke sends a car out to San Fierro, BCE2@21 // ~z~and the trunk comes back full of white. BCE2@22 // ~z~Shit. I gotta keep my eye on the highway to San Fierro. BCE2@23 // ~z~Maybe Ill see something. BCE2@24 // ~z~Just... Just lay low and Ill be back. [BCESAR4] BCE4@00 // ~z~Hey, Ive been waiting forever, man. Where the hell you been? BCE4@01 // ~z~Sorry, holmes, I had no idea when the race would be. BCE4@02 // ~z~Riiight - you just happened to show up BCE4@03 // ~z~five minutes after everybody else, huh? BCE4@04 // ~z~When the gasoline runs through your veins like the burning passion, BCE4@05 // ~z~you know when its time to race! BCE4@06 // ~z~I think youre getting high on that country air, man! BCE4@07 // ~z~Hey, CJ, look... BCE4@08 // ~z~You havent been to one of our meets before, BCE4@09 // ~z~where you from, friend? BCE4@10 // ~z~Im from Grove Street Families, Los Santos. Whats happening? BCE4@11 // ~z~Relax. This isnt a parade, pal. But, you know, we gotta be careful. BCE4@12 // ~z~Wu Zi Mu, but my friends call me Woozie. How you doing? BCE4@13 // ~z~Wha..? CJ. Carl Johnson. BCE4@14 // ~z~Listen, out here we like to race for cash or pink slips - racers choice. BCE4@15 // ~z~Get your car started, were about to go. Good luck, Carl Johnson. BCE4@16 // ~z~Be careful CJ! BCE4@17 // ~z~Theres something real strange about that dude, man. BCE4@18 // ~z~Man, where is this guy? BCE4@19 // ~z~For sure, man. BCE4W00 // ~z~You drive with style, Carl Johnson - BCE4W01 // ~z~and I never mind losing to a guy whos willing to push himself right to the edge. BCE4W02 // ~z~As for me, Im a man who honors his bet. BCE4W03 // ~z~Well, you learn pretty fast with the police on your ass. BCE4W04 // ~z~Listen, its best if we clear the hell out of here as soon as possible BCE4W05 // ~z~because, for some reason, the local police dont appreciate our noble sport. BCE4W06 // ~z~Yeah. Thanks for the advice. BCE4W07 // ~z~OK, I gotta go. BCE4W08 // ~z~Uh, you know what? If you ever find yourself in San Fierro, give me a call, BCE4W09 // ~z~maybe we can do a little business together. BCE4W10 // ~z~Yeah, I might just do that. BCE4W11 // ~z~I guess thats our wake up call. Nice meeting you. BCE4W12 // ~z~Oooh, yeah! BCE5@00 // ~z~Damn, man, now what? BCE5@01 // ~z~PIG! BCE5@02 // ~z~What? Whatd I do now? BCE5@03 // ~z~Oh, so THIS is where you been, eh? BCE5@04 // ~z~THIS is how you repay my tenderness! BCE5@05 // ~z~You prefer the curves of some car to those of a real woman? BCE5@06 // ~z~Look, Catalina, you called it off, remember, just business. BCE5@07 // ~z~What kind of a man are you? BCE5@08 // ~z~When I say just business, I mean that I love you! BCE5@09 // ~z~When I say, I no interested no more, I mean that I long for you! BCE5@10 // ~z~Wait, Catalina, wait! Leave my car alone, BCE5@11 // ~z~I did this for us, for me and you! BCE5@12 // ~z~Its too late. I dont love you no more. I love another, OK? BCE5@13 // ~z~What? BCE5@14 // ~z~Then what the fuck was this about? BCE5@15 // ~z~I cannot keep my passions holed up, they need a release. BCE5@16 // ~z~That was a good release, BCE5@17 // ~z~like hitting a man with a frying pan while he sleeps. BCE5@18 // ~z~This, CARL, THIS is my new man. BCE5@19 // ~z~Are you jealous? Are you going to fight for me? BCE5@20 // ~z~No, no, I can take rejection. BCE5@21 // ~z~You are jealous and a coward! BCE5@22 // ~z~Now lets race! BCE5@23 // ~z~Crazy bitch. BCE5@24 // ~z~What the fuck? BCE5@25 // ~z~Wait! Hey, thats my... BCE5@26 // ~z~And when I said that I missed you..! BCE5W00 // ~z~You had the unfair advantage! BCE5W01 // ~z~Being a better driver aint no unfair advantage. BCE5W02 // ~z~You think youre clever, but it is you who is missing the point! BCE5W03 // ~z~Not only was he racing, but he was satisfying me, fully! BCE5W04 // ~z~The advantage of a stick shift, I guess. BCE5W05 // ~z~Yeah whatever, anyway, man, what is it, cash or pink slip? BCE5W06 // ~z~There you go! BCE5W07 // ~z~Goodbye Mr. Johnson, I will NOT be missing you! BCE5W08 // ~z~Hey, wait a minute, bitch! What is this shit? BCE5W09 // ~z~The deed to a garage in San Fierro. BCE5W10 // ~z~My lover needs his car so we can go to Liberty City. BCE5W11 // ~z~Liberty City? Yeah, whatever, have a good time. BCE5W12 // ~z~I will. BCE5W13 // ~z~Fine. BCE5W14 // ~z~OK. BCE5W15 // ~z~GOODBYE! BCE5W16 // ~z~What are you gonna say about that? BCE5W17 // ~z~Go, I aint gonna miss you. BCS5_AA // ~z~Oh, Claude, youre so big and manful! BCS5_AB // ~z~Claude, youre the best driver Ive ever bedded! BCS5_AC // ~z~Hands on the wheel, Claude, hands on the wheel! BCS5_AD // ~z~Oh Claude, its bigger than the gear stick! BCS5_AE // ~z~I have never felt so satisfied! BCS5_AF // ~z~Five orgasms in as many minutes! BCS5_AG // ~z~Marry me, Claude, marry me! BCS5_AH // ~z~Oh Claude, I dont know if Im woman enough! BCS5_BA // ~z~Hey, Carl, you drive like a drunken camel! BCS5_BB // ~z~Carl, are you jealous, heh? BCS5_BC // ~z~Claude has such girth, he is AMAZING! BCS5_BD // ~z~Claude would make you feel inadequate! BCS5_BE // ~z~At last I have found a man to satisfy me! BCS5_BF // ~z~Claude is so manful, so FORCEFUL! BCS5_BG // ~z~I never knew there was so much MORE to sex! [BCOU] BCOU_10 // ~s~Launch a package and get it through the ~y~dropoff marker~s~ to register a successful delivery. BCOU_11 // ~r~You dont have enough items available to fulfill the delivery quota of this run! BCOU_12 // Good job! Lets work out your cut of the profits! BCOU_18 // LA Biker BCOU_19 // LV Biker BCOU_20 // SF Biker BCOU_21 // Payment: BCOU_22 // Time Left BCOU_23 // Items Spare BCOU_24 // Total Cash BCOU_3 // ~s~Get those items thrown through the ~y~dropoff coronas~s~ quickly! BCOU_31 // Get on bike: BCOU_32 // Press ~k~~TOGGLE_SUBMISSIONS~ to end delivery run. BCOU_33 // ~r~Out of time! BCOU_34 // Time BCOU_35 // ~r~Delivery run over. BCOU_37 // ~s~Youve got ~1~ seconds to get back on the ~b~bike~s~ or this runs over! BCOU_4 // ~s~Drive the bike around town and launch items through the ~y~dropoff coronas~s~ before time runs out. BCOU_40 // 0 out of 4 runs completed BCOU_41 // 1 out of 4 runs completed BCOU_42 // 2 out of 4 runs completed BCOU_43 // 3 out of 4 runs completed BCOU_44 // 4 out of 4 runs completed BCOU_45 // 5 out of 4 runs completed BCOU_46 // 6 out of 4 runs completed BCOU_47 // 7 out of 4 runs completed BCOU_48 // ~y~San Fierro Courier complete! BCOU_49 // ~y~Los Santos Courier complete! BCOU_5 // ~s~Item Delivered! Get to another ~y~dropoff corona~s~ and deliver another item. BCOU_50 // ~y~Las Venturas Courier complete! BCOU_6 // ~s~All items delivered! Head back to your ~y~pick up point~s~ to collect your payment. BCOU_7 // ~s~Payment $~1~ BCOU_8 // items onboard BCOU_80 // San Fierro BCOU_81 // Los Santos BCOU_82 // Las Venturas BCOU_83 // Items Held BCOU_84 // Hold ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ and press ~k~~PED_FIREWEAPON~ to launch an item to the left or right. Drive over the last unsuccessfully thrown item to reclaim it. BCOU_9 // Hold ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ and press ~k~~PED_FIREWEAPON~ to launch an item to the left or right. Drive over the last unsuccessfully thrown item to reclaim it. [BCRASH1] BCR1@00 // ~z~Wake up, boy. BCR1@01 // ~z~Carl. Hey Carl. BCR1@02 // ~z~Whats going on? BCR1@03 // ~z~You got a bag over your head, boy. How you feel about that? BCR1@04 // ~z~Man, take it off. Please, man, I cant breathe! Please! BCR1@05 // ~z~Oh, alright. But only because you said please. BCR1@06 // ~z~You fucking sick motherfucker! BCR1@07 // ~z~Intimidate those who intimidate others, Carl. Its my job. BCR1@08 // ~z~Hey, man, where we at? BCR1@09 // ~z~The middle of fucking nowhere. Nice, clean air. BCR1@10 // ~z~Fucking Smoke! Oh, Sweet! BCR1@11 // ~z~Sweet is alive. BCR1@12 // ~z~Alive and inside. Hes in a prison hospital being treated for gunshot wounds, awaiting trial. BCR1@13 // ~z~Yeah, somehow, nobodys caught you yet. BCR1@14 // ~z~Weve done you a big favor. BCR1@15 // ~z~Oh yeah, you should be glad, Carl. Your moron brothers alive. BCR1@16 // ~z~Your street trash, soon to be turned out sisters alive. BCR1@17 // ~z~And, shes only sucking one greaseballs dick. BCR1@18 // ~z~Things are going pretty well for you, Carl. BCR1@19 // ~z~So behave, nigga. BCR1@20 // ~z~We want you to do a little favor for us, Carl. BCR1@21 // ~z~Yeah, an eye for an eye, and all that. BCR1@22 // ~z~I cant believe that nigga Smoke turned on me. BCR1@23 // ~z~Smoke? Smoke does exactly what hes told. BCR1@24 // ~z~He learned that lesson a long time ago. BCR1@25 // ~z~Homies for life? Street loyalty? Thats all bullshit, Carl. BCR1@26 // ~z~Didnt you learn that when they ran you out of town, BCR1@27 // ~z~just cause youse a buster? BCR1@28 // ~z~just cause you let Brian die? Huh? BCR1@29 // ~z~Eddie, I cant deal with this guy. Hes an idiot! BCR1@30 // ~z~Let me air this fucker out, I... BCR1@31 // ~z~No no no no no no no, officer.. BCR1@32 // ~z~For once, lets let the kid do something good with his useless life. BCR1@33 // ~z~Hes gonna help us with the fight against crime. Right, Carl? BCR1@34 // ~z~Yeah. By any means necessary. BCR1@35 // ~z~Now you stay the fuck away from Smoke, BCR1@36 // ~z~and stay the fuck away from us. BCR1@37 // ~z~Otherwise Sweet is going to find himself on a Ballas block BCR1@38 // ~z~getting in touch with his feminine side. BCR1@39 // ~z~Hey Hernandez, you going to piss all day? BCR1@40 // ~z~For some reason, weve got a little problem with a former friend of ours, BCR1@41 // ~z~he seems to disagree with some of our methods. BCR1@42 // ~z~Yeah, youll never find anybody as fork-tongued as this snake ass bastard. BCR1@43 // ~z~Soon as he gets caught with his hand in the cookie jar, BCR1@44 // ~z~hell whistle any tune Internal Affairs wants him to. BCR1@45 // ~z~See, theyve got him hiding up Mount Chiliad someplace, BCR1@46 // ~z~so they can manipulate his testimony any way they want to. BCR1@47 // ~z~I want you to pay him a little visit, Carl. And destroy all his evidence before he testifies. BCR1@48 // ~z~Sort this out, Carl, so Officer Tenpenny can sleep easy at night. BCR1@49 // ~z~We want evidence he aint gonna talk. BCR1@94 // ~z~Now who could do that? BCR1@95 // ~z~Get your hands off me, man. BCR1@96 // ~z~Come here. BCR1@97 // ~z~Damn, man. Take it easy! BCR1@98 // ~z~Sounds like your wife. BCR1@99 // ~z~Right Ed? BCR1_01 // ~s~Youll need the ~g~camera~s~. BCR1_02 // ~s~Make your way up the mountain, find that ~r~snitch~s~. BCR1_03 // ~s~Kill the ~y~witness~s~! ~s~Bring back proof. BCR1_04 // ~s~Hes inside, smoke him out! BCR1_05 // ~s~Be wary of the U.S. Marshals. BCR1_06 // ~s~And dont let him escape! BCR1_07 // ~s~The ~r~snitch ~s~is getting away! BCR1_08 // ~s~The ~r~snitch ~s~is getting away on foot! BCR1_09 // ~r~He cant be identified! BCR1_10 // ~s~Photograph the ~r~body~s~. BCR1_11 // ~s~You need a ~g~camera, ~s~go and pick one up. BCR1_12 // ~r~You let him get away! BCR1_13 // ~s~Chase ~r~him ~s~down and kill him! BCR1_14 // ~s~Get a vehicle! BCR1_15 // ~s~Take ~r~him ~s~out! BCR1_16 // ~r~The buzzards got him! BCR1_17 // ~s~Take the camera to the ~y~drop~s~. BCR1_18 // ~s~Make your way up the ~y~mountain~s~ to find that snitch! BCR1_19 // ~s~Watch out for the feds! BCR1_20 // ~s~Remember, you need a photo of him in one piece! BCR1_21 // When using the camera, press ~k~~PED_SNIPER_ZOOM_IN~ to zoom in, or press ~k~~PED_SNIPER_ZOOM_OUT~ to zoom out. BCR1_22 // Hold ~k~~PED_LOCK_TARGET~ to look through the camera viewfinder. BCR1_23 // You can view your Gallery photos in your GTA San Andreas User Files directory. [BLOOD] BLOD_01 // ~s~Drive through the checkpoints to increase your overall time. BLOD_02 // ~s~You will lose if your overall time reaches zero. BLOD_03 // ~s~Get your overall time above the Target Time to win! BLOD_04 // ~s~Pick up car upgrades to increase your chances of winning. BLOD_05 // ~r~You ran out of time! BLOD_06 // Results BLOD_07 // New Best Time (mins): BLOD_08 // Cars Destroyed: BLOD_09 // ~1~ BLOD_10 // ~s~The overall time starts at 30 seconds and counts down. BLOD_11 // ~s~The current Target Time to win the Blood Ring is 1 min. BLOD_12 // ~s~The current Target Time to win the Blood Ring is ~1~ mins. [BOAT] BOAT_10 // Overall Time: BOAT_11 // Jump Distance: BOAT_12 // Jump Invalid! BOAT_3 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to return to the Boat School.~N~Press ~k~~VEHICLE_ACCELERATE~ to retry. BOAT_31 // ~y~Checkpoint BOAT_32 // ~s~In stopping region BOAT_33 // ~s~Finished! BOAT_34 // ~r~Time over! BOAT_46 // new record! BOAT_47 // new certificate awarded! BOAT_48 // ~s~Press ~k~~PED_SPRINT~ to continue. BOAT_52 // Navigate BOAT_53 // Exit BOAT_54 // Start BOAT_55 // GOLD BOAT_56 // SILVER BOAT_57 // BRONZE BOAT_58 // record time ~1~:~1~s BOAT_59 // finish under ~1~.~1~s to pass BOAT_60 // longest jump ~1~ meters BOAT_61 // jump over ~1~ meters to pass BOAT_62 // finish under ~1~ seconds to pass BOAT_63 // finish under ~1~ minutes to pass BOAT_64 // NO AWARD BOAT_7 // Finish Time: BOAT_72 // ~<~~>~ BOAT_73 // ~k~~VEHICLE_ENTER_EXIT~ BOAT_74 // ~k~~PED_SPRINT~ BOAT_75 // Results BOAT_76 // Continue BOAT_77 // ~1~:~1~s BOAT_78 // ~1~:~1~s BOAT_79 // ~1~m ~1~s BOAT_80 // ~1~:~1~m BOAT_9 // Damage Penalty: BOAT_A // basic seamanship BOAT_A1 // ~s~Power the boat forwards and bring her to rest within the parallel ~y~buoys~s~. ~n~ Throttle forward with ~k~~VEHICLE_ACCELERATE~ and backwards with ~k~~VEHICLE_BRAKE~. BOAT_A4 // ~s~Hold ~k~~VEHICLE_ACCELERATE~ to throttle forward and bring the boat to rest within the parallel ~y~buoys~s~ region. BOAT_A5 // ~s~Hold ~k~~VEHICLE_BRAKE~ to apply reverse throttle. BOAT_B // plot a course BOAT_B1 // ~s~Navigate through each pair of ~y~buoys~s~. Throttle with ~k~~VEHICLE_ACCELERATE~ and use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer. ~n~Hint: Hold ~k~~VEHICLE_HANDBRAKE~ to perform a sharper turn. BOAT_B4 // ~s~Navigate through each pair of ~y~buoys~s~. Throttle with ~k~~VEHICLE_ACCELERATE~ and use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer. BOAT_B5 // ~s~Hold ~k~~VEHICLE_HANDBRAKE~ to perform a sharper turn. BOAT_C // fresh slalom BOAT_C1 // ~s~Navigate through the center of each pair of ~y~buoys~s~ in as quick a time as possible. BOAT_D // flying fish BOAT_D1 // ~s~ Power towards the jump ramp and land within the parallel ~y~buoys~s~ to register a valid jump. BOAT_E // land, sea and air BOAT_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ to view tests. BOAT_H2 // Press ~k~~VEHICLE_ENTER_EXIT~ to quit test. BOAT_P1 // ~s~Congratulations! You have passed all of the boat school tests! BOAT_P2 // BOAT SCHOOL PASSED! BOAT_T1 // time OMO_1 // ~z~Welcome to the Boat School OMO_2 // ~z~To pass you must achieve BRONZE or higher in all 5 tests. OMO_3 // ~z~To view a demonstration of each test, please use the TV over there. OMO_4 // ~z~Passing a test will unlock the next test. OMO_5 // ~z~You can come back and check your scores or take new tests at any time. [BS] BS_A // The 360 BS_A_1 // ~s~Use the bike to do a burnout donut.~N~Press ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin the burnout. BS_B // The 180 BS_B_1 // ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to slide around the cone and then return. BS_C // The Wheelie BS_C_1 // ~s~Do a Wheelie along the coned section. Accelerate to top speed, then push ~k~~VEHICLE_STEERDOWN~. BS_D // The Stoppie BS_D_1 // ~s~Do a Stoppie along the coned section. Accelerate to top speed, push ~k~~VEHICLE_STEERUP~, then press ~k~~VEHICLE_BRAKE~. BS_E // Jump & Stop BS_E_1 // ~s~Jump the ramp and stop in the designated area. BS_F // Jump & Stoppie BS_F_1 // ~s~Jump the ramp, land in a stoppie and glide into the designated area. BS_X03 // ~<~~>~ BS_X04 // ~k~~VEHICLE_ENTER_EXIT~ BS_X05 // ~k~~PED_SPRINT~ BS_X_1 // ~s~Walk to the ~y~television ~s~to start the lesson. BS_X_2 // ~k~~VEHICLE_ENTER_EXIT~ View television BS_X_3 // Navigate BS_X_4 // Exit BS_X_5 // Start BS_Y_1 // Final Heading: BS_Y_10 // GOLD BS_Y_11 // SILVER BS_Y_12 // BRONZE BS_Y_13 // Lap 1 Time: ~1~.~1~ seconds BS_Y_14 // Lap 1 Time: ~1~.0~1~ seconds BS_Y_15 // Lap 2 Time: ~1~.~1~ seconds BS_Y_16 // Lap 2 Time: ~1~.0~1~ seconds BS_Y_17 // Lap 3 Time: ~1~.~1~ seconds BS_Y_18 // Lap 3 Time: ~1~.0~1~ seconds BS_Y_19 // Lap 4 Time: ~1~.~1~ seconds BS_Y_2 // Final Position: BS_Y_20 // Lap 4 Time: ~1~.0~1~ seconds BS_Y_21 // Lap 5 Time: ~1~.~1~ seconds BS_Y_22 // Lap 5 Time: ~1~.0~1~ seconds BS_Y_3 // Penalty Damage: BS_Y_5 // Overall Score: BS_Y_6 // ~1~% BS_Y_7 // ------------------------------ BS_Y_8 // NEW HIGH SCORE! BS_Y_9 // NEW CERTIFICATE AWARDED! BS_Z_1 // Press ~k~~VEHICLE_ENTER_EXIT~ to return to the Bike School.~N~Press ~k~~VEHICLE_ACCELERATE~ to retry. BS_Z_2 // ~s~Press ~k~~VEHICLE_ACCELERATE~ to continue. BS_Z_3 // Get 70% or higher to pass. BS_Z_4 // NO AWARD BS_Z_5 // Continue BS_Z_6 // Exit BS_Z_7 // You have completed the Bike School.~n~~w~Motorbike Skill + BS_Z_8 // Results BS_Z_9 // NEW TEST AVAILABLE! MEC_B1 // ~z~Welcome to the Advanced Motorcycle School MEC_B2 // ~z~To pass you must score BRONZE or higher in all 6 tests. [BURGLAR] BURG1 // ~s~Get in the ~b~truck~s~ then go and offload the goods at the garage. BURG2 // ~s~Its daylight! Not the time for home invasions! Go and offload what youve already stolen within the time limit! BURG20 // Ill give you $~1~ for it. BURG21 // Ill give you $~1~ for the lot. BURG23 // Press ~k~~VEHICLE_ENTER_EXIT~ to pick up item BURG24 // Press ~k~~VEHICLE_ENTER_EXIT~ to put item in truck BURG25 // Noise BURG26 // ~s~Go and offload the goods at the ~y~lockup~s~. BURG27 // ~s~Put the goods in the ~b~truck~s~. BURG29 // ~s~Go and find a house to break into. BURG3 // TIME BURG30 // ~s~Find something worth stealing. BURG31 // ~s~Go and find a house to break into, or get in the ~b~truck~s~ and go offload what youve already stashed. BURG36 // ~s~This load: ~1~ items $~1~ BURG37 // TOTAL: ~1~ items worth $~1~ BURG39 // ~s~This load: ~1~ item $~1~ BURG4 // ~s~Go and offload the goods at the ~y~lockup~s~, or find a house to break into. BURG40 // ~s~Park the truck in the ~y~lockup~s~. BURG41 // ~r~Burglary mission cancelled! BURG50 // ~s~You have to lose the heat before you can offload the goods. BURG51 // CASH BURG52 // DAYLIGHT BURG53 // ~r~You are out of time, come back another night and finish the job BURG54 // Burglary missions complete: $~1~ BURG55 // ~s~You have been detected! BURG56 // ~s~The ~y~exit~s~ is displayed on the radar. BURG57 // ~s~Take the item back to the truck. BURG58 // ~s~You have ~1~ seconds to get out of the house! BURG59 // ~s~You have ~1~ second to get out of the house! BURG60 // ~s~The cops are on the way! BURG61 // COPS BURG62 // ~r~You no longer have the ski mask. B_FAIL1 // Burglary mission ended. [CASIN10] CAS11AA // ~z~Alright, you guys better get out of Las Venturas, fast! CAS11AB // ~z~Ill be in touch. CAS11AC // ~z~What about your backup, man, will you be aright without us? CAS11AD // ~z~Of course he will, you fucking moron, come on! CAS11BA // ~z~This is private flight CJ101 on approach to Liberty, over. CAS11BB // ~z~Flight CJ101, we have you on our scope. CAS11BC // ~z~Stay on current heading and await final approach instructions... CAS11CA // ~z~Welcome to Liberty City, CJ101... CAS11DA // ~z~Private function, invitation only! CAS11DB // ~z~Oh yeah? Well Mr. Leone says otherwise! CAS11EA // ~z~Salvatore sends his regards! CAS11EB // ~z~The Forellis are finished in this town! CAS11EC // ~z~Im here to spill pasta sauce! CAS11ED // ~z~Marco Forelli, Im here for you! CAS11EE // ~z~Marco, Im coming for you! CAS11EF // ~z~Mafia assholes! CAS11EG // ~z~Im your worst egg plant nightmare! CAS11FA // ~z~Flight CJ101, you are cleared for take-off! CAS11GA // ~z~This is flight CJ101 out of Liberty City, CAS11GB // ~z~requesting final approach to Las Venturas International, over. CAS11GC // ~z~Flight CJ101, you are clear for landing on runway 3. CAS11HA // ~z~Holy fuck, whos flying that thing? CAS11HB // ~z~The guys a maniac! CAS11HC // ~z~Hes going to hit us! CAS11HD // ~z~Oh my God, hes going to lose it! CAS11HE // ~z~Prep the emergency crews! CAS11HF // ~z~Prepare the fire crews for a crash landing! CM10_1 // ~s~Get to the ~y~airport~s~. CM10_10 // ~s~The ~b~jet ~s~is at the end of the runway, get into it and fly to Liberty City. CM10_11 // ~r~Maccer is dead! CM10_12 // ~r~Paul is dead! CM10_13 // ~r~Rosenberg is dead! CM10_14 // ~r~The car has been destroyed! CM10_17 // ~r~You have destroyed the jet! CM10_18 // ~s~Fly to ~y~Liberty City~s~. CM10_19 // ~s~Fly back to ~y~Las Venturas Airport~s~. CM10_2 // ~s~Kill ~r~Forelli~s~ and all his bodyguards. CM10_99 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera modes. CS11A00 // ~z~Just feel the weight of the weapon, sweetheart. CS11A01 // ~z~I can feel the weight of someones weapon! CS11A02 // ~z~Hey, youre the one to blame on that front! CS11A03 // ~z~Can I fucking go now, or fucking what? CS11A04 // ~z~(giggling) CS11A05 // ~z~Ooh, you fuckin twat! Right in the fucking happy sack! CS11A06 // ~z~Perhaps youll be cured of your little antisocial condition, mate. CS11A07 // ~z~Carl, my man! CS11A08 // ~z~Looks like this piece of shit was right. CS11A09 // ~z~You did a real number on those Forelli losers. CS11A10 // ~z~Now, its time the Forellis found out CS11A11 // ~z~what it means to screw with Salvatore Leone! CS11A12 // ~z~How would you like to hit the St. Marks Bistro? CS11A13 // ~z~A hit in Liberty City? Cool, but Im gonna need some backup. CS11A14 // ~z~Take who you want. CS11A15 // ~z~Well I usually use these two. CS11A16 // ~z~Heh-hey! Remember all those jobs we did together, huh? CS11A17 // ~z~Huh? You and me, Carl, remember, huh? CS11A18 // ~z~You know, you used to call me Killer Ken? Ken the Killer? Killer? CS11A19 // ~z~Ice Cold Ken, thats me... CS11A20 // ~z~And him too, I guess... CS11A21 // ~z~Ah what the hell, he makes me sick anyway. CS11A22 // ~z~If he looks like making a run for it, kill him. CS11A23 // ~z~Alright, boys, lets bounce. CS11A24 // ~z~See ya, thanks for having me, man. CS11A25 // ~z~Its been a fucking blast - top banana. CS11A26 // ~z~Mr. Leone. CS11A27 // ~z~Cmon, Sally boy, Im bored! Can we go to your room? [CASINO1] CAS1A00 // ~z~Idiot! Do you realize how much those machines cost? CAS1A01 // ~z~Were supposed to be opening in - CAS1A02 // ~z~What the fuck was that? CAS1A03 // ~z~Hello? HELLO? What the fuck is wrong with you people? CAS1A04 // ~z~Boss, CJs here. CAS1A05 // ~z~Carl, glad you could make it. CAS1A06 // ~z~So this is what youve been doing. CAS1A07 // ~z~Yeah, its been a complete nightmare. CAS1A08 // ~z~You want a stomach ulcer, try opening a Triad casino in a Mafia-run town! CAS1A09 // ~z~The mob trying to squeeze you? CAS1A10 // ~z~Yeah - the corporations are moving in and everybodys feeling the squeeze. CAS1A11 // ~z~Ive had slot machines busted up, workmen being scared off... CAS1A12 // ~z~So whos behind this? CAS1A13 // ~z~Well, there are these three mob families operating here, CAS1A14 // ~z~and each of them has a stake in Caligulas Casino CAS1A15 // ~z~and some wacked-out lawyers running it for them. CAS1A16 // ~z~It could be any one of them, or all of em. CAS1A17 // ~z~Cant you just give them a little something? CAS1A18 // ~z~No. In addition to the usual authorities that need bribing, CAS1A19 // ~z~each one would want a slice CAS1A20 // ~z~and Im not about to hand over all our profits to some wiseguy Italians! CAS1A21 // ~z~Our profit? CAS1A22 // ~z~Thats right, you heard me. I want to offer you a share in our casino, CAS1A23 // ~z~in exchange for some help setting it up. CAS1A24 // ~z~How does that sound, partner? CAS1A25 // ~z~Sounds like we got a deal then! CAS1A26 // ~z~Boss! The boys found some thugs trying to smash one of the deliveries. CAS1A27 // ~z~We caught one of them! CAS1A28 // ~z~Get rid of him. CAS1A29 // ~z~Whoevers behind this - we need to let them know CAS1A30 // ~z~that theyre dealing with fully-fledged psychos. CAS1A31 // ~z~Tie him to the front of the car, let him sweat it out a little CAS1A32 // ~z~and Ill be out there in a little while. CAS1A33 // ~z~See if we can make this guy squeal. CAS1A34 // ~z~Hey, wait - hold up, hold up, come here. CAS1A35 // ~z~Thats my Carl! CAS1B00 // ~z~Hey, hey, who the fuck - who are you? Untie me, huh? CAS1B01 // ~z~Ive been here for fucking ages, I cant feel my hands no more! CAS1B02 // ~z~You know what? I thing were gonna take a little drive. CAS1B03 // ~z~What are you, fucking stupid? Im not joking here - untie me, motherfucker. CAS1B04 // ~z~No, I think Im gonna leave you right where you are. CAS1B05 // ~z~You got any idea in that pea brain head of yours who the fuck I am? CAS1B06 // ~z~No, but I think Im going to find out. CAS1_01 // ~s~Get back in the ~b~car~s~. CAS1_02 // ~s~Scare him into talking. CAS1_03 // ~s~Take him back to the ~y~casino~s~. CAS1_04 // ~r~You killed him! CAS1_05 // Scare-O-Meter CAS1_06 // High speeds are sure to scare him. CAS1_07 // Try some hand-brake turns. CAS1_08 // Insane stunts will get him shook up. CAS1_09 // Driving on the wrong side of the road will unsettle him. CAS1_10 // ~s~Keep off the freeway! CAS1_11 // ~s~Scare him, but remember head-on collisions will kill him. CAS1_12 // ~s~And stay off the highway, you dont need any police attention. CAS1_AA // ~z~You, you you your fu--, your crazy! Youre a dead man! Youre a dead man! CAS1_AB // ~z~Youre aint in no position to make no threats. CAS1_AC // ~z~Who are you? CAS1_AD // ~z~Fuck you man, you know who I man! CAS1_AE // ~z~Have it your way. CAS1_BA // ~z~You are messing with the wrong people! CAS1_BB // ~z~You are so dead, do you hear me? DEAD! D-E-A-D pal! CAS1_BC // ~z~Youve signed your own death warrant! Ha ha ha! CAS1_BD // ~z~You think this is scaring me, huh? CAS1_BE // ~z~Takes a little more than a drive to get me chirpin pal! CAS1_CA // ~z~Hey, l-look, uh, w-we can come to some arrangement, okay? CAS1_CB // ~z~OK, I can see youre serious! CAS1_CC // ~z~Hey look pal, this aint funny anymore. CAS1_CD // ~z~Hey! Stop this insanity RIGHT NOW! CAS1_CE // ~z~Oh my God, youre nuts! CAS1_DA // ~z~Aargh! Oh, I dont wanna die, cmon I dont wanna die! CAS1_DB // ~z~FUCK YOU! FUCK YOU-HOO-hooooo! CAS1_DC // ~z~Oh my God, I just shit myself! CAS1_DD // ~z~Oh Mother Mary, Ive had enough, oh God... CAS1_DE // ~z~Alright, alright! You made your point, please no more! NO MORE! CAS1_EA // ~z~Oh man, this is too faaaaast! CAS1_EB // ~z~Oh! Slow down, slow down for Godsakes! CAS1_EC // ~z~Oh, this is too fast! TOO FAAAAAAST! CAS1_ED // ~z~Whoooooooa! Holy fuck! CAS1_EE // ~z~Whoooa, geez no! CAS1_EF // ~z~Oh Christ! Ooooooooh! CAS1_EG // ~z~Oh my God, oh-my-God! CAS1_EH // ~z~Hey, whatcha doing? CAS1_EI // ~z~Hey, you think youre smart, but youre not, youre not! CAS1_EJ // ~z~Ha, this shit dont scare me asshole! CAS1_EK // ~z~Whadaya doin now? CAS1_EL // ~z~Somebody, anybody, HELP! CAS1_EM // ~z~Hey, watch the pedestrians, pal! CAS1_EN // ~z~Jesus Christ that was close! CAS1_EO // ~z~What are you trying to fuck both of us? CAS1_EP // ~z~Mother Mary, that was lucky! CAS1_EQ // ~z~Youre gonna kill us both! Oh God, Im still alive! CAS1_ES // ~z~Thank you! Thank God! Thank God! CAS1_ET // ~z~Jesus! JESUS! CAS1_EU // ~z~What are you TRYING to hit things?! Youre crazy! CAS1_EV // ~z~Oh...jesus....fuck you... CAS1_EW // ~z~Aarrgghh! CAS1_EX // ~z~Oh mama, come for me! Ohhhh. CAS1_EY // ~z~Holy fuck! My legs! Theyre on fire! CAS1_EZ // ~z~Shit! My balls! My balls! CAS1_FA // ~z~Oh mama! Im on fire! CAS1_FB // ~z~FIRE! FIRE! CAS1_GA // ~z~The family will make you pay for this! CAS1_GB // ~z~Which family? CAS1_GC // ~z~The Sindacco Family, ya idiot! CAS1_GD // ~z~Thats all I wanted to hear! CAS1_GE // ~z~What the-? Oh shit... CAS1_HA // ~z~Oh God, thank God... CAS1_HB // ~z~Though I walk through the shadow of the valley of death... CAS1_HC // ~z~Mummy... mummy... CAS1_HD // ~z~(whimpering) CAS1_HE // ~z~Ive lead such a sinful life, Im sorry, so sorry... CAS1_JA // ~z~CJ, ha, I think he messed himself. CAS1_JB // ~z~I guess he willing to talk now! [CASINO2] CAS2@00 // ~z~Ha ha ha! The glorious sound of a hole in one! CAS2@01 // ~z~Great shot, boss! CAS2@02 // ~z~Not bad, Woozie. CAS2@03 // ~z~So the Sindacco Family was behind the attempts to sabotage our venture. CAS2@04 // ~z~I wonder why its only them and not the others? CAS2@05 // ~z~Probably aint just them. Rule of the streets; dont snitch. CAS2@06 // ~z~What we need... is to hit the mafia casino. Yeah, go jack the place. CAS2@07 // ~z~Hey, hitting a casino isnt like gangbanging - its a whole different league! CAS2@08 // ~z~Yeah, youre right, itll take some planning, but Im down. CAS2@09 // ~z~Shit, I always wanted to pull a heist. CAS2@10 // ~z~What the-? CAS2@11 // ~z~Bad luck. CAS2@12 // ~z~Listen, youre gonna need a crew and some special equipment. CAS2@13 // ~z~Yeah, itll take some explosives. Always got to blow up shit to pull a heist. CAS2@14 // ~z~You know what? Theres an open cast mine South West of the city limits. CAS2@15 // ~z~They must have explosives. CAS2@16 // ~z~Ill go peep it out. CAS2@17 // ~z~Thanks. CAS2_AA // ~z~Hey you cant come down here! CAS2_AB // ~z~Wheres your safety gear? CAS2_AC // ~z~You dont have clearance for this area! CAS2_AD // ~z~Get away from that dynamite! CAS2_AE // ~z~Hey, thats dangerous! CAS2_AF // ~z~Stay away from that stuff! CAS2_AG // ~z~Meet my shovel asshole! CAS2_AH // ~z~Hes gonna blow us all to hell! CAS2_AI // ~z~Dude, somebody stop that guy! CAS2_AJ // ~z~Whos this asshole? CAS2_AK // ~z~Someone call security! CAS2_AL // ~z~What do you think youre doing? CAS2_AM // ~z~Someones stealing dynamite, call security! CAS2_AN // ~z~Hes after the dynamite! CAS2_AO // ~z~Hes stealing the demolition charges! CAS2_BA // ~z~ALL PERSONNEL CLEAR! CAS2_BB // ~z~FIVE SECONDS TO DETONATION! CAS2_BC // ~z~THREE... CAS2_BD // ~z~TWO... CAS2_BE // ~z~ONE... CAS2_CA // ~z~Delivery for Woozie. CAS2_CB // ~z~Hey, you be careful with that... PD_01 // Enter the Quarry and steal the dynamite. PD_02 // Youll need something heavy to smash this dynamite crate. PD_05 // 1 stick of 4 PD_06 // 2 sticks of 4 PD_07 // 3 sticks of 4 PD_08 // 4 sticks of 4 PD_09 // ~r~You blew up the dynamite. PD_10 // Security is blocking the exit. PD_11 // ~s~Use the ~b~dirt bike ~s~and find another way out! PD_12 // ~s~Now collect the ~r~Dynamite~s~! PD_16 // ~s~Go to the ~y~Quarry~s~. PD_17 // ~s~Push ~k~~VEHICLE_TURRETUP~ to lower the crate. PD_18 // ~r~The bike was destroyed! PD_19 // ~r~The dynamite has been destroyed! PD_20 // The dynamite is rigged to blow! PD_21 // Get it before the workers destroy it. PD_22 // ~s~Get back home with the dynamite. PD_23 // ~s~Follow the ~y~arrows ~s~to escape. PD_25 // Detonation PD_26 // ~s~Get the ~g~Dynamite ~s~before the timer runs out and its detonated. PD_27 // Youll need something heavy to smash those crates. PD_28 // ~s~Now deliver the dynamite to the ~y~drop point~s~. PD_29 // ~s~Pick up the ~r~Dynamite~s~. PD_30 // ~r~You idiot you blew up the couriers car! PD_31 // ~r~You idiot you killed the courier! PD_32 // Visit the quarry to access the Quarry sub-missions. PD_33 // ~r~The dumper truck has been destroyed - it was the only way to break the crates! PD_34 // ~s~Find another ~b~bike ~s~and escape! PD_X // ~s~Get back on the ~b~bike~s~! [CASINO3] CA3_1 // ~s~Head towards the ~y~factory unit~s~ on the outskirts of town. Youre going to disturb their operation. CA3_12 // ~s~Excellent! Those machines are outta commission! CA3_13 // ~s~I dont know who that guy thinks he is but his card is gonna get marked if he sees too much! CA3_17 // ~w~Stay away! Ill make ya eat your fucking shoes! CA3_2 // ~s~Those mobsters have some guards watching the main goods entrance. Try and get into the ~y~factory~s~ unnoticed. CA3_20 // ~r~What the fuck? I said no rough stuff! The mafia are gonna be on red alert now! Dumbass! CA3_22 // ~s~Heads up! Its the minimum wage crew! Get safely away from the factory to complete the job! CA3_23 // ~s~Great work, the jobs done! Get back to ~y~Woozies casino~s~ in one piece! CA3_7 // ~s~Destroy every one of those injection molding ~g~machines~s~ now! CA3_8 // ~s~Theyre expecting visitors now! Get into the ~y~factory~s~ quickly! CAS3@00 // ~z~Hit me! CAS3@01 // ~z~Are you sure, man? CAS3@02 // ~z~Yeah, Im going for a five card hand! Come on... CAS3@03 // ~z~OK, here. CAS3@04 // ~z~Im gonna stick. What you got? CAS3@05 // ~z~How would I know? You tell me. CAS3@06 // ~z~Not good, man. You got, eerr, forty-seven. CAS3@07 // ~z~Damn. Youre bad luck for me. CAS3@08 // ~z~You know, when I play the other guys I always win! CAS3@09 // ~z~Boss, take a look at these two chips! CAS3@10 // ~z~Ones a fake. CAS3@11 // ~z~Thats amazing. You didnt even touch them. CAS3@12 // ~z~No. I just took a guess. CAS3@13 // ~z~Why else would he come in with two chips and sound so worried? CAS3@14 // ~z~You take a look. CAS3@15 // ~z~Oh yeah. The dragon on this got the sunglasses and a white stick. CAS3@16 // ~z~Insolent bastards! CAS3@17 // ~z~Ill make sure the cashiers are extra vigilant. CAS3@18 // ~z~Its obvious where these chips are coming from! CAS3@19 // ~z~The Sindacco Family owns a plastics factory across town. CAS3@20 // ~z~Im gonna blow it to shit! CAS3@21 // ~z~Man, look, dont trip. I got you on this. CAS3_AA // ~z~Hey, whos this character? He looks like a cop to me. CAS3_AB // ~z~We better go warn the boss. CAS3_AC // ~z~Hey, watch the car, I just got this baby detailed! CAS3_AD // ~z~What? He must be a fed! Lets give him a proper Sindacco welcome! CAS3_BA // ~z~Hey, whats going on? CAS3_BB // ~z~Someones got a fucking deathwish if theyre starting trouble round here! CAS3_BC // ~z~Get the boys ready! Production lines gotta keep rolling! CAS3_BD // ~z~Hey, whos this prick? CAS3_BE // ~z~Somebody take care of this joker! CAS3_CA // ~z~Hey, Carl, howd it go? CAS3_CB // ~z~Tell Woozie, well be getting no more trouble with them. CAS3_CC // ~z~counterfeit chips [CASINO4] CAS4A00 // ~z~Hello. CAS4A01 // ~z~Who am I speaking to? CAS4A02 // ~z~Its CJ. Hey, Truth, is that you? CAS4A03 // ~z~Might be. CAS4A04 // ~z~Might be a government algorithm trying to pick your brains, CAS4A05 // ~z~so dont admit anything! CAS4A06 // ~z~Whatever, man. Whassup? CAS4A07 // ~z~I need a favor, Carl, thought I could cash in some karma chips. CAS4A08 // ~z~Your credit good. CAS4A09 // ~z~I took some fellow travelers deep into the desert CAS4A10 // ~z~on a peyote safari a few nights back. CAS4A11 // ~z~We faced the inner light and communed with the lizard king. CAS4A12 // ~z~Sounds fun. How did it go? CAS4A13 // ~z~Thats the problem, I dont know. CAS4A14 // ~z~Im in Los Santos. CAS4A15 // ~z~I woke up in a Japanese bathhouse about an hour ago. CAS4A16 // ~z~I have no idea how I got here or where the others are. CAS4A17 // ~z~Theyre probably fine. CAS4A18 // ~z~I dont think so. CAS4A19 // ~z~They were Brits - a band and their managers. CAS4A20 // ~z~They have no experience about the desert. CAS4A21 // ~z~OK, whered you make camp? I can go have a look. CAS4A22 // ~z~I took em up Arco del Oeste - fantastic sunsets. CAS4A23 // ~z~Best start looking for them up there. CAS4B00 // ~z~Hello? Hey, anybody out here? Truth sent me! CAS4B01 // ~z~EH! Over ere! CAS4B02 // ~z~Hey, man, you all right? CAS4B03 // ~z~Kinell, Im fucking hanging. CAS4B04 // ~z~Stone me bloody crows. Where am I? CAS4B05 // ~z~I dunno, mate. I was having a dream; CAS4B06 // ~z~I was wanking over some fat birds tits when this twat turned up. CAS4B07 // ~z~Oh fuck. CAS4B08 // ~z~Maccer, you fucking psycho! You did it again, didnt you! CAS4B09 // ~z~That peyote was shite, you were lucky I brought some tabs along! CAS4B10 // ~z~Ive told you a million times not to put stuff in my fucking drink! CAS4B11 // ~z~Oh, piss off, kidder! CAS4B12 // ~z~Who are you again? CAS4B13 // ~z~Where are we? CAS4B14 // ~z~Oh, Im a friend of The Truths. CAS4B15 // ~z~He said you guys might need a ride into town or something. CAS4B16 // ~z~But Im a fucking raspberry! CAS4B17 // ~z~Youre not a fucking raspberry! CAS4B18 // ~z~I cant feel me legs, our P. CAS4B19 // ~z~Ive wanked the use out of them! CAS4B20 // ~z~Just stand up, you soppy cunt. CAS4B21 // ~z~We go through this every weekend. CAS4B22 // ~z~Man, what the hell was yall doing last night? CAS4B23 // ~z~So, where am I taking yall? CAS4B24 // ~z~Anybody got a rag? CAS4B25 // ~z~Ive got a pal, Rosie. CAS4B26 // ~z~Hes got some casino gig going down in Venturas. Sweet. CAS4B27 // ~z~Fuck off, string. CAS4B28 // ~z~Oh, charming. CAS4B29 // ~z~Well it felt like I couldnt feel them, honest! CAS4B30 // ~z~Ah! Ooh! CAS4B31 // ~z~Alright. CAS4B32 // ~z~Alright, ladies, lets go. CAS4B33 // ~z~Come on. Fucking Northerners... CAS4C00 // ~z~Kent Paul, here to see Rosie. CAS4C01 // ~z~Hey boss, theres somebody here to see you. CAS4C02 // ~z~Oh, go away, I have a migraine. CAS4C03 // ~z~Oi, Rosie, son, its me, Paulo! CAS4C04 // ~z~Oh God. CAS4C05 // ~z~My despair is complete. CAS4C06 // ~z~OK, let him in. CAS4C07 // ~z~Rosiiieee! How are you, me old son? CAS4C08 // ~z~I pray that one day I can escape my perpetual torment CAS4C09 // ~z~and retire in peace and comfort a million miles away CAS4C10 // ~z~from anyone Ive ever fucking known and, instead, I get this. CAS4C11 // ~z~Come on, its me, Kent Paul! CAS4C12 // ~z~Well, hello Paul, what a pleasant surprise. Who the hell are these guys? CAS4C13 // ~z~These are my boys - Maccer and Carl. CAS4C14 // ~z~Wassup? CAS4C15 // ~z~You want any Speckled Doves, boss? CAS4C16 // ~z~Im peaking on one right now. CAS4C17 // ~z~Top-of-the-range, man. CAS4C18 // ~z~Well its fitting. CAS4C19 // ~z~As I sit here up to my neck in a river of shit, CAS4C20 // ~z~with every Mafia gorilla from Liberty City to Los Santos CAS4C21 // ~z~pissing in my face, that you, Kent Paul, should witness it. CAS4C22 // ~z~Whats the matter, son? CAS4C23 // ~z~Too numerous, oppressively insurmountable CAS4C24 // ~z~and depressingly fucking typical even to mention. CAS4C25 // ~z~Its alright, bruv, Paulo can help. CAS4C26 // ~z~Give us some space would you, son. CAS4C27 // ~z~Ill give you a tinkle later. CAS4C28 // ~z~Alright, for sure. CAS4C29 // ~z~Not you, Maccer. CAS4C30 // ~z~Oh, you twat. CAS4C31 // ~z~Unbelievable. CAS4_01 // ~s~Go find ~b~Paul ~s~and ~b~Maccer~s~. CAS4_02 // ~s~Go back and get ~b~Paul~s~! CAS4_03 // ~s~Go back and pick up ~b~Maccer~s~! CAS4_04 // ~r~Pauls literally wasted! CAS4_05 // ~r~Maccers snuffed it, the music scene will never be same! CAS4_06 // ~s~Get them back to ~y~Rosies casino~s~ in Las Venturas! CAS4_16 // ~s~Take Paul and Maccer to the ~y~snake farm~s~. CAS4_17 // That aint right man, Ill never look at a rasher of back bacon the same way again CAS4_18 // I think I remember... hold on a mo, werent you the one holding the video camera! CAS4_19 // ~s~You need to find a vehicle with at least two passenger seats. CAS4_26 // I think I broke a nail CAS4_27 // Im too pretty to fight CAS4_29 // Whats that smell? CAS4_30 // Oh wait a minute its me. CAS4_34 // ~s~Protect ~b~Paul ~s~and ~b~Maccer~s~! CAS4_37 // ~s~Go and pick up ~b~Paul ~s~and ~b~Maccer~s~. CAS4_44 // ~s~Theyre going to keep on fighting until you find a car with enough seats for the both of them. CAS4_45 // I aint getting in no damn bus, go find us a proper ride! CAS4_46 // ~s~ Theyre not going to be happy with a bus! find something else. CAS4_47 // ~r~Paul and Maccer have been killed! CAS4_BA // ~z~Me legs are fucked and me heads fuckin poundin! CAS4_BB // ~z~We cant walk back, son, look at the state of us. CAS4_CA // ~z~Your turn in the boot, kid! CAS4_CB // ~z~Oooo, this is comfy! CAS4_CC // ~z~Im the manager, I get the front seat! CAS4_CD // ~z~Oi! Thats my seat! CAS4_CE // ~z~Leave him, hell be fine! CAS4_CF // ~z~Well come back for you, I promise! CAS4_CG // ~z~Oh no you dont, I remember Preston Guild Hall! CAS4_CH // ~z~Im the manager, what I say, goes! CAS4_CJ // ~z~Dont make me slap you, sunshine! CAS4_CK // ~z~Dont make me sack you, P.! CAS4_CL // ~z~Youre my manager this is all your fault! CAS4_DA // ~z~So wheres the rest of the band, guys? CAS4_DB // ~z~Maccer, where are the boys? CAS4_DC // ~z~I dont fuckin know, do I. CAS4_DD // ~z~I remember snakes, lots of snakes... CAS4_DE // ~z~Its a snake farm not too far from here, we can go check it out. CAS4_EA // ~z~I dont recognize this part of Manchester, kiddo, are we in Chorlton? CAS4_EB // ~z~How many times do I have to tell you, were in America! CAS4_EC // ~z~America? Wait til I tell me ma about this! CAS4_ED // ~z~Hes like a fucking stuck record. Hell ask about Las Venturas next. CAS4_EE // ~z~Las Venturas? Always wanted to go there, great tits. CAS4_EF // ~z~Dont start, not in this confined space. CAS4_EG // ~z~Bouncy, wobbling, massive, great tits! CAS4_EH // ~z~Leave yourself alone, for crying out loud! CAS4_FA // ~z~Here we are, look familiar? CAS4_FB // ~z~Looks just like Salford to me... CAS4_FC // ~z~What are you talking about? CAS4_FD // ~z~Take a gander at em fellas, is that em? CAS4_FE // ~z~That there city boy has gone and been with my prize hog! CAS4_FF // ~z~Now I dont even get no sugar from her! CAS4_FG // ~z~And that one done screwed my sis! CAS4_FH // ~z~Ive had a terrble aching in my grinds ever since! CAS4_FJ // ~z~Im gonna slap you silly for giving me and my fella the red bumpies! CAS4_FK // ~z~Whatn tarnation? CAS4_FL // ~z~Im a fixing to give ya a whoopin for what you gone and done to my younguns! CAS4_GA // ~z~Oh, no! Run like fuck! CAS4_GB // ~z~Everybody in the car! CAS4_HA // ~z~Wait, kiddo, wait! CAS4_HB // ~z~I want to come too! CAS4_HC // ~z~Oi, wait for me, sunshine! CAS4_HD // ~z~Dont leave me in their evil clutches! CAS4_JA // ~z~I think we lost em. CAS4_JB // ~z~I cant see those snake farmers no more! CAS4_JC // ~z~Shut up, you two! CAS4_JD // ~z~Quit squabbling! CAS4_KA // ~z~Seems you boys had a good time. CAS4_KB // ~z~Hey, what about the band? CAS4_KC // ~z~Well just have to pray theyve made it to civilization. CAS4_KD // ~z~Keyboardists and drummers are ten-a-penny anyway. CAS4_KE // ~z~Hey, man, I really need to piss! CAS4_KF // ~z~Oh fuck, were screwed! CAS4_KG // ~z~Hey, cant it wait? CAS4_KH // ~z~Im about to burst man! CAS4_KJ // ~z~Youve gotta pull over, hes got a condition - hes priapic. Itll go everywhere! CAS4_LA // ~z~I cant hold it any longer! CAS4_LB // ~z~Oh, fuck! Its in me eye! CAS4_LC // ~z~Hey, cmon, man! CAS4_LD // ~z~Argh! Stop it! CAS4_LE // ~z~Point it out the fucking window, will you? CAS4_MA // ~z~Oh fuck me, that is so gooood. CAS4_NA // ~z~Oh, fuck- now Ive got the shakes. CAS4_NB // ~z~You look as pale as a drowned baby, man! CAS4_NC // ~z~Oh God, I think Im going to chuck! CAS4_ND // ~z~P. what you need is some food down ya. CAS4_NE // ~z~(Paul nearly vomits) CAS4_NF // ~z~A fried egg sanger with mayonnaise will sort it. CAS4_NG // ~z~(Paul nearly vomits again) CAS4_NH // ~z~Or what about a pickled egg? CAS4_NJ // ~z~Pull over, NOW! CAS4_OA // ~z~Shhi- huuuurghhh -hit! CAS4_OB // ~z~Ive go- huuurrrgghh! CAS4_OC // ~z~Got the- Hhhuurrgghh! CAS4_OD // ~z~Dry- hurgh! CAS4_OE // ~z~Dry- hurgh! CAS4_OF // ~z~Dry heavies... Oh... CAS4_OG // ~z~Oh, I think it... I think its passed. CAS4_OH // ~z~How about a pint of cod liver oil, thatll well sort ya. CAS4_OJ // ~z~(Paul vomiting violently) CAS4_OK // ~z~Leave him alone, man! CAS4_OL // ~z~Hey, hey, the good doctor was just tryin to help! CAS4_OM // ~z~Fuh-huh-Fuck off! CAS4_PA // ~z~What kind of tits does this Rosie have? CAS4_PB // ~z~Big, floppy sausage tits? CAS4_PC // ~z~Empty saddlebags? CAS4_PD // ~z~Empty saddlebags? Or bee stings? CAS4_PE // ~z~Rosies a man! CAS4_PF // ~z~And stop touching yourself! CAS4_PG // ~z~Its just for comfort Pablo, this is a stressful situation, man. CAS4_PH // ~z~Youre fucking telling me it is! CAS4_PJ // ~z~Aw, can it you two! CAS4_PK // ~z~Hey, he started it! CAS4_QA // ~z~Which Casino is it? CAS4_QB // ~z~Its called Caligulas. Its on the strip somewhere, I think. CAS4_RA // ~z~Shit! Here come them snake farmers! CAS4_RB // ~z~Alright, Ive had enough. Lets finish this! CAS4_RD // ~z~Oh, Im gonna grab some big tits, man! CAS4_RE // ~z~Oh, bollox. In for a penny, in for a pound. CAS4_SA // ~z~Come on then, lets go in and see Rosie. CAS4_SB // ~z~What about your backup, man? Will you be alright without us? CAS4_TA // ~z~Hey Woozie. CAS4_TB // ~z~I think I found a way to scope Caligulas without causing too much suspicion. CAS4_TC // ~z~We can talk later. [CASINO5] CAS5A00 // ~z~Oi, Rosie, liven yourself up, Carls here. CAS5A01 // ~z~Hello. CAS5A02 // ~z~Eh, theres some top fanny down at that pool, Pabsy. CAS5A03 // ~z~Leave it out, dimlo, whats wrong with you? CAS5A04 // ~z~Well are you going to tell him, or shall I? CAS5A05 // ~z~Im really screwed. CAS5A06 // ~z~Crack on, Rosie - spit it out. CAS5A07 // ~z~I threw it all away. CAS5A08 // ~z~OK, I had the power, the money, the ladies... CAS5A09 // ~z~But I couldnt lay off the blow, so I went into rehab. CAS5A10 // ~z~And everything went to shit, but so what? CAS5A11 // ~z~So when I came out I started representing the Liberty City mob, again CAS5A12 // ~z~and thats how I ended up here. CAS5A13 // ~z~But, no one family would trust another family to run the casino, CAS5A14 // ~z~so I was put forth as a neutral party. CAS5A15 // ~z~So now I spend my days waiting for one family to cap me CAS5A16 // ~z~and blame the other one. CAS5A17 // ~z~My only friend is a bird named Tony. CAS5A18 // ~z~I never fucked anyone over in my life who didnt have it coming to em. CAS5A19 // ~z~Shit - let me think about this. Youre gonna have to break it down for me real quick. CAS5A20 // ~z~OK, OK - the Sindaccos are on the warpath. CAS5A21 // ~z~OK? I mean, something terrible has happened to Johnny. CAS5A22 // ~z~I mean, hes in a shock-induced coma at the hospital across town. CAS5A23 // ~z~Now the Forellis - they will take this opportunity to rub him out. CAS5A24 // ~z~Now if any hit between the families succeeds on my turf, CAS5A25 // ~z~I will get the axe, bullet, machete, whatever... CAS5A26 // ~z~Im gonna shoot over to the hospital, and move the body or something. CAS5A27 // ~z~There you go, my love, things aint so bad, are they? CAS5A28 // ~z~Badabing. CAS5A29 // ~z~Whats happenin. CAS5A30 // ~z~OK, OK, relax. CAS5_00 // ~s~Find a ride and go pick up Johnny Sindacco from the ~y~hospital~s~. CAS5_01 // ~s~You need a vehicle to pick up Johnny. CAS5_03 // ~s~It must have been the Mafia that took Johnny, find the ~r~ambulance~s~ that contains Johnny. CAS5_04 // ~s~Ram the ~r~ambulance~s~ and see how the driver reacts. CAS5_05 // ~s~Johnny must be in one of the other ~r~ambulances,~s~ this ones the real deal. CAS5_06 // ~s~Johnny must be in the other ~r~ambulance~s~, this ones the real deal. CAS5_07 // ~s~You have just killed an innocent medic, Johnny must be in one of the other ~r~ambulances~s~. CAS5_08 // ~s~You have just killed an innocent medic, Johnny must be in the other ~r~ambulance~s~. CAS5_09 // ~s~Looks like this is the ~r~ambulance~s~ that took Johnny, smash it up a bit and show the Mafia you mean business. CAS5_10 // ~s~You have alerted the Mafia to your presence, smash up the ~r~ambulance~s~ a bit and show them you mean business. CAS5_11 // ~s~Quick get in the ~b~ambulance~s~ before any backup arrives. CAS5_12 // ~s~Quick get in the ~b~ambulance~s~ the driver might have called for backup before he was killed. CAS5_13 // ~s~Drive Johnny back to the ~y~meat factory~s~. CAS5_14 // ~s~Take Johnny back to the ~y~meat factory~s~. CAS5_15 // ~s~Get back in the ~b~ambulance~s~. CAS5_16 // ~s~Looks like some backup has arrived, get Johnny back to the ~y~meat factory~s~. CAS5_17 // ~r~Johnny Sindacco was killed. CAS5_30 // ~s~The Mafia have been alerted by a distress call from the ambulance you just hit. CAS5_31 // ~s~Find the actual ~r~ambulance~s~ that the Mafia have taken before they escape! CAS5_32 // ~r~The Mafia have escaped with Johnny. CAS5_AA // ~z~So here I am, about to try and rescue some guy Ive scared half to death. CAS5_AB // ~z~If he wake up through all of this, Im screwed... CAS5_BA // ~z~Hello, Sir, can I help you? CAS5_BB // ~z~Yeah, Im here to pick up Mr. Sindacco. CAS5_BC // ~z~Mr. Sindacco? There must be some mistake. CAS5_BD // ~z~An ambulance just picked him up. CAS5_BE // ~z~Oh, OK. Thank you for your help. CAS5_CA // ~z~Hey mother, mother is that you? CAS5_CB // ~z~I see the light! CAS5_CC // ~z~Uggh, never...never ever gonna talk like that again. CAS5_CD // ~z~Fuck you, fuck you! Fuck fuck you! CAS5_CE // ~z~Oh my God, where am I? CAS5_CF // ~z~Nurse, hey nurse! CAS5_CG // ~z~I need my bag emptied! CAS5_DA // ~z~Hey, Johnny, how you feelin? CAS5_DB // ~z~I didnt think he was going to be discharged til tomorrow! CAS5_EA // ~z~Alright, whos messing with Forelli business? CAS5_EB // ~z~Yeah, whos got a death wish? [CASINO6] CAS6A00 // ~z~Oh, ha ha ha ha! Baby, Im back, I AM BACK! CAS6A01 // ~z~Lets get this show on the road! CAS6A02 // ~z~The good Doctor has revived the patient! CAS6A03 // ~z~Thank you. Thank you. Thank you. CAS6A04 // ~z~So everythings straight now? CAS6A05 // ~z~No! Absolutely not! Im still screwed! CAS6A06 // ~z~Absolutely screwed, but at least now Im in the right frame of mind. CAS6A07 // ~z~What the fuck are we going to do? CAS6A08 // ~z~Any minute now, CAS6A09 // ~z~some Mafia bullet is going to splatter my brains all over the wall! CAS6A10 // ~z~My wall, my beautiful wall... CAS6A11 // ~z~Ooh, you missed a bit. Ill have that. CAS6A12 // ~z~Forgeddaboudit CAS6A13 // ~z~Oh, thats a great idea, Tony, but you know what? It aint going to work, OK? Not this time... CAS6A14 // ~z~Look, man, relax, get a grip... CAS6A15 // ~z~Yeah, youre right, I need to get a grip! CAS6A16 // ~z~Take control... CAS6A17 // ~z~Yes, grab the bull by the horns! CAS6A18 // ~z~And show everybody whos boss... CAS6A19 // ~z~- Im the boss! I-am-the-boss!~n~- Alright then! CAS6A20 // ~z~Alright then! CAS6A21 // ~z~All right! Lets tear this town up! CAS6A22 // ~z~Lets tear this town up! CAS6A23 // ~z~Thats what Im sayin! So, where we going? CAS6A24 // ~z~Details, details! Lets just get there! CAS6A25 // ~z~Sweet as, my son, sweet as! CAS6A26 // ~z~Rack them up, Maccer. Whats the matter with you? CAS6B00 // ~z~Whats going on? You forget something? CAS6B01 // ~z~No - look, you go on in, Im gonna wait. CAS6B02 // ~z~Look, you gotta come with me this once. CAS6B03 // ~z~If I pull this off, I can carry on, I know I can, CAS6B04 // ~z~but please, you gotta come with me - Im gonna squirt my ass all over the floor! CAS6B05 // ~z~Just this once pleasepleasepleaseplease... CAS6B06 // ~z~Okay, okay - chill! CAS6B07 // ~z~Shit, this cant look good. CAS6B08 // ~z~Listen, everythings gonna be OK. CAS6B09 // ~z~Just remember; youre the boss! CAS6B10 // ~z~Im the boss? Im the boss. Im the boss. Im the boss! I am the boss! CAS6B11 // ~z~Hey boys. Tell your boss that Ken Rosenberg is here to see him. CAS6B12 // ~z~Ken who? CAS6B13 // ~z~K-Ken Rosenberg... CAS6B14 // ~z~Ken Rosenberg! The guy that runs this town! CAS6B15 // ~z~So, uh, hows Johnny? CAS6B16 // ~z~Hes doing much better, yeah. CAS6B17 // ~z~He ate something this morning. CAS6B18 // ~z~Heeyyy, Ken... Ah, Christ, this fucking thing... Ken... Como esta e, eh, how you doing? CAS6B19 // ~z~Pretty good. And you? CAS6B20 // ~z~Ah, still got a little bit of the night terrors, CAS6B21 // ~z~- touch of diarrhea, but Ill get through it.~n~- Huh, diarrhea, cool! Yeah... CAS6B22 // ~z~And whos this..? CAS6B23 // ~z~How you doing, Johnny? CAS6B24 // ~z~Its fucking him... Its him! CAS6B25 // ~z~Oh my God... Oh God... Its him... CAS6B26 // ~z~Aaargghh! My heart! Euchh... my heart... CAS6B27 // ~z~Huh, diarrhea, cool! Yeah... CAS6B28 // ~z~Damn, that niggas fucked up! CAS6_10 // ~s~Take ~b~Rosenberg~s~ to the ~y~abattoir~s~. CAS6_11 // ~s~Dont leave ~b~Rosenberg~s~ behind you need to take him to the ~y~abattoir~s~. CAS6_12 // ~s~You need to take ~b~Rosenberg~s~ to the ~y~abattoir~s~. CAS6_AA // ~z~OK, boss man, where to? CAS6_AB // ~z~Were going to pay the Sindaccos a visit. CAS6_AC // ~z~See how Johnny is, CAS6_AD // ~z~win him over with some (sniff) kind words during his convalescence. CAS6_AE // ~z~Well, yeah, sure. I could take you by there. CAS6_AF // ~z~OK great! (sniff) We need a car! CAS6_BA // ~z~Ive gotta get out of this game. CAS6_BB // ~z~Shit, my nose is pissing like a race horse (sniff). CAS6_BC // ~z~That is really good stuff. Hey drive faster, would you please? Cmon, cmon, cmon, what are you, an old lady? CAS6_BD // ~z~So you trying to get out? CAS6_BE // ~z~Yes. God, yes. CAS6_BF // ~z~I want to do something safe and legal and boring, with people that like me. CAS6_BG // ~z~with people that like me. CAS6_BH // ~z~And have a wife and some kids and get divorced and fight for weekend access, like everybody else. CAS6_BJ // ~z~and fight for weekend access, like everybody else. CAS6_BK // ~z~Listen. Ill see what I can do. CAS6_BL // ~z~Thanks, Im just so tired of all this life or death bullshit. CAS6_BM // ~z~(sniff) Oh, shit, shits all down my (sniff) damned shirt, and everything, CAS6_BN // ~z~ah, thats my best shirt too, doesnt this shirt look good on me? CAS6_C0 // Rosie CAS6_CA // ~z~OK, lets get this over with. CAS6_CB // ~z~Im the boss, I am the boss! Im the boss, I am the boss! Yeah,(sniff) yeah... CAS6_DA // ~z~What did I say? What did I do? CAS6_DB // ~z~Nothing. My bad. Now take cover. CAS6_EA // ~z~Holy fuck, what is it about my luck? CAS6_EB // ~z~Im screwed! CAS6_EC // ~z~We gotta do something! CAS6_ED // ~z~Carl, leave no witnesses or were dead meat! CAS6_EE // ~z~Anybody needs me, they can find me in here! CAS6_EF // ~z~I aint coming out until its safe! CAS6_EG // ~z~Typical end for me, shot, beaten and then barbeque! CAS6_EH // ~z~Got the extinguisher, I got the extinguisher! CAS6_EJ // ~z~Take those guys out and Ill put out the flames! CAS6_EK // ~z~Stand back, Im gonna blast theses flames! CAS6_EL // ~z~Hey, CJ, wait for me! Wait! Wait! CAS6_EM // ~z~Well what are you waiting for? CAS6_EN // ~z~I aint leading the way! CAS6_EO // ~z~Im gonna start up the meat track! CAS6_EP // ~z~Shit, theyve started a fire to keep us back! CAS6_EQ // ~z~There must be an extinguisher here somewhere, find it! CAS6_ER // ~z~Aw, what you do that for? CAS6_ES // ~z~OK, its clear! CAS6_ET // ~z~This is so exciting, Tommy, its like old times! CAS6_EU // ~z~Who the fuck is Tommy? CAS6_F0 // ~r~Rosenberg was killed. CAS6_F1 // ~r~Rosenberg froze to death. CAS6_F2 // ~r~You and Rosenberg got trapped in the freezer. CAS6_FA // ~z~Screw this, Im going to hide in the freezer! CAS6_FB // ~z~Hey, CJ, Im locked in the freezer! CAS6_FC // ~z~CJ, some guys locked me in the freezer! CAS6_FD // ~z~Hey, let me out of this freezer! CAS6_FE // ~z~Its freezing in this freezer! CAS6_FF // ~z~CJ? CJ! Get me out of here! CAS6_FG // ~z~Hello, anybody there? CAS6_FH // ~z~CJ? Where are you, CJ? CAS6_FJ // ~z~Thanks, CJ, but I aint going out there until theyre all dead! CAS6_FK // ~z~Thank you, man, I thought I was a popsicle for sure! CAS6_FL // ~z~What kept you? CAS6_FM // ~z~The exits through the stock house! CAS6_FN // ~z~Rosenberg! Im trapped in the freezer! CAS6_FO // ~z~Rosenberg, get me out of this freezer! CAS6_FP // ~z~Get me out of this freezer, Rosie! CAS6_G0 // ~s~Protect ~b~Rosenberg~s~ and kill all the ~r~witnesses~s~. CAS6_G1 // ~s~All the witnesses are dead head for the ~y~exit~s~. CAS6_G2 // ~s~All the witnesses are dead but ~b~Rosenberg~s~ is locked in the freezer you will have to let him out before you can leave. CAS6_G3 // ~s~All the witnesses are dead but you will have to wait until ~b~Rosenberg~s~ lets you out before you can leave. CAS6_G4 // ~s~Head for the ~y~exit~s~. CAS6_G5 // ~s~Drive ~b~Rosenberg~s~ back to the ~y~Casino~s~. CAS6_G6 // ~s~Dont leave ~b~Rosenberg~s~ behind you need to take him to the ~y~casino~s~. CAS6_G7 // ~s~You need to bring ~b~Rosenberg~s~ to the ~y~casino~s~. CAS6_GA // ~z~Behind you, CJ! CAS6_GB // ~z~Look out behind you! CAS6_GC // ~z~Watch your left! CAS6_GD // ~z~CJ, to your left! CAS6_GE // ~z~Theres a thug on your right! CAS6_GF // ~z~Shoot right, CJ, right! CAS6_GG // ~z~You go ahead, Ill, errr, watch our backs! CAS6_GH // ~z~Well done, CJ! CAS6_GJ // ~z~Shit, this is insane! CAS6_GK // ~z~Im never doin drugs again, never ever, ever ever! CAS6_H0 // Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of switches to operate them. CAS6_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of the freezer switch to operate the door. CAS6_H2 // While Rosenberg is trapped his health will slowly decrease. CAS6_H3 // You are trapped in the freezer, your health will slowly decrease until Rosenberg gets you out. CAS6_HA // ~z~Shit, we gotta get the fuck out of here! CAS6_HB // ~z~We need some wheels! CAS6_HC // ~z~Get me back to Caligulas! CAS6_HD // ~z~You calm down, and follow my lead. CAS6_JA // ~z~Holy fuck, man, we work well as a team together, huh, CJ? CAS6_JB // ~z~You and me, tearing this town up. CAS6_JC // ~z~Nobody can stop us, nobody in the world! CAS6_JD // ~z~Johnnys a done deal. And so is his gang. CAS6_JE // ~z~Too fucking right they are, dumb pussies! CAS6_JF // ~z~Oh fuck! Im screwed! Im fucking screwed! CAS6_JG // ~z~What the fuck am I going to do? Shit, shit, SHIIIIT.... CAS6_JJ // ~z~You just got to hang in there. CAS6_JK // ~z~Play it dumb. CAS6_JL // ~z~Ill figure out a way to get you out of this. CAS6_JM // ~z~Just drop me at the airport! CAS6_JN // ~z~Nah man, they gotta think you dead. CAS6_JO // ~z~Ill think of something, I promise. CAS6_KA // ~z~Get in there, and be cool. Like you been out for a relaxing drive or something. CAS6_KB // ~z~Calm, yeah, calm. CAS6_KC // ~z~Im calm. CAS6_KD // ~z~REAL FUCKING calm! CAS6_KE // ~z~Im calm, Mr. Calm, Mr. Calm, thats me, Mr. Calm. CAS6_LA // ~z~Rosie, where you go? CAS6_LB // ~z~Rosenberg, is that you in there? CAS6_LC // ~z~Howd you get locked in there, dude? CAS6_LD // ~z~Okay, stay in there while I finish off these assholes! [CASINO7] CAS7A00 // ~z~So whats the score, Carl, when can we make a move on this heist? CAS7A01 // ~z~I dunno, dude. This Rosenberg guy and these two idiots, man. CAS7A02 // ~z~I kinda feel responsible for them. CAS7A03 // ~z~Why? CAS7A04 // ~z~You know me, dude, another mafia leader, a pusher, no problemo. CAS7A05 // ~z~I mean Ill ice them. But these guys, theyre like kids. CAS7A06 // ~z~Oh, come on. Youre losing that killer instinct, Carl. CAS7A07 // ~z~You better get a move on, Ran Fa Lis flight gets in any minute! CAS7A08 // ~z~Damn, youre right! CAS7A09 // ~z~Be careful. CAS7A10 // ~z~This is the first time a Tong representative has ever been to Las Venturas! CAS7A11 // ~z~Yeah, Ive got a bad feeling about this. CAS7A12 // ~z~Which is why youre going to be CAS7A13 // ~z~watching over the proceedings with... CAS7A14 // ~z~where did I put it? CAS7A15 // ~z~Aha! With this! CAS7A16 // ~z~Yo Im cool with whacking a Mafia Leader with a nine-iron, CAS7A17 // ~z~but Id rather use a weapon of my own choice. CAS7A18 // ~z~Ah. Well take this anyway. CAS7A19 // ~z~You never know, it may come in handy... CAS7B00 // ~z~Mr. Ran Fa Li. CAS7B01 // ~z~(Grunt) CAS7B02 // ~z~Carl, what took you guys so long? CAS7B03 // ~z~Heh heh. CAS7B04 // ~z~We ran into a little welcoming committee. CAS7B05 // ~z~The Leone family has made their move. CAS7B06 // ~z~We can handle those bastards now were up and running. CAS7B07 // ~z~Gentlemen, can I have your marks please? CAS7B08 // ~z~Gentlemen, or shall I say, partners! CAS7B09 // ~z~Oh, Ill drink to that! CAS7B10 // ~z~(Grunt) MAF1_0 // Limo Health MAF1_1 // Shit its the Mafia! step on it follow the front car! MAF1_10 // Carl you get up top and keep the VIP safe protect the limo, Me and the rest of the bodyguards will protect you from the side. MAF1_19 // Take the VIP back to the Triad Casino. MAF1_2 // Watch it Driver! MAF1_3 // Follow the lead car down the alley! MAF1_4 // How is the rear car doing? MAF1_5 // Its doing ok! MAF1_6 // Oh shit its an ambush! MAF1_7 // Get out of here! MAF1_8 // I cant they have blocked both exits with line runners MAF1_9 // Shit! Do something! [CASINO9] CAS9A00 // ~z~Top fuckin buzz this. CAS9A01 // ~z~Im peaking on the blood pressure alone. CAS9A02 // ~z~Yeah, triffic. CAS9A03 // ~z~Well, well, well... CAS9A04 // ~z~Heres your sandwich. CAS9A05 // ~z~What have we got here? CAS9A06 // ~z~I dont usually do this kind of shit, you know. CAS9A07 // ~z~Heh, heh, heh. I like this girl. CAS9A08 // ~z~Whats your name, kid? CAS9A09 // ~z~Maria. And the service is not included. CAS9A10 // ~z~Pay the woman, you fat fuck! CAS9A11 // ~z~You heard the bird! CAS9A12 // ~z~And whos this asshole? CAS9A13 // ~z~The names Carl Johnson, sir. CAS9A14 // ~z~Before working with Mr. Rosenberg here, CAS9A15 // ~z~I had the pleasure of doing business CAS9A16 // ~z~with your son, Joey, back in Liberty City. CAS9A17 // ~z~You know my Joey? I like that. CAS9A18 // ~z~So, kid, what can I do for you? CAS9A19 // ~z~Well, Kenll vouch for me, Im a straight killer. CAS9A20 // ~z~Oh, oh he, eerr, one man fucking army! CAS9A21 // ~z~Real dependable. Total fucking maniac, too. CAS9A22 // ~z~You know, the Forellis are sending over a crew to hit me. CAS9A23 // ~z~Their flight gets in soon - traveling as a string quartet. CAS9A24 // ~z~I was going to send some of the boys over as a little welcoming committee, CAS9A25 // ~z~but, uh, maybe you can take care of it. CAS9A26 // ~z~Thank you, sir. I guarantee you, you wont regret this. CAS9A27 // ~z~- Maybe I should go along-~n~- Waaarrgghhh! CAS9A28 // ~z~Waaarrgghhh! CAS9A29 // ~z~You stay where you are, Rosenberg. CAS9A30 // ~z~I dont want you getting yourself lost. CAS9A31 // ~z~Whos this pretty thing? CAS9A32 // ~z~Come on. CAS9A33 // ~z~Are you kidding me? CAS9A34 // ~z~See you later, guys. CAS9A35 // ~z~- Thats OK, Im comfortable, Im fine.~n~- You stay where you are, Rosenberg. CAS9_01 // Youre going to need a fast plane to catch up with the hitmen, there is one at the airport. CAS9_02 // ~s~Get to the airport and steal the ~b~plane~s~ in the hangar. CAS9_03 // ~s~Get the plane up in the air and catch up with the ~y~hitmen~s~. CAS9_04 // ~s~Get back in the ~b~plane~s~ you need to catch the hitmen. CAS9_08 // ~s~Get to the ~y~airport~s~. CAS9_09 // ~s~Steal the ~b~plane~s~ in the hangar. CAS9_10 // ~s~You have 20 seconds to manually eject from the plane before your fuel runs out. CAS9_12 // ~s~Head into the ~r~corona~s~ at the back of the ~b~jet~s~. CAS9_16 // ~s~Kill all the hitmen. CAS9_21 // ~s~Kill the pilot. CAS9_23 // ~s~Fly the plane back to ~y~Las Venturas~s~. CAS9_40 // ~s~Fly the plane into the ~r~corona~s~. CAS9_41 // ~s~Fly the plane back to the ~y~airport~s~. CAS9_42 // ~r~You lost the hitmens plane. CAS9_50 // ~s~The hitmens flight is due to land soon, intercept the ~y~plane~s~ before it gets to Las Venturas. CAS9_51 // ~s~Get behind the ~y~plane~s~ and fly into the ~r~corona~s~. CAS9_52 // ~r~The hitmens plane reached Las Venturas. CAS9_AA // ~z~Hey, whats going on! CAS9_AB // ~z~Shit, how the fuck did HE get in here? CAS9_AC // ~z~Who cares? CAS9_AD // ~z~Waste him! CAS9_BA // ~z~You picked the wrong plane to hijack! CAS9_BB // ~z~Im gonna give you the full trolley service, asshole! CAS9_BC // ~z~Were gonna dump your body over the desert! CAS9_BD // ~z~Who is this nut job, anyway? CAS9_CA // ~z~Come out, you chicken shit asshole! CAS9_CB // ~z~Heh yeah - yeah, whats the matter, you lost your nerve? CAS9_CC // ~z~Ah, the ickle boy is hiding, aint dat cute? CAS9_CD // ~z~Hey, come out and play, asshole! CAS9_DA // ~z~I aint going down without a fight! CAS9_F1 // ~r~You destroyed the plane. CAS9_F2 // ~r~You opened your parachute and lost the plane. CAS9_F3 // ~r~You fell below the hitmens plane. CAS9_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ to eject. CAS9_H2 // Use ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to take cover. CAS9_H3 // Press ~k~~PED_DUCK~ to duck. CAS9_H4 // Move left and right to take cover. [CAT] CAT108 // ~s~Pick up the ~g~briefcase~s~. CAT111 // Catalina has gone back to the hide out. CAT112 // ~s~Take Catalina back to the ~y~hideout~s~. CAT137 // Money Retrieved CAT1@00 // ~z~You want some, fatso? CAT1@01 // ~z~You big streak of yankee piss. CAT1@02 // ~z~I seen fucking eunuchs with more balls than you, CAT1@03 // ~z~you coward, you low life, you... CAT1@04 // ~z~What the fuck did you want? CAT1@05 // ~z~Nothing, Im looking for a friend of mines cousin. CAT1@06 // ~z~Mexican guy. He aint here.... CAT1@07 // ~z~You? But Cesar said you was a real man. CAT1@08 // ~z~I mean, look at you. CAT1@09 // ~z~Lady, Im a God fearing, peace loving, man of the people. CAT1@10 // ~z~- Whatever, asshole, lets go.~n~- Damn, relax, baby. CAT1@11 // ~z~Damn, relax, baby. CAT1_AA // ~z~This place will be a walk in the park! CAT1_AB // ~z~You mean like the last place? CAT1_AC // ~z~OK, Lets just take it CAT1_AD // ~z~Who are these cowboy assholes? CAT1_AE // ~z~Hang back a while, see whats what. CAT1_AF // ~z~We got the cash, lets get outta here! CAT1_AG // ~z~Those maricon bastards have our money! CAT1_AH // ~z~THATS MY MONEY! CAT1_BA // ~z~Carl, you drive, Ill shoot! CAT1_BB // ~z~Cmon, move your fucking butt! CAT1_BC // ~z~Lets go, yeehaa! CAT1_CA // ~z~Keep up with them! CAT1_CB // ~z~Faster, you fool! CAT1_CC // ~z~Youre driving like an old lady! CAT1_CD // ~z~Theyre getting away! CAT1_CE // ~z~Theyre dots in the distance, FASTER! CAT1_DA // ~z~Youre losing them! CAT1_DB // ~z~Theyre getting away! CAT1_DC // ~z~Theyre making fools of us! CAT1_DD // ~z~Your pathetic driving is helping them escape! CAT1_EA // ~z~Those chota pigs are on to us! CAT1_EB // ~z~And now the cops, FUCKING TYPICAL! CAT1_EC // ~z~Your pissing around has brought the cops! CAT1_ED // ~z~The cops too, FUCK! FUCK! FUCK! CAT1_FA // ~z~OK, Carl, lets get back to the hideout! CAT1_FB // ~z~Back to Fern Ridge, Carl! CAT1_GA // ~z~Dont leave me behind, Carl Johnson! CAT1_GB // ~z~You leave me, I CASTRATE YOU! CAT1_GC // ~z~Get back here, you useless bastard! CAT1_GD // ~z~Carl Johnson, dont you leave me! CAT1_HA // ~z~Stop shooting that thing right next to my ear! CAT1_HB // ~z~What? CAT1_HC // ~z~Cant hear anything - Im deaf! CAT1_HD // ~z~You blew out my ear! CAT1_HE // ~z~Watch my damn head, bitch! CAT1_IA // ~z~I hope you drive better this time around! CAT1_IB // ~z~You ever driven a quad? It aint easy. CAT1_IC // ~z~Specially when you got a screaming bitch on the back, shooting past your ear! CAT1_ID // ~z~shooting past your ear! CAT1_IE // ~z~I like it when you angry at me, Carl. CAT1_IF // ~z~I will try to anger you more often. CAT1_IG // ~z~Now that Im looking forward to... CAT2@00 // ~z~Hey Catalina, baby. Its me, Carl Johnson. CAT2@01 // ~z~Hey baby, Im sorry we got off on the wrong foot. CAT2@02 // ~z~Ive had a rough time, baby. You know, maybe I was a little harsh. CAT2@03 // ~z~Please forgive me. Cmon, baby! CAT2@04 // ~z~Baby, without you, there is no Carl Johnson. CAT2@05 // ~z~Baby Please! CAT2@06 // ~z~Baby, please. Dont be mad! Come on. CAT2@07 // ~z~Now where is this stupid bitch? CAT2@08 // ~z~Here, cabron. CAT2@09 // ~z~Oh baby, baby, Im so sorry, baby. CAT2@10 // ~z~Please forgive me, baby. CAT2@11 // ~z~just dont fucking shoot me! Please! CAT2@12 // ~z~You think you sorry, huh? CAT2@13 // ~z~How you going to prove youre sorry? CAT2@14 // ~z~I am going to play with you SO rough, baby. CAT2@15 // ~z~And Ill take you to rob banks and shit. CAT2@16 // ~z~Ill let you kill anyone you want to kill. CAT2@17 // ~z~I am going to treat you right, baby. CAT2@18 // ~z~Just... cmon...just please dont shoot me. CAT2@19 // ~z~Carl, I think I love you. CAT2@20 // ~z~Err, shit thats great. Cool. Yeah, fantastic. All that. CAT2@21 // ~z~You wanna go rob some shit, baby? CAT2@22 // ~z~Open up the door - shit. CAT2@23 // ~z~Is she here? I dont see nothing. CAT2@24 // ~z~Cmon, baby, dont be mad, baby please! CAT2@25 // ~z~Damn, man, shit. CAT2@26 // ~z~Whos the bitch now, eh? CAT2@27 // ~z~What was that? CAT2@28 // ~z~You so right! CAT2@29 // ~z~Cmon now, baby, cmon. CAT2@30 // ~z~Keep talking! CAT2@31 // ~z~Ohhh? CAT2@32 // ~z~Hm-hmm? CAT2@33 // ~z~Hm-hmm, ha ha! Hm-hmm. CAT2_05 // ~s~Point your gun at the staff to keep them scared and under control. CAT2_06 // ~s~Dont let them put their hands down or they may set off an alarm. CAT2_14 // ~s~You have left ~b~catalina~s~ behind, go back and get her. CAT2_16 // ~s~Catalinas surrounded by cops. Rescue ~b~her~s~ and get back to the ~y~hideout~s~. CAT2_18 // ~s~Take Catalina back to her ~Y~hideout~s~. CAT2_19 // ~s~Follow ~b~Catalina~s~. CAT2_A1 // ~r~You killed Catalina. CAT2_AA // ~z~Just our fucking luck, the armys in town! CAT2_AB // ~z~You wanna rob a betting shop? CAT2_AC // ~z~Yeah. You not man enough? CAT2_AD // ~z~Hey, check the senorita! CAT2_AE // ~z~Hey, baby, you wanna feel a piece of what I got? Heh heh heh! CAT2_AF // ~z~Im going to cut off their balls! CAT2_AG // ~z~Look, keep em sweet and Ill go cause a diversion. CAT2_AH // ~z~Hello, Im from out of town... CAT2_AI // ~z~and maybe you big boys will show me a good time? CAT2_BA // ~z~Holy Toledo! CAT2_BB // ~z~Cmon lets go check it out! CAT2_CA // ~z~You impress me, Carl Johnson! CAT2_CB // ~z~Cmon, lets do the damn thing! CAT2_CC // ~z~I think I like you! CAT2_DA // ~z~Open the backroom door or I blow your fucking face off! CAT2_DB // ~z~Leave the panic button or Ill kill your children too! CAT2_DC // ~z~Go! Get in there and open the safe! CAT2_EA // ~z~Move it! CAT2_EB // ~z~Stop playing with your balls and hurry up! CAT2_EC // ~z~We havent got all fucking day! CAT2_FA // ~z~I warned you, you stupid bitch! CAT2_FB // ~z~Stupid fucking bitch! CAT2_FC // ~z~Now I kill you! CAT2_GA // ~z~OK, I got it! CAT2_GB // ~z~About fucking time, youre a fucking sloth! CAT2_GC // ~z~Whatever. Lets roll! CAT2_HA // ~z~Carl, you have to be fast and totally ruthless! CAT2_HB // ~z~No fucking about like in the betting shop! CAT2_HC // ~z~What? If you hadnt started bustin, things would have been sweet! CAT2_HE // ~z~They had to die because YOU were slow and stupid, CAT2_HF // ~z~like a big fat brat that eats chocolates while his CAT2_HG // ~z~father gives nothing to his step daughter but stale bread! CAT2_HH // ~z~What? Whered that come from? CAT2_HI // ~z~Enough! Im not speaking to you any more! CAT2_HJ // ~z~Wh-what is you talking about? CAT2_JA // ~z~Satchel charges?! Where the helld you get them? CAT3@00 // ~z~Hey, Catalina, its Carl! CAT3@01 // ~z~Cmon, lets go, we got banks to rob, baby. CAT3@02 // ~z~Come on, lets go. CAT3@03 // ~z~In here, mi amor. CAT3@04 // ~z~Aight, come on. Lets go. CAT3@05 // ~z~You get your sorry ass in here right now, Carl Johnson, CAT3@06 // ~z~or I shove a fucking hand grenade up it. CAT3@07 // ~z~Look baby, I really need that paper! CAT3@08 // ~z~Oh, my God. What in hells name is that? CAT3@09 // ~z~This, you fucking prick? This is a rack! CAT3@10 // ~z~Im gonna torture your sorry ass! CAT3@11 // ~z~You never write to me! You dont call! CAT3@12 // ~z~You treat me like a fucking whore! CAT3@13 // ~z~Like one of YOUR whores! CAT3@14 // ~z~Im gonna fuck you up! CAT3@15 // ~z~No, baby. No. Please no. CAT3@16 // ~z~Maybe we can go out and rob now? CAT3@17 // ~z~Aight, Im coming. CAT3@18 // ~z~No, baby, please, I aint into that shit! CAT3@19 // ~z~Oh, baby, please no. Please, baby, no! CAT3@20 // ~z~Ow! Eh! Ooh! Aw! Ouch! Damn! Oh shit! CAT3@21 // ~z~Yes! Faster! Harder! Deeper! CAT3@22 // ~z~Oh, yes! Yes! Yes! CAT3@23 // ~z~(Sigh) CAT3_01 // ~s~Go and pick up ~b~Catalina~s~. CAT3_02 // ~s~Get into the ~b~cab~s~! CAT3_03 // Position the cab in front of the trailer. CAT3_04 // Look behind by pressing ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together, or use the camera movement controls to maneuver the camera for a better view. To attach to a trailer, slowly back the cab into the front of the trailer. CAT3_05 // ~s~Drive the rig out to Catalinas ~y~buyer~s~. Be careful not to disconnect the trailer. CAT3_06 // ~r~Catalina didnt make it. CAT3_07 // ~r~The tanker was destroyed! CAT3_08 // ~r~The tanker disconnected! CAT3_09 // ~r~The cab was destroyed! CAT3_10 // ~s~Get back in the ~b~cab~s~! CAT3_11 // HEALTH CAT3_12 // Look behind by pressing ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together, or use the camera movement controls to maneuver the camera for a better view. CAT3_13 // To attach to a trailer, slowly back the cab into the front of the trailer. CAT3_14 // ~s~Youre hooked up! CAT3_AA // ~z~Hand over the takings, or I blow your fucking balls off! CAT3_AB // ~z~This heres bulletproof glass! CAT3_AC // ~z~So you can just fuck off, bitch, before I call the sheriff! CAT3_AD // ~z~What are you doing, son, just give her the cash! CAT3_AE // ~z~Suit yourself, maricon. CAT3_AF // ~z~Change of plan, Carl, were taking the tanker! CAT3_AG // ~z~Hey! What you doing? CAT3_BA // ~z~Move it, you lazy bastard, get that tanker hooked up! CAT3_BB // ~z~Im on it, I got it! CAT3_BC // ~z~You wont get away with this! CAT3_BD // ~z~Shut your spotty little mouth! CAT3_CA // ~z~Drive! I know a guy wholl pay for this rig and its cargo! CAT3_CB // ~z~I aint losing another crappy job because of some crazy bitch! CAT3_CC // ~z~Cmon, Derek, were going to stop those bastards! CAT3_CD // ~z~Do I have to? CAT3_DA // ~z~Follow me! CAT3_DB // ~z~Oh no you dont, bitch! CAT3_DC // ~z~Cmon, Derek, were going to be local heroes! CAT3_DD // ~z~Id be happier staying here and stacking shelves! CAT3_EA // ~z~Follow me! CAT3_EB // ~z~What is keeping you? CAT3_ED // ~z~Not far now! CAT3_EE // ~z~This way! CAT3_EF // ~z~Where have you been? CAT3_EG // ~z~I thought you said you could drive! CAT3_FA // ~z~Keep her steady so I can get a good shot! CAT3_FB // ~z~Pull alongside! CAT3_FC // ~z~Keep up with them! CAT3_FD // ~z~Get ahead of them! CAT3_FE // ~z~Block their route! CAT3_FF // ~z~Steady... steady... CAT3_GA // ~z~It aint worth it! CAT3_GB // ~z~Im scared! CAT3_GC // ~z~This aint my fight! CAT3_GD // ~z~Well get ourselves killed! CAT3_GE // ~z~I dont wanna do this! CAT3_GF // ~z~Oh my God, Im gonna die! CAT3_GG // ~z~That rig will crush us! CAT3_HA // ~z~Pull up in that depot up ahead! CAT3_HB // ~z~Thats the place, up ahead! CAT3_HC // ~z~Yeehaa, thats the place, go, Carl, go! CAT3_JA // ~z~Hello, Mr. Whittaker! CAT3_JB // ~z~Catalina! What have you brought me today? CAT3_JC // ~z~A rig and tanker, full to the brim with premium gas! CAT3_JD // ~z~Never seen it, never saw you, never gave you this wad of cash! CAT3_JE // ~z~Nice not doing business! CAT3_JF // ~z~Likewise. Now get out of here, before the cops come snooping. CAT3_JG // ~z~You ever get hold of another rig, just drop it in, CAT3_JH // ~z~Ill always give a good price! CAT3_JJ // ~z~You ever want to run some freight for me just drop in. CAT3_JK // ~z~Ive always got shit to move. CAT4@00 // ~z~Asshole! CAT4@01 // ~z~Damn, whatd I do now!? CAT4@02 // ~z~You all the fucking same, eh. CAT4@03 // ~z~I see it on television. I read it in books. I hear it in music. CAT4@04 // ~z~You all the same. Fuck this, fuck that. Well, fuck you! CAT4@05 // ~z~Baby, Im sorry... CAT4@06 // ~z~I gave to you, as a woman. No! No more! CAT4@07 // ~z~From now on, we just business partners. OK? CAT4@08 // ~z~Eh, if thats how you want it. But I mean youre breakin my heart... CAT4@09 // ~z~But I mean youre breakin my heart... CAT4@10 // ~z~Im warning you. Im in a really bad fucking mood. CAT4@11 // ~z~Today I kill everybody who fucks with me! CAT4@12 // ~z~Especially you! Move! CAT4_01 // ~s~ Get inside the Inside Track Betting Shop. CAT4_13 // ~s~Get to the hideout! CAT4_14 // ~r~You abandoned Catalina! CAT4_15 // ~r~Catalina is dead! CAT4_16 // ~s~Get back to ~b~Catalina CAT4_2 // ~r~You ran out of Satchel Charges! CAT4_27 // ~s~Get to the ~h~Pay n Spray. CAT4_3 // (SOUND OF ALARM GOING OFF) CAT4_32 // ~s~You got a wanted level. Get to the ~w~Pay n Spray to lose it. CAT4_37 // ~S~Park vehicle inside ~h~Pay n Spray. CAT4_38 // ~S~Park car inside ~h~Pay n Spray. CAT4_42 // ~s~Use Satchel charges to blow the door open. CAT4_43 // Press ~k~~PED_FIREWEAPON~ to throw the ~h~satchel~w~. Hold ~k~~PED_FIREWEAPON~ for longer to increase the distance of the throw. CAT4_44 // ~s~Get a safe distance away from the planted satchel charge. CAT4_45 // When the ~h~satchel~w~ is attached, select the ~h~detonator~w~ weapon and press ~k~~PED_FIREWEAPON~ to detonate. CAT4_46 // Use ~h~satchel~w~ to open the safe. CAT4_AA // ~z~Shit, I just bought another donut! Dont criminals have any consideration? CAT4_AB // ~z~We can collect that bribe later. Might as well go and take a look. CAT4_AC // ~z~We know youre in there! CAT4_AD // ~z~The games up! Come on out! CAT4_AE // ~z~Come out real peaceable, like! CAT4_AF // ~z~Give up, youre surrounded! CAT4_AG // ~z~Thought you might try the back way! CAT4_AH // ~z~We were waiting for yer! CAT4_AI // ~z~Stop your grinning and drop your linen! CAT4_AJ // ~z~You two, FREEZE! CAT4_BA // ~z~Shit, I just bought another donut! Dont criminals have any consideration? CAT4_BB // ~z~We can collect that bribe later. Might as well go and take a look. CAT4_BC // ~z~We know youre in there! CAT4_BD // ~z~The games up! Come on out! CAT4_BE // ~z~Come out real peaceable, like! CAT4_BF // ~z~Give up, youre surrounded! CAT4_BG // ~z~Thought you might try the back way! CAT4_BH // ~z~We were waiting for yer! CAT4_BI // ~z~Stop your grinning and drop your linen! CAT4_BJ // ~z~You two; FREEZE! CAT4_BK // ~z~Attention all units - some psychos are robbing the bank at Palomino Creek! CAT4_CA // ~z~Youre on crowd control so dont take any shit! CAT4_CB // ~z~Yesm, Miss Catalina, Miss. CAT4_CC // ~z~And dont try to be funny, you are NOT funny, Carl Johnson! CAT4_CD // ~z~Dont even think about doin anything, motherfucker! CAT4_CE // ~z~Hand over every last dollar, NOW, BITCH! CAT4_CF // ~z~Im going to empty the safe. CAT4_CG // ~z~Keep these idiots covered! CAT4_CH // ~z~Aight, you heard the lady, no heroic shit! CAT4_DA // ~z~Dont even think it! CAT4_DB // ~z~What you lookin at? CAT4_DC // ~z~You got kids? CAT4_DD // ~z~Think you a hero? CAT4_DE // ~z~Dont push me! CAT4_DF // ~z~I had a real bad day! CAT4_DG // ~z~This aint cool, fool! CAT4_DH // ~z~What I tell you? CAT4_DI // ~z~I aint asking again! CAT4_DJ // ~z~You wanna die? CAT4_DK // ~z~You pushing me, motherfucker! CAT4_DL // ~z~Ive just about hed enough of your games! CAT4_DM // ~z~Im serious, REAL serious! CAT4_EA // ~z~Oh shit! CAT4_EB // ~z~Girl, I warned you! CAT4_EC // ~z~Shit! I give you one simple job! CAT4_ED // ~z~Idiota! CAT4_FA // ~z~Horrible pigs will be here any minute! CAT4_FB // ~z~Smash the ATMs and get as much cash as possible! CAT4_FC // ~z~Ill watch outside! CAT4_FD // ~z~Quick, we havent much time! CAT4_GA // ~z~Shit! Local idiotas all over the street! CAT4_GB // ~z~Better take the back door! CAT4_HA // ~z~Carl, behind you! CAT4_HB // ~z~Look out, Carl! CAT4_HC // ~z~Watch your back, Carl! CAT4_HD // ~z~To our left! CAT4_HE // ~z~Policia to our right! CAT4_HF // ~z~Cops! Take cover! CAT4_HG // ~z~Keep going! CAT4_HH // ~z~Follow me! CAT4_HI // ~z~Cover me! CAT4_HJ // ~z~Go, Carl, Ill cover you! CAT4_JA // ~z~Grab a bike and follow me! CAT4_JB // ~z~You think you can keep up with a real woman? CAT4_KA // ~z~Whats keeping you? CAT4_KB // ~z~You slow bastard! CAT4_KC // ~z~Are you afraid of speed, Carl? CAT4_KD // ~z~Stop getting lost! CAT4_KE // ~z~Youre too laid back, you lazy slob! CAT4_KF // ~z~Pick it up a little, you retarded asshole! CAT4_KG // ~z~More speed, less idiota! CAT4_LA // ~z~I feel good today, like a woman reborn! CAT4_LB // ~z~Cool, maybe you wont go berserk, huh? CAT4_LC // ~z~Oh, I go berserk, but not until I really pissed! CAT4_LD // ~z~Oh, well, thats a relief to hear! CAT4_LE // ~z~Perhaps this time no cowboy motherfuckers will get in our way! CAT4_LF // ~z~Amen to that! CATDEAD // ~r~Catalina is dead! CATLEFT // ~s~You left ~b~Catalina~s~ behind. Go back and pick her up. CATX_AA // ~z~Faster, Carl, faster! CATX_AB // ~z~I like my men fast! CATX_AC // ~z~Hit the gas, you wimp! CATX_AD // ~z~Floor it, CJ, floor it! CATX_AG // ~z~Ive met pigs that can drive faster! CATX_AH // ~z~Carl, you are too slow, and very fucking shit. CATX_BF // ~z~Get in the fucking car! CATX_DE // ~z~Get us back to the hideout! CATX_JA // ~z~Carl, you dare leave me behind! CATX_JB // ~z~Wait for me, Carl! CATX_JC // ~z~Wait for me, you fucking idiota! CATX_JD // ~z~Hey, you leave me and I kill your family! CATX_JF // ~z~Hey, I do the dumping around here! CATX_JG // ~z~You trying to run out on me? CATX_JH // ~z~You wont get far without me! CATX_NA // ~z~Carl, get us some fucking wheels! CATX_RA // ~z~Here you go CATX_SA // ~z~Die, idiota pigs! CATX_SB // ~z~Ill kill all you police dogs! CATX_SC // ~z~Ive killed hundreds of pigs like you! CATX_SD // ~z~Eat it, you fucking perro! CATX_SE // ~z~I hope it hurts! CATX_SF // ~z~I hope it takes you long to die! CATX_SG // ~z~Ill take your fucking head off! CATX_SH // ~z~Im gonna fry your balls and eat them! CATX_TA // ~z~Im gonna kill all you stupid pigs! CATX_TB // ~z~You want some too, huh? CATX_TC // ~z~Take it and party! CATX_TE // ~z~Im going to kill and kill! CATX_TF // ~z~Nobody screws with me, NOBODY! CATX_TG // ~z~Ill kill your family too! CATX_TH // ~z~Im going to skin you like a perro! CATX_TK // ~z~Drink my piss! CATX_TL // ~z~You lucky I dont ram it up your ass! CATX_TM // ~z~You laughing at me? CATX_TN // ~z~I saw you laughing! CATX_TO // ~z~Nobody survives Catalina, NOBODY! CATX_TP // ~z~you messing with the biggest bitch in town, assholes CATX_TR // ~z~what were you saying, huh? CATX_TS // ~z~dont you laugh at me! CATX_TT // ~z~disrespecting a woman! CATX_UC // ~z~Useless cabron! CATX_UD // ~z~You are a waste of good balls! CATX_UE // ~z~I should cut your balls off! CATX_UG // ~z~What are you doing, you stupid perro! CATX_UH // ~z~I never fuck you again! CATX_VA // ~z~Where are we going? CATX_VB // ~z~Why is it taking so long? CATX_VC // ~z~Are you sure this is the way? CATX_VD // ~z~This is not a shortcut! CATX_VE // ~z~Tell me we are not lost! CATX_VF // ~z~Where do you think we are going? CATX_VG // ~z~You are lost, and stupid! CATX_VH // ~z~I ask you to drive, and you fuck about! CATX_VJ // ~z~Carl, what are you doing? CATX_VK // ~z~Come on, Carl. CATX_VL // ~z~Please, Carlito, drive. CATX_VM // ~z~Come on, Carl, what you pissing about for? CATX_VN // ~z~Carl, please, come on CATX_VO // ~z~Get a fucking move on, Carlito. CATX_VP // ~z~Please, Carl, come on, hurry the fucking driving CATX_VQ // ~z~Where the fuck is this? CAT_AA // ~z~Wheres your car? CAT_AB // ~z~Wheres yours? CAT_AC // ~z~Ladies dont drive themselves, thats what men are for! CAT_AD // ~z~Oh my goodness! Thanks Cesar. Appreciate this, homie! CAT_BA // ~z~So, whats your name? Where we going? CAT_BB // ~z~My name is Catalina and we gonna take this county for every stinking cent! CAT_BC // ~z~OK, good plan... I guess. CAT_BD // ~z~Youre damn straight its a good plan! CAT_BE // ~z~Ive cased four soft targets; CAT_BF // ~z~a gas station in Dillimore, CAT_BG // ~z~a bank in Palomino Creek, CAT_BH // ~z~a liquor store in Blueberry, CAT_BI // ~z~and a betting shop in Montgomery. CAT_BJ // ~z~Hold up. Which one first? CAT_BK // ~z~Youre the driver, you dumb pig, you choose! CAT_CA // ~z~Youre pretty high strung, huh, lady. CAT_CB // ~z~Yeah? And what are you? CAT_CC // ~z~Some laid back gang banger dude? CAT_CD // ~z~I keep myself to myself. Thats my style. CAT_CE // ~z~Cesar says you got a brother in jail, CAT_CF // ~z~another brother dead, a mother just killed, CAT_CG // ~z~and you got a bent cop on your case. CAT_CH // ~z~I aint listening to you. CAT_CI // ~z~You think that is keeping yourself to yourself, eh amigo? CAT_CJ // ~z~Real cool? You just an idiota! CAT_CK // ~z~And youre real charming. A proper lady. CAT_EO // ~z~that crazy bitch. CAT_FA // ~z~Hey, what we got left? CAT_FB // ~z~Are you stupid? You forget already? CAT_FC // ~z~The gas station in Dillimore. CAT_FD // ~z~The bank in Palomino Creek. CAT_FE // ~z~The liquor store in Blueberry. CAT_FF // ~z~The betting shop in Montgomery. CAT_FG // ~z~Or the liquor store in Blueberry. CAT_FH // ~z~Or the betting shop in Montgomery. CAT_FI // ~z~OK, well this time were gonna do it real chill, CAT_FJ // ~z~no crazy psycho shit, baby. CAT_FK // ~z~Speak for yourself, soft boy. CAT_FL // ~z~Today I feel like killing all the men I meet! CAT_FM // ~z~Ah baby! CAT_FN // ~z~Dont worry, I make an exception for some of the men in my life. CAT_FO // ~z~Now drive faster! CAT_KA // ~z~How was it? CAT_KB // ~z~Different... CAT_KC // ~z~I knew you would like it! CAT_KD // ~z~Look, baby, I thought we was going to make some serious paper. CAT_KE // ~z~Im starting to get really bored of you. CAT_KF // ~z~I just need the money. CAT_KG // ~z~And Im just a cheap fuck? CAT_KH // ~z~A whore you dont even pay? CAT_KI // ~z~No, I didnt say that. CAT_KJ // ~z~Carl, I say Im in love with you, and you act like Im an idiot. CAT_KK // ~z~I see the way you look at other women. CAT_KL // ~z~I know your kind, Carl. I am serious. CAT_KM // ~z~I will kill you if you ever mess around. CAT_KN // ~z~I will castrate you first. CAT_KO // ~z~Then I will make you eat them. CAT_KP // ~z~Enough! I need some fucking money! CAT_KQ // ~z~Carl, you are really boring me now. CAT_KR // ~z~Please, sweetheart. I got in some real, real deep shit. CAT_KS // ~z~Okay. Maybe today we hit it big! CAT_KT // ~z~Drive, lover! LEFTC // ~s~Youve left Catalina behind, go and get her! LOSE2 // ~r~Catalina is history. LOSE // ~r~You lost the robbers. [CESAR1] CES1A00 // ~z~Hey CARL! CES1A01 // ~z~Heeyy, CJ, you made it! CES1A02 // ~z~Nice ride, man. Thats no carrucha! CES1A03 // ~z~You sure you want to risk that baby? CES1A04 // ~z~Yeah, Im sure. How much they talking about? CES1A05 // ~z~Its hard cash or your pink slip in the pot. CES1A06 // ~z~Con Safos, eh. CES1A07 // ~z~Then you pull up and race. CES1A08 // ~z~First past the post wins, con chota, sin chota. CES1A09 // ~z~OK, for sure, Im down. CES1A10 // ~z~Watch out, CJ, these boys dont like to lose, eh... CES1A11 // ~z~Follow me to the race, dude! CES1A12 // ~z~Whats the biness? CES1A13 // ~z~Hey, baby. CES1A14 // ~z~Yeah, well me either. CES1A15 // ~z~Yeah, alright, man. CES1_01 // ~s~Go and pick up your ~b~car ~s~for the race. CES1_02 // ~s~Get to ~y~Cesars place~s~. CES1_03 // ~s~Get back in the ~b~car~s~. CES1_04 // ~s~Follow ~b~Cesar ~s~to the race start. CES1_05 // ~s~Drive onto the ~y~starting grid~s~. CES1_06 // ~s~Get back in ~b~the car~s~. CES1_07 // ~r~Not fast enough, try again. CES1_08 // ~r~You destroyed the car! CES1_09 // ~r~You destroyed Cesars car! CES1_AA // ~z~Hey, keep up, holmes! CES1_AB // ~z~Not far now, eh! CES1_AC // ~z~Cmon, Carl, follow us! CES1_AD // ~z~Youre almost there, Carl! CES1_BA // ~z~You gonna have to drive better than that, CJ! CES1_BB // ~z~Hey, CJ, you wrecking your car, eh! CES1_BC // ~z~Cmon, Carl, youve gotta be kidding me right? - pick it up! CES1_BD // ~z~Oh, Carl, I thought you said you could drive! CES1_CA // ~z~Carl! What are you doing? CES1_CB // ~z~Watch out, Carl! CES1_CC // ~z~Carl, you idiot! CES1_CD // ~z~Hey, Carl, dont play dirty! CES1_CE // ~z~Hey, watch out, Carl! CES1_CF // ~z~You trying to kill your sister? CES1_CG // ~z~Here we go, yeeehaaa! CES1_CH // ~z~Good luck, holmes! CES1_DA // ~z~Lets see what you got, homeboy. Lets do this! [CESAR2] CES2A00 // ~z~Que pasa, Cesar! CES2A01 // ~z~Hey, Holmes! CES2A02 // ~z~Theres some beers up on the bench right there. CES2A03 // ~z~Just got to finish up under the hood, eh. CES2A04 // ~z~So, eerr, how are you and my sister doing? CES2A05 // ~z~Just fine, CJ. So, how are you and, eerrm - CES2A06 // ~z~Who are you seeing at the moment? CES2A07 // ~z~You know me, I aint found the right girl yet. CES2A08 // ~z~You aint never going to find the right girl coz you treat them all like shit. CES2A09 // ~z~Easy, angel, man dont find love, love finds man, eh chico. CES2A10 // ~z~Yeah, I guess it does... CES2A11 // ~z~So, CJ, lets see your wheels. CES2A12 // ~z~They aint nothing special, just, you know... CES2A13 // ~z~Let Cesar work his magic, Ill make it special. CES2A14 // ~z~What the fuck? CES2A15 // ~z~Oh shit, its been towed! CES2A16 // ~z~Damn! Whats the matter with this city? CES2A17 // ~z~Theyre always towing peoples shit! CES2A18 // ~z~I didnt even hear them! Did you hear them? CES2A19 // ~z~Damn! What are they, the secret car-towing service? CES2A20 // ~z~Fuck! Damn! CES2A21 // ~z~Dont worry, holmes. We can get it back. CES2A22 // ~z~I know where the impound is. Its cool. CES2A23 // ~z~Be back in a bit, baby... CES2_AA // ~z~Hey you! Police. Stop! CES2_AB // ~z~Hey, what are you doing in here? CES2_AC // ~z~Hey, this is police property! CES2_AD // ~z~OK punk, have it your way! CES2_AE // ~z~Hi there. In ygo. CES2_AF // ~z~Hows it going? OK, its open. CES2_AG // ~z~Hold on. There you go, pal. CES2_AH // ~z~Oh, man, Cmon... CES2_AI // ~z~Somebody shoot the ref! CES2_AJ // ~z~Catch it! Catch it! CES2_ZA // ~z~The Los Santos Police precinct is in Pershing Square in Commerce. CES2_ZB // ~z~Yeah, I know Pershing Square... CES2_ZC // ~z~Theres an entrance to the left that leads to the underground carpark. CES2_ZD // ~z~At the back is a garage that holds the impounded vehicles. CES2_ZE // ~z~Ah man, this is gonna be crawling with cops! CES2_ZF // ~z~Yeah I know, but if your prize car is missing when you come back to it, CES2_ZG // ~z~Its probably been towed. CES2_ZH // ~z~Aright man, thanks, I guess I can take it from here. CS2_15 // ~s~You need a car for Cesar to work on. CS2_16 // ~r~Youre meant to get the car back safely. CS2_23 // ~s~Get to the impound and retrieve your ~b~car~s~. CS2_24 // ~s~Get a car and take it to ~y~Cesars place~s~. CS2_25 // ~s~Get back in the ~b~car~s~. CS2_26 // ~s~Get back to ~y~Cesars place~s~. CS2_27 // ~S~Cesar wont work on this vehicle! Try something else. CS2_4 // ~s~This is the Los Santos police precinct. Also home to the citys impounded vehicles. CS2_5 // ~s~An entrance at the side of the precinct leads to its secure underground car park. CS2_6 // ~s~Impounded vehicles are found down here, but its a hive of cop activity. CS2_7 // ~s~The garage at the rear is where yours and other impounded vehicles are held. CS2_A1 // ~s~The cops are on to you. Lose the heat! CS2_A2 // ~s~Get to the ~h~Pay n Spray~S~. CS2_A3 // ~s~Enter the ~h~Pay n Spray~S~. CS2_A4 // ~s~You can use the ~h~Pay n Spray~S~ in Willowfield. [COPCAR] CLEVEL // Vigilante Mission Level ~1~ COPCART // ~s~You have ~1~ seconds to return to a police vehicle before the mission ends. COPCA_T // ~s~You have ~1~ second to return to a police vehicle before the mission ends. COPLEVL // LEVEL COPTIME // TIME LEFT C_BREIF // ~r~Suspect ~s~last seen in the vicinity of ~a~. C_BREIS // ~r~Suspects ~s~last seen in the vicinity of ~a~. C_CANC // ~r~Vigilante mission cancelled! C_COMP1 // Vigilante mission level 12 complete: Your max Body Armor increased to 150% C_PASS // THREAT~n~ELIMINATED:~n~~w~$~1~ C_TIME // ~r~Your time as a law enforcer is over! KILLS // KILLS [CRASH1] CRA1A00 // ~z~HEY! CARL JOHNSON! CJ! CRA1A01 // ~z~Move over, let him sit down, asshole! CRA1A02 // ~z~So you finally found time to drop by. CRA1A03 // ~z~Man, Ive been busy. Ive been burying my Moms, man. CRA1A04 // ~z~Sounds like a fucking excuse to me. CRA1A05 // ~z~Officer Pulaski thinks youre trying to screw with us, Carl. CRA1A06 // ~z~Now you get this straight. We own you. Youre ours. CRA1A07 // ~z~We can shit on you from such a height CRA1A08 // ~z~youll think God himself has crapped on you. CRA1A09 // ~z~You understand? CRA1A10 // ~z~He better fucking understand. CRA1A11 // ~z~Yeah, he better had. CRA1A12 // ~z~Time to go to work, CJ, and earn your freedom. CRA1A13 // ~z~Theres a guy holed up across town. CRA1A14 // ~z~You got that address, Pulaski? CRA1A15 // ~z~Another gangbanging, drug-pushing, cop-killing bitch, just like you. CRA1A16 // ~z~We dont like him and he dont like us. CRA1A17 // ~z~Now you make sure he never leaves the neighborhood - CRA1A18 // ~z~not even in a box. CRA1A19 // ~z~Now get the fuck outta here! CRA1A20 // ~z~Waiter, can we place an order over here! CRA1A21 // ~z~Hell, no. Im outta here... CRA1A22 // ~z~- Oh, shit...~n~- Come on over here, son! CRA1A23 // ~z~Come on over here, son! CRA1_00 // ~s~Tenpenny has hidden some ~g~molotovs~s~ in an alleyway in Downtown Los Santos. Pick them up. CRA1_01 // ~s~Youve got molotovs. Go to the ~y~gang house~s~ and torch it. CRA1_02 // ~s~Torch the house. Throw molotovs into the ~r~5 downstairs windows~s~ - thatll make it burn. CRA1_03 // ~s~There are some more ~g~molotovs~s~ nearby. CRA1_04 // ~s~Well done. The house is going to burn to the ground. CRA1_05 // ~s~Youve trapped a girl inside the burning building. Youll have to save her. CRA1_06 // ~s~Go in through the ~y~front door~s~. CRA1_07 // The girl is upstairs. You dont have much time before she burns. CRA1_08 // ~s~Theres a ~g~fire extinguisher~s~ in the kitchen downstairs. CRA1_09 // ~s~Take the fire extinguisher upstairs and rescue the ~b~girl~s~. CRA1_10 // ~s~You have left the ~b~girl~s~ behind. Go back and get her. CRA1_11 // ~s~Drive the ~b~girl~s~ ~y~home~s~. CRA1_12 // ~s~Youve left the ~b~girl~s~ behind. Go back for her and take her home. CRA1_30 // ~s~Up in flames! Torch the next. CRA1_31 // ~s~Fire in the hole! Keep going. CRA1_32 // ~s~Good shot! A few more like that should do it. CRA1_33 // ~s~Thatll burn nicely. Torch another. CRA1_34 // ~s~Burn, baby, burn. Now hit the next room. CRA1_35 // Aim fire extinguisher at the base of a fire to put it out. CRA1_50 // ~r~The girl is toast! CRA1_51 // ~r~The girl is dead! CRA1_70 // Girl CRA1_AA // ~z~Oh my God, help! CRA1_AB // ~z~Somebody help me, help! CRA1_AC // ~z~The smoke, its choking me! CRA1_AD // ~z~Please, somebody, anybody, help! CRA1_AE // ~z~Hey! Can anybody hear me? CRA1_AF // ~z~Please, God, somebody, HELP! CRA1_AG // ~z~FIRE! Help, FIRE! CRA1_AH // ~z~CALL 911! CRA1_AJ // ~z~Oh God, the flames! THE FLAMES! CRA1_BA // ~z~(SCREAM) CRA1_BB // ~z~(SCREAM) CRA1_BC // ~z~(SCREAM) CRA1_BD // ~z~(SCREAM) CRA1_BE // ~z~(SCREAM) CRA1_BF // ~z~(SCREAM) CRA1_BG // ~z~(SCREAM) CRA1_BH // ~z~(SCREAM) CRA1_BJ // ~z~(SCREAM) CRA1_BK // ~z~(SCREAM) CRA1_CA // ~z~Hold tight, girl, Im coming! CRA1_CB // ~z~Stay at the window, Im coming up! CRA1_DA // ~z~Who the fuck are you? CRA1_DB // ~z~You started this! CRA1_DC // ~z~Eh, this Grove Street chingon started the fire! CRA1_DD // ~z~Some Grove Street OG started the fire! CRA1_EA // ~z~You there, you OK? CRA1_EB // ~z~Yeah, but those flames, theyre too hot! Im scared! CRA1_EC // ~z~Hold on, theres probably a fire extinguisher in the kitchen! CRA1_ED // ~z~Ill be right back! CRA1_FA // ~z~Stand back! CRA1_FB // ~z~Put it out! Put it out! CRA1_GA // ~z~Oh God, Im so scared! CRA1_GB // ~z~OHMYGOD, what was that? CRA1_GC // ~z~Hey, the buildings starting to collapse, we gotta get out of here, fast! CRA1_HA // ~z~Hurry up, put it out, put it out! CRA1_HB // ~z~Oh my God, well never escape! CRA1_HC // ~z~Quickly, QUICKLY! CRA1_HD // ~z~Put out that fire, quickly, quickly! CRA1_HE // ~z~Stand back, Ive got it! CRA1_HF // ~z~Gimme a second girl, dont panic! CRA1_HG // ~z~Quit panicking, Im on it! Im on it! CRA1_HH // ~z~Hold on, were nearly there! CRA1_HJ // ~z~Shit! Shit! The house is collapsing! CRA1_HK // ~z~Oh my God, the house is going to go! CRA1_HL // ~z~I can feel the floor giving way! CRA1_JA // ~z~Hey, man, I owe you my life... CRA1_JB // ~z~I was nearly dead there, for sure! CRA1_JC // ~z~Hey, you look pretty shook up. girl, you want me to take you home? CRA1_JD // ~z~Yeah, please, thanks. CRA1_KA // ~z~Where you live? CRA1_KB // ~z~Just off Grove Street. CRA1_KC // ~z~No shit! What you doing in Vagos hood? CRA1_KD // ~z~I like to live dangerously. CRA1_KE // ~z~Youre CJ, right? CRA1_KF // ~z~Yeah, how you know me? CRA1_KG // ~z~Everybody in the Grove knows you and your brother, CRA1_KH // ~z~but I thought youd run away. CRA1_KJ // ~z~I never ran away OK, I just needed to...get away from shit. CRA1_LA // ~z~This is my place, here! CRA1_MA // ~z~Hey, whats your name? CRA1_MB // ~z~Denise. Denise Robinson. Give me a call sometime, we should go out, or something. CRA1_MC // ~z~Yeah, Id like that. CRA1_MD // ~z~OK, Ill catch you later, CJ. FIRE_EX // Press ~k~~PED_FIREWEAPON~ to use the fire extinguisher. Use ~k~~PED_LOCK_TARGET~ for a better view. Aim at the base of a fire to put it out. MOLOTOV // Press and hold ~k~~PED_FIREWEAPON~ to throw a molotov. Hold ~k~~PED_FIREWEAPON~ for longer to increase the throwing distance. Be careful! If you dont throw it far enough youll get caught in the blast. NEWSHAG // Denise is now a potential girlfriend. Return here at any time to ask her for a date. RUMBLE // Rumble... Rumble... (sounds of building collapsing) WINDOWS // To smash the windows, hit them with a weapon or throw a molotov at them. [CRASH2] CM2_10 // ~s~This is Glen Park, which is Ballas territory. CM2_11 // ~s~You must take out the enemy gang to gain this territory as your own. CM2_12 // ~s~The territory is now owned by the Grove street families and is marked green on the radar. CM2_13 // ~s~Your gang members can now be found in this territory. CM2_14 // ~s~Your territory will come under constant attack from enemy gangs and you must defend it. CM2_15 // ~s~When an attack takes place the territory will flash red and an icon will be placed on the radar. CM2_16 // ~s~Attack enemy gang members to start the territory take over! CM2_17 // ~s~The enemy have retaken the territory! CM2_18 // Ballas territory is marked in purple on the radar. CM2_19 // The radar icon indicates the territory to attack, it will stay on the radar until you own the territory. CM2_20 // You will gain respect and money for taking over territory, the money will appear in Grove Street. CM2_21 // ~s~Go to ~b~Ammu-Nation~s~ and buy a gun. CM2_22 // ~s~Enter the ~b~shop~s~ and buy a gun. CM2_3 // ~s~Go to ~y~Glen Park, Ballas territory~s~ and take it over, if you need a gun go into ~b~Ammu-Nation~s~. CM2_5 // ~s~Attack enemy gang members while on foot. CM2_6 // ~s~Get back to ~y~Glen Park~s~! CM2_8 // ~s~You have flushed the ~r~grass~w~ out, kill him! CRA2A00 // ~z~CARL! GET OVER HERE! CRA2A01 // ~z~Now you listen to me, you sanctimonious piece of shit, CRA2A02 // ~z~Poncho is my man CRA2A03 // ~z~and the DEA dont touch my asset, thats just the fucking law! CRA2A04 // ~z~Oh, I dont give a holy fuck about some targets, CRA2A05 // ~z~Go frame some other rock slinger. CRA2A06 // ~z~Crack my ass, you lying piece of shit! CRA2A07 // ~z~Listen to me! CRA2A08 // ~z~You leave him on the streets, got me? CRA2A09 // ~z~CARVER, YOU PIECE OF RAT SHIT! BITCH! CRA2A10 // ~z~Having a bad day, Officer Tenpenny? CRA2A11 // ~z~Hey, dont even think that that approaches humor, Johnson. CRA2A12 // ~z~And Hernandez; dont ever laugh at me again. CRA2A13 // ~z~Get over there and get my fucking phone. CRA2A14 // ~z~Move it! CRA2A15 // ~z~Carver pulls in Poncho and hes gonna fold. CRA2A16 // ~z~Well its a good thing we got our Doberman here to deal with it. CRA2A17 // ~z~You listening Carl? CRA2A18 // ~z~No, didnt hear nothing CRA2A19 // ~z~Hey, dont yank my dick, Carl. CRA2A20 // ~z~You get over there and freeze that bust in East Los Santos CRA2A21 // ~z~And Poncho doesnt make it into custody - you get me? CRA2A22 // ~z~Yeah, whatever, man. CRA2A23 // ~z~Get your ass outta here! CRA2A24 // ~z~There should be some weed being bagged as evidence - CRA2A25 // ~z~think of it as a little opportunity we threw your way. CRA2_ZA // ~z~Tenpenny set me up! CRA2_ZB // ~z~Busta C.R.A.S.H. set me up! CRA2_ZC // ~z~Tenpenny sold me out! [CRASH3] CRA3A00 // ~z~Where you running off to, Carl, I thought we were friends! CRA3A01 // ~z~Carl! CRA3A02 // ~z~As an officer in charge of putting an end to gang violence, CRA3A03 // ~z~I find myself in a difficult moral position, Carl. CRA3A04 // ~z~Yeah right. CRA3A05 // ~z~Carl, Im hurt, I truly am. CRA3A06 // ~z~And just as I was about to help those poor Grove Street boys. CRA3A07 // ~z~Oh yeah? How? CRA3A08 // ~z~I like the status quo, Carl. CRA3A09 // ~z~I like having all you bastards doing my job for me - CRA3A10 // ~z~blowing each others guts all over the sidewalk. CRA3A11 // ~z~Now, if its brought to my attention CRA3A12 // ~z~that one tribe gets an unfair advantage over another, CRA3A13 // ~z~that truly troubles me, Carl. CRA3A14 // ~z~So what you saying, man? CRA3A15 // ~z~Im saying the Ballas have brains, Carl, they watch the news. CRA3A16 // ~z~Im saying theyre making friends, cutting deals, CRA3A17 // ~z~and tooling up for more than half-assed drive-bys. CRA3A18 // ~z~Lots of cheap guns coming into America since the fall of the wall, Carl. CRA3A19 // ~z~Man, cut that bullshit, Tenpenny - just say what you mean, man. CRA3A20 // ~z~Go check out a busy freight warehouse down the docklands and youll see what I mean, Carl. CRA3A21 // ~z~Yall take care, now! CRA3A22 // ~z~Damn! CRA3A23 // ~z~Where you off to? CRA3A24 // ~z~Yeah, whatever. CRA3A25 // ~z~Dumb bastards? CRA3A26 // ~z~Yeah, OK. CRA3A27 // ~z~For sure. CRA3A28 // ~z~Shit! CRA3_AA // ~z~Hey, who the fuck are you? CRA3_AB // ~z~Go on, get out of here! CRA3_AC // ~z~I think you are trespassing, my friend! CRA3_BA // ~z~Big mistake, my friend! CRA3_CA // ~z~Hes after the guns! CRA3_CB // ~z~Wrong, Im after you! CRA3_DA // ~z~Hey, hey, maybe we can talk about this! CRA3_DB // ~z~Stop, we could do business! CRA3_DC // ~z~Fuck you, Americansky! Im gone! CRA3_DD // ~z~Doing business in America is dangerous! CRA3_DE // ~z~Got to get away from this crazy Americansky! CRA3_EA // ~z~Hey, who the fuck are you? CRA3_EB // ~z~You dont want to be nosing around here! CRA3_EC // ~z~Youre putting your nose where its not wanted! CSH3_1 // ~s~Go to the ~y~docks ~w~where the Ballas and the Russians are making a deal. CSH3_10 // If you press ~k~~PED_LOCK_TARGET~ while armed with a gun you can strafe. CSH3_11 // When strafing you can manually aim and shoot by using the camera movement controls. CSH3_12 // Strafing allows you to look around corners and position yourself more effectively in gun fights. CSH3_13 // ~s~The meeting is taking place in the ~r~office ~s~at the back. CSH3_14 // ~s~The ~r~Russian Mafia Boss ~s~is getting away chase him down! CSH3_15 // ~r~He got away! CSH3_16 // ~s~Take out the ~r~gang members~s~ involved in the meeting! CSH3_2 // ~s~The Russians and the Ballas are having a meeting inside the warehouse. CSH3_3 // ~s~You will have to find some way inside. CSH3_51 // Rolling is useful in gun fights as it allows you to dodge gunfire and surprise enemies. You can roll left or right. CSH3_52 // To roll you must be crouched and have a gun equipped, then press and hold ~k~~PED_LOCK_TARGET~ and use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to roll. CSH3_53 // ~s~Take out the ~r~Russian arms dealer~s~ inside the office! CSH3_54 // ~s~He has got in a ~r~car~s~! Chase him down and take him out! CSH3_55 // ~r~He got away! CSH3_6 // ~s~The meeting is taking place in the ~y~office ~s~at the back. CSH3_7 // The door is locked. Damaging the keypad might get it open. [DOC2] DC2_AA // ~z~Can I get your sneakers? DC2_AB // ~z~You wont be needing those fancy clothes. DC2_AC // ~z~Dont take your clothes with y! DC2_AD // ~z~A little more action! DC2_AE // ~z~The show must go on! DC2_AF // ~z~Hes gonna be pavement pizza! DC2_AG // ~z~Holy Moley, that was close! DC2_AH // ~z~Thankyouverymuch. DC2_AI // ~z~Whoa, he got him! DC2_AJ // ~z~Jump! Look what dying did for my career! DC2_AK // ~z~JUMP! You fool! DC2_AL // ~z~Jump! Itll save your career! DOC2@00 // ~z~- JUMP! Go on, jump! Oh, shit - Jesus...~n~- Jump! Come on, man, jump! You got it. DOC2@01 // ~z~Hey, whats happening? Whos the idiot? DOC2@02 // ~z~Some washed up rapper. DOC2@03 // ~z~Its Madd Dogg! Used to be a real chart-topping cat. Real playa! DOC2@04 // ~z~Madd Dogg? Aw, man DOC2@05 // ~z~He lost all his money in the casino and went batso! DOC2@06 // ~z~Hey, MADD DOGG! Whatchoo doing up there, fool? DOC2@07 // ~z~Do I know you? I dont think so, so shut the fuck up! DOC2@08 // ~z~This is the end! Its over! Wuh - woah! Ohhh... DOC2@09 // ~z~No, Dogg, get a grip, dude, get a grip - you still got it! DOC2@10 // ~z~You still gangsta! DOC2@11 // ~z~I dont give a fuck no more! DOC2@12 // ~z~My manager got killed, some asshole stole my rhyme book. DOC2@13 // ~z~Shit is rough. All the kids like this "Loc OG" or whatever the fuck his name is. DOC2@14 // ~z~Some fake ass gangster rapper bullshit. DOC2@15 // ~z~Liquors my only friend. Waah oh! Shit... DOC2@16 // ~z~Come on, Dogg! DOC2@17 // ~z~You just need a new manager, baby, youre looking at him! DOC2@18 // ~z~Just come in off that ledge, man! DOC2@19 // ~z~Hey, dont talk him out of jumping, we got good money on this! DOC2@20 // ~z~Yeah, good odds, too! DOC2@21 // ~z~Damn, this town is cold... DOC2@22 // ~z~Stay the fuck away - stay the fuck away!! Im the best rapper in the universe! DOC2@23 // ~z~Ill jump! Ill jump! Woah! Wa-ah-ah! DOC2@24 // ~z~Oh, hell no! I gotta catch this fool. DOC2@25 // ~z~Jump! Come on, man, jump! You got it. DOC2@26 // ~z~Jump! DOC2@27 // ~z~Jump! Come on! DOC2@28 // ~z~Come on, already! DOC2@29 // ~z~Come on, jump already! Dont be a wuss! DOC2@30 // ~z~Come on, jump! DOC2@31 // ~z~Jump, you bum! DOC2@32 // ~z~Ha ha ha! Come on! DOC2@33 // ~z~Yeah - yeah yeah yeah - yeah cmon.... Ah, almost! DOC2@34 // ~z~Oh shit oh shit sh shit hes gonna go over hes gonna go over! DOC2@35 // ~z~Oh, shit, look at this, look at this! DOC2@36 // ~z~Yeah, yeah, come on, come on... Yeah, hey look, I dont got all fucking day! DOC2@37 // ~z~- I hate yall.~n~- Just come in off that ledge, man! DOC2@38 // ~z~Man, jump! DOC2@39 // ~z~Hey, you better jump or Im going to throw you off now! DOC2_01 // ~s~Use the ~b~pickup truck~s~ around the corner to rescue Madd Dogg! DOC2_05 // ~s~Catch ~b~Madd Dogg ~s~when he jumps. DOC2_06 // ~s~Drive Madd Dogg to ~y~hospital ~s~CAREFULLY. Each bump reduces his chance of survival. DOC2_07 // Madd Dogg DOC2_09 // ~r~You wont be able to catch Madd Dogg now. DOC2_10 // ~r~You let Madd Dogg die. DOC2_11 // ~s~Go back and rescue ~b~Madd Dogg~s~! DOC2_15 // ~s~Go and save ~y~Madd Dogg ~s~before he jumps! DOC2_19 // ~s~Get back in the ~b~truck~s~! DOC2_20 // ~s~Drive Madd Dogg to the ~y~Hospital~s~! DOC2_X // ~s~Find a way to save Madd Dogg before he jumps! DOGG_AA // ~z~Stay back! DOGG_AB // ~z~Dont think about grabbing me! DOGG_AC // ~z~I warn yall, Ill jump! DOGG_AD // ~z~I aint kidding! DOGG_AE // ~z~I got gold records, what you got? DOGG_AF // ~z~Gimme some more liquor! DOGG_AG // ~z~Brandy, Goddamn it, get the brandy! DOGG_AH // ~z~Ill take all yall down with me! DOGG_AI // ~z~I aint kidding! Im real serious, see! DOGG_AJ // ~z~Just try it, come on, try it! DOGG_BA // ~z~This is it! This is the end! Im out! DOGG_BB // ~z~Its time, Im going to do it! DOGG_BC // ~z~Goodbye cruel world! DOGG_CA // ~z~Time to take your sorry ass to rehab you drunken idiot. DOGG_CB // ~z~Am I still the top rapper, dude? DOGG_CC // ~z~Best there ever was. DOGG_CD // ~z~Second to nobody else, homeboy. DOGG_CE // ~z~And the names Carl. DOGG_CF // ~z~Thanks, Carl... DOGG_DA // ~z~Oh, man, Im gonna die! DOGG_DB // ~z~Im slipping away, Carl! DOGG_DC // ~z~Momma, is that you? DOGG_DD // ~z~Brandy! I need more brandy... DOGG_DE // ~z~Im a ghetto superstar! DOGG_DF // ~z~Loc! LOC! Im gonna kill you! DOGG_DG // ~z~Wha-? Where am I? Whys it so dark? DOGG_DH // ~z~Im cold, Carl - damn, man, Im cold! DOGG_DI // ~z~OG Loc, youre a dead man. Dead, man! DOGG_DJ // ~z~Wherere all my bitches..? My bitches! DOGG_EA // ~z~Its the end! Oh, you non-driving asshole... Uurruuggh... DOGG_EB // ~z~Uuaaghh, you tried, man... Ooh, ugh... but it wasnt good enough ... Im out. DOGG_EC // ~z~Momma, sat you? Uugh! DOGG_FA // ~z~Hey, get yourself straightened out, DOGG_FB // ~z~then we can get you back in the studio. DOGG_FC // ~z~Carl. DOGG_FD // ~z~What? DOGG_FE // ~z~When I get clean Im gonna need a new manager. DOGG_FF // ~z~Thought I might look you up. DOGG_FG // ~z~You do that, homie. DOGG_GA // ~z~Hey, thats my truck! DOGG_GB // ~z~What the fuck you doing? DOGG_GC // ~z~Hey! HEY! [DOCKCR] DCKCR01 // ~s~Stop the boats carrying drugs from entering the docks. DCKCR02 // ~s~Use the crane to fling shit at them. DCKCR03 // Boats Stopped: ~1~ DCKCR04 // Earnings $~1~ [DS] DS1_1 // ~s~To do a 90, slide the car sideways into the parking space within five seconds. DS1_10 // Overall Score: DS1_21 // ~1~.~1~s DS1_22 // ~1~.0~1~s DS1_23 // Final Time: DS1_28 // ~s~Use the front wheel drive car to reverse then quickly spin around 180 degrees.~n~Press ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together to look behind. DS1_29 // ~s~Do 5 laps in as quick a time as possible.~n~Target time is under 40 seconds. DS1_30 // ~s~Drive to the end of the track, a tire will blow out half way there.~n~For extra control, release the accelerator. DS1_31 // ~s~Drive to the other side of the city and back without damaging the car.~n~The target time is UNDER 120 seconds (2 minutes). DS1_32 // ~s~Powerslide around a tight corner and stop in the allocated area. DS1_33 // ~s~Do a barrel roll in mid air and land it perfectly. While in the air, release the accelerate button and use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to adjust the cars pitch. DS1_34 // ~s~Keep the car on two wheels until the end of the track. DS1_35 // ~s~Perform a P.I.T. Maneuver to spin the other car around with minimum damage.~n~Finish as close to the other car as possible. DS1_36 // ~s~Weave through the cones quickly and then return to the start position. DS1_43 // ~s~Walk to the television to start the lesson. DS1_44 // ~s~Use the rear wheel drive car to do a burnout donut. DS1_45 // ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to handbrake around the cone and then return. DS1_46 // NEW RECORD DS1_47 // NEW CERTIFICATE AWARDED DS1_5 // Final Heading: DS1_52 // Navigate DS1_53 // Exit DS1_54 // Start DS1_55 // GOLD DS1_56 // SILVER DS1_57 // BRONZE DS1_58 // Record Score ~1~% DS1_59 // Which course? DS1_6 // Final Position: DS1_60 // ~k~~GO_LEFT~ Counterclockwise DS1_61 // ~k~~GO_RIGHT~ Clockwise DS1_62 // ~<~~>~ DS1_63 // ~k~~VEHICLE_ENTER_EXIT~ DS1_64 // ~k~~PED_SPRINT~ DS1_65 // Results DS1_66 // Continue DS1_67 // Get 70% or higher to pass DS1_68 // NO AWARD DS1_69 // ~1~% DS1_7 // Damage Penalty: DS1_70 // -~1~% DS1_71 // NEW TEST AVAILABLE DS1_72 // Overall Time: DS1_73 // Lap ~1~ of 5 DS1_74 // Final Lap DS1_88 // Press and hold ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin. DSREVE // Press ~k~~VEHICLE_BRAKE~ to begin. DSTART // Press and hold ~k~~VEHICLE_ACCELERATE~ to begin. DS_A // The 90 DS_C // Spin and Go DS_E // Burn and Lap DS_F // Pop and Control DS_G // City Slicking DS_I // Whip and Terminate DS_J // Alley Oop DS_K // Wheelie Weave DS_L // P. I. T. Maneuver DS_N // Cone Coil DS_O // The 180 DS_P // The 360 DS_PASS // MISSION PASSED!~n~~w~DRIVING SKILL + MEC_D1 // ~z~Welcome to the Advanced Driving School. MEC_D2 // ~z~To pass you must score BRONZE or higher in all 12 tests. MEC_D3 // ~z~To view a demonstration of each test, please use the TV over there. MEC_D4 // ~z~Passing a test will unlock the next test in the training program. MEC_D5 // ~z~You can come back and check your scores or take new tests at any time. [DSERT10] D10A@00 // ~z~THE NEW AGE BEGINS HERE! D10A@01 // ~z~Say what? D10A@02 // ~z~Not all fantastic things are lies, Carl! D10A@03 // ~z~Today, well know EVERYTHING. D10A@04 // ~z~Oh, I can hardly wait. I hear knowledge is truly sacred in this part of the world. D10A@05 // ~z~Man, Ive tried, but I cant fly for shit. D10A@06 // ~z~You better do it. D10A@07 // ~z~Land on the train, kill the guards, get in and steal the stuff. D10A@08 // ~z~Oh, yeah. What stuff? D10A@09 // ~z~I dont know yet! D10A@10 // ~z~I was starting to think you was a lunatic. D10A@11 // ~z~What do you mean, you dont know yet? D10A@12 // ~z~Youll be stealing the answer! D10A@13 // ~z~Look, fly the jet pack. Land on the train. D10A@14 // ~z~And steal whatever they least want us to get. D10A@15 // ~z~Shhh. Listen. Theyre coming. D10A@16 // ~z~We better go. Peace on earth, dude. D10A@17 // ~z~Damn. Where is this fool? D10A@18 // ~z~- Woooah! Shit. Oh! Damn! Ow!~n~- Hey, man, look out! D10A@19 // ~z~Hey, man, look out! D10A@20 // ~z~Oh. You dont know yet! D10AL00 // ~z~Man, why I gotta wait in the middle of the desert for this maniac all the time? D10AL01 // ~z~Carl, its The Truth. D10AL02 // ~z~Hey man, where you at? You sound like youre in a cave, or something. D10AL03 // ~z~Around. Been eating a lot lately, Carl? D10AL04 // ~z~Not getting enough exercise? D10AL05 // ~z~Yeah... I guess. D10AL06 // ~z~Look, I want you to use that gizmo you acquired, D10AL07 // ~z~but you gotta lose some of that ballast first, fat ass. D10AL08 // ~z~Hurry, weve only got a short window for this one. D10AL09 // ~z~The hell with you! D10AL10 // ~z~Man, Im just big boned, thats all... D10AL11 // ~z~Damn. Youd have thought theyd have a yoga move for this one... D10B@00 // ~z~You got it, man? D10B@01 // ~z~I got something. D10B@02 // ~z~Let me see! D10B@03 // ~z~Oooh... Everything is different now. D10B@04 // ~z~What is it? D10B@05 // ~z~Everything. They will call this year zero. D10B@06 // ~z~Ill be in touch! D10B@07 // ~z~Wait! What is... Yeah, see you around. DE10_01 // ~s~Fly the jet pack to the ~g~train~s~, and steal whatever they least want you to get. DE10_02 // ~s~Thats the right one! Grab the ~g~jar of green goo. DE10_03 // ~s~The ~g~crate~s~ is empty, try another. DE10_04 // ~s~You have the jar of green goo. Take it to ~y~The Truth. DE10_05 // ~r~You failed to get the green goo in time. DE10_06 // ~s~Shoot the ~g~crates~s~ on the train to find the jar of green goo. [DSERT12] D12@00 // ~z~Yo. D12@01 // ~z~CJ. Ive nosed too deep this time! D12@02 // ~z~Ive told you about that stuff, Truthman! D12@03 // ~z~Lay off the caine, dude! D12@04 // ~z~No. I didnt mean that! D12@05 // ~z~The grey government want me out of the way! D12@06 // ~z~Yo, speak up. D12@07 // ~z~Im in Bayside, D12@08 // ~z~Whole town is crawling with dudes in black suits. D12@09 // ~z~I need your help, CJ! D12@10 // ~z~Ive done some mushrooms, but it hasnt calmed me down at all. D12@11 // ~z~CJ! Theyre after me! D12@12 // ~z~Yo, calm down, Im on my way. D12@13 // ~z~Carl. D12@14 // ~z~Yo, we gotta rescue The Truth. Get back in! D12@15 // ~z~Theres been a change of plan. D12@16 // ~z~Get back in! DES12_1 // Federal agents are chasing The Truth for wandering around Area 51! DES12_2 // Escort The Truth taking out anyone trying to kill him. DES12_3 // Heli Health DES12_4 // Truth Health DES12_5 // Escort The Truths car to safety DES12_6 // The Truth died! DES12_7 // The Truths car was destroyed how is he gonna get away now? [DSERT3] AIR1_01 // ~s~Go to the ~y~small town~s~ in the desert. AIR1_02 // ~s~Go to the top of the ~y~mountain~s~ and set off a smoke flare. AIR1_03 // ~s~Exit your vehicle and fire the ~y~smoke flare~s~. AIR1_04 // ~s~Fire the ~y~smoke flare~s~. AIR1_06 // ~s~Protect the ~b~contraband helicopter~s~ from the ~r~spooks~s~. AIR1_07 // Heli AIR1_08 // ~r~The contraband helicopter is history. AIR1_09 // ~s~Get the ~g~contraband~s~. AIR1_10 // ~s~Deliver the contraband to the ~y~hideout~s~. AIR1_11 // ~s~Lose the ~r~feds~s~. AIR1_12 // Heat AIR1_13 // ~s~Go to ~y~El Castillo del Diablo~s~ in the desert. AIR1_14 // ~s~Set off the ~r~smoke flare~s~. AIR1_15 // ~s~Pick up the ~g~rockets~s~. AIR1_16 // ~s~Take a suitable vehicle and go to the top of the ~y~mountain~s~. AIR1_17 // Heli DES3@00 // ~z~Roger that, Big Monkey, I got a 13-6 fat vulture. DES3@01 // ~z~Need to acquire a drowning baby. Over. DES3@02 // ~z~In 15 by the fat moon. DES3@03 // ~z~Break your heart. Over and out. DES3@04 // ~z~Carl. I need you to do me a favor... DES3@05 // ~z~Yeah, Ill do you a proper injury, man. DES3@06 // ~z~What you knowin about my brother? DES3@07 // ~z~Relax. Hes in prison up state, D Wing. Cell 13. DES3@08 // ~z~To the left I got a child killer, who wants to rip his throat out. DES3@09 // ~z~To the right of him I got a white supremacist, who wants to eat his heart, to be precise. DES3@10 // ~z~Now dont worry. Tenpenny and Pulaski are really relatively benign. DES3@11 // ~z~Unless of course youre a family member of Officer Pendelbury DES3@12 // ~z~whom they shot when he threatened to expose them. DES3@13 // ~z~Damn. Hey, man, how you know all this stuff, man, DES3@14 // ~z~and why dont you stop it? DES3@15 // ~z~You just dont understand, do you, kid. DES3@16 // ~z~Its all white knights and heroes. We have to make decisions, kid. DES3@17 // ~z~You know, I try to set bad people on other bad people. DES3@18 // ~z~And sometimes, I let good guys die. DES3@19 // ~z~Hes your brother, but to me, hes just collateral. DES3@20 // ~z~Its a very delicate decision. DES3@21 // ~z~Over here, you got all the scumbags inside the country, DES3@22 // ~z~and over here, you got all the scumbags outside the country. DES3@23 // ~z~And me and my colleagues. Were the fucking pivot. DES3@24 // ~z~Keep the government in work. Which reminds me... DES3@25 // ~z~I need you to head over HERE in the buggy outside. DES3@26 // ~z~Okay, okay, let off a flare. We got some precious cargo needs collecting. DES3@27 // ~z~Hey, hold up. What about my brother? DES3@28 // ~z~and all that shit you was talking about? DES3@29 // ~z~Dont worry, Sweets just fine. DES3@30 // ~z~He gets touched, a prison guard goes home DES3@31 // ~z~and finds that his wife and kids have been murdered. Everythings under control. DES3@32 // ~z~Well talk later. Now, come on, get outta here. DES3@33 // ~z~But you do know all about that, right? DES3_AA // ~z~Jesus, what took you? DES3_AB // ~z~Toreno! Where you at?! DES3_AC // ~z~Miles away. No time for niceties, kid. DES3_AD // ~z~Choose a vehicle, grab the equipment Ive provided, DES3_AE // ~z~get to that drop zone, and wait for that package DES3_BA // ~z~Thats our cargo arriving now! DES3_BB // ~z~Jesus! Will you stop doing that? DES3_BC // ~z~Hold up. DES3_BD // ~z~Shit, pilot says hes got trouble, DES3_BE // ~z~two agency choppers coming in on an intercept. DES3_BF // ~z~Can you see them? DES3_BG // ~z~Yeah. DES3_BH // ~z~Shoot em down. Protect the cargo at all costs! DES3_CA // ~z~OK, get the package back to Las Brujas. DES3_CB // ~z~Where are you? DES3_CC // ~z~You givin me the heebie jeebies, man! DES3_CD // ~z~Carl, I will ALWAYS be watching...or listening...or both. [DSERT4] DES4@00 // ~z~Its amazing! DES4@01 // ~z~Whats up now, Toreno? DES4@02 // ~z~This history. Its all lies. DES4@03 // ~z~It says Hitler killed himself and that we nuked Japan. DES4@04 // ~z~And people believe this shit. Jesus. DES4@05 // ~z~Well, if it makes them sleep better at night, I guess. DES4@06 // ~z~Hey man, what did you want? DES4@07 // ~z~Is you gonna free my brother? DES4@08 // ~z~No. Not now. DES4@09 // ~z~And heres a little newsflash - I said that to get you to do something for me. DES4@10 // ~z~But the shocker is, we are gonna look after him. DES4@11 // ~z~Because I need him alive as much as you do. DES4@12 // ~z~Oh, thanks. DES4@13 // ~z~You know, after what youve done for me, its like youre a pro now. DES4@14 // ~z~I got double agents in Panama who want to put a price on your head. DES4@15 // ~z~A Russian spy - a little, fat, Boris looking guy - hes asking for clearance to interrogate you, DES4@16 // ~z~Russian style. Calipers on the genitals. Feels good, youd like it. DES4@17 // ~z~That aint nothing cool, man! Just leave me alone. DES4@18 // ~z~- Youre bad news!~n~- Dont worry about it. DES4@19 // ~z~Dont worry about it. DES4@20 // ~z~The Russians got bigger things to worry about than your genitals, believe me. DES4@21 // ~z~The whole country went to shit. DES4@22 // ~z~We tried hard to put a lid on it, but that idiot Gorbachev, with the little strawberry on his forehead, he gave away the crown jewels. DES4@23 // ~z~Still, they got their, you know, their boy in the White House. That was nice... DES4@24 // ~z~So? What you want me to do? DES4@25 // ~z~Listen, I need you to buy some property, ok. DES4@26 // ~z~Shouldnt cost that much. You offer them a dollar. DES4@27 // ~z~If they give you a hard time, kill them. DES4@28 // ~z~Im going to need you to start doing some real wet work here for me soon, OK? DES4@29 // ~z~Enough of this little girl bullshit. Now get out of here. DES4@30 // ~z~Man, you real fucked up. [DSERT5] DES5@00 // ~z~Carl... DES5@01 // ~z~Hell! DES5@02 // ~z~What do you want? DES5@03 // ~z~Relax. Listen. Can you fly a plane? DES5@04 // ~z~No. Next question. DES5@05 // ~z~Will you let me teach you? DES5@06 // ~z~No. I make it a rule not to defy gravity with compulsive liars. DES5@07 // ~z~Carl. You scared of flying? DES5@08 // ~z~No. Im scared of you. Youre a fucking lunatic. DES5@09 // ~z~Have you heard the bullshit that comes out your mouth? DES5@10 // ~z~Come on. Be a man, Carl, Your country needs you. DES5@11 // ~z~Get in the fucking plane. DES5_1A // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate along the runway. DES5_1B // ~s~When the planes tail rises, push ~k~~VEHICLE_STEERDOWN~ to lift the nose and take off. DES5_1C // ~s~Push ~k~~VEHICLE_STEERDOWN~ now. DES5_1E // ~s~Keep climbing steadily and gaining height. DES5_1F // ~s~Head for the first ~y~corona. DES5_1G // ~s~Push ~k~~VEHICLE_STEERUP~ to descend to the next ~y~corona. DES5_1H // ~s~Push ~k~~VEHICLE_STEERDOWN~ and press and hold ~k~~VEHICLE_ACCELERATE~ to climb back up to the final ~y~corona. DES5_1I // ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to retract the landing gear. DES5_1J // ~s~As the plane climbs and falls, the altitude meter to the left of the radar will rise and fall respectively. DES5_2A // ~s~Press and hold ~k~~VEHICLE_BRAKE~ to slow your descent. DES5_2B // Press and hold ~k~~VEHICLE_BRAKE~ to slow your descent. DES5_2C // ~s~Head for the first ~y~corona. DES5_2D // ~s~Push ~k~~VEHICLE_STEERDOWN~ to reduce the rate of descent. DES5_2E // ~s~Push and hold ~k~~VEHICLE_STEERUP~ to keep the planes nose down. DES5_2F // ~s~Taxi along the runway and stop in the ~y~target zone ~s~for extra points. DES5_2G // ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_2H // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_2I // ~s~Hold ~k~~VEHICLE_BRAKE~ to lower your speed until the plane slowly descends. DES5_2J // ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to extend the landing gear. DES5_3B // ~s~Take off and climb steadily until you reach the first ~y~corona. DES5_3C // ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_3D // ~s~You can use the rudder to turn more quickly while banking. DES5_3E // ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERLEFT~ to bank round and head for the next ~y~corona. DES5_3F // ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERRIGHT~ to bank round and head for the next ~y~corona. DES5_3G // ~s~Bank left and fly through the next ~y~corona. DES5_3H // ~s~Bank right and fly through the next ~y~corona. DES5_3I // ~s~Bank hard left to find the next ~y~corona.~N~~s~Press ~k~~VEHICLE_LOOKLEFT~ to use the rudder to turn more quickly. DES5_3J // ~s~Bank hard right to find the next ~y~corona.~N~~s~Press ~k~~VEHICLE_LOOKRIGHT~ to use the rudder to turn more quickly. DES5_3K // ~s~Keep banking round and follow the ~y~coronas. DES5_3L // ~s~The artificial horizon on the radar displays the planes attitude. DES5_3M // ~s~As the plane banks and pitches, the artificial horizon changes appropriately. DES5_5H // ~s~Bank left and land on the runway. DES5_5I // ~s~Bank right and land on the runway. DES5_5J // ~s~Stop in the ~y~target zone ~s~for extra points. DES5_7A // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate upward. DES5_7B // ~s~Keep gaining height. DES5_7C // ~s~Release ~k~~VEHICLE_ACCELERATE~ to stop rising and level off. DES5_7D // ~s~Rotate the helicopter 180 degrees by using ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to turn left and right. DES5_7E // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right. DES5_7F // ~s~Push and hold ~k~~VEHICLE_STEERUP~ to tilt the helicopter at 45 degrees. DES5_7G // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to go forward and head for the ~y~corona. DES5_7H // ~s~If you need to bank, hold ~k~~VEHICLE_STEERDOWN~ and steer either left or right. DES5_7I // ~s~If you need to descend, hold ~k~~VEHICLE_BRAKE~. DES5_8A // ~s~Push ~k~~VEHICLE_STEERUP~ and press ~k~~VEHICLE_ACCELERATE~ to maintain your forward speed. DES5_8B // ~s~Head for the far end of the runway and maintain your height. DES5_8C // ~s~Slow down and hover over the ~y~target zone~s~ by holding ~k~~VEHICLE_HORN~~s~ to auto-level the helicopter. DES5_8D // ~s~Hold ~k~~VEHICLE_BRAKE~ to descend slowly and land.~N~Land in the ~y~target area ~s~for extra points. DES5_8E // ~s~If you start to descend too quickly, release ~k~~VEHICLE_BRAKE~ and hold ~k~~VEHICLE_ACCELERATE~ to slow your descent. DES5_8F // Press ~k~~VEHICLE_BRAKE~ to descend and ~k~~VEHICLE_ACCELERATE~ to ascend. DES5_8G // ~s~Release ~k~~VEHICLE_ACCELERATE~ now. DES5_9A // ~s~Destroy the three ~r~trucks ~s~at the end of the runway. DES5_9B // ~s~Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the guns and ~k~~PED_FIREWEAPON~ to fire rockets. DES5_9C // Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the guns and ~k~~PED_FIREWEAPON~ to fire rockets. DES5_9D // ~s~Now destroy the two moving ~r~cars ~s~to the south-west of the runway. DES5_9E // ~s~Land on the runway. DES5_AA // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to maintain your height, keep the plane level and head for the first ~y~corona. DES5_AB // ~s~As soon as you hit the corona, use ~k~~VEHICLE_STEERDOWN~ to pull up quickly and hold to do a loop-the-loop. DES5_AC // ~s~Push ~k~~VEHICLE_STEERDOWN~ now. DES5_AD // ~s~Fly through the final ~y~corona. DES5_BB // ~s~As soon as you hit the corona, hold ~k~~VEHICLE_STEERLEFT~ to do a barrel roll. DES5_BC // ~s~Push and hold ~k~~VEHICLE_STEERLEFT~ now. DES5_BD // ~s~Lift the planes nose slightly just before starting the barrel roll to stop the plane from losing height. DES5_CA // ~s~While freefalling, push ~k~~GO_FORWARD~ to dive forward. DES5_CB // ~s~Push ~k~~GO_BACK~ to move backward and use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate. DES5_CC // ~s~Press ~k~~PED_FIREWEAPON~ to open the parachute now. DES5_CD // ~s~Land on the ~y~target.~s~~N~Land closer to the centre for extra points. DES5_CE // ~s~Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to guide the parachute left and right. DES5_CF // ~s~Push ~k~~GO_BACK~ to lift your legs up and move forward. DES5_CG // Push ~k~~GO_BACK~ to lift your legs up and move forward. DES5_CH // When you move forward, this will also slow your rate of descent. DES5_CI // ~s~Use ~k~~GO_BACK~ to slow your descent and push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate. DES5_FA // Movement Controls Navigate DES5_FB // ~k~~VEHICLE_ENTER_EXIT~ Exit DES5_FC // ~k~~PED_SPRINT~ Start DES5_FD // GOLD DES5_FE // SILVER DES5_FF // BRONZE DES5_FG // ~1~% DES5_FH // Which course? DES5_FI // ~k~~GO_LEFT~ Counterclockwise DES5_FJ // ~k~~GO_RIGHT~ Clockwise DES5_FK // ~<~~>~ DES5_FL // ~k~~VEHICLE_ENTER_EXIT~ DES5_FM // ~k~~PED_SPRINT~ DES5_FN // Navigate DES5_FO // Exit DES5_FP // Start DES5_FQ // Record: ~1~% DES5_FR // Get 70% or above to pass DES5_FS // No award DES5_H1 // You need 70% or above to pass each mission. DES5_MA // Takeoff DES5_MB // Land plane DES5_MC // Circle airstrip DES5_MD // Circle airstrip and land DES5_ME // Helicopter takeoff DES5_MF // Land helicopter DES5_MG // Destroy targets DES5_MH // Loop-the-loop DES5_MI // Barrel roll DES5_MJ // Parachute onto target DES5_PS // MISSION PASSED!~n~~w~FLYING SKILL + DES5_S3 // Time: DES5_S4 // Time taken: DES5_S5 // Position score: DES5_S6 // Damage penalty: DES5_S7 // Overall score: DES5_S8 // ~k~~PED_SPRINT~ Continue DES5_S9 // ~k~~VEHICLE_ENTER_EXIT~ Exit DES5_SA // new certificate awarded DES5_SB // new record DES5_SC // ~1~s DES5_SD // ~1~% DES5_SE // ~k~~PED_SPRINT~ Retry DES5_SF // Flying skill upgraded. DES5_SG // Pilots license now obtained! DES5_T1 // ~s~Walk to the television to start the lesson. DES5_T2 // ~k~~VEHICLE_ENTER_EXIT~ View television DES5_T3 // Time taken: ~1~ DES5_T4 // Time ~1~ [DSERT6] DES6@00 // ~z~Got you again, Carl. Youre half asleep. DES6@01 // ~z~I could have killed you in 9 different ways. DES6@02 // ~z~Wake up and smell the coffee. DES6@03 // ~z~You need to lay off the coffee. DES6@04 // ~z~We got a problem. DES6@05 // ~z~I got some guys out in the field need some equipment. DES6@06 // ~z~If they dont get it, theyll be dead by nightfall. DES6@07 // ~z~Then take it to them. DES6@08 // ~z~Me take it to them? DES6@09 // ~z~Yeah, why not? DES6@10 // ~z~I got five guys watching me all the time. DES6@11 // ~z~Two in that hill. One over there and two by satellite. DES6@12 // ~z~If I go my guys and I will be dead. DES6@13 // ~z~I dont have a death wish. Im a man of peace, son. DES6@14 // ~z~Yeah, clearly. DES6@15 // ~z~Take the plane. DES6@16 // ~z~Youre not ready yet so stay low under the radar. Questions? DES6@17 // ~z~- Yeah, just one thing...~n~- Get to it. DES6@18 // ~z~Get to it. DES6@19 // ~z~Wait. Hey. Listen! Listen to me for once. DES6@20 // ~z~Why wont these guys come after me? DES6@21 // ~z~Oh, they cant because theyre all posted on me. DES6@22 // ~z~One DEA. One FBI. A Russian, a Cuban double agent and my paymasters. DES6@23 // ~z~Checks and balances. Nobody is watching anybody watching nobody. DES6@24 // ~z~You know what I mean? Go. DES6@25 // ~z~Whatever, man. DES6_00 // ~s~The ~b~plane~s~ is all loaded up and ready to go. DES6_03 // ~s~You have ~1~ seconds to get back in the ~b~plane~s~. DES6_04 // ~s~You have ~1~ second to get back in the ~b~plane~s~. DES6_06 // ~s~Remain under the radar for a short time and they will lose you and give up the chase. DES6_07 // ~s~Above radar limit! DES6_09 // ~s~Fly into the ~y~corona~s~ to trigger the drop. DES6_10 // ~s~Return to the ~y~airfield~s~ and land. DES6_11 // ~s~Bring the plane to a stop anywhere on the ~y~landing strip~s~. DES6_12 // ~s~Keep an eye on your visibility bar to stay under the radar. DES6_50 // Visibility DES6_51 // Timer DES6_70 // Use ~k~~TOGGLE_SUBMISSIONS~ to raise and lower the landing gear. DES6_97 // ~r~Out of time. DES6_98 // ~r~Not in aircraft. DES6_99 // ~r~The aircraft has been destroyed. DES6_AA // ~z~Hey Carl. DES6_AB // ~z~You gotta stay nice and low on your approach or youll pop up on the radar. DES6_AD // ~z~Use the canyon as cover. DES6_AE // ~z~You sure this things safe, I can see daylight through the floor? DES6_AF // ~z~Hey, in that thing you look like an enthusiast. DES6_AG // ~z~The US Air Force is less likely to shoot you down. DES6_AH // ~z~Cool. Whats the problem then? DES6_AJ // ~z~I said less likely. DES6_AK // ~z~If you did as many amphetamines as these guys do, youd be lucky not to shoot anything that moves. DES6_AM // ~z~Aw, shit. DES6_AN // ~z~Hey, just stay low and youll be fine. DES6_BA // ~z~Youre flying too high! DES6_BB // ~z~Get below the radar! DES6_BC // ~z~Stay low, Carl! DES6_BD // ~z~Nap of the Earth, Carl, nap of the Earth! DES6_CA // ~z~Shit, youve been spotted! DES6_CB // ~z~What that mean? DES6_CC // ~z~it means theyll send something in the area to go check you out! DES6_CD // ~z~Watch your six! DES6_DA // ~z~Nice going Carl, really, you did good kid [DSERT7] DES7@00 // ~z~You ready? DES7@01 // ~z~For what? DES7@02 // ~z~Its okay. Shes got everything you need. DES7@03 // ~z~Yo man, what do you need me to do now? DES7@04 // ~z~Very funny, Carl. Lets get on with it. Take her up. [DSERT8] D8ALT00 // ~z~Toreno, where are you? D8ALT01 // ~z~Wrong devil, CJ! D8ALT02 // ~z~Truth, how are you? D8ALT03 // ~z~In better shape than you, fat ass! D8ALT04 // ~z~What - hey, you watching me? D8ALT05 // ~z~Cant talk now. I need your help for something special. D8ALT06 // ~z~Come back here when youve lost some weight, fatso D8ALT07 // ~z~Ill be waiting. D8ALT08 // ~z~Hey, man, what the? Damn! D8ALT09 // ~z~I aint that chubby... DES8@00 // ~z~Hail fellow, well met. Amaste. Peace. Carl, brother. DES8@01 // ~z~Hey, Truth, where you at? DES8@02 // ~z~Just checking that you were no longer on government business. DES8@03 // ~z~Where is he? DES8@04 // ~z~How the fuck would I know, man? DES8@05 // ~z~Hes like the devil. Hey, man, you OK? DES8@06 // ~z~Everything is transient. DES8@07 // ~z~Im passing through life, same as every man. DES8@08 // ~z~Okay. DES8@09 // ~z~Do you have any idea what youre doing for Toreno? DES8@10 // ~z~No. I seem to be on a need to know basis. DES8@11 // ~z~Two lies dont cancel each other out. DES8@12 // ~z~You know that. DES8@13 // ~z~We pay them to lie to us. Is that what our founding fathers wanted? DES8@14 // ~z~No more, friend. No more. Were not alone. DES8@15 // ~z~Get off me, man, whats going on? DES8@16 // ~z~Everything is going on! Dont you get it? DES8@17 // ~z~Theres a place. Not even on the map. DES8@18 // ~z~A train is about to leave. It can explain better than I ever can. DES8@19 // ~z~Boy, this is going to blow your fucking mind! DES8@20 // ~z~We got work to do. DES8@21 // ~z~You better drive. Ill explain. DES8@22 // ~z~Elegance does not even touch it. DES8@23 // ~z~Oof. Oh, man. Uh. DES8@24 // ~z~Oh, no, man. DES8_1 // Avoid the spotlights and gain entry to the Area51 research lab. DES8_12 // You can shoot out the spotlights, shoot too many though and the guards may become suspicious. DES8_14 // You have a limited amount of time to get through the ~y~door ~w~hurry! DES8_15 // You have now made it into area51. This is a large military/research facility manned by scientist and soldiers. DES8_16 // Use stealth and quick thinking to get past the guards whenever possible. If you get spotted look for dark areas to hide in. DES8_17 // The jet pack is located in the research lab at the rear of the installation. DES8_18 // Possible intruder DEFCON RED ALERT soldiers take up patrol positions. Everyone on high alert. DES8_19 // Level 1 Keycard Acquired DES8_2 // To open the blast door go to the control tower. DES8_20 // Level 2 Keycard Acquired DES8_21 // SAM site disabled DES8_22 // The door to the jetpack will not open you will need to get a level 2 keycard. A scientist nearby may have it. DES8_23 // You have the keycard now open the door! DES8_24 // Intruder is over here! DES8_25 // You now have the jetpack! Deliver it back to the airstrip. DES8_28 // The doors have now closed! Get back to the ~y~control tower ~w~to switch them on again. DES8_29 // Try shooting the keypad to shut the door and trap the soldiers! DES8_3 // There are military personnel patrolling the area. DES8_30 // The blast doors directly above you will slowly open as soon as there is space fly out and take it back to the ~y~airstrip~w~. DES8_31 // There is an apache chasing you! DES8_32 // Press ~k~~PED_SPRINT~ to ascend vertically. DES8_33 // Hold ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to hover. DES8_35 // Press ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to strafe left and right respectively. DES8_36 // Intruder spotted send in troops to Research Lab A. DES8_37 // The blast doors have opened get out of there back to the airstrip. DES8_39 // You may have been spotted keep out the spotlight for a short while! DES8_40 // They have seen you, and are sending the troops in! Stay out the tracking searchlight for as long as possible! DES8_AA // ~z~Please, no more violence! Take my pass card and go! DES8_BA // ~z~Possible intruder sighted. Condition Blue! Set searchlights to tracking mode! DES8_BB // ~z~Code Blue! Set the Searchlight perimeter to tracking mode! DES8_BC // ~z~This installation is at Condition Blue! Switching searchlights to tracking mode! DES8_BD // ~z~Code Blue! Searchlights set to tracking mode! DES8_CA // ~z~Sighting unconfirmed. Stand down from Condition Blue! DES8_CB // ~z~No further sign of intrusion. Stand down, repeat, stand down! DES8_CC // ~z~Perimeter is secure. Standing down from Code Blue! DES8_CD // ~z~No perimeter breach confirmed. Stand down from Blue Alert! DES8_DA // ~z~Code Red! Sighting confirmed! All personnel shoot to kill! DES8_DB // ~z~Code Red! Repeat Code Red! Intruder alert! DES8_DC // ~z~This is a code red! All personnel adopt intruder protocols! DES8_DD // ~z~Intruder alert! Condition Red! Repeat: Condition Red! DES8_EA // ~z~Set blast doors and control tower to Lock Down! DES8_EB // ~z~This facility is in Lock Down! DES8_EC // ~z~Secure blast doors and control tower! DES8_ED // ~z~Lock down protocols initiated! Blast doors and security tower isolated! DES8_EE // ~z~All towers are cleared to use lethal force, repeat, lethal force! DES8_EF // ~z~All towers shoot on sight, repeat, shoot on sight! DES8_FA // ~z~Installation personnel please be aware we are at Condition Blue. This is not a drill! DES8_FB // ~z~Installation personnel please be aware we are at Condition Red. This is not a drill! DES8_FC // ~z~This facility has been breached, all security personnel head to the research labs now! DES8_HA // ~z~Code red, code red! DES8_HB // ~z~Intruder has penetrated the project! All military personnel to the launch bay IMMEDIATELY! DES8_JA // ~z~Intruder is stealing the jet pack! All military personnel outside and fire at will! DES8_JB // ~z~Take him out! Thats a $60,000,000 project! DES8_JC // ~z~Get the General Mills on the line! DES8_KA // ~z~Call Syracuse! I want anything theyve got airborne after that bastard! DES8_LA // ~z~Hey, Truth, do we have a plan here? DES8_LB // ~z~Go, go, go! DES8_LC // ~z~HEY! Hold up, dude! DES8_MA // ~z~Carl, dude, man! DES8_MB // ~z~Hey, here you go. You better stash it somewhere fast! DES8_MC // ~z~Far out, have a nice trip, dude! DES8_MD // ~z~Hey, wait a... DES8_ME // ~z~Ahh, was it too much to ask to get a lift into town? DST8_1 // ~s~The Truth wants you to gain entry to the Area 69 research lab and bring back to him the Black Project that is being developed inside. DST8_10 // Damage the ~y~vent grate ~w~and drop into it to gain entry. DST8_11 // Use stealth to gain entry and where possible avoid the searchlights and patrolling soldiers. DST8_12 // You have been spotted! Stay out the searchlights! DST8_13 // (PLACEHOLDER)Your sighting has been confirmed! Military personnel will be aware of your presence and searchlights will constantly home in on your position. DST8_14 // ~s~The control tower has been disabled you must now find another way in. There is a ~y~vent~s~ that goes into the Area 69 interior. DST8_15 // (PLACEHOLDER)What was that possible intruder sighted. Set searchlights to tracking mode. DST8_16 // (PLACEHOLDER)False sighting resume normal searchlights. DST8_17 // (PLACEHOLDER)Code Red! Sighting confirmed send the soldiers in! Set the blast doors and control tower onto lock down! DST8_18 // ~s~The easiest way into the Area 69 bunker complex is through the blast doors. To open these go to the ~y~control tower~s~. DST8_19 // ~s~There are searchlights sweeping the area. Observe their routine and plan your route around them. DST8_2 // ~s~The main way into the Area 69 interior is to go through the blast doors open these go to the ~y~control tower~s~. DST8_20 // ~s~If you stay in a searchlights beam for too long or shoot too many out you will be spotted and the control tower will lock down the facility. This will force you to find an alternative route in. DST8_21 // ~s~There are also several military personnel patrolling the area. Use the thermal goggles that The Truth gave you to help you see them in the dark. DST8_22 // You can use stealth to avoid patrols or climb to the top of a control tower and use your sniper rifle to take them out. DST8_23 // ~s~The ~y~door~s~ to the launch bay where the black project is being stored is closed. You will need to find a keycard to access it. Try threatening any scientists nearby. DST8_24 // ~s~You need to get a keycard to open this door. DST8_25 // ~s~Collect the ~g~keycard ~S~and open the ~y~door ~s~to the Black Project. DST8_26 // ~s~Youve found what The Truth wanted. You must escape by using the Jet pack to fly out of the ~y~launch bay ~s~directly above you. DST8_27 // Press ~k~~PED_SPRINT~ to increase thrust - this will make you ascend. DST8_28 // To move in a direction with the jet pack use the movement controls while in the air. DST8_29 // To descend quickly press ~k~~PED_JUMPING~. DST8_3 // ~s~Try not to get spotted by the searchlights, observe their pattern and set movements and plan your route around. DST8_30 // To strafe right while in the jetpack press ~k~~GO_RIGHT~. DST8_31 // To strafe left while in the jetpack press ~k~~GO_LEFT~. DST8_32 // To hover in the jetpack hold down ~k~~PED_CYCLE_WEAPON_RIGHT~ and ~k~~PED_CYCLE_WEAPON_LEFT~. DST8_33 // You can fire a single-handed weapon as normal while piloting the jetpack. DST8_34 // ~s~The ~g~Black Project ~s~is located at the bottom of the launch bay. DST8_35 // ~s~Deliver the jetpack to a ~y~drop off point ~s~deep in the canyons. DST8_37 // When goggles are selected, press ~k~~PED_FIREWEAPON~ to toggle thermal vision on and off. DST8_38 // ~s~You must gain entry to the research labs before sunrise at 0530 hours. DST8_39 // ~s~You are venturing too far away from Area 69. If you go any further the mission will be failed! DST8_4 // ~s~Searchlights can be disabled by shooting them out. Shooting out more than two will cause the control tower to be shut down and an alternative route in will have to be found. DST8_40 // ~r~You are too far away from Area 69! DST8_41 // ~r~You had to break into the Area 69 research lab while undercover of night. Next time be quicker! DST8_42 // ~s~Make your way through Area 69 to the research lab which will give you access to the black project. DST8_43 // ~s~There are several military personnel on patrol throughout the installation. DST8_44 // ~s~The control room will allow you to deactivate some of Area 69s exterior defenses, which will aid your escape. DST8_45 // ~s~Go and find the ~g~black project~s~. DST8_46 // ~s~The ~y~door~s~ to the launch bay where the black project is being stored is locked. Find a keycard to access it. DST8_47 // ~s~If you stay in a searchlight for too long or shoot more than 2 out you will be spotted. DST8_48 // ~s~The blast doors will go on lockdown, and an alternative route inside will then have to be found. DST8_5 // ~s~There are also several military personnel patrolling the area, use stealth to avoid them. DST8_6 // ~s~You must gain entry to the research lab before sunrise. DST8_7 // ~s~Open the blast doors by activating the switch in the ~y~control tower~s~. DST8_8 // ~s~The ~y~blast doors ~s~have been opened, you have limited amount of time to get through them before they shut again! DST8_9 // ~s~The blast doors have shut make your way back to the ~y~control tower ~s~to open them again. TRUX_AS // ~z~Go, go, go! TRUX_BH // ~z~Carl, dude, man! TRUX_BI // ~z~Far out, have a nice trip, dude. [DSERT9] DES9@00 // ~z~Whats your take on this? DES9@01 // ~z~Damn! DES9@02 // ~z~I thought they was your people. DES9@03 // ~z~Listen, Carl. Weve got a problem. DES9@04 // ~z~Some traitors from another department DES9@05 // ~z~think they can help the overseas situation DES9@06 // ~z~by financing militaristic dictators DES9@07 // ~z~in exchange for arms contracts. DES9@08 // ~z~Hey, aint that exactly what you do? DES9@09 // ~z~Well, kind of, but we get to pick our dictators. DES9@10 // ~z~Degenerates that we can control. DES9@11 // ~z~We try to stay the hell away from these guys with principles, DES9@12 // ~z~Because that just - muddies the waters. DES9@13 // ~z~Yeah, OK. DES9@14 // ~z~OK, so, of course these idiots have stolen a consignment of land mines DES9@15 // ~z~and they plan to offload them in the Middle East, and cause a little ruckus... DES9@16 // ~z~Carl, do you like maiming people? Just curious... DES9@17 // ~z~Maiming? Some people, shit... DES9@18 // ~z~Anyway, the point is - you and me, Carl, were the same. DES9@19 // ~z~Now yeah, its a dirty job, but somebodys got to do it. DES9@20 // ~z~But if you screw this up, it causes a tinder box situation DES9@21 // ~z~all over Latin America and the Middle East. DES9@22 // ~z~Now look, I spoke to the big man. DES9@23 // ~z~Youve got clearance to eliminate these fuckers. Hows that? DES9@24 // ~z~Huh, man, kill Government agents? DES9@25 // ~z~dont look at it that way, will you? DES9@26 // ~z~Think of it as pest control. It works for me. DES9@27 // ~z~All right, come on, I cant stay here now. Im too hip, I gotta go. OK? Im outta here. DES9@28 // ~z~And everybody goes crazy and has a lot of problems... DES9@29 // ~z~Kill, schmill. Come on... DES9_13 // DETONATION : DES9_24 // ~s~You have the parachute. Now plant the bomb at the back of the plane. DES9_25 // ~s~Kill the guard with the parachute. DES9_26 // ~s~You have the parachute, now get the hell out of there! DES9_27 // ~s~Pick up the parachute. DES9_28 // ~s~Use the parachute to land safely. DES9_29 // ~r~The guard with the parachute fell out the plane! DES9_3 // ~s~Toreno needs you to plant a bomb in the plane. Stealth is out of the question so youll need to move fast. DES9_30 // ~r~You fell out the plane! DES9_31 // ~r~You killed Toreno! DES9_32 // ~r~You failed to get on the plane. DES9_33 // ~r~You didnt get clear of the bomb. DES9_37 // ~S~Then plant the bomb at the end of the plane and jump out to safety. DES9_38 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to plant the bomb. DES9_39 // ~r~You were supposed to destroy the plane! DES9_4 // ~s~Use this bike to get up the planes ramp and plant the bomb inside. DES9_40 // ~s~Get on the ~b~bike~s~. DES9_41 // ~s~Youve been spotted! Quick, drive the ~b~bike~s~ up the planes ~y~ramp~s~. DES9_42 // ~r~You were blown up in the plane. DES9_43 // ~s~The bomb is planted. You got 20 seconds to get out of there. DES9_44 // ~s~Drive the bike up the planes ramp before it takes off. DES9_45 // ~s~Use a satchel charge to destroy the plane. DES9_46 // ~s~Jump out the plane with this guards parachute after detonating the bomb. DES9_47 // ~s~You have the parachute. Now detonate a satchel charge and get clear of the plane. DES9_5 // ~s~The plane is leaving. Use the bike to chase the plane and get up the ramp before it takes off. DES9_50 // ~s~Avoid weapon fire whilst on the aircraft. DES9_6 // ~s~Youll need to plant the bomb and get out. A guard at the back of the plane has a parachute. DES9_A1 // ~s~You have the parachute. DES9_A2 // ~s~Place a satchel charge on the plane then get out the back. DES9_A3 // ~s~Make sure you get clear of the explosion. DES9_A4 // ~s~Go! Get up the planes ~y~ramp~s~ now! DES9_A5 // ~S~Youre trapped on the plane. DES9_A6 // ~s~Youll need a parachute to get off the plane. One of the crew members will have one. DES9_A7 // ~s~Once planted, trigger the satchel charge with the detonator or by jumping out the back of the plane. DES9_A8 // ~s~Clear the plane before being engulfed in the explosion! DES9_A9 // ~s~The plane is packed with explosives! Be careful firing weapons onboard. DES9_AA // ~z~Oh fuck, my guns! DES9_AB // ~z~Oh man, my guns! DES9_BA // ~z~Ah, whats Toreno up to now? DES9_BB // ~z~Im feeling a little exposed here! [DUAL] DUAL_0 // 0 DUAL_1 // 1 DUAL_2 // 2 DUAL_3 // 3 DUAL_4 // 4 DUAL_5 // 5 DUAL_6 // 6 DUAL_7 // 7 DUAL_8 // 8 DUAL_9 // 9 DUAL_AA // A DUAL_B // B DUAL_C // C DUAL_D // D DUAL_E // E DUAL_F // F DUAL_FS // . DUAL_G // G DUAL_H // H DUAL_I // I DUAL_J // J DUAL_K // K DUAL_L // L DUAL_M // M DUAL_N // N DUAL_O // O DUAL_P // P DUAL_Q // Q DUAL_R // R DUAL_S // S DUAL_T // T DUAL_U // U DUAL_V // V DUAL_W // W DUAL_X // X DUAL_Y // Y DUAL_Z // Z NONE_01 // SCORE NONE_02 // LIVES NONE_03 // x ~1~ NONE_04 // HEALTH NONE_05 // ~1~% NONE_06 // WARPING NONE_07 // LEVEL SPAC_01 // GAME OVER! SPAC_02 // SCORE ~1~ SPAC_03 // TIME TO END THIS GAME OF SPAC_04 // PLAY SPAC_05 // QUIT SPAC_06 // HI-SCORE SPAC_07 // THIS GAME OF SPAC_08 // MUST END SOON SPAC_09 // GAME IS ABOUT TO BE FINISHED SPAC_10 // ~w~~<~~u~~d~~>~ Navigate~n~~k~~PED_SPRINT~ Select SPAC_11 // ~w~~<~~>~ Rotate~n~~k~~PED_SPRINT~ Thrust~n~~k~~PED_FIREWEAPON~ Shoot~n~~k~~VEHICLE_ENTER_EXIT~ Exit. SPAC_12 // ~w~~k~~VEHICLE_ENTER_EXIT~ Back SPAC_13 // ~w~~u~~d~ Navigate~n~~k~~PED_SPRINT~ Select [FARLIE2] DRV3_10 // ~s~Get the packages back to the ~y~Pleasure Domes. DRV3_11 // ~s~Get to the ~b~ambushed van. DRV3_2 // ~s~Chase down the bikers and collect all the ~r~packages. DRV3_3 // ~s~Tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch the ~r~package. DRV3_4 // ~s~Package collected. DRV3_5 // ~s~The bikes are heading to their rendezvous. Collect the ~r~packages~s~ before they reach their destination. DRV3_6 // ~s~The final bike is heading to the rendezvous point. Collect the ~r~package~s~ before he reaches his destination! DRV3_7 // ~r~You didnt collect the packages in time! DRV3_8 // ~r~One of the packages is at the bottom of the sea... DRV3_9 // ~r~One of the packages was destroyed! DRV3_H // When youre close to a ~r~package~w~, tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch it. FAR2A00 // ~z~Now just listen to me, OK? FAR2A01 // ~z~Now its very important that you listen to me. FAR2A02 // ~z~I aint no retard, amigo. FAR2A03 // ~z~What you think? What, what, what you and Mike think - Im just a pretty face to yall? FAR2A04 // ~z~Is that yall game? FAR2A05 // ~z~Now this here is the dumb muscle that I was talking about. FAR2A06 // ~z~Carl - T-Bone, and in reverse. FAR2A07 // ~z~Wassup? FAR2A08 // ~z~Horale, ese. FAR2A09 // ~z~Dont mind him, we go way back. FAR2A10 // ~z~Hey holmes, dont be such a pinche liability. FAR2A11 // ~z~Liability? Liability for what? FAR2A12 // ~z~Tell him. How long? FAR2A13 // ~z~Now, theres 3 of us and Im getting 20%. FAR2A14 // ~z~What type of math is that? FAR2A15 // ~z~Thats fools math, playa! FAR2A16 // ~z~You and Mike. Id sell my soul to you guys, FAR2A17 // ~z~and thats what its going to come down to, huh? Screwing me out of my 13%! FAR2A18 // ~z~You knew the deal. You agreed. FAR2A19 // ~z~Besides, we could have said 5%, and what would you..? FAR2A20 // ~z~And what what what!? Cat got your tongue? FAR2A21 // ~z~You as bad at talking as you is at mathematics? FAR2A22 // ~z~Hey, you want to make this shit personal, ese? FAR2A23 // ~z~Hello.... Yeah.... What? FAR2A24 // ~z~Man... Damn! FAR2A25 // ~z~I said where? FAR2A26 // ~z~Hey, man, I gotta bounce. FAR2A27 // ~z~Oh no you dont! I invented that trick, baby. FAR2A28 // ~z~Carl, come with me. We gonna have to bust us a couple of melons up in here. FAR2_AA // ~z~Dude, hurry the hell up! FAR2_AB // ~z~Get a move on, dude! FAR2_AC // ~z~We gotta go buddy, come on! FAR2_AD // ~z~OK, OK! FAR2_AE // ~z~Aright, aright! FAR2_AF // ~z~Im almost done! FAR2_AG // ~z~Lets get out of here! FAR2_AH // ~z~Come on lets go! FAR2_AI // ~z~Leave it, we gotta go! FAR2_BA // ~z~Hey, yo dude, hurry up! FAR2_BB // ~z~We got to get a move on man! FAR2_BC // ~z~We gotta go, come on man, move it! FAR2_BD // ~z~OK, OK! FAR2_BE // ~z~Almost there, dude! FAR2_BF // ~z~Yo, Im almost done! FAR2_BG // ~z~OK, lets get out of here! FAR2_BH // ~z~Were moving, NOW! FAR2_BI // ~z~Leave it, we gotta go! FAR2_CA // ~z~Dude, hurry the fuck up! FAR2_CB // ~z~Get a move on, man. FAR2_CC // ~z~We gotta go, come on, move it! FAR2_CD // ~z~OK, OK! FAR2_CE // ~z~Im almost there, man. FAR2_CF // ~z~Im almost done! FAR2_CG // ~z~OK, lets get out of here! FAR2_CH // ~z~Were moving, right now! FAR2_CI // ~z~Leave it, we gotta go! FAR2_ZA // ~z~What do you mean the shipments have been ambushed? FAR2_ZB // ~z~We cant just go out there T-Bone, it could be a DEA trap! FAR2_ZC // ~z~CJ, get your ass over there and rescue the situation. [FARLIE3] DRI2_1 // ~s~ Get inside the ~b~car~s~. DRI2_12 // ~s~ Kill those ~r~goons. DRI2_17 // SIGNAL DRI2_18 // ~s~Use the reading from the ~b~SIGNAL~s~ bar to find the van. DRI2_21 // Press the Esc button to pause the game and look at your map. DRI2_22 // ~r~Toreno is dead! DRI2_24 // ~s~Take Toreno away from the burning van before the police arrive. DRI2_25 // Get back to ~y~The Pleasure Domes~s~. DRI2_26 // ~r~You fled leaving Toreno behind! DRI2_3 // ~s~ You left ~b~Toreno~s~ behind. Go back and get him. DRI2_31 // ~r~T-Bones dead! DRI2_32 // ~s~ You left ~b~T-Bone~s~ behind. Go back and get him. DRI2_33 // ~s~ Destroy the ~r~Van. DRI2_34 // ~s~ Get out of the Airport. DRI2_4 // ~s~ Get the hell outta here before the cops come! DRI2_46 // ~s~Lose the heat! Get to the Pay n Spray. DRI2_47 // ~s~Get back to Toreno and the ~r~van! DRI2_5 // ~r~ Torenos dead DRI2_9 // BATTERY FAR3A00 // ~z~T-Bone! Pump your brakes, baby. Take a chill pill, FAR3A01 // ~z~and just lay back and let the red mist fall, brother! FAR3A02 // ~z~Hey, holmes, open your eyes, dog. Cant you see were getting messed with here, holmes? FAR3A03 // ~z~Hey, partner! T-Bone, look, its Carl! FAR3A04 // ~z~Now hes a real hero out there. FAR3A05 // ~z~What, are you vatos stupid? Someones on to us. FAR3A06 // ~z~We need to go back and rethink. FAR3A07 // ~z~I think they was just trying their luck. FAR3A08 // ~z~Mike? Mike! I been trying to contact you. FAR3A09 // ~z~What? Oh man. Where are you? FAR3A10 // ~z~OK, just keep talking! FAR3A11 // ~z~Hey, holmes, Mikes in trouble. Lets bounce. FAR3A12 // ~z~What trouble? And whos Mike? FAR3A13 // ~z~Man, theyve taken the yay shipment, and the van FAR3A14 // ~z~and Mikes still in the back! FAR3A15 // ~z~Well, what we going to do? FAR3A16 // ~z~- How the fuck we gonna know where he is?~n~- Hes got his phone, FAR3A17 // ~z~Hes got his phone, FAR3A18 // ~z~hes gonna talk to us until his battery runs out. FAR3A19 // ~z~Come on, we gotta bounce! FAR3A20 // ~z~Whats happenin? FAR3A21 // ~z~Aight, lets jet! FAR3A22 // ~z~See? We still good. FAR3B00 // ~z~Hey, man, cmon, hurry up. FAR3B01 // ~z~About time, T-Bone... Who the fuck is this? FAR3B02 // ~z~Hey, thats one of Jizzys clowns, relax, g¬ero. FAR3B03 // ~z~You hear that? We gotta torch this van with the coke in it. FAR3B04 // ~z~What the fuck?! FAR3B05 // ~z~Hey, Charlie, g¬ero, we aint torching nada! FAR3B06 // ~z~This is a set back, FAR3B07 // ~z~but doing twenty to life is a little more than that, FAR3B08 // ~z~comprende amigo? FAR3B09 // ~z~Hey hes right, man, lets do it and get the hell out of here. FAR3B10 // ~z~Hey, who the fuck asked you, payaso? FAR3B11 // ~z~This aint a committee! FAR3B12 // ~z~Exactly. I call the shots here. Now shut up and lets go. FAR3B13 // ~z~Apurate, apurate! FAR3_AA // ~z~We got a situation down here! FAR3_AB // ~z~I dunno, just get me some backup! FAR3_AC // ~z~Suspects are armed and dangerous! FAR3_BA // ~z~We got a situation down here! FAR3_BB // ~z~I dunno, just get me some backup! FAR3_BC // ~z~Suspects are armed and dangerous! FAR3_CA // ~z~He says he can hear seagulls! FAR3_CB // ~z~Mike can hear gulls! FAR3_CC // ~z~He can hear heavy machinery! FAR3_CD // ~z~He says its busy, like a freight depot or something. FAR3_CE // ~z~Mike can hear a harbor bell! FAR3_CF // ~z~He says he can hear a truck reversing. FAR3_CG // ~z~Sounds like a ships horn! FAR3_CH // ~z~Mike can hear aircraft taking off and landing. FAR3_CJ // ~z~Shit, he says they stopped, then he heard gunfire. FAR3_CK // ~z~He thinks they just shot there way through a security gate! FAR3_DA // ~z~Seagulls? Shit, that could be anywhere in this town. FAR3_DB // ~z~Seagulls and heavy machinery? What is that? A building site, or a landfill or something? FAR3_DC // ~z~Freight? Aw, they must be down at the docks! FAR3_DD // ~z~They dont have heavy security at the docks, FAR3_DE // ~z~but they do at the airports freight depot! FAR3_EA // ~z~Theres a building site in Doherty! FAR3_EB // ~z~Get to the docks in Easter Basin! FAR3_EC // ~z~To the airport, rapido! FAR3_FA // ~z~Gotta make this quick, Mike doesnt got much time on his battery left! FAR3_FB // ~z~Mikes cellphone batterys running low! FAR3_FC // ~z~Mikes cellphone is nearly dead! FAR3_FD // ~z~Shit, Mikes phones dead! FAR3_GA // ~z~Hey dont worry, Mike, were nearly there! FAR3_GB // ~z~Hey, well be there in a minute, Mike! FAR3_GC // ~z~Hey, just hang in there, Mike, help is on the way! FAR3_HA // ~z~Theres the gate! FAR3_HB // ~z~And some dead security guards! FAR3_HC // ~z~Ey, this is the place, keep your eyes peeled for that van! FAR3_JA // ~z~OK, the tags should work now, holmes. FAR3_JB // ~z~Tag? What the hell is a tag? FAR3_JC // ~z~After that last bit of trouble, Mike hid the transponder in the white. FAR3_JD // ~z~We was going to follow it to the gang, but something must have fucked up FAR3_JE // ~z~and now we gotta use it to find that van and rescue Mike! FAR3_JF // ~z~How it work? FAR3_JG // ~z~Simple. Closer we get, the stronger the signal. FAR3_KA // ~z~Thats the van! FAR3_KB // ~z~Over there, man! FAR3_KC // ~z~There it is! FAR3_KD // ~z~Shit, there they are! FAR3_LA // ~z~We need a bigger car, come on, move it! FAR3_LB // ~z~Too small, come on, think! FAR3_LC // ~z~Were not going to fit in that, think on your feet, kid! FAR3_MA // ~z~How long you been working for Jizzy, I havent seen you before? FAR3_MB // ~z~Just got into town last week. I done a couple jobs here and there. FAR3_MC // ~z~Just got into town, huh? Where were you before that? FAR3_MD // ~z~Hey, what is this? FAR3_ME // ~z~Man, just answer the fucking question. FAR3_MF // ~z~Look man, chill. I been in Los Santos with my family, aight? FAR3_MG // ~z~Gimme his wallet. FAR3_MH // ~z~What? Hey, get off! FAR3_MJ // ~z~Quit struggling and concentrate on the road! FAR3_MK // ~z~Here ygo, Mike. FAR3_ML // ~z~Carl Johnson, huh? FAR3_MM // ~z~Alright. Ive seen enough. Here. FAR3_MN // ~z~Hey, was a dub in there. Better still be there when I check it. FAR3_MO // ~z~Shut the fuck up. FAR3_NA // ~z~OK, Carl Johnson, you did good today. FAR3_NB // ~z~Man, now shake the spot, we got shit to talk about. [FARLIE4] F4_D // Damage F4_F // ~r~The car has been destroyed! F4_T0 // ~s~Pick up the car from the airport ~y~car park~s~. F4_T2 // ~s~Get the car back in one piece! F4_T4 // ~s~Get back in the ~b~car~s~! F4_T5 // Its an ambush, the Da Nang Boys are covering the exits! F4_T7 // ~s~Get the ~b~car~s~! F4_T8 // ~s~Take the car back to the ~y~garage~s~. F4_T9 // ~s~Dodge the enemy ~r~bikes~s~! FAR4A00 // ~z~Hey, Woozie, my man, whats going down? FAR4A01 // ~z~Hey CJ. Let me introduce you to Shuk Foo Ran Fa Li. FAR4A02 // ~z~He heads the Red Gecko Tong on the West Coast. FAR4A03 // ~z~How you doin? FAR4A04 // ~z~Ah Ah Kung has sent word from Kowloon; FAR4A05 // ~z~a Vietnamese crime family, the Da Nang Boys, FAR4A06 // ~z~are preparing to move to the United States. FAR4A07 // ~z~This may explain the cowardly attack on the Blood Feather Triad. FAR4A08 // ~z~There may be some trouble ahead. FAR4A09 // ~z~The Shuk Foo would like a package retrieved. FAR4A10 // ~z~A courier has left it in a drop at the airport. FAR4A11 // ~z~It is most important to the matter at hand. FAR4A12 // ~z~Oh, I can do that. FAR4A13 // ~z~He is Triad? A Mountain Boy? FAR4A14 // ~z~No - a personal friend of mine. And less likely FAR4A15 // ~z~to draw the attention of the Da Nang Boys. FAR4A16 // ~z~OK. FAR4A17 // ~z~Thanks for your support. FAR4_AA // ~z~You wont get far! FAR4_AB // ~z~Stop that car! FAR4_AC // ~z~Hes getting away! FAR4_AD // ~z~Stop that car at all costs! FAR4_AE // ~z~Get after him! FAR4_AF // ~z~Dont just stand there, get that car! FAR4_AG // ~z~Give up the car and well spare you! FAR4_AH // ~z~Thats our property! FAR4_AJ // ~z~After him, no quarter! [FARLIE5] DRV6_1 // ~s~Go and pick up the ~b~decoy car. DRV6_11 // ~r~The decoy car was destroyed! DRV6_15 // ~s~Dont let the bikers see into the damaged car for too long or your cover will be blown. DRV6_16 // ~s~The bikers can see into the car! Keep them away from the doors. DRV6_17 // ~s~Do not leave the decoy car. DRV6_18 // Damage DRV6_19 // ~s~Drive out to the ~y~countryside. DRV6_2 // ~s~Follow the ~r~checkpoints~s~ through the countryside. DRV6_3 // ~s~Take out the chasing bikes. DRV6_4 // ~s~If the doors get too damaged, the bikers will be able to see into the car. DRV6_5 // Door damage : DRV6_6 // ~s~The car is almost damaged enough to see into! DRV6_7 // ~r~You blew your cover! DRV6_8 // ~s~Get into the ~b~decoy car. DRV6_9 // ~s~Dont leave the car, youll blow your cover. FAR5A00 // ~z~As honored as I am to share my home with you, FAR5A01 // ~z~we should lure these lizards out into the baking sun! FAR5A02 // ~z~We were followed here. The Da Nang Boys are watching this apartment. FAR5A03 // ~z~As soon we leave, they will attempt an assassination. FAR5A04 // ~z~Hey, whats the big deal? Why dont you cruise on out of here, FAR5A05 // ~z~lead them to a place quiet and cap their flat asses - no offense. FAR5A06 // ~z~None taken. FAR5A07 // ~z~Look, as long as they think Mr. Farlie here is in the back, FAR5A08 // ~z~theyll follow me wherever. FAR5A09 // ~z~After a while, you can come out safely - simple. FAR5A10 // ~z~Heh-heh. Amazing. FAR5A11 // ~z~Your success will be rewarded, Mr. Johnson. FAR5A12 // ~z~No shit. FAR5A13 // ~z~We find you funny. FAR5_AA // ~z~Its decoy, back to Chinatown! FAR5_AB // ~z~This car is a decoy! FAR5_AC // ~z~Its a fucking decoy! FAR5_BA // ~z~Come on boys, take the bait... FAR5_BB // ~z~Ah, look like these punks about to make they move. [FIRETRK] FIREPRO // ~s~Fire Truck Mission level 12 complete. You are now completely fireproof! FIRTIME // TIME LEFT FLEV // LEVEL F_CANC // ~r~Fire Fighter mission cancelled! F_COMP1 // Fire Fighter missions complete: $~1~ F_EXTIN // Fires F_FAIL1 // ~s~Fire Fighter~n~mission ended. F_FAIL2 // ~r~Youre too late! F_FAIL3 // ~r~There has been a fatality. F_FAIL4 // ~r~A vehicle has been destroyed. F_PASS1 // Fire extinguished! F_STAR1 // ~s~~b~Burning vehicles~s~ reported in the ~a~ area. Go and extinguish the fire. F_START // ~s~~b~Burning vehicle~s~ reported in the ~a~ area. Go and extinguish the fire. SIREN_1 // To turn on this vehicles sirens tap ~k~~VEHICLE_HORN~. SIREN_2 // To turn on this vehicles sirens tap ~k~~VEHICLE_HORN~. SPRAY_1 // Use ~k~~PED_FIREWEAPON~ or ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the water cannon and the camera movement controls to aim the water cannon. SPRAY_4 // Use ~k~~PED_FIREWEAPON~ to fire the water cannon and the camera movement controls to aim the water cannon. [FTRAIN] FREI_02 // ~r~Freight mission cancelled! FREI_03 // ~s~Deliver the cargo to the stations within the time limit! FREI_04 // Freight Mission Level ~1~ FREI_05 // +~1~ Seconds FREI_06 // ~r~You missed your delivery! FREI_07 // CARGO DELIVERED! $~1~ FREI_10 // Distance FREI_11 // Speed FREI_12 // ~s~If you go too fast you will derail! FREI_13 // ~s~Brake early or you will overshoot the station! FREI_14 // Time FREI_15 // Level ~1~ Complete FREI_16 // The freight oddjob has been passed. You can replay it to make extra cash. FREI_X // Freight Mission [GARAGE1] GAR1B00 // ~z~Motherfucker! That mute asshole! GAR1B01 // ~z~That fucking snake without a tongue! GAR1B02 // ~z~Gave me this shithole instead of a pink slip? GAR1B03 // ~z~I must be the biggest fucking idiot in the whole fucking world! GAR1B04 // ~z~Holmes, take it easy. At least were alive. GAR1B05 // ~z~Carl, friend, fellow traveler, relax, man. GAR1B06 // ~z~Youre really killing my fucking vibe here! GAR1B07 // ~z~Well, Im sorry Im fucking up your vibe, old man, GAR1B08 // ~z~but I cant wait to get my hands on that mute GAR1B09 // ~z~and your bitch ass cousin. GAR1B10 // ~z~Hey! GAR1B11 // ~z~My cousin? Youre gonna dis my familia? GAR1B12 // ~z~My bad, man. Im just pissed for all of us. GAR1B13 // ~z~I mean look, we in a strange place, we got shit to our name, GAR1B14 // ~z~and for once I try to make something work, this garage, GAR1B15 // ~z~and it aint even a garage. GAR1B16 // ~z~Then make it into a garage. GAR1B17 // ~z~Oh, thats a great idea, sis! Why dont you shut up? GAR1B18 // ~z~You know what, Carl, you are a fucking idiot. GAR1B19 // ~z~Your whole life youve wanted something for nothing. GAR1B20 // ~z~Now youve got something, and you dont know what to do with it. GAR1B21 // ~z~Well, make it good enough. Well help, right? GAR1B22 // ~z~Cmon stop tripping, man. GAR1B23 // ~z~Both of you. GAR1B24 // ~z~Woah man, the energy here - its fantastic. GAR1B25 // ~z~Yeah, alright, but how am I gonna find some good mechanics to work up in here, man? GAR1B26 // ~z~I know a few guys. Come with me, friend. GAR1B27 // ~z~Theyre good people, I swear it. GAR1B28 // ~z~We got your back, CJ. GAR1B29 // ~z~Ommmmmm... GAR1B30 // ~z~Oh, man - Im about to ride with this fool again? GAR1C00 // ~z~Nice place you got here. GAR1C01 // ~z~A week of hard work and well transform this place. GAR1C02 // ~z~Cesar, this is Jethro, Dwaine and Zero. GAR1C03 // ~z~- Hey man.~n~- Dude. GAR1C04 // ~z~Wassup, B? GAR1C05 // ~z~Salutations, my sibling! GAR1C06 // ~z~Horale, lets get to work. GAR1C07 // ~z~Hey Carl, look - I think I found a way for us to get paid. GAR1C08 // ~z~I aint going to no college to study no accounting! GAR1C09 // ~z~No, idiot, property! GAR1C10 // ~z~Decorating aint exactly my thing, either. GAR1C11 // ~z~No, property development! GAR1C12 // ~z~Look, you buy a dump like this, fix it up and sell it. GAR1C13 // ~z~Or better yet, you turn the property into a business. GAR1C14 // ~z~The snowball gets bigger... GAR1C15 // ~z~I dunno, sis, this all sounds big time to me. GAR1C16 // ~z~Look, Carl, this place is gonna get on its feet, GAR1C17 // ~z~and when it does, we are gonna have money. GAR1C18 // ~z~If you want to make something of yourself, GAR1C19 // ~z~you gotta let your money work for you. GAR1C20 // ~z~Look, I wouldnt even know where to start. GAR1C21 // ~z~Look, you two concentrate on the garage, GAR1C22 // ~z~and let me work the property thing, OK? GAR1C23 // ~z~Hey, Cesar! Come over here. GAR1C24 // ~z~Yeah, thats my baby girl right there, holmes! GAR1C25 // ~z~Man, you chose her, Im stuck with her! GAR1_07 // ~r~The cars destroyed! GAR1_10 // Hey! Get back in the ~b~car. GAR1_14 // ~r~Jethros dead! GAR1_15 // ~r~Dwaynes dead! GAR1_16 // ~r~Zeros dead! GAR1_17 // ~r~Truths dead! GAR1_18 // ~r~You abandoned the car! GAR1_19 // ~r~You abandoned The Truth! GAR1_20 // ~r~You abandoned Jethro! GAR1_21 // ~r~You abandoned Dwayne! GAR1_22 // ~s~Get inside the ~b~car~s~. GAR1_23 // Press ~k~~VEHICLE_HORN~ to sound car horn. GAR1_26 // ~s~Get to The Hospital. GAR1_AA // ~z~Cmon, man, theres these two guys I know - used to work on marine engines, GAR1_AB // ~z~til the mob bought their business over in Vice. GAR1_AC // ~z~Now they try and make ends meet by taking any old job. GAR1_AD // ~z~Theyre a little bit dulled by their habit, GAR1_AE // ~z~but the smoke dont get in the way of their skills with an engine. GAR1_AF // ~z~Well pick up Jethro first. GAR1_AG // ~z~Last I heard, he was working at a garage over Easter Basin way. GAR1_AH // ~z~Last I heard, he was working at a garage over East Esplanade way. GAR1_AJ // ~z~Last I heard, he was working at a garage over North Esplanade way. GAR1_BA // ~z~Hey man, howd you meet these dudes anyway? GAR1_BB // ~z~I met them at the 89 Fierro Love-in, apparently. GAR1_BC // ~z~Apparently? GAR1_BD // ~z~You know how it is, man, GAR1_BE // ~z~a field of tents, crazy-assed music, GAR1_BF // ~z~a quart of mescaline vodka, polar bears... GAR1_BG // ~z~Polar bears? GAR1_BH // ~z~Yeah. Go figure. But they were funny guys, man - great sense of humor. GAR1_CA // ~z~This heres Vietnamese gang territory. GAR1_CB // ~z~Da Nang Boys, Shining Razors, Butterfly Children. GAR1_CC // ~z~Watch yourself, dude. These cats are real serious. GAR1_DA // ~z~Hey, Jethro! GAR1_DB // ~z~Hey there Truth dude! GAR1_DC // ~z~Oh man, do I owe you? GAR1_DD // ~z~Coz I swear I paid for that weed, dude! GAR1_DE // ~z~No, man, were good, I think. GAR1_DF // ~z~Hop in, man. Ive landed you a real job. GAR1_EA // ~z~Jethro, Carl. Carl, Jethro. GAR1_EB // ~z~Wassup man. GAR1_EC // ~z~Can we swing by the hospital, its over in Santa Flora district, west of here. GAR1_ED // ~z~Yeah, you sick? GAR1_EE // ~z~No. The government is, but thats a long story. GAR1_FA // ~z~So yknow, like whats the deal, dudes? GAR1_FB // ~z~Im opening a garage in Doherty by the waste ground. GAR1_FC // ~z~You know, car mods, lowriders, all that shit. GAR1_FD // ~z~You down? GAR1_FE // ~z~Do polar bears shit in the woods? GAR1_FF // ~z~No, but theyve been known to shit in the liquor tent, if I remember it right. GAR1_FG // ~z~Yeah, that was, like, so far gone, man. GAR1_GA // ~z~What we here for, anyway? GAR1_GB // ~z~Nothin. GAR1_GC // ~z~Ooh, dont look. GAR1_GD // ~z~Cover your faces. GAR1_GE // ~z~Think about a yellow rubber duck. GAR1_GF // ~z~You tripping again. GAR1_GG // ~z~Sshhh! GAR1_GH // ~z~OK, Ive seen enough. GAR1_GI // ~z~Lets go see if we can find Dwaine. GAR1_GJ // ~z~Hes working a hotdog van at the tram terminal in Kings. GAR1_HA // ~z~Cmon, dude, whats all that about? GAR1_HB // ~z~You dont want to know. GAR1_HC // ~z~Why? GAR1_HD // ~z~Do you know what a sub-dermal neurophone is? GAR1_HE // ~z~A what? GAR1_HF // ~z~Exactly. GAR1_HG // ~z~Sometimes its best to stay in the dark, kid. GAR1_JA // ~z~Dude, Dwaine, man, hows the hot dog business? GAR1_JB // ~z~Its totally shit. Why, whats happenin? GAR1_JC // ~z~Uh, my friend Carl here is opening a chop shop. GAR1_JD // ~z~Jethros in, how about you? GAR1_JE // ~z~Ah yeah, cool man. GAR1_JF // ~z~Uh Ive got like some shit to take care of first though. GAR1_JG // ~z~So uh you tell me where you guys are going to be at and Ill meet you dudes there. GAR1_JH // ~z~The garage is on the waste grounds in Doherty. GAR1_JJ // ~z~Ill see yall later. GAR1_KA // ~z~OK, next stop the cop station downtown. GAR1_KB // ~z~What? You out your mind! Why? GAR1_KC // ~z~If I told you, the likelihood is youd get a probe up your ass within a month. GAR1_KD // ~z~Like, listen to the man, dude, hes real serious about that shit. GAR1_KE // ~z~Wuh? OK, but youre starting to freak me out with all that space shit, man. GAR1_LA // ~z~OK, you know the drill. GAR1_LB // ~z~Dont look interested in anything. GAR1_LC // ~z~Picture a pink golfball in your mind. GAR1_LD // ~z~OK, were good to go. GAR1_MA // ~z~Where to next, Spacehead? GAR1_MB // ~z~Theres an electronics guy Ive had dealings with, GAR1_MC // ~z~goes by the name of ZERO. GAR1_MD // ~z~He could fix a supercomputer with a paperclip. GAR1_ME // ~z~Hes got his own shop, GAR1_MF // ~z~but hes always ready to help fellow travelers along the path. GAR1_MG // ~z~Lets go introduce you to him GAR1_NA // ~z~Look, whats goin on, Truth? GAR1_NB // ~z~Who was them dudes? GAR1_NC // ~z~Dont go there, man. GAR1_ND // ~z~Listen to Jethro. GAR1_NE // ~z~Now, what if I told you we never went to the moon, GAR1_NF // ~z~JFK lives in Scotland with Janis Joplin, GAR1_NG // ~z~and the only reason weve been in a cold war for the last forty-five years, GAR1_NH // ~z~was because snake-headed aliens run the oil business? GAR1_NJ // ~z~I think you popped another microdot. GAR1_NK // ~z~Good. Keep it that way. GAR1_OA // ~z~Blow the horn. GAR1_OB // ~z~Leave me alone Berkley! GAR1_OC // ~z~This is stalking! GAR1_OD // ~z~Oh, hey, Truth. GAR1_OE // ~z~Get in, Ill fill you in as we drive. GAR1_OF // ~z~Home, James! GAR1_PA // ~z~Carl, Zero, Zero, Carl. GAR1_PB // ~z~Sup. GAR1_PC // ~z~Carl here is opening a garage around the corner. GAR1_PD // ~z~I told him youre the man to speak to when it comes to electronics. GAR1_PE // ~z~Actually, Im the ONLY man to speak to. GAR1_PF // ~z~You should drop by the shop sometime, see some of my shit, bro. GAR1_PG // ~z~Ill do that. GAR1_PH // ~z~OK, we here. GAR1_PJ // ~z~Grade A, tip-top genius, thats me. [GARAGE2] GAR2_01 // ~s~Scare off the construction firm. GAR2_02 // ~s~Destroy all the ~g~portables~s~ and kill the foreman. GAR2_05 // ~s~Construction machinery will help destroy ~g~portables~s~. GAR2_06 // Flush..... GAR2_10 // ~s~Bury the ~r~foreman~s~ and his toilet. GAR2_11 // ~s~Push the ~r~mobile toilet~s~ into the ditch. GAR2_12 // ~s~Then bury him under concrete. GAR2_13 // ~s~Back a cement mixer into position in front of the hole. GAR2_14 // ~s~Straighten up and back the cement truck towards the hole. GAR2_19 // ~s~Destroy all the ~g~portables~s~. You will need a bulldozer. GAR2_20 // ~s~You need a cement truck! GAR2_29 // ~s~There are 5 ~g~portables~s~ left to destroy. GAR2_30 // ~s~There are 4 ~g~portables~s~ left to destroy. GAR2_31 // ~s~There are 3 ~g~portables~s~ left to destroy. GAR2_32 // ~s~There are 2 ~g~portables~s~ left to destroy. GAR2_33 // ~s~There is 1 ~g~portable~s~ left to destroy. GAR2_34 // ~s~Hurry up! The cops will be here soon! GAR2_35 // ~r~You took too long to bury the foreman. GAR2_36 // ~s~Get in a ~b~cement truck~s~. GAR2_37 // ~s~Back into position in front of the ~y~hole~s~. GAR2_38 // ~s~Keep ramming it! GAR2_39 // ~s~Other heavy vehicles can destroy the ~g~portables~s~. GAR2_40 // ~r~You took too long. The cops are on to you! GAR2_41 // ~s~Destroy all the ~g~portables~s~ before the cops arrive! GAR2_42 // Be careful to avoid explosive barrels! GAR2_AA // ~z~Whats all that damned clatter? GAR2_AB // ~z~Holy crap! I didnt see nothing! GAR2_AC // ~z~Oh God, no! GAR2_AD // ~z~Oh god! Argh, Im gonna barf! GAR2_AE // ~z~Oh, my suit, its ruined! GAR2_AF // ~z~Oh God the stench! GAR2_AG // ~z~Please, somebody help! GAR2_AH // ~z~Im gonna throw - huurrgghh! GAR2_AJ // ~z~Oh, my own shit! GAR2_AK // ~z~Shouldnt have had that goddam curry! GAR2_AL // ~z~Oh God, is that corn? GAR2_AM // ~z~Urgh, its all in my mouth! GAR2_BA // ~z~Hey, wheres your hard hat? GAR2_BB // ~z~Are you supposed to be here? GAR2_BC // ~z~Hey, this site is dangerous! GAR2_CA // ~z~Stop where you are! GAR2_DB // ~z~Step away from the toilet! GAR2_EC // ~z~Thats enough! GAR3A00 // ~z~Hey, homies! GAR3A01 // ~z~What up, Carl? GAR3A02 // ~z~What the fuck is going on? GAR3A03 // ~z~Do I look like a hooker to you? GAR3A04 // ~z~What? GAR3A05 // ~z~Those assholes keep saying shit to me! GAR3A06 // ~z~Who said this to you? GAR3A07 // ~z~The construction workers up that hill. GAR3A08 // ~z~No, hold up, I got this. I need to go and teach them a little respect, huh? GAR3A09 // ~z~I been thinking about getting me some new land anyway. GAR3A10 // ~z~Im gonna fuck them up... GAR3A11 // ~z~Thats right. [GRAV] GRAV_0 // 0 GRAV_1 // 1 GRAV_2 // 2 GRAV_2F // HI-SCORE GRAV_3 // 3 GRAV_4 // 4 GRAV_5 // 5 GRAV_6 // 6 GRAV_7 // 7 GRAV_8 // 8 GRAV_9 // 9 GRAV_A // A GRAV_B // B GRAV_C // C GRAV_D // D GRAV_E // E GRAV_F // F GRAV_G // G GRAV_H // H GRAV_I // I GRAV_J // J GRAV_K // K GRAV_L // L GRAV_LV // ~1~ GRAV_M // M GRAV_N // N GRAV_O // O GRAV_P // P GRAV_PE // . GRAV_Q // Q GRAV_R // R GRAV_S // S GRAV_T // T GRAV_U // U GRAV_V // V GRAV_W // W GRAV_X // X GRAV_Y // Y GRAV_Z // Z GR_A_1 // 1UP ~1~ GR_A_2 // HI-SCORE ~1~ GR_A_3 // LIVES ~1~ GR_A_4 // BEGIN! GR_A_5 // GAME OVER! GR_BCK // ~w~~k~~VEHICLE_ENTER_EXIT~ Back GR_LVL // LEVEL ~1~ GR_NAV // ~w~Movement Controls Move~n~~k~~PED_SPRINT~ Boost~n~~k~~PED_JUMPING~ Slow [GROVE1] GM1_1 // ~s~Go to ~y~Glen Park~s~. GM1_12 // ~r~Big Bear is dead! GM1_15 // ~s~Go and confront ~y~B Dup~s~. GM1_16 // ~s~Get back to ~y~Glen Park~s~ and take over the ~y~territory~s~! GM1_17 // ~s~The enemy have retaken the territory! GM1_18 // ~s~Get to ~y~B Dups~s~ house. GM1_2 // ~s~You have left ~b~Sweet~s~ behind go get him. GM1_3 // ~s~Attack the Ballas and take over their territory. GM1_4 // ~r~Sweets dead! GM1_7 // SWEET GM1_9 // ~s~Kill B Dups ~r~Guards~s~! GR1A@00 // ~z~Just a little bit of party. I heard you was down. GR1A@01 // ~z~So I gotta gift from B Dup. GR1A@02 // ~z~Come on now, I cant do that. GR1A@03 // ~z~Cmon, Sweet, come on - make sure you enjoy this. GR1A@04 // ~z~This is a rich mans high. All the players are doin it. GR1A@05 // ~z~I know youre gonna enjoy this. It takes the pain away... GR1A@06 // ~z~Cmon, Sweet... GR1A@07 // ~z~Oh, what the hell you doin!? GR1A@08 // ~z~Man, everything is caine, caine, caine. GR1A@09 // ~z~Man, I just wanna see whats so good. GR1A@10 // ~z~Whats wrong with you, man? GR1A@11 // ~z~Man, this shit already destroyed the whole hood. GR1A@12 // ~z~I... I might as well let it destroy me, too. GR1A@13 // ~z~Man, you dont need that shit, Sweet. GR1A@14 // ~z~What do you know about this? GR1A@15 // ~z~THIS is what it boils down to now. GR1A@16 // ~z~Come on, Sweet. Toke the smoke. GR1A@17 // ~z~Hey, man, that shitll steal your heart. GR1A@18 // ~z~You cant see that? GR1A@19 // ~z~- This bitch talks nice to you and this is what you do?~n~- Aw, fuck this! GR1A@20 // ~z~Youre going to have to deal with B Dup. GR1A@21 // ~z~What? B DUP? We can handle that shit right now, man. GR1A@22 // ~z~Come on, Sweet. GR1A@23 // ~z~Yeah. Damn. What was I thinking? GR1A@24 // ~z~Well, B DUP said that crack had to get smoked, GR1A@25 // ~z~so I guess Im on my own. GR1A@26 // ~z~Oh, yeah? GR1A@27 // ~z~Shit. GR1A@28 // ~z~Aw, fuck this! GR1A@29 // ~z~Get your ass outta here. Bitch! GR1B@00 // ~z~Hey, B Dup! Open up! GR1B@01 // ~z~Yo, Dup aint here. Moved out a while back. GR1B@02 // ~z~Whered he go, dickhead? GR1B@03 // ~z~Yo yo yo, youre messing up a cats colors, dude! GR1B@04 // ~z~Yo, I got something, a little something, just what you need... GR1B@05 // ~z~I dont want none of that shit! GR1B@06 // ~z~I oughta split your wig right now! GR1B@07 // ~z~Sweet, no, you trippin, you trippin, man - cmon, put the gun down! GR1B@08 // ~z~He a base-head, man! GR1B@09 // ~z~Shit. He wearing Family colors, GR1B@10 // ~z~thats supposed to make him somebody. GR1B@11 // ~z~Look, fool, tell us where B Dup is, GR1B@12 // ~z~and we outta here. GR1B@13 // ~z~He lives over Glen Park way - his boy always there, GR1B@14 // ~z~give a cat what he needs. GR1B@15 // ~z~B Dup! GR1B@16 // ~z~Hey, open the door, punk! GR1B@17 // ~z~Fool! GR1B@18 // ~z~Speak up, fool! GR1B@19 // ~z~Nononono! No! Ah! No! GR1B@20 // ~z~Youre lucky. GR1C@00 // ~z~Say something! GR1C@01 // ~z~Hey, hey, no! I had no choice. I was threatened! GR1C@02 // ~z~Shit came from the boss, homie! GR1C@03 // ~z~Pop this motherfucker, man. Im tired of hearing his bullshit. GR1C@04 // ~z~No, man! Im sorry, dog - Smokes fuckin crazy. GR1C@05 // ~z~Hes paranoid - just sits in the house, GR1C@06 // ~z~thinking other fools want his business! GR1C@07 // ~z~Wheres Smoke? GR1C@08 // ~z~I cant tell you that. GR1C@09 // ~z~Then Ill snatch your fucking tongue out! GR1C@10 // ~z~Man, I aint saying nothing, homie, cause I dont know! GR1C@11 // ~z~Only his lieutenants know where hes at! GR1C@12 // ~z~I oughta wet your shirt anyway! GR1C@13 // ~z~Bear! Hey, Bear! Get the fuck out here! GR1C@14 // ~z~Whats up, your lordship? GR1C@15 // ~z~Kill these motherfuckers and Ill give you a whole quarter sack. Now handle that. GR1C@16 // ~z~Shoot them! What the fuck is wrong with you? You aint hear what the fuck I said? GR1C@17 // ~z~Im tired of smoking, Im tired of crack GR1C@18 // ~z~and Im tired of doing your fucking housework. GR1C@19 // ~z~CJ, man, cmon, put me back on the team. GR1C@20 // ~z~Gimme twenty bucks, and Im all yours, man. GR1C@21 // ~z~Blast from the past. GR1C@22 // ~z~Hey, lets take a ride, homie - Im gonna shoot you somewhere youre gonna enjoy. GR1C@23 // ~z~Bear, what the fuck you doing? Come on, man. I take care of you! GR1C@24 // ~z~Oh, shit! Man, what the fuck you do that for, man? GR1C@25 // ~z~Im free! GRO1_AA // ~z~CJ, you take care of Bear, OK? GRO1_AB // ~z~Yeah, for sure. Cmon Bear, time for a little detox! GRO1_AC // ~z~Oh man, do I have to? GRO1_AD // ~z~Have you looked at yourself in the mirror lately? GRO1_AE // ~z~Most successful diet I ever been on! GRO1_BA // ~z~I got Bears back, man. GRO1_BB // ~z~Aight. Ill see you in a minute Bear! GRO1_BC // ~z~Where we going, Sweet? GRO1_BD // ~z~Someplace where we can get old Bear back! GRO1_BE // ~z~Aight. Im down for that... GRO1_CA // ~z~Howd B Dup get his claws into you, Bear? GRO1_CB // ~z~Man, Grove Street Families used to be tight, man. GRO1_CC // ~z~Then Lil Brian caught it, you ran off. GRO1_CD // ~z~I dont mean to dis you, man, but you did. GRO1_CE // ~z~I know, but Im back now. GRO1_CF // ~z~True, homie, thats real speed. GRO1_CG // ~z~Anyways man, Sweet, he just became a hard man to deal with, you know? GRO1_CH // ~z~Then we got bad blood with Seville Boulevard Families and GRO1_CJ // ~z~they split from the Grove. Then Temple, hell, GRO1_CK // ~z~they went loneranger too GRO1_CL // ~z~Sweet, man, he did absolutely nothing. GRO1_CM // ~z~Next thing I knew B Dups, hes making money, Grove Street, they set tripping. GRO1_CN // ~z~Streets aint no place to be when every fool is trying to make a move. GRO1_CO // ~z~So I tried my first blast - see what the fuss is all about, right? GRO1_CP // ~z~Now look at me, a rockstar... GRO1_CQ // ~z~Aint nothing to be proud of, man. GRO1_CR // ~z~We gonna put all this behind us, Bear. GRO1_CS // ~z~Grove is coming back and the OG posse is on the bounce! GRO1_DA // ~z~Go on in, Bear, you know were here for you, aight? GRO1_DB // ~z~For life, CJ. GRO1_EA // ~z~That bitch B Dup got a shit load of pain comin his way. GRO1_EB // ~z~Lets head over to his crib, see what that fools been up to. GRO1_FA // ~z~What were you thinking back there, bro? GRO1_FB // ~z~Im tired, man, Im real tired. GRO1_FC // ~z~Tired of putting the work in and still shit dont get better. GRO1_FD // ~z~Tired of seeing my family fall apart. GRO1_FE // ~z~Sweet, man, you got more heart than that. GRO1_FF // ~z~Sure things are screwed up now, but we fittin to turn a corner, man. GRO1_FG // ~z~The day is comin when the Johnson family will be at the top. GRO1_FH // ~z~And its coming real soon. GRO1_FJ // ~z~I hear you, CJ, youre there for us, I know that. GRO1_GA // ~z~Dude, get a grip, we cant take that! GRO1_GB // ~z~No way, hell no! GRO1_HA // ~z~Here we are. GRO1_HB // ~z~Hope that fools home. GRO1_JA // ~z~Oh man, Glen Park! GRO1_JB // ~z~Heart of Kilo Trays country. GRO1_JC // ~z~Fuck it, Im down, and that fool had it coming too long. GRO1_JD // ~z~Well take the whole neighborhood apart! GRO1_JE // ~z~Yeah - lets roll. GRO1_KA // ~z~Hit those Ballas hard! GRO1_KB // ~z~Johnson boys rollin through! GRO1_LA // ~z~OK, the neighborhoods sewed up now. GRO1_LB // ~z~No sign of B Dup though, dog. GRO1_LC // ~z~Check that place over there. GRO1_LD // ~z~Thats it, I know it! [GROVE2] GR2@00 // ~z~You gotta love your hood like you love your homies GR2@01 // ~z~Its always been that way, and aint nothing ever gonna change, I done seen it all. GR2@02 // ~z~I mean, I seen it all. And thats the one thing I know. GR2@03 // ~z~Whattup, CJ? GR2@04 // ~z~Whassup? Yeah... GR2@05 // ~z~Whassup? GR2@06 // ~z~Im glad to see things back the way they used to be. GR2@07 // ~z~Nah, it aint like it was, but its gonna be. GR2@08 // ~z~We still gotta get everybody in the hood back together. GR2@09 // ~z~I was just telling these cats whats important. GR2@10 // ~z~We gotta let everybody know: Grove is back on the map. GR2@11 // ~z~Hold up - dont you think we ought to take it easy? GR2@12 // ~z~You know, I got other things in mind - commitments I made. GR2@13 // ~z~Can yall step outside for a minute? I need to talk to him. GR2@14 // ~z~If you dont get this shit together, GR2@15 // ~z~what you think this place is going to look like? GR2@16 // ~z~You always did real good leaving jobs half finished. GR2@17 // ~z~Thats cold, Sweet. GR2@18 // ~z~Man, we cant take care of this from no bitch-ass rappers mansion. GR2@19 // ~z~Look, the world is bigger than this hood. GR2@20 // ~z~This is where our lives began and where its probably gonna end. GR2@21 // ~z~And dont forget where you came from, mister uppity ass nigga. GR2@22 // ~z~Now that aint fair. GR2@23 // ~z~Oh - somebody just crossed out all the writing on the wall. GR2@24 // ~z~Disrespected your hood. GR2@25 // ~z~And you act like you dont give a fuck. GR2@26 // ~z~THAT aint fair. GR2@27 // ~z~Okay. Have it your way. Cmon. GR2@28 // ~z~What? GR2_01 // SWEET GR2_02 // ~s~You have left Sweet behind go get him. GR2_03 // ~r~Sweets dead! GR2_05 // ~s~Shoot some Ballas to start a war! GR2_09 // ~s~Go and take back ~y~Idlewood~s~! GR2_10 // ~s~Take over another Idlewood hood. GR2_11 // ~s~Take Sweet back to ~y~Grove Street~s~. GRO2_AA // ~z~So, you got a plan? GRO2_AB // ~z~Yeah Ive got a plan. GRO2_AC // ~z~Were gonna roll into Ballas hood, and take it back for the Grove! GRO2_BA // ~z~You wanna get some homies together or just me and you roll? GRO2_BB // ~z~Hell yeah, good idea, Ill gather some OGs up. GRO2_BC // ~z~Nah, lets do this Johnson style, you and me. GRO2_CA // ~z~Lets take this hood back for the Grove! GRO2_CB // ~z~Time to put in some work, CJ! GRO2_CC // ~z~Lets hit these fools! GRO2_CD // ~z~OK, dog, lets cap some Ballas! GRO2_CE // ~z~Hit em hard, CJ! GRO2_DA // ~z~Yeah! We showed them fools! GRO2_DB // ~z~Grove Street Families is back! GRO2_DC // ~z~Grove Street, busters! GRO2_DD // ~z~Grove 4 L-I-F-E, nigga! GRO2_EA // ~z~We gotta take another neighborhood back! GRO2_EB // ~z~Lets go hoo-ride on these Ballas! GRO2_EC // ~z~Which Ballas turf we gonna take next, CJ? GRO2_ED // ~z~We gotta take it to another Ballas neighborhood! GRO2_FA // ~z~We did it, CJ! lets bail back to Grove Street. GRO2_FB // ~z~Cmon, lets go back to Grove Street GRO2_GA // ~z~You helped Grove Street Families hammer those Ballas. GRO2_GB // ~z~Johnson boys rolled right over them! GRO2_GC // ~z~OK, dog, Im going to get some sleep, Im beat. GRO2_GD // ~z~Here, I took this from one of those Ballas fools. GRO2_GE // ~z~Probably drug money - heres your half. [GYM] BBOX_1 // ~z~Yo, you want to learn some new moves? BBOX_2 // ~z~Suit yourself, holmes, but the streets are mean, dude! BBOX_3 // ~z~Man, youre an embarrassment! Get yourself some muscles first! BBOX_4 // ~z~Hey, you want to go a round with me? BBOX_5 // ~z~Yo, pay attention and you might learn something. BBOX_6 // ~z~Yo, charge in and batter your opponent! BBOX_7 // ~z~Make sure your opponent is down AND out! BBOX_8 // ~z~Never give your opponent time to recover! GYM1101 // Defeat your opponent to learn new moves! GYM1106 // Defeat your opponent to learn new moves. If you leave the ring you lose! GYM1_83 // Defeat your opponent to learn a new move! GYM1_84 // Run and press ~k~~VEHICLE_ENTER_EXIT~! GYM1_92 // ~r~You left the ring and forfeited. GYM1_93 // New moves learned! GYM1_94 // Whilst running, lock on to a target with ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ GYM1_95 // Lock on to a downed opponent using ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ GYM1_96 // Lock on to a target by pressing ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ repeatedly. GYM1_97 // Running Attack GYM1_98 // Ground Attack GYM1_99 // Combo Attack KUNG_1 // ~z~So, you wish to become a warrior! KUNG_2 // ~z~The warriors path will bring you back... KUNG_3 // ~z~You are weak, like a wilted weed! Condition your body! KUNG_4 // ~z~Would you like to spar with your master? KUNG_5 // ~z~Absorb with the eyes, young student, and you will learn! KUNG_6 // ~z~Strike like an atomic cobra! KUNG_7 // ~z~Nothing clever here, just kickem while theyre down! KUNG_8 // ~z~Become the avalanche and bury your opponent! WBOX_1 // ~z~Hey, you wanna learn some new moves? WBOX_2 // ~z~Your choice, man, but I know youll be back! WBOX_3 // ~z~You need a fighters physique! Go put on some muscle! WBOX_4 // ~z~You think you can last a round with me? WBOX_5 // ~z~Watch this, it will come in handy. WBOX_6 // ~z~Rush your opponent and strike fast! WBOX_7 // ~z~You gotta press home your advantage! WBOX_8 // ~z~Just keep piling on the pressure - dont give your opponent time to fight back! [HEIST1] HE1_AA // ~z~Hey, my camera! HE1_AB // ~z~Hey, My dad bought me that! HE1_AC // ~z~Oh my God! HE1_AD // ~z~Hes trying to run us off the road! HE1_AE // ~z~I dont know what he wants! HE1_AF // ~z~Watch the van you crazy man! HE1_AG // ~z~Whats your beef, man? HE1_AH // ~z~Why are you persecuting us? HE1_AI // ~z~You some crazy idiot or something? HE1_AJ // ~z~Well see what the cops have to say! HE1_AK // ~z~Im going straight to the cops! HE1_AL // ~z~The cops wont let you get away with this! HE1_XA // ~z~Get this film developed for Woozie. HE1_XB // ~z~You got it, CJ! Good work! HE1_ZA // ~z~Put that weapon away sir! This is a public building! HE1_ZB // ~z~Thank you for your cooperation, sir. HE1_ZC // ~z~This is your final warning, sir, put the weapon away! HE1_ZD // ~z~Im sorry, sir, cameras are prohibited in this area. HE1_ZE // ~z~You are not allowed to make any copies of plans, sir! HE1_ZF // ~z~We have a troublemaker, lock the doors and call the cops! HE1_ZG // ~z~Everybody out, this is not a drill! HE1_ZH // ~z~That includes you, sir! HE1_ZJ // ~z~Where are those damn firemen? HE1_ZK // ~z~Hey you, stop right there! HE1_ZL // ~z~This is security, dont make me shoot! HE1_ZM // ~z~I have a visual on the suspect, get to my position! HEI1_10 // ~s~Those old ~g~air con units~s~ are decrepit. Destroy them anyway you can. HEI1_11 // ~s~If you need another ~r~camera~s~ or film, head back to the casino area and persuade a tourist to part with theirs! HEI1_1 // ~s~Securitys strict in the ~y~planning department~s~. Dont start trouble! HEI1_20 // ~s~Thats it! That fire alarm ought to occupy those guards. HEI1_22 // ~s~Okay! Theyre busy with the evacuation just now. Get upstairs and photograph those ~y~blueprints~s~ pinned to the wall. HEI1_25 // ~s~Great! Youve photographed the casino blueprints! Get out of the ~y~building~s~ before youre caught. HEI1_28 // ~s~Face the blueprints then hold ~k~~PED_LOCK_TARGET~ and press ~k~~PED_FIREWEAPON~ to take a photograph. HEI1_29 // ~s~Take the camera film to the back entrance of the ~y~Four Dragons Casino~s~. HEI1_33 // ~s~The ~y~stairwell~s~ is now accessible. Climb up to get to the location of the blueprints. HEI1_34 // ~s~The ~y~blueprints~s~ you need to photograph are in the far room on the top floor. HEI1_35 // ~s~There are ~r~tourists~s~ on that ship. Identify one with a camera and take it by force. HEI1_39 // ~s~Good! Get that ~g~camera~s~ picked up. HEI1_40 // ~s~Youve got a camera, now head to the ~y~planning department~s~ building. HEI1_41 // ~s~You need a camera to get a copy of those casino blueprints. Grab one from some ~r~tourists~s~ at the strip. HEI1_46 // ~s~The cops cant shut the bottom doors due to the fire! Use your weapons if you need to. HEI1_50 // ~r~You were told that this is a low-profile job and you were showing off your weaponry! HEI1_52 // ~r~Thats just great! We should have distracted the guard before taking any photographs! HEI1_6 // ~s~You cant photo the casino blueprints with the guard around! You need to divert his attention. HEI1_7 // ~s~Theres a ~y~document depository~s~ downstairs. Head down to see if you can cause a distraction HEI1_9 // ~s~This is a civic building. No visible guns or youll be ejected from the premises HEIH2 // Move close to the receptionist and press ~k~~PED_LOCK_TARGET~ to restart conversation. HEIH9 // Move close to the receptionist and press ~k~~PED_ANSWER_PHONE~ to restart conversation. HEIH // Press ~k~~CONVERSATION_NO~ to answer NO or ~k~~CONVERSATION_YES~ for YES. HEQ1 // ~z~Can I help you sir? HEQ1N // ~z~No thank you. HEQ1Y // ~z~Id like to see the architectural plans for Caligulas Casino, please. HEQ2 // ~z~OK sir. Are you aware that reproduction of such plans is prohibited? HEQ2N // ~z~No, I didnt know that, why? HEQ2Y // ~z~Yeah, Im only after some reference. HEQ2YB // ~z~Im building a scale model for my uncles birthday. Hes very keen on blackjack. HEQ4 // ~z~Youll find the plans on the top floor. HEQ4B // ~z~Very witty sir. HEQ4C // ~z~I will buzz open the door. Its directly by the main entrance... HEQ5 // ~z~Im very sorry sir, I cant make it any clearer. HEQ5B // ~z~Alert me when youve thought it over. HEQ5C // ~z~Alert me if you change your mind. HEX1 // ~z~Im rather busy sir. HEX1B // ~z~Come to me if you change your mind. HEX2 // ~z~Well, we dont want to be party to preparation of a daring raid on the count room! HEX2B // ~z~Does sir understand? HEX2N // ~z~No, Im just a dumb ghetto kid, I dont understand shit. HEX2Y // ~z~Oh, of course, the owners wouldnt want to take a gamble on that happening! HEX3 // ~z~Seeing as youre walking away, sir I take it you dont want to talk anymore. HST1A00 // ~z~Woozie? HST1A01 // ~z~Oh, Carl. HST1A02 // ~z~You could at least turn the lights on. HST1A03 // ~z~Oh, I thought I had. This window here must let some light in. HST1A04 // ~z~Yeah, this is perfect right here. This is where were going to plan the heist at. HST1A05 // ~z~Anyone else coming? HST1A06 // ~z~No. HST1A07 // ~z~Couldnt we have done this in my office? HST1A08 // ~z~You gotta have a secret place to plan shit like this, HST1A09 // ~z~thats just how its done! HST1A10 // ~z~OK, OK, I see where youre coming from. HST1A11 // ~z~So, what do we do? HST1A12 // ~z~I guess we got to make a plan. HST1A13 // ~z~Speaking of plans, do you have the layout to Caligulas Casino? HST1A14 // ~z~Shit. No. I guess I gotta go get one. HST1A15 // ~z~Meeting adjourned? HST1A16 // ~z~Meeting adjourned. SHEQ1 // ~z~Can I help you sir? SHEQ1N // ~z~No thank you. SHEQ1Y // ~z~Id like to see the architectural plans for Caligulas Casino, please. SHEQ2 // ~z~OK sir. Are you aware that reproduction of such plans is prohibited? SHEQ2N // ~z~No, I didnt know that, why? SHEQ2Y // ~z~Yeah, Im only after some reference. SHEQ2YB // ~z~Im building a scale model for my uncles birthday. Hes very keen on blackjack. SHEQ4 // ~z~Youll find the plans on the top floor. SHEQ4B // ~z~Very witty sir. SHEQ4C // ~z~I will buzz open the door. Its directly by the main entrance... SHEQ5 // ~z~Im very sorry sir, I cant make it any clearer. SHEQ5B // ~z~Alert me when youve thought it over. SHEQ5C // ~z~Alert me if you change your mind. SHEX1 // ~z~Im rather busy sir. SHEX1B // ~z~Come to me if you change your mind. SHEX2 // ~z~Well, we dont want to be party to preparation of a daring raid on the count room! SHEX2B // ~z~Does sir understand? SHEX2N // ~z~No, Im just a dumb ghetto kid, I dont understand shit. SHEX2Y // ~z~Oh, of course, the owners wouldnt want to take a gamble on that happening! SHEX3 // ~z~Seeing as youre walking away, sir I take it you dont want to talk anymore. [HEIST2] HE2_AA // ~z~Hey, I found him, hes over here! HE2_AB // ~z~Hes in there somewhere, start looking! HE2_AC // ~z~The cops are on the way, this thrill seeker aint gonna escape! HE2_AD // ~z~We got a light saying theres been a break in! HE2_AE // ~z~Thats the guy, arrest him! HE2_AF // ~z~We need more men in here! HE2_AG // ~z~Stop him, for chrisakes! HE2_AH // ~z~Always get the nut jobs on my shift! HE2_AJ // ~z~Must be seeing things. I thought that coffee tasted a bit odd! HE2_AK // ~z~Finally, some action around here! HE2_AL // ~z~Where the hell did he go? HE2_BA // ~z~Any sign of him yet? HE2_BB // ~z~Not yet, but weve locked the quay entrance and the cops are on the way. HE2_CA // ~z~What the f-Aw shit, somebody done locked the hatch! HE2_CB // ~z~Aw shit! The hatch locked behind me! HE2_DA // ~z~Shit, they must have took a wrong turn someplace! HE2_DB // ~z~Weve got him trapped, theres no way off that ledge! HEI2_10 // ~s~ Go to the ~y~airport~s~ youre going to need a plane to parachute onto the dam quay. HEI2_11 // Press ~k~~PED_FIREWEAPON~ to open chute. HEI2_15 // ~s~GO! HEI2_1 // ~s~Find the ~y~entrance ~s~to the generator room. HEI2_20 // ~s~This is all about stealth, if you get spotted or make too much noise the whole building will be alerted. HEI2_24 // Stealth HEI2_25 // ~r~The plane has been destroyed! HEI2_26 // ~s~Fly the aircraft to the ~y~jump point~s~ over the dam. HEI2_28 // ~s~Get back in the ~b~plane~s~! HEI2_2 // ~s~When close to a ~y~generator~s~ press ~k~~VEHICLE_ENTER_EXIT~ to plant the charges. You need one on each ~y~generator~s~. HEI2_31 // ~s~The guards have been alerted! HEI2_34 // ~s~Get past the ~r~guards~s~ and find the ~y~entrance~s~ to the generator room HEI2_40 // ~s~Get back on the ~y~dam quay~s~. HEI2_43 // ~s~Youre too low, you need to gain some height to make the jump. HEI2_44 // ~s~Youre too high, you need to lose some height to make the jump. HEI2_46 // ~s~Theres a ~g~knife ~s~stashed near one of the containers which you may find useful. HEI2_50 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. HEI2_52 // ~s~Make your way to the end of the dam quay. HEI2_53 // ~s~Avoid getting spotted by the guards patrolling in the area HEI2_56 // ~s~Try and keep her level, this is a good height to jump from. HEI2_57 // ~s~Get in the ~b~plane~s~ on the end of the runway. HEI2_58 // ~s~Charge placed. HEI2_5 // ~s~All the generators have been rigged, get to the ~y~exit~s~. HEI2_60 // ~s~Go and pick up the ~g~knife~s~. HEI2_61 // ~s~Get clear of the ~y~area~s~. HEI2_6 // ~k~~VEHICLE_ENTER_EXIT~ Plant Explosives HEI2_88 // When you reach the corona press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. HEI2_89 // Remember to crouch to make less noise. HEI2_90 // ~s~Go to the ~y~airport~s~. Youre going to need a plane to parachute onto the dam quay. HST4A00 // ~z~It seems impossible to keep a secret around here! HST4A01 // ~z~I would have thought the size of the room would keep the numbers down. HST4A02 // ~z~the size of this room might have limited HST4A03 // ~z~the number of people that were in on this job. HST4A04 // ~z~Hey, speak up, we cant hear you back here! HST4A05 // ~z~I appreciate your input, HST4A06 // ~z~but please, fuck off. HST4A07 // ~z~What did he say? HST4A08 // ~z~He said fuck off HST4A09 // ~z~Hey, what are you still doing here? HST4A10 // ~z~I live here. HST4A11 // ~z~Oh, OK, you can stay. HST4A12 // ~z~Great. HST4A13 // ~z~Hey, wheres the coffee and donuts? HST4A14 // ~z~OK, look, Im going to go shut off the citys power source. HST4A15 // ~z~Woozie, look after these fools for me. HST4A16 // ~z~OK, now, the important thing to remember with a plan like this, HST4A17 // ~z~is that... nothing can go wrong. [HEIST3] HE3_AA // ~z~Luckily, theres always one guaranteed weak link in any security set up. HE3_AB // ~z~The human heart. HE3_BA // ~z~Another shift over! See you tomorrow! HE3_BB // ~z~That was a long shift! See you tomorrow! HE3_CA // ~z~Wow, its nice and tight! HE3_CB // ~z~Im sure youll squeeze in just fine! HE3_CC // ~z~Lets have a look. HE3_CD // ~z~Perfect! HE3_CE // ~z~Oh hi, Benny... HE3_CF // ~z~Yes, master, Im just trying it on. HE3_CG // ~z~You got yours? HE3_CH // ~z~Cool, Ill see you at my house in a short while. HE3_DA // ~z~The doors open, Master! HE3_DB // ~z~Come on in, Im ready for you! HE3_DC // ~z~Youve been a naughty girl! HE3_DD // ~z~Oh I know! I know! HE3_DE // ~z~Hey baby, Im a need that security card and entry code for Caligulas. HE3_DF // ~z~Oh Benny, you minx! HE3_DG // ~z~Ill never tell, you wicked man, never, NEVER! HE3_EA // ~z~Wheres the keycard? HE3_EB // ~z~Confess! HE3_EC // ~z~Youll never break me! HE3_FA // ~z~Enough, master! HE3_FB // ~z~The cards in my car outside! HE3_FC // ~z~And now, gimme the code! HE3_FD // ~z~Spit it out, filthy worm! HE3_FE // ~z~Hey, if you good, Ill punish you more. HE3_FF // ~z~I can take it! HE3_FG // ~z~Do your worst! HE3_GA // ~z~No more! Youve broken me! HE3_GB // ~z~Gimme the code, you worthless trash! HE3_GC // ~z~God, youre good at this! HE3_GD // ~z~I know youre not Benny! HE3_GE // ~z~Give me your number I have to see you again. HE3_HA // ~z~ENTRY CODE NOW! HE3_HB // ~z~Oh! Its... HE3_HC // ~z~A. HE3_HD // ~z~B. HE3_HE // ~z~C. HE3_HF // ~z~D. HE3_HG // ~z~E. HE3_HH // ~z~F. HE3_HJ // ~z~Ill call you, master, I promise! HEI3_01 // ~s~The ~r~Croupier ~s~has a keycard and knows the code, follow her. HEI3_02 // ~s~If you get too close youll spook her, but if she gets too far ahead youll lose her. HEI3_03 // ~s~Shes gone into the ~y~sex shop~s~, follow her inside. HEI3_04 // ~s~Go and get a ~g~gimp suit~s~. HEI3_05 // ~s~Wait for the gimp to arrive, then take him out and take his place. HEI3_06 // ~s~Enter the ~y~house~s~. HEI3_07 // ~s~The gimps making a run for it, dont let him get away! HEI3_08 // ~s~The gimp will be arriving shortly, wait around and make sure he doesnt make it to the Croupiers house. HEI3_09 // ~s~The ~r~Croupier~s~ has left the shop. Follow her but remember not to get too close. HEI3_10 // ~s~The ~r~Croupier~s~ is almost out of sight, you need to get closer! HEI3_11 // ~s~Youre too close, back off before you spook her! HEI3_12 // ~s~The gimp is about to get away, stop him! HEI3_13 // ~s~Get the keycard from her ~r~car~s~. HEI3_14 // ~r~You killed the croupier! HEI3_15 // ~r~The gimp got away! HEI3_16 // ~r~You lost her! HEI3_17 // ~r~You got too close! HEI3_18 // ~r~You destroyed her car, shes not going to help you now! HEI3_19 // ~r~You destroyed her car and the keycard! HEI3_20 // SPOOK-O-METER HEI3_21 // ~s~The gimp is on his way. HEI3_22 // ~s~Now that the gimps out of the way go and ring the ~y~doorbell~s~. HEI3_23 // ~s~Get rid of the gimp. HEI3_24 // ~r~You failed to excite her. HEI3_25 // Press ~k~~PED_FIREWEAPON~ to swing the dildo. HEI3_26 // Spankometer HEI3_27 // ~s~You need to get her to give you the keycard. HEI3_28 // ~s~You need to get her to give you the code. HEI3_29 // ~s~The Croupier is in here somewhere, find her. HEI3_30 // ~s~Leave the shop and go after the Croupier. HEI3_31 // ~r~Somethings spooked the Croupier! HEI3_32 // ~s~Get to the ~y~casino~s~. HEI3_33 // ~s~Get to ~y~Caligulas Palace casino~s~. HEI3_34 // ~r~You no longer have the gimp suit. HEI3_92 // ~r~The gimp has reached the house! HEI3_93 // ~s~The gimp has nearly reached the house! HEI3_94 // SPOOK-O-METER HEI3_95 // You have another girlfriend. You will have to wine and dine her before she will give you the keycard. HEI3_96 // ~s~Park up outside the ~y~Croupiers house~s~. HST2A00 // ~z~Very clever. So whats the prognosis? HST2A01 // ~z~Is this just going to be extremely difficult, or next-to-impossible? HST2A02 // ~z~Hear me out on this, homie. HST2A03 // ~z~Alright, the cash room is on the bottom level. HST2A04 // ~z~Theres a bunch of rooms and a tunnel under the whole building HST2A05 // ~z~with access to the casino floors at either end of the complex. Alright? HST2A06 // ~z~Now, security consists of CCTV, a keycode access and, in places, a swipe card. HST2A07 // ~z~Hey, are you pointing again? HST2A08 // ~z~Oh, my bad - habit. HST2A09 // ~z~Ah, dont worry; its good practice for when we HST2A10 // ~z~finally get a crew in on this. HST2A11 // ~z~Yeah, I know. HST2A12 // ~z~Hey boss, this arrived for CJ. HST2A13 // ~z~Hey, hey hey hey! Damn, man - now hes seen the plans! HST2A14 // ~z~Well, then weve got our first recruit. HST2A15 // ~z~Come on in and shut the door. HST2A16 // ~z~Alright, cool. This is a security card reader that Zeros sent over. HST2A17 // ~z~Now all we need to do is get one of those cards... HST2A18 // ~z~Now I know youre blind, man - but you gotta see this. [HEIST4] HE4_AA // ~z~Okay, that should do us. HE4_AB // ~z~Take care of those bikes. HE4_AC // ~z~Now get out of here! HE4_BA // ~z~Come in control; I was doing a walk-the-line on some drunk at the pizza place HE4_BB // ~z~and my bikes been stolen! HE4_BC // ~z~Larry, some pricks trying your bike for size! HE4_BD // ~z~Get him! HE4_BF // ~z~Im at the hospital and, well, some jokers stolen my bike! HE4_BG // ~z~All units, this is an APB for a serial patrol bike thief. HE4_BJ // ~z~Suspect is black male, about six feet tall, and light build, HE4_BK // ~z~Suspect is black male, about six feet tall, and medium build, HE4_BL // ~z~Suspect is black male, about six feet tall, and heavy build, HE4_BM // ~z~Oh, and a stupid haircut! HE4_CA // ~z~You get the Packer, hit the Julius Thruway and keep moving. HE4_CB // ~z~Ill steal the bikes and get them to you. HEI4_01 // ~s~We need to steal four ~g~police bikes~s~ and get them safely onto the back of a Packer truck. HEI4_02 // ~s~Drive the bike onto the ~b~Packer~s~ truck. HEI4_03 // ~s~Get back on the ~g~bike~s~. HEI4_04 // ~r~We needed all those bikes in good working order! HEI4_05 // ~r~The Packer is destroyed! How are we going to deliver the bikes now? HEI4_06 // ~s~Get another ~g~police bike~s~ for the job. HEI4_07 // ~s~All four bikes have been safely delivered! HEI4_08 // ~s~Two more ~g~bikes~s~ to go. HEI4_09 // ~s~One more ~g~bike~s~ to go. HEI4_10 // ~r~Out of time! The Packer truck has left! HEI4_11 // ~s~The Packers circling the outskirts of town but youll have to be quick, it leaves soon. HEI4_12 // time HEI4_13 // ~s~Theres the ~b~Packer~s~ up ahead. Drive up the ramp at a steady speed so it can be attached. HST5A00 // ~z~Alright, heres the plan. Its all about the art of deception. HST5A01 // ~z~While I get as much heat on me as possible, HST5A02 // ~z~Yall get away with the green. HST5A03 // ~z~Question: how does the Mafia normally move cash out of Caligulas? HST5A04 // ~z~Bingo! Stripes for Mr. Zero here. HST5A05 // ~z~Ha hey! Good job, you little ass kisser! HST5A06 // ~z~So, were going to steal ourselves an armored car HST5A07 // ~z~and re-spray it so it looks like one of their regular trucks. HST5A08 // ~z~What about the police escorts? HST5A09 // ~z~Whenever they move cash around they use police motorcycles as outriders. HST5A10 // ~z~Exactly what I was thinking. HST5A11 // ~z~Cmon, come with me, and were gonna go get some cop wheels... HST5A12 // ~z~Ha ha, tha... Ow... Ow? [HEIST5] HE5_AA // ~z~Heeey, CJ, you never cease to amaze me! HE5_AB // ~z~Heh heh, good lookin, wheres Woozie? HE5_AC // ~z~I dont know. He insisted on driving here himself. He could be anywhere. HE5_AD // ~z~Ha ha, yeah I guess. Alright, dude, Im outta here. Ill see yall later. HE5_BA // ~z~This is a restricted area! HE5_BB // ~z~Please leave now! HE5_BC // ~z~Im not warning you again! HE5_BD // ~z~I WILL open fire! HM5_10 // ~s~Pick up the ~b~bank van~s~. HM5_11 // VAN HEALTH HM5_12 // ~s~The van has to be on its wheels! HM5_13 // ~s~Land the helicopter in the ~y~indicated zone~s~. HM5_14 // ~r~The van is stuck in an area the winch cannot get to! HM5_16 // ~r~The Triad gang member died! HM5_19 // ~s~Steal the ~b~helicopter~s~. HM5_1 // ~s~Steal the helicopter from the ~y~military fuel dump,~s~ the gates will open for a military vehicle. HM5_20 // Press ~k~~VEHICLE_ENTER_EXIT~ to use the gun. HM5_21 // Use the camera movement controls to move the crosshair.~N~Press ~k~~PED_FIREWEAPON~ to fire.~n~Press ~k~~VEHICLE_ENTER_EXIT~ to Quit. HM5_2 // ~s~Take the bank van to the ~y~Aircraft Graveyard~s~ in the desert. HM5_3 // ~r~You destroyed the copter! HM5_6 // ~s~They have sent two ~r~gunships~s~ to intercept you, use the ~y~gun emplacement~s~ to destroy them. HM5_7 // ~s~The gunships have been destroyed, get to the ~b~chopper~s~ and get out of there. HM5_8 // ~s~Go to the depot and pick up the ~b~bank van~s~ using the helicopters winch. HM5_9 // ~r~You destroyed the van. HST6A00 // ~z~OK, we got the bikes. And Woozies taken care of the uniforms. HST6A01 // ~z~Now, we just gotta get an armored van HST6A02 // ~z~and re-spray it with the Caligulas Casino logo. HST6A03 // ~z~Why dont we steal one while its on its rounds? HST6A04 // ~z~That way we can make some money too. HST6A05 // ~z~No, I dont want to get the crew caught up in some street level jacking - it could get ugly. HST6A06 // ~z~I... I have an idea? Um... HST6A07 // ~z~Have you ever seen those helicopters they use to lift heavy loads? HST6A08 // ~z~they use to airlift heavy loads? HST6A09 // ~z~Yeah, they call em sky cranes. HST6A10 // ~z~We could lift the whole truck and take them to someplace safe. HST6A11 // ~z~Then we need to steal a sky crane. HST6A12 // ~z~Unfortunately Im not a pilot. HST6A13 // ~z~No, me neither. HST6A14 // ~z~Hey, dont look at me. HST6A15 // ~z~Or me. HST6A16 // ~z~Shit. Ill fly it, then. We can respray it at the airstrip. HST6A17 // ~z~Yeah, Carl. Itll be just like fighting Berkley, only bigger! HST6A18 // ~z~Yeah, thanks for that. [HEIST9] HE8_AA // ~z~Carl, can you hear me OK? HE8_AB // ~z~Loud and clear! HE8_AC // ~z~OK, were en route in the armored truck. HE8_AD // ~z~OK, Im gonna get a move on! HE8_BA // ~z~OK, this is it. Play it cool, Carl, play it cool. HE8_BB // ~z~Hey, Im cool! HE8_BC // ~z~Are you sure? You sound kind of edgy to me! HE8_BD // ~z~Im cool, OK? HE8_BE // ~z~OK, OK! HE8_BF // ~z~Now, make your way to the staff door. HE8_CA // ~z~Aint seen you round here before. You new? HE8_CB // ~z~Yeah, Im, eerr standing in for Jerry, hes ill. HE8_CC // ~z~Whos Jerry? HE8_CD // ~z~Shut up. HE8_CE // ~z~What? HE8_CF // ~z~I... I think I got Jerrys cough HE8_DA // ~z~OK, were in! HE8_DB // ~z~Great. Next stop, the backup generator room. HE8_DC // ~z~It should be just down the stairs then straight ahead. HE8_DD // ~z~Its down one level. HE8_EA // ~z~All right, Im in the Generator Room. HE8_EB // ~z~OK, the ventilation grills are on the back wall. HE8_EC // ~z~Throw the gas down one of these. HE8_ED // ~z~You got it. HE8_FA // ~z~(Coughing/choking and thumps as they hit the floor) HE8_FB // ~z~We wont know if that worked until we get down there! HE8_FC // ~z~Yeah, well, dont worry about it. HE8_FD // ~z~Right now we got a schedule to stick to! HE8_FE // ~z~Head to the security door and use Millies swipe card! HE8_GA // ~z~Alright, Im through! HE8_GB // ~z~OK good, Ive hacked their emergency lighting protocols. HE8_GC // ~z~Im going to blow the charges you placed at the dam. HE8_GD // ~z~Here goes nothing... HE8_GE // ~z~Wow! I didnt think that was going to work! HE8_GF // ~z~I cant see jack! HE8_GG // ~z~You sure these things are gonna work? HE8_GH // ~z~Carl, please! Just flick the switch. HE8_GJ // ~z~Alright! HE8_HA // ~z~Were at the service bay. Somebody get this damn door open! HE8_HB // ~z~Head down to the service bay! HE8_JA // ~z~OK, weve got the power down, which means the gates unlocked. HE8_JB // ~z~But now youre going to have to raise it yourself. HE8_JC // ~z~Its OK, I got an idea for that. HE8_KA // ~z~Well done, Carl. HE8_KB // ~z~Now its time for us to do our part! HE8_KC // ~z~Try to stay close! HE8_KD // ~z~OK team, Ive gone over the layout to this place so I know it back to front. HE8_KE // ~z~Everybody follow me! HE8_KF // ~z~Damn! The devious bastards have changed the layout! HE8_KG // ~z~Dont worry, Ill take the lead, boss. HE8_KH // ~z~Good idea, everybody follow him! HE8_LA // ~z~Not far now, keep alert. HE8_LB // ~z~Hey, I was just about to say that! HE8_LC // ~z~Sorry boss! HE8_LD // ~z~Not far now, everybody! HE8_LE // ~z~Stay alert! HE8_LF // ~z~Oh yeah, stay alert! HE8_MA // ~z~OK, well set the charges while you watch the door! HE8_MB // ~z~OK, boss! HE8_MC // ~z~Hey, Im on it! HE8_NA // ~z~Hurry it up gentlemen, they know somethings wrong. HE8_NB // ~z~Someone else is in the system! HE8_NC // ~z~Hey whats the problem? HE8_ND // ~z~Somebodys trying to bring the emergency generators back up! HE8_NE // ~z~Ill head back up to the generator room and shut them down for good! HE8_OA // ~z~Wait a second, its Berkley! Its him, I know it! HE8_OB // ~z~What? HE8_OC // ~z~Carl, I know the tactics of my arch rival! HE8_OD // ~z~BERKLEY YOU BASTARD! HE8_OE // ~z~Quit shouting in my ear! HE8_OF // ~z~Sorry. HE8_OG // ~z~So Berkley thinks he can out-hack the master, eh? HE8_OH // ~z~Im gonna use his own hydra and bounce it right back down his pipe! HE8_OJ // ~z~Aw, whatever, man, just deal with that fool! HE8_OK // ~z~OK - Ill head back up to the generator room and shut them down for good! HE8_PA // ~z~Ha, Berkley! How do you like a taste of your own hexadecimal! HE8_PB // ~z~You got him? HE8_PC // ~z~Carl, this is a battle between two coding behemoths. HE8_PD // ~z~Like two giant nuclear monsters trampling a city underfoot, HE8_PE // ~z~we struggle for dominion over the tiny, puny earth. HE8_PF // ~z~How on Earth did Berkley know you were going to be doing any of this? HE8_PG // ~z~Well, I s-, um...No comment. HE8_PH // ~z~Holla at me, Zero. HE8_PJ // ~z~NO COMMENT! HE8_QA // ~z~Everybody take cover! HE8_QB // ~z~Fire in the hole! HE8_QC // ~z~Oh shit! Where do I go? Where do I go? HE8_RA // ~z~OK people, load up the cash! HE8_RB // ~z~Carl, youve got Mafia gorillas coming down to the vault and- HE8_RC // ~z~CURSE YOU BERKLEY, CURSE YOU! HE8_RD // ~z~OK, then, we about to have some company! HE8_RE // ~z~Im with you, CJ! HE8_SA // ~z~Woozie, hows it going? HE8_SB // ~z~Were nearly good, CJ! HE8_TA // ~z~OK team, just how we practiced, two by two. HE8_TB // ~z~Ow, fuck! HE8_TC // ~z~Scratch that! Everybody follow Carl! HE8_TD // ~z~Everybody follow Carl! HE8_TE // ~z~We got trouble! HE8_TF // ~z~Up ahead , ice them! HE8_TG // ~z~Theyre up front, take em down! HE8_TH // ~z~Watch our right! HE8_TJ // ~z~Shit heads to the right! HE8_TK // ~z~Security on our left! HE8_TL // ~z~CJ! Wait up! HE8_TM // ~z~CJ! Cover us! HE8_UA // ~z~Ive unloaded the police bikes. HE8_UB // ~z~Everybody in! You two, change into your police uniforms! HE8_UC // ~z~Hey, Zero, what about Berkley? HE8_UD // ~z~Oh, dont worry about Berkley, he has been made to bleed from his I/O port. HE8_UE // ~z~See you at the meet, Carl! HE8_UF // ~z~Good luck! HE8_UG // ~z~You too! HE8_VA // ~z~OK, CJ, youre on your own now! HE8_VB // ~z~Time to show these motherfuckers whats happening! HE8_VC // ~z~Carl, would you like me to talk you through to the roof? HE8_VD // ~z~Anything that helps, man! HE8_WA // ~z~Oh, what happened? HE8_WB // ~z~Damn you Berkley, damn you! HE8_WC // ~z~Ah cmon, man, talk to me! HE8_WD // ~z~Oh shit, uh, OK, OK, you gotta get back to the gaming floor. HE8_WE // ~z~Now head through the casino to the elevators on the far side. HE8_WF // ~z~Take the elevator all the way to the roof. HE8_XA // ~z~We got you now, asshole! HE8_XB // ~z~We got him cornered now! HE8_XC // ~z~Where you gonna run to now? HE8_YA // ~z~Holy crap he jumped! HE8_YB // ~z~Holy fuck, hes jumped! HE8_YC // ~z~What the fuck is he doing? HE8_ZA // ~z~Zero, where you hiding? HE8_ZB // ~z~I didnt mean to tell Berkley, it just kinda came out...is all. HE8_ZC // ~z~Hey, it doesnt matter, we pulled it off, Caligulas has been emptied! HE8_ZD // ~z~Yeah, Ill drink to that! HE8_ZE // ~z~Hey, who are you? HE8_ZF // ~z~Theres the intruder! HE8_ZG // ~z~There he is, get him! HE8_ZH // ~z~Thats our man! HE8_ZJ // ~z~Stop him, now! HM9_10 // ~s~Get to the ~y~service elevator~s~ - remember, you are the decoy! HM9_12 // ~s~Find the ~y~swipecard door ~s~and open it. HM9_13 // ~r~You idiot you have destroyed the forklift, the only way to open the roller door! HM9_14 // ~s~Open the ~y~roller door~s~. HM9_15 // ~r~The van is gone, there is no way to transport the money. HM9_1A // TIME HM9_1B // ~r~You ran out of time. HM9_1C // ~s~You have ~1~ minutes to get the money and back! HM9_1D // ~s~You have ~1~ minutes to get the team inside! HM9_1E // ~s~Follow the ~b~team ~s~down to the vault. HM9_1F // ~s~Go back and kill any remaining ~r~security~s~. HM9_1G // ~s~Remember to stay close to the team HM9_1H // ~s~Parachute off and escape in the ~b~helicopter~s~. HM9_1J // ~s~Escape to the ~y~safe house~s~. HM9_21 // ~s~Clear the corridors of ~r~security ~s~so the team can reach the vault. HM9_22 // ~s~Destroy the back up ~g~generators~s~! HM9_23 // ~s~Get back in the ~b~Forklift~s~! HM9_24 // ~s~Press ~k~~PED_FIREWEAPON~ when falling to open the parachute. HM9_25 // ~s~Follow the rooftops and collect the ~g~parachute~s~. HM9_26 // ~s~Go up the elevator and get to the roof! HM9_28 // ~s~Enter the ~y~Mafia Casino~s~! HM9_29 // ~k~~VEHICLE_ENTER_EXIT~ Use Swipecard. HM9_2 // ~s~Find and open the ~y~swipecard door~s~! HM9_34 // ~s~Find the ~y~vent ~s~to gas the guards. HM9_35 // ~s~Chuck the gas canister into the ~y~Vent~s~. HM9_36 // Gas the guards first! HM9_37 // ~r~The guards saw you and raised the alarm. HM9_40 // ~s~Head downstairs and check on the ~b~team~s~! HM9_44 // The team is under attack, youre supposed to be protecting them! HM9_45 // ~s~Get onto the ~y~roof~s~! HM9_48 // ~r~You idiot you wasted all the grenades! HM9_49 // ~s~Select the night-vision goggles and press ~k~~PED_FIREWEAPON~ to activate. HM9_50 // ~s~Press ~k~~PED_FIREWEAPON~ to activate the night-vision goggles. HM9_51 // ~s~Youll need something big to lift this door up. HM9_52 // ~r~You blew your disguise, scrub the mission! HM9_53 // Push ~k~~VEHICLE_TURRETDOWN~ to lift the door HM9_54 // Avoid attracting attention in the casino or youll blow your cover HM9_55 // You know the rules no guns allowed in the casino HM9_56 // ~s~The team needs you at the ~y~Safe~s~. HM9_57 // ~s~Kill the ~r~Mafia ~s~whilst the team gets the cash. HM9_58 // ~s~Enter the ~y~Safe~s~. HM9_5 // ~s~Use the forklift to open the ~y~roller door~s~. HM9_60 // ~r~You destroyed the police bike! HM9_61 // ~s~Go to the ~y~van~s~. HM9_62 // ~r~Woozie has been killed HM9_63 // ~r~Zero has been killed HM9_8 // ~s~Lead the ~b~team ~s~safely back to the van. HM9_99 // ~s~Holster your weapon until you are past the staff door! HM9_9 // ~r~You failed to protect the guys! HM9_A // ~s~Wait for the ~b~team ~s~to arrive. HM9_PK // ~s~Pick-up the ~g~satchel charge~s~! HM9_X // ~s~Parachute off and escape to the ~y~safe house~s~. HST8A00 // ~z~We all good? HST8A01 // ~z~Yeah were good. HST8A02 // ~z~Alright, Ill see you at the backdoor. Lets roll! WUZX_AK // ~z~You better take me home, CJ! WUZX_BR // ~z~Hey, CJ, calm down! [INTRO1] INT1A01 // ~z~Stop it! What are you doing? Carl, Brian, stop it! INT1A02 // ~z~Quit it! Moms will hear! INT1A03 // ~z~Mom! Theyre up to something! INT1A04 // ~z~Brian! Carl! Quit fighting, and go wash your hands! INT1A05 // ~z~You picked the wrong house, fool! INT1A06 // ~z~Big smoke! Its me, Carl! Chill, chill! INT1A07 // ~z~CJ, my dog! Whassup? Hey baby, you okay, man? INT1A08 // ~z~No, man, its my Moms, homie... INT1A09 // ~z~Hey, I dont know why this had to happen, INT1A10 // ~z~but I promise you, Im going to find out who killed your moms! INT1A11 // ~z~The streets is cold, Dog. INT1A12 // ~z~Like it says in the book, we are blessed and cursed. INT1A13 // ~z~What fucking book? INT1A14 // ~z~Same things make us laugh, make us cry. INT1A15 // ~z~But right now, we gotta take care our business. INT1A16 // ~z~Go see your brother at the cemetery. Cmon, lets bounce. INT1A17 // ~z~Stop it! What are you doing? Carl, Brian, stop it! INT1B00 // ~z~Hey, whats up, yall? Look who I found hanging around. INT1B01 // ~z~I cant believe shes gone, man. INT1B02 // ~z~Thats another funeral you ran away from, fool. Just like Brians. INT1B03 // ~z~Hey, she was my momma too. INT1B04 // ~z~Not for the past 5 years she wasnt, nigga. INT1B05 // ~z~And where the fuck you think youre going? INT1B06 // ~z~What? Get out of my face. Im going to see Cesar. INT1B07 // ~z~The hell you are, girl! INT1B08 // ~z~You aint messing with them eses, you know we beefing - INT1B09 // ~z~Look, I love him! And what the fuck are you? INT1B10 // ~z~At least I got principles. INT1B11 // ~z~Oh, and I guess that makes you an upstanding American. Carl, tell him! INT1B12 // ~z~Carl, tell him! INT1B13 // ~z~- Carl dont tell me shit, bitch.~n~- As long as he treats her right. INT1B14 // ~z~As long as he treats her right. INT1B15 // ~z~Disrespect you, and hes dead. INT1B16 // ~z~How the hell you gonna say that? INT1B17 // ~z~Like its any business of yours. INT1B18 // ~z~Fuck you, Sweet. INT1B19 // ~z~This shits real fucked up. Everything! INT1B20 // ~z~What you mean? INT1B21 // ~z~What, apart from your mother being dead? INT1B22 // ~z~Things are going real bad. Here, let me show you, running man. Tonys buried over there. INT1B23 // ~z~Little Devil over there, Big Devil over there. INT1B24 // ~z~Man, its just crazy - everybody blasts on fools first then asks questions second. INT1B25 // ~z~Ive missed you these five years, man - they gonna be real happy to see you. INT1B26 // ~z~Carl, hey, good to see you. INT1B27 // ~z~Oh, come on with this... INT1B28 // ~z~Thats a fucking asshole. INT1B29 // ~z~Oh, shit - here we go again. INT1_AA // ~z~You know me. Its not cut. Keep the value in it. Keep it real. INT1_AB // ~z~You want to drive? INT1_AC // ~z~Yeah, thats cool. INT1_AD // ~z~You still like cars? INT1_AE // ~z~Always love cars, man. INT1_AF // ~z~I thought they didnt respect cars in liberty. What you ride out there? INT1_AG // ~z~Subway. INT1_AH // ~z~Ha, ha ha. Thats my brother. Here we are. INT1_AI // ~z~Ballas! Drive by! Incoming! INT1_AJ // ~z~Awww, motherfucker, my car!! INT1_AK // ~z~We gotta get back to the hood, man, its too crazy round here! INT1_AL // ~z~Too crazy round here. INT1_AM // ~z~I thought this was Families Turf? INT1_AN // ~z~Yeah, its Temple Drive Families - we dont roll with them no more. INT1_AO // ~z~No shit, things HAVE changed. How we getting home? INT1_AP // ~z~Grab a bike and pedal. Even you aint forgotten that. INT1_AQ // ~z~Follow my lead! INT1_AR // ~z~Nice car, Smoke. INT1_BA // ~z~Takes you back some, huh, CJ? Yeah! INT1_BB // ~z~CJ, watch your back round here, man. INT1_BC // ~z~Things has changed round here! INT1_BD // ~z~Howd it get so bad? INT1_BE // ~z~Hey Sweet, try to keep up! INT1_BF // ~z~Straight back into the game, right dog? INT1_BG // ~z~Was it this bad before you left? INT1_BH // ~z~East Coast got you all thinned out, home. INT1_BI // ~z~Youre just a liability, CJ! INT1_BJ // ~z~Oh, you aint ran out yet, huh, CJ? INT1_BK // ~z~Whyd you bother coming back? INT1_CA // ~z~Shit! A Ballas car is onto us! Split up! INT1_CB // ~z~Damn, Ballas is chasing us down! INT1_CC // ~z~BALLAS! EVERYBODY BREAK! INT1_DA // ~z~Get up, CJ, pedal! INT1_DB // ~z~Move it, CJ, not far to the Grove! INT1_DC // ~z~You OK, CJ? INT1_DD // ~z~Hey, hey, Carls down! INT1_DE // ~z~Oh man, that shit looked like it hurt, homie! INT1_DF // ~z~Get back on your bike, playa! INT1_DG // ~z~Ha ha! This fool took a fall! INT1_DH // ~z~He cant even ride a bike! INT1_DI // ~z~CJ, you cycle like a crack ho, fool! INT1_EA // ~z~Move it, CJ, move it! INT1_EB // ~z~Keep up, CJ! INT1_EC // ~z~Cmon, CJ. Pedal like a motherfucker! INT1_ED // ~z~Cmon man, you gotta keep up! INT1_EE // ~z~Keep up, CJ! INT1_EF // ~z~Dont lose us, CJ! INT1_EG // ~z~Whats the matter, fool? You tired? INT1_EH // ~z~Move it, CJ - youre embarrassing us, nigga! INT1_EI // ~z~Keep up, motherfucker! INT1_EJ // ~z~Whats matter, CJ? Cant keep up with the fat man? INT1_FA // ~z~Hey, look at CJ go! INT1_FB // ~z~Hey, CJ, wait for us, man! INT1_FC // ~z~CJ, you running like a bitch, man! INT1_FD // ~z~Carls showing us how its really done. INT1_FE // ~z~Skinny fools flying ahead on his own. INT1_FF // ~z~CJs doing his thing top speed, dog! INT1_FG // ~z~Typical, CJ! Leaving the homies behind, huh? INT1_FH // ~z~Hey wait for the homies, fool! INT1_FI // ~z~Figures, moving fast as a motherfucker, you busta! INT1_GA // ~z~So when you leaving, Carl? INT1_GB // ~z~I aint sure. Thought I might stay. INT1_GC // ~z~Things is fucked up. INT1_GD // ~z~Well, the last thing we need is your help. INT1_GE // ~z~Aw man, I wont let you down, I swear. INT1_GF // ~z~I got left behind! Yall motherfuckers left me behind! INT1_GG // ~z~Yo, East Coast sure put some legs on you, boy! INT1_GH // ~z~Hey, were gonna call up some hood rats and chill the hell out. You want some? INT1_GI // ~z~I gotta whole lot going on, and Im tired. Ill catch yall later. INT1_GJ // ~z~Hey yo, just drop in. We all hangin out. INT1_GK // ~z~Man, you gotta lose some of the Liberty City anxiety, playa! INT1_GL // ~z~Yeah, and get yourself some colors, fool. INT1_GM // ~z~And a haircut - its embarrassing to be seen with you! INT1_GN // ~z~I got with them motherfuckers though - showed them niggaz whos gangsta. Ryder, nigga! INT2_F1 // ~r~Smoke is dead! INT2_F2 // ~r~Sweet is dead! INT2_F3 // ~r~Ryder is dead! INT2_F4 // ~r~Your BMX is trashed! INTRO2A // ~s~Drive to the cemetary with Big Smoke. INTRO2D // You can do a bunny hop by holding down ~k~~VEHICLE_FIREWEAPON_ALT~ then releasing it. The longer you hold the button the higher the jump. INTRO2G // ~s~Youre too far away. Stay with ~b~Sweet~s~. INTRO2I // ~s~Follow ~b~Sweet~s~ back to the hood. INTRO2J // ~s~Youre too far away. Stay with ~b~Ryder~s~. INTRO2K // ~s~Follow ~b~Ryder~s~. LOAD_01 // Francis INTL. Airport, LOAD_02 // Los Santos International Airport. LOAD_03 // Liberty City, LOAD_04 // 1992. PRO@01 // ~z~After five years on the East Coast, it was time to go home. PRO@02 // ~z~Sup? PRO@03 // ~z~Carl, its Sweet. PRO@04 // ~z~Whassup, Sweet, what you want? PRO@05 // ~z~Its Moms... Shes dead, bro. PRO@06 // ~z~How? Howd she die? PRO@07 // ~z~Not now. You coming home? PRO@08 // ~z~Yeah, yeah, I am. PRO@09 // ~z~Passenger. Show us your hands. PRO@10 // ~z~Reach out of the car and unlock your door. PRO@11 // ~z~Get out of the car. PRO@12 // ~z~Walk towards us with your hands behind your head. PRO@13 // ~z~I didnt tell you to face me, boy. PRO@14 // ~z~Back towards my voice. PRO@15 // ~z~Welcome home, Carl. Glad to be back? PRO@16 // ~z~This is drug money. PRO@17 // ~z~You havent forgotten about us, have you boy? PRO@18 // ~z~Hey dont worry about it, Ill fill it out later. PRO@19 // ~z~Hell no, officer Tenpenny. PRO@20 // ~z~I was just wondering what took yall so long. PRO@21 // ~z~Well, you know, inside the airport, thats federal. Thats not our gig. PRO@22 // ~z~Get in the car. PRO@23 // ~z~Get outta here, you greaseball bastard! PRO@24 // ~z~How you been, Carl? Hows your wonderful family? PRO@25 // ~z~Im here to bury my Moms. You know that. PRO@26 // ~z~Yeah, I guess I do. PRO@27 // ~z~Nothing. I live in Liberty City now. Im clean. Legit. PRO@28 // ~z~No, you aint never been clean, Carl. PRO@29 // ~z~Well, whatve we got here? PRO@30 // ~z~This is a weapon, Officer Pulaski, that was used to gun down PRO@30B // ~z~a police officer not ten minutes ago. PRO@31 // ~z~Officer Pendelbury. A fine man, I might add. PRO@32 // ~z~You know I just got off the plane! PRO@33 // ~z~You work fast, nigga. PRO@34 // ~z~Its a good thing we found you and retrieved the murder weapon. PRO@35 // ~z~That aint my gun. PRO@36 // ~z~Dont bullshit me, Carl. PRO@37 // ~z~Yeah, dont bullshit him, Carl. PRO@38 // ~z~What the fuck you want from me this time? PRO@39 // ~z~Dont curse, Carl, you motherfucking piece of shit gang-banging cocksucker. PRO@40 // ~z~When we want you, well find you. PRO@41 // ~z~In the meantime, try not to gun down any more officers of the law. PRO@42 // ~z~Carl, were just here to protect and serve. PRO@43 // ~z~You cant leave me here - its BALLAS country. PRO@44 // ~z~I thought you said you was innocent, Carl? That you dont bang? PRO@45 // ~z~This is car 58... WHAT?! PRO@46 // ~z~Officer Pendelburys down? Well be right over. PRO@47 // ~z~See you around like a doughnut, Carl... PRO@48 // ~z~See, Hernandez, that is how an experienced officer deals with a known threat. PRO@49 // ~z~So what else you got shakin Carl? PRO@50 // ~z~Oh, man... PRO@51 // ~z~Thats right... Come on... Come on... PRO@52 // ~z~...fuckin with me for... PRO@53 // ~z~Stop. Get down on your knees. PRO@54 // ~z~Now down on your stomach. PRO@55 // ~z~Hey. Cmon man, damn. You hurtin my arm. PRO@56 // ~z~Touching all over me like... Wha? PRO@57 // ~z~Hey, thats my paper man. Thats money. PRO@58 // ~z~Ill take that, Hernandez. PRO@59 // ~z~My money, man... PRO@60 // ~z~Ease up, man. Damn. PRO@61 // ~z~Watch your head. PRO@62 // ~z~Ow! PRO@63 // ~z~Oh! My bad. PRO@65 // ~z~Stupid Mexican... PRO@66 // ~z~Oh, hey, sorry. PRO@67 // ~z~My bag. Hey, man, my bag! PRO@68 // ~z~So what else you got shaking, Carl? PRO@69 // ~z~Ah! Damn... PRO@70 // ~z~There you go. PRO@99 // ~z~Shit... Man... [INTRO2] HOOD2_A // ~s~Go with Ryder to the ~y~barbers~s~. HOOD2_B // ~s~Enter the ~y~Pizza shop~s~ and buy some food. INT2A00 // ~z~Ryder always was crazy. INT2A01 // ~z~A big guy trapped in a little guys body, and real angry about it. INT2A02 // ~z~Hey, man, what you want? INT2A03 // ~z~Seeing my homie. Whats up with you? INT2A04 // ~z~Yeah, homie, yeah yeah. Its good to see you back. INT2A05 // ~z~No homie love? No hug? INT2A06 // ~z~Hey, man, what you strapped for? INT2A07 // ~z~Man, some pizza place keeps painting over our hit up, man! INT2A08 // ~z~That shit is beautiful. Teach the owner a lesson. INT2A09 // ~z~Hes fucking with Grove Street. You down? INT2A10 // ~z~Im always down. INT2A11 // ~z~Ahhhh, yeah... Lets go, bitch. INT2A99 // ~z~Oh, for sure, for sure my nigga, my bad. Whats crackin with you? INT2_10 // ~r~Youre not meant to kill the shop keeper! INT2_11 // ~r~Ryders car is wrecked! INT2_12 // ~r~Ryder is dead! INT2_13 // ~s~Walk into the marker to buy a pizza. INT2_14 // ~r~Youve freaked out the shop keeper! INT2_5 // ~s~Youve left ~b~Ryder~s~ behind! INT2_6 // ~s~Get in ~b~Ryders car~s~! INT2_8 // Walk into the yellow marker to enter the barber shop. INT2_9 // ~s~Walk into the marker to get a haircut. INT2_AA // ~z~Hey, show me how they drive on the East Coast, homie! INT2_BA // ~z~So when you running off again? INT2_BB // ~z~Im not, Im thinkin of staying. INT2_BC // ~z~Why? INT2_BD // ~z~My family, the homies is here. INT2_BE // ~z~We were always here, fool! INT2_BF // ~z~Yeah, but, now Im back and I know what Ive been missing. INT2_BG // ~z~Dont expect me to kiss your ass or nothing. INT2_BH // ~z~You still a buster to me. INT2_BJ // ~z~Yeah, OK. Thanks homie. INT2_BK // ~z~Yeah, dont mention it. INT2_CA // ~z~Hey, Old Reece still run the barber shop? INT2_CB // ~z~Like a raggedy-assed motherfucker! INT2_CC // ~z~He popped his membrane years ago! INT2_CD // ~z~No WAY Id let that old fool near MY head! INT2_CE // ~z~Yeah, I think Ill get cut up. INT2_CF // ~z~Whatever. You got five minutes. INT2_CG // ~z~Ill be cutting you like a DJ. INT2_DA // ~z~Shit! I told you he was crazy! INT2_DB // ~z~Man, you jacked up! INT2_DC // ~z~Whats that? A wig or something? INT2_EA // ~z~You know something? I take it back. Old Reece still got it cracking. INT2_EB // ~z~Word. INT2_FA // ~z~Man, whats this? Shit looks ridiculous. INT2_FB // ~z~No respect for the hood, all clean and shit. INT2_FC // ~z~Youre looking too skinny, CJ. INT2_FD // ~z~Go and get us something to eat. Im gonna finish this. Then Im going to take care of business. INT2_GA // ~z~Give up the money! This a raid! INT2_GB // ~z~Ryder! Not this again! INT2_GC // ~z~It aint me, fool! INT2_GD // ~z~No one else is that small! I feel sorry for your dad! INT2_GE // ~z~Shit, you crazy! Lets get up outta here! INT2_GF // ~z~Same old CJ! Busta! Straight busta! INT2_HA // ~z~This pizza parlor is no push-over! INT2_HB // ~z~Oh, shit! RUN! INT2_IA // ~z~CJ, we need some wheels! INT2_IB // ~z~We need a ride, super fast! Get us a car! INT2_JA // ~z~What you waiting for, fool? INT2_JB // ~z~Take us back to the Grove, motherfucker! INT2_KA // ~z~CJ! Damn... Got caught slipping. INT2_KB // ~z~What would you take a bullet for, fool? INT2_LA // ~z~CJ, quit tripping, get up! INT2_LB // ~z~It figures, CJ. INT2_LC // ~z~You aint made for these streets, CJ. INT2_MA // ~z~Oh shit, RYDER! INT2_MB // ~z~This aint cool! INT2_NA // ~z~Yeah, we straight! Heres your cut. INT2_NB // ~z~Better drop by and see Sweet. INT2_NC // ~z~Hes been yapping on about that graffiti, too. INT2_ND // ~z~Later, homie. INT2_O // ~s~Drive Ryder ~y~home~s~. [KICKSTT] KICK1_1 // ~s~Complete the course as quickly as possible. KICK1_2 // ~r~You did not get back to the bike quickly enough! KICK1_6 // ~s~Well done! KICK1_7 // ~r~You have wrecked the bike! KICK1_8 // ~s~Get on the ~b~bike~s~! KICK1_T // TIME KICK_10 // ~s~Use the Sanchez to collect Coronas. The ~g~Green Corona~s~ is worth 1 point. The ~y~Amber Corona~s~ is worth 2 points. The ~r~Red Corona~s~ is worth 3 points. KICK_11 // ~s~To leave the stadium stand in the ~r~red highlighted~s~ area on foot. KICK_12 // ~r~You bottled it! KICK_13 // ~r~You have taken too long! KICK_14 // ~s~You have collected a ~g~Green Corona~s~ +1 KICK_15 // ~s~You have collected an ~y~Amber Corona~s~ +2 KICK_16 // ~s~You have collected a ~r~Red Corona~s~ +3 KICK_17 // 3 KICK_18 // 2 KICK_19 // 1 KICK_20 // GO! KICK_21 // The Highest Score ~1~ KICK_22 // New Highest Score ~1~ KICK_23 // ~s~You broke the record! KICK_24 // ~r~You failed to break the record! KICK_25 // Your score ~1~ KICK_26 // ~s~Collect as many points as possible. KICK_27 // ~s~You have ~1~ seconds to return to your ~b~bike ~s~before you are disqualified. KICK_28 // ~s~You have ~1~ second to return to your ~b~bike ~s~before you are disqualified. [LAFIN1] FIN1A00 // ~z~Wassup, yall! FIN1A01 // ~z~Wassup CJ! FIN1A02 // ~z~Turn that TV off right quick. Listen up, fellas, FIN1A03 // ~z~like we were saying. No more base in the streets. FIN1A04 // ~z~Finally. FIN1A05 // ~z~Peep this - were gonna unite the Families once more. FIN1A06 // ~z~Because the Ballas have been pumping our guys full of base for too long, FIN1A07 // ~z~while we argue amongst ourselves. FIN1A08 // ~z~So all the Families sets are gonna meet down at the Jefferson Motel. FIN1A09 // ~z~I say its time we went down there and made it official. FIN1A10 // ~z~Keep that shit off our streets! FIN1A11 // ~z~I vote Im our representative on this one. FIN1A12 // ~z~Hey, its all good. FIN1A13 // ~z~If Sweet thinks he can handle it, Im down with him, man. FIN1A14 // ~z~Aight - lets roll, homies. FIN1A15 // ~z~Damn, that bitch is bad! FIN1A16 // ~z~Oh, yeah! FIN1A17 // ~z~Wassup, playa! FIN1A18 // ~z~Thats right. FIN1A19 // ~z~Lets do this. FIN1A20 // ~z~Yeah, lets go, man. FIN1_AA // ~z~This is the Los Santos Police Department; Stay where you all are! FIN1_AB // ~z~stay where you all are! FIN1_AC // ~z~Freeze or we will open fire! FIN1_AD // ~z~Go! Go! Go! FIN1_AE // ~z~Get into positions! FIN1_AF // ~z~Fall back! FIN1_AG // ~z~Defensive positions! FIN1_AH // ~z~Await backup! FIN1_AI // ~z~These fucking gang bangers! FIN1_AJ // ~z~Drop these ghetto bunnies! FIN1_AK // ~z~Were gonna hump your cold bodies! FIN1_AL // ~z~Take him out! FIN1_AM // ~z~Neutralize that tango! FIN1_AN // ~z~Drop that guy! FIN1_AO // ~z~Tango down! FIN1_AP // ~z~Scratch one asshole! FIN1_AQ // ~z~One for a bag! FIN1_AR // ~z~Breach that door! FIN1_AS // ~z~Go Go Go! FIN1_AT // ~z~Clear to the left! FIN1_AU // ~z~Tango on the right! FIN1_AV // ~z~Clear to the right! FIN1_AX // ~z~Tango on the left! FIN1_AY // ~z~Room clear! FIN1_AZ // ~z~Clear! FIN1_BA // ~z~Shoot out the lock! FIN1_BB // ~z~Wheres that shotgun? FIN1_BC // ~z~Im taking fire, cover me! FIN1_BD // ~z~Get some suppressing fire in there! FIN1_BE // ~z~Gimme some fucking covering fire! FIN1_BF // ~z~Get those damn shields in here! FIN1_BG // ~z~Where are those shields? FIN1_BH // ~z~Shut up and get in! FIN1_BI // ~z~Mind your head. FIN1_BJ // ~z~Take your last look at freedom, boys! FIN1_BK // ~z~Surprise, homeboy! FIN1_BL // ~z~Heads up, brother! FIN1_BM // ~z~You cant hide for ever! FIN1_BN // ~z~Might as well come out! FIN1_BO // ~z~Buzzard 1, light up the roof! FIN1_BP // ~z~Buzzard 1, tangos on the roof! FIN1_BQ // ~z~We got tangos on the roof, wheres that chopper? FIN1_BR // ~z~Roger, I got em! FIN1_BS // ~z~Wilco, team leader, I have a visual! FIN1_BT // ~z~This is Buzzard 1, I eyeball em! FIN1_BU // ~z~Light up these tangos! FIN1_BV // ~z~Put some light down there! FIN1_BW // ~z~Damn! FIN1_BX // ~z~We lost the searchlight! FIN1_BY // ~z~This is Buzzard 1, we are taking ground fire! FIN1_BZ // ~z~Put Charlie Team down on the roof, now! FIN1_CA // ~z~We need to get Charlie Team down there! FIN1_CB // ~z~Four bangers in blue 4door heading back into South Central. FIN1_CC // ~z~Block him! FIN1_CD // ~z~Cut him up! FIN1_CE // ~z~Get in front! FIN1_CF // ~z~We got em like fish in a barrel! FIN1_CG // ~z~Hit that vehicle with everything you got! FIN1_CH // ~z~Mike-mike those mothers! FIN1_CI // ~z~All units Rocknroll! FIN1_CJ // ~z~Holy shit! Echo unit is down! FIN1_CK // ~z~Unit down, repeat, unit down! FIN1_CL // ~z~Mayday, mayday! Buzzard 1 is going down! FIN1_CM // ~z~This is Buzzard 1, were coming in hot! FIN1_CN // ~z~Buzzard 1 is leaving the party, adios, boys! FIN1_CO // ~z~Blue 4-door in East Los Santos headed for Ganton! FIN1_DA // ~z~You saved me, have some sugar! FIN1_DB // ~z~My hero deserves his honey! FIN1_DC // ~z~Oh baby, youre hurt! FIN1_EA // ~z~This is the LSPD do not, HEY! WHAT THE FUCK? TOO LOW, YOULL KILL US ALL! FIN1_EB // ~z~LSPD, stop right, ARE YOU INSANE, YOULL KILL US ALL! FIN1_FA // ~z~What the holy f-AAAARGGH! FIN1_FB // ~z~GOD NO, AAIIEEEGHH! FIN1_FC // ~z~OH CHRIST, AARRGGHH! FIN1_FD // ~z~Woo-Woo-WOO-AAIIEEGGH! FIN1_GA // ~z~Say, CJ, you gonna crash the car again? FIN1_GB // ~z~Fuck you, Ryder. FIN1_GC // ~z~Ryder, give CJ a break, man. Hes practically turned the Grove around by himself. FIN1_GD // ~z~Man, I was just telling a joke on the little nigga. FIN1_GE // ~z~Everything you do is a joke, Ryder. FIN1_GF // ~z~Thats right, thats my brother! FIN1_GG // ~z~That aint true! FIN1_GH // ~z~Tell em, Smoke - back me up! It aint true! FIN1_GI // ~z~Ryder... just chill the fuck out, man! FIN1_GJ // ~z~Remember, were reuniting the Families, so no bullshit. FIN1_GK // ~z~Stay cool. FIN1_GL // ~z~You know me, Sweet, cool as a Shaolin monk! FIN1_GM // ~z~Especially you, Ryder. FIN1_GN // ~z~What you mean? I resent your implication, and shit. FIN1_GO // ~z~Sweets just sayin you a natural killer, baby. FIN1_GP // ~z~You gotta check yourself and stay cool. FIN1_GQ // ~z~Yeah, well put it like this - I understand what hes trying to say, FIN1_GR // ~z~but Im always cool, fool! FIN1_GS // ~z~Hey we all down with that, baby. FIN1_GT // ~z~OK, were nearly there. Yall cool? FIN1_GU // ~z~All you dogs cool? FIN1_GV // ~z~Ice cold, baby. FIN1_GW // ~z~For sure, homie. FIN1_HA // ~z~OK, its strictly one rep per set - you guys are gonna have to wait here. FIN1_HB // ~z~Well be there just in case, bro. FIN1_HC // ~z~Thanks, homie, but Im down with these boys. FIN1_HD // ~z~I dont like this, man. Look at all them other family hoods! They used to be Grove Streets. FIN1_HE // ~z~Relax. We straight, they straight. How about you, Smoke? FIN1_HF // ~z~How about you, Smoke? FIN1_HG // ~z~Hey, Im feelin a little exposed, but Im good. FIN1_HH // ~z~This is the Los Santos Police Department; Everybody stay where you are! FIN1_HI // ~z~Oh shit! FIN1_HJ // ~z~Man, what you doin? FIN1_HK // ~z~Carl, get back in, man we outta here baby! FIN1_HL // ~z~I aint leavin my brother, I aint no buster! FIN1_HM // ~z~Man, its every motherfucker for himself! FIN1_JA // ~z~Shit, eh man, you alright? FIN1_JB // ~z~Nah, I real fucked up, man FIN1_JC // ~z~Where the OGs at - I gotta get my brother, Sweet. FIN1_JD // ~z~They were meeting in the back of the motel someplace... FIN1_JE // ~z~Alright, man. Hang in there. FIN1_JF // ~z~Families! Cops comin in from behind! FIN1_JG // ~z~Fuck you cops! Fuck all yall! FIN1_JH // ~z~What took you? Wheres Smoke and Ryder? FIN1_JI // ~z~They shook on us! FIN1_JJ // ~z~What!? FIN1_JK // ~z~Fuck it, lets get out of here! FIN1_JL // ~z~CJ, that choppers all over us! Hit it! FIN1_JM // ~z~CJ, dump on that helicopter! FIN1_JN // ~z~Cmon, CJ, lets go! FIN1_JO // ~z~Lil bro, lets hit it! FIN1_KA // ~z~Ah shit, what now? FIN1_KB // ~z~Its Smoke and Ryder! FIN1_KC // ~z~Get in! FIN1_KD // ~z~Nice to see you guys again! FIN1_KE // ~z~Hit the gas! FIN1_KF // ~z~Eh man, Im running low. FIN1_KG // ~z~I got a K here! FIN1_KH // ~z~This fucking antique? FIN1_KI // ~z~Yeah, well... Emmet aint the Pentagon! FIN1_KJ // ~z~You got it off Emmet? Shit... FIN1_KK // ~z~Holy shit! Look at that! FIN1_KL // ~z~Damn! That was close! FIN1_KM // ~z~Man, theys got smoked! Did you see that? FIN1_KN // ~z~Did you see that? FIN1_KO // ~z~Man, its getting intense! Its getting worse out here! FIN1_KP // ~z~Its like World War VIII! FIN1_KQ // ~z~We really in the middle of this shit tonight! FIN1_KR // ~z~I wish Id have stayed home and watched the fucking game! FIN1_KS // ~z~Hey, CJ, watch to the left! FIN1_KT // ~z~Your left or my left? FIN1_KU // ~z~Hell, I dont know, just shoot everybody, motherfucker! FIN1_KV // ~z~My side! MY SIDE! FIN1_KW // ~z~CJ! To our right! FIN1_KX // ~z~CJ, watch our right! FIN1_KY // ~z~Cover the right, Carl! FIN1_LA // ~z~Eyes front, CJ! FIN1_LB // ~z~We got trouble up front! FIN1_LC // ~z~They in front of us! FIN1_LD // ~z~Trouble up ahead! FIN1_LE // ~z~Waste of good donuts. FIN1_LF // ~z~Lets roll FIN1_LG // ~z~All hells breaking loose tonight! FIN1_LH // ~z~Guess we better lend a hand... FIN1_LI // ~z~Smoke, what the FUCK are you doin? FIN1_LJ // ~z~I like things clean! FIN1_LK // ~z~Oh, man, my windows broke! FIN1_LL // ~z~Put up your windows! FIN1_LM // ~z~Smoke, what are you thinking, man? FIN1_LN // ~z~Aw man, my damn window down! FIN1_LO // ~z~I got suds in my eyes! FIN1_LP // ~z~Dammit, Smoke, I got soap in my eyes! FIN1_LQ // ~z~Hey, aint we been here before? FIN1_LR // ~z~Were going around in circles! FIN1_LS // ~z~Smoke, stop going in circles! FIN1_LT // ~z~Hey, Im taking what options I have, aight? FIN1_LU // ~z~This aint no Sunday cruise, CJ! FIN1_LV // ~z~Maybe if you have a nice word with these officers theyll let us on our way! FIN1_LW // ~z~Hey, man, some idiots hanging off the back of the car! FIN1_LX // ~z~Somebody shoot him! FIN1_MA // ~z~OH SHIT! Roadblock up ahead! FIN1_MB // ~z~The Ks jammed! FIN1_MC // ~z~Cheap Emmet shit! FIN1_MD // ~z~Fuck it, Im going through! FIN1_ME // ~z~CJ, we got the ghetto bird up ahead! FIN1_MF // ~z~Eh, I told you my clip is empty! FIN1_MG // ~z~Whats that motherfucker doing? FIN1_MH // ~z~Back up, Smoke, Back up! FIN1_MI // ~z~Hell no, Im going through! FIN1_MJ // ~z~Oh, man, whered I put my water? FIN1_MK // ~z~Smoke, youre insane! FIN1_ML // ~z~Oooooooh SHIIIIIIIT! FIN1_MM // ~z~Oh man, thats nasty! FIN1_MN // ~z~Agh! I got a bit of a ear in my lap! FIN1_MO // ~z~CJ! Get it off me! Get it off me! FIN1_MP // ~z~Ah man, I aint touchin not shit in your lap! FIN1_MQ // ~z~Hey, I cant see jack through all this fucking blood! FIN1_MR // ~z~Slow down, Smoke, SLOW DOWN! FIN1_MS // ~z~Oh shit, the brakes is out! FIN1_MT // ~z~Oh man we gonna diiie! FIN1_MU // ~z~Shit! Thats gonna be a hell of a story to tell when we passin the blunt! FIN1_MV // ~z~Man, that was some serious shit! Woo! FIN1_MW // ~z~Fuck this! We gotta get outta here! FIN1_MX // ~z~Ryders right, everybody split up, and well meet up later. FIN1_ZA // ~z~Oh shit! All I got in my rearview is bad guys! FIN1_ZB // ~z~Carl, behind us! Behind us! FIN1_ZC // ~z~CJ, cover the rear! FIN1_ZD // ~z~Carl, they all over our ass, baby! LAF1_17 // ~s~Go inside the ~y~motel ~w~and get Sweet out of there safely! LAF1_1 // ~s~Get in the ~b~car ~s~and drive the crew to the meet at the motel. LAF1_20 // Sweet LAF1_21 // Take all the nearby SWAT out. Then it will be safe to escape with ~b~Sweet~s~. LAF1_2 // ~s~Get back in the ~b~car~s~! LAF1_38 // Car LAF1_3 // ~s~Drive the crew to the meet at the ~y~motel~s~. LAF1_40 // To move the crosshair use the camera movement controls, to fire press ~k~~PED_FIREWEAPON~. LAF1_4 // ~r~You wrecked the car! LAF1_50 // To look around the car use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. LAF1_51 // You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. LAF1_5 // ~s~Protect ~b~Sweet ~s~and destroy the ~r~SWAT helicopter~s~. LAF1_69 // ~s~Follow ~b~Sweet~s~. LAF1_6 // ~s~Make your way through the motel and find ~b~Sweet~s~. LAF1_70 // ~r~Sweet died! LAF1_71 // ~r~Your homies died! LAF1_72 // ~r~The car is wrecked LAF1_7 // You can purchase drinks at ~h~vending machines ~w~this will replenish your health. LAF1_95 // ~s~Take out the swat shooters and the helicopter! [LAFIN2] FIN2A00 // ~z~So this is it - this is when we show the Ballas what bangin is all about. FIN2A01 // ~z~Grove Street is king! Say it with me niggas, Grove Street is KING! Yeah! FIN2A02 // ~z~Wassup, CJ. Where you been? FIN2A03 // ~z~Hey sorry, bro, I got caught up. FIN2A04 // ~z~Yeah, you probably was hittin one othem Ballas rats. Yeah I know what you was up to, nigga! FIN2A05 // ~z~Listen up - y all down with CJ, right? FIN2A06 // ~z~Hes been through a lot, I mean we all been through a lot. FIN2A07 // ~z~But CJs helping us clean up the hood. Hes taken the fight to the enemy - FIN2A08 // ~z~showing all of us how we used to bang, FIN2A09 // ~z~what it used to mean to be a Grove Street Family. FIN2A10 // ~z~CJ, youre my brother, my running dog. FIN2A11 // ~z~I should have never doubted you. FIN2A12 // ~z~But youre home now, partner - home. FIN2A13 // ~z~Listen up! I want all yall to go get heated. FIN2A14 // ~z~and meet me Downtown under the Mulholland Intersection. FIN2A15 // ~z~Were gonna roll on these Balla motherfuckers! FIN2A16 // ~z~Ill see yall in traffic. FIN2A17 // ~z~You in? FIN2A18 // ~z~Hell yeah, Im in. Im your running dog, Sweet. FIN2A19 // ~z~Yeah, my nigga... FIN2A20 // ~z~Alright, you go get heated up, and Ill meet you at the crossroads. FIN2A21 // ~z~Little slick ass nigga! FIN2A22 // ~z~Ha ha! Yeah, you know it! FIN2A23 // ~z~Thats right. FIN2A24 // ~z~Yeah. FIN2A25 // ~z~Its nothing. FIN2A26 // ~z~For sure. FIN2A27 // ~z~GROVE STREET IS KING! FIN2A30 // ~z~- Aight, aight!~n~- Ill see yall in traffic. FIN2A31 // ~z~Yeah, lets roll! FIN2B00 // ~z~Just in time, ese, take a good hard look over there. FIN2B01 // ~z~So you dragged me way across town to see... what? FIN2B02 // ~z~Just watch, homie. FIN2B03 // ~z~So, some Ballas hanging around a dope spot, so what? FIN2B04 // ~z~What the fuck? FIN2B05 // ~z~Sshh, ese, look at that ride... FIN2B06 // ~z~Thats the motherfucking green Sabre! FIN2B07 // ~z~Oh, no! Shit, Smoke, what you into? FIN2B08 // ~z~Shit, Smoke ... C.R.A.S.H. makin you sell us out! FIN2B09 // ~z~Moms! FIN2B10 // ~z~Sorry ese, I heard a rumor and poked around. FIN2B11 // ~z~I didnt believe it myself but... FIN2B12 // ~z~No, no, you did the right thing. FIN2B13 // ~z~I gotta go tell Sweet about - FIN2B14 // ~z~Look, go get Kendl and take her to a safe place! FIN2B15 // ~z~What you thinking? FIN2B16 // ~z~Its Sweet, I think him and the homies is walking into a trap! FIN2B17 // ~z~Just go, GO! FIN2B18 // ~z~I owe you, Ces. FIN2B19 // ~z~Oh, fuck! Sweet! FIN2_AA // ~z~I gotta warn Sweet! FIN2_AB // ~z~(Dialing tone) FIN2_AC // ~z~Dammit, Sweet, pickup! Pickup! FIN2_AD // ~z~(Dialing tone) FIN2_AE // ~z~Hey, whats up? You called me but I aint pickin up, so leave a message after the... FIN2_AF // ~z~Shit! Shit! Shit! FIN2_BA // ~z~Eh, Sweet man, you alright? You been hit! FIN2_BB // ~z~CJ... Where you been? FIN2_BC // ~z~Cesar called, showed me some shit. FIN2_BD // ~z~Its Smoke, and he in deep with Tenpenny and some Ballas! FIN2_BE // ~z~He sold us out! FIN2_BF // ~z~It doesnt matter, man - you gotta get out of here. The cops gonna arrive any second. FIN2_BG // ~z~Nah man, I aint runnin out on my brother! FIN2_BH // ~z~Yo, Ballas! Im taking you motherfuckers, you hear me? FIN2_BJ // ~z~IM TAKING YOU ALL DOWN! FIN2_CA // ~z~I told you to get the hell out of here, CJ... FIN2_CB // ~z~I wasnt going to lose another brother... FIN2_CC // ~z~Man, I was wrong, Carl. You aint no buster. FIN2_CD // ~z~Dont move a fucking muscle! LA1_15 // ~r~You killed Cesar! LA1_16 // ~r~Sweet died LA1_31 // ~s~Hold off the ~r~Ballas~s~ until the police arrive. LA1_33 // ~s~Get to where Cesar is waiting ~y~under the freeway~s~. LA1_35 // ~s~Get in the ~b~car~s~ down the alleyway. LA1_36 // ~S~The Ballas are bringing in backup. LA1_37 // ~S~More Ballas are closing in. LA1_38 // ~S~Ballas wheels joining the action! LA1_4 // SWEET LA1_8 // ~s~Get to the ~y~ambush ~s~before your brother is killed. LA1_9 // ~s~Get to where ~b~Cesar~s~ is waiting for you. MCES03A // ~z~Eh MCES03B // ~z~Hey, CJ, its Cesar, man. MCES03C // ~z~Im kinda busy now, something big going down. MCES03D // ~z~Ese, I got to see you, holmes, tell you something. MCES03E // ~z~Look, if its about Kendl, dont worry, we cool, aright? MCES03F // ~z~No. CJ you gotta come and see something. MCES03G // ~z~Something important, eh. MCES03H // ~z~Well its gonna have to wait... MCES03J // ~z~This cant wait, holmes. If I tell you, you wont believe it, ese, I swear. MCES03K // ~z~So you gotta come and see right now MCES03L // ~z~Ahh, OK, I got about five, so it better be good, where you at? MCES03M // ~z~Im under the freeway northside of Verdant Bluffs. MCES03N // ~z~Keep it on the dl homie [LOWR] LOW_03 // ~s~Get to the ~y~lowrider meeting~s~. LOW_04 // ~r~The meeting is dispersing because you attacked a group member. LOW_05 // ~s~You need a car with hydraulic suspension to compete. LOW_06 // You again! LOW_07 // Choose your wager LOW_08 // Im not losing this time LOW_15 // Use the Special Ctrls to activate the car hydraulics. LOW_23 // ~s~Get back in the ~b~lowrider~s~. LOW_24 // Nice wheels! Can I join you for this? LOW_25 // You need to move the hydraulics in time to the music LOW_26 // Push the suspension controls in the direction shown. LOW_27 // Try to move the suspension in time with the music. LOW_28 // Take my money then bitch. LOW_29 // If you want to go at it again theres a contact a the taco stand, hell tell you where and when. LOW_30 // Your bouncing was pure pish. LOW_31 // Come back when youre ready to lose some more cash. LOW_32 // ~r~The meeting is dispersing because you messed with one of their cars. LOW_33 // ~r~You lost the lowrider challenge. LOW_34 // ~r~Your lowrider is history. LOW_35 // ~r~The lowrider meeting has dispersed. LOW_36 // ~s~You need a lowrider with hydraulics. LOW_37 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Exit LOW_38 // ~s~You need $~1~ to compete. [MAN_1] BH1@00 // ~z~Dont hate the little man, because hes packing a 6 shooter! BH1@01 // ~z~Next. BH1@02 // ~z~Thank you. BH1@03 // ~z~Thank you? Thank you?! BH1@04 // ~z~Do you know how much balls it takes to stand down here BH1@05 // ~z~and sing a song like that? It takes guts! BH1@06 // ~z~Im sorry. Were just looking for something with a little more mass appeal. BH1@07 // ~z~What could have more mass appeal than a song BH1@08 // ~z~like "Small But Perfectly Formed"? BH1@09 // ~z~Women want me. Men want to be like me! BH1@10 // ~z~Assholes! BH1@11 // ~z~Damn! This casino game is hard work. BH1@12 // ~z~I thought it was just a case of opening the doors BH1@13 // ~z~and letting suckers give you their money. BH1@14 // ~z~If only. BH1@15 // ~z~You know what? Im getting bored here. BH1@16 // ~z~Im trying to do business, not audition midgets. BH1@17 // ~z~People of reduced stature, you mean. BH1@18 // ~z~Yeah, yeah, I said that. BH1@19 // ~z~All I know is, when are we gonna get some real talent in here? BH1@20 // ~z~Madd Dogg! BH1@21 // ~z~CJ! Im clean, dude! BH1@22 // ~z~Thats good news, man. Hey, whats cracking? BH1@23 // ~z~You ready to take it to the stage again? BH1@24 // ~z~Easy, CJ, cmon man. One step at a time, you know? Im almost ready, but, but... BH1@25 // ~z~But what? BH1@26 // ~z~I want to go home now, CJ. BH1@27 // ~z~Thats cool, man, Ill take you. Wheres home? BH1@28 // ~z~My mansion, baby. BH1@29 // ~z~Yeah, I heard about that place. BH1@30 // ~z~Drugs, sex, all that shit. BH1@31 // ~z~Yeah, yeah I been there.... I mean, I seen it on TV. BH1@32 // ~z~- Nice crib.~n~- Thanks, player. BH1@33 // ~z~wait for Sweet. Get things moving. BH1@34 // ~z~Get out dis midget game. BH1@35 // ~z~But, CJ... Come on, man... BH1@36 // ~z~What? I saved your life, man! BH1@37 // ~z~My mansion aint big enough. Only got 19 bedrooms, you hear? BH1@38 // ~z~Aight, man, my mansions been seized. BH1@39 // ~z~IRS? BH1@40 // ~z~Nah, not exactly. BH1@41 // ~z~Who? BH1@42 // ~z~Nobody. BH1@43 // ~z~Who, Madd Dogg? BH1@44 // ~z~Aight, Big Poppa. BH1@45 // ~z~Big Poppa! The drug dealer? BH1@46 // ~z~Man... you gave your multi million-dollar mansion to a motherfucking pusher? BH1@47 // ~z~You know, CJ, these things happen. I was powerless! BH1@48 // ~z~You fucking degenerate! BH1@49 // ~z~Oh - man! How much blow can one guy snort? BH1@50 // ~z~Its not my fault, CJ! BH1@51 // ~z~Man, I should have let you jump! Come with me. BH1@52 // ~z~All of you! Were ALL going home. BH1@53 // ~z~You gotta be kidding me, right? BH1@54 // ~z~I heard that. BH1@55 // ~z~Yeah, you know it - but... BH1@56 // ~z~Yeah. BH1@57 // ~z~We could do with a place like that to set up in LS again, MAN1_03 // ~s~Try to land on the ~y~mansion roof~s~ with the Triads. MAN1_04 // ~s~Get to the ~y~mansion roof~s~ and help the Triads. MAN1_05 // ~s~Help keep the roof clear until the ~b~Triads~s~ arrive. MAN1_06 // ~s~You will have to keep the roof clear until the ~b~Triads~s~ arrive. MAN1_07 // ~s~The ~b~Triads~s~ have nearly arrived, dont let any of them die once they land. MAN1_08 // ~s~Get back to the roof the ~b~Triads~s~ have nearly arrived, dont let any of them die once they land. MAN1_09 // ~s~Take the ~b~Triads~s~ inside the ~y~mansion~s~. MAN1_10 // ~s~The ~b~Triads~s~ have arrived, go to the roof and collect them. MAN1_11 // ~r~You failed to protect the Triads. MAN1_13 // ~s~Search the mansion for Big Poppa and kill anyone who gets in your way. MAN1_14 // ~s~The ~r~owner~s~ of the mansion is downstairs, take him out. MAN1_20 // ~r~Big Poppa~s~ is downstairs, take him out. MAN1_21 // ~r~Big Poppa~s~ is making a run for it, chase after him! MAN1_22 // ~r~Big Poppa~s~ has left the ~y~mansion~s~, follow him. MAN1_23 // ~s~Chase down ~r~Big Poppa~s~ and run him off the road! MAN1_24 // ~r~You lost Big Poppa. MAN1_30 // You have taken back Madd Doggs mansion. MAN1_AA // ~z~Die motherfuckers, none of you are leaving this house alive! MAN1_AB // ~z~Who are you to break into this place, eh? MAN1_AC // ~z~All you fools are gonna die! MAN1_AD // ~z~Aint nobody gonna hear from you again! MAN1_BA // ~z~You chose the wrong house to rob, fool! MAN1_BB // ~z~You dont know who youre fucking with, do you? MAN1_BC // ~z~You trying to fuck with my house, with my shit? MAN1_BD // ~z~Im a fuck with YOU! MAN1_CA // ~z~Me and you gonna go in to clear the place out. MAN1_CB // ~z~Good idea - the element of surprise. MAN1_CC // ~z~So the rest of the crew can move in in peace. MAN1_DA // ~z~You ever jumped before? MAN1_DB // ~z~Nah. You? MAN1_DC // ~z~Nah. MAN1_DD // ~z~When we land, were going feel invincible! MAN1_DE // ~z~I AM INVINCIBLE! MAN1_DF // ~z~Hey, wait up! MAN1_DG // ~z~WhaaaHOOOOOO! MAN1_DH // ~z~WhaaaHEEEEEE! MAN1_DJ // ~z~WhoooHOOOOOO! MAN1_EA // ~z~Were heavily outnumbered, but if we all keep our heads, we should kick ass! MAN1_EB // ~z~Bastards! LETS HITEM! MAN1_FA // ~z~CJ, clear the corridor and well clear each room! MAN1_FB // ~z~CJ, clear the corridor and Ill check each room! MAN1_FC // ~z~Room clear! MAN1_FD // ~z~This ones clear! MAN1_FE // ~z~CLEAR! MAN1_FF // ~z~OK, its clear! MAN1_FG // ~z~You go ahead, CJ, well hold the balcony! MAN1_FH // ~z~You go ahead, CJ, Ill stay and hold the balcony! MAN1_FJ // ~z~Clear that corridor and Ill take each room! MAN1_FK // ~z~Room clear! MAN1_FL // ~z~This rooms clean! MAN1_FM // ~z~No one in there! MAN1_FN // ~z~No one left in here! MAN1_FO // ~z~Go ahead, CJ, Ill hold this balcony! MKND02A // ~z~Hello. MKND02B // ~z~Hey, whats up, Carl? MKND02C // ~z~Hey Kendl, wassup? MKND02D // ~z~Nothing - just thought Id wish you luck. MKND02E // ~z~Were gonna drive back to uh San Fierro first, MKND02F // ~z~Wanna check things out there before we hook up with you guys in Los Santos. MKND02G // ~z~Alright cool, you be careful. MKND02H // ~z~Ill be fine, I got Cesar and Madd Dogg to keep me safe. MKND02J // ~z~You be careful. MKND02K // ~z~I will. Ill see you in Los Santos. [MAN_2] BH2@00 // ~z~Will you please leave yourself alone! BH2@01 // ~z~Oh, you manky mongrel! BH2@02 // ~z~Ooh, sorry geez. BH2@03 // ~z~You shouldnt be choking the gecko in the first place! BH2@04 // ~z~Remember what happened at that gig in Hamburg?! BH2@05 // ~z~That groupie loved it! BH2@06 // ~z~That wasnt a groupie, that was a roadie! BH2@07 // ~z~But she had great tits. BH2@08 // ~z~MAN tits! They were MAN TITS! BH2@09 // ~z~Hey, what happened? Hey, where the sounds at? BH2@10 // ~z~I dunno, bruv, it all just went! BH2@11 // ~z~Youre fucking shite you are, P. BH2@12 // ~z~I cant be held responsible for dodgy gear, alright? BH2@13 // ~z~Cmon, keep it together, man - we cant fuck with his flow. BH2@14 // ~z~Finally! I thought Id never get through to you. BH2@15 // ~z~What the- Toreno? Is that you? BH2@16 // ~z~Listen; you gotta pull one last string for me, OK? BH2@17 // ~z~Communists at the gate, Carl. BH2@18 // ~z~Im tired of this, Toreno. BH2@19 // ~z~Im outside. Lets take a ride. BH2@20 // ~z~Hey, I gotta get out of here. You got this? BH2@21 // ~z~Hey, Dogg, I gotta go hit a marketing meeting, BH2@22 // ~z~Im gonna catch you later! BH2@23 // ~z~Go on... Go on.... Come on... Come on.... Go on... BH2@24 // ~z~Come on:... Come on... Come on... Come on... BH2@25 // ~z~Oh, fuck! BH2@26 // ~z~Thats my Dogg! BH2@27 // ~z~Whats this? BH2@28 // ~z~Whats happenin here? BH2@29 // ~z~Toreno? BH2@30 // ~z~Hold up, mate, look, hold up one second. BH2@31 // ~z~Now Im hearing things - fuck me! BH2@32 // ~z~Right, mind how you go, sunshine. BH2@33 // ~z~Yeah, sweet as... Come on. You having that, Maccer, you having that? HYDHLP1 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to position the thrusters for hover. HYDHLP2 // Press and hold ~k~~VEHICLE_HANDBRAKE~ - this will ~g~target an enemy ship~s~ and soon achieve ~r~lock-on~s~. HYDHLP3 // Keep ~k~~VEHICLE_HANDBRAKE~ held to maintain ~r~lock-on~s~ and press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. Each ship will need a few hits to destroy it. MAN2_00 // ~s~Make your way to the ~y~aircraft carrier~s~ in San Fierro. MAN2_01 // ~s~Find a Hydra Jet. MAN2_02 // ~s~Be careful not to be spotted by the ~r~guards~s~! MAN2_03 // ~s~Take the Hydra to the ~y~airstrip~s~. MAN2_04 // ~s~The ~r~Hydras~s~ are on your tail. Take them out! MAN2_05 // ~r~You destroyed all the Hydras! MAN2_07 // ~s~Get back in the Hydra! MAN2_08 // ~r~Your Hydra is toast! MAN2_09 // ~s~Get in the boat MAN2_10 // ~s~Find a way to switch off the SAM sites MAN2_11 // ~s~Destroy the flotilla of ~r~spy ships MAN2_20 // ~s~Theres a silenced pistol and a knife in the ~b~speedboat~s~. MAN2_21 // ~s~Head for the ~y~ship~s~. MAN2_22 // ~s~Find the ~y~control room~s~ to switch off the SAM sites. MAN2_23 // ~s~Try not to alert the ~r~guards~s~. MAN2_24 // ~s~The SAM sites are still active. MAN2_25 // ~s~Steal one of the military jets. MAN2_26 // ~s~Take the jet to the desert airfield and land anywhere on the ~y~landing strip~s~. MAN2_27 // ~s~Enemy jet destroyed. ~1~ still active. MAN2_28 // ~s~All enemy jets destroyed. Now destroy the ~y~spy ships~s~. MAN2_29 // ~s~Spy ship destroyed. ~1~ ships remain. MAN2_30 // ~s~Spy ship destroyed. ~1~ ship remains. MAN2_31 // ~s~The Carriers rear door is closing. MAN2_32 // ~s~Get inside the ~y~ship~s~ before the rear door closes. Swimming will help avoid detection by the guards. MAN2_33 // ~s~Guide the plane into the Hangar. MAN2_34 // ~s~The Hydra will now always be available in this hangar. MAN2_35 // ~s~There are ~r~military jets~s~ on your tail. Take them out! MAN2_36 // ~s~There is a ~r~military jet~s~ after you. Take it out! MAN2_37 // ~s~Get back in your ~b~jet~s~. MAN2_38 // ~s~Youve made too much noise entering the Aircraft Carrier. The ~r~guards~s~ are now on alert. MAN2_39 // ~s~Youve been detected by a mechanic. The Aircraft Carrier is now on alert. MAN2_40 // ~s~Youve been detected by the ~r~guards~s~. The Aircraft Carrier is now on alert. MAN2_41 // ~s~A mechanic found a dead body. The Aircraft Carrier is now on alert. MAN2_42 // ~s~The ~r~guards~s~ have found a dead body. The Aircraft Carrier is now on alert. MAN2_43 // ~s~There has been an explosion. The Aircraft Carrier is now on alert. MAN2_44 // ~s~All spy ships destroyed. Now take out the remaining ~r~jets~s~. MAN2_45 // ~s~You have been detected by a mechanic. He is running to trigger the alarm. MAN2_46 // ~s~Youve made too much noise entering the Aircraft Carrier. MAN2_47 // ~s~The ~r~guards~s~ are now on alert. MAN2_48 // ~s~A mechanic has found a dead body. He is running to trigger the alarm. MAN2_49 // ~s~A mechanic has triggered the alarm. The aircraft carrier is now on alert. MAN2_70 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the attitude of the thruster nozzles between down (for take off and landing) and back (for forward thrust). MAN2_71 // Press and hold ~k~~VEHICLE_HANDBRAKE~ to target an enemy. When the target changes to red it is locked on. Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire homing missiles. MAN2_72 // Press ~k~~TOGGLE_SUBMISSIONS~ to lower your landing gear. MAN2_73 // Use ~k~~TOGGLE_SUBMISSIONS~ to raise and lower the landing gear. MAN2_80 // ~r~Torenos car destroyed. MAN2_81 // ~r~Toreno dead. MAN2_82 // ~r~No jets remain on Carrier. MAN2_83 // ~r~Jet destroyed. MAN2_84 // ~r~You failed to gain entry to the aircraft carrier! MAN2_98 // Press ~k~~PED_FIREWEAPON~ to launch countermeasures. MAN2_99 // Using ~k~~TOGGLE_SUBMISSIONS~ raises and lowers the landing gear. MAN2_AA // ~z~Well, no invite to the housewarming, huh kid? MAN2_AB // ~z~I knew youd come anyway. MAN2_AC // ~z~Yeah, well, thats not important right now. MAN2_AD // ~z~Ill bring you up to speed on the way, get in. MAN2_AE // ~z~Get in. MAN2_BA // ~z~How longs this going to take? MAN2_BB // ~z~I got my own shit to worry about. MAN2_BC // ~z~Would you like to see your brother this week? MAN2_BD // ~z~Yeah, what can I do? MAN2_BE // ~z~You just gotta steal a military jet off an amphibious assault ship MAN2_BF // ~z~and use it to destroy a flotilla of spy ships, nothing big. MAN2_BG // ~z~Oh man, you shittin me. MAN2_BH // ~z~Would I shit you, Carl? MAN2_BJ // ~z~Theres a boat. MAN2_BK // ~z~All the gear youll need is on board. Ill keep you briefed as you go. MAN2_BL // ~z~I aint coming back from this one, am I? MAN2_BM // ~z~Yes you are, dont be ridic--here take this earpiece. Trust me, do as I say, MAN2_BN // ~z~youll be home for a blow job and a bologna sandwich. MAN2_CA // ~z~OK Carl, the ship is moored in the Easter Basin Naval base. MAN2_DA // ~z~Sneak in the back without being seen. MAN2_DB // ~z~Once youre on the inside, I cannot help you. MAN2_DC // ~z~Well, can you help me now? MAN2_DD // ~z~Uh, well, no. Actually, no. MAN2_EA // ~z~Ya see? Ya see? What did I tell you? It was a snap! MAN2_EB // ~z~Stolen Aircraft; Prepare to be vaporized! MAN2_EC // ~z~Did you hear that? MAN2_ED // ~z~Yeah. Ignore them. MAN2_EE // ~z~Prepare to be vaporized, what a bunch of bullshit. Ignore them. They shoot at you and its an international incident. MAN2_EF // ~z~Youre not a British tank, so you should be fine. MAN2_EG // ~z~For real? MAN2_EH // ~z~Yeah, well, probably. MAN2_EJ // ~z~Now make your way to the flotilla and sink the fuckers! MAN2_FA // ~z~You see? Childs play! MAN2_FB // ~z~Fuck you TORENO, I never want to go through this again! MAN2_FC // ~z~I think Im gonna hurl... MAN2_FD // ~z~Ooh, what a big whiner, you want some cheese with that wine? Hey, you were spectacular. MAN2_FE // ~z~You know what, Im beginning to think my little Carl is a double agent. Oooh. MAN2_FF // ~z~Shut up, Toreno. Where do you want this thing? MAN2_FG // ~z~What thing? I dont know what youre talking about - you stole it. Got nothing to do with me, I dont know what youre talking about. See ya round. MAN2_FH // ~z~Its got nothing to do with me. MAN2_FJ // ~z~See you round. MAN2_FK // ~z~Toreno? TORENO! MAN2_FL // ~z~SHIT! MAN2_GA // ~z~I cant believe I let that maniac talk me into this... MAN2_GB // ~z~Deep in the shit now, deep in the shit... MAN2_GC // ~z~Man, I must be crazy... MAN2_GD // ~z~How he expect me to fly one of them things. MAN2_GE // ~z~Man, Im screwed, totally screwed... MAN2_GF // ~z~I just got to concentrate on getting through this alive. MAN2_GG // ~z~Man, go out like this? MAN2_GH // ~z~Cant go out like no bitch. MAN2_HA // ~z~All hands on deck! MAN2_HB // ~z~Sound the alarm! MAN2_HC // ~z~ALAARRM! MAN2_HD // ~z~Hes stealing a Hydra! MAN2_HE // ~z~Who is that guy? MAN2_HF // ~z~Somebody stop him! MAN2_JA // ~z~Hey, he aint the pilot! MAN2_JB // ~z~Intruder! MAN2_JC // ~z~Get him out of there! MAN2_JD // ~z~He cant fly that! MAN2_JE // ~z~Some ghetto boy stealing the Hydra! MAN2_JF // ~z~What do we do? MAN2_KA // ~z~Who is that idiot? MAN2_KB // ~z~Is this a prank? MAN2_KC // ~z~Should we shoot? MAN2_KD // ~z~Hes going to crash for sure! MAN2_KE // ~z~Man, he wont last long! MAN2_KF // ~z~Were gonna get the shit for this! MAN2_ZZ // ~r~You failed to steal the Hydra! [MAN_3] BH3A@00 // ~z~I dont care how, I care when. BH3A@01 // ~z~As in now. You hear me? BH3A@02 // ~z~Hey, man, what the - ? BH3A@03 // ~z~Hello, boss man. Taking care of business I see. BH3A@04 // ~z~Toreno, fuck you. I almost lost my life out there for you. BH3A@05 // ~z~Ive just got one tiny little thing for you to do, BH3A@06 // ~z~then Im out of your life forever. BH3A@07 // ~z~You know what? Im tired of your fucking little jobs. BH3A@08 // ~z~Oh, will you stop. This is pathetic, come on. Youre embarrassing yourself. BH3A@09 // ~z~Hey, I got a little surprise for you here. You ready for this? Huh? BH3A@10 // ~z~Answer it. BH3A@11 // ~z~Hello? BH3A@12 // ~z~Carl, its me, Sweet. BH3A@13 // ~z~I dont know what happened, they just released me. BH3A@14 // ~z~No idea whats going on, BH3A@15 // ~z~but Im in the square outside the precinct in Commerce. BH3A@16 // ~z~Alright you hold tight, Ill be right there. BH3A@17 // ~z~So what was that little job you was talking about, Toreno? BH3A@18 // ~z~I just want you to go pick up your brother. BH3A@19 // ~z~Get out of here. BH3A@20 // ~z~Come on, put it down. Dont be ridiculous, OK? BH3A@21 // ~z~Aw, Sweet! BH3A@22 // ~z~Alright. BH3B@00 // ~z~Hey, man - we off to our new spot! BH3B@01 // ~z~We got a mansion, Sweet! We been putting in work, and shit is going well. BH3B@02 // ~z~We got a stake in a casino, we got some insane shit in Fierro, BH3B@03 // ~z~were getting into the rap game! BH3B@04 // ~z~Hey man, let me get you some new clothes, cmon! BH3B@05 // ~z~New clothes? Nigga, what the fuck is this bullshit? BH3B@06 // ~z~What you mean, man? Whats mine is yours, and you know that. BH3B@07 // ~z~You never did get it, did you, Carl? BH3B@08 // ~z~I need to check on things in the hood. BH3B@09 // ~z~Man, thats the problem. BH3B@10 // ~z~You always a perpetrator, running from whats real. BH3B@11 // ~z~Hey man, shits fucked up there. BH3B@12 // ~z~You dont want to be in the hood. BH3B@13 // ~z~No. Thats exactly where I want to be. BH3B@14 // ~z~What you done for our hood? BH3B@15 // ~z~Man, what the hood done for me? BH3B@16 // ~z~Always dragging me down. BH3B@17 // ~z~Ever since I got out of the hood shit been cracking! BH3B@18 // ~z~Thats everybodys dream, to get out of the hood... BH3B@19 // ~z~Man, you sound just like Smoke right now. BH3B@20 // ~z~Alright, man, you hard. Im gonna show you whats going on in the hood. BH3B@21 // ~z~Whats up, bro? BH3B@22 // ~z~Hey, whats up, man? BH3B@23 // ~z~How you doin, bro? BH3B@24 // ~z~Im alright, man. BH3C@00 // ~z~Yo, man, yall want to buy a blender? BH3C@01 // ~z~Its really good. It sort of works. BH3C@02 // ~z~Man, what the fuck? Thats Moms blender! BH3C@03 // ~z~Looks like baseheads have took over the spot. BH3C@04 // ~z~Lets go home. BH3C@05 // ~z~This is home, man. BH3C@06 // ~z~Get these fuckers out of Moms house! BH3C@07 // ~z~You was born in there. Damn! MAN3_01 // ~s~Pick up Sweet from the ~y~Precinct~s~. MAN3_02 // ~r~You missed the bus. MAN3_03 // ~s~You lost ~b~Sweet~s~, go back and get him. MAN3_05 // ~s~Drive Sweet to ~y~Grove Street~s~. MAN3_08 // You need a vehicle to pick-up Sweet. MAN3_11 // ~r~Sweet has been killed. MAN3_18 // Sweets out of jail, hes going to need a ride. MAN3_19 // ~s~Get a bigger vehicle! MAN3_20 // Kill any crack dealers in your hood to keep your gang healthy. MAN3_21 // If a gang member is high on crack you wont be able to use him. MAN3_22 // ~s~Take back the hood from the Ballas and clean out the ~r~Dealers~s~! MAN3_27 // Time Left MAN3_28 // ~s~Now take back the hood! MAN3_29 // ~s~Now kill the ~r~Dealers~s~! MAN3_30 // ~s~Shoot some Ballas to start a gang war! MAN3_31 // ~s~Go back and take the hood at ~y~Grove Street~s~. MAN3_32 // Sweet MAN3_33 // The Hood is yours! MAN3_34 // The car is too full, theres no room for Sweet! MAN3_69 // The vehicle is too full, theres no room for Sweet! MAN3_AA // ~z~You gotta understand, shits all fucked up now, dude. MAN3_AB // ~z~Yeah. MAN3_AC // ~z~What you want, it aint round here no more. MAN3_AD // ~z~Just take me to momas house. MAN3_BA // ~z~Alright, lets get out of here. Go see Kendl. MAN3_BB // ~z~Kendl can come see me right here, at her home. MAN3_BC // ~z~But it aint nothing here no more. MAN3_BD // ~z~Rome wasnt built in a day, niggah! MAN3_BE // ~z~My brother can be a real pain in the ass! MAN3_CA // ~z~Punk ass yay whores! MAN3_CB // ~z~Base pushing ass pussies! MAN3_CC // ~z~Punk crack bitches! MAN3_CD // ~z~Crack-a-lack-a ass! MAN3_CE // ~z~Get outta this neighborhood! MAN3_CF // ~z~Ill kill all you motherfuckers! MAN3_CG // ~z~Yall going down, motherfuckers! MAN3_CH // ~z~This was my moms house! MAN3_CI // ~z~Strawberries! MAN3_CJ // ~z~Motherfuckers! MAN3_CK // ~z~Crack hos! [MAN_5] BH5A@00 // ~z~Resist, sunshine, you can do it! For me, eh? Fucking Northerners... BH5A@01 // ~z~No, Maccer! Fight the urge! BH5A@02 // ~z~Think of... Thatcher! BH5A@03 // ~z~You know its my time again... BH5A@04 // ~z~I know, dude. So whats holding you back? BH5A@05 // ~z~Woah, hold up, this his video? I gotta see this fool... BH5A@06 // ~z~Hey, man, you clean now. BH5A@07 // ~z~You got nothing to worry about. BH5A@08 // ~z~Man, that fake-ass LOC! BH5A@09 // ~z~Loc? But hes terrible! BH5A@10 // ~z~Motherfucker... BH5A@11 // ~z~I knew there was something familiar about those rhymes he was kicking. BH5A@12 // ~z~Theyre from my rhyme book! BH5A@13 // ~z~And thats my video hes shooting today. BH5A@14 // ~z~OK, I say we make a cameo appearance. BH5A@15 // ~z~Just drop in, unannounced. BH5A@16 // ~z~Oh, Maccer! BH5A@17 // ~z~Hey, whats up, Dogg? BH5A@18 // ~z~CJ, whats up, baby? Word. BH5A@19 // ~z~Thats my money! And those are my hos! BH5A@20 // ~z~...Thatcher...Thatcher...Thatcher...Thatcher...Thatcher... BH5A@21 // ~z~Yeah, thats gangsta. BH5A@22 // ~z~Cmon. BH5A@23 // ~z~- I love you, Maggie! I love you, Maggie!~n~- Oh, Maccer! BH5A@24 // ~z~- Oh, man!- ~n~You aint right in the head, mate. BH5A@25 // ~z~You aint right in the head, mate. BH5B@00 // ~z~You phony! BH5B@01 // ~z~Man, you cant prove nothing! BH5B@02 // ~z~Hey, Jeffrey, you a buster, straight bitch. BH5B@03 // ~z~You stabbed me and my brother in the back. BH5B@04 // ~z~Man, Im an artiste! We all make mistakes, aint that right, alkie? BH5B@05 // ~z~You aint no artist! Yous a buster! Yous a fake! BH5B@06 // ~z~Man, I was going to give you credit on the next album! BH5B@07 // ~z~Here, royalties! Take that! I got more, too! BH5B@08 // ~z~Yeah, you phony! Heh heh heh heh! BH5B@09 // ~z~Mr. Dogg, Jimmy Silverman, Blastin Fools Records. BH5B@10 // ~z~Hold up, Im the manager. You want to talk, talk to me. BH5B@11 // ~z~Oh, okay. Pleasure, gentlemen. BH5B@12 // ~z~Lets talk, all right?. I need hits. I mean, hits! BH5B@13 // ~z~Now what about this guy... this phony... BH5B@14 // ~z~Ive got a good mind to sue his ass into next year. BH5B@15 // ~z~Hey, Loc - go get us some lunch. BH5B@16 // ~z~Excuse me, gangsta - I dont think so! BH5B@17 // ~z~Yo. There he go, right there. BH5B@18 // ~z~Hell, yeah - get that nigga, man. BH5B@19 // ~z~Little bitch, I should just smack dogshit out your ass, break your face right here, motherfucker! BH5B@20 // ~z~Please - just dont hit me! BH5B@21 // ~z~Motherfucker, Ill bust your ass... BH5B@22 // ~z~Man, get off me, you drunk! BH5B@23 // ~z~You get lunch! BH5B@24 // ~z~Man - get outta here. BH5B@25 // ~z~Dont let him be pushing me! Dont be pushing me... MAN5_AA // ~z~Lets drop in on OG Loc, MAN5_AB // ~z~See if we cant interrupt that video shoot and recoup some royalties! MAN5_AC // ~z~And my rhyme book! MAN5_BA // ~z~Were flying in style, baby! You got all the makings of a great manager, Carl! MAN5_BB // ~z~Save it until were spending Locs royalties! MAN5_BC // ~z~I mean, tell me how a fake, buster phony like suck-ass Loc can make it in the rap game, CJ? MAN5_BD // ~z~Music business is changin, Dogg. MAN5_BE // ~z~Its all about dance routines and showmanship now. MAN5_BF // ~z~Any fake-ass idiot can get a record deal these days. MAN5_BG // ~z~So what am I supposed to do? MAN5_BH // ~z~Dogg, you got heart. MAN5_BJ // ~z~You got natural style. MAN5_BK // ~z~You got ice cold gangstas running through your veins! MAN5_BL // ~z~Anybody can get a record deal, MAN5_BM // ~z~but only the genuine article can shake down the house! MAN5_BN // ~z~CJ, my man, youre a natural manager! MAN5_BO // ~z~Lets go hit those life-or-death busters. MAN5_CA // ~z~Hes being interviewed, huh? MAN5_CB // ~z~OK, lets smash this party up! MAN5_DA // ~z~You fucking phonies! Sum bitch! MAN5_DB // ~z~Gimme my rhyme book! MAN5_DC // ~z~Gimme back my chain! MAN5_DD // ~z~Gimme back my hoes! MAN5_EA // ~z~He bustin out! MAN5_EB // ~z~Come on, Dogg, lets get him! MAN5_F0 // ~r~Madd Dogg was killed. MAN5_F1 // ~r~You lost Madd Dogg and OG Loc. MAN5_F2 // ~r~You lost OG Loc. MAN5_F3 // ~r~You killed OG Loc. MAN5_FA // ~z~Stay away from me! MAN5_FB // ~z~I thought we were friends! MAN5_FC // ~z~Youre yesterdays news! MAN5_FD // ~z~Kids want Loc! LOC! MAN5_FE // ~z~Madd Dogg aint nothing! MAN5_FF // ~z~Madd Dogg, you a drunk ass busta! MAN5_FG // ~z~The kids, they dont want you no more! MAN5_FH // ~z~Youre washed up, both of you! MAN5_FJ // ~z~Smokes gonna deal with you pussies! MAN5_G0 // ~s~Take ~b~Madd Dogg~s~ to the ~y~video shoot~s~. MAN5_G1 // ~s~Dont leave ~b~Madd Dogg~s~ behind you need to take him to the ~y~video shoot~s~. MAN5_G2 // ~s~You need to bring ~b~Madd Dogg~s~ to the ~y~video shoot~s~. MAN5_G3 // ~s~Follow ~b~Madd Dogg~s~ and help him chase ~r~OG Loc~s~. MAN5_G4 // ~r~OG Locs~s~ making a run for it, dont let him get away. MAN5_G5 // ~s~Chase after ~r~OG Loc~s~ dont lose him. [MENU2P] MENU_10 // Peds MENU_11 // ~1~ MENU_18 // Yes MENU_19 // No MENU_26 // Ped limit MENU_27 // Bike limit MENU_28 // Car limit MENU_29 // Time limit MENU_30 // ~1~ mins MENU_31 // ~1~ min MENU_32 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select select an option.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit Press ~k~~PED_LOOKBEHIND~ to start the challenge mode. MENU_33 // Peds ~1~ MENU_34 // ~1~ MENU_36 // Kill ~1~ pedestrians in ~1~ minutes. MENU_38 // Destroy ~1~ bikes in ~1~ minutes. MENU_41 // Cars ~1~ MENU_42 // Bikes ~1~ MENU_45 // LEVEL ~1~ MENU_46 // Shoot ~1~ pedestrians in ~1~ minutes. MENU_47 // ~r~Player one was killed MENU_48 // ~r~Player two was killed MENU_49 // ~r~Both players are dead! MENU_50 // ~r~You didnt get enough kills in time! MENU_60 // Kill ~1~ pedestrians in ~1~ minute. MENU_61 // Destroy ~1~ bikes in ~1~ minute. MENU_62 // Shoot ~1~ pedestrians in ~1~ minute. MENU_63 // Destroy ~1~ vehicles in ~1~ minute MENU_64 // Destroy ~1~ vehicles in ~1~ minutes MENU_65 // Kill ~1~ peds in ~1~ minute and ~1~ seconds. MENU_67 // Level passed [OTB] DPADNAV // Movement Controls Navigate DPADNUD // Movement Controls Navigate FIRST // 1st HORS100 // Pearly Droplets HORS101 // Facial Lancer HORS102 // Cunning Lingus HORS103 // Juice Trigger HORS104 // Syphilitic Meat HORS105 // Venereal Dodger HORS106 // Horse Feathers HORS107 // Rump Rider HORS108 // McTagnut & Fries HORS109 // Dildonut & Burdock HORS110 // Barkers Eggs HORS111 // Cheesy Hornblower HORS112 // Turbot Tornado HORS113 // Cauliflower Arse HORS114 // Air Biscuit HORS115 // Gentlemans Relish HORS116 // Diddy Ride HORS117 // Purple Love HORS118 // Shoot Me HORS119 // Reeves Revenge HORS120 // Kinnears Demise HORS121 // Cocoa Shunter HORS122 // Reverse Cowgirl HORS123 // Lord Lucan HORS124 // Pygmies Cocque HORS125 // Jauques Yerlot HORS126 // Saddams Madam HORS127 // Kohl Bunker HORS128 // Tight Brown HORS129 // Loose Pink HORS130 // Wet Circle HORS131 // Axe Wound HORS132 // Donners Kebab HORS133 // Funbags HORS134 // Thats Bollocks HORS135 // Cryptorchid HORS136 // Neutered Nik HORS137 // Duthies Boy HORS138 // Run Away Jay HORS139 // Chunky Colt HORS140 // Sarwars Spray HORS141 // Filshies Filly HORS142 // Mr Winky HORS143 // Lush Gush HORS144 // Garys Gelding HORS145 // White Hinny HORS146 // Bush Bandit HORS147 // Monkey Puss HORS148 // Tester Turd HORS149 // Perverted Preacher HORS150 // Hairy Dyke HORS151 // Wongs Wang HORS152 // 2nd Hand Sock HORS153 // Weasel Burglar HORS154 // Les Long HORS155 // Priapism Willie HORS156 // Dead Wipe HORS157 // Up The Dumper HORS158 // Sterilized Steed HORS159 // Bloated Bag HORS160 // Duck My Sick HORS161 // Watery Passage HORS162 // Piddle in Perspex HORS163 // Embryo Enticed HORS164 // Barnton Bellbanger HORS165 // Cheesy Chode HORS166 // Love Burglar HORS167 // Lollys Fern HORS_10 // Pillow Biter HORS_11 // Hot Pants HORS_12 // Dong Johnson HORS_13 // Reefs Folly HORS_14 // Falkirk Boy HORS_15 // No Wasps HORS_16 // Jacksons Lad HORS_17 // Ring of Fire HORS_18 // Kellys Boy HORS_19 // Peking Twister HORS_20 // Spam Javelin HORS_21 // Love Torpedo HORS_22 // Mary Hinge HORS_23 // Billy Sastard HORS_24 // Clowns Pocket HORS_25 // Wizards Sleeve HORS_26 // Bolt Shooter HORS_27 // Panhandle HORS_28 // Dundee Ned HORS_29 // Collar & Cuffs HORS_30 // Mouses Ear HORS_31 // Biffins Bridge HORS_32 // Pebble Dasher HORS_33 // Love Truncheon HORS_34 // Silvery Tear HORS_35 // Beanflicker HORS_36 // Backdoor Bandit HORS_37 // Ginger Witch HORS_38 // Knob Polisher HORS_39 // Stool Pigeon HORS_40 // Vinegar Stroke HORS_41 // Knuckle Shuffle HORS_42 // Flaps Ahoy HORS_43 // Henriks Jaw HORS_44 // One-eyed Warrior HORS_45 // Brown Eyed Girl HORS_46 // Handy Shandy HORS_47 // Pearls Necklace HORS_48 // Wee Crunchie HORS_49 // Mackem Delight HORS_50 // Gypsys Cat HORS_51 // Fairy Hammok HORS_52 // Yoghurt Cannon HORS_53 // Chocolate Starfish HORS_54 // Dr Boogie HORS_55 // Split Kipper HORS_56 // Camels Toe HORS_57 // Monkeys Thumb HORS_58 // Slap & Tickle HORS_59 // Ochayethenoo HORS_60 // Love Lips HORS_61 // Sausage Sandwich HORS_62 // Wet Cabbage HORS_63 // Bronx Cheer HORS_64 // The Angry Captain HORS_65 // Beef Bandito HORS_66 // Fingers and Tops HORS_67 // Shatners Bassoon HORS_68 // Chocolate Channel HORS_69 // Tunnel Tester HORS_70 // Jocks Away HORS_71 // New Jock City HORS_72 // Salt n Sauce HORS_73 // Haway the Lads HORS_74 // Five Finger Splay HORS_75 // Bishop Basher HORS_76 // Scotland Nil HORS_77 // Tummy Squeaker HORS_78 // Tagnut HORS_79 // Dead Lemon HORS_80 // Arthur or Martha HORS_81 // Bankrupt Rage HORS_82 // Jockstar HORS_83 // Smellyama HORS_84 // Fish Supper HORS_85 // Spicy Mushroom HORS_86 // Bronson HORS_87 // Uphill Gardener HORS_88 // Scotlands Shite HORS_89 // Accept the Length HORS_90 // Cock Soup HORS_91 // Flange Spanner HORS_92 // Chunder Munchkin HORS_93 // Stained Rigid HORS_94 // Hardly Flanged HORS_95 // Melancholy Thatch HORS_96 // Holy Colon HORS_97 // Chutney Bunker HORS_98 // Biffens Bridge HORS_99 // Tunky Packer HORS__1 // Rocinante HORS__2 // Little Bishop HORS__3 // Schlong Odds HORS__4 // Money Shot HORS__5 // Crack Horse HORS__6 // Buckmelad HORS__7 // Skittery Trots HORS__8 // Pebbledash HORS__9 // Neigh Bother HRACE01 // LARGE ACRES NTH // ~1~th ODDS // ~1~/1 PLACBET // PLACE BET SECOND // 2nd THIRD // 3rd TRIBACK // ~k~~VEHICLE_ENTER_EXIT~ Back TRIEXIT // ~k~~VEHICLE_ENTER_EXIT~ Exit XSELECT // ~k~~PED_SPRINT~ Select XTOCONT // Press ~k~~PED_SPRINT~ to continue. YOURCSH // YOUR CASH: $~1~ YOURHSE // Your Horse: YOURSTK // STAKE: $~1~ YOUWIN // WON: $~1~ [PIMP] PIMP200 // ~s~Go to ~y~Calton Heights~s~ to find a trick for your girl. PIMP201 // ~s~Head up to the park in ~y~Juniper Hill~s~ now. PIMP202 // ~s~Drive to ~y~Juniper Hill~s~ quickly. PIMP203 // ~s~Get to ~y~Esplanade North~s~ for another trick. PIMP204 // ~y~Bayside Marina~s~ next. PIMP205 // ~s~Drive to ~y~Bayside~s~ to find another customer. PIMP206 // ~s~Drop your girl off at ~y~Battery Point~s~ now. PIMP207 // ~y~Palisades~s~ is your next destination. PIMP208 // ~s~Go to ~y~Chinatown~s~ to find a trick for your girl. PIMP209 // ~s~Head ~y~Downtown~s~ now. PIMP210 // ~s~Drive to the ~y~Financial District~s~ quickly. PIMP211 // ~s~Get to ~y~Esplanade East~s~ for another trick. PIMP212 // ~y~Queens~s~ next. PIMP213 // ~s~Drive to ~y~Hashbury~s~ to find another customer. PIMP214 // ~s~Drop your girl off at ~y~Ocean Flats~s~ now. PIMP215 // ~y~Avispa Country Club~s~ is your next destination. PIMP216 // ~s~Drop your girl off at ~y~Kings~s~ now. PIMP217 // ~y~Garcia~s~ is your next destination. PIMP218 // ~s~Go to ~y~Doherty~s~ to find a trick for your girl. PIMP219 // ~s~Head to ~y~Easter Basin~s~ now. PIMP220 // ~s~Drive to ~y~Missionary Hill~s~ quickly. PIMP221 // ~s~Get to ~y~Foster Valley~s~ for another trick. PIMP222 // ~y~Easter Bay Airport~s~ next. PIMP223 // ~s~Drive to ~y~Palisades~s~ to find another customer. PIMP224 // ~s~Drop your girl off at ~y~Paradiso~s~ now. PIMP225 // ~y~Santa Flora~s~ is your next destination. PIMP226 // ~y~City Hall~s~ is your next destination. PIMP300 // ~s~Go to the ~y~Pink Swan~s~ to find a trick for your girl. PIMP301 // ~s~Head to the ~y~Four Dragons~s~ now. PIMP302 // ~s~Drive to the ~y~Camels Toe~s~ quickly. PIMP303 // ~s~Get to ~y~Come-A-Lot~s~ for another trick. PIMP304 // ~y~Pirates in Mens Pants~s~ next. PIMP305 // ~s~Drive to the ~y~Royal Casino~s~ to find another customer. PIMP306 // ~s~Drop your girl off at ~y~Caligulas Palace~s~ now. PIMP307 // ~y~The High Roller~s~ is your next destination. PIMP308 // ~s~Go to ~y~Pilgrim~s~ to find a trick for your girl. PIMP309 // ~s~Head to the ~y~Starfish Casino~s~ now. PIMP310 // ~s~Drive to the ~y~Strip~s~ quickly. PIMP311 // ~s~Get to the ~y~Visage~s~ for another trick. PIMP312 // ~y~Emerald Isle~s~ next. PIMP313 // ~s~Drive to ~y~Roca Escalante~s~ to find another customer. PIMP314 // ~s~Drop your girl off by the ~y~Old Venturas Strip~s~ now. PIMP315 // ~y~The Clowns Pocket~s~ is your next destination. PIMP316 // ~s~Go to the ~y~Blackfield Chapel~s~ to find a trick for your girl. PIMP317 // ~s~Head to ~y~Greenglass College~s~ now. PIMP318 // ~s~Drive to ~y~Las Venturas Airport~s~ quickly. PIMP319 // ~s~Get to the ~y~Last Dime Motel~s~ for another trick. PIMP_10 // ~s~Head to the ~y~Docks~s~ to find a potential trick for your girl. PIMP_11 // ~s~Get to ~y~Los Santos Airport~s~ to find a customer. PIMP_12 // ~s~Go to ~y~Willowfield~s~ now. PIMP_13 // ~s~Head up to the ~y~Bluffs~s~ region. PIMP_14 // ~s~Drive into the ~y~Commerce~s~ district. PIMP_15 // ~s~Take your girl ~y~Downtown~s~ now. PIMP_16 // ~y~Glen Park~s~ is your next destination. PIMP_17 // ~s~Get to ~y~Little Mexico~s~ for another trick. PIMP_18 // ~s~Make for the church in ~y~Jefferson~s~ now. PIMP_19 // ~y~East Los Santos~s~ next. PIMP_1 // ~s~Youve got ~1~ seconds to get back in the ~b~car~s~ or this pimping session is over! PIMP_20 // ~s~Drive to ~y~Los Flores~s~ to find another customer. PIMP_21 // ~s~Drop your girl off at ~y~East Beach~s~ this time. PIMP_22 // ~s~Head for the ~y~Conference Center~s~ at the centre of town. PIMP_23 // ~s~Make for ~y~Verona Beach~s~ this time. PIMP_24 // ~y~Santa Maria Beach~s~ is your next destination. PIMP_25 // ~s~Drive to the ~y~Marina~s~ to find another customer for your girl. PIMP_26 // ~s~Head in to the ~y~Market~s~ region now. PIMP_27 // ~s~Central ~y~Rodeo~s~ is your next destination. PIMP_28 // ~s~Make for the ~y~Rodeo~s~ steps this time. PIMP_29 // ~s~Head on up to ~y~Richman~s~ to find another customer for your girl PIMP_2 // ~s~Theres a ~b~girl~s~ nearby - go pick her up. PIMP_30 // ~s~Good! Go and pick up another ~b~girl~s~. PIMP_31 // ~w~Treat me right! PIMP_32 // ~w~Theres your share big boy! PIMP_33 // ~w~Heres my man. Stop nearby. Ill call you when Im ready for my next appointment. PIMP_35 // ~w~Help me! This punk is getting rough! He thinks Ive given him crabs! PIMP_36 // ~s~A ~r~customer~s~ is being too rough with your girl! Get him! PIMP_37 // ~s~Chase down that ~r~punk~s~ quickly PIMP_38 // ~s~Good work! Drive back and pick up your ~b~girl~s~ to continue. PIMP_39 // ~w~I got a cheapskate who wont pay! I need your persuasive technique! PIMP_3 // ~w~Nice wheels! Keep me safe and youll get a percentage! PIMP_40 // 0 out of 10 pimps successful! PIMP_41 // 1 out of 10 pimps successful! PIMP_42 // 2 out of 10 pimps successful! PIMP_43 // 3 out of 10 pimps successful! PIMP_44 // 4 out of 10 pimps successful! PIMP_45 // 5 out of 10 pimps successful! PIMP_46 // 6 out of 10 pimps successful! PIMP_47 // 7 out of 10 pimps successful! PIMP_48 // 8 out of 10 pimps successful! PIMP_49 // 9 out of 10 pimps successful! PIMP_50 // Pimping Complete! PIMP_51 // ~r~Your girl cant service customers in hospital! Youre no playa! PIMP_52 // ~r~Respect your customers! They wont use your girls again if you get tough with them! PIMP_53 // ~s~Get to the customers ~y~area~s~ now! PIMP_54 // ~s~Pick up your ~b~girl~s~ now! PIMP_55 // ~s~That ~r~customer~s~ is taking advantage of your services. Destroy him! PIMP_56 // ~w~Hey, Im finished. Come by and pick me up! PIMP_57 // ~s~Your ~b~girl~s~ has finished with a customer. Go and pick her up. PIMP_59 // ~r~Pimping session over. PIMP_60 // ~s~Excellent pimping! Youve kept your girls safe. PIMP_6 // ~w~Ok! Heres my customer! Let me out and Ill call you when Im done! PIMP_70 // Pimping PIMP_71 // Payment: PIMP_72 // Trick Cut PIMP_73 // Multiplier PIMP_74 // Total Cash PIMP_75 // X ~1~ PIMP_7 // ~w~Heres your cut! PIMP_80 // ~s~Drive to ~y~Mulholland~s~ to find another customer. PIMP_81 // ~s~Head to the car wash in ~y~Mulholland~s~ next. PIMP_82 // ~s~Get your girl to ~y~Vinewood~s~ this time. PIMP_83 // ~s~Take your girl near the ~y~Temple~s~ cemetery. PIMP_84 // ~s~Head back to ~y~Idlewood~s~ for another trick for your girl. PIMP_85 // ~s~Drive to ~y~Ganton~s~ this time. PIMP_86 // ~s~Make for ~y~El Corona~s~ to find another customer. PIMP_87 // ~s~Head towards ~y~Little Mexico~s~ to find another customer. PIMP_90 // TIME PIMP_91 // ~r~Youve run out of time! A pimp has to be quick to look after his girls! PIMP_92 // ~r~Customers wont wait forever! Deliver your girl quicker next time! [POOL] COMMA // ~1~, FOUL1 // Missed all balls FOUL2 // Hit wrong ball first! FOUL3 // Pocketed white! FOUL4 // Pocketed wrong color! FOUL5 // Pocketed black out of turn! FOUL6 // No balls hit the rail! NUM // ~1~ PL_01 // Player 1 PL_02 // Player 2 PL_03 // CPU PL_04 // Foul! PL_05 // Pocketed Ball! PL_06 // Pocketed Balls! PL_07 // You Win!~n~~w~$~1~ PL_08 // Player 1 Wins! PL_09 // Player 2 Wins! PL_10 // ~r~You Lost!~n~~w~-$~1~ PL_11 // Game Over PL_12 // Solids PL_13 // Stripes PL_14 // Black PL_15 // Open Table PL_16 // Scratch PL_17 // Ball in hand PL_H1 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit PL_H2 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit PL_H3 // Use movement controls to aim the cue.~N~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change view. ~N~~k~~PED_SPRINT~ Proceed to shooting.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to quit. PL_H4 // Use the view controls to strike the cue ball.~N~Use the movement controls to position cue tip.~N~~k~~VEHICLE_ENTER_EXIT~ Back to aiming. PL_H5 // ~k~~PED_SPRINT~ Continue. PL_H6 // Use the movement controls to position the cue ball.~N~~k~~PED_SPRINT~ Continue.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to QUIT. PL_H7 // ~k~~PED_JUMPING~ Display information. PL_H8 // Player 1 press ~k~~PED_SPRINT~ to continue. PL_H9 // Player 2 press ~k~~PED_SPRINT~ to continue. POOL01 // You want to shoot some pool, choose your wager. POOL_B1 // ~z~Lets make a little wager. POOL_B2 // ~z~Game of pool aint the same without a little money involved. POOL_B3 // ~z~Show me the color of your money POOL_B4 // ~z~Ill only play you if you want to make it interesting. POOL_B5 // ~z~You want to place a small wager? POOL_B6 // ~z~Cmon, put your money where your mouth is playa. SCORE // Info [QUARRY] QUAR_00 // ~s~A cop has been killed. Use the ~b~bulldozer~s~ in the quarry to get rid of the body before more cops come snooping. QUAR_01 // ~s~Get into the ~b~bulldozer~s~. QUAR_02 // ~s~Push the ~g~body~s~ and the ~g~bike~s~ towards the crane ~y~pick up area~s~. QUAR_03 // ~s~Now get the ~g~body~s~. QUAR_04 // ~s~Now get the ~g~cops bike~s~. QUAR_05 // ~s~Get into the ~y~crane. QUAR_06 // ~s~Use the crane to load the body and the bike into the back of the ~b~dumper truck~s~. QUAR_07 // ~s~Get into the ~b~dumper~s~. QUAR_08 // ~s~Drive carefully up to the ~y~quarry entrance~s~. QUAR_09 // ~s~Dump the body and the bike in the ~y~water~s~. QUAR_11 // ~s~Use the ~b~bulldozer~s~ to clear the paths before the next delivery arrives. QUAR_12 // ~s~Clear a path by pushing the ~g~rocks~s~ over the edge into the markers. QUAR_13 // ~s~~1~ rocks cleared. ~1~ to go. QUAR_14 // ~s~~1~ rock cleared. ~1~ to go. QUAR_15 // ~s~Bombs have been planted by a rival organization. Use the ~b~bulldozer~s~ to push the bombs to safe area markers. QUAR_16 // ~s~The first ~g~bomb~s~ is behind the site office. Push it to ~y~safety~s~. QUAR_17 // ~s~Theres a ~g~bomb~s~ beside the crane. Make it ~y~safe~s~. QUAR_18 // ~s~The next ~g~bomb~s~ is at the grinder. Push it to the ~y~safe area~s~. QUAR_19 // ~s~The last ~g~bomb~s~ is between the crushers. Move out of the blast radius when youve made it ~y~safe~s~. QUAR_20 // ~s~Move out of the bombs blast radius. QUAR_21 // ~s~Move the ~g~bomb~s~ to the alternative ~y~safe area~s~. QUAR_22 // ~s~The bombers have been caught. Their bodies are loaded on a ~b~dumper~s~ at the quarrys ~y~other entrance~s~. Dump them before the cops come snooping. QUAR_23 // ~s~Take the bodies to the quarry ~y~main entrance~s~. QUAR_24 // ~s~Follow the tracks down to the quarry floor and burn the bodies in the ~y~fire~s~. QUAR_25 // ~s~The ~b~dumper~s~ is loaded with explosives and needs to be driven gently. Deliver the explosives to the ~y~desert airstrip~s~ then return to the Quarry. QUAR_26 // ~s~Drop the barrels. The soft sand will prevent an explosion. QUAR_27 // ~s~Return to the ~y~Quarry~s~. QUAR_28 // ~s~A dumper has spilled its load of explosives all along the train tracks. Use the ~b~bulldozer~s~ to clear them before the next train passes. QUAR_29 // ~s~The ~b~train~s~ is approaching. QUAR_30 // ~s~Thieves have stolen equipment and are escaping in a ~r~dumper~s~. Use this ~b~dumper~s~ to destroy it. QUAR_31 // ~s~The ~r~thieves~s~ are getting too far away. QUAR_32 // ~s~The bombers are escaping in a ~r~dumper~s~. Use this ~b~dumper~s~ to destroy it before they reach safety. QUAR_33 // ~s~The ~r~bombers~s~ are getting too far away. QUAR_34 // ~s~The last ~g~bomb~s~ is between the crushers. Move it to ~y~safety~s~. QUAR_35 // ~s~Get back in the ~b~bulldozer~s~. QUAR_36 // ~s~Get back in the ~b~dumper truck~s~. QUAR_37 // ~s~Return to the site office to start the next mission. QUAR_38 // ~s~The ~b~dumper~s~ is loaded with explosives and needs to be driven gently. Deliver the explosives to the ~y~desert airstrip~s~. QUAR_D1 // Cops QUAR_D2 // Delivery QUAR_D3 // Explode QUAR_D4 // Deadline QUAR_D5 // Train QUAR_D6 // Damage QUAR_F0 // ~r~Missed deadline. QUAR_F1 // ~r~Dozer destroyed. QUAR_F2 // ~r~Dumper destroyed. QUAR_F3 // ~r~You dropped your load! QUAR_F4 // ~r~The cops have arrived. QUAR_F5 // ~r~The delivery trucks have arrived. QUAR_F6 // ~r~The bomb exploded. QUAR_F7 // ~r~Too close. QUAR_F8 // ~r~Youve dropped the bodies. QUAR_F9 // ~r~The barrels have exploded. QUAR_FA // ~r~Explosives on track. QUAR_FB // ~r~Train destroyed. QUAR_FC // ~r~Too far away. QUAR_FD // ~r~Bombers reached safety. QUAR_H1 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to raise and lower the Dumpers loader. QUAR_H2 // You are competing against your own best time. Press ~k~~PED_LOOKBEHIND~ to skip this mission. QUAR_H3 // The dumper truck and bulldozer will now always be available in the quarry. QUAR_H4 // Dont let the Dumper Truck follow the bike and the body into the water. QUAR_P1 // ~s~You have completed your first quarry mission. Return to the site office for more. QUAR_P2 // Quarry Complete! QUAR_P3 // ~s~You have completed all the quarry missions. QUAR_P4 // ~s~~1~ quarry missions complete. QUAR_P5 // ~s~You equaled your best time! QUAR_P6 // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s. QUAR_P7 // ~s~Quarry missions complete in ~1~m ~1~s. In future missions you will be competing against your own best times. SKIPPED // SKIPPED! [RACETOR] ALLRACE // ALL RACES WON!~n~~w~$~1~ LAPMTB2 // New Best Time ~1~:~1~ LAPMTB // New Best Time ~1~:0~1~ LAPTIM0 // New Best Lap Time ~1~:0~1~ LAPTIME // New Best Lap Time ~1~:~1~ MTROUT1 // Scotch Bonnet Yellow Route MTROUT2 // Birdseye Winder MTROUT3 // Cobra Run MTWIN1 // You won! The Birdseye Winder race is now available MTWIN2 // You won! The Cobra Run race is now available MTWIN3 // You have completed all routes for The Chiliad Challange ND // ND OUT_OF // /~1~ RACES00 // Race ~1~ RACES08 // Best Time: ~1~:~1~ RACES09 // Best Result: 1st RACES10 // Best Result: 2nd RACES11 // Best Result: 3rd RACES12 // Best Result: ~1~th RACES13 // Track Length: ~1~.~1~ km RACES14 // Track Length: ~1~.0~1~ km RACES15 // Best Time: NA RACES16 // Best Result: NA RACES17 // Track Length: ~1~.0~1~ miles RACES18 // Winner! RACES20 // ~r~You have been disqualified for leaving your vehicle. RACES21 // ~s~You have ~1~ seconds to return to your ~b~vehicle ~s~before you are disqualified. RACES22 // Best Time: ~1~:0~1~ RACES23 // Track Length: ~1~.~1~ miles RACES24 // ~r~You have been disqualified for destroying your vehicle. RACES25 // ~r~You have been disqualified from the race. RACES26 // 1ST RACES27 // 2ND RACES28 // 3RD RACES29 // ~1~TH RACES30 // Position: RACES31 // Time: RACES32 // LAP ~1~/~1~ RACES33 // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select race.~n~~k~~PED_SPRINT~ Start Race~n~~k~~VEHICLE_ENTER_EXIT~ Quit RACES34 // ~1~.~1~ km RACES35 // ~1~.0~1~ km RACES36 // Track Distance RACES37 // Best Result RACES38 // Best Time RACES39 // ~1~:~1~ RACES40 // ~1~:0~1~ RACES41 // 1ST RACES42 // 2ND RACES43 // 3RD RACES44 // ~1~TH RACES45 // NA RACES46 // ~1~.~1~ miles RACES47 // ~1~.0~1~ miles RACES48 // ~s~You have ~1~ seconds to get off your ~b~bike ~s~ and start running before you are disqualified. RACES50 // ~s~You have ~1~ seconds to get on your ~b~bicycle ~s~before you are disqualified. RACES_0 // Races RACES_4 // 3 RACES_5 // 2 RACES_6 // 1 RACES_7 // GO! RACES_8 // Loser! RACE_21 // ~s~You have ~1~ second to return to your ~b~vehicle ~s~before you are disqualified. RACE_49 // ~s~You have ~1~ second to get off your ~b~bike ~s~ and start running before you are disqualified. RACE_51 // ~s~You have ~1~ second to get on your ~b~bicycle ~s~before you are disqualified. RD // RD ST // ST TH // TH TIMER // TIME TOPTIME // NEW Best Time: TOP_POS // NEW Best Position: TRAI1 // You have been awarded with $~1~ TRAI2 // Run into the Water and swim TRAI3 // Get on the bicycle to continue the race TRAI4 // Get off the bicycle and run to checkpoint to continue the race [RIOT1] R1_01 // Drive back to ~y~Grove Street~s~. R1_02 // ~r~Sweet has been killed! R1_03 // Get back in ~b~Sweets car~s~. R1_04 // ~r~Sweets car has been destroyed! RIOT1 // ~s~Go back to Sweets house. ROT1@00 // ~z~Hey, be quiet, be quiet. ROT1@01 // ~z~Cmon you bunch of wankers, this is unbearable! ROT1@02 // ~z~SHUT UP! ROT1@03 // ~z~Officers Eddie Pulaski and Frank Tenpenny, ROT1@04 // ~z~both hard working members of a community policing unit, ROT1@05 // ~z~have been charged with racketeering, ROT1@06 // ~z~corruption, narcotics and sexual assault. ROT1@07 // ~z~They brought it on themselves. ROT1@08 // ~z~That bastard cost me my farm. And he hogged the bong. ROT1@09 // ~z~But these charges pale in comparison to the core allegation; ROT1@10 // ~z~... conspired to kill fellow officer Ralph Pendelbury ROT1@11 // ~z~who had threatened to turn states evidence ROT1@12 // ~z~and who was then found shot dead ROT1@13 // ~z~in a supposedly unrelated gang incident... ROT1@14 // ~z~Id say 20 years. ROT1@15 // ~z~- Try 5 years. Cops always get off easy.~n~- Yeah, I heard that. ROT1@16 // ~z~...to deal with lost evidence, ROT1@17 // ~z~...retracted witness statements ROT1@18 // ~z~and now the disappearance of fellow officer Jimmy Hernandez, ROT1@19 // ~z~including fellow officer Jimmy Hernandez, ROT1@20 // ~z~and Officer Pulaski himself, believed to be on the run. ROT1@21 // ~z~Oh, wait, theyre exiting the courtroom now! ROT1@22 // ~z~That bastard Pulaski will probably turn up dead, just like the rest of them. ROT1@23 // ~z~...of the lack of evidence against my client, ROT1@24 // ~z~the district attorneys office has seen fit ROT1@25 // ~z~to drop all charges... ROT1@26 // ~z~What?! ROT1@27 // ~z~I hope we can draw a line under this whole sorry affair ROT1@28 // ~z~and leave officer Tenpenny to do what he does best; ROT1@29 // ~z~Protect and serve! ROT1@30 // ~z~Thank you. ROT1@31 // ~z~You see? You cant trust the system, man. ROT1@32 // ~z~If the reaction of the crowd behind me is anything to judge by, ROT1@33 // ~z~...Los Santos will burn tonight! ROT1@34 // ~z~You see? You cant trust the system, man! ROT1@35 // ~z~Oh man, there just aint no JUSTICE! ROT1@36 // ~z~I know, Ive been arrested numerous times ROT1@37 // ~z~for totally natural behavior! ROT1@38 // ~z~Aint nobody gonna be rioting in my hood! ROT1@39 // ~z~I dont know about that holmes. ROT1@40 // ~z~Look. The whole city is going up. ROT1@41 // ~z~People are fucking pissed off about this. ROT1@42 // ~z~People dont know what they want. ROT1@43 // ~z~Were all being used. ROT1@44 // ~z~You see, man? Its always the same, friend. ROT1@45 // ~z~Power systems corrupt everyone. ROT1@46 // ~z~Look, I say we go secure the hood, ROT1@47 // ~z~we aint getting shit together so some idiot can burn it down. ROT1@48 // ~z~Yeah, I heard that. ROT1@49 // ~z~Shh, listen, listen... ROT1@50 // ~z~Thats bullshit. ROT1@51 // ~z~...surprise decision is wholly unprecedented... ROT1@52 // ~z~Aw, here we go - damn! ROT1_AA // ~z~Shits real fucked up, man. ROT1_AB // ~z~Yeah, but we gonna handle this ourselves. ROT1_BA // ~z~There aint no justice, man. ROT1_BB // ~z~How does scum like Tenpennny stay on the streets? ROT1_BC // ~z~Man, I dunno, just the way shit stacked I guess. ROT1_BD // ~z~Man, this is fucked up. We should take that bastard down ourselves. ROT1_BE // ~z~And we will Sweet. ROT1_DA // ~z~Shit, look at this place, even old ladies robbing shit! ROT1_DB // ~z~I guess its better than staying home and watching the shopping channel. ROT1_DC // ~z~Yeah, go out there and get yourself a bargain! ROT1_EA // ~z~So whos the weird Brit? ROT1_EB // ~z~What? Oh, Maccer! ROT1_EC // ~z~He got a little problem he cant control. ROT1_ED // ~z~What kind of problem? ROT1_EE // ~z~He cant, you know, giving himself a little bit. ROT1_EF // ~z~What, you mean he likes to consult Professor Hans Jerkov? ROT1_EG // ~z~Yeah, regularly. ROT1_EH // ~z~Spank the monkey? ROT1_EJ // ~z~Yeah! ROT1_EK // ~z~Take Palm-ela out? ROT1_EL // ~z~Quit it! ROT1_EM // ~z~Burp the worm? ROT1_EN // ~z~Enough, man! ROT1_FA // ~z~Shit, man, people real mad! ROT1_FB // ~z~Tenpennys responsible for ALL of this! ROT1_FC // ~z~As if the ghetto aint wrecked enough! ROT1_FD // ~z~Come tomorrow, most the Centrals gonna have new TVs. ROT1_FE // ~z~Look at them, like angry kids or some shit! ROT1_FF // ~z~They just tearing up their own neighborhoods! ROT1_FG // ~z~Nothing good is gonna come of this. ROT1_FH // ~z~Man, the ghettos tearing itself apart! ROT1_GA // ~z~Put your foot down! ROT1_GB // ~z~They coming after us! ROT1_GC // ~z~Aint this Ballas turf? ROT1_GD // ~z~Aint this Vagos country? ROT1_GE // ~z~Back up, CJ, back up! ROT1_GF // ~z~Man, most these roads are blocked with shit! ROT1_GG // ~z~The roads blocked! Back up! ROT1_GH // ~z~Theyve barricaded the road! ROT1_GJ // ~z~Stay away from the National Guard! ROT1_GK // ~z~Stay away from those soldiers, CJ! ROT1_GL // ~z~Everythings burning. ROT1_GM // ~z~Cant see shit through this smoke! ROT1_HA // ~z~Shit dont look too bad... ROT1_HB // ~z~It only takes one fool to spread this shit to the Grove. ROT1_HC // ~z~Im gonna gather up some homies, and get the hood locked down. ROT1_HD // ~z~You need anything, give me a call. ROT1_HE // ~z~Im gonna check out the city and see what I can see. ROT1_HF // ~z~You be careful out there, CJ. [RIOT2] R2_01 // ~s~Recruit a couple of Grove street Families gang members. R2_02 // ~s~Go and meet up with the ~b~veteranos~s~. R2_03 // ~s~Help ~b~Cesar~s~ and the OGs clear out the neighborhood. R2_04 // ~s~Head to the ~y~alleyway~s~! R2_05 // ~S~Stay close to ~b~Cesar~s~ and clear out the alleyway. R2_06 // ~S~Defend ~b~Cesar~s~. R2_07 // ~S~Finish off the last ~r~Vagos~s~. R2_08 // ~r~Cesar has been killed! R2_09 // ~r~Sunny has been killed! R2_10 // ~r~Gal has been killed! R2_11 // ~r~Hazer has been killed! R2_12 // ~s~You have left ~b~Cesar~s~ behind. R2_13 // ~s~Go and meet up with the veteranos at ~y~Unity Station~s~. ROT2@00 // ~z~Yeah, so get the place locked down. ROT2@01 // ~z~No ones gonna ruin the hood. You hear me? No one! Alright, see you. ROT2@02 // ~z~Whattup? ROT2@03 // ~z~We almost got the hood under control, man. ROT2@04 // ~z~CJ, this is some serious shit, man. ROT2@05 // ~z~Hey, man, I know, man. ROT2@06 // ~z~I went through a lot of shit for this family since you been gone, so I know... ROT2@07 // ~z~What? For yourself. ROT2@08 // ~z~Not for the family. Dont get shit confused, nigga. ROT2@09 // ~z~Man, when you gonna give me a break? ROT2@10 // ~z~When you stop acting like you the man. ROT2@11 // ~z~You keep yapping on what you done did, let me tell you what I done did. ROT2@12 // ~z~let me tell you what I done did. ROT2@13 // ~z~When Kendl needed shoes. I went out and got the money. ROT2@14 // ~z~When Moms needed an operation, I robbed people for the bread. ROT2@15 // ~z~While you were off in Liberty City thinking about your own shit. ROT2@16 // ~z~For five years, come on man. ROT2@17 // ~z~Now you do something, you want a fucking parade? ROT2@18 // ~z~Nigga, please. ROT2@19 // ~z~That aint fair, man. ROT2@20 // ~z~Carl, man, I need your help. ROT2@21 // ~z~Man, Im kinda busy right now. Family shit. ROT2@22 // ~z~I helped you guys, hombre. ROT2@23 // ~z~Its time you helped me and my homies. ROT2@24 // ~z~My hoods screwed up too. ROT2@25 // ~z~We got this shitty neighborhood on lockdown now. ROT2@26 // ~z~Alright, what you need? ROT2@27 // ~z~Its time to get my old gang back together, ROT2@28 // ~z~push out those yay-slanging punks, eh. ROT2@29 // ~z~I know, but I got a lot going on right here in my own hood, man. ROT2@30 // ~z~And I made my brother a promise. ROT2@31 // ~z~All your brother wants you to do is pay back your debts, CJ. ROT2@32 // ~z~Alright, I hear you. I got your back - cmon, lets roll. ROT2@33 // ~z~Orale! The Varrios coming back! ROT2_AA // ~z~OK, so whats the plan? ROT2_AB // ~z~Were going to meet three of my veteranos over at Unity Station. ROT2_AC // ~z~over at Unity Station. ROT2_AD // ~z~Three, is that all? ROT2_AE // ~z~Aight, Im a get a couple of Family boys to come through too. ROT2_BA // ~z~Shits real serious, man, look at the streets, eh. ROT2_BB // ~z~Yeah, we better watch ourselves, man. ROT2_BC // ~z~Dont want to get caught on Ballas turf while this shits going down. ROT2_BD // ~z~Man, Tenpenny brought the Central to its knees. ROT2_CA // ~z~While we here, I, eerr, I have a question to ask you. ROT2_CB // ~z~Yeah? What? ROT2_CC // ~z~Well its... its personal. ROT2_CD // ~z~Come on, man, were brothers, you and me. ROT2_CE // ~z~You can ask me anything. ROT2_CF // ~z~OK, here goes. ROT2_CG // ~z~I want to ask Kendl the question. ROT2_CH // ~z~Whats the problem? ROT2_CJ // ~z~Call her, dude, here, use my phone. ROT2_CK // ~z~Noo, holmes, THE question! ROT2_CL // ~z~What? Oh shit, you mean POP THE question. ROT2_CM // ~z~Well, Im OK with that, you know, I appreciate you asking my permission and shit, but - ROT2_CN // ~z~Nah. I know youre cool. ROT2_CO // ~z~Its Sweet that is the problem, could you talk to him? ROT2_CP // ~z~Sure thing, Cesar, Ill talk to him. ROT2_CQ // ~z~Thank you, CJ, that means a lot to me. ROT2_DA // ~z~Those Vagos, man, Im gonna cut those cacos. ROT2_DB // ~z~Raspalo hasta el hueso! ROT2_DC // ~z~Hey, carnales, whats cracking, holmes? ROT2_DD // ~z~Cesar! And you must be CJ. ROT2_DE // ~z~Cesar says you cool, so we cool, holmes. ROT2_DF // ~z~OK. We will have to work our way through this neighborhood to get to my house. ROT2_DH // ~z~We will approach from the rear alleyway, OK? ROT2_DJ // ~z~If we stick together those Vagos pendejos wont stand a chance! ROT2_DK // ~z~Watch each others backs, amigos. ROT2_DL // ~z~Hasta la muerte! ROT2_DM // ~z~HASTA LA MUERTE! ROT2_EA // ~z~Thats the last of them, lets move out! ROT2_EB // ~z~Everybody OK? Lets hit em! ROT2_EC // ~z~Vagos fools didnt stand a chance! ROT2_ED // ~z~Quickly, go! GO! ROT2_EE // ~z~Follow me! ROT2_EF // ~z~Keep close! ROT2_EG // ~z~Keep together! ROT2_EH // ~z~Stay close. ROT2_EJ // ~z~Keep it tight! ROT2_EK // ~z~Vagos boys! ROT2_EL // ~z~LSVs! ROT2_EM // ~z~Northside Vagos assholes! ROT2_EN // ~z~Up ahead! ROT2_EO // ~z~Nearly there! ROT2_EP // ~z~Careful, we are close! ROT2_EQ // ~z~Behind us! ROT2_ER // ~z~Watch our backs! ROT2_ES // ~z~Watch your backs! ROT2_ET // ~z~On the rooftops! ROT2_EU // ~z~Theyre on the roofs! ROT2_EV // ~z~Watch that alleyway! ROT2_EW // ~z~Theyre coming over the walls! ROT2_EX // ~z~Vagos to our left! ROT2_EY // ~z~Northside on our right! ROT2_FA // ~z~That was the easy bit, eh. ROT2_FB // ~z~Now we go into the vipers nest. ROT2_FC // ~z~This is where it gets tough. ROT2_FD // ~z~Luckily we have a little surprise up our sleeves, eh, Sunny! ROT2_FE // ~z~Thats a rocket launcher man! Well bring the National Guard down on us! ROT2_FG // ~z~Look around you, CJ, the whole city is a war zone! ROT2_FH // ~z~Cmon, I want to take my house back! ROT2_GA // ~z~Hazer! ROT2_GB // ~z~Shit, Hazer... ROT2_GC // ~z~He is pretty bad, Cesar... ROT2_GD // ~z~Heads up! More Vagos! ROT2_HA // ~z~Behind us! ROT2_HB // ~z~More Vagos Behind us! ROT2_HC // ~z~Northsiders behind us! ROT2_JA // ~z~Lets fucking finish this! ROT2_JB // ~z~Im with you man, lets take these punks! ROT2_KA // ~z~This is a Vagos neighborhood now! ROT2_KB // ~z~Vagos rule this varrio now - Aztecas are no more! ROT2_KC // ~z~Find a new home, assholes, Vagos own this hood! ROT2_LA // ~z~Torch those Aztecas! ROT2_LB // ~z~Burn them! ROT2_LC // ~z~Burn, Aztecas, burn! ROT2_MA // ~z~Alright, thats the last of em. ROT2_MB // ~z~How is Hazer? ROT2_MC // ~z~We need to get him to a hospital. ROT2_MD // ~z~Hey, Ill take him. ROT2_ME // ~z~CJ, you have done more than enough. ROT2_MF // ~z~You should get back to Grove. ROT2_MG // ~z~Alright ese, Ill see you after all this is settled down. ROT2_MH // ~z~Thank you, CJ and good luck, my friend. [RIOT3] RM3_1 // ~s~Go to the ~y~Market~s~ area of town and take over all of the ~y~Los Santos Vagos territory~s~. RM3_2 // ~s~Attack the Los Santos Vagos gang members and take over the territory. RM3_3 // ~s~The enemy gang have retaken the territory, go and take it over. ROT3A00 // ~z~Whats popping? ROT3A01 // ~z~Aint nothin. ROT3A02 // ~z~Hey Bear. ROT3A03 // ~z~Whattup, homie! ROT3A04 // ~z~Everything is locked down and cool here. ROT3A05 // ~z~How is the Varrio? ROT3A06 // ~z~Yo, its all cool down there. ROT3A07 // ~z~Yo, I want TENPENNY. Its time. ROT3A08 // ~z~Man, that lowlife motherfucker could be anywhere. ROT3A09 // ~z~Look what hes done to all of us, man. ROT3A10 // ~z~Only Smoke would know where hes at. ROT3A11 // ~z~Wheres Smoke? ROT3A12 // ~z~You heard what B Dup said. ROT3A13 // ~z~Smoke aint on the streets no more. ROT3A14 // ~z~Stays in his den, dont go to no one. ROT3A15 // ~z~But hes still pushing? ROT3A16 // ~z~Yeah, but only to a select circle of cats. ROT3A17 // ~z~Yo, even B Dup got cut off. ROT3A18 // ~z~Wait, there is a Russian cat. ROT3A19 // ~z~Just stays in his spot on the other side of town. ROT3A20 // ~z~I think he copped off Smoke. ROT3A21 // ~z~Aight. Im gonna go speak with this Russian cat, ROT3A22 // ~z~see if he can lead me to that fat fuck Smoke. ROT3B00 // ~z~Wheres Smoke? ROT3B01 // ~z~Smoke? ROT3B02 // ~z~You know the rules, comrade, I cant tell you where he is! ROT3B03 // ~z~Yeah, I know the rules; ROT3B04 // ~z~I hit you until you start talking or you stop bleeding! ROT3B05 // ~z~Oh man! ROT3B06 // ~z~Hell, hes holed up in an old apartment block ROT3B07 // ~z~over Los Flores way. ROT3B08 // ~z~Its easy enough to spot - they got the whole block under control. ROT3B09 // ~z~No one gets in or out without Smokes say so! ROT3B10 // ~z~Holy fuck! ROT3B11 // ~z~Im gonna make sure Smoke knows youre coming, ROT3B12 // ~z~you dumb bastard! [RIOT4] EPIL@00 // ~z~Enchiladas! Everybody dig in. EPIL@01 // ~z~Yeah, I usent to like Mexican food, but I love this shit now. EPIL@02 // ~z~Yeah, we know about that. EPIL@03 // ~z~Eh, forget you, holmes. We got the best food. EPIL@04 // ~z~It tastes spicy! EPIL@05 // ~z~Now that everything is cool, EPIL@06 // ~z~we gotta stay on top of our game. EPIL@07 // ~z~Keep everything in check, but subtle. EPIL@08 // ~z~We got problems in Venturas, problems in San Fierro. EPIL@09 // ~z~Shits never ending. EPIL@10 // ~z~For sure. I mean, the Families is back on their feet. EPIL@11 // ~z~But we gotta keep shit tight EPIL@12 // ~z~cuz a lot of people have got their eyes on us. EPIL@13 // ~z~Come in. EPIL@14 // ~z~I come in peace with Mr Dogg here who has an announcement. EPIL@15 // ~z~My, I mean OUR first gold record. EPIL@16 // ~z~And Ive decided to get breast implants. EPIL@17 // ~z~Shut up, will ya? EPIL@18 // ~z~Anyway, whats next? EPIL@19 // ~z~We should hit the casinos, roll some dice with Woozie. EPIL@20 // ~z~Nah, we gotta take care of shit here first. EPIL@21 // ~z~- Were going on tour, fan!~n~- Has anyone got a tissue? My nose is... it just wont stop running - anybody? EPIL@22 // ~z~Has anyone got a tissue? My nose is... it just wont stop running - anybody? EPIL@23 // ~z~Yeah, I have, over here... EPIL@24 // ~z~Carl, where are you off to now? EPIL@25 // ~z~Fittin to hit the block, see whats happening. EPIL@26 // ~z~Thats right, baby. EPIL@27 // ~z~(Cheering) EPIL@28 // ~z~You know what Im talking about. Yeah, they heard about it. EPIL@29 // ~z~(Jeering) EPIL@30 // ~z~Uh, Ill pass. RM4_10 // ~r~The SWAT Tank has been destroyed! How are you going to get into Big Smokes Crack Fortress now? RM4_11 // ~r~Sweet died! RM4_12 // ~r~You wrecked the car! RM4_13 // ~s~There is an entrance into the ~y~first floor ~s~towards the back of this area. RM4_14 // ~s~The only way past that reinforced entrance is to knock it down. RM4_15 // ~s~Smash through the ~y~wall ~s~to gain entry! RM4_16 // ~s~Smoke is on the Fourth floor in his ~y~Penthouse Suite~s~. You will have to work your way through three floors to get there. RM4_17 // Floor 1: Security Area RM4_18 // Floor 2: Drug Lab RM4_19 // Floor 3: Ballas Lounge RM4_1 // ~s~Get in the car with ~b~Sweet~s~. RM4_20 // Floor 4: Smokes Suite RM4_21 // ~s~Make your way to ~y~Floor 4~s~. RM4_22 // ~s~Make your way to ~y~Floor 2~s~. RM4_23 // ~s~Make your way to ~y~Floor 3~s~. RM4_24 // ~s~Go get ~y~Big Smoke~s~. RM4_25 // Eat Grenade, CJ! RM4_26 // Studio lights off! RM4_27 // Ahh, Im blinded! RM4_28 // Smoke is wearing a bulletproof vest. To maximize the damage you inflict on him aim at other parts of his body. RM4_29 // Dont just stand there Get him boys! RM4_2 // ~s~Drive to ~y~Big Smokes Crack Fortress~s~. RM4_30 // Good shot but lets see if youre that good in the dark! RM4_31 // ~s~Smoke has switched the lights off go get the ~g~thermal goggles ~s~by the lower window. RM4_32 // To use the night vision goggles select them from your inventory and press ~k~~PED_FIREWEAPON~. RM4_33 // ~s~Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and ~y~escape ~s~the building as quick as possible. RM4_34 // Time RM4_35 // ~s~This floor is on fire use a ~g~fire extinguisher ~s~to help you get out! RM4_36 // ~s~Use the thermal vision to spot ~r~Smoke ~s~and his goons more easily. RM4_37 // Burn, CJ! RM4_38 // ~s~Tenpenny has caused an explosion, the lighting in the building is off and the whole place is beginning to burn down. You need to get out of here quick! RM4_39 // Smokes Health RM4_3 // Yo! Quit foolin around and find a way in there! RM4_40 // Night vision can brighten up fires, so you may have to switch between night vision and normal vision to help you see fires more clearly. RM4_41 // ~s~Follow Tenpenny and make sure ~b~Sweet ~s~is safe, stay close to the firetruck and do not lose Tenpenny. RM4_42 // ~s~Do not attempt to damage the firetruck or you may injure ~b~Sweet~s~. RM4_43 // ~s~The cop is stamping on ~s~Sweets fingers get your car close to him in case he loses his grip. RM4_44 // ~b~Sweet ~s~is about to lose his grip get your car directly underneath the end of the ladder and catch ~s~Sweet ~s~before he loses his grip! RM4_45 // ~r~Sweet died! You are supposed to catch him, next time get your car underneath Sweet when he begins to lose grip! RM4_46 // ~r~You wrecked your car! RM4_47 // Sweets Grip RM4_48 // ~s~Get back in the ~b~car~s~! RM4_49 // ~s~Chase the firetruck! RM4_4 // ~s~Security is tight in the Crack Fortress. There is only one way in but the door is locked down because of the riots. RM4_50 // ~r~You lost Sweet! Next time stay closer! RM4_51 // To move the crosshair use camera movement controls, to fire press ~k~~PED_FIREWEAPON~. RM4_52 // Car RM4_53 // ~r~You wrecked your car RM4_54 // To look around use the camera movement controls, to fire press ~k~~PED_FIREWEAPON~. RM4_5 // ~s~A heavy vehicle like the SWAT Tank will be able to smash down the entrance easily. RM4_6 // ~s~Go get the ~b~SWAT Tank~s~. RM4_7 // ~s~Get back in the ~b~car~s~! RM4_8 // ~s~Use the SWAT Tank to ram right through the entrance of ~y~Big Smokes Crack Fortress~s~. RM4_9 // You need to ram that wall right through, get back in the ~b~SWAT Tank~s~! ROT4A00 // ~z~Hey, Sweet! ROT4A01 // ~z~Wassup? ROT4A02 // ~z~Its time for Smoke. ROT4A03 // ~z~Alright lets roll. ROT4A04 // ~z~Johnson brothers fittin to take that fat fool down! ROT4A05 // ~z~take that fat fool down, Grove style. ROT4B00 // ~z~Listen. ROT4B01 // ~z~Look, I know you down for this, but I gotta go in there alone. ROT4B02 // ~z~Smoke played me. ROT4B03 // ~z~Tenpenny played me. ROT4B04 // ~z~They played us all. ROT4B05 // ~z~Yeah, but youre right - I was a buster when my family needed me the most. ROT4B06 // ~z~Hey, I let Brian die, man. ROT4B07 // ~z~This ones for him, for Moms... and for you, bro. ROT4B08 // ~z~For Grove Street, baby. ROT4B09 // ~z~Yeah, for the Grove, baby. ROT4B10 // ~z~Hey - if you need me, you know Ill be. ROT4B11 // ~z~For sure. Youve always been there for me, man. ROT4B12 // ~z~Yeah. ROT4B21 // ~z~What? ROT4C00 // ~z~Hey, Smoke! ROT4C01 // ~z~Hey CJ, I was wondering when youd show up. ROT4C02 // ~z~Howd you know it was me? ROT4C03 // ~z~Knew it was my old dog CJ. ROT4C04 // ~z~Knew you was coming and I dont give a shit. ROT4C05 // ~z~Im here to take care of your fat ass, ROT4C06 // ~z~then Im gonna take care of your friends in the police department. ROT4C07 // ~z~Where they at? ROT4C08 // ~z~Man, thats some good shit... ROT4C09 // ~z~Fuck Tenpenny and fuck his Polish lap dog. ROT4C10 // ~z~and fuck the police, man. All thats old shit. ROT4C11 // ~z~Look at you, you got the whole world. I aint got no regrets, man. ROT4C12 // ~z~I dont give a fuck. Fuck the whole world. ROT4C13 // ~z~I made it, CJ! Im a success. ROT4C14 // ~z~I cant be touched! ROT4C15 // ~z~What happened to you, man? ROT4C16 // ~z~Man, what the fuck do you care? ROT4C17 // ~z~Guess we better do this shit then... ROT4C18 // ~z~Man, fuck this shit. ROT4D00 // ~z~Hey, Smoke, what made you flip out like that, man? ROT4D01 // ~z~Was it the drugs, or what? ROT4D02 // ~z~I got caught up in the money, the power... ROT4D03 // ~z~I dont give a shit. Oh fuck, man... ROT4D04 // ~z~Why you just didnt quit, man? ROT4D05 // ~z~We was like family, homie. ROT4D06 // ~z~I had no choice... I had to do it... ROT4D07 // ~z~I just see the opportunity. ROT4D08 // ~z~When Im gone, everyone gonna remember my name... ROT4D09 // ~z~...Big Smoke! ROT4D10 // ~z~Oh, damn, man... ROT4D11 // ~z~Carl Johnson. My man. ROT4D12 // ~z~I need you to do me another favor. ROT4D13 // ~z~You killed Pulaski, and now this fat fuck - theres no stopping you! ROT4D14 // ~z~Drop the gun. ROT4D15 // ~z~You aint leaving here alive, man. ROT4D16 // ~z~Wheres your brother at, huh? ROT4D17 // ~z~Why you just didnt shoot me in the back? ROT4D18 // ~z~Feeling exposed, huh? ROT4D19 // ~z~Shut your dumb ass up and load the bag. ROT4D20 // ~z~So what its like, Tenpenny, huh? ROT4D21 // ~z~All alone, nobody got your back? ROT4D22 // ~z~Why you think Im alone? ROT4D23 // ~z~I got a couple of rookies outside. ROT4D24 // ~z~But I gotta open their eyes slowly, you know - ROT4D25 // ~z~- a little truth here, a little truth there... ROT4D26 // ~z~Aight, fuck it, thats enough. ROT4D27 // ~z~Chuck it over, Ive got a firetruck to catch. ROT4D28 // ~z~Youre crazy man, youve lost it... youre gone. ROT4D29 // ~z~Half the city is looking for cops to kill, Carl, ROT4D30 // ~z~and I aint about to get dragged out of a patrol car ROT4D31 // ~z~and get beaten to death by some angry mob. Not tonight. ROT4D32 // ~z~What you catching, a plane? ROT4D33 // ~z~Ding ding ding ding ding! Good answer, Carl! ROT4D34 // ~z~You know, youre gonna thank me, one day ROT4D35 // ~z~for opening your fucking eyes. ROT4D36 // ~z~Oh! I almost forgot, Carl! ROT4D37 // ~z~Time to die! ROT4D38 // ~z~Uh, Sweet! ROT4D39 // ~z~What a waste. ROT4D40 // ~z~Cmon, lets go, I aint got time to fuck with you! ROT4D41 // ~z~Suck, huh? ROT4D42 // ~z~What? Motherf- ROT4D43 // ~z~It aint over, Carl! It aint over! ROT4E00 // ~z~Come on, assholes. Ill take you all. ROT4E01 // ~z~Youre mine! Mine! I run this town! ROT4E02 // ~z~Hey, over here! Hey! Officer down! ROT4E03 // ~z~Come on! HEY! ROT4E04 // ~z~Assholes! You never understood what I did! ROT4E05 // ~z~I bought order to the fucking chaos! ROT4E06 // ~z~Fifty of me and this town would be okay. ROT4E07 // ~z~I took the trash out! ROT4E08 // ~z~I DID! ROT4E09 // ~z~And Id do it all again... ROT4E10 // ~z~Dont... dont do it man, hes gone. ROT4E11 // ~z~I just wanna be sure its over, man. Thats all. ROT4E12 // ~z~Thats all. ROT4E13 // ~z~Its cool, dont need to put a bullet in him. ROT4E14 // ~z~dont need to put a bullet in him. ROT4E15 // ~z~He killed hisself in a traffic accident. ROT4E16 // ~z~No one to blame. ROT4E17 // ~z~Lets roll. ROT4E18 // ~z~I mean, far out, man. You know, I mean, you beat the system! ROT4E19 // ~z~I tried for thirty years to cross over ROT4E20 // ~z~but youve managed it, man. ROT4E21 // ~z~I mean, man, youre an icon, man! ROT4E22 // ~z~Oh - thanks, man. ROT4E23 // ~z~Im just glad its finally over. ROT4E24 // ~z~Whats up with Smoke? ROT4E25 // ~z~You know whats up with Smoke. ROT4E26 // ~z~He always saw things a little different than us. ROT4E27 // ~z~Smoke? Smoke was always on his own, always out for self. ROT4E28 // ~z~That is the surest path to hell, man. ROT4E29 // ~z~Well - that or fifteen microdots and an ounce of mescaline. ROT4E30 // ~z~Lets go get something to eat. ROT4E31 // ~z~See you around. ROT4E32 // ~z~Officer. ROT4E33 // ~z~Sounds good to me. ROT4_AA // ~z~You sure he in East Los Santos? ROT4_AB // ~z~Yeah, right on the edge of Los Flores - some old apartments and a warehouse. ROT4_AC // ~z~He as good as dead, then! ROT4_BA // ~z~I cant believe you bought that same bucket ass car, man! ROT4_BB // ~z~Hey, if it aint broke, dont fix it. ROT4_BC // ~z~So this is it, huh? ROT4_BD // ~z~Yeah. ROT4_BE // ~z~Johnson boys sorting shit out. ROT4_BF // ~z~Yeah. ROT4_BG // ~z~Nervous? ROT4_BH // ~z~Yeah. ROT4_BJ // ~z~Me too, me too. ROT4_CA // ~z~Yo, CJ, you lost your nerve? ROT4_CB // ~z~Whats the problem, CJ, you backing out? ROT4_CC // ~z~Dont back down now, CJ, get in there and face Smoke! ROT4_DA // ~z~You aint getting away with this! ROT4_DB // ~z~Sweet, no! ROT4_EA // ~z~Hang on Sweet! ROT4_EB // ~z~Just keep hanging on, bro! ROT4_EC // ~z~Almost got you! ROT4_ED // ~z~Nearly there! ROT4_FA // ~z~I aint losin this fool! ROT4_FB // ~z~I aint letting this bastard go! ROT4_FC // ~z~I cant hang on much longer! ROT4_FD // ~z~Im gonna let go! ROT4_GA // ~z~Fuck that was close! ROT4_GB // ~z~Oh man, that was a close call! ROT4_HA // ~z~Tenpenny, you motherfucking piece of shit! ROT4_HB // ~z~I aint letting you get away with all youve done! ROT4_HC // ~z~Im gonna piss on your corpse, Tenpenny! ROT4_JA // ~z~Get out there and finish the bastard! ROT4_JB // ~z~This is a requisitioned police vehicle! ROT4_JC // ~z~Youre headed for a fall! ROT4_JD // ~z~You aint long for this life! ROT4_KA // ~z~Bleed motherfucker! ROT4_KB // ~z~Let go, you dumb bastard! ROT4_KC // ~z~Give in, its over! ROT4_KD // ~z~Fuck you, pig! ROT4_KE // ~z~Argh! My fingers! ROT4_KF // ~z~Get offa me, you psycho! ROT4_KG // ~z~Sick bastard! ROT4_KH // ~z~CJ, shoot this motherfucker! ROT4_KJ // ~z~CJ, do something! ROT4_LA // ~z~Oh shiiiiit! ROT4_LB // ~z~Fuck, NOOOO! ROT4_MA // ~z~Now, Sweet, let go! ROT4_MB // ~z~Oh shiiiiit! ROT4_MC // ~z~Gotcha! ROT4_MD // ~z~Motherfucker! ROT4_ME // ~z~Take the wheel, its payback time! ROT4_NA // ~z~Rioters on the bridge up ahead! ROT4_NB // ~z~Theyre dropping shit from that bridge! ROT4_NC // ~z~Rioters up ahead! ROT4_ND // ~z~Ballas up ahead! ROT4_NE // ~z~Vagos rioters coming up! ROT4_NF // ~z~Varrios rioters! ROT4_NG // ~z~Barricade! ROT4_NH // ~z~Look out, barricade! ROT4_NJ // ~z~Oh shit, on coming traffic! ROT4_NK // ~z~Shoot that bastard! ROT4_NL // ~z~Take that pig bastard down! ROT4_NM // ~z~Oh fuck, oil! ROT4_NN // ~z~Shit, water all over the road! ROT4_NO // ~z~OIL! ROT4_NP // ~z~That things dropping water! ROT4_NQ // ~z~Firetrucks dropping oil! ROT4_NR // ~z~Cops on our tail! ROT4_NS // ~z~Cops up ahead! ROT4_NT // ~z~National Guard! ROT4_NU // ~z~National Guard road block! ROT4_OA // ~z~Its over, Tenpenny, OVER! ROT4_OB // ~z~Oh no, this is just the beginning! ROT4_OC // ~z~Im buying myself a new life, asshole! ROT4_OD // ~z~Im a stop you motherfucker! ROT4_PA // ~z~Motherfucker , SWAT tank! ROT4_PB // ~z~Shoot out the tires! ROT4_PC // ~z~Thats my dog! ROT4_QA // ~z~Those firetrucks are indestructible! ROT4_QB // ~z~We aint gonna dent it! ROT4_QC // ~z~Hes trying to ram us! ROT4_QD // ~z~Brace yourself! ROT4_QE // ~z~Hes trying to run us off the road! ROT4_RA // ~z~Hes losing control! ROT4_RB // ~z~Hes lost control! ROT4_RC // ~z~Hes losing the truck! ROT4_RD // ~z~We got the motherfucker! ROT4_RE // ~z~He lost control! ROT4_SA // ~z~Hey, pigs aint supposed to fly! ROT4_SB // ~z~Down in flames! DOWN IN FLAMES! ROT4_TA // ~z~Some rioters after us on bikes! ROT4_TB // ~z~Crazy bikers on a rampage! ROT4_TC // ~z~Look out, CJ! ROT4_TD // ~z~Up ahead, Carl, up ahead! ROT4_TE // ~z~Eyes front, CJ! ROT4_TF // ~z~Watch our six! ROT4_TG // ~z~Concentrate on keeping all these other lunatics off our case, CJ. ROT4_TH // ~z~Im on Tenpenny, he aint getting away! ROT4_TJ // ~z~Where did all these assholes come from? ROT4_TK // ~z~This citys gone nuts! ROT4_TL // ~z~Rioters out to cause trouble for anybody! ROT4_TM // ~z~Ill keep up with Tenpenny, dont you worry! ROT4_UA // ~z~You wearing body armor, Smoke? ROT4_UB // ~z~Man, Im disappointed in you - I thought you was gangsta! ROT4_UC // ~z~Hey, Im a motherfucking celebrity. ROT4_UD // ~z~All kinds of crazy cats out there want a piece of me! ROT4_ZA // ~z~Shoot em! Help me! ROT4_ZB // ~z~Somebody save the Smoke! [RUN_2P] RUN_01 // 2p Run Around RUN_02 // ~s~Free roam around the city. RUN_03 // ~r~Player one was killed RUN_04 // ~r~Player two was killed RUN_05 // ~r~Both players were killed RUN_06 // ~s~You can kiss the other player by standing near them and pressing ~k~~PED_ANSWER_PHONE~. RUN_XX // Player 2 : Push ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a character.~N~~k~~PED_SPRINT~ Select [RYDER1] GUNS111 // I heard you for sure that time, Im phoning the cops! GUNS118 // Press ~k~~VEHICLE_ENTER_EXIT~ to pick up the crate. GUNS122 // ~r~The truck has been destroyed! GUNS123 // ~s~You got too much heat on you. Lose the cops. GUNS124 // ~s~Get safely back to the ~y~lockup~s~. GUNS125 // ~r~Ryders dead! GUNS128 // ~s~You left the ~b~truck~s~! Get back to it! GUNS130 // ~s~Park the truck near the ~y~house~s~ and get the guns before daylight. GUNS134 // ~s~Youre making too much noise, you have to sneak! GUNS135 // As I was saying.... GUNS143 // ~s~Youve left ~b~Ryder~s~ behind go and get him. GUNS146 // ~s~Take the guns back to the truck. GUNS147 // ~s~Go and fetch another crate. GUNS1_5 // Noise GUNS1_6 // ZZZZZZzzzzZZ GUNS1_7 // Hhhhrrummphh RYD1A00 // ~z~Damn, where the fuck did I put it, man? RYD1A01 // ~z~Put what, nigga? RYD1A02 // ~z~Man, the fucking water. RYD1A03 // ~z~I need a little something before I go deal with things. RYD1A04 // ~z~What things, fool? RYD1A05 // ~z~My homie, LB - he told me about this army motherfucker whos got all the guns we need. RYD1A06 // ~z~Not that old school Emmet bullshit neither! RYD1A07 // ~z~Im down. Lets roll. RYD1A08 // ~z~Yeah, you always down, homie. RYD1A09 // ~z~Apart from when you aint around here. RYD1A10 // ~z~Damn! Man, you want some of this? RYD1A11 // ~z~No, man - Im cool on that. Where we going? RYD1A12 // ~z~This till overlooking East Beach. RYD1A13 // ~z~Better yet, we better wait until its dark, RYD1A14 // ~z~catch the motherfucker while he in bed! RYD1A15 // ~z~Damn! Where the fuck..? RYD1A16 // ~z~Man, what you doing? Digging graves? RYD1A17 // ~z~Nigga, fuck you. RYD1A18 // ~z~Yeah - Im feeling that. RYD1A19 // ~z~Yeah, yeah, thats it, thats it... RYD1A20 // ~z~Cmon, nigga, what you waiting for? Look! RYD1A21 // ~z~Let it go! RYD1_1 // ~s~Do not run or you will be caught. RYD1_2 // Find a ~g~crate~s~, or get in the ~b~truck~s~ and go offload what youve already stashed. RYD1_30 // Press ~k~~VEHICLE_ENTER_EXIT~ to put the crate in the ~b~truck~s~. RYD1_32 // ~r~There arent enough guns left to fill the truck! RYD1_34 // ~s~Park the truck inside the ~y~lockup~s~. RYD1_35 // ~r~Youve waited too long to get to the house, its no longer night time! RYD1_36 // Morning already.. wait a minute something doesnt feel right here! RYD1_37 // ~r~You no longer have the ski mask. RYD1_39 // Enter the ~y~house~s~. RYD1_40 // Find a ~g~crate~s~. RYD1_41 // DAYLIGHT RYD1_42 // ~r~You took too long to get the guns, its no longer night time! RYD1_43 // ~r~Youre not going to be able to get the guns now that hes awake! RYD1_44 // ~s~Youre not going to be able to steal any more crates, get back to the ~b~truck~s~. RYD1_88 // You can perform burglaries at night when not on a mission. RYD1_89 // You need to get in this type of van to start the burglary. RYD1_90 // Many houses can be broken into, and goods stolen from the owners. RYD1_91 // Load up the truck and then take it back to the lockup. RYD1_92 // You must remain silent at all times. RYD1_93 // Hold down the ~k~~SNEAK_ABOUT~ key to sneak. RYD1_94 // If you make too much noise you will wake the inhabitants of the house. RYD1_95 // Make sure the noise bar does not reach maximum. RYD1_96 // ~r~You did not manage to steal enough crates. RYD1_97 // ~s~You need to steal at least ~1~ crates of guns. RYD1_AA // ~z~Its already night, man you soakin wet! RYD1_AB // ~z~Where is this old motherfucker? Where in hell is he? RYD1_AC // ~z~Relax man. We aint there yet. RYD1_AD // ~z~Yeah, right, Carl. You always right. RYD1_AE // ~z~Thats my homie. Mister right. RYD1_AF // ~z~Shut up. RYD1_AG // ~z~You cant stop me. RYD1_AH // ~z~Who cant? RYD1_AJ // ~z~Whatever. RYD1_BA // ~z~Lets storm the place. RYD1_BB // ~z~Hold up. Lets creep in, grab the guns, and bounce out. RYD1_BC // ~z~Yeah, yeah, I got it - ninja style! Right... RYD1_BD // ~z~Come out you old bastard! RYD1_BF // ~z~He cant stop me, you buster, Carl! RYD1_CA // ~z~OK, fool, in you go - Ill keep watch. RYD1_CB // ~z~CJ! What we gonna get? RYD1_CC // ~z~Sshhhhh! On the hush homie. They over here. Just gimme a second. RYD1_CD // ~z~I thought you was gonna keep watch outside! RYD1_CE // ~z~Thats a good idea! Ill be outside! RYD1_CF // ~z~Lord, gimme the strength. RYD1_DA // ~z~Gooks! RYD1_DB // ~z~Get off my ridge, you Viet Cong bastards! RYD1_DC // ~z~This ones for Kenny! RYD1_DD // ~z~Lets get up out of here! RYD1_DE // ~z~Thieving commie bastards! RYD1_DF // ~z~Damn! RYD1_DG // ~z~Lets get up out of here! RYD1_DH // ~z~Me first! RYD1_DJ // ~z~That pussy called the cops! RYD1_DK // ~z~Im gonna smoke em! RYD1_DL // ~z~Lets just get this stuff outta here! RYD1_EA // ~z~You dumb bastard sherm-head. RYD1_EB // ~z~Whatd I do? You the one who woke the crazy old bastard up! RYD1_EC // ~z~We gotta lose this heat, man! RYD1_ED // ~z~Theres a paint shop in Idlewood should be able to take a van this big. RYD1_FA // ~z~Aight, now we straight. RYD1_FB // ~z~LBs got a storage garage down on Seville Boulevard Families turf we can use. RYD1_FC // ~z~Im on it! RYD1_GA // ~z~Seriously, Ryder man, you gotta give up them sticks. RYD1_GB // ~z~What? Ill give up the water if you give up being a busta. RYD1_GC // ~z~Hold it right there, homie. RYD1_GD // ~z~Buster! RYD1_GE // ~z~Forget it. RYD1_GF // ~z~Forget you, fool! RYD1_GG // ~z~One day youre gonna wish you hadnt pissed me off! RYD1_GH // ~z~Did I hear something? RYD1_GJ // ~z~Sounds like the busta complaining again! RYD1_GK // ~z~Man, this is childish. RYD1_GL // ~z~Man, I aint talking you to you no more, fool. RYD1_HA // ~z~You done fucked up again, CJ with your crazy-assed driving! RYD1_HB // ~z~Now we headed back to PaynSpray! RYD1_JA // ~z~You see, I told you! Simple! RYD1_JB // ~z~Yeah that was a real breeze. RYD1_KA // ~z~Say, CJ -you gotta get it in your head that this is everyday shit, homie. RYD1_KB // ~z~Listen up, no motherfucker gonna give a gangbanging carjacker like you anything for free. RYD1_KC // ~z~So you gotta go take it. RYD1_KD // ~z~All the houses in this state full of shit to rob. RYD1_KE // ~z~Theyre insured - they aint gonna miss nothing. RYD1_KF // ~z~Just bring it back here and LB will give you a nice price for it. RYD1_KG // ~z~OK, look, Im tired, Ill see you later. RYD1_KH // ~z~Aight, holmes. Just think about what I said. RYD1_LA // ~z~Ryder! Buster! RYD1_LB // ~z~Ryder, where the hell you at, man? RYD1_LC // ~z~Mark ass Ryder! RYD1_ZA // ~z~Keep it coming, CJ! RYD1_ZB // ~z~What I tell yall? We making a killing! RYD1_ZC // ~z~Get back in there and strip the place! RYD1_ZD // ~z~Theres plenty more in there, homie. RYD1_ZE // ~z~Hurry up, CJ! RYD1_ZF // ~z~Take him for everything you can get! RYD1_ZG // ~z~Cmon, CJ, we can empty that place! RYD1_ZH // ~z~We got plenty more room in LBs van! RYD1_ZJ // ~z~Man, we gonna hit him up for everything he got! RYD1_ZK // ~z~You a natural house-breaker, homie! RYD1_ZL // ~z~Cmon, keep it up! RYD1_ZM // ~z~We gonna be able to retire off of this one! RYD1_ZN // ~z~One more trip, CJ, we still got time! [RYDER2] RY2_02 // ~s~Drive down to the compound at ~y~Ocean Docks~s~. RY2_03 // ~s~Get in the ~b~van~s~ with Ryder. RY2_19 // Ryder RY2_21 // Boxes RY2_22 // ~r~Ryder is history. RY2_23 // ~s~Open the front ~r~gate~s~. RY2_24 // ~s~Shoot the ~r~switch~s~ on the wall beside the front gate. RY2_25 // ~r~The van has been destroyed. RY2_40 // ~r~Forklift truck is history. RY2_42 // Shoot the ~r~switch~w~ on the wall beside the front gate to open it. RY2_43 // Shoot the ~r~switch~w~ on the warehouse wall to open door. RY2_50 // To drop a box press ~k~~VEHICLE_HORN~. RY2_53 // ~s~You need to let Ryder in, shoot the ~r~switch~s~ at the front gate. RY2_55 // ~s~Get in the ~b~forklift~s~ truck. RY2_56 // ~s~Pick up a box with the forklift truck. RY2_57 // ~s~Drop the box behind the van, beside Ryder. RY2_58 // ~r~Too many boxes were destroyed! RY2_59 // ~s~Open the front gate by shooting the ~r~switch~s~ on the other side of the wall. RY2_60 // ~s~Open the warehouse door by shooting the ~r~switch~s~ on the wall. RY2_61 // ~s~Shoot the ~r~switch~s~ to open the front gate. RY2_62 // ~s~Shoot ~r~switch~s~ to open warehouse door. RY2_63 // ~s~Lift boxes with the forklift and drop them ~y~behind the van~s~. RY2_64 // Press ~k~~PED_FIREWEAPON~ when in the forklift truck to pick up and drop boxes. RY2_65 // ~s~Drop the box. RY2_66 // ~s~Head to the lock up in ~y~Willowfield~s~. RY2_67 // ~s~Get in the ~b~van~s~. RY2_68 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the trucks forks. RY2_69 // Position the forks below the box then raise the forks to lift the box. RY2_70 // ~s~Use the forklift truck to load boxes onto the ~b~van~s~. RY2_71 // Use ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to look left and right. RY2_72 // Press ~k~~VEHICLE_HORN~ to make Ryder throw a box. RY2_73 // ~s~You can only ditch 3 boxes, you need to keep the rest! RY2_H1 // Press ~k~~PED_FIREWEAPON~ to pick up and drop boxes. RYD2A00 // ~z~Hey, Ryder! This niggas loaded... Ryder! RYD2A01 // ~z~Yeeaahh, CJ... Hey, CJ, tell me why I didnt finish high school. RYD2A02 // ~z~Because you been dealing drugs, man, since the age of ten! RYD2A03 // ~z~No, that aint it. RYD2A04 // ~z~Because you went and put hands on that teacher for wearing Ballas colors! RYD2A05 // ~z~No, that aint it either. RYD2A06 // ~z~Its cause Im too intelligent for this shit, man. RYD2A07 // ~z~I am the real deal, fool. Oh yeah. A genius. RYD2A08 // ~z~Oh, oh yeah... RYD2A09 // ~z~Who has more straps than anybody? Who has all the straps, huh? RYD2A10 // ~z~A man with a lot of guns? Shit, I give up! RYD2A11 // ~z~The army, my nigga, the army! Lets go. RYD2A12 // ~z~Yeah... Yeah! RYD2A13 // ~z~- Go hit the wet, nigga. Go hit the wet!~n~- Get that outta my face, man, you know I dont fuck with that, man. Cmon! RYD2A14 // ~z~Get that outta my face, man, you know I dont fuck with that, man. Cmon! RYD2A15 // ~z~Aw, cmon, man! Buster. RYD2_AA // ~z~You think you can roll this van without killing us both? RYD2_AB // ~z~Just shut up and get in. RYD2_BA // ~z~Hey, CJ, you aint punking out on us again, are you? RYD2_BB // ~z~Cmon CJ, we aint got all day! RYD2_BC // ~z~Get in and drive, motherfucker! RYD2_CA // ~z~Hey, Ryder, where we going? RYD2_CB // ~z~Ocean Docks. RYD2_CC // ~z~How we get this van? It wasnt outside when I came through. RYD2_CD // ~z~My homie LB, hes like a clockwork ninja! Real dependable. RYD2_CE // ~z~Unlike some of you motherfuckers... RYD2_CF // ~z~Give it a rest, man. RYD2_CG // ~z~I lost my little brother and now I lost my Moms. RYD2_CH // ~z~Dont matter how much shit this city throws at you, CJ, you gotta stick by yohomies! RYD2_CJ // ~z~Yeah, I guess... RYD2_DA // ~z~This is the spot - National Guard Depot. RYD2_DB // ~z~Man, this shit look real serious. RYD2_DC // ~z~Are we up for this? RYD2_DD // ~z~Its National Guard, fool! Weekend soldiers! RYD2_DE // ~z~Aint no match for Grove Street OGs! RYD2_DF // ~z~Now get in there and open the damn gate! RYD2_EA // ~z~Go open the motherfucking gate, CJ! RYD2_EB // ~z~Get over that wall and open the damned gate! RYD2_FA // ~z~Man, just shoot the switch next to the damn gate! RYD2_GA // ~z~Nice job, CJ, thought that was a suicide mission for sure! RYD2_GB // ~z~Now open the warehouse and keep these motherfuckers busy! RYD2_HA // ~z~OK, were in, move it, Ryder! RYD2_HB // ~z~Yeah, open for business. Back that van up in here. RYD2_JA // ~z~Get out the damned way, CJ! RYD2_JB // ~z~Quit trying to kill yourself under the van! RYD2_JC // ~z~You want me to run you down, just say so! RYD2_KA // ~z~OK, homie, lets load this shit up! RYD2_KB // ~z~Ill watch our backs while you use the forklift to collect the crates. RYD2_KC // ~z~Drop em at the back of the van and Ill load em up. RYD2_LA // ~z~Cmon, CJ, we dont have all day! RYD2_LB // ~z~Get a move on, CJ! RYD2_LC // ~z~Shits getting hot, get a move on! RYD2_LD // ~z~Giddy up, CJ! RYD2_LE // ~z~What you playing at, CJ? RYD2_LF // ~z~Hey, quit smashing the crates! RYD2_LG // ~z~We need those crates, CJ! RYD2_LH // ~z~Theres more outside! RYD2_LJ // ~z~They got more crates outside, CJ! RYD2_MA // ~z~Shit, CJ! Shit! RYD2_MB // ~z~CJ, help me, motherfucker! RYD2_MC // ~z~Theres too many damned weekend soldiers! RYD2_MD // ~z~Theyre crawling out the woodwork! RYD2_ME // ~z~Punk-ass National Guard! RYD2_MF // ~z~Gimme a hand, CJ, Im swamped! RYD2_NA // ~z~OK, CJ, lets roll! RYD2_NB // ~z~CJ, get up front and drive us outta here! RYD2_NC // ~z~You got the con, CJ, take us out! RYD2_ND // ~z~Cmon, CJ, we got enough! RYD2_OA // ~z~They got a storage garage up in Willowfield! GO! RYD2_OB // ~z~LBs got us a spot in Willowfield - hit the gas! RYD2_PA // ~z~Damn, man, these idiots just dont give up! RYD2_PB // ~z~Whats happening back there? RYD2_PC // ~z~These part time soldiers got a chip on their shoulders! RYD2_PD // ~z~Nice rhymes, man. RYD2_PE // ~z~Hey, were real heavy, toss some crates! RYD2_PF // ~z~Aight, check it out. RYD2_PG // ~z~Sound the horn, Ill throw a crate at em. RYD2_QA // ~z~Where you going? Buster! BUSTER! RYD2_QB // ~z~Man, I knew you was a buster all along! RYD2_QC // ~z~You aint changed, CJ. Buster! Still a busta! RYD2_RA // ~z~I aint throwing no more, we gotta keep some! RYD2_RB // ~z~Sorry, CJ, but we gotta keep some of these crates! RYD2_SA // ~z~I aint rolling with you no more, man, til you off that water, homie. RYD2_SB // ~z~It mess with your mind. RYD2_SC // ~z~Whatever you say, fool. You dont know whats going on. RYD2_SD // ~z~And what that mean? RYD2_SE // ~z~I aint listening to no more of your bullshit. RYD2_SF // ~z~We got the guns. You aint no gangster, homie. RYD2_SG // ~z~You want it smooth? You dont want no trouble. I keep it real. RYD2_SH // ~z~You wouldnt know real if it came and hit you in your cheeks, homie, RYD2_SJ // ~z~which it could do, if it gave you a hit first. RYD2_SK // ~z~I aint listening to you, Carl. RYD2_TA // ~z~That shit was tight! RYD2_TB // ~z~Tight? Man, that shit was shit. RYD2_TC // ~z~Man, you say you down for the homies, but all you do is complain. RYD2_TD // ~z~Here, man, take your cut and get the fuck out of here! RYD2_UA // ~z~Drop it here, CJ! RYD2_UB // ~z~Right there, man! RYD2_UC // ~z~Just put it down here, CJ! RYD2_VA // ~z~Hey, stop where you are! RYD2_VB // ~z~Weve got an intruder, sound the alarm! RYD2_VC // ~z~You here for the shipment? RYD2_VD // ~z~Just back her up and Ill open the door. RYD2_VE // ~z~Hey, this shipment aint going out until tomorrow! RYD2_VF // ~z~Youre a phony! RYD2_VG // ~z~SOUND THE ALARM! [RYDER3] RYD3101 // ~s~Take the crates back to ~y~Grove street~s~. RYD3A00 // ~z~Hey, Ryder? What the hell you doing? RYD3A01 // ~z~Nigga, I couldnt find that wet I buried, RYD3A02 // ~z~- so Im making my own. Its easy, fool.~n~- Oooh! Thats strong. RYD3A03 // ~z~Man, dont do that! Youll sautž the both of us. RYD3A04 // ~z~Morning, boys. RYD3A05 // ~z~Man, who you calling a boy, fool? RYD3A06 // ~z~What should I call you? Midget? RYD3A07 // ~z~Man, fuck you. RYD3A08 // ~z~Mmm... Smells good. Whats cooking? Wheres mine? RYD3A09 // ~z~Man, just chill out, aight. Move. Here. Don t be sweating me, motherfucker. RYD3A10 // ~z~Mmm, my wife loves this stuff, man. RYD3A11 // ~z~Anyway, theres a train gonna make RYD3A12 // ~z~an unscheduled stop just down the way. RYD3A13 // ~z~Its got a, how you say, little something something on board for you boys. RYD3A14 // ~z~Square business, man. RYD3A15 // ~z~Catch you later, homeboys. RYD3A16 // ~z~Oh Carl, try not to kill any more respected police officers. Please? RYD3A17 // ~z~Heh heh heh. RYD3A18 // ~z~Crime has certainly gone up since you got back, kid. RYD3A19 // ~z~Just doing my part for the community. RYD3A20 // ~z~Your trains gonna be there in five. RYD3A21 // ~z~Oooh! Thats strong. RYD3A22 // ~z~How about prick? RYD3A23 // ~z~Prick... RYD3A24 // ~z~Yeah, prick works. RYD3A25 // ~z~Bitch, get outta here. RYD3A27 // ~z~Asshole. RYD3_13 // ~s~Use the nearby ~y~pay n spray~s~ to lose the cops. RYD3_14 // ~r~Ryders truck has been destroyed! RYD3_1 // ~s~Climb onto the back of the ~y~train~s~. RYD3_2 // ~s~Protect the train from the ~r~Ballas~s~! RYD3_3 // Time RYD3_AA // ~z~Man, well take LBs truck! RYD3_AB // ~z~Hey, you down for Grove, homie? RYD3_AC // ~z~Hell, you my dog, man! RYD3_AD // ~z~You drive, CJ - seeing as you Mister Driver and all. RYD3_AE // ~z~Aw, not your shit again. RYD3_B // ~r~Ryder is dead! RYD3_BA // ~z~Dont give me a hard time about my driving. I aint got the energy for it, man. RYD3_BB // ~z~Well dont go roll the damn car over and blow us all up in flames then. RYD3_BC // ~z~Aw, I aint risin to your shit, man. RYD3_BD // ~z~Good! Means youll concentrate on the road, then! RYD3_BE // ~z~You love to give a homie a hard time. RYD3_BF // ~z~Im like your motherfucking drill sergeant - hut one two! RYD3_BG // ~z~Just trying to keep my soldiers alive, nigga! RYD3_BH // ~z~By nagging them to death? RYD3_BJ // ~z~Watch the road, motherfucker! The road! RYD3_CA // ~z~Yeah, here we go! RYD3_CB // ~z~Thats our train alright. RYD3_CC // ~z~Shit, looks like some Northside Vagos got it first! RYD3_CD // ~z~Man, Im gonna bust on them fools! RYD3_D // Press ~k~~PED_FIREWEAPON~ to power up your throw, then release ~k~~PED_FIREWEAPON~ to throw. RYD3_DA // ~z~Aw, whats this? We got Ballas trying to crash the party? RYD3_DB // ~z~Looks like Tenpennny told every gang in South Central! RYD3_DC // ~z~Man, we gonna smoke those Balla assholes! RYD3_E // Power RYD3_EA // ~z~Go check out the train, CJ. RYD3_F // Crates RYD3_FA // ~z~Damn, what is that? RYD3_FB // ~z~Chill out, fool, were gonna be right behind you! RYD3_GA // ~z~Throw me some boxes, CJ! RYD3_GB // ~z~I guess we can take five crates! RYD3_GC // ~z~Careful, CJ! Its explosives in those crates! RYD3_H // ~s~Drive the van to the ~y~ammo train~s~. RYD3_HA // ~z~Damn! Not so hard! RYD3_HB // ~z~I got it! RYD3_HC // ~z~Nice throw, fool! RYD3_HD // ~z~Keep em coming! RYD3_HE // ~z~Shit! I nearly dropped that one! RYD3_HF // ~z~Bulls eye! RYD3_HG // ~z~You trying to kill me? RYD3_HH // ~z~Oh, yeah! RYD3_HJ // ~z~Cant stop me! RYD3_HK // ~z~And another one! RYD3_HL // ~z~Watch the jacket! RYD3_HM // ~z~OK, CJ! Thats all I can carry! RYD3_HN // ~z~Hop in the car and stamp out, fool! RYD3_I // ~s~You need to lose the cops! Use the nearby pay n spray. RYD3_JA // ~z~Watch what the fuck youre doing! RYD3_JB // ~z~CJ! Man, I swear, man, youre trying to kill me! RYD3_JC // ~z~Careful with these damn guns! RYD3_JD // ~z~Hey, EASY, CJ, EASY! RYD3_JE // ~z~Man, you toss like a girl! RYD3_JF // ~z~Carl, do you understand the concept Im throwing at you? RYD3_JG // ~z~You as bad as tossing as you is driving! RYD3_KA // ~z~Man, we got one-time on our tail! RYD3_KB // ~z~Head back to Grove Street, fool! RYD3_LA // ~z~Take this, you punk one-time! RYD3_LB // ~z~Youre dealing with a kung fu master! RYD3_LC // ~z~Ninja style! RYD3_LD // ~z~You aint never gonna catch this gangsta, fool! RYD3_LE // ~z~You cant stop me - Im a genius, fool! RYD3_LF // ~z~Im getting tired of this, fuck off! RYD3_LG // ~z~Yall aint got nothing better to do? RYD3_LH // ~z~One-times cant stop me - Im incredible! RYD3_M // ~s~Shoot the ~r~Vagos ~s~robbing the train! RYD3_MA // ~z~Damn, homie, your stuff was tight! RYD3_MB // ~z~You too, homie! RYD3_MC // ~z~LBs coming over to stash the shit. RYD3_MD // ~z~Okay, later then. RYD3_ME // ~z~For life, CJ, for life - you heard? RYD3_NA // ~z~Say, CJ, dont you run out on me! RYD3_NB // ~z~You getting that busta itch again, huh? RYD3_NC // ~z~Dont you bail out on me, CJ! RYD3_OA // ~z~We got enough, homie. Jump! RYD3_OB // ~z~Aight, CJ - jump off the train! RYD3_OC // ~z~We good, man! Motherfucker, jump! RYD3_Q // Get back into ~b~Ryders truck~s~! RYD3_R // ~r~One of your gang members died. You need to keep them alive! RYD3_T // ~r~You did not get enough boxes. RYD3_Z // ~s~Drive Ryders Truck ~s~to the ~y~ammo train~s~. [SCRASH2] SCR2@00 // ~z~Hey, CJ, wassup? SCR2@01 // ~z~Hey wassup, Jethro? SCR2@02 // ~z~Some cops are lookin for you in the office, man. SCR2@03 // ~z~Tenpenny. Alright, man, I got it. SCR2@04 // ~z~Nice to see yall kicking back. SCR2@05 // ~z~Hmmmm? SCR2@06 // ~z~I wonder how your brothers sleeping, SCR2@07 // ~z~curled up next to his shower daddy SCR2@08 // ~z~while you live comfortably on the outside? SCR2@09 // ~z~Man, what you all want this time? SCR2@10 // ~z~Well, what we want is to get on with our jobs in peace, SCR2@11 // ~z~without some damn bleeding heart liberal poking his nose SCR2@12 // ~z~into affairs he wont even understand. SCR2@13 // ~z~The press onto yall? SCR2@14 // ~z~What the hell would you know about it, boy? SCR2@15 // ~z~Woah, easy there, Eddie, lets not get ahead of ourselves. SCR2@16 // ~z~Some young journalist out there is trying to get a name for himself. SCR2@17 // ~z~He doesnt know how the streets work SCR2@18 // ~z~- that hes supposed to report what hes supposed to report. SCR2@19 // ~z~Yeah, anyway, we need you to shut him up for us. SCR2@20 // ~z~And that stoolie - shut him up too! SCR2@21 // ~z~Yeah, theres some reporter whos digging up dirt on Pulaski, SCR2@22 // ~z~we dont know whos talking, SCR2@23 // ~z~but we know that the reporters meeting him today. SCR2@24 // ~z~Take care of him. SCR2@25 // ~z~Oh - this is nice place... Carl. SCR2_00 // ~s~The reporter is at ~y~Cranberry Station~s~. Follow him to his meeting place with the Target, then kill them both. SCR2_01 // ~s~The train is arriving at the ~y~station~s~. You dont have much time before it leaves with the reporter. SCR2_02 // ~s~The reporter has boarded the train and is heading for Market Station in Los Santos. Follow that ~r~train~s~! SCR2_03 // ~s~The ~r~train~s~ is approaching Market Station. The reporter will be preparing to exit. SCR2_04 // ~s~The ~r~reporter~s~ has left the train. Pick up his trail and follow him to the Target. SCR2_05 // ~s~The meeting is over. The ~r~reporter~s~ and ~r~Target~s~ are walking away. SCR2_06 // ~s~The ~r~reporter~s~ is on the sidewalk looking for a cab. To follow him youre gonna need some wheels. SCR2_07 // ~s~The ~r~reporter~s~ has climbed into a cab. Follow him to the Target. SCR2_08 // ~s~Too close! Youre spooking the ~r~reporter~s~. Back off before he abandons the interview. SCR2_09 // ~s~If the ~r~reporter~s~ suspects he is being tailed he will abandon the interview, so dont get close enough to spook him. SCR2_10 // ~s~Youve killed the reporter. Kill the ~r~Target~s~ to complete the mission. SCR2_11 // ~s~The Target is dead. Dont let the ~r~reporter~s~ get away. Kill him too. SCR2_12 // ~s~The ~r~reporter~s~ and ~r~Target~s~ have heard your gunfire. Kill them both before they escape. SCR2_13 // ~s~Youve been spotted. Assassinate them ~r~both~s~. SCR2_14 // ~s~Youve hit the ~r~reporter~s~. Finish him off and kill the ~r~Target~s~. SCR2_15 // ~s~The Target is wounded. The ~r~reporter~s~ and ~r~Target~s~ both have to die. SCR2_16 // ~s~Youre too far away! Get closer before you lose the ~r~reporter~s~. SCR2_17 // ~s~Be wary! The ~r~reporter~s~ may check for a tail by stopping suddenly or performing a burst of speed. SCR2_18 // ~s~The ~r~reporter~s~ is approaching his destination. Keep your distance until he meets the Target. SCR2_19 // ~s~The ~r~reporter~s~ is ready to meet the ~r~Target~s~. You have a sniper rifle. Assassinate them both. SCR2_20 // ~s~The ~r~reporter~s~ is at the sidewalk looking for a cab. Get ready to follow him. SCR2_21 // ~s~Tenpenny has hidden a ~g~sniper rifle~s~ in the construction site nearby. Go get it. SCR2_22 // ~s~You can attempt to follow the ~r~train~s~ along the train tracks, or use the map to plan a route to Market Station. SCR2_23 // ~s~Youre spooking the ~r~reporter~s~. Get back behind him before he abandons the interview. SCR2_50 // Train Progress SCR2_52 // SPOOK-O-METER SCR2_80 // ~r~Youre too late. The train has gone. SCR2_81 // ~r~The reporter is dead. SCR2_82 // ~r~You lost the reporter. SCR2_83 // ~r~The reporter and Target have gone. SCR2_84 // ~r~The reporter has escaped. SCR2_85 // ~r~The Target has escaped. SCR2_86 // ~r~You spooked the reporter. [SHTR] SHTR_0 // 0 SHTR_1 // 1 SHTR_2 // 2 SHTR_2B // LIVES ~1~ SHTR_2C // HI-SCORE ~1~ SHTR_2D // 1UP ~1~ SHTR_2F // HI-SCORE SHTR_3 // 3 SHTR_3B // GAME OVER! SHTR_4 // 4 SHTR_5 // 5 SHTR_6 // 6 SHTR_7 // 7 SHTR_8 // 8 SHTR_9 // 9 SHTR_A // A SHTR_B // B SHTR_C // C SHTR_D // D SHTR_E // E SHTR_F // F SHTR_G // G SHTR_H // H SHTR_I // I SHTR_J // J SHTR_K // K SHTR_L // L SHTR_LV // ~1~ SHTR_M // M SHTR_N // N SHTR_O // O SHTR_P // P SHTR_PE // . SHTR_Q // Q SHTR_R // R SHTR_S // S SHTR_T // T SHTR_U // U SHTR_V // V SHTR_W // W SHTR_X // X SHTR_Y // Y SHTR_Z // Z SH_BCK // ~w~~k~~VEHICLE_ENTER_EXIT~ Back SH_NAV // ~w~Movement Controls Move~n~~k~~PED_SPRINT~ Fire [SMOKE1] SMK1_01 // ~s~Get back in ~b~Smokes car~s~. SMK1_02 // ~s~Go and pick up OG Loc from the ~y~Police Station~s~. SMK1_03 // ~s~Go and ring the ~y~doorbell~s~. SMK1_04 // ~s~Catch and kill ~r~Freddy~s~! SMK1_05 // ~r~OG Loc has been killed! SMK1_06 // ~r~Big Smoke has been killed! SMK1_07 // ~r~Sweet has been killed! SMK1_08 // ~r~Smokes car has been destroyed. SMK1_09 // ~s~You have left ~b~OG Loc~s~ behind. SMK1_10 // ~s~Drive to ~y~Freddys house~s~. SMK1_11 // ~s~Get back on the ~b~bike~s~. SMK1_12 // ~r~Freddy got away! SMK1_13 // ~s~Take OG Loc to the employees door at the back of the ~y~Burger Shot~s~. SMK1_14 // ~r~The bike you needed was destroyed! SMO1A00 // ~z~Yeah, you know Jeffreys been somebodys bitch SMO1A01 // ~z~- for the past three weeks, right?~n~- I know! SMO1A02 // ~z~Hey. SMO1A03 // ~z~Whassup, man? Wanna go to prison? SMO1A04 // ~z~What? SMO1A05 // ~z~Nah... To pick up Jeffrey. Hes touching down today. You wanna roll? SMO1A06 // ~z~Yeah, for sure. Whats Jeffrey doing locked up, anyway? SMO1A07 // ~z~Well talk about that later, man. SMO1A08 // ~z~Lets roll, were late. SMO1A09 // ~z~I know! SMO1A10 // ~z~- Hey, CJ!~n~- Hey, whats up, CJ? SMO1A11 // ~z~Hey, whats up, CJ. SMO1A12 // ~z~Wassup? SMO1B00 // ~z~Hey, there that fool go. SMO1B01 // ~z~Hey, whats happening with you, Jeffrey? SMO1B02 // ~z~Hey, man, its OG Loc, homie - OG Loc! SMO1B03 // ~z~My bad. How was it, though, homie? SMO1B04 // ~z~Man, what you think? How was it... SMO1B05 // ~z~Hey, chill out, dude. So what you want to do now? SMO1B06 // ~z~Man, I gotta kill some cholo motherfucker. He was dissin me, man! SMO1B07 // ~z~Hey Jeffrey, I thought you was going to, uh, college. SMO1B08 // ~z~Man, fuck you! SMO1B09 // ~z~Motherfucker done stole my rhymes. SMO1B10 // ~z~Hes in East Flores. Hey, gimme a strap. SMO1B11 // ~z~Look at this fool, man... SMO1B12 // ~z~Perpetrating like he bangin... SMO1B13 // ~z~...think he hard... SMO1B14 // ~z~I know that fool cant be serious. SMO1B15 // ~z~Look, look... SMO1B17 // ~z~Man, why dont you stall us out with that shit and get in the car. Fool. SMO1B18 // ~z~Man, that fool buggin. SMO1_AA // ~z~Good to hang with you, brother. Im sorry I can get a little tense. SMO1_AB // ~z~Im sorry I can get a little tense. SMO1_AC // ~z~Dont worry about it. SMO1_AD // ~z~Hey, it aint Jeffrey no more. Its OG Loc. SMO1_AE // ~z~OG Loc? SMO1_AF // ~z~Oh yeah, hes a real gangsta now. SMO1_AG // ~z~I see. And whatd he do? SMO1_AH // ~z~Anything he could to get thrown in jail for. For his career. SMO1_AJ // ~z~Joyriding, parking fines or some other bullshit. SMO1_BA // ~z~Whats your plan, big gangsta? Now you a free man and all. SMO1_BB // ~z~Man, I aint free, my parole officer lined me up with a job! SMO1_BC // ~z~Motherfucker always trying to keep a player down. SMO1_BD // ~z~You got that right! SMO1_BE // ~z~Still, aint so bad, Im gonna be a hygiene technician. SMO1_BF // ~z~Coming up in the world, huh? SMO1_BG // ~z~Just a stepping-stone to greatness. SMO1_CA // ~z~Man, this is the spot! SMO1_CB // ~z~Aint this a Vagos hood? SMO1_CC // ~z~Man, I dont give a shit, Im gangsta! SMO1_CD // ~z~Cmon, lets leave Loc to deal with Casanova. SMO1_CE // ~z~Hey, Ill stick with Jeff - I mean, Loc! SMO1_CF // ~z~OK, cool. SMO1_CG // ~z~Ill see you guys back on the set. SMO1_CH // ~z~Freddy! Ive come for you, you motherfucker! SMO1_CJ // ~z~Jeffrey, you got the wrong idea, man - that was just a prison thing! SMO1_CK // ~z~I got plenty of muchachas on the outside, SMO1_CL // ~z~I dont need your scrawny ass! SMO1_CM // ~z~Man, ignore him, CJ, I dont know what he talking about. SMO1_CN // ~z~Hey, yo, gimme back my rhymes you thief, Im gangsta! SMO1_CO // ~z~You dropped the soap, sugar, SMO1_CP // ~z~I dont know nothing about any rhymes! SMO1_DA // ~z~Hey, hey! Motherfuckers making a run for it! SMO1_DB // ~z~Hey, Loc, hold up! SMO1_DC // ~z~Ah shit, he gonna get caught violating his parole! SMO1_EA // ~z~Hey Loc, get back here, nigga you crazy! SMO1_EB // ~z~Eh yo, back off me CJ, I gotta protect my rep! SMO1_FA // ~z~Oooo! Chase me! Chase me! SMO1_FB // ~z~Cmon, honey, Im losing my patience! SMO1_FC // ~z~I like the fast ass, not the slow ass! SMO1_FD // ~z~I thought you were keen, cute buns! SMO1_FE // ~z~Catch me if you caaAAAaan! SMO1_FF // ~z~Yoohoo! Over here! SMO1_FG // ~z~Cooweee, Jeffrey! SMO1_FH // ~z~You know I love the thrill of the chase! SMO1_FJ // ~z~Hey baby, move those sweet cheeks! SMO1_FK // ~z~Try to show a little bit more enthusiasm, darling. SMO1_FL // ~z~Hey, honey buns, Im over here! SMO1_FM // ~z~The anticipation is so unbearable! SMO1_GA // ~z~Hes broken my heart! SMO1_GB // ~z~Get him, boys! SMO1_GC // ~z~Yo, Im gonna kill that loud mouthed mother fucker! SMO1_GD // ~z~Your ass is mine! SMO1_GE // ~z~Oh, no no no, I didnt mean it like that! SMO1_GF // ~z~CJ, help me out here! SMO1_HA // ~z~Dont you say a damn thing, CJ. SMO1_HB // ~z~Was you lonely, Loc? SMO1_HC // ~z~Hey, I like a nice mustache myself! SMO1_HD // ~z~I keep it real, unlike you fake ass motherfuckers. SMO1_HE // ~z~Cmon, gangsta. Lets get back to the Grove. SMO1_HF // ~z~Nah, I cant, I gotta go and sign in for this damn job! SMO1_HG // ~z~Whatever you want. You want a ride anyway? SMO1_HH // ~z~Sure thing. Lets roll. SMO1_JA // ~z~Eh, take me to the Burger Shot in Verona Beach. SMO1_JB // ~z~Youre the boss. SMO1_JC // ~z~Coz Im keen, With the hygiene, SMO1_JD // ~z~On a mission, Like a super technician, baby SMO1_JE // ~z~On a mission, SMO1_JF // ~z~Like a super technician. SMO1_JG // ~z~Get on with that shit man. SMO1_JH // ~z~Man, I got 17s on the hang. SMO1_JJ // ~z~You coulda did that out here. SMO1_JK // ~z~Because I did it in the joint, its real now. SMO1_JL // ~z~Yeah, I guess it is, gangsta. SMO1_JM // ~z~Look at you, all muscley and shit. SMO1_KA // ~z~Thanks for the ride, CJ. SMO1_KB // ~z~Dont be a stranger, fool. SMO1_KC // ~z~Yeah, for sure. Ill see you around. SMO1_KD // ~z~Like a quarter pound! SMO1_KE // ~z~Later. [SMOKE2] SMK2_10 // ~s~Catch the ~r~gang member ~s~before he reaches his destination! SMK2_11 // ~r~He got away! SMK2_12 // ~r~Big Smokes car was destroyed! SMK2_15 // ~s~Drive Big Smoke to the ~y~meet. SMK2_16 // ~s~Get a weapon, then get back into Big Smokes ~b~car~s~. SMK2_17 // ~s~Chase down the ~r~gang member~s~. SMK2_1 // ~s~Get into Big Smokes ~b~car. SMK2_2 // ~s~Drive Big Smoke to the ~y~meet.~N~~s~If you need a weapon, go to Emmets house. SMK2_3 // ~s~Get back into Big Smokes ~b~car. SMK2_4 // ~s~Chase down the Los Santos Vagos ~r~gang member. SMK2_7 // ~r~Big Smoke died! SMK2_8 // ~s~The ~r~gang member ~s~is escaping in a car!~N~Get a vehicle and chase him down. SMK2_9 // ~s~The ~r~gang member ~s~is escaping in a car!~N~Catch him before he gets away. SMK2_H1 // Tap ~k~~PED_SPRINT~ quickly to use the Super Sprint. SMK2_H2 // You can only use the Super Sprint for a short time before becoming tired. SMO2A00 // ~z~BOO! SMO2A01 // ~z~Those nosey motherfuckers wont leave me alone! SMO2A02 // ~z~Think Im Mr Big, or something. SMO2A03 // ~z~But I dont tell them shit. SMO2A04 // ~z~For me, its all about my homeboy, Carl. SMO2A05 // ~z~Yeah, whatever you say. SMO2A06 // ~z~Yo, the gangs real important, CJ, you know that! SMO2A07 // ~z~You down to represent, baby? SMO2A08 // ~z~Yeah. SMO2A09 // ~z~Look, my cousin is coming into town from Mexico, SMO2A10 // ~z~I gots to go scoop her up. SMO2A11 // ~z~Alright then, cmon. SMO2A12 // ~z~Asshole. SMO2A13 // ~z~Fuck they doing over here, anyway? Punk-ass police. SMO2A14 // ~z~Yo Carl, see you around... SMO2B00 // ~z~OK, my cousin Marys in there, SMO2B01 // ~z~sweet sticky bud fresh off the plantation. SMO2B02 // ~z~Here, pull up here, let me do the talking. SMO2B03 // ~z~Hey - excuso me, Jose, yo soy El Grando Smokio, SMO2B04 // ~z~and I want that grass? Comprende? SMO2B05 // ~z~Eh, fuck you cabron SMO2B06 // ~z~Now that aint nice. Coughio up el weedo, SMO2B07 // ~z~before I blow your brains out all over the patio. SMO2B08 // ~z~Chinga a tu madre, pendejo. SMO2B09 // ~z~This was just the point man! SMO2B10 // ~z~That other motherfuckerll lead us straight to the weed! SMO2B11 // ~z~We gotta stick with him! SMO2B12 // ~z~Man, I shoulda known. SMO2B13 // ~z~What? SMO2B14 // ~z~Oh, whats up with this shit, man? Fuck this, man, fuck this. SMO2B15 // ~z~Man, let me get the heater on this... SMO2B16 // ~z~Get him, Smoke. SMO2B17 // ~z~Yeah, yeah, you go get that shit, nigga... SMO2B18 // ~z~Damn! SMO2B19 // ~z~Yeah, motherfucker, Big Smoke! Remember that name! SMO2_AA // ~z~Why you let me drive all the time, Smoke? SMO2_AB // ~z~Cat like me likes to scope the streets once in a while, ya know what Im sayin? SMO2_BA // ~z~What you want me to roll with you for anyway? SMO2_BB // ~z~No reason. I just wanted to get in the car pool lane. SMO2_BC // ~z~Oh yeah? SMO2_BD // ~z~Yeah man, just cool out homie, just chill. SMO2_BE // ~z~Your cousins coming here? From Mexico? SMO2_BF // ~z~Yeah, me an her go way back, way back. SMO2_BG // ~z~Ah Smoke, you full a shit. SMO2_BH // ~z~Dont be prejudiced again in my presence, Carl. SMO2_BJ // ~z~Everybody is my cousin. SMO2_BK // ~z~Brothers from different mothers, sisters from different fathers. SMO2_BL // ~z~And all that kind of shit. SMO2_CA // ~z~Man, Im done! SMO2_CB // ~z~I aint built for this shit! SMO2_CC // ~z~CJ, this ones all yours, baby. SMO2_DA // ~z~CJ, what you hangin around for? SMO2_DB // ~z~Get after him, CJ! SMO2_DC // ~z~CJ, do something useful. Catch that guy. SMO2_EA // ~z~CJ, get in! SMO2_FA // ~z~Come on CJ! SMO2_FB // ~z~Man, whats happened to the world, man? SMO2_FC // ~z~Man, people have no dignity no more! SMO2_FD // ~z~This guy is really getting on my fucking nerves. SMO2_GA // ~z~Lets go home, I gotta eat, man. SMO2_GB // ~z~Okay. Say, Smoke, whats going on with Tenpenny? SMO2_GC // ~z~Who? SMO2_GD // ~z~Tenpenny. SMO2_GE // ~z~Man, I aint never heard of him. SMO2_GF // ~z~Yes you have. I saw him leaving your apartment. SMO2_GG // ~z~Oh, Is that his name? SMO2_GH // ~z~Yeah. You know it is. SMO2_GJ // ~z~Man, that aint nothin. He a busta, SMO2_GK // ~z~likes to give people a hard time, you know that Carl. But you know me. SMO2_GL // ~z~It takes more than a fool like him to bug me out. SMO2_HA // ~z~Hey Carl, Ill see you later, alright? SMO2_HB // ~z~And, look here, dont let that Pentenbury or whatever his name is, give you no bullshit. SMO2_HC // ~z~Im trying, man. SMO2_HD // ~z~Well try harder. Look at me, man. SMO2_HE // ~z~You a great man, Carl. A great man! [SMOKE3] SMK3_13 // ~r~You lost them! Next time keep up with the train! SMK3_14 // ~s~Pull alongside the front carriage of the train where the ~r~Vagos gang members ~s~are standing and try and maintain that position. Big Smoke will automatically fire once he is within range. SMK3_18 // ~s~You left ~b~Big Smoke ~s~behind go get him! SMK3_19 // ~s~Get back in the ~b~car~w~! SMK3_1 // ~s~Drive to ~y~Unity Station~s~. SMK3_20 // ~r~They got away! SMK3_21 // ~r~Big Smoke died! SMK3_22 // ~s~Take Big Smoke back to his ~y~house~s~. SMK3_25 // ~s~Keep up with the front carriage of the train so Big Smoke can shoot the ~r~Vagos gang members~s~. SMK3_2 // ~s~Get on the ~b~motorbike ~s~with Big Smoke, chase down the ~r~Vagos gang members ~s~and take them out! SMK3_3 // ~s~Chase down the ~r~Vagos gang members ~s~and take them out! SMO3A00 // ~z~Hey, Carl, keeping busy, I hope. SMO3A01 // ~z~You know me, Officer Tenpenny. SMO3A02 // ~z~Yeah, I know you, Carl. I know everything about you. SMO3A03 // ~z~Thats right, Carl, I got my eye on you. SMO3A04 // ~z~What was that all about, baby? SMO3A05 // ~z~You tell me. SMO3A06 // ~z~Aw hell, man, they got their nose in everything. SMO3A07 // ~z~Cant shit without Tenpenny taking an interest. The hell with him. SMO3A08 // ~z~Yeah, I guess. SMO3A09 // ~z~Whats really up? SMO3A10 // ~z~Hey, thinking of taking a little ride. SMO3A11 // ~z~Three deep mentioned a little something SMO3A12 // ~z~that might put us deeper in the game. SMO3A13 // ~z~Aight, Im down. SMO3A14 // ~z~Dont touch me. Get your pig hands off me... SMO3A15 // ~z~And? Like I give a fuck. SMO3A16 // ~z~Were watching you, Carl! SMO3A17 // ~z~Motherfucker! SMO3A18 // ~z~Lets do this, man. SMO3_AA // ~z~Where to, Smoke? SMO3_AB // ~z~Unity Station. SMO3_AC // ~z~You know the parable of the wise sheep Carl? SMO3_AD // ~z~No. I dont think I do. SMO3_AE // ~z~Well, you should pay attention to what Im going to say. SMO3_AF // ~z~Okay SMO3_AG // ~z~The wise sheep does what he says, and only eats the greenest grass, SMO3_AH // ~z~while the foolish sheep gets eaten alive by heathens. SMO3_AJ // ~z~What are you talking about? SMO3_AK // ~z~Im thinking of going into the ministry in later life. SMO3_AL // ~z~Just testing shit out. SMO3_AM // ~z~Whatever. SMO3_BA // ~z~What we looking for, Smoke? SMO3_BB // ~z~Some Vagos cats meeting some San Fierro Rifa, cutting some kind of deal. SMO3_BC // ~z~San Fierro? SMO3_BD // ~z~I thought Northern Mexicans dont mix with Los Santos eses. SMO3_BE // ~z~Shit, you got me. SMO3_BF // ~z~That look like them! SMO3_BG // ~z~Motherfuckers clocked us! SMO3_BH // ~z~We got to get those fools! SMO3_CA // ~z~Follow that train! SMO3_CB // ~z~Go after that loco, CJ! SMO3_CC // ~z~Follow the tracks! SMO3_DA // ~z~This thing wasnt built to take so much weight! SMO3_DB // ~z~Youre the one packing on the pounds, CJ! SMO3_DC // ~z~They dont call you BIG Smoke for nothing! SMO3_DD // ~z~Shit, I was born big, fool! SMO3_DE // ~z~You, on the other hand, have a dietary problem! SMO3_EA // ~z~Roll up on them CJ, so I can get a shot! SMO3_EB // ~z~Get me close, CJ. Im about to pop these fools. SMO3_EC // ~z~Move this shit, man Im gonna ice these fools, man. SMO3_FA // ~z~Oh fuck! An on-coming train! SMO3_FB // ~z~Train, CJ, train! SMO3_FC // ~z~Look the fuck out, CJ! The train! SMO3_GA // ~z~Damn, that boys gonna be shittin his kidneys for a week! SMO3_GB // ~z~Man, he aint gonna be eatin shit for a while. SMO3_GC // ~z~Thats one Vagos asshole gone! SMO3_HA // ~z~Take the high road on the right, CJ! SMO3_HB // ~z~Keep right, take us up to their level! SMO3_HC // ~z~Take the high ground on the right, CJ! On the right! SMO3_JA // ~z~CJ, keep us up here. SMO3_JB // ~z~Follow it over, CJ! SMO3_JC // ~z~Make the jump, fool! Make the jump! SMO3_KA // ~z~Smoke! Oh man... SMO3_KB // ~z~Aw shit, Big Smoke! SMO3_KC // ~z~Smoke, dont go out on me, man! SMO3_LA // ~z~Carl, man, you OK? SMO3_LB // ~z~CJ, get up, fool! SMO3_LC // ~z~CJ! CJ, can you hear me? SMO3_MA // ~z~Damn, you lost em CJ! SMO3_MB // ~z~We screwed up! SMO3_MC // ~z~All we had to do, was follow the damn train, CJ! SMO3_NA // ~z~Damn! Thats what we wanted! SMO3_NB // ~z~Man, look at all that cash! SMO3_NC // ~z~Sh-ha ha ha! Help yourself baby! Help yourself baby! SMO3_ND // ~z~Screw this, those maniacs wont stop until were dead! SMO3_OA // ~z~Thats what were after! SMO3_OB // ~z~They gave it up! SMO3_OC // ~z~Theres our baby! SMO3_PA // ~z~Hey, I need to get this back to my crib! SMO3_PB // ~z~Cmon CJ, lets head back to my spot. SMO3_PC // ~z~Hey, lets get outta here before the cops show, man. SMO3_QA // ~z~Why Tenpenny want that package? SMO3_QB // ~z~Who-penny? SMO3_QC // ~z~Dont bullshit me, Smoke! SMO3_QD // ~z~Carl, man, theres something about you man, some kinda SMO3_QE // ~z~Smoke, when you gonna stop with this weird bullshit? SMO3_QF // ~z~The truth is Carl, weve been lost while you been gone, SMO3_QG // ~z~but now we saved again. SMO3_QH // ~z~Whats in the package, Smoke? SMO3_QJ // ~z~The problem is, too many of the chosen ones get killed before their time, man. SMO3_QK // ~z~If the afterlife means peace from your bullshit, I think Im ready. SMO3_QL // ~z~Whats in the damn package, Smoke? No more bullshit! SMO3_QM // ~z~I dunno, homie. SMO3_QN // ~z~Im just trying to help these officers keep shit off the streets, man. SMO3_QO // ~z~I dont trust them. SMO3_QP // ~z~Sometimes, trust aint an option, homie. SMO3_QR // ~z~strange kinda aura, man. SMO3_RA // ~z~Was it always like this? SMO3_RB // ~z~Was what always like this? SMO3_RC // ~z~Always fucked up around here. Or is it because of the drugs? SMO3_RD // ~z~What you think, man? SMO3_RE // ~z~I dont know. Thats why Im asking you. SMO3_RF // ~z~Yo, eh eh, dont ask a wise man, friend. Ask a fool. SMO3_RG // ~z~Thats what I was doing. SMO3_RH // ~z~Well, if youre going to make this thing personal, I aint speaking on it no more. SMO3_SA // ~z~Hey, you better clear out, CJ. SMO3_SB // ~z~I dont want those C.R.A.S.H.fools trying to pull you into some shit! SMO3_SC // ~z~Alright, homie. You be careful with those cats. SMO3_SD // ~z~Im gonna see you later. [SMOKE4] DGS1_1 // ~s~Take Big Smoke ~s~to ~y~Downtown~s~. DGS1_2 // If enemies are using cover it may be better to use manual aiming whilst shooting. DGS1_3 // ~r~You left Smoke alone and he died! Next time stick a bit closer! DGS1_56 // ~s~Get inside and protect ~b~Big Smoke~s~! DGS1_57 // ~s~Get back in the ~b~car! DGS1_58 // Smoke DGS1_59 // Bike DGS1_60 // ~r~Smoke died! DGS1_61 // To look around on the bike use the camera movement controls. ~w~To fire use ~k~~PED_FIREWEAPON~. DGS1_63 // Shooting whilst you are crouching improves your accuracy. DGS1_64 // To look around on the bike use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. DGS1_65 // You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. SMO4A00 // ~z~Hey, CJ, baby, whassup man? SMO4A01 // ~z~Whats happening, Smoke? SMO4A02 // ~z~Chillin. Wanna go for a ride? SMO4A03 // ~z~Yeah. SMO4A04 // ~z~You drive. SMO4A05 // ~z~Aight. SMO4A06 // ~z~Were going downtown. SMO4_AA // ~z~This better not be another cop errand, man. SMO4_AB // ~z~Nah, man, this is strictly for the homies. SMO4_AC // ~z~I gotta be honest with you, CJ. We could be gettin into some heavy shit, baby. SMO4_AD // ~z~What you into, Smoke? SMO4_AE // ~z~Lot a shit bout to go down, Carl. SMO4_AF // ~z~Families coming back, Ballas pushing base, SMO4_AG // ~z~Russian cats with nothin to lose about to bust some ass. SMO4_AH // ~z~Russians? SMO4_AJ // ~z~Yeah, yeah, you go figure. SMO4_AK // ~z~Now all my life I been told to fear the Ruskies, but I aint never even met one. SMO4_AL // ~z~Then the wall comes down and were all supposed to be friends. SMO4_AM // ~z~Five minutes later, my cousin gets laid out by some Ruskie fresh off the boat. SMO4_AN // ~z~For real? SMO4_AO // ~z~For real! SMO4_BA // ~z~Look Carl, before I walk in there I just need to know you down with this shit, man. SMO4_BB // ~z~Look, Smoke, we go way back. We Groves, man! SMO4_BC // ~z~Thats what Im talking about, thats my dog! SMO4_BD // ~z~Hey look , if you hear shit start to pop off, come in there blasting, aight? SMO4_BE // ~z~Im down, dog. SMO4_BF // ~z~Hey, baby, want company? SMO4_BG // ~z~Motherfuckers! SMO4_BH // ~z~CJ, GET IN HERE! SMO4_BJ // ~z~Thats my dog! SMO4_BK // ~z~What took you so long? SMO4_BL // ~z~CJ, get in here - oh there you are! SMO4_BM // ~z~Keep your head down, the air is thick as shit in here. SMO4_BN // ~z~Watch yourself, CJ, I think theys pissed! SMO4_BO // ~z~Use some cover, theyre blasting like fools in this motherfucker! SMO4_BP // ~z~CJ, take the right and cover my ass! SMO4_BQ // ~z~Stick to my right, CJ, Im gunnin for that bastard. SMO4_BR // ~z~Cover my right, CJ, blast them motherfucking fools! SMO4_CA // ~z~Kill that shahkto bastard! SMO4_CB // ~z~Kill the Americans! SMO4_CC // ~z~Kill the Amerikos! SMO4_CD // ~z~Kill the shahkto bastard! SMO4_CE // ~z~Kill the Americans! SMO4_CF // ~z~Kill the Amerikos! SMO4_DA // ~z~Big Smoke, you made big mistake! SMO4_DB // ~z~You should not have come here, Big Smoke! SMO4_DC // ~z~Smoke, you and your friend are dead men! SMO4_DE // ~z~Big Smoke, you made big mistake, huh! SMO4_DF // ~z~You should not have come here, Big Smoke! SMO4_DG // ~z~Smoke, you and your friend are dead men! SMO4_DH // ~z~OK, we showed those fools! SMO4_DJ // ~z~Stick with me CJ, we outta here, baby! SMO4_EA // ~z~Stay close, CJ! SMO4_EB // ~z~Stick real close, Carl! SMO4_EC // ~z~CJ, stay with me, homie! SMO4_ED // ~z~Back me up! SMO4_EE // ~z~Keep up, baby! SMO4_EF // ~z~Thats my homie, CJ! SMO4_EG // ~z~Keep it up, baby! SMO4_EH // ~z~Ha, ha ha ha, homie, you ice cold, baby! SMO4_EJ // ~z~Thats my dog, makin yall pay! SMO4_EK // ~z~Ice those fools, CJ! SMO4_EL // ~z~Pop they fuckin brains out, CJ! SMO4_EM // ~z~Fill them fools up with holes, baby! SMO4_EN // ~z~Get on the back, CJ! SMO4_EO // ~z~Time to return the favor baby, get on! SMO4_EP // ~z~Ill got it this time, get on the back! SMO4_EQ // ~z~Youre rear gunner this time, CJ! SMO4_ER // ~z~Watch our backs! SMO4_ES // ~z~Waste any motherfucker that follows us! SMO4_FA // ~z~Hey man, we got bikes all on us! SMO4_FB // ~z~They after us on a bike, Smoke! SMO4_FC // ~z~We got bikes on our six - smash it Smoke! SMO4_FD // ~z~Shit, man, they coming fo us in a truck! SMO4_FE // ~z~Dont tell me about it, take it off the road! Pop it! SMO4_FF // ~z~Damn, look at all this traffic - GET OUTTA THE WAY! SMO4_FG // ~z~Im coming through! SMO4_FH // ~z~Hey, dont just sit on your horn! Get out the goddamn way! SMO4_FJ // ~z~Hold on tight, baby! SMO4_FK // ~z~Ah Smoke,! Nooooooo! SMO4_FL // ~z~Ah, they hit a bus! SMO4_FM // ~z~Ha,ha ha, Ill never dis public transportation again! SMO4_GA // ~z~Damn, road-blocked! SMO4_GB // ~z~Ah Smoke, these cats is organized. Its something you aint tellin me man! SMO4_GC // ~z~Youre not telling me everything, here! SMO4_GD // ~z~Look, Carl, all I know is theyre real pissed with us right now! SMO4_GE // ~z~Hold on though, I got a idea. SMO4_GF // ~z~Smoke, what you thinking? Flood controls a dead end, man! SMO4_GG // ~z~To hell with that, we had to lose those cars, dont worry about that. SMO4_GH // ~z~I know a way out, up past Grove Street. SMO4_GJ // ~z~The old sewer tunnel? Oh man.... SMO4_GK // ~z~Smoke, its more bikes! SMO4_GL // ~z~We still got bikes on us, man! SMO4_GM // ~z~Oh man, the cars found a ramp! SMO4_GN // ~z~Man, quit bitchin and shoot as many of them assholes as you can! SMO4_GO // ~z~Smoke, theres more cars comin in on the left! SMO4_GP // ~z~Dont tell me about it, shoot! SMO4_HA // ~z~Oh shit, now the trucks found us again! SMO4_HB // ~z~Man, stop being so negative! SMO4_HC // ~z~Focus on the good news! SMO4_HD // ~z~Such as? SMO4_HE // ~z~We aint dead, and your trigger finger still works, fool! SMO4_HF // ~z~I think the gearbox is screwed up on this thing! I cant get no speed! SMO4_HH // ~z~Yeah, who negative now, bitch? SMO4_HJ // ~z~Point taken, Ill keep my mouth shut from now on. SMO4_HK // ~z~What they up to, Carl? SMO4_HL // ~z~Dont ask me, Im just a tourist! SMO4_HM // ~z~Theys up to something... SMO4_HN // ~z~OH SHIT! SMO4_HO // ~z~Here comes another! SMO4_HP // ~z~Hold on! SMO4_HQ // ~z~Take the high road! SMO4_HR // ~z~Hit that ramp on the right! SMO4_HS // ~z~Get us up that ramp! SMO4_HT // ~z~Im on it, baby! SMO4_HU // ~z~I got you, I got you, baby! SMO4_HV // ~z~Yes Sir! SMO4_JA // ~z~Fools totaled their truck! SMO4_JB // ~z~Go around em, man! SMO4_JC // ~z~Screw that, were taking the scenic route! SMO4_JD // ~z~Houston, we have ignition! SMO4_JE // ~z~Fry, motherfuckers! SMO4_JF // ~z~Thats the old sewer up ahead! SMO4_JG // ~z~Shoot out the gate! SMO4_JH // ~z~Nice one, CJ, here we go! SMO4_JJ // ~z~The gate, Carl, the GATE! SMO4_JK // ~z~Man, I used to hate this tunnel when we was kids. SMO4_JL // ~z~Hey, we can reminisce later, we still got company! SMO4_JM // ~z~Its getting kinda tight! SMO4_JN // ~z~Damn this is tight! SMO4_JO // ~z~They still on to us. SMO4_JP // ~z~Dont these guys ever give up? SMO4_JQ // ~z~Finally! SMO4_JR // ~z~Were clean! SMO4_JS // ~z~We lost em, Smoke! SMO4_KA // ~z~Man, we better split up. SMO4_KB // ~z~I hear you. SMO4_KC // ~z~Ill take it another block and dump it. SMO4_KD // ~z~Man, that was some crazy shit back there! SMO4_KE // ~z~Yeah, for sure. SMO4_KF // ~z~Listen we cant hang around here - Ill see you later, homie. SMO4_KG // ~z~Much love, baby! [STEAL1] STL1@00 // ~z~So this is it, huh, STL1@01 // ~z~the great new business venture STL1@02 // ~z~thats supposed to save all of our worthless lives? STL1@03 // ~z~Wanna get in? STL1@04 // ~z~Look, I thought this was supposed to be our foot on the ladder. STL1@05 // ~z~I thought we were going to make this place work? STL1@06 // ~z~Hey, it might look like were playing cards, STL1@07 // ~z~but we actually planning. STL1@08 // ~z~Dont worry sweet baby, STL1@09 // ~z~were about to go get our first project! STL1@10 // ~z~At last, it works! STL1@11 // ~z~What works? STL1@12 // ~z~Oh, just a simple bit of electronic wizardry and intellectual bombast STL1@13 // ~z~that hacks into the state of the art satellite immobilization technology STL1@14 // ~z~onboard our target vehicle! Ahhh, me... STL1@15 // ~z~I dont know what he just said, but its on! STL1@16 // ~z~Read em and weep, cabron. STL1@17 // ~z~Oh, shit! STL1@18 // ~z~Its OK, baby, just stop sweating me, trust me, this shits gonna be good... STL1@19 // ~z~I dont want to hear none of your bullshit - just save it. STL1@20 // ~z~Yes, its on! Wait... whats on? STL1_01 // ~s~Go and get the ~r~car~s~. STL1_02 // ~s~Clip ~r~her ~s~back end to spin ~r~her ~s~out of control. STL1_03 // ~s~Dont let her ~r~trail ~s~go cold. STL1_04 // Use the P.I.T. technique learned in the Driving School to spin the target car around with minimal damage. STL1_05 // ~s~Steal the ~b~car~s~. STL1_06 // ~s~Drive back to the ~y~garage ~s~in San Fierro. STL1_07 // ~r~You destroyed the car! STL1_08 // ~s~Well done! STL1_09 // ~r~You lost her trail! STL1_10 // ~s~Keep up! Her ~r~trail~s~ is going cold! STL1_11 // ~s~Get back in the ~b~car~s~! STL1_12 // ~s~The car should be nearby. STL1_13 // ~s~Drive the car into the ~y~garage~s~. STL1_AA // ~z~Here, this gadget is set to pick up on cell phone signals. STL1_AB // ~z~Each time she makes a call it will give you the new location. STL1_AC // ~z~Youll have to stay close if youre going get an updated position though. STL1_AD // ~z~OK? STL1_AE // ~z~For sure. Good lookin Z. [STEAL2] STE2_01 // ~s~Go and get the cars from the ~y~car showroom~s~. STE2_02 // ~s~Stay close to ~b~Cesar~s~ as you return to the garage. STE2_03 // Press ~k~~PED_FIREWEAPON~ to trigger a nitro. STE2_04 // ~s~Follow ~b~Cesar~s~ into the alleyway. STE2_05 // ~s~Drive back to the ~y~garage~s~. STE2_06 // ~r~You lost Cesar! STE2_07 // ~r~Cesar was killed. STE2_08 // ~r~The target car was destroyed. STE2_09 // ~r~The police recovered one of the cars! STE2_10 // ~s~You have left ~b~Cesar~s~ behind. STE2_11 // ~s~Get back in the ~b~car~s~. STL2@00 // ~z~Hey Carl, theres two cars on the list, ese, STL2@01 // ~z~and theyre in the showroom across town, STL2@02 // ~z~lets go get em! STL2@03 // ~z~Ive always admired your direct approach, hombre. STL2_AA // ~z~OK, lets go get those wheels! STL2_BA // ~z~I like this place, you know. STL2_BB // ~z~Where? STL2_BC // ~z~San Fierro, man. STL2_BD // ~z~My home will always be the Varrios and El Corona, STL2_BE // ~z~but this city, it has something gentle about it. STL2_BF // ~z~Yeah, I know what you mean. STL2_BG // ~z~Kendl seems to like it too, you know? STL2_BH // ~z~Oh yeah, shes really getting her head into this business thing. STL2_BJ // ~z~Thats good, shes always been the brains in the family. STL2_BK // ~z~She should get out the ghetto and make something of herself. STL2_BL // ~z~I think shes aiming to make something out of ALL of us, eh! STL2_BM // ~z~Yeah, shes the moms of the family now... STL2_CA // ~z~Hey, whos this Truth guy, holmes? I dont think hes wrapped too tight! STL2_CB // ~z~He just sees everything from a different perspective, thats all. STL2_CC // ~z~At first I thought he was just another acid casualty fruit cake. STL2_CD // ~z~But some of the things he say... STL2_CE // ~z~I dont know, man, it aint all bullshit.... STL2_CF // ~z~Hey, you gonna become an alien hunter, holmes? STL2_CG // ~z~Ill take a rain check on that one. STL2_DA // ~z~This is the place! STL2_DB // ~z~Here we go, holmes. STL2_DC // ~z~This is it, CJ! STL2_DD // ~z~The cars are upstairs! STL2_DE // ~z~The cars are on the second floor. STL2_DF // ~z~Theyre in the second floor showroom. STL2_DH // ~z~What? How we gonna get em down? STL2_DJ // ~z~Second floor? Shit! STL2_DK // ~z~Aw great! Why is nothing ever easy? STL2_EA // ~z~Can I help you two, eerr, gentlemen? STL2_EB // ~z~Yeah, you can help us by going to help some other motherfucker. STL2_EC // ~z~Y- yeah, that sounds like a good idea! STL2_ED // ~z~Alright, CJ, its time to roll! STL2_EE // ~z~Its follow the leader, you better keep up! STL2_EF // ~z~Aw, you a maniac, ese! STL2_FA // ~z~Hey, CJ, is this walkie talkie working? STL2_FB // ~z~Yeah, reading you loud and clear! STL2_FC // ~z~Cmon, CJ, see if you can keep up with Cesar Vialpando! STL2_FD // ~z~Beat the tram up the hill! STL2_FE // ~z~Piece of chocolate cake! STL2_FF // ~z~This tram driver must be shitting himself, holmes! STL2_FG // ~z~Hello cops, what took you, eh? STL2_FH // ~z~Hey, CJ, watch this ... NITRO! STL2_FJ // ~z~Follow me down the hill, holmes! STL2_FK // ~z~Bike in the road ... watch out! STL2_FL // ~z~OK, Cesar, thats enough fun. STL2_FM // ~z~Lets get these cars back to the garage! STL2_FN // ~z~OK, CJ, hey, I know a quick route! STL2_FO // ~z~Hello. Cops, back again you idiotas? STL2_FP // ~z~Get out of the fucking road! STL2_FQ // ~z~Holy SHIIIIIIIT! STL2_FR // ~z~Fuck, holmes, did you see that? STL2_GA // ~z~Can we think about getting back STL2_GB // ~z~before I end up in a carwreck barbeque? STL2_HA // ~z~Sure thing, holmes. STL2_HB // ~z~I think we lost em. STL2_HC // ~z~Theres a shortcut this way! STL2_HD // ~z~Uh-oh, more cops! STL2_HE // ~z~BACK UP, HOLMES, BACK UP! BACK UP! STL2_HF // ~z~OK, were good. STL2_HG // ~z~See you back at the garage, CJ! [STEAL4] ST4_02 // ~r~Cesar is history. ST4_03 // ~r~The car you were supposed to steal is history. ST4_05 // ~s~Get in the car with ~b~Cesar~s~. ST4_13 // ~s~Get in the ~y~crane~s~. ST4_26 // ~s~Take Cesar and the car back to your ~y~garage~s~. ST4_27 // ~s~Youve left Cesar behind!! ST4_28 // ~s~Get in the car with Cesar. ST4_29 // ~s~Wait for Cesar! ST4_30 // Cesar ST4_32 // ~s~Make sure the train doesnt destroy the car you came here to steal. ST4_36 // ~s~Rotate the crane back over the ship. ST4_40 // ~r~Youve lost the container with the car in it! ST4_42 // ~s~Youve left ~b~Cesar~s~ behind. ST4_43 // ~s~Drive to the ~y~docks~w~. ST4_44 // ~r~The car inside the container has been destroyed!! ST4_45 // ~s~Car exports and imports have been unlocked. ST4_46 // ~s~Check the wanted board at the Easter Basin Docks for vehicles wanted for exporting. ST4_47 // ~s~Deliver wanted vehicles to the ship. ST4_48 // ~s~Vehicles are also imported on certain days. ST4_H01 // Use ~k~~PED_SPRINT~ to lower the rope. ST4_H02 // Use ~k~~PED_JUMPING~ to raise the rope. ST4_H03 // Use ~k~~PED_FIREWEAPON~ to release the container when in the correct position. ST4_H04 // Press ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane. ST4_H05 // Push movement controls in the direction you want the crane to travel. ST4_H07 // Use the magnet shadow to judge where objects will drop. ST4_H08 // Press the ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to switch camera views. ST4_H09 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit the crane. ST4_H10 // Use ~k~~PED_SPRINT~ to lower the magnet.~N~Use ~k~~PED_JUMPING~ to raise the magnet. ST4_T01 // ~s~Pick up a ~g~container~s~ with the crane. ST4_T02 // ~s~Move the container into ~y~position~s~ by rotating the crane. ST4_T03 // ~S~Drop the ~g~container~s~. ST4_T04 // ~s~Pick up the other ~g~container~s~ with the crane. ST4_T05 // ~s~Move the ~g~container~s~ off the ship by rotating the crane. ST4_T06 // ~s~Place the ~g~container~s~ in ~y~position~s~. STL4@00 // ~z~Yeah I got it, its in the manifold. STL4@01 // ~z~Shit, I just changed that seal! STL4@02 // ~z~Must have got a crimp in it, damn! STL4@03 // ~z~Hey Ces, your boy is here. STL4@04 // ~z~He aint my boy. STL4@05 // ~z~Hey, were almost living a normal life, huh. This is far from Grove Street, right? STL4@06 // ~z~Yeah, I know, but I just cant get it out of the back of my mind. STL4@07 // ~z~Moms, Sweet, Smoke - I just cant let that go. STL4@08 // ~z~I know. So what we going to do about Sweet? STL4@09 // ~z~Its a shitty situation but Ive got to let it play out a little longer, OK? STL4@10 // ~z~OK, but be careful. We aint trying to lose you again. STL4@11 // ~z~I know a guy who knows a guy STL4@12 // ~z~who handles freight containers down on the docks. STL4@13 // ~z~He saw one of the containers was loading up cars STL4@14 // ~z~and one was a match for a car on a customers wish list. STL4@15 // ~z~So, he marked the container with a spray can, STL4@16 // ~z~but it might be too late, STL4@17 // ~z~the ships loading and it moves out tomorrow. STL4@18 // ~z~OK, lets go peep it out - see what we can see. STL4@19 // ~z~Thats right, sis - good looking out. STL4@20 // ~z~Hey, Carl, I gotta rap to you, holmes. STL4_AA // ~z~Cmon, ese, you can drive! STL4_AB // ~z~Dont I always! STL4_BA // ~z~How we going to steal a car off a container ship, holmes? STL4_BB // ~z~You know, the same way they got on - use a dockside crane! STL4_BC // ~z~Man, those things are real high up - I aint too good with ladders and Im afraid of heights! STL4_BD // ~z~OK, Ill use the crane, you better be ready to crack the container. STL4_CA // ~z~Thats the ship, CJ! STL4_CB // ~z~OK, Ill go sort out the crane. Gimme a second. STL4_CC // ~z~Be quick, I dont want to be caught sleeping out here! STL4_DA // ~z~Cesar! none of these is marked with spray paint! STL4_DB // ~z~Well just have to try one at a time, eh! STL4_DC // ~z~Terrific! NOT RECORDED STL4_EA // ~z~OK, CJ, this is the one, good work, holmes! STL4_FA // ~z~Not this one, CJ! STL4_FB // ~z~No luck, CJ, try another! STL4_FC // ~z~Not this one either, it must be the last one! STL4_GA // ~z~Hey! What the fuck do you think youre doing? STL4_GB // ~z~Hey, hold it right there! STL4_GC // ~z~Stay right there, you thieving bastard! STL4_HA // ~z~CJ, I could do with some help! STL4_HB // ~z~Give me a hand with these guys, CJ! STL4_HC // ~z~I could do with a little help, CJ! STL4_JA // ~z~Lets just grab the car and go! STL4_JB // ~z~Lets just get the car and get out of here! STL4_KA // ~z~CJ, that trains gonna hit the car! STL4_KB // ~z~CJ, The cars on the tracks! STL4_LA // ~z~There gotta be an easier way of earning a living then this. STL4_LB // ~z~Sure, holmes, I guess. STL4_LC // ~z~but what else are you qualified for? STL4_LD // ~z~Yeah, I feel you. STL4_LE // ~z~Man lets give these cops a run for there money. STL4_MA // ~z~Hey, CJ! STL4_MB // ~z~We get paid on the condition of the car, holmes! STL4_MC // ~z~Be more careful! STL4_MD // ~z~Whos driving? Me or you? STL4_NA // ~z~That was like a piece of tortilla! STL4_NB // ~z~Hey, holmes, that was fun, we should do that again! [STEAL5] STE5_01 // ~s~Burst the tires of the ~r~target car~s~ using stingers. STE5_02 // ~s~You only have ~1~ stingers available. STE5_03 // Press ~k~~PED_FIREWEAPON~ to drop a Stinger. STE5_04 // Stingers STE5_05 // ~r~You ran out of stingers. STE5_06 // ~s~You need to be in the ~b~car~s~ modded to use stingers. STE5_07 // ~s~Burst the tires of the ~r~target car~s~. STE5_08 // ~s~Get back in the ~b~car~s~. STE5_09 // ~r~The target car has been destroyed! STE5_10 // ~r~The stinger car has been destroyed! STE5_11 // ~s~Get the car back to the ~y~garage~s~. STE5_12 // ~s~Get in the ~b~car~s~. This ~b~car~s~ has been modded to use stingers. STE5_13 // ~s~Get in the ~b~car~s~. STE5_14 // ~r~You missed the car! STL5@00 // ~z~Hey man, where you been? STL5@01 // ~z~I tracked one of the cars on our shopping list, STL5@02 // ~z~but the crazy bitch, she drives like the devil! STL5@03 // ~z~Ive been following her for hours, but she stops for nothing! STL5@04 // ~z~Youd have to ram her off the road in order to get a chance STL5@05 // ~z~to get her car and you know a wrecked car is no good to us! STL5@06 // ~z~I swear she is playing with me! STL5@07 // ~z~Dude, calm down! STL5@08 // ~z~If shes playing with you, STL5@09 // ~z~then she probably wont get one-time involved until it turns ugly. STL5@10 // ~z~We gotta find a way to stop her, or slow her down. STL5@11 // ~z~Too bad we cant involve the police, STL5@12 // ~z~cuz then they could pop her crazy bitch tires STL5@13 // ~z~and bang her crazy bitch ass in jail STL5@14 // ~z~for being a danger to my sanity! STL5@15 // ~z~Dude, relax! STL5@16 // ~z~You know what, I think Ive got an idea... STL5_AA // ~z~Hey, CJ, hows it going with that crazy bitch? STL5_AB // ~z~Popped her! STL5_AC // ~z~Just about to fix the tires, should be back any minute. STL5_AD // ~z~OK, careful with that puncture repair shit, CJ, its nasty stuff! STL5_AE // ~z~Will do. Later, man. STL5_AF // ~z~Man, this stuff is disgusting. STL5_AG // ~z~Aw shit, all over my clothes! STL5_BA // ~z~You loco idiota! STL5_BB // ~z~Aye cabron, what the fuck you tryin to do? STL5_BC // ~z~You trying to kill me, asshole? STL5_BD // ~z~Back off, you crazy man! STL5_BE // ~z~Hell, youll get me killed! STL5_BF // ~z~Fuck you, asshole! [STRAP1] BEXIT1 // ~z~Suit yourself. BEXIT2 // ~z~Whatever. See you round. DNCEF1 // ~z~You need to put more time in on the dance floor! DNCEF2 // ~z~Boy, youre a terrible dancer! DOFFE1 // ~z~Well why dont you come and dance? DOFFE1N // ~z~Thanks, but Im not into that right now. DOFFE1Y // ~z~Yeah, for sure! DOFFE2 // ~z~Well why dont you come and dance? DOFFE2N // ~z~I appreciate the offer, girl, but I got some shit to take care of. DOFFE2Y // ~z~OK, lets do this! DOFFE3 // ~z~Well, hey, lets dance, sugar! DOFFE3N // ~z~Thanks, but Im not into that right now. DOFFE3Y // ~z~Yeah, for sure! DOFFE4 // ~z~Well, hey, lets dance, sugar! DOFFE4N // ~z~I appreciate the offer, girl, but I got some shit to take care of. DOFFE4Y // ~z~OK, lets do this! DSTAR1 // ~z~Cmon, homeboy, impress me. DSTAR2 // ~z~Lets see what you got... GEXIT1 // ~z~Well, come on back when you aint so rushed. GEXIT2 // ~z~If you change your mind you know where to find me. HI1 // ~z~Hey, whats poppin? HI1N // ~z~Look, Im busy, OK? HI1Y // ~z~Just looking for some fun... HI2 // ~z~Hey, whats poppin? HI2N // ~z~No time to chat, baby! HI2Y // ~z~Just hanging out, you know... HI3 // ~z~Whassup? HI3N // ~z~Look, Im busy, OK? HI3Y // ~z~Just looking for some fun... HI4 // ~z~Whassup? HI4N // ~z~No time to chat, baby! HI4Y // ~z~Just hanging out, you know... HI5 // ~z~Hey, whats crackin? HI5N // ~z~Look, Im busy, OK? HI5Y // ~z~Just looking for some fun... HI6 // ~z~Hey, whats crackin? HI6N // ~z~No time to chat, baby! HI6Y // ~z~Just hanging out, you know... HI7 // ~z~Hey, thought youd come back, huh? HI7N // ~z~Look, Im busy, OK? HI7Y // ~z~Just looking for some fun... HI8 // ~z~Hey, thought youd come back, huh? HI8N // ~z~No time to chat, baby! HI8Y // ~z~Just hanging out, you know... LOC1_AA // ~z~Been here two months and all Ive done is porno. LOC1_AB // ~z~Its great to relax after a days shoot. LOC1_AC // ~z~Great party! LOC1_AD // ~z~This is so romantic! LOC1_AE // ~z~I love sitting around a fire! LOC1_AF // ~z~The sea is stunning! LOC1_AG // ~z~At first I struggled, but now I can take the full twelve. LOC1_AH // ~z~Its the group scenes I enjoy the most. LOC1_AJ // ~z~From pain to ecstasy, the full range! LOC1_AK // ~z~Hi, you want to dance? LOC1_AL // ~z~Dont be shy, join in! LOC1_AM // ~z~Cmon and dance! LOC1_AN // ~z~Sit down and enjoy the party. LOC1_AO // ~z~This is simply blissful! LOC1_AP // ~z~Let your troubles melt away. LOC1_AQ // ~z~Then he came in my face, oh, hello! LOC1_AR // ~z~Its all about rhythm... LOC1_AS // ~z~Its best to imagine its someone you like! LOC1_AT // ~z~For now, porno pays the bills. LOC1_AU // ~z~Anybody want another beer? LOC1_AV // ~z~Hey, whos this fellow? LOC1_BA // ~z~Getting sand in my trucks! LOC1_BB // ~z~Great aerobic workout! LOC1_BC // ~z~Get those feet moving! LOC1_BD // ~z~This is pure, you know? LOC1_BE // ~z~A fire makes a beach party... LOC1_BF // ~z~Could stay here for hours... LOC1_BG // ~z~So I said to her, "Anaerobic, you bitch"! LOC1_BH // ~z~The sea looks real beautiful... LOC1_BJ // ~z~Anybody got an isotonic sport drink? LOC1_BK // ~z~Cmon, get that body working! LOC1_BL // ~z~Get dancing, you square! LOC1_BM // ~z~Cant you feel the rhythm of life? LOC1_BN // ~z~You wanna seat by the fire? LOC1_BO // ~z~Cmon, sit down, plenty of room! LOC1_BP // ~z~Great party, isnt it? LOC1_BQ // ~z~Hey, whos this guy? LOC1_BR // ~z~You wanna join us, buddy? LOC1_BS // ~z~Take a seat and grab a beer! LOC1_BT // ~z~This partys pretty cool, huh? LOC1_BU // ~z~Anybody know this guy? LOC1_BV // ~z~Best way to relax on a day like this. LOC1_CA // ~z~The sky is so awesome! LOC1_CB // ~z~This girl knows how to spin those decks man LOC1_CC // ~z~Man, why arent more people dancing? LOC1_CD // ~z~I think Ive had too much to drink... LOC1_CE // ~z~I think I need to go puke... LOC1_CF // ~z~That last beer was too much man... LOC1_CG // ~z~Hey, I heard Madd Dogg is recording a new LP! LOC1_CH // ~z~The sands getting in my shorts! LOC1_CJ // ~z~Dude, I am trippin on these tunes! LOC1_CK // ~z~Cmon, dude, dance! LOC1_CL // ~z~Dont cramp my style! LOC1_CM // ~z~What you lookin at? LOC1_CN // ~z~You want a seat? LOC1_CO // ~z~Dont get too close to the fire, dude! LOC1_CP // ~z~Anybody know this cat? LOC1_CQ // ~z~Another dude, for the fireside! LOC1_CR // ~z~Have a seat, dude! LOC1_CS // ~z~Sit down and join the party! LOC1_CT // ~z~Seville always throw a good gig. LOC1_CU // ~z~Seville Families watching over us... LOC1_CV // ~z~Seville Boulevard throw the best parties, man. LOC1_YA // ~z~Like your style, homeboy, want to go someplace more private? LOC1_YO // ~z~Great, we can use my office! LOC1_YP // ~z~Nice van, what you drinkin on? LOC1_YQ // ~z~Hold on, Ill go get us some! LOC1_YR // ~z~Sorry, girl, but I need these sounds for my homeboys house party! LOC1_YS // ~z~You skitzing two-faced bastard! LOC1_YT // ~z~Hes stealing the sounds! LOC1_ZT // ~z~Cool. LOC1_ZU // ~z~Cmon then. MLOC01A // ~z~LOC! Where do you want these sounds, The Grove? MLOC01B // ~z~No way, we gotta strip them out the van first! MLOC01C // ~z~Well what do you suggest? MLOC01D // ~z~Jeffrey! You aint here to chat on the phone! MLOC01E // ~z~Look at the state of these urinals! MLOC01F // ~z~Man, hold on CJ, Ill call you back. MLOC01G // ~z~Loc? LOC! MLOC01H // ~z~DAMN! MLOC02A // ~z~Loc, man, dont be playin with me! MLOC02B // ~z~Cool it, CJ, cool it. MLOC02C // ~z~Half of Los Santos looking for this damn van. MLOC02D // ~z~OK, OK. Drop it off at LBs garage and commerce. MLOC02E // ~z~THANK, YOU! MLOC02F // ~z~Dont mention it, MLOC02G // ~z~All yall stressin it. MLOC02H // ~z~When youre over sixty, MLOC02J // ~z~You gotta - click. MLOC02K // ~z~Ah shut up. Motherfucker. MUS1_18 // ~r~The DJ died! MUS1_19 // ~s~Get the van back to the ~y~garage. MUS1_1 // ~s~Go to the beach party and talk to the ~y~DJ. MUS1_20 // ~r~The van was destroyed! MUS1_21 // ~r~You wrecked the party! MUS1_2 // ~s~When you get to the beach party, go and talk to the ~y~DJ~s~. MUS1_3 // ~s~If you talk for a while, the DJ will ask you to dance for her. MUS1_4 // ~s~Get a score of 2500 or greater to gain access to the sound van. MUS1_5 // ~s~Go to the ~y~beach party~s~. MUS1_6 // ~s~Get back into the ~b~sound van~s~. MUS1_7 // ~s~Steal the ~b~sound van. MUS1_8 // ~r~You need more practice! MUS1_C // Moves correct (%) MUS1_H1 // When in a conversation, press ~k~~CONVERSATION_YES~ to respond positively and ~k~~CONVERSATION_NO~ to respond negatively. MUS1_H2 // When the arrows are on the green marker, press the corresponding movement key to dance. STR1A00 // ~z~Hey, hold that door for me, homie? STR1A01 // ~z~Looking real technical, gangsta! STR1A02 // ~z~Carl? You aint run off again yet? STR1A03 // ~z~No, gangsta, Im here for good. STR1A04 // ~z~Yeah? Well, fuck this gig, man. STR1A05 // ~z~Im putting together a listening party for my album, STR1A06 // ~z~but first I need a sound system... STR1A07 // ~z~Hey, Im down, as long as I dont have to go to the party. STR1A08 // ~z~What you talking about, fool? STR1A09 // ~z~Guaranteed I start playing, everybodyll come through. STR1A10 // ~z~Being real, OG, I really aint into rap no more. STR1A11 // ~z~Im more into that hardcore gangster shit. STR1A12 // ~z~Well thats me, homie, thats me! OG Loc, baby! STR1A13 // ~z~Yeah, yeah, for sure. But I only like them if they rhyme real well... STR1A14 // ~z~Yknow, well... Anyway, what you want me to steal? STR1A15 // ~z~Thats what Im talking about, love for your homies... STR1A16 // ~z~Now check it, STR1A17 // ~z~I caught me a real fly sound system cruising through the drive-thru. STR1A18 // ~z~I think they headed down to the beach for a beach party. STR1A19 // ~z~Now check this out, STR1A20 // ~z~Ill roll with you, and on the way Ill kick a couple of freestyles... STR1A21 // ~z~Its OG Loc in the place, Yall want to stop me with a gun in your face, OG! OG! STR1A22 // ~z~Maybe I need to do this on my own. STR1A23 // ~z~I believe in you. Gangster 4 life, homie. 4 life! STR1A24 // ~z~Yeah - for life, homie... STR1A25 // ~z~Yeah yeah yeah yeah, man, look, shut the fuck up. VLATE // ~z~Well, Im here for a while, if you change your mind! VOFFE1 // ~z~You got some moves, wanna come and chat? VOFFE1Y // ~z~Aight. Lead the way. VOFFE2 // ~z~You got some moves, wanna come and chat? VOFFE2Y // ~z~Yeah, for sure, that sounds nice. VSURE1 // ~z~You sure? VSURE1N // ~z~No. You persuaded me. VSURE1Y // ~z~Yeah, for now. Later. VSURE2 // ~z~You sure? VSURE2N // ~z~OK, you persuaded me, lead the way. VSURE2Y // ~z~Yeah, Im afraid so. See ya later. VYES1 // ~z~Cmon, homeboy. VYES2 // ~z~Let me take you into my office... [STRAP2] LOC2_AA // ~z~Oh man, this sucks! LOC2_AB // ~z~Yeah, look how this Tanner guy runs! LOC2_AC // ~z~He moves like his bowels have let go... LOC2_BA // ~z~This sucks. I mean, how could Refractions mess up so bad? LOC2_BB // ~z~Tanner, you suck ass! LOC2_CA // ~z~Hey Loc, I got what you wanted. LOC2_CB // ~z~Holmes, you ice cold, dude! LOC2_CC // ~z~Hey, Ill catch you later. LOC2_DC // ~z~Peace, homie! STP2_10 // Perform the stealth kill by moving slowly towards the guard while holding ~k~~PED_LOCK_TARGET~ and then pressing ~k~~PED_FIREWEAPON~ when your arm is raised. STP2_11 // Press ~k~~PED_FIREWEAPON~ to perform the stealth kill. STP2_13 // ~s~A ~r~guard ~s~is patrolling the swimming pool area. Observing his route will allow you to work out how to get past him undetected. STP2_14 // ~s~There are lots of shadows in this area to hide in. Hiding in shadows makes it difficult for a ~r~guard ~s~to spot you. STP2_15 // ~s~A ~r~guard ~s~is coming. STP2_16 // ~s~Find a suitable place to hide before he spots you. Look for an area with shadows. STP2_19 // ~s~If you walk straight past the ~r~guard ~s~here he will see you. Try crouching and walking past the bar to remain out of his line of sight. STP2_1 // ~s~Go to ~y~Madd Doggs mansion~s~. STP2_29 // ~s~Use the skills you have learned to get past any ~r~guards ~s~on patrol and ~y~exit ~s~the mansion so you can get the rhyme book back to OG Loc. STP2_2 // ~s~The ~y~main door ~s~is around the back of the mansion. STP2_30 // ~s~You need to take the rhyme book back to OG Loc. He is at ~y~Burger Shot~s~. STP2_32 // Using the camera movement controls you can rotate the camera, this is for looking around corners and spotting enemies. STP2_33 // The ~r~guards ~w~are using silenced guns. If you manage to obtain one it will allow you to fire a gun without being heard by nearby guards. STP2_34 // ~s~To use the skateboard pick it up and select it from the weapons inventory items. Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full. STP2_36 // To stay hidden you have to stay crouched and walk past the bar. STP2_38 // To use the skateboard, select the it from your weapons inventory. Use the movement controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and ~k~~PED_JUMPING~ makes you jump. STP2_39 // ~r~Madd Doggs personal security ~s~are patrolling the mansion. Do not use any guns on your way to the rhyme book - you will alert them. Use stealth to steal the rhyme book. STP2_3 // ~s~The ~g~rhyme book ~s~is in Madd Doggs recording studio. STP2_40 // ~y~Exit ~s~the mansion and get the rhyme book back to OG loc. Its safe to use your weapons now, although it may be less risky if you use stealth to get past any ~r~guards ~s~on patrol. STP2_41 // If the white blip on the radar that represents your position turns blue it indicates that you are in the shadows and are hidden from patrolling guards. STP2_4 // ~r~Madd Doggs personal security ~s~are patrolling the mansion. You do not have any powerful weapons, stealth is your best option here. STP2_5 // ~s~The first ~r~guard ~s~cannot see you. This means you can sneak up behind him with a melee weapon and perform a ~h~stealth kill~s~. STP2_7 // ~s~The patrolling ~r~guards ~s~are shown on the radar by the red blips which point in the direction the security guards are facing. STP2_9 // If you crouch while you move you will make less noise. Crouch and then target the ~r~guard. STR2A00 // ~z~Hey yo, when I come through up in the place, You dont want me to call with a gun in your face... STR2A01 // ~z~I feel it harder, Than anybody in the world could do, Just like a... STR2A02 // ~z~Yo! That shit sucks! Damn! STR2A03 // ~z~Hey, whats happening, Loc? STR2A04 // ~z~Hey, Carl - what up, man? STR2A05 // ~z~Hey, dude - you ever thought about STR2A06 // ~z~getting a writer to help you out with this shit? STR2A07 // ~z~Yeah, I did. But who, homie, who? STR2A08 // ~z~Shit, I aint in the rap game, you know, that aint my thing. But well have to think about something. Man. STR2A09 // ~z~How about if I get somebody to write something for me, STR2A10 // ~z~only they didnt know about it? STR2A11 // ~z~What? STR2A12 // ~z~I think I just might have found a ghost writer. STR2A13 // ~z~Ill become the reciter, all nighter, all righter! STR2A14 // ~z~Madd Doggs rhyme book! From his home in the hills! STR2A15 // ~z~Madd Doggs rhyme book? STR2A16 // ~z~Man, you said youd help, Carl. STR2A17 // ~z~Hey hey heyeyeyey. Ill do anything, homie. I swear that. OK? STR2A18 // ~z~Hey hey hey, its OG Loc, homie, and Im gonna kick it a little something like this... STR2A19 // ~z~Damn - my shit was whack! STR2A20 // ~z~Cmon, man. Im hot, Like fire, All nighter, All righter, When I kick it, I feel I hit it... [STRAP3] LOC3_AA // ~z~Hey, what the fuck are you playing at? LOC3_BA // ~z~Hey, man. LOC3_BB // ~z~Take me back to Doggs mansion. LOC3_BC // ~z~Not today, asshole. LOC3_BD // ~z~Today were taking the scenic route, LOC3_BE // ~z~via the bottom of the ocean! LOC3_CA // ~z~Security team, the Principle is being kidnapped! LOC3_CB // ~z~Rescue him at all costs! LOC3_DA // ~z~Who the fuck are you? LOC3_DB // ~z~Wheres my usual driver? LOC3_DC // ~z~Unlock this fucking door! LOC3_DD // ~z~I cant fucking swim, you fucking psycho! LOC3_EA // ~z~Ah, so Ive heard! LOC3_EB // ~z~What you want, fool, money? LOC3_EC // ~z~I got bitches, loads ofine bitches, take em. LOC3_ED // ~z~Theyll do anything you want! LOC3_EE // ~z~You want a record contract? LOC3_EF // ~z~Man I can make any fool a superstar! LOC3_EG // ~z~I know people in this town, powerful people! LOC3_EH // ~z~Dangerous motherfuckers! LOC3_EJ // ~z~You Grove Street Families? LOC3_EK // ~z~I know Ballas OGs, were like brothers! LOC3_EL // ~z~Theyll fuck you up so bad! LOC3_EM // ~z~And yo moms. And yo dad! LOC3_EN // ~z~Fuck, NOOOOOOOOO! LOC3_EO // ~z~Holy FUUUUUUUUUUCK! LOC3_FA // ~z~Hey, what kept you? LOC3_FB // ~z~Come on we need to go and pick up the boss! LOC3_FC // ~z~Hold position in the middle of the motorcade until we get to the Awards Show. LOC3_FD // ~z~Hold up here for a second until the cops let us through. LOC3_FE // ~z~Stick close and lets roll! LOC3_FF // ~z~Keep frosty, guys. LOC3_GA // ~z~Hey, watch what youre doing! LOC3_GB // ~z~Watch the damn car! LOC3_GC // ~z~You unprofessional asshole! LOC3_GD // ~z~Keep your mind on the job! LOC3_HA // ~z~Hey, where you going? LOC3_HB // ~z~Hey, wheres he off to? MLOC04A // ~z~Ah Loc, whats up now man? MLOC04B // ~z~One of Madd Doggs chauffeurs just left the Burger Shot across town. MLOC04C // ~z~Said he was headed over to the Music Awards! MLOC04D // ~z~Good lookin. Im a see if I can catch up with them. STP3_01 // ~s~One of Madd Doggs Managers ~r~drivers~s~ is eating at the Burger Shot across town. STP3_02 // ~s~Go and steal his ~r~car~s~ and meet the other drivers before 10pm. STP3_03 // ~r~You were too slow! STP3_04 // ~s~Go and meet up with the other ~y~drivers~s~. Dont damage your car! STP3_05 // THE MOOTV AWARDS CEREMONY STP3_06 // ~s~Keep in the middle of the two cars until you reach the awards ceremony. STP3_07 // ~r~You strayed too far and alerted the other drivers! STP3_08 // ~s~There is a ~y~pier~s~ to the South that you can dump the car off. STP3_09 // ~s~Dump the car in the water but make sure no-one sees you! STP3_10 // ~r~The convoy vehicle has been destroyed! STP3_11 // ~S~Get in the ~r~car~s~. STP3_12 // ~r~You left the car and alerted the other drivers! STP3_13 // ~s~Get back in the ~b~car~s~ and get on with the mission. STP3_14 // ~s~You have ~1~ seconds to rejoin the convoy. STP3_15 // ~s~You have ~1~ second to rejoin the convoy. STP3_16 // ~r~You killed a cop and alerted the other drivers! STP3_17 // ~r~You killed one of the other drivers! STP3_18 // ~r~You let Madd Doggs Manager escape! STP3_19 // ~s~Damage the ~r~car~s~ to force the driver out. STP3_20 // ~r~You were too slow! Madd Doggs other cars have left without you. STP3_21 // ~r~You were too slow! Madd Doggs cars have left! STP3_22 // ~s~The car is damaged, go and get it repaired. STP3_23 // ~r~You alerted the other drivers with your bad driving. STP3_24 // ~r~Madd Doggs Manager has been spooked and refuses to come out! STP3_25 // ~s~Park the car facing the same way as the other cars. STP3_26 // ~s~One of the other ~r~drivers~s~ saw you dispose of Madd Doggs Manager. Kill them! STP3_27 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to bail out now! STP3_28 // ~s~Hurry up, you have to meet the other drivers before 10pm! STP3_29 // ~s~Keep your speed up to the end of the pier then press ~k~~VEHICLE_ENTER_EXIT~ to bail out. STP3_30 // ~s~Dont damage the car! STP3_31 // ~r~You didnt dump the car in the water! STP3_32 // ~s~Stop the car here. STP3_33 // ~s~Go and meet up with the other ~y~drivers~s~ before 10pm. Dont damage your car! STP3_34 // ~s~Press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out now! STP3_35 // ~s~Keep your speed up to the end of the pier then press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out. STR3A00 // ~z~Hey, scuse me. Loc around here? STR3A01 // ~z~Whuh? Who? You want fries with that? STR3A02 // ~z~Loc, is he available for coh-myoo-nee-kay-shun? STR3A03 // ~z~Who? Loc? Oh you mean Jeffrey! STR3A04 // ~z~Yeah, our Appliance Technician called in sick so Jeff- LOC, he got promoted. STR3A05 // ~z~So... STR3A06 // ~z~So, hes out back cleaning the fryer. STR3A07 // ~z~Hey, what up, Loc? STR3A08 // ~z~CJ. Whats up, homie? STR3A09 // ~z~Hey - my shit is so tight right now, its about to bust! STR3A10 // ~z~So you happy now, homie? STR3A11 // ~z~Happy? Man, hell, no. I cant take this shit much longer. STR3A12 // ~z~Man, Im an artiste! Id rather be inside! STR3A13 // ~z~Man, I cant get a deal for nothing. Motherfuckers always wanna keep a nigga down. STR3A14 // ~z~And that Scipio, Madd Doggs manager, is putting it on me real heavy, man. STR3A15 // ~z~He crampin my style for real. STR3A16 // ~z~Heavy? Man, hes five foot three. STR3A17 // ~z~But that fool strong. Man, we gotta take him out. He done blackballed me, man. STR3A18 // ~z~I cant get in the game no way. I told you Im an artist, STR3A19 // ~z~a communicator and nobody can even hear my message. STR3A20 // ~z~Hes going around, telling everybody Im whack. STR3A21 // ~z~Well, he obviously aint heard your new shit. That shit is outrageous. STR3A22 // ~z~Thats what Im talking about, man. Down, with a frown, on the town, a sad clown. STR3A23 // ~z~Alright, so what you want me to do? STR3A24 // ~z~I want you to take that motherfucker out! STR3A25 // ~z~Kill him? STR3A26 // ~z~Well, I didnt mean date him. STR3A27 // ~z~Listen, hes gonna be attending some awards ceremony, STR3A28 // ~z~and thats the only time he leaves Doggs side. STR3A29 // ~z~Man... [STRAP4] LOC4_AA // ~z~OK, get some cars, block the road. LOC4_AB // ~z~The rest of yall get heated. LOC4_AC // ~z~Pick your positions, Carl get some cover! LOC4_AD // ~z~Steady, here they come! LOC4_AE // ~z~Dump on them fools! LOC4_AF // ~z~Hey hey, look up, more of them on the bridge! LOC4_AG // ~z~Carl! Cover the alleyway! LOC4_AH // ~z~Behind us, CJ, behind us! LOC4_BA // ~z~GROVE IS KING!! LOC4_BB // ~z~Man, I aint never seen the Ballas roll that deep before. LOC4_BC // ~z~Yeah, they heard Carl Johnson was running with his brother again! LOC4_BD // ~z~Yeah, fo sure. LOC4_BE // ~z~Cmon, lets get back to the party. LOC4_BF // ~z~Grove is king! Grove is king! If you aint about Grove then you aint about shit! LOC4_BG // ~z~Shit man, once Loc got off the mic, then the party got started. LOC4_CA // ~z~Shit, Ill go round up some homies! LOC4_CB // ~z~Damn, man - Ill go get us some more backup! LOC4_CC // ~z~Ill go get Smoke and some Grove boys! STP4_01 // ~s~Find some cover and wait for the enemies. STP4_02 // ~s~Defend your hood from the ~r~attackers~s~. STP4_03 // ~s~There are ~r~enemies~s~ on the bridge above. STP4_04 // ~s~Help Sweet defend against the last of the ~r~enemies~s~. STP4_05 // ~r~Sweet has been killed! STP4_06 // ~r~Too many of your gang have been killed. STP4_07 // ~S~Get some new threads and a haircut, then drop by OG Locs house party between 8pm and 6am. STR4A00 // ~z~Hey, fuck you, man! STR4A01 // ~z~And I dont care what you heard, STR4A02 // ~z~I aint nobodys Ass Technician, bitch! STR4A03 // ~z~Hey, hey, whassup, Loc? STR4A04 // ~z~Technician aint gangsta, thats wassup! STR4A05 // ~z~I heard that! STR4A06 // ~z~Listen, Carl STR4A07 // ~z~If Im going back to a cell, I wanna have a big party first. STR4A08 // ~z~This may be my last chance to get heard. STR4A09 // ~z~Okay, so whats the plan? STR4A10 // ~z~Well Im gonna slide back over to Grove Street STR4A11 // ~z~and get those sounds bombastic-fantastic. STR4A12 // ~z~Alright, so what do you want me to do? STR4A13 // ~z~I want you to get ready for the party! Then get some girls, man! STR4A14 // ~z~Get some real fly girls, you know what Im saying? STR4A15 // ~z~I told you, brother, I am the chronicler of our struggle, STR4A16 // ~z~the voice of the Families, like Moses, STR4A17 // ~z~only keeping it real. You know what Im saying? STR4A18 // ~z~Yeah... Uh-huh... Thats what Im talking about! STR4A19 // ~z~The ones in bikinis and shit, in the videos? STR4A20 // ~z~OK... STR4A21 // ~z~You said it! STR4B00 // ~z~Yeah, yeah, yeah... This is me, OG Loc, in the house, baby... STR4B01 // ~z~And Im gonna... drop it down for all my real gangsta niggaz... STR4B02 // ~z~All the homies in the back, man, away from this whack music. STR4B03 // ~z~All of my gangsta bitches... Speaking about gangsta, STR4B04 // ~z~look at my man CJ right there - what up, nigga? What UUUUUUUUPPPP... STR4B05 // ~z~Yeah, yeah, let me here you say O... G... STR4B06 // ~z~Hey, whats dope, baby, And its Loc baby, Its dope, Its Loc, No joke, No joke... STR4B07 // ~z~Im the man in the place, Punch you in the face, A gun in my waist... STR4B08 // ~z~Its Loc, baby! Yo its Loc Loc - its Loc Loc... STR4B09 // ~z~Let me hear you say LOC! STR4B10 // ~z~Scream! STR4B11 // ~z~Damn, man, his lyrics is horrible! STR4B12 // ~z~That dude needs some work, man. STR4B13 // ~z~What up, fellas. STR4B14 // ~z~Hey, whats up with you, baby! STR4B15 // ~z~So you back on the block, huh? STR4B16 // ~z~Hell, yeah! STR4B17 // ~z~- You a real killer, huh?~n~- What he done that I aint - huh? STR4B18 // ~z~What he done that I aint - huh? STR4B19 // ~z~- What you talkin about, nigga?~n~- Yeah, relax, man! STR4B20 // ~z~Hey, a Ballas posse is about to run up! STR4B21 // ~z~They headed up here right now! STR4B22 // ~z~Looks like we backed them Ballas against the wall, huh? STR4B23 // ~z~Hey, CJ, strap up! Its Grove Street! STR4B24 // ~z~Hey, whats happening with you, man? STR4B25 // ~z~OK, chillin, chillin, thats right, OK... STR4B26 // ~z~Yeah, whats up, folks? Yeah... STR4B27 // ~z~Looooc! STR4B28 // ~z~...thought the motherfucking mic was broke... STR4B29 // ~z~Hey, whats up, homie! STR4B30 // ~z~Whats up, Ryder. STR4B31 // ~z~- Man, Im furious.~n~- Cmon. STR4B32 // ~z~Cmon. STR4B33 // ~z~Hell, yeah. STR4B34 // ~z~Yeah, relax, man! [STUNT] STUNTN0 // MISSION PASSED!~n~~w~NEW BEST TIME ~1~:0~1~ STUNTPN // MISSION PASSED!~n~~w~NEW BEST TIME ~1~:~1~ STUNTPT // MISSION PASSED!~n~~w~TIME ~1~:~1~ STUNTT0 // MISSION PASSED!~n~~w~TIME ~1~:0~1~ STUNT_1 // ~s~You have ~1~ seconds to return to your ~b~vehicle~s~. STUNT_2 // TIME LEFT STUNT_3 // ~s~+~1~ seconds STUNT_4 // ~r~You left your vehicle. STUNT_5 // ~r~You destroyed your vehicle! STUNT_6 // ~s~Collect all of the ~r~checkpoints~s~ before the time runs out. STUNT_7 // ~r~You ran out of time! STUNT_8 // ~s~You have ~1~ second to return to your ~b~vehicle~s~. [SWEET1] HOOD3_A // ~s~Drive with Sweet to ~y~Idlewood~s~. HOOD3_B // ~s~Drive to ~y~East Los Santos~s~. JUMPH1 // Stand in front of the fence and press ~k~~PED_JUMPING~ to climb the fence. JUMPH2 // Press ~k~~PED_JUMPING~ to climb onto the wall. SWE1A00 // ~z~Look whos here, its running man. What, you think you back on the set? SWE1A01 // ~z~I told you that, bro. SWE1A02 // ~z~Your word dont mean shit around here. SWE1A03 // ~z~Cmon, man, gimme a break. SWE1A04 // ~z~We gotta go hit up the hood. SWE1A05 // ~z~Let them know youre back on the set. SWE1A06 // ~z~The Johnson brothers are rolling again. SWE1A07 // ~z~Take this paint and go hit shit up. SWE1A08 // ~z~Start with our own set first. SWE1A09 // ~z~Later on, well spread out and take the whole hood back. SWE1A10 // ~z~You already spreading out, fat man. Now lets play. SWE1A11 // ~z~- Cmon, fat boy. Cmon, fat boy. Fat boy - look at you, look at...~n~- Yeah, yeah, watch out. Fool... Watch this, watch this... SWE1A12 // ~z~Yeah, yeah, watch out. Fool... Watch this, watch this... SWE1A13 // ~z~Ah ha ha ha! Bam! SWE1A14 // ~z~Hey, CJ. SWE1A15 // ~z~Lets see what you got, pork chop! SWE1SPF // ~r~You need a spraycan! SWE1_A // ~s~Get in ~b~Sweets car~s~. SWE1_AA // ~z~Hey wait up. SWE1_AB // ~z~Thought youd hang with your brother huh? SWE1_AC // ~z~Aw, ease up little man, cmon, its been difficult. SWE1_AD // ~z~You wanna drive? SWE1_AE // ~z~Yeah, for sure. SWE1_AF // ~z~This aint Liberty, homie, watch the road! SWE1_AG // ~z~Easy on the gas, partner. SWE1_AH // ~z~The steering wheel aint thee for no decoration, man! SWE1_AJ // ~z~Trays are gonna see us coming from a mile off! SWE1_AK // ~z~Dude, you drive like a base head! SWE1_AL // ~z~Hey, everybody, look at Mr. Wheeler over here! SWE1_AM // ~z~My ride, dude! You drivin like a bitch! SWE1_AN // ~z~Hey, I just got this shit out of the paint shop, man! SWE1_AO // ~z~You back for five minutes and youve wrecked my car! SWE1_AP // ~z~Im gonna tag this block - follow me in the car. SWE1_AQ // ~z~Ill get this one, follow me in the car. SWE1_AR // ~z~Watch for those rollers as I tag this up. SWE1_AS // ~z~Cmon, lets cruise into Ballas territory. SWE1_AT // ~z~Lets check out the Ballas turf. SWE1_AU // ~z~CJ, check out Ballas turf with me. SWE1_AV // ~z~You hit this up here, and Ill go up and do another hood. SWE1_AW // ~z~Hit this up, and Ill go hit up another block. SWE1_AX // ~z~While youre doing this, Ill be doing another block. SWE1_B // ~s~Go back to ~y~Sweets house~s~. SWE1_BA // ~z~What the fuck? SWE1_BB // ~z~Hey, thats our tag! SWE1_BC // ~z~You some kind of mental case, fool? SWE1_BD // ~z~Cap that mother! SWE1_BE // ~z~Get that fool! SWE1_BF // ~z~Chase him down! SWE1_BH // ~z~CARL, QUICK, GET IN! SWE1_BJ // ~z~CARL, GET IN THE WHIP! SWE1_BN // ~z~Like riding a bike, aint it, boy? SWE1_BO // ~z~Yeah, it all comes back. SWE1_BP // ~z~How you doin on the feddy? SWE1_BQ // ~z~Im kinda short, you know. SWE1_BR // ~z~C.R.A.S.H.took what I came with. SWE1_BS // ~z~Already? Shit, them boys on their game! SWE1_BT // ~z~Here, get yourself a beer or something. SWE1_BU // ~z~Ill catch up with you. SWE1_BX // ~z~C.R.A.S.H. took all my paper, man, left me with nothing but small change... SWE1_CA // ~z~Theres another two Balla tags in the hood. SWE1_CB // ~z~You go get em and Ill keep the engine running. SWE1_D // Look at the tag and hold ~k~~PED_FIREWEAPON~ to spray it. SWE1_F // Keep ~k~~PED_FIREWEAPON~ pressed until the tag is completely sprayed over. SWE1_G // Spraying over a rival tag will gain you respect from your gang. There are many tags scattered around Los Santos to find. SWE1_H // These are Ballas gang members, dressed in purple. They are your sworn enemy. SWE1_I // Press ~k~~PED_FIREWEAPON~ to spray the gang member in the face. SWE1_M // ~s~Find and spray over the ~g~tags~s~. SWE1_P // ~r~Sweet is dead! SWE1_Q // ~r~You destroyed Sweets ride! SWE1_S // ~s~Get back in ~b~Sweets car! SWE1_X // ~s~Spray over the remaining ~g~tags~s~ in this area. SWE1_Z1 // Enemy gang territories can be dangerous. Hang around for too long and you will attract attention. SWE1_Z // ~s~Go to the ~y~blip~s~ to find the next tag. [SWEET1B] BALLA_1 // ~z~Grove Streets going down! BALLA_2 // ~z~Fuck them Grove Street fools! RYDX_AL // ~z~Hey buster, wait up! RYDX_AM // ~z~Dont you bust on me! RYDX_AN // ~z~Wait up, CJ! RYDX_AO // ~z~Hold up, fool! RYDX_AP // ~z~Hey, CJ, where you at? RYDX_BC // ~z~Ninja these motherfuckers! SW1B_1 // ~s~Go to the ~y~dealers place~s~. SW1B_A // ~s~Go to ~y~B Dups crib~s~. SW1B_B // ~s~Go beat up the ~r~crack dealer~s~. SW1B_F // ~s~Go back to ~y~Sweets house~s~. SW1B_G // ~r~Ryder is dead! SW1B_H // ~s~Youre too far away from ~b~Ryder~s~, go back and get him. SWE1B00 // ~z~Hey, you gotta keep it real, man. SWE1B01 // ~z~Man, nobody give a shit about the hood. SWE1B02 // ~z~All they do is sell yay and ruin the place. SWE1B03 // ~z~No crack ever made a gang tight. SWE1B04 // ~z~Whassup, yall? SWE1B05 // ~z~- Whassup, CJ?~n~- Whats cracking? SWE1B06 // ~z~Man, all they care about is smoking and money. SWE1B07 // ~z~You cant knock a homies hustle, Sweet. SWE1B08 // ~z~Them marks aint soldiers. Theyre idiots trying to be business men. SWE1B09 // ~z~Yeah, but theyre down with us, man. SWE1B10 // ~z~All they down with is money. SWE1B11 // ~z~CJ - go down there and show these fools you mean business. SWE1B12 // ~z~These chumps from the Ballas are sweating the homies. SWE1B13 // ~z~Go put pressure on them. Just do it. SWE1B14 // ~z~We been putting time in the hood, SWE1B15 // ~z~but we gotta get the homies back together, SWE1B16 // ~z~like the old days. SWE1B17 // ~z~Yeah, you right! So you and Ryder go handle your business! SWE1B18 // ~z~Man, theyd slang to their own momma. They dont care about nothing. SWE1B19 // ~z~Youre na¤ve, my friend. We gotta keep our focus. SWE1B20 // ~z~We need some back up. You seen B Dup? SWE1B21 // ~z~Nah, but him and the homeboy Bear SWE1B22 // ~z~theyd be good to have on our side. SWE1B23 // ~z~Oh! Big Bear? Yeah, them base slangers going to be sorry now. SWE1B24 // ~z~I do! SWE1B25 // ~z~I dont know, man. SWE1B26 // ~z~Whats cracking? SWE1B27 // ~z~Mmm hmmm, yeah. SWE1C00 // ~z~Open up! You sure he still live here? SWE1C01 // ~z~CJ? What the fuck you want? Get the fuck outta here. SWE1C02 // ~z~Wait, hold up, man. What happened to 4 life, nigga? SWE1C03 // ~z~The only thing that matters is the hood, homie, SWE1C04 // ~z~You know what, man? Get the fuck outta here before you be laying on your back. SWE1C05 // ~z~Hey, Bear? Big Bear, thats you? Hey, you still from the hood, homie, or what? SWE1C06 // ~z~Nah, the only thing Bear give a fuck about is smoking and keeping my house clean. SWE1C07 // ~z~Aint that right, Big Bear? SWE1C08 // ~z~Hell yeah. SWE1C09 // ~z~Hell yeah, what? SWE1C10 // ~z~Hell, yeah, sir! SWE1C11 // ~z~Now go make that motherfucking toilet sparkle. SWE1C12 // ~z~Oh - no, man... Bear! Come on! SWE1C13 // ~z~Everyone likes to party sometimes, CJ. Ill see you around. SWE1C14 // ~z~Stay the fuck from around here - punk! SWE1C15 // ~z~Hey, nigga, fuck you! SWE1C16 // ~z~I see what you mean now, man. If crack can do that to Big Bear, turn him into a base slave, SWE1C17 // ~z~the average motherfucker aint got a chance. SWE1C18 // ~z~Damn dope fiends and drug addicts everywhere in this city. Piss me off. SWE1C19 // ~z~Looks like its up to us then. SWE1C20 // ~z~Hey, slow down, fool. You dont even know which door it is. SWE1C21 // ~z~Whatever, man. This it? SWE1C22 // ~z~Yeah, this is it right here. SWE1C23 // ~z~Fool, I told you this it. SWE1C24 // ~z~Open up! SWE1C25 // ~z~Who the fuck is it? SWE1C26 // ~z~but youll never understand what getting this money is like. SWE1C27 // ~z~Big Bear, come check this fool. SWE1C28 // ~z~Oh, no. man! SWE1C29 // ~z~Damn - this shits fucked up. SWE1_SA // ~z~Hey partner Im working man, what you need? What you need, dog? SWE1_SB // ~z~Dog, I got quality shit right here. SWE1_TA // ~z~Now Ballas know Grove Street Families on their way back up. SWE1_TB // ~z~For sure, homie - and whats more, you didnt even run out on me! SWE1_TC // ~z~Times changing... SWE1_TD // ~z~Aww man, they gonna be mad at us. SWE1_TE // ~z~Man, Ill warn the gang later. SWE1_TF // ~z~For now, lets just bask in the silence of victory, motherfucker. SWE1_UA // ~z~Now that the base aint getting pushed up in their faces... SWE1_UB // ~z~Maybe these fools should be up for some real bangin! SWE1_UC // ~z~Yeah, Grove gonna get back on its feet now for sure though. SWE1_UD // ~z~Later, homie. SWE1_VA // ~z~This aint got nothing to do with me, officers! SWE1_VB // ~z~Yeah, thats him over there, officers! SWE1_VC // ~z~Shit, Im outta here! SWE1_WA // ~z~CJ! Get up CJ! SWE1_WB // ~z~CJ! Quit faking! Get up, fool! SWE1_WC // ~z~This aint no time for a nap, CJ! SWE1_XA // ~z~OH SHIT, RYDER! SWE1_XB // ~z~Oh man, Ryder, get up! SWE1_YA // ~z~The hoods all messed up, huh? SWE1_YB // ~z~Yeah, you try to get any of these crack heads to help you out. SWE1_YC // ~z~No wonder the Families aint up on it. SWE1_YD // ~z~Apart from Smoke, Sweet, and you know, yours truly, SWE1_YE // ~z~Grove Street dont bang no more. SWE1_YF // ~z~Yeah, just get blow. SWE1_YG // ~z~For sure. SWE1_YH // ~z~Lets just cruise through the hood and find us somebody selling. SWE1_YJ // ~z~Yeah, introduce him to this bat! SWE1_YK // ~z~Hey, check it out! Somebodys selling to one of the homies! SWE1_YL // ~z~CJ! Look! Over there! Thats who we looking for! SWE1_YM // ~z~Man, I know this cat! SWE1_YN // ~z~He a punk, used to run with a Front Yard Balla OG from Idlewood. SWE1_YO // ~z~I know his place, its just across the tracks there. SWE1_YP // ~z~Lets check it out! SWE1_YQ // ~z~Eh, aint that Front Yard turf? SWE1_YR // ~z~Man, are you a busta? SWE1_YS // ~z~No, Im down, homie! SWE1_YT // ~z~Man, we on a serious mission now. SWE1_YU // ~z~Man, dont sweat it, homie - everybody in the hood knows Ballas are pussies. SWE1_YV // ~z~Oo-ee! Man, you can smell a crack den a mile away! SWE1_YW // ~z~Yeah, lets shoot through and introduce ourselves. SWE1_YX // ~z~Good afternoon, Balla dope pushers! SWE1_YY // ~z~Grove Street OGs come to do damage! SWE1_ZA // ~z~Hey, grab yourself a stick! SWE1_ZB // ~z~Hey, fool, grab a junky club! SWE1_ZC // ~z~Hey! Grab hold of that bat over there! SWE1_ZD // ~z~Hey, lets head over to B Dups tilt. SWE1_ZE // ~z~Hey lets go get B Dup. SWE1_ZF // ~z~Hey, B Dup is only a couple of blocks away. [SWEET2] HOOD2A // Press ~k~~PED_LOCK_TARGET~ to target and ~k~~PED_FIREWEAPON~ to fire. HOOD2B // While locked on you can cycle through targets by using ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~. HOOD2C // To manually aim hold down ~k~~PED_LOCK_TARGET~ and use the camera movement controls to aim. HOOD2D // Your ~h~gun skill~w~ will increase with every accurate shot you land with your weapon. HOOD2E // Getting a high ~h~gun skill~w~ will increase your ability with weapons. Press ~k~~PED_ANSWER_PHONE~ on foot to view your weapon skill. HOOD2F // You can increase your accuracy by crouching, press ~k~~PED_DUCK~ to crouch. RECOIL // If you fire your weapon continuously the recoil of the gun will affect your accuracy. To be as accurate as possible use short bursts of fire. S2HELP1 // ~s~Go inside the ~y~Binco clothes shop~s~. S2HELP2 // ~s~Walk into the marker to try on some new threads. SWE2_A // ~s~Go with Smoke to ~y~Emmets house~s~. SWE2_B // ~r~Smoke is dead! SWE2_C // ~r~Youve trashed Smokes ride! SWE2_D // ~s~Drive Smoke ~y~home~s~. SWE2_E // ~s~Wait for ~b~Smoke~s~! SWE2_F // ~s~Use manual aim to shoot the cars gas tank. SWE2_G // ~s~Shoot the bottle. SWE2_H // ~s~Shoot the bottles. SWE2_HF // ~z~Look, yall boys got ta relax more, man. SWE2_HG // ~z~...get in touch with your spiritual side and some shit like dat. SWE2_I // ~s~Try shooting the bottles while crouching. SWE2_J // ~s~Go back to ~y~Emmets Yard~s~. SWE2_K // ~r~You killed Emmet! SWE2_L // ~s~Get back in ~b~Smokes car~s~. SWE2_M // ~s~You need to be on foot! SWE2_N // ~s~Use manual aim to shoot the tires of the car. SWE3A00 // ~z~Gimme 15, motherfucker. SWE3A01 // ~z~Ill write it down in a second. SWE3A02 // ~z~I aint going to pencil whip you, fat sucker. SWE3A03 // ~z~Let me play first. SWE3A04 // ~z~Whos winning? SWE3A05 // ~z~Who you think, huh? Me! SWE3A06 // ~z~That does it. Thats game null and void, motherfuckers! SWE3A07 // ~z~So, what kind of guns we working with now? SWE3A08 // ~z~One-times came through, SWE3A09 // ~z~raided the spot. We aint got shit now. SWE3A10 // ~z~Well what you going to do if the Ballas roll through, SWE3A11 // ~z~throw shoes at them? SWE3A12 // ~z~Say, what happened to Emmet? SWE3A13 // ~z~Emmet? Shit, gangsters these days got Macs, AKs, and all kinds of stuff. SWE3A14 // ~z~Emmet, on the other hand, aint got shit. SWE3A15 // ~z~Well, until we get that plug, SWE3A16 // ~z~we gotta deal with a cat that always been there for us. SWE3A17 // ~z~Emmets Seville Boulevard Families, SWE3A18 // ~z~we aint too close these days, SWE3A19 // ~z~but nonetheless, Ill take you to see him. SWE3A20 // ~z~Get ourselves strapped up. Come on, man. SWE3A21 // ~z~- Aight, wassup?~n~- Wassup, man? SWE3A22 // ~z~Wassup, man? SWE3A23 // ~z~- Whats cracking.~n~- Whos winning? SWE3B00 // ~z~Hey! Who shot at me? What you kids want? SWE3B01 // ~z~Arent you Beverly Johnsons boy? SWE3B02 // ~z~Thats right SWE3B03 // ~z~Brian! Say, aint you dead? SWE3B04 // ~z~No, Emmet - the other one. Carl. SWE3B05 // ~z~Im sorry about Beverly. SWE3B06 // ~z~Thats why were here, sir. SWE3B07 // ~z~We want to get the people who did it. SWE3B08 // ~z~Well, youve come to the right place. SWE3B09 // ~z~Try anything you like, boy. SWE3B10 // ~z~Thats my man right there, you know what Im saying? SWE3B11 // ~z~Hey, hey, pops, hey, whats happenin? SWE3B12 // ~z~Man, look at this old shit. SWE3_AA // ~z~What happened to the Families, where the love at? SWE3_AB // ~z~Shit happens. SWE3_AC // ~z~Seville wrongs Temple, Temple wrongs Grove. SWE3_AD // ~z~Bad blood leads to bad blood. SWE3_AE // ~z~If you read the book, thats the way of the world, baby! SWE3_AF // ~z~Yeah, well you know you gotta keep it real. SWE3_AG // ~z~Make those Ballas sit up and beg! SWE3_AH // ~z~I admire you, Carl. Youre a leader, a visionary. SWE3_AJ // ~z~Remember me when you get to the top. SWE3_AK // ~z~Give it a rest, Smoke. Youre full of shit. SWE3_BA // ~z~Shit, Im the best there ever was! SWE3_BB // ~z~I knew I was the chosen one! SWE3_BC // ~z~Die, little glass Balla fool! SWE3_BD // ~z~Cap your ass! SWE3_BE // ~z~And your ass! SWE3_BF // ~z~You want some too? SWE3_BG // ~z~Ice cold, baby! SWE3_BH // ~z~Eyes closed! SWE3_BJ // ~z~From the hip! SWE3_BK // ~z~Left handed, I cant get beat! SWE3_CA // ~z~Them aint no homing bullets, fool! SWE3_CB // ~z~Your brother got all the shooting genes! SWE3_CC // ~z~No wonder Lil Brian got his self killed! SWE3_CD // ~z~I said the bottle, not the building! SWE3_CE // ~z~Youre flinching like a little girl! SWE3_CF // ~z~Dont squeeze on that damn trigger, yank on it! SWE3_CG // ~z~You know what the bottle looks like, dont cha? SWE3_CH // ~z~Cmon, fool, shoot straight! SWE3_CJ // ~z~Is that the best you got, boy? SWE3_CK // ~z~Your shootin is a disgrace! SWE3_DA // ~z~Yeah, thats real Grove Street style, now! SWE3_DB // ~z~Hes got killah all over his soul! SWE3_DC // ~z~Ah, Beverlyd be so proud of you, boy. SWE3_DD // ~z~Ballas fools gonna be sorry! SWE3_DE // ~z~Thats it boy! SWE3_DF // ~z~Thats good shootin! SWE3_DG // ~z~Aw, your makin me so proud of you! SWE3_EA // ~z~Oh man, you iced Emmet! SWE3_EB // ~z~Seville Families gonna be real pissed! SWE3_EC // ~z~Where we gonna get our guns from now? SWE3_ED // ~z~That wasnt a bottle, fool! SWE3_EE // ~z~CJ, what you gone and done, man? SWE3_EF // ~z~Oh fuck, Emmet! SWE3_FA // ~z~Watch where youre pointing that thing! SWE3_FB // ~z~You just iced Big Smoke! SWE3_FC // ~z~Holy sh--,crap, Smoke! SWE3_FD // ~z~The boys gone loco! SWE3_FE // ~z~You are a terrible, terrible shot. SWE3_FF // ~z~Beverly put mercury in your babyfood? SWE3_GA // ~z~Damn, you a killer baby, ice cold! SWE3_GB // ~z~But remember something, real strength comes from within, my brother. SWE3_GC // ~z~Listen to the boy. SWE3_GD // ~z~Yeah, I guess Liberty didnt soften you none, huh? SWE3_GE // ~z~Hey look, lets split. SWE3_GF // ~z~Hey, Ill see you around Emmet. SWE3_GG // ~z~Im 100% behind you boys. SWE3_GH // ~z~But remember this, you didnt get em from me. SWE3_GJ // ~z~And remember this. Emmet is the place for guns! SWE3_GK // ~z~Ive always got high quality merchandise. SWE3_GL // ~z~And Ive been proudly serving the community for over 30 years! SWE3_GM // ~z~Crazy old fool. Hey look, you drive, man SWE3_GN // ~z~I seen newer cannons than this strap in a museum. Where we goin? SWE3_GO // ~z~Man, Im real tired, dude, drop me off at my crib, baby. SWE3_HA // ~z~Whats going on, man, shit seems pretty fucked up? SWE3_HB // ~z~People have to open their eyes, and their hearts, CJ. SWE3_HC // ~z~What are you talking about? SWE3_HD // ~z~Im talking about the choices all men face, brother. SWE3_HE // ~z~Sometimes, they seem real, but other times theres no choice at all. SWE3_HF // ~z~At least you still talking shit. You aint changed a bit. SWE3_HG // ~z~Who me? No never. SWE3_JA // ~z~Thanks, CJ, Ill see you around. SWE3_JB // ~z~Later, Smoke. SWE3_ZZ // ~z~Oh, man, check out Special Agent Big Smoke! [SWEET3] K_BALLA // ~s~Kill the ~r~Ballas~s~ gang members. SWE2A00 // ~z~Respect has to be earned, Sweet - just like money. SWE2A01 // ~z~So what you saying? You dont respect me? SWE2A02 // ~z~What Im saying is... SWE2A03 // ~z~Man cannot live on bread alone. I know. Ive tried that shit. SWE2A04 // ~z~Carl, you look a little thin, man. SWE2A05 // ~z~- You gotta be hungry, man.~n~- Yeah, I could eat. SWE2A06 // ~z~Yeah, I could eat. SWE2A07 // ~z~Man, what you fools trying to eat? What about some tacos? SWE2A08 // ~z~Tacos? Again? Hell no. SWE2A09 // ~z~- Chicken, man. No discussion.~n~- Man, I dont want no chicken... SWE2A10 // ~z~Yeah, thats cool. SWE2A11 // ~z~Lets roll. SWE2A12 // ~z~Whats happening with you, Ryder? SWE2A13 // ~z~Speak up, nigga! SWE2A14 // ~z~Im hungry! SWE2A15 // ~z~Oh, man! Shit... Hey, whats going on? SWE2A16 // ~z~Man, I dont want no chicken... SWE2B00 // ~z~Carl, what do you want? You gotta eat to keep your strength up, man. SWE2B01 // ~z~Hey, Ill take a number 9 - fat boy. SWE2B02 // ~z~Gimme a number 9, just like his. SWE2B03 // ~z~Sweet? SWE2B04 // ~z~Let me get a number 6 with extra dip. SWE2B05 // ~z~Ill have two number 9s, a number 9 large, SWE2B06 // ~z~a number 6 with extra dip, a number 7, SWE2B07 // ~z~two number 45s, one with cheese, and a large soda. SWE2B08 // ~z~Hey, sorry, Bro, you know I gotta know about Moms. SWE2B09 // ~z~I know CJ, I know. I mean Im just trying not to think about it, is all. SWE2B10 // ~z~I mean, I didnt even know she was hit until it was all over... SWE2B11 // ~z~Yeah, right, right, right, right, right. Lets eat. SWE2B12 // ~z~Hey, dont we got beef around here? We been getting into it with these fools. SWE2B13 // ~z~I cant stand cold food. SWE2B14 // ~z~Unlike you, I aint never ate from a trash can. SWE2B15 // ~z~Hey, hey look - Kilo Trays scoping us out! SWE2B16 // ~z~Damn, Ryder, youre a jinx! SWE2B17 // ~z~DRIVE-BY! SWE2B18 // ~z~Shit, them motherfuckers headed to the hood! SWE2B19 // ~z~Motherfucker! My cheese fries! Carl, kill them! SWE2B20 // ~z~Oh, shit - trash can bitch! SWE2B22 // ~z~Pass me my food. SWE2B23 // ~z~Can I take your order, please? SWE2_AA // ~z~Carl, you drive. Smoke looks like hes gonna pass out. SWE2_AB // ~z~Smoke looks like hes gonna pass out. SWE2_BA // ~z~Howd Mom get killed? We gotta talk about it. SWE2_BB // ~z~We all gotta talk about it! They was going for Sweet! SWE2_BC // ~z~How you supposed to know that? You know what people are like. SWE2_BD // ~z~Say they have love for you, but wont say a word. SWE2_BE // ~z~Too damn scared. SWE2_BF // ~z~Some people say they saw a green Sabre doing the work, SWE2_BG // ~z~then speeding away. SWE2_BH // ~z~Yeah, but people like to talk, dont they? SWE2_BJ // ~z~Anyway, thats half of Santos you talkin about. SWE2_BK // ~z~Yeah, you right, my bad. SWE2_BL // ~z~Hey, bro? SWE2_BM // ~z~They just sprayed the house. I aint see shit. SWE2_CA // ~z~Hit it! Go, go, go! SWE2_CB // ~z~Go after them, CJ! SWE2_CC // ~z~Hit the gas, we gotta ice these niggas! SWE2_DA // ~z~My Special! SWE2_DB // ~z~Aw, shit! You got ketchup all over the seat! SWE2_DC // ~z~The business at hand, motherfucker, the business at hand! SWE2_DD // ~z~But these was clean pants! SWE2_EA // ~z~CJ, watch the damn road! SWE2_EB // ~z~Chill. motherfucker, this aint a Sunday drive situation! SWE2_EC // ~z~My soda! Its all over the fucking floor! SWE2_ED // ~z~Well you can suck it up once were done. SWE2_EE // ~z~Now keep you eyes on the Ballas car! SWE2_FA // ~z~There they go! SWE2_FB // ~z~Get up alongside those motherfuckers, CJ! SWE2_FC // ~z~Ballas! See em? Over there! SWE2_FD // ~z~Roll up on em, CJ! SWE2_FE // ~z~Ready, baby? SWE2_GA // ~z~Why you aint blastin, Smoke? SWE2_GB // ~z~Ill shoot em when Im done eatin. SWE2_GC // ~z~Quit stuffin your motherfuckin mouth! Lets go! SWE2_GD // ~z~I aint stuffin it homie, Im enjoyin my meal. SWE2_GE // ~z~Hey, kill that asshole! Shit, this a great sandwich! SWE2_HA // ~z~Smoke! Stop stuffing your face and start popping them Ballas! SWE2_HB // ~z~Im trying to enjoy my food! SWE2_HC // ~z~And those fools are trying to enjoy our deaths! SWE2_HD // ~z~Now, cmon, Smoke, shoot! SWE2_HE // ~z~Hey, Im just finishing my fries! SWE2_JA // ~z~CJs down, shit! SWE2_JB // ~z~CJ! Sweet, CJs down! SWE2_JC // ~z~Hes bluffing, aint you, CJ? SWE2_KA // ~z~Ah! We on fire! Everybody for themselves! Run! SWE2_KB // ~z~Hey that motherfuckers gonna blow, bail out! SWE2_KC // ~z~Our rides fucked, man - everybody out! SWE2_LA // ~z~Damn, were too late! SWE2_LB // ~z~Oh, man, we let down our homies! SWE2_LC // ~z~We let the whole hood down! SWE2_MA // ~z~Damn! That was some serious shit! SWE2_MB // ~z~Yeah, man, those Ballas fools wont try that again! SWE2_MC // ~z~Carl, lets get back to the Grove! SWE2_MD // ~z~Aight, Im on it. SWE2_ME // ~z~Oh man! That food filled a hole! SWE2_MF // ~z~You chubby motherfucker! SWE2_MG // ~z~Next time you better start blasting or Ill blast you myself! SWE2_MH // ~z~Smoke, you wide, man, I mean, wide! SWE2_MJ // ~z~And thats why you love me, baby! SWE2_NA // ~z~Thats one up for the Grove! SWE2_NB // ~z~Say what, Smoke? SWE2_NC // ~z~All you managed to do was eat my damn food up! SWE2_ND // ~z~Yeah, it was gettin cold! SWE2_NE // ~z~Yall comin in for a beer? SWE2_NF // ~z~Nah baby, I need to get back to the crib. SWE2_NG // ~z~CJ, gimme a ride? SWE2_NH // ~z~Alright Smoke, lets go. See yall later. SWE2_OA // ~z~What was with you back there, Smoke? SWE2_OB // ~z~Man, if you can eat your food, while everyone else is losing theirs SWE2_OC // ~z~and blaming you, you straight homie. SWE2_OD // ~z~What? SWE2_OE // ~z~Nothin, nothin. Just some poetry I read. SWE2_OF // ~z~Hey Smoke, tell me why you moved out the Grove? SWE2_OG // ~z~Man, got some money from my aunt - I mean its a nice place and all, SWE2_OH // ~z~but the Grove is in my heart, baby - its where my dogs is at. SWE2_OJ // ~z~Yeah, OK homie. SWE2_PA // ~z~Hey thanks, Carl. Hey, Ive missed having you around, baby. SWE2_PB // ~z~Thanks, man. I wish Sweet thought like that. SWE2_PC // ~z~He dont mean it, CJ. SWE2_PD // ~z~Hes still real torup about your moms, man. SWE2_PE // ~z~Here, get yourself a little smokey smoke on Smoke, and relax, homie. SWE3_B // ~s~Chase down the ~r~gang car~s~ before they cap your homies! SWE3_D // ~r~The car is trashed! SWE3_E // ~r~Sweet is dead! SWE3_F // ~r~Ryder is dead! SWE3_FG // ~z~Calm down, boy. SWE3_FH // ~z~You cant shoot Smoke! SWE3_G // ~r~Smoke is dead! SWE3_H // ~s~Gang members in your car will open fire on threats if youre close enough. SWE3_I // ~r~The Ballas crew capped your homies! TW2_W // ~s~Go back to ~y~Sweets house~s~. TW2_X // ~s~Get back in the ~b~car~s~. TW2_Y // ~r~You failed to protect your homies. TW2_Z // ~s~Drive Smoke to his ~y~house~s~. TWAR2_A // ~s~Get in the ~b~car~s~. TWAR2_C // ~s~Drive to the ~Y~Cluckin Bell~s~ drive-thru. [SWEET4] SWE4A00 // ~z~I can drive as well as CJ, man, Im telling you. SWE4A01 // ~z~Hey, homie, whassup? SWE4A02 // ~z~Hey, what you saying about me, fool? SWE4A03 // ~z~Im saying that the East Coast made you drive like a idiot, fool! SWE4A04 // ~z~Man, you always crashing cars and shit. SWE4A05 // ~z~And for some reason now you back, SWE4A06 // ~z~all it is, is CJ drive here, CJ drive there. Bullshit! SWE4A07 // ~z~Man, why dont you take it easy. SWE4A08 // ~z~No disrespect, man, but you cant drive for shit! SWE4A09 // ~z~Thanks, man. No, no, no, say what you really mean. SWE4A10 // ~z~You such a good gunman, homie, you gotta ride shotgun. SWE4A11 // ~z~Show CJ whats cracking. SWE4A12 // ~z~Hey, you know something - youre right. Yeah, CJ, you can drive, homie. SWE4A13 // ~z~Wassup, man? SWE4A14 // ~z~Hes trippin. SWE4_00 // ~s~Get in the ~b~car~s~. SWE4_01 // ~s~Drive your homies into ~y~Balla territory~s~. SWE4_02 // ~s~Shoot up the neighborhood. SWE4_03 // ~s~Get to the ~y~spray shop~s~, you can lose the police there! SWE4_04 // ~r~Your homies didnt make it. SWE4_05 // ~r~You sure youre down for the hood? SWE4_06 // Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$100~w~. This time its free. SWE4_07 // The spray shop icon is marked on the radar as a spray can. SWE4_08 // CAR HEALTH SWE4_09 // ~s~Youve left ~b~Smoke ~s~behind! SWE4_10 // ~s~Youve left ~b~Ryder ~s~behind! SWE4_11 // ~s~Youve left ~b~Sweet ~s~behind! SWE4_12 // ~s~You have a two star wanted level, the cops will chase you down. SWE4_13 // Press ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ to look left or right when in a car. SWE4_14 // ~s~Take your homies back to ~y~the hood~s~. SWE4_15 // This will allow you to see where your enemies are located. SWE4_AA // ~z~Where we going, homie? SWE4_AB // ~z~Rollin Heights Ballas country. SWE4_AC // ~z~Front Yard Ballas country. SWE4_AD // ~z~Kilo Trays country. SWE4_AE // ~z~Do us a little drive by, huh? SWE4_AF // ~z~For real. You down, Carl? SWE4_AG // ~z~Man I aint even strapped. SWE4_AH // ~z~You aint cold enough for that shit, CJ. SWE4_AI // ~z~You know somethin, matter of fact, youre our chauffeur for this little gig. Cmon. SWE4_AJ // ~z~Gee, thanks G. SWE4_AK // ~z~Just dont drive like no fool. SWE4_BA // ~z~Yeah - Ballas turf. You dogs ready? SWE4_BB // ~z~Yeah, for sure, Im ready. SWE4_BC // ~z~Carl, Just concentrate on the driving and well take care of the shooting. SWE4_BD // ~z~Listen to the man, fool! And try not to park us up a tree or something. SWE4_BE // ~z~Yeah if the car stops, were dead meat. SWE4_CA // ~z~What did I say? Told yall CJ drives like a blind motherfucker. SWE4_CB // ~z~CJ, you a mark. Dont ever by a ride, never. SWE4_CC // ~z~This fool crashing on purpose - I swear! SWE4_DA // ~z~Shit! Get us out of here! Were sitting ducks! SWE4_DB // ~z~Damn, man, move! MOVE! SWE4_DC // ~z~What is you doing! CJ?! SWE4_DD // ~z~Get us the hell out of here! SWE4_DE // ~z~Man, they trying to get us popped! SWE4_DF // ~z~What the fuck are you doing, CJ? Move it! SWE4_EA // ~z~Man, whatd I tell yall - told you he was a buster! SWE4_EB // ~z~Carl, dont run out on me again! SWE4_EC // ~z~Carls quitting on us! SWE4_FA // ~z~Damn, hes shook us! SWE4_FB // ~z~Fuck you, CJ! Im on it. SWE4_FC // ~z~Ill get us up out of here! SWE4_FD // ~z~Motherfucker! Ive got the wheel! SWE4_GA // ~z~Smash on it, Carl, smash! SWE4_GB // ~z~Damn, the ride is hot! Every one-time in South Central is going to be looking for this car! SWE4_HA // ~z~Thats right! Now lets get back to the Grove! SWE4_HB // ~z~Yeah, what you waiting for, Carl? SWE4_KA // ~z~Yeah, Grove is back, man, Grove is back! SWE4_KB // ~z~Yeah for sure. They was slippin man! SWE4_KC // ~z~Man. Im shocked you didnt get us killed, CJ! SWE4_KD // ~z~Let me check myself. Am I dead? SWE4_KE // ~z~Yeah, yeah, for sure, you know that. Ill see yall later. SWE4_KF // ~z~Hey, Carl, ignore that motherfucker, you did good today. SWE4_KG // ~z~Youre down with the Grove and the Ballas know it, SWE4_KH // ~z~so watch yourself from now on, CJ. SWE4_KI // ~z~Here, take this, go get yourself some beers. SWE4_LA // ~z~We iced them! CJ, lets hunt down some more! SWE4_LB // ~z~That was way too easy! Lets go blast on some more Ballas fools. SWE4_LC // ~z~What you waiting for, CJ? Find us some more Ballas so we can cap em. SWE4_MA // ~z~Some of those fools are still standing, we gotta make another pass! SWE4_MB // ~z~We didnt get all those motherfuckers! SWE4_MC // ~z~Lets finish em off! Woo Woo! SWE4_MD // ~z~Where you going CJ? Theres sill some more Ballas need to get popped. SWE4_NA // ~z~CJ! You such a liability, man! SWE4_NB // ~z~The one-times on us again! SWE4_NC // ~z~CJ! Are you trying to get us pinched? SWE4_OA // ~z~Cmon, CJ, we gotta lose this attention! SWE4_OB // ~z~CJ, get us to a spray shop! SWE4_OC // ~z~Cmon, CJ, get us someplace safe! SWE4_PA // ~z~Now, what was I sayin? SWE4_PB // ~z~Hey, what was we hollerin about? SWE4_PC // ~z~OK, were cool. Now what was I sayin? [SWEET5] MSWE01A // ~z~Hey Sweet, I was just looking for you man, wassup? MSWE01B // ~z~I been with some girl and now Im stuck. MSWE01C // ~z~I aint about to come help prise you two apart! MSWE01D // ~z~No, CJ, that aint what I meant. MSWE01E // ~z~Shes Seville Boulevard Familes, MSWE01F // ~z~And we aint cool no more.. MSWE01G // ~z~They all over the streets outside her house and I aint heated! MSWE01H // ~z~Yo dick still dropping you in it, Bro! MSWE01J // ~z~Ill see what I can do. MSWE01K // ~z~Be ready to run when I holla, alright? MSWE01L // ~z~Thats my nigga! Ill be ready! MSWE01M // ~z~Oh, and swing by Emmets, you might need a nine! SW5_14 // ~s~Fetch a four door car to ~y~pick up~s~ Sweet and his girl. SW5_16 // Sweet needs a getaway car, not one of these! SW5_17 // ~s~Get over to ~g~Emmets~s~ if you need a piece. SW5_19 // Use low walls and objects for cover. Press ~k~~PED_DUCK~ to crouch. SW5_A1 // ~S~Wait for Sweet and his Ho to get into the vehicle. SW5_A2 // ~S~Get over to Sweet before the Seville Boulevard set finish him off. SW5_A3 // SWEET SW5_C // ~s~Take out the ~r~Seville boys~s~ pinning Sweet down. SW5_E // ~s~Get a car ~y~outside~s~ the apartment. SW5_G // ~s~Get a four door car. SW5_I // ~s~Get back to your ~y~hood~s~. SW5_J // ~s~The Seville Boulevard Families have Sweet surrounded in his girls flat. Take those ~r~Seville boys~s~ out! SW5_L // ~r~Sweet died! SW5_M // ~r~Sweets girlfriend died! SW5_P // ~S~Phone ringing. SW5_T // ~s~You left ~b~Sweet~s~ behind! Go back and get him. SW5_U // ~s~You left ~b~Sweets girlfriend~s~ behind! Go back and get her. SWE5A00 // ~z~Yo, Sweet! SWE5A01 // ~z~Sweet, Smoke? SWE5A02 // ~z~Shit, where all the homies at? SWE5A03 // ~z~...fuck they at? Damn! SWE5A04 // ~z~Fuck it. SWE5_AA // ~z~Cover my girl, CJ! SWE5_AB // ~z~Keep their heads down, my girls coming out! SWE5_AC // ~z~Hurry it up, CJ, we gotta move! SWE5_AD // ~z~CJ, get in this damn car and roll! SWE5_AE // ~z~CJ, theres some heat in my car! SWE5_AF // ~z~CJ, theres a piece in the trunk of my car! SWE5_BA // ~z~Where we goin then? SWE5_BB // ~z~She should hang out at our place, until those Seville fools calm down. SWE5_BC // ~z~Just want to make things clear, though, we aint no item or nothing like that - nothing like that, baby. SWE5_BD // ~z~And what was last night, huh? SWE5_BE // ~z~And whats with all the, "Girl, youre somethin special!" SWE5_BF // ~z~And, "Cmon, girl, you know I love you!" SWE5_BG // ~z~Well I do, just dont think theres no wedding bells around the corner, thats all. SWE5_BH // ~z~We will talk about this in private, Sweet Johnson! SWE5_BI // ~z~You in trouble now, Sweet. SWE5_BJ // ~z~Eyes on the road, motherfucker! SWE5_CA // ~z~We got Seville on our tail, CJ! SWE5_CB // ~z~Pick it up, CJ, we aint givin up! SWE5_CC // ~z~Seville Families on our case, nigga! SWE5_DA // ~z~Shit, theyre trying to ram us! SWE5_DB // ~z~CJ, theyre trying to ram us! SWE5_EA // ~z~Ill see you inside, baby. SWE5_EB // ~z~Man, this set tripping is killing the Families. SWE5_EC // ~z~You did good back there! SWE5_ED // ~z~Hey, Im a Johnson boy! SWE5_EE // ~z~Hey, I got unfinished business. Big love. SWE5_EF // ~z~Big love, bro, big love. SWE5_FA // ~z~Thats my brother! SWE5_FB // ~z~Get a car and well meet you out front! SWE5_GA // ~z~Dont worry, girl, I dont drive as bad as CJ! SWE5_GB // ~z~Shes got a sister, CJ, you want her number? SWE5_GC // ~z~Man, Seville Families gone too far this time! SWE5_GD // ~z~Seville trying to start a war or something! SWE5_GE // ~z~Yo dick getting us both in trouble again, Sweet! SWE5_GF // ~z~Shit is crazy, bro! We gotta bring the Families back together! SWE5_GG // ~z~Green blasting on green aint no way to run the Families! SWE5_GH // ~z~This wasnt the good time I was thinking about, Sweet! SWE5_GJ // ~z~You better make this up to me, Sweet! SWE5_GK // ~z~I cant never go back home now! SWE5_GL // ~z~Sweet, we gotta go back for my stuff! [SWEET6] LOWR_AA // ~z~Na man, you need some REAL springs none of this standard shit. LOWR_AB // ~z~Man, your car gotta be set to bounce, homie! LOWR_AD // ~z~You trippin, ese? How you going to compete without a ride? LOWR_AE // ~z~Man, you gotta have a lowrider to hop! LOWR_AG // ~z~You cant take part in that curacha, get yourself a lowrider! LOWR_AH // ~z~This is for firme rides, ese, not that old shit! LOWR_AK // ~z~You dont have enough cash to play, ese. LOWR_AL // ~z~You gotta put up some real green, homie! LOWR_BD // ~z~My ese will see if you up to scratch, eh! LOWR_CA // ~z~Ive seen worse, but you did alright. LOWR_CB // ~z~Youre pretty good for a beginner, eh! LOWR_DA // ~z~Maybe hoppin is just for eses. LOWR_DB // ~z~Hey homie, maybe you should take up golf or some shit like that. LOWR_EA // ~z~Thats some serious bouncing, eh? LOWR_EB // ~z~Shit, look at that Grove boy bounce! LOWR_EC // ~z~Damn, homie, that fool can hop! LOWR_ED // ~z~Hey, homie, youre bouncing like a pro! LOWR_EE // ~z~Damn, homie, hes gonna shake that ride apart! LOWR_EF // ~z~Damn, dog, hes showin us all up! LOWR_FA // ~z~Come on Dog, My mom can bounce better than that! LOWR_FB // ~z~Hey homie stick to spraying graffiti! LOWR_FC // ~z~Ah, fucking leva! LOWR_FD // ~z~They, this fool just dont got what it takes. LOWR_FE // ~z~Youre still looking lame in front of your hood. LOWR_FF // ~z~Man, dog, youre losing it! LOWR_GA // ~z~Good job, eh. We usually hang out here between 8 and 10 pm, LOWR_GB // ~z~you got a hot lowrider and you got some cash to burn, well come along. LOWR_HA // ~z~You looking for something, ese? LOWR_HB // ~z~Hey nice car, you looking for the competition? LOWR_HC // ~z~Hey homie I can show you where its at if you like. LOWR_HD // ~z~Follow me. LOWR_KA // ~z~So, you must be Sweets bro huh? LOWR_KB // ~z~He phoned ahead, said you might be looking for a car that bounces. LOWR_KC // ~z~Well I owe him big from way back, so here, this should do the trick. LOWR_KD // ~z~Custom springs should see you hopping all the way home! Try her out. LOWR_KE // ~z~Very popular with the eses - they compete in these things. LOWR_KF // ~z~You can usually find them over by Unity Station. LOWR_KG // ~z~If you ever want to mod your ride, come back any time, man. OPSCORE // Opposition S6_01 // ~s~Go to the garage in ~y~Willowfield~s~. S6_03 // ~s~Get to the ~y~lowrider meeting~s~. S6_04 // ~r~The meeting is dispersing because you attacked a group member. S6_05 // ~s~You need a car with hydraulic suspension to compete. S6_15 // Use the Special Ctrls to activate the car hydraulics. S6_16 // ~s~Go to the ~y~garage~s~ for a paint job. S6_17 // ~s~You dont have enough cash, you need $500. S6_18 // ~r~Youve destroyed the lowrider. S6_22 // You can return to the garage at any time. It is marked on the radar with a wrench icon. S6_23 // ~s~Get back in the ~b~lowrider~s~. S6_26 // Use the suspension controls in the direction shown. S6_27 // Try to move the car in time with the music. S6_32 // ~r~The meeting is dispersing because you messed with one of their cars. S6_33 // ~r~You lost the lowrider challenge. S6_34 // ~r~Your lowrider is history. S6_35 // ~s~You need to take the ~b~lowrider ~s~with you. S6_36 // Move the suspension controls to control the hydraulic suspension. Press ~k~~TOGGLE_SUBMISSIONS~ to make it hop! S6_37 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed S6_38 // ~s~Back up the lowrider into the ~y~mod garage~s~. S6_39 // Use the suspension controls to bounce in time with the music. S6_40 // You need $50 to compete in the lowrider event. S6_41 // Press ~k~~VEHICLE_HORN~ to lock the cars hydraulics in place. SWE6A00 // ~z~Where are you going? SWE6A01 // ~z~Im tired of you not listening to me, girl. SWE6A02 // ~z~And Im tired of you acting like you own me. SWE6A03 // ~z~I can see who I want to see. SWE6A04 // ~z~Ohh, what - a no good narrow minded hypocrite gang banger SWE6A05 // ~z~telling me what is right and what is wrong. SWE6A06 // ~z~Let me guess, Sweet - senseless killing right, SWE6A07 // ~z~but a boyfriend from the Southside, wrong? SWE6A08 // ~z~Some things aint just meant to happen. I mean what if yall have kids. SWE6A09 // ~z~Leroy Hernandez? That dont sound good, girl. SWE6A10 // ~z~His name aint Hernandez. SWE6A11 // ~z~Well, Leroy Lopez then. SWE6A12 // ~z~Or Lopez, either, you racist fuck! SWE6A13 // ~z~That aint how Moms raised us. SWE6A14 // ~z~I aint racist. I just know how they feel about you. SWE6A15 // ~z~And look at you, youre dressed like a hooker! SWE6A16 // ~z~Oh and I guess you two would know what a hooker look like, huh. SWE6A17 // ~z~You say it like its a bad thing! SWE6A18 // ~z~Shut up, Carl. SWE6A19 // ~z~Im just trying to protect you. SWE6A20 // ~z~For what, so I can date one of your mindless friends? SWE6A21 // ~z~I dont think so. SWE6A22 // ~z~Dont say a word, Carl. Just follow your sister, SWE6A23 // ~z~before you see another dead sibling. SWE6A24 // ~z~Then youll know exactly what my problem is. SWE6A25 // ~z~Shes meeting him at some cholo car club. SWE6A26 // ~z~It just aint right you seeing some cholo motherfucker. SWE6B00 // ~z~That shit was alright! Eeee! SWE6B01 // ~z~So since when has my brother been a lowrider? SWE6B02 // ~z~Since Sweet told me to keep an eye on you, SWE6B03 // ~z~make sure that whatever youre dating SWE6B04 // ~z~dont get you in no trouble. SWE6B05 // ~z~Que honda? Nice hopping, holmes. SWE6B06 // ~z~Well you just shook that whatevers hand. SWE6B07 // ~z~Come here, baby girl SWE6B08 // ~z~- Hey, get your dirty hands off my sister!~n~- Carl! What is wrong with you? SWE6B09 // ~z~Carl! What is wrong with you? SWE6B10 // ~z~Holmes, you acting like shes your woman, eh. SWE6B11 // ~z~Shes with me, cabron. So chill the fuck out. I treat her good. SWE6B12 // ~z~Look, baby, dont start no shit. Dont make it worse, OK? SWE6B13 // ~z~Horale vato. Whos this pendejo? SWE6B14 // ~z~What? Dickhead? This dickhead is my brother! SWE6B15 // ~z~Easy, holmes. He aint from nowhere. Hes cool. SWE6B16 // ~z~Well I say he aint cool, holmes. SWE6B17 // ~z~I say he thinks hes gangster, man, and I dont like it. SWE6B18 // ~z~So you know what you can do for me, man? SWE6B19 // ~z~You can fuck off, pendejo, and then maybe we cool. SWE6B20 // ~z~No, you fuck off, Im talking to my sister. SWE6B21 // ~z~Carl! SWE6B22 // ~z~Jose, cmon, holmes, I can handle this. This is important to me. SWE6B23 // ~z~Horale pendejo you lucky. Thats right, you lucky Cesars spoken for you. SWE6B24 // ~z~Vamanos muchachos. SWE6B25 // ~z~Lets get some fucking beer, huh. SWE6B26 // ~z~Carl! What the hell were you thinking? SWE6B27 // ~z~Look, baby, go get in the car, OK, Im gonna speak to Carl. SWE6B28 // ~z~Look, holmes, I love your sister. I honor her, shes my girl for life. SWE6B29 // ~z~This is why I stop you from being skinned just then. SWE6B30 // ~z~You got a problem with me, fine, we dont have to be friends. SWE6B31 // ~z~But Kendl, shes happy with me, carnal. SWE6B32 // ~z~Yeah, OK, I guess were cool. For now. SWE6B33 // ~z~Cesar Vialpando. SWE6B34 // ~z~Carl Johnson - CJ. SWE6B35 // ~z~Cabron! You got a nice ride there, holmes. Maybe well get to kick it again soon, eh? SWE6B36 // ~z~Yeah. Maybe. SWE6B37 // ~z~Shit that was close. SWE6B38 // ~z~Back in the ghetto five minutes and Im acting like my life aint worth jack. SWE6B39 // ~z~Damn this place has a way of getting to you. SWE6B40 // ~z~Hey, girl! SWE6B41 // ~z~Look, baby, dont start no shit. Dont make it worse, OK? SWE6B42 // ~z~Im thirsty. SWHUD10 // ~k~~VEHICLE_ENTER_EXIT~ Quit SWHUD1 // Wager SWHUD2 // $~1~ SWHUD3 // ~k~~GO_LEFT~ ~k~~GO_RIGHT~ Change wager SWHUD4 // ~k~~VEHICLE_ACCELERATE~ Place wager SWHUD5 // ~k~~VEHICLE_BRAKE~ Max wager SWHUD7 // Current Cash $~1~ SWHUD8 // Minimum Wager $~1~ SWSCORE // Player [SWEET7] SWE7A00 // ~z~Carl, whassup, baby brother? SWE7A01 // ~z~Whats happening. SWE7A02 // ~z~Peep this - Tenpenny just came by. SWE7A03 // ~z~Said that one of them Ballas that you and Smoke SWE7A04 // ~z~laid out, Little Weasel, is getting buried. SWE7A05 // ~z~And all the OGs gonna be there. SWE7A06 // ~z~At a funeral? SWE7A07 // ~z~Yeah, we just catch all those ball-sack-ass-niggas at one time! SWE7A08 // ~z~At a funeral. SWE7A09 // ~z~Just like Mommas. Lets go pop these motherfuckers out. SWE7A10 // ~z~Hey, look, we gotta go do something real big. SWE7A11 // ~z~Put Grove Street on the map for good. 4 life! SWE7A12 // ~z~Aight, nigga. Lets roll. SWE7_AA // ~z~Were gonna need some allies. SWE7_AB // ~z~Yeah Im gonna call up the homies and get us a little crew. SWE7_AC // ~z~But I warned you about putting time in for the homies. SWE7_AD // ~z~You aint got enough stripes to rally up the troops. SWE7_AE // ~z~What can I do about that now? SWE7_AF // ~z~Head over to Ballas hood, and put some work in. SWE7_AG // ~z~Bad news travels fast. SWE7_AH // ~z~Ill be waiting for you back here. SWE7_BA // ~z~Cool, well take my ride. SWE7_BB // ~z~Hey, where to? SWE7_BC // ~z~Just along the block up there by the bridge. SWE7_BD // ~z~I know a couple of Grove Streets we can bring along. SWE7_BE // ~z~A Grove posse? Man, you know Im down with that. SWE7_CA // ~z~Get out and muster up the troops, CJ! SWE7_CB // ~z~There they go - get out and bring them along. SWE7_CC // ~z~There they are, go get em! SWE7_DA // ~z~CJ, you been hitting Ryders wet stick? SWE7_DB // ~z~What the fuck you doing, CJ? SWE7_DC // ~z~Oh, CJ, you such a asshole! SWE7_DD // ~z~Tell those guys to beat it - I got two OGs in mind. SWE7_DE // ~z~I told you I had two Gs in mind - tell these fools to roll! SWE7_EA // ~z~OK, lets cut corners - we got a couple of homies to meet up with. SWE7_EB // ~z~Well go around back of Los Sepulcros and sneak over the wall. SWE7_EC // ~z~Cmon, CJ, we gotta get in position before the funeral starts. SWE7_ED // ~z~Get a move on, CJ, we gonna be late! SWE7_EE // ~z~We got get there early, CJ! SWE7_EF // ~z~We missed the damn funeral! SWE7_EG // ~z~Too late, man, the funerals over. SWE7_EH // ~z~This is it. SWE7_EJ // ~z~Carl, you stay put while we hop over the wall and check it out. SWE7_EK // ~z~OK, CJ, come on over! SWE7_FA // ~z~Yall know CJ, right? SWE7_FB // ~z~These two boys been watching Front Yard Ballas set things up. SWE7_GA // ~z~Yall take up positions, and wait for Kane. SWE7_GB // ~z~Kane? Aint that cat front yard royalty? SWE7_GC // ~z~Yeah, so if theres a hint of trouble, hes a no-show. SWE7_HA // ~z~CJ. you fool, Kane wont show now! SWE7_HB // ~z~Aw, man, Kane aint gonna show now. SWE7_HC // ~z~You blew the ambush, CJ, you buster! SWE7_JA // ~z~Here he comes... SWE7_JB // ~z~Looks like that busters wearing armor. SWE7_JC // ~z~Might take a round or two to drop his ass. SWE7_KA // ~z~OK, CJ, you take Kane, and well take the rest of these fools out. SWE7_KB // ~z~You take Kane, CJ - we got the small fry. SWE7_KC // ~z~CJ, you take care of Kane - you guys, take care of these other marks! SWE7_LA // ~z~Kanes headed for that Ballas car! SWE7_LB // ~z~Theres a Ballas car coming to bail out Kane! SWE7_LC // ~z~Kanes bailing! SWE7_MA // ~z~Cmon, well take that car over there! SWE7_MB // ~z~Cmon, lets use this car! SWE7_MC // ~z~We can take this car! SWE7_MD // ~z~Get that ride for us, CJ! SWE7_NA // ~z~OK, Ive busted in, cmon! SWE7_NB // ~z~Cmon, CJ, Ive busted into this bucket! SWE7_OA // ~z~Smash, CJ, smash! We gotta catch him before he reaches the Front Yard set! SWE7_OB // ~z~Stamp it, CJ, we gotta get after that fool before he gets home! SWE7_PA // ~z~Get me close, CJ! SWE7_PB // ~z~Keep it steady! SWE7_PC // ~z~Get me alongside! SWE7_PD // ~z~Get alongside so I can blast this fool! SWE7_QA // ~z~Aw, shit, hes safe and sound now. SWE7_QB // ~z~Aw, shit, he done made it to the pizzad. SWE7_QC // ~z~Aw fuck! He outran us, FUCK! SWE7_RA // ~z~Eat that you Front Yard FOOL! SWE7_RB // ~z~Nobody messes with GROVE STREET! SWE7_RC // ~z~Cmon, lets bail back to Ganton! SWE7_SA // ~z~Nice one, CJ! SWE7_SB // ~z~Ill get us a getaway car, you guys take out the rest of those Ballas! SWE7_SC // ~z~OK, everybody in, lets roll! SWE7_TA // ~z~Man, we was a force back there. SWE7_TB // ~z~Everybody go home, stay low, we aint seen each other all day, copy? SWE7_TC // ~z~Ill catch you later, Carl. TWAR610 // ~s~Join Sweet in that ~b~car~s~. You need to pick up some help for the hit. TWAR611 // ~s~You need help on this hit but before you can recruit gang members you need to be respected. TWAR612 // ~s~Get to Ballas territory and take out some tough ~r~gang members~s~ to earn respect. TWAR615 // ~s~Good. Your respect is increasing, keep taking out enemy gang members. TWAR617 // ~s~Youve earned enough respect. Join Sweet back at his ~b~car~s~ now. TWAR618 // ~r~Getting rough with Sweet wont earn you any respect! TWAR619 // ~r~The funeral will be over! Kanes going to survive another day! TWAR620 // Time TWAR625 // ~r~Youve started trouble too early! Kane wont arrive now! TWAR626 // ~r~Kanes~s~ making a dash for that vehicle! Get him! TWAR627 // ~r~Too late! Kanes in his own neighborhood! Its not safe to continue the pursuit! TWAR628 // ~s~Kanes dead! Take out the rest of his ~r~men~s~ now! TWAR629 // ~s~Kane is getting away! Follow ~b~Sweet~s~, hes going to hijack that car! TWAR630 // ~s~Get in Sweets ~b~car~s~. You need to get to the cemetery before the funerals over. TWAR631 // ~s~Everybodys in. Drive to the back of the ~y~cemetery~s~ before Kane arrives. TWAR632 // ~s~Get yourself and those gang members back in the ~b~car~s~ quickly. TWAR633 // ~r~Youve wrecked Sweets car and the job hasnt been done! TWAR635 // ~s~Climb over the wall and approach ~b~Sweet~s~ and his men. TWAR636 // ~s~Kill ~r~Kane~s~, dont let him get away! TWAR638 // ~r~Sweets been killed! That wasnt part of the plan! TWAR640 // ~s~Sweets hot-wired that ~b~car~s~! Get in! TWAR641 // ~s~Follow ~r~Kane~s~ and kill him! TWAR643 // ~s~It will be harder to catch Kane on foot! Get back in the ~b~vehicle~s~ now! TWAR644 // ~s~Get in the ~b~car~s~ and drive Sweet back home! TWAR645 // ~s~Get in the ~b~car~s~ and drive! TWAR646 // ~s~Kanes dead, get Sweet back ~y~home~s~ safely! TWAR647 // ~s~Get Sweet safely back ~y~home~s~ now! TWAR648 // ~r~That car could have been useful! There was no need to destroy it! TWAR649 // ~s~Drive the car near ~r~Kane~s~ so Sweet has a clear shot! TWAR650 // ~s~Drive to the nearby Grove Street ~y~hangout~s~ to find some help. TWAR652 // ~s~Get those ~b~gang members~s~ to join you. They respect you enough to provide help. TWAR654 // ~s~Get in the ~b~car~s~ with your gang and take them to the funeral. TWAR655 // Your gang has disbanded. Move close and hold ~k~~PED_LOCK_TARGET~ to target a member and use ~k~~GROUP_CONTROL_FWD~ and ~k~~GROUP_CONTROL_BWD~ to re-recruit. TWAR656 // The higher the respect you have with a gang the more members you can recruit to your group. TWAR657 // If your gang becomes disbanded, you can re-recruit them by holding ~k~~PED_LOCK_TARGET~ to target them and use ~k~~GROUP_CONTROL_FWD~ and ~k~~GROUP_CONTROL_BWD~. TWAR658 // ~r~The job isnt going to be any easier short-handed! TWAR659 // ~s~Youve got two gang members in your group now but not the men wanted for the job! Pick the right two this time! TWAR660 // Hold ~k~~PED_LOCK_TARGET~ to target a gang member and press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ to recruit him to your group. TWAR661 // Press ~k~~GROUP_CONTROL_BWD~ to instruct your gang to stay in position or ~k~~GROUP_CONTROL_FWD~ to instruct them to follow you. TWAR662 // Holding ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ for a few seconds or moving too far away from them will disband your group. TWAR664 // ~r~Sweets car is ablaze and hes too smart to get back in! TWAR800 // You command enough respect to recruit gang members to your group. TWAR801 // Get your gang to follow you by pressing ~k~~GROUP_CONTROL_FWD~. [SYN1] MCES10A // ~z~CJ. MCES10B // ~z~You got it. MCES10C // ~z~Hey, my cousin just called me. MCES10D // ~z~He gave me a tip about a Balla car going San Fierro to score yay. MCES10E // ~z~Shit, we gotta find out whos supplyin those cats. MCES10F // ~z~Read your mind, holmes, MCES10G // ~z~I picked them up at the Mulholland Intersection and Im trailing them now. MCES10H // ~z~OK, Im coming to meet you. MCES10J // ~z~Better make it fast, holmes, these boys arent hanging around! MCES10K // ~z~Ive got an idea - Ill be there in a minute. SYN1_01 // ~s~Go and steal a car. SYN1_02 // ~s~Go and pick up ~b~Cesar~s~. SYN1_03 // ~s~Track down that ~r~Balla car~s~. SYN1_04 // ~s~Photograph ~r~his ~s~face! SYN1_05 // ~s~Zoom in further. SYN1_06 // ~r~Cesar didnt make it. SYN1_07 // ~s~Get in the ~b~car~s~. SYN1_08 // ~r~You destroyed the car! SYN1_09 // ~r~You didnt get the photo! SYN1_10 // ~s~Get a photo of ~r~his ~s~face! SYN1_11 // ~s~Got him! Look out for the next target! SYN1_12 // ~s~Photograph the face of each target, but be quick about it and be sure to zoom in! SYN1_13 // ~s~Head out to ~y~Angel Pine~s~. SYN1_14 // ~s~Get up on the ~y~roof~s~. SYN1_15 // ~s~Get in ~b~Cesars~s~ car. SYN1_44 // ~k~~PED_SNIPER_ZOOM_IN~ Zoom in~n~~k~~PED_SNIPER_ZOOM_OUT~ Zoom out. SYN1_AA // ~z~Hey, who are you? SYN1_AB // ~z~Uh, a Helmet Inspection Officer. SYN1_AC // ~z~Eh, you see that shit? Look over there! SYN1_AD // ~z~Where? SYN1_AE // ~z~There! SYN1_AF // ~z~Ow! Ooomph! SYN1_BA // ~z~Eh, Cesar, Im coming at you, where you at? SYN1_BB // ~z~Sitting by the damn road just South of Blueberry! SYN1_BC // ~z~They spotted me and shot out my ride! SYN1_BD // ~z~Alright, hold up, Ill be there in a minute! SYN1_CA // ~z~OK, sucker, the games up! SYN1_CB // ~z~I hope thats a gun at the back of my head, and not something else. SYN1_CC // ~z~No, Im just fucking pleased to see you! SYN1_CD // ~z~Land this thing! SYN1_DA // ~z~Enjoy the walk, asshole! SYN1_EA // ~z~Wow! Holmes! I didnt know you could fly! SYN1_EB // ~z~I cant. Im learning, get in. SYN1_FA // ~z~Theres somebody sleeping back here, eh. SYN1_FB // ~z~Yeah. Leave him, he should be OK. SYN1_FC // ~z~Where we goin? SYN1_FD // ~z~They were headed over Angel Pine way. Follow the road and maybe we can pick them up! SYN1_GA // ~z~Holmes, this dudes waking up! SYN1_GB // ~z~Ive been awake for ages, land this thing! SYN1_GC // ~z~Dude, hes got a gun, we better land... SYN1_HA // ~z~Screw you guys! SYN1_HB // ~z~Shit, Im outta here! SYN1_IA // ~z~There it is, holmes! SYN1_IB // ~z~Here, I brought a camera. SYN1_IC // ~z~I dunno, ese, it looks complicated... SYN1_ID // ~z~Take the stick then, Ill take the photos! SYN1_IE // ~z~CJ! Oh shit, this is even more complicated! SYN1_IF // ~z~Just keep her steady and dont crash! SYN1_JA // ~z~Quite a mix meetin down there. SYN1_JB // ~z~These guys look organized. SYN1_JC // ~z~Cholos from up in the bay - from San Fierro, I think. SYN1_JD // ~z~They packing serious heat; SYN1_JE // ~z~Macs, Uzis, rifles - these fools connected. SYN1_JF // ~z~Check the big guy, holmes. SYN1_JG // ~z~Thats T-Bone Mendez. SYN1_JH // ~z~He did time for running black tar out of Mexico. SYN1_JI // ~z~Killed two guys inside, real bad blood with my eses. SYN1_JJ // ~z~Shit, Ryder - damned sherm-head fool! SYN1_JK // ~z~Oh man, its true, Ballas rule the Families! SYN1_JL // ~z~T-Bones up to something... SYN1_JM // ~z~Check out the clown! SYN1_JN // ~z~Ha ha! Thats real pimp shit right there. SYN1_JO // ~z~Whats his role in this, he aint copping? SYN1_JP // ~z~A case full of yay each... SYN1_JQ // ~z~Holmes, check the gringo. SYN1_JR // ~z~Oh yeah, hes keeping real quiet. SYN1_JS // ~z~Could be just a driver, SYN1_JT // ~z~I dont like the look of him though. SYN1_JU // ~z~I think he on to us. SYN1_JV // ~z~Were not exactly inconspicuous, eh. SYN1_JW // ~z~Hurry it up, holmes! SYN1_JX // ~z~SHIT hes onto us alright! SYN1_JY // ~z~And were sitting ducks! SYN1_KA // ~z~Oh Pope crap! SYN1_KB // ~z~Im gonna try and land this thing before it blows! SYN1_LA // ~z~Theyll all be long gone by now. SYN1_LB // ~z~We better split up and get outta here. Ill meet you back at the garage! SYN1_LC // ~z~Coolio Man, we got what we came for. SYN1_YA // ~z~I dont like the look of that guy. SYN1_YB // ~z~Ah shit, I think they peeped us out. SYN1_YC // ~z~Well were not exactly inconspicuous up here. SYN1_YD // ~z~Besides, whats he going to do, huh, throw stones at us? SYN1_YE // ~z~Oh fuck! OH FUCK! SYN1_YF // ~z~Get us out of here! SYN1_YG // ~z~Pope crap! SYN1_YH // ~z~That was some heavy shit! SYN1_YJ // ~z~We better split up and get outta here. Ill meet you back at the garage! SYN1_YK // ~z~Coolio. We got what we came for anyway. SYN1_ZA // ~z~Thats our Ballas car alright. SYN1_ZB // ~z~Whos that in the back? SYN1_ZC // ~z~Ryder, you sherm-head! SYN1_ZD // ~z~Whats he rolling with Ballas for? SYN1_ZE // ~z~This business is bigger than any gang, ese. SYN1_ZF // ~z~Someones coming out of the diners back door! SYN1_ZG // ~z~Whos this guy, Aztecas? Vagos? SYN1_ZH // ~z~Neither, holmes, hes San Fierro Rifa! SYN1_ZJ // ~z~Ryders getting out of the car! SYN1_ZK // ~z~Ryder, little bitch! SYN1_ZL // ~z~That must be the cash... SYN1_ZM // ~z~Theyre being clever about this. There aint no exchange or nothin incriminating. SYN1_ZN // ~z~What now? Was that it? SYN1_ZO // ~z~Hey, holmes, check the van! SYN1_ZP // ~z~This guy takes himself real serious! SYN1_ZQ // ~z~Thats T-Bone Mendez. SYN1_ZR // ~z~Theres the courier with a fresh load of yay for Ryder and his new friends. SYN1_ZS // ~z~Who are all these guys? SYN1_ZT // ~z~More San Fierro Rifa, by the looks of things. SYN1_ZU // ~z~They sure keep their security tight! SYN1_ZV // ~z~I didnt scope those guys, did you? SYN1_ZW // ~z~This more than a few thugs pushing a product. This is a serious organization. SYN1_ZX // ~z~How many of these clowns are there? SYN1_ZY // ~z~I know a pimp when I see one! SYN1_ZZ // ~z~Hey, whos the gringo? [SYN2] SYN2A00 // ~z~Hey man, you get them flicks developed? SYN2A01 // ~z~Hey Carl. SYN2A02 // ~z~Wsup, Woozie! SYN2A03 // ~z~I was just explaining to your... brother in law that we were friends. SYN2A04 // ~z~Oh yeah? SYN2A05 // ~z~Well look, Woozie, I need to get some info from you, man. SYN2A06 // ~z~What exactly do you boys want to know? SYN2A07 // ~z~Who are these putas, holmes? SYN2A08 // ~z~Why dont you go take a look? SYN2A09 // ~z~- These guys?~n~- Yeah. SYN2A10 // ~z~Theyre the Loco Syndicate. Theyre pretty big time, I think. SYN2A11 // ~z~Dont have any dealings with them - we dont touch blow. SYN2A12 // ~z~Now this guy runs things. I dont know his name. SYN2A13 // ~z~This guy is T-Bone Mendez. Hes the muscle. SYN2A14 // ~z~And whos that guy? SYN2A15 // ~z~Thats Jizzy B. Hes the biggest pimp in town. SYN2A16 // ~z~He helps set up the deals... SYN2A17 // ~z~You know, a concierge of sorts. SYN2A18 // ~z~Hey, then hes my way in. SYN2A19 // ~z~How I get to him? SYN2A20 // ~z~Oh, Jizzy? Jizzy runs the Pleasure Domes Club in that old fortress under the Gant Bridge. SYN2A21 // ~z~Hey, good looking out, Woozie. SYN2A22 // ~z~No problem. Dont be a stranger! SYN2A23 // ~z~Theys all this, ese! SYN2A24 // ~z~Thats crazy, man. What are we looking at exactly? SYN2B00 // ~z~Now whos this trick? I dont need no more friends, baby. SYN2B01 // ~z~All they try to do is peel me from my hos. SYN2B02 // ~z~No, no, it aint about them. Its all about you, playa. SYN2B03 // ~z~I heard you was the man with the hook up, SYN2B04 // ~z~and you was the man I needed to see. SYN2B05 // ~z~Im offering my services. SYN2B06 // ~z~Say what? SYN2B07 // ~z~Yes, sir. See, Im new in town. Anything you want, I can do. SYN2B08 // ~z~Theres a lot we could do for each other. SYN2B09 // ~z~For a guy like me, to work with, to work FOR, a guy like Jizzy B, well... SYN2B10 // ~z~Now that you mention it, I do have a slight problem. SYN2B11 // ~z~Something a little dumb muscle like yourself might be able to fix. SYN2B12 // ~z~Cause you see me, Im an intellectual. SYN2B13 // ~z~See I only got two eyes, and on these streets you got to have more than that. SYN2B14 // ~z~You got to be like a fly on shit, you know? SYN2B15 // ~z~A hundred eyes, everywhere. SYN2B16 // ~z~Now some lunatic been fucking with my bitches. SYN2B17 // ~z~Motherfucker killed two last week. I want you... Go find out. SYN2B18 // ~z~No prob. SYN2B19 // ~z~Okay. You, mister C dot J dot. SYN2B20 // ~z~See what you can do. SYN2B21 // ~z~Im a playa partner now, Jizzy SYN2B22 // ~z~See, baby, I got everything... SYN2B23 // ~z~Mink sheets... Mink coats... Mink curtains in the window. SYN2B24 // ~z~When I walk down the stairs Im walking down on... Mink carpet. SYN2B25 // ~z~Bitches, yall walk on down to the bar and fix a pimp a drink. SYN2_01 // ~s~Drop the ho off ~y~Downtown~s~. SYN2_06 // ~s~Waste the pimp in ~y~Hashbury~s~. SYN2_14 // ~s~Save ~y~Jizzys girl~s~. SYN2_15 // ~s~Take out both ~r~punters~s~. SYN2_19 // ~s~Get to the hotel ~y~Downtown~s~. SYN2_20 // ~s~Take out the ~r~diplomat~s~. SYN2_30 // Ram the ~r~diplomats car~w~ to prevent him from calling backup. SYN2_37 // ~s~Get in the ~b~pimpmobile~s~. SYN2_38 // ~s~Take out the ~r~rival pimp~s~. SYN2_44 // ~s~Number Dialed - ~1~ SYN2_47 // ~s~The ~r~diplomat~s~ is fleeing on foot, kill him! SYN2_60 // ~s~Go to Jizzys club. SYN2_61 // ~s~Ram the ~r~diplomats car~s~ to prevent him from calling backup. SYN2_62 // ~r~You lost the diplomat. SYN2_63 // Ho SYN2_70 // ~s~Take out the ~r~preacher~s~ and his ~r~protection~s~. SYN2_71 // ~r~You lost the preacher. SYN2_AA // ~z~What would your mother think? SYN2_AB // ~z~Youre as bad as them! SYN2_AC // ~z~Filth like you always has to pay for sex! SYN2_AD // ~z~Oh! Youre disgusting! SYN2_BA // ~z~Wait up, Mr. C-to-the-Jay! SYN2_BB // ~z~See that pretty young thang in my car? SYN2_BC // ~z~Drop her off at the hotel Downtown. SYN2_BD // ~z~Use my carphone to gimme a ring-a-ding when youre done. SYN2_BE // ~z~And watch the rims, playa! SYN2_BF // ~z~Treat that baby like the Pope Mobile! SYN2_CA // ~z~Hey Jizzy, its Carl, I just dropped off your girl. SYN2_CB // ~z~Church! Got a little errand for you to run SYN2_CC // ~z~before you deal with that problem I was just talking about. SYN2_CD // ~z~Some young buck thinks hes a playa, SYN2_CE // ~z~been trying to peel my hos over in Hashbury. SYN2_CF // ~z~Now one of my girls over there just eyeballed the punk SYN2_CG // ~z~I want you to get your ass over there and ice that pretender! SYN2_DA // ~z~Hey, its CJ. SYN2_DB // ~z~Just to let you know you dont have to worry about no competition in Hashbury. SYN2_DC // ~z~Worry? Did I say I was worried? SYN2_DD // ~z~No I did not. SYN2_DE // ~z~Now to the real deal. SYN2_DF // ~z~Some of my girls in the Foster Valley been getting knuckled over. SYN2_DG // ~z~I want you to get your ass up there and nose around - find out whats going on. SYN2_EA // ~z~Whats happenin? SYN2_EB // ~z~Man, my bitches are in peril as we speak! SYN2_EC // ~z~Get your ass over there now! SYN2_FA // ~z~Mr. Jizzy, its CJ. SYN2_FB // ~z~You is a bad luck charm, clucky! SYN2_FC // ~z~That girl you dropped off Downtown wants out of the game! SYN2_FD // ~z~Her sugar daddy wants to take her off the streets! SYN2_FE // ~z~Nobody turns my hos! SYN2_FF // ~z~Now you get your ass back to the hotel, and you make an example out of all of em! SYN2_GA // ~z~Everythings been taken care of, Mr. Jizzy! SYN2_GB // ~z~Oh, CJ, yous a playas right hand, baby. SYN2_GC // ~z~Oh, and by the way - that cars just come up over on an APB. SYN2_GD // ~z~Dump it, keep it, whatever. SYN2_GE // ~z~Oh, for sure, you got that, man. SYN2_GF // ~z~Just keep it away from me, my hos, and my club! SYN2_HA // ~z~The Lord sent me to save your thread-bear soul, harlot! SYN2_HB // ~z~Get in the car and remove your filthy vestments, SYN2_HC // ~z~so I my better gaze upon thine corruption! SYN2_HD // ~z~Driver, SYN2_HE // ~z~get us out of here before the devils right hand snatches this pogirl from salvation! SYN2_HF // ~z~Right away, your evangelical holiness! SYN2_JA // ~z~The Devil comes to claim his own, Godspeed, driver, Godspeed! SYN2_JB // ~z~We need more than just the Lords benefaction! SYN2_JC // ~z~Wheres my cell phone? SYN2_JD // ~z~Hello, God Squad? I need the wrath of the Lord and I need it now! SYN2_JE // ~z~Dont worry, girl, the Lords army will come to our aid! SYN2_JF // ~z~Now just keep undressing... SYN2_JG // ~z~Thats right, put your hand there... SYN2_JH // ~z~Holy fuck, Ive dropped my phone! SYN2_KA // ~z~Be gone, foul abomination! SYN2_KB // ~z~Argh, he comes for us! SYN2_KC // ~z~Faster, driver, faster! SYN2_KD // ~z~Ow! Watch those teeth, girl! SYN2_KE // ~z~Argh! Careful with the little bishop, whore! SYN2_LA // ~z~Here comes my playa, now you in real trouble. SYN2_LB // ~z~I was pimpetry in motion til you showed up. SYN2_LC // ~z~This is my track, sucka! SYN2_LD // ~z~Square, you have no business touching me SYN2_LE // ~z~Man, I aint got time for you! SYN2_LF // ~z~Mmm, you walked in like a winner, bitch! SYN2_LG // ~z~Bitch, Im knocking, now let me in. SYN2_LH // ~z~You ready for sexin with proper direction? SYN2_LI // ~z~Yo, I had to put the price tag on that pussy. SYN2_LJ // ~z~Lookin like a million bucks in my pocket. SYN2_LK // ~z~Mmmm... Miss Mighty! Lettin it all hang out! SYN2_LL // ~z~Hola mhijo! SYN2_LM // ~z~Ooh! What a strong pecho! SYN2_LN // ~z~Ever had half-n-half with a sucia like me? SYN2_LP // ~z~Ill do things your ruca wont. SYN2_LQ // ~z~Im listening, honest! SYN2_LR // ~z~Im no slut but I need the feria. SYN2_LS // ~z~Uh huh, real interesting. SYN2_LT // ~z~Whatever, puto SYN2_LU // ~z~Later, ese. SYN_D06 // Youre coming with me, bitch! SYN_D07 // Youre not worth the trouble, bitch! SYN_F_2 // ~r~You destroyed Jizzys car. SYN_F_5 // ~r~Jizzys girl is history. SYN_F_6 // ~r~You took too long. SYN_M_1 // ~s~Get back in the ~b~pimpmobile~s~. SYN_M_2 // ~s~---- PHONE RINGS ---- SYN_T_1 // Timer : SYN_T_2 // Hos Health SYN_T_3 // Call for backup [SYN3] SYN3A00 // ~z~Man, where the hell everybody anyway? SYN3A01 // ~z~Hey, you a pinche jura or what? SYN3A02 // ~z~What the hell? SYN3A03 // ~z~You think you can mess with me? SYN3A04 // ~z~(Chokes) SYN3A05 // ~z~I will blow your head off, SYN3A06 // ~z~and rape and kill your family, you snake. SYN3A07 // ~z~You think you can fucking bullshit me, SYN3A08 // ~z~and fuck me over? SYN3A09 // ~z~I know your fucking game, ese. SYN3A10 // ~z~I dont know what youre talking about, man! My throat! SYN3A11 // ~z~Who you working for? SYN3A12 // ~z~Nobody! SYN3A13 // ~z~Turn around and look at me. SYN3A14 // ~z~Man, Im just trying to make some money, SYN3A15 // ~z~and keep my mouth shut. I swear, man! SYN3A16 // ~z~I almost had you, man. SYN3A17 // ~z~I almost fucking had you. SYN3A18 // ~z~Guacha! You gotta be careful in this business, man, you know that. SYN3A19 // ~z~Are you boys done playing around? SYN3A20 // ~z~Yeah, were straight, vato. SYN3A21 // ~z~Oh good, thats great. Now we gotta go meet this shipment. SYN3A22 // ~z~Were late as it is. SYN3A23 // ~z~Lets go! SYN3A24 // ~z~You heard what jefe said. SYN3_14 // ~r~Your escort bike was destroyed! SYN3_15 // ~r~The van was destroyed! SYN3_16 // ~r~The van driver died! SYN3_18 // ~s~Go to the ~b~car~s~. SYN3_19 // ~r~The car was destroyed! SYN3_1 // ~s~Drive to the vans ~y~location~s~. SYN3_20 // ~s~Get to the ~b~van. SYN3_21 // ~s~Pick up the ~g~rocket launcher ~s~when you get there. SYN3_25 // ~s~Pick up the ~b~escort bike~s~. SYN3_26 // ~s~Get back into the ~b~car~s~. SYN3_27 // ~r~Toreno died! SYN3_28 // ~r~T-Bone died! SYN3_2 // ~s~Take out the first ~r~roadblock ~s~before the ~b~van ~s~gets there. SYN3_3 // ~s~Use the ~g~rocket launcher ~s~to destroy the ~r~roadblocks. SYN3_4 // ~s~Use the rocket launcher to destroy the ~r~roadblocks. SYN3_5 // ~s~Clear the next ~r~roadblock. SYN3_6 // ~s~Clear the third ~r~roadblock. SYN3_7 // ~s~Destroy the final ~r~roadblock. SYN3_8 // ~s~Make sure the ~b~van ~s~gets to its destination safely. SYN3_9 // The ~b~van~s~ is almost at the current ~r~roadblock~s~!~N~Clear the ~r~roadblock~s~ quickly. SYN3_AA // ~z~Hey, what the fuck you doing man?! SYN3_AB // ~z~Hey, what the fucks your problem? SYN3_AC // ~z~You trying to get us both killed? SYN3_AD // ~z~Our guys are waiting for us a quarter mile further up the road on the right. SYN3_BA // ~z~Hey holmes, where you going? SYN3_BB // ~z~Rule No.1: Never drive a direct route. SYN3_BC // ~z~Man, what the fuck are you talking about? SYN3_BD // ~z~You do what we tell you! SYN3_BE // ~z~Get us over there now! SYN3_BF // ~z~Hey, leave the kid alone, hes doing fine. SYN3_BG // ~z~Man, fuck that, I just want to get this next shipment out of the way. SYN3_BH // ~z~Hey, and we will. SYN3_BI // ~z~And stop cursing around me, you know Im sensitive, ya fuck! SYN3_CA // ~z~Get out and grab a bike. SYN3_CB // ~z~This shipment has to get to the factory. SYN3_CC // ~z~You make sure it does, we make it worth your while. SYN3_CD // ~z~Hold it, Mendez, we got business elsewhere. SYN3_CE // ~z~He can take care of this just fine by himself. SYN3_CF // ~z~Were watching you, kid. SYN3_CG // ~z~Si mon, ese. Were watching. SYN3_DC // ~z~Get the van out of sight, and Im gonna draw the cops away. SYN3_EA // ~z~OK, we made it, but the cops gonna be all over the spot real soon. SYN3_EB // ~z~Get the van out of sight, Im gonna get out of here! TORX_AA // ~z~Get in the car! TORX_AB // ~z~Cmon, take a seat. TORX_AC // ~z~Carl, lets go for a drive. TORX_AD // ~z~Cmon, take the wheel! TORX_AE // ~z~Cmon, get in! [SYN4] MCES11A // ~z~Eh Cesar! MCES11B // ~z~Hey, dude, whassup? MCES11C // ~z~I need you to meet me at Pier 69. MCES11D // ~z~Were going to take down the Loco Syndicate. MCES11E // ~z~OK, holmes. You need some backup? MCES11F // ~z~No, man, I got it covered! SYN4A00 // ~z~Damn, whered I put it? SYN4A01 // ~z~Where the hell did I put it? Shit! SYN4A02 // ~z~Hey holmes, you OK? SYN4A03 // ~z~Yeah. Woozie left a message, SYN4A04 // ~z~say I gotta go get Jizzys phone after he made the call. SYN4A05 // ~z~Then I can ambush the meet SYN4A06 // ~z~and take down those Balla pushers from Los Santos. SYN4A07 // ~z~Hey, homie, you want me to roll with you? SYN4A08 // ~z~No, this is a one-man job. SYN4A09 // ~z~I gotta stay real low key, SYN4A10 // ~z~I was thinking about welding some shit together, SYN4A11 // ~z~and making me a silencer! SYN4A12 // ~z~Youre fucking crazy, holmes! SYN4A13 // ~z~You gotta get out of this ghetto mentality! SYN4A14 // ~z~So what you thinking? SYN4A15 // ~z~Here, take mine. SYN4A16 // ~z~Whered you get that? SYN4A17 // ~z~Same place I buy my pants, holmes. This is America! SYN4A18 // ~z~Let me show you. Check this out, holmes. SYN4B00 // ~z~Gimme some room. Gimme some room, bitch! SYN4B01 // ~z~Its that time of the week again - SYN4B02 // ~z~your provider is about to make that special call. SYN4B03 // ~z~If I think for a moment that one of you hos is hustling me... SYN4B04 // ~z~You better make a bigger cut this week Jiz. Were running low, honey! SYN4B05 // ~z~- Shut up bitch, Im handling business!~n~- Dont you even raise your voice at me, asshole! SYN4B06 // ~z~Dont you even raise your voice at me, asshole! SYN4B07 // ~z~Now shut up, bitch! SYN4B08 // ~z~Hey, Jizzy, I need to holler at you. SYN4B09 // ~z~Well talk, then, friend. I mean, thats all we ever do. SYN4B10 // ~z~A kind word here, a wise saying there. SYN4B11 // ~z~Shit, Im a walking book of proverbs. SYN4B12 // ~z~No, you fucked up. SYN4B13 // ~z~C... Cmon, man. Hey, I get it wrong, you know? SYN4B14 // ~z~Im Imperfect - you know, like... hey. SYN4B15 // ~z~Not a kind man. Not a wise man, you know. Not a smart man, SYN4B16 // ~z~but Dear Lord, I tried! SYN4B17 // ~z~No. You fucked up when you trusted me, playa. SYN4B18 // ~z~You an ass-selling, yay pushing, piece of shit trash. SYN4B19 // ~z~Oh, lord! Whatchoo all waiting on, huh? Somebody cap this nigga, man! SYN4B20 // ~z~Your funky ass... SYN4B21 // ~z~Cmon, baby... I... I... But... But... SYN4_02 // ~r~Jizzys ~s~escaping with the phone, hunt him down! SYN4_04 // ~s~Sneak down to ~y~Jizzy~s~ silently, you need to get that number. SYN4_05 // ~r~Jizzys ~s~escaping, Hunt him down! SYN4_06 // ~r~You killed Jizzy before he made the call. SYN4_08 // ~r~You scared Jizzy before he made the call. SYN4_11 // Phone collected! SYN4_12 // ~s~Use the ~y~Skylight ~s~to get into the club! SYN4_17 // ~r~You were spotted. SYN4_18 // The guard has raised the alarm, be extra careful! SYN4_20 // ~s~Go pay Jizzy a visit at the ~y~Pleasure Domes club~s~! SYN4_29 // ~r~You let Jizzy escape with the phone. SYN4_32 // ~r~You blew up the phone. SYN4_33 // ~s~Now collect the ~g~phone~s~. SYN4_99 // ~s~Sneak up to ~y~Jizzy~s~, you need to get that number. SYN4_AA // ~z~Hey, I thought we was friends! SYN4_AB // ~z~Youre blowing your chance to be a playa! SYN4_AC // ~z~We can talk about this, homie! SYN4_AD // ~z~Youre wrecking my ride! SYN4_AE // ~z~CJ, brother, youre gonna have to reconsider your position! SYN4_AF // ~z~I can fix anything for you in this town, anything! SYN4_AG // ~z~CJ, youre a fool, A FOOL! SYN4_AH // ~z~I wont forget this, CJ, you hear me? SYN4_AJ // ~z~You realize how much this paint job cost? SYN4_AK // ~z~Back off, fool! SYN4_AL // ~z~I got money - always! SYN4_BA // ~z~Sorry, man, private function. SYN4_BB // ~z~Jizzy doesnt want to be disturbed. SYN4_BC // ~z~You aint getting in! [SYN5] SYN5_01 // ~s~Go upstairs and meet ~b~Cesar~s~. SYN5_02 // ~s~Clear the roof so that the Triads can proceed. SYN5_03 // ~s~Walk into the ~y~doorway~s~ to access the roof. SYN5_04 // ~r~Cesar has been killed! SYN5_05 // ~r~The Triad Leader has been killed! SYN5_06 // ~s~Find and kill ~r~T-Bone~s~! SYN5_07 // ~s~Jump into the water and swim after ~r~Ryder~s~. SYN5_08 // ~s~Kill ~r~Ryder~s~. SYN5_09 // ~r~Ryder has escaped! SYN5_10 // ~s~You have left ~b~Cesar~s~ behind. SYN5_11 // ~s~Get in the ~b~boat~s~. SYN5_12 // ~s~Kill ~r~Ryder~s~. You can do a drive-by on his boat. SYN5_AA // ~z~Hey, holmes, Im up here. Go around the back! SYN5_BA // ~z~Hey man. SYN5_BB // ~z~Nice job getting that phone message. SYN5_BC // ~z~So, whats up with Jizzy? SYN5_BD // ~z~Dead. So, whats the plan? SYN5_BE // ~z~T-Bones security got here real early. SYN5_BF // ~z~Theyve got men on the roofs watching over the pier. SYN5_BG // ~z~Eh. SYN5_BH // ~z~OK, yeah, yeah, yeah, I see you. SYN5_BJ // ~z~That was Woozies boys, theyre in place. SYN5_BK // ~z~Look, down by the side entrance. SYN5_BL // ~z~Shit, they headin up to the roof! SYN5_BM // ~z~Shit! SYN5_BN // ~z~Mira, were gonna have to take out T-Bones men on the rooftops before this whole gig blows wide open! SYN5_CA // ~z~Take the shot, CJ, theyll be up there any moment! SYN5_CB // ~z~Shit they walked right into it! SYN5_CC // ~z~Take em out, CJ, theyre right in the thick of it! SYN5_CD // ~z~One of those Triad boys is down! SYN5_CE // ~z~Hey, thats one more Mountain Cloud Boy down! SYN5_CF // ~z~Theyre getting cut to pieces, CJ, shoot those damn Rifas! SYN5_DA // ~z~Oh yeah, One down... SYN5_DB // ~z~Thats it, CJ, keep icing those Rifa! SYN5_DC // ~z~Just a few more, holmes... SYN5_DD // ~z~Some more to the right.. SYN5_DE // ~z~Hey, theres still some on the left, CJ... SYN5_EA // ~z~Oh, man, you just let them get wiped out! SYN5_EB // ~z~CJ, what happened? You just let them get cut to pieces! SYN5_EC // ~z~We cant do this without Woozies boys, man... SYN5_ED // ~z~You can break the news to Woozie, holmes. SYN5_FA // ~z~Nice one, CJ! SYN5_FB // ~z~Lets head on over and see what we can see. SYN5_GA // ~z~Nice shooting, CJ. SYN5_GB // ~z~We should be able to see everything from up here. SYN5_GC // ~z~Here comes T-Bone.... SYN5_GD // ~z~And heres that snake Ryder. SYN5_GE // ~z~Look at that fool, hanging out with the Ballas like they was life long pals. SYN5_GF // ~z~CJ, you head down when youre ready, SYN5_GG // ~z~well give you cover from up here. SYN5_GH // ~z~Something aint right. Wheres Toreno? SYN5_GJ // ~z~Chopper inbound! SYN5_GK // ~z~Thats gotta be Toreno. SYN5_GL // ~z~Oh shit, hell see the bodies on the rooftops! SYN5_GM // ~z~Too late, man, hes tripping out! SYN5_GN // ~z~Tear gas! Theyre taking off! SYN5_GO // ~z~Head down, well cover you! SYN5_GW // ~z~So much for a surprise, cmon, we gotta take these fools right now! SYN5_GX // ~z~Smoke grenades! SYN5_GY // ~z~Hold up, something aint right. Wheres Toreno at? SYN5_GZ // ~z~Man, my busting was tight! SYN5_HA // ~z~Hey Ryder, sherm-head asshole, SYN5_HB // ~z~where do you think youre going? SYN5_HC // ~z~C... Cant stop me... SYN5_HD // ~z~What you wanna do with him, holmes? SYN5_HE // ~z~You sold us out Ryder. You fucked with us all! SYN5_HF // ~z~Im a motherfucking genius! SYN5_HG // ~z~Aauuuauuughhhh...! SYN5_HH // ~z~Mendez, I see you, Rifa motherfucker! SYN5_HJ // ~z~Yeah, Ill be back for you, Johnson! SYN5_HK // ~z~Hes headed for those boats! SYN5_HL // ~z~Dont worry about it, I got this. SYN5_JA // ~z~Hey, thats my pinche boat! SYN5_JB // ~z~Oh my God, my boat! SYN5_JC // ~z~Stop, you pinche bastard! SYN5_KA // ~z~Sup Cesar. SYN5_KB // ~z~You OK, holmes, we been watching from the pier with binoculars! SYN5_KC // ~z~Yeah, Im good, I think. SYN5_KD // ~z~Listen, you better clear out. The cops gonna be all over the spot in a minute. SYN5_KE // ~z~Sure thing, see you back at the garage! [SYN6] SYN6_01 // ~s~Torenos boarding a helicopter at a ~y~helipad~s~ nearby. Get there and stop him. SYN6_02 // ~s~Torenos men have ~g~heavy duty weaponry~s~ at their disposal. Claim it for yourself! SYN6_03 // ~s~The helicopters airborne! Get that ~g~rocket launcher~s~ to bring it down! SYN6_04 // ~s~ Follow that ~r~helicopter~s~ and bring it down! Use any means necessary! SYN6_05 // Heli Health SYN6_06 // ~r~You failed to destroy the helicopter! SYN6_07 // ~s~Its an ambush! Stop that ~r~helicopter~s~ from getting away! SYN6_08 // ~r~Too late! Torenos helicopter is well out of range now! SYN6_09 // ~s~Excellent. Toreno cant have survived that fireball. SYN6_10 // ~r~Torenos tricked you! Hes left and youve got trouble! SYN6_11 // ~s~Chase the ~r~helicopter~s~ and use the rocket launcher to destroy it! SYN6_12 // ~s~Torenos ~r~helicopter~s~ is getting out of range! Keep up! SYN6_13 // ~s~Good. Get close to the ~r~helicopter~s~ and shoot it down. SYN6_20 // ~s~Get on to the freeway and shoot that ~r~helicopter~s~ down. [SYN7] SYN7@00 // ~z~Carl! Youre a fucking hero down in LS, I just spoke to my cousin. SYN7@01 // ~z~Not wit my people I aint. Shits still fucked up. SYN7@02 // ~z~Man, I got homies I used to run with that turn their back on me, over this. SYN7@03 // ~z~Yeah, well, what are you going to do, huh? SYN7@04 // ~z~Fucking Ryder man! That was my homie. SYN7@05 // ~z~And Ive killed him! SYN7@06 // ~z~Fucking midget deserved it, eh. SYN7@07 // ~z~Little asshole tried to bang your sister, you know that? SYN7@08 // ~z~Maybe youre right, then, man. But... SYN7@09 // ~z~Cheer the fuck up. Youre going soft on me, man. SYN7@10 // ~z~You did something good, eh? SYN7@11 // ~z~Yes you did. But this isnt over yet. SYN7@12 // ~z~What you mean? SYN7@13 // ~z~Well, your former friends have a factory. And the way I see it, if you take that out SYN7@14 // ~z~you will have put them out of business for good. SYN7@15 // ~z~...No...For real...? Shit. SYN7_01 // ~s~Go and pick up the wired car from the ~y~Bomb Shop~s~. SYN7_03 // ~s~ Park the car inside the ~y~Crack lab~s~. SYN7_05 // ~s~ Bomb activated. SYN7_13 // ~s~Theyve shut the gate! SYN7_18 // Bomb ~1~ SYN7_20 // ~k~~PED_FIREWEAPON~ Activate bomb. SYN7_23 // ~s~Escape out the ~y~Main gates~s~. SYN7_24 // ~r~You got caught in the blast! SYN7_29 // ~s~Get back in the ~b~car ~s~and set the bomb! SYN7_32 // ~s~Get back in the ~b~car~s~! SYN7_34 // ~s~Park the car near the ~y~Chemical containers~s~. SYN7_35 // ~s~Use the ~y~Ramp ~s~to get into the crack lab. SYN7_36 // ~r~The car has been destroyed! SYN7_37 // ~s~Get out of the warehouse before the timer runs out. SYN7_38 // ~s~Use the ~b~Car ~s~to ramp over the wall. SYN7_39 // ~s~Get back to the ~y~Garage~s~. SYN7_52 // ~s~Kill the ~r~Guards~s~, that will get their attention. SYN7_53 // ~s~Find another ~b~car ~s~so you can stunt jump out of the yard! SYN7_6 // ~k~~PED_FIREWEAPON~ Activate bomb, but only do so when car is in position. SYN7_8 // ~s~Get as far away from the crack lab as possible! SYN7_9 // ~r~The blast did not destroy the crack lab! SYN7_AA // ~z~Hey man, is it ready? SYN7_AB // ~z~Shes all set. Get in. SYN7_AC // ~z~Shes packing enough to take out that crack lab. SYN7_AD // ~z~Ive wired in a delay timer, to give you time to get out. SYN7_AE // ~z~Cool. Good lookin. SYN7_BA // ~z~Hey, some loco bastard is blasting on our homeboys! SYN7_BB // ~z~Its a hit! SYN7_BC // ~z~Were being hit! SYN7_CA // ~z~Get out there and kill the fool! SYN7_CB // ~z~Open the gates and waste the dumb fuck, holmes! SYN7_CC // ~z~Blast the moron, open the gate! SYN7_DA // ~z~Who the fuck are you! SYN7_DB // ~z~What the fuck is he doing? SYN7_DC // ~z~This aint no parking lot! SYN7_DD // ~z~Shit, Im so fried Im seeing shit! SYN7_DE // ~z~Have I missed something here? [TAXI1] TX_ADDS // TIP TX_ANYP // ~s~You have ~1~ seconds to get into any ~r~taxi~s~. TX_ANYS // ~s~You have ~1~ second to get into any ~r~taxi~s~. TX_BC1 // ~s~DESTINATION ~y~The Big Spread Ranch. TX_BC2 // ~s~DESTINATION ~y~The Sherman Dam. TX_BC3 // ~s~DESTINATION ~y~Desert Airfield. TX_BC4 // ~s~DESTINATION ~y~Shooting Range. TX_BC5 // ~s~DESTINATION ~y~Lil Probe Inn. TX_CABP // ~s~You have ~1~ seconds to get back in the ~r~taxi~s~. TX_CABS // ~s~You have ~1~ second to get back in the ~r~taxi~s~. TX_DONE // Taxi Missions Complete! TX_END // Taxi mission over TX_F1 // ~r~Not in taxi! TX_F2 // ~r~Out of time! TX_F3 // ~r~Taxi destroyed! TX_FAST // SPEED BONUS! TX_FLED // ~r~Your passenger wants to escape! TX_H1 // Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. TX_JUNK // ~r~Your car is trashed. Get it repaired. TX_LS10 // ~s~DESTINATION ~y~Mamas Cinema. TX_LS11 // ~s~DESTINATION ~y~A 24 hour motel. TX_LS12 // ~s~DESTINATION ~y~The Well Stacked Pizza Co. TX_LS13 // ~s~DESTINATION ~y~Reeces Barber Shop. TX_LS14 // ~s~DESTINATION ~y~The tattoo shop. TX_LS15 // ~s~DESTINATION ~y~The truck park. TX_LS16 // ~s~DESTINATION ~y~Unity Station. TX_LS17 // ~s~DESTINATION ~y~The Airport. TX_LS18 // ~s~DESTINATION ~y~The Airport. TX_LS19 // ~s~DESTINATION ~y~The Observatory. TX_LS1 // ~s~DESTINATION ~y~Liquor Mart. TX_LS20 // ~s~DESTINATION ~y~The police station. TX_LS21 // ~s~DESTINATION ~y~Pershing Square. TX_LS22 // ~s~DESTINATION ~y~Skate Park. TX_LS23 // ~s~DESTINATION ~y~County General Hospital. TX_LS24 // ~s~DESTINATION ~y~Ammu-Nation. TX_LS25 // ~s~DESTINATION ~y~All Saints General Hospital. TX_LS26 // ~s~DESTINATION ~y~The Donut Shop. TX_LS27 // ~s~DESTINATION ~y~Market Station. TX_LS28 // ~s~DESTINATION ~y~The Country Club. TX_LS29 // ~s~DESTINATION ~y~Brown Starfish bar and grill. TX_LS2 // ~s~DESTINATION ~y~The Stadium. TX_LS30 // ~s~DESTINATION ~y~Santa Maria Beach. TX_LS31 // ~s~DESTINATION ~y~Pro Laps store. TX_LS32 // ~s~DESTINATION ~y~Burger Shot. TX_LS33 // ~s~DESTINATION ~y~Burger Shot. TX_LS34 // ~s~DESTINATION ~y~The Legal Cinema. TX_LS3 // ~s~DESTINATION ~y~Glen Park. TX_LS4 // ~s~DESTINATION ~y~Sculpture Park. TX_LS5 // ~s~DESTINATION ~y~Church. TX_LS6 // ~s~DESTINATION ~y~Jefferson Motel. TX_LS7 // ~s~DESTINATION ~y~The Pik n Go market. TX_LS8 // ~s~DESTINATION ~y~Leon Diamonds. TX_LS9 // ~s~DESTINATION ~y~Ten Green Bottles. TX_NONE // ~s~There are no fares nearby. Keep looking. TX_NTRO // All taxis have Nitro. TX_OOPS // ~s~Oops! You better find another ~b~passenger~s~. TX_PAY // $~1~ TX_PKUP // ~s~Look for a ~b~fare~s~. TX_REP // ~r~Your car is trashed. It needs to be repaired. TX_SEQ // ~1~ IN A ROW bonus! $~1~ TX_SF10 // ~s~DESTINATION ~y~Vank Hoff in the Park Hotel. TX_SF11 // ~s~DESTINATION ~y~Biffin Bridge Hotel. TX_SF12 // ~s~DESTINATION ~y~Central Hashbury. TX_SF13 // ~s~DESTINATION ~y~Missionary Hill viewpoint. TX_SF14 // ~s~DESTINATION ~y~Downtown skyscraper. TX_SF15 // ~s~DESTINATION ~y~Easter Basin Naval Station. TX_SF16 // ~s~DESTINATION ~y~Easter Basin Docks. TX_SF17 // ~s~DESTINATION ~y~Airport. TX_SF18 // ~s~DESTINATION ~y~Under Gant Bridge. TX_SF19 // ~s~DESTINATION ~y~Downtown Square. TX_SF1 // ~s~DESTINATION ~y~Downtown skyscraper. TX_SF20 // ~s~DESTINATION ~y~Top of the twisty path. TX_SF21 // ~s~DESTINATION ~y~Burger Shot. TX_SF22 // ~s~DESTINATION ~y~Tuff Nut Donuts. TX_SF23 // ~s~DESTINATION ~y~Pier 69. TX_SF24 // ~s~DESTINATION ~y~Chinatown Gates. TX_SF25 // ~s~DESTINATION ~y~The Well Stacked Pizza Co. TX_SF26 // ~s~DESTINATION ~y~Church. TX_SF27 // ~s~DESTINATION ~y~The bridge. TX_SF2 // ~s~DESTINATION ~y~Skyscraper in Kings. TX_SF3 // ~s~DESTINATION ~y~Mall. TX_SF4 // ~s~DESTINATION ~y~Cranberry Station. TX_SF5 // ~s~DESTINATION ~y~Stadium. TX_SF6 // ~s~DESTINATION ~y~Country Club. TX_SF7 // ~s~DESTINATION ~y~Cathedral. TX_SF8 // ~s~DESTINATION ~y~Library. TX_SF9 // ~s~DESTINATION ~y~City Hall. TX_TIME // TIME TX_TIP // The tip bar decreases with time and damage. TX_TOTL // FARES TX_TR1 // ~s~DESTINATION ~y~Art-Deco Cafe. TX_TR2 // ~s~DESTINATION ~y~The Smokin Beef Grill. TX_VE10 // ~s~DESTINATION ~y~Greenglass College. TX_VE11 // ~s~DESTINATION ~y~Las Venturas Airport. TX_VE12 // ~s~DESTINATION ~y~Military fuel depot. TX_VE13 // ~s~DESTINATION ~y~Golf clubhouse. TX_VE14 // ~s~DESTINATION ~y~Yellow Bell train station. TX_VE15 // ~s~DESTINATION ~y~Baseball stadium. TX_VE16 // ~s~DESTINATION ~y~The Steakhouse. TX_VE17 // ~s~DESTINATION ~y~Redsands West fire station. TX_VE18 // ~s~DESTINATION ~y~Hotel. TX_VE19 // ~s~DESTINATION ~y~Souvenir Shop. TX_VE1 // ~s~DESTINATION ~y~The oil refinery. TX_VE20 // ~s~DESTINATION ~y~Art Gallery. TX_VE21 // ~s~DESTINATION ~y~Bank. TX_VE22 // ~s~DESTINATION ~y~The courthouse. TX_VE23 // ~s~DESTINATION ~y~Estate agents. TX_VE24 // ~s~DESTINATION ~y~Freemont St. Casino. TX_VE25 // ~s~DESTINATION ~y~Topless Girls of Bush County. TX_VE26 // ~s~DESTINATION ~y~Ammu-Nation. TX_VE27 // ~s~DESTINATION ~y~24/7. TX_VE28 // ~s~DESTINATION ~y~Chinese Mall. TX_VE29 // ~s~DESTINATION ~y~Burger Shot. TX_VE2 // ~s~DESTINATION ~y~The shopping mall. TX_VE30 // ~s~DESTINATION ~y~Visage Casino. TX_VE31 // ~s~DESTINATION ~y~Tourist Information. TX_VE32 // ~s~DESTINATION ~y~Caligulas Casino. TX_VE33 // ~s~DESTINATION ~y~Pirates in Mens Pants Casino. TX_VE34 // ~s~DESTINATION ~y~Royal Casino. TX_VE35 // ~s~DESTINATION ~y~High Roller Casino. TX_VE36 // ~s~DESTINATION ~y~Camels Toe Casino. TX_VE37 // ~s~DESTINATION ~y~Come-a-lot Casino. TX_VE38 // ~s~DESTINATION ~y~Pink Swan Casino. TX_VE39 // ~s~DESTINATION ~y~The Four Dragons Casino. TX_VE3 // ~s~DESTINATION ~y~Clowns Pocket Casino. TX_VE40 // ~s~DESTINATION ~y~Hospital. TX_VE41 // ~s~DESTINATION ~y~Church. TX_VE42 // ~s~DESTINATION ~y~24Hrs Mens club. TX_VE43 // ~s~DESTINATION ~y~Tiki Hotel. TX_VE44 // ~s~DESTINATION ~y~Linden Station. TX_VE45 // ~s~DESTINATION ~y~Sex shop. TX_VE4 // ~s~DESTINATION ~y~The Starfish Casino. TX_VE5 // ~s~DESTINATION ~y~The Emerald Isle. TX_VE6 // ~s~DESTINATION ~y~Police station. TX_VE7 // ~s~DESTINATION ~y~VRock Casino. TX_VE8 // ~s~DESTINATION ~y~Blackfield Chapel. TX_VE9 // ~s~DESTINATION ~y~Blackfield Stadium. TX_WIN // Fare complete! TX_ZERO // ~r~Youre out of time! [TORENO1] DES1@00 // ~z~Carl, darling, welcome. DES1@01 // ~z~Some fucking welcome, man. DES1@02 // ~z~What you know about my family? DES1@03 // ~z~Now first we need to see what youre made of. DES1@04 // ~z~What do I look like Im made of? Pudding? DES1@05 // ~z~No - anger, and hate. And thats what I like about you. DES1@06 // ~z~Theres a truck in the garage. DES1@07 // ~z~Whaddya say we take it for a spin. DES1_10 // ~s~Get in the ~b~monster truck~s~. DES1_11 // ~r~How are you going to race without a truck! DES1_25 // ~s~You have ~1~ seconds ~n~ to get back in the ~b~truck~s~. DES1_26 // ~s~You have ~1~ second ~n~ to get back in the ~b~truck~s~. DES1_27 // ~r~Youve been out of the truck for too long! DES1_28 // ~r~Youre out of time! DES1_32 // ~1~:0~1~ - Lets see how your time compares... DES1_33 // ~1~:~1~ - Lets see how your time compares... DES1_34 // Monster DES1_43 // ~r~You wrecked the truck! DES1_44 // ~s~Get to the next ~r~check-point~s~. DES1_45 // BEDDOES DES1_46 // MCMAHON DES1_47 // BOLT DES1_48 // TAYLOR DES1_49 // WONG DES1_50 // CJ DES1_51 // ~1~. DES1_52 // RANK DES1_53 // NAME DES1_54 // TIME DES1_58 // ~s~Get to the first ~r~check-point~s~. DES1_59 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_60 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_61 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_62 // ~s~You need to get a place in the top five. DES1_63 // ~1~ DES1_64 // /~1~ DES1_65 // ~1~:~1~ DES1_66 // ~1~:0~1~ DES1_67 // ~1~/~1~ DES1_68 // ~r~You did not make it into the top five. DES1_69 // ~s~You need to get a time better than ~1~:~1~. DES1_70 // ~s~You need to get a time better than ~1~:0~1~. DES1_AA // ~z~Alright, Carl, lets see a little of that initiative! DES1_AB // ~z~What the- you in here too? DES1_AC // ~z~Doesnt matter where I am, DES1_AD // ~z~just that Ive been watching you for a while. DES1_AE // ~z~You a stalker or some shit? DES1_AF // ~z~Oooh, when the mood hits me. DES1_AG // ~z~Now lets just pay attention to the job at hand, shall we? DES1_AH // ~z~Why? Why am I doing this? DES1_AJ // ~z~Because I can help you and your brother. DES1_AK // ~z~What? Why? How you know about my brother? DES1_AL // ~z~Hu-hu-how do you know my brother? Youre beginning to sound like a broken record, Carl. DES1_AM // ~z~Look, Im gonna leave you in peace to just get the job done the best you can DES1_AN // ~z~and if you make the grade, maybe, just maybe, DES1_AO // ~z~How can I help you? DES1_AP // ~z~Hello? DES1_AQ // ~z~Hey, asshole!.... Shit.... DES1_AR // ~z~We can help each other. DES1_BA // ~z~Heres the deal, this is all about speed and commitment. DES1_BB // ~z~You got a GPS in the cab. Get to each set of map coordinates as quick as you can. DES1_BC // ~z~Make it to all the coordinates then get the truck back here. DES1_BD // ~z~Lose the truck and you fail. DES1_BE // ~z~First, whats a GPS? Second, fail what? DES1_BF // ~z~Sorry, need-to-know basis only! DES1_BG // ~z~Oh, one more thing, this babys got four-wheel steering instead of a handbrake. DES1_BH // ~z~Good luck! DES1_BJ // ~z~And third, who the fuck are you? DES1_CA // ~z~OK, the boss was right about you! DES1_CB // ~z~Not bad at all, Im semi-hard. DES1_CC // ~z~Boy, by the skin of your teeth. DES1_CD // ~z~The boss will be in touch. DES1_CE // ~z~Sorry pal, youre not what the boss is looking for. DES1_CF // ~z~Luck. DES1_CG // ~z~Pretty good for a ghetto boy... [TORENO2] DES2@00 // ~z~Hey, what the fuck, man! Hey, Toreno, I told you my bad, man. DES2@01 // ~z~- What the hell can I say? I screwed you over.~n~- Calm down, kid. DES2@02 // ~z~Calm down, kid. DES2@03 // ~z~- Just go ahead and kill me then.~n~- Calm down! DES2@04 // ~z~- Man, you aint nothin but a fucking yayo dealer anyway, Toreno.~n~- Shut up and sit down! DES2@05 // ~z~Shut up and sit down. DES2@06 // ~z~What, you think Im a drug dealer? DES2@07 // ~z~You think youre a crusader for good? DES2@08 // ~z~Do you have any idea whats going on? Any idea whatsoever? Do you? DO YOU? DES2@09 // ~z~No. I pay as little attention to things as possible. DES2@10 // ~z~Do not be a fucking smartass with me. DES2@11 // ~z~I work for a government agency. It is not important which one. DES2@12 // ~z~I will try not to confuse you. DES2@13 // ~z~Yes, when we last met, I was involved in battling threats in Latin America, DES2@14 // ~z~BY ANY MEANS NECESSARY. DES2@15 // ~z~That does not make me a drug dealer. DES2@16 // ~z~Now, the money that we raised, the friends that we won over, DES2@17 // ~z~have helped us immeasurably in our overseas interests. DES2@18 // ~z~Government agency? DES2@19 // ~z~Kids like you. You expect heroes. DES2@20 // ~z~Were fighting a war out there. DES2@21 // ~z~Ill be a hero and Ill lose, and whatll we have? DES2@22 // ~z~Communism in Ohio. People sharing. Nobody buying stuff. DES2@23 // ~z~That kind of bullshit. DES2@24 // ~z~So relax, and listen. DES2@25 // ~z~Alright, alright, Im listening. DES2@26 // ~z~I know what kind of a guy you are. DES2@27 // ~z~I need a guy like you. DES2@28 // ~z~To do things I cant get caught doing. DES2@29 // ~z~Like what? DES2@30 // ~z~I need you to commandeer a truck. DES2@31 // ~z~A rival agency, with a confused social agenda. DES2@32 // ~z~They got things that we need. DES2@33 // ~z~Now this is a two-man job. Youll need a friend. DES2@34 // ~z~Use your sisters boyfriend, but dont tell him a thing. DES2@35 // ~z~Remember. Ill be watching you. DES2@36 // ~z~Hey, Carl. DES2@37 // ~z~Calm down. DES2_AA // ~z~I got here as fast as I could, CJ. DES2_AB // ~z~Yeah, you sure did. How you know I needed help? DES2_AC // ~z~Man, you losing it, holmes. DES2_AD // ~z~You phoned me a half an hour ago, man! DES2_AE // ~z~I did? I mean, oh yeah, I did. DES2_AF // ~z~Sorry man, I got a whole lot on my mind. DES2_BA // ~z~We need to jack a truck on the freeway. DES2_BB // ~z~Its headed to San Fierro. DES2_BC // ~z~We can get on the freeway here, holmes. DES2_CA // ~z~Man, you crazy, this is the rail bridge! DES2_CB // ~z~The road bridge is over there! DES2_CC // ~z~We jacking a train, holmes? DES2_DA // ~z~You missed the turnpike, holmes! DES2_DB // ~z~The freeways back there! DES2_DC // ~z~Dude, you missed the turn! DES2_EA // ~z~Theres the rig up ahead! DES2_EB // ~z~Whats the plan? DES2_EC // ~z~Im gonna pull alongside and youre gonna hop on board! DES2_ED // ~z~Oh shit, you did not mention that on the phone. DES2_EE // ~z~Itll be a walk in the park! DES2_EF // ~z~Tell Kendl I love her! DES2_FA // ~z~Closer, CJ, closer! DES2_FB // ~z~Just a little closer! DES2_FC // ~z~What do you think, Im a Mexican jumping bean? Closer! DES2_GA // ~z~Hold her steady, CJ! DES2_GB // ~z~Steady... steady! DES2_GC // ~z~Just let me get my balance! DES2_HA // ~z~Speed up, CJ! DES2_HB // ~z~Match the trucks speed! DES2_HC // ~z~Keep level, CJ, keep it level! DES2_JA // ~z~Slow down, CJ! DES2_JB // ~z~Just a bit slower! DES2_JC // ~z~Calm it down, CJ, youre too fast! DES2_KA // ~z~OK, CJ, lets get this rig back to the garage! DES2_KB // ~z~Where we going to take this thing? DES2_KC // ~z~Theres a hauling firm over in Whetstone county. We can take it there and get some money for it. DES2_KD // ~z~We can take it there and get some cash for it. DES2_KE // ~z~OK, Drop me off and Ill make my own way back to the garage. DES2_LA // ~z~See you later, holmes! HOLD_1 // Hold this position! TOR1_01 // ~s~You need to use that ~b~bike~s~ in order to get Cesar close enough to the truck. TOR1_02 // ~r~The bike has been destroyed. TOR1_03 // ~r~Cesar has been killed. TOR1_04 // ~s~The ~r~truck~s~ is coming from Las Venturas and going to Foster Valley along the Garver Bridge. TOR1_05 // ~s~Catch up to the ~r~truck~s~. TOR1_06 // ~s~Drive the truck back to the ~y~garage~s~. TOR1_10 // ~s~Pull up to the left hand side of the ~r~truck~s~ and hold the bike in position until Cesar is ready to jump. TOR1_11 // ~s~Get into the ~b~truck~s~ and drive it back to the garage. TOR1_12 // ~r~You failed to steal the truck! TOR1_13 // ~s~You have left ~b~Cesar~s~ behind. TOR1_14 // ~r~The transport has been destroyed. TOR1_16 // ~s~Pick up Cesar then catch up to the ~r~truck~s~. TOR1_20 // ~s~Get on the ~b~bike~s~. TOR1_21 // ~s~Reconnect to the ~b~tanker~s~. [TRU1] TRU1@00 // ~z~Hello? Hello, somebody in there? TRU1@01 // ~z~In here. TRU1@02 // ~z~Yo, Carl! What up, kid? TRU1@03 // ~z~Hey, whats happening? Oh, is this undercover training? Oh no, you must be off duty. TRU1@04 // ~z~Yeah, yeah, whatever, hush up man. TRU1@05 // ~z~Mr. Truth here is going to be supplying you with some of the finest... weed, TRU1@06 // ~z~and you are going to deliver it for us. TRU1@07 // ~z~Hey, man, you losing it, you hallucinating and shit. TRU1@08 // ~z~Whuh? Oh - Yo, Truth, come here, man. TRU1@09 // ~z~Welcome friend. TRU1@10 // ~z~Carl here is going to be paying you your money. TRU1@11 // ~z~What you talking about? TRU1@12 // ~z~Now, Carl, I got a real do gooder fucking with me, TRU1@13 // ~z~and I want you to take this evil green poison, and drop it on him. TRU1@14 // ~z~Its going to ruin that assholes career. TRU1@15 // ~z~Oh bullshit. TRU1@16 // ~z~Dudes, you want mushrooms? Ludes? How about some DMT? TRU1@17 // ~z~No, not for me, man. I gotta jet. TRU1@18 // ~z~Yo, Carl, pay the man. TRU1@19 // ~z~Whoa man! I never thought Id see that. TRU1@20 // ~z~A fed out-smoking me. What are you, dude? FBI? DEA? TRU1@21 // ~z~No, Im more like a private investigator. TRU1@22 // ~z~Friend, you give off a positive energy. How about some Vietnamese opium? TRU1@23 // ~z~Nah, I dont get down with that. TRU1@24 // ~z~But how do I know I can trust you then? TRU1@25 // ~z~What, Im working for you now? TRU1@26 // ~z~Im a man of peace TRU1@27 // ~z~but some squares across that ridge are not respecting my peace. TRU1@28 // ~z~I mean survivalist maniacs. Right wingers. Fascists! TRU1@29 // ~z~They have a harvester and I need one. TRU1@30 // ~z~Get it, and then you can pay me. TRU1@31 // ~z~Amaste, Carl. TRU1@32 // ~z~Check this shit out. What do we have here? TRU1@33 // ~z~Wassup? TRU1@34 // ~z~Oh, shit... Im fucked up. TRU1@35 // ~z~The fuck that mean? Later, freak. TRU1_16 // ~r~The combine harvester is wrecked! TRU1_1 // Get to the ~y~farm ~s~where the combine harvester is located. TRU1_2 // ~s~The ~b~combine harvester ~s~is located at the field towards the back of the farm. TRU1_3 // ~s~There are several groups of survivalists working, they will not take kindly to any strangers. TRU1_4 // ~s~Get into the farm and steal the ~b~combine harvester~s~. TRU1_5 // ~s~Take the combine harvester back to ~y~The Truths farm~s~. TRU1_7 // ~s~Get back in ~b~the combine harvester ~s~and get it back to The Truth! TRU1_AA // ~z~Whos this guy? TRU1_AB // ~z~Dunno but he looks kinda shifty! TRU1_AC // ~z~Stop that dang varmint!! TRU1_AD // ~z~Roll him in some pig shit! TRU1_AE // ~z~Oh, my pride and joy! TRU1_AF // ~z~He aint sleeping with my sister! TRU1_AG // ~z~You dont belong around here! TRU1_AH // ~z~We got a snooper, folks! TRU1_BA // ~z~Whos the smog sucker?! TRU1_BB // ~z~He aint got no good about him! TRU1_BC // ~z~Blast the hair-brained coot! TRU1_BD // ~z~Aint nobody knows hes here! TRU1_BE // ~z~Hes got my nooky wagon! TRU1_BF // ~z~Whatever you want, it aint here, mister! TRU1_BG // ~z~We didnt order no shit delivery! TRU1_BH // ~z~Feed him to the pigs! TRU1_CA // ~z~Whos this dang chicken wrangler?! TRU1_CB // ~z~Trouble is all he looks like to me, friend! TRU1_CC // ~z~We got ourselves a chase, cue the banjo music! TRU1_CD // ~z~There he is, get him! TRU1_CE // ~z~Get him! Hes got Betsy! TRU1_CF // ~z~Youll get nothing but trouble here, son! TRU1_CG // ~z~You aint welcome, not no way, not no how! TRU1_CH // ~z~Hes some loco drughead, get him! TRU1_DA // ~z~Whos this city slicker? TRU1_DB // ~z~He aint got a clue where he is! TRU1_DC // ~z~Holy snout rings, hes getting away! TRU1_DD // ~z~Throw him down the pit with the others!! TRU1_DE // ~z~Hes a combine rustler!! That son of a bitch is stealin Betsy! TRU1_DF // ~z~You come to the wrong farm, boy. TRU1_DG // ~z~This aint no country club, fella! TRU1_DH // ~z~Hes high on evil, beat the Lord into him! TRU1_EA // ~z~Whos this here snoopy noser? TRU1_EB // ~z~Hes lost and down on his luck! TRU1_EC // ~z~Bag him for the pot! TRU1_ED // ~z~Shred him! TRU1_EE // ~z~Hey, thats my bed! TRU1_EF // ~z~You take a wrong turn, boy? TRU1_EG // ~z~You deaf, boy, you aint welcome! TRU1_EH // ~z~Po fella must be deaf and dumb! TRU1_FA // ~z~Hey, who is this guy? TRU1_FB // ~z~He dont look all there to me! TRU1_FC // ~z~Somebody run and get the darn sheriff! TRU1_FD // ~z~Beat him down, its all hes good for! TRU1_FE // ~z~Hes got the family car! TRU1_FF // ~z~This heres private land, stranger. TRU1_FG // ~z~What the, whats he doin? TRU1_FH // ~z~Dont ignore us, you dumb mute! TRU1_ZA // ~z~Man, youve brought peace back to my valley, thank you, friend. TRU1_ZB // ~z~Ill call you when the whoop-de-doo is ready, TRU1_ZC // ~z~just make sure you get that cash. [TRU2] SYN3_22 // Hold ~k~~PED_LOCK_TARGET~ to target using the rocket launcher. SYN3_23 // When youre targeting, press ~k~~PED_FIREWEAPON~ to fire a rocket. SYN3_24 // Use the camera movement controls to move the target position. TRU2@00 // ~z~Peace. Ive got everything you need, lone traveler. TRU2@01 // ~z~Its in the Mothership back there. TRU2@02 // ~z~Thanks, man. Look, here go your paper. TRU2@03 // ~z~The karmic circle closes. TRU2@04 // ~z~All is as it should be. TRU2@05 // ~z~Back to the egg. TRU2@06 // ~z~Oooommmmmm. TRU2@07 // ~z~Damn, man, there must be two tons of that stuff back there! TRU2@08 // ~z~Threeeee. Ramayanaaaaa... TRU2@09 // ~z~What the fucks that noise? TRU2@10 // ~z~Hey, that sounds like a chopper. TRU2@11 // ~z~Oh man, narcs! You fucking rat! TRU2@12 // ~z~Dude, dont put that on me! Youre the one that deals with Tenpenny! TRU2@13 // ~z~Calm, brother; panic paves the way to bad karma. TRU2@14 // ~z~We gotta torch those fields. I only hope Gaia can forgive us! TRU2@15 // ~z~Whats all this? TRU2@16 // ~z~Man... TRU2_01 // ~s~Go and help The Truth destroy the ~r~weed~s~. TRU2_02 // ~s~To burn a weed field, cover it in flames. TRU2_03 // ~s~Get a vehicle and follow the Mothership back to San Fierro. TRU2_04 // ~S~Follow the ~b~Mothership~s~ back to San Fierro. TRU2_06 // Cops arrival TRU2_07 // Truth Heat TRU2_08 // ~r~The Truth has been killed! TRU2_09 // ~r~The Mothership has been destroyed! TRU2_10 // ~r~The Truth has been arrested! TRU2_12 // ~s~Drive the Mothership to the ~y~garage~s~ in San Fierro. TRU2_13 // ~s~There is more ~g~ammo~s~ near the barn. TRU2_14 // ~s~Go and speak to the ~b~Truth~s~. TRU2_15 // ~s~Take out the ~r~chopper~s~. TRU2_16 // ~s~Keep the ~r~cop car~s~ away from the ~b~mothership~s~!~n~The Truth will be arrested if the Heat Bar is full! TRU2_17 // ~s~Get inside the ~b~mothership~s~. TRU2_18 // ~s~Get a ~b~vehicle~s~ and follow the Mothership back to San Fierro. TRU2_19 // ~s~Dont stray too far from the Truth! TRU2_AA // ~z~Assholes! Right-wing assholes! TRU2_AB // ~z~I dont, I dont feel too good... TRU2_AC // ~z~Its a crying shame, aint it. TRU2_AD // ~z~No I mean I think Im gonna black out! TRU2_AE // ~z~Fight the ocean and you will drown, brother! TRU2_BA // ~z~Carl, man, well take the mothership and get our shit out of here! TRU2_BB // ~z~Go get her fired up! TRU2_BC // ~z~Ill finish burnin and Ill follow you! TRU2_CA // ~z~Hey, Im kinda busy, lemme get back at you. TRU2_CB // ~z~Carl, its me! Get those cops off my damn tail! TRU2_DA // ~z~What you pull over for? TRU2_DB // ~z~You better drive. I havent driven in 15 years. TRU2_DC // ~z~You was doin alright. TRU2_DD // ~z~Yeah, then the fear hit me. TRU2_DE // ~z~Now Im rolling a number to calm the waves! TRU2_EA // ~z~Jesus, were screwed, whend you get this? TRU2_EB // ~z~1967. TRU2_EC // ~z~How you get around if you dont drive? TRU2_ED // ~z~I have an astral goat called Herbie. TRU2_EF // ~z~Shes faster than most, but gettin old... TRU2_EG // ~z~Yeah, whatever man, you talkin shit. TRU2_FA // ~z~Hey, you want a hit on this? A little Temple Charas TRU2_FB // ~z~in a cocktail with some Nepalese munga munga. TRU2_FC // ~z~Put that thing out, man, I cant see. TRU2_FD // ~z~Hey, mellow out, brother. Its good shit. TRU2_FE // ~z~Put it out, motherfucker, Im warning you! TRU2_FF // ~z~Wooah, chill the fuck out! TRU2_FG // ~z~Firstly, you are a real buzz killer, amigo. TRU2_FH // ~z~And secondly, I never made love to my mother. She wouldnt. TRU2_FJ // ~z~And thirdly, were in this together, so be cool. TRU2_FK // ~z~Sorry, man, I just dont drive when Im faded. TRU2_GA // ~z~Hey, this thing go any faster? TRU2_GB // ~z~Man, we got 3 tons of grass on board, TRU2_GC // ~z~the engine block is held together with a macramž hammock, and its running on 15-year-old cooking oil. TRU2_GE // ~z~Shit. Can you shoot? TRU2_GF // ~z~Shoot? Im a hippy! TRU2_GG // ~z~The only thing Ive shot is acid. TRU2_GH // ~z~I heard about this dude who snorted it once. TRU2_GJ // ~z~Thought his nose was a kangaroo and the moon was a dog. Whooo! TRU2_HA // ~z~Whats with all the aluminum foil, man? TRU2_HB // ~z~Protection from mind control, dude. TRU2_HC // ~z~Mind control? TRU2_HD // ~z~Induction of images, sound or emotion using microwave radiation. TRU2_HE // ~z~Dyou know how many government satellites TRU2_HF // ~z~are watching any citizen at any moment? TRU2_HG // ~z~No. TRU2_HH // ~z~Twenty-three. TRU2_HJ // ~z~Do you know how many religious relics are kept at the Pentagon? TRU2_HK // ~z~No I dont. TRU2_HL // ~z~Twenty-three. TRU2_HM // ~z~You see a pattern emerging here, man? TRU2_HN // ~z~Man, Im seeing patterns all over the place! TRU2_HO // ~z~Get that smoke outta my face! TRU2_JA // ~z~We got a chopper on our tail, well never shake em now. TRU2_JB // ~z~Hold on, I got a little something back here I was saving for a rainy day. TRU2_KA // ~z~Holy motherfucker! TRU2_KB // ~z~Whered you get that? TRU2_KC // ~z~Found it in a bail of Thai Sticks. TRU2_KD // ~z~Shame really, I was going to make it into a lamp. TRU2_LA // ~z~There she is, brother; San Fierro: the City of Psychedelic Wonders! TRU2_LB // ~z~Man, I cant believe I aint been here before. TRU2_LC // ~z~There aint a better place to escape the man, man. TRU2_MA // ~z~OK, Mr. San Fierro, wheres the spot at? TRU2_MB // ~z~Its in Doherty on the East side of Fierro, TRU2_MC // ~z~between Garcia and Easter Basin. TRU2_NA // ~z~This is the place. TRU2_NB // ~z~Whoa, Jesus dude, looks like youve been fed a bummer. TRU2_OA // ~z~Shit, I better call Cesar! TRU2_OB // ~z~(Dialing number) TRU2_OC // ~z~Hey Cesar, no time to talk, man! TRU2_OD // ~z~Im on my way to San Fierro, OK, TRU2_OE // ~z~Ill meet you and Kendl at that garage I won at that races! TRU2_OF // ~z~Holla at yall later! [TRUCK] TRK_CE0 // ~s~Red County, East San Andreas TRK_CE1 // ~s~Blueberry, Central San Andreas TRK_CE2 // ~s~Blueberry Acres, Central San Andreas TRK_CE3 // ~s~Dillimore, East San Andreas TRK_CE4 // ~s~Montgomery, East San Andreas TRK_CE5 // ~s~Montgomery, East San Andreas TRK_CN0 // ~s~El Quebrados, North West San Andreas TRK_CN1 // ~s~Bayside Marina, North West San Andreas TRK_CN2 // ~s~Tierra Robada, North West San Andreas TRK_CS0 // ~s~Whetstone, South San Andreas TRK_CS1 // ~s~Angel Pine, South San Andreas TRK_CS2 // ~s~Whetstone, South San Andreas TRK_CSH // Cash TRK_DLN // Deadline TRK_DMG // Damage TRK_F1 // ~r~Out of cash TRK_F2 // ~r~Out of time TRK_F3 // ~r~Truck destroyed! TRK_F4 // ~r~Not in cab TRK_F5 // ~r~Trailer not attached TRK_H10 // These goods are very hot and will attract a lot of police interest. TRK_H11 // You must deliver these fragile goods quickly and safely. TRK_H12 // These goods are extremely fragile. TRK_H14 // The goods are late. Your cash has been halved. TRK_H15 // The goods are very late. Your cash has been halved again. TRK_H16 // You are running out of time. Deliver the goods by the deadline to pass this mission. TRK_H17 // The next trucking mission will be available when you have access to Las Venturas. TRK_H18 // The next trucking mission will be available when you have access to San Fierro. TRK_H1A // ~s~Transport goods to different destinations all across San Andreas. TRK_H4 // ~s~You have ~1~ seconds to reattach the ~b~trailer~s~ to the cab. TRK_H4B // ~s~You have ~1~ second to reattach the ~b~trailer~s~ to the cab. TRK_H5 // ~s~You have ~1~ seconds to get back in the ~b~cab~s~. TRK_H5B // ~s~You have ~1~ second to get back in the ~b~cab~s~. TRK_H6 // This is a fragile load. Deliver the goods intact or lose cash for damages. TRK_H7 // Deliver the goods as quickly as possible. If you are late youll lose cash. TRK_H8 // These goods are hot and will attract police interest. TRK_H9 // These goods are hot and will attract police interest. TRK_LS0 // ~s~Ocean Docks, Los Santos TRK_LS1 // ~s~Ocean Docks, Los Santos TRK_LS2 // ~s~Willowfield, Los Santos TRK_LS3 // ~s~El Corona, Los Santos TRK_MFD // ~s~Extremely fragile goods to ~a~ TRK_MHI // ~s~Highly illegal goods to ~a~ TRK_MI // ~s~Illegal goods to ~a~ TRK_MND // ~s~Goods must be delivered without damage to ~a~ TRK_MNT // ~s~Goods must be delivered quickly to ~a~ TRK_MSI // ~s~Slightly illegal goods to ~a~ TRK_MTD // ~s~Goods must be delivered quickly without damage to ~a~ TRK_NC0 // ~s~Green Palms, North San Andreas TRK_NC1 // ~s~Bone County, North San Andreas TRK_NC2 // ~s~Bone County, North San Andreas TRK_NC3 // ~s~The Sherman Dam, North San Andreas TRK_NC4 // ~s~Verdant Meadows, North San Andreas TRK_P1 // ~s~Youve completed your first trucking mission. Return to the depot at any time for more. TRK_P2 // ~s~All future missions will be of variable distance, difficulty, and reward. TRK_P3 // ~s~~1~ trucking missions complete. TRK_P4 // Trucking Complete! TRK_SF0 // ~s~Easter Bay Airport, San Fierro TRK_SF1 // ~s~Battery Point, San Fierro TRK_SF2 // ~s~Easter Basin, San Fierro TRK_SF3 // ~s~Easter Basin, San Fierro TRK_TIM // Deliver by TRK_V0 // ~s~Redsands West, Las Venturas TRK_V10 // ~s~Randolph Ind. Est., Las Venturas TRK_V11 // ~s~LVA Freight depot, Las Venturas TRK_V12 // ~s~Las Venturas Airport, Las Venturas TRK_V13 // ~s~Redsands West, Las Venturas TRK_V1 // ~s~Whitewood Estates, Las Venturas TRK_V2 // ~s~Whitewood Estates, Las Venturas TRK_V3 // ~s~Las Venturas Airport Depot, Las Venturas TRK_V4 // ~s~Starfish Casino, Las Venturas TRK_V5 // ~s~Creek, Las Venturas TRK_V6 // ~s~Spinybed, Las Venturas TRK_V7 // ~s~Pilgrim, Las Venturas TRK_V8 // ~s~Rockshore East, Las Venturas TRK_V9 // ~s~Rockshore East, Las Venturas [VALET1] SCR1@00 // ~z~Carl, hows San Fierro? SCR1@01 // ~z~Its fucked up. SCR1@02 // ~z~I can honestly say I wish you was here. SCR1@03 // ~z~Great. Now, you got the present for that friend of mine, right, SCR1@04 // ~z~you know, the one trying to get me and old Officer Pulaski into trouble? SCR1@05 // ~z~Yeah. SCR1@06 // ~z~Why dont you put that up in his car SCR1@07 // ~z~and give We Tip a call. SCR1@08 // ~z~Hey, motherfucker, the code of the streets is that I dont snitch. SCR1@09 // ~z~I dont give a fuck if it kills you, me, my brother. SCR1@10 // ~z~Street cats dont call no cops. SCR1@11 // ~z~Carl, hes a DA. SCR1@12 // ~z~Oh yeah? Well where I go find him? SCR1@13 // ~z~Hes at the Vank Hoff Hotel in the Financial. SCR1@14 // ~z~Oh for sure. SCR1_AA // ~z~Hello? This WE TIP? SCR1_AB // ~z~I seen something highly suspicious you should come check out... SCR1_AC // ~z~Police! Dont move! SCR1_AD // ~z~Get outta the car with your hands in the air! SCR1_AE // ~z~Do you know who youre fucking with here? SCR1_AF // ~z~Ill have your badge you moron! SCR1_AG // ~z~Shut up! You found anything back there? SCR1_AH // ~z~Found anything? Hes got half of Mexico in here! SCR1_AJ // ~z~Must be two tons of Mary here! SCR1_AK // ~z~What? But... but Ive never seen... how could it be..? SCR1_AL // ~z~Hell of a defense you got there, buddy. SCR1_AM // ~z~Get in the car! SCR1_BA // ~z~Hey thats the DA. Hes a good tipper. SCR1_BB // ~z~Ah, you must be the new boy. Get in line. SCR1_BC // ~z~Hey you, get back in line! SCR1_BD // ~z~Oh my God, hes gone postal! VALDED1 // ~z~Shit, what if the guests see him? VALDED2 // ~z~Oh man, what you do that for? VALDED3 // ~z~Oh, great, nice one! VALUND1 // ~z~Sir, this area isnt for guests. VALUND2 // ~z~This area is restricted to guests. VAL_11 // ~s~Get back up top to the valet ~y~carport~s~. VAL_12 // ~s~The D.A. is driving a blue Merit. Remember it, youll need to identify it correctly when it arrives. VAL_13 // ~s~Make sure none of the other valets service his car first. VAL_14 // ~s~Identify and enter the ~g~D.A.s car~s~ when it arrives. VAL_15 // ~s~Youre in the D.A.s car. Get over to ~y~the Garage~s~ where the drugs will be planted. VAL_20 // ~s~The drugs are planted. Take the car to the valets ~y~car park~s~. VAL_21 // ~s~Time VAL_23 // Make $10 tips in 3 minutes. VAL_24 // Each car you park gives a 20 second bonus. Each car you return gives a $3 tip. Damaging a car will reduce the bonus. VAL_25 // ~s~Take this car to the marked parking space. VAL_26 // ~s~Take the marked car to its owner up top. VAL_27 // Time left: VAL_28 // Tips $ VAL_29 // ~s~Get back in the ~b~car. VAL_2 // Youve got the Valet uniform. VAL_30 // ~s~Leave the car to let the owner in. VAL_31 // ~s~The cars noticeably damaged. Take it back to ~y~the Garage~s~ to get it fixed up. VAL_32 // ~s~Park the car in the marked ~y~parking space~s~. VAL_33 // ~s~Good as new. Now get back to the ~y~car park~s~. VAL_34 // ~r~You killed the D.A.! VAL_38 // Time bonus VAL_39 // Tip bonus $ VAL_3 // Valet Challenge VAL_40 // ~r~You destroyed the D.A.s car! VAL_47 // ~r~You ran out of time! VAL_48 // ~r~A Valet picked up The D.A.s Car! VAL_49 // ~s~Stay near the valet ~y~carport~s~. VAL_50 // ~s~Park the car in the garage. VAL_51 // ~s~Get back to the garage. VAL_56 // ~s~Go ~y~outside~s~ the valet car port to call the cops. VAL_57 // ~s~Get the D.A.s car back in the ~y~parking space~s~. VAL_5 // ~s~The D.A. is on his way to the ~y~Vank Hoff Hotel~s~ in downtown San Fierro. Get over there now. VAL_60 // ~s~Valet Mission Level ~1~ VAL_61 // ~s~Make $~1~ in ~1~ minutes. VAL_62 // ~s~Valet Mission Level ~1~ Passed. VAL_63 // ~s~Valet Mission cancelled. VAL_64 // ~s~You returned this car damaged. $~1~ deducted. VAL_65 // ~s~You received $~1~ tip. VAL_66 // ~s~Thats a ~1~ seconds time bonus. VAL_67 // ~s~Cars parked: VAL_68 // ~s~~1~ cars parked. VAL_69 // ~s~You need to park ~1~ cars before the time runs out. VAL_6 // This hotel operates a valet service. The D.A. will be dropping his car off here shortly. VAL_70 // ~s~You need to park ~1~ car before the time runs out. VAL_71 // ~s~Valet mission failed. VAL_72 // ~r~You failed to make enough tips. VAL_73 // ~s~Valet mission ended. VAL_74 // ~s~~1~ Time Bonus! VAL_75 // ~s~$~1~ Tip Bonus! VAL_76 // ~s~Park ~1~ cars in ~1~ minutes. VAL_77 // ~s~Youll receive a ~1~ second time bonus each time you park a car. VAL_78 // ~s~The driver got tired of waiting. VAL_79 // ~s~Another valet picked up the waiting car. VAL_7 // ~s~Follow one of the ~r~valets~s~ to the underground car park and waste him. Make sure no one is around. VAL_80 // ~s~Youve damaged the car too much. Go back and wait for another. VAL_81 // Car Damage VAL_82 // ~S~Other valets will attempt to service waiting cars before you. VAL_83 // ~r~You killed one of the valets. VAL_84 // ~s~Theres a car waiting to be serviced. VAL_85 // ~s~Service cars within the time limit. VAL_86 // ~s~Each car you park will give a time bonus. VAL_87 // ~s~Damaging a car will reduce your time bonus. VAL_8 // ~s~Pick up the ~g~valets uniform~s~ VAL_91 // ~S~Valet Mission. VAL_9 // ~r~You were spotted wasting the valet. VAL_A10 // ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ seconds VAL_A11 // ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ second VAL_A12 // ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ seconds VAL_A13 // ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ second VAL_A14 // ~s~Total Bonus +~1~ seconds VAL_A15 // ~s~Total Bonus +~1~ second VAL_A16 // ~s~Get back to the car port. VAL_A17 // Damage Bonus VAL_A18 // ~s~This car doesnt need servicing. VAL_A19 // ~s~You killed a valet.~n~-20 second penalty. VAL_A1 // ~r~Youve given yourself away. VAL_A22 // The valet is in the car park. Take ~r~him~s~ out while hes down there! VAL_A23 // The ~r~valets~s~ leaving the car park. VAL_A24 // Kill ~r~him~s~ when he gets back down with another car. VAL_A25 // ~s~Follow the ~r~valet~s~ to the underground car park and waste him. Make sure no one is around. VAL_A27 // ~s~Identify and enter the D.A.s car when it arrives. VAL_A28 // ~s~A valet has taken the D.A.s car. Steal the ~r~car~s~ off him before he parks it. VAL_A29 // ~r~You were supposed to get to the D.A.s car. VAL_A30 // ~s~A valet is coming to return the D.A.s car. Get ~y~outside~s~ the valet car park and call the cops. VAL_A31 // ~s~Keep the car spotless or the D.A. will notice. VAL_A32 // ~s~Get to the valet ~y~car port~s~ and wait with the other valets. VAL_A33 // ~S~Valet Parking Complete VAL_A34 // ~r~You were too slow. The D.A. picked up his car. VAL_A35 // ~r~Youve resprayed the car. The D.A. may notice the difference! VAL_A3 // Cars to park VAL_A4 // ~s~Your cars been stolen! Get back to the service area. VAL_A5 // ~r~You destroyed a guests car. VAL_A6 // ~r~Youre fired! VAL_A7 // ~s~Valet Parking VAL_A8 // ~s~Time left VAL_B1 // ~r~You no longer have the valet uniform. VAL_B2 // ~r~The cars visibly damaged. Its too late to get it fixed. VAL_B3 // ~s~The cops are on to you. Clear the heat before following the valet in to the car park. VAL_B4 // ~r~The cops saw you entering the car park. VAL_B5 // ~r~Youre wanted by the cops. Now your covers blown. VAL_B6 // ~r~The customers car was destroyed. VANK_1 // ~z~Ill park her for you sir. VANK_2 // ~z~Welcome to the Vank Hoff Hotel sir. VANK_3 // ~z~Wed like to welcome you to our hotel sir. VANK_4 // ~z~Enjoy your stay sir. V_HEY_1 // ~z~Hey you cant do that! V_HEY_2 // ~z~Hey you, stop! V_HEY_3 // ~z~Hey, hey get back here! [VCR1] CRV1@00 // ~z~Hello Carl. Been a long time, huh? CRV1@01 // ~z~Yeah, I was starting to miss you guys. CRV1@02 // ~z~Now why dont I believe you? Get over here! CRV1@03 // ~z~Now things have developed since the last time we met. CRV1@04 // ~z~Despite our best efforts the gigs nearly up. CRV1@05 // ~z~Im sure youll find some way to keep your badge, your kind always do. CRV1@06 // ~z~You still dont get it, do you Carl? CRV1@07 // ~z~This aint about keeping some fucking badge! CRV1@08 // ~z~Hey, listen to the man. CRV1@09 // ~z~Were all the same, Carl - you, me. CRV1@10 // ~z~This is about the same shit youve been pulling all your life, Carl; CRV1@11 // ~z~Were all trying to pull ourselves out of the hole. CRV1@12 // ~z~Somebody steps on me, I gotta step on you. CRV1@13 // ~z~and Im this close to getting the next assholes boot out of my face. CRV1@14 // ~z~Wheres Hernandez with that fucking meat? CRV1@15 // ~z~Hes been gone too long, Tenpenny. CRV1@16 // ~z~Getting a little edgy, fellas? CRV1@17 // ~z~How d you like that, you piece of shit? CRV1@18 // ~z~That give you any idea how edgy I am? CRV1@19 // ~z~Woah! What the fuck? CRV1@20 // ~z~Get up, bitch! CRV1@21 // ~z~You paying attention? CRV1@22 // ~z~Yeah, Im listening. CRV1@23 // ~z~Now theres a ruined town out West of here, Aldea Malvada. CRV1@24 // ~z~And theres some piece of shit DEA officer meeting CRV1@25 // ~z~with an FBI agent with a dossier. CRV1@26 // ~z~Now you get the dossier and you make both of them disappear. VCR1_10 // ~s~Dont let the ~r~target ~s~get away! VCR1_11 // ~s~They have spotted you! The ~r~target ~s~will try to escape, dont let him get away. VCR1_AA // ~z~Hey, who are you? VCR1_AB // ~z~Hold it right there and identify yourself! VCR1_AC // ~z~FBI! Whats your business here? VCR1_AD // ~z~Hitman! Take cover! VCR1_AE // ~z~Its a hit! VCR1_AF // ~z~Everybody down! VCR1_AG // ~z~Get that dossier out of here! VCR1_AH // ~z~Get out of here, Ill handle this guy! VCR1_AI // ~z~Get out of here, Ill cover you! VCR1__1 // ~s~Kill the ~r~target ~s~and grab the evidence dossier. VCR1__2 // ~s~You were too slow. One of the guards has grabbed the stuff. VCR1__3 // ~s~The target is dead and has dropped the ~g~evidence dossier~s~, grab it before anyone else does. VCR1__4 // ~r~The evidence dossier is at the bottom of the sea! VCR1__5 // ~r~You destroyed the evidence dossier in the explosion! VCR1__6 // ~s~Congratulations, you have the evidence dossier. VCR1__7 // ~s~The ~r~target ~s~is escaping in a helicopter. VCR1__8 // ~s~The ~r~target ~s~has abandoned the helicopter. VCR1__9 // ~s~Follow the target using the remaining ~b~helicopter. [VCR2] CRV2@00 // ~z~Carl! Hope we didnt keep you waiting, holmes! CRV2@01 // ~z~Nah, I was just chillin. CRV2@02 // ~z~Ha, I bet you were. CRV2@03 // ~z~That the dossier? Hand it over. CRV2@04 // ~z~Hey, everything cool now? CRV2@05 // ~z~I dont know, Carl. Eddie? CRV2@06 // ~z~Our boys done good! CRV2@07 // ~z~YOU SNITCH PIECE OF SHIT! CRV2@08 // ~z~YOU VATO ASSHOLE! CRV2@09 // ~z~YOU SOLD US OUT! CRV2@10 // ~z~Time to dig, Carl. CRV2@11 // ~z~You take care of things. CRV2@12 // ~z~Whuh - where you going? CRV2@13 // ~z~To get drunk and get laid - you got a problem with that? CRV2@14 // ~z~No, Frank, relax. CRV2@15 // ~z~Good. Ill see you back at the precinct. CRV2@16 // ~z~And Ill see YOU in the next life, Carl. CRV2@17 // ~z~Awright, thats good - thats deep enough for two. CRV2@18 // ~z~Eddie, Tenpennys just using you, hes using all of us. CRV2@19 // ~z~Youre the next one hes gonna silence, man. CRV2@20 // ~z~Shut the fuck up, scum! And its Officer Pulaski to you! CRV2@21 // ~z~Fucking die!! VCR2_AA // ~z~Hey Eddie! You know Tenpenny gonna rub you out too! VCR2_AB // ~z~Carl, you got it all wrong, pal! VCR2_AC // ~z~Tenpenny was the one saving your ass! VCR2_AD // ~z~Every time I wanted to get rid of you hed find some excuse to keep you alive! VCR2_AE // ~z~Well, now its up to me, and I aint such a fucking soft touch! VCR2_BA // ~z~So hows your sister? VCR2_BB // ~z~I always had a thing for her. VCR2_BC // ~z~Tenpenny and I got some great shots of her and her varrio boyfriend going at it like a couple of horny Chihuahuas. VCR2_BD // ~z~going at it like two horny Chihuahuas. VCR2_BE // ~z~Man, does she put out like a pro! VCR2_BF // ~z~Screw you Pulaski! VCR2_BG // ~z~I know what youre trying to do, and you aint gonna crawl inside my head. VCR2_BH // ~z~I aint kidding! VCR2_BJ // ~z~Its the best stake-out I ever done! VCR2_CA // ~z~Carl, you should have seen your moms before she was buried. VCR2_CB // ~z~She was a real mess - most her face was hanging off! VCR2_CC // ~z~Dont fucking talk about my Moms! VCR2_CD // ~z~The boys, you know, they fooled around with her at the scene, you know... VCR2_CE // ~z~... touching her, joking around and shit. VCR2_CF // ~z~Fuck you, Pulaski, FUCK YOU! VCR2_CG // ~z~Heh heh heh! VCR2_DA // ~z~Not feeling so fucking full of yourself now, huh? VCR2_DB // ~z~Yeah, well thems the breaks... fuck... VCR2_DC // ~z~Any last requests? VCR2_DD // ~z~Yeah... can I fuck your sister? VCR2_DE // ~z~You a asshole to the end. Punk motherfucker! VCR2__1 // ~s~Kill ~r~Pulaski! VCR2__2 // ~r~Pulaski is getting away! VCR2__3 // ~r~Pulaski got away! [WUZI1] WOO1@00 // ~z~Were closed! Pokgai! WOO1@01 // ~z~Easy, man, Im here to see Woozie. WOO1@02 // ~z~Oh. Upstairs. WOO1@03 // ~z~Im Johnson. Im here to see Woozie, I work with him. WOO1@04 // ~z~You know of the bosss curse? WOO1@05 // ~z~Curse? Nah. WOO1@06 // ~z~Hes blind. WOO1@07 // ~z~Blind? But we was just racing cars last week! WOO1@08 // ~z~Yes, I know. He is blessed with unbelievable good fortune. WOO1@09 // ~z~And the Triad that would do anything for him. WOO1@10 // ~z~We call him our Lucky Mole. WOO1@11 // ~z~Aight. Ill keep that in mind. WOO1@12 // ~z~Good. WOO1@13 // ~z~Woozie! WOO1@14 // ~z~Hello, Carl. WOO1@15 // ~z~Hey, whats happening Woozie - yknow, how you doin? WOO1@16 // ~z~Straight to the facts; WOO1@17 // ~z~I cant use your help unless Im open with you WOO1@18 // ~z~about who I am and what I do. WOO1@19 // ~z~Let me re-introduce myself... WOO1@20 // ~z~I am the boss of the Mountain Cloud Boys. WOO1@21 // ~z~Nice to meet you. WOO1@22 // ~z~Likewise. Why dont you sit down. WOO1@23 // ~z~As Dai Dai Lo of the Triad, it is my responsibility to see WOO1@24 // ~z~that disputes are settled without...damaging important business. WOO1@25 // ~z~Where I come in at? WOO1@26 // ~z~We shall see. WOO1@27 // ~z~Im about to drop in on a local Triad WOO1@28 // ~z~that failed to show face at the last Tong meeting. WOO1@29 // ~z~Come with me, and youll see how we Triads settle things WOO1@30 // ~z~without recourse to...unnecessary violence. WOO1@31 // ~z~Aight, Ill ride with you. WOO1@32 // ~z~Stupid ass motherfucker... WOO1@33 // ~z~Yes, right this way. WUZ1_AA // ~z~Well need a ride, mines getting some bodywork done to it. WUZ1_AB // ~z~Alright, dont trip. WUZ1_BA // ~z~Hurry up, Woozie. Whats the problem? WUZ1_BB // ~z~Yeah, err, Im just checking my bearings. WUZ1_CA // ~z~The Blood Feather Triad have a storehouse around the block. WUZ1_CB // ~z~We shall see what excuses they have to offer. WUZ1_CC // ~z~OK. So whats all this talk of business? WUZ1_CD // ~z~Some small time Vietnamese gangs have been making trouble lately. WUZ1_CE // ~z~Were not sure why theyre gaining any courage now, but Im nervous about the situation. WUZ1_CG // ~z~How do I fit in all of this? WUZ1_CH // ~z~Youre an outsider. WUZ1_DA // ~z~This is the place! WUZ1_DB // ~z~Whats that smell? WUZ1_DC // ~z~Laundry. WUZ1_DD // ~z~Come on, its this way. WUZ1_EA // ~z~Hey, whats with all these people? WUZ1_EB // ~z~Where they going? WUZ1_EC // ~z~Something isnt right here. We should be careful... WUZ1_EE // ~z~Follow me. WUZ1_FA // ~z~Somethings not right. WUZ1_FB // ~z~No shit, where everybody at? WUZ1_FC // ~z~Hiding, scared. I can smell them. WUZ1_FD // ~z~We should proceed with caution. WUZ1_FE // ~z~This way, I think. WUZ1_GA // ~z~Hold on, just getting my bearings. WUZ1_GB // ~z~This is very interesting... WUZ1_GC // ~z~Hmmm, yes, intriguing... WUZ1_GD // ~z~With the wind on my right, sooo... WUZ1_GE // ~z~Was it fifteen paces, or fifteen feet? WUZ1_GF // ~z~Ah, no, now Ive got it... WUZ1_GG // ~z~Two stalls then turn left, no, no, right... WUZ1_GH // ~z~Thats the smell I was after. WUZ1_GJ // ~z~Now... wheres that loose cobble? WUZ1_GK // ~z~Should be a sewer right about here... WUZ1_GL // ~z~Ah, the unmistakable skitter of tiny rat feet! WUZ1_GM // ~z~18, 19, twenty. Now was it right or left? WUZ1_HA // ~z~Do you hear something? WUZ1_HB // ~z~Yeah, traffic and other shit. WUZ1_HC // ~z~Exactly! Trust me, I know what Im doing. Follow me! WUZ1_JA // ~z~Hey, what the hell you doin? WUZ1_JB // ~z~Just, eerr, checking the, um, yknow. Shut up, Carl.... THIS WAY! WUZ1_KA // ~z~Whats wrong? You lost? Need a hand? WUZ1_KB // ~z~NO! WUZ1_KC // ~z~No, I was just, you know, getting the feel of the place. WUZ1_KD // ~z~Stick Close! WUZ1_LA // ~z~Ah, were here! This way! WUZ1_LB // ~z~Here, this is the place. WUZ1_LC // ~z~Strange, this gate is usually locked. WUZ1_LD // ~z~Odd, this gate should be locked... WUZ1_MA // ~z~Oh man, Woozie... WUZ1_MB // ~z~Whats got spooked? WUZ1_MC // ~z~Oh, oh sorry, didnt see you lying down there. WUZ1_MD // ~z~Hes dead. They all are. WUZ1_ME // ~z~The Blood Feathers, wiped out? WUZ1_MF // ~z~Dai Dai Lo! Forgive me, I was too scared to fight, so I hid. WUZ1_MG // ~z~Enough! What happened here? WUZ1_MH // ~z~Vietnamese surprised us, cut us all down. WUZ1_MJ // ~z~Shit, here they come again! WUZ1_NA // ~z~The Triads must have vengeance! WUZ1_NB // ~z~CJ, follow me and stick close! WUZ1_NC // ~z~Ready? WUZ1_ND // ~z~DIE YOU MOTHERFUCKING SONS OF WHORES! WUZ1_NE // ~z~Looks clear to me, go! Go! WUZ1_NF // ~z~I think I got them all! WUZ1_NG // ~z~Hells sewers, that was a sniper bullet! WUZ1_NH // ~z~Damn, I err, got something in my eyes, is it safe to move? WUZ1_NJ // ~z~YOUR MOTHERS WERE DEMON SLUTS! WUZ1_NK // ~z~YOUR BLOOD WILL RUN LIKE WINE! WUZ1_NL // ~z~EAT THIS HOT LEADEN SHIT! WUZ1_NM // ~z~YOU WILL WANDER AS GHOSTS! WUZ1_NN // ~z~CURSED ASSHOLES! WUZ1_NO // ~z~CJ, take out that sniper! WUZ1_NP // ~z~Cover me, CJ, Im moving up! WUZ1_NQ // ~z~Im breaking cover, CJ, spray em! WUZ1_OA // ~z~Oh fuck, man, more up ahead! WUZ1_OB // ~z~Shit, man, they really want you dead! WUZ1_OC // ~z~I see him. He on the roof! WUZ1_OD // ~z~OK, clear, Woozie, GO! WUZ1_OE // ~z~Break for it, Woozie! WUZ1_OG // ~z~Hold up, Woozie, we still got trouble! WUZ1_OH // ~z~Lay low! WUZ1_OJ // ~z~Woozie, keep it down, we still got trouble! WUZ1_OK // ~z~In the car, quick! WUZ1_OL // ~z~Get on the back of the bike! WUZ1_OM // ~z~On the bike, quick! WUZ1_ON // ~z~Lets get the fuck out of here! WUZ1_OO // ~z~Lets get the hell out of here! WUZ1_OP // ~z~We got more company! WUZ1_OQ // ~z~Cars on our tail! WUZ1_OR // ~z~More of them, in cars! WUZ1_PA // ~z~You drive, Ill send them back to the sewers! WUZ1_PB // ~z~Keep driving, Ill take care of these murderous scum! WUZ1_QA // ~z~That look like the last of em. WUZ1_QB // ~z~OK, lets get back to my place. WUZ1_QC // ~z~This is a black day for the Red Gecko Tong. WUZ1_QD // ~z~Weve lost a Triad to interlopers. WUZ1_QE // ~z~The Mountain Cloud Boys will not rest until the Blood Feathers are avenged. WUZ1_QF // ~z~Another day, Woozie, another day. WUZ1_QG // ~z~Yes. WUZ1_QH // ~z~First we must mourn and make funerary arrangements. WUZ1_RA // ~z~Thank you, Carl, you saved me from having to kill them all myself. WUZ1_RB // ~z~Yeah, well. Give me a call if you need some more help, man. WUZ1_RC // ~z~Sure thing. WUZ1_RD // ~z~Here, a token of the Tongs appreciation for what you did today. WZ1_17 // ~s~Follow ~b~Woozie~s~ and protect him from the ~r~ambush~s~. WZ1_19 // Woozie WZ1_1 // ~s~Take Woozie to the Tong ~y~meeting~s~. WZ1_2 // ~s~Wait for Woozie. WZ1_32 // ~k~~CONVERSATION_YES~ = YES ~k~~CONVERSATION_NO~ = NO WZ1_37 // ~s~Let Woozie destroy the attacking ~r~cars~s~. WZ1_39 // ~s~Drive Woozie back to ~y~his place~s~. WZ1_3 // ~s~Follow ~b~Woozie~S~ WZ1_40 // ~r~Woozie Died! WZ1_41 // ~s~You left ~b~Woozie~s~ behind! Go back and get him. WZ1_B1 // ~s~Get out of the alleyway and protect Woozie from the attacking gang! WZ1_B2 // ~s~Get Woozie back to his ~y~place WZ1_B3 // ~s~If you leave now Woozie will lose face. Go back and take out the remaining ~r~enemies! WZ1_B4 // ~s~Stick close to ~b~Woozie~s~. [WUZI2] W2ALT00 // ~z~I need something taken care of. W2ALT01 // ~z~What? Hey, man, quit trying to distract me! W2ALT02 // ~z~How are you in the water? W2ALT03 // ~z~What you mean, can I swim? W2ALT04 // ~z~Yeah. Can you swim well? W2ALT05 // ~z~No, I cant! W2ALT06 // ~z~SHIT! Man, damn! W2ALT07 // ~z~How you do that?!! W2ALT08 // ~z~Shit! Damn! WOO2@00 // ~z~Hold on. You tryin to tell me you cant swim? WOO2@01 // ~z~Seriously, when Im in the deep water, it panics me, WOO2@02 // ~z~plus, Im terrified of eels, and squid, and seaweed, and... WOO2@03 // ~z~OK dude, see - I know you just trying to make excuses now! WOO2@04 // ~z~Look, CJ, I need someone from outside the Triad who I can trust. WOO2@05 // ~z~Aight, so let me get this straight. WOO2@06 // ~z~You want me to swim around in dirty dock water, WOO2@07 // ~z~dodging little brown jelly beans and Vietnamese gangsters, WOO2@08 // ~z~to put a bug on a boat in the harbor? WOO2@09 // ~z~Youre so negative! WOO2@10 // ~z~Listen, man - when I was a kid, swimming off the Santa Maria, WOO2@11 // ~z~I once got a condom stuck to my face. WOO2@12 // ~z~Horror like that stays with you for life, believe that. WOO2@13 // ~z~I have a confession to make... WOO2@14 // ~z~I... Im blind. WOO2@15 // ~z~No shit! WOO2@16 // ~z~Yes, although Ive trained my other senses to a point WOO2@17 // ~z~where you wouldnt notice my handicap, WOO2@18 // ~z~in the water theyd be quite useless. WOO2@19 // ~z~Alright, Woozie, relax. Dont beat yourself up about it. WOO2@20 // ~z~Look, Ill do it. WOO2@21 // ~z~Uh, one last thing. You do know that Im black, right? And not Chinese. WOO2@22 // ~z~Im blind, Carl, not stupid. WUZ2_AA // ~z~I think I see something in the water! WUZ2_AB // ~z~Hey, what was that? Over there! WUZ2_AC // ~z~Anybody else see that? WUZ2_BA // ~z~Gotta stop spooking myself! WUZ2_BB // ~z~Must have been a seal or something... WUZ2_BC // ~z~My mind must be playing tricks. WUZ2_CA // ~z~Shit, over there! Some guy in the water! WUZ2_CB // ~z~There, a man in the water! WUZ2_CC // ~z~We got somebody in the water over here! WUZ2_DA // ~z~Whered he go? WUZ2_DB // ~z~Hes gone under! WUZ2_DC // ~z~He was just here! WUZ2_EA // ~z~Shit, must have been a seal... WUZ2_EB // ~z~Man, he must have drowned by now! WUZ2_EC // ~z~No, hes long gone or dead. WUZ2_FA // ~z~There he is again! WUZ2_FB // ~z~I got him, hes over there! WUZ2_FC // ~z~I see him! WUZ2_GA // ~z~We got him! WUZ2_GB // ~z~Oh yeah, I see him! WUZ2_GC // ~z~OK, we see him! WUZ2_HA // ~z~What was that? WUZ2_HB // ~z~Hey! WUZ2_HC // ~z~What the fuck? WUZ2_JA // ~z~Must be hearing things... WUZ2_JB // ~z~Nah, I dont know what it was... WUZ2_JC // ~z~Nothing, gotta stop freaking out... WUZ2_KA // ~z~Shit, whos that? WUZ2_KB // ~z~Hey you! WUZ2_KC // ~z~Who the fuck are you? WUZ2_LA // ~z~Damn, lost him! WUZ2_LB // ~z~I lost him, keep your eyes open! WUZ2_LC // ~z~Damn, gave me the slip! WUZ2_MA // ~z~Oh fuck, we lost one! WUZ2_MB // ~z~Shit, keep on your toes! WUZ2_MC // ~z~Oh shit man, we got a man down! WUZ2_NA // ~z~Hey, someone in the water! WUZ2_NB // ~z~See that? Over there! WUZ2_NC // ~z~We got a swimmer approaching the boat! WUZ2_OA // ~z~Nah, I must be tripping or something. WUZ2_OB // ~z~Shit, could have sworn I saw something! WUZ2_OC // ~z~Man, I swear I saw something... WUZ2_PA // ~z~There he is! WUZ2_PB // ~z~I see him! WUZ2_PC // ~z~Theres the bastard! WUZ2_QA // ~z~Hes gone under! WUZ2_QB // ~z~Hes dived again! WUZ2_QC // ~z~Hes under us! WUZ2_RA // ~z~No one can hold their breath that long, man! WUZ2_RB // ~z~He must be dead... WUZ2_RC // ~z~Shit hes been down there too long! WUZ2_SA // ~z~There he is again! WUZ2_SB // ~z~We picked him up again! WUZ2_SC // ~z~Over here! Hes over here! WUZ2_TA // ~z~Yo, we got him now! WUZ2_TB // ~z~I see him too! WUZ2_TC // ~z~Hey, I see the bastard too! WUZ2_UA // ~z~Whos there? WUZ2_UB // ~z~Dont fuck with me, man... WUZ2_UC // ~z~Hey, who goes there? WUZ2_VA // ~z~Must have been a ghost! WUZ2_VB // ~z~Damn gulls get everywhere! WUZ2_VC // ~z~Shit, man, I gotta loosen up, man, shit... WUZ2_WA // ~z~Hey you, stop right there! WUZ2_WB // ~z~Who the fuck are you! WUZ2_WC // ~z~Hey, we got some asshole over here! WUZ2_XA // ~z~Shit, whered he go? WUZ2_XB // ~z~Man, he gave me the slip! WUZ2_XC // ~z~Fuck, lost him! WUZ2_XD // ~z~Shit, we got a body here! WUZ2_XE // ~z~Man, hes dead! WUZ2_XF // ~z~Oh fuck! WUZ2_YA // ~z~Shit, I gotta stop spooking myself! WUZ2_YB // ~z~Man, this place is filled with ghosts... WUZ2_YC // ~z~Dont move a fucking muscle! WUZ2_YD // ~z~Guys! Hey guys! WUZ2_YE // ~z~Stay right where you are! WUZ2_YF // ~z~Given me the fucking slip! WUZ2_YG // ~z~Hey, has he gone your way? WUZ2_YH // ~z~I lost him, you see him over there? WUZ2_YJ // ~z~Fuck, we lost a man! WUZ2_YK // ~z~Oh shit, we down one! WUZ2_YL // ~z~Hey! Oh shit... WUZ2_ZA // ~z~Shit, did you see that? WUZ2_ZB // ~z~Hey, we gotta check over there! WUZ2_ZC // ~z~That a guy in the water? WUZ2_ZD // ~z~Must have been one of those seals... WUZ2_ZE // ~z~Shit, I dunno what I saw... WUZ2_ZF // ~z~Man, did you see him? No..? WUZ2_ZG // ~z~Told you I saw some idiot! WUZ2_ZH // ~z~There! See him? WUZ2_ZJ // ~z~Get the son of a bitch! WUZ2_ZK // ~z~He cant hold his breath forever! WUZ2_ZL // ~z~Keep circling! WUZ2_ZM // ~z~Hes got to come up for air at some point! WUZ2_ZN // ~z~We must have winged him! WUZ2_ZO // ~z~We must have killed him! WUZ2_ZP // ~z~He must have got trapped down there! WUZ2_ZQ // ~z~Told you wed get him! WUZ2_ZR // ~z~There he is again! WUZ2_ZS // ~z~Hes on the surface again! WUZ2_ZT // ~z~Hey, hes over here! WUZ2_ZU // ~z~We got him now! WUZ2_ZV // ~z~You guys, hes over here! WUZ2_ZW // ~z~Hey, what was that? WUZ2_ZX // ~z~You hear something? WUZ2_ZY // ~z~Damn gulls, Im gonna shoot one! WUZ2_ZZ // ~z~Must have scared whatever it was... WZI2_1 // ~s~Get to the ~y~docks~s~. WZI2_2 // ~s~The boat that you have to plant the bug on is anchored out at sea. WZI2_30 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to plant the bug WZI2_31 // ~s~Lose the attention of the ~r~guards~s~ before you plant the bug. WZI2_32 // ~s~You have planted the bug! Get off the tanker and back to the ~y~docks~s~. WZI2_35 // ~s~Sneak to the back of the tanker and plant the ~y~bug~s~, be as quiet as possible to avoid the attention of the ~r~guards~s~ onboard. WZI2_36 // You have been spotted by one of the ~r~guards~w~ dive underwater to lose their attention. WZI2_37 // If the ~r~guards~w~ spot you swimming fast or you dont dive quick enough they will start shooting. WZI2_38 // Once you have lost the attention of the ~r~guards~w~ return to the surface to get your breath back. WZI2_39 // When you return to the surface the ~r~guards~w~ will not spot you until you move. WZI2_3 // ~s~You will have to swim to it, however there are Da Nang Boys patrolling the route. WZI2_40 // The main route across the water is guarded by two patrol boats. If they spot you, dive underwater to lose their attention. WZI2_41 // Dont swim on the surface of the water or you will be spotted. WZI2_42 // If one of the searchlights spot you on the surface of the water the ~r~guards~w~ will shoot at you. WZI2_50 // You need more practice in the water before you can start this mission. WZI2_5 // ~s~The route ahead is blocked but there is an underwater tunnel! You will have to dive and swim through it to proceed. WZI2_6 // ~s~You can now resurface. WZI2_7 // ~s~Pick up the ~g~knife ~s~at the bottom of the cave. WZI2_8 // ~s~Swim to the ~y~tanker~s~ and get aboard. WZI2_C0 // Press ~k~~PED_JUMPING~ to jump and climb out of the water. [WUZI4] BRIDGE // ~s~Leave no one alive on the bridge! WOO4@00 // ~z~Woozie, my man! WOO4@01 // ~z~CJ, you caught me on my way out. WOO4@02 // ~z~Business? WOO4@03 // ~z~This is the big one, WOO4@04 // ~z~this is the one that is going to seal my place in the Red Gecko Tong. WOO4@05 // ~z~But somethings come up, and Ive got to sort things out myself. WOO4@06 // ~z~Little Lion, whats the news? WOO4@07 // ~z~Damn. Why today of all days? WOO4@08 // ~z~OK, shit. Take Guppy and go check it out. WOO4@09 // ~z~Damn! WOO4@10 // ~z~Trouble? WOO4@11 // ~z~The Da Nang Boys are arriving today on a container ship. WOO4@12 // ~z~Little Lions gone to check it out - I really gotta go too. WOO4@13 // ~z~Hey man, look. Dont even trip. Im gonna handle this for you, alright? WOO4@14 // ~z~Thanks, my friend. WOO4@15 // ~z~Your help and friendship has been invaluable to me. WOO4@16 // ~z~Thanks man. Where the other guys? WOO4@17 // ~z~Oh, theyre getting a helicopter WOO4@18 // ~z~to do a couple of flybys of the ship. WOO4@19 // ~z~Look - if everything goes well, WOO4@20 // ~z~Ill call you in a week or so and invite you to my new spot. WOO4@21 // ~z~Excuse me. WUZ4_01 // ~s~Make your way down into the ~y~hull~s~ of the ship. WUZ4_02 // ~s~Swim over to the ~y~freighter~s~. WUZ4_03 // ~r~One of the refugees died! WUZ4_04 // ~s~Perform a silent kill on the ~r~target~s~. WUZ4_05 // ~s~Take out the refugees ~r~guard~s~. WUZ4_06 // ~S~Make your way to the cabin and kill the ~r~Snakehead~s~ and his ~r~bodyguard~s~. WUZ4_07 // ~r~The helicopter pilot has been killed! WUZ4_08 // ~r~The helicopter has been destroyed! WUZ4_09 // ~s~Shoot the ~g~padlock~s~ on the front of the refugees container. WUZ4_10 // ~s~Make your way down into the ~y~hull~s~ of the ship.~N~Be quiet for as long as possible! WUZ4_11 // Go back and meet the ~b~refugees~s~. They will lower some dinghies into the water. WUZ4_AA // ~z~Can you see any survivors? WUZ4_AB // ~z~No. Nobodys getting out of that alive! WUZ4_BA // ~z~Keep it down, you want to bring the snakehead down here? WUZ4_CA // ~z~Not long until were drinking cola in the free West, eh! WUZ4_CB // ~z~Hey, who the fuck are you? WUZ4_CC // ~z~Go get the snakehead! WUZ4_DA // ~z~Stick this up your ass! WUZ4_EA // ~z~Can you see any survivors? WUZ4_EB // ~z~No. Nobodys getting out of that alive! WUZ4_FA // ~z~Keep it down, you want to bring the snakehead down here? WUZ4_GA // ~z~Not long until were drinking cola in the free West, eh! WUZ4_GB // ~z~Hey, who the fuck are you? WUZ4_GC // ~z~Go get the snakehead! WUZ4_HA // ~z~Stick this up your ass! WUZ4_JA // ~z~Hey you, help us! WUZ4_JB // ~z~Hey, please, help us! WUZ4_JC // ~z~Please, the snakehead tricked us, were prisoners. WUZ4_JD // ~z~Please help us escape! WUZ4_JE // ~z~The Snakehead is up on the bridge... WUZ4_JF // ~z~Thank you for everything! WUZ4_KA // ~z~Hey CJ, what are you doing here? WUZ4_KB // ~z~Just bumped into Woozie on his way out. WUZ4_KC // ~z~He filled me in. I thought Id roll with you. WUZ4_KD // ~z~Well we aint rollin, were whirling! WUZ4_KE // ~z~Strap in and strap up! WUZ4_LA // ~z~Where we headed? WUZ4_LB // ~z~To the boat - its moored out in the bay. WUZ4_LC // ~z~Oh yeah, I see it! WUZ4_LD // ~z~You better lock and load, theyll be on their guard! WUZ4_LE // ~z~Locked and loaded! WUZ4_MA // ~z~Holy fuck, theyre gunning for us already! WUZ4_MB // ~z~I see em! WUZ4_MC // ~z~Theyre all over the containers! WUZ4_MD // ~z~I got em man, right in my sight! WUZ4_ME // ~z~Hit those Da Nang bastards! WUZ4_NA // ~z~RPG! RPG! WUZ4_NB // ~z~Where? Which side? WUZ4_NC // ~z~Were hit! WUZ4_ND // ~z~(Sirens, whines, clattering gears etc.) WUZ4_NE // ~z~Were going down! WUZ4_NF // ~z~Brace for impact! WUZ4_OA // ~z~Oh man, that hurt! WUZ4_OB // ~z~Shit, lost all my weapons! WUZ4_PA // ~z~Enough! We settle this here! WUZ4_PB // ~z~Defend yourself! WUZ4_ZA // ~z~Damn, lost everything but my blade! [ZERO1] ZER1@00 // ~z~Hey, whattup, Zee? ZER1@01 // ~z~Nothing is up, Carl, apart from my blood pressure, ZER1@02 // ~z~and the imminent collapse of my hopes and dreams. ZER1@03 // ~z~Why? ZER1@04 // ~z~As usual, the forces of darkness have triumphed over good. ZER1@05 // ~z~Life is nothing but misery, briefly interspersed with agony. ZER1@06 // ~z~Homie, what you on? Whatever it is, you need to reduce the dosage. ZER1@07 // ~z~Excuse me, but I never take drugs. ZER1@08 // ~z~We all know drugs are for losers, and/or sex maniacs. ZER1@09 // ~z~And right now, sex is the last thing on my mind. ZER1@10 // ~z~Thank God for that! ZER1@11 // ~z~Berkley is back! ZER1@12 // ~z~Ooohhh. Berkley. ZER1@13 // ~z~Just a man I once beat in fair competition. ZER1@14 // ~z~A man literally obsessed with revenge. ZER1@15 // ~z~Oh, you put hands on him? ZER1@16 // ~z~No, please. I never initiate violence. ZER1@17 // ~z~Oh, I know - you knocked his bitch! ZER1@18 // ~z~No. I won the prize in the science fair. First prize, that is. ZER1@19 // ~z~And now he wanna pop you? ZER1@20 // ~z~And they say gang bangers is petty and small minded! ZER1@21 // ~z~Hey, whats that bleeping sound? ZER1@22 // ~z~Thats him! We shall fight to the end! ZER1@23 // ~z~Yes. ZER1@24 // ~z~Who the fuck is Berkley? ZER1_13 // ENEMY VISIBLE AT 9 AND 12 OCLOCK!! ZER1_14 // ~s~You must protect the 4 Transmitters from attacking planes. Damage will decrease the Transmitters Signal. ZER1_15 // ~s~Take out the enemy aircraft before they destroy our Transmitters and immobilize our signal. ZER1_19 // ~r~All the transmitters were destroyed. ZER1_20 // SIGNAL: ZER1_22 // ~s~Use the minigun to eliminate the enemy threat. ZER1_23 // ~s~Zero will try and maintain the Transmitters during the attack. ZER1_24 // Press ~k~~PED_FIREWEAPON~ to fire the Minigun. ZER1_25 // ~r~Zeros dead! ZER1_26 // TIME: ZER1_6 // You have defeated Berkleys forces! ZER1_AA // ~z~Berkleys launched a full-scale attack! ZER1_AB // ~z~This is insanity! ZER1_AC // ~z~All batteries commence fire! ZER1_AD // ~z~No problem man, but they only toys. ZER1_AE // ~z~Theyre not toys! Theyre just smaller! ZER1_BA // ~z~Hes going for my transmitters! ZER1_BB // ~z~If he takes them out, Ill never be able to launch a counter attack! ZER1_BC // ~z~Kamikazes at 6 oclock! ZER1_BD // ~z~RC Barons at 9 oclock high, Carl! ZER1_BE // ~z~CJ, bogies at 12 oclock! ZER1_BF // ~z~Squadron at 3 oclock, Carl! ZER1_BG // ~z~Weve lost a transmitter! ZER1_BH // ~z~Another transmitters ruined! ZER1_BJ // ~z~Another blow to our war effort! ZER1_BK // ~z~We cant lose another transmitter! ZER1_BL // ~z~Berkleys going for the last transmitter, ZER1_BM // ~z~youve got to stop those planes, Carl! ZER1_BN // ~z~I thought you said you could shoot, Carl! ZER1_CA // ~z~Great, kid, dont get cocky! ZER1_DA // ~z~Hey, hey, hey! FRIENDLY FIRE! FRIENDLY FIRE! ZER1_EA // ~z~Curse you, Berkley, CURSE YOOUUU! ZER1_EB // ~z~NOOOOOOOOOooooooooooo! ZER1_EC // ~z~My humiliation is complete! ZER1_FA // ~z~Ha ha ha ha Berkley! ZER1_FB // ~z~As long as we have opposable thumbs, WE WILL FIGHT YOU! ZER1_FC // ~z~...Well done, Carl. ZER1_FD // ~z~Now leave, I must prepare for the battles ahead! ZER1_FE // ~z~Never have so few owed so many... ZER1_FF // ~z~We will fight him on the beaches, well, rooftops... ZER1_FG // ~z~too little, three.. no thats not it, what is it? [ZERO2] ZER1_FH // ~z~Fight or die Carl, its the only choice we have. ZER2@00 // ~z~Hey, Zee, where you at? ZER2@01 // ~z~Go away, Carl. Im very, very, busy back here. Top secret stuff. Not for your eyes. Too sensitive... ZER2@02 // ~z~Come on, homie, where are you? ZER2@03 // ~z~I said go away, Carl. I dont need any friends today, thank you. ZER2@04 // ~z~Man, them some pretty strong drawers! ZER2@05 // ~z~Yes, my hero. Carl, he came back and humiliated me! ZER2@06 // ~z~I shall probably turn to prostitution now, ZER2@07 // ~z~where I will be found dead, and broken. ZER2@08 // ~z~I am a 28 year old man, ZER2@09 // ~z~whose landlord just helped him down from a hook, ZER2@10 // ~z~from which I had been hanging from my underwear, ZER2@11 // ~z~contemplating my inadequacy, for nearly two hours. ZER2@12 // ~z~Look, you gotta get even, homie. ZER2@13 // ~z~What kind of weapons you got? ZER2@14 // ~z~Uhh... Ive got a prototype of a miniature plane. ZER2@15 // ~z~Well with that plane, we gonna go humiliate Berkley. ZER2@17 // ~z~Ow! Ooh, my crack... ZER2@18 // ~z~OK, cool! ZER2@19 // ~z~Man, this is ridiculous. ZER2@20 // ~z~That went right up my crack... ZER2_14 // ~s~Destroy the~r~ couriers ~s~before they complete their deliveries. ZER2_1 // Press ~k~~VEHICLE_ACCELERATE~ to increase throttle. Press ~k~~VEHICLE_BRAKE~ to decrease throttle. ZER2_28 // FUEL ~1~ ZER2_2 // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. ZER2_30 // Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire Machine Guns. ZER2_3 // Use ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERUP~ to change the planes altitude. ZER2_41 // ~s~Fly back to ~y~Zeros roof. ZER2_42 // ~r~You ran out of fuel! ZER2_43 // Score ~1~ ZER2_44 // ~s~Destroy as many of Berkleys delivery vans as possible. ZER2_45 // ~s~Destroy as many of Berkleys delivery vans within the time limit as possible! ZER2_4 // Press ~k~~PED_FIREWEAPON~ to self-destruct ZER2_5 // TIME ~1~ ZER2_7 // ~s~Line up RC Baron behind the ~r~courier~s~. ZER2_8 // ~r~The plane was destroyed! ZER2_AA // ~z~Launch the Red Baron! ZER2_AB // ~z~Berkley has his sycophantic lackeys do all his deliveries. ZER2_AC // ~z~Well, we shall hit him where it hurts the most! ZER2_AD // ~z~Bring his mail order model business to its knees! ZER2_BA // ~z~Dont let him get away, punish him for his war crimes! ZER2_BB // ~z~Hes armed his lieutenants, be careful, Carl! ZER2_CA // ~z~One down, four to go! ZER2_CB // ~z~Thats two Berkley, TWO! ZER2_CC // ~z~Ha ha, only three delivery boys left! ZER2_CD // ~z~Only two left now, Carl - HUNT THEM DOWN! ZER2_CE // ~z~Just one more and Berkleys mail order department is finished! ZER2_DA // ~z~Watch your fuel, Carl, only half a tank left! ZER2_DB // ~z~Youre nearly out of fuel, hurry up! ZER2_DC // ~z~Watch your battery, Carl. Only half the charge is left! ZER2_DD // ~z~Youre batterys nearly flat, hurry up! ZER2_EA // ~z~Well done, Carl! ZER2_EB // ~z~Now get her back home in one piece, before she runs out of fuel! ZER2_EC // ~z~Now get her back home in one piece, before her battery runs flat! ZER2_FA // ~z~Smell it! You know that two-stroke smell, ZER2_FB // ~z~The smell, you know that ozone smell, ZER2_FC // ~z~smells like... victory! ZER2_FD // ~z~smells like... victory! [ZERO3] ZER3@00 // ~z~Whats wrong with you now? ZER3@01 // ~z~Ive learned an important lesson. ZER3@02 // ~z~What? ZER3@03 // ~z~That its fun to have an enemy. ZER3@04 // ~z~That with Berkley dead my life is also over. ZER3@05 // ~z~What do you mean? ZER3@06 // ~z~It is perfectly natural, Carl. ZER3@07 // ~z~Were fighting machines, Carl, as much as this tank, or that chopper. ZER3@08 // ~z~And with no one to fight, were nothing. ZER3@09 // ~z~I am just facing up to the void. ZER3@10 // ~z~Dont mind me, Carl. I am having an existential crisis. ZER3@11 // ~z~You carry on painting graffiti and wearing your gold chains. ZER3@12 // ~z~All I want is a little peace. ZER3@13 // ~z~I got the cops on my case, ZER3@14 // ~z~a big fat prick who betrayed me and youre having such a crisis? ZER3@15 // ~z~Man, Ill give you exi-mental, you damn square. ZER3@16 // ~z~Whats that noise? ZER3@17 // ~z~Sounds like a model 7, a 5:1 ratio, equipped with cannon. ZER3@18 // ~z~No, it doesnt. No it doesnt... ZER3@19 // ~z~It sounds like a whole army of them! ZER3@20 // ~z~Oh dear God - Berkley is alive? ZER3_AA // ~z~Whoa, dude, a tiny war machine! ZER3_AB // ~z~Hey, is that, like for real? ZER3_AC // ~z~Oh man, aint it cute! ZER3_AD // ~z~Holy Gaia! Its a bad trip Satan toy! ZER3_AE // ~z~Mother of God! Its blasting! ZER3_AF // ~z~Fucking shit! Its packing! ZER3_BA // ~z~It must have been a patrol we heard. ZER3_BB // ~z~If Berkleys still alive, hell be servicing his transmitters! ZER3_BC // ~z~Weve got to go stop him! ZER3_BD // ~z~How? ZER3_BE // ~z~Youre the gangster, you tell me! ZER3_DA // ~z~Carl, where are you going? ZER3_DB // ~z~What are you doing, Carl? ZER3_EA // ~z~Thats Berkley over there! ZER3_EB // ~z~Right, Im going to go beat on that fool! ZER3_EC // ~z~Wait! ZER3_ED // ~z~Berkley is a master tactician, a cautious general! ZER3_EE // ~z~Meaning? ZER3_EF // ~z~Meaning its a trap! ZER3_EG // ~z~Deploy the tank! ZER3_FA // ~z~Use the tank to take out those buggies! ZER3_FB // ~z~Whats the problem, theyre only little cars? ZER3_FC // ~z~Trust me, stop them at all costs! ZER3_GA // ~z~Holy fuck! ZER3_GB // ~z~See, Berkley isnt a kid and these things arent toys! ZER3_HA // ~z~Ohmygod! Stop those buggies, Carl! ZER3_HB // ~z~Shit, Carl, what are you doing? ZER3_HC // ~z~We going to die, I know it! ZER3_HD // ~z~Curse you, Berkley, Curse you! ZER3_HE // ~z~Ow, that really hurt! ZER3_HF // ~z~We cant take much more! ZER3_HG // ~z~One more hit and Berkleys won! ZER3_JA // ~z~Man, you guys play hard! ZER3_JB // ~z~I told you, Carl, this is war, just on a tiny scale! ZER3_JC // ~z~Ive got a LOT of work to do! ZER3_ZA // ~z~Hey, a cute toy tank! ZER3_ZB // ~z~Make love toys, not war toys! ZER3_ZC // ~z~Oh man, Ive always wanted one of these! ZER3_ZD // ~z~One serious fucking toy! ZER3_ZE // ~z~That toys got real attitude problems! ZER3_ZF // ~z~Its a tiny soviet invasion! [ZERO4] Z4_H10 // Pick up a ~b~Bomb ~w~from your base and drop it on Berkleys ~r~Tigers ~w~to destroy them. Z4_H11 // Other objects can also be dropped on ~r~Tigers ~w~which will cause them damage. Z4_H12 // If the ~b~Bandit ~w~gets destroyed another will start from your base, be careful as you only have 3 ~b~Bandits~w~. Z4_H13 // Press ~k~~PED_FIREWEAPON~ to pick up object. Z4_H14 // Press ~k~~PED_FIREWEAPON~ to drop object. Z4_H17 // Press ~k~~VEHICLE_ACCELERATE~ to increase the rotor speed of the helicopter this will propel it upwards. Z4_H18 // Use the steering controls to tilt the helicopter in the direction you wish to maneuver it. Z4_H19 // Press ~k~~VEHICLE_LOOKLEFT~ to rotate the helicopter counter-clockwise. Z4_H1 // Your Goblin helicopter is fitted with a magnet which can pick up objects. Z4_H20 // Press ~k~~VEHICLE_LOOKRIGHT~ to rotate the helicopter clockwise. Z4_H21 // Press ~k~~VEHICLE_BRAKE~ to decrease the rotor speed of the helicopter this will bring it down towards the ground. Z4_H22 // Use the camera movement controls to look around the helicopter. Z4_H4 // Berkleys ~r~Goblin~w~ will constantly try and block the path of your ~b~Bandit~w~. Z4_H5 // You must remove any obstructions before your ~b~Bandit ~w~can continue. Z4_H8 // When the ~b~Bandit ~w~gets to a river you must lift a plank from your base using the ~b~Goblin ~w~and place it over the river. Z4_H9 // If your ~b~Bandit ~w~takes damage from Berkleys ~r~Tigers ~w~ it will reverse until it is safe. Z4_M01 // ~s~This is the RC battlefield. Z4_M02 // ~s~To win you must safely escort the RC Bandit to Berkleys base. Z4_M03 // ~s~There are a few challenges along the way. You must use a RC Goblin to help clear a path for your Bandit. Z4_M06 // Bandit Z4_M11 // Timer Z4_M12 // ~r~You ran out of time. Z4_M13 // ~r~All your Goblins are destroyed. Z4_M14 // ~s~You have 2 Goblins remaining. Z4_M15 // ~r~All your Bandits have been destroyed. Z4_M16 // ~s~You have 2 Bandits remaining. Z4_M18 // ~s~Your ~b~Bandit~s~ is obstructed by a barrel. Lift the barrel to allow the ~b~Bandit~s~ to continue. Z4_M19 // ~s~Your ~b~Bandit~s~ is taking damage from a ~r~tank~s~! Use the bombs at your base to attack! Z4_M20 // ~s~Get a plank from your base. Z4_M21 // ~s~Drop the plank at the river crossing. Z4_M22 // ~s~This is your last Bandit. Z4_M23 // ~s~This is your last Goblin. Z4_M25 // ~s~Your Bandit is obstructed by a ~r~RC TIGER~s~. Destroy or lift the tank to allow the Bandit to continue. Z4_M26 // ~s~Pick up a ~g~Bomb~s~ from the base. Z4_M27 // ~s~Now drop the bomb on ~r~Berkleys Tigers~s~! Z4_M28 // ~s~Pick up a ~g~plank~s~ from the base. Z4_M29 // ~s~Drop the plank at the river to bridge the gap. ZER4@00 // ~z~Whats happening, Zero? ZER4@01 // ~z~Im off to engage with destiny, good or bad. ZER4@02 // ~z~What the hell are you talking about now? ZER4@03 // ~z~The hour of judgment is upon me ZER4@04 // ~z~and I must ask myself if I am a sheep or a goat. ZER4@05 // ~z~Carl, will you be my second? ZER4@06 // ~z~Here are some letters. ZER4@07 // ~z~I have left everything to you in case I dont make it. Please. ZER4@08 // ~z~I already own it. Whats wrong with you, man? ZER4@09 // ~z~We are crossing the Rubicon. ZER4@10 // ~z~I am to engage in battle with Berkley. ZER4@11 // ~z~At stake, honor and our very lives. ZER4@12 // ~z~Its funny... Ive never noticed before ZER4@13 // ~z~how beautiful this time of year can be... ZER4@14 // ~z~I may never again see Rome in the springtime. ZER4@15 // ~z~Cmon with all the talking, man - is you going to battle Berkley or what? ZER4@16 // ~z~Its a fight to the death! Come hither! ZER4@17 // ~z~A butterfly... ZER4_AA // ~z~Behold, No Mans Land! ZER4_AB // ~z~Man, yall take this shit seriously. ZER4_AC // ~z~Berkleys HQ is across No Mans Land. ZER4_AD // ~z~Ill drive the Bandit, you fly the Goblin and help any way you can! ZER4_AE // ~z~If I get the Bandit into Berkleys base, he must leave San Fierro for good! ZER4_AF // ~z~LET BATTLE COMMENCE! ZER4_BA // ~z~Berkleys trying to stop my progress with obstacles! ZER4_BB // ~z~Curse you and your blocking tactics, Berkley! ZER4_BC // ~z~My way is blocked! All will be lost! ZER4_CA // ~z~Carl, dont be an idiot, use the Goblin to move that barrel! ZER4_CB // ~z~Move the barrel with the Goblins magnet, Carl! ZER4_CC // ~z~Use the Goblin to remove the obstacle! ZER4_DA // ~z~Carl, move that obstruction! ZER4_DB // ~z~Carl, Im blocked! ZER4_DC // ~z~Theres another cursed barrel in the way! ZER4_DD // ~z~Move it, Carl, Berkleys blocked me again! ZER4_DE // ~z~Curse you, Berkley! Carl, move that barrel! ZER4_EA // ~z~Berkleys using tanks! ZER4_EB // ~z~Carl, grab a bomb and get rid of any tanks that threaten our progress! ZER4_FA // ~z~Im taking hits, Carl, bomb Berkleys tanks! ZER4_FB // ~z~Bomb that tank, Carl! ZER4_FC // ~z~Carl, Berkleys tanks are tearing the Bandit to pieces! ZER4_FD // ~z~Argh! Wheres my backup, Carl! ZER4_FE // ~z~Protect the Bandit, Carl, its getting shot up! ZER4_FF // ~z~Bomb those tanks! Bomb them, Carl! ZER4_GA // ~z~Get a plank from our base and make a bridge across that gap! ZER4_HA // ~z~Carl, I need a bridge, now! ZER4_HB // ~z~Get me a plank to cross that river! ZER4_HC // ~z~Carl, theres no bridge, theres no bridge! ZER4_JA // ~z~Berkleys dropping barrels all along the track! ZER4_JB // ~z~Another obstruction! Damn you Berkley! ZER4_JC // ~z~Hes dropping barrels in my way! ZER4_JD // ~z~Get out of my way, Berkley! ZER4_JE // ~z~Carl, move those barrels! ZER4_JF // ~z~Get those barrels out the way, Carl! ZER4_KA // ~z~Shite, Carl, this bandits nearly had it! ZER4_KB // ~z~Shitskys! This bandits nearly had it. ZER4_KC // ~z~Oh my God, Berkleys shot this bandit up pretty good! ZER4_LA // ~z~He nailed me, he nailed me. ZER4_LB // ~z~You let Berkley blow up my Bandit! ZER4_LC // ~z~Carl, whos side are you on? ZER4_LD // ~z~Damn you Berkley! Damn you to hell! ZER4_MA // ~z~Ha, ha Berkley! I still have two bandits left! ZER4_MB // ~z~Luckily we still have two bandits left! ZER4_MC // ~z~Carl, were down to our last bandit! ZER4_MD // ~z~Only one Bandit left, Carl, protect it at all costs! ZER4_NA // ~z~Failure... I only hope you are happy, Carl...I for one, am not. ZER4_NB // ~z~Berkley, this is not the end of this, DO YOU HEAR ME? ZER4_NC // ~z~Its always one lazy soldier who lets the whole side down...isnt it, Carl? ZER4_OA // ~z~Ha ha! HA! ZER4_OB // ~z~Berkley, you sir, are a loser. ZER4_OC // ~z~Leave the field of battle in shame, ZER4_OD // ~z~pack up your crummy mail order model business ZER4_OE // ~z~and GET OUT OF MY TOWN! ZER4_OF // ~z~Carl, you were all a duelist like me could want in a second. ZER4_OG // ~z~Sir, I salute you!