[MAIN] ACCURA // Accuracy AEROPL // Aeroplane AHIT_AM // ~w~Watch out! One of Ma's hired killers has seen you! AHIT_BI // ~w~Keep your wits about you! One of Ma's hitmen is close by! AHIT_BU // ~w~Look out! One of Ma's hitmen is coming for you! AHIT_CA // ~w~Look out! One of Ma's assassins is closing on you! AHIT_H0 // ~w~Is that all you've got, asshead! AHIT_H1 // ~w~For crying out loud! When will these morons give up? AHIT_H2 // ~w~Kiss my ass, dickhead! AHIT_H3 // ~w~You guys are starting to piss me off! AHIT_LO // You may have lost him for now but, he'll be back to finish the job. AHIT_PO // ~w~Stay sharp! One of Ma's hitmen is moving in for the kill! AHIT_TA // ~w~Keep your eyes peeled! One of Ma's hired guns is nearby! AHIT_VA // ~w~Stay alert! One of Ma's paid killers is in the area! AIRPORT // Francis Intl. Airport ALEVEL // ~w~Paramedic Mission Level ~1~ AMBULAN // Ambulance AMBUL_M // 'Paramedic' AMMU // ~w~Weapons will be available at ~h~Ammu-Nation~w~ once new stock arrives. Sorry for any inconvenience. ANG // Avenging Angels ANGCOM1 // ~w~Avenging Angel mission: Portland - level 15 complete! The unique 'Avenger' motorcycle has been delivered to your safehouse! ANGCOM2 // ~w~Avenging Angel missions Staunton: level 15 complete! Now you won't lose any money if you get busted! ANGCOM3 // ~w~Avenging Angel missions Shoreside: level 15 complete! You get a 'special' vehicle at your safehouse! ANGEL // Angel ANGEL2 // Avenger ANGOUT // ~w~Come back when you're wearing an ~h~Avenging Angel ~w~outfit. ANG_1 // ~w~Hey, friend! We're gonna clean up crime in this city! ANG_10 // ~r~You ran out of time! ANG_11 // ~w~There's a group of 'undesirables', loitering nearby... let's teach 'em a lesson. ANG_12 // ~w~There's a lynch mob raising hell in the streets. Let's pacify these idiots! ANG_13 // ~w~What's this city coming to? People think they have a right to free assembly? We'll show them! ANG_13A // ~w~A nasty looking gang have been spotted bullying people in the streets... ANG_14 // ~w~Another crime's been reported... let's roll! ANG_15 // ~w~A group of idiots just stole some poor guy's car... let's take 'em down! ANG_16 // ~w~Some people have been spotted parking illegally. COME ON! ANG_16A // ~w~There's some guys I know, who're always up to no good. It's about time we gave them a whipping. ANG_17 // ~w~Good work, friend! Thanks to you, this neighborhood is crime free. At least for now... ANG_18 // ~w~They're bailing out! ANG_19 // ~w~Find an Avenging Angel and stop near them to get your next mission. ANG_2 // ~w~Press~h~ ~k~ ~TGSUB~ ~w~to toggle Avenging Angels missions on or off. ANG_20 // ~w~They're making a run for it! ANG_21 // ~w~Don't let them get away! ANG_22 // ~r~Avenging Angel missions cancelled. ANG_2A // Press~h~ ~k~ ~TGSUB~ ~w~to join the Avenging Angels. ANG_3 // ~w~You and I could take this town apart on our own. But, er... let's get some help, just in case. ANG_3A // ~w~Stop near other Avenging Angels to have them join your gang. ANG_4 // ~w~Yo! I joined this chicken shit outfit to kick ass. So let's go! ANG_5 // ~w~I'm your man... ANG_6 // ~w~Let's burn down some scum! ANG_7 // ~w~Kicking ass rocks! ANG_7A // ~w~Can you dig it? ANG_7B // ~w~We don't want no bully-boy gangs on our streets! ANG_7C // ~w~Not in my backyard! ANG_7D // ~w~It's time we fought back! ANG_7E // ~w~We're the law in this town! ANG_8 // Time Remaining ANG_9 // ~w~Time Extended! ANG_E3 // ~w~Go and look for other Avenging Angels in Chinatown. ANG_OBJ // ~w~Take out the troublesome ~r~gang. ANSWER // ~w~Press~h~ ~k~ ~ANS~ ~w~to answer your cell phone and~h~ ~k~ ~VEEE~ ~w~to hang up. APR // Apr ATUTOR // ~w~Paramedic missions can be toggled on or off by pressing~h~ ~k~ ~TGSUB~. AUG // Aug AUTOLD // Loading from Memory StickE, do not remove Memory StickE or switch off the power. AWAY // ~r~He's clean out of here! A_AK // ~w~< AK > A_ARMOU // ~w~< Body Armor > A_CANC // ~r~Paramedic mission cancelled! A_COMP2 // ~w~Paramedic mission: level 12 complete! Running will never tire you! A_COST // ~w~Cost: ~h~$~1~ A_COST2 // ~w~Cost: ~h~$~1~ ~n~ ~r~This will replace your current weapon. A_COST3 // ~w~Cost: ~h~$~1~ ~n~ ~r~Your Body Armor is in good condition. A_COST4 // ~w~Cost: ~h~$~1~ ~n~ ~r~You cannot afford this. A_DONS4 // ~w~Donald Love's already paid for this. A_FAIL1 // ~r~Paramedic mission ended. A_FLAME // ~w~< Flame-Thrower > A_GRENA // ~w~< Grenades > A_H1 // ~w~~k~ ~AMBUY~ ~w~to buy. ~n~~k~ ~AMEXI~ ~w~to exit. A_M4 // ~w~< M4 > A_MINIG // ~w~< Minigun > A_NEDS4 // ~w~Some church guy reserved one of these for you. A_PISTO // ~w~< Pistol > A_ROCKE // ~w~< Rocket Launcher > A_SAVES // ~w~PEOPLE SAVED: ~1~ A_SHOTG // ~w~< Shotgun > A_SNIPE // ~w~< Sniper Rifle > A_STOCK // ~r~Out of stock. A_TALK1 // ~w~I got all your home defense needs. A_TALK2 // ~w~You want a license too? A_TALK3 // ~w~I don't need to see any I.D. you look trustworthy. A_TALK4 // ~w~You're welcome to try out the range round the back. A_UZI // ~w~< Micro SMG > A_UZI_A // ~w~Ammu-Nation now stock Micro SMGs! A_VIC4 // ~w~A pistol usually costs $240, but this one's on Vincenzo. BADTEAM // One of the gangs had no players left. BALLOT // Ballot Van BANSHEE // Banshee BARRACK // Barracks OL BARRCKS // Barracks OL BELLYUP // Triad Fish Van BENZ_AN // ~w~The ~h~Antonio outfit~w~ is now available at the safehouse. BENZ_BO // ~w~Pick up a change of ~h~underwear~w~ from the safehouse. BENZ_CH // ~w~The ~h~Chauffeur outfit~w~ is now available at the safehouse. BENZ_CO // ~w~A ~h~Cox mascot suit~w~ is now available at the safehouse. BENZ_DR // ~w~The ~h~Dragon outfit~w~ is now available at the safehouse. BENZ_EL // ~w~The ~h~King jumpsuit~w~ is now available at the safehouse. BENZ_GD // ~w~The ~h~Goodfella outfit~w~ is now available at the safehouse. BENZ_GO // ~w~Get a change of outfit! BENZ_GU // ~w~The ~h~Avenging Angel outfit~w~ is now available at the safehouse. BENZ_H1 // ~w~Follow the ~h~Shirt blip~w~ on the radar to find ~h~Mr. Benz clothes shop. BENZ_HE // ~w~The ~h~Hero costume~w~ is now available at the safehouse. BENZ_HO // ~h~Overalls~w~ are now available at the safehouse. Come back here at night wearing them to play SlashTV. BENZ_LA // ~w~The ~h~Lawyer's outfit~w~ is now available at the safehouse. BENZ_LE // ~w~The ~h~Leone suit~w~ is now available at the safehouse. BENZ_SW // ~w~The ~h~Sweats outfit~w~ is now available at the safehouse. BENZ_TR // ~w~Your ~h~Casual clothes~w~ are now available at the safehouse. BENZ_TU // ~w~The ~h~Tuxedo~w~ is now available at the safehouse. BENZ_WI // ~w~The ~h~Wiseguy outfit~w~ is now available at the safehouse. BFINJC // BF Injection BGWHON // Big White Debug Light Switched On BGWOFF // Big White Debug Light Switched Off BHLPOS // Best helicopter race position BIFP_1 // ~w~Ouch! Face plant distance: ~1~.~1~m BIFP_1F // ~w~Ouch! Face plant distance: ~1~ft BIG_DAM // Cochrane Dam BIK1 // Red Light Racing BIK2 // Torrington TT BIK3 // Gangsta GP BIKE // 'Bike Salesman' BIKESLD // Bikes sold BIKETXT // ~w~Hogs & Cogs is only open between the hours of 08.00 and 18.00. Come back then! BLISTA // Blista BNDRAC0 // Thrashin' RC BNDRAC1 // Ragin' RC BNDRAC2 // Chasin' RC BNDRACE // RC Races BOA_EXP // Boats destroyed BOBCAT // Bobcat BOMB // ~w~If you drive a car into the bomb shop 8-Ball will charge you ~h~$500~w~ to attach a ~h~bomb~w~. BOMB1 // 8-Ball's Garage BONUS // ~g~BONUS $~1~ BORGNIN // Bickle'76 BRIDGE1 // ~w~Callahan Bridge: Under construction. Expected completion date: May 1998 BSRPS0 // 'Low Rider Rumble' BSRPS1 // 'Deimos Dash' BSRPS2 // 'Wi-Cheetah Run' BSRPS3 // 'Red Light Racing' BSRPS4 // 'Torrington TT' BSRPS5 // 'Gangsta GP' BSTSTU // Best insane stunt so far: BULL // Bullion BUL_FIR // Bullets fired BUL_HIT // Bullets that hit BUS // Bus BUSTED // BUSTED! BV_0A // ROW: 2 - Portland. Safehouse Exterior. Press CIRCLE to swap. BV_0B // ROW:24 - Portland. Safehouse Interior. Press CIRCLE to swap. BV_1 // ROW: 3 - Portland. Ferry Terminal. BV_10 // ROW:12 - Portland. Car Dealership. BV_11 // ROW:13 - Portland. Bus Graveyard. BV_12A // ROW:14 - Portland. Drugs Warehouse 1 (awaiting approval). Press CIRCLE to swap. BV_12B // ROW:14 - Portland. Drugs Warehouse 2 (awaiting approval). Press CIRCLE to swap. BV_13 // ROW:15 - Portland. Ma Cipriani's Restaurant. BV_14 // ROW:17 - Portland. Basketball Court, Callahan. BV_15 // ROW:18 - Portland. Bike Shop. BV_16 // ROW:19 - Portland. Building near Basketball Court. BV_17A // ROW:20 - Portland. Luigi's Nightclub 1. BV_17B // ROW:20 - Portland. Luigi's Nightclub 2. BV_17C // ROW:20 - Portland. Luigi's Nightclub 3. BV_18 // ROW:21 - Portland. Casa's Gourmet Deli. BV_19 // ROW:22 - Portland. Rusty Ship. BV_20 // ROW:23 - Portland. Door for Shopfront. BV_21 // ROW:25 - Staunton. Casino. BV_22 // ROW:26 - Staunton. Phil Cassidy's Store. BV_23 // ROW:27 - Staunton. Zip store. BV_24 // ROW:28 - Staunton. Container Park. BV_25 // ROW:29 - Staunton. Ferry Terminal. BV_26A // ROW:30 - Staunton. Fort Staunton 1 NORTH. BV_26B // ROW:30 - Staunton. Fort Staunton 2 NORTH. BV_27A // ROW:30 - Staunton. Fort Staunton 1 SOUTH. BV_27B // ROW:30 - Staunton. Fort Staunton 2 SOUTH. BV_28 // ROW:31 - Ferry - Not Visible At Present. BV_29A // ROW:32 - Staunton. Safehouse Exterior (unchanged). Press CIRCLE to swap. BV_29B // ROW:32 - Staunton. Safehouse Interior. Press CIRCLE to swap. BV_2A // ROW: 4 - Portland. Callahan Bridge 1. Press CIRCLE to swap. BV_2B // ROW: 4 - Portland. Callahan Bridge 2. Press CIRCLE to swap. BV_3 // ROW: 5 - Portland. Les Cargo Freighter. BV_30 // ROW:33 - Staunton. Steps Added To Building. BV_31 // ROW:34 - Portland. Outbuilding. BV_32A // ROW:34 - Shoreside. Safehouse Exterior (unchanged). Press CIRCLE to swap. BV_32B // ROW:34 - Shoreside. Safehouse Interior. Press CIRCLE to swap. BV_33 // Not in Doc - Staunton - Warehouse Interior (not internally approved). BV_34A // Not in Doc - Staunton - Church Exterior. Press CIRCLE to swap. BV_34B // Not in Doc - Staunton - Church Interior for scripted cutscene. Press CIRCLE to swap. BV_4A // ROW: 6 - Portland. Doll's House Brothel 1. Press CIRCLE to swap. BV_4B // ROW: 6 - Portland. Doll's House Brothel 2. Press CIRCLE to swap. BV_5 // ROW: 7 - Portland. Tower Block. BV_6 // ROW: 8 - Portland. Eddie's Garage. BV_7 // ROW: 9 - Portland. Bowler's Fist Pub. BV_8 // ROW:10 - Portland. Hepburn Heights. BV_9 // ROW:11 - Portland. Short Stay Hotel. BV_H1 // Press CIRCLE to swap building model. C0AMBUY // ~X~ C0AMEXI // ~O~ C0AMLEF // left button C0AMRIG // right button C0ANS // L button C0CVEIW // select button C0FREE1 // down button C0FREE2 // analog stick C0PDBAK // L button + R button C0PDCTL // left button and right button C0PDCWE // left button and right button C0PDFW // ~O~ C0PDLO1 // L button C0PDLO2 // analog stick C0PDLT // R button C0PDSPR // ~X~ C0PUCF // L button C0SNSLO // L button C0SNZI // ~S~ C0SNZO // ~X~ C0TGSUB // up button C0TRSK // ~X~ C0VEACC // ~X~ C0VEBRK // ~S~ C0VECRS // left button and right button C0VEEE // ~T~ C0VEHB // ~S~ + ~X~ C0VEHN // down button C0VELB // R button + L button C0VELL // L button C0VELR // R button C0VESTR // analog stick left and analog stick right C0VEWEI // analog stick up and analog stick down C0VEWEL // left button and right button C0VEWEP // ~O~ C0VEWEU // analog stick up and analog stick down C1AMBUY // ~X~ C1AMEXI // ~O~ C1AMLEF // analog stick left C1AMRIG // analog stick right C1ANS // L button C1CVEIW // select button C1FREE1 // analog stick up C1FREE2 // directional buttons C1PDBAK // L button + R button C1PDCTL // analog stick left and analog stick right C1PDCWE // analog stick left and analog stick right C1PDFW // ~O~ C1PDLO1 // L button C1PDLO2 // directional buttons C1PDLT // R button C1PDSPR // ~X~ C1PUCF // L button C1SNSLO // L button C1SNZI // ~S~ C1SNZO // ~X~ C1TGSUB // analog stick down C1TRSK // ~X~ C1VEACC // ~X~ C1VEBRK // ~S~ C1VECRS // analog stick left and analog stick right C1VEEE // ~T~ C1VEHB // ~S~ + ~X~ C1VEHN // analog stick up C1VELB // R button + L button C1VELL // L button C1VELR // R button C1VESTR // left button and right button C1VEWEI // up button and down button C1VEWEL // analog stick left and analog stick right C1VEWEP // ~O~ C1VEWEU // up button and down button C2AMBUY // ~X~ C2AMEXI // ~O~ C2AMLEF // left button C2AMRIG // right button C2ANS // L button C2CVEIW // select button C2FREE1 // down button C2FREE2 // analog stick C2PDBAK // L button + R button C2PDCTL // left button and right button C2PDCWE // left button and right button C2PDFW // ~O~ C2PDLO1 // L button C2PDLO2 // analog stick C2PDLT // R button C2PDSPR // ~X~ C2PUCF // L button C2SNSLO // L button C2SNZI // ~S~ C2SNZO // ~X~ C2TGSUB // up button C2TRSK // ~X~ C2VEACC // ~X~ C2VEBRK // ~S~ C2VECRS // left button and right button C2VEEE // ~T~ C2VEHB // R button C2VEHN // down button C2VELB // L button + analog stick down C2VELL // L button + analog stick left C2VELR // L button + analog stick right C2VESTR // analog stick left and analog stick right C2VEWEI // analog stick up and analog stick down C2VEWEL // left button and right button C2VEWEP // ~O~ C2VEWEU // analog stick up and analog stick down C3AMBUY // ~X~ C3AMEXI // ~O~ C3AMLEF // analog stick left C3AMRIG // analog stick right C3ANS // L button C3CVEIW // select button C3FREE1 // analog stick up C3FREE2 // directional buttons C3PDBAK // L button + R button C3PDCTL // analog stick left and analog stick right C3PDCWE // analog stick left and analog stick right C3PDFW // ~O~ C3PDLO1 // L button C3PDLO2 // directional buttons C3PDLT // R button C3PDSPR // ~X~ C3PUCF // L button C3SNSLO // L button C3SNZI // ~S~ C3SNZO // ~X~ C3TGSUB // analog stick down C3TRSK // ~X~ C3VEACC // ~X~ C3VEBRK // ~S~ C3VECRS // analog stick left and analog stick right C3VEEE // ~T~ C3VEHB // R button C3VEHN // analog stick up C3VELB // L button + down button C3VELL // L button + left button C3VELR // L button + right button C3VESTR // left button and right button C3VEWEI // up button and down button C3VEWEL // analog stick left and analog stick right C3VEWEP // ~O~ C3VEWEU // up button and down button CABBIE // Cabbie CAD2_AB // ~w~Good news, the Forellis and Sindaccos are at each other's throats again. CAD2_AC // ~w~They both want ownership of all the car dealers in Liberty. CAD2_AD // ~w~Seeing as we 'assisted' the Forellis last week... CAD2_AE // ~w~...it's time to even the balance. CAD2_AF // ~w~Help the Sindaccos cream the Forelli car lot. CAD4_AA // It's me, Sal. CAD4_AB // I owe Franco Forelli, and you're gonna help me pay. CAD4_AC // Down at the Sindacco auto yard they've got some real classy cars. CAD4_AD // I want you to grab them all and take them to the Forelli car lot. CAD4_AE // Make sure that no Forelli vehicles get stolen while you're down there. CAD4_AF // Hey, don't screw this up. CAD5_AA // Sal here. CAD5_AB // These Forelli's have got me pissed! So they're gonna pay! CAD5_AC // I want you to take their classiest cars... CAD5_AD // ...and run them over to their main competitors at the Sindacco auto yard. CAD5_AE // Just make sure the Forellis don't steal any Sindacco cars in retaliation. CAD5_AF // Capiche? CAMPVAN // Campaign Rumpo CAN_CON // ~w~Press~h~ ~k~ ~TGSUB~ ~w~again to cancel the mission. CARS // 'Car Salesman' CARSEXP // Cars found for 'Love Media' CARSLD // Cars sold CARSOFF // Cars turned off. CARS_O // ~w~Capital Autos in Harwood is looking for new salesmen, if you want to make some extra money. CARS_ON // Cars turned on. CARTXT // ~w~Capital Autos is only open between the hours of 08.00 and 18.00. Come back then! CAR_1 // Ambulance CAR_10 // Coach CAR_11 // Flatbed CAR_12 // Linerunner CAR_13 // Trashmaster CAR_14 // Patriot CAR_15 // Mr Whoopee CAR_16 // Mule CAR_17 // Yankee CAR_18 // Pony CAR_19 // Bobcat CAR_2 // Firetruck CAR_20 // Rumpo CAR_21 // Blista CAR_22 // Dodo CAR_23 // Bus CAR_24 // Sentinel CAR_25 // Cheetah CAR_26 // Banshee CAR_27 // Stinger CAR_28 // Infernus CAR_29 // Esperanto CAR_3 // Police CAR_30 // Kuruma CAR_31 // Stretch CAR_32 // Perennial CAR_33 // Landstalker CAR_34 // Manana CAR_35 // Idaho CAR_36 // Stallion CAR_37 // Taxi CAR_38 // Cabbie CAR_39 // Buggy CAR_4 // Enforcer CAR_5 // Barracks CAR_6 // Rhino CAR_7 // FBI Cruiser CAR_8 // Securicar CAR_9 // Moonbeam CAR_CRU // Cars crushed CAR_EXP // Cars exploded CDERROR // Error reading the Grand Theft Auto UMDE. CEDBUG1 // !!Debug Event!! CEDBUG2 // !!Player is dead or not playing!! CEDBUG3 // !!Player is in INDUSTRIAL level!! CEDBUG4 // Trying to make COLLECTIVE with ~1~ CEDBUG5 // Debug Value: ~1~ CEDBUG6 // Debug Values: A: ~1~ B: ~1~ CEDBUG7 // Debug Values: A: ~1~ B: ~1~ C: ~1~ CHANOP // Change Option CHASE // Highest media attention CHASE1 // Ignored CHASE10 // Local TV Live coverage CHASE11 // UFA Today page 12 CHASE12 // UFA Today page 4 CHASE13 // Picture in UFA Today CHASE14 // National TV 4am CHASE15 // National TV news CHASE16 // National TV live coverage CHASE17 // International news CHASE18 // National crisis CHASE19 // International crisis CHASE2 // Boring CHASE20 // World event CHASE21 // Stuff of legends CHASE3 // Vaguely interesting CHASE4 // Local paper Page 7 CHASE5 // Front page of local paper CHASE6 // Liberty Tree Page 2 CHASE7 // Liberty Tree Front page CHASE8 // Local TV 3am CHASE9 // Local TV news CHAT // Chatterbox FM CHEAT1 // Cheat activated CHEAT2 // Weapon cheat CHEAT3 // Health cheat CHEAT4 // Armor cheat CHEAT5 // Wanted level cheat CHEAT6 // Money cheat CHEAT7 // Weather cheat CHEATOF // Cheat mode OFF CHEATON // Cheat mode ON CHEETAH // Cheetah CHEVOK // CheckEveryOkB4Save CHFIDL // CHOOSE FILE TO DELETE CHFILE // CHOOSE FILE TO LOAD CHINA // Chinatown CHSE // CHASE CINCAM // Cinematic Camera CITYZON // Liberty City CLILOST // Communication with other players has been lost. CLOTHA // ~h~~k~ ~VESTR~ ~w~to view outfits. ~h~~k~ ~AMBUY~ ~w~to change into outfit. ~h~~k~ ~AMEXI~ ~w~to cancel. CLOTHB // ~w~You can change clothes here at any time. CLZOOF // Show Cull Zones Off CLZOON // Show Cull Zones On CNCSAV // Can't save the game. You're in a car. CNTLS // Controls CNTSAV // Can't save the game. On a mission. COACH // Coach COLLECT // Collected COLOMCR // Cartel Cruiser COM_EAS // Newport COM_ZON // Staunton Island CONSTRU // Fort Staunton CONTRL // Control Configuration COP_M // 'Vigilante' CO_ALL // ~w~All Hidden Packages collected! CO_ONE // ~w~Hidden Package ~1~ of ~1~ collected! CRGOFF // ShowCarRoadGroups Off CRIMRA // CRIMINAL RATING CRLDIC // Create and Load Icons CRMGSV // Create copy protected magazine directory CRRGON // ShowCarRoadGroups On CRROOT // CreateRootDir CRUSH // ~w~Earn money from junk! Certain types of vehicle will be crushed if left in the area marked by tires. CRUSHED // Junk value $~1~ CR_1 // ~w~The crane cannot lift this vehicle. CTRSCR // Center Screen CTUTOR // ~w~Vigilante missions can be toggled on or off by pressing~h~ ~k~ ~TGSUB~. CULREC // CCullZones::RecalculateCullZoneData() CVHELP // Use ~h~up button and down button ~w~to change character. Use ~h~left button and right button ~w~to rotate camera. HOLD ~h~SQUARE ~w~to zoom in (toggles upper and lower body). Press ~h~TRIANGLE ~w~to quit character viewer. CV_0 // ROW: -- MODEL: player CV_1 // ROW: 114 MODEL: cop CV_10 // ROW: 2 MODEL: pimp CV_109 // ROW: 65 MODEL: SAL_01 Salvatore (Mob Don) CV_11 // ROW: 13 MODEL: criminal01 CV_110 // ROW: 66 MODEL: RAY_01 Ray (Bad Cop) CV_111 // ROW: 72 MODEL: VINC_01 Vincenzo Cilli CV_112 // ROW: 73 MODEL: GRDANG1 Avenging Angel CV_113 // ROW: 74 MODEL: NED_01 Ned Burner (Reporter) CV_114 // ROW: 75 MODEL: MASTOR Massimo Torrini (Assassin) CV_115 // ROW: 76 MODEL: TOOL_01 JD O'Toole CV_116 // ROW: 77 MODEL: Not used Fthr Kenny CV_117 // ROW: 78 MODEL: GRDANG2 Avenging Angel 2 CV_118 // ROW: 79 MODEL: M_HOLE Mayor RC Hole CV_119 // ROW: 80 MODEL: FRANFOR Franco Forelli CV_12 // ROW: 14 MODEL: criminal02 CV_120 // ROW: 81 MODEL: KAZUKI Kazuki Kasen CV_121 // ROW: 82 MODEL: PAULIE Paulie Sindacco CV_122 // ROW: 83 MODEL: HOPPER Jane Hopper CV_123 // ROW: 84 MODEL: AVERY Avery Carrington CV_124 // ROW: 85 MODEL: CASA Giovanni Casa CV_125 // ROW: 86 MODEL: BABY Giovanni Casa (baby) CV_126 // ROW: 87 MODEL: MCAFFRY Det. Leon McAffrey CV_127 // ROW: 92 MODEL: EIGHT 8Ball CV_128 // ROW: 93 MODEL: MAR_01 Maria CV_129 // ROW: 94 MODEL: LOVE_01 Donald Love CV_13 // ROW: 15 MODEL: male02 CV_130 // ROW: 95 MODEL: MICKEYH Mickey H CV_131 // ROW: 96 MODEL: WAYNE Wayne (Biker Dude) CV_132 // ROW: 97 MODEL: BIKER1 Biker Dude 1 CV_133 // ROW: 98 MODEL: BIKER2 Biker Dude 2 CV_134 // ROW: 99 MODEL: DONOVAN O'Donovan CV_135 // ROW: 100 MODEL: KAS_01 Toshiko Kasen (kimono) CV_136 // ROW: 101 MODEL: WKAS_01 Toshiko Kasen (western) CV_137 // ROW: 104 MODEL: JDMADE JD O'Toole - Made Man CV_138 // ROW: 106 MODEL: THUG_01 Sicilian Thug 1 CV_139 // ROW: 107 MODEL: THUG_02 Sicilian Thug 2 CV_14 // ROW: 16 MODEL: male03 CV_140 // ROW: 109 MODEL: CAMP_MAN Campaign Worker CV_141 // ROW: 110 MODEL: CAMP_WOM Campaign Worker 2 CV_142 // ROW: 111 MODEL: MIGUEL Miguel CV_143 // ROW: 112 MODEL: DELIASS Deli Assistant CV_144 // ROW: 113 MODEL: HOBO_01 Donald Love 2 CV_146 // ROW: 125 MODEL: HOLEJOG Mayor RC Hole (Jogging outfit) CV_147 // ROW: 126 MODEL: Chauff Chauffeur CV_148 // ROW: 128 MODEL: plr2 (Lawyer) CV_149 // ROW: 129 MODEL: plr3 (Travel clothes) CV_15 // ROW: 121 MODEL: fatmale01 CV_150 // ROW: 130 MODEL: plr4 (Chauffeur) CV_151 // ROW: 131 MODEL: plr5 (Hockey mask) CV_152 // ROW: 132 MODEL: plr6 (Tuxedo) CV_153 // ROW: 133 MODEL: plr7 (Avenging Angel) CV_154 // ROW: 134 MODEL: plr8 (The King of Rock'n Roll) CV_155 // ROW: 135 MODEL: plr9 (Cock's Mascot) CV_156 // ROW: 136 MODEL: plr10 (Boxer Shorts) CV_157 // ROW: 137 MODEL: plr11 (Bad Super Hero) CV_158 // ROW: 138 MODEL: plr12 (Dragon) CV_159 // ROW: 139 MODEL: PHILC Phil Cassidy CV_16 // ROW: 17 MODEL: fatmale02 CV_160 // ROW: 140 MODEL: GREASE Grease Zuko CV_161 // ROW: 141 MODEL: GUN_ASS Gun assistant CV_162 // ROW: -- MODEL: JD_shot JD shot dead CV_163 // ROW: -- MODEL: BODYBAG bodybag CV_164 // ROW: 142 MODEL: SAL_CON Sal Convict CV_17 // ROW: 18 MODEL: female01 CV_18 // ROW: 19 MODEL: female02 CV_19 // ROW: 20 MODEL: female03 CV_2 // ROW: 115 MODEL: swat CV_20 // ROW: 21 MODEL: fatfemale01 CV_21 // ROW: 22 MODEL: fatfemale02 CV_22 // ROW: 23 MODEL: prostitute CV_23 // ROW: 24 MODEL: prostitute2 CV_24 // ROW: 25 MODEL: p_man1 CV_25 // ROW: 26 MODEL: p_man2 CV_26 // ROW: 27 MODEL: p_wom1 CV_27 // ROW: 28 MODEL: p_wom2 CV_28 // ROW: 29 MODEL: ct_man1 CV_29 // ROW: 30 MODEL: ct_man2 CV_3 // ROW: 116 MODEL: fbi CV_30 // ROW: 31 MODEL: ct_wom1 CV_31 // ROW: 32 MODEL: ct_wom2 CV_32 // ROW: 33 MODEL: li_man1 CV_33 // ROW: 34 MODEL: li_man2 CV_34 // ROW: 35 MODEL: li_wom1 CV_35 // ROW: 36 MODEL: li_wom2 CV_36 // ROW: 37 MODEL: docker1 CV_37 // ROW: 38 MODEL: docker2 CV_38 // ROW: 39 MODEL: scum_man CV_39 // ROW: 40 MODEL: scum_wom CV_4 // ROW: 117 MODEL: army CV_40 // ROW: 41 MODEL: worker1 CV_41 // ROW: 42 MODEL: worker2 CV_42 // ROW: 43 MODEL: b_man1 CV_43 // ROW: 44 MODEL: b_man2 CV_44 // ROW: 67 MODEL: b_man3 CV_45 // ROW: 45 MODEL: b_wom1 CV_46 // ROW: 46 MODEL: b_wom2 CV_47 // ROW: 70 MODEL: b_wom3 CV_48 // ROW: 47 MODEL: mod_man CV_49 // ROW: 48 MODEL: mod_wom CV_5 // ROW: 118 MODEL: medic CV_50 // ROW: 49 MODEL: st_man CV_51 // ROW: 50 MODEL: st_wom CV_52 // ROW: 51 MODEL: fan_man1 CV_53 // ROW: 52 MODEL: fan_man2 CV_54 // ROW: 53 MODEL: fan_wom CV_55 // ROW: 54 MODEL: hos_man CV_56 // ROW: 55 MODEL: hos_wom CV_57 // ROW: 56 MODEL: const1 CV_58 // ROW: 57 MODEL: const2 CV_59 // ROW: 58 MODEL: shopper1 CV_6 // ROW: 119 MODEL: fireman CV_60 // ROW: 59 MODEL: shopper2 CV_61 // ROW: 60 MODEL: shopper3 CV_62 // ROW: 61 MODEL: stud_man CV_63 // ROW: 62 MODEL: stud_wom CV_64 // ROW: 63 MODEL: cas_man CV_65 // ROW: 64 MODEL: cas_wom CV_68 // ROW: 122 MODEL: HITMAN Hitman CV_7 // ROW: 71 MODEL: male01 CV_79 // ROW: 123 MODEL: gang01 LEONE_A CV_80 // ROW: 124 MODEL: gang02 LEONE_B CV_81 // ROW: 69 MODEL: gang03 TRIAD_A CV_82 // ROW: 3 MODEL: gang04 TRIAD_B CV_83 // ROW: 4 MODEL: gang05 DIABLO_A CV_84 // ROW: 5 MODEL: gang06 DIABLO_B CV_85 // ROW: 68 MODEL: gang07 YAKUZA_A CV_86 // ROW: 6 MODEL: gang08 YAKUZA_B CV_87 // ROW: 7 MODEL: gang09 YARDIE_A CV_88 // ROW: 8 MODEL: gang10 YARDIE_B CV_89 // ROW: 9 MODEL: gang11 COLOMBIAN_A CV_9 // ROW: 120 MODEL: taxi_d CV_90 // ROW: 10 MODEL: gang12 COLOMBIAN_B CV_91 // ROW: 11 MODEL: gang13 HOOD_A CV_92 // ROW: 12 MODEL: gang14 HOOD_B CV_93 // ROW: 89 MODEL: gang15 Forelli thug1 CV_94 // ROW: 90 MODEL: gang16 Forelli thug2 CV_95 // ROW: 88 MODEL: gang17 Sindacco thug1 CV_96 // ROW: 89 MODEL: gang18 Sindacco thug2 CV_C // COMPARISON MODEL CYCLONE // Cyclone GT C_KILLS // ~w~CRIMINALS KILLED: ~1~ DAM // Damage DAYPLC // Daily police spending DAYSPS // Days passed in game DBFOFF // CTheScripts::DbgFlag Off DBGFIL0 // Ped Selector DBGFIL1 // Car Selector DBGFON // CTheScripts::DbgFlag On DBGHELP // ~h~DEBUG MENU~w~ Select Item with ~h~left button & right button. ~w~Press ~h~X button ~w~to launch. Press ~h~TRIANGLE button ~w~to quit menu. DBGSE10 // USJ Editor DBGSE11 // Toggle Player Coordinates DBGSEL1 // Level Skip Menu DBGSEL2 // Car Viewer DBGSEL3 // Character Viewer DBGSEL4 // Building Viewer DBGSEL5 // Weapon Cheat DBGSEL6 // Player Cheat DBGSEL7 // Weather and Time Changer DBGSEL8 // Marketing Camera DBGSEL9 // MoCap Menu DBIKE0 // Course 1 DBIKE1 // Course 2 DBIKE2 // Course 3 DBIKE3 // Course 4 DBIKE4 // Course 5 DBIKE5 // Course 6 DBIKE6 // Course 7 DBIKE7 // Course 8 DBIKE8 // Course 9 DBIKE9 // Course 10 DBIKEAI // Most air achieved (m) DBIKEBP // Best position DBIKEFL // Fastest lap DBIKEFT // Fastest time DBIKEHE // 'Bump & Grinds' DBINST // Double insane stunt DBL_CLF // Double Clef FM DBPINS // Perfect double insane stunt DEAD // WASTED! DEB0 // DEBUG 0 DEB1 // DEBUG 1 DEB2 // DEBUG 2 DEB3 // DEBUG 3 DEB4 // DEBUG 4 DEBUGM // Debug Menu DEC // Dec DED_CRI // Criminals wasted DED_DED // Deadbeats wasted DED_HOK // Hookers wasted DEFDT // --:---:---- --:--:-- DEFNAM // Claude---------------------- DETON // DETONATION DIAB1_5 // RACE TIME: DIABLCR // Diablo Stallion DISTBIK // Dist. travelled by bike (miles) DISTBIM // Distance travelled by bike (m) DISTBOA // Dist. travelled by boat (miles) DISTBOM // Distance travelled by boat (m) DISTHEL // Dist. travelled by helicopter (miles) DISTHEM // Distance travelled by helicopter (m) DLFILE // Delete Grand Theft Auto Files DNH5_X2 // ~r~You didn't set all the bombs. DODO // Dodo DON2EX5 // ~w~8-ball won't budge unless you pay him $20000 DON2EX9 // ~r~Ned's~w~ getting away! Don't lose him! DON4EX3 // ~w~You take a check? DONH1 // Panlantic Land Grab DONH2 // Stop the Press DONH3 // Morgue Party Resurrection DONH4 // No Money, Mo' Problems DONH5 // Bringing the House Down DONH6 // Love on the Run DONS1 // The Morgue Party Candidate DONS2 // Steering The Vote DONS3 // Cam-Pain DONS4 // Friggin' The Riggin' DONS5 // Love & Bullets DONS6 // Counterfeit Count DONS7 // Love On The Rocks DONS7AA // Toni, you gotta help me! DONS7AB // O'Donovan's got evidence linking me to Salvatore, we're sunk! DONS7AC // Calm down, evidence goes missing every day. DONS7AD // Not to mention judges, witnesses, jurors... DONS7AE // I'd hoped you'd see it that way. DONS7AF // One of my men has been following the guy with the evidence. DONS7AG // He'll meet you under the overpass in Newport. DSPLAY // Display DSTROFF // Debug Streaming Requests Off DSTRON // Debug Streaming Requests On DTB01 // defend the cars DTB02 // destroy the cars DTB03 // lost a car DTB04 // destroyed a car DTBSWPA // You held off the Sindaccos for DTBSWPB // Now trash their cars in less time. DTBSWPC // You trashed the Forelli cars in DTBSWPD // Now protect your cars for longer. DTB_01 // ~w~Defend your base against enemy attackers. DTB_02 // ~w~Protect your cars at all costs. DTB_03 // ~w~The team who defends their cars the longest, wins. EASTBAY // Portland Beach ELBURRO // Best 'Turismo' time in secs ENFORCR // Enforcer ENGLIS // English ESPERAN // Esperanto ESPRIT // V8 Ghost EVID // Evidence EXPO_1 // ~w~Love Media need prizes to give away in their 'Car-razy Car Give Away' competitions! EXPO_2 // ~w~If you supply them with the vehicles they need in good condition, you'll be well rewarded. EXPO_C // ~w~Thanks! That's all of them! We've left a cool bonus waiting outside your Newport apartment! EXPO_D // ~w~Here's a finder's fee: $~1~! Finish the list for a bonus! EXPO_W // ~w~Love Media need one of these! FAGGIO // Faggio FBICAR // FBI Cruiser FEA_CTD // Warning! This feature requires DTS compatible hardware to be connected. Proceed? FEA_DTS // DTS FEA_FM0 // HEAD RADIO FEA_FM1 // DOUBLE CLEF FM FEA_FM2 // K-JAH FEA_FM3 // RISE FM FEA_FM4 // LIPS 106 FEA_FM5 // RADIO DEL MUNDO FEA_FM6 // MSX 98 FEA_FM7 // FLASHBACK FM FEA_FM8 // THE LIBERTY JAM FEA_FM9 // LCFR FEA_MNO // Mono FEA_MP3 // CUSTOM TRACKS: FEA_MUS // RADIO VOLUME: FEA_NA // UNAVAILABLE FEA_NON // Radio Off FEA_OUT // Output: FEA_RSS // RADIO STATION: FEA_SFX // SFX VOLUME: FEA_ST // Stereo FEA_UT // UNKNOWN TRACK FEB // Feb FEB_AUD // Audio FEB_BRI // Briefs FEB_CON // Controls FEB_DIS // Display FEB_LAN // Language FEB_MAP // Map FEB_PMB // Previous Mission Briefs: FEB_STA // Stats FEC_ACC // Accelerate FEC_AS // analog stick FEC_ATT // Attack\Fire weapon FEC_BRA // Brake or Reverse FEC_CAM // Camera modes FEC_CAW // Car weapon FEC_CCF // CONFIGURATION: FEC_CDP // TYPE: FEC_CF1 // SETUP1 FEC_CF2 // SETUP2 FEC_CF3 // SETUP3 FEC_CF4 // SETUP4 FEC_CRO // Crouch FEC_CT // Cycle Targets FEC_CW // Cycle Weapons FEC_CWL // Cycle Weapon left FEC_CWR // Cycle Weapon right FEC_CWT // Cycle Weapons\Targets FEC_DP // directional buttons FEC_ENV // Enter vehicle FEC_EXV // Exit vehicle FEC_FPC // First person camera FEC_FRA // Free Aim FEC_HAB // Hand brake FEC_HBB // Hand brake~h~ ~k~ ~VEACC~ ~w~and~h~ ~k~ ~VEBRK~ FEC_HO3 // Horn (L3 button) FEC_HOR // Horn FEC_ILU // INVERT LOOK: FEC_INC // IN CAR FEC_JUM // Jump FEC_LB // Look behind FEC_LB1 // Look FEC_LB2 // behind FEC_LFA // Look\Fine Aim FEC_LL // Look left FEC_LOF // Look FEC_LR // Look right FEC_MOV // Movement FEC_NA // NA FEC_ONF // ON FOOT FEC_PAU // Pause FEC_RS3 // Radio station cycle (L3 button) FEC_RSC // Radio station cycle FEC_RUN // Run FEC_SM3 // Special mission trigger (R3 button) FEC_SMT // Special mission FEC_SWP // PLAYER MOVEMENT: FEC_TAR // Target FEC_TUC // Turret control FEC_VES // Vehicle control FEC_VIB // Vibration: FEDSAS2 // <>-CHANGE SELECTION FEDSSC1 // ;-FASTER SCROLLING FEDSSC2 // =-STOP SCROLLING FEDS_AM // <>-CHANGE MENU ] FEDS_AS // ;=-CHANGE SELECTION FEDS_BA // " button - BACK FEDS_SM // L1,R1-CHANGE MENU FEDS_SS // L1,R1-CHANGE SELECTION FEDS_ST // START button - RESUME FEDS_TB // Back FEDS_XB // Select FED_BRI // BRIGHTNESS: FED_DBG // Menu Debug FED_DFL // CTheScripts::DbgFlag FED_DLS // Big White Debug Light Switched FED_DSR // Debug Streaming Requests FED_HUD // HUD MODE: FED_PAH // Parse Heap FED_RCD // CCullZones::RecalculateCullZoneData FED_RDB // BLIPS ONLY FED_RDM // MAP & BLIPS FED_RDR // RADAR MODE: FED_RID // Reload IDE FED_RIP // Reload IPL FED_SCP // gbShowCollisionPolys FED_SCR // Show Car Road Grups FED_SCZ // Show Cull Zones FED_SPR // Show Ped Road Groups FED_SUB // SUBTITLES: FED_TRA // TRAILS: FED_WIS // Wide Screen: FEF_AU1 // Pump up the volume! FEF_AU2 // Select a radio station and sound effect FEF_BR1 // Lost the plot? FEF_CO1 // Need more control, freak? FEF_CO2 // Choose the best controller set-up for your playing style FEF_DI1 // Change the game! FEF_DI2 // Customize the game for your TV FEF_LA1 // What you talking about willis? FEF_LA2 // Choose your preferred parlance FEF_SA1 // Keep your place in the pile! FEF_SA2 // Save and load your games FEF_ST1 // Who's the bad man? FEF_ST2 // How much havoc have you caused FEH_AUD // AUDIO FEH_BRI // BRIEF FEH_CON // CONTROLS FEH_DIS // DISPLAY FEH_LAN // LANGUAGE FEH_LOA // GAME FEH_MAP // MAP FEH_MP // MULTIPLAYER FEH_SGA // START NEW GAME FEH_STA // STATS FEI_BAC // Back FEI_BTD // analog FEI_BTT // " FEI_BTU // ;= FEI_BTX // / FEI_CHA // Change Team FEI_LE1 // Legend On FEI_LE2 // Legend Off FEI_LEG // Legend On\Off FEI_NAV // Move FEI_R1B // L \ R FEI_RES // Resume FEI_SCR // Scroll FEI_SEL // Select FEI_STA // START FEI_TA1 // Target On FEI_TA2 // Target Off FEI_TAR // Target On/Off FEI_ZOO // Zoom FEL_ENG // ENGLISH FEL_FRE // FRENCH FEL_GER // GERMAN FEL_ITA // ITALIAN FEL_SPA // SPANISH FEMP_CS // CHARACTER: FEMP_F // FULL FEMP_GJ // SELECT GAME TO JOIN FEMP_GS // GAME SELECT FEMP_H // HOST: FEMP_HG // HOST GAME FEMP_HN // HOST A NEW GAME FEMP_J // Join FEMP_JG // JOIN GAME FEMP_NC // Establishing network connections...Please Wait FEMP_NG // START A NEW GAME FEMP_P // PLAYERS: FEMP_PS // PLAYER SETTINGS FEMP_R // RESET TO DEFAULTS FEMP_S // Start FEMP_SG // START GAME FEMP_SM // Play Grand Theft Auto with friends or creepy strangers standing nearby. FEMP_SN // START GAME (2 or more players required) FEMP_SQ // Are you sure you want to start a multiplayer game? FEMP_ST // START GAME (1 or more players per gang required) FEMP_TS // JOIN GANG: FEMP_WS // Waiting for host to start game... FEM_NO // No FEM_NON // None FEM_OFF // OFF FEM_OK // OK FEM_ON // ON FEM_ROF // Radio Off FEM_YES // Yes FEO_AUD // Audio Setup FEO_CON // Controller Setup FEO_DIS // Display Setup FEO_LAN // Language Setup FEO_PLA // Player Setup FEP_AUD // AUDIO FEP_BRI // BRIEFS FEP_CON // CONTROLS FEP_DIS // DISPLAY FEP_LAN // LANGUAGE FEP_MAP // MAP FEP_STA // STATS FERRY_2 // ~w~Come back when a ferry is docked. FERRY_3 // ~w~Your vehicle won't fit on the ferry! FERRY_4 // ~w~Wanted criminals are not allowed on the ferry! FERRY_5 // ~w~You need ~h~$25~w~ for a ferry ticket. Come back when you have enough money! FERRY_6 // ~w~You can't use a ferry whilst on a mission. FERR_C1 // ~w~Ferry to Staunton. Cost: ~h~$25~w~. Press~h~ ~k~ ~TGSUB~ ~w~to buy a ticket. FERR_C2 // ~w~Ferry to Portland. Cost: ~h~$25~w~. Press~h~ ~k~ ~TGSUB~ ~w~to buy a ticket. FERR_SK // ~w~Press~h~ ~k~ ~TRSK~ ~w~to skip to the end of the trip. FESTDCM // Distance travelled by car (m) FESTDFM // Distance travelled on foot (m) FEST_BD // Best time for bomb defusal FEST_CC // Criminals killed on Vigilante Mission FEST_CN // Most time left in 'Karmageddon' FEST_DC // Dist. travelled by car (miles) FEST_DF // Dist. travelled on foot (miles) FEST_FE // Total fires extinguished FEST_GC // Gang Cars Totalled: FEST_GO // Best time for Go Go Faggio FEST_H0 // Most checkpoints FEST_HA // Highest 'Paramedic' level FEST_HV // Highest 'Vigilante' level FEST_LF // Longest flight in Dodo FEST_LS // People saved in an Ambulance FEST_MP // Missions passed FEST_OO // out of FEST_RP // Rampages passed FEST_TR // Most kills in 'RC Triad Take-Down' FESZ_CA // Cancel FESZ_L1 // Game saved successfully! FESZ_L2 // Your saved filename is: FESZ_OK // OK FESZ_QD // Proceed with deleting this saved game? FESZ_QL // All unsaved progress in your current game will be lost. Proceed with loading? FESZ_QO // Proceed with overwriting this saved game? FESZ_QR // Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? FESZ_QS // PROCEED WITH SAVE ? FESZ_QT // Are you sure you want to reset all settings for controls, audio and the display? Proceed? FESZ_QU // Quit FESZ_SA // Save game FESZ_TI // SAVE Z1 FESZ_UC // CANCEL FES_CAN // Cancel FES_DGA // DELETE SAVE DATA FES_ISC // IS CORRUPTED FES_LGA // Load Game FES_LOA // LOAD GAME FES_LOF // Load Failed. FES_NGA // NEW GAME FES_RES // RESET GAME SETTINGS FES_SLO // SAVE FILE FET_SAV // Save Game FET_SG // SAVE GAME FET_WRN // Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. FEU_NO // NO FEU_YES // YES FE_INIP // Initializing and loading Pause Menu... Please wait. FE_MLG // MAP LEGEND FHOSE_1 // ~w~Hold~h~ ~k~ ~VEWEP~ ~w~to use the water cannon. FHOSE_2 // ~h~~k~ ~VEWEL~ ~w~and~h~ ~k~ ~VEWEU~ ~w~will adjust the cannon's aim. FIRELVL // Highest 'Firefighter' level FIREPRO // ~w~Firefighter mission: level 12 complete! You're now flame retardant! FIRETRK // Firetruck FIRE_M // 'Firefighter' FIRE_WS // Firemen wasted FIRST // ~g~1st FLASHB // Flashback FM FLATBED // Flatbed FLFSGF // Fill First File With Guff FORELLI // Forelli ExSess FORMEN // Format Menu FORMM1 // FormatMemCard 1 (teststuff) FOURTH // ~g~4th FREEOFF // Time Unfrozen FREEON // Time Frozen FREEWAY // Freeway FRENCH // French FSTHRT // Fastest helicopter race time FSTTRT // Most time left on 'Wong Side of the Track' FST_LFR // Least favorite radio station FST_MFR // Most favorite radio station FTFRENZ // Firetruck Frenzy FTUTOR // ~w~Firefighter missions can be toggled on or off by pressing~h~ ~k~ ~TGSUB~. F_CANC // ~r~Firefighter mission cancelled! F_EXTIN // Fires F_FAIL1 // ~r~Firefighter mission ended. F_FAIL3 // ~r~You're too late! F_FAIL4 // ~r~One of the passengers has died! F_FAIL5 // ~r~One of the cars has been destroyed! F_FAIL6 // ~r~The car has been destroyed! F_PASS1 // ~w~Fire extinguished! Reward $~1~ F_RANG2 // ~r~The fire truck radio doesn't work in the subway! F_RANGE // ~r~The fire truck radio is out of range, get closer to a fire station! F_REWAR // ~w~FIRE EXTINGUISHED! Level ~1~ completed! Reward: $~1~ F_STAR1 // ~b~Burning vehicles ~w~reported in the ~a~ area. Go and extinguish the fires. F_START // ~b~Burning vehicle ~w~reported in the ~a~ area. Go and extinguish the fire. F_WASTE // Civilian females wasted GAMEOVR // GAME OVER GAMSET // Game Settings GAM_FM // Game Radio FM GARAGE // Drive the vehicle into the garage, then walk outside. GAR_WIL // Drive the car into the garage. GATE_1 // ~w~The Sindaccos will only open the gates for Sindacco cars. GA_1 // ~w~You gotta be kiddin'! I ain't touchin' that! GA_10 // Nice one. Here's your $~1~ GA_11 // We got these wheels already. It's worthless to us! GA_12 // Bomb armed GA_13 // Delivered like a pro. Complete the list and there'll be a bonus for you. GA_14 // All the cars. NICE! Here's a little something. GA_15 // ~w~Hope you like the new color. GA_16 // ~w~Respray is complimentary. GA_17 // ~w~New engine and paint job! GA_19 // We're not interested in that model. GA_1A // ~w~Come back when you're not so busy... GA_2 // ~w~New engine and paint job: $100 GA_20 // We got more of these than we can shift. Sorry man, no deal. GA_21 // ~w~You cannot store any more vehicles in this garage. GA_22 // ~w~You cannot fit a bomb to a bike. GA_23 // ~w~Car bomb fitted - parts and labor: $500 GA_24 // ~w~Car bomb fitted - this one's on the house! GA_3 // ~w~$100 to respray! GA_4 // ~w~Car bombs are $500 each GA_5 // ~w~Your car is already fitted with a bomb. GA_6 // ~w~Park it, prime it by pressing~h~ ~k~ ~PED_FIREWEAPON~ ~w~and LEG IT! GA_6B // ~w~Park it, prime it by pressing~h~ ~k~ ~PDFW~ ~w~and LEG IT! GA_7 // ~w~Arm with ~h~ ~k~ ~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. GA_7B // ~w~Arm with~h~ ~k~ ~PDFW~~w~. Bomb will go off when engine is started. GA_8 // ~w~Use the detonator to activate the bomb. GA_9 // You collected ~1~ out of 10 special cars GDAMSP // Number of 'Avenging Angel' missions passed GDA_HL // Highest 'Avenging Angel' level GERMAN // German GHOST // Ghost GMLOAD // Load Game GMREST // Restart Game GMSAVE // Save Game GMSTOR // Game Store GMSVLQ // GAME SAVE-LOAD-QUIT GNG0 // SICILIANS GNG1 // LEONES GNG2 // TRIADS GNG3 // DIABLOS GNG4 // YAKUZA GNG5 // YARDIES GNG6 // COLOMBIANS GNG7 // HOODS GNG8 // SINDACCOS GNG9 // FORELLIS GNG_WST // Gang members wasted GOBACK // GoBack GOODBOY // ~w~$50 Good Citizen Bonus! GORLEV // Gore Level GS_D1 // RE-LIVE THE CLASSIC GAME SHOW! URBAN DARWINISM IS BACK. GS_D2 // WHOCS THE BEST AT DRIVING (OR CHEATING)? GS_D3 // PROTECT YOUR CARS FROM SCUMBAGS AND VANDALS. GS_D4 // STEAL THE ENEMY GANGCS CAR. LAUGH AT THEM. GS_D5 // WHO WANTS THAT TANK THE MOST? GS_D6 // THE MARKED MAN MUST BE WHACKED. GS_D7 // DEAL CARS FOR CASH. GS_FFAL // FREE FOR ALL GS_G1 // LIBERTY CITY SURVIVOR GS_G2 // STREET RAGE GS_G3 // PROTECTION RACKET GS_G4 // GET STRETCH GS_G5 // TANKS FOR THE MEMORIES GS_G6 // THE HIT LIST GS_G7 // THE WEDDING LIST GS_KLMT // KILL LIMIT: GS_LAPS // LAPS: GS_LOC // GAME LOCATION: GS_LOC2 // LOCATION: GS_MIN // minute GS_MINS // minutes GS_O1 // Every man for themselves! Kill the other players! GS_O2 // Drive through the checkpoints to reach the finish line first. GS_O4 // Steal the rival gang's car and return it to your base. Simultaneously, protect your gang's car. GS_O5 // Survive the longest while in the Tank to win. Damage the Tank to steal it from another player. GS_O6 // Kill the 'Marked' player as quickly as possible. But, if you are the 'Mark' survive as long as you can. GS_O7 // Collect cars scattered around the city, then drive them into the waiting containers. GS_OA3 // Destroy four limos at the rival gang's base. GS_OD3 // Defend the four limos at your base from incoming attackers. GS_OK // OK GS_PRUP // POWERUPS: GS_RACE // RACE: GS_RGUN // START WITH GUNS: GS_SCAR // VEHICLE: GS_SCUT // PLAY CUTSCENE: GS_SLMT // SCORE LIMIT: GS_STYL // GAME STYLE: GS_TEAM // JOIN GANG: GS_TEMS // GANG WAR GS_TLMT // TIME LIMIT: GS_TO1 // Kill the rival gang! GS_TTGT // TANK TIME: GS_TYPE // SCENARIO: GS_ULMT // UNLIMITED HARWOOD // Harwood HEAD // Head Radio HEALTH // Car Health HEAL_A // ~w~When you get ~h~'wasted'~w~ you will be taken to the nearest hospital. HEAL_B // ~w~You will lose all your weapons and fail any mission you were on. You will also be charged for health care. HEAL_C // ~w~Your ~h~health~w~ is represented by the red bar in the top right of the screen. HEAL_D // ~w~There are ways of healing or protecting yourself - keep your eyes open for them. HEARSE // Hearse HED_EX // Heads exploded HELI // Helicopter HELP0 // ~w~Press~h~ ~k~ ~VEEE~ ~w~to enter or exit a vehicle. HELP1 // ~w~Stop in the center of the ~h~yellow marker. HELP10 // ~w~The ~h~yellow badge~w~ indicates you are a ~h~wanted man~w~ - police officers will try to arrest you. HELP11 // ~w~As more badges are displayed the Law will try harder to stop you. HELP12 // ~w~Walk into the ~h~yellow marker~w~ to initiate a mission. HELP13 // ~w~Look out for pathways not shown on the ~h~radar,~w~ and use them to your advantage! HELP14 // ~w~Use the ~h~Radar~w~ to find your way around the city - follow the ~h~yellow blip~w~ to find the ~h~Safe House. HELP16 // ~w~Use~h~ ~k~ ~VESTR~ ~w~to steer. HELP17 // ~w~Phil Cassidy's - for a higher caliber of merchandise: New stock coming soon! HELP18 // ~w~New stock has been delivered to Phil Cassidy's Fully Cocked Gun Shop! HELP18B // ~w~Phil Cassidy's now has the ~h~Minigun~w~ in stock! HELP19A // ~w~To perform a ~h~drive-by~w~, hold~h~ ~k~ ~VELL~ ~w~or~h~ ~k~ ~VELR~ ~w~and fire using~h~ ~k~ ~VEWEP~. HELP19C // ~w~You can only do a drive-by if you have a ~h~sub-machine gun. HELP19D // ~h~Motorbikes ~w~allow you to ~h~shoot forwards~w~ by pressing~h~ ~k~ ~VEWEP~. HELP19F // ~w~You can only shoot forwards if you have a ~h~sub-machine gun. HELP2 // ~w~Press~h~ ~k~ ~PDSPR~ ~w~while running to ~h~start sprinting. HELP20 // ~w~You found a ~h~police bribe!~w~ Collecting them reduces your ~h~wanted level~w~ by one star! HELP21 // ~w~Use~h~ ~k~ ~PDCWE~ ~w~to change weapons when on foot. HELP22 // ~w~To find ~h~Vincenzo's warehouse~w~, follow the ~h~V blip~w~ on the radar. HELP23 // ~w~The blip is a ~h~triangle pointing down~w~, this shows that the ~h~target is lower down~w~ than you are. HELP24 // ~w~Hold~h~ ~k~ ~VELL~ ~w~or~h~ ~k~ ~VELR~ ~w~to look ~h~left or right~w~ in a vehicle. Hold both to look ~h~behind. HELP25 // ~w~Press~h~ ~k~ ~CVEIW~ ~w~to change ~h~camera modes. HELP26 // ~w~Jump into a boat and press~h~ ~k~ ~VEEE~ ~w~to get in. HELP27 // ~w~If you are near a boat press~h~ ~k~ ~VEEE~ ~w~to board it. HELP28 // ~w~To throw an ~h~explosive weapon~w~ press~h~ ~k~ ~PDFW~. ~w~The longer you hold~h~ ~k~ ~PDFW~ ~w~the further the weapon will go. HELP29 // ~w~Press~h~ ~k~ ~VEHN~ ~w~to sound the vehicle's ~h~horn. HELP3 // ~w~You can only sprint for a short time before tiring. HELP30 // ~w~Use~h~ ~k~ ~VECRS~ ~w~to select different ~h~radio stations. HELP31 // ~w~If you are ~h~'busted'~w~ or ~h~'wasted'~w~ while on a mission, this ~h~Taxi~w~ will appear. HELP32 // ~w~For a small fee (or free if you have no cash) it will transport you to the ~h~contact location~w~ of your last mission. HELP33 // ~w~Now the hitmen have been paid they'll see the job through, no matter how long it takes. HELP34 // ~w~Hold~h~ ~k~ ~VELB~ ~w~to look behind you when in a car. HELP38 // ~w~If you kill someone who has a weapon, they will drop it. HELP39 // ~w~Use~h~ ~k~ ~VEWEI~ ~w~to shift your weight while on a bike. HELP4 // ~w~Use~h~ ~k~ ~VEACC~ ~w~to ~h~accelerate,~h~ ~k~ ~VESTR~ ~w~to steer. HELP40 // ~w~When on foot hold~h~ ~k~ ~PDLO1~ ~w~and use~h~ ~k~ ~PDLO2~ ~w~to look around. HELP41 // ~w~Park in the ~h~Pay 'n' Spray~w~ to respray and repair your car. Follow the ~h~Spray Can blip~w~ on the radar to find the ~h~Pay 'n' Spray. HELP43 // ~w~Using the handbrake will allow you to turn the boat more quickly. HELP5 // ~w~Press~h~ ~k~ ~VEBRK~ ~w~to ~h~brake~w~, or to ~h~reverse~w~ if the vehicle has stopped. HELP58 // ~w~Hold~h~ ~k~ ~PDLT~ ~w~to ~h~lock on to a target~w~, and press~h~ ~k~ ~PDFW~ ~w~to fire! HELP59 // ~w~While locked on, press~h~ ~k~ ~PDCTL~ ~w~to change targets. HELP6 // ~w~Press~h~ ~k~ ~VEHB~ ~w~to use the vehicle's ~h~handbrake. HELP60 // ~w~Some barrels will explode if you shoot them - but remember to keep your distance! HELP61 // ~w~When the ~h~triangular blip points up~w~ the ~h~target is above you~w~. A ~h~square blip~w~ indicates the ~h~target is level with you. HELP7 // ~w~Hold~h~ ~k~ ~PDLT~ ~w~to target with a sniper rifle. HELP8 // ~w~Use~h~ ~k~ ~SNZI~ ~w~and~h~ ~k~ ~SNZO~ ~w~to ~h~zoom in and out~w~ when targeting. HELP9 // ~w~Hold~h~ ~k~ ~SNSLO~ ~w~to make fine adjustments to your aim. HELPA // ~w~This is your ~h~Safe House. HELPB // ~w~While not on a mission you can save your progress by collecting the ~h~Save Icon~w~ - time will advance by 6 hours. HELPC // ~w~Vehicles left in the ~h~garage next door~w~ will be stored when you save the game. HELPCOM // ~w~New outfits unlocked at safehouse! HELPD // To exit the Safe House, walk into the ~h~marker. HELPE31 // ~w~New outfits become available to the player during the game, and must be collected from Mr. Benz. HELPE32 // ~w~During the game the player will have the opportunity to buy more powerful weapons from Ammu-Nation. HEL_DST // Helicopters destroyed HEY // ~w~Don't go solo, keep your posse together! HEY2 // ~w~Don't split up, keep the group together! HEY3 // ~w~You've dropped your main man, go back and get 8-Ball! HEY6 // ~w~You left your honor with the Yakuza Kanbu. You must protect him! HEY7 // ~w~An extra gun could be useful. Go back and pick up your contact! HEY9 // ~w~You want the word on the street? Go see the contact! HGAJD // Total 'Avenging Angel' justice dished out HGHTRC // Most cash on 'Wong Side of the Track' HJBAD // ~w~Terrible landing - you almost won $~1~! HJDOWN // Landing health: ~1~ HJSTAT // ~w~Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~U HJSTATF // ~w~Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~U HJSTATW // ~w~Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~U And what a great landing! HJSTAWF // ~w~Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~U And what a great landing! HJUP // Takeoff health: ~1~ HJ_DIS // ~w~DOUBLE INSANE STUNT BONUS: $~1~ HJ_IS // ~w~INSANE STUNT BONUS: $~1~ HJ_PDIS // ~w~PERFECT DOUBLE INSANE STUNT BONUS: $~1~ HJ_PIS // ~w~PERFECT INSANE STUNT BONUS: $~1~ HJ_PQIS // ~w~PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~ HJ_PTIS // ~w~PERFECT TRIPLE INSANE STUNT BONUS: $~1~ HJ_QIS // ~w~QUADRUPLE INSANE STUNT BONUS: $~1~ HJ_TIS // ~w~TRIPLE INSANE STUNT BONUS: $~1~ HM1_1 // ~g~Ice 20 Purple Nines in 2 minutes 30 seconds. HM2_1 // Use the RC buggies to destroy the armored cars. Press~h~ ~k~ ~VEWEP~ ~w~to detonate. HM2_1A // Use the RC buggies to destroy the armored cars. Press~h~ ~k~ ~VEWEP~ ~w~to detonate. HM2_2 // ~r~You failed to destroy all the armored cars! HM2_6 // ~g~Armored Car destroyed! HOODSCR // Hoods Rumpo XL HOSPI_2 // Rockford HOTROD // Thunder-Rodd HTMKLD // Hitmen wasted H_WE_01 // ~w~Walk over weapons to pick them up. They can only be collected when you're on foot. H_WE_02 // ~w~If you already have a weapon of that type press~h~ ~k~ ~PUCF~ ~w~to replace your weapon with the new one. IDAHO // Idaho IMPORT1 // Go outside and wait for your vehicle. IND_ZON // Portland INFERNS // Infernus INSTUN // Insane stunt IN_BOAT // ~w~You need a boat for this job! IN_VEH // ~w~Hey! Get back in the ~b~vehicle! IN_VEH2 // ~w~You need some wheels for this job! ITALIA // Italian JAN // Jan JDT1 // Bone Voyeur! JDT2 // Don in 60 Seconds JDT3 // A Volatile Situation JDT4 // Blow up 'Dolls' JDT5 // Salvatore's Salvation JDT6 // The Guns of Leone JDT7 // Calm before the Storm JDT8 // The Made Man JD_SUIT // ~w~JD can't give you work when you're dressed as a Leone! JUL // Jul JUN // Jun KABOOM // KABOOOM! KAR_ON // Return to the firetruck whenever you want to try and beat your best time! KE_ADR // Adrenaline KE_ARM // Armor KE_BRIB // Bribe KE_CTCS // Contacts KE_HLTH // Health KE_INFO // Information KE_KILF // Kill Frenzy KE_PKG // Hidden Package KE_PLYR // Player KE_USJ // USJ KE_WEPS // Weapons KGS_EXP // Kgs of explosives used KILLS // Kills KM1_8A // Press the~h~ ~k~ ~PDFW~ ~w~to ~h~activate the bomb,~w~ remember to get out of the way. KM1_8D // Press the~h~ ~k~ ~PDFW~ ~w~to ~h~activate the bomb,~w~ remember to get out of the way. KRUSH // You now get four times as much cash for using the car crusher! KRUSH2 // You now get eight times as much cash for using the car crusher! KURUMA // Kuruma K_CD // ~w~You have ~1~ seconds to return to your ~b~bike! K_CE // ~w~You have ~1~ second to return to your ~b~bike! K_HSC1 // ~w~New high score of ~1~ points! K_HSC2 // ~r~You failed to beat the high score of ~1~ points. K_JAH // K-Jah Radio K_SC // Score K_SCX // ~w~You scored ~1~ points! K_SCX1 // ~w~You scored 1 point! K_TK2 // ~w~Ride through the coronas to score points. K_TK3 // ~w~1 point for ~g~green~w~, 2 points for ~y~amber~w~, and 3 points for ~r~red. K_TK4 // ~w~Score as many points as you can before the time runs out! K_TKP1 // ~w~1 point! K_TKP2 // ~w~2 points! K_TKP3 // ~W~3 points! K_TKT // Scrapyard Challenge LANDSTK // Landstalker LANGSL // LANGUAGE SELECTION LANGUA // Language LAST // Last message. LDFAIL // Load failed. Save data is corrupted. LDWAIT // Press ~X~ to continue. LETTER1 // abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789"$,.'-?!!SDBF LEVEL // Level LG_01 // Player position LG_13 // Ammu-Nation LG_16 // Safe House LG_22 // Pay 'n' Spray LG_23 // Mr. Benz LG_25 // Telephone LG_26 // Wildstyle Radio Station LG_27 // Flash FM Radio Station LG_28 // KChat Radio Station LG_29 // Fever 105 Radio Station LG_30 // VROck Radio Station LG_31 // VCPR Radio Station LG_32 // Espantoso Radio Station LG_33 // Emotion 98.3 Radio Station LG_34 // Wave 103 Radio Station LG_35 // Destination LG_36 // Sun Yard LG_37 // Strip Club LG_38 // EightBall LG_39 // Church Confessional LG_40 // Ma Cipriani LG_41 // Donald Love LG_42 // JD O'Toole LG_43 // Salvatore Leone LG_44 // Maria LG_45 // McAffrey LG_46 // Toshiko Kasen LG_47 // Vincenzo Cilli LG_48 // Bomb Shop LG_49 // Clothes Shop LG_50 // Phil Cassidy's LG_51 // Threat LG_52 // Friend LG_53 // Pick up LG_54 // Player Target LINE // This is Line ~1~ LINERUN // Linerunner LIPS // Lips 106 LITTLEI // Saint Mark's LOADCAR // LOADING VEHICLE... (PRESS L button TO CANCEL) LOADIN2 // Loading... LOADING // Loading... Please wait LOCKON // Lock On LOSER // ~y~LOSER! LS2_DON // ~y~Donald Love -~g~ ~a~ LS2_H1 // Use ~h~analog up & down ~w~to select story stream. Use ~h~analog left & right ~w~to select mission. Use ~h~L button & R button ~w~to select an island. Press ~h~X button ~w~to start mission. Press ~h~TRIANGLE button ~w~to exit. LS2_H2 // You cannot use levelskip when you are ~h~on a mission. LS2_JDT // ~y~J.D. O'Toole -~g~ ~a~ LS2_MAC // ~y~Ma Cipriani -~g~ ~a~ LS2_MAR // ~y~Maria -~g~ ~a~ LS2_NED // ~y~Ned Burner -~g~ ~a~ LS2_RAY // ~y~Ray Machowski -~g~ ~a~ LS2_SAL // ~y~Salvatore -~g~ ~a~ LS2_TOS // ~y~Toshiko Kasen -~g~ ~a~ LS2_VIC // ~y~Vincenzo Cilli -~g~ ~a~ LS_COMP // Completed all Missions in this stream LS_JDT // J.D. O'Toole stream LS_MAC // Ma Cipriani stream LS_SAL // Salvatore stream L_TRN_1 // ~w~You can use the ~h~El-train~w~ to travel around Portland. Press~h~ ~k~ ~VEEE~ ~w~to enter or exit the train. MAC1 // Snappy Dresser MAC2 // Big Rumble in Little China MAC3 // Grease Sucho MAC4 // Dead Meat MAC4_0 // Casa MAC5 // No Son of Mine MAFIACR // Leone Sentinel MANANA // Manana MAP_LEG // LEGEND: MAR // Mar MAR1 // Shop 'til you Strop MAR2 // Taken for a Ride MAR3 // Booby Prize MAR4 // Biker Heat MAR5 // Overdose of Trouble MAY // May MCLARN // Lancer MF1 MC_01 // MOCAP Scenes MC_02 // You cannot be on a mission when using the cutscene selector. MC_03 // ~g~scene name - script name~w~ MC_04 // Select the scene you want and press CROSS. Press TRIANGLE to exit. MC_LDFL // Load Failed! MC_NWRE // Now Restarting Game. MC_S01 // 1. Biker - mar4 MC_S02 // 2. Bonevoy - jdt1 MC_S03 // 3. Campain - dons3 MC_S04 // 4. Cashchp - tosh4 MC_S05 // 5. Contban - sal5 MC_S06 // 6. Crazy69 - rays3 MC_S07 // 7. Cuttest - none MC_S08 // 8. Deadly - tosh1 MC_S09 // 9. Donprob - donh6 MC_S10 // 10. Drivnmr - sal8 MC_S11 // 11. Electon - dons7 MC_S12 // 12. Homswet - vic1 MC_S13 // 13. Hotwhel - vic6 MC_S14 // 14. Kidnapp - jdt5 MC_S15 // 15. Landgrb - donh1 MC_S16 // 16. Morgue - dons1 MC_S17 // 17. Overdos - mar5 MC_S18 // 18. Rufjust - salh1 MC_S19 // 19. Sayonar - rays1 MC_S20 // 20. sicilan - salh5 MC_S21 // 21. Theofer - sal1 MC_S22 // 22. Intro MC_S23 // 23. Final MC_S24 // 24. Final_2 MED_WST // Medics wasted MEMCHKA // Memory StickE is not found. At least MEMCHKB // is needed to save this game data. MEMCHKC // There is insufficient space on the Memory StickE. At least MEMCHKD // is needed to save this game data. MEMTST // MemoryCardTest screen MGSVCN // MagazineDirectory Created MGSVNC // MagazineDirectory Not Created MINI // Tommy MMRAIN // Mm rain fallen MODTIT // Changing World Speed MODWOR // Modify World Speed MONBIKE // Cash made selling bikes MONCAR // Cash made selling cars MONTAX // Cash made in taxi MONTRS // Cash made collecting trash MOONBM // Moonbeam MO_TOUR // Cash made from tourists MP1MORE // more kill MPAUTO // PLAY ONCE MPBITCH // WHO'S YOUR DADDY NOW, BITCH? MPBLCAP // car has been captured MPBLCAR // Blue Car: MPBLEST // car has been stolen MPBLPOS // car is out of position MPBLRET // car has been returned MPBLST // car has been stolen MPBLTM // sindaccos MPBONUS // Bonus MPBY // by MPCARS // Cars MPCASH // Cash MPCOLL // CARS TO COLLECT: MPCONT // Continue MPCPS // Checkpoints MPC_000 // Toni MPC_001 // 'Lionel' MPC_002 // Cipriani MPC_003 // Chauffeur MPC_004 // 13th MPC_005 // Toni the Tux MPC_006 // Fury MPC_007 // The King MPC_008 // Cocks MPC_009 // Streak MPC_010 // 'T' MPC_011 // Dragon MPC_012 // JD MPC_013 // The Gimp MPC_014 // Avery MPC_015 // Choc-Choc MPC_016 // 8-Ball MPC_017 // Maria MPC_018 // 'Hamfists' MPC_019 // Phil DeGirth MPC_020 // Rico Garlik MPC_021 // No.1 MPC_022 // Lou Scannon MPC_023 // Hung Lo MPC_024 // Cruz Vormen MPC_025 // Yamazaki MPC_026 // Busta Moves MPC_027 // Juan Kerr MPC_028 // Nick Yakar MPC_029 // Lou Bricant MPC_030 // Lance Urwell MPC_031 // Officer '69' MPC_032 // The Specialist MPC_033 // Agent Ochre MPC_034 // G.I. Jones MPC_035 // Sam MPC_036 // Papi Love MPC_037 // Lucy Lastic MPC_038 // Bill Durzbum MPC_039 // Vincenzo MPC_040 // Salvatore MPC_041 // Toshi MPC_042 // Toshiko MPC_043 // Ophelia Lardaz MPC_044 // Ed Banger MPC_045 // Robin Emblind MPC_046 // Mrs. Menalot MPC_047 // Hugh Jazz MPC_048 // Wayne MPC_049 // Paulie MPC_050 // Anne Job MPC_051 // Randy Boner MPC_052 // Owen Monie MPC_053 // Ekant Sing MPC_054 // M.T.Head MPC_055 // Rick O'Shea MPC_056 // Arden Long MPC_057 // Ann Thrax MPC_058 // Fay Slift MPC_059 // Mona Lott MPC_060 // Antonio MPC_061 // Sweats MPC_062 // Goodfella MPC_063 // Wiseguy MPC_064 // Kazuki MPDADDY // YOU'RE THE DADDY NOW. MPDEL // has delivered a car MPDEST // Target vehicle destroyed MPDRAW // ~w~DRAW MPEMPTY // Vacant MPFAIL // FAILED MPFIRST // finished first MPGOCAR // Go find the car MPGOGAR // Deliver the car MPHELP // HELP MPHIGH // Highest Time MPHP01 // ~w~1 second until next target. MPHP02 // ~w~2 seconds until next target. MPHP03 // ~w~3 seconds until next target. MPHP04 // ~w~4 seconds until next target. MPHP05 // ~w~5 seconds until next target. MPHPCS1 // The Hit List MPHPCS2 // It's Sal... the feds are tapping my phone so I'll be subtle. MPHPCS3 // There's a briefcase full of Benjamin's under the phone, and a list of names. Guess what I want... MPHPCS4 // ...wait! It ain't to share this money with those fucks. MPHPCS5 // You know... take them out. MPHPCS6 // Wait. I don't mean 'Take them out - for a good time'. I mean... um... MPHPCS7 // Look, just kill the fucks on the list will ya! MPHPGO // ~w~Eliminate the mark MPHPGO2 // ~w~You have been marked for death MPHPKI // ~w~You killed an assassin MPHPMAR // has been marked for death. MPI01 // POWERUP MPI02 // HEALTH MPI03 // ARMOUR MPI04 // WEAPON MPI05 // ENEMY MPI06 // GANG MEMBER MPI07 // CHECKPOINT MPI08 // NEXT MPI09 // FINISH LINE MPI10 // RACER MPI11 // BASE MPI12 // ENEMY BASE MPI13 // TANK MPI14 // THE MARK MPI15 // CAR MPI16 // CONTAINER MPISCOL // Pickup Collected MPK // killed MPKHEAD // with a headshot! MPKSELF // was killed MPLEFT // left the game MPLEG // RADAR LEGEND: MPMORE // more kills MPNAME // Name MPNEED // only needs MPOBJ // OBJECTIVE: MPONE // only has one car to get MPOVER // Game Over MPPING // Ping MPQG // Quit Game? MPQUIT // Quit MPRCS1 // Street Rage MPRCS2 // This is Salvatore Leone! Your dedicated public benefactor. MPRCS3 // ...don't listen to what the Attorney General says! MPRCS4 // I am a good and generous friend of Liberty City. That's why I'm sponsoring this great race today. MPRCS5 // How much is this shit costing me? MPRCS6 // WHAT?! Get me to the E.R. My chest feels tight! MPRDCAP // car has been captured MPRDCAR // Red Car: MPRDPOS // car is out of position MPRDRET // car has been returned MPRDST // car has been stolen MPRDTM // forellis MPRUN // RUN THIS TOWN NOW. MPSCORE // Score MPSSCT // CASH TARGET: MPSTART // Starting game... MPSTRT // Started MPTANK // has the tank MPTCS1 // Tanks for the Memories MPTCS2 // It's Sal. I need some heat diverting and you're gonna help me out. MPTCS3 // I got a tank parked across town. Take it and wreak havoc! Don't pull no punches! MPTCS4 // I want people thinking they must've pissed on Patton's grave. MPTCS5 // Listen, this diversion's real important, so I've got other wise-guys showing up looking to take a ride. MPTCS6 // ...And, I'm only gonna pay the one that sits behind the wheel the longest MPTEAM // Gang MPTIME // Time MPTMWIN // ARE THE TOP DOGS MPTNEED // only need MPTNK // Get The Tank MPTNKGA // You got the tank, tough guy. MPTNKGB // Now keep it. MPTOTAL // Total Time MPTWIN // win MPUNLK // New multiplayer content unlocked. Shame other players with all the stuff you've unlocked! MPUNLKA // All multiplayer content unlocked. Shame other players with all the stuff you've unlocked! MPWCS1 // The Wedding List MPWCS2 // Hey, how ya been? MPWCS3 // Listen, my son Joey's getting hitched! MPWCS4 // I found him this real classy girl, just like my Maria... I can't wait to get them together! MPWCS5 // Only, I don't want her seeing him driving one of those junk-heaps he's fixing up in his shop. MPWCS6 // So, you're gonna scour this town for some decent wheels. MPWCS7 // I'll make sure it's worth your while. MPWIN // wins MPWITH // wins with $ MPWLCD // Car delivered. MPWLDAC // delivered a target car. MPWLDTC // Deliver the car. MPWLGOC // Get out of the car. MPWLLTC // Leave the crate. MPWLNGC // Now grab the cars. MPWLPAC // picked up a target car. MPYL // YOU LOSER! MP_GNG1 // SELECTED GANG 1: MP_GNG2 // SELECTED GANG 2: MP_SNEW // Please load or start a new single player or multiplayer game. MP_WARN // Starting a multiplayer game will cause all progress since the last save game to be lost. MRACE01 // ~w~Wait for some rivals and then sound your horn to start the race! MRACE02 // ~w~The race will start when the first player toots his horn MRACE04 // YOU'RE THE WINNER MRACE05 // ~r~YOU LOSE! MRACE06 // ~r~You wimp! You retired! MRACE07 // ~r~You're dead! You loser! MRACE08 // ~w~Come back when you've got some wheels! MRACE09 // ~w~Get back in the race! MRACE10 // ~w~You've won (a one horse race)! MRACE11 // ~w~Get back in a vehicle to finish the race MRACE12 // YOU HAVE MRACE13 // SECONDS TO FIND SOME WHEELS MRACE14 // SECOND TO FIND SOME WHEELS MRACEC1 // ~w~1... MRACEC2 // ~w~2... MRACEC3 // ~w~3... MRACEGO // ~w~GO MRACELA // Lap MRACEPO // Position MRACEWI // has won the race MRCPU01 // ~y~INSTANT REPAIR MRCPU02 // YOU POPPED EVERYONE'S TIRES MRCPU03 // YOU SET EVERYONE ON FIRE! MRCPU04 // YOU ARE ON FIRE! MRCPU05 // YOUR TIRES ARE POPPED MRCPU06 // ~y~Sticky Tires MRWONGS // Mr Wongs MSX_FM // MSX FM MTN_1 // Sindaccos MTN_2 // Forellis MULE // Mule MUSMEN // Music/SFX MUSVOL // Music Volume MXCARD // Max. insane jump dist. (ft) MXCARDM // Max. insane jump dist. (m) MXCARJ // Max. insane jump height (ft) MXCARJM // Max. insane jump height (m) MXFLIP // Max. insane jump flips MXJUMP // Max. insane jump rotation M_FAIL // MISSION FAILED! M_OVER // MISSION OVER! M_PASS // ~Y~MISSION PASSED! ~n~$~1~ M_PASSN // ~Y~MISSION PASSED! M_WASTE // Civilian males wasted NDL1_A // Noodle Punk NDL_B01 // ~w~You have ~1~ second to get back on the Noodle ~b~bike! NDL_B02 // ~w~You have ~1~ seconds to get back on the Noodle ~b~bike! NDL_F04 // ~r~You failed to return to the Noodle bike! NEDS1 // L.C. Confidential NEDS2 // The Passion Of The Heist NEDS3 // Karmageddon NEDS4 // False Idols NEW_TAX // ~w~Taxi Driver mission complete! Mean Street Taxis have taken delivery of a new vehicle at their Trenton depot! NE_POW // A network error occurred. The power/hold switch was turned OFF. NE_WIFI // A network error occurred. The WLAN switch is OFF. Please turn the WLAN switch ON to play the multiplayer games. NMISON // Mission attempts NMMISP // Missions passed NO // No NOCD // The disc tray is empty. Please insert disc. NOCHANG // You can't change outfits while on this mission. NOCONTE // Please re-insert an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) in controller port 1 to continue. NOGMSV // Can save only at your hideout. NOODLBO // Noodleboy NOSTUC // No insane stunts completed NOSVRS // A host machine could not be found. NOUNGM // Total unique Jumps NOUNIF // Unique jumps completed NOV // Nov NO_NAME // NO NAME NO_PLRS // LOOKING FOR PLAYERS NO_SVRS // LOOKING FOR HOSTS NO_WIFI // In order to play the multiplayer games you must first set the WLAN switch to ON. NRECORD // ~r~You didn't beat the previous record of ~1~ kills! NUM0 // DEBUG 0 (~1~) NUM1 // DEBUG 1 (~1~) NUM2 // DEBUG 2 (~1~) NUM3 // DEBUG 3 (~1~) NUM4 // DEBUG 4 (~1~) NUMBER // ~1~ NUMDBL1 // DEBUG 1 (~1~) (~1~) NUMSHV // Number of saves OCT // Oct ONEHPC // 100 percent completed! There's a little present waiting for you in Fort Staunton. OPENCD // The disc tray is open. Please close the disc tray. OUTFITS // Unlocked Costumes OUTF_00 // ~w~Casual clothes OUTF_01 // ~w~Leone's suit OUTF_02 // ~w~Overalls OUTF_03 // ~w~Avenging Angel's fatigues OUTF_04 // ~w~Chauffeur's clothes OUTF_05 // ~w~Lawyer's suit OUTF_06 // ~w~Tuxedo OUTF_07 // ~w~'The King' jumpsuit OUTF_08 // ~w~Cox Mascot suit OUTF_09 // ~w~Underwear OUTF_10 // ~w~Hero garb OUTF_11 // ~w~'Dragon' jumpsuit OUTF_12 // Antonio OUTF_13 // Sweats OUTF_14 // Goodfella OUTF_15 // Wiseguy PAGEB1 // ~w~The ~h~Pistol~w~ is now available at your safehouse! PAGEB10 // ~w~You found all of the hidden packages! Have a ~h~$50,000 cash bonus! PAGEB2 // ~w~The ~h~Shotgun~w~ is now available at your safehouse! PAGEB3 // ~h~Body Armor~w~ is now available at your safehouse! PAGEB4 // ~w~The ~h~SMG~w~ is now available at your safehouse! PAGEB5 // ~w~The ~h~.357~w~ is now available at your safehouse! PAGEB6 // ~w~The ~h~M4~w~ is now available at your safehouse! PAGEB7 // ~w~The ~h~Laser Sighted Sniper Rifle~w~ is now available at your safehouse! PAGEB8 // ~w~The ~h~Flame-Thrower~w~ is now available at your safehouse! PAGEB9 // ~w~The ~h~Rocket Launcher~w~ is now available at your safehouse! PAGERA // ~w~The ~h~M60~w~ is now available at your safehouse! PAGE_00 // . PAGE_01 // Gun down ~1~ Triads in 2 minutes! PAGE_02 // Blow up ~1~ vehicles in 2 minutes! PAGE_03 // Incinerate ~1~ Diablos in 2 minutes! PAGE_04 // Kill ~1~ Leone mafia in 2 minutes! PAGE_05 // Burn ~1~ vehicles in 2 minutes! PAGE_06 // Run over ~1~ pedestrians in 2 minutes! PAGE_07 // Destroy ~1~ vehicles in 2 minutes! PAGE_08 // Massacre ~1~ pedestrians in 2 minutes! PAGE_09 // Burn ~1~ Yakuza in 2 minutes! PAGE_10 // Assassinate ~1~ Forellis in 2 minutes! PAGE_11 // Run over ~1~ pedestrians in 2 minutes! PAGE_12 // Murder ~1~ pedestrians in 2 minutes! PAGE_13 // Kill ~1~ Yakuza in 2 minutes! PAGE_14 // Blow away ~1~ Colombian gangsters in 2 minutes! PAGE_15 // Massacre ~1~ pedestrians in 2 minutes! PAGE_16 // Destroy ~1~ vehicles in 2 minutes! PAGE_17 // Snipe ~1~ pedestrians in 2 minutes! PAGE_18 // Destroy ~1~ vehicles in 2 minutes! PAGE_19 // Run over ~1~ Colombian gang bangers in 2 minutes! PAGE_20 // Burn ~1~ pedestrians in 2 minutes! PANCAK // PANCAKED! PANLANT // Panlantic PARK // Belleville Park PARSHP // Parse Heap PASDRO // Passengers dropped off PATRIOT // Patriot PAUSED // GAME PAUSED PBOAT_1 // Press~h~ ~k~ ~VEWEP~ ~w~to fire the boat cannons. PCJ600 // PCJ-600 PCJCHEC // ~w~Checkpoint ~1~ out of ~1~ PCJDEST // ~r~Bike destroyed! PCJFAIL // ~r~You Failed to beat the time of ~1~ seconds! PCJINFO // ~w~Hit all 25 ~y~Checkpoints~w~ within ~1~ seconds. PCJLAP // ~w~New Lap Record of ~1~ seconds! PCJPRO1 // ~w~You have ~1~ second to get back on the ~b~bike! PCJPROM // ~w~You have ~1~ seconds to get back on the ~b~bike! PCJRET // ~r~You failed to return to your bike. PCJTIME // ~r~You ran out of time! PCJTIT // GO GO Faggio PDRGON // ShowPedRoadGroups On PEREN // Perennial PERPIC // Hidden Packages found PER_COM // Percentage completed PE_WAST // People you've wasted PE_WSOT // People wasted by others PHOTO1 // ~w~Hold~h~ ~k~ ~PDLT~ ~w~to target with the camera. PHOTO2 // ~w~While targeting with the camera, use~h~ ~k~ ~SNZI~ ~w~and~h~ ~k~ ~SNZO~ ~w~to ~h~zoom~w~ in and out. PHOTO3 // ~w~Press~h~ ~k~ ~PDFW~ ~w~to take a picture while targeting with the camera. PIG_WST // Cops wasted PIZ1_A // Well Snacked Pizza PIZZABO // Pizzaboy PIZ_B01 // ~w~You have ~1~ second to get back on the Pizza ~b~bike! PIZ_B02 // ~w~You have ~1~ seconds to get back on the Pizza ~b~bike! PIZ_F04 // ~r~You failed to return to the Pizza bike! PLCHLD // Placeholder: mission will complete in 5 seconds PLCHLD2 // Placeholder Cutscene PLCHLD3 // Placeholder (MOCAP) Cutscene PL_STAT // Player stats POLICAR // Police POMOB1A // ~w~How long have you been back in town? POMOB1B // ~w~How come you don't come and see me? POMOB1C // ~w~What's wrong with you? POMOB1D // ~w~I'm your mother for her holiness'-sake! Come on. POMOB2A // ~w~Salvatore gave me your number... well I found it in his address book. But, whatever! POMOB2B // ~w~You're his new doggy, right? Well, I want to go walkies. POMOB2C // ~w~I'll expect you over soon. POMOB3A // ~w~I hear it all over: you're headed for big things. POMOB3B // ~w~I just hope you don't go forgetting your old pal JD when you get to the top. Right? POMOB3C // ~w~Hey, drop by some time okay buddy. POMOB4A // ~w~What the hell do you want? POMOB4B // ~w~Someone to pick up your laundry? Or wipe your ass? POMOB4C // ~w~Don't be like that. Listen, I feel bad about everything... POMOB4D // ~w~Come on. Drop by my place, I've got something for you. POMOB4E // ~w~Yeah? What's that? A pair of concrete boots? POMOB4F // ~w~A nice slice of arsenic pie? POMOB4G // ~w~Forget about it. POMOB4H // ~w~No. Come on, Toni, I feel bad about what went down. POMOB4I // ~w~Salvatore heard about it, and told me we both need to grow up. POMOB4J // ~w~This is me growing up. I'm sorry. Come on. POMOB5A // ~w~We've got big trouble! Get your ass over here pronto! POMOB6A // ~w~Have you seen Maria? POMOB6B // ~w~I swear I can only find that bitch when she needs money! POMOB6C // ~w~Come over and see me soon. I got some work for you. PONTIAC // Phobos Vt PONY // Pony PORT_E // Portland Harbor PORT_I // Trenton PORT_S // Atlantic Quays PORT_W // Callahan Point PO_MOB1 // ~w~Toni? It's your Ma! PO_MOB2 // ~w~Hello fido! It's Maria. PO_MOB3 // ~w~Hey Toni! It's JD. PO_MOB4 // ~w~Hey, it's me, Vincenzo. PO_MOB5 // ~w~Toni? It's Salvatore. PO_MOB6 // ~w~Anthony? It's Salvatore. PQUINS // Perfect quadruple insane stunt PREBRF // Previous Briefs PREDATR // Predator PRGOFF // ShowPedRoadGroups Off PRINST // Perfect insane stunt PROJECT // Wichita Gardens PRTRST // Perfect triple insane stunt PRVMEN // Previous Mission Briefs PUPCOL // collected a powerup PUPFREZ // ~y~FRENZY! PUPINVS // ~y~INVISIBILITY! PUPMEGA // ~y~MEGA DAMAGE! PUPREGN // ~y~HEALTH BOOST! PUPSPN // ~w~POWERUP SPAWNED! PUSAVE // Save Only the game PU_CF // ~w~Press~h~ ~k~ ~PUCF~ ~w~to take this weapon. Any weapon of the same type will be lost. PU_MONY // ~w~You don't have enough cash. QUINST // Quadruple insane stunt QUITOP // Quit Options RAC1 // Low-Rider Rumble RAC2 // Deimos Dash RAC3 // Wi-Cheetah Run RACELAP // Lap RACEP1 // 1st RACEP2 // 2nd RACEP3 // 3rd RACEP4 // 4th RACEP5 // 5th RACEP6 // 6th RACE_0 // Position RACE_2 // Time RACE_FL // ~w~FINAL LAP RACE_P1 // ~w~1st RACE_P2 // ~w~2nd RACE_P3 // ~w~3rd RACE_P4 // ~w~4th RACE_R0 // ~w~PREVIOUS RECORD: ~1~:~1~~1~ RACE_R1 // ~w~RECORD: ~1~:~1~~1~ NEW RECORD! RACE_R2 // ~w~NEW RECORD! RACE_S0 // ~w~TIME: ~1~:~1~~1~ RACE_S1 // ~w~BEST LAP: ~1~:~1~~1~ RACE_T0 // ~r~You didn't come first! RACE_T1 // ~r~You have been disqualified for leaving your car. RACE_T2 // ~r~One of the racers has died - the race has been called off! RACE_T3 // ~r~You have been disqualified for leaving your bike. RACE_T4 // ~r~You have been disqualified for failing to find a car. RACE_T5 // ~r~You have been disqualified for failing to find a bike. RACE_T6 // ~r~One of the cars was wrecked - the race has been called off! RACE_X0 // ~w~Get a car and head for the ~y~start line! RACE_X1 // ~w~Get a bike and head for the ~y~start line! RACE_X2 // ~w~You need a car to be in this race! RACE_X3 // ~w~You need a bike to be in this race! RACE_X4 // ~w~You have ~1~ seconds to find a car. RACE_X5 // ~w~You have ~1~ seconds to find a bike. RACE_X6 // ~w~You have 1 second to find a car. RACE_X7 // ~w~You have 1 second to find a bike. RACE_Y // ~w~GO! RACE_Y1 // ~w~1 RACE_Y2 // ~w~2 RACE_Y3 // ~w~3 RACE_Z1 // ~w~1ST PLACE! RACE_Z2 // ~w~2ND PLACE! RACE_Z3 // ~w~3RD PLACE! RACE_Z4 // ~w~LAST PLACE! RAMPAGE // RAMPAGE RAMPKA // ~w~You need a vehicle for this rampage. RAMP_A // ~w~ALL RAMPAGES COMPLETED! $~1~ RAMP_F // RAMPAGE FAILED! RAMP_P // RAMPAGE PASSED! RATNG1 // UPSTANDING CITIZEN RATNG10 // RAT RATNG11 // LEECH RATNG12 // SCAM ARTIST RATNG13 // TRICKSTER RATNG14 // NUMBERS RUNNER RATNG15 // HUSTLER RATNG16 // BULLY RATNG17 // RIFF-RAFF RATNG18 // SCALAWAG RATNG19 // RUFFIAN RATNG2 // NOBODY SPECIAL RATNG20 // OUTLAW RATNG21 // THUG RATNG22 // DROP MAN RATNG23 // SA GOON RATNG24 // GOON RATNG25 // JAILBIRD RATNG26 // EX-CON RATNG27 // FELON RATNG28 // BAG MAN RATNG29 // WISEGUY RATNG3 // LITTERER RATNG30 // WHEELMAN RATNG31 // HIRED MUSCLE RATNG32 // HATCHETMAN RATNG33 // HEADHUNTER RATNG34 // ENFORCER RATNG35 // RONIN RATNG36 // FIXER RATNG37 // HITMAN RATNG38 // ASSOCIATE RATNG39 // BUTCHER RATNG4 // SHOPLIFTER RATNG40 // CLEANER RATNG41 // ASSASSIN RATNG42 // CONSIGLIERE RATNG43 // MADE MAN RATNG44 // RIGHT-HAND MAN RATNG45 // EXECUTIONER RATNG46 // LIEUTENANT RATNG47 // UNDERBOSS RATNG48 // CAPO RATNG49 // BOSS RATNG5 // VANDAL RATNG50 // KINGPIN RATNG51 // DON RATNG52 // GODFATHER RATNG53 // Dishonorable RATNG54 // Cheating Rat RATNG55 // Shark RATNG56 // Con Artist RATNG57 // The Don of all Liars RATNG6 // DO BOY RATNG7 // PICKPOCKET RATNG8 // KLEPTO RATNG9 // SNITCH RAYS1 // Sayonara Sindaccos RAYS2 // The Whole 9 Yardies RAYS3 // Crazy '69' RAYS4 // Night Of The Livid Dreads RAYS5 // Munitions Dump RCBANDT // RC Bandit RCBOMB1 // RC Triad Take-Down RCBOMBF // ~r~You got out of the van! RCHELP // ~w~To ~h~detonate~w~ your RC Car press~h~ ~k~ ~VEWEP~. RCRANGE // ~w~Out of range! RCRHELP // ~w~Press~h~ ~k~ ~TGSUB~ ~w~to ~h~quit the race~w~.~h~ ~k~ ~VEWEP~ ~w~to reset your RC Car to the last checkpoint. RC_1 // ~w~Kill more than ~1~ Triads - each kill awards a time bonus! RC_2 // You have 2 minutes to blow up as many Mafia Gang Cars as possible! RC_3 // You have 2 minutes to blow up as many Yakuza Gang Cars as possible! RC_4 // You have 2 minutes to blow up as many Yardie Gang Cars as possible! RC_5 // You have 2 minutes to blow up as many Hood Gang Cars as possible! RC_6 // You have 2 minutes to blow up as many Cartel Gang Cars as possible! RECORD // ~w~New record - ~1~ kills! REDLIGH // Red Light District REEFER // Reefer REGCAR // Register MemoryCard One RELIDE // ReLoadIde RELIPE // ReLoadIpl RESTART // Starting new game REWARD // ~w~Reward: $~1~ RHINO // Rhino RISE // Rise FM ROADBR1 // Callahan Bridge ROADBR2 // Callahan Bridge RUMPO // Rumpo SAL1 // The Offer SAL2 // Ho Selecta! SAL3 // Frighteners SAL4 // Rollercoaster Ride SAL5 // Contra-Banned SAL6 // Sindacco Sabotage SAL7 // The Trouble with Triads SAL8 // Driving Mr Leone SALES // Sales SALH1 // Rough Justice SALH2 // Dead Reckoning SALH3 // Shogun Showdown SALH3A // ~w~Get some transport for Donald. SALH4 // The Shoreside Redemption SALH4_V // ~r~v1.1 SALH5 // The Sicilian Gambit SALH5_V // ~r~v1.1 SALS1 // A Walk In The Park SALS2 // Making Toni SALS3 // Caught In The Act SALS4 // Search And Rescue SALS5 // Taking The Peace SALS6 // Shoot The Messenger SANCH2 // Manchez SANCHEZ // Sanchez SAVD_AL // Portland safehouse. Day 71, $57640. 17% complete. SAVD_CO // complete. SAVD_DY // Day SAVD_SH // safehouse. SAV_SLT // New Save SCASSL // Sick Fuck Selected SCH_TK7 // ~r~You left the junkyard. SCORE // $~1~ SCRFOR // Screen format SCROPT // SCREEN OPTIONS SCSCSL // Sick Fucker Selected SC_9MM // Highest score in '9mm Mayhem' SC_SCOO // Highest score in 'Scooter Shooter' SC_SCRA // Highest score in 'Scrapyard Challenge' SC_WICH // Highest score in 'AWOL Angel' SEAGULL // Seagulls sniped SECOND // ~g~2nd SECURI // Securicar SENTINL // Sentinel SEP // Sept SET1 // SetUp 1. SET1EN // SetUp 1. Enabled SET2 // SetUp 2 SET2EN // SetUp 2. Enabled SET3 // SetUp 3 SET3EN // SetUp 3. Enabled SET4 // SetUp 4 SET4EN // SetUp 4. Enabled SFXVOL // SFX Volume SHELBY // Hellenbach GT SHMOB1A // ~w~Sal? Is that you? SHMOB1B // ~w~Ay, shut up! I'm speaking to my lawyer here! SHMOB1C // ~w~Toni? ...I mean er ...Lionel? SHMOB1D // ~w~Listen. They got me. Can you believe it? SHMOB1E // ~w~I'm up shit creek without a paddle. SHMOB1F // ~w~So get your ass over here, there's stuff I need you to take care of. SHMOB1G // ~w~...Lionel? SHMOB2A // ~w~Toni? It's Donald. SHMOB2B // ~w~No wait, don't hang up! SHMOB2C // ~w~I've got a very exciting proposition for you... SHMOB2D // ~w~please call round at my current... um... residence, and I'll fill you in. SHMOB2E // ~w~Toni...? SHMOB2F // ~w~Please, Toni, have a heart. I'm calling you with my last di... SHMOB3A // ~w~Who's this? How'd you get my number? SHMOB3B // ~w~If one puts their mind to it, one can achieve much. SHMOB3C // ~w~I shouldn't have to tell you that, Mr. Cipriani. SHMOB3D // ~w~I need your help in a delicate matter. SHMOB3E // ~w~For this help you will be richly rewarded. SHMOB3F // ~w~I will explain when you arrive at my apartment in Torrington. SHMOB4A // ~w~You did it! I can hardly believe it! SHMOB4B // ~w~We're nearly home free kid! SHMOB4C // ~w~Come and see me. We just got a few loose ends to tie up. SHMOB5A // ~w~If the Panlantic deal is to come to fruition we're going to need to, um... SHMOB5B // ~w~how can I put this delicately... SHMOB5C // ~w~'clear' a small section of land in Fort Staunton. SHMOB5D // ~w~When you say 'we', you mean 'me' right? SHMOB5E // ~w~Toni, you see right through me. SHMOB5F // ~w~Go and see 8-Ball. I'm sure he can provide us with the necessary hardware. SHMOB5G // ~w~I'm sure he can provide us with the necessary hardware. SHMOB6A // ~w~Your hardware is ready to ship out. SHOP2 // Bedford Point SHOP3 // Bedford Point SHOPING // Bedford Point SHPLOF // gbShowCollisionPolys Off SHPLON // gbShowCollisionPolys On SH_MOB1 // ~w~Toni...? SH_MOB2 // ~w~Yeah? SH_MOB3 // ~w~Is this Mr. Cipriani? SH_MOB4 // ~w~Toni! This is Sal! SH_MOB5 // ~w~Toni? Donald here. SH_MOB6 // ~w~My man? This is 8-Ball. SICASS // Sick Fuck SICSIC // Sick Fucker SINDACO // Sindacco Argento SIREN_1 // ~w~To toggle an ~h~emergency vehicle's sirens~w~ on or off tap~h~ ~k~ ~VEHN~. SKYLINE // Skoiloine SLATVQO // ~r~SlashTV mission cancelled. SLATXT // ~w~Come back here dressed in the 'Overalls' between the hours of 18.00 and 05.00 to play SlashTV. SLH1_OR // ~w~You need to be in a lawyer's outfit to see Sal. SLH1_OU // ~w~You'll need a ~h~lawyer's outfit~w~ to get in to see Sal. SLTVKIL // Opponents killed in 'Slash TV' SLTVLVL // Highest 'Slash TV' level SLTVMON // Total Cash made on 'Slash TV' SOAKED // SOAKED! SOUND // SOUND SPAIN // Spanish SPEEDER // Speeder SPIDER // Deimos SP SPLAT // SPLAT! SPOOK // SPOOKOMETER SPOTTED // ~r~They're on to you! SPRAY // ~w~Driving your vehicle into ~h~Pay 'n' Spray~w~ will clear your ~h~wanted level~w~ and ~h~repair ~w~and ~h~respray ~w~your vehicle for ~h~$100. SPRAY1 // ~w~Parking in the ~h~Pay 'n' Spray~w~ will clear your ~h~wanted level~w~, and ~h~repair ~w~and ~h~respray ~w~your vehicle. The charge is usually ~h~$100~w~ but this time it's free. SPRAYIN // Sprayings SRB_ON // Now that you've made a name for yourself on the underground bike-racing circuit, challengers will try to contact you. SRC_ON // Now that you've made a name for yourself on the underground car-racing circuit, challengers will try to contact you. SR_ON // Now you've made a name for yourself on the street racing circuit, look out for challengers trying to contact you. STADIU2 // Aspatria STADIU3 // Aspatria STADIUM // Aspatria STALION // Stallion STINGER // Stinger STMO10 // ~w~Yeah? STMO10A // ~w~Hey tough guy. It's McAffrey. STMO10B // ~w~The Feds have caught up with your boss, Salvatore. STMO10C // ~w~And they're real pissed. STMO10D // ~w~He's gonna take the heat for every crime in this city. STMO10E // ~w~So, we never met. Understood? STMOB1A // ~w~I have rather a pressing matter that requires your... particular skills. STMOB1B // ~w~Please call at my office as soon as you can. STMOB2A // ~w~Cipriani? It's me, McAffrey. STMOB2B // ~w~I've got some news that Salvatore might appreciate. STMOB2C // ~w~Come and see me up at the usual place. STMOB3A // ~w~It's Sal. STMOB3B // ~w~Listen, the Forellis had Mayor Hole in their pocket. STMOB3C // ~w~But, we're gonna take control of City Hall. STMOB3D // ~w~I know a big shot businessman who'd do anything to get into office. STMOB3E // ~w~He's a complete asshole, so he's qualified for the position. STMOB3F // ~w~I told him you'd make sure he wins the election... for us! STMOB4A // ~w~Toni. It's me, Sal. STMOB4B // ~w~I can smell those Forellis behind all this shit I'm in. STMOB4C // ~w~What I wanna know is: Why'd they get the mayor to light a fire under my ass? STMOB4D // ~w~Listen, meet me down at the jetty. STMOB4E // ~w~We're gonna do a little fact finding. STMOB5A // ~w~Toni, Sal. STMOB5B // ~w~Head over to the public phone booth in Torrington. STMOB5C // ~w~I need to talk. STMOB5D // ~w~On the way, I want you to see an associate of mine in Aspatria. STMOB5E // ~w~He's gonna help us pile the pressure on the Sindaccos and Forellis. STMOB6A // ~w~Toni? It's Sal. STMOB6B // ~w~Get to the public phone booth at the Liberty Campus. STMOB6C // ~w~This is important. STMOB7A // ~w~Toni? Sal here. STMOB7B // ~w~Get over to Belleville and find the public phone booth. STMOB7C // ~w~I got something urgent needs doing. STMOB8A // ~w~Toni? It's Sal. STMOB8B // ~w~I need to talk. But I don't trust these cell phones for shit. STMOB8C // ~w~I'll call you on the public phone outside the Court House. STMOB9A // ~w~Toni? It's your Ma. STMOB9B // ~w~I just heard, you've been Made! STMOB9C // ~w~...I never doubted you for a second, son! STMOB9D // ~w~...and seeing as how you've finally proven yourself, STMOB9E // ~w~I'm calling off that contract I put on you. STMOB9F // ~w~Let's just put it behind us. STMOB9G // ~w~After all, I only did it with your best interests at heart. STMOB9H // ~w~Ah, what kind of a son makes his Ma go to such lengths? STMOB9I // ~w~See you soon, son. Don't forget about your old Ma. STOPS // Stops STRETCH // Stretch STRIK_1 // ~w~You will be able to ride the ~h~ferry~w~ over to Staunton Island, once the strike is over. ST_2WHD // Longest 2 wheels distance (m) ST_2WHE // Longest 2 wheels time (secs) ST_ASSI // Assassination contracts completed ST_AUTO // Auto repair and painting budget ST_DAMA // Property destroyed ST_DRWN // Fish fed ST_FAPD // Longest face plant distance (m) ST_FASH // Fashion budget ST_FTIM // Flight hours ST_GANG // Least favorite gang ST_GNG1 // Leones ST_GNG2 // Triads ST_GNG3 // Diablos ST_GNG4 // Yakuza ST_GNG5 // Yardies ST_GNG6 // Colombians ST_GNG7 // Hoods ST_GNG8 // Forellis ST_GNG9 // Sindaccos ST_HEAD // Number of headshots ST_MOB1 // ~w~Toni. It's Donald. ST_MOB2 // ~w~Yeah? ST_MOB3 // ~w~Yeah? ST_MOB4 // ~w~Hello. ST_MOB5 // ~w~Yo! ST_MOB6 // ~w~Yep? ST_MOB7 // ~w~Yeah? ST_MOB8 // ~w~Yep? ST_MOB9 // ~w~Toni Cipriani here. ST_NOOD // Noodles delivered ST_OVTI // Total playing time ST_PHOT // Photos taken ST_PIZZ // Pizzas delivered ST_PROP // Property budget ST_STAR // Total number of wanted stars attained ST_STGN // Total number of wanted stars evaded ST_STOD // Longest stoppie distance (m) ST_STOP // Longest stoppie time (secs) ST_STOR // Stores knocked off ST_TIME // Current playing time ST_WEAP // Weapon budget ST_WHED // Longest wheelie distance (m) ST_WHEE // Longest wheelie time (secs) SUBARU // Impreza WRX SUBWAY1 // Portland Station SUBWAY2 // Rockford Station SUBWAY3 // Staunton South Station SUBWAY4 // Shoreside Terminal SUB_IND // Pike Creek SUB_ZO2 // Shoreside Vale SUB_ZO3 // Shoreside Vale SUB_ZON // Shoreside Vale SUPRA // Supra SVCONF // SAVE CONFIRMATION SVFNAM // Your saved file name is SVGMON // SaveTheGame SVRINFO // HOST DETAILS SVRLIST // HOST LIST SVRLOST // Communication with the host machine has been lost. SVRMBRS // PLAYER LIST: SVRNAME // NAME: SWANKS // Cedar Grove S_TRN_1 // ~w~You can use the ~h~subway trains~w~ to travel around Liberty City. Press~h~ ~k~ ~VEEE~ ~w~to ~h~enter ~w~or ~h~exit~w~ a train. S_VIEW // Portland View T4X4_2A // ~g~You have ~y~2 minutes~g~ to collect ~y~12~g~ checkpoints! ~g~You may collect them in ~y~ANY ORDER. T4X4_2B // ~1~ of 12! T4X4_2C // ~y~PASS THROUGH~g~ the first checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~10 SECONDS~g~. T4X4_F // ~r~You bailed! Too tough for you?! TANK // ~w~Use~h~ ~k~ ~VEWEL~ ~w~to aim the Rhino's cannon, and~h~ ~k~ ~VEWEP~ ~w~to fire. TAXI // Taxi TAXIH1 // ~w~Stop near a ~h~highlighted pedestrian~w~ to pick them up, then drive them to their destination quickly. TAXI_M // 'Taxi Driver' TA_TOUR // Tourists taken to tourist spots TC2_1 // ~r~You killed your driver! TC2_2 // ~r~Vehicle destroyed! TC2_3 // ~r~Out of time! TCHEAL // Damage TCKILL // Kills TC_T_E // ~w~Target Eliminated! $~1~ TEFONE // Test Format MemCard One TEMP1 // Number: ~1~ TEUFON // Test UnFormat MemCard One TEXTXYZ // Writing coordinates to file... THIRD // ~g~3rd TIME // Timer TIMER // This is a timed mission, you must complete it before the timer counts down to zero. TIPHLP // ~w~The ~h~tip bar~w~ decreases over ~h~time~w~, and when your taxi gets ~h~damaged. TKR1 // 9mm Mayhem TKR2 // Scooter Shooter TMSOUT // Outfit changes TM_BUST // Times busted TM_DED // Hospital visits TNKCSE // Damage the Tank to steal it from another player. TNKTM // Stay alive the longest in the Tank to win. TOSH1 // More Deadly than the Male TOSH2 // Cash Clash TOSH2F0 // ~r~A van reached the Yakuza compound! TOSH2F1 // ~r~The convoy reached the Yakuza compound! TOSH2F2 // ~r~You didn't destroy the security vans! TOSH2M0 // ~w~That's one down! TOSH2M1 // ~w~Another one down! TOSH3 // A Date with Death TOSH4 // Cash in Kazuki's Chips TOTDISM // Total distance travelled (m) TOT_DIS // Total distance travelled (miles) TOUR // See the Sight Before your Flight TOUR_W6 // ~w~Exclusive Armored Landstalker delivered to your safehouse. Keep it safe in your garage! TOWERS // Hepburn Heights TOYZ // TOYZ TRAIN // Train TRAIN_1 // Kurowski Station TRAIN_2 // Rothwell Station TRAIN_3 // Baillie Station TRASH // ~g~You've junked your wheels real bad! Get your vehicle repaired! TRASH1 // Trash Dash TRASH1A // ~w~Collect the dumpsters and get the trash back to the junk yard. TRASH1C // ~w~The timer will start when you collect a dumpster. You may collect them in ANY ORDER. TRASH1G // ~r~Too tough for you? You're garbage! TRASH1H // ~r~You've run out of time! TRASH1J // ~r~You've strayed too far from your route! TRASH1K // ~w~Collect the ~g~dumpsters! TRASH1L // ~w~Get back to the ~y~junk yard! TRASH1M // ~w~Trash collected! +~1~ seconds TRASHM // Trashmaster TRATUT1 // ~w~Trash Dash missions can be toggled on or off by pressing~h~ ~k~ ~TGSUB~. TRA_CUR // Current Stop: TRA_NEX // Next Stop: TRCR1 // ~w~1 TRCR2 // ~w~2 TRCR3 // ~w~3 TRCRGO // ~w~GO! TRINST // Triple insane stunt TRRAC10 // ~r~You lost your bike! TRRAC11 // ~r~You ran out of time! TRRACE0 // ~w~Race through the ~y~checkpoints~w~ and reach the end of the course alive! TRRACE1 // ~w~Get a time extension for each checkpoint you pass through... TRRACE2 // ~w~Watch out! The Wong Brothers look mean... TRRACE3 // ~w~You finished with ~1~ seconds to spare! TRRACE4 // ~w~You reached ~1~ checkpoints out of ~1~ checkpoints first. TRRACE5 // ~w~That gives you $~1~! TRRACE6 // ~w~WELL DONE! You hit all checkpoints first! You get a bonus $1000! TRRACE7 // ~r~You've left the track! TRRACE8 // ~r~Your bike was destroyed! TRRACE9 // ~r~You failed to return to your bike in time! TRTIT // Wong Side Of The Tracks TR_00 // RACE ONE TR_01 // RACE TWO TR_02 // RACE THREE TR_03 // RACE FOUR TR_04 // RACE FIVE TR_05 // RACE SIX TR_06 // RACE SEVEN TR_07 // RACE EIGHT TSCORE // ~w~TOTAL EARNINGS: $~1~ TT1 // 'Bumps & Grinds' TT1_A1 // ~w~< COURSE ~1~ > TT1_B1 // ~w~Course Target: ~1~:~1~ TT1_B1A // ~w~Course Target: ~1~:0~1~ TT1_B2 // ~w~Best Course Time: ~1~:~1~ TT1_B2A // ~w~Best Course Time: ~1~:0~1~ TT1_B3 // ~w~Best Lap Time: ~1~:~1~ TT1_B3A // ~w~Best Lap Time: ~1~:0~1~ TT1_B4 // ~w~~1~:~1~ TT1_B4A // ~w~~1~:0~1~ TT1_B5 // ~w~New Course Record! ~1~:~1~ TT1_B5A // ~w~New Course Record! ~1~:0~1~ TT1_L // ~r~ Locked. TTUTOR // ~w~Taxi Driver missions can be toggled on or off by pressing~h~ ~k~ ~TGSUB~. TUBE1 // ~w~When the station opens you will be able to catch a ~h~subway train~w~ to Staunton Island. TUBE2 // ~w~You will be able to reach ~h~Francis International Airport ~w~once this station opens. TUBE_2 // ~w~To get on a ~h~subway train~w~, press~h~ ~k~ ~VEEE~. TUNNELP // Porter Tunnel TUPSC1 // ~w~New high score of ~1~ kills! TUPSC2 // ~r~You failed to beat the high score of ~1~ kills. TUP_AD // ~w~You have 3 adrenaline pills, Press the R button to use one. TUP_BR // ~w~Eliminate as many ~r~targets ~w~as you can within the time limit. TUP_BR2 // ~w~Eliminate more than ~1~ ~r~targets ~w~for a new high score! TUR3D // ~w~Car Health TURFAIL // ~r~ODDJOB OVER! TURPASS // ~w~Massacre Passed! TURTXT // Mobile Massacre! TUSHTK // AWOL Angel TVHELP // ~w~Press~h~ ~k~ ~TGSUB~ ~w~to toggle SLASH TV missions on or off. TVOHELP // ~w~Try returning when you're wearing the ~h~Hockey Mask. TYREPOP // Tires popped with gunfire T_RANG2 // ~r~There's no trash to collect in the subway! T_RANGE // ~r~There's no trash to collect here! UNFRM1 // UnFormatMemCard 1 (teststuff) UNIVERS // Liberty Campus UPSIDE // ~r~You flipped your wheels! USJ // ~w~UNIQUE STUNT BONUS! USJ_ALL // ~w~ALL UNIQUE STUNTS COMPLETED! USJ_FAL // ~w~UNIQUE STUNT FAILED! VIC1 // Home Sweet Home VIC2 // Slacker VIC3 // Dealing Revenge VIC4 // Snuff VIC5 // Smash and Grab VIC6 // Hot Wheels VIC7 // The Portland Chainsaw Masquerade VICE_C // Liberty City VMENU1 // --------- Select a Viewer --------- --- ~h~Car~w~ - Character - Building -- VMENU2 // --------- Select a Viewer --------- --- Car - ~h~Character~w~ - Building -- VMENU3 // --------- Select a Viewer --------- --- Car - Character - ~h~Building~w~ -- VV_131 // ID:131 MODEL: Landstalker (TBC) VV_135 // ID:135 MODEL: Perenial (TBC) VV_138 // ID:138 MODEL: Firetruck VV_141 // ID:141 MODEL: Manana (TBC) VV_148 // ID:148 MODEL: FBI Car (TBC) VV_152 // ID:152 MODEL: Kuruma (TBC) VV_164 // ID:164 MODEL: Dodo (TBC) VV_169 // ID:169 MODELL: Rc Bandit VV_170 // ID:170 MODEL: BellyUp (Triad) (TBC) VV_172 // ID:172 MODEL: Leone Sentinel (TBC) VV_174 // ID: 174 MODEL: Yakuza (TBC) VV_179 // ID:179 MODEL: Flatbed (TBC) VV_181 // ID:181 MODEL: Borgnine Taxi (TBC) VV_188 // ID: 188 MODEL: Sindacco Argento (TBC) VV_189 // ID: 189 MODEL: Forelli Lexcess (TBC) VV_192 // ID:192 MODEL: Speeder (TBC) WANT_A // ~w~When you get ~h~'busted'~w~ you are taken to the nearest police station. WANT_B // ~w~Any mission you were on will be failed, and the cops will take all your weapons and a cash bribe. WANT_C // ~w~You will only be ~h~'busted'~w~ if you have a ~h~wanted level~w~ - represented by a row of stars in the top corner of the screen. WANT_D // ~w~The more stars you have, the harder the Law will try to take you down. WANT_E // ~w~There are ways of reducing your wanted level - keep your eyes open for them. WANT_F // ~w~While driving a vehicle, call in at a ~h~Pay 'n' Spray~w~ to clear your wanted level. WEATHE2 // WEATHER NORMAL WEATHER // FORCE WEATHER WELCOME // WELCOME TO WHEEL01 // ~w~TWO WHEELS BONUS: $~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL02 // ~w~TWO WHEELS BONUS: $~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL06 // ~w~WHEELIE BONUS: $~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL07 // ~w~WHEELIE BONUS: $~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL11 // ~w~STOPPIE BONUS: $~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL12 // ~w~STOPPIE BONUS: $~1~ Distance: ~1~ feet Time: ~1~ seconds WHOOPEE // Mr Whoopee WILGAR2 // Leave the car and get outside. WINNER // ~Y~WINNER WRCONT // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto 3 requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRCONTE // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto 3 requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WRECKED // ~r~The vehicle is wrecked! WRONGCD // Incorrect disc. Please insert correct disc. WTC_INS // Use ~h~analog up & down ~w~to change weather. Use ~h~analog left & right ~w~to change hour. Press ~h~TRIANGLE button ~w~to exit. Press ~h~SQUARE button ~w~to freeze time. WTC_TIM // TIME: ~1~:00 WTC_WE0 // WEATHER: CLOUDY WTC_WE1 // WEATHER: EXTRA COLOURS WTC_WE2 // WEATHER: EXTRA SUNNY WTC_WE3 // WEATHER: FOGGY WTC_WE4 // WEATHER: HURRICANE WTC_WE5 // WEATHER: RAINY WTC_WE6 // WEATHER: SNOW WTC_WE7 // WEATHER: SUNNY X // x YAKUSA // Torrington YAKUZCR // Yakuza Stinger YANKEE // Yankee YARDICR // Yardie Lobo YES // Yes YOU // YOU Z // Z-axis value: ~1~ [SAL1] SAL1_A1 // ~w~Meet the Union boss, Jane Hopper, at ~y~Portland Docks. SAL1_D1 // ~w~Hey! Strike breaker! SAL1_D2 // ~w~Get him! SAL1_D3 // ~w~There he is! SAL1_D4 // ~w~He's over there! SAL1_E1 // ~w~Escape from the docks! SAL1_M1 // ~w~Salvatore wants to talk. SAL1_M2 // ~w~I'm not playing Salvatore's game. SAL1_M3 // ~w~Thanks for the donation, kid... see you around. SAL1_M5 // ~w~Hey! THEO_01 // Eh, boss, you okay? THEO_02 // Do I look okay? THEO_03 // No. THEO_04 // Then what are you? A fuckin' moron? THEO_05 // You're always saying the obvious. THEO_06 // I can't believe I'm surrounded by people like you. THEO_07 // Sorry. THEO_08 // Listen, I'm sorry. Toni, you're one of my most trusted allies. THEO_09 // After what you did, you're like a son to me - better than my son, THEO_10 // better than any son. THEO_11 // Your mother's a lucky woman. THEO_12 // So I hear. THEO_13 // Anthony, its over for guys like us. THEO_14 // We're dinosaurs. Or dodos. Or dildos. Or something. THEO_15 // I tell you, even in my own family I feel like Jesus surrounded by twelve Judases. THEO_16 // I mean, listen to this; THEO_17 // I got a union boss - a broad no less - that I need to do me a favor, THEO_18 // and she asks me for money? THEO_19 // All I wanted was 24 hour access to the docks, while the strike was going on, THEO_20 // strikes that I helped organize, so my boys could offload some drugs, THEO_21 // and now I get this horse shit! THEO_22 // I mean these are people that I personally fought for, THEO_23 // people I've killed for, honest people. THEO_24 // - And this is how they repay me? ~n~ - It's insulting. THEO_26 // It's a disgrace. We're finished, men of honor like you and me. THEO_27 // Listen, Toni, I want you to take something to her. THEO_28 // You're gonna take this crap off a broad? THEO_29 // For now what choice do I have? THEO_30 // Look, go down there, pay her off - and tell her I'd like to have a word with her. THEO_31 // Go. [SAL2] SAL2_A // ~w~Collect six ~b~hookers~w~ and take them to the picket line at Portland Docks. SAL2_A0 // ~w~Is this one of your new doggies, Sal? SAL2_A1 // ~w~Mr. Leone? SAL2_A2 // ~w~Toni! Come sta? SAL2_A3 // ~w~I'm glad you showed up. I want you to do something for me... SAL2_A4 // ~w~If I can't get that bitch of a union boss on my side, I can sure as shit get her guys to play along. You capiche? SAL2_B // ~w~You can't fit any more girls in your car. SAL2_B0 // ~w~Honey! I don't dig on that two girl - one guy shit! SAL2_B1 // ~w~When you get more room, we'll get a room! I ain't traveling on no roof rack, Sugar! SAL2_C0 // ~w~Hey! Come back, Baby! ...I ain't gonna bite! SAL2_C1 // ~w~Hey! Baby! Where you goin'? SAL2_D0 // ~w~Are you all alone, Sweetie? SAL2_D1 // ~w~Hey, good-lookin'! You wanna have some fun? SAL2_D2 // ~w~Honey... you and me are gonna party! SAL2_D3 // ~w~So, where's the party, Sugar? SAL2_D4 // ~w~Hey, baby! Looking for a good time? SAL2_D5 // ~w~Hi, Sugar! ...I'm Candy! SAL2_F0 // ~w~Hey! I'm coming too! SAL2_F1 // ~w~So it's just you and me now huh? SAL2_F2 // ~w~Are we gonna get it on or what? SAL2_F3 // ~w~So, where's the party? SAL2_F4 // ~w~Aw, gee! Don't be like that. SAL2_F5 // ~w~I just wanna party with ya! SAL2_G0 // ~w~Take her to the ~y~picket line! SAL2_G1 // ~w~Take the girls to the ~y~picket line! SAL2_G2 // ~w~Deal with the ~r~client! SAL2_G3 // ~w~Deal with the ~r~clients! SAL2_G4 // ~w~Pick up more ~b~girls! SAL2_G5 // ~w~Looks like you've got an admirer. SAL2_G6 // ~w~Stop in the ~y~yellow marker~w~ to drop the girls off. SAL2_G7 // ~w~Disturb the client to get the ~b~girl~w~ out of the car. SAL2_H // ~w~So, where's the party, Sugar? SAL2_I0 // ~w~Get your own girl! Butt-head! This one's mine! SAL2_I1 // ~w~Hey! What are you, some kind of peeping tom! SAL2_I3 // ~w~Hey! Who the Hell is that! Let's get him! SAL2_I5 // ~w~Hey, Buddy! Get in line! We were here first. SAL2_I6 // ~w~Yes! Yes! ... SAL2_I7 // ~w~You're the best! Don't stop... oh yeah, daddy! SAL2_I8 // ~w~Honey, you don't want to go to jail do you? SAL2_I9 // ~w~So get busy... SAL2_K0 // ~w~Never mess with Toni Cipriani! SAL2_K1 // ~w~Come on! Let's go! SAL2_K2 // ~w~Let's go girl! Move your ass! SAL2_L0 // ~w~I ain't waiting around here all day asshole! SAL2_L1 // ~w~Honey, I'm running a meter here! SAL2_M // ~w~Try not to kill them! Find another ~b~girl. SAL2_N // Girls SAL2_P // ~w~Have fun guys! Compliments of Salvatore Leone! SAL2_W1 // ~w~You only have until 0~1~:~1~ before the picket line changes shift! SAL2_W2 // ~w~You only have until ~1~:~1~ before the picket line changes shift! SAL2_X0 // ~r~Out of time! SAL2_X1 // ~r~You've killed too many hookers! SAL2_X2 // ~r~You attacked the dockers. They'll never trust you now! SAL2_X3 // ~r~You attacked the dockers' girls. They'll never trust you now! [SAL3] SAL3_A0 // ~w~Toni! How are you my boy? SAL3_A1 // ~w~You look a little thin. Isn't your mamma feeding you right? SAL3_A2 // ~w~I'm good Mr. Leone. SAL3_A3 // ~w~Listen, these union guys - they're getting me pissed. SAL3_A4 // ~w~It looks like some of them are starting to see things my way SAL3_A5 // ~w~...but we just need to turn up the heat on some of the 'less than receptive' union big shots. SAL3_A6 // ~w~You know what I'm talking about? SAL3_B0 // ~w~Scare the ~r~union big shots.~w~ Make sure they get the picture! SAL3_B1 // ~w~You can't make your point if they're all dead. Don't kill any more ~r~union bosses! SAL3_B2 // ~r~You're supposed to scare 'em, not kill 'em! SAL3_B3 // ~w~They should do as they're told from now on. SAL3_B4 // ~w~Find another ~r~union boss~w~ to set straight. SAL3_BA // ~w~You're crazy man! I don't want no more trouble! SAL3_BB // ~w~From now on you do as you're told! SAL3_CA // ~w~What are you doing? Are you crazy?! SAL3_CB // ~w~Stay out of Leone business! SAL3_DA // ~w~I only had two more payments on that car! You son of a bitch! [SAL5] CONT_01 // Shut up, you ungrateful bitch. CONT_02 // - I'll knock you into next week if I hear another word from you. ~n~ - Oh, that's right, big dick. CONT_04 // - What are you gonna do? Hit me? ~n~ - Why I oughta... CONT_06 // That's the only time you touch me these days. CONT_07 // Why the fuck would I wanna touch you? CONT_08 // I don't like used goods. CONT_09 // You revolt me. CONT_10 // - Me? Revolt you? What? ~n~ - Yeah! Revolt! CONT_12 // Oh please. You know what? CONT_13 // - My daddy was right when he said you were nothing but a fat slob... ~n~ - Yeah yeah yeah yeah... CONT_15 // Hi, Toni... CONT_16 // I want my money, old man! CONT_17 // Get outta here, you tramp. CONT_18 // Hey, Anthony, you're an angel of mercy. CONT_19 // Women, what are you gonna do about them, huh? CONT_20 // Luckily, I can trust someone in my life - you, Toni. CONT_21 // You're very important to me. Did I ever tell you that? CONT_22 // You can't even get it up you old bastard. CONT_23 // Not for you. I don't like using public toilets, you slut! CONT_24 // Very important. So listen - it's you and me now. We're in charge. CONT_25 // We've got those fools on the run. CONT_26 // How would you know? You're more interested in hanging out with men! CONT_27 // And you're only happy when you've got your drawers around your ankles CONT_28 // and your back against a wall! CONT_29 // Christ - I've met rabbits who like to fuck less than you! CONT_31 // - you no dick bullying wife beating piece of Italian shit. ~n~ - Fuck me? Fuck you! In fact, everyone has! CONT_33 // Anyway, I got a shipment of you know what coming in. CONT_34 // This is going to put us - you and me - on the map big time. CONT_35 // Everything should run smooth. CONT_36 // I just need someone - someone I trust - to take care of things for me. CONT_37 // Alright Toni, I'll talk to you later. CONT_38 // And another thing - I never met a girl with hydraulic underwear. CONT_39 // It amazes me! Christ! Why did I marry her? CONT_40 // I was looking for a tramp, I married a slut! CONT_41 // I must have really pissed someone off in my past life, CONT_42 // I'll tell you that much. CONT_43 // - So listen, this is important... ~n~ - Fuck you, Salvatore Leone, SAL5_AA // ~w~Heeey... Ese... you were supposed to be here hours ago! SAL5_AB // ~w~Quit whining Miguel. You got the stuff? SAL5_AD // ~w~Hey, I'm a busy man Toni. Next time I'll find another buyer! SAL5_AE // ~w~Yeah, I doubt you'd find anyone else who pays what we do. SAL5_AF // ~w~Heh heh ha! I like you Toni. You got big balls - like a bull! SAL5_AG // ~w~...you got our money? SAL5_AH // ~w~Sure... SAL5_AI // ~w~What? SAL5_AJ // ~w~You greaseball fuck! SAL5_B // ~w~Get a vehicle with four seats and pick up some ~b~backup. SAL5_C // ~w~You'll need a vehicle with four seats. SAL5_C0 // ~w~Pick up your ~b~backup. SAL5_C1 // ~w~You will need a vehicle with more seats to carry more ~b~backup. SAL5_C2 // ~w~Head down to ~y~Portland Docks. SAL5_C3 // ~w~Lose the cops! SAL5_C8 // ~w~Get in the drugs ~b~vehicle~w~ and get the hell out of there! SAL5_C9 // ~w~Take the vehicle to ~y~Salvatore's lockup. SAL5_D1 // ~w~Get back into the ~b~vehicle! SAL5_D2 // ~r~The drugs were destroyed! SAL5_D3 // ~w~Drive the ~h~vehicle ~w~into the garage. SAL5_D4 // ~w~Get out of the vehicle and leave the ~h~garage. SAL5_D5 // ~r~The drugs have been seized! SAL5_D6 // ~w~Take out the ~r~drug dealers. [SAL4] SAL4P1A // ~w~I'll do whatever you want. SAL4S1 // ~w~Hey, take it easy, we're not in a race! SAL4S10 // ~w~Let me out right now! SAL4S11 // ~w~Please! You'll kill us both! SAL4S12 // ~w~Noooooo! SAL4S13 // ~w~What did I do to deserve this? SAL4S2 // ~w~Are we going the right way? SAL4S3 // ~w~Hey, you're not my regular driver! SAL4S4 // ~w~Who the hell are you?! SAL4S5 // ~w~Shut up! SAL4S6 // ~w~From now on you do exactly what Salvatore Leone tells you to! SAL4S7 // ~w~Capiche? SAL4S8 // ~w~I... I refuse to be scared by this! SAL4S9 // ~w~We'll see! SAL4_A // ~w~Make it to the ~y~Radio Station~w~ before Hopper leaves at 0~1~:00. SAL4_A1 // ~w~Make it to the ~y~Radio Station~w~ before Hopper leaves at ~1~:00. SAL4_A2 // ~w~Now remove the ~r~Chauffeur~w~ from the equation. SAL4_A3 // ~w~Hey! SAL4_A4 // ~w~Get in the ~b~Limo. SAL4_A5 // ~w~Get the Limo back to the ~y~Radio Station! SAL4_A6 // ~w~Now, wait for Hopper. SAL4_A7 // ~w~Put the Limo back in the correct position. Hopper must not suspect anything is wrong. SAL4_B1 // ~w~Harwood Ferry Station, and step on it! SAL4_B2 // ~w~You said it! SAL4_C1 // ~w~Scare the hell out of Hopper! SAL4_C2 // Scare SAL4_F0 // ~r~Too late! Hopper has left the radio station! SAL4_F1 // ~w~Where's my limo? SAL4_F2 // ~w~You're not my driver, I'm calling the police! SAL4_F3 // ~r~Too late, Hopper is on to you! SAL4_F4 // ~w~Salvatore can get screwed! SAL4_F5 // ~r~The Limo's been destroyed! SAL4_F6 // ~r~Hopper is dead! SAL4_F7 // ~r~Hopper got away! SAL4_F8 // ~r~The beat up Limo spooked Hopper. SAL4_F9 // ~r~Hopper was spooked. SAL4_H1 // ~w~A variety of speed, collisions, and stunt jumps should scare Hopper into submission. SAL4_I1 // ~w~This strike will continue until I get some assurances from this city! SAL4_I2 // ~w~Mafiosi, thinking they can run the union, can think again! SAL4_I3 // ~w~They don't scare me! SAL4_I4 // ~w~I've got bigger balls than all of them! SAL4_I5 // ~w~Listen to this shit. SAL4_I6 // ~w~I should call a hit on this bitch. She's taking me for a ride! SAL4_I7 // ~w~...well two can play at that game. SAL4_I8 // ~w~Toni, you're gonna deliver a message for me! SAL4_P1 // ~w~OK! OK! I've had enough! SAL4_P2 // ~w~Take Hopper to the ~y~ferry station picket line. SAL4_P3 // ~w~And don't forget our little agreement, Lady! [SAL6] SAL6_1 // ~w~Only ~1~ Leones are left alive! SAL6_2 // ~w~Only 1 Leone is left alive! SAL6_A0 // ~w~Toni, we got trouble. Big trouble! SAL6_A1 // ~w~What is it Sal? SAL6_A2 // ~w~What's the world coming to? We got the Diablos crawling all over us in Hepburn! SAL6_A3 // ~w~They're kicking our asses! SAL6_A4 // ~w~We just finish one God-damn war and BANG! We're right in the middle of another! SAL6_A5 // ~w~I swear - just when things were looking up - I'm cursed! I'm fucking cursed! SAL6_A6 // ~w~Hey! Don't worry about a thing boss! I'll deal with this. SAL6_AA // ~w~Sal has left the weapons you'll need in the garage. SAL6_B // ~w~Stop the ~r~Diablo~w~ onslaught before all the Leone wise-guys are killed! SAL6_C0 // ~w~Screw them! Let's get the fuck outta here! SAL6_C1 // ~w~We're getting massacred here, Toni! SAL6_C2 // ~w~I don't get paid enough for this shit, man! SAL6_C3 // ~w~You're crazy Toni! We're all gonna die! SAL6_E1 // ~w~Sal? SAL6_E2 // ~w~Toni! Is it over? How'd it go? SAL6_E3 // ~w~It's not good Sal. SAL6_E4 // ~w~I saved a few guys, but we'd lost too many before I got here. SAL6_E5 // ~w~I think we're gonna lose this part of town. SAL6_E6 // ~w~Over my dead body! This ain't done yet! SAL6_E7 // ~w~I ain't losing shit! The Leones don't retreat from nothing! SAL6_E8 // ~w~Are you hearing me, Toni? SAL6_E9 // ~w~You said it Sal. SAL6_G0 // ~r~All of the Leone men are dead. SAL6_X0 // Got threat SAL6_X1 // Had threat SAL6_X2 // Find threat SAL6_X3 // Complain SAL6_Z1 // Leones SAL6_Z2 // Diablos [SAL7] SAL7_01 // ~w~Hey, Sal! SAL7_02 // ~w~Toni! What do you think of the new car? SAL7_05 // ~w~She's a beauty, huh? Fully loaded, top of the line. SAL7_06 // ~w~What's that smell? SAL7_07 // ~w~Shut up! Toni listen. SAL7_08 // ~w~I got a shit load of money that needs to be picked up from my warehouse down at Callahan Point. SAL7_10 // ~w~I don't trust anyone else to do this. SAL7_11 // ~w~Are you girls gonna talk all day, or are we driving? SAL7_12 // ~w~God-damn it woman! Did I tell you you could speak? SAL7_20 // ~w~Come on! Hurry up! SAL7_21 // ~w~Okay... SAL7_22 // ~w~Let's go! SAL7_23 // ~w~Hey, Toni! Come sta? SAL7_30 // ~w~Go to the ~y~warehouse. SAL7_40 // ~w~Collect all of Salvatore's money before it goes up in flames! SAL7_42 // ~w~Collect the ~g~money~w~ before it goes up in flames! SAL7_50 // ~w~Take the loot back to ~y~Salvatore's. SAL7_A6 // ~w~...oh, yeah, Mid-Life Crisis! SAL7_E1 // ~w~Kill him! SAL7_E2 // ~w~Die! SAL7_E3 // ~w~There's one! SAL7_E4 // ~w~I can see him! SAL7_F1 // ~r~You didn't collect Salvatore's money in time! SAL7_NM // ~w~Get back in there! You haven't got all of the ~g~money. SAL7_T1 // ~w~Back off! SAL7_T2 // ~w~How you feeling now! SAL7_T3 // ~w~Come on! SAL7_T4 // ~w~Eat this! [SAL8] DRIV_01 // Well? DRIV_02 // Well what? DRIV_03 // Don't play dumb with me, kid. DRIV_04 // - I was playing dumb when your mother was still turning tricks. ~n~ - What's your problem? DRIV_06 // I know what you've been saying about me. DRIV_07 // You think I'm an idiot? Huh? DRIV_08 // Is that what you think? DRIV_09 // Boss, I ain't been saying nothin' about you. DRIV_10 // What the fuck. I don't know what's happening to me. DRIV_11 // Jesus. DRIV_12 // I'm getting paranoid Toni. Really fucking paranoid. DRIV_13 // Just because I think everyone hates me doesn't mean they don't, know what I mean? DRIV_14 // Someone is out to get me. It's that fucking mayor! DRIV_15 // He's gonna blame me for all the shit that's been going down in the neighborhood. DRIV_16 // All of it! Not just the crap that I did but all of it. DRIV_17 // Come on, let's go take care of this. SAL812A // ~w~But the strike's still on... there won't be any ferries. SAL812B // ~w~Just drive. I'll do the thinking. SAL812C // ~w~Get to the ~y~ferry terminal. SAL816A // ~w~...Callahan Bridge ain't finished yet! SAL816B // ~w~We're both gonna be finished if you don't drive! Now move it! SAL816C // ~w~Head for ~y~Callahan Bridge. SAL818A // ~w~I ain't planning on walking outta here! SAL822A // ~w~I could kiss you if you'd shaved! SAL822B // Now listen, I know a safe place where we can both lie low for a while. SAL822C // Come on let's go. SAL823A // ~w~Or has it? SAL824A // ~w~militant workers are continuing with their blockade in parts of the city. SAL824B // ~w~The Elevator Bridge connecting Staunton Island and Shoreside Vale has been shut down. SAL824C // ~w~The strikers refuse to believe assurances made by city officials over the future of the ferries. SAL824D // ~w~On a more positive note, the new Callahan bridge is nearing completion. SAL824E // ~w~But, this Liberty City commuter couldn't face further delays. SAL825A // ~w~OH, SHIIIIIIIIIIIIIT! SAL828A // ~w~I might see you here later. SAL829A // ~w~The cops have spotted you! SAL830 // ~w~Head over to the ~y~Safe House. SAL831 // ~w~Staunton safehouse now available! SAL832 // ~w~You need to get some wheels! SAL833 // ~w~Get away from the cops! SAL8WAN // The cops REALLY want Salvatore! Re-spraying the vehicle will only put them off the scent for a short time. SAL8_11 // ~w~Get a car Toni and let's get moving... SAL8_12 // ~w~Head towards the ferry terminal. SAL8_14 // ~w~Jesus Christ! The cops are crawling all over this place! Get us the fuck out of here! SAL8_15 // ~w~Where're we going? SAL8_16 // ~w~Callahan Bridge! SAL8_17 // ~w~What the Hell are you doing? SAL8_18 // ~w~Toni! We're gonna need a car! SAL8_19 // ~w~You left ~b~Salvatore~w~ behind. Go back and get him! SAL8_20 // ~w~Get us out of here! SAL8_21 // ~w~Head for the ~y~Bridge! SAL8_22 // ~w~Toni, you did it! I knew I could trust you! SAL8_23 // ~w~The industrial action that had cut off Portland from the rest of the city has finally come to an end. SAL8_24 // ~w~Although all the Subway and Ferry routes are now officially open, SAL8_25 // ~w~We're gonna need everything this piece of shit's got! Punch it Toni! SAL8_26 // Jump Speed SAL8_27 // ~w~Yeah. This is the place. SAL8_28 // ~w~I'm gonna take a look around. See what's what. SAL8_29 // ~r~Sal was killed! SAL8_VE // ~r~v1.2 [JDT1] BONE_01 // Hey! JD get out here! BONE_02 // Hey JD, you little sicko, get the fuck out here, BONE_03 // before I come in there and break your legs! BONE_04 // I'm coming... but not like that, ha ha ha! BONE_05 // Hey, Toni, que pasa? Give us a hug. BONE_06 // Woah, you're sticky! BONE_07 // Oh, it's the stripper stuff they put all over me, you know. BONE_08 // They like it, you know. They put it anywhere and uh... so, how you doing? BONE_09 // What the fuck are you wearing? BONE_10 // What, this? I'm an adventurous lover. BONE_11 // You know I like... an experimental side, y'know? BONE_12 // - Nothing wrong with that, huh? You can watch if you like. ~n~- Oh, you're sick. You better shut the fuck up, right now. BONE_14 // - Okay, relax Toni... ~n~ - Where's my money? BONE_16 // See, that's the problem. We are getting ripped off. BONE_17 // Alright, now you wait here. BONE_18 // I gotta go change out of, uh... this thing, you know. BONE_19 // Hey Raven - time to put away the double ender. BONE_20 // Hey Toni, let's you and me go for a drive. BONE_21 // We got some things we gotta check out... Okay! Okay! JDT1O01 // ~w~Get in JD's ~b~van. JDT1O02 // ~w~You've left ~b~JD~w~ behind. Go back and get him! JDT1O03 // ~w~Wait for ~b~JD~w~ to get in. JDT1O04 // ~w~Search for JD's girls in the Red Light District. JDT1O05 // ~w~Go back to ~y~JD's club. JDT1O06 // ~w~Collect JD's money from his hookers. Be quick, their shift finishes at ~1~:~1~. JDT1O07 // ~w~Stop near the ~b~girl. JDT1O08 // ~w~Kill the ~r~pimp. JDT1O09 // ~w~Collect money from one of JD's ~b~girls. JDT1O10 // ~w~Approach the ~b~car~w~ in the alleyway. JDT1O11 // ~w~Honk your horn to get their attention! JDT1O12 // ~w~The longer you leave the girl working, the more money she will make. JDT1P06 // ~w~Collect JD's money from his hookers. Be quick, their shift finishes at ~1~:0~1~. JDT1_45 // ~w~Get the pimp's ~g~money. JDT1_46 // ~w~The pimp got away! JDT1_75 // ~w~Wait for the ~b~girl~w~ to give JD her money! JDT1_81 // ~w~You scared the John! He doesn't want an audience! JDT1_CA // ~w~I'm sure the girls are ripping me off. JDT1_CB // ~w~We'd better trawl the neighborhood and see what's up. JDT1_D1 // ~w~JD's girls work in the ~y~Red Light District.~w~ Get back there! JDT1_DA // ~w~That's one of my girls! JDT1_DB // ~w~Hey! I recognize that girl. JDT1_DC // ~w~She's one of my girls. JDT1_DD // ~w~That girl's one of ours. JDT1_DE // ~w~That girl right there... JDT1_DF // ~w~Stop near her. JDT1_DG // ~w~Pull up next to her. JDT1_DH // ~w~Let's pick her up. JDT1_DI // ~w~Park right by her. JDT1_DJ // ~w~Drive over to her. JDT1_EA // ~w~Hey! That pimp is ripping off one of my girls! JDT1_EB // ~w~Get the money back Toni! JDT1_EC // ~w~What the hell is that pimp doing? JDT1_ED // ~w~He's taking my money! JDT1_EE // ~w~Get him Toni! JDT1_F1 // ~r~JD's van has been destroyed! JDT1_F2 // ~r~JD's dead! JDT1_F3 // ~r~You didn't collect enough money during the shift! JDT1_F4 // ~r~Too many of JD's girls died! JDT1_FA // ~w~That's one of my girls in that car! JDT1_FB // ~w~Reverse up to the ~b~car~w~, nice and close so I can get a look-see. JDT1_FC // ~w~...nice and easy now, we don't want to disturb them! JDT1_FD // ~w~Closer... JDT1_FE // ~w~Closer... JDT1_FF // ~w~Easy... JDT1_GA // ~w~Jeez Toni! I can't see a God-damn thing! JDT1_H1 // ~w~Use the ~k~ ~VEHN~ to honk your horn. JDT1_HA // ~w~...oh yeah! JDT1_HB // ~w~Go on baby! JDT1_HC // ~w~That's it. That's it. JDT1_HD // ~w~...oh YEAH! JDT1_HE // ~w~This is just beautiful! JDT1_HF // ~w~Are we done here yet? JDT1_IA // ~w~For crying out loud, Toni! You scared 'em off! JDT1_JA // ~w~Nice work Toni! JDT1_JB // ~w~I don't think the girls are gonna give me any more trouble on this shift. JDT1_KA // ~w~What the hell was that? JDT1_KB // ~w~Did we hit something? JDT1_KC // ~w~Careful with the ride, Toni! JDT1_LA // ~w~Toni! You screwed this up big time! JDT1_LB // ~w~I'm going back to the club! JDT1_MA // ~w~Hi JD. I was just about to bring this to you, honest! JDT1_MB // ~w~Jeez! Don't you trust me no-more JD? JDT1_MC // ~w~Hey JD. It's been a slow day... this is all I got. JDT1_MD // ~w~Talk about big brother! Here's your stinking money! JDT1_ME // ~w~Hey JD. I got your money right here. JDT1_MF // ~w~Did you think I wasn't gonna bring this to you or something? JDT1_MG // ~w~Are you checking up on us girls JD. JDT1_MH // ~w~It's all there... count it if you want! JDT1_ML // ~w~$~1~ left to collect! JDT1_MO // Owed JDT1_WA // ~w~Hurry up!~b~The girls'~w~ shift finishes at ~1~:~1~! JDT1_WB // ~w~Hurry up! The girls' shift finishes at ~1~:~1~! JDT1_WC // ~w~Hurry up!~b~The girls'~w~ shift finishes at ~1~:0~1~! JDT1_WD // ~w~Hurry up! The girls' shift finishes at ~1~:0~1~! [JDT2] JDT2_05 // ~w~Get me the hell out of here! JDT2_06 // ~w~Toni? Lose the cops! I ain't taking these idiots home with me! JDT2_A1 // ~w~Get in the ~b~car. JDT2_A2 // ~w~Don't lose ~b~Salvatore!~w~ Go back and get him! JDT2_A3 // ~w~Take Salvatore ~y~home. JDT2_A4 // ~w~Drive Salvatore away from the club and lose the cops! JDT2_A5 // ~r~Salvatore is dead! JDT2_A6 // ~w~Return to Salvatore's ~b~car~w~ before the cops bust him! JDT2_A9 // ~r~Salvatore got busted! JDT2_B2 // ~w~Lose the cops! JDT2_C1 // ~w~You did well today son. I like your style. I always have. JDT2_C2 // ~w~Thank you Mr. Leone. JDT2_C3 // ~w~You know, I think Vincenzo is taking up too much of your time. JDT2_C4 // ~w~I could use a good fella like you. JDT2_C5 // ~w~Gimme a call some time. Uncle Sal will take care of you. JDT2_F1 // ~r~You lost Salvatore! JDT2_I1 // ~w~Thank God you're here Toni! JDT2_I2 // ~w~I just had a tip off that the cops are gonna raid us! JDT2_I3 // ~w~So? You've got a license. JDT2_I4 // ~w~Not for some of the shit that goes on here! JDT2_I5 // ~w~Salvatore is here, paying my girls a... 'Special' visit... you know? JDT2_I6 // ~w~We gotta get him out of here before the cops arrive! JDT2_I7 // ~w~Meet him out front! JDT2_I8 // ~w~Never a dull moment. [JDT3] JDT3_AA // ~w~Hey Toni, I can't come out right now, I'm busy... you know? JDT3_AB // ~w~Why? What's going on in there? ...and what the hell is that smell? JDT3_AC // ~w~Look, Toni, we're catering for some real ah... specialists today. JDT3_AD // ~w~This stuff is internet gold-dust! JDT3_AE // ~w~What you should be concerning yourself with is that Leone gaming house, up in Saint Mark's. JDT3_AG // ~w~The Sindaccos are going nuts about it. JDT3_AH // ~w~I heard they're gonna blow the place off the map. JDT3_B // ~w~Take out the ~r~Sindacco saboteurs! JDT3_BA // ~w~Toni? It's JD. JDT3_BB // ~w~Look, I just heard there's a bunch of Sindacco goons coming your way. JDT3_BC // ~w~And they're packing, big-time! JDT3_BD // ~w~Watch yourself! JDT3_BE // ~w~Thanks JD! JDT3_BF // ~w~Appreciate it. JDT3_C // ~r~They've~w~ planted a bomb outside the ~y~casino! JDT3_D // Bomb Explodes JDT3_E // ~w~Another couple like that and the ~y~Casino's~w~ out of business! JDT3_F // ~w~One more and the ~y~Casino's~w~ gone! JDT3_G // ~r~The Casino was destroyed! JDT3_H // ~w~More ~r~Sindaccos~w~ are on the way! Stop them! JDT3_I // ~w~The truck-bomb's armed! JDT3_J // ~w~The ~y~Casino~w~ is safe. Get out of there! JDT3_K // ~w~They must have crippled the truck - it's stuck in low gear! JDT3_L // ~r~Sindacco reinforcements~w~ are heading for the ~y~Casino! JDT3_M // ~w~The ~r~Sindaccos~w~ haven't given up yet, more on the way! JDT3_N // ~w~They're getting out. Don't let any ~r~Sindaccos~w~ escape! JDT3_O // Safe Distance JDT3_P // ~w~The Sindaccos have rigged a huge truck bomb! They're going to take out the Casino in one go! JDT3_Q // ~w~Defend the ~y~Casino. JDT3_R // ~w~Check out the ~y~Casino. JDT3_S // ~w~Stop the ~r~truck-bomb~w~ destroying the ~y~Casino! JDT3_T // ~w~Get the ~r~truck~w~ away from the ~y~Casino~w~ before it blows! [JDT4] JDT4_0 // COUNTDOWN JDT4_1 // ~w~You can't fit a bomb to that! JDT4_2 // ~w~Follow the ~h~Bomb blip~w~ on the radar to find ~h~8-Ball's Bomb Shop. JDT4_3 // ~w~The Sindaccos guarding the Doll's House will only trust ~h~Sindacco cars. JDT4_4 // ~w~Press~h~ ~k~ ~PDFW~ ~w~to ~h~detonate~w~ the bomb. JDT4_A0 // ~w~So Toni, the Sindaccos' got this place - 'The Dolls House'. JDT4_A1 // ~w~Classy, so you might lose at the tables, but you can bank on the ass! JDT4_A2 // ~w~Heh heh! Well, the place is key to their setup over here. JDT4_A3 // ~w~If you were to, uh... put it out of business, you know, uh... blow it up or something. JDT4_A4 // ~w~I'm telling you, we'll be golden with Salvatore! JDT4_AA // ~w~It's a casino AND bordello in one. JDT4_B0 // ~w~Get a suitable vehicle and fit it with a bomb. JDT4_B1 // ~w~Get back in the ~b~vehicle~w~ with the bomb. JDT4_B2 // ~w~Take the vehicle and park it in the ~y~garage~w~ at 'The Doll's House'. JDT4_B3 // ~w~Now, leave the vehicle and get out of there. JDT4_B4 // ~w~Detonate the bomb! JDT4_B5 // ~w~Take the vehicle to the ~h~Bomb Shop~w~ and have it fitted with a bomb. JDT4_B6 // ~w~Don't get too close! JDT4_B7 // ~w~Drive carefully, if it gets too damaged it will explode! JDT4_B8 // ~w~Park the vehicle in the 'The Doll's House' ~y~garage. JDT4_B9 // ~w~The Sindaccos have defused the bomb! JDT4_C0 // ~r~You were too close to the explosion. JDT4_C1 // ~w~This one is on JD! JDT4_D0 // ~w~Who is that? JDT4_D1 // ~w~I don't recognize him... JDT4_D2 // ~w~Must be a new guy. [JDT5] JDT5_0 // ~w~If you shoot at the car you might hit Salvatore! JDT5_B0 // ~w~That's one of the guys that took Salvatore! JDT5_C // ~w~Follow the ~r~car~w~, but keep a low profile. JDT5_D0 // ~w~Where is he? In the trunk? JDT5_D1 // ~w~Good. We're taking him to the crusher. The boss wants him flatter than pizza. JDT5_E // ~w~Rescue Salvatore from the ~b~car~w~ before they crush it! JDT5_E0 // ~w~They're onto you! JDT5_E1 // ~w~The ~b~car~w~ is unattended! Take it! JDT5_E2 // ~w~Take the car to ~y~Salvatore's. JDT5_E3 // ~w~Get back in the ~b~car. JDT5_F0 // ~w~Mmmphhh - mmmphhh - mpphh JDT5_F1 // ~w~Is that you Mr. Leone? It's me, Toni. JDT5_F2 // ~w~Don't worry about a thing. I'm getting you out of there! JDT5_F3 // ~w~Mmpphh - arrgghh - mmpphh JDT5_F4 // ~w~Mmpphh - arrgghh - arrggghh - arrg JDT5_F5 // ~w~Yarrgghh - yarragh - mmpphh JDT5_G0 // ~w~What kind of driving was that? You trying to kill me? JDT5_G1 // ~w~Mr. Leone. Boss. I'm sorry. JDT5_G2 // ~w~What can I tell ya? JDT5_G3 // ~w~Sons of Bitches! They think they can do that to me! JDT5_G4 // ~w~I'll tear their fucking hearts out! This doesn't end here! JDT5_G5 // ~w~...for Christ sake Toni - you saved my ass - call me Sal! JDT5_H0 // ~w~Follow the ~r~car,~w~ but don't get too close. JDT5_H1 // ~w~You're too close! JDT5_H2 // ~w~Don't get too far away and lose the ~r~car. JDT5_H3 // ~w~You're too far behind! JDT5_X0 // ~r~It's hard to follow a dead man. JDT5_X1 // ~r~You lost him! JDT5_X2 // ~r~Sal didn't make it! JDT5_X3 // ~r~Salvatore was crushed! JDT5_X4 // ~r~He's onto you. You'll never find Sal now! KIDN_01 // JD! KIDN_02 // Toni, thank god you're here. KIDN_03 // I'm sweating like my uncle in a school yard - my minds going crazy. KIDN_04 // - What are we gonna do? ~n~ - About what? KIDN_06 // Oh God I can't believe it, he is gonna cut my balls off. KIDN_07 // He's gonna put them in a vice! Not necessarily in that order. KIDN_08 // Oh God! I feel like the day the FBI searched my hard drive! KIDN_09 // Oh, my heart's racing. Have you got any vallion? KIDN_10 // Or rohapnin? What about... KIDN_11 // - No, no... See I got too many of those... ~n~ - What's going on? KIDN_13 // Oh God I can't believe this... KIDN_14 // Why am I to blame?! It's not my fault. KIDN_15 // But you know Salvatore, he's gonna get the vice squad on my ass. KIDN_16 // Oh my God, it's gonna be like those statutory rape charges. KIDN_17 // Have you ever been in prison on statutory rape charges, man? KIDN_18 // They come in at you at the showers! KIDN_19 // Oh God, and she was 18! Oh my God! This is gonna be worse! KIDN_20 // Listen you babbling cock sucker. What in god's name is wrong? KIDN_21 // It's Salvatore. He was kidnapped while leaving the club. KIDN_23 // Well why didn't you say so? Instead of making me listen to that crap. Come on. [JDT6] JDT6_0 // Sal's Health JDT6_1 // ~r~Salvatore didn't make it. JDT6_10 // ~w~Find a good vantage point before Salvatore gets here. JDT6_11 // ~w~Where are you going? Salvatore needs protection in the Red Light District. JDT6_12 // Salvatore arrives JDT6_3 // ~w~Salvatore will be here in ~1~ seconds. JDT6_5 // ~w~Protect ~b~Salvatore~w~ from the ~r~Sindaccos. JDT6_6 // ~w~One of ~b~Salvatore's guards~w~ is dead! JDT6_7 // ~w~Both of ~b~Salvatore's guards~w~ have been killed! JDT6_8 // ~w~It's the cops! JDT6_9 // ~w~Collect the ~g~sniper rifle~w~ on the roof. JDT6_A0 // ~w~Thank God! Toni. JDT6_A1 // ~w~JD? Hey, I'm at the back of... JDT6_A2 // ~w~I know. I saw you go in. I've been praying you'd turn up! JDT6_A3 // ~w~Salvatore's gone ape-shit! JDT6_A4 // ~w~He's coming down here personally, to kill every Sindacco he can find... JDT6_A5 // ~w~...so I took a hike. Look, I've put a rifle on the roof across the street. JDT6_A6 // ~w~Make sure no harm comes to Salvatore. JDT6_C0 // ~w~Is that the best you got? JDT6_C1 // ~w~Come on! JDT6_C2 // ~w~You fight like pussies! JDT6_C3 // ~w~Oh, you want some! JDT6_C4 // ~w~Eat this! JDT6_C5 // ~w~You dirty rat bastards! JDT6_C6 // ~w~Top of the world Ma! JDT6_D1 // ~w~Hey... JDT6_D4 // ~w~Someone dropped a dollar! [JDT7] JDT703A // ~w~Those cock-sucking Sindaccos all been kicked out. JDT712A // ~w~if you do my associates work for them, you'll be well rewarded. JDT718A // and when my associates control this city, you'll be taken care of. JDT718B // Ci pensiamo noi. JDT7O07 // ~w~Reach ~y~Salvatore's mansion.~w~ Massimo is leaving at ~1~:~1~. JDT7O08 // ~w~It's nearly ~1~:~1~. Massimo is about leave! JDT7_02 // ~w~So, Salvatore cleaned house, huh... and now he's fixing up yours! JDT7_03 // ~w~It's all mine now, Toni! JDT7_04 // ~w~Listen, I hear the Sicilians are trying to broker peace between the families. JDT7_05 // ~w~Reach ~y~Salvatore's mansion~w~ before Massimo leaves! JDT7_06 // ~r~You failed to reach the helicopter in time, Massimo's already left! JDT7_07 // ~w~Follow ~r~Massimo.~w~ Don't lose him! JDT7_08 // ~r~He's~w~ going to get away! JDT7_09 // ~r~You let Massimo get away! JDT7_10 // ~w~The helicopter appears to be landing - don't get too close or you'll spook them.. JDT7_11 // ~r~You got too close. You've been spotted! JDT7_12 // ~w~Come siamo rimasti d'accordo, JDT7_13 // ~w~...Hepburn Heights will belong to the Diablos. JDT7_14 // ~r~He's~w~ moving off... follow ~r~him~w~ again... JDT7_15 // ~w~Massimo~w~ looks to be landing up there... JDT7_16 // ~w~You'll need to get in ~y~closer... JDT7_17 // ~r~You've blown your cover! JDT7_18 // ~w~...so, keep quei bastardi dei Leone tied down in Portland, JDT7_20 // ~w~Over there! It's a Leone! JDT7_21 // ~w~You've been spotted! Take out the ~r~Triads! JDT7_22 // Distance JDT7_4A // ~w~Sal's got some heavy up at his place right now. JDT7_4B // ~w~The thing is; he smells a rat. JDT7_4C // ~w~He wants someone to get up there and follow this guy, see where he goes. JDT7_VE // ~r~v1.00 JD_FIN // ~w~Finish off the ~r~Triads! [JDT8] JDT8_0 // ~w~Re-spraying the car will buy you some time, but as soon as the cops see the stiff in the passenger seat, they'll be back on your tail. JDT8_A0 // ~w~Toni... it's all happening today! I'm gonna be a 'Made Man', me! JDT8_A1 // ~w~JD the untouchable? God help us all! JDT8_A2 // ~w~I've waited a long time for this... it never woulda' happened without you Toni. JDT8_A3 // ~w~Hey! I'm crying over here! Come on! JDT8_A4 // ~w~Hey Mickey! How you doing? JDT8_A5 // ~w~I'm getting in the back... okay. JDT8_A6 // ~w~Toni... it's all happening today! JDT8_A7 // ~w~I'm gonna be a 'Made Man', me! JDT8_A8 // ~w~JD the untouchable? JDT8_A9 // ~w~God help us all! JDT8_B0 // ~w~Ah, Toni, I tell ya! I can't believe this is happening. JDT8_B1 // ~w~I've waited so long. JDT8_B2 // ~w~I slaved for the Sindaccos for years and nothing! JDT8_B3 // ~w~Those bastards kept me down JDT8_B4 // ~w~just 'cause of a little Irish blood in my veins. JDT8_B5 // ~w~But Salvatore, god bless him, he don't let a little thing like that get in the way. JDT8_B6 // ~w~I tell ya! JDT8_B7 // ~w~This is great! JDT8_B8 // ~w~Toni, I'm so excited! JDT8_B9 // ~w~Toni, I don't even know what do to with myself I'm so excited! JDT8_BA // ~w~Look at me, I can't believe this is happening! JDT8_BB // ~w~Finally, huh Toni? To be a 'made man'! JDT8_BC // ~w~Toni, man, you've got to chill out. JDT8_C // ~w~Get in the ~b~car~w~ and drive JD to be 'Made'. JDT8_C2 // ~w~Get back in the ~b~car. JDT8_C3 // ~w~Drive to the ~y~ceremony. JDT8_C4 // ~w~Take out the ~r~Sindacco hitmen~w~ before they whack JD! JDT8_C5 // ~w~Finish off the ~r~Sindacco hitmen. JDT8_D0 // ~w~Hey, are we there? JDT8_D1 // ~w~Where's Salvatore? JDT8_D2 // ~w~Toni, the first drink's on me... JDT8_D3 // ~w~(PLACEHOLDER SFX) BANG! JDT8_F // ~w~Dump the car in the river. JDT8_F1 // ~w~Dump the ~b~car~w~ in the river. JDT8_G5 // ~r~JD's dead! JDT8_G6 // ~r~Mickey's dead! JDT8_G7 // ~r~Your passengers are dead! JDT8_G8 // ~r~You were supposed to drive the car into the river. JDT8_H0 // ~w~Hey, the guy was a fucking rat. JDT8_H1 // ~w~He screwed over his own boss! Disgrazia'. JDT8_H2 // ~w~Salvatore could never have trusted that mother fucker. JDT8_H3 // ~w~Dump the fucking car in the river. JDT8_H4 // ~w~You can drop me off on the way. JDT8_J // ~w~Get in the ~b~car~w~ and drive Mickey home. JDT8_J1 // ~w~The cops have spotted you with the car! JDT8_J2 // ~w~The cops have spotted you with the ~b~car! JDT8_J3 // ~w~Get back in the ~b~car! JDT8_J4 // ~w~Drop Mickey back at his ~y~place. JDT8_K // ~w~Oh daddy, no! JDT8_K0 // ~w~I'm getting the hell outta here! JDT8_K1 // ~w~Remember. Dump the car in the river. JDT8_X0 // ~w~Where are you going Toni? JDT8_X1 // ~w~If the cops see the car like this, they'll pull us over for sure! JDT8_X2 // ~w~The ceremony's in Harwood. JDT8_X3 // ~w~We're gonna be late. JDT8__1 // ~w~I've waited a long time for this... JDT8__2 // ~w~It never woulda' happened without you Toni. [MAC1] MAC1B2 // ~w~Nice shot! Now take the photo to ~y~Ma's place. MAC1_17 // ~w~Prove to your Ma that Giovanni Casa is no damn good! MAC1_AA // ~w~Ma? MAC1_AB // ~w~It's me! I'm back! MAC1_AC // ~w~Toni?... Where the hell have you been? MAC1_AD // ~w~They don't have phones where you were? MAC1_AE // ~w~Aw! Come on Ma! You know I couldn't call! MAC1_AF // ~w~A real man would have called his mother. MAC1_AG // ~w~You could learn a thing or two from Giovanni Casa. MAC1_AH // ~w~Now, he's a good man. MAC1_AI // ~w~Casa! But Ma, Casa ain't no good man. He's a pervert! MAC1_AJ // ~w~That's just a foul mouthed rumor! What kind of man are you, Toni? MAC1_AK // ~w~Alright Ma, whatever you say. MAC1_AL // ~w~Maybe I'll go give Giovanni a call... see what he's up to. MAC1_AM // ~w~Not one phone call all the time you were away! MAC1_AN // ~w~He calls his mother every day, MAC1_AO // ~w~and his Sicilian sausage is the best in town! MAC1_B // ~w~Head for your ~y~apartment ~w~to pick up your camera. MAC1_B0 // ~w~Go to ~y~Casa's deli. MAC1_B1 // ~w~Tail ~r~Casa~w~, but don't get too close. MAC1_B3 // ~w~Sneak-up on ~r~Casa, ~w~then take the photo that will shame him! MAC1_B5 // ~w~Don't spook ~r~him. MAC1_B6 // ~r~You ran out of film! You didn't even get the shameful photo of Casa to take back to your Ma. MAC1_B7 // ~w~Pick up your ~g~camera. MAC1_B8 // ~w~Now head outside. MAC1_BA // ~w~Hey Ma! MAC1_BB // ~w~Take a look at my photo! It's of your 'good man' Giovanni Casa... wearing a goddamn diaper! MAC1_BC // ~w~Is this how you spend your time? MAC1_BD // ~w~Sneaking around in the woods taking pictures of men? MAC1_BE // ~w~What's wrong with you Antonio? You shame me! MAC1_BF // ~w~But! MAC1_BG // ~w~And, diaper or no diaper, he's still a better man than you! MAC1_C0 // ~w~Don't get too close or ~r~Casa~w~ will suspect something! MAC1_C1 // ~r~You've spooked him! Now you'll never get that photo! MAC1_C2 // ~r~Something's spooked Casa! MAC1_C3 // ~r~You've lost Casa! MAC1_C4 // ~r~Casa got wasted! MAC1_C5 // ~w~You're too close to ~r~Casa! MAC1_C6 // ~w~Don't lose ~r~Casa! MAC1_C7 // ~w~Zoom in on ~r~Casa ~w~to take the photograph that will shame ~r~him. MAC1_CA // ~w~Baby needs hug! MAC1_CB // ~w~I made choc-choc! MAC1_D0 // ~w~Looks like Casa's found some action. MAC1_D1 // ~w~Stay on ~r~Casa's~w~ tail. This could be a great photo opportunity. MAC1_DA // ~w~Suck my dummy! Suck it! MAC1_EA // ~w~Aw, come on girls! Get with the program! MAC1_FA // ~w~SHIT! Someone's here! MAC1_FB // ~w~Quick! Get in the van! MAC1_GA // ~w~Oh God! Oh God! MAC1_GB // ~w~DON'T - LOOK - AT - ME! MAC1_HA // ~w~I think I'm in the mood for some luvin' MAC1_IA // ~w~Okay ladies. Give me a minute here will ya. MAC1_IB // ~w~I'm gonna change into something that's a little more... me. MAC1_JA // ~w~Okay ladies! It's milk time! MAC1_JB // ~w~Who's gonna be momma? MAC1_JC // ~w~Oh my! [MAC2] MAC2_AA // ~w~Ma!... Ma!... come on Ma... speak to me. MAC2_AB // ~w~There's no 'Ma' here for you no more, you coward! MAC2_AC // ~w~You can't fool me... I know why you don't move back in here. MAC2_AD // ~w~You're running scared of some Triads! MAC2_AE // ~w~Your father, God rest his soul, wouldn't let no one run him out of his own home. MAC2_AF // ~w~But Ma! MAC2_AG // ~w~But unlike you, your father wasn't yellow! MAC2_AH // ~w~Until the Triads show you some respect, you're no son of mine! MAC2_AI // ~w~A daughter maybe, but not a son. MAC2_B1 // ~w~Show Ma you're not scared of the Triads. Deal with the ~r~two Triad gangs~w~ in Chinatown! MAC2_BA // ~w~Yeah! Are you watchin' Ma! MAC2_BB // ~w~This is Toni Cipriani kicking your asses! MAC2_BC // ~w~Remember that name fish heads! MAC2_I1 // ~w~A Triad gang leader's in that bulletproof ~r~fish van.~w~ Ram him off the road! MAC2_I2 // ~w~The ~r~van's ~w~running - and shedding its load! Watch out! MAC2_I3 // ~w~They're getting out! Take down the ~r~Triad ~w~scum! MAC2_I4 // ~w~You've been spotted! Waste all the ~r~Triad gang members! MAC2_I5 // ~w~You're in ~r~Triad~w~ territory. Be careful! MAC2_I6 // ~w~One down, one more to go. Take out the other ~r~gang! [MAC3] MAC3_A0 // ~w~Ma? I'm back... MAC3_A1 // ~w~Look at you! You look so thin! MAC3_A2 // ~w~If you were still living here, with your mother, like a son should, you'd be eating right! MAC3_A3 // ~w~And look at those cars you drive! MAC3_A4 // ~w~You shame me, Antonio, really you do. MAC3_A5 // ~w~People will think I brought you up wrong! MAC3_A6 // ~w~What can I do Ma? You know I'd do anything for you. MAC3_A7 // ~w~That Sucho boy's racing downtown today. MAC3_A8 // ~w~If only you were more like him! MAC3_A9 // ~w~He treats his mother with real respect. MAC3_AA // ~w~Of course, if your father was here, he'd win the race, MAC3_AB // ~w~AND take the smug grin off that Sucho boy's face! MAC3_AC // ~w~Yeah, he'd make him eat lead! MAC3_AD // ~w~Ah! Your father was a real man! Big balls! MAC3_B0 // ~w~Prove you're more than a match for Sucho. Win the race, then take him out. MAC3_C0 // ~w~You beat ~r~Sucho~w~, now take him out! MAC3_C1 // ~r~He's~w~ making a run for it! MAC3_C2 // ~r~Sucho's~w~ getting away! MAC3_X0 // ~r~You let Sucho get away! [MAC4] MAC4_1 // ~w~Get closer to ~r~Casa ~w~by sneaking up behind ~r~him. MAC4_A0 // ~w~Ma!... Ma!... are you there? MAC4_A1 // ~w~I ain't talking to you no more, Toni! MAC4_A2 // ~w~You shame your Sicilian roots! MAC4_A3 // ~w~After you took that photo of Casa, he stopped paying his protection money. MAC4_A4 // ~w~And what are you doing about it? MAC4_A5 // ~w~NOTHING! MAC4_A6 // ~w~Your father would have turned him into meatballs by now! MAC4_A7 // ~w~Casa might be a bit funny, MAC4_A8 // ~w~but it takes guts to snub a Cipriani! MAC4_A9 // ~w~I only wish you had his guts! MAC4_AA // ~w~You wish I had Casa's guts? MAC4_AB // ~w~Okay, Ma! You asked for 'em! MAC4_B // ~w~Swing by ~y~Giovanni Casa's deli~w~ and 'persuade' him to take a little road trip with you. MAC4_B0 // ~w~Hi, Toni... how you doing? MAC4_B1 // ~w~What's up? MAC4_B2 // ~w~Cat got your tongue? MAC4_B3 // ~w~You and me are gonna talk, Casa... MAC4_B4 // ~w~Just somewhere more private. MAC4_C // ~w~Don't let ~r~Casa~w~ get out alive. MAC4_C0 // ~w~Can't we be civilized about this, Toni? MAC4_C1 // ~w~I'll pay the protection money, Toni! I swear I will! MAC4_C2 // ~w~Aw! Come on, Toni! I'll give you anything you want! MAC4_C3 // ~w~I'll do anything Toni! Anything! Just don't hurt me! MAC4_CN // ~w~Call the cops! MAC4_CO // ~w~Get help! MAC4_CP // ~w~Someone get help! MAC4_CQ // ~w~Help! MAC4_CR // ~w~Someone help me! MAC4_CS // ~w~Get me outta here! MAC4_D1 // ~w~Okay! Okay! You got me! MAC4_D2 // ~w~Okay! Okay! I give! I give! Just don't hurt me no more! MAC4_D3 // ~w~Come with me, ass-Head! MAC4_E0 // ~w~Take Casa to the ~y~sawmill. MAC4_E1 // ~w~Don't leave ~b~Casa! MAC4_E2 // ~w~Don't leave the ~y~sawmill! MAC4_F0 // ~w~So... er... where are we going? MAC4_F1 // ~w~We're still cool ain't we, Toni? MAC4_F2 // ~w~...I'll get you the money I owe... honest! MAC4_F3 // I just need some time! MAC4_F4 // ~w~Does your Ma still like a spicy sausage? MAC4_F5 // I can get her some, no problem! MAC4_G0 // ~w~So... erm... what do you wanna talk about, Toni? MAC4_G1 // ~w~Is it the protection money? MAC4_G2 // ~w~It is isn't it? MAC4_G3 // ~w~...Toni? MAC4_G4 // ~w~We can talk about this. Right, Toni? MAC4_G5 // ~w~Yeah! Yeah! Talking is good. MAC4_G6 // ~w~People just don't talk enough these days, Toni. MAC4_G7 // ~w~Stand there and shut your yap, Casa. MAC4_G8 // ~w~Okay Toni! But I... I... don't feel comfortable. MAC4_G9 // ~w~Hey! Easy with that Toni! It's the on switch for the... MAC4_GA // ~w~AAARRRGGGHHHHHHHH! MAC4_GB // ~w~Get the hell out of here! MAC4_H // ~w~Sicilian style 'Sausage meat a la Casa' is in the ~b~van~w~ waiting to be delivered back to Casa's own deli. MAC4_H1 // ~w~Take the delivery to ~y~Casa's deli. MAC4_H2 // ~w~Don't leave the ~b~van~w~ there! MAC4_H3 // ~w~Escape the cops! MAC4_I0 // ~w~Special sausage meat delivery? MAC4_I1 // ~w~No one told me about this! MAC4_I2 // ~w~Woah! Which zoo did we knock-off this time? MAC4_I3 // ~w~There's loads of meat back here! MAC4_I4 // ~w~...Mmmm! Tasty! Okay, I'll take them. MAC4_I5 // ~w~It's a good thing Casa ain't here. MAC4_I6 // ~w~If he finds out about this, he'll go crazy! MAC4_I7 // ~w~Then I'd be screwed! MAC4_X0 // ~r~That was too quick and painless to be a Sicilian hit! MAC4_X1 // ~r~You were supposed to deliver the van! MAC4_X2 // ~r~You lost Casa! [MAC5] HM1 // ~w~They're not giving up! More ~r~hitmen~w~ are heading your way. Wipe them out! HM2 // ~w~Look out! ~r~Hitmen~w~ are closing on you. Waste them! HM3 // ~w~More ~r~hitmen~w~ are approaching. Blow them away! HM4 // ~w~More ~r~hitmen~w~ are on the way! Take them out! MAC4_B6 // ~w~More ~r~hitmen~w~ incoming! Get away from Saint Mark's. They know where you are! MAC4_B7 // ~w~GRENADE! RUN! MAC5_AA // ~w~Ma? You there? MAC5_AB // ~w~Toni? ...I'm just on the phone... MAC5_AC // ~w~...yeah he's here now... ok... ok... I'll stall him... bye. MAC5_AD // ~w~Toni? Come to upset your mother again, huh? MAC5_AE // ~w~You spend all day playing the tough guy. MAC5_AF // ~w~You never come see me, or bring home any nice girls. MAC5_AG // ~w~But, who'd want you anyway? You look so pasty and thin! MAC5_AH // ~w~You're trying to kill me with the shame and the worry. ~w~Well no more. MAC5_AI // ~w~From this point on... we're through. MAC5_AJ // ~w~I've called a hit on you. It's really the only way, Antonio... MAC5_AK // ~w~...you were always a disobedient boy. MAC5_AL // ~w~What!? Ma! MAC5_AM // ~w~It's for the best son... at least try to die like a real man! MAC5_AN // ~w~Try to stop shaming me! MAC5_B1 // ~w~Ma's hitmen are here! MAC5_B2 // ~w~Show Ma you're more than a match for her ~r~hitmen.~w~ Kill them all! MAC5_B3 // ~w~They're really mad now! Eliminate ~r~them. MAC5_B4 // ~w~The ~r~hitmen~w~ know you're here. You must get far away from Saint Mark's! MAC5_B5 // ~w~Deal with the remaining ~r~hitmen~w~, but stay out of Saint Mark's! MAC5_C1 // ~w~That's got rid of them... but now they've been paid, they'll see the job through, no matter how long it takes. MAC5_C2 // ~w~Be warned... they WILL be back! [MAR1] MAR1EXT // ~w~Take Maria back to her ~y~apartment. MAR1M1 // ~w~You're late! Typical man. MAR1M2 // ~w~I want to go shopping, and you're driving. MAR1M3 // ~w~So help me, I'm gonna have some fun today. Even if it kills you! MAR1M4 // ~w~I just need to finish getting ready. MAR1M5 // ~w~Ah screw it! I'm gorgeous. Come on Toni! MAR1_1 // NONE MAR1_B // ~w~Take Maria to the ~y~shop. MAR1_D // ~w~Wait here sexy, I won't be long... MAR1_D2 // ~w~But I just wanted to see what it looked like in the daylight! MAR1_D3 // ~w~Take your God-damn hands off me! MAR1_E // ~w~Let's get out of here! MAR1_E2 // ~w~Lose the heat! MAR1_E3 // ~w~Go back and get ~b~Maria. MAR1_F // ~W~That was fun! But, I'm gonna need to pick up some more stuff. MAR1_G // ~w~Keep the engine running.. MAR1_G2 // ~w~I'm telling you, I don't have anything hidden up there! MAR1_G3 // ~w~Get the hell off me! MAR1_GB // ~w~Come on Maria! No more stealing! MAR1_GC // ~w~Aw, hush Toni baby! That was all a misunderstanding back there! MAR1_H // ~w~Get me back to my place! MAR1_I // ~w~If you leave me here, I'll have Salvatore cut your balls off! MAR1_J // ~r~Maria's dead! Oh, the humanity! MAR1_K // ~w~Toni, honey, I had a great time today. MAR1_K2 // ~w~Maybe you can drop by later and we can have some more fun. MAR1_K3 // ~w~See ya later handsome! MAR1_L // ~w~The cops are onto us! You'd better lose them! MAR1_L2 // ~w~I think you lost them! Lets go shopping! MAR1_M // ~w~STOP THIEF! [MAR2] MAR2_18 // ~w~Ram the ~r~Sindacco car~w~ to rescue Maria! MAR2_19 // ~w~Kill the ~r~Sindaccos! MAR2_3F // ~w~Take Maria to see her ~y~dealer. MAR2_AA // ~w~Stop it! One of Salvatore's dogs is bringing me right over... MAR2_AB // ~w~...oh, he's a charmer MAR2_AC // ~w~Maybe too thin though. MAR2_AD // ~w~...yeah. MAR2_AE // ~w~So, listen, I wanna party, but the cupboard is bare. MAR2_AF // ~w~You got some sugar? Pure cane huh? MAR2_AG // ~w~Great. Ciao! MAR2_AH // ~w~Come on Toni. I've got places I need to be. MAR2_BA // ~w~Don't you have any wheels? MAR2_BB // ~w~Let's move it. My dealer won't hang around all day. MAR2_BC // ~w~There they are. Just pull in behind them, there's a good boy. MAR2_CA // ~w~Come on, Toni! MAR2_CB // ~w~For Christ-sake Toni, come on! MAR2_CC // ~w~Save me, Toni! MAR2_CD // ~w~Help! MAR2_CE // ~w~Come ooonnnnnnn! MAR2_DA // ~w~Some hero you are! MAR2_DF // ~r~You scared off Maria's dealers! MAR2_DM // ~r~You lost the dealers! MAR2_EA // ~w~Happy now? MAR2_EB // ~w~Toni Cipriani. My Hero! MAR2_EC // ~w~You know what? I'm all partied out. Take me home stud. MAR2_FA // ~w~Who am I supposed to get my shit from now? MAR2_FB // ~w~You suck, Toni! MAR2_GA // ~w~You just wait here. MAR2_GB // ~w~I'm not sure I like this. MAR2_GC // ~w~It's sweet you're worried. But, I'm Salvatore's girl, I'll be fine. MAR2_GE // ~w~I ain't going anywhere with you! Who the hell do you think you are? MAR2_GF // ~w~Drive! MAR2_GG // ~w~Toni! MAR2_GH // ~w~Oh shit! MAR2_HA // ~w~So uh, you wanna come up... for a... uh... coffee or somethin'? MAR2_HB // ~w~I'll pass. MAR2_HC // ~w~You sure? Well, call me. MAR2_LM // ~w~You left ~b~Maria~w~ behind. Go back for her. MAR2_MD // ~r~Maria died. MAR2_O2 // ~w~Take Maria back to her ~y~apartment. MAR2_WA // ~w~The ~r~dealers~w~ are getting away! [MAR3] MAR3_A0 // ~w~Dear Toni, I've put myself up as the first prize in a street-race. MAR3_A1 // ~w~If Salvatore finds out about this we're both going to be in big trouble. MAR3_A2 // ~w~So you'd better come and save my ass... then maybe it'll belong to you! MAR3_A3 // ~w~Forever yours, Maria. MAR3_E0 // ~w~Come on Maria. Let's go. MAR3_E1 // ~w~Well, finally! Mr. Tough guy makes his move. MAR3_E2 // ~w~Look Maria. You're Salvatore's girl... MAR3_E3 // ~w~I'm my own girl! MAR3_E4 // ~w~...you're such a God-damn square! MAR3_E5 // ~w~Come on Wayne! Let's party! [MAR4] BIK_01 // What have you taken now? BIK_02 // Nothing. BIK_03 // What was it this time, huh? BIK_04 // Smack? Downers? Ludes? A little too much trumpet? BIK_05 // Not enough Diceypam? BIK_06 // - A little too much sideways not enough up? ~n~ - Shut up Toni! BIK_08 // Who did this to you? BIK_09 // No one. BIK_10 // Who was it? BIK_11 // This guy I'm seeing, Wayne. BIK_12 // Some guy you're seeing, you're my boss's girl! BIK_13 // C'mon Toni, don't be so square, besides, he gets me this great speed, you know? BIK_14 // A girl needs a lift. BIK_15 // Plus it makes you really wild in bed. BIK_16 // Shut up. Why did he do this to you, BIK_17 // this dead prick Wayne? BIK_18 // I told him I was in love with somebody else. BIK_19 // I told him about me and you, Toni. BIK_20 // - And then he hit me! ~n~ - There is no you and me! Christ, you're killing me. BIK_22 // Where is this Wayne? BIK_23 // He deals at a bar down in Chinatown. BIK_24 // I love you, Toni Cipriani. MAR4_B1 // ~w~Wayne can be found with his gang in ~y~Chinatown. MAR4_B2 // ~w~Get over there and rub him out! MAR4_C1 // ~r~Wayne's~w~ escaping! Grab a bike and kill him! MAR4_C3 // ~w~You're losing him! Don't let ~r~Wayne ~w~get away! MAR4_C4 // ~w~Don't lose ~r~Wayne. ~w~Chase him down and waste him! MAR4_D1 // ~w~Are you Wayne? MAR4_D2 // ~w~Who wants to know? MAR4_D3 // ~w~I'm a friend of Maria's. MAR4_D4 // ~w~...beating up on women get your motor running, huh? MAR4_D5 // ~w~That bitch had it coming! MAR4_D6 // ~w~Yeah? Well, now so do you! MAR4_D7 // ~w~Get him! MAR4_F1 // ~r~You let Wayne get away! MAR4_H1 // Wayne's Health MAR4_P1 // ~w~You got the deadbeat! MAR4_T1 // ~w~Come on tough guy! MAR4_T2 // ~w~You ain't got nothin'! MAR4_T3 // ~w~You can't ride a bike for shit! MAR4_T4 // ~w~If you ride close enough, you can kiss my ass! [MAR5] MAR5_AA // ~w~I hid the zap behind the trashcan! MAR5_AB // ~w~Shit! The trash's been taken! MAR5_AC // ~w~Wait! I remember! I've still got a stash at my apartment! MAR5_AD // ~w~You're sure this time? MAR5_AE // ~w~Of course I'm sure! MAR5_BA // ~w~I meant Salvatore's place! I meant Salvatore's! MAR5_BB // ~w~For crying out loud, Maria! MAR5_CA // ~w~(groan) MAR5_CB // ~w~Oh shit, I think I'm gonna puke. MAR5_CC // ~w~I'm really fucking high, Toni! MAR5_CD // ~w~I don't feel too good. MAR5_CE // ~w~You're driving too fast! And too slow! MAR5_DA // ~w~We'll fuckin' kill you man! MAR5_DB // ~w~You and the bitch die tonight! MAR5_DC // ~w~You made a big mistake screwing with us! MAR5_EA // ~w~Why have you brought me here? MAR5_EB // ~w~My stuff isn't here... this is where Wayne used to hang out. MAR5_EC // ~w~... I remember! I've got some zap stashed in Hepburn Heights! MAR5_ED // ~w~Hey, it's that bitch Maria! And that's the fuck who killed Wayne! MAR5_FA // ~w~What kind of driver are you? That took ages! I could have OD'ed! MAR5_FB // ~w~I'm a mess! I'm gonna need a new wardrobe, a little nip-and-tuck, the works! MAR5_FC // ~w~Honey ...have you got some money? MAR5_FD // ~w~Er... not really... MAR5_FE // ~w~Well, what the hell have you been coming onto me for? I'm Salvatore's girl! MAR5_FF // ~w~He's loaded! Don't you ever hit on me again! MAR5_LM // ~w~You left ~b~Maria~w~ behind. Go back for her. MAR5_MD // ~r~Maria died! MAR5_NC // ~b~Maria~w~ can barely walk. Get a ride! MAR5_ND // ~w~Maria can barely walk. Get a ride! MAR5_O1 // ~w~Take Maria to the diner at ~y~Callahan Point. MAR5_O2 // ~w~Take Maria to ~y~Hepburn Heights. MAR5_O3 // ~w~Take Maria to ~y~her apartment. MAR5_O4 // ~w~Take Maria to ~y~Salvatore's mansion. MAR5_O5 // ~w~Go back for ~b~Maria. MAR5_O6 // ~w~Pick ~b~Maria~w~ up. OVER_01 // Oh hey baby... Oh I thought you'd never make it. OVER_02 // What is wrong with you? OVER_03 // Oops! Nothing, baby it's all good. OVER_04 // Get up you crazy bitch. What have you taken now? OVER_05 // Taken now? Nothing much. OVER_06 // You know, a couple of, a couple of greens, a couple of heavy reds. OVER_07 // Oh and these great pills I'm getting from Holland now. OVER_08 // Pure as hell! I feel great. OVER_09 // No, I don't. OVER_10 // I need a zap, and I'll be fine! OVER_11 // They're here somewhere. OVER_12 // What's a zap? OVER_13 // A zap? You don't know what a zap is? OVER_14 // Ah, Toni, you are so square! OVER_15 // - Toni, I love you. ~n~ - Come on, make sense. OVER_17 // I need a zap Toni! I'm gonna die! OVER_18 // I felt like this before, I've OD'd. OVER_19 // Get me a zap, Toni! OVER_20 // I left them at the diner at Callahan Point. OVER_21 // Don't just sit there then come on! [VIC1] HOMS_01 // Hey... so there he is, huh? HOMS_02 // So listen, Toni, I know you did a good thing for us, HOMS_03 // and I know you've been lying low for a long time, HOMS_04 // so I want you to take it easy for a while, huh? HOMS_05 // Vincenzo will look after you. HOMS_06 // You need some money, ask him. HOMS_07 // You need a job - Lucky'll take care of you. HOMS_08 // What more could a family guy ask for? HOMS_09 // Even my son don't got it so good. HOMS_10 // But, Mr. Leone, I thought we got history, HOMS_11 // I mean I've done a lot for this family. HOMS_12 // And now, you're expecting me to take orders from this... this... this... HOMS_13 // Well it just doesn't seem... right. HOMS_14 // Toni, I know what you did, and no one is more grateful than me, honestly, HOMS_15 // but the idea that you walk in here HOMS_16 // and start to question my leadership right away is, quite frankly, HOMS_17 // out of order. Capiche? HOMS_18 // I understand, boss. HOMS_19 // So, when you need something, give Vincenzo a call down at Atlantic Quay. HOMS_20 // He'll take care of you. Won't you, Lucky? HOMS_21 // Of course, boss. Anything you say. HOMS_22 // Tell you what; we can go there now. VIC1C10 // ~w~So, from now on, you work for me. VIC1C11 // ~w~So, I better see you back here real soon. VIC1I11 // ~w~I've got you a nice little place to stay, Toni. VIC1I12 // ~w~It's got you written all over it. VIC1I13 // ~w~We'll head there first. VIC1I14 // ~w~You're all heart. VIC1_10 // ~w~Get in the ~b~car. VIC1_3 // ~w~Drive Vincenzo to his ~y~warehouse. VIC1_4 // ~w~Get back in the ~b~car. VIC1_5 // ~w~Drive Vincenzo to the ~y~safehouse. VIC1_6 // ~w~Walk into the yellow marker in the ~y~doorway. VIC1_7 // ~w~Walk into the clothes icon to get a change of clothes. VIC1_8 // ~w~Rejoin Vincenzo outside. VIC1_9 // ~w~Take Vincenzo to ~y~Atlantic Quays. VIC1_9A // ~w~Now take me to my place. VIC1_C1 // ~w~This is it, Toni. 'Home sweet home'. Beautiful, ain't she? VIC1_C2 // ~w~This shit hole is supposed to be my home? VIC1_C3 // ~w~Oh! I think it's very you. VIC1_C4 // ~w~Now you're disrespecting old Vincenzo. VIC1_C5 // ~w~Now, tough guy, get your ass upstairs and go put on some decent clothes. VIC1_C6 // ~w~ I don't got all day, so move. VIC1_C7 // ~w~Hey, apartments cost money Toni. VIC1_C8 // ~w~Just you remember who pays the bills around here. VIC1_C9 // ~w~ME! Daddy Vincenzo over here. VIC1_D1 // ~w~Jeezus Toni! You drive like a bitch! VIC1_D2 // ~w~Watch the God damn car! VIC1_D3 // ~w~Toni, stop disrespecting me, and drive like a man, marron! VIC1_F // ~r~Vincenzo is dead. [VIC2] VIC2M1 // We've got a dealer, working our North Chinatown patch. VIC2M2 // The lazy bastard ain't brought any cash in, in days. VIC2M3 // Maybe he needs some encouragement to get off his ass and do some work. VIC2M4 // Acting like a bitch... he kinda reminds me of you. VIC2M5 // ~w~What are you trying to say? VIC2M6 // I ain't TRYING to say nothing! VIC2M7 // I'm telling you to get over there and make sure this asshole starts bringing in some god damn money! VIC2OB1 // ~w~Take the dealer to ~y~work. VIC2_1 // NONE VIC2_B // ~W~Get some wheels. VIC2_C // ~w~You're going to need wheels to get him to his regular patch! VIC2_D // ~w~Pick up Vincenzo's dealer from ~y~St. Mark's district. VIC2_E // ~w~So, Vincenzo tells me you're too chicken-shit to work your patch? VIC2_E2 // ~w~Hey man! I'm no chicken-shit! VIC2_E3 // ~w~I'll go back to work tomorrow... or, maybe, the day after. VIC2_E4 // ~w~Oh, I think you're going to work today... like it or not! VIC2_EX // ~w~I... er... I've been ill is all! VIC2_F // ~w~Hey! Don't leave me here! This is a bad neighborhood dude! VIC2_F2 // ~w~You left ~b~Vincenzo's dealer ~w~behind, go back and get him. VIC2_G // ~w~Listen man! I told Vinnie already... Chinatown's no go for the Leones now! VIC2_G2 // ~w~The Sindaccos are moving in! If I go back there, I'm a dead man! VIC2_G3 // ~w~Sure... sure... VIC2_G4 // ~w~I'm telling you man! The Sindaccos are dealing. VIC2_G5 // ~w~I don't feel too good... I think I might have a fever or something. VIC2_H // ~w~Stop near ~b~the dealer. VIC2_I // ~w~Oh, man... VIC2_J // ~r~Vincenzo's dealer got wasted! VIC2_K // ~w~Take Vincenzo's dealer to ~y~Chinatown. [VIC3] VIC3O2 // ~w~Head over to ~y~Chinatown. VIC3O3 // ~w~Take out the ~r~dealer. VIC3O4 // ~r~Sindaccos~w~ are dealing all over Chinatown. Teach them a lesson they won't forget! VIC3_1 // ~w~Vincenzo's left you a present that might help. VIC3_6 // ~w~Sindaccos are dealing all over Chinatown. VIC3_AA // ~w~Vinnie? VIC3_AB // ~w~For crying out loud, Toni! Don't I get any peace? VIC3_AD // ~w~I'm already all blocked up, last thing I need is you on my case VIC3_AE // ~w~but as you're still here, you know, I'm still not seeing any money VIC3_AF // ~w~coming in from that dealer. You know why? VIC3_AG // ~w~Enlighten me. VIC3_AH // ~w~'Cause he's dead, Idiot! Some chump whacked him. VIC3_AJ // ~w~The Sindaccos have started dealing, and on Leone turf too! VIC3_AK // ~w~You gonna accept that Toni? VIC3_AL // ~w~I want you to get over to Chinatown! VIC3_AM // ~w~Alright, 'Boss', I'm on it. VIC3_AN // ~w~Aw God! Why's there never any God-damn paper in here? VIC3_BA // ~w~Stay off Leone turf asshole! VIC3_BB // ~w~You want some more, ass-head? VIC3_BC // ~w~The Leone's deal in this city! Nobody else! You hear me, you Sindacco fucks? VIC3_H1 // ~w~Hold~h~ ~k~ ~PDLT~ ~w~to ~h~lock on to a target~w~, and press~h~ ~k~ ~PDFW~ ~w~to attack! VIC3_H2 // ~w~Press~h~ ~k~ ~PDFW~ ~w~to attack the ~h~dealer. [VIC4] HELP42 // ~w~While targeting, tap the~h~ ~k~ ~FREE1~ ~w~to enter ~h~Free Aim mode~w~, then use the~h~ ~k~ ~FREE2~ ~w~to adjust your aim. VIC4O1A // ~w~Go ~y~inside. VIC4_1 // ~w~The ~r~Sindacco heavy~w~ is at the rear of the construction site. Kill him! VIC4_2 // ~w~Take the ~g~cell phone~w~ as proof you've done the job. VIC4_61 // ~w~Get in the ~b~car. VIC4_62 // ~w~Drive to the Pay 'n' Spray. VIC4_A1 // ~w~Go to the local ~y~Ammu-Nation~w~ to get a gun. VIC4_A2 // ~w~Stand in the ~h~marker~w~ to view the available weapons. VIC4_A3 // ~w~Select different weapons by pressing~h~ ~k~ ~AMLEF~ ~w~and~h~ ~k~ ~AMRIG~. VIC4_A4 // ~w~Buy the current weapon by pressing~h~ ~k~ ~AMBUY~ ~w~- but only if you have enough cash! VIC4_A6 // ~w~There are eight types of weapon that you can use. VIC4_A7 // ~w~You can only carry one of each type at a time: one type of pistol, one type of shotgun, etc. VIC4_AA // ~w~Hey, remember JD O'Toole? VIC4_AB // ~w~Difficult to forget... VIC4_AC // ~w~He's currently running a Sindacco-controlled titty-bar, I mean gentleman's club. VIC4_AD // ~w~The interesting thing is, he wants to be a Leone now. VIC4_AE // ~w~Fuck him! He made his choice. VIC4_AG // ~w~Hello Brain-cell! Jeez, Toni, Sal said you was dumb muscle, VIC4_AH // ~w~but I didn't think anyone was that dumb. VIC4_AI // ~w~We can use JD to get the drop on Sindacco plans. VIC4_AJ // ~w~He's gonna be our boy on the inside. VIC4_AK // ~w~There's just one thing. VIC4_AL // ~w~He's being sat on by some Sindacco ape. VIC4_AM // ~w~I want you to remove this little obstacle VIC4_AN // ~w~and get JD on our side. Capiche? VIC4_BA // ~w~Toni... oh you just gave me some great snuff footage! VIC4_BB // ~w~JD? You saw that? YOU'RE FILMING ME?! VIC4_BC // ~w~Aw, I was just... it's for my own use! VIC4_BD // ~w~I can't wait 'till we're on the same team! VIC4_BE // ~w~Don't get too excited. You still owe me money. VIC4_BF // ~w~Take that Sindacco chump's car as a deposit, uh? VIC4_BG // ~w~Just re-spray it so no one recognizes it. VIC4_BH // ~w~I'll take care of his body. VIC4_CA // ~w~Hey! Get outta here! VIC4_CB // ~w~You ain't got no business here! VIC4_DC // ~r~JD told you to have the car resprayed! VIC4_FA // ~r~He isn't going to sell you a gun now! VIC4_H1 // ~w~Follow the ~h~Gun blip~w~ on the radar to find ~h~Ammu-Nation. VIC4_H2 // ~w~Follow the ~h~Spray Can blip~w~ on the radar to find the ~h~Pay 'n' Spray. VIC4_H3 // ~w~Follow the ~h~Gun blip~w~ on the radar to find ~h~Ammu-Nation~w~ again. VIC4_O1 // ~w~Go back to ~y~Ammu-Nation~w~ and get a gun. VIC4_O2 // ~w~Buy a pistol. VIC4_O3 // ~w~Head for the ~y~construction site. VIC4_O4 // ~w~Kill the ~r~Sindacco ape. VIC4_PR // --ring ring-- [VIC5] VIC5E10 // ~w~I swear to God Toni, the day you came back my luck turned to shit. VIC5E11 // ~w~You're like a bad fucking penny. VIC5I10 // ~w~You're the one who's gonna clean this shit up for me! VIC5I11 // ~w~Now, get over there and drag those morons back here! VIC5_E1 // ~w~So, did you get the money? VIC5_E2 // ~w~We got it all boss... VIC5_E3 // ~w~Hey, listen, there was nothing we could do... VIC5_E4 // ~w~...there was nothing you could do. VIC5_E5 // ~w~Things got fucked up... it couldn't have been worse. VIC5_E6 // ~w~What do you think... are things better now, or worse? VIC5_E7 // ~w~If you fuck it up for me, ever again, things will get worse for you too! VIC5_E8 // ~w~Now clear that shit up, and get outta my sight. VIC5_E9 // ~w~I've got a call to make. VIC5_F1 // ~r~One of the gang is dead. VIC5_G0 // ~w~Get a four seater car. VIC5_G1 // ~w~What are we gonna do? VIC5_G2 // ~w~We're screwed! VIC5_G3 // ~w~I ain't doing time for that bastard Vincenzo! VIC5_G4 // ~w~Let's get the fuck out of here! VIC5_G5 // ~w~Wait for me! VIC5_G6 // ~w~Floor it Toni! VIC5_H // Leone VIC5_I0 // ~w~Oh, it's you. VIC5_I1 // ~w~Yeah, how 'bout that. It's me. What-do-ya-know! VIC5_I2 // ~w~I'll tell you what I know tough guy. VIC5_I3 // ~w~Some of our boys have screwed up a simple, no brain, fucking job. VIC5_I4 // ~w~Lousy bastards can't even pull off a simple raid. VIC5_I5 // ~w~Now the cops have got them pinned down in Chinatown. VIC5_I6 // ~w~Marron! Why am I surrounded by so many fucking idiots? VIC5_I7 // ~w~I don't know... 'birds of a feather'? VIC5_I8 // ~w~Oh, you're a fucking comedian! VIC5_I9 // ~w~Well laugh this off wise-guy. VIC5_O1 // ~w~Go and rescue ~b~Vincenzo's men. VIC5_O2 // ~w~Get ~b~the gang~w~ out of there! VIC5_O3 // ~w~Lose the cops! VIC5_O4 // ~w~Take the gang to ~y~Vincenzo's. VIC5_O5 // ~w~Keep ~b~the gang~w~ together! VIC5_O6 // ~w~You need a vehicle with more room! [VIC6] HOTW_01 // Sure, momma. I'll call you later. HOTW_02 // Yeah of course, of course I'm being a good boy. HOTW_03 // Love you. HOTW_04 // Hey, Cheryl, hey sweetheart, give it a rest now. HOTW_05 // Here now get out of here. HOTW_06 // A little trumpetto for you. HOTW_07 // - Hey who loves you, angel? ~n~ - You do, Vinnie. HOTW_09 // - Was that your mother on the phone? ~n~ - Sure. HOTW_11 // You're disgusting. Where's your respect? HOTW_12 // Respect? I call it multi tasking, Antonio. HOTW_13 // - What, don't you like getting a hot broad to suck you off? ~n~ - What? HOTW_15 // Cause if it's a problem, I can get Ray to help you out. HOTW_16 // Fuck you. HOTW_17 // I'm just busting your balls, relax. HOTW_18 // Listen, tough guy - I need you to do me a favor. HOTW_19 // I got girls crazy for blow; I got a car full of it parked in Trenton. HOTW_20 // Go pick it up... give me a call. HOTW_21 // What am I? Your driver? Screw you. HOTW_22 // Listen, listen, listen, listen.... HOTW_23 // I'd do it myself, but I'm being watched by the feds. HOTW_24 // You know I'll look out for you. Trust me. HOTW_25 // Besides, remember there's a hierarchy here, Capiche? Now be a good kid! HOTW_28 // Vincenzo! VIC6_AA // ~w~Hey! Toni, how's the car? VIC6_AB // ~w~You son of a bitch, Vinnie! You set me up! VIC6_AC // ~w~Set you up? SET YOU UP? VIC6_AD // ~w~When you came back to the city you had nothing! NOTHING! VIC6_AE // ~w~I set you up alright, you ungrateful bastard! VIC6_AF // ~w~With an apartment and a job! VIC6_AG // ~w~And for that generosity I expect you to take a few risks now and then. VIC6_AH // ~w~I ain't a charity, pal, okay? And I ain't your sugar daddy. VIC6_AI // ~w~So the police were watching the car! Screw the police! VIC6_AJ // ~w~When I tell you to do something, you do it. Capiche? VIC6_AK // ~w~Oh, yeah, I understand Vinnie. VIC6_AL // ~w~I understand that as long as I work for you, I get treated like a bitch. VIC6_AM // ~w~I was making scores while you were looking up girl's skirts. VIC6_AN // ~w~Have your bitch job back, 'boss'. I quit. VIC6_AO // ~w~Toni, you're making a big... VIC6_BA // ~w~Freeze! VIC6_BB // ~w~Don't move asshole! VIC6_D1 // ~w~Get in the ~b~car. VIC6_D2 // ~w~Stop in the ~y~marker. VIC6_D3 // ~w~Drive to the ~y~car crusher. VIC6_D4 // ~w~Get out and wait for the crusher to do its thing. VIC6_D5 // ~r~You should have crushed the car! VIC6_P0 // ~w~Collect Vincenzo's ~b~car. VIC6_P1 // ~w~It's a police trap! Get the car out of there! VIC6_P2 // ~w~Lose the cops! VIC6_P3 // ~w~You lost the cops! Now ~w~deliver the car to Vincenzo's ~y~lock-up. VIC6_P4 // ~w~Teach Vincenzo never to mess around with you again - crush his ~b~car! VIC6_P5 // ~w~Get back in Vincenzo's ~b~car! VIC6_P6 // ~w~Deliver the car to Vincenzo's ~y~lock-up. VIC6_PA // ~r~You destroyed the car! [VIC7] VIC710A // ~w~I've worked my fingers to the bone for Salvatore. VIC710B // ~w~And you just come wandering back to town and he's all, Toni this, and Toni that! VIC711A // ~w~You ain't taking it away from me! VIC7HUL // ~w~Head down to the ~y~hull. VIC7_1 // ~w~Vinnie, I'm here! Where the hell are you? What is this? VIC7_10 // ~w~You should have never come back Toni. VIC7_11 // ~w~This is my town Toni! MY TOWN! VIC7_12 // ~w~I'm gonna enjoy this. VIC7_13 // ~w~Head for the ~y~exit. VIC7_2 // ~w~Toni? Com esta? ....I knew you'd call. VIC7_3 // ~w~Listen, I'm down at the Portland docks VIC7_3A // ~w~We got a big shipment just come in. Get yourself down here. I'm onboard the big freighter. VIC7_3B // ~w~I don't know Vinnie... I got stuff to do. VIC7_3C // ~w~Look, I know I've been an asshole to you Toni. And for that, I'm truly sorry. VIC7_3D // ~w~But, from now on we'll be like partners.. okay. Better than partners... brothers! VIC7_3E // ~w~So, come on. What do you say? It's what Salvatore wants. VIC7_3F // ~w~Okay. For Salvatore. VIC7_3G // ~w~But if you pull any of that daddy bullshit, you're a dead man. VIC7_4 // ~w~Wahaahha! I'm gonna cut you up little man! VIC7_4A // ~w~Meet Vincenzo at the ~y~Freighter. VIC7_4B // ~w~The place looks deserted. Board the ~y~ship. VIC7_5 // ~w~Diiiiiiiiieee! VIC7_6 // ~w~Hahahahahaha! VIC7_7 // ~w~Is that dumb-ass gimp dead yet? VIC7_8 // ~w~Hate to disappoint you Vinnie. VIC7_9 // ~w~You son of a bitch! Why can't you just die already? VIC7_VE // ~r~v1.01 [SALS1] SALS110 // Take the phone to ~y~Salvatore. SALS111 // Drop the weapon or I'll shoot! SALS112 // They're on to you! The ~r~mayor~w~ is making a run for it! SALS113 // ~r~The mayor's phone has been destroyed. SALS114 // Watch out! They'll shoot you if you enter the park armed. SALS1AA // Yeah, it's Toni SALS1AB // That bastard mayor is fucking with me. SALS1AC // I don't take that shit! SALS1AD // Relax. I'll take him out of the equation. SALS1AE // You're a good boy, Toni. SALS1AF // That fat fuck should be taking his daily run in the park. SALS1AG // Make sure he's out of breath. Permanently! SALS1AH // Oh yeah, get his phone! SALS1AI // We can see who he's been talking to... SALS1C1 // Put down the weapon, sir! SALS1C2 // Stop or I'll shoot! SALS1C3 // Freeze! SALS1C4 // Don't be a fool! SALS1_1 // NONE SALS1_6 // Kill ~r~Mayor R.C. Hole! SALS1_7 // Retrieve the mayor's ~g~mobile phone! SALS1_8 // ~r~The mayor has finished his run. SALS1_9 // ~r~The mayor has escaped. SS1_AA // Yeah, its Toni. SS1_AB // That bastard mayor is screwing with me and I don't take that kinda shit! SS1_AC // Calm down, Sal. I'll see if I can take him out of the equation for you. SS1_AD // You're a good boy, Toni, you do your father's memory proud. SS1_AE // Listen, that fat fuck mayor should be taking his daily run in the park. SS1_AF // You make sure he's out of breath... permanently! SS1_AG // And get his phone! SS1_AH // We can see who he's been talking to [SALS2] SALS2AA // Toni, SALS2AB // A few of the guys will be calling you later. SALS2AC // Make sure you're around when they arrive. SALS2AD // Ciao, Salvatore. SALS2AF // Hey Toni thanks, I'll be in touch. SALS2BA // Salvatore's just down there... SALS2BB // Madonn' mia, what are you waiting for? SALS2BC // Toni, my boy, SALS2BD // today's the day you're being made! SALS2BE // Oh, Salvatore. Mr. Leone. SALS2BF // Momma has been waiting for this day. SALS2CA // Hey Toni? SALS2CB // Get in, c'mon we're going for a ride. SALS2CC // C'mon, get in, you're driving. SALS2CD // Mickey, what, eerr, what's up? SALS2CE // C'mon, Cipriani, what, you think I'm here to whack you? SALS2_1 // ~w~Get to the ~b~car. SALS2_2 // ~w~Drive to the ~y~meeting place. SALS2_3 // ~w~Get back in the ~b~car. SALS2_4 // ~r~Mickey has been killed! SALS2_5 // ~r~One of Salvatore's men has been killed! [SALS3] SALS313 // ~r~The mayor's advisor is history! SALS314 // ~r~Salvatore is history! SALS3AA // Toni, hop in! SALS3AB // Where we going? SALS3AC // We're going to have a little chat with the mayor's assistant about Franco Forelli. SALS3BA // Hey, get off my boat! SALS3BB // You're coming with me. SALS3BC // You can't do this! SALS3BD // Hurry it up, the secret service will be watching! SALS3CA // Toni, look out, gun men on those rocks! SALS3CB // Gunmen up ahead! SALS3CC // Watch the right, Toni! SALS3CD // On the left, Toni, left! SALS3CE // Gunmen on that jetty! SALS3CF // Holy shit, secret service coming in by helicopter! SALS3DA // The mayor wouldn't take a shit without Franco's say so! SALS3DB // Nobody owned the mayor! SALS3DC // Aargh! Wait, wait, you're right! SALS3DD // It's those Sicilians... they pushed Franco into it. SALS3DE // The Sicilians? Why? SALS3DF // They own Franco and they want a war between the Liberty Families. SALS3DG // When the dust settles they're coming to take over. SALS3DH // Toni, I'll call you later. SALS3DI // Right now, I'm gonna flush this turd into the bay! SALS3_1 // NONE SALS3_2 // Damage [SALS4] SAL4_1 // Go and pick up Mr. Leone's ~b~limo. SAL4_11 // You have left ~b~Salvatore ~w~behind! SAL4_12 // It's blocked, leave the limo here and go in on foot. SAL4_13 // Get back in the ~b~limo. SAL4_14 // Take Salvatore and the limo to the ~y~garage~w~ in Newport. SAL4_15 // Find ~b~Salvatore! SAL4_16 // Get Salvatore to the ~b~limo. SAL4_17 // Wait for ~b~Salvatore~w~ to get in the limo! SAL4_2 // ~r~You have destroyed the car! SAL4_3 // Take the car to ~y~Fort Staunton. SAL4_4 // ~r~You let Salvatore die! SAL4_6 // ~b~Salvatore~w~ is down the alleyway. SAL4_9 // Get to the ~y~garage. SALS4AA // Toni, let's get outta here! SALS4AB // Get me back to the limo! SALS4AE // OK, I got a place in Newport. Take me there! SALS4AF // Hey Toni thanks, I'll be in touch. SALS4BA // Yeah. SALS4BB // Thank God you picked up! SALS4BC // What's up, Sal? SALS4BD // I went spying on the Forellis in Fort Staunton when all hell broke loose! SALS4BE // The Sindaccos have gone to war with the Forellis, SALS4BF // and I'm stuck here in the middle of a hit! SALS4BG // I'll be right there. SALS4BH // Bring my limo, it's bullet proof. We're gonna need it! SALS4_1 // NONE [SALS5] SALS510 // Damage SALS5AA // Hey! SALS5AB // Toni, it's me, I got something for you - SALS5AC // You're gonna love it, it should be fun. SALS5AD // What do you want done, Sal? SALS5AE // There's a van nearby. SALS5AF // Gimme a call when you find it. SALS5BA // Ok Sal, I'm in the van. SALS5BB // Good. We've messed around with Paulie Sindacco's car. SALS5BC // So what do you want me to do? SALS5BD // Paulie's going to a meet with the Forellis - SALS5BE // he's trying to broker a truce. SALS5BF // Use the gear in the van to take control of Paulie's car. SALS5BG // and mess up the meet. SALS5CA // What the-? SALS5CB // Hey, what's happening here? SALS5CC // Oh god, help! SALS5CD // Get out of the way! SALS5CE // This car's trying to kill me! SALS5CF // Somebody help me! SALS5CG // My car's possessed! SALS5_1 // ~w~Press~h~ ~k~ ~VEACC~ ~w~to take control of Paul Sindacco's car. SALS5_2 // ~w~Take out the ~r~Forellis~w~ at the meet before Sindacco finds the control system. SALS5_3 // ~r~Paul Sindacco has been killed! SALS5_4 // ~r~Salvatore's van has been destroyed! SALS5_5 // ~r~Sindacco has reached the meet! SALS5_6 // ~w~Get to the ~b~van. SALS5_7 // ~w~Time Left SALS5_8 // ~r~Sindacco found the control system! SALS5_9 // ~w~The satellite controls for Sindacco's car will be slow to respond to you. [SALS6] SALS601 // ~w~Sal has left you a ~b~boat ~w~at the south west pier, stop the wise-guy. SALS602 // ~w~He's heading along the coast. Go get ~r~him! SALS603 // ~r~He's ~w~heading back to Franco Forelli! SALS604 // ~r~The wise-guy made it back to Fort Staunton. SALS605 // ~r~He got away! SALS606 // ~r~He's ~w~getting away on foot! SALS607 // ~w~He's getting away in a ~r~stolen car! SALS608 // ~r~You can't chase him if you don't have a boat! SALS6AA // Hello. SALS6AB // Toni, some wiseguy's found out that the Sicilian Mob are behind the Forelli-Sindacco feud. SALS6AC // Forelli-Sindacco feud. SALS6AD // He's headed over to meet Franco Forelli right now. SALS6AE // It works very much to our advantage that Franco knows nothing, SALS6AF // and this war keeps on going. SALS6AG // Take that blabbermouth out. SALS6AH // You got it, Sal. SLS6_20 // ~w~He's heading back to Franco Forelli, take ~r~him ~w~out! SLS6_21 // ~w~Take ~r~him ~w~out! [NEDS1] NEDS111 // Lose the cops! NEDS113 // I have the report I promised here... NEDS114 // What the... There's already an agent here!? NEDS115 // Another FBI car? Wait! You're an impostor! NEDS116 // Stop the ~r~informant! NEDS117 // Retrieve the ~g~report. NEDS118 // Deliver the report to ~y~Liberty Tree. NEDS119 // ~r~The FBI car you needed is history. NEDS120 // ~r~You were too late! The informant has delivered the report to the FBI! NEDS121 // Good job Toni, God will be very happy with you. NEDS122 // I'll make sure this stays in safe hands. NEDS123 // Cheerio. NEDS124 // ~r~The report is ruined! NEDS125 // Go to the crime scene and steal an ~b~FBI car~w~, then get to the meeting point before 0~1~:~1~ hours. NEDS126 // Go to the crime scene and steal an ~b~FBI car~w~, then get to the meeting point before 0~1~:0~1~ hours. NEDS127 // Go to the crime scene and steal an ~b~FBI car~w~, then get to the meeting point before ~1~:0~1~ hours. NEDS1AA // Forgive me, Father, for I have sinned... NEDS1AB // Shit, the Devil's hit pay dirt with you, Antonio. NEDS1AC // Now either you can go off and say Hail Marys, or you can do the Lord's dirty work. NEDS1AD // Ah, the second option's more my bag... NEDS1AE // Some poor sinner confessed to fabricating a report on doping our country's finest athletes. NEDS1AF // If you were to stop him giving this to the FBI, innocent careers would be saved. NEDS1AG // Consider it done, Father. NEDS1BA // You're early. NEDS1BB // Hey, I don't know you, where's John-O? NEDS1BC // John-O? He couldn't make it. NEDS1BD // Hey, that's John-O! NEDS1BE // Gimme that! NEDS1BF // Screw this! NEDS1_1 // The FBI are on their way to pick up a corrupt report concerning today's sports stars. NEDS1_2 // If the report is delivered to the FBI, innocent people will get prosecuted. NEDS1_3 // I want you to intercept this report and deliver it to me, and I'll keep it safe. NEDS1_4 // You will need an FBI vehicle. NEDS1_5 // There was a botched armed robbery on the highway. The FBI are at the crime scene. NEDS1_6 // Steal their car and get to the meeting place before it's too late. NEDS1_7 // Go to the crime scene and steal an ~b~FBI car~w~, then get to the meeting point before ~1~:~1~ hours. NEDS1_8 // Get back in the ~b~FBI car! NEDS1_9 // Go to the ~y~meeting place. [NEDS2] NB2_1 // This is a setup! NB2_2 // Get the ~g~briefcase~w~ and kill all the gang members. NB2_3 // Take the case to the ~y~Liberty Tree offices. NB2_4 // Get the ~g~briefcase! NB2_5 // Take out the ~r~helicopter~w~, the ~r~guards~w~ and get the ~g~briefcase. NB2_6 // Kill all of the ~r~guards! NB2_7 // Destroy the ~r~helicopter! NEDS2AA // Forgive me, Father, for I have sinned... NEDS2AB // Holy crap Toni, what have you done now? NEDS2AC // Whoa! Language, Father. NEDS2AD // Oh yeah, Hail Mary full of whatever. NEDS2AE // A wayward soul has confessed to fencing diamonds. NEDS2AF // Help this pilgrim on the path to redemption, take the loot and I'll see the diamonds are returned... NEDS2_1 // NONE [NEDS3] NEDS310 // ~r~The Firetruck has been destroyed. NEDS311 // 360U Spin Out! NEDS312 // 720U Spin Out! NEDS313 // 1080U Spin Out! NEDS314 // ~r~You left the Firetruck. NEDS315 // Rolled Vehicle! NEDS316 // Three smashes in a row! NEDS317 // Four smashes in a row! NEDS318 // Five smashes in a row! NEDS319 // Massive pileup bonus! NEDS320 // ~r~You didn't get a high enough rating in time. NEDS321 // Dismount Bonus! NEDS322 // Dismount & Splat Bonus! NEDS323 // Highflier Bonus! NEDS324 // Massive Highflier Bonus! NEDS325 // ~w~You have less than 1 second to return to the ~b~Firetruck. NEDS326 // Congratulations! You did it with ~1~ seconds left. NEDS327 // ~w~Now destroy the ~r~Firetruck.~w~ Don't leave any evidence. NEDS328 // Bonus points are awarded for causing spectacular crashes, spinning, flipping or destroying vehicles. NEDS329 // Flipped Vehicle x ~1~ NEDS330 // Rolled Vehicle x ~1~ NEDS331 // Cause as many pile-ups, crashes and acts of mayhem as possible! NEDS332 // ~w~You have 1 second to return to the ~b~Firetruck. NEDS333 // Congratulations! NEW BEST TIME with ~1~ seconds left. NEDS334 // ~w~Now destroy the Firetruck. Don't leave any evidence. NEDS335 // 180U Spin Out! NEDS337 // Drive the firetruck around town causing as many pile-ups, crashes and acts of mayhem as possible before ~1~:~1~ NEDS338 // Drive the firetruck around town causing as many pile-ups, crashes and acts of mayhem as possible before ~1~:0~1~ NEDS339 // Drive the firetruck around town causing as many pile-ups, crashes and acts of mayhem as possible before 0~1~:~1~ NEDS340 // Drive the firetruck around town causing as many pile-ups, crashes and acts of mayhem as possible before 0~1~:0~1~ NEDS341 // Cause as many pile-ups, crashes and acts of mayhem as possible before ~1~:~1~ NEDS342 // Cause as many pile-ups, crashes and acts of mayhem as possible before ~1~:0~1~ NEDS343 // Cause as many pile-ups, crashes and acts of mayhem as possible before 0~1~:~1~ NEDS344 // Cause as many pile-ups, crashes and acts of mayhem as possible before 0~1~:0~1~ NEDS3AA // Forgive me, Father, for I have sinned... NEDS3AB // Toni, my son, compared to the degenerates in this town you're a saint! NEDS3AC // Their cars pump the Devil's bum gas into our children's lungs! They are defiling Eden! NEDS3AD // Go and show these sinners the error of their ways! NEDS3_1 // Drive the firetruck around town causing as many pile-ups, crashes and acts of mayhem as possible. NEDS3_2 // ~w~Steal the ~b~Firetruck. NEDS3_3 // ~w~You have ~1~ seconds to return to the ~b~Firetruck. NEDS3_4 // Rating NEDS3_5 // Now go and cause as many pile-ups, crashes and as much general mayhem as possible! NEDS3_6 // Pedestrian Splatted! NEDS3_7 // Vehicle Sunk! NEDS3_8 // Vehicle Destroyed! NEDS3_9 // Vehicle Flipped! [NEDS4] NEDS410 // ~w~Black Lightman is down. NEDS411 // ~w~All three celebrities have been taken out. Get back to the ~y~church~w~ and let Father know. NEDS412 // ~r~Faith has arrived at the radio station! NEDS413 // ~r~DB-P has arrived at the radio station! NEDS414 // ~r~Black Lightman has arrived at the radio station! NEDS415 // ~w~He will switch to a bullet-proof patriot. NEDS416 // ~w~Don't allow any of the ~r~celebrities~w~ to reach the LCFR radio station! NEDS417 // ~w~The patriot is bullet-proof. NEDS418 // ~w~Watch for the shooter. NEDS419 // ~w~You will find heavy weaponry at Phil Cassidy's Fully Cocked Gun Shop. NEDS420 // ~w~Father Ned has paid for a Rocket Launcher. Pick it up at Phil Cassidy's gun shop. NEDS421 // ~w~Phil Cassidy's gun shop is represented by a flag icon on the radar. NEDS422 // Get a Rocket Launcher from Phil Cassidy's Fully Cocked Gun Shop. NEDS4AA // Forgive me, Father, for I have sinned again. NEDS4AB // And you shall be redeemed once more, my son. NEDS4AC // The cult of celebrity has gone too far! NEDS4AD // What kind of whore gives a radio interview instead of giving a hardworking newspaper journalist an exclusive? NEDS4AF // Destroy these false idols! NEDS4BA // I have done what you asked, father. NEDS4BB // Great! The paper's circulation has tripled since you found your soul. NEDS4BC // What? NEDS4BD // Thanks again for all your help, Toni! NEDS4BE // Hey, what the fuck? NEDS4BF // WHO ARE YOU? NEDS4_1 // NONE NEDS4_2 // ~w~The three celebrities are heading to a radio station downtown for an interview before tonight's premiere. NEDS4_3 // ~w~The actress, Faith W, is flying in from Francis Airport in her private helicopter. NEDS4_4 // ~w~The gangster turned actor, DB-P, is coming by boat from Portland. NEDS4_5 // ~w~The aging alcoholic actor, Black Lightman, will be checking out from rehab and arriving in a limo. NEDS4_6 // ~w~If you need heavy weapons, get over to Phil Cassidy's gun shop. NEDS4_7 // ~w~Don't allow any of the ~r~celebrities~w~ to reach the LCFR radio station! NEDS4_8 // ~w~Faith is down. NEDS4_9 // ~w~DB-P is down. [DONS1] DL1_2 // ~r~You destroyed the car. DL1_3 // The cops have been alerted, lose your wanted level! DL1_4 // Take the car to Donald's ~y~garage. DL1_5 // Steal the ~b~hearse~w~ before it reaches it's destination. DL1_6 // ~r~The hearse made it to the police station. DL1_9 // Drive the car into the respray shop. DL1_A // I am holding a morgue party and I want you to collect the 'guests'. DONS1_1 // None MORG_01 // 2-2-3, 3-2-3, 4-2-3, 5-2-3-... MORG_02 // Antonio! How wonderful to see you! MORG_03 // What's going on? MORG_04 // We're having a party, dear boy, a party. MORG_05 // Yes, a morgue party! MORG_06 // - The first of the season! ~n~ - Woah, woah, woah, woah... MORG_08 // What the fuck you talking about, a morgue party? MORG_09 // We're going have quite a night tonight. MORG_10 // But first, we need to go and pick up the guests... MORG_11 // Come, before our guests get bored to death. MORG_12 // No pun intended! MORG_13 // 'Cuz they're dead, you know... MORG_14 // Our guest of honor is taking a little trip to the pathology labs. MORG_15 // Let's not keep him waiting. [DONS2] DONS210 // ~w~Areas Held DONS211 // ~r~You lost all the voting areas! DONS212 // ~r~You failed to take out the opposition! DONS213 // ~w~Now you have enough areas, take out the ~r~opposition vans~w~ to stop O'Donovan getting any more. DONS214 // ~w~You have less than 5 ~y~areas~w~, get them back! DONS215 // ~w~You lost an ~y~area~w~ to O'Donovan! DONS216 // ~w~Don't let O'Donovan get all the ~y~areas~w~ back! DONS217 // ~w~Take extra areas to increase your completion bonus. DONS218 // ~w~Get at least 5 of the ~y~voting areas~w~ before ~1~:~1~ hours. DONS219 // ~w~Get at least 5 of the ~y~voting areas~w~ before 0~1~:~1~ hours. DONS220 // ~w~Get at least 5 of the ~y~voting areas~w~ before 0~1~:0~1~ hours. DONS221 // ~w~Get at least 5 of the ~y~voting areas~w~ before ~1~:0~1~ hours. DONS2AA // DL? DONS2AB // Toni! DONS2AC // How's the campaign? DONS2AD // It's down to the wire and every last vote's gonna count! DONS2AE // O'Donovan's campaigners are working those marginal seats hard. DONS2AF // Well we've got our own bandwagon, so get out there and spread the word! DONS2BA // Vote O'Donovan for mayor! DONS2BB // Vote O'Donovan for an end to corruption! DONS2BC // Put your trust in O'Donovan as mayor! DONS2BD // An end to crime! Vote O'Donovan! DONS2BE // Vote for justice! Vote O'Donovan! DONS2CA // O'Donovan has three wives! DONS2CB // Who ate all the pies? O'Donovan! DONS2CC // O'Donovan is a junky! DONS2CD // O'Donovan believes in compulsory buggery! DONS2CE // O'Donovan's a Communist! DONS2CF // O'Donovan dresses in his daughter's underwear! DONS2CG // O'Donovan gets naked with hogs! DONS2CH // O'Donovan hates America! DONS2CI // Love won't tax the wealthy! DONS2CJ // Vote Love for pathology classes in schools! DONS2CK // Donald Love believes in morgue access for all! DONS2CL // Donald Love is a war hero! DONS2CM // A vote for Love is a vote for happiness! DONS2CN // Donald Love: tough on vegetarians! DONS2_1 // ~w~Get in the ~b~van. DONS2_2 // ~w~Drive through the ~y~marginal voting area checkpoints~w~ to win their vote. DONS2_3 // ~w~O'Donovan has put his ~r~vans~w~ out to win back the votes! DONS2_4 // ~r~You failed to win enough votes! DONS2_5 // ~r~The Public Address Van has been destroyed. DONS2_6 // ~w~Time Left DONS2_7 // ~w~Get back in the ~b~van~w~ and continue with the mission. DONS2_8 // ~w~Get at least 5 of the ~y~voting areas. DONS2_9 // ~w~O'Donovan has put another ~r~van~w~ out! [DONS3] CAMP_01 // Antonio! Que pasa, amigo? CAMP_02 // You do know I'm Italian, don't you, Don, not Spanish. CAMP_03 // Of course, how silly of me - I just love all the romance languages. CAMP_04 // My God, this is good. CAMP_05 // It tastes just like chicken, but some how, more, err, sentient. CAMP_06 // You want some? CAMP_07 // I already ate, thanks. CAMP_08 // Too bad. It's fantastic. CAMP_09 // I have some more delicacies about to be served... CAMP_10 // the liberals would have a field day, of course, CAMP_11 // but how little they know of life's real pleasures! CAMP_12 // Sophistication and democracy have always been such uneasy bedfellows. CAMP_13 // Listen, Don, we need to win this election. CAMP_14 // Okay, we need to make sure that there's no skeletons in the closet, CAMP_15 // if you know what I mean... CAMP_16 // Right. CAMP_17 // What I mean is... CAMP_18 // how do we take care of this O'Donovan guy who is covering for... CAMP_19 // standing in for the Forelli's? CAMP_20 // The guy has a lot of people canvassing for him, CAMP_21 // all kinds of deluded 'people' people, if you know what I mean. CAMP_22 // I think we need to have their faith in democracy shaken, if you understand me. CAMP_23 // What you mean is that I gotta go beat the crap out of them? CAMP_24 // Oh, your passion, Antonio, it's it's... magnificent. CAMP_25 // It's so um... um...um... Wagnerian! You know?! Arriverdici, amigo. CAMP_26 // Humphries, bring out the offal! DONS3_1 // Toni must get rid of the opposition's campaign workers, thereby weakening the Forelli candidate, O'Donovan's, electoral campaign efficiency. DONS3_2 // ~w~Kill the opposition's ~r~campaign workers. DONS3_3 // ~r~You have run out of time. DONS3_4 // These ~r~campaigners ~w~are dealt with. Take out the next set. DONS3_5 // ~w~Kill the opposition's ~r~campaign workers ~w~before ~1~:~1~ DONS3_6 // ~w~Kill the opposition's ~r~campaign workers ~w~before ~1~:0~1~ DONS3_7 // ~w~Kill the opposition's ~r~campaign workers ~w~before 0~1~:~1~ DONS3_8 // ~w~Kill the opposition's ~r~campaign workers ~w~before 0~1~:0~1~ [DONS4] DONS410 // Go to the ~y~Forelli Warehouse~w~ and torch their ballot papers! DONS411 // Torch the ~r~ballot papers~w~ and destroy the ~r~printing machines! DONS412 // Destroy the ~r~printing machine! DONS413 // Torch ALL the ~r~ballot papers! DONS414 // Destroy the remaining ~r~Forelli vans! DONS416 // ~r~You lost a Forelli van! The Forellis can now rig the election! DONS417 // There is another flamethrower at Phil Cassidy's gun shop. DONS418 // There are ~r~~1~ pallets~w~ of fake ballots remaining. DONS419 // There is only ~r~1 pallet~w~ of fake ballots remaining. DONS420 // Destroy the remaining ~r~Forelli van! DONS421 // The printing machine is destroyed! Now destroy the other ~r~printing machine! DONS422 // The printing machine is destroyed! DONS423 // Now get out of here! DONS424 // Destroy the ~r~printing machines! DONS425 // Get the flamethrower from Phil Cassidy's gun shop. DONS426 // ~r~The shop worker is history! DONS427 // Now get out of Fort Staunton! DONS4AA // Antonio, good to see you! DONS4AB // Now, I'm no Democrat, but even I draw the line at vote rigging. DONS4AC // Did you know the Forellis own a silent share in a company making the new voting machines? DONS4AD // That's bad, right? DONS4AE // Well, we certainly can't trust them. DONS4AF // No, it's best if they all have a MAJOR malfunction, if you catch my drift. DONS4H1 // You will find heavy weaponry at Phil Cassidy's Fully Cocked Gun Shop. DONS4H2 // Phil Cassidy's Fully Cocked Gun Shop is represented by a flag icon on the radar. DONS4H3 // Donald Love has paid for a flamethrower. Go to the counter to pick it up. DONS4_8 // Go to Phil Cassidy's Fully Cocked Gun Shop. DONS4_9 // Phil Cassidy's gun shop will provide you with equipment to disrupt the Forelli campaign. DS4_AA // So many people, so much money, just waiting to be taken. DS4_AB // I don't pretend to understand politics. DS4_AC // Nobody really does. It's all bluff and corruption. DS4_AD // The Forellis own a silent share of the company making the new voting machines. DS4_AE // That's bad, right? DS4_AF // Well, we certainly can't trust them. DS4_AG // No, it's best if they all have a MAJOR malfunction, if you catch my drift. [DONS5] DONS513 // Limo Damage DONS516 // Get in the ~b~Limo. DONS517 // You've left ~b~Donald Love~w~ behind! DONS519 // Get Donald to the ~y~safe house! DONS520 // Kill the ~r~attackers! DONS521 // Get in the ~b~limo! DONS522 // Take Donald back to his ~y~building! DONS5_7 // Protect Donald's Limo! DONS5_9 // ~r~Donald Love is history! DS5_AA // How I hate publicity, but its all part of the game, right? DS5_AB // 'Fraid so. DS5_AC // The Forellis are going to try and take me out, aren't they? DS5_AD // Don't worry, I'm going to be riding shotgun. DS5_AE // Oh well, here goes everything. DS5_BA // Shit! This is ridiculous! DS5_BB // Don't panic, I'll deal with these assholes! DS5_BC // There's a rifle in the trunk! DS5_BD // Lock the doors - this won't take long! DS5_CA // Ok, we're good to go. DS5_CB // There's another hitman after us! DS5_DA // I can't fight an election as a virtual recluse. DS5_DB // We'll have to think about using different tactics. [DONS6] DONS6AA // Bad news Toni! DONS6AB // What? DONS6AC // The exit polls are neck and neck. DONS6AD // Time for plan B. DONS6AE // We steal some of the uncounted votes, and replace them with some of our own. DONS6AF // What was that you said about vote rigging? DONS6AG // Oh, shut up! DONS6_1 // NONE DS6_00 // Go and follow the ~b~ballot van. DS6_01 // Wait until the ~b~courier ~w~makes the exchange. DS6_02 // Get the ballots from the ~r~courier. DS6_03 // Kill the ~r~courier. DS6_04 // Take the ~g~package. DS6_05 // Go and follow the ~b~ballot van~w~ again. DS6_06 // ~r~You killed a courier before the exchange! DS6_07 // You've missed one of the exchanges, you can't miss another! DS6_08 // ~r~You missed two exchanges, the vote can't be fixed! DS6_09 // ~r~You spooked him! DS6_10 // ~r~The van was destroyed! DS6_11 // You ran out of time! DS6_12 // ~r~You didn't catch the van! DS6_13 // ~r~The van can't run without its driver! DS6_14 // Go back for the ~g~ballots~w~, you can't leave them behind! DS6_15 // ~r~You've spooked the driver, you'll never catch him now! DS6_16 // ~1~ DS6_17 // ~w~The chase driver is dead, take the van to ~y~Donald's garage. DS6_18 // You killed a courier before the exchange! DonCt kill any more! DS6_21 // Hurry! There is another exchange taking place! DS6_22 // You missed the first exchange, you can't miss another! DS6_23 // You missed the second exchange, you can't miss another! DS6_24 // You missed the third exchange, you can't miss another! DS6_25 // You missed the fourth exchange, you can't miss another! DS6_26 // You scared off a courier before the exchange! DonCt scare off any more! DS6_28 // ~r~You messed up! The vote can no longer be fixed! DS6_66 // ~r~You destroyed a courier's car before the exchange! [DONS7] DONS713 // ~w~Park the van inside the ~y~garage. DONS714 // ~r~You destroyed the van! DONS7CA // Ah, Toni. DONS7CB // The evidence is in that van up ahead. DONS7CC // You'll have to fight your way in. DONS7CD // Get the van back to DL's. DONS7CE // Good luck! DONS7_1 // O'Donovan links Donald Love to Salvatore Leone. Donald Love's political career stands on a knife's edge. Toni must destroy the evidence. DONS7_2 // ~w~Go and steal the ~b~van~w~ containing the evidence. DONS7_3 // ~r~You killed the contact. DONS7_4 // ~w~Take the van to the ~y~drop off point. DONS7_5 // ~w~Get back into the ~b~van. DONS7_6 // ~w~Meet Donald Love's ~b~man ~w~under the overpass in Newport. DONS7_7 // Get into the ~b~contact's car. ELEC_01 // Hey Don - I took care of that mess for you. ELEC_02 // Everything should be cool now. ELEC_03 // Really. ELEC_04 // You got no more links to organized crime. ELEC_05 // You're whiter than white. You could be the pope. ELEC_06 // The Pope! watch this. ELEC_07 // Although no links can be proved between Donald Love ELEC_08 // and Liberty City's organized crime, ELEC_09 // it seems his friendship with mobsters including Toni Cipriani, ELEC_11 // have counted heavily against him in voters' eyes. ELEC_12 // The past few hours have seen his popularity plummet. ELEC_13 // He is deemed, it seems, unfit for office... ELEC_14 // Unfit! Because of you... ELEC_15 // Yeah. And it's all your fault. ELEC_16 // My fault? ELEC_17 // Oh yeah. ELEC_18 // My fault? ELEC_19 // I can't believe the sacrifices I've made for this town, ELEC_20 // and do you know what my weakness has been the entire time...? ELEC_21 // Humility! And now I'm ruined. ELEC_22 // BANKRUPT! $20 million in the hole. ELEC_23 // Gone... bankrupt... done... Arriverdici! BANKRUPT! RMN_AA // There'll be much celebrating tonight as the industrial action that brought Liberty City to a stand-still, RMN_AB // has finally come to a close. RMN_AC // Normal service has been resumed on all subway and ferry routes. RMN_AD // Even the Elevator Bridge linking Staunton Island to Shoreside Vale has reopened for business. RMN_AE // Militant strikers have finally dropped their placards and taken up their usual posts of employment RMN_AF // after the freshly inaugurated Mayor O'Donovan made them this promise at a local rally. RMN_AG // As your mayor I can guarantee there will ALWAYS be a ferry service in Liberty City. RMN_AH // But, some may find his promise has a somewhat hollow ring, RMN_AI // as work on the new Porter Road Tunnel continues unabated. [RAYS1] RAYS1AA // Okay, I'll take the wheel, you start blasting! RAYS1AB // I thought you said Yakuza would do the heavy work! RAYS1AC // Adapt and survive, Cipriani. Adapt and survive. RAYS1BA // Shit, this is getting too high profile. RAYS1BB // I gotta make myself scarce, see you around Toni. RAYS1CA // Eyes front, Toni! RAYS1CB // Behind us Toni, behind us! RAYS1CC // Watch out on the left! RAYS1CD // On the right, Toni, the right! RAYS1CE // Get back in the car! RAYS1CF // Watch what you're doing! RAYS1OS // Oh shit! RS1_01 // Wipe out the ~r~Sindaccos. RS1_02 // ~r~The car was destroyed! RS1_03 // ~r~The Yakuza were massacred! RS1_04 // ~w~Kill some ~r~Sindaccos ~w~to get their attention. RS1_05 // ~w~Get in Leon's ~b~car. RS1_06 // ~w~Head out to ~y~Sindacco territory. RS1_07 // ~w~Head back to the ~b~car. RS1_10 // ~r~You killed Leon! RS1_YK // Damage SAYO_01 // So you're the pain in the neck, huh? SAYO_02 // Excuse me? SAYO_03 // Got all kinds of important people very pissed off at you. SAYO_04 // Leon McAffrey, LCPD. SAYO_05 // I don't know what you're talking about. SAYO_06 // I'm in the restaurant business. SAYO_07 // Whatever you say tough guy. SAYO_08 // You greaseballs wanna put holes in each other, I don't give a shit. SAYO_09 // All I care about is my cut. SAYO_10 // - I love a man of principle. ~n~ - Well me too. I go to all their memorial services in fast cars with hot broads. SAYO_12 // My cut! Where is it? SAYO_13 // Up your ass, buddy. Don't make me laugh. SAYO_14 // You keep fucking with me, I'll put you, your friends, your friend's families, SAYO_15 // your whole fucking home town under the sword. SAYO_16 // Relax. Go get laid or something. SAYO_17 // This is business - a partnership - equals. SAYO_18 // I keep the law off your back - the feds, Rico - SAYO_19 // and you keep me in the shit that I like. SAYO_20 // Well how do I know I ain't about to be shaken down SAYO_21 // by every dirty cop from here to Vice City? SAYO_22 // I'm gonna help you take over this town. SAYO_23 // In return I want some cash and a few favors. SAYO_24 // Now c'mon, Toni, take a drive with me... SAYO_25 // we're gonna meet your old friends, the Sindaccos. [RAYS2] RAYS2AA // You took your time, Toni. RAYS2AB // You say jump, I say screw you. RAYS2AD // Cute. Now listen. RAYS2AE // The Yardies have their greedy eyes on Forelli turf in Newport. RAYS2AF // Get over there and lure the Forelli soldiers down to the hospital in Rockford. RAYS2AG // The Yardies will be waiting for them. RAYS2AH // What's in this for you? RAYS2AI // I owe them. Catch you later. RAYS2DB // Yeah. C'mon, let's take it to 'em! RS2_01 // ~w~Go and steal one of the Forellis' ~b~bikes~w~, but don't kill any of them. RS2_02 // ~w~Quickly, get on a ~b~bike! RS2_03 // ~w~Lure the bikers to the ~y~kill zone! RS2_04 // ~w~Go back, you can't leave any ~r~Forellis ~w~behind! RS2_05 // ~w~Get back on the ~b~bike! RS2_06 // ~r~You need a bike to lure the Forellis. RS2_07 // ~r~The Yardies want to spill Forelli blood themselves. RS2_08 // ~r~None of the Yardies survived! RS2_09 // ~1~ RS2_10 // ~r~They can't chase you if they don't have any bikes! RS2_11 // Don't kill any of the Forellis! RS2_12 // Take ~r~them ~w~out! RS2_13 // ~r~Too many Yardies were killed! [RAYS3] CRAZ_01 // I don't know what I did wrong in my past life to deserve you. CRAZ_02 // Ray, you're 40 years old, and you have no idea what's really going on. CRAZ_03 // I don't know how you've gotten this far. CRAZ_04 // I don't know how somebody hasn't put a bullet in your mother Theresa head yet. CRAZ_05 // Hey watch your mouth, Leon. CRAZ_06 // I can't believe we're having this fucking conversation. CRAZ_07 // What, are you gonna run to mommy? CRAZ_08 // Are you gonna jump on daddy's knee? CRAZ_09 // Ask for a wet kiss? CRAZ_10 // Hey Toni! CRAZ_11 // - Freeze, asshole. ~n~ - WOAH! Woah! Woah! Easy! Meet my new partner. Mr. Hip! CRAZ_14 // He's gonna make sure I do everything by the book! CRAZ_15 // Toni Cipriani, Ray Machowski. CRAZ_16 // He's with us. Hey we're gonna go fight organized crime now. CRAZ_17 // You run along to the precinct, fill out a report. CRAZ_18 // You're a good kid... Let's go, Toni. CRAZ_19 // You piece of shit, Leon. RAYS310 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before 0~1~:0~1~ RAYS3_1 // Help the Yakuza take over the Forelli held territory of Belleville Park. The player must kill ~1~ Forellis using only a katana. RAYS3_2 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana. RAYS3_3 // Kills RAYS3_4 // ~w~You have to kill the ~r~Forellis~w~ using the katana. RAYS3_5 // ~w~You don't have a katana. Collect a ~g~replacement. RAYS3_6 // ~r~You ran out of time. RAYS3_7 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before ~1~:~1~ RAYS3_8 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before ~1~:0~1~ RAYS3_9 // ~w~Kill ~1~ ~r~Forellis~w~ using only the supplied katana before 0~1~:~1~ [RAYS4] RAYS4AA // Cipriani, we must stop meeting like this. RAYS4AB // Fine by me. RAYS4AC // C'mon, lighten up a little. RAYS4AD // What you got for me, McAffrey? RAYS4AE // Those Yardie boys are having a little trouble holding onto their newly acquired turf in Newport. RAYS4AF // Seems now the Sindaccos want it back. RAYS4BA // Me Boy Rudyard got himsel' capped! RAYS4BB // Come on, we got to get him a bone wagon! RAYS4BC // Shit, more Sindacco boo boos! RAYS4BD // I'll get the ambulance, you go help my boys! RAYS4BE // Let's get out of here! RAYS4BF // Here comes the ambulance! RAYS4BG // Thanks, Mr. Cipriani, we owe you one! RAYS4_1 // ~w~The Yardies are under attack in Newport. Take out the attacking ~r~Sindaccos. RAYS4_2 // ~w~Go speak to the ~b~Yardie Gang Leader. RAYS4_3 // ~w~Follow the ~b~Yardie Gang Leader. RAYS4_4 // ~r~One of the Yardies has been killed! RAYS4_5 // ~w~Protect the Yardies until the ambulance arrives. RAYS4_6 // ~w~Get back and protect the Yardies. RAYS4_7 // ~w~Clear a path for the Yardies to reach the ambulance. RAYS4_8 // ~w~Go and meet the ~y~ambulance. [RAYS5] RAY5_1 // Destroy the ~r~trucks~w~ before they reach their destination! RAY5_2 // They've called in backup. RAY5_3 // ~r~The Forellis got the munitions! RAY5_4 // Hey, it's Cipriani! RAY5_5 // Waste him! RAY5_6 // That's one down, now destroy the other ~r~truck. RAY5_7 // Destroy the ~r~truck~w~ before they get enough ammo from it. RAY5_8 // ~r~You did not destroy the truck in time! RAYS5AA // What, no flowers? RAYS5AB // I didn't know it was your funeral. RAYS5AC // You're a regular comedian, Toni, real funny guy. RAYS5AD // The Forellis are getting serious. RAYS5AE // They're running arms and taking a cut of the merchandise themselves - RAYS5AF // tooling up for trouble. RAYS5AG // They're moving the guns to Fort Staunton in trucks. RAYS5AH // It's been a gas. RAYS5AI // Likewise. RAYS5_1 // NONE [SALH1] RUFJ_01 // Here's your lawyer, Mr. Leone. RUFJ_02 // I know who the hell he is, pal... RUFJ_03 // Come on, gimme a break here. RUFJ_04 // Go on, kid, run along, and say hello to your mother for me, capiche? RUFJ_05 // Alright... You got five minutes. RUFJ_06 // Listen, uh, Lionel, you're looking good. RUFJ_07 // Look at me! RUFJ_08 // A fine member of the community, and suddenly I'm banged up. RUFJ_09 // It really challenges my philanthropic nature! RUFJ_10 // Of course, Mr. Leone. RUFJ_11 // We're doing everything we can to get you out of here and uh... RUFJ_12 // back to helping your community as soon as possible. RUFJ_13 // Of course. RUFJ_14 // I hope we can sue someone for this outrage. RUFJ_15 // Those cunts the Sindaccos, or those cocksuckers, the Forellis - who was it? RUFJ_16 // Who ratted me out? RUFJ_18 // Let's hit 'em both hard. RUFJ_19 // Way I see it, they both could use a good beating for this outrage. RUFJ_20 // - Motherfuckers. ~n~ - It will be my pleasure. RUFJ_22 // Thank you - Toni - you really mean a lot to me, - you know that. RUFJ_23 // Listen, you might need some back up. RUFJ_24 // Use the hoods. Okay? RUFJ_25 // Whatever you think is best, Mr. Leone. RUFJ_26 // Alright... Get outta here... Lionel. SLH1_B0 // ~w~Ok, Cuz. Let's smoke this town. SLH1_B1 // ~w~Hey! Get back here, fool! SLH1_B2 // ~w~Come on, you cracker! I ain't never gonna fit my ass in there! SLH1_B3 // ~w~Damn right! You don't wanna go nowhere without me. SLH1_B4 // ~w~Damn! That was intense, man! SLH1_B6 // ~w~...no offence Toni. SLH1_B7 // ~w~It's time for Hoods to rise up and do the right thing! SLH1_B8 // ~w~Come on! Let's smoke 'em! SLH1_C0 // ~w~My brother! SLH1_C1 // ~w~Yo! Fool! Where you goin'? SLH1_C2 // ~w~Just where in the hell am I supposed to sit my ass? SLH1_C3 // ~w~Damn right! You don't wanna go nowhere without me. SLH1_C4 // ~w~Sheee-it! I seen some shit right there! SLH1_D0 // ~w~Hey! That's my car! SLH1_D1 // ~w~I like it better this way! SLH1_E0 // ~w~What the hell's going on? SLH1_E1 // ~w~We're kicking your asses outta here! That's what's going on! SLH1_F0 // ~w~Pick up the ~b~Hoods~w~ then get the ~r~Forellis~w~ attention. SLH1_F1 // ~r~You killed one of the Hoods. SLH1_F2 // ~w~Lure out the Forellis by smashing up their ~r~cars. SLH1_F3 // ~w~Exact revenge on the ~r~Forellis. SLH1_F4 // ~w~Lure out more Forellis by smashing up another ~r~car. SLH1_F5 // ~w~Don't leave the ~b~Hoods~w~ behind. SLH1_X0 // Got threat SLH1_X1 // Had threat SLH1_X2 // Find threat [SALH2] SALH2AA // ~w~Hey Sal! It's me... Toni. SALH2AB // ~w~Toni! It's good to hear your voice kid. SALH2AC // ~w~These chumps won't let me see nobody! SALH2AD // ~w~Listen, I got plenty of business to take care of. SALH2AE // ~w~Take Paulie Sindacco. His family's finished in this town. SALH2AF // ~w~But he thinks he can just run away, like he's got no dues to pay. SALH2AG // ~w~I'm in jail because of that bastard! SALH2AH // ~w~Make that son of a bitch pay. SALH2BA // ~w~Hey Toni! Why don't you swim over here and kiss my ass! SALH2BB // ~w~Hey over here, asshole! SALH2BC // ~w~What you gonna do now jerk? SALH2BD // ~w~You ain't got a chance of catching me, asshead! SALH2BE // ~w~You're dead meat! SALH2BF // ~w~You ain't nothing! SALH2BG // ~w~Surprise! Dirtbag! SALH2BH // ~w~Ladies and gentlemen, Paulie Sindacco has left the building! SALH2BI // ~w~Give my regards to Salvatore. I'll send him a postcard! SALH2CA // ~w~You idiots! That's Toni Cipriani! Get him! SALH2F1 // ~r~He got away! Salvatore will not be happy! SALH2O1 // ~w~Intercept Paulie Sindacco at the ~y~Cochrane Dam Power House. SALH2O2 // ~w~Kill ~r~Paulie Sindacco~w~. Don't let him get away! SALH2O3 // Get some wheels and ambush ~r~Paulie~w~ from the shore. [SALH3] SALH310 // ~w~Nothing can stop them now! SALH311 // ~w~We'll see about that. SALH38 // ~w~Boss, I can take care of everything. SALH39 // ~w~The Yakuza have got a load of weapons in Aspatria. SALH3C1 // ~w~Find a way inside the ~y~Compound. SALH3C2 // ~w~Holy Shit! I don't fucking believe it! SALH3C3 // ~w~Destroy the ~r~Tank! SALH3C4 // ~w~What the fuck?! SALH3C5 // ~w~Kill him! SALH3C6 // ~w~The ~r~Tank ~w~is well armored. Normal weapons won't wreck this heavy piece of hardware! SALH3G1 // ~w~Hey 'buddy', there is nothing in there for you! SALH3G2 // ~w~Seems like this yard is for Yakuza only. SALH3G3 // ~w~Move your ass away from there! SALH3_1 // ~w~Sal? How's it going? SALH3_2 // ~w~Fuckin' bene! Just great! SALH3_3 // ~w~Number one, the new mayor is fixing it so I don't get bail. SALH3_4 // ~w~Number two, we're stuck fighting the God-damn Triads and Diablos. SALH3_5 // ~w~Number three, I hear that the fuckin' Yakuza are gonna make a play to take over the city. SALH3_6 // ~w~Other than that, everything is just peachy! SALH3_7 // ~w~After all these years of mob control, we've finally flushed it all down the crapper! SALH3_A // ~w~Check out the ~y~Yakuza Compound. SALH3_B // ~w~The Yakuza car fooled them! SALH3_C // ~w~Drive into the ~y~Compound~w~ and take a look around. [SALH4] SALH410 // ~w~You're going to lose the ~b~transport van! SALH411 // ~r~You lost the transport van! Sal has been executed! SALH412 // ~r~The transport van was destroyed! SALH413 // ~w~Don't piss the cops off - you'll ruin Sal's plans for bail! SALH414 // ~w~Illegal roadblock reported in the area... SALH415 // ~w~It's good to be a free man again. SALH416 // ~w~Escort the ~b~convoy~w~ to its destination. SALH417 // ~r~You blew it! The cops have called off the court hearing! SALH418 // ~w~But listen. I'm gonna head up to the house and get out of these stinking rags, okay? SALH419 // ~w~I'll meet you up there. SALH420 // ~r~Sal was killed! SALH421 // ~r~You lost the transport van! SALH422 // ~w~Lose the heat or you'll draw too much attention to the convoy! SALH424 // ~w~Take out the ~y~blockade! SALH42A // ~w~My arraignment's today! SALH44A // ~w~With me in here, who's stopping them from taking over? SALH44B // ~w~Hey, they'd have to get by me first Sal. SALH44C // ~w~Yeah, Toni. Whatever. SALH44D // ~w~Just make sure I get my day in court! SALH44E // ~w~Hey, the guards are coming now... I'll see you round the front. SALH45A // ~w~You need a cop car or you'll spook the convoy! SALH4_1 // ~w~Sal? You there? SALH4_2 // ~w~Anthony! I'm getting out! SALH4_3 // ~w~Great! SALH4_4 // ~w~Yeah, but I got this notion that the Sicilians don't want me to make it to court. SALH4_5 // ~w~Go get a police car! SALH4_6 // ~w~Get into position at the ~y~station. SALH4_7 // ~w~Holy Shit! SALH4_8 // ~w~Protect the ~b~transport van~w~ and make sure it arrives in one piece! SALH4_9 // ~w~Don't get too far from the ~b~transport van! [SALH5] FIN1_01 // Hey! Mr. Mayor! FIN1_02 // We just saved you from that bunch of crazed Sicilians. FIN1_03 // Yeah, thanks. FIN1_04 // And that means... FIN1_05 // Uh... the city is grateful to you? FIN1_06 // Try again. FIN1_07 // That you work for me, right? FIN1_08 // Oh yeah, that I work for you. FIN1_09 // Good. Now, don't call us. We'll call you. FIN1_10 // Get outta here, prick. FIN1_11 // Thank you, Mr. Leone. FIN1_12 // Toni. We did it. We run things now. You and me. FIN1_13 // We're a team, huh? FIN1_14 // Now, I just need you to do one small thing for me; FIN1_15 // I got some problems that I been dealing with... FIN2_01 // Hey Uncle! How ya doin' huh? FIN2_02 // You look good. FIN2_03 // Ahhhh Salvatore, all we really wanted was clarity. FIN2_04 // Yes, uncle. I appreciate that. FIN2_05 // - So, we are at peace now - you and the old country? ~n~ - Of course. Me and all my people. FIN2_07 // Good, very good. FIN2_08 // Sneaky little bastard. FIN2_09 // I wouldn't trust him a fucking inch. FIN2_10 // Yeah, but we did it. FIN2_11 // Yeah. We cleaned up. You did good, Toni. You did real good. FIN2_12 // I always knew you was a good kid. You saved my ass a few times. FIN2_13 // And I appreciate that kind of loyalty. FIN2_14 // Thank you. FIN2_15 // A good worker. I like that. Respectful. FIN2_16 // - So I got you that half million I promised you. ~n~ - Half? Woah! I thought you, uh, said a couple? FIN2_18 // I said one million dollars! But what? FIN2_19 // You can put a price on friendship? FIN2_20 // The kind of friendship you and me have? FIN2_21 // Shame on you! Come here. FIN2_22 // You're a good kid, but shame on you. FIN2_23 // Every dog has his day... SALH510 // ~w~Head over to ~y~City Hall.~w~ Watch out for any Sicilian wise guys! SALH511 // ~w~This don't look good. SALH512 // ~w~You left ~b~Sal~w~ behind - go back and get him. SALH513 // ~w~God-damnit! They're here already! SALH514 // ~w~Lousy bastards have taken him already! SALH515 // ~w~There they are! SALH516 // ~w~Take out the guards and then let's get after them in that boat! SALH517 // ~w~Where did those bastards come from? SALH518 // ~w~Another ~r~boat~w~ incoming... SALH519 // ~w~Toni! Take out the chopper! SALH51A // ~w~Step on it, Toni. SALH51B // ~w~If I'm right, then the Sicilians will be going after the mayor. SALH51C // ~w~We gotta get to him before they do. SALH520 // ~y~I'll move closer to shore so we're more protected... Take it down! SALH521 // ~w~Good work! Let's move out! SALH522 // ~w~They think they can hide at the lighthouse! SALH523 // ~r~You left Salvatore to be murdered by the Sicilians! SALH524 // ~r~Salvatore was killed! SALH525 // ~w~Ha! They've left a rocket launcher on this thing! SALH526 // ~w~I'll drive! You keep us covered! SALH527 // ~w~Okay Toni... this is it. SALH528 // ~w~How many bastards are on this rock? SALH53A // ~w~Torini... it figures. SALH53B // ~w~Give him up! SALH53C // ~w~The mayor is mine! SALH53D // ~w~THIS CITY is mine! SALH53E // ~w~Salvatore... SALH53F // ~w~Sicily never wanted questo schifo di citta. SALH53G // ~w~But, when tribute dried up, what could we do...? SALH53H // ~w~It was nothing personal. SALH53I // ~w~Nothing personal? SALH53J // ~w~After what you put me through! SALH53K // ~w~I'm gonna tear your fuckin' heart out! SALH552 // ~r~The mayor was killed! SALH553 // ~w~Shoot one bastard, and another one bites you on the ass! SALH554 // ~w~Step on it Toni! SALH555 // ~w~Come on Toni! This way! SALH556 // ~w~Behind us Toni! SALH557 // ~w~Take those bastards out! SALH558 // ~w~Great shooting Toni! SALH559 // ~w~Now let's put this thing to bed. SALH560 // ~w~Burn 'em down Toni! SALH561 // ~w~I'm gonna get the mayor! SALH562 // ~w~Toni, up ahead! SALH570 // ~w~Take out those ~r~Sicilian mobsters! SALH571 // ~w~Head for the ~y~Pier. SALH572 // ~w~Take out that ~r~Sicilian wise guy! SALH573 // ~r~You destroyed your boat! You lost them! SALH5GO // ~r~Massimo got away! SALH5MO // ~r~Massimo~w~ is moving off! SALH5TD // ~w~Take down ~r~Massimo's helicopter! SICI_01 // No, I'll talk to you later... SICI_02 // - Hey Toni! ~n~ - Sal! You're back where you belong. SICI_04 // Hey we're both back. You and me! SICI_05 // We did it, huh? SICI_06 // You know it. SICI_07 // We cleaned it up with the Forellis. SICI_08 // The Sindaccos we sent into the fucking sea. SICI_09 // Now, I got the Sicilians on the phone, wanting peace. SICI_10 // We all want peace! But my peace, not their fucking peace. SICI_11 // I'm the big man now. SICI_12 // No chump from the old country is gonna tell me what to do. SICI_13 // I told them to go fuck themselves. SICI_14 // You did? Was that wise? SICI_15 // Hey, I'm the boss now. ME! SICI_16 // Now let's go see the mayor about getting my charges dropped... [DONH1] DONH1CA // ~w~Uh Toni, transportation would be a boon. DONH1DA // ~w~Head for the Airport, Toni. DONH1DB // ~w~We don't have a minute to lose. DONH1EA // ~w~Oh yes. This is one of my better plans, for sure... DONH1EB // ~w~I never knew I had it in me... DONH1EC // ~w~This is going to make me a fortune... DONH1ED // ~w~Yes sir, a fortune... DONH1EE // ~w~Even Avery would be proud. DONH1F0 // ~r~The plans were destroyed! DONH1F1 // ~r~Avery Carrington escaped! DONH1F2 // ~r~Donald was killed! DONH1FA // ~w~Hmmm, Panlantic must have employed the Cartel to protect Avery. DONH1GA // ~w~There he is! DONH1GB // ~w~Kill him Toni! DONH1GC // ~w~I need those plans! DONH1HA // ~w~Please, Toni... he's getting away! DONH1IA // ~w~Oh, capital, Toni! ...quite literally! DONH1IB // ~w~Now lets get this back to the safety of my, erm, 'place of abode'. DONH1JA // ~w~Toni, my ex-mentor, Avery Carrington, is flying into town today... DONH1JB // ~w~It's come to my attention that he's working for the Panlantic Corporation. DONH1JC // ~w~They'll do anything to get prime real estate. DONH1JD // ~w~We HAVE to get hold of his plans to acquire land. DONH1JE // ~w~Come on Toni! Get after him! DONH1O0 // ~w~Take Donald Love to the ~y~Airport. DONH1O1 // ~w~Kill ~r~Avery Carrington~w~ and get his plans! DONH1O2 // ~r~Avery~w~ is making a run for it! Stop him! DONH1O3 // ~r~Avery~w~ has got another ride. Don't let him get away! DONH1O4 // ~r~Avery~w~ is making a run for it! Get him! DONH1O5 // ~w~Pick up ~b~Donald Love. DONH1O6 // ~w~Good job! Pick up the ~g~plans. DONH1O7 // ~w~Take Donald and the plans back to the ~y~Flop-House. DONH1O8 // ~w~You've dropped the ~g~plans~w~! Go back and pick them up. DONH1O9 // ~w~Don't leave ~b~Donald~w~ behind! Those Colombians will kill him! DONH1OA // ~w~They're on to you! ~r~Avery's~w~ making a run for it! Kill him! DONH1OB // ~w~You need a vehicle. DONH1OC // ~w~Don't lose ~b~Donald! DONH1OD // ~w~Be careful! The plans will be lost if ~r~Avery's car~w~ is destroyed while he's in it! DONH1OE // ~r~Avery Carrington~w~ is escaping. Get after him! DONH1OF // ~r~Avery Carrington~w~ is nearly at his destination. Stop him! LAND_01 // I know what you're thinking, Toni - how the mighty have fallen, LAND_02 // but this is just a temporary blip, my man. LAND_03 // Okay. LAND_04 // Oh, don't be all touchy. LAND_05 // I know I said some nasty things about this being your fault and all, LAND_06 // but hubris is a nasty, nasty bedfellow - almost as nasty as termites. LAND_07 // And trust me I've tried both recently. LAND_08 // Wait, you and me... are on our way back! LAND_09 // I never went away... LAND_10 // We're in this together, amigo. LAND_11 // No, we're not. LAND_12 // Please! LAND_13 // Please... please - forget about it, buddy. LAND_14 // - 'It's all your fault.' Pathetic. ~n~ - 10%? LAND_16 // - 10% of what? This? Oh you're too kind. ~n~ - Not of this... of something really big. LAND_18 // Come - I'll tell you about it on the drive. LAND_19 // I hope you have your car. Mine's in the, err, shop... Yeah! [DONH2] DONCUTA // ~w~Here they are... take them! I didn't get them processed yet. DONCUTB // ~w~You piece of shit! DONH210 // ~w~Okay! Okay! DONH211 // ~w~...I stashed the film in my lock-up! DONH212 // ~w~Go to the ~y~reporter's lock-up. DONH213 // ~w~Help! Help! I'm being kidnapped! DONH214 // ~w~Help! He's going to kill me! DONH215 // ~w~...I'm too gifted to die! DONH216 // ~w~...I can't die, I'm still working on my novel! DONH217 // ~w~My editor never said anything about this shit! DONH218 // ~w~Don't move a muscle, assweed! DONH219 // ~w~Stop right there, dickhead! DONH220 // ~w~For crying out loud, will you stop running away! DONH221 // ~w~Toni! At last! DONH222 // ~w~A reporter witnessed us killing Avery! DONH223 // ~w~He has photos! Oh, God! I'm finished! DONH224 // ~w~Calm down will you! Where is this reporter? DONH225 // ~w~Oh, Toni, you're wonderful! DONH226 // ~w~Apparently he's been working on an undercover job at the church on Staunton Island. DONH227 // ~w~Get the photos and bury him! DONH228 // ~r~Ned escaped! DONH229 // BULLSHIT DONH230 // ~w~Kill ~r~Ned Burner. DONH231 // ~r~Ned died before you got the photos! DONH233 // Keep intimidating the reporter. If his scare meter gets too low, he may try to escape. DONH2EX // ~w~I'll get you the photos! DONH2LB // ~w~You left ~b~the reporter ~w~behind. Go back and get him. DONH2LC // ~r~You lost the reporter. DONH2SM // Scare DONH2_1 // ~w~Go to the ~y~church~w~ on Staunton Island. DONH2_2 // ~w~Beat up the ~r~reporter ~w~or target him with a gun to make him give you the photos. DONH2_3 // ~w~You got some photos of me. Where are they? DONH2_4 // ~w~Don't hurt me! DONH2_5 // ~w~Where are the God-damn photos? DONH2_6 // ~w~I don't know what you're talking about! DONH2_7 // ~w~Where are they? DONH2_8 // ~w~Please, no! DONH2_9 // ~w~Come on you little pussy! Give 'em up! [DONH3] DONH35A // ~w~Find a ~b~corpse. DONH35B // ~w~Get ~b~Avery's corpse. DONH35C // ~w~Get ~b~Ned's corpse. DONH35D // ~w~Just like my guests. DONH36A // ~w~Hey! Bring that ambulance back! DONH36B // ~w~Avery. DONH36C // ~w~Oh, Avery! How you've aged since we last met. DONH36D // ~w~...you used to feed me such pearls of wisdom. DONH36E // ~w~...and soon I shall dine again! DONH36F // ~w~...My God! He's wearing a wig! DONH36G // ~w~Toni. Take me and Avery over to his private jet at the airport. DONH37A // ~w~Hey! That guy's stealing the stiff! DONH37B // ~w~Ah, Ned Burner, ace reporter. DONH37C // ~w~Ah, Ned. I'm going to give you exclusive rights to DONH37D // ~w~cover my wonderful party. DONH37E // ~w~I wouldn't invite just anyone to my little bash you know. DONH37F // ~w~Toni. Take me and Ned here to the Airport. DONH37G // ~w~Invitations are to die for. DONH3A1 // ~w~Be sure to get Avery's gamey old remains here before security discovers us. DONH3A2 // ~w~His autopsy is scheduled anytime now. DONH3C1 // ~w~We're going to need some transportation, Toni. We don't have much time. DONH3C2 // ~w~Airport Security will lock Avery Carrington's Hangar at 22:00. DONH3F1 // ~r~Love is dead. DONH3F2 // ~r~You lost Avery's body! DONH3F3 // ~r~You lost Ned's body! DONH3F4 // ~r~Too late - airport security have locked the hanger! DONH3F5 // ~r~Too late - airport security have found Donald with Avery's corpse! DONH3F6 // ~r~Too late - airport security have found Donald with Ned's corpse! DONH3I1 // ~w~I'm back! DONH3I2 // ~w~Back from the dead, Toni! Risen anew, like a phoenix from the ashes. DONH3I3 // ~w~Like Lazarus... yes... Lazarus Love! DONH3I4 // ~w~Ah, I'm going to be rich again! DONH3I5 // ~w~Panlantic are going to pay me a fortune to see this deal through! DONH3I6 // ~w~We did it Toni! DONH3I7 // ~w~Whatever. DONH3I8 // ~w~It's time for a little soiree with a very exclusive guest list. DONH3I9 // ~w~Come on! DONH3L1 // ~w~You need ~b~Donald.~w~ Go back and get him! DONH3L2 // ~w~Come on Toni! We haven't got long! DONH3L3 // ~w~Put the corpse back! DONH3N1 // ~w~Be sure to get Ned Burner's corpse here before security discover us. They'll be interring him anytime now. DONH3W1 // ~w~Hurry up! Airport Security will lock Avery Carrington's Hangar at 22:00. DONH3_5 // ~w~Toni, I've been dying for this party. DONH3_6 // ~w~Take Donald and Avery to the ~y~Airport. DONH3_7 // ~w~Take Donald and Ned to the ~y~Airport. DONH3_8 // ~w~Take Avery's body to the ~y~Airport. DONH3_9 // ~w~Take Ned's body to the ~y~Airport. [DONH4] DON4EX1 // ~w~I got what you boys need. But it's gonna cost. DON4EX2 // ~w~Don said you'd pay me up front and he'd 'reimburse' you later. DON4EX4 // ~w~I'll be in touch. DONH4A // ~w~Donald sent me to pick up some... er... hardware. DONH4B // ~w~A'ight. DONH4C // ~w~...I bet he did. DONH4D // ~w~Yeah, yeah right! Why don't you make it out to, 'Kiss My Ass'? DONH4E // ~w~Now, where's the hardware? DONH4F // ~w~Shit son! Hardware like this takes time to put together. DONH4G // Mission Passed! DONH4PS // ~w~8-ball will let you know when the hardware is ready. DONH4_1 // NONE [DONH5] DNH5_1 // ~w~Use a vehicle to smash through the gates DNH5_A0 // ~w~Look man, this truck is loaded. Know what I'm saying? Drive cool. DNH5_A1 // ~w~Yeah? It's all good. DNH5_A2 // ~w~Sure. I'll put him on. DNH5_A3 // ~w~Toni, we're one little job away from being fabulously rich. DNH5_A4 // ~w~We've scoured plans of Fort Staunton. Its weakest points are along the old subway that runs underneath the area. DNH5_A5 // ~w~Great Don! All I gotta do is dodge a hundred wacko Italians. DNH5_A6 // ~w~Just head along the Porter Tunnel and you'll find your way in just fine. DNH5_B0 // ~w~Hey! You're not supposed to be down here! DNH5_B1 // ~w~Get the hell out of here! DNH5_C0 // ~w~Get in the ~b~van. DNH5_C1 // ~w~Get back in the ~b~van. DNH5_C2 // ~w~Head for one of the Porter Road Tunnel ~y~entrances. DNH5_C3 // ~w~Follow the ~y~tunnel. DNH5_C4 // ~w~Place the ~y~explosives! DNH5_C5 // ~w~Place the remaining ~y~explosives! DNH5_C6 // ~w~Escape through the ~y~subway entrance! DNH5_D0 // ~w~The Forellis? What are they doing here? DNH5_D1 // ~w~Don't let the Forellis wreck the van! DNH5_E0 // ~w~Kill those ~r~construction workers. DNH5_E1 // ~w~Kill that ~r~construction worker. DNH5_E2 // ~w~The Forellis have blocked the way back. Find another ~y~exit. DNH5_E3 // ~w~Use a vehicle to smash through the gates and reach the ~y~exit. DNH5_E4 // ~w~Don't leave any ~r~witnesses. DNH5_W1 // ~w~Don't get too far from the ~b~van! DNH5_X0 // ~r~You wrecked the van! DNH5_X1 // ~r~The Forellis wrecked the van! DONH5_0 // Van DONH5_2 // ~w~Ram the gates harder! [DONH6] DOH616A // ~w~Look what you've done to my beautiful garden! DOH620A // ~w~Let's just say 'adieu'. DONH610 // ~w~Get a car! DONH611 // ~w~Oh good lord! There's more of them! DONH612 // ~w~We made it! DONH613 // ~w~Let's get to the airport. DONH614 // ~w~Are you sure it's safe, Toni? DONH615 // ~w~You left ~b~Donald~w~ behind! Go back and get him! DONH616 // ~w~Oh... my... GARDEN! DONH617 // ~w~D... we can do some landscaping or escaping. It's up to you. DONH618 // ~w~Get me to the airport! DONH619 // ~r~Donald was killed! DONH620 // ~w~I do so hate goodbyes my friend. DONH621 // ~w~D... it's been an education. DONH622 // ~w~Head to ~y~Avery's jet. DONH623 // ~w~Take me to Avery's jet. He and Ned are still onboard, so I won't be travelling alone. DONH624 // ~W~Floor it Toni! DONH625 // ~w~Head to the ~y~airport. DONH66A // ~w~Take out those ~r~Colombian gangsters! DONH66S // ~w~You have ~1~ second to return to the grounds! DONH6_1 // ~w~Head up to the ~y~house. DONH6_5 // ~w~Oh, my God! Toni! Do something! DONH6_6 // ~w~You have ~1~ seconds to return to the grounds! DONH6_7 // Return Time DONH6_8 // ~r~You failed to return to the mansion... Donald has been executed! DONH6_9 // ~w~D? Come on! Let's go! DONH6_V // ~r~v1.00 DONP_01 // Caterpillars... cater... cater... cater... cat... No that's no good. DONP_02 // Ohmmmmmmmm. Dammit. DONP_03 // It's just so... Oh, shit if I just had something cold to cuddle up to, DONP_04 // - it'd be so easy... ~n~ - What's going on, D? DONP_06 // Antonio! Oh, I'm just seeking spiritual enlightenment, DONP_07 // if you must ask, but not today. DONP_08 // Maybe tomorrow. DONP_09 // Your message seemed kinda anxious. DONP_10 // Anxious? I'm meditating. Anxious, moi? DONP_11 // I'm at one with the universe. That's just impossible. DONP_12 // Oh, shit, that's right. DONP_13 // Um, there is a load of Colombians coming up here DONP_14 // to potentially kill me if I don't keep my mouth shut and pay them all off. DONP_15 // Oh! I guess that would explain all the Colombians hovering around outside. DONP_16 // Oh shit! Please, Antonio, you have to get me out of here! DONP_17 // I don't want to... Please! I don't wanna die! I don't... DONP_18 // So much for being at one with the universe, huh? DONP_19 // Thank you, Toni! I'll make it... I'll make it worth your while, I promise. [TOSH1] DEAD_01 // So this is the big tough gangster? DEAD_02 // You don't look so tough. DEAD_03 // ... Thanks. DEAD_04 // Do you know what it is to live without love, Mr Toni? DEAD_05 // It is to live with hate... DEAD_06 // I'll take your word for it. DEAD_07 // It is my earnest wish to destroy a man, Mr. Cipriani. DEAD_08 // Destroy... not merely kill. DEAD_09 // I want him, and his whole organization, weakened and humiliated before he dies. DEAD_10 // I want him to suffer. DEAD_11 // Okay. DEAD_12 // This man I want you to destroy is my husband: Kazuki Kasen. DEAD_13 // Don't worry. DEAD_14 // For your services you will be handsomely rewarded. DEAD_15 // Well what if I say no? DEAD_16 // You won't... because while I merely want him dead, you need him dead. DEAD_17 // In truth, you have already dealt him a severe blow, Mr. Cipriani. DEAD_18 // However, he is taking delivery of more munitions today. DEAD_19 // I want you to steal those weapons from right under his ignorant nose. TOSH120 // ~w~Steal the Yakuza ~b~arms shipment~w~ from Bedford Point. TOSH121 // ~w~You'll have to get past the ~r~Yakuza guards. TOSH122 // ~w~Look out for more ~r~Yakuza boats. TOSH130 // ~w~Take the weapons to ~y~Toshiko's contact. TOSH131 // ~w~Get back to the ~b~arms shipment. TOSH1AA // ~w~There he is! TOSH1AB // ~w~Stop him! TOSH1AC // ~w~Get him! TOSH1AD // ~w~Shoot him! TOSH1BA // ~w~That's some damn fine artillery you've got there boy! TOSH1BB // ~w~You know, I do so much business at these docks I should've set myself up here, TOSH1BC // ~w~not half way down the God-damn island! TOSH1BD // ~w~Well, it's been a blast! TOSH1DB // ~r~The weapons have been destroyed! TOSH1PH // ~w~The Yakuza will be guarding their shipment. You may need to call in at Phil Cassidy's on the way. [TOSH2] TOSH2AA // ~w~Mr. Toni. TOSH2AB // ~w~You have made him, and his men, TOSH2AC // ~w~I aim to please. What's next princess? TOSH2AE // ~w~My husband is moving a great quantity of cash from his Casino. TOSH2AF // ~w~I want you to destroy all of that money. TOSH2AG // ~w~I can find a damn good use for that money, sweetheart. TOSH2AH // ~w~I want his money burning in the street for all to see. TOSH2AI // ~w~Okay... okay... when's this move gonna happen? TOSH2AJ // ~w~It has already begun. TOSH2AK // ~w~They're leaving the casino right now, so please, you don't have much time. TOSH2AL // ~w~My husband was greatly infuriated by your actions. TOSH2AM // ~w~look like the fools they are. TOSH2E1 // ~w~The ~r~convoy~w~ is getting near the ~y~Yakuza compound! TOSH2E2 // ~w~A ~r~van~w~ is nearly at the ~y~Yakuza compound! TOSH2O0 // ~w~Destroy ALL the ~r~security vans.~w~ Don't let any reach the ~y~Yakuza compound! TOSH2O1 // ~w~They're running! Don't let any ~r~vans~w~ escape! TOSH2O2 // ~w~You've spooked them! Don't let the ~r~vans ~w~escape! [TOSH3] TOS3NE1 // ~w~Protect Toshiko and kill the ~r~Forelli gangsters. TOS3NE2 // ~w~Escape in ~b~Toshiko's car. TOSH310 // ~r~Toshiko's car has been destroyed! TOSH311 // ~r~You ran out of time! TOSH3A // ~w~If you bring my car around we can collect your tuxedo. TOSH3B // ~w~Bring ~b~Toshiko's car~w~ round. TOSH3B2 // Get back in ~b~Toshiko's car. TOSH3B3 // ~w~Take Toshiko back to her ~y~apartment. TOSH3B4 // ~r~You left Toshiko behind. TOSH3C // ~w~Pick up ~b~Toshiko. TOSH3C2 // ~w~Get a Tuxedo from ~y~Mr. Benz. TOSH3C3 // ~w~Go to the ~y~Opera. TOSH3D // ~w~Where are you going? We're going to be late! TOSH3D2 // ~w~Please don't leave me here Toni san! TOSH3E // ~w~Italian blood don't mix with no Japo blood. TOSH3EA // ~w~He wonders how you come to know when and where to attack him so precisely. TOSH3EB // ~w~Let's give them something to talk about. TOSH3EC // ~w~We don't have long, the show starts very soon. TOSH3EI // ~w~The opera begins at 20:00. Don't be late! TOSH3F // ~w~But, it'll mix just fine on the sidewalk! TOSH3G // ~w~Protect Toshiko and escape in ~b~her car. TOSH3H // ~w~Protect ~b~Toshiko~w~ and take her back to her ~y~apartment. TOSH3M1 // ~w~Anyone home? TOSH3M2 // ~w~Mr. Toni? A moment please... TOSH3M3 // ~w~My husband is furious. TOSH3M4 // ~w~Unless he's a fool, he'll work it out soon enough. TOSH3M5 // ~w~Perhaps, we should help him. His men gossip like old women. TOSH3M6 // ~w~Where are we going? TOSH3M7 // ~w~The opera. TOSH3M8 // ~w~The opera? Me? You kidding? TOSH3M9 // ~w~Don't be ridiculous Mr. Toni. Everyone loves the opera. TOSH3S1 // ~w~My car! TOSH3S2 // ~w~Save us Toni! TOSH3S3 // ~w~Come on Toni! TOSH3S4 // ~w~Get us out of here! TOSH3S5 // ~w~SAVE ME! TOSH3S6 // ~w~HELP! TOSH3S7 // ~w~We're not going to make it! TOSH3S8 // ~w~HELP! TOSH3S9 // ~r~Toshiko is dead! TOSH3Z0 // ~w~I do not care for life or death anymore, only freedom. TOSH3Z1 // ~w~Do you think I am a bad person Mr. Toni? TOSH3Z2 // ~w~Well, princess, I ain't exactly a saint. TOSH3Z3 // ~w~No... A saint wouldn't be much use to me. TOSH3Z4 // ~w~My husband is Samurai, Mr. Toni. TOSH3Z5 // ~w~He is very strong... but very, very bad. TOSH3Z6 // ~w~He only married me to become waka-gashira in Liberty City. TOSH3Z7 // ~w~He has never loved me... he prefers the company of his men. TOSH3Z8 // ~w~Do you understand? TOSH3Z9 // ~w~When he finds out what you're doing, you know he's going to kill you. TOSH3ZB // ~w~What a relaxing world view. TOSH3_1 // NONE [TOSH4] CASH_01 // So, uh... Toshiko. It's over now. CASH_02 // Yes, yes, I knew that... hello, Mister Toni. CASH_03 // Hey. So, uuuh... you won. CASH_04 // You got what you wanted. Everything worked out great. CASH_06 // Great, yes, great. Really great. CASH_07 // So... its payment time sweetheart... CASH_08 // We're both of us fools and killers, Mister Toni. CASH_09 // I guess we are. CASH_10 // The world takes such a terrible toll on your spirit wouldn't you agree, Mister Toni? CASH_11 // I guess. CASH_12 // But you're free now. I mean you can go to Costa Rica, or Aruba or some-shit. CASH_13 // Start over new, that's what you always wanted. CASH_14 // I don't think I'm ready for a beach holiday, Mister Toni. CASH_15 // I've lost everything, and done so deliberately. CASH_16 // I've been granted everything I asked for. CASH_17 // Now, I just ask to be truly free. CASH_18 // Good bye, Toni-san. TOSH4AA // ~w~Hello? TOSH4AB // ~w~I'm bathing, Toni san. TOSH4AC // ~w~We have little time left. TOSH4AD // ~w~My husband knows now who is truly behind his losses. TOSH4AE // ~w~He's coming to kill me... and you. TOSH4AF // ~w~Well, I ain't waiting here for him. Where is he? TOSH4AG // ~w~He's in Belleville, gathering his men. TOSH4AH // ~w~Sayonara, sweetheart. TOSH4AI // ~w~My prayers go with you, Toni san. Good luck. TOSH4AJ // ~w~But soon, he will come here. TOSH4CA // ~w~My men dishonor me... TOSH4CB // ~w~but it is fitting that I kill you myself. TOSH4CC // ~w~You two! Leave us! TOSH4CD // ~w~I am going to enjoy thrusting my sword into you. TOSH4CE // ~w~Yeah, I heard that about you. TOSH4DA // ~w~Shoot him! TOSH4DB // ~w~Kill him! TOSH4DC // ~w~Kill him, you assholes! TOSH4F1 // ~r~Kazuki is laughing at you! TOSH4K1 // ~w~Shoot him! TOSH4K2 // ~w~Kill him! TOSH4O1 // ~w~Head over to ~y~Kazuki's place~w~ and kill him! TOSH4O2 // ~w~Kazuki's chopper is heading for the ~y~Casino! TOSH4O3 // ~w~Head for the ~y~helipad! TOSH4O4 // ~w~Kill ~r~Kazuki! TOSH4O5 // ~w~Go to ~y~Toshiko's apartment. TOSH4OA // ~w~Kill Kazuki's ~r~Guards! TOSH4OB // ~w~Get back to ~y~Kazuki's! TOSH4OC // ~w~Look out - here come more ~r~Yakuza! TOSH4Y1 // ~w~Get him! TOSH4Y2 // ~w~Kill him! TOSH4_3 // ~w~Kazuki is arriving in that chopper! Make your way to the helipad and kill him. TOSH4_7 // ~w~Take Kazuki's sword to Toshiko as proof that he is dead. TOSH4_8 // ~w~You spooked Kazuki! He's escaping! ...you've lost your chance to kill him! TOSH4_C // Kazuki [COPCAR] COPCART // ~w~You have ~1~ seconds to return to a police vehicle before the mission ends. COPCARU // ~w~You have ~1~ second to return to a police vehicle before the mission ends. C_BREIF // ~r~Suspect~w~ last seen in the ~a~ area. C_BREIG // ~r~Suspects~w~ last seen in the ~a~ area. C_CANC // ~r~Vigilante mission cancelled! C_COMP1 // ~w~Vigilante mission: level 12 complete! Body Armor gives increased protection! C_LEVEL // ~r~You let the criminals get away! C_PASS3 // ~w~THREAT ELIMINATED! Reward: $~1~ C_RANG2 // ~r~The police radio doesn't work in the subway! C_RANGE // ~r~The police radio is out of range, get closer to a police station! C_TIME // ~r~Your time as a law enforcer is over! C_TIMEA // ~w~Time bonus! +~1~ seconds [CARS] CARSIC1 // ~w~I need something that's tough to chase, man. CARSIC2 // ~w~I need a ride that takes it to those sidewalk suckers. CARSIM1 // ~w~I heard these things give a nice steady ride. CARSIM2 // ~w~Ever since my operation I need a slower car. CARSIO1 // ~w~It's gripped! Let's offroad! CARSIO2 // ~w~My buddy can do gnarly rolls in his ride - I love that shit! CARSIP1 // ~w~This baby looks fast! CARSIP2 // ~w~Oh man! I bet this bad-boy can fly! CARS_1 // ~w~Take one of the customers on a test drive. CARS_10 // ~w~Step into a car to start the test drive, or leave the lot to cancel the mission. CARS_12 // ~w~If you leave the car you will fail the mission. CARS_2 // ~w~You'll have to work out what each customer is looking for in car performance. CARS_3 // ~w~Then, use your driving skills to show them that the car delivers exactly what they want. CARS_30 // ~w~Get back to the ~y~car lot~w~ to close the deal! CARS_5 // ~w~Impress the customer. CARS_6 // ~w~Customer down! Choose a different car! CARS_7 // ~w~Get into a ~b~car! CARS_C1 // ~w~Alright man, you're shaking the cops huh? CARS_C2 // ~w~Yeah! That punk was asking for it! CARS_D1 // ~w~I like it, but it's pretty beaten up! CARS_D2 // ~w~Get the car repaired! CARS_F1 // ~r~You destroyed the car! CARS_F2 // ~r~You killed the customer! CARS_F3 // ~r~You took too long! The customer got bored! CARS_F4 // ~r~The customer hates the car! CARS_F5 // ~r~Your time as a car salesman is over. CARS_F6 // ~r~The customer hates the car - you crashed it! CARS_F7 // ~r~The customer hates the car - you went too fast! CARS_F8 // ~r~The customer hates the car - you went too slow! CARS_IR // ~1~ IN A ROW! Bonus! $~1~. CARS_M1 // ~w~Ah, a nice relaxing drive. CARS_M2 // ~w~Do you know what the speed limit is here? CARS_M3 // ~w~Oh my God! You're going to kill us! CARS_N1 // ~w~I ain't buying this trash! CARS_N2 // ~w~I can't believe you thought I'd buy this wreck! CARS_N3 // ~w~You used car salesmen are all the same! CARS_O1 // ~w~Oh yeah! No asphalt to contain us! CARS_O2 // ~w~Reach for the sky, dude! CARS_O3 // ~w~Radical flip, man! CARS_P1 // ~w~Woah! This ride is supersonic! CARS_P2 // ~w~Woohoo! CARS_P3 // ~w~My aunt drives this speed! CARS_P4 // ~w~Does this thing have airbags? CARS_R1 // ~w~I like the car, but I don't like the color. CARS_R2 // ~w~Get the car resprayed! CARS_RE // ~w~A little perk for our top salesman! CARS_RF // ~w~Capital Autos is now under your 'protection'. Make sure you collect their payments regularly. CARS_SA // Sale CARS_SC // ~w~Sale completed. Commission: $~1~ Time bonus: ~1~ seconds. CARS_SD // ~w~Level ~1~ completed. Commission: $~1~ Time bonus: ~1~ seconds. CARS_Y1 // ~w~I'll take it! CARS_Y2 // ~w~This is the perfect car for me! CARS_Y3 // ~w~You've got yourself a deal! [BIKE] BIKEIC1 // ~w~I need something that's tough to chase, man. BIKEIC2 // ~w~I need a ride that takes it to those sidewalk suckers. BIKEIM1 // ~w~I heard these things give a nice steady ride. BIKEIM2 // ~w~I'm still a bit wobbly, so I need a slower bike. BIKEIO1 // ~w~It's gripped! Let's offroad! BIKEIO2 // ~w~These things can do cool stunts, right? BIKEIP1 // ~w~This crotch-rocket looks fast! BIKEIP2 // ~w~I want something that'll impress the chicks! BIKE_1 // ~w~Take one of the customers on a test ride. BIKE_10 // ~w~Get onto a bike to start the test ride, or leave the alley to cancel the mission. BIKE_12 // ~w~If you leave the bike you will fail the mission. BIKE_2 // ~w~You'll have to work out what each customer is looking for in bike performance. BIKE_3 // ~w~Then, use your riding skills to show them that the bike delivers exactly what they want. BIKE_30 // ~w~Get back to the ~y~bike shop~w~ to close the deal! BIKE_5 // ~w~Impress the customer. BIKE_7 // ~w~Get onto a ~b~bike! BIKE_B1 // ~w~You have ~1~ seconds to get back on the ~b~bike! BIKE_B2 // ~w~Get the ~b~customer~w~ back on the bike! BIKE_B3 // ~w~Let the ~b~customer~w~ get on the bike! BIKE_C1 // ~w~Alright man, you're shaking the cops huh? BIKE_C2 // ~w~Yeah! That punk was asking for it! BIKE_D1 // ~w~I like it, but it's pretty beaten up! BIKE_D2 // ~w~Get the bike repaired! BIKE_F1 // ~r~You destroyed the bike! BIKE_F2 // ~r~You killed the customer! BIKE_F3 // ~r~You took too long! The customer got bored! BIKE_F4 // ~r~The customer hates the bike! BIKE_F5 // ~r~Your time as a bike salesman is over. BIKE_F6 // ~r~The customer hates the bike - you crashed it! BIKE_F7 // ~r~The customer hates the bike - you went too fast! BIKE_F8 // ~r~The customer hates the bike - you went too slow! BIKE_IR // ~1~ IN A ROW! Bonus! $~1~. BIKE_M1 // ~w~Ah, a nice relaxing ride. BIKE_M2 // ~w~Do you know what the speed limit is here? BIKE_M3 // ~w~Oh my God! You're going to kill us! BIKE_N1 // ~w~I ain't buying this trash! BIKE_N2 // ~w~I can't believe you thought I'd buy this wreck! BIKE_N3 // ~w~You used bike salesmen are all the same! BIKE_O1 // ~w~Oh yeah! No asphalt to contain us! BIKE_O2 // ~w~Reach for the sky, dude! BIKE_O3 // ~w~Wicked stunts, dude! BIKE_P1 // ~w~Yes! This bike is amazing! BIKE_P2 // ~w~Alright! BIKE_P3 // ~w~Come on, can't you go faster than this? BIKE_P4 // ~w~Look out! BIKE_R1 // ~w~I like the bike, but I don't like the color. BIKE_R2 // ~w~Get the bike resprayed! BIKE_RE // ~w~A little perk for our top salesman! BIKE_RF // ~w~Hogs & Cogs is now under your 'protection'. Make sure you collect their payments regularly. BIKE_S1 // ~w~You've sold every Freeway we have in stock! BIKE_S2 // ~w~You've sold every PCJ 600 we have in stock! BIKE_S3 // ~w~You've sold every Faggio we have in stock! BIKE_S4 // ~w~You've sold every Sanchez we have in stock! BIKE_SA // Sale BIKE_SC // ~w~Sale completed. Commission: $~1~ Time bonus: ~1~ seconds. BIKE_SN // ~w~New stock has been delivered! BIKE_Y1 // ~w~I'll take it! BIKE_Y2 // ~w~This is the perfect bike for me! BIKE_Y3 // ~w~You've got yourself a deal! [RAC1] RAC1_A0 // ~w~If you wanna prove your ride ain't no bitch, get down the start line of the next street race. [RAC2] RAC2_A0 // ~w~Hey, words out, there's gonna be a street race. Get your wheels over to the start line. [RAC3] RAC3_A0 // ~w~Ain't no car faster. Ain't no driver sharper. RAC3_A1 // ~w~I'll see you at the next street race... in my rear view mirror. [BIK1] BIK1_A0 // ~w~Think you can out ride me? I own your ass! BIK1_A1 // ~w~Bring your bike to the starting grid and let's get it on! [BIK2] BIK2_A0 // ~w~If you think you can take me in a race, let your wheels do the talking! BIK2_A1 // ~w~I'll see you at the start line. [BIK3] BIK3_A0 // ~w~It's this simple. On two wheels, I can't be beat. Let's take it to the street. [TT1] TT1_0 // Time TT1_1 // ~w~New Lap Record: ~1~:~1~ TT1_1A // ~w~New Lap Record: ~1~:0~1~ TT1_2 // ~w~You beat the target time! Next course unlocked - $100 bonus! TT1_2A // ~r~You failed to beat the target time. TT1_2B // ~r~You failed to beat the Course Record. TT1_3 // ~w~You beat the target time - $100 bonus! TT1_A0 // ~w~~k~ ~AMBUY~ ~w~to race. ~n~~k~ ~AMEXI~ ~w~to exit. TT1_C1 // ~w~3 TT1_C2 // ~w~2 TT1_C3 // ~w~1 TT1_C4 // ~w~GO! TT1_D1 // ~w~Air: ~1~ Meters TT1_D1A // ~w~Air: ~1~ Feet TT1_D2 // ~w~Lap ~1~ Time ~1~:~1~ TT1_D3 // ~w~Lap ~1~ Time ~1~:0~1~ TT1_D4 // ~w~Lap TT1_D5 // ~w~Air: ~1~ Meters - $10 bonus! TT1_D5A // ~w~Air: ~1~ Feet - $10 bonus! TT1_F2 // ~r~You left the course! TT1_F3 // ~r~You destroyed the bike! TTDONE // ~w~All courses completed! You have unlocked the 'Manchez'. [RCR] RCBLA2 // Record Lap Time of ~1~:~1~ RCBLA3 // Record Lap Time of ~1~:0~1~ RCBLAP // Best lap time so far is ~1~:~1~ RCBLAP1 // Best lap time so far ~1~:0~1~ RCLE11 // Thrashin' RC LEVEL ONE RCLE12 // Thrashin' RC LEVEL TWO RCLE13 // Thrashin' RC LEVEL THREE RCLE21 // Ragin' RC LEVEL ONE RCLE22 // Ragin' RC LEVEL TWO RCLE23 // Ragin' RC LEVEL THREE RCLE31 // Chasin' RC LEVEL ONE RCLE32 // Chasin' RC LEVEL TWO RCLE33 // Chasin' RC LEVEL THREE RCQUIT // ~r~Batteries running low? RCR1 // ~w~1 RCR2 // ~w~2 RCR3 // ~w~3 RCRACE2 // ~w~Beat the other RC vehicles in a ~1~ lap race around the construction site! RCRACE3 // ~w~Beat the other RC vehicles in a ~1~ lap race around the park! RCRACE4 // ~w~Beat the other RC vehicles in a ~1~ lap race around the airport! RCRACE7 // ~w~Get ready... RCRACEA // Thrashin' RC RCRACEB // Ragin' RC RCRACEC // Chasin' RC RCRFAIL // ~r~You failed to come first! RCRGO // ~w~GO! RCRLAP1 // ~c~1ST ~w~LAP RCRLAP2 // ~c~2ND ~w~- LAP RCRLAP3 // ~c~3RD ~w~LAP RCRLAP4 // ~c~4TH ~w~LAP RCRLAP5 // ~w~New Lap Record of ~1~ seconds! RCRLAP6 // ~w~~1~ laps to go! RCRLAP7 // ~w~Final lap! RCRLOS2 // ~r~You'll never win a race if you can't keep to the course! RCRLOSE // ~r~You lost! You'll always be small-time! RCRLTME // Lap Time RCRRLA1 // ~w~New Lap Record of ~1~:~1~ RCRRLA2 // ~w~New Lap Record of ~1~:0~1~ RCRTIME // ~w~You have ~h~~1~ ~w~seconds to return to the course! RCRWIN // ~w~Congratulations you WON with a best lap time of ~1~:~1~! $500 Bonus! RCRWIN1 // ~w~Congratulations you WON! But you did not beat the lap record. RCRWIN2 // ~w~Your next race will be ~1~ laps! RCRWIN3 // ~w~RC Race in Belleville Park, Staunton is now available. RCRWIN4 // ~w~RC Race in Shoreside Airport is now available. RCRWIN5 // ~w~You have beaten all the levels! Now go back and beat your best lap times! RCRWIN6 // ~w~Race again to try and beat your best lap time! RCRWINB // ~w~Congratulations you WON with a best lap time of ~1~:0~1~! $500 Bonus! [TOUR] TOUR00 // ~w~Take the tourist to the ~y~Cochrane Dam~w~ in Shoreside Vale. TOUR01 // ~w~Take the tourist to the ~y~Liberty Memorial Coliseum~w~ on Staunton. TOUR02 // ~w~Take the tourist to ~y~Chinatown Plaza~w~ in Portland. TOUR03 // ~w~Take the tourist to ~y~Liberty Cathedral~w~ on Staunton. TOUR04 // ~w~Take the tourist to the ~y~Callahan Bridge~w~, Portland side. TOUR05 // ~w~Take the tourist to the ~y~Liberty City War Memorial~w~ in Belleville Park, Staunton. TOUR06 // ~w~Take the tourist to the ~y~Strip Club~w~ in Portland's Red Light district. TOUR07 // ~w~Take the tourist to the ~y~Liberty City Museum~w~ on Staunton. TOUR08 // ~w~Take the tourist to the ~y~Casino~w~ on Staunton. TOUR09 // ~w~Take the tourist to the actor, ~y~Black Lightman's House~w~, on Cedar Grove, Shoreside Vale. TOUR10 // ~w~Take the tourist to the ~y~City Hall~w~ on Staunton. TOUR11 // ~w~Take the tourist to ~y~Portland beach. TOURBCH // ~w~SIGHT ~1~: ~w~Show this tourist the beautiful view of Portland Rock and Lighthouse, from Portland beach. TOURBRI // ~w~SIGHT ~1~: ~w~This lady wants to see the Callahan Bridge, from the Portland side. TOURCAS // ~w~SIGHT ~1~: ~w~Here's a gambler who wants his photo taken outside the world famous Casino in Staunton. TOURCHI // ~w~SIGHT ~1~: ~w~The oriental ambience of Chinatown Plaza in Portland is the exotic destination for this tourist. TOURCHU // ~w~SIGHT ~1~: ~w~Shepherd this pilgrim to historic Liberty Cathedral on Staunton. TOURDAM // ~w~SIGHT ~1~: ~w~Take this tourist to the Cochrane Dam and take a photo to prove he's been there! TOURDRK // ~w~SIGHT ~1~: ~w~Take a picture of this film fan outside, the actor, Black Lightman's House, on Cedar Grove, Shoreside Vale. TOURHAL // ~w~SIGHT ~1~: ~w~This tourist wants to visit City Hall on Staunton, one more time before he leaves. TOURMEM // ~w~SIGHT ~1~: ~w~This veteran wants to pay homage to his lost comrades at the Liberty City War Memorial in Belleville Park, Staunton. TOURMU0 // ~w~The ~r~mugger~w~ stole the tourist's camera! Get it back! TOURMU1 // ~w~That's one less criminal to worry about! Pick up the ~g~camera. TOURMUS // ~w~SIGHT ~1~: ~w~This scholar wants to visit the Liberty City Museum on Staunton and get a photo that shows the impressive scale of the building. TOURRED // ~w~SIGHT ~1~: ~w~This guy's friends say he isn't man enough to visit a Strip Club in Portland's Red Light district. Show them otherwise! TOURSHO // ~w~SIGHT ~1~: ~w~This tourist wants her friends to think she shopped at the exclusive Staunton Shopping Mall. Take her there and snap her picture. TOURSTA // ~w~SIGHT ~1~: ~w~Take a photo of this sports fanatic outside the Liberty Memorial Coliseum on Staunton. TOUR_F1 // ~r~The tourist is dead! TOUR_F2 // ~r~You lost the tourist! TOUR_F3 // ~r~You didn't get a photo of the tourist! TOUR_F4 // ~r~You ran out of time! TOUR_F5 // ~r~Tourist mission cancelled. TOUR_F6 // ~r~The mugger got away with the tourist's camera! TOUR_H1 // ~w~Photo Tips: stand ~h~in front~w~ of the tourist, ~h~not too far away.~w~ Make sure both the ~h~tourist and background scenery~w~ are in the picture. TOUR_I1 // ~w~Escort tourists to famous Liberty City Landmarks. TOUR_I2 // ~w~Extra cash bonuses are awarded for high quality photos! TOUR_IA // ~w~Take souvenir photographs of them when you get there. TOUR_IB // ~w~Then bring them back before their plane departs. TOUR_O1 // ~w~Take the tourist to the ~y~tourist spot. TOUR_O2 // ~w~Don't leave the ~b~tourist~w~ behind! TOUR_O3 // ~w~Follow the ~b~tourist~w~ on foot to the photo location. TOUR_O4 // ~w~Use the ~b~tourist's~w~ own camera to take the photo. TOUR_O5 // ~w~Take the tourist back to the ~y~airport. TOUR_O6 // ~w~Quickly! Time is running out! TOUR_O7 // ~w~Pick up the ~b~tourist. TOUR_O8 // ~w~Pick up the next ~b~tourist~w~ before the time expires. TOUR_O9 // ~w~You really should be following the ~b~tourist!~w~ You're wasting time. TOUR_OA // ~w~The ~b~tourist~w~ is waiting for you to take a photo. Get a move on, time is running out! TOUR_S0 // ~w~You have ~h~~1~~w~ shots remaining. TOUR_S1 // ~w~You only have one shot left. Make sure it's a good one! TOUR_S2 // ~w~Don't waste your shots! You have ~h~~1~~w~ shots remaining. TOUR_S4 // ~w~You must frame the ~b~tourist~w~ properly in the picture! You have ~h~~1~~w~ shots remaining. TOUR_W1 // ~w~Fee awarded: ~h~$~1~~w~ Sorry, No bonus this time. TOUR_W2 // ~w~Fee awarded: ~h~$~1~~w~ plus ~h~$~1~~w~ bonus for a good photo! TOUR_W3 // ~w~Fee awarded: ~h~$~1~~w~ plus ~h~$~1~~w~ bonus for a great photo! TOUR_W4 // ~w~Fee awarded: ~h~$~1~~w~ plus ~h~$~1~~w~ bonus for an excellent photo! TOUR_W5 // ~w~Well done! All 'Sights before Flights' missions completed. $~1~ completion bonus awarded! [PIZZA] PIZ1_01 // ~w~Deliver these pizzas to our ~b~customers~w~ as quick as you can. PIZ1_02 // ~w~You're out of pizza! Return to ~y~Joe's Pizza Restaurant~w~ to get some more. PIZ1_05 // ~w~Perform a drive-by to toss the pizza to a customer. PIZ1_06 // ~w~Press~h~ ~k~ ~TGSUB~ ~w~when on the bike to cancel the mission. PIZ1_07 // ~r~You killed the customer! You're fired! PIZ1_08 // ~r~You're out of time and out of a job! PIZ1_09 // ~r~You wrecked our bike! Get out of here! PIZ1_11 // ~w~You need the Pizza ~b~bike~w~ to deliver the orders! PIZ1_12 // Pizzas PIZ1_13 // ~w~Pizza! Hot and ready to go! I love 'em! PIZ1_14 // ~w~These are to go! ...So go! PIZ1_15 // ~w~This one's extra spicy! PIZ1_16 // ~w~Get your finger out of your ass and deliver these, pronto! PIZ1_17 // ~w~These pizzas need delivering today, not next year! PIZ1_18 // ~w~Pizza delivery beneath you? Well, excuse me professor! PIZ1_19 // ~w~Are you gonna drop these off or what? PIZ1_20 // ~w~You're fired! ...only joking. But I won't be if these aren't delivered on time! PIZ1_21 // ~w~Pizzas! Come on! We got fat people waiting! PIZ1_22 // ~w~Have you been spitting on the pizzas? ...you should! It all adds to the taste! PIZ1_23 // ~w~Do you think these are gonna deliver themselves? PIZ1_24 // ~w~If these are cold when you drop them off, there'll be hell to pay! PIZ1_25 // ~w~Move your ass this time! PIZ1_26 // ~w~Hey, get these delivered! PIZ1_27 // ~w~Okay, drop these off and come back for some more. PIZ1_28 // ~w~Our pizzas kick ass! Drop these off on time or I'll kick yours! PIZ1_29 // ~w~Back for more? I'm fresh out of abuse for you buddy. PIZ1_30 // ~w~I think I sneezed on one of those! But never mind. Take 'em anyway! PIZ1_31 // ~w~I hate this job! But, at least I get to push you around. PIZ1_32 // ~r~Can't stomach our pizzas? PIZ1_33 // ~w~Go back to ~y~Joe's Pizza Restaurant~w~ for fresh orders. PIZ1_34 // ~w~Delivery made, money paid! PIZ1_3A // ~w~If these don't make it on time, pizza dough's the only dough you'll see today! PIZ_WO1 // ~w~Joe's Pizza Restaurant is now under your 'protection'. Make sure you collect their payments regularly. PIZ_WON // ~w~Pizza odd-job completed, well done! Your maximum health has been increased! [TAXI] FARE10 // ~w~Destination ~y~'Punk Noodles'~w~, Chinatown. FARE11 // ~w~Destination ~y~'Phil Cassidy's Fully Cocked Gun Shop'~w~, Bedford Point. FARE12 // ~w~Destination ~y~'The Ferry Port'~w~, Rockford. FARE13 // ~w~Destination ~y~'The Church'~w~, Bedford Point. FARE14 // ~w~Destination ~y~'Liberty Tree Offices'~w~, Bedford Point. FARE15 // ~w~Destination ~y~'Liberty University'~w~, Liberty Campus. FARE16 // ~w~Destination ~y~'Hogs 'n' Cogs'~w~, Belleville Park Area. FARE17 // ~w~Destination ~y~'Courthouse'~w~, Belleville Park Area. FARE18 // ~w~Destination ~y~'Mr. Benz'~w~, Bedford Point. FARE19 // ~w~Destination ~y~'Joe's Pizza'~w~, Bedford Point. FARE1A // ~w~Destination ~y~'Paulie's Revue Bar'~w~, Red Light District. FARE1C // ~w~Destination ~y~'Sex Club Seven'~w~, Red Light District. FARE2 // ~w~Destination ~y~'Head Radio'~w~, Harwood. FARE20 // ~w~Destination ~y~'The Park' ~w~in Belleville. FARE21 // ~w~Destination ~y~'Terminal A'~w~, Francis International Airport. FARE22 // ~w~Destination ~y~'Cochrane Dam'. FARE23 // ~w~Destination ~y~'The Mansion'~w~, Cedar Grove. FARE24 // ~w~Destination ~y~'The Hospital'~w~, Pike Creek. FARE25 // ~w~Destination ~y~'The Park'~w~, Shoreside Vale. FARE26 // ~w~Destination ~y~'North West Towers'~w~, Wichita Gardens. FARE27 // ~w~Destination ~y~'The Coach Depot'~w~, Trenton. FARE28 // ~w~Destination ~y~'Mr. Benz'~w~, Chinatown. FARE29 // ~w~Destination ~y~'Mr. Benz'~w~, Pike Creek. FARE3 // ~w~Destination ~y~'The Ferry Port'~w~, Harwood. FARE30 // ~w~Destination ~y~'Terminal C'~w~, Francis International Airport. FARE31 // ~w~Destination ~y~'AM Petroleum'~w~, Pike Creek. FARE32 // ~w~Destination ~y~'Liberty Pharmaceuticals'~w~, Pike Creek. FARE4 // ~w~Destination ~y~'The Hospital'~w~, Portland View. FARE5 // ~w~Destination ~y~'Ammu-Nation'~w~, Red Light District. FARE6 // ~w~Destination ~y~'Capital Autos'~w~, Saint Mark's. FARE7 // ~w~Destination ~y~'The Construction Site'~w~, Hepburn Heights. FARE8 // ~w~Destination ~y~'Cipriani Restaurant'~w~, Saint Mark's. FARE9 // ~w~Destination ~y~'Portland docks'. FARES // Fares TAXI1 // ~w~Look for a ~b~fare. TAXI1A // ~w~There aren't any fares around here - keep looking! TAXI2 // ~r~You're out of time! TAXI3 // ~w~Your passenger fled in terror! TAXI4 // ~w~Fare complete: $~1~ TAXI4A // ~w~Fare complete: $~1~ + ~1~ IN A ROW bonus! $~1~ TAXI5 // ~w~SPEED BONUS: $~1~ TAXI5A // ~w~SPEED BONUS: $~1~ + ~1~ IN A ROW bonus! $~1~ TAXI7 // ~w~Your car is trashed, get it repaired! TAXI8 // ~r~Taxi mission cancelled. TAXI9 // ~r~Your taxi has been destroyed! TIP // Tip [AMBU] AREWARD // ~w~Level ~1~ completed! Reward: $~1~ ATUTOR4 // ~w~Each bump reduces the chances of patient survival! ATUTOR5 // ~w~Pick up a ~b~patient. ATUTOR6 // ~w~Take them to the ~y~hospital! ATUTOR7 // ~w~Pick up more ~b~patients~w~, or take this one to the ~y~hospital. A_FAIL2 // ~r~Your lack of urgency has been fatal to the patient! A_FAIL3 // ~r~The patient is dead! A_FULL // ~w~Your ambulance is full! Drop your patients off at the ~y~hospital. A_RANG2 // ~r~The ambulance radio doesn't work in the subway! A_RANGE // ~r~The ambulance radio is out of range, get closer to a hospital! A_TIME // ~w~Pickup! +~1~ seconds A_TIME2 // ~w~Bonus! +~1~ seconds [TV] TV_01 // Slash TV TV_02 // ~w~Kill all the deranged psychopaths... they just keep on coming! TV_03 // ~w~Each level gets harder with more enemies to dispatch... and more prizes to be won! TV_04 // ~w~LEVEL ~1~ TV_05 // ~w~LEVEL CLEAR! TV_06 // ~w~You won $~1~ in prize money! TV_07 // ~w~GET READY... TV_08 // ~w~GO! TV_09 // Total prize money won this game: $~1~! TV_10 // ~w~You won an extra prize! [NOODLE] NDL1_01 // ~w~Deliver these noodles to our ~b~customers~w~ - chop-chop! NDL1_02 // ~w~Uh-oh - no more noodles! Go back to ~y~Punk Noodles~w~ and get some more. NDL1_05 // ~w~Perform a drive-by to toss the noodles to a customer. NDL1_06 // ~w~Press~h~ ~k~ ~TGSUB~ ~w~when on the bike to cancel the mission. NDL1_07 // ~r~You killed the customer! You're fired! NDL1_08 // ~r~You ran out of time. You're fired! NDL1_09 // ~r~You wrecked our moped! You're fired! NDL1_11 // ~w~Get back on the ~b~bike! NDL1_12 // Noodles NDL1_13 // ~w~Noodles! Kaboodles of noodles for delivery! NDL1_14 // ~w~Our customers can't get enough of my noodles. NDL1_15 // ~w~I got noodles need delivering! NDL1_16 // ~w~Let's try to get these noodles delivered on time! NDL1_17 // ~w~Hey punk! These noodles are to go! NDL1_18 // ~w~Get these noodles delivered, chop-chop! NDL1_19 // ~w~Our customers want hot noodles, not cold noodles! NDL1_20 // ~w~Can't stand heat in the kitchen? Confucius say - turn down cooker. NDL1_21 // ~w~Drop these noodles off will you? NDL1_22 // ~w~More noodles for delivery. NDL1_23 // ~w~Noodles, noodles, noodles! Ship 'em out good and hot! NDL1_24 // ~w~We have people waiting! ...Oh the humanity! NDL1_25 // ~w~Hasn't this order been taken out already? NDL1_26 // ~w~What are you waiting for? Chinese New Year? NDL1_27 // ~w~These noodles are getting cold. Hurry it up! NDL1_28 // ~w~I wanted to be an astronaut. But my dad owns this place, so what could I do? NDL1_29 // ~w~If you want to keep your job, move your butt and deliver these. NDL1_30 // ~w~Crispy fried noodles... I don't understand 'em, but I love 'em. NDL1_31 // ~w~I'd have thought delivering pizza was more your style. NDL1_32 // ~r~What's the matter? Don't you like noodles? NDL1_33 // ~w~Return to ~y~Punk Noodles~w~ for more orders. NDL1_34 // ~w~Noodles delivered, cash paid! NDL1_3A // ~w~They always want more. So come back when you're done. NDL_WO1 // ~w~Punk Noodles is now under your 'protection'. Make sure you collect their payments regularly. NDL_WON // ~w~Congratulations, Noodle odd-job completed! Your maximum health has been increased! [MPSURV] SAL01 // ~w~Maria, I'm going up to the hospital to get 'you-know-what' fixed. SAL02 // ~w~When I get out, the pork stallion will be galloping just like it used to... SAL03 // ~w~You just stay out of trouble while I'm in 'cause there's gonna be wise-guys dying to take over. SAL03A // ~w~Literally! SAL04 // ~w~PS: Get ready to saddle up when I get out, baby! SAL05 // ~w~PPS: ...Don't leave this note just lying around! [JDREF] CHNGOUT // ~w~Change out of your Leone suit. JD can't be seen speaking to you otherwise. JDT1_BA // ~w~I ain't got no work for no Leone! JDT1_BB // ~w~...hey Toni, come back when you're less conspicuous. [CRED01] CR01_01 // ~n~ ~n~ ~n~ ~n~CREDITS CR01_02 // ~n~ ~n~ ~n~ ~n~ROCKSTAR NORTH CR01_03 // ~n~ ~n~ ~n~ ~n~Producer ~n~Leslie Benzies CR01_04 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Aaron Garbut CR01_05 // ~n~ ~n~ ~n~ ~n~Technical Direction ~n~Obbe Vermeij, Adam Fowler CR01_06 // ~n~ ~n~ ~n~ ~n~ ~n~Written By ~n~Dan Houser, James Worrall ~n~ & David Bland CR01_07 // ~n~ ~n~ ~n~ ~n~Programming ~n~Alexander Roger, Alexander Illes, ~n~Andrzej Madajczyk, Barane Chan, ~n~Derek Payne, Derek Ward, CR01_08 // ~n~ ~n~Gordon Yeoman, Graeme Williamson, ~n~Greg Smith, James Broad, ~n~John Gurney, John Whyte, CR01_09 // ~n~ ~n~Keith McLeman, Mark Nicholson, ~n~Shaun McKillop CR01_10 // ~n~ ~n~ ~n~ ~n~Audio Programmer ~n~Matthew Smith CR01_11 // ~n~ ~n~ ~n~ ~n~Sound Design and Mastering ~n~Allan Walker CR01_12 // ~n~ ~n~ ~n~ ~n~Lead Cut Scene Animator ~n~Mondo Ghulam CR01_13 // ~n~ ~n~ ~n~ ~n~Cut Scene Animator ~n~Dermot Bailie CR01_14 // ~n~ ~n~ ~n~ ~n~Character Animator ~n~Felipe Busquets CR01_15 // ~n~ ~n~ ~n~ ~n~In-Game Animation ~n~Gus Braid, Terry Kenny CR01_16 // ~n~ ~n~ ~n~ ~n~Characters Artist ~n~Ian McQue CR01_17 // ~n~ ~n~ ~n~ ~n~Vehicle Artist ~n~Joylon Orme CR01_18 // ~n~ ~n~ ~n~ ~n~Additional Art ~n~Rick Stirling, Alisdair Wood CR01_19 // ~n~ ~n~ ~n~ ~n~Music Producer ~n~Craig Conner CR01_20 // ~n~ ~n~ ~n~ ~n~Audio Design and Dialogue Editor ~n~Will Morton CR01_21 // ~n~ ~n~ ~n~ ~n~Additional Dialogue Editor ~n~Jon McCavish CR01_22 // ~n~ ~n~ ~n~ ~n~Development Support ~n~Milly Cottam CR01_23 // ~n~ ~n~ ~n~ ~n~Graphic Designers ~n~Stuart Petri, Steve Walsh CR01_24 // ~n~ ~n~ ~n~ ~n~Lead Level Design ~n~William Mills CR01_25 // ~n~ ~n~ ~n~ ~n~Level Design ~n~Chris Rothwell, Andy Duthie, ~n~Chris McMahon, Neil Ferguson CR01_26 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Craig Arbuthnott CR01_27 // ~n~ ~n~ ~n~ ~n~Senior Lead Test ~n~Neil Corbett CR01_28 // ~n~ ~n~ ~n~ ~n~Lead Test ~n~David Murdoch, Neil Meikle, ~n~Alex Bazlinton, Brenda Carey CR01_29 // ~n~ ~n~ ~n~ ~n~Build Engineer / Lead Test ~n~Neil Walker CR01_30 // ~n~ ~n~ ~n~ ~n~Audio Test ~n~George Williamson CR01_31 // ~n~ ~n~ ~n~ ~n~Test ~n~Brian Kelly, Lindsay Robertson, ~n~Sundram Soosay, Eugene Kuczerepa, ~n~Christopher Soosay, Ben Abbott, CR01_32 // ~n~ ~n~Oliver Elliott, Louis Dinan, ~n~Bobby Wright, Thomas Philips, ~n~Nick Rees, Ivor Williams CR01_33 // ~n~ ~n~ ~n~ ~n~Test Tools Programming ~n~James Whitcroft, Alex Carter CR01_34 // ~n~ ~n~ ~n~ ~n~IT Manager ~n~Lorraine Roy CR01_35 // ~n~ ~n~ ~n~ ~n~IT Support ~n~Christine Chalmers, Dave Bruce CR01_36 // ~n~ ~n~ ~n~ ~n~Studio Director ~n~Andrew Semple CR01_37 // ~n~ ~n~ ~n~ ~n~Office Administration ~n~Kim Gurney CR01_38 // ~n~ ~n~ ~n~ ~n~Administration Support ~n~Charlene Maguire, Kim Wilson CR02_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LEEDS CR02_02 // ~n~ ~n~ ~n~ ~n~Studio Director ~n~Gordon Hall CR02_03 // ~n~ ~n~ ~n~ ~n~Head of Development ~n~David Box CR02_04 // ~n~ ~n~ ~n~ ~n~Lead Programming ~n~Andrew Greensmith, Matthew Shepcar CR02_05 // ~n~ ~n~ ~n~ ~n~Programming ~n~Jon Bellamy, Ross Childs, ~n~Nigel Conroy, Neil Dodwell, ~n~Alastair Dukes, David Huebner, CR02_06 // ~n~ ~n~Robin Mangham, Jason McGann, ~n~Warren Merrifield, Stephen McGreal CR02_07 // ~n~ ~n~ ~n~ ~n~Sound Programming ~n~Finlay Munro, Charles Waddington CR02_08 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Ian Bowden CR02_09 // ~n~ ~n~ ~n~ ~n~Art Department Director ~n~Chris Smart CR02_10 // ~n~ ~n~ ~n~ ~n~Lead Character Artist ~n~Paul Smith CR02_11 // ~n~ ~n~ ~n~ ~n~Character Artist ~n~Chris Allison CR02_12 // ~n~ ~n~ ~n~ ~n~Lead City Artist ~n~Dan Roberts CR02_13 // ~n~ ~n~ ~n~ ~n~City Artists ~n~Paul McKee, James McHale, ~n~Siu Lee CR02_14 // ~n~ ~n~ ~n~ ~n~Cutscene Interiors ~n~Izzy Stewart CR02_15 // ~n~ ~n~ ~n~ ~n~Concept Artist ~n~John Wigley CR02_16 // ~n~ ~n~ ~n~ ~n~Additional Character Animation ~n~Alan Bowker CR02_17 // ~n~ ~n~ ~n~ ~n~Additional Artists ~n~Andy Walker, Jason Gee, ~n~Chris Edwards, Lee Clark CR02_18 // ~n~ ~n~ ~n~ ~n~Design Director ~n~David Bland CR02_19 // ~n~ ~n~ ~n~ ~n~Lead Level Design ~n~John Li CR02_20 // ~n~ ~n~ ~n~ ~n~Senior Level Design ~n~Tony Gowland, Martyn Bramall CR02_21 // ~n~ ~n~ ~n~ ~n~Level Design ~n~Sam Hackett, Stephen Robertson, ~n~Tom Kingsley, Chris Edwards, ~n~Kris Gormley CR02_22 // ~n~ ~n~ ~n~ ~n~Associate Designer ~n~Mark McGinley CR02_23 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Paul Colls CR02_24 // ~n~ ~n~ ~n~ ~n~QA ~n~Jody Cobb, ~n~ ~n~Luke Brown, Nick Robey, ~n~Matthew Haven CR02_25 // ~n~ ~n~ ~n~ ~n~Company Secretary ~n~Naomi Martin CR02_26 // ~n~ ~n~ ~n~ ~n~IT Manager ~n~Chris Waring CR03_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR NYC CR03_02 // ~n~ ~n~ ~n~ ~n~Executive Producer ~n~Sam Houser CR03_03 // ~n~ ~n~ ~n~ ~n~VP of Creative ~n~Dan Houser CR03_04 // ~n~ ~n~ ~n~ ~n~VP of Development ~n~Jamie King CR03_05 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Alex Horton CR03_06 // ~n~ ~n~ ~n~ ~n~Chief Technology Officer ~n~Gary J. Foreman CR03_07 // ~n~ ~n~ ~n~ ~n~Associate Producer ~n~Rich Rosado CR03_08 // ~n~ ~n~ ~n~ ~n~Director of Quality Assurance ~n~Jeff Rosa CR03_09 // ~n~ ~n~ ~n~ ~n~Senior Lead Analyst ~n~Lance Williams CR03_10 // ~n~ ~n~ ~n~ ~n~Project Lead ~n~Jameel Vega CR03_11 // ~n~ ~n~ ~n~ ~n~Rockstar Test Team ~n~Ethan Abeles, William Rompf, ~n~Christopher Mansfield, Chris Choi, ~n~Mike Hong, Tamara Carrion, CR03_12 // ~n~ ~n~Rich Huie, Mike Nathan, ~n~Vance Wallace, Marc Rodriguez, ~n~Adam Tetzloff CR03_13 // ~n~ ~n~ ~n~ ~n~Business Development Director ~n~Sean Macaluso CR03_14 // ~n~ ~n~ ~n~ ~n~Soundtrack Supervision ~n~Heinz Henn, Ivan Pavlovich, ~n~Tim Sweeney CR04_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~CUT SCENES & DIALOGUE CR04_02 // ~n~ ~n~ ~n~ ~n~Motion Capture Director ~n~Navid Khonsari CR04_03 // ~n~ ~n~ ~n~ ~n~Motion Capture Performed by ~n~Danny Mastrogiorgio, Jeffrey C. Hawkins, ~n~Bruce MacVittie, David Zayas, ~n~Peter Appel, Hannah Moon, ~n~Alyssa Truppelli, Joe Lotruglio CR04_04 // ~n~ ~n~ ~n~ ~n~Voices Performed by ~n~Salvatore Leone - Frank Vincent ~n~Toni Cipriani - Danny Mastrogiorgio ~n~Donald Love - Will Janowitz CR04_05 // ~n~ ~n~ Vincenzo Cilli - Joe Lotruglio ~n~Maria Latore - Fiona Gallagher ~n~JD O'Toole - Greg Wilson CR04_06 // ~n~ ~n~Leon McAffrey - Ron Orbach ~n~Ray Machowski - Peter Appel ~n~Toshiko Kasen - Hannah Moon CR04_07 // ~n~ ~n~ Ned Burner - Peter Bradbury ~n~Ma Cipriani - Sondra James ~n~Giovanni Casa - Joel Jones CR04_08 // ~n~ ~n~Kazuki Kasen - Keenan Shimizu, ~n~Massimo Torini - Duccio Faggella ~n~Mickey Hamfists - Chris Tardio CR04_09 // ~n~ ~n~Jane Hopper - Gordana Rashovich ~n~Mayor O'Donovan - John Braden ~n~8 Ball - Guru CR04_10 // ~n~ ~n~Radio Newscaster - Sharon Washington ~n~TV Reporter - Brooke Alexander CR04_11 // ~n~ ~n~ ~n~ ~n~Pedestrian Dialogue ~n~Una Cruickshank, Gregory Johnson, ~n~Sanford Santacroce, Ayana Osada CR04_12 // ~n~ ~n~ ~n~ ~n~Pedestrian Voices ~n~Jamie Hector, Jackson Loo, ~n~Bruce MacVittie, Jeff Gurner, ~n~Jamie Hector, Andrea Kessler, CR04_13 // ~n~ ~n~Lynne Horton, Phil Mikkelson, ~n~Koji Nonoyama, Devin Bennett, ~n~Jay Capozello, Mike Nathan, CR04_14 // ~n~ ~n~Ethan Abeles, Lance Williams, ~n~Natalya Wilson, Jay Gladstone, ~n~Craig Blair, Dave Edwards, CR04_15 // ~n~ ~n~Gregory Johnson, John Zurhellen, ~n~Blair Sadler, Georgia Sadler, ~n~Nicole Sadler, Judy Henderson, CR04_16 // ~n~ ~n~Kim Graham, Kerry Shaw, ~n~Tamara Carrion, Franceska Clemens, ~n~Navid Khonsari, Noelle Sadler, CR04_17 // ~n~ ~n~Nicholas Mongomery, Anthony Macbain, ~n~Ryan Rayhill, Josh Slater, ~n~Carmelo Gaeta, Hikari Yokoyama, CR04_18 // ~n~ ~n~Chris Jobin, Michael Rothstein, ~n~Stacey Rachels, Jennifer Koontz, ~n~Dan Merrill, Ali Khonsari, CR04_19 // ~n~ ~n~Ellen Rose, Chris Standal, ~n~Lorie Goodman, Neal Johnston, ~n~Son Garth, James Larsen, CR04_20 // ~n~ ~n~Karl Weibel, Ramin Khonsari, ~n~Ed. Thomas Jr., Stanton Sargent, ~n~Oswald Greene, Audrey Amey, CR04_21 // ~n~ ~n~Sanford Santacroce, Jeff Madrick, ~n~Ben Weaver, Andrea Kessler, ~n~CS Lee, Yoshi Amao, CR04_22 // ~n~ ~n~ Jackson Loo, Martha Morrison, ~n~Sarah Bloodsworth, Adam Deher, ~n~Billy Gonzalez CR04_23 // ~n~ ~n~ ~n~ ~n~Additional Motion Graphics ~n~Maryam Parwana CR04_24 // ~n~ ~n~ ~n~ ~n~Dialogue Recording & Mixing ~n~Nicholas Montgomery CR04_25 // ~n~ ~n~ ~n~ ~n~Foley Recording ~n~Bryan Scibinico CR04_26 // ~n~ ~n~ ~n~ ~n~Foley recorded at Dig It Studios CR04_27 // ~n~ ~n~ ~n~ ~n~Production Team ~n~Noelle Sadler, Eli Weissman, ~n~Kerry Shaw, John Zurhellen, ~n~Peter Adler, Anthony Carvalho, CR04_28 // ~n~ ~n~Phil Poli, Jaesun Celebre, ~n~Franceska Clemens, Anthony Litton CR04_29 // ~n~ ~n~ ~n~ ~n~Casting ~n~Judy Henderson and Associates CR04_30 // ~n~Motion Capture recorded at Perspective Studios CR05_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~RADIO CR05_02 // ~n~ ~n~ ~n~ ~n~DJ Banter, Talk Radio, Commercials and Imaging written by ~n~Dan Houser and Lazlow CR05_03 // ~n~ ~n~ ~n~ ~n~Production by ~n~Lazlow CR05_04 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~LCFR CR05_05 // ~n~ ~n~ ~n~ ~n~Imaging Voices ~n~Smith Harrison, Karen Saltus CR05_06 // ~n~ ~n~ ~n~ ~n~Heartland Values with Nurse Bob ~n~Nurse Bob - Chuck Montgomery CR05_07 // ~n~ ~n~ ~n~ ~n~Guests and Callers ~n~Ayana Osada, Nick Montgomery, ~n~Russell Lewis, Nick Born, ~n~Sean Macaluso, Kerry Shaw, CR05_08 // ~n~ ~n~Chad Johnson, Craig Conner, ~n~Mary Elizabeth, Rob Cross, ~n~Josh Bitney CR05_09 // ~n~ ~n~ ~n~ ~n~Electron Zone ~n~Steve - Ptolemy Slocum ~n~Bill - Michael Urichek CR05_10 // ~n~ ~n~ ~n~ ~n~Callers ~n~Alice Saltzman, Jeremy Wheaton, ~n~Ryan Rayhill, Maine Anderson, ~n~Patton Oswalt, Wil Wheaton, ~n~Anthony Cumia, Madena Parwana CR05_11 // ~n~ ~n~ ~n~ ~n~Breathing World ~n~Lee Chowder - Ashley Albert ~n~Crow - Gregg Martin CR05_12 // ~n~ ~n~ ~n~ ~n~Coq 'O' Vin ~n~Richard Goblin - Mike Shapiro CR05_13 // ~n~ ~n~ ~n~ ~n~Imaging Voice ~n~Ben Krech CR05_14 // ~n~ ~n~ ~n~ ~n~Callers ~n~Franceska Clemins, Sarah Bloodsworth, ~n~Adam Deher, Martha Morrison, ~n~Carmelo Gaeta CR05_15 // ~n~ ~n~ ~n~ ~n~Chatterbox ~n~Lazlow as himself CR05_16 // ~n~ ~n~ ~n~ ~n~Callers ~n~Susan Lewis, Ben Weaver, ~n~Jacky Bam Bam, Ben Sparks, ~n~Deanna Moyer, Liezl Jacinto, CR05_17 // ~n~ ~n~Joshua Batista, Gregg Opie Hughes, ~n~Sondra James, Elizabeth Satterwhite CR06_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~HEAD RADIO CR06_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~Michael Hunt - Russ Mottla CR06_03 // ~n~ ~n~ ~n~ ~n~Imaging Voices ~n~Jeff Berlin, Katelyn Hutchinson CR06_04 // ~n~ ~n~ ~n~ ~n~Imaging Production ~n~Jeff Berlin CR06_05 // ~n~ ~n~ ~n~ ~n~"Train" ~n~Conor & Jay ~n~Written by Craig Conner & Julie Wemyss ~n~Produced by Craig Conner ~n~Guitars by Jon McCavish ~n~Vocals by Julie Wemyss and Craig Conner CR06_06 // ~n~ ~n~ ~n~ ~n~"The One For Me" ~n~Cloud Nineteen ~n~Written & Produced by ~n~Will Morton ~n~Additional Lyrics by Paul Mackie ~n~Guitars by Allan Walker & Chris Morton ~n~Lead Vocals by Raff ~n~Backing Vocals by Paul Mackie & Raff CR06_07 // ~n~ ~n~ ~n~ ~n~"Take The Pain" ~n~Purser ~n~Written & Produced by ~n~Will Morton, Chris Morton ~n~Additional Lyrics by Paul Mackie ~n~Lead Vocals by Paul Mackie ~n~Additional Vocals by Will Morton CR06_08 // ~n~ ~n~ ~n~ ~n~"Free Yourself" ~n~L-Marie featuring Raff ~n~Written & Produced by Craig Conner ~n~Vocals by L-Marie and Raff ~n~Backing Vocals by Craig Conner CR06_09 // ~n~ ~n~ ~n~ ~n~"Drive" ~n~15 Ways ~n~Written & Produced by Colin Entwistle ~n~Vocals by Paul Mackie CR06_10 // ~n~ ~n~ ~n~ ~n~"Welcome To The Real World" ~n~Rosco Stow ~n~Written & Produced by Craig Conner ~n~Guitars Written, Produced and Performed by Allan Walker ~n~Lead Vocals by Andy Dorrat ~n~Backing Vocals by Craig Conner, ~n~Anna Stuart and Kim Gurney CR06_11 // ~n~ ~n~ ~n~ ~n~"Keep Dreaming" ~n~Vanilla Smoothie ~n~Written & Produced by ~n~Alastair MacGregor ~n~Guitars by Allan Walker ~n~Vocals by Fiona Stoddart CR07_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~LIPS 106 CR07_02 // ~n~ ~n~ ~n~ ~n~DJs ~n~Cliff - Ed McMann ~n~Andee - Shelley Miller CR07_03 // ~n~ ~n~ ~n~ ~n~Imaging Voice ~n~Jonathan Hanst CR07_04 // ~n~ ~n~ ~n~ ~n~Imaging Production ~n~Jonathan Hanst CR07_05 // ~n~ ~n~ ~n~ ~n~"Funk In Time" ~n~Rudy La Fontaine ~n~Written & Produced by Jon McCavish ~n~Guitars by Julian Pais ~n~Vocals by Julian Pais CR07_06 // ~n~ ~n~ ~n~ ~n~"Love Is The Feeling" ~n~Sawarr ~n~Written by Craig Conner & Julie Wemyss ~n~Produced by Craig Conner ~n~Vocals by Julie Wemyss CR07_07 // ~n~ ~n~ ~n~ ~n~"Mine Until Monday" ~n~Sunshine Shine ~n~Written & Produced by Will Morton ~n~Additional Lyrics by Paul Mackie ~n~Vocals by Paul Mackie & Raff CR07_08 // ~n~ ~n~ ~n~ ~n~"Get Down" ~n~Credit Check ~n~Written & Produced by ~n~Alastair MacGregor ~n~Guitars by Martyn Livingstone ~n~Bass by Andy Wilson ~n~Vocals by Louise Ferrier CR07_09 // ~n~ ~n~ ~n~ ~n~"Tonight" ~n~Cool Timers ~n~Written & Produced by Craig Conner ~n~Vocals by Julie Wemyss CR07_10 // ~n~ ~n~ ~n~ ~n~"Bassmatic" ~n~Nina Barry ~n~Written & Produced by Jon McCavish ~n~Vocals by Riz Maslen CR07_11 // ~n~ ~n~ ~n~ ~n~"Into Something (C'mon Get Down)" ~n~The Jackstars ~n~Written & Produced By ~n~Craig Conner ~n~Vocals by Lucie Danti-Juan ~n~Backing vocals by ~n~Kevin Stacey & Craig Conner CR08_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~DOUBLE CLEF FM CR08_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~Sergio Boccino - Robert Blumenfeld CR08_03 // ~n~ ~n~ ~n~ ~n~Caller ~n~Gerald Cosgrove CR08_04 // ~n~ ~n~ ~n~ ~n~"Il Trovatore: Anvil Chorus" ~n~Composed by Giuseppe Verdi ~n~Performed by ~n~Nuremberg Symphonic Orchestra ~n~& Munich State Opera Choir ~n~Courtesy of Point Classics, LLC CR08_05 // ~n~ ~n~ ~n~ ~n~"Il Trovatore: Tacea la notte placida" ~n~Composed by Giuseppe Verdi ~n~Performed by ~n~Nuremberg Symphonic Orchestra & ~n~Munich State Opera Choir ~n~(Eva Illes, Soprano) ~n~Courtesy of Point Classics, LLC CR08_06 // ~n~ ~n~ ~n~ ~n~"Nabucco: Chorus of the Hebrew Slaves" ~n~Composed by Giuseppe Verdi ~n~Performed by Philharmonia Slavonica ~n~Courtesy of Point Classics, LLC CR08_07 // ~n~ ~n~ ~n~ ~n~"Cos¬ fan tutte: ? amore un ladroncello" ~n~Composed by Wolfgang Amadeus Mozart ~n~Performed by ~n~Bratislava Opera Soloists, ~n~Choir and Orchestra ~n~(Ida Kirilova "Dorabella") ~n~Courtesy of Point Classics, LLC CR08_08 // ~n~ ~n~ ~n~ ~n~"Marriage of Figaro: Overture" ~n~Composed by Wolfgang Amadeus Mozart ~n~Performed by ~n~London Philharmonic Orchestra ~n~Courtesy of Point Classics, LLC CR08_09 // ~n~ ~n~ ~n~ ~n~"I Pagliacci: Vesti la giubba" ~n~Composed by Ruggiero Leoncavallo ~n~Performed by ~n~Nuremberg Symphonic Orchestra ~n~(Jos© Maria Perez, Tenor) ~n~Courtesy of Point Classics, LLC CR09_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~RISE FM CR09_02 // ~n~ ~n~ ~n~ ~n~Engineered by Mike Callaghan CR09_03 // ~n~ ~n~ ~n~ ~n~DJ ~n~Boy Sanchez - Oliver Vaquer CR09_04 // ~n~ ~n~ ~n~ ~n~Imaging Voices ~n~DJ Andre, Lupus Thunder, ~n~Andi Hanley, Mat Ckillz, ~n~Couzin Ed, Lazlow, CR09_05 // ~n~ ~n~Terry Donovan, Bill Brissette, ~n~Juan Aller, Ed Andrews, ~n~Xeni Jardin, Matthew Orr, ~n~Jeff Berlin CR09_06 // ~n~ ~n~ ~n~ ~n~"Sing It Back ~n~(Boris Musical Mix)" ~n~Moloko ~n~Written by M. Brydon, R. Murphy ~n~Published by Chrysalis Music (ASCAP) ~n~Remix and Additional Production by ~n~Boris Dlugosch ~n~(p) + ? 1998 The Echo Label ~n~Courtesy of Chrysalis Music ˜ CR09_07 // ~n~ ~n~ ~n~ ~n~"Free" ~n~Ultra Nate ~n~Written by U. Nate, L. Springsteen, ~n~J. Ciafone ~n~Published by Warner/ Chappell Music/ BMG Music ~n~(p) + ? 1997 Strictly Rhythm Records LLC ~n~Courtesy of Warner Strategic Marketing CR09_08 // ~n~ ~n~ ~n~ ~n~"I Believe" ~n~Happy Clappers ~n~Written by C. Scott, G. Ripley, M. Knotts, M. Topham ~n~Published by All Boys Music Ltd ~n~(p) + ? 1994 C J Scott Productions ~n~Courtesy of C J Scott Productions CR09_09 // ~n~ ~n~ ~n~ ~n~"House Music" ~n~Eddie Amador ~n~Written by Eddie Amador ~n~Published by ~n~Deep Dish Music ~n~(p) + ? 1998 Yoshitoshi Records ~n~Courtesy of ~n~Deep Dish Recordings, Inc. ~n~by arrangement with ~n~Nasseri Music Business Solutions CR09_10 // ~n~ ~n~ ~n~ ~n~"Feel What You Want" ~n~Kristine W ~n~Written by R. Dougan, R. Armstrong, ~n~K. Weitz ~n~Published by BMG Music/Weitz House Publishing (ASCAP)/ EMI Music Publishing ~n~(p) + ? 1996 RCA/ BMG ~n~Courtesy of Sony BMG Entertainment CR09_11 // ~n~ ~n~ ~n~ ~n~"Hideaway ~n~(Deep Dish Vocal Remix)" ~n~De'Lacy ~n~Written by K. Hedge, J. Milan ~n~Published by ~n~Warner-Tamerlane Publishing Corp ~n~Remix and Additional Production by ~n~Deep Dish ~n~(p) 1995 Easy Street Recordings Inc ~n~? 1998 Kickin ˜ CR09_12 // ~n~ ~n~ ~n~ ~n~"Spin Spin Sugar ~n~(Armand's Dark Garage Mix)" ~n~Sneaker Pimps ~n~Written by I. Pickering, L. Coverdale Howe, C. Corner ~n~Remix and Additional Production by ~n~Armand Van Helden ~n~Published by BMG Songs, Inc ~n~(p) + ? 1997 Clean Up Reco˜ CR09_13 // ~n~ ~n~ ~n~ ~n~"Plastic Dreams" ~n~Jaydee ~n~Written by R. Albers ~n~Published by TBM Holland ~n~(p) 1992 R & S Records ~n~? Robin Albers ~n~Courtesy of Robin "Jaydee" Albers CR09_14 // ~n~ ~n~ ~n~ ~n~"Altered States" ~n~Ron Trent ~n~Written by R. Trent ~n~Published by ~n~High Fashion Music/ Nanada Music ~n~(p) + ? 1993 Warehouse ~n~Djax-Up Beats ~n~Courtesy of High Fashion Music/ ~n~Djax-Up Beats CR09_15 // ~n~ ~n~ ~n~ ~n~"There Will Come A Day (Half Tab Dub)" ~n~The Absolute featuring Suzanne Palmer ~n~Written by M. Pichiotti, C.J. Snider ~n~Published by Much Noyse Music/ ~n~Hoobini Music (ASCAP) ~n~(p) + ? 1995 Mark Productions, Inc ~n~Courtesy of Mark Prod˜ CR09_16 // ~n~ ~n~ ~n~ ~n~"Positive Education" ~n~Slam ~n~Written by S. McMillan, O. Meikle, ~n~G. Gibbons, J. Muotone ~n~Published by EMI Music Publishing ~n~(p) + ? 1997 Soma Recordings Ltd ~n~Courtesy of Soma Recordings Ltd CR09_17 // ~n~ ~n~ ~n~ ~n~"Flash" ~n~Green Velvet ~n~Written by C. Jones ~n~Published by Curtis A. Jones Music (ASCAP) ~n~(p) 1995 Relief Records ~n~? 2000 Warner Bros. Records and N.E.W.S. Records and Relief Records ~n~Courtesy of Warner Strategic Marketing, N.E.W.S˜ CR09_18 // ~n~ ~n~ ~n~ ~n~"Circus Bells (Hardfloor Remix)" ~n~Robert Armani ~n~Written by R. Armani ~n~Published by ~n~High Fashion Music/ Nanada Music ~n~(p) + ? 1993 Warehouse/ ~n~Djax-Up Beats ~n~Courtesy of High Fashion Music/ ~n~Djax-Up Beats CR09_19 // ~n~ ~n~ ~n~ ~n~"Higher State Of Consciousness" ~n~Wink ~n~Written by J. Wink ~n~Published by Strictly Rhythm Publishing, Inc. (ASCAP) / Warner/Chappell Music / Wink Inc. (ASCAP) / EMI Music Publishing ~n~(p) + ? 1995 Strictly Rhythm Records LLC ~n~Courtesy˜ CR10_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~RADIO DEL MUNDO CR10_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~Panjit Gavaskar - Hajaz Akram CR10_03 // ~n~ ~n~ ~n~ ~n~Imaging Voice ~n~Jessica Wachsman CR10_04 // ~n~ ~n~ ~n~ ~n~"Raghupati (Folk Tune)" ~n~Ananda Shankar ~n~Arranged by A. Shankar, Lewinson, Hassilev ~n~Published by Warner Chappell Inc ~n~(p) + ? 1970 Reprise Records for the U.S. and WEA International Inc ~n~Courtesy of Warner Strategic Marketing CR10_05 // ~n~ ~n~ ~n~ ~n~"Dum Maro Dum" ~n~Asha Bhosle ~n~Written by RD Burman, Anand Bakshi ~n~Published by Saregama India Ltd ~n~(p) + ? 1971 Saregama India Ltd ~n~Courtesy of Saregama India Ltd CR10_06 // ~n~ ~n~ ~n~ ~n~"Neeve Nanna (Only You Were Mine)" ~n~Vijaya Anand ~n~Written by Vijaya Anand ~n~Published by Shake Boom! (ASCAP)/ ~n~Luaka Bop Inc ~n~(p) 1988 Lahari/Audiovision ~n~? 1992 Sire Records Company ~n~Courtesy of ~n~Luaka Bop Records CR10_07 // ~n~ ~n~ ~n~ ~n~"Kidda" ~n~Natacha Atlas ~n~Written by N. Atlas, J. Reynolds, J. Adams ~n~Published by Warner Chappell Music Ltd ~n~(p) + ? 1997 Nation Records Ltd/ ~n~Beggars Banquet Records Ltd ~n~Courtesy of Nation Records Ltd/ ~n~Beggars Banquet Records˜ CR10_08 // ~n~ ~n~ ~n~ ~n~"Hebeena Hebeena" ~n~Farid El Atrache ~n~Written by Barakat, Atrache ~n~Published by Voices Of Lebanon ~n~(p) + ? 1974 Voices Of Lebanon ~n~Courtesy of EMI Music/ EMI Music Arabia CR10_09 // ~n~ ~n~ ~n~ ~n~"Aini Bet Ref" ~n~Ahmed Mneimneh ~n~Written by A. Alishaan ~n~Published by D. Dersahakian (ASCAP) ~n~(p) + ? Voice of Stars & ~n~Lys Records ~n~Courtesy of Voice of Stars & ~n~Lys Records CR10_10 // ~n~ ~n~ ~n~ ~n~"Im Nin'Alu" ~n~Ofra Haza ~n~Traditional, Arranged by I. Ashdot, B. Nagari ~n~Published by Blue Lake Music ~n~ (p) + ? 1988 Sire Records Company ~n~Courtesy of Warner Strategic Marketing CR10_11 // ~n~ ~n~ ~n~ ~n~"Ballaa Tsoubou Hal Kahwa" ~n~Samira Tawfic ~n~Written by R. Al Khylani, J. Al A'ss ~n~Published by Copyright Control ~n~(p) + ? Voices Of Lebanon ~n~Courtesy of EMI Music/ EMI Music Arabia CR11_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~K-JAH CR11_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~Natalee Walsh Davis - Pascale Armand CR11_03 // ~n~ ~n~ ~n~ ~n~Imaging Voices ~n~Karl Weibel, Pat McKay CR11_04 // ~n~ ~n~ ~n~ ~n~Imaging Production ~n~Jay Wright Productions CR11_05 // ~n~ ~n~ ~n~ ~n~"Pick a Sound" ~n~Selah Collins, Ruddy Ranks, Redeye ~n~Written by S. Collins, H. Burke, ~n~E. Donaldson ~n~Published by Copyright Control/ MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_06 // ~n~ ~n~ ~n~ ~n~"What a Wonderful Feeling" ~n~Errol Bellot, Ruddy Ranks, Redeye ~n~Written by E. Bellot, H. Burke, ~n~E. Donaldson ~n~Published by MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_07 // ~n~ "Watch How the People Dancing" ~n~Kenny Knots, Ruddy Ranks, Redeye ~n~Written by K. Wright ~n~Published by Jetstar ~n~Courtesy of Honest Jons Records CR11_08 // ~n~ ~n~ ~n~ ~n~"Lean Boot" ~n~Richie Davis, Ruddy Ranks, Redeye ~n~Written by R. Davis, H. Burke, ~n~E. Donaldson ~n~Published by Westbury Music/ MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_09 // ~n~ ~n~ ~n~ ~n~"Ready For the Dancehall Tonight" ~n~Peter Bouncer, Ruddy Ranks, Redeye ~n~Written by Peter McKenzie, H. Burke, ~n~E. Donaldson ~n~Published by MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_10 // ~n~ ~n~ ~n~ ~n~"You Ha Fe Cool" ~n~Richie Davis, Ruddy Ranks, Redeye ~n~Written by R. Davis, H. Burke, ~n~E. Donaldson. ~n~Published by Westbury Music/MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_11 // ~n~ ~n~ ~n~ ~n~"Ring My Number" ~n~Kenny Knots, Ruddy Ranks, Redeye ~n~Written by Kenneth Wright, H. Burke, ~n~E. Donaldson. ~n~Published by MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR11_12 // ~n~ ~n~ ~n~ ~n~"Run Come Call Me" ~n~Kenny Knots, Ruddy Ranks, Redeye ~n~Written by Kenneth Wright, H. Burke, ~n~E. Donaldson ~n~Published by MCPS ~n~(p) 1988 by R. Fearon ~n~Courtesy of Honest Jons Records CR12_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~THE LIBERTY JAM CR12_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~DJ Clue as himself CR12_03 // ~n~ ~n~ ~n~ ~n~Imaging Voices ~n~Jay Wright, Tom Yankowski, Chris Mercado, Vanessa Grullon CR12_04 // ~n~ ~n~ ~n~ ~n~Imaging Production ~n~Jay Wright Productions CR12_05 // ~n~ ~n~ ~n~ ~n~"All I Need" ~n~Method Man ~n~Written by C. Smith, R. Diggs ~n~Published by Sony BMG Music ~n~(p) + ? 1994 Def Jam Recordings ~n~Courtesy of Def Jam Recordings/ UME CR12_06 // ~n~ ~n~ ~n~ ~n~"Shook Ones Pt. II" ~n~Mobb Deep ~n~Written by A. Johnson, K. Muchita ~n~Published by ~n~BMG Songs Inc. (ASCAP) ~n~(p) + ? 1995 BMG Music ~n~Courtesy of RCA Records by arrangement with Sony BMG Ent CR12_07 // ~n~ ~n~ ~n~ ~n~"Incarcerated Scarface" ~n~Raekwon ~n~Written by R. Diggs, C. Woods, A. Tilman ~n~Published by ~n~Careers-BMG Music Publishing Inc./ ~n~Wu Tang Publishing (BMI)/ ~n~Bridgeport Music ~n~(p) + ? 1995 BMG Music CR12_08 // Courtesy of RCA Records by arrangement with Sony BMG Ent ~n~This track contains a sample of "You're Getting A Little Too Smart" as performed by The Detroit Emeralds. Courtesy of Westbound Records. Used by permission. All rights reserved CR12_09 // ~n~ ~n~ ~n~ ~n~"N.O.R.E." ~n~Noreaga ~n~Written by V. Santiago, J. Olivier, ~n~S. Barnes ~n~Published by Suite 1202 Music/ Jose Luis Gotcha Music (BMI)/ Slamuwell Productions/ Jelly's Jam LLC (ASCAP)/ ~n~12 & Under Music/ CR12_10 // Jumping Bean Songs LLC (BMI) ~n~(p) + ? 1998 Penalty Recordings ~n~Courtesy of Warner Strategic Marketing CR12_11 // ~n~ ~n~ ~n~ ~n~"Shut 'Em Down (Remix)" ~n~Onyx featuring Noreaga & Big Pun ~n~Written by F. Scruggs, K. Jones, T. Taylor, E. Hinson, E. Simmons ~n~Published by Universal Music/ ~n~Let Me Show You Music/ ~n~Jelly Jams Music/ CR12_12 // III Posse Music/ Ill Hill Billy'z Music/ Warner-Tamerlane Music ~n~(p) + ? 1998 Rush Associated Labels Recordings ~n~Courtesy of Universal Music Enterprises CR12_13 // ~n~ ~n~ ~n~ ~n~"Beware" ~n~Big Pun ~n~Written by C. Rios, J. Tineo ~n~Published by Let Me Show You Music/ ~n~Joe Cartegena Music (ASCAP), ~n~Administered by Jelly Jams Music (BMI)/ ~n~P.H.D. Music (ASCAP) CR12_14 // (p) + ? 1998 Loud Records LLC ~n~Courtesy of Columbia Records by arrangement with Sony BMG Ent CR12_15 // ~n~ ~n~ ~n~ ~n~"Twinz (Deep Cover 98)" ~n~Big Pun ~n~Written by C. Rios, J. Cartegena, ~n~C. Brodus, A. Young, C. Wolfe ~n~Published by Let Me Show You Music/ ~n~Joe Cartegena Music (ASCAP)/ ~n~Jelly Jams Music (BMI)/ ~n~Sony Tunes Inc. (ASCAP) CR12_16 // ~n~(p) + ? 1998 Loud Records LLC ~n~Courtesy of Columbia Records by arrangement with Sony BMG Ent ~n~This track contains a sample of "Deep Cover" as performed by Dr. Dre. Courtesy of Solar Records. Used by permission. All rights reserved CR12_17 // ~n~ ~n~ ~n~ ~n~"Get At Me Dog" ~n~DMX featuring Sheek of The Lox ~n~Written by E. Simmons, D. Blackman, ~n~A. Fields, S. Taylor ~n~Published by Universal Music Publishing/ EMI April Music/ ~n~Sony ATV Tunes CR12_18 // ~n~(p) + ? 1998 Rush Associated Labels Recordings ~n~Courtesy of Universal Music Enterprises CR12_19 // ~n~ ~n~ ~n~ ~n~"Ruff Ryders Anthem (Remix)" ~n~DMX featuring DJ Clue, Jadakiss, Styles, Drag-On & Eve ~n~Written by J. Phillips, M.J. Smalls, E. Shaw, K. Ifill, E. Simmons, K. Dean, E. Jeffers ~n~Published by Universal Music Publishing/ EMI Music Publishin˜ CR12_20 // (p) + ? 1998 Roc-a-Fella Records ~n~Courtesy of Universal Music Enterprises CR12_21 // ~n~ ~n~ ~n~ ~n~"Do What You Feel" ~n~Redman featuring Method Man ~n~Written by P. Michael, R. Noble, C. Smith ~n~Published by Careers BMG/ Sony ATV Tunes/ Famous Music ~n~(p) + ? 1996 Def Jam ~n~Courtesy of Universal Music Enterprises CR12_22 // ~n~ ~n~ ~n~ ~n~"Chain Gang Freestyle" ~n~The Lox & Black Rob ~n~Written by Frierson, Phillips, Styles, Jacobs, Ross, Shaw ~n~Published by EMI Music Publishing ~n~Courtesy of Bad Boy Records CR12_23 // ~n~ ~n~ ~n~ ~n~"Chest2chest Freestyle" ~n~The Lox ~n~Written by Phillips, Styles, Jacobs, Shaw, Barnes, Lemay, Montgomery ~n~Published by Taggie Music (BMI)/ ~n~Universal Polygram Int'l. (ASCAP)/ ~n~EMI Music Publishing ~n~Courtesy of Bad Boy Records CR12_24 // This track contains a sample of "Next Level" as performed by Showbiz & AG. Courtesy of Universal Music Enterprises. Used by permission. All rights reserved CR13_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~MSX 98 CR13_02 // ~n~ ~n~ ~n~ ~n~MC ~n~Codebreaker as himself CR13_03 // ~n~ ~n~ ~n~ ~n~DJ ~n~Timecode CR13_04 // ~n~ ~n~ ~n~ ~n~Station Production ~n~Timecode CR13_05 // ~n~ ~n~ ~n~ ~n~"Renegade Snares" ~n~Omni Trio ~n~Written, Produced & Engineered by ~n~R. Haigh ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1993 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_06 // ~n~ ~n~ ~n~ ~n~"Terrorist" ~n~Renegade ~n~Written, Produced & Engineered by ~n~A. Dookith ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_07 // ~n~ ~n~ ~n~ ~n~"Finest Illusion (Legal Mix)" ~n~Foul Play ~n~Written, Produced & Engineered by ~n~J. Morrow, S. Bradshaw, ~n~S. Gurley ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1993 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_08 // ~n~ ~n~ ~n~ ~n~"Living For the Future (FBD Project Remix)" ~n~Omni Trio ~n~Written, Produced & Engineered by ~n~R. Haigh ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_09 // ~n~ ~n~ ~n~ ~n~"Stay Calm (Foul Play Remix)" ~n~DJ Pulse ~n~Written, Produced & Engineered by ~n~A. Brown ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_10 // ~n~ ~n~ ~n~ ~n~"Disturbance (Tango Remix)" ~n~Hyper-On Experience ~n~Written, Produced & Engineered by ~n~A. Banks, D. Demierre ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_11 // ~n~ ~n~ ~n~ ~n~"Cold Fresh Air" ~n~Higher Sense ~n~Written, Produced & Engineered by ~n~A. Miles, DJ Rhythm ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_12 // ~n~ ~n~ ~n~ ~n~"Living For the Future" ~n~Omni Trio ~n~Written, Produced & Engineered by ~n~R. Haigh ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_13 // ~n~ ~n~ ~n~ ~n~"Thru The Vibe (2 on 1 Mix)" ~n~Omni Trio ~n~Written, Produced & Engineered by ~n~R. Haigh ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_14 // ~n~ ~n~ ~n~ ~n~"The Helicopter Tune" ~n~Deep Blue ~n~Written, Produced & Engineered by ~n~S. O'Keefe ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR13_15 // ~n~ ~n~ ~n~ ~n~"Dred Bass" ~n~Dead Dred ~n~Written, Produced & Engineered by ~n~W. Smith, L. Smith ~n~Published by Moving Shadow Music Ltd ~n~(p) + ? 1994 Moving Shadow Ltd ~n~Courtesy of Moving Shadow Ltd CR14_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~FLASHBACK FM CR14_02 // ~n~ ~n~ ~n~ ~n~DJ ~n~Reni Wassulmaier - Barbara Rosenblatt CR14_03 // ~n~ ~n~ ~n~ ~n~Imaging Voice ~n~Mike Shapiro CR14_04 // ~n~ ~n~ ~n~ ~n~"First Hand Experience ~n~In Second Hand Love" ~n~Giorgio ~n~Written by G. Moroder, P. Bellotte ~n~Published by WB Music Corp. (ASCAP) ~n~(p) + ? 1977 Giorgio Moroder ~n~Courtesy of Giorgio Moroder CR14_05 // ~n~ ~n~ ~n~ ~n~"I Wanna Rock You" ~n~Giorgio ~n~Written by G. Moroder, H. Faltermeyer, ~n~K. Forsey ~n~Published by WB Music Corp. (ASCAP) ~n~(p) + ? 1979 Giorgio Moroder ~n~Courtesy of Giorgio Moroder CR14_06 // ~n~ ~n~ ~n~ ~n~"E=MC2" ~n~Giorgio ~n~Written by G. Moroder, H. Faltermeyer, ~n~P. Bellotte ~n~Published by WB Music Corp. (ASCAP) ~n~(p) + ? 1979 Giorgio Moroder ~n~Courtesy of Giorgio Moroder CR14_07 // ~n~ ~n~ ~n~ ~n~"Chase" ~n~Giorgio Moroder ~n~Written by G. Moroder ~n~Published by Warner/ Chappell Music ~n~(p) + ? 1978 Casablanca Films/ ~n~Columbia Pictures ~n~Courtesy of Sony Pictures Entertainment CR14_08 // ~n~ ~n~ ~n~ ~n~"I'm Left, You're Right, She's Gone" ~n~Giorgio ~n~Written by G. Moroder, P. Bellotte ~n~Published by WB Music Corp. (ASCAP) ~n~(p) + ? 1977 Giorgio Moroder ~n~Courtesy of Giorgio Moroder CR14_09 // ~n~ ~n~ ~n~ ~n~"From Here To Eternity" ~n~Giorgio ~n~Written by G. Moroder, P. Bellotte ~n~Published by WB Music Corp. (ASCAP) ~n~(p) + ? 1977 Casablanca Records ~n~Courtesy of Universal Music Enterprises CR15_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~COMMERCIAL VOICES CR15_02 // ~n~ ~n~ ~n~ ~n~Alex Anthony, Anouchka Benson, ~n~Audrey Amey, Bill Smith, ~n~Billy Gonzalez, Brian Thomas, CR15_03 // ~n~ ~n~Chris Jobin, Chris Silvestro, ~n~Craig Blair, Dan Houser, ~n~Dan Merrill, Ed Thomas, CR15_04 // ~n~ ~n~Ethan Abeles, Garth Johnston, ~n~Gregg Martin, Gregory Johnson, ~n~Hikari Yokoyama, James Ferrante, CR15_05 // ~n~ ~n~James Larson, Jay Capozello, ~n~Jayson Gladstone, Jeff Berlin, ~n~Jen Sweeney, Jessica Wachsman, CR15_06 // ~n~ ~n~ JJ Adler, Jonathan Hanst, ~n~Joshua Batista, Karen Saltus, ~n~Koji Nonoyami, Lance Williams, CR15_07 // ~n~ ~n~Lazlow, Lynne Horton, ~n~Michael Nathan, Mike Ferrante Jr., ~n~Chris Ferrante, Mike Shapiro, CR15_08 // ~n~ ~n~Natalya Wilson, Noelle Sadler, ~n~Phil Mikkelson, Ron Reeve, ~n~Smith Harrison, Stacy Rachels, CR15_09 // ~n~ ~n~ Steve Carlesi, Julie Wemyss, ~n~Kim Gurney CR16_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~CUTSCENE MUSIC CR16_02 // ~n~ ~n~ ~n~ ~n~"Japanese Geisha" ~n~Sonia Slany ~n~Written by Sonia Slany ~n~Published by West One Music ~n~Courtesy of APM Music, LLC CR16_03 // ~n~ ~n~ ~n~ ~n~"The Heist" ~n~Bugz in the Attic ~n~Written by K. Tatham ~n~Published by Copyright Control ~n~(p) 2005 Bugz In The Attic ~n~Courtesy of Bugz In The Attic ~n~www.bugzintheattic.co.uk CR16_04 // ~n~ ~n~ ~n~ ~n~"A Dark March" ~n~Danger Mouse ~n~Written by Danger Mouse ~n~Published by ~n~Underground Animals (ASCAP) CR17_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR NYC PUBLISHING TEAM CR17_02 // ~n~ ~n~ ~n~ ~n~Terry Donovan, Jenefer Gross, ~n~Jennifer Kolbe, Devin Winterbottom, ~n~Adam Tedman, Michael Elkind, CR17_03 // ~n~ ~n~Paul Yeates, Hosi Simon, ~n~Daniel Einzig, Marlene Yamaguchi, ~n~Gauri Khindaria, Stanton Sarjeant, CR17_04 // ~n~ ~n~Jordan Chew, Ryan Rayhill, ~n~Devin Bennett, Todd Zuniga, ~n~Thomas O'Donnell, Maria Tabia, CR17_05 // ~n~ ~n~Anthony Carvalho, Lyonel Tollemache, ~n~John Notarfrancesco, Jerry Luna, ~n~Stuart Petri, Stephen Walsh, CR17_06 // ~n~ ~n~Michael Carnevale, Andrea Borzuku, ~n~John Schuhmann, Alice Chuang, ~n~Mike Torok, Mayumi Kobayashi, CR17_07 // ~n~ ~n~Elizabeth Satterwhite, Bruce Dugan, ~n~Eli Weissman, Phil Poli, ~n~Jaesun Celebre, Russell Lewis, CR17_08 // ~n~ ~n~Sean Mackenzie, Megan Henretta, ~n~Angus Wong, Kristine Severson CR17_09 // ~n~ ~n~ ~n~ ~n~Cover Art ~n~Steven Olds, Stephen Bliss, ~n~Anthony Macbain CR17_10 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LONDON PD CR17_11 // ~n~ ~n~ ~n~ ~n~ Chris Madgwick, Chris Wood, ~n~Daimion Pinnock, David McCarthy, ~n~Graham Ainsley, Jurgen Mol, CR17_12 // ~n~ ~n~ Laura Battistuzzi, Maike K¶hler, ~n~Shino Hori, Lucien King CR18_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LINCOLN CR18_02 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Mark Lloyd CR18_03 // ~n~ ~n~ ~n~ ~n~Deputy QA Manager ~n~Tim Bates CR18_04 // ~n~ ~n~ ~n~ ~n~QA Supervisor ~n~Kit Brown CR18_05 // ~n~ ~n~ ~n~ ~n~Lead Tester ~n~Eddie Gibson CR18_06 // ~n~ ~n~ ~n~ ~n~Test Team ~n~Kevin Hobson, Pete Broughton, ~n~Craig Reeve, Dan Goddard, ~n~Carl Young, Michael Bennett, CR18_07 // ~n~ ~n~Will Riggott, Andr© Mountain, ~n~Joby Luckett, Steve Mcgagh, ~n~Rob Dunkin, Jono Stones, CR18_08 // ~n~ ~n~Simon Lawrence, Phil Alexander, ~n~Michael Blackburn, Charlie Kinloch, ~n~Matt Hewitt CR18_09 // ~n~ ~n~ ~n~ ~n~Localisation Test Team ~n~Antoine Cabrol, Chris Welsh, ~n~Dominic Garcia, Breog?n Zazpe Tejedor, CR18_10 // ~n~ ~n~ Carola Berens, Naomi Long, ~n~Gabriel Bienzobas Mauraza, Fran§ois-Xavier Fouchet, ~n~Paolo Ceccotti CR19_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~SPECIAL THANKS CR19_02 // ~n~ ~n~ ~n~ ~n~Scooter, Ross Wallace, ~n~Steve Taylor, Kevin Wong, ~n~Kevin Bolt, John Haime, CR19_03 // ~n~ ~n~Dave Watson, Thomas French, ~n~James Arthur, Martin Connor, ~n~Brendon McDonald, Julie Wemyss, CR19_04 // ~n~ ~n~Raff Crolla, James Duffy, ~n~Kim Gurney, Andrew Ness, ~n~Andy Brooks (Gearbox), Alan Mcgregor, CR19_05 // ~n~ ~n~Chris McCallum, Fred, Narns, ~n~Alan, Taruki, Red, ~n~Big Foot, Rita Liberator, ~n~Elliot Torres CR19_06 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~THANKS CR19_07 // ~n~ ~n~ ~n~ ~n~Deborah Mannis-Gardner ~n~and Mark Schwartz. ~n~Randy Acker, Karen Adams, ~n~Mark Ainley, Robin Albers, CR19_08 // ~n~ ~n~Duncan Baker, Armen Boladian, ~n~Tanya Bridges, Richard Brown, ~n~Matt Brookman, Elena Byington, CR19_09 // ~n~ ~n~Ed Butts, Rob Cairns, ~n~Mike Callaghan, Joseph Carlone, ~n~Kevin Carson, Jason Chin, CR19_10 // ~n~ ~n~Allison Cipris, Alimah Deen, ~n~James Ellis, Helen English, ~n~Nasko Fejza, Scott Gardner, CR19_11 // ~n~ ~n~Jochem Gerrits, ~n~Laurie Goldstein Thomas Golubic, ~n~Nick Guarino, Jon Handle, ~n~Millie Hysu, Robert Jo, CR19_12 // ~n~ ~n~Paul Johannes, Gavin Johnson, ~n~Curtis A. Jones, Jennifer Justice, ~n~Rod Kotler, Diana La Pointe, CR19_13 // ~n~ ~n~Michael Lau, Jim Long, ~n~Alex De Maegd, John Massa, ~n~Kendall Minter, Steve Morgan, CR19_14 // ~n~ ~n~Giorgio Moroder, Suzanne Moss, ~n~Melissa Munana, Kirin Murphy, ~n~Kurosh Nasseri, CR19_15 // ~n~ ~n~Gwen Niles Sean Ogden ~n~aka DJ Nightshade, ~n~Robin Orlowski, Jonathan Palmer, ~n~Tanvi Patel, Jane Peterer, CR19_16 // ~n~ ~n~Mark Picchiotti, Rob Playford, ~n~Dan Quan, R. Ramnarayan, ~n~Mary Beth Roberts, ~n~Virgil Roberts, Lindsay Rodman, CR19_17 // ~n~ ~n~Jim Romano, Craig Roseberry, ~n~Gerry Rosenblatt, RZA, ~n~Ali Samii, Alan Scholefield, CR19_18 // ~n~ ~n~Christopher Scott, Suzi Scott, ~n~Fredro Scruggs, Jennefer Showalter, ~n~Alan Skiena, Saskia Slegers, CR19_19 // ~n~ ~n~Fran Spero, Lem Springsteen, ~n~David Steel, Jane Ventom, ~n~Christian Wiseman, Debi Wylde, CR19_20 // ~n~ ~n~Donna Young, Richie Zito