6WEELAT // Splitz-6 ATV ACCURA // Accuracy ADMIRAL // Admiral AIRAMB // Air Ambulance AIR_TIT // 'Crims On Wings' AMBASS // Ambassador AMBULAN // Ambulance AMM_ARM // Your Body Armor is in good condition. AMM_COS // Cost: $~1~ AMM_LEF // < AMM_NOC // You cannot afford this. AMM_NOH // You already have one of these. AMM_NOS // Out of stock. AMM_OVR // This will replace your current weapon. AMM_RIG // > AMM_SC1 // You can put this on Lance's credit. AMM_SC2 // You're one of Marty's guys - take this. AM_UL_1 // The ~h~Minigun~w~ is now in stock at Ammu-Nation in the Vice Point Mall. AM_UL_2 // The ~h~Rocket Launcher~w~ is now in stock at Ammu-Nation in the Vice Point Mall. ANGEL // Biker Angel ANIM001 // ANIM_STD_WALK ANIM002 // ANIM_STD_RUN ANIM003 // ANIM_STD_RUNFAST ANIM004 // ANIM_STD_IDLE ANIM005 // ANIM_STD_STARTWALK ANIM006 // ANIM_STD_RUNSTOP1 ANIM007 // ANIM_STD_RUNSTOP2 ANIM008 // ANIM_STD_IDLE_CAM ANIM009 // ANIM_STD_IDLE_HBHB ANIM010 // ANIM_STD_IDLE_TIRED ANIM011 // ANIM_STD_IDLE_BIGGUN ANIM012 // ANIM_STD_CHAT ANIM013 // ANIM_STD_HAILTAXI ANIM014 // ANIM_STD_KO_FRONT ANIM015 // ANIM_STD_KO_LEFT ANIM016 // ANIM_STD_KO_BACK ANIM017 // ANIM_STD_KO_RIGHT ANIM018 // ANIM_STD_KO_SHOT_FACE ANIM019 // ANIM_STD_KO_SHOT_STOMACH ANIM020 // ANIM_STD_KO_SHOT_ARM_L ANIM021 // ANIM_STD_KO_SHOT_ARM_R ANIM022 // ANIM_STD_KO_SHOT_LEG_L ANIM023 // ANIM_STD_KO_SHOT_LEG_R ANIM024 // ANIM_STD_SPINFORWARD_LEFT ANIM025 // ANIM_STD_SPINFORWARD_RIGHT ANIM026 // ANIM_STD_HIGHIMPACT_FRONT ANIM027 // ANIM_STD_HIGHIMPACT_LEFT ANIM028 // ANIM_STD_HIGHIMPACT_BACK ANIM029 // ANIM_STD_HIGHIMPACT_RIGHT ANIM030 // ANIM_STD_HITBYGUN_FRONT ANIM031 // ANIM_STD_HITBYGUN_LEFT ANIM032 // ANIM_STD_HITBYGUN_BACK ANIM033 // ANIM_STD_HITBYGUN_RIGHT ANIM034 // ANIM_STD_HIT_FRONT ANIM035 // ANIM_STD_HIT_LEFT ANIM036 // ANIM_STD_HIT_BACK ANIM037 // ANIM_STD_HIT_RIGHT ANIM038 // ANIM_STD_HIT_FLOOR ANIM039 // ANIM_STD_HIT_WALL ANIM040 // ANIM_STD_HIT_FLOOR_FRONT ANIM041 // ANIM_STD_HIT_BEHIND ANIM042 // ANIM_STD_FIGHT_IDLE ANIM043 // ANIM_STD_FIGHT_2IDLE ANIM044 // ANIM_STD_FIGHT_SHUFFLE_F ANIM045 // ANIM_STD_PARTIAL_PUNCH ANIM046 // ANIM_FIGHT_ATTACK_A1 ANIM047 // ANIM_FIGHT_ATTACK_A2 ANIM048 // ANIM_FIGHT_ATTACK_A3 ANIM049 // ANIM_FIGHT_ATTACK_B1 ANIM050 // ANIM_FIGHT_ATTACK_B2 ANIM051 // ANIM_FIGHT_ATTACK_B3 ANIM052 // ANIM_FIGHT_HIT_A1 ANIM053 // ANIM_FIGHT_HIT_A2 ANIM054 // ANIM_FIGHT_HIT_A3 ANIM055 // ANIM_FIGHT_HIT_B1 ANIM056 // ANIM_FIGHT_HIT_B2 ANIM057 // ANIM_FIGHT_HIT_B3 ANIM058 // ANIM_STD_DETONATE ANIM059 // ANIM_STD_PUNCH ANIM060 // ANIM_STD_PARTIALPUNCH ANIM061 // ANIM_STD_KICKGROUND ANIM062 // ANIM_STD_THROW_UNDER ANIM063 // ANIM_STD_FIGHT_SHUFFLE_B ANIM064 // ANIM_STD_JACKEDCAR_RHS ANIM065 // ANIM_STD_JACKEDCAR_LO_RHS ANIM066 // ANIM_STD_JACKEDCAR_LHS ANIM067 // ANIM_STD_JACKEDCAR_LO_LHS ANIM068 // ANIM_STD_QUICKJACK ANIM069 // ANIM_STD_QUICKJACKED ANIM070 // ANIM_STD_CAR_ALIGN_DOOR_LHS ANIM071 // ANIM_STD_CAR_ALIGNHI_DOOR_LHS ANIM072 // ANIM_STD_CAR_OPEN_DOOR_LHS ANIM073 // ANIM_STD_CARDOOR_LOCKED_LHS ANIM074 // ANIM_STD_CAR_PULL_OUT_PED_LHS ANIM075 // ANIM_STD_CAR_PULL_OUT_PED_LO_LHS ANIM076 // ANIM_STD_CAR_GET_IN_LHS ANIM077 // ANIM_STD_CAR_GET_IN_LO_LHS ANIM078 // ANIM_STD_CAR_CLOSE_DOOR_LHS ANIM079 // ANIM_STD_CAR_CLOSE_DOOR_LO_LHS ANIM080 // ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS ANIM081 // ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS ANIM082 // ANIM_STD_CAR_JUMP_IN_LO_LHS ANIM083 // ANIM_STD_GETOUT_LHS ANIM084 // ANIM_STD_GETOUT_LO_LHS ANIM085 // ANIM_STD_CAR_CLOSE_LHS ANIM086 // ANIM_STD_CAR_ALIGN_DOOR_RHS ANIM087 // ANIM_STD_CAR_ALIGNHI_DOOR_RHS ANIM088 // ANIM_STD_CAR_OPEN_DOOR_RHS ANIM089 // ANIM_STD_CARDOOR_LOCKED_RHS ANIM090 // ANIM_STD_CAR_PULL_OUT_PED_RHS ANIM091 // ANIM_STD_CAR_PULL_OUT_PED_LO_RHS ANIM092 // ANIM_STD_CAR_GET_IN_RHS ANIM093 // ANIM_STD_CAR_GET_IN_LO_RHS ANIM094 // ANIM_STD_CAR_CLOSE_DOOR_RHS ANIM095 // ANIM_STD_CAR_CLOSE_DOOR_LO_RHS ANIM096 // ANIM_STD_CAR_SHUFFLE_RHS ANIM097 // ANIM_STD_CAR_SHUFFLE_LO_RHS ANIM098 // ANIM_STD_CAR_SIT ANIM099 // ANIM_STD_CAR_SIT_LO ANIM100 // ANIM_STD_CAR_SIT_P ANIM101 // ANIM_STD_CAR_SIT_P_LO ANIM102 // ANIM_STD_CAR_DRIVE_LEFT ANIM103 // ANIM_STD_CAR_DRIVE_RIGHT ANIM104 // ANIM_STD_CAR_DRIVE_LEFT_LO ANIM105 // ANIM_STD_CAR_DRIVE_RIGHT_LO ANIM106 // ANIM_STD_CAR_DRIVEBY_LEFT ANIM107 // ANIM_STD_CAR_DRIVEBY_RIGHT ANIM108 // ANIM_STD_CAR_DRIVEBY_LEFT_LO ANIM109 // ANIM_STD_CAR_DRIVEBY_RIGHT_LO ANIM110 // ANIM_STD_CAR_LOOKBEHIND ANIM111 // ANIM_STD_BOAT_DRIVE ANIM112 // ANIM_STD_BOAT_DRIVE_LEFT ANIM113 // ANIM_STD_BOAT_DRIVE_RIGHT ANIM114 // ANIM_STD_BOAT_LOOKBEHIND ANIM115 // ANIM_STD_BIKE_PICKUP_LHS ANIM116 // ANIM_STD_BIKE_PICKUP_RHS ANIM117 // ANIM_STD_BIKE_PULLUP_LHS ANIM118 // ANIM_STD_BIKE_PULLUP_RHS ANIM119 // ANIM_STD_BIKE_ELBOW_LHS ANIM120 // ANIM_STD_BIKE_ELBOW_RHS ANIM121 // ANIM_STD_BIKE_FALLOFF ANIM122 // ANIM_STD_BIKE_FALLBACK ANIM123 // ANIM_STD_GETOUT_RHS ANIM124 // ANIM_STD_GETOUT_LO_RHS ANIM125 // ANIM_STD_CAR_CLOSE_RHS ANIM126 // ANIM_STD_CAR_HOOKERTALK ANIM127 // ANIM_STD_TRAIN_GETIN ANIM128 // ANIM_STD_TRAIN_GETOUT ANIM129 // ANIM_STD_CRAWLOUT_LHS ANIM130 // ANIM_STD_CRAWLOUT_RHS ANIM131 // ANIM_STD_ROLLOUT_LHS ANIM132 // ANIM_STD_ROLLOUT_RHS ANIM133 // ANIM_STD_GET_UP ANIM134 // ANIM_STD_GET_UP_LEFT ANIM135 // ANIM_STD_GET_UP_RIGHT ANIM136 // ANIM_STD_GET_UP_FRONT ANIM137 // ANIM_STD_JUMP_LAUNCH ANIM138 // ANIM_STD_JUMP_GLIDE ANIM139 // ANIM_STD_JUMP_LAND ANIM140 // ANIM_STD_FALL ANIM141 // ANIM_STD_FALL_GLIDE ANIM142 // ANIM_STD_FALL_LAND ANIM143 // ANIM_STD_FALL_COLLAPSE ANIM144 // ANIM_STD_FALL_ONBACK ANIM145 // ANIM_STD_FALL_ONFRONT ANIM146 // ANIM_STD_EVADE_STEP ANIM147 // ANIM_STD_EVADE_DIVE ANIM148 // ANIM_STD_COMMANDO_ROLL ANIM149 // ANIM_STD_XPRESS_SCRATCH ANIM150 // ANIM_STD_ROADCROSS ANIM151 // ANIM_STD_TURN180 ANIM152 // ANIM_STD_ARREST ANIM153 // ANIM_STD_DROWN ANIM154 // ANIM_STD_DUCK_DOWN ANIM155 // ANIM_STD_DUCK_LOW ANIM156 // ANIM_STD_DUCK_WEAPON ANIM157 // ANIM_STD_RBLOCK_SHOOT ANIM158 // ANIM_STD_HANDSUP ANIM159 // ANIM_STD_HANDSCOWER ANIM160 // ANIM_STD_PARTIAL_FUCKU ANIM161 // ANIM_STD_PHONE_IN ANIM162 // ANIM_STD_PHONE_OUT ANIM163 // ANIM_STD_PHONE_TALK ANIM164 // ANIM_STD_SEAT_DOWN ANIM165 // ANIM_STD_SEAT_UP ANIM166 // ANIM_STD_SEAT_IDLE ANIM167 // ANIM_STD_SEAT_RVRS ANIM168 // ANIM_STD_ATM ANIM169 // ANIM_STD_ABSEIL ANIM170 // ANIM_STD_NUM ANIM171 // ANIM_STD_VAN_OPEN_DOOR_REAR_LHS ANIM172 // ANIM_STD_VAN_GET_IN_REAR_LHS ANIM173 // ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS ANIM174 // ANIM_STD_VAN_GET_OUT_REAR_LHS ANIM175 // ANIM_STD_VAN_OPEN_DOOR_REAR_RHS ANIM176 // ANIM_STD_VAN_GET_IN_REAR_RHS ANIM177 // ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS ANIM178 // ANIM_STD_VAN_GET_OUT_REAR_RHS ANIM179 // ANIM_STD_COACH_OPEN_LHS ANIM180 // ANIM_STD_COACH_OPEN_RHS ANIM181 // ANIM_STD_COACH_GET_IN_LHS ANIM182 // ANIM_STD_COACH_GET_IN_RHS ANIM183 // ANIM_STD_COACH_GET_OUT_LHS ANIM184 // ANIM_BIKE_RIDE ANIM185 // ANIM_BIKE_READY ANIM186 // ANIM_BIKE_LEFT ANIM187 // ANIM_BIKE_RIGHT ANIM188 // ANIM_BIKE_LEANB ANIM189 // ANIM_BIKE_LEANF ANIM190 // ANIM_BIKE_WALKBACK ANIM191 // ANIM_BIKE_JUMPON_LHS ANIM192 // ANIM_BIKE_JUMPON_RHS ANIM193 // ANIM_BIKE_KICK ANIM194 // ANIM_BIKE_HIT ANIM195 // ANIM_BIKE_GETOFF_LHS ANIM196 // ANIM_BIKE_GETOFF_RHS ANIM197 // ANIM_BIKE_GETOFF_BACK ANIM198 // ANIM_BIKE_DRIVEBY_LHS ANIM199 // ANIM_BIKE_DRIVEBY_RHS ANIM200 // ANIM_BIKE_DRIVEBY_FORWARD ANIM201 // ANIM_BIKE_RIDE_P ANIM202 // ANIM_ATTACK_1 ANIM203 // ANIM_ATTACK_2 ANIM204 // ANIM_ATTACK_EXTRA1 ANIM205 // ANIM_ATTACK_EXTRA2 ANIM206 // ANIM_ATTACK_3 ANIM207 // ANIM_SUNBATHE_IDLE ANIM208 // ANIM_SUNBATHE_DOWN ANIM209 // ANIM_SUNBATHE_UP ANIM210 // ANIM_SUNBATHE_ESCAPE ANIM211 // ANIM_MEDIC_CPR ANIM212 // ANIM_PLAYER_IDLE1 ANIM213 // ANIM_PLAYER_IDLE2 ANIM214 // ANIM_PLAYER_IDLE3 ANIM215 // ANIM_PLAYER_IDLE4 ANIM216 // ANIM_RIOT_ANGRY ANIM217 // ANIM_RIOT_ANGRY_B ANIM218 // ANIM_RIOT_CHANT ANIM219 // ANIM_RIOT_PUNCHES ANIM220 // ANIM_RIOT_SHOUT ANIM221 // ANIM_RIOT_CHALLENGE ANIM222 // ANIM_RIOT_FUCKYOU ANIM223 // ANIM_STRIP_A ANIM224 // ANIM_STRIP_B ANIM225 // ANIM_STRIP_C ANIM226 // ANIM_STRIP_D ANIM227 // ANIM_STRIP_E ANIM228 // ANIM_STRIP_F ANIM229 // ANIM_STRIP_G ANIM230 // ANIM_MULTIPLAYER_CUTSCENE_MPNOTE ANIM231 // ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP ANIM232 // ANIM_CS_MISC_IDLE_LOOK ANIM233 // ANIM_CS_MISC_IDLE_NO ANIM234 // ANIM_CS_MISC_IDLE_YES ANIM235 // ANIM_CS_MISC_IDLE_CHAT2 ANIM236 // ANIM_CS_MISC_IDLE_COUGH ANIM237 // ANIM_CS_MISC_IDLE_GIGGLE_FEMALE ANIM238 // ANIM_CS_MISC_IDLE_TOUGH_CHAT ANIM239 // ANIM_CS_MISC_IDLE_CELL_TALK ANIM240 // ANIM_DONH2_CAMERA ANIM241 // ANIM_DONH3_HAPPY ANIM242 // ANIM_JDT2_ANXIOUS_TALK ANIM243 // ANIM_JDT2_SHRUG ANIM244 // ANIM_JDT4_DILDO_TALK ANIM245 // ANIM_JDT5_CALM_DOWN ANIM246 // ANIM_JDT5_POINT ANIM247 // ANIM_JDT6_PICKUP ANIM248 // ANIM_JDT6_KNOCK ANIM249 // ANIM_MAR1_SKIRT ANIM250 // ANIM_MAR2_CELL_ANSWER ANIM251 // ANIM_MAR2_CELL_END ANIM252 // ANIM_MAR2_CELL_TALK ANIM253 // ANIM_MAR2_FOOT_TAP ANIM254 // ANIM_MAR3_HOOCHY ANIM255 // ANIM_MAR3_NOTE_IDLE ANIM256 // ANIM_MAR3_NOTE_PICKUP ANIM257 // ANIM_SAL1_BRIEFCASE_DOWN ANIM258 // ANIM_SAL2_IDLE_SEATED ANIM259 // ANIM_SAL2_SEATED_TO_STAND ANIM260 // ANIM_SAL3_SEATED_TALK ANIM261 // ANIM_SAL3_SEATED_IDLE ANIM262 // ANIM_SAL3_SIT_DOWN ANIM263 // ANIM_SAL4_DUST_DOWN ANIM264 // ANIM_SAL4_GIRL_RUN ANIM265 // ANIM_SAL6_ANGRY_SEATED ANIM266 // ANIM_SAL6_IDLE_SEATED ANIM267 // ANIM_SAL7_LOOKOUT ANIM268 // ANIM_VIC2_POINT_ANGRY ANIM269 // ANIM_VIC3_WAFT ANIM270 // ANIM_VIC3_PICKUP_ROLL ANIM271 // ANIM_VIC4_CARRY_BOX ANIM272 // ANIM_VIC4_CELL_LOOK ANIM273 // ANIM_VIC4_CRATE_IDLE ANIM274 // ANIM_VIC6_CELL_ANGRY ANIM275 // ANIM_TOURIST3 ANIM276 // ANIM_TOURIST2 ANIM277 // ANIM_TOURIST1 ANIM278 // ANIM_MAC2_PLEAD ANIM279 // ANIM_VIC7_PROD_WITH_FOOT APR // Apr ARMYB // Fort Baxter ATT_SUC // Attacks successful AUG // Aug AUTOGYR // Little Willie AUTOLD // Loading from Memory Stick�, do not remove Memory Stick� or switch off the power. AU_AUD // Audio: AU_CHAN // Chan: ~1~ AU_DEBU // Toggle Audio Debug AU_LOCK // -LOCKED- AU_ST1 // EMPTY AU_ST2 // LOADING AU_ST3 // READY AU_ST4 // PLAYING AU_STAT // Status: A_PORT // Escobar International BAGGAGE // Baggage Handler BALREW0 // The ~h~Pistol~w~ is now available at your safehouse! BALREW1 // The ~h~Scorpion~w~ is now available at your safehouse! BALREW2 // The ~h~Stubby Shotgun~w~ is now available at your safehouse! BALREW3 // ~h~Molotovs~w~ are now available at your safehouse! BALREW4 // The ~h~AK~w~ is now available at your safehouse! BALREW5 // ~h~Body Armor~w~ is now available at your safehouse! BALREW6 // The ~h~Flame-Thrower~w~ is now available at your safehouse! BALREW7 // The ~h~Equalizer~w~ is now available at your safehouse! BALREW8 // The ~h~Sniper~w~ is now available at your safehouse! BALREW9 // The ~h~M249~w~ is now available at your safehouse! BAL_BUR // Red Balloons burst BAL_COL // ~w~Red balloon ~1~ / ~1~ burst! BAL_WIN // ~w~All ~1~ red balloons burst! BANSHEE // Banshee BARRACK // Barracks OL BARRCKS // Barracks OL BEACH1 // Ocean Beach BEACH2 // Washington Beach BEACH3 // Vice Point BEA_TIT // 'Beach Patrol' BENSON // Benson BFINJC // BF Injection BIPLANE // Biplane BLISTA // Blista Compact BMX // BMX BMXG // BMX BMX_MAL // Fastest time on 'Mashin' up the Mall' BMX_TIT // 'Mashin' up the Mall' BOA_EXP // Boats destroyed BOBCAT // Bobcat BOBO // Domestobot BOXVIL // Boxville BRY_B01 // Money for Nothing BRY_B02 // REMOVED BRY_B03 // Leap and Bound BRY_B04 // The Bum Deal BSTSTU // Greatest insane stunt BULLDOZ // Bulldozer BUL_FIR // Bullets fired BUL_HIT // Bullets that hit BURRITO // Burrito BUSTED // BUSTED! C0AMBUY // ~X~ C0AMEXI // ~T~ C0AMLEF // left button C0AMMOV // left analog stick, or directional buttons C0AMRIG // right button C0ANS // L button C0CVEIW // SELECT button C0DOARM // L1 and R1 buttons C0DOSIN // ~X~ C0DOSLR // left analog stick left and right C0DOSUD // left analog stick up and down C0FIREH // left analog stick C0FLDN // left analog stick down C0FLUP // left analog stick up C0FREE1 // L3 button C0FREE2 // left analog stick C0GOLFU // ~X~ C0HEPI // left analog stick left and right C0HERO // L2 button and R2 button C0PDBAK // R3 button C0PDCTL // L2 and R2 buttons C0PDCWE // L2 and R2 buttons C0PDFW // ~O~ C0PDLO1 // L button C0PDLO2 // analog stick C0PDLOO // right analog stick C0PDLT // R1 button C0PDSPR // ~X~ C0PUBL // ~S~ C0PUCF // L1 button C0PUGR // ~T~ C0PUHA // ~X~ C0PUNA // ~O~ C0PUTE // R1 button C0SNSLO // L button C0SNZI // ~S~ C0SNZO // ~X~ C0SWIMD // left analog stick, or left and right directional buttons C0SWIMF // ~X~ C0SWIMO // ~S~ C0TAXJU // L3 button C0TGSUB // R3 button C0VEACC // ~X~ C0VEBRK // ~S~ C0VECRS // L1 button C0VEEE // ~T~ C0VEHB // R1 button C0VEHN // L3 button C0VELB // L2 button + R2 button C0VELL // L2 button C0VELR // R2 button C0VEMAG // ~O~ C0VESTR // left analog stick C0VETD // analog stick down C0VETU // analog stick up C0VEWE2 // ~S~ + ~X~ C0VEWEA // right analog stick C0VEWEI // left analog stick up and down, or up and down directional buttons C0VEWEL // left button and right button C0VEWEP // ~O~ C0VEWEU // analog stick up and analog stick down C1AMBUY // ~X~ C1AMEXI // ~T~ C1AMLEF // analog stick left C1AMMOV // left analog stick, or directional buttons C1AMRIG // analog stick right C1ANS // L button C1CVEIW // up and down directional buttons C1DOARM // L1 and R1 buttons C1DOSIN // ~X~ C1DOSLR // left analog stick left and right C1DOSUD // left analog stick up and down C1FIREH // left analog stick C1FLDN // left analog stick down C1FLUP // left analog stick up C1FREE1 // L3 button C1FREE2 // left analog stick C1GOLFU // ~X~ C1HEPI // left analog stick left and right C1HERO // L2 button and R2 button C1PDBAK // R3 button C1PDCTL // L2 and R2 buttons C1PDCWE // L2 and R2 buttons C1PDFW // ~O~ C1PDLO1 // L button C1PDLO2 // directional buttons C1PDLOO // right analog stick C1PDLT // R button C1PDSPR // ~X~ C1PUBL // ~S~ C1PUCF // L1 button C1PUGR // ~T~ C1PUHA // ~X~ C1PUNA // ~O~ C1PUTE // R1 button C1SNSLO // L button C1SNZI // ~S~ C1SNZO // ~X~ C1SWIMD // left analog stick C1SWIMF // ~X~ C1SWIMO // ~S~ C1TAXJU // L1 button C1TGSUB // R3 button C1VEACC // ~X~ C1VEBRK // ~S~ C1VECRS // SELECT button C1VEEE // ~T~ C1VEHB // R1 button C1VEHN // L1 button C1VELB // L2 button + R2 button C1VELL // L2 button C1VELR // R2 button C1VEMAG // ~O~ C1VESTR // left analog stick C1VETD // down button C1VETU // up button C1VEWE2 // ~S~ + ~X~ C1VEWEA // right analog stick C1VEWEI // left analog stick up and down C1VEWEL // analog stick left and analog stick right C1VEWEP // ~O~ C1VEWEU // up button and down button C2AMBUY // ~X~ C2AMEXI // ~T~ C2AMLEF // left button C2AMMOV // left analog stick, or directional buttons C2AMRIG // right button C2ANS // L button C2CVEIW // SELECT button C2DOARM // L1 and R1 buttons C2DOSIN // ~X~ C2DOSLR // left analog stick left and right C2DOSUD // left analog stick up and down C2FIREH // left analog stick C2FLDN // left analog stick down C2FLUP // left analog stick up C2FREE1 // L3 button C2FREE2 // left analog stick C2GOLFU // ~X~ C2HEPI // left analog stick left and right C2HERO // L2 button and R2 button C2PDBAK // R3 button C2PDCTL // L2 and R2 buttons C2PDCWE // L2 and R2 buttons C2PDFW // ~O~ C2PDLO1 // L button C2PDLO2 // analog stick C2PDLOO // right analog stick C2PDLT // R button C2PDSPR // ~X~ C2PUBL // ~S~ C2PUCF // ~T~ C2PUGR // ~T~ C2PUHA // ~X~ C2PUNA // ~O~ C2PUTE // R1 button C2SNSLO // L button C2SNZI // ~S~ C2SNZO // ~X~ C2SWIMD // left analog stick, or left and right directional buttons C2SWIMF // ~X~ C2SWIMO // ~S~ C2TAXJU // the down button C2TGSUB // R3 button C2VEACC // ~X~ C2VEBRK // ~S~ C2VECRS // L3 button C2VEEE // ~T~ C2VEHB // R button C2VEHN // down button C2VELB // L2 button + R2 button C2VELL // L2 button C2VELR // R2 button C2VEMAG // ~O~ C2VESTR // left analog stick C2VETD // analog stick down C2VETU // analog stick up C2VEWE2 // ~S~ + ~X~ C2VEWEA // right analog stick C2VEWEI // left analog stick up and down, or up and down directional buttons C2VEWEL // left button and right button C2VEWEP // ~O~ C2VEWEU // analog stick up and analog stick down C3AMBUY // ~X~ C3AMEXI // ~T~ C3AMLEF // analog stick left C3AMMOV // left analog stick, or directional buttons C3AMRIG // analog stick right C3ANS // L button C3CVEIW // SELECT button C3DOARM // L1 and R1 buttons C3DOSIN // ~X~ C3DOSLR // left analog stick left and right C3DOSUD // left analog stick up and down C3FIREH // left analog stick C3FLDN // left analog stick down C3FLUP // left analog stick up C3FREE1 // L3 button C3FREE2 // left analog stick C3GOLFU // ~X~ C3HEPI // left analog stick left and right C3HERO // L2 button and R2 button C3PDBAK // R3 button C3PDCTL // L2 and R2 buttons C3PDCWE // L2 and R2 buttons C3PDFW // ~O~ C3PDLO1 // L button C3PDLO2 // directional buttons C3PDLOO // right analog stick C3PDLT // L1 button C3PDSPR // ~X~ C3PUBL // ~S~ C3PUCF // ~O~ C3PUGR // ~T~ C3PUHA // ~X~ C3PUNA // ~O~ C3PUTE // R1 button C3SNSLO // L button C3SNZI // ~S~ C3SNZO // ~X~ C3SWIMD // left analog stick C3SWIMF // ~X~ C3SWIMO // ~S~ C3TAXJU // analog stick up C3TGSUB // R3 button C3VEACC // ~X~ C3VEBRK // ~S~ C3VECRS // ~O~ C3VEEE // ~T~ C3VEHB // R button C3VEHN // analog stick up C3VELB // L2 button + R2 button C3VELL // L2 button C3VELR // R2 button C3VEMAG // ~O~ C3VESTR // left analog stick C3VETD // down button C3VETU // up button C3VEWE2 // ~S~ + ~X~ C3VEWEA // directional buttons C3VEWEI // left analog stick up and down C3VEWEL // analog stick left and analog stick right C3VEWEP // ~O~ C3VEWEU // up button and down button CABBIE // Cabbie CADDY // Caddy CANIMNO // NONE CAN_CON // Use~h~ ~k~ ~TGSUB~ ~w~again to cancel the mission. CARPARK // FLOOR CARSEXP // Vehicles seized for the Civil Asset Forfeiture Impound CAR_EXP // Cars exploded CASH // Cash CDERROR // Please wait... CHANIM // ANIM000 CHANIMT // Anim: CHASE // Highest media attention CHASE1 // Ignored CHASE10 // Local TV Live coverage CHASE11 // UFA Today page 12 CHASE12 // UFA Today page 4 CHASE13 // Picture in UFA Today CHASE14 // National TV 4am CHASE15 // National TV news CHASE16 // National TV live coverage CHASE17 // International news CHASE18 // National crisis CHASE19 // International crisis CHASE2 // Boring CHASE20 // World event CHASE21 // Stuff of legends CHASE3 // Vaguely interesting CHASE4 // Local paper Page 7 CHASE5 // Front page of local paper CHASE6 // Vice Courier Page 2 CHASE7 // Vice Courier Front page CHASE8 // Local TV 3am CHASE9 // Local TV news CHCOL // 'Checkpoint Collection' CHEAT1 // Cheat activated CHEAT2 // Weapon cheat CHEAT3 // Health cheat CHEAT4 // Armor cheat CHEAT5 // Wanted level cheat CHEAT6 // Money cheat CHEAT7 // Weather cheat CHEETAH // Cheetah CHMODEL // Model: CHOLO // Cholo Sabre CHOPLIF // 'Air Rescue' CHOPPER // VCPD Maverick CHOP_TR // Air Rescue missions can be toggled on or off by using~h~ ~k~ ~TGSUB~. CH_BRYA // Bryan Forbes CH_DIAZ // Ricardo Diaz CH_GONZ // Gonzalez CH_JERR // Jerry Martinez CH_LANC // Lance Vance CH_LEOT // Leo Teal CH_LOUI // Louise Williams CH_MART // Marty Williams CH_MEND // Mendez brothers CH_PHIL // Phil Cassidy CH_RENI // Reni Wassulmaier CH_UMBE // Umberto Robina CIVIWON // The Civil Asset Forfeiture department has arranged to pay your ~h~respray bills~w~ from now on. CLILOST // Communication with other players has been lost. CLOTHA // ~h~~k~ ~AMMOV~ ~w~to view outfits. ~h~~k~ ~AMBUY~ ~w~to change into outfit. ~h~~k~ ~AMEXI~ ~w~to cancel. CLOTHB // ~w~You can change clothes here at any time. COACH // Coach COASTG // Coast Guard COASTMA // Coastguard Maverick COMET // Comet CRIMRA // Criminal Rating CR_TIT // 'Crash!' CS_INT // Intro CS_MID // Midtro CS_OUT // Outro CUBAN // Cuban Hermes CUR_RES // Current respect level: CWCCOL // Colour: ~1~ CWNONE // Weapon: None CWPIST // Weapon: Pistol CWRIFLE // Weapon: Rifle DAMAGE // Damage DAYPLC // Daily police spending DAYSPS // Days passed in game DBFINS // Flaming double insane stunt DBG2NUM // Cars:~1~ Peds:~1~ DBGAI_B // Base attack DBGAI_G // Gang Attack DBGAI_N // None DBGAI_P // Attack Player DBGCOM1 // Completing: DBGCOM2 // Mission: ~1~ DBGEMP1 // ID: ~1~ DBGEMP2 // Type: DBGEMP3 // Location: DBGEMP4 // Owner: DBGEMP5 // Status: DBGEMSE // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< DBGFAIL // BAD FAILURE DBGFIL0 // Ped Selector DBGFIL1 // Car Selector DBGHELP // ~h~DEBUG MENU~w~ Select Item with ~h~left button & right button. ~w~Press ~h~X button ~w~to launch. DBGLOK1 // Cheat Empire Unlock Disabled (L1+R1) DBGLOK2 // Cheat Empire Unlock Enabled (L1+R1) DBGPLAC // Place Holder Mission DBGQUIT // Press TRIANGLE to quit menu. DBGRNDE // Grenade DBGSE10 // USJ Editor DBGSE11 // Toggle Player Coordinates DBGSE12 // Character Viewer DBGSE13 // Empire Status DBGSE14 // Quit current mission DBGSE15 // Complete all story missions DBGSE16 // Unlock End game viewer DBGSEL // Press CROSS to select. DBGSEL1 // Level Skip Menu DBGSEL2 // Car Viewer DBGSEL3 // Character Viewer DBGSEL4 // Building Viewer DBGSEL5 // Weapon Cheat: DBGSEL6 // Player Cheats DBGSEL7 // Weather and Time Changer DBGSEL8 // Marketing Camera DBGSEL9 // MoCap Menu DBGSTAR // Armor DBGSTHP // Health DBG_AIC // Current Event: DBG_AIH // Hate LV: ~1~ DBG_AIR // Repair LV: ~1~/~1~ DBG_AIT // Threat LV: ~1~/~1~ DBG_AN1 // NOTHING DBG_AN2 // LOST KEY BUSINESS DBG_AN3 // LOST MISC BUSINESS DBG_AN4 // PLAYER ATTACKED DBG_ANG // Angry About: DBG_OF1 // ~1~ DBG_OF2 // ~1~ << DBG_OF3 // > DBIKEHE // Dirt Bike DBINST // Double insane stunt DBPINS // Perfect double insane stunt DBRIOT0 // (~1~) Got Threat DBRIOT1 // (~1~) Find Threat DEAD // WASTED! DEC // Dec DED_CRI // Criminals wasted DEF_SUC // Sites successfully defended DELUXO // Deluxo DIA2_H3 // Hold~h~ ~k~ ~SNSLO~ ~w~to make fine adjustments to your aim. DIA5C02 // Enter the ~t~stairwell. DIA_C01 // Steal the Deal DIA_C02 // The Exchange DIA_C03 // Domo Arigato Domestoboto DIA_C04 // Over the Top DIA_C05 // Last Stand DINGHY // Dinghy DISTBIK // Distance travelled by bike (miles) DISTBIM // Distance travelled by bike (m) DISTBOA // Distance travelled by boat (miles) DISTBOM // Distance travelled by boat (m) DISTHEL // Distance travelled by air (miles) DISTHEM // Distance travelled by air (m) DISTSWI // Distance travelled by swimming (miles) DISTSWM // Distance travelled by swimming (m) DOCKS // Viceport DODO // Dodo DRIVING // 'Swinger's Club' DRIV_TR // Press~h~ ~k~ ~TGSUB~ ~w~to use the driving range. DRUG_H1 // Your ~h~drug running~w~ reputation has increased, you're now a ~h~Dealer. DRUG_H2 // Your ~h~drug running~w~ reputation has maxed out, you're now the ~h~Smack Daddy. DTB01 // Defend the vehicles DTB02 // Destroy the vehicles DTB03 // You have lost a vehicle DTB04 // You have destroyed a vehicle DTBSWPA // You held off the enemy for DTBSWPB // Now trash their vehicles in less time. DTBSWPC // You trashed the enemy vehicles in DTBSWPD // Now protect your vehicles for longer. DTOWN // Downtown DUMMY // EMPTY EA_ENT // Enter the ~t~business premises. EA_LEAV // ~r~Attack cancelled: You left the area. EA_MOP // Waste the remaining ~g~business assets~w~ and ~r~gang members. EA_TAK // Take out the defending ~r~gang members. ELECTRA // WinterGreen ELECTRP // VCPD WinterGreen EMHELP1 // D-PAD LEFT/RIGHT - Purchase building type cycle EMHELP2 // CROSS - Damage Building EMHELP3 // CIRCLE - Sell Building EMHELP4 // SQUARE - Cycle Business Size EMHELP5 // L1 - Warp Player To Site EMHELP6 // R1 (HOLD) - Hide Menu EMHELP7 // CROSS - Complete Construction EMPA_TR // Press~h~ ~k~ ~TGSUB~ ~w~to trigger a site attack. EMPB_TR // Use~h~ ~k~ ~TGSUB~ ~w~to purchase this site. EMPI_TR // Use~h~ ~k~ ~TGSUB~ ~w~to trigger an empire mission and earn respect for this business type. EMPSH_A // Destroy the ~r~vehicle~w~ outside the site to trigger an attack. Attacking increases gang hate towards you! EMPSH_B // ~h~Enter the building~w~ to develop this site or start ~h~missions. EMP_BU1 // You can now construct ~h~Drugs~w~ sites. EMP_BU2 // You can now construct ~h~Smuggling~w~ sites. EMP_BU3 // You can now construct ~h~Robbery~w~ sites. EMP_DEN // Currently, you cannot develop this site. EMP_DEV // Use~h~ ~k~ ~TGSUB~ ~w~to develop or repair this site. EMP_INF // - Approach the notice board to trigger the development menu. ~n~- Approach a gang member to trigger a mission. EMP_MAX // While you own all 30 businesses, the vehicles at your sites are upgraded. EMP_STA // Empire Statistics EM_FAIL // ~r~ATTACK FAILED! EM_PASS // ~Y~ATTACK PASSED! ~n~$~1~ EM_PAY // Pay day - Empire earnings: $~1~ ENFORCE // VCPD Enforcer ENFORCR // Enforcer ESPERAN // Esperanto EVID // Evidence EXPO_W // The Civil Asset Forfeiture Impound need one of these vehicles. EXP_R01 // ~w~Here's your collector's fee: $~1~. EXP_R02 // ~w~Your collector's fee is $~1~, plus a bonus for seizing the whole list. EXP_R03 // ~w~That's the whole lot - Here's your cut: $~1~. EXP_R04 // ~w~We've got enough to open a marina! Here's your cut: $~1~. EXP_R10 // ~w~The Civil Asset Forfeiture department are also interested in boats. EXP_R11 // ~w~Deliver the water based vehicles they require to this hangar. E_BUSIN // Business: E_CANR // ~r~Your progress will continue from the current point. E_COUN // Job ~1~ E_DR // 'Drug Running' E_OWNER // Owner: E_PI // 'Pimping' E_PR // 'Extortion' E_RE // 'Loan Shark' E_RO // 'Robbery' E_SM // 'Smuggling' FAGGIO // Faggio FBICAR // FBI Washington FBIRAN // FBI Rancher FEA_CSS // CUSTOM SOUNDTRACKS: FEA_FM0 // Flash FM FEA_FM1 // V Rock FEA_FM2 // Paradise FEA_FM3 // VCPR FEA_FM4 // VCFL Radio FEA_FM5 // The Wave 103 FEA_FM6 // Fresh 105 FM FEA_FM7 // Espantoso FEA_FM8 // Emotion 98.3 FEA_FM9 // PLACEHOLDER STATION NAME FEA_MON // MONO FEA_NON // Radio Off FEA_RSS // RADIO STATION: FEA_UT // Unknown Track FEB // Feb FEB_AUD // Audio FEB_BRI // Briefs FEB_CON // Controls FEB_DIS // Display FEB_LAN // Language FEB_MAP // Map FEB_STA // Stats FEC_ACC // Accelerate FEC_ATT // Attack/Fire weapon FEC_BRA // Brake or Reverse FEC_CAM // Camera modes FEC_CCF // CONFIGURATION: FEC_CDP // TYPE: FEC_CF1 // SETUP 1 FEC_CF2 // SETUP 2 FEC_CF3 // SETUP 3 FEC_CF4 // SETUP 4 FEC_CW // Cycle Weapons FEC_CWL // Cycle Weapon left FEC_CWR // Cycle Weapon right FEC_CWT // Cycle Weapons/Targets FEC_ENV // Enter vehicle FEC_EXV // Exit vehicle FEC_FRA // Free Aim FEC_HAB // Hand brake FEC_HBB // Hand brake~h~ ~k~ ~VEACC~ ~w~and~h~ ~k~ ~VEBRK~ FEC_HOR // Horn FEC_ILU // INVERT LOOK: FEC_INC // IN CAR FEC_JUM // Jump FEC_LB // Look behind FEC_LF // Look Forward FEC_LFA // Look/Fine Aim FEC_LL // Look left FEC_LOF // Look FEC_LR // Look right FEC_MOV // Movement FEC_NA // NA FEC_ONF // ON FOOT FEC_PAU // Pause FEC_RSC // Radio station cycle FEC_RUN // Run FEC_SMT // Special mission FEC_SWP // PLAYER MOVEMENT: FEC_TAR // Target FEC_TUC // Turret control FEC_VES // Vehicle control FEC_VIB // VIBRATION: FEDL_WR // Deleting data. Do not remove memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1, controller, or reset/switch off the console. FED_BRI // BRIGHTNESS: FED_HUD // HUD MODE: FED_RDB // BLIPS ONLY FED_RDM // MAP & BLIPS FED_RDR // RADAR MODE: FED_SUB // SUBTITLES: FED_SUD // SUBTITLES: FED_WIS // WIDE SCREEN: FEH_BRI // Brief FEH_LOA // Game FEH_MP // Multiplayer FEI_LE1 // Legend On FEI_LE2 // Legend Off FEI_SCR // Scroll FEI_TA1 // Target On FEI_TA2 // Target Off FEI_ZOO // Zoom FELD_WR // Loading data. Do not remove memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1, controller, or reset/switch off the console. FEL_ENG // ENGLISH FEL_FRE // FRENCH FEL_GER // GERMAN FEL_ITA // ITALIAN FEL_SPA // SPANISH FEMP_CS // CHARACTER: FEMP_GJ // SELECT GAME TO JOIN FEMP_GS // GAME SELECT FEMP_H // HOST: FEMP_HG // HOST A GAME FEMP_HN // HOST A NEW GAME FEMP_J // Join FEMP_JG // JOIN A GAME FEMP_NC // Establishing network connections...Please Wait FEMP_NG // START A NEW GAME FEMP_P // PLAYERS: FEMP_PS // PLAYER SETTINGS FEMP_R // RESET TO DEFAULTS FEMP_S // Start FEMP_SG // START GAME FEMP_SM // Don't talk with friends or strangers standing nearby, play Grand Theft Auto with them instead. FEMP_SN // START GAME (2 or more players required) FEMP_SQ // Are you sure you want to start a multiplayer game? FEMP_ST // START GAME (1 or more players per gang required) FEMP_TS // JOIN GANG: FEMP_VT // VIP TEAM: FEMP_WS // Waiting for host to start game... FEM_AL0 // Punk FEM_AL1 // Fluffer FEM_AL2 // Gimp FEM_AL3 // Goon FEM_AL4 // Dawg FEM_AL5 // Dude FEM_AL6 // Psycho FEM_AL7 // Cleaner FEM_AL8 // Iceman FEM_AL9 // Master FEM_ALR // Multiplayer rating FEM_ANL // ANALOG STICK FEM_BAK // back FEM_BCK // Back FEM_DEL // DELETE STATS FEM_DIR // DIRECTIONAL BUTTONS FEM_DTH // Deaths FEM_FCP // Flag captures FEM_FRT // Flag returns FEM_HDS // Head shots FEM_KLS // Kills FEM_LEG // Legend FEM_LOD // LOAD STATS FEM_MAR // place marker FEM_MOV // move FEM_NO // No FEM_NTF // The memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 is unformatted. FEM_NTH // No memory card (8MB)(for PlayStation�2) inserted in MEMORY CARD slot 1. FEM_OFF // OFF FEM_OK // Ok FEM_ON // ON FEM_RCF // Races finished FEM_RCW // Races won FEM_RTP // Races started FEM_SAV // SAVE STATS FEM_SEL // select FEM_SL1 // Save File 1 Not Present FEM_SL2 // Save File 2 Not Present FEM_SL3 // Save File 3 Not Present FEM_SL4 // Save File 4 Not Present FEM_SL5 // Save File 5 Not Present FEM_SL6 // Save File 6 Not Present FEM_SL7 // Save File 7 Not Present FEM_SL8 // Save File 8 Not Present FEM_STL // Multiplayer stats FEM_STP // STATS PAGE FEM_YES // Yes FEP_LAN // LANGUAGE: FEP_POS // SCREEN POSITION FEP_STA // Stats FER_STO // Wait for the ~h~Ferris Wheel~w~ to stop. FESTDCM // Distance travelled by car (m) FESTDFM // Distance travelled on foot (m) FEST_CC // Total vigilante justice served FEST_DC // Distance travelled by car (miles) FEST_DF // Distance travelled on foot (miles) FEST_FE // Total fires extinguished FEST_HA // Highest 'Paramedic' level FEST_HV // Highest 'Vigilante' level FEST_LS // Patients saved FEST_OO // out of FEST_RP // Rampages passed FEST_SH // Total Shoplifters apprehended FESZ_CA // Cancel FESZ_FF // Format failed! Please check memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and try again. FESZ_FO // The memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 is unformatted. Do you wish to format it now? FESZ_LS // Load Successful. FESZ_QD // Proceed with deleting this saved game? FESZ_QL // All unsaved progress in your current game will be lost. Proceed with loading? FESZ_QO // Proceed with overwriting this saved game? FESZ_QR // Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? FESZ_QZ // Are you sure you want to save this game? FESZ_WR // Saving data. Do not remove memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1, controller, or reset/switch off the console. FES_CFM // Formatting memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. Do not remove memory card (8MB)(for PlayStation�2), controller, or reset/switch off the console. FES_CMP // Save failed! Check the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and please try again. FES_DEE // Delete failed! Please check memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and try again. FES_DEL // Delete game FES_DGA // DELETE SAVE DATA FES_DGM // DELETE GAME FES_DSC // Delete Successful. Select OK to continue. FES_DSS // Select save game to delete: FES_FMS // Format Successful. FES_LCF // Load failed! Check memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and please try again. FES_LOA // LOAD GAME FES_LOE // Load failed! Check memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and please try again. Now restarting game. FES_LOQ // Load failed! The save game on the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 is not compatible with the game. Please try loading a different save game. Now restarting game. FES_LSS // Select save game to load: FES_NGA // NEW GAME FES_NOC // No memory card (8MB)(for PlayStation�2) inserted in MEMORY CARD slot 1. FES_RES // RESET GAME SETTINGS FES_SAV // SAVE GAME FES_SCG // Save the current game? FES_SSC // Save Successful. Select OK to continue. FET_LG // LOAD GAME FET_WRN // Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. FEU_NO // NO FEU_YES // YES FE_UNAV // UNAVAILABLE FIRELVL // Highest 'Firefighter' level FIRETRK // Fire Truck FIRE_M // 'Fire Fighter' FIRE_TR // Fire Fighter missions can be toggled on or off by using~h~ ~k~ ~TGSUB~. FIR_TIT // 'Fire Copter' FLATBED // Flatbed FLINST // Flaming insane stunt FLTRST // Flaming triple insane stunt FORKLIF // Forklift FPLANT // Ouch! Face plant distance: ~1~.~1~m FPLANTF // Ouch! Face plant distance: ~1~ft FQUINS // Flaming quadruple insane stunt FREEOFF // Time Unfrozen FREEON // Time Frozen FREEWAY // Freeway FST_LFR // Least favorite radio station FST_MFR // Most favorite radio station GANGBUR // Gang Rancher GA_1 // ~w~No way, man! I don't touch those! GA_15 // ~w~Hope you like the new color. GA_16 // ~w~Respray is complimentary. GA_17 // ~w~New engine and paint job. GA_17B // ~w~New paint job. GA_2 // ~w~New engine and paint job: $100 GA_21 // ~w~You cannot store any more vehicles in this garage. GA_22 // ~w~You cannot fit a bomb to this type of vehicle. GA_23 // ~w~Car bomb fitted - parts and labor: $500 GA_2B // ~w~New paint job: $100 GA_3 // ~w~$100 to respray. GA_4 // ~w~Car bombs are $500 each. GA_5 // ~w~That vehicle's already fitted with a bomb. GA_8 // ~w~Use the detonator to activate the bomb. GLENDAL // Glendale GMLOAD // Load Game GMREST // Restart Game GMSAVE // Save Game GNG0 // LOS CABRONES GNG1 // CHOLO GNG2 // MARTY'S GANG GNG3 // VANCE GANG 1 GNG4 // VANCE GANG 2 GNG5 // STALLIONZ GNG6 // DIAZ'S GANG GNG7 // MENDEZ'S GANG GNG8 // BIKERS GNG9 // SHARKS GNG_WST // Gang members wasted GOLF // Power: ~1~ Accuracy: ~1~ GOLFC // Leaf Links GON_C01 // REMOVED GON_C02 // Home's on the Range GON_C03 // Purple Haze GON_C04 // Farewell To Arms GOODBOY // ~w~$50 Good Citizen Bonus! GREENWO // Greenwood GS_11 // Help_11 GS_12 // Help_12 GS_1O // Assassinate or protect the VIP - depending on which gang you are in. GS_1OA // Assassinate the VIP before they evacuate. GS_1OD // Protect the VIP. GS_1OV // Stay alive and complete your goals before evacuation. GS_B4 // Video Memoirs 1 GS_D1 // RE-LIVE THE CLASSIC GAME SHOW! URBAN DARWINISM IS BACK. GS_D10 // DEFEND OR DESTROY THE VIP GS_D11 // COLLECT THE GOLD DESCRIPTION GS_D12 // COPS AND ROBBERS DESCRIPTION GS_D2 // WHO'S THE BEST AT DRIVING (OR CHEATING)? GS_D3 // PROTECT YOUR CARS FROM SCUMBAGS AND VANDALS. GS_D4 // STEAL THE ENEMY GANG'S VEHICLE. LAUGH AT THEM. GS_D5 // WHO WANTS THAT TANK THE MOST? GS_D6 // KILL THE MARKED MAN. GS_D7 // STEAL CARS FOR CASH. GS_D8 // RACE TO THE HUNTER AND GO BALLISTIC. GS_D9 // BOMB DA BASE! GS_FFAL // FREE FOR ALL GS_G1 // VICE CITY SURVIVOR GS_G10 // VIP RIP GS_G11 // COLLECT THE GOLD GS_G12 // COPS AND ROBBERS GS_G2 // STREET RAGE GS_G3 // PROTECTION RACKET GS_G4 // TAKEN FOR A RIDE GS_G5 // TANKS FOR THE MEMORIES GS_G6 // THE HIT LIST GS_G7 // GRAND THEFT AUTO GS_G8 // MIGHT OF THE HUNTER GS_G9 // EMPIRE TAKEDOWN GS_HI // Video Memoirs 111 GS_KLMT // KILL LIMIT: GS_LAPS // LAPS: GS_LO // Video Memoirs 11 GS_LOC // GAME LOCATION: GS_LOC2 // LOCATION: GS_MIN // minute GS_MINS // minutes GS_MODE // GAME TYPE: GS_O1 // Every man for themselves! Kill the other players! GS_O2 // Race through the checkpoints to reach the finish line first. GS_O4 // Steal the rival gang's vehicle, return it to your base and protect your gang's vehicle. GS_O5 // Survive the longest while in the Tank to win. Damage the Tank to steal it from another player. GS_O6 // Kill the 'Marked' player as quickly as possible. But, if you are the 'Mark' survive as long as you can. GS_O7 // Collect cars scattered around the city and deliver them to various locations. GS_O8 // Kill the other players while flying the Hunter. Destroy the Hunter if another player is flying it. GS_O9 // Take down your rival's empire by planting the bomb at their building. GS_OA3 // Destroy the vehicles at the rival gang's base. GS_OD3 // Defend your vehicles at your base from incoming attackers. GS_OK // OK GS_PRUP // POWERUPS: GS_RACE // RACE: GS_SCAR // VEHICLE: GS_SCUT // PLAY CUTSCENE: GS_SLMT // SCORE LIMIT: GS_STYL // GAME STYLE: GS_TEMS // TEAM GAME GS_TLMT // TIME LIMIT: GS_TO1 // Kill the rival gang! GS_TTGT // TIME TARGET: GS_TYPE // SCENARIO: GS_ULMT // UNLIMITED GYR_TIT // 'Skywolf' HAITI // Little Haiti HAVANA // Little Havana HA_DSRY // Destroy the Hunter HA_DST // The Hunter has been destroyed HA_GOTH // has the Hunter HA_HNT // Hunter HA_HNTK // was blown up by the Hunter HA_KCHP // destroyed the Hunter HA_KILL // Kill the other players HA_STRT // Get into the Hunter HELIC // HELICOPTER: HEL_DST // Aircraft destroyed HEL_TIT // 'Vice Sights' HERMES // Hermes HO2_TIT // 'Harbor Hover Race' HOVER // Bovver'64 HOV_TIT // 'Haiti Hover Race' HUEY // Armadillo HUNDCOM // You achieved 100%! You can now watch movies at the ~h~Clymenus Suite! HUNTER // Hunter H_AM_01 // ~w~~k~ ~AMBUY~ ~w~to buy. ~n~~k~ ~AMEXI~ ~w~to exit. H_ARM01 // Wearing ~h~body armor~w~ will protect you from some damage, while it lasts. H_BINO0 // Hold~h~ ~k~ ~PDLT~ ~w~to look through the binoculars. H_BINO1 // Use~h~ ~k~ ~SNZI~ ~w~and~h~ ~k~ ~SNZO~ ~w~to ~h~zoom in and out~w~ with the binoculars. H_BRI01 // Collecting ~h~police bribes~w~ will pay off the Law, reducing your ~h~wanted level~w~ by one star. H_BS_01 // Any car you drive into this garage will be fitted with a ~h~remote bomb~w~. Cost: ~h~$500. H_BUST1 // When you have a wanted level, law enforcement officers will try to arrest you. H_BUST2 // As your wanted level increases the Law will try harder to take you down. H_BUST3 // If you are arrested by law enforcement you will be taken to the local police precinct for processing. H_BUST4 // The officers there will confiscate your weapons and take a cash bribe before they will release you. H_CAM01 // Press~h~ ~k~ ~CVEIW~ ~w~to cycle through ~h~camera modes. H_CAN // Push~h~ ~k~ ~TGSUB~ ~w~at any time to cancel the mission. H_FE_01 // You can ~h~place markers~w~ on the ~h~pause menu map~w~ to help you navigate around the city. H_GANG1 // To recruit henchmen into your group, target them and use~h~ ~k~ ~TGSUB~. H_GANG2 // People with sub-machine guns in your car will attack enemies if you get them close enough. H_GUN01 // Hold~h~ ~k~ ~PDLT~ ~w~to ~h~lock on to a target~w~, and press~h~ ~k~ ~PDFW~ ~w~to fire. H_GUN02 // While locked on, press~h~ ~k~ ~PDCTL~ ~w~to change targets. H_GUN03 // While targeting, tap the~h~ ~k~ ~FREE1~ ~w~to enter ~h~Free Aim mode~w~, then use the~h~ ~k~ ~FREE2~ ~w~to adjust your aim. H_HOSP1 // If your health reaches zero, you will be taken to the nearest hospital for treatment. H_HOSP2 // Before they discharge you, hospital staff will confiscate your weapons and you will be charged for health care. H_HOSP3 // You can heal yourself by collecting health pick-ups, and body armor will help to protect you. H_HUD01 // Your ~h~health~w~ is represented by the red bar in the corner of the screen. When it reaches zero you will pass out. H_HUD02 // The ~h~yellow badge~w~ shows you have a ~h~wanted level~w~ - police officers will try to arrest you. H_HUD03 // Your wanted level has been suspended. Committing a crime while the stars are flashing will reinstate your full wanted level. H_HUD04 // Follow the ~h~Sergeant stripes blip~w~ on your radar to find ~h~Martinez's billet. H_HUD05 // The ~h~partial~w~ empire icon on your radar represents a ~h~damaged~w~ site. These sites have reduced income. H_HUD06 // The ~h~spanner~w~ empire icon on your radar represents a site ~h~under construction. H_HUD07 // The ~h~distress~w~ empire icon on your radar represents a site ~h~under attack. H_HUD08 // Follow the ~h~Flag blip~w~ on the radar if you want to find ~h~Stonewall J's~w~ again. H_IV_01 // You can change the ~h~radio station~w~ you're tuned in to with~h~ ~k~ ~VECRS~. H_IV_02 // If you have a sub-machine gun you can perform a ~h~drive-by. H_IV_03 // Hold~h~ ~k~ ~VELL~ ~w~or~h~ ~k~ ~VELR~ ~w~to look to the left or right, and fire using~h~ ~k~ ~VEWEP~. H_IV_04 // Bikes also allow you to shoot sub-machine guns forwards, using~h~ ~k~ ~VEWEP~. H_IV_05 // While on a bike you can shift your weight using~h~ ~k~ ~VEWEI~. H_IV_06 // The Rhino has a cannon. Use~h~ ~k~ ~VEWEA~ ~w~to aim it and~h~ ~k~ ~VEWEP~ ~w~to fire. H_IV_07 // Using the handbrake will allow the boat to turn in a tighter circle. H_IV_08 // Hold~h~ ~k~ ~VEWEP~ ~w~to use the fire engine's water cannon. H_IV_09 // While it is spraying, use the~h~ ~k~ ~FIREH~ ~w~to adjust the cannon's aim. H_IV_10 // Press~h~ ~k~ ~VEEE~ ~w~to get on the bike. H_IV_11 // Press~h~ ~k~ ~VEACC~ ~w~to ~h~pedal. H_IV_12 // Use the ~h~Radar~w~ to find your way around the city - follow the ~h~green blip~w~ to find the ~h~package. H_IV_13 // Press~h~ ~k~ ~VEHB~ ~w~to use the vehicle's ~h~brakes~w~, or reverse if the vehicle has stopped. H_IV_14 // The blip is a ~h~triangle pointing up~w~, this shows that the ~h~target is higher~w~ than you are. H_IV_15 // Items can only be collected while on foot. Press~h~ ~k~ ~VEEE~ ~w~to leave the vehicle. H_IV_16 // The blip is a ~h~triangle pointing down~w~, this shows that the ~h~target is lower~w~ than you are. H_IV_17 // Use~h~ ~k~ ~VELL~ ~w~and~h~ ~k~ ~VELR~ ~w~to look around while in a vehicle. H_IV_18 // Use~h~ ~k~ ~VETU~ ~w~and~h~ ~k~ ~VETD~ ~w~to tilt the game camera. H_IV_19 // Tap ~h~ ~k~ ~VEACC~ ~w~ to pedal faster. H_IV_20 // Using the handbrake will make boats and JetSkis turn more rapidly. H_IV_21 // Use~h~ ~k~ ~HERO~ ~w~to turn and~h~ ~k~ ~HEPI~ ~w~to roll, when in a helicopter. H_IV_30 // Press~h~ ~k~ ~VEEE~ ~w~to mount the bike. H_IV_40 // Press~h~ ~k~ ~VEACC~ ~w~to ~h~accelerate. H_IV_41 // Press~h~ ~k~ ~VEBRK~ ~w~to use the vehicle's ~h~brakes~w~, or reverse if the vehicle has stopped. H_IV_50 // Use the ~h~Radar~w~ to find your way around the city - follow the ~h~pink blip~w~ to find your ~h~destination. H_IV_60 // Use the~h~ ~k~ ~FREE2~ ~w~to aim. Press~h~ ~k~ ~PDFW~ ~w~to fire. H_IV_H1 // Press~h~ ~k~ ~VEWEP~ ~w~to fire the Hunter's ~h~rockets,~w~ and~h~ ~k~ ~VEWE2~ ~w~to fire the ~h~cannon. H_IV_H2 // Press~h~ ~k~ ~VEWEP~ ~w~to fire the Sea Sparrow's ~h~cannon. H_IV_H3 // Press~h~ ~k~ ~VEWEP~ ~w~to fire Little Willie's ~h~cannons. H_MAG1 // Land the magnet on top of a container to pick it up. H_MAG2 // To detach the magnet from a container, lower it into the halo. H_MET01 // ~h~Metal detectors~w~ will take away any weapons you are carrying, and place them outside. H_OF_01 // To ~h~sprint~w~, hold~h~ ~k~ ~PDSPR~ ~w~while running. You will tire after sprinting for a short time. H_OF_02 // Press~h~ ~k~ ~VEEE~ ~w~to enter or exit a vehicle. H_OF_03 // Use the~h~ ~k~ ~PDLOO~ ~w~to look around. H_OJ_01 // Return to the driving range any time to improve your swing. H_OJ_02 // The ~h~Civil Asset Forfeiture Impound ~w~in Viceport confiscates all kinds of vehicles 'associated' with drug crimes - and they don't require the burden of proof. H_OJ_03 // Just seize the vehicles they want - in the name of law and order. It's all legal, and you'll be well rewarded. H_PNS01 // Park in a ~h~Pay 'n' Spray~w~ to clear your ~h~wanted level~w~ and ~h~repair~w~ and ~h~respray~w~ your vehicle. Cost: ~h~$100. H_PNS02 // Park in a ~h~Pay 'n' Spray~w~ to clear your ~h~wanted level~w~ and ~h~repair~w~ and ~h~respray~w~ your vehicle. The charge is usually ~h~$100~w~ but this time it's free. H_PNS03 // Follow the ~h~Spray Can blip~w~ on the radar to find the nearest ~h~Pay 'n' Spray. H_PNS04 // Park in a ~h~Pay 'n' Spray~w~ to clear your ~h~wanted level~w~ and ~h~repair~w~ and ~h~respray~w~ your vehicle. The charge is usually ~h~$100~w~ but this time Phil's paying. H_SCTA1 // ~w~If you were ~h~'busted'~w~ or ~h~'wasted'~w~ while on a mission, this ~h~Taxi~w~ will take you back to the ~h~contact location. H_SCTA2 // ~w~If you have any money, the driver will charge you a small fee for the ride. H_TIP // ~w~The ~h~tip bar~w~ decreases over ~h~time~w~, and when your taxi gets ~h~damaged. H_TS_01 // Use~h~ ~k~ ~TGSUB~ ~w~to activate 'Trip Skip'. H_TS_02 // 'Trip Skip' checkpoint reached. H_WBBW1 // ~w~Paying a large enough bribe will see your weapons returned. H_WE_01 // Walk over weapon pick-ups while on foot to collect them. H_WE_02 // Use~h~ ~k~ ~PDCWE~ ~w~to scroll through your weapons. H_WE_03 // To throw this weapon press~h~ ~k~ ~PDFW~~w~. Hold~h~ ~k~ ~PDFW~ ~w~for longer to increase the throwing distance. IDAHO // Idaho INFERNS // Infernus INSTUN // Insane stunt INT_01 // Walk into the large ~h~arrows ~w~to enter and exit buildings. ITBEG // In the beginning... JAN // Jan JER_A01 // Soldier JER_A02 // Cleaning House JER_A03 // Conduct Unbecoming JETMAX // Jetmax JETSKI // JetSki JETTUNL // Return to the film studio's JetSki if you want more high speed challenges. JOBS_CP // Jobs completed JUL // Jul JUN // Jun JUNKY // Junkyard KGS_EXP // Kgs of explosives used KILLS // Kills KURUMA // Kuruma LANDSTK // Landstalker LAN_B01 // Jive Drive LAN_B02 // The Audition LAN_B03 // REMOVED LAN_B04 // Caught as an Act LAN_B05 // Snitch Hitch LAN_B06 // From Zero to Hero LAN_C01 // Brawn of the Dead LAN_C02 // Faking It LAN_C03 // Blitzkrieg LAN_C04 // Turn on, Tune in, Bug out LAN_C05 // Taking the Fall LAN_C06 // White Lies LAN_C07 // Where it Hurts Most LAN_C08 // Blitzkrieg Strikes Again LAN_C09 // Lost and Found LAN_C10 // Light My Pyre LDCHK1 // All unsaved progress in your current game will be lost. Proceed with loading? LDCHK2 // Proceed with loading? LDFAIL // Load failed. Save data is corrupted. LDWAIT // Press ~X~ to continue. LEO_C01 // REMOVED LEO_C02 // REMOVED LEO_C03 // REMOVED LEO_C04 // REMOVED LEO_C05 // REMOVED LEVEL // Level LG_02 // Player position LG_04 // Ammu-Nation LG_05 // Hardware Store LG_06 // Safe House LG_08 // Pay 'n' Spray LG_09 // Phone LG_10 // Bomb Shop LG_11 // Clothes Store LG_12 // Power Up LG_16 // Player Target LG_29 // Empire Site LG_34 // Bryan Forbes LG_35 // Gonzalez LG_36 // Lance Vance LG_37 // Louise Cassidy-Williams LG_38 // Marty J Williams LG_39 // Phil Cassidy LG_40 // Reni Wassulmaier LG_41 // Ricardo Diaz LG_42 // Sgt. Jerry Martinez LG_43 // Armando and Diego Mendez LG_44 // Umberto Robina LG_45 // Airport LG_46 // Stonewall J's LG_50 // Destination LG_51 // Threat LG_52 // Friend LG_53 // Pick up LG_54 // Empire Damaged LG_55 // Empire Constructing LINERUN // Linerunner LOADIN2 // Loading... LOADING // Loading... Please wait LOAN_H1 // Your ~h~loan sharking~w~ reputation has increased, you're now a ~h~Lifter. LOAN_H2 // Your ~h~loan sharking~w~ reputation has maxed out, you're now the ~h~Crim-Reaper. LOCKON // Lock On LOU_A01 // When Funday Comes LOU_A02 // Takin' Out the White-Trash LOU_A03 // D.I.V.O.R.C.E. LOU_A04 // To Victor, the Spoils LOU_B01 // Hose the Hoes LOU_B02 // Robbing the Cradle LOU_B03 // REMOVED LS2_B4 // Pre-Empire LS2_CHA // Character: LS2_H1 // Use ~h~analog up & down ~w~to select character stream. Use ~h~analog left & right ~w~to select mission. Use ~h~L button & R button ~w~to select game stage. Press ~h~X button ~w~to start mission. Press ~h~TRIANGLE button ~w~to exit. LS2_H2 // You cannot use levelskip when you are ~h~on a mission. LS2_H3 // Do you want to quit the current mission? (Cross confirm) LS2_HI // High Empire LS2_LEV // Level: ~1~ - LS2_LO // Low Empire LS2_ST // Stage: MANANA // Manana MAP_OMM // Hold ~X~ to display the map options. MAR // Mar MARQUIS // Marquis MAR_A01 // Shakedown MAR_A02 // Fear the Repo MAR_A03 // Waking Up the Neighbors MAR_A04 // O, Brothel, Where Art Thou? MAR_A05 // Got Protection? MAVERIC // Maverick MAY // May MCDNCK // Checking memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. Do not remove memory card (8MB)(for PlayStation�2), controller, or reset/switch off the console. MCDNSP // No memory card (8MB)(for PlayStation�2) inserted in MEMORY CARD slot 1. If you wish to save your game data, insert a memory card (8MB)(for PlayStation�2) with at least 330KB of free space. Do you wish to start the game anyway? MCGNDP // There is insufficient free space on the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. At least 330KB of free space is needed to save this game data. Do you wish to start the game anyway? MCGNSP // There is insufficient free space on the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. At least an additional 101KB of free space is needed on the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 to save this game data. Do you wish to start the game anyway? MEMCHKA // Memory Stick� is not found. At least MEMCHKB // is needed to save this game data. MEMCHKC // There is insufficient space on the Memory Stick�. At least MEMCHKD // is needed to save this game data. MEN_C01 // The Mugshot Longshot MEN_C02 // Hostile Takeover MEN_C03 // Unfriendly Competition MEN_C04 // REMOVED MEN_C05 // High Wire MEN_C06 // Burning Bridges MESA // Mesa Grande MK_JETL // Launch JetSki Mission MMDEL // - Delete item MMDRAG // - Drag Item MMFILT // - Car Filter MMFILT2 // - Ped Filter MMFILT3 // - Obj Filter MMHUD // - Toggle HUD On/Off MMOFF // OFF MMON // ON MMROT // - Rotate Item MMSNAP // Snap: MMSNAP2 // Snap: MMSNTOG // - Snap To Ground Toggle MMXYZ // XYZ: MMYROT // ROT: MOCINST // Use the ~k~ ~AMMOV~ to cycle through movies. ~n~~k~ ~AMBUY~ to watch. ~n~~k~ ~AMEXI~ to exit. MODTIT // Changing World Speed MODWOR // Modify World Speed MONTAX // Cash made as a taxi driver MOONBM // Moonbeam MOPED // Ventoso MO_00 // Mocap: Intro MO_01 // Mocap: Jer a1 MO_02 // Mocap: Jer a2 MO_03 // Mocap: Jer a3 MO_04 // Mocap: Phi a1 MO_05 // Mocap: Phi a2 MO_06 // Mocap: Phi a3 MO_07 // Mocap: Phi a4 MO_08 // Mocap: Mar a1 MO_09 // Mocap: Mar a2 MO_10 // Mocap: Mar a3 MO_11 // Mocap: Mar a4 MO_12 // Mocap: Mar a5 MO_13 // Mocap: Lou a1 MO_14 // Mocap: Lou a2 MO_15 // Mocap: Lou a3 MO_16 // Mocap: Lan b1 MO_17 // Mocap: Lan b2 MO_18 // Mocap: Lan b4 MO_19 // Mocap: Lan b5 MO_20 // Mocap: Lan b6 MO_21 // Mocap: Umb b1 MO_22 // Mocap: Umb b2 MO_23 // Mocap: Umb b3 MO_24 // Mocap: Umb b4 MO_25 // Mocap: Bry b1 MO_26 // Mocap: Bry b2 MO_27 // Mocap: Bry b4 MO_28 // Mocap: Lan c1 MO_29 // Mocap: Lan c2 MO_30 // Mocap: Lan c3 MO_31 // Mocap: Lan c4 MO_32 // Mocap: Lan c5 MO_33 // Mocap: Lan c6 MO_34 // Mocap: Lan c7 MO_35 // Mocap: Lan c8 MO_36 // Mocap: Lan c11a MO_37 // Mocap: Lan c11b MO_38 // Mocap: Ren c1 MO_39 // Mocap: Ren c2 MO_40 // Mocap: Ren c3 MO_41 // Mocap: Ren c4 MO_42 // Mocap: Ren c5 MO_43 // Mocap: Ren c6 MO_44 // Mocap: Ren c7 MO_45 // Mocap: Men c1 MO_46 // Mocap: Men c2 MO_47 // Mocap: Men c3 MO_48 // Mocap: Men c5 MO_49 // Mocap: Men c6 MO_50 // Mocap: Diaz c1 MO_51 // Mocap: Diaz c2 MO_52 // Mocap: Diaz c3 MO_53 // Mocap: Diaz c4 MO_54 // Mocap: Diaz c5 MO_55 // Mocap: Diaz c5b MO_ANI // Anim: MO_EMP // Show Empire Sites MO_EXT // Exterior MO_HP // Red Balloons MO_INT // Interior: MO_MIS // Missing MO_PRE // Present MO_RAMP // Rampages MO_SH_C // Show Discovered Extras MO_USJ // Unique Stunts MP1MORE // more kill MPAUTO // PLAY ONCE MPBITCH // WHO'S YOUR DADDY NOW, BITCH? MPBONUS // Bonus MPCAP // vehicle has been captured MPCARS // Cars MPCASH // Cash MPCONT // Continue MPCTFIN // Capture the enemy's vehicle, while protecting yours. MPC_000 // Corporal Vance MPC_001 // Vic MPC_002 // Pimp Dawg MPC_003 // 'Vince' MPC_004 // Vida Loca MPC_005 // Victor MPC_006 // Traks MPC_007 // Hood MPC_008 // Muscle MPC_009 // Repo MPC_010 // Smuggler MPC_011 // L'Homme MPC_013 // Wetz MPC_014 // T.J.Sucker MPC_015 // The Specialist MPC_016 // Agent Provocateur MPC_017 // Cam O'Flarge MPC_018 // Paramedic - Lose this one MPC_019 // Jose MPC_022 // Gloria - Lose this one MPC_023 // Woman - Lose this one MPC_024 // Bloke 1 - Lose this one MPC_025 // Bloke 2 - Lose this one MPC_026 // Woman - Lose this one MPC_027 // Woman - Lose this one MPC_028 // Bloke 3 - Lose this one MPC_029 // Bloke 4 - Lose this one MPC_030 // Tess Tickle MPC_032 // Harry Balzac MPC_033 // Beach guy - Lose this one MPC_034 // Woman - Lose this one MPC_035 // Sue E. Sydle MPC_037 // Jenny Tulls MPC_038 // Anita Bath MPC_039 // Daryl Lect MPC_040 // Worker - Lose this one MPC_041 // Cabbie - Lose this one MPC_042 // Construction guy - Lose this one MPC_043 // Duane DeVane MPC_046 // Abe Rudder MPC_047 // Bloke 5 - Lose this one MPC_050 // Bloke 6 - Lose this one? MPC_052 // Beach guy - Lose this one MPC_055 // Bloke 7 - Lose this one MPC_058 // Abe Ozo MPC_059 // Poop Dawg MPC_060 // Moe Lester MPC_061 // Dylan Weed MPC_062 // Dee Generate MPC_065 // Old Guy - Lose this one MPC_066 // Pearl Neklass MPC_067 // Woman - Lose this one MPC_068 // Hayden Seek MPC_069 // Bloke 8 - Lose this one MPC_070 // Stacey Rhect MPC_071 // Chris Packet MPC_072 // Emma Roids MPC_073 // Pops MPC_074 // Construction dude - Lose this one MPC_075 // Golf woman - Lose this one MPC_076 // Golfer - Lose this one MPC_079 // Woman - Lose this one MPC_080 // Boyd Schidt MPC_081 // Bloke 9 - Lose this one MPC_082 // Candy Barr MPC_083 // Woman bum - Lose this one MPC_084 // Old bum - Lose this one MPC_085 // Des Buratto MPC_086 // Bloke 10 - Lose this one MPC_087 // Martha Fokker MPC_088 // Leo Tarred MPC_095 // Lee Vitout MPC_097 // Joaquin Noff MPC_099 // Decjuan DeMarco MPC_101 // Kanye Diggit MPC_103 // PVT. Parts MPC_104 // PVT. Places MPC_105 // Tate Urchips MPC_106 // Buster Nutt MPC_107 // Harris Mint MPC_109 // Troy MPC_111 // Golfer - Lose this one MPC_112 // Golfer - Lose this one MPC_113 // Ron A. Muck MPC_115 // Beau Nurr MPC_117 // Fidel Sistaxez MPC_118 // Hugo Zehr MPC_119 // Juan Ovzem MPC_121 // Agent Alman MPC_123 // Officer Cracker MPC_124 // Officer Butts MPC_125 // Colin Allcars MPC_126 // Alberto MPC_127 // Armando MPC_128 // Barry MPC_129 // Buger Bar - Lose this one? MPC_130 // Forbes MPC_133 // Spitz MPC_134 // Diaz MPC_135 // Diego MPC_136 // Cameraman - Lose this one MPC_138 // Gonzalez MPC_139 // No.1 MPC_141 // Martinez MPC_142 // Lance MPC_143 // Lance T. MPC_148 // Marty MPC_150 // Gabe Hiker MPC_152 // Phil Collins MPC_153 // Phil Cassidy MPC_154 // Reni MPC_155 // Ms. Reni MPC_156 // Robin Banks MPC_157 // Sgt. Peppah MPC_158 // Storekeeper - Lose this one MPC_159 // Umberto MPC_160 // Bub MPDADDY // YOU'RE THE DADDY NOW. MPDEL // has delivered a car MPDEST // Target vehicle destroyed MPDRAW // ~w~DRAW MPEMPTY // Vacant MPFAIL // FAILED MPFBDB // Deliver the bomb to the enemy base! MPFBGB // Grab the bomb! MPFBPBR // picked up the bomb. MPFBPDB // The bomb has been dropped! MPFBPPB // planted the bomb! MPFBRB // removed the bomb. MPFBYBR // You picked up the bomb. MPFBYPB // You planted the bomb! MPGOCAR // Go find the car MPGOGAR // Deliver the car MPHELP // Help MPHP01 // 1 MPHP02 // 2 MPHP03 // 3 MPHP04 // 4 MPHP05 // 5 MPHPGO // ~w~Eliminate the mark MPHPGO2 // ~w~You're on Death's shit-list. MPHPKI // ~w~You killed an assassin MPHPMAR // is the mark MPI01 // Power-up MPI02 // Health MPI03 // Armor MPI04 // Weapon MPI05 // Enemy MPI06 // Team-mate MPI07 // Marker MPI08 // Next Marker MPI09 // Finish Line MPI10 // Racer MPI11 // Base MPI12 // Enemy Base MPI13 // The Tank MPI14 // The Mark MPI15 // Car MPI16 // Lockup MPI17 // The Hunter MPI18 // The VIP MPI_ASS // Assassin MPI_BCA // Briefcase MPI_EXP // Explosives MPI_TBO // Target Boat MPI_THE // Target Helicopter MPK // killed MPKHEAD // with a headshot! MPKLMTL // Kill Limit MPKSELF // was killed MPLEFT // left the game MPLEG // Legend MPLOC0 // Vice Point MPLOC1 // Washington Beach MPLOC10 // Escobar Int. Airport MPLOC11 // Fort Baxter AirBase MPLOC2 // Ocean Beach MPLOC3 // Prawn Island MPLOC4 // Leaf Links MPLOC5 // Starfish Island MPLOC6 // Downtown MPLOC7 // Little Haiti MPLOC8 // Little Havana MPLOC9 // Viceport MPMORE // more kills MPNAME // Name MPNEED // needs MPOBJ // Objective MPONE // only has one car to get MPPOS // vehicle is out of position MPQDCL // Get to the next ~g~vehicle! MPQG // Quit Game? MPQUIT // Quit MPRET // vehicle has been returned MPRUN // RUN THIS TOWN NOW. MPSCORE // Score MPSSCT // CASH TARGET: MPSTOLE // vehicle has been stolen MPSTRT // Started MPTANK // has the tank MPTEAM // Gang MPTIME // Time MPTMWIN // ARE THE TOP DOGS MPTNEED // need MPTNK // Get The Tank MPTNKDM // Damage MPTNKGA // You got the tank, tough guy. MPTNKGB // Now keep it. MPTOTAL // Total Time MPTURNB // You left the play area! MPUNLK // Become the talk of the town with the new multiplayer content you've unlocked! MPUNLKA // Everybody wants to know you now that you've unlocked all of the multiplayer content! MPVARI // VARIOUS MPVIP1 // You are the VIP, collect the brief cases MPVIP2 // Protect the VIP MPVIP3 // Kill the VIP MPVIP4 // A briefcase has been collected MPVIP5 // You have all the cases, now escape. MPVIP6 // They're making a run for it, stop them! MPVIP7 // VIP MPWIN // wins MPWLCD // Car delivered. MPWLDAC // has delivered a car MPWLDTC // Deliver the car. MPWLGOC // Get out of the car. MPWLLTC // Leave the crate. MPWLNGC // Now grab the cars. MPWLPAC // picked up a car. MPYL // YOU LOSER! MP_E_PO // Evacuation point MP_GNG1 // Team 1: MP_GNG2 // Team 2: MP_MICM // Your nickname contains unsupported characters. These characters will appear as � MP_RSC // Connecting to previous lobby (Press ~O~ to cancel) MP_RSS // Hosting game (Press ~O~ to cancel) MP_SNEW // Please load or start a new single player or multiplayer game MP_SUS // A network error occurred. The POWER/HOLD switch was turned off MP_TUB // All opposing players left the game. MP_WARN // Starting a multiplayer game will cause all progress since the last save game to be lost. MRACE04 // YOU'RE THE WINNER MRACE12 // You have MRACE13 // seconds to find a vehicle! MRACE14 // second to find a vehicle! MRACEGO // ~w~GO MRACELA // Lap MRACEWI // has won the race MRCPU01 // ~Y~INSTANT REPAIR MRCPU06 // ~Y~Sticky Tires MRJSFR1 // second to find a ride! MRJSFR2 // seconds to find a ride! MRL_B0 // Take out the guards on the turrets. MRL_B1 // Land in the base and find the militia leader MRTYPEI // QUADATHLON MRTYPEJ // JETSKI MRTYPEN // NORMAL MTN_1 // Red Team's MTN_2 // Blue Team's MULE // Mule MUSVOL // MUSIC VOLUME: MVR_TIT // 'Land, Sea And Air Ace' MXCARD // Longest insane jump distance (ft) MXCARDM // Longest insane jump distance (m) MXCARJ // Greatest insane jump height (ft) MXCARJM // Greatest insane jump height (m) MXFLIP // Maximum insane jump flips MXJUMP // Maximum insane jump rotation M_FAIL // MISSION FAILED! M_OVER // ~r~MISSION OVER! M_PASS // ~Y~MISSION PASSED! ~n~$~1~ M_PASSN // ~Y~MISSION PASSED! NEGNUM // -~1~ NEWCHK1 // Are you sure you want to start a new game? All progress since the last save game will be lost. Proceed? NMISON // Mission attempts NOCD // The disc tray is empty. Please insert the GTA:Vice City Stories disc. NOCONT // Please connect a DUALSHOCK� analog controller or DUALSHOCK�2 analog controller to controller port 1 to continue. NOCONTE // Please connect an analog controller (DUALSHOCK�) or analog controller (DUALSHOCK�2) to controller port 1 to continue. NOSTUC // No insane stunts awarded NOSVRS // A host machine could not be found. NOTRAK // No custom soundtracks present NOUNIF // Unique jumps passed NOV // Nov NOWIFI1 // In order to play the multiplayer games you must first set the WLAN switch to ON NOWIFI2 // A network error occurred. The WLAN switch is OFF. Please turn the WLAN switch ON to play the multiplayer games. NO_NAME // NO NAME NO_PLRS // LOOKING FOR PLAYERS NO_SVRS // LOOKING FOR HOSTS NUMBER // ~1~ NUMSHV // Number of saves NUM_NS // Number of necks snapped OCDLTES // Ocean Drive Lighting Test OCEANIC // Oceanic OCT // Oct OPENCD // The disc tray is open. Please close the disc tray. OUTFITS // Outfits available OUT_F1 // 'Army Fatigues' OUT_F10 // 'Repo-Man' OUT_F11 // 'Smuggler' OUT_F12 // 'Smart Suit' OUT_F13 // 'Winner' OUT_F14 // 'Wet Suit' OUT_F2 // 'Casuals' OUT_F3 // 'Leisure' OUT_F4 // 'Trailer Trash' OUT_F5 // 'Cuban Style' OUT_F6 // 'Pastel Suit' OUT_F7 // 'Tracksuit' OUT_F8 // 'Hood' OUT_F9 // 'Hired Muscle' OU_1 // ~h~Army Fatigues~w~ are now available at the safehouse. OU_10 // ~w~The ~h~Repo-Man outfit~w~ is now available at the safehouse. OU_11 // ~w~The ~h~Smuggler outfit~w~ is now available at the safehouse. OU_12 // ~w~The ~h~Smart Suit~w~ is now available at the safehouse. OU_13 // ~w~The ~h~Winner's outfit~w~ is now available at the safehouse. OU_14 // ~w~The ~h~Wet Suit~w~ is now available at the safehouse. OU_2 // ~h~Casual Clothes~w~ are now available at the safehouse. OU_3 // ~w~The ~h~Leisure outfit~w~ is now available at the safehouse. OU_4 // ~w~The ~h~Trailer Trash clothes~w~ are now available at the safehouse. OU_5 // ~w~The ~h~Cuban Style outfit~w~ is now available at the safehouse. OU_6 // ~w~The ~h~Pastel Suit~w~ is now available at the safehouse. OU_7 // ~w~The ~h~Tracksuit~w~ is now available at the safehouse. OU_8 // ~w~The ~h~Hood outfit~w~ is now available at the safehouse. OU_9 // ~w~The ~h~Hired Muscle outfit~w~ is now available at the safehouse. PACKAGE // Packages PACKER // Packer PAGE_01 // Martinez: Hide the 'stuff' in your barracks man... PAGE_02 // Aunt Enid: Don't get into any trouble Victor. We're counting on you... Lance says hi. PAGE_03 // Phil: I've got work for you - and a place to stay if you need it... PAGE_04 // Phil: My sister's husband, Marty, is looking for good guys like you... PAGE_05 // Aunt Enid: Has your brother been in touch? He hasn't done his chores... again. PAGE_06 // Lance: Hey Bro'. Aunt Enid's driving me crazy. Can I join you? Let's double-team that town... PAGE_07 // Martinez: You and Phil are still on my shit list. You'd better leave town while you can... PAGE_08 // Louise: Drop by, if you get time... PAGE_09 // Louise: Can you come over? We've got trouble with Marty... PAGE_10 // VCTN: You have a visitor waiting for you at the airport. Have a good day. PAGE_21 // Umberto: So you're running Marty's gang now. We need to talk... PAGE_22 // Aunt Enid: I hear you've got a girl. Don't spend all your money on her, you've got family obligations... PAGE_23 // Louise: Vic. I just wanted to say thanks... Don't be a stranger... PAGE_24 // Lance: I've dropped off the car Bro'. See you at Forbes place... PAGE_25 // Lance: I don't trust Forbes, man. Meet me up at the Arena... PAGE_26 // Aunt Enid: Have you seen your cokehead mother? She just left town... PAGE_27 // Aunt Enid: Lance tells me he's running things down there. He's such a good kid... PAGE_28 // Louise: Lance tells me you're gonna be rich... Does that mean you don't have time for me no more? PAGE_41 // Spitz: If you wanna film 'snow-white', see Reni up at the Film Studios... PAGE_42 // Lance: You better get over here pronto... PAGE_43 // Mendez: I believe we have mutual interests. Call on us - soon. PAGE_44 // Lance: Get your ass over here, Bro'! PAGE_45 // Reni: Darling! I have a lucrative contact for you. Hugs X PAGE_46 // Gonzalez: Victor. My friend. Come and see me. PAGE_47 // Lance: Watch your back Bro'. Word on the street is - Martinez has split from FED protection... PAGE_48 // Mendez: Our 'product' is still going missing. Don't fuck with us Vic... resolve this situation. PAGE_49 // Martinez: Hey, Vic. I'm back in town. How's that lady of yours? Think I might pay her a visit... PAGE_50 // Martinez: Louise was real sweet to me man. Tell her I'll see her again, real soon... PAGE_51 // Reni: I've told Ricardo Diaz good things about you pumpkin. He wants to meet... remember darling, you owe me. PAGE_52 // Gonzalez: Vic. My old friend. I'd appreciate your help one last time. Please... Please... PAGE_53 // Mendez: It is time we talked. Come and see us... PAGE_54 // Lance: The shit's about to hit the fan Bro'. But, I got us covered... PAGE_55 // Reni: Darling! I need you Vic. I need you now, more than ever. Come to me, my Nubian Adonis... PAGE_56 // Martinez: You were lucky Vic, but you've got shit for brains. Just remember - luck runs out... PAGE_57 // Phil: Thanks for looking after Louise, man. I appreciate it. Any time I can help - just call... PAGE_58 // Louise: It's time we went on a real date, Mr. ...I guess you'll be at Lance's, like usual. See you there X PAGE_59 // Diaz: One bastard Mendez down - one to go! I know just the way to smoke him out... PAGE_60 // Martinez: It's time to settle things between you and me. I'll be seeing you real soon Vic... PARAMED // 'Paramedic' PARA_TR // Paramedic missions can be toggled on or off by using~h~ ~k~ ~TGSUB~. PASDRO // Total fares dropped off PATRIOT // Patriot PC2_TIT // 'Playground On The Point' PCJ600 // PCJ-600 PCJ_TIT // 'Playground On The Town' PD_DAM // Damage Pentalty $~1~ PEREN // Perennial PERPIC // Hidden Packages collected PER_COM // Percentage completed PE_WAST // People you've wasted PE_WSOT // People wasted by others PHEONIX // Phoenix PHI_A01 // Cholo Victory PHI_A02 // Boomshine Blowout PHI_A03 // Truck Stop PHI_A04 // Marked Men PHMC // PLACEHOLDER MOCAP CUTSCENE PHOENIX // Phoenix PHSC // PLACEHOLDER SCRIPTED CUTSCENE PIMP // Polaris V8 PLYARM // Add player armour PLYINV // Player Invincible: PLYMON // Add Player cash PLYOUC // Cycle to next outfit PLYOUT // Unlock all Outfits PLYSAVE // Save Game PLYWANT // Cycle Wanted Level POLICAR // Police POLICEM // VCPD Cruiser POLICEV // VCPD Cruiser POLMAV // VCPD Maverick PONY // Pony PORNI // Prawn Island PQUINS // Perfect quadruple insane stunt PRBUYCO // Pay $~1~ to buy property? PRBUYNO // You don't have enough cash for purchase. PRDEBCO // Pay $~1~ to repair business? PRDEBNO // You don't have any cash to pay into debt. PREDATR // Predator PRINST // Perfect insane stunt PROP // Property: PROPST1 // Normal PROPST2 // For Sale PROPST3 // Damaged PROPST4 // Under Attack PROP_C // Current Site: PROP_LO // Location: PROP_S1 // Small-time PROP_S2 // Medium Venture PROP_S3 // High-Roller PROP_SI // Scale: PROP_ST // Status: PROP_T1 // Un-Developed PROP_T2 // Protection Racket PROP_T3 // Loan Shark PROP_T4 // Prostitution PROP_T5 // Drugs PROP_T6 // Smuggling PROP_T7 // Robbery PROS_H1 // Your ~h~pimping~w~ reputation has increased, you're now a ~h~Panderer. PROS_H2 // Your ~h~pimping~w~ reputation has maxed out, you're now the ~h~Mack Daddy. PROT_H1 // Your ~h~extortion~w~ reputation has increased, you're now a ~h~Hoodlum. PROT_H2 // Your ~h~extortion~w~ reputation has maxed out, you're now the ~h~Ultimate Badass. PRTRACO // Transfer $~1~ towards debt? PRTRST // Perfect triple insane stunt PR_ATTA // Your ~r~business~w~ is under attack in ~a~! PR_BON // Reputation Bonus X ~1~ PR_COUN // Kills: ~1~/~1~ PR_CUR // Current Business PR_DEF // Prevent the ~r~attacks~w~ from damaging your business! PR_FAIL // ~r~You failed to defend your business! PR_GA10 // Marty's PR_GAN1 // Umberto's guys PR_GAN2 // Cholos PR_GAN3 // Sharks PR_GAN4 // Army PR_GAN5 // Security PR_GAN6 // Bikers PR_GAN7 // Vance PR_GAN8 // Golfer PR_GAN9 // Vance PR_INC // Site Income: PR_NONE // None PR_OTCA // Income modifiers: PR_RET // ~w~You have ~1~ second to return to the site! PR_RETS // ~w~You have ~1~ seconds to return to the site! PR_SEL // Select Business To Build PR_TOT // Total Income: PR_UNA // Unavailable PR_WIN // The attackers have retreated, for now... PUPCOL // collected a powerup PUPFREZ // ~Y~FRENZY! PUPINVS // ~Y~INVISIBILITY! PUPMEGA // ~Y~MEGA DAMAGE! PUPREGN // ~Y~HEALTH BOOST! PUPSPN // ~w~POWERUP SPAWNED! PU_CF // Press~h~ ~k~ ~PUCF~ ~w~to take this weapon. You will lose the weapon you are carrying of the same type. QUADBIK // Quad QUINST // Quadruple insane stunt RACEHLP // ~w~~k~ ~AMBUY~ ~w~to race. ~k~ ~AMEXI~ ~w~to exit.~n~~h~~k~ ~AMMOV~ ~w~to change race. RACEP1 // 1st RACEP2 // 2nd RACEP3 // 3rd RACEP4 // 4th RACEP5 // 5th RACEP6 // 6th RACEP7 // 7th RACEP8 // 8th RACEUNL // Head over to ~h~Sunshine Autos~w~ to get involved in more street races. RACEWIN // ~w~WINNER RACEX0 // ~r~You didn't come first. RACEX1 // ~r~One of the racers has died - the race has been called off. RACEX2A // ~r~You have been disqualified for failing to find a car. RACEX2B // ~r~You have been disqualified for failing to find a motorbike. RACEX2C // ~r~You have been disqualified for failing to find a Quad. RACEX3A // ~r~You have been disqualified for leaving your car. RACEX3B // ~r~You have been disqualified for leaving your motorbike. RACEX3C // ~r~You have been disqualified for leaving your Quad. RACEX4A // ~r~Your car was destroyed. RACEX4B // ~r~Your motorbike was destroyed. RACEX4C // ~r~Your Quad was destroyed. RACEX5 // ~r~Race mission cancelled. RACE_0 // Position RACE_A0 // ~w~Get a car and head for the ~y~start line. RACE_A1 // ~w~Get a motorbike and head for the ~y~start line. RACE_A2 // ~w~Get a Quad and head for the ~y~start line. RACE_B0 // ~w~You need a car to be in this race. RACE_B1 // ~w~You need a motorbike to be in this race. RACE_B2 // ~w~You need a Quad to be in this race. RACE_C0 // ~w~You have ~1~ seconds to find a car. RACE_C1 // ~w~You have ~1~ seconds to find a motorbike. RACE_C2 // ~w~You have ~1~ seconds to find a Quad. RACE_D0 // ~w~You have 1 second to find a car. RACE_D1 // ~w~You have 1 second to find a motorbike. RACE_D2 // ~w~You have 1 second to find a Quad. RACE_E // ~w~GO! RACE_E1 // ~w~1 RACE_E2 // ~w~2 RACE_E3 // ~w~3 RACE_F0 // ~w~You have ~1~ seconds to get back in the ~b~car. RACE_F1 // ~w~You have ~1~ seconds to get back on the ~b~motorbike. RACE_F2 // ~w~You have ~1~ seconds to get back on the ~b~Quad. RACE_FL // ~w~FINAL LAP RACE_G0 // ~w~You have 1 second to get back in the ~b~car. RACE_G1 // ~w~You have 1 second to get back on the ~b~motorbike. RACE_G2 // ~w~You have 1 second to get back on the ~b~Quad. RACE_L // Lap RACE_P1 // ~w~1st RACE_P2 // ~w~2nd RACE_P3 // ~w~3rd RACE_P4 // ~w~4th RACE_R1 // ~w~RECORD: ~1~:~1~~1~ NEW RECORD! RACE_R2 // ~w~NEW RECORD! RACE_S0 // ~w~TIME: ~1~:~1~~1~ RACE_S1 // ~w~BEST LAP: ~1~:~1~~1~ RACE_T // Time RACE_Z1 // ~w~1ST PLACE! RACE_Z2 // ~w~2ND PLACE! RACE_Z3 // ~w~3RD PLACE! RACE_Z4 // ~w~LAST PLACE! RAC_TIT // Turismo RAMPAGE // Rampage! RAMPNUM // Entity: ~1~/~1~ RAMP_00 // Decimate ~1~ Bikers in 2 Minutes. RAMP_01 // Trash ~1~ Vehicles in 2 Minutes. RAMP_02 // Terminate ~1~ Bikers in 2 Minutes. RAMP_03 // Incinerate ~1~ Vehicles in 2 Minutes. RAMP_04 // Take Out ~1~ Bikers in 2 Minutes. RAMP_05 // Kill ~1~ Cholos in 2 Minutes. RAMP_06 // Slay ~1~ Sharks in 2 minutes. RAMP_07 // Extirpate ~1~ Sharks in 2 Minutes. RAMP_08 // Crush ~1~ Bikers in 2 Minutes. RAMP_09 // Gun Down ~1~ Cholos in 2 Minutes. RAMP_10 // Erase ~1~ Cholos in 2 Minutes. RAMP_11 // Drive-by and Eliminate ~1~ Bikers in 2 Minutes. RAMP_12 // Destroy ~1~ Vehicles in 2 Minutes. RAMP_13 // Hack and Slash ~1~ Cholos in 2 Minutes. RAMP_14 // Eliminate ~1~ Sharks in 2 Minutes. RAMP_15 // Eradicate ~1~ Sharks in 2 Minutes. RAMP_16 // Level ~1~ Vehicles in 2 Minutes. RAMP_17 // Decimate ~1~ Sharks in 2 Minutes. RAMP_18 // Terminate ~1~ Sharks in 2 Minutes. RAMP_19 // Exterminate ~1~ Bikers in 2 Minutes. RAMP_20 // Drive-by and Execute ~1~ Bikers in 2 Minutes. RAMP_21 // Annihilate ~1~ Bikers in 2 Minutes. RAMP_22 // Kill ~1~ Sharks in 2 Minutes. RAMP_23 // Explode ~1~ Vehicles in 2 Minutes. RAMP_24 // Terminate ~1~ Sharks in 2 Minutes. RAMP_25 // Execute ~1~ Cholos in 2 Minutes. RAMP_26 // Kill ~1~ Sharks in 2 Minutes. RAMP_27 // Obliterate ~1~ Bikers in 2 Minutes. RAMP_28 // Take Out ~1~ Bikers in 2 Minutes. RAMP_29 // Kill ~1~ Bikers in 2 Minutes. RAMP_30 // Destroy ~1~ Vehicles in 2 Minutes. RAMP_31 // Kill ~1~ Cholos in 2 Minutes. RAMP_32 // Destroy ~1~ Vehicles in 2 Minutes. RAMP_33 // Kill ~1~ Sharks in 2 Minutes. RAMP_34 // Kill ~1~ Sharks in 2 Minutes. RAMP_A // ~w~ALL RAMPAGES COMPLETED! $~1~ RAMP_CA // You need a vehicle for this rampage. RAMP_F // RAMPAGE FAILED! RAMP_P // ~Y~RAMPAGE PASSED! RANCHER // Rancher RATNG1 // Upstanding Citizen RATNG10 // Rat RATNG11 // Leech RATNG12 // Scam Artist RATNG13 // Trickster RATNG14 // Numbers Runner RATNG15 // Hustler RATNG16 // Bully RATNG17 // Riff-Raff RATNG18 // Scalawag RATNG19 // Ruffian RATNG2 // Nobody Special RATNG20 // Outlaw RATNG21 // Thug RATNG22 // Drop Man RATNG23 // Goon RATNG24 // Goon RATNG25 // Jailbird RATNG26 // Ex-Con RATNG27 // Felon RATNG28 // Bag Man RATNG29 // Wiseguy RATNG3 // Litterer RATNG30 // Wheelman RATNG31 // Hired Muscle RATNG32 // Hatchetman RATNG33 // Headhunter RATNG34 // Enforcer RATNG35 // Ronin RATNG36 // Fixer RATNG37 // Hitman RATNG38 // Associate RATNG39 // Butcher RATNG4 // Shoplifter RATNG40 // Cleaner RATNG41 // Assassin RATNG42 // Consigliere RATNG43 // Made Man RATNG44 // Right-Hand Man RATNG45 // Executioner RATNG46 // Lieutenant RATNG47 // Underboss RATNG48 // Capo RATNG49 // Boss RATNG5 // Vandal RATNG50 // Kingpin RATNG51 // Don RATNG52 // Godfather RATNG53 // Dishonorable RATNG54 // Cheating Rat RATNG55 // Shark RATNG56 // Con Artist RATNG57 // The Don of all Liars RATNG6 // Do Boy RATNG7 // Pickpocket RATNG8 // Klepto RATNG9 // Snitch RC1_H2 // ~w~Hit stunt cars to keep your action meter high. If the action meter hits zero, you're fired. RC1_H3 // Hit ~r~stunt cars~w~ to get large action bonuses! REEFER // Reefer REGINA // Regina REN_C01 // Accidents Will Happen REN_C02 // The Colonel's Coke REN_C03 // Kill Phil REN_C04 // Say Cheese REN_C05 // Kill Phil: Part 2 REN_C06 // So Long Schlong REN_C07 // In The Air Tonight REP_GO // You still have work to do to increase your reputation in this business. REP_NO // Your reputation in this business is maxed out! RESCHK1 // Are you sure you want to reset all settings for controls, audio and the display? Proceed? RESP_1 // Nobody RESTART // Starting new game. RES_2_1 // Hoodlum RES_2_2 // Ultimate Badass RES_3_1 // Lifter RES_3_2 // Crim-Reaper RES_4_1 // Panderer RES_4_2 // Mack Daddy RES_5_1 // Dealer RES_5_2 // Smack Daddy RES_6_1 // Mule RES_6_2 // Pirate Captain RES_7_1 // Larcenist RES_7_2 // Heist Meister REWARD // ~w~Reward: $~1~ RE_PHI // Pay ~h~$6000~w~ to buy access to the Phil Collins concert? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_PHIM // New purchasable item available at ~h~the stadium! RE_PHIN // You need ~h~$6000~w~ to buy access to the Phil Collins concert. RE_V10N // You need ~h~$4500~w~ to buy a JetSki. RE_V11N // You need ~h~$4500~w~ to buy a Marquis. RE_V12N // You need ~h~$4000~w~ to buy a bullet-proof Sanchez. RE_VE1 // Pay ~h~$3000~w~ to buy a bullet-proof Stretch? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE10 // Pay ~h~$4500~w~ to buy a JetSki? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE11 // Pay ~h~$4500~w~ to buy a Marquis? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE12 // Pay ~h~$4000~w~ to buy a bullet-proof Sanchez? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE1M // New purchasable item available at ~h~sunshine autos! RE_VE1N // You need ~h~$3000~w~ to buy a bullet-proof Stretch. RE_VE2 // Pay ~h~$4500~w~ to buy a Splitz-6 ATV? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE2M // New purchasable item available at the ~h~Compound safehouse! RE_VE2N // You need ~h~$4500~w~ to buy a Splitz-6 ATV. RE_VE3 // Pay ~h~$5000~w~ to buy a Little Willie? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE3M // New purchasable item available at the ~h~Clymenus Suite! RE_VE3N // You need ~h~$5000~w~ to buy a Little Willie. RE_VE4 // Pay ~h~$3000~w~ to buy a Quad? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE4M // New purchasable item available at the ~h~beach-side hotel! RE_VE4N // You need ~h~$3000~w~ to buy a Quad. RE_VE5 // Pay ~h~$4500~w~ to buy a Bovver'64? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE5N // You need ~h~$4500~w~ to buy a Bovver'64. RE_VE6 // Pay ~h~$4000~w~ to buy a bullet-proof BF Injection? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE6N // You need ~h~$4000~w~ to buy a bullet-proof BF Injection. RE_VE7 // Pay ~h~$2500~w~ to buy a bullet-proof Ventoso? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE7N // You need ~h~$2500~w~ to buy a bullet-proof Ventoso. RE_VE8 // Pay ~h~$4500~w~ to buy a Skimmer? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE8N // You need ~h~$4500~w~ to buy a Skimmer. RE_VE9 // Pay ~h~$4000~w~ to buy a Squallo? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_VE9N // You need ~h~$4000~w~ to buy a Squallo. RE_WEP // Pay ~h~$2000~w~ bribe to get back your weapons? ~n~~k~ ~AMBUY~ to buy. ~n~~k~ ~AMEXI~ to exit. RE_WEPE // You don't have any weapons to return. RE_WEPN // You need ~h~$2000~w~ to buy back your weapons. RHINO // Rhino RIO // Rio ROBB_H1 // Your ~h~robbery~w~ reputation has increased, you're now a ~h~Larcenist. ROBB_H2 // Your ~h~robbery~w~ reputation has maxed out, you're now the ~h~Heist Meister. RUMPO // Rumpo SABRE // Sabre SABRETB // Sabre Turbo SABRETU // Sabre Turbo SANCHEZ // Sanchez SANDKIN // Sandking SAVD_AL // Beach. Empire site, Vicepoint. Day 71, $57640. 17% complete. SAVD_BE // Beach. SAVD_CO // complete. SAVD_DY // Day SAVD_ES // empire site. SAVD_ML // Mainland. SAVD_SH // safehouse. SAVE_01 // You can save your progress by collecting the ~h~Save Icon~w~ - time will advance by 6 hours. SAVE_02 // You cannot save while on a mission. SAV_SLT // New Save SCARAB // Violator SCORE // Score SEASPAR // Sea Sparrow SECURI // Securicar SENTINL // Sentinel SENTXS // Sentinel XS SEP // Sept SFXVOL // SFX VOLUME: SHOPLIH // You need to lose your wanted level before starting this mission. SHO_TIT // 'Crimewave' SH_AM01 // 'Ammu-Nation' SH_AM02 // 'Stonewall J's' SH_CL01 // 'Hermit' SH_CL02 // 'Nalgas Grandes' SH_DE01 // 'Mal Viento' SH_DE02 // 'Gorilla Salad' SH_EL01 // 'Curve' SH_EL02 // 'Electric Boulevard' SH_MALL // 'Vice Point Mall' SH_PA01 // 'Hardcore Pawn' SH_PA02 // 'Pawn shop 2' SH_RANG // 'Phil's Shooting Range' SH_SH00 // 'Barracks' SH_SH01 // '101 Bayshore Avenue' SH_SH02 // 'The Compound' SH_SH03 // 'The Clymenus Suite' SH_SU01 // 'Fidl' SH_SU02 // 'Verdi Groceries' SIREN_1 // Tap~h~ ~k~ ~VEHN~ ~w~to toggle an ~h~emergency vehicle's sirens~w~ on or off. SJSTAF // Distance: ~1~.~1~ft Height: ~1~.~1~ft Flips: ~1~ Rotation: ~1~� SJSTAFF // Distance: ~1~.~1~ft Height: ~1~.~1~ft Flips: ~1~ Rotation: ~1~� You're on fire! SJSTAFP // Distance: ~1~.~1~ft Height: ~1~.~1~ft Flips: ~1~ Rotation: ~1~� And what a great landing! SJSTAT // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~� SJSTATF // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~� You're on fire! SJSTATP // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~� And what a great landing! SJ_1 // INSANE STUNT BONUS: $~1~ SJ_1F // FLAMING INSANE STUNT BONUS: $~1~ SJ_1P // PERFECT INSANE STUNT BONUS: $~1~ SJ_2 // DOUBLE INSANE STUNT BONUS: $~1~ SJ_2F // FLAMING DOUBLE INSANE STUNT BONUS: $~1~ SJ_2P // PERFECT DOUBLE INSANE STUNT BONUS: $~1~ SJ_3 // TRIPLE INSANE STUNT BONUS: $~1~ SJ_3F // FLAMING TRIPLE INSANE STUNT BONUS: $~1~ SJ_3P // PERFECT TRIPLE INSANE STUNT BONUS: $~1~ SJ_4 // QUADRUPLE INSANE STUNT BONUS: $~1~ SJ_4F // FLAMING QUADRUPLE INSANE STUNT BONUS: $~1~ SJ_4P // PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~ SKIMMER // Skimmer SLNCCAA // ~w~Hey, Vic. What're you doing here man? You should be out there building our empire. SLNCCAB // ~w~What empire? I own a few businesses - now it's an empire? And what do you mean 'our' empire? SLNCCAC // ~w~Call it what you want, SLNCCAD // ~w~but when the Mendez brothers finally work out that we ripped them off, SLNCCAE // ~w~you're gonna need all the cash you can get. SLNCCAF // ~w~What? And your just gonna sit here? SLNCCAG // ~w~Hey, man. It's 'your' empire. SLNCDAA // ~w~What're you doing slouching around in here? We're at war dummy. SLNCDAB // ~w~Yeah. And you're the soldier - so go soldier. SLNCDAC // ~w~And what're you gonna do? SLNCDAD // ~w~I'm a behind the scenes man: Infiltration; intelligence; logistics; know what I'm saying? SLNCDAE // ~w~I'll tell you what: Why don't you just stay here while I do everything. SLNCDAF // ~w~Can I get that in writing? SLNSP // Insufficient free space on memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. At least an additional 101KB of free space is needed on the memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 to save this game data. SLONDR // Insufficient free space on memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1. Please insert a memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 with at least 330KB of free space in order to save this game data. SLONFM // Format failed! Please check memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 and try again. SLONNF // The memory card (8MB)(for PlayStation�2) in MEMORY CARD slot 1 is unformatted. Do you wish to format it now? SMG_PAK // ~w~Package Collected: ~1~/~1~ SMUG_H1 // Your ~h~smuggling~w~ reputation has increased, you're now a ~h~Mule. SMUG_H2 // Your ~h~smuggling~w~ reputation has maxed out, you're now the ~h~Pirate Captain. SPARROW // Sparrow SPEEDER // Speeder SPRAYIN // Pay 'n' Spray visits SQUALO // Squallo SRNG // 'Phil's Shooting Range' SRNGRET // Phil lets friends use his ~h~shooting range~w~ whenever they want. SRNGWON // Shooting Range complete. Ammu-Nation will offer you discounted prices! SS_DEC // Do you want so save this screenshot to your Memory Stick�? Press ~X~ to save or press ~O~ to go back to the game. SS_ERR // An error occured while saving. Have you removed the Memory Stick� or did you go into suspend mode? If you want to try again press ~X~ to save or press ~O~ to go back to the game. SS_NOM // There is no Memory Stick� in your PSP. If you want to save this screenshot, insert a Memory Stick� and then press ~X~ to save or press ~O~ to go back to the game. SS_NOS // Your Memory Stick� does not have enough disk space. If you want to save this screenshot, insert a Memory Stick� with sufficient disk space and then press ~X~ to save or press ~O~ to go back to the game. SS_SUC // Saving successful! The screenshots are stored on the Memory Stick� in folder PSP/SAVEDATA/ULUX80212_SCREENSHOTS. Press ~X~ to go back to the game. SS_WAI // Please wait... Saving... Do not remove your Memory Stick� or go into suspend mode until saving is finished. STALION // Stallion STARI // Starfish Island STINGER // Stinger STREETF // Streetfighter STRETCH // Stretch ST_2WHD // Longest 2 wheels distance (m) ST_2WHE // Longest 2 wheels time (secs) ST_ARFT // Fastest time on 'Crims On Wings' ST_ARHL // Highest 'Air Rescue' level ST_AUTO // Auto repair and painting budget ST_BMXT // BMX Time Trial ST_BPHL // Highest 'Beach Patrol' level ST_BPOS // Best Position ST_BSDR // Best score at the driving range ST_BSSA // Best accuracy on 'Phil's Shooting Range' ST_BSSR // Best score on 'Phil's Shooting Range' ST_BSST // Best time on 'Phil's Shooting Range' ST_CRA // Most damage caused on 'Crash' ST_C_01 // Course 1 ST_C_02 // Course 2 ST_C_03 // Course 3 ST_C_04 // Course 4 ST_C_05 // Course 5 ST_C_06 // Course 6 ST_C_07 // Course 7 ST_C_08 // Course 8 ST_C_09 // Course 9 ST_C_10 // Course 10 ST_C_11 // Course 11 ST_C_12 // Course 12 ST_DAMA // Property destroyed ST_DRWN // Fish fed ST_E_BP // Biggest payday ST_E_CD // Total cash spent on Empire development ST_E_CR // Total cash spent on Empire repair ST_E_OB // Percentage empire sites Bikers owned ST_E_OC // Percentage empire sites Cholo owned ST_E_OS // Percentage empire sites Sharks owned ST_E_OV // Percentage empire sites Vance owned ST_E_OW // Number of empire sites Vance owned ST_E_TE // Total Empire Earnings ST_FAPD // Longest face plant (m) ST_FHHL // Highest 'Fire Copter' level ST_FLAP // Fastest Lap ST_FTIM // Fastest Time ST_GANG // Least favorite gang ST_GNG1 // Umberto's guys ST_GNG2 // Cholo ST_GNG3 // Sharks ST_GNG4 // Army ST_GNG5 // Security ST_GNG6 // Bikers ST_GNG7 // Vic's Henchmen ST_GNG8 // Golfers ST_GNG9 // Vic's Henchmen ST_HDDR // Furthest drive on the range (m) ST_HEAD // Number of headshots ST_HOVA // Fastest time on 'Harbor Hover Race' ST_HOVB // Fastest time on 'Haiti Hover Race' ST_HTHL // Highest 'Vice Sights' level ST_HTSW // Sights viewed on 'Vice Sights' ST_H_FT // Fastest time on 'Skywolf' ST_MAIR // Maximum air (m) ST_M_FT // Fastest time on 'Land, Sea and Air Ace' ST_OVTI // Total playing time ST_PCJ1 // Fastest time on 'Playground On The Town' ST_PCJ2 // Fastest time on 'Playground On The Point' ST_PHOT // Photos taken ST_QBTT // Quad Bike Time Trial ST_R_01 // Escobar Run-Way ST_R_02 // Downtown Showdown ST_R_03 // Port Sports ST_R_04 // Rum & Salsa Sting ST_R_05 // Cuban Wheels ST_R_06 // Fools Rush ST_R_07 // High Stakes Highway ST_R_08 // Asphalt Assault ST_R_09 // Supercharged Circuit ST_SATT // Sanchez Time Trial ST_SLGS // Greatest value of goods saved on 'Crimewave' ST_SLHL // Highest 'Crimewave' level ST_STAR // Total wanted stars attained ST_STGN // Total wanted stars evaded ST_STOD // Longest stoppie distance (m) ST_STOP // Longest stoppie time (secs) ST_TIME // Current playing time ST_WEAP // Weapon budget ST_WHED // Longest wheelie distance (m) ST_WHEE // Longest wheelie time (secs) SVCEXAA // Thanks for looking out for me, Jerry. You were a great help... SVCEXAB // Lance! SVCEXAC // Forbes! SVCEXAD // Phil! SVCEXAE // Barry! SVCEXAF // Louise! SVCEXAG // Marty! SVCEXAH // Martinez! SVCEXAI // Umberto! SVCEXAJ // Juan! SVCEXAK // Gonzalez! SVCEXAL // Mendez! SVCEXAM // Reni! SVCEXAN // Hey! SVCEXAO // Come here! SVCEXAP // I'll get it. SVCEXAQ // Hey you! SVCEXAR // Stop! SVCEXAS // Come back here! SVCEXAT // Where are you going? SVCEXAU // Get over here! SVCEXAV // What are you doing? SVCEXAW // Motherfucker! SVCEXAX // Damn! SVCEXAY // Oh, Shit! SVCEXAZ // Oooooooh Shiiiiiiit! SVCEXBA // Get the stuff. SVCEXBB // Let's make a move. SVCEXBC // Don't worry about me. SVCEXBD // I don't know why I bother. SVCEXBE // Careless... SVCEXBF // That's pretty cute. SVCEXBG // Funny, real funny. SVCEXBH // I wouldn't if I were you. SVCEXBI // No problem. SVCEXBJ // Don't worry about it. SVCEXBK // Quit whining. SVCEXBL // Don't be a baby. SVCEXBM // Now this - this makes me mad. SVCEXBN // Motherfucker. SVCEXBO // Damn. SVCEXBP // Oh, shit. SVCEXBQ // That's the shit. SVCEXBR // Oh, shit man. SVCEXBS // Damn. SVCEXBT // Motherfucker. SVCEXBU // Ha ha ha! SVCEXBV // Ha ha ha! SVCEXBW // Ha ha haaa! SVCEXBX // Shit. SVCEXBY // Fuck. SVCEXBZ // God-damn. SVCEXCA // Oh, man. SVGAME // SAVE GAME SVREST // RETURN TO GAME SVRINFO // HOST DETAILS SVRLIST // HOST LIST SVRLOST // Communication with the host has been lost. SVRMBRS // PLAYER LIST: SVRNAME // NAME: SWIM_01 // Use~h~ ~k~ ~SWIMD~ ~w~to swim in any direction. SWIM_02 // Your stamina will slowly decrease while you are in the water. If you run out of stamina you will drown. SWIM_03 // If you run out of stamina while in the water, you will drown. SWIM_04 // You can press~h~ ~k~ ~SWIMF~ ~w~to swim faster, but this uses up more stamina. SWIM_05 // If you are close to a boat or the shore, press~h~ ~k~ ~SWIMO~ ~w~to climb out of the water. TAXI // Taxi TAXIDR // Taxi Driver TAXI_TR // Taxi Driver missions can be toggled on or off by using~h~ ~k~ ~TGSUB~. TAX_JUM // Use~h~ ~k~ ~TAXJU~ ~w~while driving a taxi to activate the ~h~boost jump. TEMP // ~1~ TEMP1 // Number: ~1~ TEMP2 // A ~1~ B ~1~ TEMP3 // A ~1~ B ~1~ C ~1~ TIME // Time TIMENEG // -~1~ secs TIMEPOS // +~1~ secs TIMEPRF // PERFECT BONUS +~1~ secs TMSOUT // Outfit changes TM_BUST // Times you've been busted TM_DED // Times you've been wasted TOTDISM // Total distance travelled (m) TOT_DIS // Total distance travelled (miles) TO_COST // Cost: $~1~ TRASHM // Trashmaster TRINST // Triple insane stunt TROPIC // Tropic TR_00 // RACE ONE TR_01 // RACE TWO TR_02 // RACE THREE TR_03 // RACE FOUR TT_A1 // 'Time Trial' TT_BMX // BMX Time Trials TT_JSKI // 'Watersports' TT_QUAD // Quad Bike Time Trials TT_SAN // Sanchez Time Trials TYREPOP // Tires popped with gunfire UCBT_01 // Use~h~ ~k~ ~PUNA~ ~w~and~h~ ~k~ ~PUHA~ ~w~to attack a targetted enemy when you are unarmed. UCBT_02 // Hold~h~ ~k~ ~PUBL~ ~w~to block a targetted enemy's melee attacks. UCBT_03 // Press~h~ ~k~ ~PUGR~ ~w~to grab an opponent, making them defenseless to your attacks. UMB_B01 // Nice Package UMB_B02 // Balls UMB_B03 // Papi Don't Screech UMB_B04 // Havana Good Time USJ_ALL // ~w~ALL UNIQUE STUNTS COMPLETED! USJ_F // ~w~UNIQUE STUNT FAILED! USJ_P // ~w~UNIQUE STUNT BONUS! VCNMAV // VCN Maverick VICECHE // VCPD Cheetah VICE_C // Vice City VIGILAN // 'Vigilante' VIGI_TR // Vigilante missions can be toggled on or off by using~h~ ~k~ ~TGSUB~. VIRGO // Virgo VOODOO // Voodoo WALTON // Walton WASHIN // Washington WEAP00 // Camera WEAP01 // Baseball Bat WEAP02 // Night Stick WEAP03 // Brass Knuckle WEAP04 // Butterfly Knife WEAP05 // Golf Club WEAP06 // Knife WEAP07 // Hand Axe WEAP08 // Gaff Hook WEAP09 // Machete WEAP10 // Katana WEAP11 // Chainsaw WEAP12 // Molotovs WEAP13 // Grenades WEAP14 // Tear Gas WEAP15 // Remote Grenades WEAP16 // Pistol WEAP17 // Equalizer WEAP18 // Micro SMG WEAP19 // Scorpion WEAP20 // SMG WEAP21 // Mac WEAP22 // AK WEAP23 // Assault Rifle WEAP24 // Spaz 12 WEAP25 // Shotgun WEAP26 // Stubby Shotgun WEAP27 // M249 WEAP28 // Minigun WEAP29 // Rocket Launcher WEAP30 // Flame-Thrower WEAP31 // Sniper WEAP32 // Laser Sniper WEAP33 // Body Armor WEAP34 // Land Mine WEAP_PU // Walk into weapons to pick them up. WHEEL01 // TWO WHEELS BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds. WHEEL02 // TWO WHEELS BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds. WHEEL03 // WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds. WHEEL04 // WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds. WHEEL05 // STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds. WHEEL06 // STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds. WHOOPEE // Mr. Whoopee WINNER // ~Y~WINNER WPLANT // Sploosh! Face plant distance: ~1~.~1~m WPLANTF // Sploosh! Face plant distance: ~1~ft WRCONT // The controller connected to controller port 1 is an unsupported controller. GTA: Vice City Stories requires an analog controller (DUALSHOCK�) or analog controller (DUALSHOCK�2). WRCONTE // The controller connected to controller port 1 is an unsupported controller. GTA: Vice City Stories requires an analog controller (DUALSHOCK�) or analog controller (DUALSHOCK�2). WRONGCD // Incorrect disc. Please insert the GTA:Vice City Stories disc. WTC_INS // Use ~h~analog up & down ~w~to change weather. Use ~h~analog left & right ~w~to change hour. Press ~h~TRIANGLE button ~w~to exit. Press ~h~SQUARE button ~w~to freeze time. WTC_TIM // TIME: ~1~:00 WTC_WE0 // WEATHER: CLOUDY WTC_WE1 // WEATHER: EXTRA COLOURS WTC_WE2 // WEATHER: EXTRA SUNNY WTC_WE3 // WEATHER: FOGGY WTC_WE4 // WEATHER: HURRICANE WTC_WE5 // WEATHER: RAINY WTC_WE6 // WEATHER: ULTRA SUNNY WTC_WE7 // WEATHER: SUNNY YANKEE // Yankee YOLA // Yola CHCOLCO // Collected CHCOLF1 // ~r~You weren't quick enough. CHCOLF2 // ~r~You didn't return to your vehicle in time. CHCOLF3 // ~r~Your vehicle was destroyed. CHCOLI1 // Collect all ~1~ checkpoints in ~1~ minutes. CHCOLI2 // Collect all ~1~ checkpoints within the time limit. CHCOLI3 // You are awarded ~1~ bonus seconds per checkpoint. CHCOLI4 // The timer will start when you collect the first checkpoint. CHCOLO1 // Collect the ~y~checkpoints. CHCOLV1 // You have ~1~ second to return to the ~b~vehicle. CHCOLVE // You have ~1~ seconds to return to the ~b~vehicle. PAR_F0 // ~r~Paramedic mission cancelled. PAR_F2 // ~r~Your lack of urgency was fatal to the patient. PAR_F3 // ~r~One of your patients has died. PAR_F4 // ~r~The ambulance radio is out of range, get closer to a hospital. PAR_F5 // ~r~You didn't find an ambulance in time. PAR_F6 // ~r~You didn't return to the ambulance in time. PAR_F7 // ~r~The ambulance has been destroyed. PAR_FUL // Your ambulance is full. Drop your patients off at the ~y~hospital. PAR_H1 // Stop near a ~h~patient~w~ to pick them up. PAR_H2 // Checkpoint reached! ~h~Paramedic~w~ missions will continue from this level. PAR_H3 // Paramedic mission complete. You won't tire while running. PAR_O1 // Pick up the ~b~patient. PAR_O2 // Pick up the ~b~patients. PAR_O3 // Take this patient to the ~y~hospital. PAR_O4 // Pick up more ~b~patients~w~, or take this one to the ~y~hospital. PAR_O5 // Pick up another ~b~patient~w~, or take these to the ~y~hospital. PAR_O6 // Pick up the last ~b~patient~w~, or take this one to the ~y~hospital. PAR_O7 // Pick up the last ~b~patient~w~, or take these to the ~y~hospital. PAR_O8 // Take these patients to the ~y~hospital. PAR_RE1 // Pick up bonus. +~1~ seconds PAR_RE2 // Drop off bonus. +~1~ seconds PAR_RE3 // Level ~1~ completed. Reward: $~1~ PAR_VA // You have ~1~ seconds to return to an ambulance. PAR_VA1 // You have ~1~ second to return to an ambulance. PAR_VB // You have ~1~ seconds to return to the ~b~ambulance. PAR_VB1 // You have ~1~ second to return to the ~b~ambulance. FT2_1 // You have 1 second to find a Fire Truck. FT2_2 // You have ~1~ seconds to find a Fire Truck. FT_0 // Extinguish the ~b~fires. FT_1 // You have 1 second to return to the Fire Truck. FT_2 // You have ~1~ seconds to return to the Fire Truck. FT_3 // There are no fires in this part of the city, try another district. FT_EARN // EARNINGS: $~1~ FT_H2 // Checkpoint reached. ~h~Fire Fighter~w~ missions will continue from this level. FT_H3 // Fire Fighter mission complete. You are now completely fireproof. FT_NEG // -~1~ secs FT_PAS // Level ~1~ completed. Reward: $~1~ FT_PAS2 // Level ~1~ completed. Reward: $~1~ Perfect bonus +~1~ secs. FT_PERF // PERFECT BONUS +~1~ secs FT_POS // +~1~ secs FT_X0 // ~r~Fire Fighter mission cancelled. FT_X1 // ~r~You're too late. FT_X2 // ~r~You didn't return to the Fire Truck in time. FT_X3 // ~r~You didn't find a Fire Truck in time. F_GO1 // Burning ~b~vehicle~w~ reported in the ~a~ area. Extinguish the fire. F_GO2 // Burning ~b~vehicles~w~ reported in the ~a~ area. Extinguish the fire. CHO_10 // Patient Rescued! Pick up the next ~b~patient! CHO_F0 // ~r~Air Rescue Cancelled! CHO_F2 // ~r~Your lack of urgency was fatal to the patient! CHO_F3 // ~r~One of your patients has died! CHO_F4 // ~r~The helicopter radio is out of range, get closer to a hospital! CHO_F5 // ~r~You didn't find an air ambulance in time! CHO_F6 // ~r~You didn't return to the helictoper in time! CHO_F7 // ~r~The helicopter has been destroyed! CHO_FUL // Your helicopter is full! Drop your patients off at the nearest ~y~hospital. CHO_H1 // Fly close to a ~h~patient~w~ to pick them up with the winch. CHO_H2 // Checkpoint reached! ~h~Air Rescue~w~ missions will continue from this level. CHO_H3 // Checkpoint Reached! Air Rescue mission complete. Your maximum health has increased! CHO_O1 // Pick up the ~b~patient. CHO_O2 // Pick up the ~b~patients. CHO_O3 // Take this patient to the nearest ~y~hospital. CHO_O4 // Pick up more ~b~patients~w~, or take this one to the nearest ~y~hospital. CHO_O5 // Pick up another ~b~patient~w~, or take these to the nearest ~y~hospital. CHO_O6 // Pick up the last ~b~patient~w~, or take this one to the nearest ~y~hospital. CHO_O7 // Pick up the last ~b~patient~w~, or take these to the nearest ~y~hospital. CHO_O8 // Take these patients to the nearest ~y~hospital. CHO_O9 // Patient Rescued! CHO_RE1 // Pick up bonus! +~1~ seconds CHO_RE2 // Drop off bonus! +~1~ seconds CHO_RE3 // Level ~1~ completed! Reward: $~1~ CHO_VA // You have ~1~ seconds to return to an air ambulance! CHO_VA1 // You have ~1~ second to return to an air ambulance! CHO_VB // You have ~1~ seconds to return to the ~b~helicopter! CHO_VB1 // You have ~1~ second to return to the ~b~helicopter! VIGBIKS // ~r~Suspects~w~ last seen on motorbikes in the vicinity of ~a~ VIGCAR // ~r~Suspects~w~ last seen in a car in the vicinity of ~a~ VIGCARS // ~r~Suspects~w~ last seen in cars in the vicinity of ~a~ VIGFOOS // ~r~Suspects~w~ last seen on foot in the vicinity of ~a~ VIGPRO // ~w~You have ~1~ second to get back in a police vehicle. VIGPROS // ~w~You have ~1~ seconds to get back in a police vehicle. VIG_BON // ~w~Time Extended. VIG_CAN // ~r~You quit the mission. VIG_FR1 // ~r~You ran out of time. VIG_FR2 // ~r~You failed to return to a police vehicle in time. VIG_H2 // Checkpoint reached. ~h~Vigilante~w~ missions will continue from this level. VIG_H3 // Vigilante mission complete. Body Armor gives you increased protection! VIG_TAK // ~w~SUSPECT TAKEDOWN! Reward: $~1~ RACELAP // Lap TT_A2 // ~w~~k~ ~AMBUY~ ~w~to race. ~n~~k~ ~AMEXI~ ~w~to exit. TT_B1 // ~w~You have ~1~ seconds to return to your ~b~vehicle. TT_B2 // ~w~You have ~1~ second to return to your ~b~vehicle. TT_C1 // ~w~3 TT_C2 // ~w~2 TT_C3 // ~w~1 TT_C4 // ~w~GO! TT_D10 // ~w~Air: ~1~.~1~ Meters TT_D10A // ~w~Air: ~1~.~1~ Meters - $10 bonus. TT_D11 // ~w~Air: ~1~.~1~ Feet TT_D11A // ~w~Air: ~1~.~1~ Feet - $10 bonus. TT_D2 // ~w~Lap ~1~ Time ~1~:~1~ TT_D3 // ~w~Lap ~1~ Time ~1~:0~1~ TT_D4 // ~w~New Lap Record: ~1~:~1~ TT_D5 // ~w~New Lap Record: ~1~:0~1~ TT_D6 // ~w~New Course Record! ~1~:~1~ TT_D7 // ~w~New Course Record! ~1~:0~1~ TT_D8 // ~w~Your Course Time: ~1~:~1~ TT_D9 // ~w~Your Course Time: ~1~:0~1~ TT_E1 // ~w~Congratulations! TT_E10 // ~w~You beat the target time. Next course unlocked. TT_E11 // ~w~You beat the target time. All courses complete! TT_E2 // ~r~You failed to beat the target time. TT_E3 // ~r~You failed to beat the Course Record. TT_E4 // ~r~You have been disqualified for leaving your vehicle. TT_E5 // ~w~All courses completed. TT_E6 // ~w~You beat the target time. TT_E7 // ~r~Time Trial cancelled. TT_E8 // ~w~You beat the target time. TT_E9 // ~w~Next Time Trial Unlocked. TT_F1 // ~w~< COURSE ~1~ > TT_F2 // ~r~You left the course. TT_F3 // ~r~You destroyed the vehicle! TT_L1 // ~r~ Locked. TT_L2 // Course Target TT_L3 // Best Lap Time TT_L4 // ~w~Course Target: ~1~:~1~ TT_L4A // ~w~Course Target: ~1~:~1~~1~ TT_L5 // ~w~Best Time: ~1~:~1~ TT_L5A // ~w~Best Time: ~1~:~1~~1~ TT_L6 // ~w~Best Lap Time: ~1~:~1~ TT_L6A // ~w~Best Lap Time: ~1~:~1~~1~ TT_T1 // Time TAXIF10 // ~y~Ammu-Nation~w~, Downtown. TAXIF11 // ~y~King Knuts~w~, Downtown. TAXIF12 // ~y~King Knuts~w~, Little Haiti. TAXIF13 // ~y~Le Singe d'Arbre~w~, Little Haiti. TAXIF14 // ~y~Guano's Cafe~w~, Little Havana. TAXIF15 // ~y~Beachcomber Hotel~w~, Viceport. TAXIF16 // ~y~Verdi Supermarket~w~, Little Havana. TAXIF17 // ~y~Miamta Cinema~w~, Little Havana. TAXIF18 // ~y~Terminal A~w~, Escobar International Airport. TAXIF19 // ~y~Terminal B~w~, Escobar International Airport. TAXIF20 // ~y~VIP Terminal~w~, Escobar International Airport. TAXIF21 // ~y~Stadium~w~, Downtown. TAXIF22 // ~y~Vice City Police Department~w~, Downtown. TAXIF23 // ~y~West Haven Healthcare Center~w~, Little Havana. TAXIF24 // ~y~Needle Trax~w~, Downtown. TAXIF25 // ~y~Klunt~w~, Little Haiti. TAXIF26 // ~y~Pay N Spray~w~, Vice Port. TAXIF27 // ~y~Pay N Spray~w~, Little Haiti. TAXIF28 // ~y~Golf Club~w~, Leaf Links. TAXIF29 // ~y~Inter Global Film~w~, Prawn Island. TAXIF30 // ~y~Vice Point Mall~w~, Vice Point. TAXIF31 // ~y~Shady Palms Hospital~w~, Vice Point. TAXIF32 // ~y~Vice City Police Department~w~, Vice Point. TAXIF33 // ~y~Vice City Police Department~w~, Washington Beach. TAXIF34 // ~y~Ocean View Hospital~w~, Ocean Beach. TAXIF35 // ~y~Pay N Spray~w~, Vice Point. TAXIF36 // ~y~Pay N Spray~w~, Ocean Beach. TAXIF37 // ~y~Sunshine Autos~w~, Little Havana TAXIT10 // ~w~Your fare is wanted by cops, get them to safety. TAXI_10 // ~w~The car is destroyed. TAXI_B1 // ~w~Your car is trashed, get it repaired. TAXI_B2 // ~w~There aren't any fares around here. Look elsewhere. TAXI_B3 // ~w~Pick up a ~b~Fare. TAXI_B4 // ~w~Fare complete: $~1~ TAXI_B5 // ~w~Fare complete: $~1~ + ~1~ IN A ROW bonus. $~1~ TAXI_B6 // ~w~SPEED BONUS: $~1~ TAXI_B7 // ~w~SPEED BONUS: $~1~ + ~1~ IN A ROW bonus. $~1~ TAXI_B8 // ~w~You have ~1~ seconds to return to your ~b~vehicle. TAXI_B9 // ~w~You have ~1~ second to return to your ~b~vehicle. TAXI_E0 // ~w~The target spotted you. Let the fare out of the cab. TAXI_E1 // ~r~You're out of time. TAXI_E2 // ~r~Taxi mission cancelled. TAXI_E3 // ~r~Your taxi has been destroyed. TAXI_E4 // ~r~You're out of time. TAXI_E5 // ~w~Your passenger fled in terror. TAXI_E6 // ~r~Your fare is dead. TAXI_E7 // ~w~You are too close to the ~r~target~w~. Pull back. TAXI_E8 // ~w~You are too far from the ~r~target~w~. Hurry up. TAXI_E9 // ~w~The target got away. Let the fare out of the cab. TAXI_F1 // ~w~Follow that ~r~vehicle. TAXI_F2 // ~y~Ammu-Nation~w~, Ocean Beach. TAXI_F3 // ~y~Mal Viento~w~, Vice Point. TAXI_F4 // ~y~The Well Stacked Pizza~w~, Vice Point. TAXI_F5 // ~y~Malibu~w~, Vice Point. TAXI_F6 // ~y~Mansion~w~, Prawn Island. TAXI_F7 // ~y~FIDL~w~, Washington Beach. TAXI_F8 // ~y~Cafe~w~, Ocean Beach. TAXI_F9 // ~y~Fun Fair~w~, Washington Beach. TAXI_T0 // Fares TAXI_T1 // Timer TAXI_T2 // Tip TAXI_T3 // ~w~Destination: ~a~ TAXI_T4 // ~w~Now take the fare to ~a~ TAXI_T5 // ~w~Wait while the fare shops. TAXI_T6 // ~r~You sunk the car. TAXI_T7 // ~r~You failed to return to your vehicle. TAXI_T8 // Stop near the ~h~highlighted pedestrian~w~ to pick them up. TAXI_T9 // ~w~Wait while the fare takes care of business. TAX_H3 // Taxi Driver mission complete. All taxis have been fitted with a boost jump! SRNGERR // DEBUG! ERROR - TARGET ~1~ ALREADY EXISTS! SRNG_B0 // ~w~Welcome to the shooting range. SRNG_B1 // ~w~Here you can safely practice your firearms skills with a selection of weapons, and win some prizes too. SRNG_B2 // ~w~Earn points by shooting the enemy targets. If you shoot a friendly you'll incur a ~1~ point penalty. SRNG_B3 // ~w~Each of the ~1~ rounds is played with a different weapon and limited ammo. SRNG_B4 // ~w~Beat the qualifying score to progress to the next round. Complete all the rounds and win a prize. SRNG_B5 // ~w~You can come back as many times as you like to beat your score, time, and accuracy ratings. SRNG_B6 // ~w~To quit the range at any time simply exit the shooting area. SRNG_B7 // ~w~So get ready to shoot. Good luck! SRNG_E0 // SHOOTING RANGE FAILED SRNG_F1 // ~r~You failed to qualify. SRNG_F2 // ~r~You left the shooting range. SRNG_F3 // ~r~You ran out of ammo. SRNG_FH // -~1~ Point Penalty. SRNG_H0 // ALL ROUNDS COMPLETED SRNG_H1 // ~w~Final Score: ~1~ SRNG_H2 // ~w~Final score: ~1~ ~n~~w~New high score. $~1~ Bonus prize. SRNG_H3 // ~w~Final accuracy: ~1~% SRNG_H4 // ~w~Final accuracy: ~1~% ~n~~w~New best accuracy! $~1~ Bonus prize. SRNG_H5 // ~w~Final Time: ~1~:~1~~1~ SRNG_H6 // ~w~Final Time: ~1~:~1~~1~ ~n~~w~New best time! $~1~ Bonus prize. SRNG_MK // MULTIKILL! x~1~ SRNG_R0 // RATING: TERRIBLE SRNG_R1 // RATING: POOR SRNG_R2 // RATING: AVERAGE SRNG_R3 // RATING: GOOD SRNG_R4 // RATING: EXCELLENT SRNG_R5 // RATING: PERFECT SRNG_S0 // ROUND ~1~ SRNG_S1 // ~w~Score at least ~h~~1~ ~w~points. SRNG_S2 // ~w~GET READY SRNG_S3 // ~w~~1~ SRNG_S4 // ~w~GO! SRNG_S7 // FINAL ROUND SRNG_T0 // ROUND OVER SRNG_T1 // Targets SRNG_T2 // Target SRNG_T3 // Score SRNG_T4 // ~w~Qualifying score: ~1~ ~n~Your score: ~1~ ~n~Accuracy: ~1~% SRNG_T6 // ~w~Unlucky. You didn't qualify. Try again some other time. SRNG_W // SHOOTING RANGE PASSED ~n~$~1~ SRNG_W1 // ~w~PISTOL SRNG_W2 // ~w~MACHINE PISTOL SRNG_W3 // ~w~SHOTGUN SRNG_W4 // ~w~ASSAULT RIFLE SRNG_W5 // ~w~SNIPER RIFLE PIMP01 // ~w~You have ~1~ seconds to return to your ~b~vehicle. PIMP02 // ~w~You have ~1~ second to return to your ~b~vehicle. PIMP03 // ~w~Pick up the ~b~girl. PIMP04 // ~w~Take her to the ~b~client. PIMP05 // Display payment PIMP06 // ~w~Get back in the ~b~vehicle. PIMP07 // ~w~The ~r~client ~w~ is running away without paying. Stop him. PIMP08 // ~w~The client is beating up the girl, kill ~r~him ~w~before it's too late. PIMP09 // ~w~Take her to the next ~b~client. PIMP10 // ~w~Pick up another ~b~girl. PIMP11 // ~w~One of the girls has finished. Pick ~b~her ~w~up. PIMP12 // ~w~The ~r~client~w~ has kidnapped the girl. Get her back. PIMP13 // ~w~The ~r~client ~w~ is running away. Stop him. PIMP14 // ~w~The next client wants two girls. Pick up ~b~another girl~w~ from the brothel. PIMP15 // ~w~Two of the girls have finished. Pick ~b~them ~w~ up. PIMP16 // ~w~Take the girls to the ~b~client. PIMP17 // ~w~Drive back to the ~y~brothel. PIMP18 // ~w~Get in the ~b~vehicle. PIMP19 // ~w~Leave the ~t~brothel. PIMP20 // ~w~Get in the ~b~car. PIMP21 // ~w~Stop near the ~b~client~w~ to drop off the girl. PIMPF1 // ~r~Pimping mission aborted PIMPF2 // ~r~One of the girls died. PIMPF3 // ~r~Your car is destroyed. PIMPF4 // ~r~You took too long - the client got bored. PIMPF5 // ~r~Your client died. PIMPF6 // ~r~You failed to return to your vehicle. PIMP_B // Rounds Completed : ~1~ PIMP_C // Hooker health PIMP_D // ~w~Reward: $~1~ RACBIKE // Race type: Motorbike RACCAR // Race type: Car RACFEE // Entrance Fee: $~1~ RACLAP // Laps: ~1~ RACLEN // Track Length: ~1~.~1~ miles RACMNY // ~r~You don't have enough money to enter this race. RACPOS0 // Best Result: N/A RACPOS1 // Best Result: 1st RACPOS2 // Best Result: 2nd RACPOS3 // Best Result: 3rd RACPOS4 // Best Result: 4th RACREC // Best Time: ~1~:0~1~ RACREC2 // Best Time: ~1~:~1~ RACREC3 // Best Time: N/A RACRWRD // Reward: $~1~ RACTIT // Race ~1~: RACTIT1 // Escobar Run-Way RACTIT2 // Port Sports RACTIT3 // Cuban Wheels RACTIT4 // Rum & Salsa Sting RACTIT5 // High Roller Run RACTIT6 // Downtown Showdown RACTIT7 // Fools Rush RACTIT8 // Asphalt Assault RACTIT9 // Cheetah's Challenge RACTITA // High Octane Heat RACTITB // High Stakes Highway RACTITC // Supercharged Circuit CRAIR // High flier! CRDEST // Car Destroyed! CRDIS // Bike Dismount! CRDISDE // Bike Dismount and Splat! CRFLIP // Car Flipped! CRKNOCK // Knockon! X~1~ CRREWAR // $~1~ CRSPIN // Car Spun! ~1~� CRSPLAM // SPLAT X~1~ CRSPLAT // Ped Splat! CRWATER // Car Sunk! CR_CAN // ~r~You quit the mission. CR_CAS // ~r~You failed to cause enough destruction. CR_DET // ~r~Vehicle Destroyed! CR_OBJ // Cause $~1~ worth of destruction within the time limit. CR_RE // ~w~You caused $~1~ worth of damage. CR_RET // ~r~You failed to return to your vehicle. CR_RO // ~w~You have ~1~ second to get back in your vehicle. CR_ROS // ~w~You have ~1~ seconds to get back in your vehicle. JER1_00 // Damage JER1_01 // ~r~You killed Martinez's contact. JER1_13 // ~w~Listen, if plans change, I'll let you know. JER1_14 // ~w~What's this? JER1_15 // ~w~It's a pager, tough guy. JER1_16 // ~w~Welcome to the 80's Vic. JER1_17 // This is your barracks. JER1_19 // Take Sgt. Martinez's ~b~bike. JER1_20 // Go to the ~y~V.I.P.~w~ terminal at the airport. JER1_21 // Shoot the ~r~attacking speedboats. JER1_22 // Get off the boat before it explodes. JER1_23 // Swim to shore. JER1_24 // Return to ~y~Fort Baxter. JER1_25 // Martinez: Hide the 'stuff' in your barracks man... JER1_26 // Take the package to ~y~your barracks. MJRA101 // Vic Vance reporting for duty sir. MJRA102 // Ha ha ha! Relax, relax. Are you well? MJRA103 // Yes, thank you. Sergeant. MJRA104 // Good. In here, you can call me Jerry. MJRA105 // Okay. MJRA106 // Okay... Jerry, huh? Heh heh! MJRA107 // Now, Vic, tell me... why did you sign up, huh? MJRA109 // To stay out of jail? MJRA110 // Because you like getting shouted at, huh? MJRA115 // What makes you polish your boots and put bullets in your gun MJRA116 // in the hopes that maybe you'll get to shoot someone, huh? Ha ha ha! MJRA117 // I got a difficult family. I got responsibilities. MJRA118 // What, kids? A broad giving you shit? MJRA119 // No, brothers. MJRA120 // One is real sick, asthma, and I gotta pay the bills, MJRA121 // the other, well, maybe he's sick too, but in a different way... MJRA122 // My mom's a mess. MJRA123 // So, you joined the army... to get rich? MJRA124 // Not exactly. But y'know, my dad he came here from DR, we didn't have a lot of opportunities. MJRA125 // What else was I supposed to do? Why did you join up? MJRA126 // To get rich! MJRA127 // Why are you messing with me, sergeant? MJRA128 // I ain't. Chill. Relax. Take a seat. Look, Vic. MJRA129 // There are plenty of opportunities for a man who knows the game to make real money. So... MJRA130 // I don't want any trouble, man. MJRA131 // Who wants trouble? Nobody. Everybody wants to relax. No trouble. MJRA132 // Listen, I don't think this is for me. So, if there's nothing else... MJRA133 // Hey, relax, huh? Come on Vic. I need a favor. No risk. MJRA134 // So why do you need me if there's no risk? MJRA135 // Because I gotta take registration. Besides, you're not on duty for a couple of days. MJRA136 // Listen, you take my bike, you go over to the airport and you pick up a package for me, huh? MJRA137 // Okay, just this one favor and that's it. MJRA138 // And there's plenty of money to be made. Nice and easy. MJRA139 // Good! SJRA1BA // ~w~Hey, army boy. SJRA1BB // ~w~Jerry sent you, si? SJRA1BC // ~w~Jerry? Ah, Sergeant Martinez... Sure. SJRA1BD // ~w~Come with me soldier. I've got something for your boss. SJRA1BE // ~w~Man, life's been good to you. SJRA1BF // ~w~Hm hmm... Come on. Let's take a ride. SJRA1CA // ~w~Here's Jerry's stuff... SJRA1CB // ~w~Tell him my cut goes up next time. SJRA1CC // ~w~Vice City's getting too peligroso for us freelancers... SJRA1CD // ~w~Speaking of which... we've got company. SJRA1CE // ~w~Grab that gun and take them out. SJRA1DA // ~w~Shoot them! SJRA1DB // ~w~Kill them all! SJRA1DC // ~w~You're a soldier... kill them! SJRA1DD // ~w~C'mon! You can do it! SJRA1DE // ~w~C'mon, shoot the bastards! SJRA1DF // ~w~Don't you know how to fire a gun? SJRA1DG // ~w~You shoot like a mujer! SJRA1DH // ~w~We are hit! SJRA1DI // ~w~We are gonna die! SJRA1DJ // ~w~Caray! My boat! SJRA1DK // ~w~We're taking too much damage! SJRA1DL // ~w~She's gonna blow! SJRA1DM // ~w~Abandon ship! JER2_03 // ~w~You must be Vic. Jerry told me about you. JER2_04 // ~w~Hey. I used to be in the service... JER2_05 // ~w~Yeah, listen, he said you'd have some money for me. JER2_06 // ~w~Sure. Sure... JER2_07 // ~w~Well, I ain't a bank... I don't have it on me. But I'll take you to it. JER2_08 // ~w~Hop aboard. JER2_09 // ~w~I've been having trouble with them Cholo boys. Some of them have been... JER2_10 // ~w~What the hell is a Cholo? JER2_11 // ~w~Bunch of Mexican Gang-bangers. Bad boys, trying to take over all the gun running in town. JER2_12 // ~w~What the hell? ...Stupid boat. JER2_13 // ~w~This ought to fix it. JER2_14 // ~w~This reminds me of a time in the American Australian war. JER2_15 // ~w~Five of us had just killed a hundred of them assholes. JER2_16 // ~w~Look. Where's the money Phil? JER2_17 // ~w~Yeah, well, funny thing, you see, it's like this... JER2_18 // ~w~It's under the floorboards at my old place. JER2_20 // ~w~You still there? You got a bottle opener? Damn. JER2_21 // ~w~Yeah, so I was in Nam you know. Qui-Gong, Nay-Gong, Bing-Bong, Du-Gong. You know... JER2_22 // ~w~I love that time... I mean, I loved the army, man. JER2_26 // ~w~What the fuck is this? JER2_28 // ~w~Cholo kill you good, pendej�. JER2_29 // Go and meet ~y~Phil Cassidy. JER2_30 // Get into Phil's ~b~truck. JER2_31 // Make your way to ~y~Phil's old place. JER2_32 // Get back in the ~b~truck. JER2_33 // Go back and get ~b~Phil. JER2_34 // Get rid of the ~r~Cholos ~w~outside Phil's place. JER2_35 // Go ~t~inside. JER2_36 // Deal with the rest of the ~r~Cholo ~w~in here. JER2_37 // Go back ~y~outside. JER2_38 // Take the money back to ~y~Martinez. JER2_39 // ~r~Phil died. JER2_40 // ~r~Phil's truck is trashed. MJRA201 // Sure. No worries. Oh, look, I gotta go. The cavalry just turned up. OK, bye. Corporal, what can I do for you? MJRA202 // Listen, Jerry, you gotta get rid of that stuff. It's making me nervous. MJRA203 // I'm not into drugs, and I don't... MJRA204 // Chill the fuck out, my friend. You're really getting on my nerves. MJRA205 // Besides, who are you going to get in trouble with? I'm your superior officer... MJRA206 // And you told me you needed the money. MJRA207 // I do need the money... MJRA208 // Uh-huh! But you don't like drugs? MJRA209 // I don't think they're a good scene. MJRA210 // Me neither. But you like guns, huh? They don't give you a moral problem I mean? MJRA211 // No. MJRA212 // Good, cause I know a guy who can sell all the guns we can get him. Which is, trust me, quite a lot. MJRA213 // I don't know Sergeant, this is getting heavy. MJRA214 // You'll make a whole pile of cash, for nothing. Buy that sick brother of yours a whole lot of candy. MJRA215 // What do I have to do? MJRA216 // Nothing. Just go and pick up the money from him. He's down over by the docks. MJRA217 // Hey Vic! You want some of this, huh? SJRA2BH // ~w~But the Cholo evicted me and now I can't get to it. SJRA2BI // ~w~I'll get to it. SJRA2BJ // ~w~See you around. SJRA2CE // ~w~The camaraderie after you killed a bunch of school girls... incredible! SJRA2DB // ~w~I'm gonna kick your ass. SJRA2EA // ~w~And you want me to deal with them, yeah? JER3_01 // Meet Phil at ~y~his old place. JER3_02 // Look for Mary around ~y~Viceport. JER3_03 // Pull up to that ~b~girl~w~ and ask about Mary. JER3_04 // Go over to that ~b~girl~w~ and ask about Mary. JER3_05 // Go back and pick up ~b~Mona. JER3_06 // Take Mona to the ~y~party. JER3_07 // Protect ~b~Mary~w~ from these ~r~violent assholes! JER3_08 // Go back to ~b~Mary. JER3_09 // Take Mary back to ~y~Fort Baxter. JER3_10 // Head back to ~y~Phil's old place. JER3_11 // Go back and pick up ~b~the girl. JER3_12 // Take the girl to the ~y~party. JER3_B1 // You can now use Phil's old place as a safehouse. JER3_B2 // Any vehicle parked in the garage around the back will be stored whenever you save your game. JER3_C1 // Mary JER3_F1 // ~r~The hooker died! JER3_F2 // ~r~Mona died! JER3_F3 // ~r~Mary died! JER3_H1 // Mary is now in your group. JER3_H2 // People in your group will follow you if they can. JER3_H3 // Some people will also fight alongside you if they are in your group. JER3_PA // If you need somewhere to crash you can use my old place - Phil. JER3_S1 // You need a vehicle with 2 seats! MJRA301 // Hooo! Hey, Victor Vance! Wow... did anyone ever tell you you've got a really dumb name? MJRA302 // No, no one's ever mentioned that before. MJRA303 // Oh my, look at that... hey, is that legal? Can animals give consent? MJRA304 // I don't know. Listen, Jerry. Can you stash that weed somewhere else? MJRA305 // Weed? What weed? MJRA306 // Ha ha ha! I'm shitting with you, come on! Having fun, rock and roll! Oh, would you fucking relax, my friend? MJRA307 // Look, I'm not some idiot that you can just... MJRA308 // I never called you an idiot. Oh, shhh, shhh - look at that - oooh, now she got a pig and a horse. Hooowee! Heh heh. MJRA309 // That's Candy Suxx! He he he! That's some guy's daughter man! MJRA310 // Listen, Jerry - MJRA311 // No, you listen, huh? Oh, dude - would you look at that - man - I gotta get laid. MJRA312 // Oh jeez... Hey, if you weren't such a square I'd do you, huh? Ha ha ha! I'm joking! Come on. MJRA313 // This is the army - not the navy, huh? Heh heh heh! MJRA314 // Listen, man, I need a broad, huh? Oh - I need Mary... MJRA315 // I need you to collect your pot, dude. MJRA316 // Sure. I'll go get that from your quarters, MJRA317 // you go get Mary for me, okay? She's over at Viceport. MJRA319 // Oh, and go see Phil again. He said something about a gift for you. MJRA321 // I don't trust you, Martinez. MJRA322 // Hey, that is not an appropriate way to speak to a superior officer. Ha ha ha! Now get on with it. MJRA323 // The reefer is under my bed. MJRA324 // Oh, genius! Great hiding place... what are you? 15? Hurry up... oh, hey, tell Mary I love her! MJRA325 // Fucking idiot. MJRA326 // Mary, yeah, oh, Mary, Mary quite contrary... Ha ha ha! Oh come on man, I need a favor. SJRA3AA // ~w~Hey Vic. How you doing? SJRA3AB // ~w~Martinez wanted me to give you this. SJRA3AC // ~w~Don't worry, it's non-traceable. SJRA3AD // ~w~Don't worry? Man, I'm getting too deep into this shit. SJRA3AE // ~w~The sighting might be off, but my range is just around the corner. SJRA3AF // ~w~Go see how she shoots. SJRA3AG // ~w~Good having you on board, soldier. SJRA3BA // ~w~Are you Mary? SJRA3BB // ~w~Another damn marine. SJRA3BC // ~w~Did Martinez send you? That cockroach still owes me from last time. SJRA3BD // ~w~Take it easy, muscles, I've got a delicate disposition. SJRA3CA // ~w~Corporal Vance! Would you care to explain why there's marijuana hidden under your bed? SJRA3CC // ~w~And who the Sam Hill is this? SJRA3CD // ~w~Hey buddy, listen I charge more for groups. SJRA3CE // ~w~You brought a whore onto the base! SJRA3CF // ~w~Have you no shame boy! Are you a moron? Is that it? SJRA3CG // ~w~DRUGS! WHORES! You're out of here soldier! You're a disgrace. SJRA3DA // ~w~Martinez stole this didn't he? Why would he give me this? ...Wait. Don't tell me. I don't want to know. SJRA3DB // ~w~See you around Phil. SJRA3EA // ~w~Are you Mary? SJRA3EB // ~w~I'm looking for Mary. SJRA3EC // ~w~Do you know Mary? SJRA3ED // ~w~Have you seen Mary? SJRA3EE // ~w~If you want Mary, she's at a party up on Starfish. I'm heading over there myself; you can give me a lift. SJRA3EF // ~w~I'm Mona, by the way. SJRA3EG // ~w~If there's anything I can do for you, or to you, just let me know. SJRA3FA // ~w~Thanks for the ride rugged fella. Maybe I can pay you back in kind later? SJRA3FB // ~w~I just need to find Mary. SJRA3FC // ~w~Sure. She's right over there. SJRA3FD // ~w~See you later. SJRA3GA // ~w~C'mon. Let's go. SJRA3GB // ~w~Hey, we've paid for her! She's not going anywhere! SJRA3GC // ~w~Is that a fact? SJRA3GD // ~w~Damn right! C'mon! Let's get this lowlife nobody, and teach this bitch a lesson too! JER2_19 // ~w~This could take hours. Good job I brought a little something to drink. MPIA101 // Phil? Where are you? MPIA102 // Phil, it's me, Vic. MPIA103 // Put yer hands where I can see 'em, boy. MPIA104 // You think you can come here and rob me? Probably try to rape me? I know your kind... MPIA105 // Phil - it's me - Vic. Your brother in arms. MPIA106 // I'm gonna teach you a lesson. Lower your pants and prepare to cry. MPIA107 // PHIL! It's me. Vic. Vic Vance! MPIA108 // Vic! Why didn't you say so? Good to see you brother. C'mere. MPIA109 // I'm sorry about Bruce man. He was the best. MPIA110 // Have you been drinking? MPIA111 // What do you think? Listen, we gotta go. I got something to show you. Come on. MPIA112 // Hold on... You're gonna drive? MPIA113 // I'm gonna give you a shotgun suppository. MPIA114 // Let me squeeze a fart out of ya. MPIA115 // I can still see the smile on his face when he shot that little gook... MPIA116 // Bang! MPIA117 // Go to hell... Damn... MPIA118 // Come on! Come on! Now! PHI1_F0 // ~r~Phil died. PHI1_F1 // ~r~Phil drowned. PHI1_F2 // ~r~Phil's truck got trashed. PHI1_F3 // ~r~The Cholo got away. PHI1_G0 // ~w~Take Phil to the ~y~police station~w~ to look for Cholo. PHI1_G1 // ~w~Take Phil to check for Cholos at the ~y~hospital. PHI1_G2 // ~w~Take Phil to the ~y~hospital. PHI1_G3 // ~w~Get in ~b~Phil's truck. PHI1_G4 // ~w~Get back in ~b~Phil's truck. PHI1_G5 // ~w~Don't leave ~b~Phil ~w~behind, he's too drunk to defend himself. PHI1_G6 // ~w~Drive close to that ~r~Cholo ~w~so Phil can perform a drive-by. PHI1_G7 // ~w~Take Phil's truck to a Pay 'n' Spray to get it fixed. PHI1_G8 // ~w~Take Phil back to ~y~his place. PHI1_G9 // ~w~Don't let the ~r~Cholo~w~ get away! PHI1_S0 // ~w~Let's go! YEEE-HAAAR! PHI1_S1 // ~w~Maybe I should drive, man. PHI1_S2 // ~w~Damn stick-shift! PHI1_S3 // ~w~Vic, we're gonna drive-by on some Cholo. PHI1_S4 // ~w~I know where we can pick up their trail... PHI1_S5 // ~w~God damn Cholos. Who do they think they are? PHI1_S6 // ~w~Messing with me! Phil Bitch-Killer Cassidy! PHI1_S7 // ~w~Aw, nothing... Felt for sure some Cholos would be here... PHI1_S8 // ~w~Those scumbags are always crossing the law. PHI1_S9 // ~w~Let's not hang around here Vic. Cops make me nervous. PHI1_SA // ~w~I hear you, man. PHI1_SB // ~w~Sometimes I schitz out and kill the lot of them... PHI1_SC // ~w~I'm just trying to make an honest living, man... but they're organized. PHI1_SD // ~w~I can't compete, man... you know this used to be a fine country... PHI1_SE // ~w~Strike two. PHI1_SF // ~w~Where are they? PHI1_SG // ~w~Last time I ate here they had to rush me to ER, and pump my ass out. PHI1_SH // ~w~Hospital's still got my damned underwear... thieving bastards... PHI1_SI // ~w~Not sure I want it back there, it has more stains on it than a California freeway. PHI1_SJ // ~w~I'll be a minute. Then we'll get back on the trail of them... PHI1_SK // ~w~Cholo bastard! There he is! Cholo bastard! PHI1_SL // ~w~What the hell are you doing? PHI1_SM // ~w~Let's kill 'em all! PHI1_SN // ~w~That's just one guy Phil. PHI1_SO // ~w~Really? Shit. I can see twelve of 'em. You better use the gun. PHI1_SP // ~w~We're gonna need to get my car fixed up, Vic. Old girl ain't looking so good. PHI1_SQ // ~w~Boy! She's looking like a daisy now. PHI1_SR // ~w~You're a fine wingman Vic. PHI1_SS // ~w~Damn Cholo will think twice before shitting on my patch from now on. PHI1_ST // ~w~See ya around partner, see ya 'round. SPIA1BC // ~w~Which road you driving on? I'm seeing double. You better not be an Australian, man... SPIA1BD // ~w~Man... that was a shit storm in a U bend... I'm drunk. SPIA1CF // ~w~Say... I know another place those damn Cholos might be... SPIA1DC // ~w~Have you been at my bottle? SPIA1ED // ~w~Found a serious hunk of shrapnel... SPIA1EE // ~w~That reminds me. I need to pick up my test results from the hospital. SPIA1FC // ~w~YEEHARR! This is some fancy driving! SPIA1GG // ~w~Go on! Get 'em! And don't be a pussy, marine! MPIA201 // Phil, what's going on? You're a mess. MPIA202 // I'm not drunk. I'm just resting my eyes. MPIA203 // Okay... so, what's going on? MPIA204 // My Boomshine's about to get blown sky high by a bunch of angry scumbags. MPIA205 // What? MPIA206 // Them Cholos are gonna blow up my liquor - MPIA207 // there's so much of it at the warehouse one match'll blow it all the way to Tennessee. MPIA208 // Phil - Come on. Let's deal with it. MPIA209 // The thing is Vicky boy, my daddy was an angry man. MPIA210 // He never, ever told me I was special. In fact - he used to beat me. MPIA211 // You know what he said to me? He said I'd be better off dead... MPIA212 // And how exactly is this helping? MPIA213 // The tragedy of it is, I'm just like him - I'm a drunk. MPIA214 // I deserve to die! It should have been me instead of Zack on hill 491 man. MPIA215 // I'm coming home, daddy! MPIA216 // You're pathetic. MPIA217 // Tennessee, here I come... MPIA218 // Especially when he caught me staring at my cousin or my sister. MPIA219 // Yeah daddy! I'm coming home. PHI2_BO // Boomshine PHI2_C1 // ~w~Watch out for debris! The fire's getting worse. PHI2_C2 // ~w~Debris has blocked off more of the warehouse. PHI2_C3 // ~w~The warehouse is nearly trashed! PHI2_F0 // ~r~Phil died! PHI2_F1 // ~r~Phil's truck was destroyed! PHI2_F2 // ~r~The forklift was destroyed! PHI2_F3 // ~r~The boomshine exploded! PHI2_H1 // Use~h~ ~k~ ~FLDN~ ~w~to lower the forklift forks. Slide the forks under a crate to pick it up. PHI2_H2 // Use~h~ ~k~ ~FLUP~ ~w~to raise the forklift forks. Load the crate by placing it above the truck tailgate. PHI2_H5 // ~w~Watch out! Keep the boomshine out of the fire! PHI2_I1 // ~w~It's a beautiful country, man. PHI2_I2 // ~w~My boomshine is saved. PHI2_I3 // ~w~You're a hero Vic. A real American. PHI2_I4 // ~w~I better put these babies in some safe place, huh? PHI2_M4 // ~w~I could have sworn I locked this place up. PHI2_M5 // ~w~Phil! Don't open the... PHI2_M6 // ~w~DADDDDDDDY!!!! DADDYDADDYDADDY!!!! PHI2_M7 // ~w~Scheming Cholo bastards booby-trapped my place. PHI2_M8 // ~w~Ain't no use running... When that Boomshine blows, we're all gonna die! PHI2_M9 // ~w~Get a grip. I'll get your damn liquor. PHI2_MA // ~w~I'll back the truck up to the door. You load her up. PHI2_MB // ~w~Merciful Lord. PHI2_O1 // ~w~Get in Phil's ~b~truck. PHI2_O2 // ~w~Take Phil to the ~y~warehouse. PHI2_O3 // ~w~Get the ~g~boomshine~w~ out before it overheats and explodes! PHI2_O4 // ~w~Get back in the ~b~truck. PHI2_O5 // ~w~Load the boomshine onto the ~b~truck. PHI2_O6 // ~w~Pick up a ~g~boomshine crate. PHI2_OA // ~w~Park the truck around the ~y~back. PHI2_OB // ~w~Get on the ~b~forklift. PHI2_OC // ~w~Pick up ~b~Phil. PHI2_TE // Heat MPIA301 // Hey, look who it is! Victor Vance! What's going on, amigo? You want some smoke? MPIA302 // Fuck you, Martinez. MPIA303 // Relax... you're so fucking histrionic. It's like hanging out with a bitch on her period. MPIA304 // You want me to fuck you up? MPIA305 // Whatever baby. The thing is, you work for Phil, and Phil - Phil works for me. MPIA306 // Which makes you... my bitch's bitch. Figure that out. MPIA307 // Man, that shit is heavy. MPIA308 // So you had better play nice, if you wanna get paid, huh? MPIA309 // Because if you don't get paid, then who's gonna look after your sick brother? MPIA310 // Fuck you. MPIA311 // Ay, change the record baby... fuck you, fuck you, fuck you. What did you expect me to do, huh? MPIA312 // I didn't screw you over for fun. I was saving myself, and you would do the same. MPIA313 // I had a career. MPIA314 // So what, you got kicked out of the army... big deal. MPIA315 // Hey... I told Phil about some guns I can sell, if you can get them, hm? MPIA316 // Phil, don't smoke too much of this shit, huh? It'll make you trip out, get paranoid. MPIA317 // Sure, later Jerry. Come on Vic. This should silence any asshole following me. MPIA318 // And don't pretend otherwise. PHI3A00 // Get in the ~b~car. PHI3A01 // Drive to the ~y~hotel. PHI3A02 // Find the ~r~truck. PHI3A03 // Stay in range of the ~r~truck~w~ so your gang can attack it. PHI3A04 // Bring the ~r~truck~w~ to a stop by blocking its path. PHI3A05 // Catch up with ~b~Phil. PHI3A06 // Stay close to ~b~Phil~w~ and protect him. PHI3AA0 // ~w~We're gonna need some back up Vic. PHI3AA1 // ~w~I know some guys that'll help. PHI3AB0 // ~w~Hey Fellas! C'mon! We're gonna make some money. PHI3AB1 // ~w~They're good guys Vic: Just always so quiet... maybe I shouldn't trust 'em. PHI3AB2 // ~w~Shhh! Here they come. PHI3AC0 // ~w~I'm gonna take the truck back to my place. Anyone follows me, you give 'em hell. PHI3AC1 // ~w~So, that's how a drunken homicidal gun nut drives... PHI3AX0 // ~r~Phil died. PHI3AX1 // ~r~Phil's car was destroyed. PHI3AX2 // ~r~The truck was destroyed. PHI3AX3 // ~r~You lost Phil. SPIA3BA // ~w~Are we being followed? We better not be being followed... SPIA3BB // ~w~I'll rip those bastards' livers right out of their sides. SPIA3BC // ~w~Chill out man. There ain't no-one following us. MPIA401 // Phil, baby, would I screw you over? MPIA402 // Yeah, you would. MPIA403 // Bullshit. I wouldn't. Not to you, not to a brother in arms. Come on, gimme a hug. MPIA404 // Nah, you'd never screw anyone over, would you? MPIA405 // Oh, look who it is! St Victor of Vance! The holier than thou killer. MPIA406 // All these principles, you go around shooting people. MPIA407 // I do what I gotta do, after I trusted an asshole. MPIA408 // You enjoyed it, brother. Admit it - cause you're a maniac, huh? I gave you a life. MPIA409 // Go to hell, Martinez. MPIA410 // See Phil, I saved Vic - and I can save you too, huh? MPIA411 // What does this scumbag want? MPIA412 // He wants me to go over to some warehouse and see if his merchandise is all there. That's all. MPIA413 // Hey, it's cool - go with him, Vicky Boy, if you don't trust me. But Phil - you owe me, after what you said... MPIA414 // You said that was forgotten. MPIA415 // If you do this... MPIA416 // I'll explain as we drive, Vic... It's time for me to get another drink. PHI4_01 // ~w~Take Phil to the ~y~lockup. PHI4_02 // ~w~Eliminate all ~r~Martinez's men. PHI4_03 // ~w~Get Phil and his truck back to ~y~his place~w~ in one piece. PHI4_0X // ~w~Get back in ~b~Phil's truck.~w~ PHI4_A1 // ~w~For fuck's sake Phil! Do something! PHI4_A2 // ~w~My Boomshine! PHI4_A3 // ~w~This round's on daddy assholes! PHI4_B1 // ~w~Drive easy Vic. The last of my Boomshine is in the back of the truck. PHI4_B2 // ~w~I'm through with that demon drink. Hallelujah! PHI4_C0 // ~w~Who the hell are these guys? PHI4_C1 // ~w~Man, this is bullshit. PHI4_C2 // ~w~We should get out of here. PHI4_C3 // ~w~Hey fellas. Martinez said... PHI4_C4 // ~w~Yeah. Martinez said 'Bye-Bye' PHI4_E1 // ~w~I think we've both outgrown our usefulness to Martinez. PHI4_E2 // ~w~Jerry wants us dead? PHI4_E3 // ~w~Shitting asshole... I'm gonna lay low for a while. I reckon you should too. PHI4_E4 // ~w~Screw that... I ain't hiding from that piece of shit. PHI4_E5 // ~w~Remember: discretion's the better part of valor. PHI4_E6 // ~w~Good luck, soldier! PHI4_F1 // ~r~Phil died. PHI4_F2 // ~r~Phil's truck was destroyed. PHI4_F3 // ~r~The ambush van was destroyed. PHI4_I1 // ~w~What was that about? You've 'got to go'? PHI4_I2 // ~w~Aw... I got drunk and told Martinez I didn't trust him no more... PHI4_I3 // ~w~I said he was an asshole. PHI4_I4 // ~w~He IS an asshole. PHI4_I5 // ~w~No. I am. 'Cause now he won't put any work my way until I DO trust him. PHI4_I6 // ~w~Let's get this over with. PHI4_S1 // Phil's Truck SPIA4BC // ~w~It's a sober life for me, bud... Sober... S.O.B.E.R. SPIA4CF // ~w~Hot damn! Play fair fellas! What about the damn Geneva Convention? MAA1_01 // Head over to the ~y~shop. MAA1_02 // You left ~b~Marty~w~ behind! Go back and get ~b~him. MAA1_03 // Take out the ~r~goons~w~ hanging outside the shop! MAA1_04 // Enter the ~t~shop. MAA1_05 // Stop the ~r~goons~w~ smashing up the shop! MAA1_06 // Head to the ~y~exit! MAA1_07 // Get to the ~y~Cholos' store! MAA1_08 // Smash up the shop's ~g~stock ~w~to scare the owner! MAA1_09 // Trash the shop's ~g~stock! MAA1_10 // Kill the ~r~Cholo ~w~protecting the store! MAA1_12 // Get in ~b~Marty's truck. MAA1_13 // Get back in ~b~Marty's truck. MAA1_F1 // ~r~The shopkeeper died MAA1_F2 // ~r~Marty died MAA1_S0 // ~w~A business interest of mine is having trouble with some idiots that need putting straight. MAA1_S1 // ~w~What business are you in? MAA1_S2 // ~w~I look after people, and they look after me. MAA1_S3 // ~w~Sometimes I have to remind them of their obligations if they don't. MAA1_S4 // ~w~But mostly I just mind my own business. MAA1_S5 // ~w~Ok, we're here. Now get on in there and teach them idiots a lesson. MAA1_S6 // ~w~You're not coming? MAA1_S7 // ~w~Why would I employ a dog then bark myself? MAA1_S8 // ~w~Go sik'em pal. MAA1_S9 // ~w~Please... I can't afford to pay any more protection. MAA1_T0 // ~w~You don't pay - you don't stay. MAA1_T1 // ~w~Fuck this place up. MAA1_T2 // ~w~Who the hell is this hero? MAA1_T3 // ~w~You gonna be sorry. MAA1_T4 // ~w~Don't mess with me, ese. MAA1_T5 // ~w~Thanks mister... I appreciate it. MAA1_T6 // ~w~No problem. MAA1_T7 // ~w~You've done real good Vic. MAA1_T8 // ~w~Marty... he's with you? MAA1_T9 // ~w~What're you doing letting scum in your store? MAA1_U0 // ~w~My protection don't run to no daily visit. MAA1_U1 // ~w~Are you hot for me boy - is that it? MAA1_U2 // ~w~You wanna see my pretty face here everyday? MAA1_U3 // ~w~What? I... no...? MAA1_U4 // ~w~For wasting my time your protection rate just went up. MAA1_U5 // ~w~C'mon Vic. These Cholo boys normally protect a store nearby. MAA1_U6 // ~w~You're running a protection racket? MAA1_U7 // ~w~And more besides soon enough. MAA1_U8 // ~w~C'mon. Put the pedal to the metal. Step on it. MAA1_U9 // ~w~This is it. Let's get in there and bring them into the fold. MAA1_V0 // ~w~But, I pay protection to the Cholo. MAA1_V1 // ~w~I don't see them protecting you any. MAA1_V2 // ~w~Vic - get to work. MAA1_V3 // ~w~Marty, this ain't right. MAA1_V4 // ~w~You want to get paid - be a man. Or are you all hat and no cattle? MAA1_V5 // ~w~Please. I don't want any trouble. MAA1_V6 // ~w~That's why you need us. MAA1_V7 // ~w~Please. MAA1_V8 // ~w~For God's-sake. MAA1_V9 // ~w~Don't do that. MAA1_W0 // ~w~No. Please. MAA1_W1 // ~w~This is crazy. MAA1_W2 // ~w~Oh, Jeez. MAA1_W3 // ~w~Okay. I'll pay. I'll pay. MAA1_W4 // ~w~You've done a man's job today. I might have more work for you. See you around. MAA1_W5 // ~w~This is Cholo turf. MAA1_W6 // ~w~Fuck them up. MAA1_W7 // ~w~You gonna pay, cabron. MMRA101 // Hello? Marty? Phil Cassidy sent me. MMRA102 // Marty ain't home or nothin'. MMRA103 // Oh, oh okay... Well do you know when he's gonna be back? MMRA104 // I don't know nuthin'. MMRA105 // What do you want, boy? MMRA106 // Nuthin'... are you Marty? MMRA107 // No. Now get gone, boy. MMRA108 // Marty, Mary-Beth's been sick. MMRA109 // Don't be using that baby as an excuse, Louise. 'Cos I'll hit her as well as you. MMRA110 // Are you Louise? I'm a friend of Phil's. MMRA111 // A friend of Phil's? Well, why didn't you say so boy? I'm Marty J Williams. MMRA112 // I was too busy watching you threaten your wife. MMRA113 // Well, we was only playing around boy. MMRA114 // He didn't mean nothin' by it. He only hits me when I deserve it. MMRA115 // Oh yeah? Well Phil says you guys might have some work for me. I'm Vic Vance. MMRA116 // Yeah. Sure. I got a few things need taking care of right now, as a matter of fact. MMRA117 // Drive me. And Louise - you better have this shit cleaned up before I get back. MMRA118 // Oh. Hi. MMRA119 // Excuse me. MMRA120 // Bitch! BITCH! GET YOUR SORRY ASS OUT HERE. MMRA121 // I thought I told you to clean this shit up. MMRA122 // YOU GOT ME? SMRA1AF // ~w~You mind yours, pal. SMRA1DL // ~w~Now it's gonna need new protection. Let's go get it. MA2_27B // ~w~You God-damn thief! MA2_28B // ~w~You're gonna take it back as a wreck, asshole! MA2_30B // ~w~Whatever I say's mine, is mine. And what I say, goes... MA2_30C // ~w~If you wanna get on round here, you'll learn that one, kid. MAA206B // ~w~I don't think you've got the stones to git it for me. Prove me wrong... MAA2_01 // Take Marty to his ~y~lockup. MAA2_02 // You left ~b~Marty~w~ behind! Go back and get ~b~him. MAA2_03 // ~w~C'mon boy. I got debtors waiting. MAA2_05 // ~w~I'll tell you this once more, I ain't your boy. MAA2_06 // ~w~Here's a list of shit needs repossessing. MAA2_09 // Steal the first ~b~car ~w~and take it back to Marty's. MAA2_10 // The ~r~owner's~w~ onto you! Get it back to the ~y~lockup~w~ in one piece! MAA2_15 // Track down and recover the second ~b~car! MAA2_16 // Get the car back to the ~y~lockup. MAA2_20 // Intercept the ~b~delivery van! MAA2_21 // Looks like you have company! Get back to the ~y~lockup! MAA2_22 // Get back in the ~b~car! MAA2_23 // Get in the ~b~car! MAA2_24 // Get in the ~b~van! MAA2_25 // Get back in the ~b~van! MAA2_26 // Get the van back to the ~y~lockup. MAA2_27 // ~w~What the hell are you doing? MAA2_28 // ~w~I paid Marty off weeks ago man! MAA2_29 // ~w~Hank, get that van outta here. MAA2_30 // ~w~Why do I get the impression none of those debts were genuine? MAA2_40 // ~r~Marty died! MAA2_41 // ~r~You weren't supposed to destroy the car! MAA2_42 // ~r~All the merchandise is destroyed! MAA2_43 // ~r~The van and the merchandise were destroyed! MAA2_44 // The car's all smashed up, get it repaired! MAA2_45 // ~w~Hey! Son of a bitch, that's my car! MAA2_46 // ~w~Don't take it personally, pal. MAA2_50 // Take this ~b~vehicle ~w~to be repaired. MAA2_51 // You need to take this ~b~vehicle~w~ back to the lock-up. MAA2_52 // You need to leave this vehicle at the ~y~lock-up. MMRA201 // And 5, 6, 7, 8 and you're the best! MMRA202 // 6, 7, 8, you run the world! Yeah! Come on and push it. Do you want it? Do you need it? PUSH IT! MMRA203 // Hey, Louise. MMRA204 // Hey, Vic, how you keeping? MMRA205 // Better now. MMRA206 // No. It's nice to talk to someone. So - Phil said you was in the service. MMRA207 // Yeah... But I screwed up. MMRA208 // You and me both. MMRA209 // Damn it woman, if you gonna dress like a whore, I'm gonna turn you out. MMRA210 // I was doing my aerobics, Marty. For crying out loud, gimme a break. MMRA211 // I will... a broken fucking neck. You watch your mouth in my god damn house. MMRA212 // Sorry. MMRA213 // Now look what you gone and done. You imbecile. Jesus, woman. MMRA214 // Hey - what's up Vic Vance? MMRA215 // You said you might have some other work. MMRA216 // Yeah, yeah, sure... I got some debts people need to start paying. MMRA217 // Argh! If you don't shut that brat up, woman, I will. MMRA218 // Screw you, Marty, you're nothin' but an inbred hillbilly piece of shit. MMRA219 // You better watch your mouth, tramp - or I'll knock them teeth out. MMRA220 // That's it! I'm taking the baby and I'm going to stay with my sister. MMRA221 // Good. Go ahead! Go! MMRA222 // Fat ass pig sister of hers. I'll hit her an' all, too. MMRA223 // Good. MMRA224 // Don't stop. I'm waiting for Marty. MMRA225 // Come on, let's get out of here. SMRA2AC // ~w~Just get on.... Damn sissy bitch. MAR3_C0 // ~w~Vans MAR3_F0 // ~r~You ran out of time! MAR3_G0 // ~w~Destroy the Cholos' ~r~vans~w~ before they leave for work at ~1~:~1~. MAR3_G1 // ~w~Take some of Marty's ~g~grenades~w~ if you need them. MAR3_G2 // ~w~You can get some more grenades at ~g~Marty's. MAR3_G3 // ~w~Marty's box of grenades has been destroyed! MAR3_G4 // ~w~Hurry up! They leave for work at ~1~:~1~! MAR3_G5 // ~w~Two done... but they're on to you, look out! MAR3_S0 // ~w~So, it seems I got some competition. MAR3_S1 // ~w~What do you mean? MAR3_S2 // ~w~Them damn Cholos are trying to muscle in on my repo business. MAR3_S3 // ~w~It's time I sent them a message... MAR3_S4 // ~w~Grenades? MAR3_S5 // ~w~I just wanna make sure they hear what I have to say. MAA4_01 // ~w~Go to the ~y~Brothel. MAA4_02 // ~w~Destroy the gang vehicle to trigger attacks on a business. MAA4_03 // ~w~Attacking an enemy business increases the gang's ~h~hate ~w~towards you. MAA4_04 // ~w~Enter the business... MAA4_06 // ~w~Go and pick up ~b~Marty! MAA4_07 // ~w~Destroy the ~r~gang car! MAA4_08 // ~w~Go back ~y~outside. MAA4_09 // ~w~Walk up to the ~g~'For Sale' sign ~w~and purchase the building for Marty. MAA4_10 // Trash the remaining ~g~business assets. MAA4_11 // Waste the remaining ~r~gang members. MAA4_15 // ~w~Head over to ~t~Stonewall J's. MAA4_16 // ~w~Stand in the ~y~marker~w~ to look at the weapons for sale. MAA4_17 // ~w~Buy the current weapon by pressing~h~ ~k~ ~AMBUY~ ~w~- but only if you have enough cash! MAA4_18 // ~w~Take the shotgun Marty has arranged for you. MAA4_19 // ~w~He won't give you a shotgun now. Go to the ~y~Brothel. MAA4_20 // ~w~Go back to ~t~Stonewall J's. MAA4_90 // ~r~Marty was killed! MAA4_S0 // ~w~It's time to diversify my interests Vince. MAA4_S1 // ~w~Vic. MAA4_S2 // ~w~Whatever... We're going into the whoring business. MAA4_S3 // ~w~We're taking over a place up yonder. MAA4_S4 // ~w~Once we're in, it's party time... Yessiree boy! I just got me an itch I need scratching. MAA4_S5 // ~w~Shame you're queer boy, I might have tossed you a bone... MAA4_S6 // ~w~Thanks, but I don't need you tossing my bone. MAA4_S7 // ~w~Just get up there and clean the damn place out... Vince. MAR4_H1 // After you have successfully attacked a rival's site, it will become available for purchase. MAR4_H2 // You can buy sites by standing near the ~h~'For Sale'~w~ sign and using~h~ ~k~ ~TGSUB~. MAR4_H3 // Marty's buying this one. MAR5_C1 // ~w~You start with us, we gonna finish you! MAR5_C2 // ~w~All your street-walkers are gonna die. MAR5_C3 // ~w~No one messes with the Cholo! MAR5_F0 // ~r~You failed to rescue the girls! MAR5_F1 // ~r~A girl was left behind and killed. MAR5_F2 // ~r~You trashed the Pimping car! MAR5_O0 // ~w~Check out ~y~Marty's brothel. MAR5_O1 // ~w~Get in the ~b~Pimping car. MAR5_O2 // ~w~Get back in the ~b~Pimping Car. MAR5_O3 // ~w~Take the girls to ~y~work. MAR5_O4 // ~w~Drive the next girl to ~y~work. MAR5_O5 // ~w~Take the car back to ~y~Marty's brothel. MAR5_O6 // ~w~Get a vehicle with at least 4 seats. MAR5_O7 // ~w~That vehicle doesn't have enough seats! MAR5_O8 // ~w~Rescue the ~b~girls. MAR5_O9 // ~w~Rescue the remaining ~b~girl. MAR5_OA // ~w~You left a ~b~girl~w~ behind! MAR5_OB // ~w~Take the girls back to ~y~Marty's brothel. MAR5_P1 // ~w~Hey, Vic. Marty said you might call by. MAR5_P2 // ~w~Would you be a doll and drop us all off? MAR5_P3 // ~w~We've got clients waiting. MAR5_P4 // ~w~Marty said the Cholo were giving you problems. MAR5_S0 // ~w~Hey, muscles, this is my stop. MAR5_S1 // ~w~See ya later handsome. MAR5_S2 // ~w~Thanks, hot stuff. That was fun... MAR5_S3 // ~w~Over here! Quick! MAR5_S4 // ~w~C'mon! Let's go. MAR5_S5 // ~w~Let's get you out of here! This is no place for a lady... MAR5_S6 // ~w~That was fun. Baby, you're incredible. MAR5_S7 // ~w~Just glad to be of service, ladies. MAR5_S8 // ~w~Take it easy girls. Look after yourselves out there. MAR5_TI // Girls MMRA501 // Oh, here he is, tough boy! The big man. MMRA502 // How high can you jump boy? MMRA503 // Boy? Oh, you're pretty tough, you inbred piece of white trash. MMRA504 // I ain't scared of you. MMRA505 // Oh yeah? Then why is your voice cracking - boy? MMRA506 // Alright, alright, enough. Will you stop disturbing the god damn neighbors with this bullshit. MMRA507 // I pay you to help me, not to argue, you hear? MMRA508 // Loud and clear... Boss. MMRA509 // Good. Now, we got some problems with them Cholos - they been threatening my girls. MMRA510 // I want you to teach them some respect. MMRA511 // Anyway, I told em, you bring her over to me, I don't care if she's fourteen, I like her boobs. MMRA512 // Why don't you come down here and ask me that again, huh? SMRA5AE // ~w~Relax. We've got more than rubbers for protection... LOU1A00 // Don't leave ~b~Louise~w~ behind. LOU1A01 // Get to the ~y~trailer park. LOU1A02 // Don't leave the trailer park. LOU1AA0 // ~w~Good luck Vic... you'll need it! LOU1AD0 // ~w~This was great. I had the best time. LOU1AD1 // ~w~Glad to hear it, Louise. LOU1AD2 // ~w~Look... er, I'm a little worried about your baby. LOU1AD3 // ~w~Oh, Mary Beth? She'll be fine..., but maybe I'd better get back. LOU1AD4 // ~w~Wait up. I'll take you. LOU1AD5 // ~w~That's okay. LOU1AD6 // ~w~Will you call on me sometime Vic Vance? LOU1AX0 // ~r~Louise died. LOU1AX1 // ~r~You left the trailer park. LOU1X00 // ~r~Louise died. MLUA101 // Hey, Louise. MLUA102 // Hey Vic. How are you? MLUA103 // Getting better. MLUA104 // Well alright. MLUA105 // Hey, come on... MLUA106 // Nothing... MLUA107 // Didn't finish high school. MLUA108 // Come on, you're just going through a bad time right now. Things'll improve. You'll see. MLUA109 // Show me a way out. MLUA110 // I don't know... Look at it this way. MLUA111 // robbing people, all to pay for my brother's medical bills, MLUA112 // while my mother freebases half the money I send anyhow. MLUA113 // I am not one to ask for advice. MLUA114 // Look at us. What a pair! MLUA115 // Pathetic, huh? MLUA116 // Worse than pathetic. MLUA117 // Hey, you wanna go out? Maybe... get some fresh air? Have some fun? MLUA118 // Sure, sounds good. MLUA119 // There you go! Hey, great. Quad bikes and moonshine... Let's go. MLUA120 // Hey there. MLUA121 // You deserve good things, honey. MLUA122 // Eh, maybe. MLUA123 // Better than this shit. MLUA124 // What's wrong? MLUA125 // Everything... MLUA126 // It's bullshit. MLUA127 // I mean, I'm a fucking mess. MLUA128 // Got a kid by a god damn prick. MLUA129 // Living on my sister's couch. MLUA130 // No hope. MLUA131 // Just show me a fucking way out. MLUA132 // I've been kicked out of the military, now I'm working with jerks, MLUA133 // Say, Phil said there was a quad bike race at the trailer park. SLUA1AA // ~w~Will the baby be okay back at your sister's? SLUA1AB // ~w~Sure. She'll be just fine. SLUA1AC // ~w~I'm looking forward to having me some fun. SLUA1CA // ~w~YEEE-HAAAR! SLUA1CB // ~w~Oh, Yeah! SLUA1CC // ~w~C'mon Vic! Act like a man! SLUA1CD // ~w~OW! SLUA1CE // ~w~Darn bike! LOU_A2A // ~w~Take Louise to the ~y~trailer park. LOU_A2B // ~w~You left ~b~Louise ~w~behind, go back and get her. LOU_A2D // ~w~Take out the ~r~Trash! LOU_A2E // ~w~Don't get too far from Louise, those guys will tear her to pieces. LOU_A2F // ~r~Louise died. LOU_A2G // ~r~You used a gun. LOU_A2H // ~w~Take Louise back to ~y~her Sister's apartment. LOU_A2I // ~w~I don't like the look of these guys... LOU_A2J // ~w~Aren't they the guys from the quad bike race? LOU_A2K // ~w~So, you cheats have shown your ugly bitch ass faces... LOU_A2L // ~w~If Marty heard you talking to me like that... LOU_A2M // ~w~Marty? Marty said the next time he saw you he'd turn you out. LOU_A2N // ~w~Back off, white trash.... LOU_A2O // ~w~White trash? You wanna do this, bitch boy? LOU_A2P // ~w~Get your hands off me! LOU_A2Q // ~w~Vic! Help! LOU_A2R // ~w~I'll get my baby's things... LOU_A2S // ~w~You should have just bought new. LOU_A2T // ~w~I will... I just found Marty's wallet inside. I'm going shopping! LOU_A2U // ~w~Marty ain't gonna be too happy when he finds out you ripped him off. LOU_A2V // ~w~Ha ha ha! Like I give a shit. LOU_A2W // ~w~Vic Vance... I never knew I could have such a good time. LOU_A2X // ~w~A great time? Oh yeah, we had a riot. LOU_A2Y // ~w~And you were great. LOU_A2Z // ~w~Well, I better get on inside. MLUA201 // Hey, stop that... MLUA202 // Sorry. It's... It's nothing... I'm... just tired. MLUA203 // Doesn't look like nothing - what's wrong? MLUA204 // I left some of her things back at Marty's... MLUA205 // Look, it's not such a big deal. We'll just head over to Marty's and go get 'em. MLUA206 // But what about Marty? MLUA207 // Well what about him? MLUA209 // Thanks Vic. You're something else. MLUA210 // Everything I do is wrong. I can't even run away right. SLUA2AH // ~w~Git 'em boys! SLUA2CD // ~w~That asshole owes me. SLUA2DC // ~w~I'm gonna have me a ball. SLUA2EE // ~w~See you later. LOUA301 // Marty's Car LOUA302 // ~r~Louise died. LOUA303 // ~r~Marty got Louise to the brothel. LOUA304 // ~w~Kill ~r~Marty. LOUA305 // ~w~Stop ~r~Marty~w~ before he gets Louise to the brothel. LOUA306 // ~w~Get in the truck with ~b~Louise. LOUA307 // ~w~Take Louise to the ~y~safe house. LOUA308 // ~w~Get back in ~b~Marty's truck. LOUA309 // ~w~Get to the ~y~safe house. LOUA320 // ~w~Help! Vic! LOUA321 // ~w~Let me go Marty, you asshole! LOUA330 // ~w~I can't believe you killed him... LOUA331 // ~w~How am I gonna look after my baby now? LOUA332 // ~w~You what? LOUA333 // ~w~Marty was an asshole. He treated you worse than shit. LOUA334 // ~w~I'm sorry... I just... LOUA335 // ~w~Hey, look... Marty's kin are gonna be coming for you now. We better get you some place safe. LOUA336 // ~w~I can handle Marty's kin, Louise. LOUA337 // ~w~I just want to make sure you're safe that's all. LOUA340 // ~w~You're gonna earn your keep girl, and you're gonna like it! LOUA350 // ~w~Look, you and Mary Beth are gonna be better off without Marty, you know? LOUA351 // ~w~Are we? It's just everything's changing so fast... LOUA352 // ~w~Everything's gonna be fine... LOUA353 // ~w~You're okay, Vic Vance... LOUA363 // ~w~Go and meet Louise at the ~y~trailer park. LOUA365 // ~w~Compound safehouse now available! LOUA366 // ~w~Stop destroying Marty's truck. You must not hurt Louise. LOUA367 // ~w~Any cars parked in the garage will be stored whenever you save your game. LOUA380 // ~w~LOUISE? LOUA381 // ~w~I ain't gonna be your whore Marty! LOUA382 // ~w~You've been whoring yourself on that Vic. LOUA383 // ~w~Don't you deny it! LOUA384 // ~w~Well, if you're gonna act like a whore - you're gonna be one! LOUA385 // ~w~Git in that truck! LOUA386 // ~w~SHIT! LOUA387 // ~w~Vic! Help! LOUA388 // ~w~You looking for trouble... Vince? MLUA301 // Who... Who the fuck are you? MLUA302 // Where's Louise? MLUA303 // What? He took her. That - that animal took her! He's going to do something wicked to her! MLUA304 // Wait, who took her? And who are you? MLUA305 // Mary-Jo, her sister... who are you? MLUA306 // Vic... a friend... MLUA307 // Oh... it's... it's nice to meet you - I've heard a lot about you... MLUA308 // Who took her? MLUA309 // That monster, Marty. He said he's gonna turn her out. MLUA310 // Jesus. His own wife. MLUA311 // Yeah, yeah but he wanted to turn me out too! I promise you, he did! H_EMP1 // This site is now part of your business empire. H_EMP10 // Your empire earnings will be paid directly to you at 16:00 every day. H_EMP2 // You will find your gang members hanging around outside any businesses that you own. H_EMP3 // You can ~h~recruit~w~ them to join you by targeting them and using~h~ ~k~ ~TGSUB~. H_EMP4 // While not on a mission, you can enter the building on a site by walking into the arrow. H_EMP5 // Inside, you will find more gang members. H_EMP6 // You can start ~h~missions~w~ by standing near a gang member and using~h~ ~k~ ~TGSUB~. H_EMP7 // Every business you own also contains a ~h~notice board. H_EMP8 // Stand next to the notice board and use~h~ ~k~ ~TGSUB~ ~w~to develop the site. H_EMP9 // Complete empire missions to increase your reputation. A higher reputation will increase your earnings for a business type. LOU4_F0 // ~r~Louise died. LOU4_F1 // ~r~You abandoned Louise. LOU4_F2 // ~r~You failed to recruit the henchmen. LOU4_G0 // ~w~Take Louise to recruit some ~b~muscle. LOU4_G1 // ~w~Go back and get ~b~Louise. LOU4_G2 // ~w~Get to Marty's loan shark ~y~office. LOU4_G3 // ~w~Kill Marty's ~r~guards. LOU4_G4 // ~w~That's Marty's loan sharking out of business. Wipe up the remnants of his ~r~Protection Racket. LOU4_G5 // ~w~Go ~t~inside ~w~to take this site over. LOU4_G6 // ~w~Kill Marty's ~r~guard. LOU4_G7 // ~w~Get back ~y~outside. LOU4_G8 // ~w~Kill off Marty's last remaining ~r~followers. LOU4_G9 // ~w~If you leave ~b~gang members ~w~behind they will desert you. LOU4_GA // ~w~One of the henchmen has died. LOU4_GB // ~w~Both of the henchmen have died. LOU4_GC // ~w~Recruit the ~b~henchmen ~w~into your gang. LOU4_GD // ~w~Recruit the other ~b~henchman ~w~into your gang. LOU4_GE // ~w~You'll need a bigger car to fit everyone in. LOU4_S0 // ~w~I've been thinking over what you said about me and the baby being better off without Marty, and... LOU4_S1 // ~w~I've got a plan... LOU4_S2 // ~w~Why don't YOU take over Marty's business? LOU4_S3 // ~w~I'm no gang boss. LOU4_S4 // ~w~No. But you could be... LOU4_S5 // ~w~C'mon. We both need the cash, honey. LOU4_S6 // ~w~First we need to get some guys together. LOU4_S7 // ~w~Hey! Wanna make some money? LOU4_S8 // ~w~I'll go find some more guys and see you at Marty's other place. LOU4_S9 // ~w~This shouldn't be too tough. LOU4_SA // ~w~You did it Vic. The whole damn caboodle's yours! LOU4_SB // ~w~Yeah, but I don't know how to run this kind of thing. LOU4_SC // ~w~Marty could do it, and he was nearly inbred. You'll pick it up! LOU4_SD // ~w~You're amazing. You can do anything. LOU4_SE // ~w~Hey boss? Is this a full time position? LOU4_SF // ~w~Yeah. Yeah it is. LOU4_SG // ~w~Everything's gonna be just fine. SLUA4CC // ~w~Come on guys. SLUA4DH // ~w~Wait 'till I tell Mary-Jo! Mary-Beth is going to be okay. LOU_01 // Get the ~b~fire-truck. LOU_02 // Put out the ~r~fire~w~ before all of the girls die. LOU_03 // You left ~b~Louise ~w~behind. LOU_04 // Girls LOU_05 // Kill the~r~ arsonist. LOU_06 // Get back in the ~b~truck. LOU_07 // Those burning cars will explode soon and make the fire worse. LOU_08 // ~w~That's Marty's cousin... LOU_09 // ~w~Hey you! LOU_10 // ~w~Hey, Louise. It's me... LOU_11 // ~w~Vic! Thank god you're here. I just heard your cathouse is going up in flames! Are the girls okay? LOU_12 // ~w~Did Marty's inbred family do this? LOU_13 // ~w~I'll be right down. LOU_15 // ~w~Did you call the fire department? LOU_16 // ~w~Don't worry. I know where we can get a fire-truck. LOU_17 // ~w~Find a fire-truck LOU_18 // ~w~Find another fire-truck. LOU_8A // ~w~He did it, Vic! Get him! Bastard's got six toes... LOU_E1 // ~r~All of the girls died! LOU_E2 // ~r~Louise died! LOU_E3 // ~r~The fire-truck is destroyed! LOU2_00 // Welfare Man LOU2_01 // ~r~The Welfare Man died. LOU2_02 // ~r~The Welfare Man escaped. LOU2_11 // Stop the ~r~thugs~w~ from killing the Welfare Man. LOU2_12 // Warn the ~r~Welfare Man~w~ off. LOU2_13 // Beat up the ~r~Welfare Man. LOU2_17 // You are going to lose the ~b~Welfare Man. LOU2_18 // You are going to lose the ~r~Welfare Man. LOU2_50 // ~w~Vic. Welfare said I was a bad mother. LOU2_51 // ~w~Their man said he was gonna take Mary-Beth off me... unless I put out for him. LOU2_52 // ~w~But, I'll show him. I've got a couple of guys to take care of him. LOU2_53 // ~w~What? Killing him is going to make things worse. LOU2_54 // ~w~When's this happening? LOU2_55 // ~w~Well, kinda right now. LOU2_56 // ~w~Did I do wrong? How was I to know better? LOU2_70 // ~w~Somebody help! LOU2_71 // ~w~File that in your report! Leave Louise Williams alone, pal, or you and I are going to become close friends. LOU2_73 // ~w~Okay! Okay! She's white trash anyway. LAN1_01 // ~r~Lance died! LAN1_02 // ~r~Lance drowned! LAN1_03 // ~r~The car was destroyed! LAN1_05 // ~w~All the Cholos have been looking for you Mr. Big-Shot. LAN1_06 // ~w~What do you want with me? LAN1_07 // ~w~I'm not talking to you. I'm talking to him! LAN1_08 // ~w~You killed plenty Cholos... Now, we kill you plenty. LAN1_09 // ~w~Get us out of here Lance! LAN1_10 // ~w~Is this your idea of a welcome party? LAN1_11 // ~w~C'mon, move it! LAN1_12 // ~w~W-wait, where in the hell am I going, man? LAN1_13 // ~w~Watch the road! LAN1_14 // ~w~OH, SHIIIIIIIIIIT! LAN1_15 // ~w~I'm just too pretty to die, ha ha ha! Woo! LAN1_16 // ~w~Look out Vic. There's more of them! LAN1_17 // ~w~Do you have any friends in this town? LAN1_18 // ~w~Shit! They're everywhere! LAN1_19 // ~w~One more Lance Vance Chance! LAN1_20 // ~w~Laaaaance, you prick! LAN1_21 // ~w~You're never driving again. LAN1_22 // ~w~I had it wit' you man. You put me off! Always treat me like a kid. LAN1_23 // ~w~I'd appreciate a ride to my hotel. LAN1_24 // ~w~Impressive: This place ain't cheap. LAN1_25 // ~w~Ha ha ha, I wouldn't know. I told them to bill you. LAN1_26 // ~w~Kill those remaining ~r~attackers~w~. ~b~Lance~w~ must survive. LAN1_27 // ~w~Find ~b~Lance. LAN1_28 // ~w~Take Lance to his ~y~hotel. LAN1_29 // ~w~The attackers are all wasted! Now take Lance to his ~y~hotel. LAN1_30 // ~w~Fight off those ~r~attackers~w~ while Lance drives. LAN1_31 // Lance MLNB101 // Hey, bro. Ha ha ha! MLNB102 // Lance! What are you doing here? MLNB103 // You don't sound so pleased! MLNB104 // I'm not so pleased. MLNB105 // Thanks, bro. Who was you expecting? What a greeting man... MLNB106 // Not you. Someone useful. MLNB107 // So what am I? A handicap, huh? Your dumb ass, low life, no good brother? MLNB108 // Something like that. MLNB109 // Yeah, well - I'm not the one who got kicked out of the army. MLNB110 // No - you're the asshole who got kicked out of the boy scouts. MLNB111 // Oh come on, man. I come all this way to see you and you treat me like I've got herpes. MLNB112 // Maybe that's because your whole life, you've gotten us into trouble. MLNB115 // Oh, gimme a break, man! I've changed! MLNB116 // Okay. I'll give you a chance. One chance. MLNB117 // Yeah, yeah! Hey, come here man... You won't regret it, baby... MLNB118 // I love you, man, and love can change the world. But Vic... MLNB119 // What. MLNB120 // I have got herpes. MLNB121 // Get off me man, just get in the damn car. MLNB122 // I was just kiddin'. LAN2_C0 // ~w~Noise LAN2_F0 // ~r~Lance died. LAN2_F1 // ~r~Out of time. LAN2_F3 // ~r~Forbes' car was destroyed. LAN2_F4 // ~r~You abandoned Lance. LAN2_F5 // ~r~You abandoned Forbes' car. LAN2_F6 // ~r~You missed Forbes' call. LAN2_G0 // ~w~Take Lance to the ~y~Port Authority Building. LAN2_G1 // ~w~Go back and get ~b~Lance. LAN2_G5 // ~w~Ride over the ~y~ramp~w~ to jump the gap. LAN2_G6 // ~w~Get ~b~Forbes' car ~w~back. LAN2_G7 // ~w~Lose the cops. LAN2_G8 // ~w~Get back in ~b~Forbes' car. LAN2_G9 // ~w~Go to the ~y~King Knut's~w~ in Downtown by ~1~:~1~. LAN2_GA // ~w~Hurry up. Forbes' car will be destroyed at ~1~:~1~! LAN2_GB // ~w~Don't leave ~b~Lance~w~, he can't get the car back on his own. LAN2_GC // ~w~If you leave the ~b~car~w~ behind, the cops will destroy it! LAN2_GD // ~w~Forbes' car is scheduled to be destroyed at ~1~:~1~, so you'd better be quick. LAN2_GE // ~w~You've been spotted! LAN2_GF // ~w~If you move slowly and keep quiet, you may be able to sneak past the guards. LAN2_GG // ~w~Hurry up! Forbes is calling the payphone in King Knut's at ~1~:~1~! LAN2_GH // ~w~You need to get Forbes's car by ~1~:~1~. ~t~Leave. LAN2_GI // ~w~Enter the ~y~impound. LAN2_GJ // ~w~Escape from the vehicle impound by using the ~y~ramp. LAN2_GK // ~w~Get a motorbike. LAN2_GL // ~w~Go to the ~y~staircase. LAN2_GM // ~w~Ride up the staircase to get onto the ~y~roof. LAN2_GN // ~w~You need a bike big enough for you and Lance to ride. LAN2_S0 // ~w~So, who is this 'player'? LAN2_S1 // ~w~My man's name is Forbes: He's gonna call us at the burger bar any minute now, so let's get down there pronto. LAN2_S2 // ~w~C'mon man. LAN2_S3 // ~w~What you waiting for? LAN2_S4 // ~w~You're screwing this up Vic. LAN2_S5 // ~w~That's for me, Lance V. LAN2_S7 // ~w~So merchandise is hidden in the car's side panels? LAN2_S8 // ~w~Ahuh... yeah... no problem. LAN2_S9 // ~w~Okay. We're gonna pick up Forbes's car. LAN2_T0 // ~w~That's it? No drugs? Some 'player'. LAN2_T1 // ~w~Man, give me a break. There's no winning with you. LAN2_T2 // ~w~Aw, shit. You've got to be kidding me. LAN2_T3 // ~w~Okay, nobody move! LAN2_T4 // ~w~C'mon! LAN2_T5 // ~w~Hands where I can see 'em! LAN2_T6 // ~w~Do it! LAN2_T7 // ~w~I said nobody fucking move! LAN2_T8 // ~w~C'mon! Money! Now! LAN2_T9 // ~w~C'mon, c'mon, c'mon! LAN2_U0 // ~w~Let's get out of here. LAN2_U1 // ~w~Fuck it! LAN2_U2 // ~w~Man that's just typical! They think we did it! LAN2_U3 // ~w~This is bullshit! LAN2_U4 // ~w~Forbes's car is in the impound yard. LAN2_U5 // ~w~So what are we doing here? LAN2_U6 // ~w~We're going in the back door. LAN2_U7 // ~w~Grab one of those bikes and follow me. I've got an idea. LAN2_U8 // ~w~This is it bro. Watch and learn. LAN2_U9 // ~w~I'm the pedal-master! LAN2_V0 // ~w~Where've you been man? LAN2_V1 // ~w~C'mon. Let's get the car out of here. LAN2_V2 // ~w~I don't get it. How is stealing one dumb car gonna make us rich? LAN2_V3 // ~w~I've got everything covered man. LAN2_V4 // ~w~Are there drugs hidden in the car? LAN2_V5 // ~w~Just chill, man. Be cool. LAN2_V6 // ~w~Great driving Vic... But, ahm, it's best if I take it from here. LAN2_V7 // ~w~Hey! What're you doing? LAN2_V8 // ~w~Forbes doesn't know you man... he wouldn't trust you. LAN2_V9 // ~w~See ya later baby! LAN2_W0 // ~w~Lance! You asshole! MLNB201 // I am Lance Vance baby - you can trust me. MLNB202 // Lance T Vance - T for Trust... great. Yeah, love. I love you man! MLNB203 // What was that? MLNB204 // Nothing. MLNB205 // Didn't sound like nothing. MLNB206 // Vic, look at me. It was nothing. MLNB207 // And you look at me - what was that about? MLNB208 // You'll thank me. MLNB209 // Like I haven't heard that before. What have you done? MLNB210 // I found a way in - two kids, broken home, no education, no father - and rich as shit. MLNB211 // It's the American dream baby! Pete with good medical treatment. MLNB212 // We're not kids. MLNB213 // We're young at heart! MLNB214 // Listen - I met a big player - and we'll get big money for doing absolutely nothing... MLNB215 // This better not be drugs. MLNB216 // We won't be touching no drugs, man. C'mon! Y'know, I am your brother! You can trust me. MLNB217 // No, not in a funny way... yeah... a'ight... ciao. SLNB2CC // ~w~Nobody move! SLNB2CD // ~w~Keep still! SLNB2CF // ~w~We ain't got time for this shit. SLNB2CH // ~w~You mothers! SLNB2CI // ~w~Vic! C'mon! LAN4_01 // ~b~Lance ~w~has been left behind! Go back for him. LAN4_03 // ~w~Ram the ~r~car~w~ and capture Forbes alive! LAN4_04 // ~w~Drag Forbes out of his ~r~car. LAN4_05 // ~r~Lance died! LAN4_06 // ~r~Lance was caught by the cops! LAN4_07 // ~r~Forbes died! LAN4_08 // ~w~Don't leave ~b~Lance ~w~behind or the cops will arrest him! LAN4_09 // ~r~All the money is gone! LAN4_10 // ~r~Lance drowned! LAN4_11 // ~r~Forbes ~w~is getting away! LAN4_12 // ~r~Forbes got away! LAN4_13 // ~w~Get him Vic! We gotta find out what he knows. LAN4_14 // ~w~I got a place we can take him. C'mon. LAN4_15 // ~w~I don't know about this Lance. LAN4_16 // ~w~It's either this, or kill him. LAN4_17 // ~w~What do you think Forbes? LAN4_18 // ~w~Uh, I definitely prefer it this way. LAN4_19 // ~w~We'll let him sweat for a while. LAN4_20 // ~w~We'll be back... you sit tight, buddy. LAN4_21 // ~w~Stop ~r~Forbes ~w~and drag him out of the car before your cash is gone! LAN4_22 // ~w~Aw man that's our money! Get him! LAN4_23 // ~w~What the hell is our money doing in there? LAN4_24 // ~w~You never know when you're gonna need a few grand... LAN4_25 // ~w~Do not kill ~r~Forbes~w~ or destroy his car. MLNB401 // Victor V. What's popping, partner? MLNB402 // What? MLNB403 // What's popping? MLNB404 // What the fuck are you talking about? MLNB405 // Isn't that what you guys say? What's popping? MLNB406 // I think that must be Lance. MLNB407 // Course. Hey, I was just giving you shit, you know? MLNB408 // Yeah. Whatever. MLNB409 // Great, great. Here's your brother... MLNB410 // What's popping, baby? MLNB411 // You! MLNB412 // Hey, chill... MLNB413 // Chill? MLNB414 // Yes. You're right, I am a cop. I was gonna tell you. MLNB415 // I need money. I wanna work with you guys... I ain't gonna bust you. MLNB416 // Not now you ain't. I'm gonna bust you! MLNB417 // Lance, what's going on? MLNB418 // Let's go. MLNB419 // I am going. MLNB420 // You're a freaking cop! You think you can mess with Lance T. Vance, you punk? MLNB421 // What? MLNB422 // You got everything sorted? No trouble? LAN5_01 // ~w~What friend at the airport? LAN5_02 // ~w~This guy's a dealer who's getting out of the business. He's getting us a file about this big shipment coming in. LAN5_03 // ~w~How much is this gonna cost? LAN5_04 // ~w~You've got to speculate to accumulate. We're Yuppies now, bro... LAN5_05 // ~w~Take Lance to the ~y~airport ~w~by ~1~:~1~. LAN5_06 // ~w~This dude's plane could be leaving anytime so let's pop, big-time. LAN5_07 // ~w~Oh man, why are we messing around? C'mon, let's go. LAN5_08 // ~w~Lose the cops. LAN5_09 // ~w~You've left ~b~Lance ~w~behind. Go back for him. LAN5_10 // ~w~You got the goods? LAN5_11 // ~w~You're too late man. I told you - first come first served. LAN5_12 // ~w~Man that was our file! Who'd you sell it to? LAN5_13 // ~w~Some dude over at Terminal C. LAN5_14 // ~w~He's got a private jet... and a private army. I don't think you wanna mess with him. LAN5_15 // ~w~We'll see about that. LAN5_16 // ~w~Get the files from the ~r~goons. LAN5_17 // ~w~Kill the ~r~guards. LAN5_18 // ~w~C'mon you mothers. LAN5_19 // ~w~I'll kick your asses. LAN5_20 // ~w~Don't get me angry. LAN5_21 // ~w~Where's my file you mothersuckers? LAN5_22 // ~w~What the hell are they doing here? LAN5_23 // ~w~I'm guessing we're not the only ones your contact turned away today. LAN5_24 // ~w~I'll get the file... LAN5_25 // ~w~Give us the file! LAN5_26 // ~w~Don't get in our way! LAN5_27 // ~w~Kill those ~r~bikers. LAN5_28 // ~w~You are getting too far away from the jet LAN5_29 // ~w~Lance? LAN5_30 // ~w~Hey, Bro'. This cat really knew how to travel. There's some stylish shit in here. LAN5_31 // ~w~Never mind that. Did you get the file? LAN5_32 // ~w~Sure. No problem. LAN5_33 // ~w~No problem? - I could have used a little help out here assbrain! LAN5_34 // ~w~Take it easy Bro. It's all good. LAN5_35 // ~w~Lance... take the file and get the hell out of my sight. LAN5_36 // ~w~And it better be worth all this shit. LAN5_37 // ~w~Take Lance to the ~y~airport ~w~by ~1~~1~:~1~. LAN5_38 // ~w~There isn't much time left, hurry up! LAN5_E1 // ~r~Lance died! LAN5_E2 // ~r~The contact died! LAN5_E3 // ~r~The files are lost! LAN5_E4 // ~r~The contact is gone! MLNB501 // Pink. No, blue. No, white - I'll take all three. Hey... I'll call you back! MLNB502 // What's your problem, man? Huh? MLNB503 // My problem? My problem is you're going to have us both killed, because you're a moron. MLNB504 // I told you to not get us in so deep. MLNB505 // Oh, shut up and grow some balls. MLNB506 // What, tough guy? What did you say to me? When will you grow a fucking brain? MLNB507 // Hello boys! MLNB508 // Mom! MLNB509 // Victor, put your brother down. MLNB510 // What are you doing here, mom? MLNB511 // I'm cleaning up my act. I'm off the drugs for good. MLNB512 // Who's that? MLNB513 // That's Javier. He's been very sweet to me... MLNB514 // Oh, gimme a break. MLNB515 // I'm tired of your bullshit, mom. You've come here to ruin things for us, again. MLNB516 // How can you say that... I raised you. MLNB517 // Aunt Enid raised us, not you. MLNB518 // I'm clean. Give me a chance, Victor - please? MLNB519 // You can stay with Lance, mom - but I don't want any trouble. I've got enough horse shit dealing with him. MLNB520 // Err, Vic, we got to go meet that friend of yours at the airport. MLNB521 // What? MLNB522 // I'll explain on the way. MLNB523 // Here we go again... MLNB524 // Can I get a drink Lance, honey? MLNB525 // Oh, right... You two, stay out of trouble. SLNB5FC // ~w~We want the file! SLNB5FD // ~w~You can still run outta here asshole! LNB6_00 // Get in the ~b~truck~w~ before you lose Lance! LNB6_01 // Don't lose ~b~Lance! LNB6_02 // Follow ~b~Lance. LNB6_03 // Cross the bridge and avoid incoming fire from the ~r~helicopter. LNB6_04 // Lance LNB6_05 // Take out the ~r~gang members.~w~ Protect ~b~Lance~w~ and the trucks. LNB6_06 // Damage LNB6_07 // Park in the ~y~garage~w~ with Lance. LNB6_08 // (PLACEHOLDER: Missile lock) LNB6_09 // Get in the ~b~car. LNB6_10 // Drive to the ~y~docks~w~ in Little Haiti. LNB6_11 // Get in the ~b~truck. LNB6_12 // Don't leave ~b~Lance. LNB6_13 // Don't destroy the trucks! LNB6_A0 // ~w~We're gonna make it big Vic. LNB6_A1 // ~w~I have a dream... LNB6_A2 // ~w~Your dream's my nightmare. LNB6_A3 // ~w~Don't be like that, man. LNB6_A4 // ~w~Look, I've even arranged some insurance. LNB6_A5 // ~w~C'mon guys - time to pop. LNB6_B2 // ~w~I'll take a look and see what's happening. LNB6_C0 // ~w~You two just sit tight and make sure our exit is clear. LNB6_C1 // ~w~This is about to get ugly. LNB6_D0 // ~w~Take the other truck and follow me. LNB6_D1 // ~w~Looks like your friend Martinez finally showed up... LNB6_D2 // ~w~Shit! LNB6_F0 // ~w~Rich at last, uh-hu, rich at last, huh... LNB6_F1 // ~w~We haven't sold this shit yet. LNB6_F2 // ~w~We'd better: I've just bought us both fancy apartments. We're mortgaged to the hilt. LNB6_F3 // ~w~We're supposed to be getting out of this shit. LNB6_F4 // ~w~We are. But I gotta do it in style. I've got a reputation to uphold. LNB6_X0 // ~r~Lance died. LNB6_X1 // ~r~One of the trucks containing the merchandise was destroyed. LNB6_X2 // ~r~You lost Lance. MLNB601 // Ah! Just in time, bro. Ha ha ha! Yeah! MLNB602 // Lance, I'm through with this, man. MLNB603 // What, you mean this dump? Yeah me too. MLNB604 // No - I'm through with this bullshit. I don't wanna be a damn drug dealer. It's for assholes. MLNB605 // Vic - don't go soft on me now. MLNB606 // I got what we finally needed - I know how we can get our hands on one big shipment, completely free. MLNB608 // We can finally get Pete the health care he needs. MLNB609 // Look Lance, I'm a long way from being a good guy, but drugs just mean trouble. MLNB610 // I agree, man. 100% agree. That's why we gonna get this one big pay day for all the hard work and split. MLNB614 // Jerry Martinez... it's his coke. MLNB615 // Oh... fuck it. You know what? Let's do it. MLNB616 // Alright, ladies and gentlemen, that is a real man. Let's pop. SLNB6AC // ~w~I have a dream-muh! SLNB6BA // ~w~So, what's the plan? SLNB6BB // ~w~Martinez is bringing in that big ass shipment Forbes was rapping about...We're gonna rip it off. SLNB6EA // ~w~Try to keep up man, I'm a BAAAD driver. SLNB6EB // ~w~You said it. SLNB6EC // ~w~I'm losing you man. Where are you? SLNB6ED // ~w~Hey, looks like the cops have scared off Martinez... SLNB6EE // ~w~Oh, shit. They're after US now. SLNB6FF // ~w~Thank God almighty, we are rich at last! GORE // Gore LAC1_02 // ~w~Yeah? LAC1_03 // ~w~Thanks for the coke Martinez. Now you know how it feels to get fucked. LAC1_04 // ~w~Oh, you fucked us both, Vic. LAC1_05 // ~w~That coke you ripped off belonged to the Mendez brothers: I was just the shepherd. LAC1_06 // ~w~Now we're all on their shit list - and the only way off is in a fucking bag. LAC1_07 // ~w~I'm turning states: I'm gonna ruin you, your brother, Mendez, everyone... Happy Holidays. LAC1_08 // ~w~Laaance! You useless degenerate asshole... LAC1_09 // ~w~We don't have to worry about a thing. LAC1_10 // ~w~Once we sell the coke... LAC1_11 // ~w~Listen, I've got a buyer. LAC1_12 // ~w~My man's filming some 'Z' list movie over at the Mall. LAC1_13 // ~w~They only let him shoot at night so we better get over there pronto. LAC1_14 // ~w~Hey Spitz. Looking for inspiration? I got all you need. LAC1_15 // ~w~All I need huh? A stuntman's what I need. We've got to wrap this scene before the mall opens. LAC1_16 // ~w~Vic can handle your stunts; meanwhile you and I can talk Snow Business. LAC1_17 // ~w~...I am my brother's keeper. LAC1_18 // ~w~We got the deal. We're made for life. Let's go pick up the yayo. LAC1_19 // ~r~Lance died. LAC1_20 // ~w~Get to the ~y~mall ~w~before 04:00. LAC1_21 // ~w~You left ~b~Lance ~w~behind, go back and get him. LAC1_22 // ~w~Take Lance back to his ~y~apartment. LAC1_23 // Fill the Gore meter by shooting the zombies, dont let the Gore meter empty before the timer runs out. LAC1_24 // The Gore meter will slowly empty over time, but will empty faster if any of the zombies get too close. LAC1_25 // ~r~You didn't cut it as an actor. LAC1_26 // In this scene the zombies are invading the record store! LAC1_27 // Don't let any of the zombies get into the store. LAC1_28 // ~r~You didn't get to the mall in time. MLNC101 // Mom! MLNC102 // Mom! Hey, WE'RE RICH! MLNC103 // Ah, never mind man, just get the yayo. MLNC104 // Yeah, it's in the spare room. Ha ha ha! MLNC105 // What? MLNC106 // And Mom's stuff is gone too. MLNC107 // Ohhhhh... Mom! Lance... MLNC108 // Ain't that a bitch! I can't believe she took our coke... MLNC109 // Yeah, so what do we do now, moron? MLNC110 // Wait, wait, let me think... I know we can make it right. We'll just uh... We'll explain things to the Mendez brothers, you know? MLNC111 // Oh yeah, yeah, yeah, I'm sure in between chopping us up MLNC112 // Lance, if we get out of this, I'm gonna kill you. MLNC113 // Where is she? MLNC114 // Oh, shit! MLNC115 // What? MLNC116 // It's gone. MLNC117 // and feeding us to their dogs, they'll be very understanding. MLNC118 // Asshole! SLNC1AI // ~w~Hey, Vic. Like the new threads? SLNC1AJ // ~w~Terrifying. SLNC1AK // ~w~I need to use the phone. SLNC1BD // ~w~Lets go see him. SLNC1BE // ~w~...we can pay off the feds, and handle anything the Mendez brothers throw at us. SLNC1EA // ~w~Knock him on his ass! SLNC1EB // ~w~Punch him! SLNC1EC // ~w~Kick him! SLNC1ED // ~w~Keep moving! SLNC1EE // ~w~Quit messing around! SLNC1EF // ~w~Don't kill him! It's just a movie! SLNC1EG // ~w~And... Action! SLNC1EH // ~w~Cut! SLNC1EI // ~w~That's a wrap. SLNC1EJ // ~w~Zombies... more emotion! SLNC1EK // ~w~Zombies... look hungrier! SLNC1EL // ~w~Zombies... look more dead! SLNC1EM // ~w~Growl... SLNC1EN // ~w~Urghhh... SLNC1EO // ~w~Yarghh... SLNC1EP // ~w~Growl... SLNC1EQ // ~w~Urghhh... SLNC1ER // ~w~Yarghh... TIMEL1 // Time LAN8_00 // Dust LAN8_01 // ~r~Lance died. LAN8_02 // ~r~You took too long. The deal is off. LAN8_03 // ~r~The car with the 'drugs' was destroyed. LAN8_10 // Don't leave ~b~Lance~w~ behind. LAN8_11 // Go to the ~y~construction yard. LAN8_12 // The deal is scheduled for ~1~:~1~. Don't be late. LAN8_13 // The deal is in one hour. Get a move on! LAN8_14 // Smash the plaster off ~g~the walls. LAN8_15 // Go to the ~y~deal! LAN8_16 // Get into the ~b~car~w~ with the 'drugs' in it LAN8_17 // This wall is done. Find another one. LAN8_18 // Kill the ~r~dealers. LAN8_40 // ~w~I'm a genius! LAN8_41 // ~w~What coke? Ma stole it all. LAN8_42 // ~w~We got a coke substitute. LAN8_43 // ~w~Coke substitute. And what the hell is it? LAN8_44 // ~w~Watch and learn, brother. C'mon. LAN8_50 // ~w~We're too late. They put it on the walls already. LAN8_51 // ~w~Put it on the walls? Wall-plaster is your cocaine substitute? LAN8_52 // ~w~They'd never know. C'mon, smash it off the walls. We can still make this deal. LAN8_53 // ~w~This is insane. LAN8_54 // ~w~These are desperate times, brother. C'mon. LAN8_60 // ~w~Try to keep the noise down. You're gonna attract security. LAN8_61 // ~w~That's too loud man. LAN8_62 // ~w~Can't you bang quietly? LAN8_63 // ~w~Get rid of those security chumps. LAN8_64 // ~w~There's more security coming. LAN8_65 // ~w~We can use that car to get our merchandise to the deal. LAN8_70 // ~w~Let's get this gear in the trunk. LAN8_71 // ~w~Okay, we've got enough. Let's go. LAN8_80 // ~w~You got the money? LAN8_81 // ~w~And the merchandise? LAN8_82 // ~w~You don't need to test it man. Trust me. I trust you. I'm not even going to count the money. LAN8_83 // ~w~This shit... is shit man! LAN8_84 // ~w~Kill 'em all Vic! I got the money! LAN8_90 // ~w~We've got to find better quality buyers. LAN8_91 // ~w~This money's forged. LAN8_92 // ~w~You can't trust anyone these days. SLNC2AB // ~w~Man, I got a buyer for our coke. SLNC2CH // ~w~I'll get that car - you get a shovel. LANC301 // ~w~The Mendezes' goons are attacking all your businesses. Go help Lance defend the ~y~business. LANC302 // ~w~Help ~b~Lance~w~ and your gang defend your business against the ~r~attacking goons! LANC303 // ~r~Lance died! LANC304 // ~r~You left the business! LANC305 // ~w~You are leaving the area! Go back to defend your business! LANC306 // ~w~Help your gang defend your business against the ~r~attacking goons~w~ to earn a bonus! LANC307 // ~w~Your gang won! ~g~Bonus health~w~ available in front of the business. LANC308 // ~w~Your gang won! ~g~Bonus armor~w~ available in front of the business. LANC309 // ~w~Your gang lost! Helping your gang win mini-battles you encounter earns a bonus. LANC310 // ~w~Your gang are defending all your other businesses for you. LANC311 // ~w~Go help Lance defend the ~y~business. LANC312 // ~w~Get moving now! Go help Lance defend the ~y~business. LANC313 // ~r~You didn't go to your business! LANC314 // ~w~Stop yelling at me. It's not my fault. LANC315 // ~w~Yes it is. If you hadn't stolen the Mendezes' coke they wouldn't be attacking all of my businesses. LANC316 // ~w~So let's get down there and stop them. LANC317 // ~w~Do you have any idea how hard I've worked to build up those businesses? LANC318 // ~w~I'm sick and tired of you blaming me for everything. Now, I'm gonna save 'your' empire - you do what you want. LANC319 // ~w~You're on my turf now! LANC320 // ~w~You're all mine! LANC321 // ~w~You're dead! LANC322 // ~w~My name's Lance, you haven't a chance! LANC323 // ~w~I'll break you in two! LANC324 // ~w~I know Kung-Fu! LANC325 // ~w~Chicken! LANC326 // ~w~We did it. We won. LANC327 // ~w~Yeah... well, I wouldn't go that far Bro. LANC328 // ~w~What do you mean? LANC329 // ~w~We might have won the day here. But we probably got our asses whipped elsewhere. LANC330 // ~w~Sorry man. LANC331 // Lance LANC332 // ~w~A minimum of ~1~ businesses are required. Expand your Empire! MLNC300 // ...Find a way to get outta this man... MLNC301 // Lance. What the fuck is wrong now? MLNC302 // Nothing, nothing at all... we're fine. MLNC303 // Really? 'Cos I tell you something, we don't look fine. MLNC304 // Well let me tell YOU something. We are. MLNC305 // Well, 'we' look like a moron who just realized 'we' just screwed up his entire family! MLNC306 // Well speak for your damn self! It's just business, baby. I think I sorted out everything. MLNC307 // I am Cool, man. I am relaxed as hell. Yeah. MLNC308 // What are you talking about? MLNC309 // The Mendez brothers... they don't want us dead anymore. MLNC310 // No? MLNC311 // No. They might want to hurt us a bit, but kill us? Nah... MLNC312 // Ok, so a pair of homicidal lunatics merely want to hurt me a bit, and I'm actually pleased about it. MLNC313 // WHAT HAVE YOU GOTTEN US INTO, YOU DUMB SHIT? MLNC314 // Bro, we're cool. No problem. MLNC315 // Yeah, it's the Don. MLNC316 // Damn. MLNC317 // WHAT? MLNC318 // There might be a... little problem... MLNC320 // Oh, Lance... MLNC321 // What? MLNC322 // You're shitting me, right? LANC401 // ~r~The DEA collected enough evidence! LANC402 // ~w~Go to ~t~Ammu-Nation. LANC403 // ~w~Collect a free rocket launcher from the shop keeper. LANC404 // ~w~Use the rocket launcher to destroy the ~r~antenna ~w~on the Washington Beach police station roof. LANC405 // ~w~Destroy the ~r~antenna ~w~on the Little Havana police station roof. LANC406 // ~w~Destroy the ~r~antenna ~w~on the Downtown police station roof. LANC407 // ~w~For every antenna you destroy, it takes the DEA longer to collect evidence. LANC408 // ~w~You've stopped the DEA collecting evidence! Now reduce your wanted level to zero. LANC409 // ~w~The DEA are collecting evidence against you. Hurry up! LANC410 // ~w~The authorities have found you again! LANC411 // ~w~Grenades can also be used to destroy antennae. LANC412 // ~w~Where are you going man? LANC413 // ~w~We're gonna have bugs in all our places... LANC414 // ~w~And by the time you've found them all we'll be half way through a long jail term. LANC415 // ~w~What am I supposed to do? LANC416 // ~w~These bugs transmit long range... so knock out all the police antennae. LANC417 // ~w~Exit the ~t~shop. LANC418 // ~w~Go back inside ~t~Ammu-Nation. LANC420 // ~w~Use explosives to destroy the ~r~antenna ~w~on the Washington Beach police station roof. LANC421 // ~w~He won't sell you a rocket launcher now! Leave the ~t~shop. MLNC401 // Lance! MLNC402 // Lance, get over here and explain yourself. MLNC403 // Sshhh! MLNC404 // Stop acting like a child. MLNC405 // SSHHH! MLNC406 // Don't you shush me. MLNC407 // Keep your voice down... MLNC408 // No. You can barely tie your own shoelaces, and you're telling me how to behave? MLNC409 // WILL YOU SHUT UP YOU STUPID GORILLA? MLNC410 // THE PLACE IS BUGGED! THE DEA IS ONTO US! MLNC411 // HAPPY NOW? SLNC4AF // ~w~The DEA won't even get a signal from these things. LC6_00 // Packages LC6_01 // ~w~Lance! Come back here! LC6_02 // ~w~Shut up! You're always telling me what to do. But if it wasn't for me we wouldn't have any of this. LC6_03 // ~w~If I wanna take coke, I will. If I wanna give it away, I will... LC6_04 // ~w~Lance! Don't be stupid! LC6_05 // Follow ~b~Lance's helicopter. LC6_06 // Collect the ~g~packages! LC6_07 // ~r~Lance died. LC6_08 // ~r~You didn't recover enough coke. LC6_09 // Get in the ~b~hovercraft. LC6_10 // ~r~The hovercraft was destroyed. MLNC601 // Alright baby! This is the Lance Vance Dance... MLNC602 // So this is where the coke is going? Up your nose? MLNC603 // Hey Vic! MLNC604 // You had me running around town like a psycho, MLNC605 // and all the while you're siphoning it off for your personal use. You are unbelievable. MLNC606 // Hey, I'm sorry... uh, look, can we talk about this later? MLNC607 // Oh, hey Vic... shit... MLNC608 // Louise! What the hell is going on? MLNC609 // Well uh, um... Uh, bro... Eh, eh! Bro, it ain't nothing like that! MLNC610 // I wouldn't do that to you... I just needed something to take my mind off things. MLNC611 // So you fucked my brother? MLNC612 // No! We just get high together. God damn, you are so judgmental, like you're a damn saint or something. MLNC613 // Why are you being such an asshole? MLNC614 // You are a mess. MLNC615 // And you're wonderful. A wonderful drug dealing, thieving murderer. MLNC616 // I was doing it for us. MLNC617 // Who're you trying to kid? You don't give a shit about me. MLNC618 // Not now I don't. MLNC619 // You know what? You make me wanna puke, ya self-righteous dick. MLNC620 // Ahhh, get lost. MLNC621 // Stay away from me you sick bastard. You're a phony, Vic Vance. MLNC622 // Thanks a lot Lance. MLNC623 // What? Listen - who cares? It's my coke, it's all my coke and I'll do with it whatever I damn well please! MLNC624 // Lance! MLNC625 // You got ta... Pop it... And ah... Lock it... Yeah! Wow! MLNC626 // Hey Vic? MLNC627 // What're you doing here? MLNC628 // What are ya gonna do? MLNC629 // Come on guys... SLNC6AD // ~w~And I'm gonna give it away! All of it! And you can't stop me! LANC501 // ~w~Get in the ~b~helicopter. LANC502 // ~w~Find ~b~Lance. LANC503 // ~r~Lance died! LANC504 // ~r~Lance drowned! LANC505 // ~r~The helicopter was destroyed! LANC506 // ~r~The bikers killed Lance! LANC507 // ~w~Take Lance in the helicopter to kill those ~r~bikers. LANC508 // ~w~Take Lance to kill more ~r~bikers ~w~at the hotel. LANC509 // Balance LANC510 // ~w~Tilting the helicopter will lower Lance's balance. LANC511 // ~w~Lance will stop firing if he loses his balance. LANC512 // ~w~Keeping the helicopter level will improve Lance's aim. LANC513 // ~w~Fight your way through those ~r~bikers~w~ to save ~b~Lance. LANC514 // ~w~Don't leave the area or those ~r~bikers~w~ will kill ~b~Lance! LANC515 // ~w~The bikers are all dead. Find ~b~Lance. LANC516 // ~w~Go up the ramps in-between the scaffolding and hotel to find ~b~Lance. LANC517 // ~w~So who's been stealing the yayo? LANC518 // ~w~What? ...oh, yeah, it's... the Bikers. LANC519 // ~w~You sure? LANC520 // ~w~Yeah, course I am. LANC521 // ~w~You don't look it. LANC522 // ~w~Well, I guess I'm just gonna have to prove it to you. LANC523 // ~w~You do the flying - I'll do the frying, ha ha! LANC524 // ~w~C'mon man. Why are we waiting? LANC525 // ~w~I can see a bunch of those ugly mothers down there. Take us in closer. I'm gonna pop a few heads. LANC526 // ~w~Yeah! LANC527 // ~w~Eat it! LANC528 // ~w~I'm so good I'm bad! LANC529 // ~w~Chew on lead, biker boy! LANC530 // ~w~That's it! Run you sissy boys! LANC531 // ~w~Take us down. I can't hit anything from up here. LANC532 // ~w~We're too high! LANC533 // ~w~There's more on the roof! LANC534 // ~w~Get me closer Vic. LANC535 // ~w~Closer! LANC536 // ~w~C'mon. Closer! LANC537 // ~w~Get me over them! LANC538 // ~w~We're getting too close, idiot! LANC539 // ~w~We're hit! LANC540 // ~w~Aw, we're going down! LANC541 // ~w~Awwww! Shiiiiiit! LANC542 // ~w~Laaaaance! LANC543 // ~w~Lance... Are you there? LANC544 // ~w~Hey Vic! Look what I found. LANC545 // ~w~You're alive! I thought you were dead. LANC546 // ~w~No man. I landed on a few soft bikers. Now I've got me a new bike. Yeah! LANC547 // ~w~Never mind that. Where's the stolen coke? LANC548 // ~w~...ahm, yeah... They probably sold it already. ...The bastards. LANC549 // ~w~I'll see you later Bro! LANC550 // ~w~I don't even know why I bother sometimes. LANC551 // ~w~Take Lance to kill more ~r~bikers ~w~on the hotel roof. LANC552 // ~w~Get back into the ~b~helicopter! MLNC501 // Ha ha! Yeah I'm Lance T. Vance, baby! MLNC502 // So, who was that? MLNC503 // Oh, bro, that's just the accountant - he's getting us a better rate at cleaning the money. MLNC504 // And you call the accountant 'baby'? MLNC505 // Well yeah... I'm a friendly guy. And 'baby' is slang, you know? I don't love him. I ain't like that. MLNC506 // Yeah, hey - whatever you say. MLNC507 // Anyway, we got real things to worry about - someone's been helping themselves to the stash... MLNC508 // The Mendezes are freaking out, and I told 'em we'd take care of it. MLNC509 // Ah, that's the last thing I need, on top of everything else. MLNC510 // What are you talking about? What's wrong? MLNC511 // Oh, man, it's just... Louise. I really thought we had something, but we just don't get to see each other. MLNC512 // Yeah, well, y'know, relationships can be tough. Believe me, I know. MLNC513 // You can take out your sexual frustrations on them. Come on! Let's pop! MLNC514 // Yeah. MLNC515 // You know I love you bro. Ay... MLNC516 // 'T' for tulips in Thailand. Great. Ha ha! Yeah, look, I gotta go. A'ight. Later. MLNC517 // Hmmf... Uh-huh... Yep... MLNC518 // Come on man, we got some thieves to deal with. SLNC5BB // ~w~C'mon. Let's take it to 'em. LANC701 // Louise LANC702 // ~r~Louise died! LANC703 // ~r~Louise drowned! LANC704 // ~w~Go to ~y~King Knut's burger bar. LANC705 // ~w~Find which ~b~car ~w~Louise is in before she dies. LANC706 // ~w~The nearest blip to your current location is highlighted, while the others are dimmed. LANC707 // ~w~Louise isn't here. Check out another ~b~car. LANC708 // ~w~You've found Louise! Get in the ~b~car. LANC709 // ~w~Louise has been beaten up and is in too much pain to change car. LANC710 // ~w~Get back into the ~b~car~w~ with Louise. LANC711 // ~w~Take Louise to the ~y~Downtown hospital ~w~before she dies. LANC712 // ~w~Oh, man. What month is it? Did I do anything stupid in the last few days? LANC713 // ~w~Stupid? Oh no... you passed stupid and kept on going, straight on into fucked up. LANC714 // ~w~Lance? It's Louise. Where's Vic... I need him. LANC715 // ~w~It's me Louise. What is it? LANC716 // ~w~Vic? Oh thank god. It's that Martinez. He must think we're still an item. LANC717 // ~w~Yeah, well we're not. LANC718 // ~w~For crying out loud Vic, I didn't sleep with Lance. We're just friends, which is more than you've been lately. LANC719 // ~w~You never call. We never see each other. LANC720 // ~w~Is this going somewhere? LANC721 // ~w~I just wanted you to know that Martinez's thugs have been following me. LANC722 // ~w~And now I'm hiding out round the back of some stupid Burger Bar. Not that you'd give a shit. LANC723 // ~w~What? Martinez sent guys after you? LANC724 // ~w~I don't even know why I called. I'm gonna kick their asses myself. LANC725 // ~w~Wait Louise....Louise! LANC726 // ~w~Lance, you wanna help me out? LANC727 // ~w~Louise? Hey, Louise? Are you there? LANC728 // ~w~Vic! Heeeeelp! LANC729 // ~w~Is that your bitch? ...She's Martinez's now. LANC730 // ~w~Hey, everything's gonna be okay. LANC731 // ~w~Vic. I knew you'd come. I think I need a doctor... LANC732 // ~w~Vic. I don't have any medical insurance. They won't treat me here... LANC733 // ~w~I told you Vic. The Schuman hospital... LANC734 // ~w~Please Vic. Not here. Take me to the Schuman hospital. LANC735 // ~w~I need some help over here! Come on, get a doctor. SLNC7AL // ~w~And because I want to get back together, I'm trying to avoid being killed. SLNC7AR // ~w~Ah, forget it. SLNC7BD // ~w~And you're gonna be ours. SLNC7CA // ~w~Louise! SLNC7CE // ~w~The doctor at the Schuman hospital knows me. He'll help. SLNC7CF // ~w~The doctor at Westhaven hospital knows me. He'll help. SLNC7CH // ~w~I told you Vic. Westhaven hospital... SLNC7CJ // ~w~Please Vic. Not here. Take me to Westhaven hospital. LANC801 // ~w~The Mendezes' goons are attacking three of your businesses. Take Lance to defend the first ~y~business. LANC802 // ~w~Help ~b~Lance~w~ and your gang defend your business against the ~r~attacking goons! LANC803 // ~r~Lance died! LANC804 // ~r~You left the business! LANC805 // ~w~You are leaving the area! Go back to defend your business! LANC806 // ~w~You need to defend all three businesses before the timer expires. Hurry up! LANC808 // ~r~You ran out of time! LANC809 // ~w~Find ~b~Lance. LANC810 // ~w~Take Lance to defend the next ~y~business. LANC811 // ~w~We should spread out and cover as much ground as we can. LANC812 // ~w~Let me know if you need any help. LANC813 // ~w~Wait up. I'm gonna need some serious artillery for this gig... LANC814 // ~w~Hellooo Mr. M4. LANC815 // ~w~My name is Lance Vance. It's time to dance. LANC816 // ~w~Simon says... eat lead and play dead. LANC817 // ~w~I'm lean and I'm mean and I'm here to clean. LANC818 // ~w~I'm the Lance Vance-erator. LANC819 // ~w~Ain't nothing can hurt me. LANC820 // ~w~I'll put you ALL in a Lance Vance trance. LANC821 // ~w~C'mon Vic. We've got them on the run. LANC822 // ~w~They're running for it. Time to turn up the pain! LANC823 // ~w~Look at them run! Ha ha ha! LANC824 // ~w~I can't believe it. We're winning. LANC825 // ~w~Let's get after them. LANC826 // ~w~Man, we're the badasses on the block! Let's get to the next ass-kicking. LANC827 // ~w~We rolled over them like a big, bad bowling ball. Let's find another lane of pain. C'mon! LANC828 // ~w~Did you see me taking 'em down? LANC829 // ~w~You're a blidiot. Now shut up. LANC830 // ~w~Are we there yet? LANC831 // ~w~What's taking so long? LANC832 // ~w~Aw, man. This is easy. LANC833 // ~w~We've been lucky so far. Stop being such a dick ...'Lance-erator'. LANC834 // ~w~I killed more than you. I should be in charge of this outfit. LANC835 // ~w~Bite me. LANC836 // ~w~Do you know where you're going? LANC837 // ~w~We should be shooting bad guys by now. LANC838 // ~w~I just received a message from Umberto and Phil. They've been kicking asses, just like us. LANC839 // ~w~You mean we did it? We won? LANC840 // ~w~Yeah! The Mendez brothers can kiss my ass. They thought they could take us down. LANC841 // ~w~This ain't over yet. LANC842 // ~w~They're finished. We should take the fight to them. LANC843 // Lance LANC844 // ~w~A minimum of ~1~ businesses are required. Expand your Empire! MLNC801 // Comrade! Come here! MLNC802 // What're you doin' here? MLNC803 // I heard there was gonna be a party, so I brought fireworks... MLNC804 // Where's Lance. MLNC805 // I love that guy... yeah... MLNC806 // There he is... heh heh heh! Mr. Victor Vance the punk who needs our help. MLNC807 // Your brother, man. At least one of you has something up here and a lot down here, huh? MLNC808 // What the hell's going on? MLNC809 // We're about to get hit by those Mendez guys, MLNC810 // thought we could use some of your buddies to crash the party. MLNC811 // What? MLNC812 // Help out... What, did I do wrong again? MLNC813 // No, no, no, no man, for once, you did very right. Let's go deal with these pricks. MLNC814 // Yeah, let's pop! Ha ha haaa! MLNC815 // What? MLNC816 // You grown any cajones yet, lady boy? Come here Vic. MLNC817 // So if you guys are ready, let's do this. MLNC818 // Hey Lance, come here man. MLNC819 // Yo bro, wassup? SLNC8AE // ~w~M-for Motherfucker, that's right. SLNC8AF // ~w~Let's go. SLNC8BJ // ~w~We're kicking their asses! SLNC8CB // ~w~I'm the black killa from Manila! The Manila Blilla! SLNC8EF // ~w~And I know just the man to make it happen. LANC901 // ~r~Louise died! LANC903 // ~r~Lance died! LANC904 // ~w~Take Louise ~y~home. LANC905 // ~r~The targets escaped! LANC906 // ~w~Go to the ~y~Downtown hospital~w~ to pick up Louise. LANC908 // ~w~Take Louise to the ~y~helicopter. LANC909 // ~w~Go to ~b~Lance~w~ and see what trouble he is in. LANC910 // ~w~Find ~b~Louise. LANC911 // ~w~Land the helicopter on the ~y~rooftop~w~ before Lance is burned alive by the fire! LANC912 // ~r~Martinez' goons~w~ are fleeing in boats! Take Lance to kill them. LANC913 // Balance LANC914 // ~w~Keeping the helicopter level will improve Lance's aim. LANC915 // ~w~Lance will stop firing if he loses his balance. LANC916 // ~w~Tilting the helicopter will lower Lance's balance. LANC917 // ~w~Position the helicopter just above the ~b~Tropic boat. LANC918 // ~w~Louise... you look good. LANC919 // ~w~Thanks. I feel good. LANC920 // ~w~You know, for a while, I thought I'd lost you. LANC921 // ~w~I thought I'd lost you. LANC922 // ~w~Look, I was angry - I shouldn't have said what I did. LANC923 // ~w~Me neither. LANC924 // ~w~Do you want to do something fun? No business, just me and you? LANC925 // ~w~Aw, nuts. It's Lance... LANC926 // ~w~What the hell? - 'Trapped in a burning building' - 'Bring a helicopter'. LANC927 // ~w~Business can be fun. LANC928 // ~w~There's the building. I can't see Lance though... get in closer. LANC929 // ~w~Get in you idiot! LANC930 // ~w~What happened? LANC931 // ~w~Did you run into any trouble? No. Well I did! LANC932 // ~w~Martinez set us up - Divide and conquer. LANC933 // ~w~Martinez's men took everything. But we're gonna get it back. LANC934 // ~w~They headed out to sea. C'mon, let's get after them. LANC935 // ~w~There they are! LANC936 // ~w~I got you, you mother! LANC937 // ~w~Eat lead sucker! LANC938 // ~w~Yeah, not so clever now, huh! LANC939 // ~w~Get me over that boat. It's got our money in it. LANC940 // ~w~I'll see you cats later. Keep popping. LANC941 // ~w~I'm sorry... things just keep cropping up. Maybe we can still have some fun... LANC942 // ~w~That's okay Vic. I had fun. But I should be getting back to Mary-Beth now. LANC943 // ~w~Oh, yeah. Sure... LANC944 // ~w~It's a great view from up here. LANC945 // ~w~I think I can see Mary-Jo's place. LANC946 // ~w~There are some beautiful houses down there ...some real shit-holes too. LANC947 // ~w~This is so cool, honey. LANC948 // ~w~Louise... I'll call you real soon. LANC949 // ~w~Oh, okay. LANC950 // ~w~I'm kind of in the middle of a war right now... LANC951 // ~w~It's okay. I'll wait... LANC952 // ~w~Hey Vic... is Louise still in the hospital? LANC953 // ~w~Yeah. But she'll be getting out soon. LANC954 // ~w~That's good. LANC955 // ~w~Wait a minute: Why are you asking about Louise? LANC956 // ~w~Take it easy. It's just that... LANC957 // ~w~What? LANC958 // ~w~Look, the hospital's got security, she'll be fine. Let's you and me just go make some money. LANC959 // ~w~You're kidding right? LANC960 // ~w~Oh man, get your priorities in order. LANC961 // ~w~I have... idiot! LANC962 // ~w~Oh, man. LANC963 // ~w~Be careful not to damage your helicopter! LANC964 // ~w~Get back into the ~b~helicopter! LANC965 // ~r~Their boat was destroyed! LANC966 // ~r~Lance and Louise died! MLNCACE // ~w~He got you out of the way and nearly nailed me. SLNCAAJ // ~w~What can I do? SLNCABA // ~w~There's a helicopter on the roof of the hospital. We could take that. SLNCABB // ~w~This way Vic. SLNCABC // ~w~It's up here. SLNCABD // ~w~Hey! Wait for me. SLNCABE // ~w~I thought you were taking me along? SLNCABG // ~w~There he is! SLNCADD // ~w~Take us down. SLNCAEA // ~w~Be careful Vic. We're on fire! SLNCAEB // ~w~Oh, Sweet Jesus! I love you Vic! SLNCAHD // ~w~Look we've got a big deal coming down today, I'm gonna need you there. SLNCAHG // ~w~Martinez called - he said he's gonna 'pay her a visit', and I don't think he means to take some fruit. LCX_CA1 // ~w~C'mon. Move it Lance. LCX_CA2 // ~w~Man, we're wasting our time, bitch is dead already. LCX_CA3 // ~w~Armando has two things to say: LCX_CA4 // ~w~MY CAR! LCX_CB1 // ~w~Barricade the doors! LCX_CB2 // ~w~Kill them! LCX_CB3 // ~w~Do not let them in! LCX_CB4 // ~w~You're mine mother sucker! LCX_CB5 // ~w~Kill this idiot! LCX_CC1 // ~w~Louise? Lance? LCX_CC2 // ~w~Do you think you're hero enough to bring back the dead? LCX_CC3 // ~w~Where are they Armando? LCX_CC4 // ~w~They're upstairs resting... in peace. LCX_CC5 // ~w~If you've hurt them... LCX_CC6 // ~w~Senor, I assure you, they didn't feel a thing. Unfortunately, the same will not be said of you. LCX_F1 // ~r~Lance died. LCX_F2 // ~r~You lost Lance. LCX_G1 // ~w~Kill him! LCX_G2 // ~w~Die! LCX_G3 // ~w~I got him! LCX_G4 // ~w~Get him! LCX_G5 // ~w~He's mine! LCX_G6 // ~w~C'mon hero! LCX_H1 // ~b~Lance~w~ is under attack. Protect him! LCX_LA1 // ~w~I'm gonna tear Mendez apart! LCX_LA2 // ~w~No one does that to my wheels! LCX_LA3 // ~w~He's gonna be sorry he ever messed with me! LCX_LA4 // ~w~It's time for some Vance vengeance baby! LCX_MA1 // ~w~DIE! LCX_MA2 // ~w~BURN! LCX_MA3 // ~w~Is that the best you've got? LCX_MA4 // ~w~Bullets... I eat your bullets! LCX_MA5 // ~w~You prick! I kill you! LCX_MB1 // ~w~Kill him! LCX_MB2 // ~w~Take him down! LCX_MB3 // ~w~I want his head! LCX_MC1 // ~w~Get out of the way! LCX_MC2 // ~w~Fools! LCX_MC3 // ~w~GUARDS! LCX_O1 // Follow ~b~Lance~w~ and destroy the ~r~attacking cars~w~ before he is killed. LCX_O1A // Meet up with ~b~Lance ~w~at the ~y~junction. LCX_O1B // Wait for ~b~Lance ~w~at the ~y~junction. LCX_O2 // Enter Mendez's ~t~mansion. LCX_O3 // Kill ~r~Armando Mendez. LCX_S1 // Lance LCX_S2 // Messenger LCX_S3 // Mendez Armor LCX_S4 // Mendez Health LCX_S5 // Distance MLNCA01 // Louise! MLNCA02 // Hey Vic. MLNCA03 // Hey. Hey, where's Louise? MLNCA04 // I don't know... shit. If that bitch ripped us off, I'll rip her head off. MLNCA05 // Hey, she's clean. Unlike you. MLNCA06 // No, she is a drug addict. I'm just having fun. There is a difference. MLNCA07 // Vic! Vic! They got Louise! They had me too... it was awful... MLNCA08 // all these men, all sweaty and hot and well... nobody laid a finger on me, but... they got Louise. MLNCA09 // Who's got Louise? MLNCA10 // They got her, and they said they'll kill her if you don't do what they want. MLNCA11 // Who? MLNCA12 // Armando Mendez... he wanted me too... I could see it in his eyes... MLNCA13 // those Latino men always like the voluptuous women. I nearly got taken! MLNCA14 // Alright, come on Lance, let's finish this. MLNCA15 // Why? She's a train wreck, let him have her. MLNCA16 // What? Are you serious? MLNCA17 // Yeah, move on. Plenty more fishes in the sea, baby... MLNCA18 // You, get moving right now, or I shoot you first. MLNCA19 // Alright, alright... I'm coming, I'm coming... Don't worry about it. MLNCA20 // Wait! I'm telling you, it was nearly me... one day, it'll be me! One day... MLNCB01 // Louise! MLNCB02 // Hey... Vic... you came for me... MLNCB03 // Hey, hey, come on, listen... let's get you to a hospital. MLNCB04 // I don't think... there's much point in that. MLNCB05 // Come on Louise... MLNCB06 // We coulda had s-s-something special. MLNCB07 // Yeah... no, we did have something special... MLNCB08 // Make sure Mary Jo takes care of my baby... MLNCB09 // Oh, Louise... MLNCB16 // Hey, Vic, I know you cared about her man, but she wasn't right for you. MLNCB17 // Vic... hey Vic... Family is what matters... oh damn. MLNCB18 // A'ight... A'ight... Ok, I'm gonna make it. I can make it. I know I can, man... MLNCB19 // No one ever really did much for me before... MLNCB20 // That's s-s-sweet of you... MLNCB21 // Louise... SLNCBAD // ~w~One... 'Get out of Vice now and the girl lives'. And, two... SLNCBDE // ~w~Would you like to join them? SLNCBEL // ~w~Aaaaargh! SLNCBEM // ~w~Aaa... Aaaa... Aaaaaargh! MUBB101 // Hey. You Umberto? MUBB102 // Did somebody order a stripper? MUBB103 // Excuse me? MUBB104 // Because I like my bitches a bit less balding. MUBB105 // What? Are you a comedian, friend? MUBB106 // No, no, I'm a man... just like you. Umberto Robina. You must be Vance. MUBB107 // Yeah, that's right. So you heard about Marty. MUBB108 // Yeah, I heard about that dumb punk. Came to an unfortunate end, huh? Bitch fight. MUBB109 // I like that... Two bitches going at it, hot and sweaty... bang, bang, bang! MUBB110 // Yeah, whatever you're into man. MUBB111 // Hey, I'm into men. Men proving themselves. MUBB112 // Yeah, yeah, yeah. Sounds fun. Look, you worked for Marty for years. So in between men, can I rely on you? MUBB113 // Sure, pappy. If you can prove to me you got some balls. SUBB1AA // ~w~I've got a package waiting for collection Downtown. SUBB1AB // ~w~Go get it for me, if you can. SUBB1AC // ~w~I'm not your delivery man, friend. SUBB1AD // ~w~Until I know you've got some balls, and some juice in them, there'll be no alliance between us. SUBB1AE // ~w~Juan will go with you. He'll tell me if you've got something down there. SUBB1BA // ~w~There it is! SUBB1BB // ~w~That's mine asshole! SUBB1BC // ~w~Get off! SUBB1BD // ~w~I'll take that, friend! U1_01 // ~w~Pick up the ~g~package. U1_02 // ~w~Take the package to the ~y~drop off. U1_T01 // ~r~Hilberto ~w~has the package! Take him down! U1_T02 // ~r~Ronaldo ~w~has the package! Take him down! U1_T03 // ~r~Carlos ~w~has the package! Take him down! U1_T04 // ~r~Fernandez ~w~has the package! Take him down! U1_T05 // ~r~Hilberto won. U1_T06 // ~r~Ronaldo won. U1_T07 // ~r~Carlos won. U1_T08 // ~r~Fernandez won. U1_T09 // You're not the only one after the package... Watch out for the other guys. UMB1_SC // ~w~Gracias Vic! I kiss you! UMB1_SD // ~w~Whoa, not today. MUBB201 // You got some Cuban in you? You look like you got some Cuban in you, lady. MUBB202 // Eerr, no... I'm from Ohio. MUBB203 // You want some Cuban in you, lady? MUBB204 // No. Like I told you, I'm a lesbian on a committed journey with my life partner. MUBB205 // Now, Mr. Robina, about your father's welfare claim... MUBB206 // Oh... whatever, man... Vic! I tell you, this bitch is crazy for me... Can you smell it? MUBB207 // She's going wild. MUBB208 // Always the same... listen, we got a problem huh? MUBB209 // Your boy, Jerry. He's causing all sorts of trouble. MUBB210 // Martinez? God damn it... MUBB211 // Err, Mr. Robina, must I remind you, I am a very busy woman. MUBB212 // Eh, baby... mira, listen. You keep your panties on, okay... MUBB213 // I got some serious man-shit to deal with with my buddy... MUBB214 // Why don't you just sit down, stay pretty. Don't worry... MUBB215 // I'll be back with some serious chorizo... MUBB216 // You got a friend for my buddy? He's a little bit shy. MUBB217 // Oh my. MUBB218 // Whatever. Vic, let's roll... UMB2_11 // Take care of the ~r~Cholo thugs~w~ before they cause too much havoc in Little Havana. UMB2_A1 // ~w~Show these boys how to be men, and take back our streets from these bitch Cholos. UMB2_A2 // ~w~I have my own bitch to deal with inside. UMB2_A3 // ~w~You're not coming? UMB2_A4 // ~w~I will be soon... but not with you, my friend! I'M HOT BABY! UMB2_C1 // Havoc UMB2_F1 // ~r~You didn't stop the Cholos terrorizing Little Havana. UMB2_F2 // ~r~Umberto's men died. UMB2_F3 // ~r~One of Umberto's men died. UMB2_O1 // Take care of those ~r~Cholo thugs! UMB2_O2 // More ~r~Cholo hoods~w~ are causing trouble! UMB2_O3 // Deal with those ~r~Cholo troublemakers! UMB2_O5 // Take the guys back to ~y~Umberto's. UMB2_O6 // Keep both of ~b~Umberto's men~w~ with you. UMB2_O7 // Both of ~b~Umberto's men~w~ need to see the kill. UMB2_O8 // Keep both of ~b~Umberto's men~w~ with you - get a car with 4 seats! UMB2_O9 // You'll need a car with 4 seats. MUBB301 // You even got any balls? MUBB302 // I didn't know! MUBB303 // And you, I seen shit with more guts. MUBB304 // You didn't say your father was going. MUBB305 // Shut your mouth, lady boy. He's my daddy! And I love him. MUBB306 // I can't believe you would do this! And you left him there to die! MUBB307 // Umberto, what's the problem? MUBB308 // Oh my God, I'm going to be an orphan... MUBB309 // Oh, man... I'm sorry. How did it happen? MUBB310 // It hasn't happened brother. Alberto - that's his Dad - he's over at the wrestling man. MUBB311 // So why the tears? MUBB312 // We just saw some Cholos driving over there man. MUBB313 // So why doesn't someone just go pick up Alberto? MUBB314 // That's what we said to Umberto. Only he freaked out. MUBB315 // Well, go get him... MUBB316 // No! No way Vic - don't let my daddy be collected by these two bitches... MUBB317 // He's a man. The shame would kill him. MUBB318 // Well you go. MUBB319 // I can't drive, man... I'm hysterical! MUBB320 // God damn it, I'll go get him... But you owe me, you freak. SUBB3AC // ~w~I can't be late opening my caf�. In twenty years I've never opened late. SUBB3BB // ~w~Take it easy! My heart! Please! I don't have my medication! SUBB3BD // ~w~Oh, oooh! SUBB3BE // ~w~I don't feel too good. SUBB3BF // ~w~Where are you going? Don't leave me! UMB3STR // Stress UMB3_C1 // ~w~Hey Alberto? Your son sent me to pick you up. UMB3_C2 // ~w~Gracias Se�or... you're late... tarde. UMB3_C3 // ~w~Phew... All this rushing ...my heart, she's not so good these days. UMB3_C4 // ~w~Take it easy, Alberto. No problems. UMB3_F0 // ~r~Umberto's car was destroyed! UMB3_F1 // ~r~The Cholos attacked Umberto's car and destroyed it! UMB3_F2 // ~r~Umberto's Father died! UMB3_F3 // ~r~The Cholos killed Umberto's father! UMB3_F4 // ~r~Alberto's heart gave out! UMB3_F5 // ~r~You ran out of time! UMB3_H1 // ~w~Wind the window down. It's too hot in here. UMB3_H2 // ~w~Take it easy, my heart! UMB3_O1 // ~w~Get in Umberto's ~b~car. UMB3_O2 // ~w~Get back in the ~b~car! UMB3_O3 // ~w~Pick up Alberto at the ~y~Stadium. UMB3_O4 // ~w~Get Alberto to the ~y~Cafe~w~ before it opens at ~1~:~1~. UMB3_O5 // ~w~Sneak past the ~r~Cholos.~w~ Umberto's dad wouldn't stand the stress of an attack. UMB3_O6 // ~w~Don't leave ~b~Umberto's car~w~ behind! UMB3_O7 // ~w~Don't leave ~b~Alberto!~w~ The Cholos will kill him. UMB3_O8 // ~w~Drive carefully, or his heart might give out! UMB3_O9 // ~w~Hurry! Alberto must reach the ~y~Cafe~w~ by ~1~:~1~. UMB3_W1 // ~w~You've been spotted, watch out! MUBB401 // So, I ask you once more, are you men? MUBB402 // Yeah. MUBB403 // Then why you not like balls? MUBB404 // Because that's totally embarassing... MUBB405 // Because that's something you ain't got baby. I got a whole sack full here. MUBB406 // Tons of them. Balls everywhere. Balls to spare. MUBB407 // Well, man, he's certainly full of balls. MUBB408 // You what, baby? You whispering sweet nothings into some bitch's ear? Huh, loverboy? MUBB409 // No boss. MUBB410 // Victor Vance... this is a real man, with a lotta balls. MUBB411 // You're not scared of no cholos, are you Vic? MUBB412 // You know I ain't scared of nobody. MUBB413 // So show 'em your balls. MUBB414 // No. I was in the army, not the navy... MUBB415 // Screw you bitches. MUBB416 // Come on, man. I'm just messing with you. MUBB417 // Someone's got to teach these cholos a lesson. I guess I have to go - alone. MUBB418 // Umberto, boss, I'm up for anything, man. I just don't want to have to take my balls out again. MUBB419 // Yeah, can't we just go hit shit up and keep our pants on? MUBB420 // Yeah, let's roll. MUBB421 // See Vic? They didn't want to go and now they've gone. MUBB422 // The art of leadership my friend, is making people believe they had the idea all along. UMB4_C0 // ~w~Guns UMB4_F0 // ~r~You didn't protect Umberto's guys. UMB4_F1 // ~r~Umberto's van was destroyed. UMB4_F2 // ~r~The Cholos reclaimed their weapons from the van. UMB4_F3 // ~r~Umberto's guys couldn't fight off the Cholos alone. UMB4_G0 // ~w~Kill the warehouse ~r~guards. UMB4_G1 // ~w~Protect Umberto's guys. UMB4_G2 // ~w~Get in the ~b~van. UMB4_G3 // ~w~Get the van to ~y~Umberto's. UMB4_G4 // ~w~Go back and defend ~b~Umberto's guys. UMB4_G5 // ~w~Go back to the ~b~van. UMB4_G6 // ~w~Get back in the ~b~van. UMB4_G7 // ~w~Grab the ~g~ammo~w~ if you need it. UMB4_G8 // ~w~One of ~b~Umberto's guys~w~ is under attack! UMB4_G9 // ~w~Look out for the Cholo cars! UMB4_GA // ~w~Take out that ~r~Cholo. UMB4_S0 // ~w~My men are going to collect a little gift for the Cholo... They'll meet up with you after. UMB4_S2 // ~w~After what? UMB4_S3 // ~w~After you've cleared the way for us. Then we can hit the Cholos hard - and take their guns. UMB4_S5 // ~w~I'll co-coordinate the attack from here. UMB4_S6 // ~w~Sure, big man... we really need a co-ordinator back here... UMB4_S7 // ~w~I said we're gonna need some protection while we're loading up, man. UMB4_S8 // ~w~I've got your backs. UMB4_S9 // ~w~Ha ha. Do you like our gift for the Cholo, man? UMB4_SA // ~w~Very tasteful. UMB4_SB // ~w~We've got what we came for. We're gonna go back now, ok? UMB4_SC // ~w~Gracias Vic! I kiss you! UMB4_SD // ~w~Whoa, not today. UMB4_SE // ~w~Ha ha ha ha! My friend, today is a good day. UMB4_SF // ~w~We've turned the tide in Little Havana. The Cholos are finished! UMB4_SG // ~w~Umberto Robina says you are a true friend. You can count on me for anything. UMB4_SH // ~w~I love you man! Like a son, or a dog... BRY1_01 // ~r~Lance died! BRY1_02 // ~r~Forbes died! BRY1_03 // ~r~The decoy van is trashed! BRY1_04 // ~r~You left the van. BRY1_05 // ~r~The cops spotted Lance! BRY1_06 // ~r~The money has been destroyed. BRY1_07 // ~r~You didn't distract the cops for long enough. BRY1_08 // ~w~This is gonna be the decoy van. BRY1_09 // ~w~C'mon Vic. You drive. BRY1_10 // ~w~We need to get in there without being seen. BRY1_11 // ~w~Vic. You run in while LV and I distract the cops. BRY1_12 // ~w~This van's the wrong color, Forbes. BRY1_13 // ~w~Relax. It's nothing a little paint can't fix. BRY1_14 // ~w~This van is good to Van Gogh... Heh-heh. BRY1_15 // ~w~Yeah, funny... Vic, take the decoy and lead the cops away from here. BRY1_16 // ~w~We'll let you know when we're home free. BRY1_17 // ~w~Breaker - Breaker. What's your twenty? BRY1_18 // ~w~For Christ-sakes Lance, speak English. BRY1_19 // ~w~Uh, yeah - we're on our way. Keep the cops busy. BRY1_20 // ~w~All I can see is cops. You must be nearby. Drive south man! BRY1_21 // ~w~You're in our neighborhood. Take the cops north man! BRY1_22 // ~w~Keep going Vic. We're almost there. BRY1_23 // ~w~Don't give up man. Not much further now. BRY1_24 // ~w~Hey Brian, can we stop for a burger? BRY1_25 // ~w~We're nearly there. Just a little longer. BRY1_26 // ~w~We're there! Ten-Ten, let's do it again, big cowboy. BRY1_27 // ~w~Lose the smokey Vic. You're all done. BRY1_28 // ~w~Lose the van. We're done. BRY1_29 // Go back and get ~b~Lance. BRY1_30 // Go back and get ~b~Forbes. BRY1_31 // Get to the ~y~warehouse. BRY1_32 // Get to the ~b~decoy van. BRY1_33 // Drive south and away from ~b~Lance. BRY1_34 // Don't lose the cops, or they will chase Lance instead. BRY1_35 // You have to lure the cops further away from ~b~Lance. BRY1_36 // You're getting too close to ~b~Lance! BRY1_37 // Lance has made it back to the lockup! Lose the cops! BRY1_38 // Get back in the ~b~decoy van. BRY1_39 // Proximity BRY1_40 // Progress BRY1_41 // You've left both ~b~guys~w~ behind. BRY1_42 // Lose your wanted level before going to the warehouse. BRY1_44 // The cops are on to you. Don't lose your wanted level. BRY1_45 // Keep your wanted level until ~b~Lance ~w~reaches his destination. BRY1_46 // Keep the cops away from ~b~Lance. BRY1_50 // Don't leave the ~b~decoy van. MBYB102 // 'Course - you can't kid a kidder. Hey, Vic... MBYB103 // Hey. MBYB104 // So, Vic, wanna hear about a little plan that is going to make us three very rich? MBYB105 // So what's the risk? MBYB106 // Let me put it like this - you will not be handling any drugs. MBYB108 // All I need you to do is keep the cops busy MBYB109 // while Lance and I steal some merch, off the scum who brought it into this country. MBYB110 // The drugs're already here. So we ain't drug trafficking. MBYB111 // Exactly. MBYB112 // You're just the decoy - all you gotta do is make the police think you're carrying. MBYB113 // They can't arrest you for that. MBYB114 // No, but they can shoot me. MBYB115 // Don't be ridiculous! MBYB116 // Yeah. Come on man! Come on. MBYB117 // Vic - you'll be fine... rich and fine! MBYB118 // Alright... Let's do it. MBYB119 // Yeah! Let's pop! BRY3_01 // ~r~Lance died! BRY3_02 // ~r~You lost the boat. BRY3_03 // ~r~Lance died - you spooked the contact BRY3_04 // ~r~You killed the contact before retrieving the contraband. BRY3_05 // ~r~Lance died at the deal. BRY3_10 // Get some ~g~binoculars. BRY3_11 // Find a good ~y~vantage point~w~ to watch over Lance. BRY3_12 // Lance is on that ~b~boat~w~. Get some wheels and chase after it! BRY3_13 // You are going to lose them. Get closer to the ~b~boat. BRY3_14 // Get onto ~y~the ship. BRY3_15 // Find ~b~Lance~w~ and rescue him. BRY3_16 // Untie ~b~Lance. BRY3_17 // Collect the ~g~contraband. BRY3_18 // Get off the ship and meet Lance on ~y~shore. BRY3_19 // ~t~Enter~w~ the ship to find Lance. BRY3_20 // The rest of the contraband is ~t~on deck. BRY3_21 // The rest of the contraband is ~t~below deck. BRY3_22 // Use your binoculars to keep an eye on ~b~Lance. BRY3_23 // Head down to the pier to help ~b~Lance~w~. BRY3_24 // Head down to the pier and help ~b~Lance~w~ before it's too late. BRY3_25 // Don't get too far away or you will lose them. BRY3_26 // Get down there and untie ~b~Lance. BRY3_27 // Go to your ~t~safehouse~w~ and get some binoculars. BRY3_28 // Head back ~t~outside. BRY3_29 // Go back and watch over ~b~Lance~w~. BRY3_30 // ~w~So, you want Information... and what better source than a cop, right? BRY3_31 // ~w~Hey Vic. See... great minds think alike... BRY3_32 // ~w~Yeah, fools seldom differ, dip shit. BRY3_33 // ~w~You want info? How about this? BRY3_34 // ~w~There's a dealer's boat mooring up Downtown today. The dealer's not the trusting kind, and he'll only meet one-on-one. BRY3_35 // ~w~He's carrying money and coke, and he doesn't believe in bodyguards. BRY3_38 // ~w~Why should we trust you? BRY3_39 // ~w~If I'm lying, genius, I'm a dead man, right? BRY3_40 // ~w~I'll meet this guy, Vic. You can watch over me, BRY3_41 // ~w~and I'll see you down there. BRY3_50 // CUTSCENE - Midtro 2 - Lance goes out to boat. Gets knocked out. Follow them. BRY3_60 // Lance has been taken aboard that ship. Rescue him. BRY3_70 // ~w~I thought this guy didn't use bodyguards. BRY3_71 // ~w~Forbes's info is seriously out of date. BRY3_72 // ~w~I'll get us some transport, you get what we came for, BRY3_73 // ~w~and I'll meet you on shore. BRY3_80 // ~w~Hey! Make sure no one can see it back there. BRY3_81 // ~w~Nice wheels... BRY3_82 // ~w~I was in a hurry... BRY3_83 // ~w~The sooner I off-load this coke the better. BRY3_84 // ~w~This junk heap ain't doing my image any favors. BRY3_85 // ~w~Hey! Don't mind me! Dick... SBYB3BA // ~w~Hey! You! Nosey asshole! SBYB3BB // ~w~Over there! SBYB3BC // ~w~Hey! Get him! SBYB3BD // ~w~I see him! SBYB3DF // ~w~Hey, catch you later, bro. BRY4_01 // ~r~Lance died! BRY4_02 // ~w~I know there's a major shipment coming in real soon. I've been to your apartment and I've read your files... BRY4_03 // ~w~Yeah yeah yeah, I was going to tell you about that... BRY4_04 // ~w~The contact is at the White Stallionz bar. BRY4_05 // ~w~You better not be screwing us. BRY4_06 // ~w~Me? Gimme a break... I'm your best buddy. BRY4_07 // ~w~Something's not right about this place... BRY4_08 // ~w~Yeah! I didn't know bikers were into disco... BRY4_09 // ~w~I think Forbes has fucked us again. BRY4_10 // ~w~Your kind ain't welcome here. BRY4_11 // ~w~I wanna bareback the little one. BRY4_12 // ~w~Aw, man! It's clan night at the boys club! BRY4_13 // ~w~Kill 'em! BRY4_14 // ~w~Get 'em! BRY4_15 // ~w~Take 'em down! BRY4_16 // ~w~Don't let 'em get out! BRY4_17 // ~w~Hey! Not in the face! BRY4_18 // ~w~Yeah! Lance Vance, bitch, remember that! BRY4_19 // ~w~Man, Forbes screwed us again. Let's get back and screw HIM... BRY4_20 // ~w~...metaphorically speaking. BRY4_21 // ~w~What the hell? That's Forbes! BRY4_22 // ~w~See you around suckers! It's been a pleasure! BRY4_23 // ~w~Aw man, I didn't mean for us to kill him. BRY4_24 // ~w~It's a little late now, Lance! BRY4_25 // ~w~I know there was something to this big shipment he was talking about. BRY4_26 // ~w~And I'm going to find out. BRY4_27 // ~w~Later, man. BRY4_28 // ~w~Go to the ~y~White Stallionz Bar. BRY4_29 // ~w~Go back to the ~y~derelict building. BRY4_30 // ~w~You left ~b~Lance ~w~behind, go back and get him. BRY4_31 // ~w~Take out the ~r~Stallionz! BRY4_32 // ~w~Take out ~r~Forbes! BRY4_33 // ~r~Forbes escaped! BRY4_34 // ~w~Leave the ~t~bar. BRY4_35 // ~w~Take Lance back to his ~y~hotel. BRY4_36 // ~w~Enter the ~t~bar. SBYB4AD // ~w~They'll give you exactly what you need. SBYB4BG // ~w~Aaw, shit... it's two for one at the boy's club.. shit. SBYB4EB // ~w~He's escaping! SBYB4EC // ~w~Get him! MRNC101 // What do you think, eh? It is genius, no? Genius... FRANKIE! MRNC102 // Genius, Reni. MRNC103 // Genius, darling. It is the story of the age. MRNC104 // Success und failure. Man. Woman. And me? I smash them together. MRNC105 // Art und advertising. Future und past. Man und woman. MRNC106 // Frankie, who is this gorgeous man? MRNC107 // I don't know... who are you? MRNC108 // I'm looking for someone called Reni. Uh, yeah... Spitz said you might want something? MRNC109 // Something? Aaah! Cocaine! Darling, I want cocaine! MRNC110 // Mummy wants some snort and she wants it now. MRNC111 // You must be the cocaine man. Frankie, the cocaine man is here! MRNC112 // You think you can say it any louder? - I don't think they heard you in Cuba. MRNC113 // Oh, you fucking square. It's only a bit of snow. MRNC114 // It's nineteen eighty fucking four, darling. Everyone is on cocaine. MRNC115 // Whatever you say mister... uh... lady... errr.... MRNC116 // Oh, darling. I'm a little bit of everything. I'm universal. MRNC117 // Reni Wassulmaier. But you, angel. You're unique. Can I film you undressing? MRNC118 // Reni, we've got a problem. MRNC119 // Not know, darling, I'm flirting. I'm dreaming. A chateau on the Loire, two lovers entwined... MRNC120 // Reni, the stunt guy just quit. He said he didn't like you touching his ass. MRNC121 // He what? Oh, that was just fun, this is real passion. Darling, please. Save me. MRNC122 // Get off! MRNC123 // Then save me... MRNC124 // What do you need? MRNC125 // Just a driver. MRNC126 // Okay, fine, just get off - hey! Get off. RC1_ACT // Action RC1_CHK // ~w~Time Extended +~1~ seconds. RC1_F1 // ~r~You ran out of time. RC1_F2 // ~r~You didn't perform well enough. RC1_F3 // ~r~You destroyed the car! RC1_F4 // ~r~You abandoned the car. RC1_F5 // ~r~You sunk the car. RC1_GO // Action! RC1_H1 // ~w~Return to ~b~the car. RC1_H4 // You have ~1~ seconds to return to the ~b~car. RC1_H5 // You have 1 second to return to the ~b~car. RC1_H6 // Drive the ~b~stunt car~w~ for Reni's commercial. RC1_HS1 // You're not going fast enough! RC1_HS2 // You're heading in the wrong direction! RC1_HS3 // You're going the wrong way and not fast enough! RC1_I1 // ~w~So, you don't need any product? RC1_I2 // ~w~I need metaphor for the calamities of life, darling. RC1_I3 // ~w~Remember angel: This commercial needs action, action, action... RC1_I4 // ~w~...Ok, ACTION! RC1_N1 // ~w~Nein! What are you doing? RC1_N2 // ~w~Tiefer! Shcneller! Harter! Faster! RC1_N3 // ~w~Terrible! Useless! Scheisse! RC1_N4 // ~w~More action, more action! RC1_N5 // ~w~Faster! Harder! Deeper! Oh, mein Gott! RC1_O1 // Get in the ~b~car. RC1_O2 // Drive to the ~y~starting line. RC1_O3 // Follow the ~y~route. RC1_O4 // Hit the ~y~last checkpoint~w~ at the right speed and heading to clear the jump ahead. RC1_P1 // ~w~Move it, handsome! RC1_P2 // ~w~Fantastische! RC1_P3 // ~w~Cut! RC1_P4 // ~w~It's a wrap! Beautiful! RC1_TMR // Time Left SRNC1AC // ~w~Drive well and I'll find you more buyers than you can use with more users than you could buy. MRNC201 // You've been a bad boy. MRNC202 // Louder. MRNC203 // You've been a bad girl. MRNC204 // Harder! MRNC205 // Oh give it a rest, Reni. I went to film school. I'm an expert in everything. MRNC206 // I love bullying people. I'm perfect! So why do I have to spend my time whipping you? MRNC207 // For the art... oh, you're so very bourgeois. Sweet... but so, so... average. Go. It's over. You're fired. MRNC208 // But Reni! MRNC209 // But Reni! But Reni... Reni you are fantastic and I am so very mediocre. No. GO! MRNC210 // Darling, you are here, to lighten my heart. MRNC211 // Gimme a break. MRNC212 // I'll break you if you'll break me. MRNC213 // I can't deal with this... MRNC214 // Oh, darling, please. I need your help. MRNC217 // It's a friend of mine, Gonzalez - hm hm! He's got to move a shit load of coke. Ha ha ha! MRNC218 // Uh, not exactly. MRNC219 // I love you. I love this man! Kiss me! MRNC220 // Uh... Yeah... REN2_CP // Enemy Helicopter REN2_DS // Distance REN2_E1 // ~w~I've lost many good men today. REN2_E2 // ~w~If you need a bodyguard you could do a lot worse than me. For the right price, of course. REN2_E3 // ~w~Maybe so, but I can't trust anyone until I've discovered who leaked our arrival to those puta bandits. REN2_F1 // ~r~Gonzalez's boat was destroyed. REN2_F2 // ~r~Gonzalez is dead. REN2_F4 // ~r~You destroyed Gonzalez's protection. REN2_G1 // ~w~There are boats coming! Get them! REN2_G2 // ~w~More boats incoming! REN2_G3 // ~w~Kill them all. Do I have to do everything myself? REN2_G4 // ~w~Shoot down the copters! REN2_G5 // ~w~Kill them all! REN2_G6 // ~w~Sea-mines ahead! They must have known we were coming. REN2_H1 // ~w~You are too far away. Keep in range of ~b~Gonzalez! REN2_H2 // ~w~Your altitude is too high. Keep in range of ~b~Gonzalez! REN2_H3 // Gonzalez's boat has taken heavy damage. REN2_HP // Gonzalez REN2_I1 // ~w~Are you Gonzalez? REN2_I2 // ~w~Ah, you must be Victor. REN2_I3 // ~w~Your Colonel? You're in the army? REN2_I4 // ~w~Not your army. Colonel Juan Garcia Cortez's my boss. REN2_I5 // ~w~I'll bear that in mind. REN2_I6 // ~w~Pull alongside. My men will come with you. REN2_I7 // ~w~Take my copter, my men will join you. REN2_O1 // ~w~Get in the ~b~chopper. REN2_O2 // Get to the ~y~meeting point. REN2_O3 // Protect ~b~Gonzalez.~w~ Destroy all ~r~enemies. REN2_O4 // Protect ~b~Gonzalez. REN2_O5 // Shoot down the ~r~copter! REN2_TM // Timer SRNC2AC // ~w~Senor, I need to get my Colonel's merchandise safely to Viceport. SRNC2AF // ~w~This coke belongs to him, so do not mess with us if you want to live. SRNC2CB // ~w~Men I can not afford to lose if I am to protect my Colonel's interests in the deal ahead. MRNC301 // He doesn't know? MRNC302 // Uh, no. And let's keep it that way. MRNC303 // Of course, he is an artist. The pressure could kill him. MRNC304 // I mean, I perform well knowing people want to drill me full of holes, but I am unique, darling. MRNC305 // Darling! MRNC306 // Hey Reni, hi... uh... MRNC307 // Darling, this is darling: darling, darling. Wunderbar. So, now we are acquainted, no? Who wants to oompah? MRNC308 // Uh, I'm Vic. MRNC309 // Alright? Barry, mate. MRNC310 // Now, darling, darling needs a favor. MRNC311 // Yeah, I need you to drive me and one of me clients around. Major player. MRNC312 // Could sing the birds down from the trees. You'll love him. MRNC313 // I'm kind of expensive for a limo service. MRNC314 // Yeah, well, rock and roll is a dirty business, cock. MRNC315 // Excuse me? MRNC316 // Well, this one bloke gave me three million quid, but now he wants it back... cheeky twat. MRNC317 // He's threatening to kill my bloke if I don't pay up. MRNC318 // Okay... I'll help you, but it's gonna cost. MRNC319 // Christ on a bike is that the time? We better go and meet me boy. You are gonna love him. REN3D10 // ~w~I should have left you managing that talking dog... what was his name? Puddles? REN3_01 // Phil REN3_02 // ~w~Pick up the ~b~bulletproof limo. REN3_03 // ~w~Drive to the ~y~meeting point. REN3_04 // ~w~Go back and pick ~b~Barry~w~ up. REN3_05 // ~w~Get in the ~b~car. REN3_06 // ~w~Take Phil to his ~y~hotel. REN3_07 // ~w~Don't leave ~b~Barry ~w~behind. REN3_08 // ~w~Don't leave ~b~Phil ~w~behind. REN3_09 // ~w~You are getting too far away from the ~b~limo. REN3_10 // ~w~Waste the ~r~thugs ~w~before Barry's act dies. REN3_11 // ~w~Come on. The boy's boat is going to be pulling in anytime. REN3_12 // ~w~He's gone a bit rock and roll... happens to the best of us, mate. REN3_14 // ~w~What? What have I got two heads or something? REN3_15 // ~w~Seriously mate - stop staring at me. I'm just a drummer... REN3_16 // ~w~Giorgio wants his money back! REN3_17 // ~w~What money? Barry, who are these nutters? REN3_18 // ~w~Keep your pretty head down Phil. REN3_19 // ~w~Christ on a bike, Vicky, floor it. REN3_20 // ~w~For crying out loud Barry. What have you done this time? REN3_21 // ~w~I swear on my mother's life... on my dead mother's grave... I don't know what he's on about. REN3_A1 // ~w~I've got a special limo ordered. Let's go and get it, then pick up the boy. REN3_A2 // ~w~A special Limo? REN3_A3 // ~w~Bulletproof: I'm not taking any chances, mate. This nutter means business. REN3_B1 // ~w~Bloody hell! That nutter's sent a goon squad after my talent! REN3_B2 // ~w~Get'em Vic! REN3_C1 // ~w~Look Barry, when I agreed to play Vice City, I didn't expect it to be my swansong. REN3_C2 // ~w~It's no problem mate: Just some nutcase trying it on. REN3_C3 // ~w~Hey, aren't you... REN3_C4 // ~w~Phil mate. Phil Collins. REN3_C5 // ~w~Let's do the meet and greet another time, eh? Come on. REN3_D1 // ~w~Shouldn't we call the police? REN3_D2 // ~w~This is Vice City, mate, seriously... bandit country... it's nothing... REN3_D5 // ~w~Who is this Giorgio you owe money to? REN3_D6 // ~w~Oh, just a fan. He lent me, I mean, y'know, he GAVE me a few quid. REN3_D7 // ~w~Barry? Are you in hock to gangsters? REN3_D8 // ~w~No mate, I swear: On your life. REN3_D9 // ~w~Yeah, well that's what I'm worried about. You're a real moron... REN3_F1 // ~r~The limo has been destroyed! REN3_F2 // ~r~Barry died! REN3_F3 // ~r~Phil died! REN3_F4 // ~r~You left the limo behind! MRNC401 // Cut! Cut! Cut! It is boring, terrible. I'm a hack. Oh... Conventional drivel... MRNC402 // Reni... you got some contacts for me? MRNC403 // Darling! Do serious purchasers of enormous quantities of uncut cocaine grow on trees? MRNC404 // Maybe in your town, but not in mine. MRNC405 // Okay, then why do you keep calling me over here? Look - I'm in this to make money. MRNC406 // For my brother. I don't have time to waste. MRNC407 // Darling, that is beautiful. One day, I will make a film like that. MRNC408 // Two brothers, one is a dog. The other - a librarian. MRNC409 // Love blossoms between a man... and... a pig. Three swans die. MRNC410 // The end. Genius. MRNC411 // Whatever you say, but in the meantime I've got a business to run. I've got to make some money. MRNC412 // But darling, wait - if it's money you need, maybe you can breathe some life into this bloody fucking mess. MRNC413 // Somebody, burn the script! Let's make art, people! REN4_01 // Get on the ~b~JetSki. REN4_02 // Get back on the ~b~JetSki! REN4_03 // Now get on that ~b~bike. REN4_04 // Get back on the ~b~bike! REN4_06 // Follow the ~y~course! REN4_07 // Follow the ~y~course~w~. The cameras will start rolling when you reach the first marker. REN4_08 // Collect your costume from the ~y~wardrobe department. REN4_09 // Reni wants you to be the driver for a fast-paced chase sequence. REN4_10 // Follow the ~g~course! REN4_15 // Head over to the ~y~jetty. REN4_A1 // ~w~All because she can't get enough... REN4_F1 // ~r~You took too long - they've run out of film! REN4_F2 // ~r~The JetSki has been destroyed! REN4_F3 // ~r~The bike has been destroyed! REN4_F4 // ~r~One of the cameramen has died - the union's gonna be pissed! REN4_F5 // ~r~Reni died. SRNC4AA // ~w~Faster! Faster! Harter! SRNC4AB // ~w~Jump! Use the ramp! SRNC4AC // ~w~Amazing darling! SRNC4AD // ~w~Yes! Yes! That's it! Don't stop! SRNC4AE // ~w~Terrible! You're fired! SRNC4AF // ~w~NO! NO! NO! NO! You're ruining my shoot! MRNC501 // But darling, do you not feel a special connection between us, a certain magic. MRNC502 // No. And I'll be honest with you - you're not really my type. Barry, is everything sorted for tonight? MRNC503 // Mate, seriously, of course it's bloody sorted. You're going to blow them away. MRNC504 // Hmm, well I'm more worried about someone blowing me away. MRNC505 // All this talk of blowing! MRNC506 // Listen, sweetheart, please take out your many frustrations on Barry will you, and leave me alone. MRNC507 // Barry? I've had Barry. Everyone has! I like a challenge. MRNC508 // Phil, he's joking. MRNC509 // Barry? MRNC510 // Listen Phil... stop taking the mick. MRNC511 // Yes, last year in Monaco. Too much champagne, too much love in the air. MRNC512 // No there wasn't. You better shut it... it's lies, Phil! MRNC513 // But it was beautiful. MRNC514 // Yeah yeah yeah... now Barry - we're safe, right? MRNC515 // Safe? The best security geezer in town has just turned up. Would I lie to you, kid? MRNC516 // Yes, actually. All the time. MRNC517 // Well, this time, I'm not. Vic, would I lie to him? MRNC518 // Probably. MRNC519 // We'd better go to wardrobe... MRNC520 // Vic - do us a favor. Go check the concert hall is clear. MRNC521 // Mr. Superstar soppy bollocks here has gone all showbiz on me. MRNC522 // Sure. MRNC523 // Hey, I wasn't the one finding true love in Monaco... MRNC524 // Oh shut it, or you'll be finding a new manager. MRNC525 // Hey, don't tempt me. MRNC526 // I just love those two. MRNC527 // They are delicious! REN5_01 // ~w~Go to the ~y~stadium. REN5_02 // ~w~Phil's sound check is at 17:30. Make sure the stadium is safe before he arrives. REN5_03 // ~w~Hey! REN5_04 // ~w~Check out security at all of the stadium ~y~locations. REN5_05 // ~w~Find out what they were doing in the ~y~basement. REN5_07 // ~w~A bomb is being planted! Kill those ~r~assassins ~w~before Phil Collins arrives at 17:30. REN5_08 // ~r~You took too long! REN5_09 // ~w~Kill those ~r~hitmen. REN5_10 // ~w~Check out security at the last ~y~location. REN5_11 // ~w~Continue checking out security at the remaining ~y~locations. REN5_12 // ~w~The nearest blip to your current location is highlighted, while the others are dimmed. REN5_13 // ~w~Collect the ~g~basement keycard~w~ dropped by the hitman. REN5_14 // ~w~There is no threat at this location. Continue checking out security at the remaining ~y~locations. REN5_15 // ~w~There is no threat at this location. Check out security at the last ~y~location. REN5_16 // ~w~There is no threat at this location. Find out what they were doing in the ~y~basement. REN5_17 // ~w~It's Vic. See, I told you: nothing to worry about. REN5_18 // ~w~Yeah, yeah. I'll see you inside. REN5_19 // ~w~Seriously mate. Is everything alright? REN5_20 // ~w~Sure... but, um, you might want to call bomb disposal. REN5_21 // ~w~Oh, right, yeah yeah, good one, yeah yeah. Fucking comedian, yeah. REN5_22 // ~w~...Phil mate. Uh, maybe we should delay rehearsals a while, eh? REN5_23 // ~w~Hurry! Phil Collins arrives at 17:30! SRNC5BA // ~w~Get him. SRNC5BB // ~w~Take him down. SRNC5BC // ~w~Kill him! SRNC5BD // ~w~He's mine. SRNC5CA // ~w~I'm gonna warn the others. SRNC5CB // ~w~I'd better warn the others. SRNC5DA // ~w~What the Hell! SRNC5EA // ~w~Shoot him. SRNC5EB // ~w~Come on. SRNC5EC // ~w~Not near the bomb! SRNC5ED // ~w~Take him. SRNC5EE // ~w~I've got him. SRNC5EF // ~w~Don't shoot the bomb! SRNC5FE // ~w~Bomb disposal? SRNC5FG // ~w~Bomb disposal? SRNC5FH // ~w~Here, are you having a laugh? Jesus, I fucking... SRNC5FJ // ~w~Yeah should put you on the fucking stage, eh... SRNC5FK // ~w~Technical issues, y'know, nothing serious, it's all right. MRNC601 // Farewell, faithful friend... the phoenix must burn first before she rises... MRNC602 // Reni, hey, what's wrong? MRNC603 // Darling. He wants me dead! MRNC604 // Who? MRNC605 // Diego Mendez, that's who... MRNC606 // Why? MRNC607 // Because I put you in contact with Ricardo Diaz... MRNC608 // said it was disloyal of me. Not as disloyal as him two timing me with that tramp. MRNC609 // Woah, wait, you guys were an item? MRNC610 // Yes, but I could not deal with him! He talked too much. MRNC611 // Beat me Reni, spank me Reni, blow coke up my ass, Reni. It was too god damn much. MRNC612 // Diego Mendez? Jeez... MRNC613 // So, now I must go to Dr. Horowitz. He's a genius. Tomorrow, new Reni! MRNC614 // You're not having another sex change? MRNC615 // I only have three... Oh please, Darling, save me! MRNC616 // Such is life... REN6_00 // Reni REN6_01 // ~r~Reni died. REN6_02 // ~r~Mendez's goons have discovered that Reni has gone. REN6_10 // Don't let ~r~Mendez's goons~w~ search the film lot and discover Reni has gone. REN6_11 // Re-enter the studio lot before the ~r~Goons~w~ discover Reni has gone. REN6_12 // Remain on the studio lot and kill ~r~Mendez's Goons~w~. REN6_13 // More of ~r~Mendez's goons~w~ are coming. REN6_14 // Reni: They've found me! Help me darling! I'm near the Malibu... REN6_15 // Save ~b~Reni~w~ - he's near the Malibu Club! REN6_16 // Take Reni to the ~y~hospital. REN6_17 // Here come more of ~r~Mendez's goons~w~. REN6_18 // Don't leave ~b~Reni~w~ behind. Get him. REN6_19 // Kill ~r~Mendez's goons. SRNC6AA // ~w~Diego's men will be here any second, I just know it. SRNC6AB // ~w~I'll hold them up. You'll have to find your own way to the hospital. SRNC6AC // ~w~Find my own way? But darling, I always have. SRNC6BA // ~w~Reni? SRNC6BB // ~w~Where are you? SRNC6BC // ~w~Hey Reni? SRNC6BD // ~w~Diego wants to talk. SRNC6BE // ~w~Who the hell are you? SRNC6BF // ~w~Get him! SRNC6BG // ~w~Who's this guy? SRNC6BH // ~w~Kill him! SRNC6CA // ~w~You're gonna die you freak of nature! SRNC6CB // ~w~Freak? I'm an artist. I'm sensitive... SRNC6CC // ~w~Vic! Save me! SRNC6CD // ~w~...and I'm going to kill all of you fucking filthy fuckers! SRNC6DA // ~w~This gun makes me feel so masculine. Make love to me Vic! SRNC6DB // ~w~Come on. SRNC6DC // ~w~Come on what darling? You point, I'll shoot. SRNC6DD // ~w~Let's just get to the hospital. SRNC6DE // ~w~Then you will make love to me, no? SRNC6DF // ~w~No. SRNC6EA // ~w~All this macho bullshit... I'll be glad when I'm a woman. SRNC6EB // ~w~Keep your head down. SRNC6EC // ~w~In your lap darling? SRNC6ED // ~w~On second thoughts - keep shooting. SRNC6EE // ~w~Bloody shit! SRNC6EF // ~w~Fucking shitbags! SRNC6EG // ~w~Arghhh! SRNC6EH // ~w~Nein! SRNC6FA // ~w~Ooh, all that shooting. SRNC6FB // ~w~Man, I do not want to know. SRNC6FC // ~w~I'm so turned on Dr. Horowitz is going to need a chainsaw to cut through this wood. MRNC702 // Vic! Darling! How do I look? MRNC703 // Uh... Different! MRNC704 // Fantastiche! I was just telling Barry he should get some implants. MRNC705 // Great. Hey Phil, you ready for the concert? How's everything looking? MRNC706 // Good... I think. Unless Barry's got some more surprises in store. MRNC707 // Hold on mucker... you are gonna have to stop giving me a hard time. MRNC708 // No worries. You stop having me killed, and I'll stop complaining about it. MRNC709 // Vic dealt with that... that teething trouble. MRNC710 // Oh do shut up... Listen, we've got work to do. Vic, we'll see you at the gig. MRNC711 // Reni, it's uh... been an experience. I'll make sure Barry calls you. MRNC712 // Darlings. I love you both. Vic - can you drive me to the airport on your way to the gig? MRNC713 // Heh! Sure. Sure. Come on. Heh! MRNC714 // Ha ha flippin' ha. MRNC715 // This is rock and roll son, not flippin' flower arranging. REN7_00 // ~w~I had a few extra stitches put in down below darling. REN7_01 // ~w~Dude - please shut up. REN7_02 // ~w~Not again! REN7_03 // ~w~I don't want to die a virgin! REN7_04 // ~w~Kiss me Vic! REN7_05 // ~w~Raus! Get us out of here! REN7_06 // ~w~Vic! I need a stomach massage! REN7_07 // ~w~So, you're really leaving? REN7_08 // ~w~I have no choice darling. Diego will never stop looking for me. REN7_09 // ~w~Besides, I'm through with advertising - it's so morally bankrupt. REN7_10 // ~w~Europeans like woman with big hands and stubble? REN7_11 // ~w~Of course. We are more sophisticated than you Americans, darling. REN7_12 // ~w~Goodbye darling! I'll send you my tapes. REN7_20 // ~w~Where've you been? Phil's already on. I'm shitting bricks here, mate. REN7_21 // ~w~Keep your pants on. I'll make my way down front and keep an eye on things. REN7_22 // ~w~Look at the boy down there. He's a sitting duck... and he doesn't even know it. REN7_40 // ~w~Mate, that's it, I'm paying Giorgio back. It's going to cost me a bloody fortune. REN7_41 // ~w~Hi Vic: What did you think of the show? REN7_42 // ~w~Killer. REN7_43 // ~w~Cheers. REN7_44 // ~w~Hey Barry, I'm glad you're thinking of my wellbeing. I could do with a break. REN7_45 // ~w~No mate, we should be moving on, strike while the iron's hot. The U.S. loves you. REN7_46 // ~w~But, I'm booked in at the hotel for another week. I was going to work on the tan. REN7_47 // ~w~You're kidding. You gotta go to work, mate. I've just lined up a rake of shows. Loads of dosh... REN7_48 // ~w~What about my wellbeing? REN7_49 // ~w~Trust me. You'll thank me. Don't get all histrionic... REN7_50 // ~w~Histrionic? I've spent the last few days being chased around the city by a maniac. REN7_51 // ~w~See what I mean? Bloody celebrities. REN7_52 // ~w~Hey Vic! Have you ever thought about a career in management? REN7_53 // ~w~Hold up boy. I'm your management. REN7_54 // ~w~Yeah, Miss Management. Or was that just Reni's name for you? REN7_55 // ~w~They'd look great alongside that real one you using for a head. REN7_56 // ~w~Oh no! REN7_B1 // Light rig stress REN7_B2 // Cable damage REN7_F0 // ~r~Reni died! REN7_F1 // ~r~Phil definitely felt it coming in the air tonight... REN7_I0 // ~w~That's strange - no-one is supposed to be up there. Better go check it out. REN7_I1 // ~w~They're sabotaging the light rig. It'll fall and crush Phil! REN7_I2 // ~w~They cut one of the support lines! REN7_I3 // ~w~Another cable has been cut! REN7_I4 // ~w~The rig will fall if another cable's cut! REN7_I5 // ~w~Security's tight. You'll have to leave any weapons you're carrying at the door. REN7_O1 // ~w~Get a vehicle with at least 2 seats. REN7_O2 // ~w~You need a vehicle with at least 2 seats! REN7_O3 // ~w~Take Reni to the ~y~airport. REN7_O4 // ~w~You left ~b~Reni~w~ behind! Go pick her up! REN7_O5 // ~w~Get to Phil's concert at the ~y~Stadium. REN7_O6 // Stop the ~r~saboteurs! REN7_O7 // ~w~Don't let ~r~them ~w~get near the gantry support lines! REN7_O8 // ~w~They're attacking again. Stop ~r~them~w~ cutting the support lines! REN7_O9 // ~w~They're cutting a cable! Stop ~r~them! SRNC7AH // ~w~I'm a virgin: shiny and new. You could be my first. SRNC7BC // ~w~Once you've been with Reni, nothing compares. SRNC7BE // ~w~I'm going to Europe to conquer the exotic adult movie business. SRNC7BH // ~w~I know you want me, but Reni, she must go... SRNC7BJ // ~w~Think of me often... SRNC7CB // ~w~Giorgio's definitely going to try something. SRNC7DA // ~w~You're doing a blinding job mate. SRNC7DB // ~w~Did bomb disposal give you any problems? SRNC7DC // ~w~Bomb disposal? You were serious about that? SRNC7DD // ~w~Barry, there was a bomb under the stage. SRNC7DE // ~w~It's still there isn't it? SRNC7DF // ~w~Bollocks to this! SRNC7EB // ~w~You know he wants 60% interest. What can I do? I've got to think of me boy's wellbeing. SRNC7EM // ~w~I've been shot at and nearly blown up. SRNC7ER // ~w~You should have got those false tits mate, just like Reni suggested. DRI_AIM // Aim DRI_BAR // = DRI_DBF // Distance: ~1~ft = ~1~ points + ~1~ buoy bonus! DRI_DBM // Distance: ~1~.~1~m = ~1~ points + ~1~ buoy bonus! DRI_DIF // Distance: ~1~ft = ~1~ points. DRI_DIM // Distance: ~1~.~1~m = ~1~ points. DRI_EXP // Beat the high score of ~1~ points to pass the round. DRI_F0 // ~r~Don't care for swinging? DRI_F2 // ~r~You failed to beat the high score. DRI_H1 // Press~h~ ~k~ ~GOLFU~ ~w~to skip Gonzalez's shot. DRI_H2 // Hold~h~ ~k~ ~GOLFU~ ~w~to fast forward your shot. DRI_HOO // Hooked. DRI_HSC // New High Score: ~1~ points. DRI_MAR // ! DRI_NSC // Total score: ~1~ points. DRI_O1 // Press~h~ ~k~ ~PDSPR~ ~w~to begin. DRI_POW // Power DRI_PS1 // Great shot. DRI_PS2 // Fair shot. DRI_PS3 // Poor shot. DRI_SHO // Shot DRI_SLI // Sliced. DRI_TAR // You hit the target! +~1~ bonus points. DRI_TAS // +~1~ DRI_WEA // Mis-Tee. GON2_F1 // ~r~Gonzalez killed Jes�s! GON2_H1 // ~w~Press~h~ ~k~ ~PDSPR~ ~w~to set your shot's power. GON2_H2 // ~w~The closer the marker is to the ~g~green~w~ section, the better. GON2_H3 // ~w~Press~h~ ~k~ ~PDSPR~ ~w~to set your shot's accuracy. GON2_H4 // ~w~Again, hitting the ~g~green~w~ section will provide the best shot. GON2_O2 // Hit Jes�s with a golf ball before Gonzalez does. SGNC2AA // ~w~Ah, Vic... I hope you play golf. SGNC2AB // ~w~Sure, I've played a round or two. SGNC2AC // ~w~I play around all the time - but don't tell my wife. SGNC2AD // ~w~Vic, I find the way a man plays golf says much about him. SGNC2AE // ~w~Really? SGNC2AF // ~w~Si. For instance - I trusted Jes�s over there, yet he betrayed me. SGNC2AG // ~w~I should have known better, he's a terrible golfer. SGNC2AH // ~w~Let's see if I like the way you play, ah? SGNC2AI // ~w~Then 'maybe' we do business. SGNC2BA // ~w~Muy Bien. SGNC2BB // ~w~Good shot. SGNC2BC // ~w~Nice. SGNC2BD // ~w~Bueno, Vic. SGNC2BE // ~w~Not bad. SGNC2BF // ~w~That was close. SGNC2BG // ~w~Terrible! SGNC2BH // ~w~Hard luck! SGNC2BI // ~w~Vic, do you need glasses? SGNC2BJ // ~w~I've a deal coming up very soon Vic... SGNC2BK // ~w~Your authorities are keen to support my Colonel's attempt to bring greater 'democracy' to the Latin World... SGNC2BL // ~w~They'd like to trade arms and munitions for some of our yayo... SGNC2BM // ~w~Maybe you could get involved. SGNC2CA // ~w~Bueno! You bastard! No one sells me out! SGNC2DA // ~w~Well played Vic. SGNC2DB // ~w~Thanks. SGNC2DC // ~w~Regard this as a down-payment on your services. I'll be in touch. SGNC2EA // ~w~It seems I was wrong to consider your services Vic... Adi�s. SGNC2EB // ~w~Vamos. GON3_01 // ~r~The drugs have been destroyed. GON3_02 // ~r~The new buyer has gone. GON3_10 // Get the ~b~van~w~ containing the drugs. GON3_11 // Drive to the ~y~deal. GON3_12 // Gonzalez: What's taking so long? Ring me, pronto! GON3_13 // Find the ~r~gang~w~ that ambushed you and recover whatever is left of the drugs by ~1~:~1~. GON3_14 // Hurry up! Get Gonzalez's stuff back to him. GON3_15 // Drive the van back to the ~y~lockup. GON3_16 // Go to the ~y~phone box. GON3_17 // Get back into the ~b~van. GON3_18 // Go to Gonzalez's ~y~lockup. GON3_19 // Kill the ~r~gang~w~ that ambushed you and get whatever is left of the drugs back to the lockup by ~1~:~1~. GON3_40 // ~w~Ah, Vic, my friend. I've a small side deal requiring a... sensitive touch. GON3_41 // ~w~Sensitive? GON3_42 // ~w~Let's just say I'd rather my boss didn't find out about this... or my men, for that matter. GON3_43 // ~w~Let me guess - you've cut your Colonel's coke to make a side profit... GON3_44 // ~w~Shhh... Vic, please... GON3_45 // ~w~This is after all the land of opportunity. GON3_46 // ~w~I don't care who you rip off Gonzalez, as long as it's not me. GON3_47 // ~w~Bueno. The drugs are at Ocean Beach... Take them to the deal in Washington. GON3_50 // ~w~What the fuck! GON3_51 // ~w~You hit the van too hard: the drugs have gone everywhere. There's more on this dude than in the back. GON3_52 // ~w~Quit whining. Let's just get this shit up to the party on Starfish. We've got bitches waiting. GON3_60 // ~w~Gonzalez? We got hit... The drugs... They're gone... GON3_61 // ~w~What? Are you fucking with me? GON3_62 // ~w~No... I'm not... GON3_63 // ~w~What's wrong with you? Are you high on my shit? GON3_64 // ~w~No... yeah... I must've been breathing it in while I was out cold. GON3_65 // ~w~I want my drugs back Vic. I still have a buyer who might be interested, but he's leaving town real soon. GON3_66 // ~w~Kill the bastards who did this and get my drugs back to the lock up. GON3_67 // ~w~Oh, they'll pay alright... GON3_70 // ~w~Well, at least you managed to retrieve my merchandise ... but I think, for our friendship, this is the end. GON3_71 // ~w~Adios! SGNC3CG // ~w~Get the drugs, and kill the bastards who did this. GON4_C0 // Gonzalez GON4_F0 // ~r~Gonzalez died. GON4_F1 // ~r~Gonzalez's men died. GON4_G0 // ~w~Defend ~b~Gonzalez's truck. GON4_G1 // ~w~Defend Gonzalez's ~b~guys ~w~protecting the airport entrance. GON4_G2 // ~w~Defend Gonzalez's ~b~plane. GON4_G3 // ~w~Incoming rocket! GON4_G4 // ~w~The other entrance is under attack! GON4_G5 // ~w~Destroy the ~r~roadblock. GON4_G6 // ~w~Gonzalez's truck has stalled! Protect ~b~him! GON4_G7 // ~w~The sharks have entered the airport! GON4_S0 // ~w~Take the guns back to your Colonel. But, remember, you belong to me now. GON4_S1 // ~w~Any shipments you bring to Vice City come through me. GON4_S2 // ~w~Si. Si... no problem. GON4_S3 // ~w~Vic. I was just talking to my new friend Gonzalez about loyalty. GON4_S4 // ~w~How I will look after him so long as he does what he's told. GON4_S5 // ~w~And you will do as you're told won't you! GON4_S6 // ~w~Si. Si. GON4_S7 // ~w~Bueno. Escort him to the airport Vic. GON4_S8 // ~w~Show him what it means to be a friend of Ricardo Diaz... and what it is to be an enemy. DIA1_01 // Stakeout the ~y~Strip Club. DIA1_02 // There's Gonzalez's goon. Stay close and see if he leads you to the stash. DIA1_03 // Follow ~r~Gonzalez's goon. DIA1_04 // He's heading for that jetty. Stick with him. DIA1_05 // Keep following ~r~Gonzalez's goon~w~ but make sure you're not spotted. DIA1_06 // This must be the place. DIA1_07 // Watch out for the sentries. DIA1_08 // Get into that ~b~boat. DIA1_09 // Take the boat back to ~y~Diaz. DIA1_10 // Back off or you'll spook ~r~Gonzalez's goon. DIA1_11 // Get closer or you'll lose ~r~Gonzalez's goon. DIA1_12 // The ~r~sentry~w~ has seen you! DIA1_13 // More ~r~guards~w~ have been called in! DIA1_14 // Stop being a pussy and get to the ~y~hut! DIA1_15 // ~r~Gonzalez's goon spotted you. DIA1_16 // ~r~You lost him. DIA1_17 // ~r~Gonzalez's goon died. DIA1_18 // ~r~The boat has been destroyed. DIA1_19 // He's left the car. Keep on him. DIA1_20 // Get on that ~b~JetSki~w~ and keep following ~r~Gonzalez's goon. DIA1_21 // He's leaving on a JetSki. Stick with him. DIA1_22 // Get back in the ~b~boat. DIA1_23 // ~r~Something spooked Gonzalez's goon. DIA1_24 // The product is stashed in that boat. DIA1_25 // ~w~Go back for ~b~Lance~w~. DIA1_26 // ~r~Lance died. DIA1_27 // Hurry up or you'll lose him! MDAC101 // So, you're Vic. MDAC102 // Yeah. And you - you're Diaz? MDAC103 // No, I'm Santa Claus... I heard a lot about you. Mr. Big. Buddies with the Mendezes. MDAC104 // I don't think we're exactly friends. MDAC105 // Whatever you say... I heard you wasn't exactly a load of laughs, amigo, but crack a fucking smile. MDAC106 // Life is amazing. Look at me. I got porn. I got drugs. I got money. I'm happy. MDAC107 // That's cool. Well, I want out. I don't wanna sell drugs. But I ain't got a choice right now. MDAC108 // Jeez, Quentin, you didn't say your brother was such a bore. MDAC109 // Vic! MDAC110 // How was she? MDAC111 // Yeah, good. MDAC112 // She knows a lot of tricks for such a young girl, eh? MDAC113 // Lance, you're pathetic. MDAC114 // Yeah, Quentin, only took you three minutes. Have a cigar. Have a rail... MDAC115 // Thanks, don't mind if I do. MDAC116 // So, you boys gonna help me out? MDAC117 // Sure, baby - we gonna make you a star! MDAC118 // Shut up, you fool. Alright, what do you need? MDAC119 // Gonzalez thinks he can move product without paying me - he must be on something! MDAC120 // Ha ha! He's hidden some shit offshore. Maybe you Vance boys can go get it. MDAC121 // Alright, fine. Come on, moron. MDAC122 // Quentin? MDAC123 // Good to see you man... Reni sent me. Me and Ricardo have been hangin' out. SDAC1AA // ~w~Vice is a big city - that shit could be anywhere. SDAC1AB // ~w~This Gonzalez - would you recognize any of his men? SDAC1AC // ~w~Maybe. SDAC1AD // ~w~Good, 'cause if I was in the big city with just a few hours to kill... SDAC1AE // ~w~...I'd wanna get high with a brother, or get down with a sister... SDAC1AF // ~w~And I know where the out-of-towners do both. SDAC1AG // ~w~C'mon. Let's pop like cola. SDAC1BA // ~w~Do you think we can trust Diaz? SDAC1BB // ~w~My man Diaz is a businessman... SDAC1BC // ~w~Great: That's a 'no' then. SDAC1BD // ~w~How come we ain't there yet? SDAC1BE // ~w~Don't you know your way around here by now? SDAC1CA // ~w~Keep your eyes peeled. SDAC1CB // ~w~If you see one of Gonzalez's men, holler. SDAC1CC // ~w~This is nuts. There's no way we're... SDAC1CD // ~w~I don't believe it... SDAC1CE // ~w~That's one of his guys right there... SDAC1CF // ~w~Man I'm good. I scare myself sometimes. SDAC1CG // ~w~I'm betting he takes us right to the merchandise. SDAC1CH // ~w~C'mon. Let's tail him. SDAC1DA // ~w~How did you know he'd be there? SDAC1DB // ~w~All the out-of-towners go there to get high and get laid... I did. SDAC1DC // ~w~Keep on his tail man. SDAC1DD // ~w~He's getting away. SDAC1DE // ~w~Ease off Vic. We're not trying to sit in his lap. SDAC1DF // ~w~Don't get any closer. He's gonna be on to us. SDAC1EA // ~w~I'll take that. SDAC1EB // ~w~Hey! SDAC1EC // ~w~Man that's tough... heheheh. SDAC1ED // ~w~Take the other JetSki. SDAC1EE // ~w~Don't lose him Vic. SDAC1EF // ~w~Hey! Wait a minute... SDAC1EG // ~w~Yeah! Ha ha ha ha! SDAC1FA // ~w~Hey! Who's that guy? SDAC1FB // ~w~Get him! SDAC1FC // ~w~Don't let him get away! SDAC1FD // ~w~Kill him! SDAC1FE // ~w~Take him out! SDAC1FF // ~w~He shouldn't be here! SDAC1FG // ~w~Take him! SDAC1FH // ~w~He's gonna get the yayo! SDAC1FI // ~w~Shoot his dumb ass! SDAC1FJ // ~w~Blow him outta the water! DIA2_01 // ~w~Get into the ~b~van. DIA2_02 // ~w~Get back in the ~b~van. DIA2_03 // ~w~Take the drugs to the ~y~meeting point. DIA2_04 // ~w~That ~g~sniper rifle ~w~might be useful. DIA2_06 // ~w~Take out the ~r~snipers ~w~before the DEA arrive. DIA2_07 // ~w~Exit the truck and leave the garage. DIA2_09 // ~w~Get back to the fight. DIA2_10 // ~w~Get into the ~b~truck. DIA2_11 // ~w~Get back in the ~b~truck. DIA2_12 // ~w~Wait for ~b~Diaz's man. DIA2_13 // ~w~Take the truck back to ~y~Diaz's. DIA2_14 // ~w~The boss had me come along in case you decided to drive off with his merchandise. DIA2_15 // ~w~Come on. Let's get to the deal. DIA2_16 // ~w~Do you always drive this bad? DIA2_17 // ~w~You drive loco! DIA2_18 // ~w~Just in time senor. The DEA will be here any minute with our guns. DIA2_19 // ~w~Get down! DIA2_20 // ~w~Look out! DIA2_21 // ~w~Snipers! They're all over! DIA2_22 // ~w~The deal's gonna be ruined. DIA2_23 // ~w~It's Gonzalez's men! DIA2_24 // ~w~C'mon senor. We've got the guns but we're not home free yet. DIA2_25 // ~w~Just like I said senor. Here they come! DIA2_26 // ~w~Die! DIA2_27 // ~w~Hijo de puta! DIA2_28 // ~w~I kill you all! DIA2_29 // ~w~Don't screw with me cabrone! DIA2_30 // ~w~Sigue manejandro, Vic! DIA2_31 // ~w~Drive into the garage. DIA2_F1 // ~r~The van is destroyed! DIA2_F2 // ~r~You failed to protect Diaz's men! DIA2_F3 // ~r~The truck is destroyed! DIA2_F4 // ~r~Diaz's man is dead! DIA2_H1 // Hold~h~ ~k~ ~PDLT~ ~w~to target with a sniper rifle. DIA2_H2 // Use~h~ ~k~ ~SNZI~ ~w~and~h~ ~k~ ~SNZO~ ~w~to ~h~zoom in and out~w~ when targeting. MDAC204 // Let me try... tastes fine. I can't tell... MDAC205 // Ah, Vic! Thank you lord, at last someone who isn't the missing link... MDAC208 // Let me try. MDAC209 // If I wanted to snort milk, I'd go suck a damn cow. Dickhead. Don't cut it so much. MDAC210 // What are you doing? MDAC211 // I'm playing both sides. I make a little deal with the DEA. MDAC212 // I hand over 200 kilos of that cocaine you and Quentin stole from Gonzalez... MDAC213 // In exchange, they gonna give me some serious guns. Not like this toy... MDAC214 // Okay... MDAC215 // But first, we cutting the cocaine, so they get 200 kilos, and I keep the rest, comprende? MDAC216 // But we gotta get the mix right. Let me try... Perfect. Alright. MDAC217 // Bag it up, and load it into the truck for Vic... but leave a little out for me... I gotta unwind... MDAC218 // Hey Diaz. BOT_00 // DOMESTOBOT OS V1.02 (C) 1984 DOMESTOBOT CORP BOT_01 // SYSTEM BOOTING... BOT_02 // TOTAL MEMORY 64KB. 38911 BYTES FREE BOT_03 // DIRECTIVE 1: SERVE THE OWNER'S HOUSE BOT_04 // DIRECTIVE 2: PROTECT THE CLEANING IMPLEMENTS BOT_05 // DIRECTIVE 3: UPHOLD THE CLEAN FLOOR BOT_06 // DIRECTIVE 4: *CLASSIFIED* BOT_07 // INTERNAL SUBSYSTEM CHECK: OK BOT_09 // GURU MEDITATION IN PROGRESS BOT_10 // DUSTY FLOOR DETECTED BOT_11 // INSERTING FLOPPY DISK IN DRIVE BOT_12 // MAINFRAME LINK REQUIRES REBOOT BOT_13 // RANDOM NUMBER SPECIFIED BOT_14 // ANNOYING SPEECH CHIP: ONLINE BOT_15 // MISSION DOES COMPUTE BOT_16 // SPLINE RETICULATING VALUE 0.1124 BOT_17 // FLUX CAPACITOR AT 110% BOT_18 // PRIME DIRECTIVE OVERRIDE ENABLED BOT_19 // MISSION COMPLETION CHANCE 0.0034% BOT_20 // DUSTY FLOOR DETECTED BOT_21 // MISSING KEYBOARD ERROR: HIT KEY TO CONTINUE BOT_22 // RM -RF * IN PROGRESS BOT_23 // CORE DUMP ABORTED BOT_24 // TRANSWARP DRIVE: OFFLINE BOT_25 // TURBO CPU SPEED ACTIVATED: 1.094MHz BOT_26 // TECHNOBABBLE GENERATOR: ONLINE BOT_27 // SYSTEM FILE CHECKSUM ERROR BOT_28 // POLARITY REVERSAL IMMINENT BOT_29 // RAM PACK WOBBLE DETECTED BOT_30 // TIC TAC TOE MODE: OFFLINE BOT_31 // DISKETTE FLOPPY. REQUEST HARD DRIVE BOT_32 // DEGENATRON MALE/FEMALE INTERFACE ENABLED BOT_33 // HI-SPEED TAPE SYSTEM ACTIVE: 300 BAUD BOT_34 // HI-RES GRAPHICS 160x200 ENABLED BOT_35 // SYNTAX ERROR? IN LINE 50 BOT_36 // INPUT REQUIRED BOT_37 // REMOTE OPERATOR MODE ACTIVE DIA3_A1 // MODE: GRABBER DIA3_A2 // MODE: COMMS DIA3_A3 // MODE: PLEASURE DIA3_A4 // MODE: CLEANING DIA3_A5 // MODE: LIGHTER DIA3_A6 // MODE: CHANGING ARM DIA3_A7 // MODE: CARRYING OBJECT DIA3_C1 // ~w~Domestobot! DIA3_C2 // ~w~I need a drink! DIA3_C3 // ~w~Where are my cigars? DIA3_C4 // ~w~Light my cigar. DIA3_C5 // ~w~Empty the trash. DIA3_C6 // ~w~The toilet needs cleaning. DIA3_C7 // ~w~Clean the lounge. DIA3_C8 // ~w~Clean the kitchen. DIA3_C9 // ~w~Clean the hall. DIA3_CA // ~w~Clean the bedroom. DIA3_CB // ~w~Vacuum the floor. DIA3_CC // ~w~Pick up that mess. DIA3_CD // ~w~I need a snack. DIA3_CE // ~w~Change the TV channel for me. DIA3_D1 // Signal DIA3_F0 // ~r~You didn't do Armando's task in time! DIA3_F1 // ~r~You set off the safe alarm! DIA3_F2 // ~r~You destroyed the van! DIA3_H1 // Use ~h~ ~k~ ~DOSLR~ ~w~to select digit. ~h~ ~k~ ~DOSUD~ ~w~changes value. ~h~ ~k~ ~DOSIN~ ~w~to input code. DIA3_H2 // The four circles show how many digits are correct.~n~~r~O~w~ = Incorrect digit.~n~~h~O~w~ = Correct digit in wrong place.~n~~g~O~w~ = Correct digit. DIA3_H3 // Control the domestobot like a car. Use ~h~ ~k~ ~DOARM~ ~w~to switch the robot arms. DIA3_H4 // The ~h~Grabber Arm~w~ is used to carry objects. Drive close to specified objects to automatically pick them up. DIA3_H5 // The ~h~Cleaning Arm~w~ is used to sweep up trash. Drive close to trash piles to sweep them up. DIA3_H6 // The ~h~Comms arm~w~ is used to find and crack the safe. The ~h~signal bar~w~ flashes faster the closer you are to the safe. DIA3_H7 // The ~h~Lighter Arm~w~ is used to light cigars. DIA3_H8 // Use the ~h~Grabber Arm~w~ to pick up the item. DIA3_H9 // Use the ~h~Cleaning Arm~w~ to sweep up the trash. DIA3_HA // Use the ~h~Cleaning Arm~w~ to clean the toilet. DIA3_HB // Use the ~h~Lighter Arm~w~ to light the cigar. DIA3_HC // Use the ~h~Comms Arm~w~ to start cracking the safe. DIA3_I1 // ~w~Hey boss, have you seen Lance? DIA3_I2 // ~w~Unfortunately yes. What is it? DIA3_I3 // ~w~Some high-tech gear he ordered. It's up near the Mendez Mansion ready to go. DIA3_I4 // ~w~What high-tech gear? What's it for? DIA3_I5 // ~w~Lance said something about getting around Mendez's security... destroying their bonds, or something. DIA3_I6 // ~w~Leave it with me. DIA3_L0 // LOCATION: HALL DIA3_L1 // LOCATION: DINING ROOM DIA3_L2 // LOCATION: LOUNGE DIA3_L3 // LOCATION: STORE ROOM DIA3_L4 // LOCATION: KITCHEN DIA3_L5 // LOCATION: BASEMENT STAIRS DIA3_L6 // LOCATION: BASEMENT DIA3_L7 // LOCATION: MAIN STAIRS DIA3_L8 // LOCATION: MASTER BEDROOM DIA3_L9 // LOCATION: GUEST BEDROOM DIA3_LA // LOCATION: TOILET DIA3_LB // LOCATION: SECOND FLOOR DIA3_LC // LOCATION: REC ROOM DIA3_LD // LOCATION: STUDY DIA3_O1 // ~w~Get in the ~b~van~w~ parked outside the Mendez mansion. DIA3_O2 // ~w~Use the Domestobot to find and crack Armando's safe. DIA3_O3 // ~w~Use the lighter arm to set the safe contents on fire. DIA3_O4 // ~w~Enter the correct code to open the safe. DIA3_O5 // ~w~Activate Domestobot's ~h~Comms arm~w~ to help you track down and open the safe. DIA3_P0 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Armando sees the domestibot has burned his bonds, and destroys it. DIA3_P1 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ The safe alarm is triggered. Amando destroys the robot. DIA3_P2 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Armando destroys the robot when it disobeys his orders. DIA3_P3 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Domestibot picks up item. DIA3_P4 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Domestibot gives item to Armando. DIA3_P5 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Domestibot lights Armando's cigar DIA3_P6 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Domestobot cleans toilet. DIA3_P7 // ~w~PLACEHOLDER SCRIPTED CUTSCENE~n~ Domestobot gets taken over by Vic. DIA3_S1 // ~1~ DIA3_S2 // INPUT CODE: DIA3_S4 // ATTEMPTS ~1~ DIA3_S5 // O DIA3_S6 // ~r~INCORRECT CODE: ~1~ ATTEMPTS REMAINING BEFORE SECURITY LOCKDOWN. DIA3_S7 // ~r~INCORRECT CODE: SECURITY LOCKDOWN IN PROGRESS. DIA3_S8 // ~w~CODE CORRECT: SAFE UNLOCKED. DIA3_T0 // ~w~Clean up the ~g~rubbish~w~ in the hall. DIA3_T1 // ~w~Get rid of the ~g~mess~w~ in the dining Room. DIA3_T2 // ~w~Clean the ~g~dirt~w~ off the lounge floor. DIA3_T3 // ~w~There's ~g~trash~w~ in the rec room. Deal with it! DIA3_T4 // ~w~Remove the ~g~garbage~w~ from the study. DIA3_T5 // ~w~Clean the ~g~junk~w~ off the store room floor. DIA3_T6 // ~w~Clean up the ~g~mess~w~ in the kitchen. DIA3_T7 // ~w~Tidy up the ~g~junk~w~ in the master bedroom. DIA3_T8 // ~w~Remove the ~g~garbage~w~ from the guest bedroom. DIA3_T9 // ~w~Light ~y~Armando's~w~ cigar. DIA3_TA // ~w~Get some ~g~beer~w~ for Armando DIA3_TB // ~w~Get a ~g~snack~w~ for Armando. DIA3_TC // ~w~Fetch Armando's ~g~cigars. DIA3_TD // ~w~Clean the upstairs ~y~toilet. DIA3_TE // ~w~Take the item to ~y~Armando. MDAC301 // So, we got a deal, Q? MDAC302 // We got a deal baby! We'll repay you everything we borrowed at 25% interest a week or we work for you. MDAC303 // Yeah... salut. MDAC304 // Cheers. MDAC305 // Or I kill you and your brother with a blunt instrument. Ha ha ha! Vic, we were just talking about you. MDAC306 // Yeah... MDAC307 // Yeah... about you boys repaying that money I lent you. MDAC308 // What fucking money? Hey, what's he talking about? MDAC309 // I borrowed some money for us from Ricardo and we're gonna pay him back, okay? MDAC310 // What the fuck have you done now? MDAC311 // I invested back in the business. MDAC312 // I'm sorry, Ricardo baby, but sometimes brothers get alpha male on you, y'know. MDAC313 // I know... that's why I killed mine. Boys, relax. MDAC314 // Just go do that thing for me and all will be good. For now. MDAC315 // What is he talking about? MDAC316 // Look, Ricardo wants us to destroy all of Armando Mendez's bearer bonds. MDAC317 // I know it sounds risky, but... Trust me! I got it... I got it going... 'Cos I done this a million times. MDAC318 // Guess I'm doing this one on my own. MDAC319 // Let's just pop, baby... Y'know... Let's just... pop. MDAC320 // That's good stuff. SDAC3BA // ~w~Domestobot loves cleaning. SDAC3BB // ~w~PHZZZT! Remote Control Override! SDAC3BC // ~w~I live to serve. SDAC3C0 // ~w~Obey me Domestobot! SDAC3C1 // ~w~Do as you're told! SDAC3C2 // ~w~I'm losing patience Domestobot! SDAC3C3 // ~w~Stupid robot! SDAC3C4 // ~w~I'm tired of waiting for you robot! SDAC3C5 // ~w~When I tell you to do something you do it! SDAC3C6 // ~w~No one ignores me! I'm the boss! SDAC3C7 // ~w~Domestobot! You lousy piece of crap! You've ruined me! SDAC3CA // ~w~Do you require a light? SDAC3CB // ~w~Domestobot is well versed in these arts. SDAC3CC // ~w~Excuse me, sir. SDAC3CD // ~w~Domestobot obeys. SDAC3CE // ~w~Domestobot is yours to command. SDAC3CF // ~w~At your service, sir. SDAC3CG // ~w~Domestobot is here for your pleasure. SDAC3CH // ~w~Yes master. SDAC3CW // ~w~Domestobot! Where are you? SDAC3CX // ~w~What are you doing? SDAC3CY // ~w~How did Diego talk me into buying that electric trash can? SDAC3CZ // ~w~You useless piece of crap! SDAC3D0 // ~w~Oooooooh... SDAC3D1 // ~w~Sweet Jesus... SDAC3D2 // ~w~Too many eggs again... SDAC3D3 // ~w~Oh, that's better. SDAC3D4 // ~w~Oh, God. SDAC3DA // ~w~Stop looking at me you piece of crap. SDAC3DB // ~w~Quit it robot. SDAC3DC // ~w~Hey. Are we getting paid this month? SDAC3DD // ~w~I hear things ain't going too good. SDAC3DE // ~w~What are you doing later? SDAC3DF // ~w~Alonso is in the john again. Jesus, it stinks down there. SDAC3DG // ~w~I'm gonna go take a look upstairs. SDAC3DH // ~w~Where's Emilio? SDAC3DI // ~w~Get away from me robot. SDAC3DJ // ~w~What's with this stupid robot? SDAC3DK // ~w~Whose turn is it with the hooker? SDAC3DL // ~w~I need a beer. You want one? SDAC3DM // ~w~What time is it? SDAC3DN // ~w~What was that? SDAC3DO // ~w~I'm starving. SDAC3DP // ~w~When do we get off? SDAC3DQ // ~w~Oh yeah baby. SDAC3DR // ~w~That's it... SDAC3DS // ~w~Mmmmm... SDAC3DT // ~w~Ahuh... ahuh... SDAC3DU // ~w~You like that? SDAC3DV // ~w~Mmmmm... SDAC3DW // ~w~Oh, daddy... SDAC3DX // ~w~Ohh... SDAC3DY // ~w~Uuuuh... aaaah... SDAC3DZ // ~w~Ooooh... SDAC3EA // ~w~Clean the dining room. SDAC3EB // ~w~Clean the rec. room. SDAC3EC // ~w~Clean the study. SDAC3ED // ~w~Clean the storeroom. SDAC3EE // ~w~Clean the master bedroom. SDAC3EF // ~w~Clean the guest bedroom. SDAC3EG // ~w~Watch where you're going - stupid robot! SDAC3EH // ~w~Get away from me! SDAC3EI // ~w~Ow! You stupid piece of shit! SDAC3EJ // ~w~Usless machine! SDAC3EK // ~w~Put that thing away! DIA4_01 // ~r~Phil died. DIA4_02 // ~r~Phil's truck has been destroyed. DIA4_03 // ~r~The helicopter has been destroyed. DIA4_04 // ~r~You didn't reach the base before sun up. DIA4_05 // ~r~The helicopter has been flown to safety. DIA4_10 // Go to ~y~Phil's. DIA4_11 // Get into Phil's ~b~truck. DIA4_12 // Get a ~b~Linerunner. DIA4_13 // Go to the airport ~y~car park. DIA4_14 // Meet ~b~Phil~w~ at Fort Baxter. DIA4_15 // Park the Linerunner beside ~y~the wall. DIA4_16 // Use the Linerunner as a step and jump over the ~y~wall~w~ into the base. DIA4_17 // Get into the ~t~admin building. DIA4_18 // You have been spotted. DIA4_19 // Find the ~y~control room~w~ and open the helicopter pad gate. DIA4_20 // Steal the ~b~helicopter~w~ before it takes off. DIA4_21 // Take the helicopter back to ~y~Diaz's mansion. DIA4_22 // ~r~Mendez's goons~w~ have set an ambush. Kill them. DIA4_23 // Get out of the ~t~admin building~w~ before the helicopter takes off. DIA4_24 // Try to not be spotted by ~r~guards~w~ or searchlights. DIA4_25 // Get another ~b~Linerunner. DIA4_26 // Get back in the ~b~helicopter. DIA4_40 // ~w~Phil ...I don't know what to say. DIA4_41 // ~w~I'm going after Diego Mendez. I wouldn't ask for help if I didn't need it, but I need it. DIA4_42 // ~w~There's an attack copter up at the base. If I can get hold of it... DIA4_43 // ~w~You need a decoy... and I've got all the decoy you're gonna need. DIA4_50 // ~w~We're gonna need a big rig for this deal. DIA4_51 // ~w~I know just the thing... DIA4_55 // ~w~Phil, you're kind of quiet. Are you okay? DIA4_56 // ~w~I, I, I can't believe she's gone. DIA4_57 // ~w~Keep it together man. DIA4_58 // ~w~Sorry, Vic... she was a good soldier... a good sister, I mean DIA4_60 // ~w~Get the rig and meet me at the base. DIA4_61 // ~w~Come on man, don't freak out on me now. DIA4_70 // ~w~Hey, you made it. DIA4_71 // ~w~Man, you're drunk. DIA4_72 // ~w~That's it. I'm doing this on my own. DIA4_73 // ~w~No. I'm gonna help. DIA4_74 // ~w~When I go, you park your truck by the wall and climb over it...after that, I'm gone. DIA4_75 // ~w~You're not gonna do anything stupid are you man? DIA4_76 // ~w~We're breaking into a military base, and I'm drunk. What could be more stupid? DIA4_77 // ~w~Don't worry about me, don't worry about me. DIA4_78 // ~w~LOOOOOUISE! DIA4_79 // ~w~YEE-HAAAAAAR! Suck on that! DIA4_80 // The guards are trying to take the Hunter to safety. DIA4_98 // Go to ~y~Fort Baxter. DIA4_99 // Jump over the wall into ~y~Fort Baxter. MDAC401 // Vic Vance! You ready? MDAC402 // What's going on, Diaz? MDAC403 // It's time for you to revenge the death of that girl of yours, and bring the whole Mendez operation down. MDAC404 // You wanna bump, man? MDAC405 // No. MDAC406 // Well, I do. MDAC407 // My spies tell me everything. This is the plan. MDAC408 // The army just took delivery of some new attack helicopters. MDAC409 // Meanwhile, Diego Mendez thinks he's untouchable, just because no one could get him from the ground. MDAC410 // So... MDAC411 // So how about I sneak into the army base, steal a chopper and use that to attack him? MDAC412 // Heh heh heh! Si, senor! MDAC413 // Si, senor? Are you kidding me? That coke is doing something to your brain, buddy. MDAC414 // No, it just helps me think... and get it on. It'll be easy, but you'll need help. MDAC415 // What about Quentin? He can fly... MDAC416 // No thanks. I know - what about this guy Phil. He's an old army buddy of mine. MDAC417 // I love him. Go get him. MDAC418 // Ah, Jesus. MDAC419 // Alright. MDAC420 // This is it, man. No more Mendez - no more trouble for us. Ha ha haaa! TAKEOFF // Take Off DIA5C00 // Get in the ~b~Hunter. DIA5C01 // Fly to the ~y~Mendez building. DIA5C03 // Follow the stairs to the ~t~lower floor. DIA5C04 // Take out the ~r~guards. DIA5C05 // Go to the ~t~stairwell. DIA5C06 // Follow the stairs to the ~t~higher floor. DIA5C07 // Take out ~r~Mendez~w~ and ~r~Martinez! DIA5C08 // MISSILE LOCK DIA5C09 // Take out that ~r~helicopter~w~ and survive the ~r~guards. DIA5C10 // Take out those final ~r~guards. DIA5C11 // Take out the ~r~guards. DIA5C12 // Take cover from the ~r~helicopter. DIA5C13 // Attack the ~r~helicopter! DIA5C14 // Kill ~r~Mendez! DIA5C15 // Kill ~r~Martinez! DIA5C16 // Helicopter DIA5C17 // Follow Diego Mendez to the ~t~higher floor. DIA5C18 // Follow the stairs to the ~t~roof. DIA5C19 // ~r~MISSILE LOCK DIA5CX0 // ~r~The Hunter was destroyed. DIA5CX1 // ~r~You left the building. DIA5CZ0 // PLACE HOLDER SCRIPTED CUTSCENE: The hunter is damaged by a missile MDAC501 // Thanks for everything, Martinez. You were a great help. MDAC502 // Okay brother, let's waste these punks. MDAC503 // Lance, it's done. MDAC504 // Play time is over, bitches! MDAC505 // Lance Vance is about to get brutal on you, MDAC506 // Lance, Lance, will you shut up. It's over. MDAC507 // What? Oh... well, we did it baby! You and me. MDAC508 // Yeah, yeah! Hey hey, listen. Now that things are straight with Diaz, MDAC509 // Yeah you're right man. MDAC510 // I'm gonna send some money to Pete. MDAC511 // Cool. But bro, I don't want you thinking it's just about you... that it's all about you. MDAC512 // Hey, hey, I don't, I don't. It's about you, me, Pete, mom, wherever the hell she is... MDAC513 // But wait, I been making moves. I got hold of 20 keys man. MDAC514 // Are you crazy? Get rid of it. MDAC515 // No. All we gonna do is sit on it, it's hidden out of sight, out of town man. MDAC516 // We lay low and then sell it. MDAC517 // No! No, no. I am not interested, got it? MDAC518 // Okay, man, whatever you say. MDAC519 // That's right. MDAC520 // Come on, let's pop. MDAC521 // and when Lance Vance gets brutal on a lady, somebody starts to cry. MDAC522 // we should get out of town, or lay low for a little while, you know? SDAC5AA // ~w~Mendez is Downtown - his place is like a fortress, but this baby, she'll tear the whole building down. SDAC5AB // ~w~Great: When I'm done - we're done - Lance and I will owe you nothing. SDAC5AC // ~w~When you're done I'm gonna own this town. It's the American dream. And it's all because of you Vic. You're a hero... SDAC5AD // ~w~No, I'm an asshole. SDAC5AE // ~w~I've spent all my time running around making morons rich while my family fell apart. SDAC5AF // ~w~and the woman I wanted died waiting for me to call. SDAC5AG // ~w~Woman? You need some porn? I just got in some crazy donkey porn, you'll love it. SDAC5AH // ~w~I'll be finished with it by the time you get back. SDAC5AI // ~w~I'm not coming back Diaz, and I'm not doing this for you, I'm doing it for me. SDAC5AJ // ~w~Woohoo! Whatever you say tough guy. I'll see you around! Ha ha ha ha ha ha! SDAC5BA // ~w~Yeah! SDAC5BB // ~w~Eat this! SDAC5BC // ~w~I'm coming for you Mendez! SDAC5BD // ~w~Come on Mendez, where are you! SDAC5BE // ~w~What've you got to say about that, you mute mother fucker! SDAC5BF // ~w~Oh, Shit! SDAC5CA // ~w~Looks like Vic's partying without me. SDAC5CB // ~w~Sweep the building. Flush that turd up to the roof, so I can finish this. SDAC5CC // ~w~Correnle! SDAC5DA // ~w~There's the Puta! SDAC5DB // ~w~Kill him! SDAC5DC // ~w~Fuck him up! SDAC5DD // ~w~Over there! SDAC5DE // ~w~Get him! SDAC5DF // ~w~Chingar! SDAC5EA // ~w~Ten-hut! SDAC5EB // ~w~Ha ha! Vic, I swear to god, I thought you were gonna salute me... SDAC5EC // ~w~Toss the gun. SDAC5ED // ~w~Fuck you. SDAC5EE // ~w~Vic, still so uptight. SDAC5EF // ~w~Huh... I thought you had potential. Turns out you're just another chump... like Mendez. SDAC5EG // ~w~Me cago en tu madre! SDAC5EH // ~w~Oye ese! Que hay de nuevo? SDAC5EI // ~w~Veta a la mierda! SDAC5EJ // ~w~You first. SDAC5EK // ~w~You know what your problem is? You're trying to be the good guy in a bad man's game. ME1_01 // ~r~Ran out of camera film! ME1_02 // ~r~Martinez died! ME1_03 // ~r~The DEA Agent died! ME1_04 // ~r~You were spotted! ME1_05 // ~r~You lost track of them! ME1_06 // ~w~You're losing track of ~b~Martinez~w~! Get closer or you will lose them! ME1_07 // ~w~You're too close! Move away from ~b~Martinez~w~ or you'll be spotted! ME1_08 // ~w~Go to the ~y~Washington Beach police station. ME1_09 // ~w~Take a photo of ~b~Martinez ~w~and the ~b~DEA Agent~w~ before they leave to 'prove' Martinez is undercover DEA. ME1_10 // ~w~A good photo can be taken from the ~y~vantage point~w~. Don't get too close or they will spot you! ME1_11 // ~w~Photo is no good! Martinez isn't visible in the photo. ME1_12 // ~w~Photo is good! Now follow their ~b~car. ME1_13 // ~w~Don't get too close or they will spot you, but don't lose track of them! ME1_14 // ~r~You damaged their car and spooked them! ME1_15 // ~w~Take a close-up photo of ~b~Martinez~w~ with the ~b~DEA Agent. ME1_16 // ~w~Take a close-up photo of ~b~Martinez. ME1_17 // ~w~Take a photo of ~b~Martinez. ME1_18 // ~w~Photo is good! Go to ~y~Lance's apartment ~w~to collect Bryan Forbes' DEA ID. ME1_19 // ~w~Forbes' DEA ID has been collected. Go to the ~y~Print Works. ME1_25 // ~w~Photo is no good! Martinez is too small in the photo. ME1_26 // ~w~Photo is no good! Take the photo from in front of Martinez. ME1_27 // ~w~How the hell are we going to prove Martinez was behind them losing their shipment? ME1_28 // ~w~Look, Martinez is turning States. All we need to do is get some photos of him with the FEDs. ME1_29 // ~w~We could even make out like he was an undercover cop like Forbes... ME1_30 // ~w~Take some photos of Martinez talking to the FEDS. ME1_31 // ~w~The Print Works? ME1_32 // ~w~Trust me. I see you there brother. ME1_33 // ~w~Come on man. This town ain't safe for me anymore. ME1_34 // ~w~Calm down sir. You're in the witness protection program now. We'll take care of everything. ME1_35 // ~w~I better get the boat you promised. ME1_36 // ~w~We're going to pick it up right now. ME1_37 // ~w~Okay, so your new name is Sven Johansson. Eh? ME1_38 // ~w~Sven? Do you think I pass for Swedish asshole? Wait a minute, are you gonna send me somewhere cold? ME1_39 // ~w~Is this the best you could get me? I should've taken my chances with the Mendez brothers. ME1_40 // ~w~Sir, turning states evidence isn't a lottery win. You're lucky to get this. ME1_41 // ~w~Hey! Some idiot is taking photos of me. ME1_42 // ~w~What kind of security is this? He could have a gun - get me the hell out of here. ME1_43 // ~w~You guys suck! I mean seriously suck. ME1_44 // ~w~This is bullshit! ME1_45 // ~w~Photos, Forbes ID - cool. ME1_46 // ~w~So, instead of DEA agent Forbes... ME1_47 // ~w~We've got agent Jerry Martinez - 1st class asshole. ME1_48 // ~w~What if it doesn't? ME1_49 // ~w~Run. But don't come running after me - my ass will be up a tree in Haiti. ME1_50 // ~w~Photo is no good! The DEA Agent isn't visible in the photo. ME1_51 // ~w~Hurry up and take the photo! ME1_52 // ~r~You took too long and were spotted! MMNC101 // Ah, siblings! Just like me and Diego... how apt. MMNC102 // Listen, Mendez we don't want no crap. MMNC103 // Listen, Vance brothers, you want me to kill you now, no problem. Or, we can work together. Your call. MMNC104 // Alright, I guess we're gonna work together. MMNC105 // Good. Diego? MMNC106 // Si. MMNC107 // So... Victor, Lance... who has been ripping us off? MMNC108 // All of us, because now we are partners. A team, as it were. Four brothers. MMNC109 // It was Martinez... MMNC110 // Really? Okay. Prove it. I mean, prove it now. MMNC111 // What the hell kinda choice is that? MMNC1DF // I'll put them together with these phony ID papers my man just forged. MMNC1DG // ~w~That should convince Mendez that Jerry was a cop. SMNC1AD // ~w~That's it! Man I am a genius. SMNC1AF // ~w~Then get Forbes's ID from my place and meet me at the Print Works. MEC2_01 // ~w~Go to the ~y~business site. MEC2_02 // ~w~Kill those ~r~bikers. MEC2_03 // ~w~Kill those remaining ~r~bikers. MMNC201 // So, now we're together... and yet, business is hard... this industry is full of criminals. MMNC202 // Oh yeah? MMNC203 // Money can be so corrupting... I find it very distasteful. MMNC204 // Heh! Well, you know. That's the deal with the drugs trade - it attracts the wrong sort. MMNC205 // Quite... are you trustworthy, friend? MMNC206 // I don't know... after what I've been through recently, I'd say probably not. MMNC207 // Great! Honesty is a very attractive quality. I'm promoting you, Vic. MMNC208 // Thanks - what do you need me to do? MMNC209 // Head to Vice Point. The people there have been ripping me off for years. MMNC210 // Remove them and set up shop - we need a place we can distribute product from. MMNC211 // Look, I ain't interested in that side of the business. MMNC212 // Unfortunately, you don't have a choice... MMNC216 // Now, Vic, please, go. MEC3_01 // The first ~r~drug runner~w~ is relaxing at his place. Get over there. MEC3_02 // Kill the ~r~drug runner~w~and his ~r~bodyguards! MEC3_03 // The other drug runner is at the ~y~Standing Vice Point Hotel.~w~ Pay him a visit. MEC3_04 // It's a trap! Take out the ~r~bodyguards! MEC3_05 // They're sending for re-enforcements! Take out the ~r~chopper! MEC3_06 // ~r~The dealer~w~ is making a run for it. Get after him! MEC3_07 // Don't let ~r~the dealer~w~ reach his ~y~speedboat! MEC3_C1 // ~w~This is a private party pal. MEC3_C2 // ~w~Yeah, well this is a public execution. MEC3_C3 // ~w~Holy shit! Get him girls! MEC3_C4 // ~w~At least your friend put up a fight! MEC3_C5 // ~w~If it's a fight you're looking for... MEC3_F1 // ~r~You let the dealer get away! MEC3_I1 // They've sent a chopper after you. Forget it! Concentrate on eliminating the ~r~dealer! MEC3_I2 // Watch out! ~r~The dealer's~w~ throwing grenades! MEC3_I3 // Go back and finish ~r~them ~w~off. MEC3_S1 // Dealer MMNC301 // Excuse me... MMNC302 // Armando! Aqui! Tus Amigos! MMNC303 // Nice talking to you too, pal. MMNC304 // Ah my brother - what a conversationalist - MMNC305 // only today, we were discussing philosophy - MMNC306 // he is a great fan of Plato, but I have always been more Aristotelian... MMNC307 // I think perhaps that is why he is so happy, and I am so weighed down by worry. MMNC308 // What do you think? MMNC309 // Me? Shit. The world is full of suffering, then you die. MMNC310 // See! I knew we were of one mind, you and I... Which is why I know you will feel this slight as much as me. MMNC311 // Here we go. MMNC312 // Some crooks have shown their contempt for us MMNC313 // by using our home as an entry way for drugs into this fine nation. MMNC314 // Like you? MMNC315 // Exactly... plagiarism! It is an insult... MMNC316 // I hope you're wise enough to see that if you let a man insult you, before long he will try to kill you. MMNC317 // You must kill these degenerates. You'll find them near Ocean Beach. MMNC318 // Mr. Mendez. SMNC3AA // ~w~Who the hell is that guy! SMNC3AB // ~w~Get him! SMNC3AC // ~w~Kill him! MEN5_00 // Get in the ~b~chopper. MEN5_01 // Pick up the ~g~container. MEN5_02 // Pick up another ~g~container. MEN5_03 // Deliver the container to the ~y~cargo bay. MEN5_04 // Pick the ~g~container~w~ up again. MEN5_05 // That's the other container! They must be moving it to the police station already. MEN5_06 // Lift the ~g~container~w~ off the truck before it gets to the police station in Little Havana. MEN5_08 // Pick up the ~b~car~w~ before the bikers destroy it! MEN5_09 // Drop the car at the ~y~parking lot. MEN5_10 // You've panicked the driver! Get after the ~g~container! MEN5_11 // Pick the ~b~car~w~ up again. MEN5_12 // Get to the ~y~helicopter~w~ at Breaker's Yard. MEN5_13 // Fly to the compound where the ~g~containers~w~ are held. MEN5_14 // Drop the container into the ~y~cargo bay. MEN5_A0 // ~w~There are some cargo-containers at the police impound. MEN5_A1 // ~w~Our coke is hidden inside them - all mixed up amongst the other cargo. MEN5_A2 // ~w~Don't worry, I'll get them out of there. MEN5_A3 // ~w~Muy Bien. I'll be in touch... MEN5_B0 // PLACEHOLDER: The last container is being moved to the police station, lift the container off the back of the truck. MEN5_B1 // PLACEHOLDER: One of our gang is being chased by the bikers, lift his car from harm. MEN5_X0 // ~r~The chopper was destroyed. MEN5_X1 // ~r~The crate reached the police station. MEN5_X2 // ~r~You didn't save the car. MEN5_X3 // ~r~The police recovered the container. MMNC501 // Whoa, thank God you're here. MMNC502 // What's going on? MMNC503 // I've got some bad news, friend. you're in terrible trouble. Diego is beside himself with worry. MMNC504 // Wait a minute, hold on, what are you talking about? MMNC505 // The police got some of our merchandise. But it's you we're worried about. MMNC506 // Why? MMNC507 // You see, we're utilitarians... the greatest good for the greatest number. MMNC508 // And there are two of us, but only one of you... MMNC509 // so Diego suggested we explain to the police that the cocaine was yours. MMNC510 // Wha? Oh, ho ho - oh, yeah, that's very thoughtful of you. MMNC511 // And unfortunately I have this paperwork showing your involvement in the project. MMNC512 // Unless, we could resolve this little distraction. MMNC513 // And how do you suggest we do that? MMNC514 // You steal the cocaine back for us. MMNC515 // It's been impounded - you must steal it before they take it back to the police station. MMNC516 // Thank you, Vic. I do so enjoy our conversations. I find you very inspiring. MMNC517 // Thanks. MMNC518 // Here we go again. MMNC519 // Have fun! SMNC5BA // ~w~Senor, take the containers to the drop off point. SMNC5BB // ~w~Caray! The cops are moving the last container. Get it back! Vamos! SMNC5BC // ~w~I can't believe you did it! SMNC5BD // ~w~Senor, it's been a pleasure watching your work. Adios. SMNC5BE // ~w~Senor! Senor! Please help me! The bikers are after me. I can't get away. Oh, Madre dios! SMNC5BF // ~w~Please senor! SMNC5BG // ~w~Help me! SMNC5BH // ~w~Come quick! SMNC5BI // ~w~Thank you senor! You're incredible! SMNC5BJ // ~w~No problem. Where do you want me to drop you off? SMNC5BK // ~w~Oh, please don't drop me senor! Ha ha ha! Take me to the car park, gracias. SMNC5BL // ~w~Gracias senor! That was fantastic! Adios! SMNC5BM // ~w~Arghhhhhhhhhhhh! MEN6_02 // Find a way back inside to rescue Lance. MEN6_03 // Find your way back inside the ~y~fuel depot. MEN6_04 // Shoot the ~g~valves~w~ to turn off the oil. MEN6_05 // Go back and get ~b~Lance. MEN6_06 // ~r~Lance died. MEN6_07 // Get to the ~y~exit ~w~before this place blows. MEN6_08 // All the fires are out - find ~b~Lance. MEN6_09 // ~r~You didn't get far enough away. MEN6_10 // Hurry up! This place is going to blow any second! MEN6_11 // Pressure MEN6_12 // Ok, which one of you assholes wants to die first? MEN6_13 // Any bright ideas Lance? MEN6_14 // Sure bro! MEN6_15 // Run! MEN6_16 // Lance is taking fire! Hurry up and shoot the remaining ~g~valves! MEN6_17 // Lance is taking fire! Take out that last ~g~valve! MEN6_18 // Lance can't take much more. Take out the ~g~valves! MEN6_19 // Lance can't take much more. Take out that last ~g~valve! MEN6_20 // Two ~g~valves~w~ left. MEN6_21 // One more ~g~valve ~w~to go. MEN6_22 // Shoot that ~g~valve! MEN6_23 // Lance is trapped behind the flames! MEN6_24 // Rescue Lance before the ~r~pressure~w~ causes the tanks to explode. MMNC600 // The rear guard advances, unstoppable. MMNC601 // So, you are finished. Diego - they are finished. MMNC602 // Buenos. MMNC603 // And none of us dead. The civilized life of gentlemen. We have our money, so you are free. MMNC604 // You must leave town of course, and give us control of your other interests. MMNC605 // But you, your families, no one will die. This is fair. MMNC606 // Fair? Oh yeah, if you think getting screwed in the ass and then paying for it is fair, MMNC607 // then it sounds like a great deal. MMNC608 // I find your attitude and your language terribly distasteful. MMNC609 // Maricon! MMNC610 // Hold on, now, listen, Mr. Mendez. Listen, I, we, have done a lot of things for you. MMNC611 // We kept up our end of the bargain, and now we you want us to give up our interests? MMNC612 // You came to my town, you run around like a maniac, MMNC613 // you bring the police and the DEA into my life, and now I want you gone. MMNC614 // You're very lucky you're not dead. MMNC615 // Hey listen, I made a ton of money for you. Money I didn't lose. MMNC616 // And now you're done, you're obsolete. MMNC617 // Look out, Vic, the mute! SMNC6AA // ~w~Where are we? SMNC6AB // ~w~No place good. SMNC6AC // ~w~I think we outlived our usefulness to the Mendezes. SMNC6AD // ~w~You! Shut up! SMNC6AE // ~w~Hey! They're waking up. Let's get this done quick... SMNC6AF // ~w~Screw this! SMNC6AG // ~w~Die! SMNC6AH // ~w~Aaaaargh! SMNC6AI // ~w~Aaaaah! SMNC6AJ // ~w~Vic! I'm trapped! Get me out of here! SMNC6BA // ~w~Don't let me burn bro! SMNC6BB // ~w~Vic! Get me out of here! SMNC6BC // ~w~Don't leave me like this Vic! SMNC6BD // ~w~Vic, where are you? SMNC6BE // ~w~I'm melting in here! SMNC6BF // ~w~Vic! The containers are gonna blow! SMNC6BG // ~w~I'm not supposed to die like this. SMNC6BH // ~w~C'mon Lance. Keep it together man. SMNC6BI // ~w~Oh, please god. SMNC6BJ // ~w~What are you waiting for man? Get me the hell out of here! SMNC6BK // ~w~I'm not fooling around. SMNC6BL // ~w~When I tell mom about this, you're gonna be sorry. SMNC6BM // ~w~Shit man! I could piss steam in this heat! SMNC6BN // ~w~Vic! You son of a bitch! SMNC6CA // ~w~This place is gonna blow! Let's get the hell out of here! SMNC6DA // ~w~C'mon! We're not going to make it out of here! SMNC6DB // ~w~C'mon man! Let's go! SMNC6DC // ~w~Grab one of those bikes! SMNC6DD // ~w~Grab a bike! SMNC6DE // ~w~Don't stop now! SMNC6DF // ~w~We're nearly outta here! SMNC6EA // ~w~Whooooo-eeeeee! I never doubted you Vic! SMNC6EB // ~w~Whooooo-eeeeee! Now, that's what I'm talking about! SMNC6FA // ~w~Great! Now we're at war with the Mendez brothers. SMNC6FB // ~w~It's all cool Bro. I'm a man with a plan. Just give me a little time... E_RO_01 // ~r~The briefcase was destroyed! E_RO_02 // ~r~The money truck was destroyed! E_RO_03 // ~w~Mission ~1~ - "The Money Truck" E_RO_04 // ~w~Stop the ~r~Money Truck ~w~before it reaches its ~y~destination~w~. Do not destroy it. E_RO_05 // ~w~Drive the Money Truck back to your ~y~business. E_RO_06 // ~w~Mission ~1~ - "The Briefcase Courier" E_RO_07 // ~w~Stop the ~r~courier's vehicle ~w~before it reaches its ~y~destination~w~. Do not destroy it. E_RO_08 // ~w~Collect the ~g~briefcase. E_RO_09 // ~w~Take the briefcase back to your ~y~business. E_RO_10 // ~r~The Money Truck arrived at its destination. E_RO_11 // ~w~Get in the ~b~Money Truck. E_RO_12 // ~w~Kill the ~r~courier. E_RO_13 // ~w~Get back in the ~b~Money Truck. E_RO_14 // ~w~The cops have been alerted. E_RO_15 // ~w~They've called for backup, and the cops have been alerted. E_RO_16 // ~w~They've called for backup. E_RO_17 // ~r~The briefcase courier arrived at its destination. E_RO_18 // ~w~Ambush the stationary ~r~Money Truck. E_RO_19 // ~w~Ambush the stationary ~r~courier's vehicle. E_RO_20 // ~w~Exit the building via the ~t~door. E_RO_21 // ~r~Mission cancelled. E_RO_22 // ~w~Get a ~b~boat. E_RO_23 // ~w~Stop the ~r~vehicle~w~, but don't destroy it. E_RO_24 // ~w~You need to get in a boat! E_RO_26 // ~w~Damage the vehicle using any means you want, but do not destroy it! E_RO_27 // ~w~"The Money Truck" E_RO_28 // ~w~"The Briefcase Courier" REPO_01 // Repossess this ~b~car. REPO_02 // Repossess the ~b~van~w~ full of merchandise. REPO_03 // Make sure you don't destroy the cargo. REPO_04 // Repossess another ~b~vehicle. REPO_05 // Repossess another ~b~van~w~ full of merchandise. REPO_06 // Take this vehicle back to the ~y~depot. REPO_07 // ~r~The vehicle was destroyed. REPO_08 // Vehicle repossessed: $100 reward. REPO_09 // Get back to the ~b~vehicle REPO_10 // ~r~Mission cancelled. REPO_11 // You maxed-out this repo empire! REPO_12 // Hey! Thats my ride you asshole! REPO_13 // My wheels! You theiving son of a bitch! REPO_14 // Get back here with my ride! REPO_15 // Hey! I haven't even made a payment on that yet! REPO_16 // Get back here with my stock you scumbag! REPO_17 // My stock is being stolen! Somebody call 911! REPO_18 // My van! You dirty theiving bastard! REPO_19 // My stock, my beautiful stock! REPO_20 // Take it! Just don't hurt me! REPO_21 // Ok, ok, you can take it back. REPO_22 // I didn't like the color anyway! REPO_23 // You take the wheels, i'm taking the insurance! REPO_24 // You do not fuck with another man's automobile! REPO_25 // This is war you motherfucker! REPO_26 // You're dogmeat, pal! That ride is MINE! REPO_27 // Man, I'm gonna fuck you up good! REPO_28 // Repossess this ~b~bike. REPO_29 // Repossess another ~b~bike. REPO_30 // Time REPO_31 // ~r~Out of time. REPO_32 // This heap is almost a write-off. Get it repaired. REPO_33 // ~w~Merchandise repossessed: $~1~ reward. REPO_34 // Vehicle repossessed: $~1~ reward. REPO_35 // ~w~Repo's REPO_36 // Go ~t~outside. REPO_37 // ~w~Merchandise repossessed: $~1~ reward + ~1~ in-a-row bonus: $250. REPO_38 // Vehicle repossessed: $~1~ reward + ~1~ in-a-row bonus: $250. REPO_39 // ~r~The merchandise was destroyed. SMG_00 // Get to the ~y~jetty~w~ in the ~a~ district. SMG_01 // Get back in the ~b~boat. SMG_02 // Board the ~b~boat. SMG_03 // Get the drugs back to the ~y~warehouse. SMG_04 // Get in the ~b~truck. SMG_05 // Land the boat at the ~y~jetty. SMG_06 // Drive to the ~b~helicopters. SMG_07 // Get the drugs back to the base before the time runs out. SMG_08 // EARNINGS: $~1~ (for ~1~ packages) SMG_09 // Packages: SMG_10 // Remaining time: SMG_11 // Packages recieved: SMG_12 // ~g~Perfect SMG_13 // ~g~Delivery Collected SMG_14 // Collect ~1~ ~g~packages~w~ before the time runs out. SMG_15 // Land the boat at the ~y~jetty~w~ and avoid the ~r~rival gang boats. SMG_16 // Go back ~t~outside. SMG_17 // Drive to the ~b~helicopter. SMG_A0 // ~w~Mission ~1~ - "The Drop" SMG_A1 // ~w~Mission ~1~ - "Supply and Demand" SMG_A2 // ~w~Mission ~1~ - "Wave Goodbye" SMG_B0 // ~w~"The Drop" SMG_B1 // ~w~"Supply and Demand" SMG_B2 // ~w~"Under the Gun" SMG_X01 // ~r~Out of time SMG_X02 // ~r~You lost too many packages SMG_X03 // ~r~You don't have enough packages SMG_X04 // ~r~Your boat was destroyed. SMG_X05 // ~r~Your truck was destroyed. SMG_X06 // ~r~The helicopter was destroyed. DR_BA0 // ~w~Is it time to show you my blade, man? DR_BA1 // ~w~It's dying time baby! DR_BA2 // ~w~You say deal, we say steal. DR_BA3 // ~w~Rub him out! DR_BA4 // ~w~Kill that asshole! DR_BS0 // ~w~It's all good man. DR_BS1 // ~w~This is great. DR_BS2 // ~w~My man, what it is. DR_BS3 // ~w~Business with you is a breeze. DR_BS4 // ~w~It's cool baby, real cool. DR_BS5 // ~w~Now that's the shit I'm talking about. DR_F0 // ~r~The drugs were destroyed. DR_F1 // ~r~You're too late. The deal is off. DR_F2 // ~r~The money was destroyed. DR_F3 // ~r~The dealer died. DR_F4 // ~r~Mission cancelled. DR_G0 // ~w~Collect the ~g~money. DR_G1 // ~w~Get to the ~y~meeting point~w~ by ~1~:~1~. DR_G2 // ~w~Get in the ~b~vehicle ~w~the drugs are in. DR_G3 // ~w~Get back in the ~b~vehicle. DR_G4 // ~w~This stuff is fake! Kill the ~r~dealer. DR_G5 // ~w~The briefcase is empty! Get the ~b~drugs ~w~back! DR_G6 // ~w~Kill the ~r~dealers. DR_G7 // ~w~Grab the ~b~drugs. DR_G8 // ~w~Grab the ~g~money. DR_G9 // ~w~Take the money back to the ~y~drugs warehouse. DR_GA // ~w~Take the drugs back to the ~y~drugs warehouse. DR_GB // ~w~Pick up the ~g~money. DR_GC // ~w~Get the ~b~drugs. DR_GD // ~w~Take the drugs and the money back to the ~y~drugs warehouse. DR_GE // ~w~Hurry up! The deal is scheduled to take place at ~1~:~1~ DR_GF // ~w~The D.E.A were monitoring the deal. Look out! DR_GG // ~w~Get on the ~b~JetSki~w~ containing your payment. DR_GH // ~w~Get back on the ~b~JetSki. DR_GI // ~w~Get the JetSki full of money to the ~y~jetty. DR_GJ // ~w~There's no money in the JetSki. Get the ~b~drugs~w~ back. DR_GK // ~w~Go back ~t~outside. DR_GL // ~w~Look out for the dealers' associates. DR_GM // ~w~The ~a~ have interrupted the deal. DR_GN // ~w~Look out, there are more ~a~ after you! DR_GO // ~w~Look out for the buyers' associates. DR_GP // ~w~Kill the ~r~buyers. DR_GQ // ~w~Get the drugs back to the ~y~jetty. DR_HA0 // ~w~We're gonna show you some pain, papi! DR_HA1 // ~w~You're shit is ours now! DR_HA2 // ~w~No deal today papi. DR_HA3 // ~w~Kick his ass! DR_HA4 // ~w~Fuck him up! DR_HS0 // ~w~Anytime man. DR_HS1 // ~w~You're my kind of hombre. DR_HS2 // ~w~Muy bien ese. DR_HS3 // ~w~You're my man, papi. DR_HS4 // ~w~Bueno. No problema. DR_HS5 // ~w~Man, you're reliable man. DR_M0 // ~w~A deal has been arranged for ~1~:~1~. DR_M1 // ~w~You're buying drugs off some dealers who work ~a~. DR_M10 // ~w~Mission ~1~ - "Rival Gang" DR_M11 // ~w~"Buy Blow..." DR_M12 // ~w~"...Sell High" DR_M13 // ~w~"From Ship To Score" DR_M2 // ~w~You're selling drugs on to a couple of low-lifes who hang around ~a~. DR_M3 // ~w~You're selling drugs on to some dealers at sea. DR_M4 // ~w~Mission ~1~ - "Cut a Deal" DR_M6 // ~w~Mission ~1~ - "Offshore Score" DR_M7 // ~w~Mission ~1~ - "Raw Deal" DR_M8 // ~w~Mission ~1~ - "High-Jinxed" DR_M9 // ~w~Mission ~1~ - "The Ringer" DR_WA0 // ~w~I'll kill you man! DR_WA1 // ~w~Floor him! DR_WA2 // ~w~We're not buying , we're taking. DR_WA3 // ~w~Take him down. DR_WA4 // ~w~Get him! DR_WS0 // ~w~A pleasure man, Anytime. DR_WS1 // ~w~You're the man. DR_WS2 // ~w~Mr. Reliable. That's you. DR_WS3 // ~w~I love ya man. DR_WS4 // ~w~You're the best, you know that? DR_WS5 // ~w~Remember, just say snow. PR_C0 // Damage to store: PR_F0 // ~r~The storekeeper is dead. PR_F1 // ~r~You're too late, the storekeeper was killed. PR_F2 // ~r~Mission cancelled. PR_G0 // ~w~Convince the owner of the ~t~store ~w~to pay protection. PR_G1 // ~w~Kill the ~r~~a~ ~w~guarding the store. PR_G10 // ~w~The ~a~ are retaliating to your recent provocation. Protect your ~t~store! PR_G11 // ~w~It seems you've moved into ~a~ territory. Protect your ~t~store! PR_G12 // ~w~Show the ~a~ that you won't tolerate them attacking your stores! Claim their ~t~store~w~ as your own! PR_G13 // ~w~Look out, the ~a~ are coming for you! PR_G14 // ~w~The cops are on your tail! PR_G15 // ~w~This store is safe from the ~a~. ~t~Time to go. PR_G16 // ~w~You have a new client. ~t~Exit~w~ the store. PR_G17 // ~w~You've taken a client from the ~a~. Time to ~t~move on. PR_G18 // ~w~The ~a~ will be off your back for a while. ~t~Move on. PR_G19 // ~w~The ~a~ will think twice before attacking here again. ~t~Time to leave. PR_G2 // ~w~Go ~t~inside. PR_G20 // ~w~You've taught the ~a~ a lesson, and taken over one of their stores. ~t~Move on. PR_G3 // ~w~Smash the store's ~g~stock ~w~to frighten the storekeeper. PR_G4 // ~w~Kill the ~r~~a~~w~ attacking the store. PR_G5 // ~w~Kill the ~r~~a~ ~w~protecting the store. PR_G6 // ~w~Hurry up! The storekeeper can't protect himself much longer. PR_G7 // ~w~Go back ~t~outside. PR_G8 // ~w~Your ~t~store ~w~is under attack by the ~a~, get there fast. PR_G9 // ~w~Trash the ~a~ ~t~store.~w~ It's time they started paying you instead. PR_S0 // ~w~Hey! Stop that! PR_S1 // ~w~What are you doing? PR_S10 // ~w~You're not gonna get away with this. PR_S11 // ~w~I'd leave right now if I were you. PR_S12 // ~w~I'm calling the cops! PR_S13 // ~w~That's it! I'm calling 911! PR_S14 // ~w~I've pressed the silent-alarm buddy! PR_S15 // ~w~The cops are on their way! PR_S16 // ~w~Okay! Okay! I'll pay! PR_S17 // ~w~I'll pay! Just stop it please! PR_S18 // ~w~I can't take anymore. I'll do what you want. PR_S19 // ~w~Please stop. I'll pay! I'll pay! PR_S2 // ~w~Are you crazy? PR_S20 // ~w~You took your time getting here! PR_S21 // ~w~What kind of protection do you call this? PR_S22 // ~w~These guys are wrecking the place Vic! PR_S23 // ~w~Get 'em! PR_S24 // ~w~Teach 'em a lesson! PR_S25 // ~w~Beat 'em to a pulp! PR_S26 // ~w~Come on tough guy. Get in there! PR_S27 // ~w~Hey! I've paid for protection! So, protect me! PR_S28 // ~w~Look what they've done to my store! PR_S29 // ~w~I can't believe you call this protection. PR_S3 // ~w~Don't do that! PR_S30 // ~w~I'd get more protection from a kitten than I get from you! PR_S31 // ~w~Jeez. Look at the mess. PR_S32 // ~w~I've got some cleaning up to do. PR_S33 // ~w~This place is a wreck. PR_S34 // ~w~I'm ruined. PR_S35 // ~w~I hope you get here quicker next time. PR_S36 // ~w~Life ain't easy. PR_S37 // ~w~All I wanna do is sell shit to people. PR_S38 // ~w~This stinks. PR_S39 // ~w~Ah, nuts. PR_S4 // ~w~Please! PR_S40 // ~w~I don't know why I bother getting up in the mornings. PR_S5 // ~w~No more! PR_S6 // ~w~Don't hurt me! PR_S7 // ~w~Why doesn't somebody help me? PR_S8 // ~w~You're gonna be sorry pal. PR_S9 // ~w~I've got protection you know. H_DEV01 // This is the ~h~development menu~w~. From here you can develop this site. H_DEV02 // Change this site into a ~h~Drugs venture~w~ - the fees have been covered this time! H_DEV10 // Use the ~k~ ~AMMOV~ to cycle business type. ~n~~k~ ~AMBUY~ to select. ~n~~k~ ~AMEXI~ to exit. H_DEV11 // Use the ~k~ ~AMMOV~ to cycle business size. ~n~~k~ ~AMBUY~ to select. ~n~~k~ ~AMEXI~ to cancel. H_DEV12 // ~k~ ~AMBUY~ to repair. ~n~~k~ ~AMEXI~ to cancel. H_DEV13 // This business type is unavailable. H_DEV14 // This business size is unavailable. H_DEV15 // The market for this business type is saturated. BMXM_1 // Collect all the coronas! BMXM_10 // ~w~New Course Record! ~1~:~1~ BMXM_11 // ~r~You failed to beat the Course Record! Your time 0:~1~. BMXM_12 // ~r~You failed to beat the Course Record! Your time ~1~:0~1~. BMXM_13 // ~r~You failed to beat the Course Record! Your time ~1~:~1~. BMXM_14 // Course Complete! BMXM_15 // ~r~Mashin' Up The Mall Cancelled! BMXM_16 // Corona Collected! BMXM_17 // Wheelie through the ~g~green~w~, pull a stoppie through the ~b~blue~w~ and collect the ~r~red~w~ coronas anyway you want. BMXM_18 // ~r~You left the mall! BMXM_19 // You have ~1~ second to find a bmx! BMXM_2 // You must be on the Bmx to collect a corona. BMXM_20 // You have ~1~ seconds to find a bmx! BMXM_21 // You completed the course but failed to set a new best time! BMXM_22 // Collect all the coronas! Beat the course record of 0:~1~. BMXM_23 // Collect all the coronas! Beat the course record of ~1~:0~1~. BMXM_24 // Collect all the coronas! Beat the course record of ~1~:~1~. BMXM_25 // ~r~You destroyed your bike! BMXM_26 // ~w~You set a new Course Record! BMXM_27 // ~r~You failed to beat the Course Record! BMXM_3 // Checkpoints ~1~ ~1~ BMXM_4 // You have ~1~ second to get back on your ~b~bmx! BMXM_5 // You have ~1~ seconds to get back on your ~b~bmx! BMXM_51 // Course Complete! ~n~$~1~ BMXM_52 // All Runs Complete BMXM_6 // ~r~You did not find your bmx in time. BMXM_7 // Time Taken: ~1~ BMXM_8 // ~w~New Course Record! 0:~1~ BMXM_9 // ~w~New Course Record! ~1~:0~1~ SHOL_1 // Act as security for the mall, complete the shift without losing more than $100 worth of goods. SHOL_10 // A robbery is in progress, stop the ~r~thief! SHOL_11 // Level: ~1~ SHOL_12 // ~r~You left the mall! SHOL_13 // You completed your shift and did not catch any theives and saved $~1~. SHOL_14 // A thief has escaped with merchandise worth $~1~! SHOL_15 // Thief Stopped! Time Bonus +~1~ Seconds. SHOL_16 // You completed your shift and captured ~1~ Thief and set a new record of $~1~ saved. SHOL_17 // You completed your shift and captured ~1~ Thieves and set a new record of $~1~ saved. SHOL_18 // Try to beat the record amount of money saved which currently stands at $~1~. SHOL_19 // SHIFT COMPLETE ~n~$~1~ SHOL_2 // Stop the shoplifters from exiting the mall with the goods. If they escape the value of the goods will be deducted from your acceptable losses. SHOL_20 // The Mall Security Oddjob is now complete but you can continue to play. SHOL_21 // Checkpoint reached! ~h~Mall Security~w~ missions will continue from this level. SHOL_22 // Thief Stopped! SHOL_23 // Level ~1~ Complete! SHOL_3 // If you lose more than $100 worth of stock before you shift ends you'll be sacked! SHOL_4 // Shift Time ~1~ SHOL_5 // Losses Allowed ~1~ SHOL_6 // ~r~You quit before the end of your shift! SHOL_7 // You completed your shift and captured ~1~ Thief and saved $~1~. SHOL_8 // You completed your shift and captured ~1~ Thieves and saved $~1~. SHOL_9 // ~r~You let too many thieves escape, your losses were too high! BPL_01 // Press the up button to start the odd job BPL_02 // The ambulance is stuck on the beach BPL_03 // Get the paramedic to the patients! BPL_04 // Collect the ~b~paramedic.~w~ BPL_05 // Stop and let the ~b~paramedic~w~ into the Patrol Buggy! BPL_06 // Pull up next to the ~b~paramedic~w~ BPL_07 // Get back into the Patrol Buggy! BPL_08 // Patient Saved! BPL_10 // Get the paramedic to the ~b~patients~w~ before the timer runs out! BPL_101 // ~r~Beach Patrol Cancelled! BPL_102 // ~r~You wrecked the Patrol Buggy!~w~ BPL_103 // ~r~You didn't get back in the Patrol Vehicle in time!~w~ BPL_104 // ~r~You ran out of time!~w~ BPL_105 // ~r~One of the swimmers died!~w~ BPL_106 // ~r~The paramedic is dead!~w~ BPL_107 // ~r~You are meant to help the medic, not hurt him!~w~ BPL_108 // ~r~One of the patients is dead!~w~ BPL_109 // ~r~You destroyed the boat!~w~ BPL_11 // Time Remaining: BPL_110 // ~r~You're not meant to attack the lifeguard!~w~ BPL_111 // ~r~The lifeguard can't throw life preservers if he is out of the boat!~w~ BPL_113 // ~r~Beach Patrol Cancelled! BPL_12 // Hurry Up! BPL_13 // ~w~Stop the buggy next to the ~b~patient~w~ and let the paramedic get off.~w~ BPL_200 // ~w~Get to the ~b~patrol boat!~w~ BPL_201 // ~w~There are swimmers in trouble!~w~ BPL_202 // ~w~Get to the boat and drive the lifeguard to the swimmers!~w~ BPL_203 // ~w~Get the lifeguard close to the ~b~swimmers~w~ so he can throw them life preservers!~w~ BPL_204 // ~w~To throw a life preserver hold~h~ ~k~ ~VELL~ ~w~or~h~ ~k~ ~VELR~ ~w~to aim and then press~h~ ~k~ ~VEWEP~. BPL_205 // ~w~Hold~h~ ~k~ ~VELL~ ~w~or~h~ ~k~ ~VELR~ ~w~to aim. BPL_206 // ~w~And then press the~h~ ~k~ ~VEWEP~ ~w~to throw a life preserver. BPL_30 // Gangs are tearing up the beach on bikes BPL_31 // Catch them and knock them off their bikes! BPL_40 // A swimmer is in trouble BPL_400 // Level : BPL_41 // Get out there and save them! BPL_50 // ~w~You have ~1~ ~w~seconds to get back in the ~b~Patrol Vehicle!~w~ BPL_500 // Patient Saved! BPL_501 // Swimmer Saved! BPL_502 // Knocked off bike! BPL_51 // ~w~You have ~1~ ~w~second to get back in the ~b~Patrol Vehicle!~w~ BPL_60 // You saved the ped from drowning! BPL_80 // ~w~Knock the ~r~gang members~w~ off their bikes before they get away! BPL_800 // ~w~Level ~1~ Passed!~w~ BPL_801 // One Down! Stop another ~r~biker!~w~ BPL_802 // ~w~Swimmer saved! Get to the next ~b~swimmer~w~ BPL_803 // ~w~Patient Rescued! Pick up the next ~b~patient! BPL_804 // ~w~Swimmers are in trouble, get to the ~b~patrol boat!~w~ BPL_805 // ~w~The ambulance is stuck, collect the ~b~paramedic!~w~ BPL_806 // ~w~Gangs are tearing up the beach, knock them off their ~r~bikes!~w~ BPL_807 // ~w~Swimmer saved! Get to the next ~b~swimmer!~w~ BPL_808 // ~w~Patient Rescued! Get to the next ~b~patient! BPL_81 // ~w~Get the medic to the ~b~patients~w~ before it's too late! BPL_82 // ~w~Get to the ~b~swimmers~w~ in trouble before they drown! BPL_98 // Test Print, Mission Passed BPL_99 // Test Print, Mission Failed BPL_998 // Checkpoint reached! ~h~Beach Patrol~w~ missions will continue from this level. BPL_999 // CREATED : BPL_H1 // Checkpoint Reached! Beach Patrol mission complete. You will no longer get tired when swimming.! TOUR_1 // ~w~Fly through each of the ~y~sight markers~w~ in the allotted time. TOUR_10 // ~w~Good. Level ~1~ complete. Your bonus is $~1~. TOUR_11 // Time: TOUR_12 // ~w~Hold your helicopter steady for a few seconds! TOUR_13 // ~w~Unsteady! You need to try this ~y~sight~w~ again. TOUR_14 // ~w~Fly low and fast between sights to keep the tour fun level up! TOUR_15 // Fun TOUR_16 // ~w~Your tourists are getting bored! Try flying low! TOUR_17 // Your fun level is low. Fly low and fast. TOUR_2 // ~w~Fly steady! Don't get your tourists too nervous to take photos! TOUR_20 // ~w~Payment $~1~ TOUR_29 // ~w~You've got ~1~ second to get back in the ~b~helicopter~w~ or this tour's over! TOUR_3 // ~w~Approach each sight marker slowly to give your tourists a steady view. TOUR_30 // ~w~You've got ~1~ seconds to get back in the ~b~helicopter~w~ or this tour's over! TOUR_31 // ~r~You can't tour with a destroyed helicopter! TOUR_32 // ~r~You've taken too long! Tour over! TOUR_33 // ~r~Your passengers will be too sick to pay up for this tour! TOUR_34 // ~r~You took too long to get back to your helicopter! TOUR_35 // ~r~Vice Sights Cancelled! TOUR_36 // ~r~Bored tourists won't recommend this tour! TOUR_37 // ~r~Dead passengers are not good for business! TOUR_4 // ~w~You are flying too fast to give your tourists a steady view! TOUR_40 // 0 out of 4 runs completed TOUR_41 // 1 out of 4 runs completed TOUR_42 // 2 out of 4 runs completed TOUR_43 // 3 out of 4 runs completed TOUR_44 // 4 out of 4 runs completed TOUR_5 // ~w~Sight viewed! Fly to another ~y~sight marker~w~ now. TOUR_51 // Course Complete TOUR_52 // All Runs Complete TOUR_53 // ~w~Fly slower when nearing a sight to begin viewing! TOUR_6 // ~w~All sights viewed. Return to ~y~base~w~ to collect your payment. TOUR_7 // ~w~Get back to ~y~base~w~ to collect your payment. ATF_1 // test FIRE_1 // ~w~Extinguish all ~y~fires~w~ in the allotted time. FIRE_10 // ~w~Great. Level ~1~ complete. Your bonus is $~1~. FIRE_11 // Time: FIRE_12 // ~w~Aim your bucket and press~h~ ~k~ ~VEWEP~ ~w~to release water. FIRE_13 // ~w~You are out of water! Fly low over deep water to replenish your bucket. FIRE_14 // Water FIRE_20 // ~w~Business Gratitude $~1~ FIRE_29 // ~w~You've got ~1~ second to get back in the ~b~helicopter~w~ or this run's over! FIRE_3 // ~w~Press~h~ ~k~ ~VEWEP~ ~w~to release water from your bucket. FIRE_30 // ~w~You've got ~1~ seconds to get back in the ~b~helicopter~w~ or this run's over! FIRE_31 // ~r~You can't put out fires with a destroyed helicopter! FIRE_32 // ~r~You've taken too long! FIRE_33 // ~r~You are out of water! FIRE_34 // ~r~You took too long to get back to your helicopter! FIRE_35 // ~r~Fire Copter Cancelled! FIRE_4 // ~w~You are flying too fast to release your bucket! FIRE_5 // ~w~Fire extinguished! Put out another ~y~fire~w~ now. FIRE_51 // Course Complete FIRE_52 // All Runs Complete FIRE_6 // ~w~All fires extinguished. Return to the ~y~fire station~w~ for appraisal. FIRE_60 // You can drive the firetruck after finishing your current job. FIRE_7 // ~w~Get back to the ~y~fire station~w~. GYRO_1 // ~w~Head for each ~y~checkpoint~w~ as quickly as possible. GYRO_11 // Time: GYRO_12 // ~w~Destroy the ~r~targets! GYRO_13 // ~r~Target~w~ destroyed! GYRO_14 // ~w~All targets destroyed. Head for the next ~y~checkpoint. GYRO_15 // ~w~Head for the next ~y~checkpoint. GYRO_2 // ~w~Checkpoint! GYRO_20 // ~w~New Course Record! ~1~:~1~ GYRO_21 // ~w~New Course Record! ~1~:0~1~ GYRO_22 // ~w~Your Course Time: ~1~:~1~ GYRO_23 // ~w~Your Course Time: ~1~:0~1~ GYRO_24 // ~w~Current Course Record: ~1~:~1~ GYRO_25 // ~w~Current Course Record: ~1~:0~1~ GYRO_26 // ~w~You set a new Course Record! GYRO_27 // ~r~You failed to beat the Course Record! GYRO_29 // ~w~You've got ~1~ second to get back in your ~b~vehicle. GYRO_3 // ~w~Head for the next ~y~checkpoint. GYRO_30 // ~w~You've got ~1~ seconds to get back in your ~b~vehicle. GYRO_31 // ~r~You have destroyed your vehicle! GYRO_32 // ~w~Press~h~ ~k~ ~VEWEP~ ~w~to fire your weapon. GYRO_34 // ~r~You took too long to get back to your vehicle! GYRO_35 // ~r~Time trial Cancelled! GYRO_36 // ~r~Race cancelled. GYRO_37 // ~w~You've got ~1~ second to get into a hover craft. GYRO_38 // ~w~You've got ~1~ seconds to get into a hover craft. GYRO_39 // ~w~You've got ~1~ second to get into the ~b~hover craft. GYRO_4 // ~w~Head for the ~g~finish! GYRO_40 // ~w~You've got ~1~ seconds to get into the ~b~hover craft. GYRO_41 // ~w~Change to the next ~b~vehicle~w~ quickly! GYRO_42 // Pass through the checkpoints in the hover craft and beat the record time to win. GYRO_5 // ~w~Head for the final ~g~checkpoint. GYRO_50 // Check Dir X:~1~ Y:~1~ Z:~1~ GYRO_51 // Course Complete GYRO_52 // All Runs Complete GYRO_53 // ~r~You ran out of time! GYRO_54 // ~w~You've got ~1~ second to get back to your ~b~vehicle. GYRO_55 // ~w~You've got ~1~ seconds to get back to your ~b~vehicle. GYRO_56 // ~w~Pass through each ~y~checkpoint!~w~ Beat the record time of ~1~:~1~. GYRO_57 // ~w~Pass through each ~y~checkpoint!~w~ Beat the record time of ~1~:0~1~. GYRO_58 // NEW RECORD! ~n~$~1~ GYRO_60 // ~w~Destroy the drone ~r~targets! GYRO_61 // ~r~You failed to beat the Course Record! Your time ~1~:~1~. GYRO_62 // ~r~You failed to beat the Course Record! Your time ~1~:0~1~. GYRO_70 // ~r~Haiti Hover Race Cancelled! GYRO_71 // ~r~Harbor Hover Race Cancelled! GYRO_72 // ~r~Crims On Wings Cancelled! GYRO_73 // ~r~Skywolf Cancelled! GYRO_74 // ~r~Land, Sea And Air Ace Cancelled! PCJ_1 // You need the ~b~PCJ~w~ to attempt this mission! PCJ_2 // You have ~1~ seconds to get back on the ~b~PCJ!~w~ PCJ_20 // Time Left PCJ_21 // Checkpoints ~1~ ~1~ PCJ_22 // LVAR Time PCJ_3 // You have ~1~ second to get back on the ~b~PCJ!~w~ PCJ_30 // ~w~New Course Record! ~1~:~1~ PCJ_31 // ~w~New Course Record! ~1~:0~1~ PCJ_32 // ~w~Your Course Time ~1~:~1~ PCJ_33 // ~w~Your Course Time ~1~:0~1~ PCJ_34 // ~w~Current Course Record: ~1~:~1~ PCJ_35 // ~w~Current Course Record: ~1~:0~1~ PCJ_36 // ~w~Current Course Record: 00:~1~ PCJ_37 // ~w~Current Course Record: 00:0~1~ PCJ_38 // ~w~You set a new Course Record! PCJ_39 // ~r~You failed to beat the Course Record! PCJ_4 // Collect all the ~y~checkpoints~w~ before time runs out! PCJ_5 // Collect all the checkpoints within the time limit. PCJ_50 // Value of iFailed ~1~ PCJ_6 // The timer will begin when you collect the first checkpoint. PCJ_60 // Odd Job Cancelled PCJ_7 // ~w~Collect a ~y~checkpoint~w~ to start the timer! PCJ_70 // ~r~You didn't get back on the bike in time!~w~ PCJ_71 // ~r~The PCJ has been destroyed!~w~ PCJ_72 // ~r~You ran out of time!~w~ PCJ_73 // ~r~You cancelled the oddjob!~w~ PCJ_78 // ~r~Playground On The Town Cancelled! PCJ_79 // ~r~Playground On The Point Cancelled! PCJ_80 // ~w~Pass through each ~y~checkpoint!~w~ Try to beat the record time of ~1~:~1~. PCJ_81 // ~w~Pass through each ~y~checkpoint!~w~ Try to beat the record time of ~1~:0~1~. PCJ_82 // New Record! PCJ_98 // FAILED PCJ_99 // PASSED CR01_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR NORTH CR01_02 // ~n~ ~n~ ~n~ ~n~Producer ~n~Leslie Benzies CR01_03 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Aaron Garbut CR01_04 // ~n~ ~n~ ~n~ ~n~Technical Directors ~n~Obbe Vermeij, Adam Fowler, ~n~Alexander Roger CR01_05 // ~n~ ~n~ ~n~ ~n~Programmers ~n~Andrzej Madajczyk, Derek Payne, ~n~Graeme Williamson CR01_06 // ~n~ ~n~ ~n~ ~n~Lead Tools Programmer ~n~Greg Smith CR01_07 // ~n~ ~n~ ~n~ ~n~Tools Programming ~n~Luke Openshaw CR01_08 // ~n~ ~n~ ~n~ ~n~Audio producer and Mastering ~n~Craig Conner CR01_09 // ~n~ ~n~ ~n~ ~n~Map Artists ~n~C-J Dick, Nik Taylor, Adam Cochrane ~n~Wayland Standing, Alisdair Wood, ~n~Andrew Soosay, Steve Mulholland, ~n~Gary McAdam CR01_10 // ~n~ ~n~ ~n~ ~n~Vehicle Artists ~n~Alan Duncan, Jolyon Orme CR01_11 // ~n~ ~n~ ~n~ ~n~Lead Character Artist ~n~Ian McQue CR01_12 // ~n~ ~n~ ~n~ ~n~Character Artist ~n~Toks Solarin CR01_13 // ~n~ ~n~ ~n~ ~n~Character Rigging ~n~Rick Stirling, Erik Brear, Alan Nolan CR01_14 // ~n~ ~n~ ~n~ ~n~Lead Cut Scene Animator ~n~Mondo Ghulam CR01_15 // ~n~ ~n~ ~n~ ~n~Cut Scene Animators ~n~Dermot Bailie, Felipe Busquets, ~n~Peter Saumur CR01_16 // ~n~ ~n~ ~n~ ~n~In Game Animation ~n~Gus Braid CR01_17 // ~n~ ~n~ ~n~ ~n~Lead Level Design ~n~William Mills CR01_18 // ~n~ ~n~ ~n~ ~n~Level Design ~n~Neil Meikle ~n~Steve Taylor CR01_19 // ~n~ ~n~ ~n~ ~n~Lead New Media Designer ~n~Stuart Petri CR01_20 // ~n~ ~n~ ~n~ ~n~New Media Designer ~n~Steve Walsh CR01_21 // ~n~ ~n~ ~n~ ~n~Junior New Media Designer ~n~Jill Menzies CR01_22 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Craig Arbuthnott CR01_23 // ~n~ ~n~ ~n~ ~n~Senior Lead Analyst ~n~Neil Corbett CR01_24 // ~n~ ~n~ ~n~ ~n~Lead Analyst ~n~David Murdoch ~n~Alex Bazlinton CR01_25 // ~n~ ~n~ ~n~ ~n~Build Engineer ~n~Neil Walker CR01_26 // ~n~ ~n~ ~n~ ~n~Testers ~n~Brian Kelly, Thomas Philips, ~n~Oliver Elliott, Bobby Wright, ~n~Surian Christopher Soosay, Louis Dinan, ~n~Ivor Williams, Ben Barclay, ~n~Lindsay Robertson, Iain Smith CR01_27 // ~n~ ~n~ ~n~ ~n~Test Tools Programming ~n~James Whitcroft, Alex Carter CR01_28 // ~n~ ~n~ ~n~ ~n~IT Manager ~n~Lorraine Roy CR01_29 // ~n~ ~n~ ~n~ ~n~IT Support ~n~Christine Chalmers, Dave Bruce, ~n~Ross Mowbray CR01_30 // ~n~ ~n~ ~n~ ~n~Studio Director ~n~Andrew Semple CR01_31 // ~n~ ~n~ ~n~ ~n~Office Administration ~n~Kim Gurney CR01_32 // ~n~ ~n~ ~n~ ~n~Administration Support ~n~Aoife O'Connell CR02_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LEEDS CR02_02 // ~n~ ~n~ ~n~ ~n~Studio President ~n~Gordon Hall CR02_03 // ~n~ ~n~ ~n~ ~n~Development Head ~n~David Box CR02_04 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Ian Bowden CR02_05 // ~n~ ~n~ ~n~ ~n~Technical Manager ~n~Al Dukes CR02_06 // ~n~ ~n~ ~n~ ~n~Lead Programmer ~n~Andrew Greensmith CR02_07 // ~n~ ~n~ ~n~ ~n~Programming ~n~Jon Bellamy, Damian Furlong, ~n~David Heubner, Brett Laming, ~n~Robin Mangham, Jason McGann, ~n~Stephen McGreal, Warren Merrifield, ~n~Matt Shepcar CR02_08 // ~n~ ~n~ ~n~ ~n~Network Programming ~n~Ross Childs, Neil Dodwell CR02_09 // ~n~ ~n~ ~n~ ~n~Sound Programming ~n~Finlay Munro, Charles Waddington CR02_10 // ~n~ ~n~ ~n~ ~n~Design Director ~n~David Bland CR02_11 // ~n~ ~n~ ~n~ ~n~Lead Level Design ~n~John Li CR02_12 // ~n~ ~n~ ~n~ ~n~Senior Level Designer ~n~Martyn Bramall, ~n~Tony Gowland, ~n~Stephen Robertson CR02_13 // ~n~ ~n~ ~n~ ~n~Level Design ~n~Kevin Edwards, Sean Fitzpatrick, ~n~Aaron Gandaa, Sam Hackett, ~n~Jimmy Ng Wing Keng, Tom Kingsley, ~n~Andrew Minghella, Rob Taylor CR02_14 // ~n~ ~n~ ~n~ ~n~Multiplayer Design ~n~Mark McGinley CR02_15 // ~n~ ~n~ ~n~ ~n~Art Department Director ~n~Chris Smart CR02_16 // ~n~ ~n~ ~n~ ~n~Lead Character Artist ~n~Paul Smith CR02_17 // ~n~ ~n~ ~n~ ~n~Character Artist ~n~Chris Allison CR02_18 // ~n~ ~n~ ~n~ ~n~Lead City Artist ~n~Dan Roberts CR02_19 // ~n~ ~n~ ~n~ ~n~City Artists ~n~Neal Corbett, Gunnar Droege, ~n~Mark Edwards, James McHale, ~n~Paul McKee CR02_20 // ~n~ ~n~ ~n~ ~n~Cutscene Interiors ~n~Izzy Stewart CR02_21 // ~n~ ~n~ ~n~ ~n~Vehicle Artist ~n~Siu Joan Lee CR02_22 // ~n~ ~n~ ~n~ ~n~Concept Artist ~n~John Wigley CR02_23 // ~n~ ~n~ ~n~ ~n~Animation ~n~Alan Bowker CR02_24 // ~n~ ~n~ ~n~ ~n~Additional Artist ~n~Eric Dawe CR02_25 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Paul Colls CR02_26 // ~n~ ~n~ ~n~ ~n~QA ~n~Nick Robey, Ahron Mason CR02_27 // ~n~ ~n~ ~n~ ~n~IT Manager ~n~Chris Waring CR02_28 // ~n~ ~n~ ~n~ ~n~Admin Team ~n~Naomi Martin, Jodie Mason CR03_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR NYC CR03_02 // ~n~ ~n~ ~n~ ~n~Executive Producer ~n~Sam Houser CR03_03 // ~n~ ~n~ ~n~ ~n~VP of Creative ~n~Dan Houser CR03_04 // ~n~ ~n~ ~n~ ~n~Art Director ~n~Alex Horton CR03_05 // ~n~ ~n~ ~n~ ~n~Visualization Director ~n~Steven Olds CR03_06 // ~n~ ~n~ ~n~ ~n~Associate Producer ~n~Rich Rosado CR03_07 // ~n~ ~n~ ~n~ ~n~Director of Quality Assurance ~n~Jeff Rosa CR03_08 // ~n~ ~n~ ~n~ ~n~Senior Lead Analyst ~n~Lance Williams CR03_09 // ~n~ ~n~ ~n~ ~n~Lead Analyst ~n~Jameel Vega CR03_10 // ~n~ ~n~ ~n~ ~n~Rockstar Test Team ~n~Marc Rodriguez, Christopher Plummer, ~n~Sean Flaherty, Christopher Mansfield, ~n~William Rompf, Adam Tetzloff, ~n~Tamara Carrion, Jay Capozello, ~n~Adam Stennett, Devin Smither, ~n~Mike Hong, Mike Nathan. CR03_11 // ~n~ ~n~ ~n~ ~n~Business Development Director ~n~Sean Macaluso CR03_12 // ~n~ ~n~ ~n~ ~n~Soundtrack Supervision ~n~Ivan Pavlovich ~n~Andrew Hanley CR03_13 // ~n~ ~n~ ~n~ ~n~Production Team ~n~Rod Edge, Eli Weissman, ~n~John Zurhellen, Franceska Clemens, ~n~Kerry Shaw, Peter Adler, ~n~Anthony Carvalho, Jaesun Celebre, ~n~Phil Poli, Caleb Oglesby, ~n~Robert Karol Anthony Litton, ~n~Jon Young, Ian Stynes, ~n~Brian Scibinico, Jonathan Endicott CR03_14 // ~n~ ~n~ ~n~ ~n~Motion Graphics ~n~Maryam Parwana CR03_15 // ~n~ ~n~ ~n~ ~n~Supervising Sound Editor ~n~Nicholas Montgomery CR03_16 // ~n~ ~n~ ~n~ ~n~Motion Capture Recording At ~n~Perspective Studios CR03_17 // ~n~ ~n~ ~n~ ~n~Motion Capture and Dialogue Directed by ~n~Rod Edge CR04_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR NYC PUBLISHING TEAM ~n~Terry Donovan, Jennifer Kolbe, ~n~Devin Winterbottom, Adam Tedman, ~n~Daniel Einzig, Paul Yeates, ~n~Devin Bennett, Hosi Simon, ~n~Bill Woods, Dave Kim, ~n~Gauri Khindaria, Marlene Yamaguchi, ~n~Brian Noto, Stanton Serjeant, ~n~Jordan Chew, Nick Giovannetti, ~n~Bruce Dugan, Maria Tabia, CR04_02 // Lyonel Tollemache, Lenny Gross, ~n~Andrea Borzuku, Mayumi Kobayashi, ~n~Anthony Carvalho, Mike Torok, ~n~Alice Chuang, Greg Lau, ~n~Angus Wong, Daisuke Taoko, ~n~Jerry Luna, Ivan Pavlovich, ~n~Andrew Hanley, Jesse Saland, ~n~Jared Raia, Eli Weissman, ~n~Phil Poli, Jaesun Celebre, ~n~Sean Mackenzie, Jean Moncado, ~n~Pete Shima, Russell Lewis, ~n~Megan Henretta, Kath Horton, ~n~Steve Knezevich, Rowan Hajaj CR04_03 // ~n~ ~n~ ~n~ ~n~Cover Art ~n~Stephen Bliss, Anthony Macbain CR05_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LINCOLN CR05_02 // ~n~ ~n~ ~n~ ~n~QA Manager ~n~Mark Lloyd CR05_03 // ~n~ ~n~ ~n~ ~n~Deputy QA Manager ~n~Tim Bates CR05_04 // ~n~ ~n~ ~n~ ~n~QA Supervisor ~n~Kevin Hobson CR05_05 // ~n~ ~n~ ~n~ ~n~Lead Tester ~n~Andy Webster CR05_06 // ~n~ ~n~ ~n~ ~n~Secondary Lead Tester ~n~Jonathan Stones CR05_07 // ~n~ ~n~ ~n~ ~n~Testers ~n~Lee Johnson, Matt Hewitt, ~n~Craig Reeve, Mike Bennett, ~n~Eddie Gibson, Joby Luckett, ~n~Jason Trindall, Dave Lawrence, ~n~Dave Fahy, Carl Young, ~n~Pete Broughton, Andr� Mountain, ~n~Nathan Buchanan, Steve Bell, ~n~Phil Alexander, Jonathan Ealam, ~n~Kit Brown, Sergio Russo CR05_08 // ~n~ ~n~ ~n~ ~n~Localisation Supervisor ~n~Chris Welsh CR05_09 // ~n~ ~n~ ~n~ ~n~Localisation Testers ~n~Dominic Garcia, Jes�s P�rez-Rosales, ~n~Fran�ois-Xavier Fouchet, Naomi Long, ~n~Paolo Ceccotti, Gianpiero Ferraro, ~n~Ferruccio Cinquemani, Christopher M Bengner, ~n~Luca Castiglioni CR05_10 // ~n~ ~n~ ~n~ ~n~IT Support ~n~Nick McVey CR06_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ROCKSTAR LONDON CR06_02 // ~n~ ~n~ ~n~ ~n~Neil Stephens, Nijiko Walker, ~n~Lucien King, Andrew Forrest, ~n~Hugh Michaels, David Manley, ~n~Nick Walker, Hamish Brown, ~n~Amy Curtin, PJ Sim, ~n~CJ Gibson, Chris Madgwick, ~n~Maike Kohler, Shino Hori, ~n~Laura Battistuzzi, Heloise Williams, ~n~Marie Bailey, Richard Barnes, CR06_03 // James Crocker, Hal Udell, ~n~Jordan Fisher, Ben Sutcliffe, ~n~Tuukka Taipalvesi, Jurgen Mol, ~n~Graham Ainsley, David McCarthy, ~n~Chris Wood, Alan Jack, ~n~Melanie Clark, Paul Nicholls CR07_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~CUT SCENES AND DIALOGUE CR07_02 // ~n~ ~n~ ~n~ ~n~Voices ~n~Vic Vance: Dorian Missick ~n~Lance Vance: Phillip Michael Thomas ~n~Janet Vance: Linda Ashe ~n~Jerry Martinez: Felix Solis ~n~Phil Cassidy: Gary Busey ~n~Marty Williams: Jim Burke ~n~Louise Cassidy-Williams: Chelsey Rives ~n~Mary-Jo Cassidy: Cathy Trien CR07_03 // Umberto Robina: Danny Trejo ~n~Ricardo Diaz: Luis Guzman ~n~Reni Wassulmaier: Barbara Rosenblat ~n~Frankie: Garth Kravits ~n~Barry Mickelthwaite: Timothy Spall ~n~Phil Collins: Phil Collins ~n~Armando Mendez: Yul Vazquez ~n~Diego Mendez: Ruben Trujillo ~n~Brian Forbes: Dan Oreskes CR07_04 // Welfare Woman: Nicole Orth-Pallovincini ~n~Cuban 1: Deroy Peraza ~n~Cuban 2: Omar Conosa ~n~Cuban 3: Joaquin Simo ~n~Diaz Assistant & Javier: Gregory Johnson ~n~Hank: Jonathan Hanst CR07_05 // ~n~ ~n~ ~n~ ~n~Pedestrian Dialogue ~n~Dan Houser, Lazlow, ~n~John Zurhellen, Rod Edge, ~n~Ayana Osada, Gregory Johnson, ~n~Sanford Santacroce CR07_06 // ~n~ ~n~ ~n~ ~n~People of Vice City ~n~Danny Capozello, Mathew Monroe, ~n~Chris Reed, Jayme Thomas, ~n~Oscar Avila, Edwin Berroa, ~n~Karoline Rodriguez, Greg Schweizer, ~n~Scott Smith, John Weir, ~n~Eddie Perez, Michelle Orman, ~n~Carlota Gurascier, Natalya Wilson, ~n~Tom Vergow, Ryan Gallogly, CR07_07 // John Walker, Christian Roreau, ~n~Jorge Pupo, Jeremy Parise, ~n~Anthony Gittens, Mark Shavers, ~n~Zed Brecherman, Stephanie Seidel, ~n~Nick Patakas, Gregg 'Opie' Hughes, ~n~Steve Covino, Jimmy Adames, ~n~Melanie Brickman, Joan Baker, ~n~Nathan Bennett, Armando Riesco, CR07_08 // Benny Mouthon, Daniel Trinidad, ~n~Maurizio Bermedez, Morgan Inman, ~n~Marko Strihic, Dave Isaacs, ~n~Steve Carlesi, Danny Ross, ~n~Vanessa Grull�n, Derek Blair, ~n~James V. Bilodeau, Travis Tefft, ~n~Jauretsi, Austin Lee Watts III, ~n~Nicole Patullo, Kaseem Ryan, ~n~Danni, Erock, ~n~Keith The Cop, AJ Allen, CR07_09 // Bryan Cullen, Michael Bower, ~n~Vanessa Lawrence, Ron Goldman, ~n~Diana Jimenez, Nazim Garcia, ~n~Jesse Hayes, Joe Rodriguez, ~n~Nathaniel Bryan, Kwazi, ~n~Curt Flirt, Jos� L Urena, ~n~Chuck Dogg, Richie Valentino, ~n~Jay Wright, Madena Parwana, ~n~Debranda Chaney-Giles, ~n~Gaylord Rice, William Graham, CR07_10 // LaDawn James, Marc Saulsbury, ~n~Bryan Apple, Steve MacFadden, ~n~Kelly Sebastian, Khaled Elsehai, ~n~Diedre Yvonne, Valerie Ras, ~n~Kristine Ferrell, Amy Shearn, W. ~n~Thomas, Jon Thomas, ~n~Kevin Nicholson, Andres Calvache, ~n~Max Oss�, Jesse Sanchez, CR07_11 // Sam Owens, Don Juan (aka Hollywood), ~n~Juan A. Aller, Amber McKinnon, ~n~Poison Pen, Scott Pitek, ~n~Laura Stylez, Adaora Ugokwe, ~n~Laura Heywood, Ben Sparks, ~n~Sandra Millan, Edwin Perez, ~n~Frankie Capellan, Anthony Sylve, ~n~Rosamund Fife, Tone Boots, ~n~Tiffany Little Canfield, ~n~Carrie Rosson, Raul Toloza, CR07_12 // Adrian 'AD' Rodriguez, Wayne Oliver, ~n~Club Soda Kenny, Jessica Miangolarra, ~n~Bill the Doorman, Barbara Shaw, ~n~Lance Williams, Marc Rodriguez, ~n~Kerry Shaw, Franceska Clemens, ~n~John Zurhellen, Lenny Grossi, ~n~Ayana Osada, Adam Tetzloff, ~n~Robert Karol, Caleb Oglesby, ~n~Levi Matthews, Mayumi Kobayashi, ~n~Vincent Parker, Koji Nonoyama, CR07_13 // Sonia Perez, Megan Henretta, ~n~Jon Young, Anthony Macbain, ~n~Sanford Santacroce, Elizabeth Satterwhite, ~n~Ethan Abeles, Jay Capozello, ~n~William DeVizia, Jordan Chew, ~n~Mike Nathan, Maria Tabia, ~n~Nicholas Montgomery, Pete Shima, ~n~Peter Adler, Jean Moncada, ~n~Sean MacKenzie, Russell Lewis, ~n~Phil Poli, Christopher Mansfield, CR07_14 // Brian Scibinico, Jameel Vega CR07_15 // ~n~ ~n~ ~n~ ~n~Vice City Radio ~n~All radio stations, commercials, DJ dialogue and imaging written by Dan Houser and Lazlow Produced by Lazlow Stations designed by Craig Conner CR07_16 // ~n~ ~n~ ~n~ ~n~Radio commercials ~n~Commercial Voices: ~n~A.J. Allen, Adam Tetzloff, ~n~Ayana Osada, Alex Anthony, ~n~Anthony Cumia, Anthony Sylve, ~n~Chris Ferrante, Club Soda Kenny, ~n~Crystal Bahmaie, Curt Flirt, ~n~Dana Hersey, Danni Danny Ross, ~n~David Deblinger, Doug Feder, ~n~Edwin Perez Franceska Clemens, ~n~Frankie Capellan, Greg Schweizer, ~n~Ian Stynes, Jack Harte, ~n~Jaesun Clemens, James Bilodeau, ~n~James Ferrante, Jay Capozello, CR07_17 // Jay Wright, Jen Sweeney, ~n~Jesse Hayes, Jon Thomas, ~n~Jonathan Hanst, Kal Elsebai, ~n~Kaseem Ryan, Kelly M. Sebastian, ~n~Kerry Shaw, John Zurhellen, ~n~Jon Young, Anthony Litton, ~n~Ayana Osada, Koji Nonoyama, ~n~Kwazi Hewlett, LaDawn James, ~n~Laura Heywood, Lazlow, ~n~Lea Ostner, Marc Rodriguez, ~n~Maryam Parwana, Megan Henretta, CR07_18 // Michael Bower, Natalie Underwood, ~n~Nathaniel Bryan, Nicole Patullo, ~n~Peter Silvestro, Philip Anthony Rodriguez, ~n~Randy Pearlstein, Ron Goodman ~n~Ron Reeve, Sanford Santacroce, ~n~Scott Pitek, Steve Carlesi, ~n~Vanessa Grullon CR08_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~THANKS, CR08_02 // ~n~Deborah Mannis-Gardner and Mark Schwartz, ~n~Martha Adler, Fran Amitin, ~n~Stanley Banks, Gregg Barron, ~n~David Bercuson, Rebecca Boulton, ~n~Michele Bourgerie, Dale Bozzio, ~n~Terry Bozzio, Aurelie Brambilla-Cotugno Susan Burger, ~n~Elena Byington, Jim Callon, ~n~Kevin Carson, Monica Corton, ~n~Warren Cuccurullo, Chris DeGarmo, ~n~Wendy Dio, David Glen Eisley, ~n~Joel Feinberg, David Fish, ~n~Tom Foster, Pete Gardiner, ~n~Gregg Giuffria, Jerry Gold, ~n~Sheldon Goldberg, Brett Green, ~n~Nick Guarino, Lauren Haber, CR08_03 // Elizabeth Herndon, Chad Jensen, ~n~Natasha Johnson, Chris Jones, ~n~Bob Knight, Stephen Kopitko, ~n~Rod Kotler, Ken Krasner, ~n~Diana La Pointe, Michael Lau, ~n~Nick Lawson, Sindee Levin, ~n~Joan Lieberman, Julie Lipsius, ~n~Maria Lozano, David Lucchesi, ~n~Steve Lynch, John Massa, ~n~Scott McDaniel, Sean McGraw, ~n~Stephen Moelis, Kathryn Morrow, CR08_04 // Rodney G. Moore, Steve Morgan, ~n~Suzanne Moss, Melissa Munana, ~n~Opie and Anthony, Mandy Oates, ~n~Kenny Ochoa, Dave Pettigrew, ~n~Toby Pieniek, Jason Quillan, ~n~Craig Roseberry, Greg Schweizer, ~n~Jennefer Showalter, Peter Shukat, ~n~Jemma Skidmore, Clark J. Smith, ~n~Damien Smith, Tony Smith, ~n~Anna Spano, Mark Spier, ~n~Nancy Stern, Joanne Terrell, CR08_05 // Jayme Thomas, Jillian Tribble, ~n~Laura Webb, Nathan Whitehouse, ~n~Christian Wiseman, Jay Wright, ~n~Maureen Woods, Helen Yu CR09_01 // ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~SPECIAL THANKS, CR09_02 // ~n~James and Jo Bo, Mucky Eddie, Rossado (stepson of god); ~n~Lisa; ~n~Bev; ~n~Tracy and Caleb Box; ~n~Vikki and Ethan; ~n~Toshiko; ~n~Sally Brown; ~n~Suzy P; ~n~Emma; ~n~Tere Negrete; ~n~Bernie, Freya, Gabriel and Blaise, Dr Mark Easthope; ~n~the F7C; Jenny; ~n~Christine, Matthew, Amy and Judith Robertson; ~n~Blake McHale; ~n~Will Fox; ~n~The Fredster, Narns, Alan, The Ruks, Red, Big Foot, Rita Liberator, Elliot Torres