A_FAIL3 // ~r~The patient is dead!! ALEVEL // Paramedic Mission Level ~1~ A_COMP1 // Paramedic missions complete: $~1~ A_SAVES // PEOPLE SAVED: ~1~ AMBSEAT // SEATS FREE A_CANC // ~r~Paramedic mission cancelled! A_FAIL2 // ~r~Your lack of urgency has been fatal to the patient! AMBTIME // TIME LEFT ATUTOR2 // ~s~Drive the ~b~patients~s~ to ~y~Hospital~s~ CAREFULLY. Each bump reduces their chances of survival. A_COMP2 // You will never get tired! A_FULL // ~s~Ambulance full!! A_COMP3 // ~s~Your maximum health has been increased! A_FAIL1 // Paramedic mission ended BCE2@09 // ~z~Hey, relax, man. BCE2@05 // ~z~and I'm gonna cap me some fucking dope dealers! BCE2@01 // ~z~How you doin' sis? BCE2@15 // ~z~No, no, not Smoke, he might mess with C.R.A.S.H, BCE2@11 // ~z~We already know who the fucking bad guys are, man, BCE2@19 // ~z~Word on the street is twice a week, BCE2@21 // ~z~and the trunk comes back full of white. BCE2@20 // ~z~Smoke sends a car out to San Fierro, BCE2@24 // ~z~Just... Just lay low and I'll be back. BCE2@10 // ~z~It's gonna get handled when it's time. BCE2@14 // ~z~Smoke, he's a pusher, man! BCE2@18 // ~z~Just let that Grove-for-life bullshit go and take a look around you. BCE2@08 // ~z~And I ain't losing you over no macho bullshit! BCE2@00 // ~z~Hey Carl. BCE2@04 // ~z~But now I'm gonna head straight back home, BCE2@16 // ~z~but he don't mess with no yay. BCE2@12 // ~z~your stinking Grove Street brother Smoke, BCE2@06 // ~z~Hey look, you go into the barrio with that big willy bullshit, BCE2@02 // ~z~Better. Thank you. You came through for me. BCE2@22 // ~z~Shit. I gotta keep my eye on the highway to San Fierro. BCE2@23 // ~z~Maybe I'll see something. BCE2@03 // ~z~This ain't over, man. I did this to take care of my woman. BCE2@07 // ~z~and you gonna get shredded. BCE2@13 // ~z~and those chota pigs Tenpenny and Pulaski! BCE2@17 // ~z~Come on, CJ! How you think he got that new house, huh? BCE5@02 // ~z~What? What'd I do now? BCE5W12 // ~z~I will. BCS5_AE // ~z~I have never felt so satisfied! BCE5W16 // ~z~What are you gonna say about that? BCE5@06 // ~z~Look, Catalina, you called it off, remember, 'just business'. BCS5_AA // ~z~Oh, Claude, you're so big and manful! BCE5@12 // ~z~It's too late. I don't love you no more. I love another, OK? BCE5W02 // ~z~You think you're clever, but it is you who is missing the point! BCE5W06 // ~z~There you go! BCE5@16 // ~z~That was a good release, BCS5_BE // ~z~At last I have found a man to satisfy me! BCS5_BA // ~z~Hey, Carl, you drive like a drunken camel! BCE4@09 // ~z~where you from, friend? BCE4@01 // ~z~Sorry, holmes, I had no idea when the race would be. BCE4W11 // ~z~I guess that's our wake up call. Nice meeting you. BCE4@05 // ~z~you know when it's time to race! BCE4@11 // ~z~Relax. This isn't a parade, pal. But, you know, we gotta be careful. BCE4W01 // ~z~and I never mind losing to a guy who's willing to push himself right to the edge. BCE4W05 // ~z~because, for some reason, the local police don't appreciate our noble sport. BCE4@15 // ~z~Get your car started, we're about to go. Good luck, Carl Johnson. BCE5@22 // ~z~Now let's race! BCE5@26 // ~z~And when I said that I missed you..! BCE4W09 // ~z~maybe we can do a little business together. BCE4@19 // ~z~For sure, man. BCE4W04 // ~z~Listen, it's best if we clear the hell out of here as soon as possible BCE4@14 // ~z~Listen, out here we like to race for cash or pink slips - racer's choice. BCE4@10 // ~z~I'm from Grove Street Families, Los Santos. What's happening? BCE4W00 // ~z~You drive with style, Carl Johnson - BCE4W08 // ~z~Uh, you know what? If you ever find yourself in San Fierro, give me a call, BCE4@18 // ~z~Man, where is this guy? BCE5@23 // ~z~Crazy bitch. BCE4@08 // ~z~You haven't been to one of our meets before, BCS5_BD // ~z~Claude would make you feel inadequate! BCE4@04 // ~z~When the gasoline runs through your veins like the burning passion, BCE4@00 // ~z~Hey, I've been waiting forever, man. Where the hell you been? BCE4W10 // ~z~Yeah, I might just do that. BCE5W07 // ~z~Goodbye Mr. Johnson, I will NOT be missing you! BCE5@17 // ~z~like hitting a man with a frying pan while he sleeps. BCE5W03 // ~z~Not only was he racing, but he was satisfying me, fully! BCS5_AH // ~z~Oh Claude, I don't know if I'm woman enough! BCE5W17 // ~z~Go, I ain't gonna miss you. BCE5@07 // ~z~What kind of a man are you? BCE5@03 // ~z~Oh, so THIS is where you been, eh? BCS5_AD // ~z~Oh Claude, it's bigger than the gear stick! BCE5W09 // ~z~The deed to a garage in San Fierro. BCE5@19 // ~z~Are you jealous? Are you going to fight for me? BCE5@11 // ~z~I did this for us, for me and you! BCE5W01 // ~z~Being a better driver ain't no unfair advantage. BCE5W05 // ~z~Yeah whatever, anyway, man, what is it, cash or pink slip? BCE5@15 // ~z~I cannot keep my passions holed up, they need a release. BCE5W11 // ~z~Liberty City? Yeah, whatever, have a good time. BCS5_AF // ~z~Five orgasms in as many minutes! BCE5@05 // ~z~You prefer the curves of some car to those of a real woman? BCS5_AB // ~z~Claude, you're the best driver I've ever bedded! BCE5@09 // ~z~When I say, I no interested no more, I mean that I long for you! BCE5@21 // ~z~You are jealous and a coward! BCE5@25 // ~z~Wait! Hey, that's my... BCE4@12 // ~z~Wu Zi Mu, but my friends call me 'Woozie'. How you doing? BCE4W02 // ~z~As for me, I'm a man who honors his bet. BCE4W06 // ~z~Yeah. Thanks for the advice. BCE4@16 // ~z~Be careful CJ! BCE4@02 // ~z~Riiight - you just happened to show up BCE4W12 // ~z~Oooh, yeah! BCE4@06 // ~z~I think you're getting high on that country air, man! BCS5_BF // ~z~Claude is so manful, so FORCEFUL! BCS5_BB // ~z~Carl, are you jealous, heh? BCE4@07 // ~z~Hey, CJ, look... BCE4@03 // ~z~five minutes after everybody else, huh? BCS5_BC // ~z~Claude has such girth, he is AMAZING! BCS5_BG // ~z~I never knew there was so much MORE to sex! BCE5@24 // ~z~What the fuck? BCE5@20 // ~z~No, no, I can take rejection. BCE4W07 // ~z~OK, I gotta go. BCE4@17 // ~z~There's something real strange about that dude, man. BCE4@13 // ~z~Wha..? CJ. Carl Johnson. BCE4W03 // ~z~Well, you learn pretty fast with the police on your ass. BCE5@04 // ~z~THIS is how you repay my tenderness! BCS5_AC // ~z~Hands on the wheel, Claude, hands on the wheel! BCE5@00 // ~z~Damn, man, now what? BCE5W10 // ~z~My lover needs his car so we can go to Liberty City. BCS5_AG // ~z~Marry me, Claude, marry me! BCE5@08 // ~z~When I say 'just business', I mean that I love you! BCE5W08 // ~z~Hey, wait a minute, bitch! What is this shit? BCE5@18 // ~z~This, CARL, THIS is my new man. BCE5W04 // ~z~The advantage of a stick shift, I guess. BCE5@14 // ~z~Then what the fuck was this about? BCE5@10 // ~z~Wait, Catalina, wait! Leave my car alone, BCE5W00 // ~z~You had the unfair advantage! BCOU_42 // 2 out of 4 runs completed BCOU_46 // 6 out of 4 runs completed BCOU_23 // Items Spare BCOU_33 // ~r~Out of time! BCOU_37 // ~s~You've got ~1~ seconds to get back on the ~b~bike~s~ or this run's over! BCOU_3 // ~s~Get those items thrown through the ~y~dropoff coronas~s~ quickly! BCOU_81 // Los Santos BCOU_7 // ~s~Payment $~1~ BCOU_32 // Press ~k~~TOGGLE_SUBMISSIONS~ to end delivery run. BCOU_80 // San Fierro BCOU_6 // ~s~All items delivered! Head back to your ~y~pick up point~s~ to collect your payment. BCOU_84 // Hold ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ and press ~k~~PED_FIREWEAPON~ to launch an item to the left or right. Drive over the last unsuccessfully thrown item to reclaim it. BCOU_22 // Time Left BCOU_12 // Good job! Let's work out your cut of the profits! BCOU_47 // 7 out of 4 runs completed BCOU_43 // 3 out of 4 runs completed BCOU_41 // 1 out of 4 runs completed BCOU_45 // 5 out of 4 runs completed BCOU_18 // LA Biker BCOU_10 // ~s~Launch a package and get it through the ~y~dropoff marker~s~ to register a successful delivery. BCOU_49 // ~y~Los Santos Courier complete! BCOU_82 // Las Venturas BCOU_4 // ~s~Drive the bike around town and launch items through the ~y~dropoff coronas~s~ before time runs out. BCOU_8 // items onboard BCOU_20 // SF Biker BCOU_24 // Total Cash BCOU_83 // Items Held BCOU_5 // ~s~Item Delivered! Get to another ~y~dropoff corona~s~ and deliver another item. BCOU_9 // Hold ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ and press ~k~~PED_FIREWEAPON~ to launch an item to the left or right. Drive over the last unsuccessfully thrown item to reclaim it. BCOU_35 // ~r~Delivery run over. BCOU_31 // Get on bike: BCOU_19 // LV Biker BCOU_44 // 4 out of 4 runs completed BCOU_40 // 0 out of 4 runs completed BCOU_48 // ~y~San Fierro Courier complete! BCOU_11 // ~r~You don't have enough items available to fulfill the delivery quota of this run! BCOU_50 // ~y~Las Venturas Courier complete! BCR1_23 // You can view your Gallery photos in your GTA San Andreas User Files directory. BCR1@33 // ~z~He's gonna help us with the fight against crime. Right, Carl? BCR1@37 // ~z~Otherwise Sweet is going to find himself on a Ballas block BCR1@23 // ~z~Smoke? Smoke does exactly what he's told. BCR1@99 // ~z~Right Ed? BCR1@27 // ~z~just cause you'se a buster? BCR1@95 // ~z~Get your hands off me, man. BCR1@03 // ~z~You got a bag over your head, boy. How you feel about that? BCR1@07 // ~z~Intimidate those who intimidate others, Carl. It's my job. BCR1_17 // ~s~Take the camera to the ~y~drop~s~. BCR1_13 // ~s~Chase ~r~him ~s~down and kill him! BCR1@42 // ~z~Yeah, you'll never find anybody as fork-tongued as this snake ass bastard. BCR1_07 // ~s~The ~r~snitch ~s~is getting away! BCR1_03 // ~s~Kill the ~y~witness~s~! ~s~Bring back proof. BCR1@46 // ~z~so they can manipulate his testimony any way they want to. BCR1@13 // ~z~Yeah, somehow, nobody's caught you yet. BCR1@17 // ~z~And, she's only sucking one greaseball's dick. BCR1@47 // ~z~I want you to pay him a little visit, Carl. And destroy all his evidence before he testifies. BCR1_02 // ~s~Make your way up the mountain, find that ~r~snitch~s~. BCR1_06 // ~s~And don't let him escape! BCR1@43 // ~z~Soon as he gets caught with his hand in the cookie jar, BCR1@16 // ~z~Your street trash, soon to be turned out sister's alive. BCR1@12 // ~z~Alive and inside. He's in a prison hospital being treated for gunshot wounds, awaiting trial. BCR1@06 // ~z~You fucking sick motherfucker! BCR1@02 // ~z~What's going on? BCR1_12 // ~r~You let him get away! BCR1_16 // ~r~The buzzards got him! BCR1@26 // ~z~Didn't you learn that when they ran you out of town, BCR1@98 // ~z~Sounds like your wife. BCR1@22 // ~z~I can't believe that nigga Smoke turned on me. BCR1@94 // ~z~Now who could do that? BCR1_22 // Hold ~k~~PED_LOCK_TARGET~ to look through the camera viewfinder. BCR1@36 // ~z~and stay the fuck away from us. BCR1@32 // ~z~For once, let's let the kid do something good with his useless life. BCR1@96 // ~z~Come here. BCR1@28 // ~z~just 'cause you let Brian die? Huh? BCR1@20 // ~z~We want you to do a little favor for us, Carl. BCR1@24 // ~z~He learned that lesson a long time ago. BCR1@30 // ~z~Let me air this fucker out, I... BCR1@34 // ~z~Yeah. By any means necessary. BCR1@38 // ~z~getting in touch with his feminine side. BCR1_20 // ~s~Remember, you need a photo of him in one piece! BCR1_08 // ~s~The ~r~snitch ~s~is getting away on foot! BCR1@10 // ~z~Fucking Smoke! Oh, Sweet! BCR1@14 // ~z~We've done you a big favor. BCR1@49 // ~z~We want evidence he ain't gonna talk. BCR1@41 // ~z~he seems to disagree with some of our methods. BCR1_04 // ~s~He's inside, smoke him out! BCR1@18 // ~z~Things are going pretty well for you, Carl. BCR1@45 // ~z~See, they've got him hiding up Mount Chiliad someplace, BCR1_14 // ~s~Get a vehicle! BCR1@08 // ~z~Hey, man, where we at? BCR1_10 // ~s~Photograph the ~r~body~s~. BCR1_18 // ~s~Make your way up the ~y~mountain~s~ to find that snitch! BCR1@00 // ~z~Wake up, boy. BCR1@04 // ~z~Man, take it off. Please, man, I can't breathe! Please! BCR1@09 // ~z~The middle of fucking nowhere. Nice, clean air. BCR1_11 // ~s~You need a ~g~camera, ~s~go and pick one up. BCR1_15 // ~s~Take ~r~him ~s~out! BCR1@05 // ~z~Oh, alright. But only because you said please. BCR1_19 // ~s~Watch out for the feds! BCR1@01 // ~z~Carl. Hey Carl. BCR1@48 // ~z~Sort this out, Carl, so Officer Tenpenny can sleep easy at night. BCR1@15 // ~z~Oh yeah, you should be glad, Carl. Your moron brother's alive. BCR1_09 // ~r~He can't be identified! BCR1@11 // ~z~Sweet is alive. BCR1@44 // ~z~he'll whistle any tune Internal Affairs wants him to. BCR1@19 // ~z~So behave, nigga. BCR1_01 // ~s~You'll need the ~g~camera~s~. BCR1_05 // ~s~Be wary of the U.S. Marshals. BCR1@40 // ~z~For some reason, we've got a little problem with a former friend of ours, BCR1@35 // ~z~Now you stay the fuck away from Smoke, BCR1@31 // ~z~No no no no no no no, officer.. BCR1@39 // ~z~Hey Hernandez, you going to piss all day? BCR1_21 // When using the camera, press ~k~~PED_SNIPER_ZOOM_IN~ to zoom in, or press ~k~~PED_SNIPER_ZOOM_OUT~ to zoom out. BCR1@29 // ~z~Eddie, I can't deal with this guy. He's an idiot! BCR1@97 // ~z~Damn, man. Take it easy! BCR1@25 // ~z~Homies for life? Street loyalty? That's all bullshit, Carl. BCR1@21 // ~z~Yeah, an eye for an eye, and all that. BLOD_03 // ~s~Get your overall time above the Target Time to win! BLOD_07 // New Best Time (mins): BLOD_12 // ~s~The current Target Time to win the Blood Ring is ~1~ mins. BLOD_02 // ~s~You will lose if your overall time reaches zero. BLOD_10 // ~s~The overall time starts at 30 seconds and counts down. BLOD_08 // Cars Destroyed: BLOD_04 // ~s~Pick up car upgrades to increase your chances of winning. BLOD_05 // ~r~You ran out of time! BLOD_01 // ~s~Drive through the checkpoints to increase your overall time. BLOD_11 // ~s~The current Target Time to win the Blood Ring is 1 min. OMO_2 // ~z~To pass you must achieve BRONZE or higher in all 5 tests. BOAT_12 // Jump Invalid! BOAT_47 // new certificate awarded! BOAT_7 // Finish Time: BOAT_3 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to return to the Boat School.~N~Press ~k~~VEHICLE_ACCELERATE~ to retry. BOAT_32 // ~s~In stopping region BOAT_B // plot a course BOAT_63 // finish under ~1~ minutes to pass BOAT_62 // finish under ~1~ seconds to pass BOAT_C // fresh slalom BOAT_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ to view tests. OMO_3 // ~z~To view a demonstration of each test, please use the TV over there. BOAT_P2 // BOAT SCHOOL PASSED! BOAT_46 // new record! BOAT_58 // record time ~1~:~1~s BOAT_C1 // ~s~Navigate through the center of each pair of ~y~buoys~s~ in as quick a time as possible. BOAT_48 // ~s~Press ~k~~PED_SPRINT~ to continue. OMO_5 // ~z~You can come back and check your scores or take new tests at any time. BOAT_B1 // ~s~Navigate through each pair of ~y~buoys~s~. Throttle with ~k~~VEHICLE_ACCELERATE~ and use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer. ~n~Hint: Hold ~k~~VEHICLE_HANDBRAKE~ to perform a sharper turn. OMO_1 // ~z~Welcome to the Boat School BOAT_B5 // ~s~Hold ~k~~VEHICLE_HANDBRAKE~ to perform a sharper turn. BOAT_11 // Jump Distance: BOAT_64 // NO AWARD BOAT_A // basic seamanship BOAT_E // land, sea and air BOAT_60 // longest jump ~1~ meters BOAT_A1 // ~s~Power the boat forwards and bring her to rest within the parallel ~y~buoys~s~. ~n~ Throttle forward with ~k~~VEHICLE_ACCELERATE~ and backwards with ~k~~VEHICLE_BRAKE~. BOAT_A5 // ~s~Hold ~k~~VEHICLE_BRAKE~ to apply reverse throttle. BOAT_A4 // ~s~Hold ~k~~VEHICLE_ACCELERATE~ to throttle forward and bring the boat to rest within the parallel ~y~buoys~s~ region. BOAT_79 // ~1~m ~1~s BOAT_D1 // ~s~ Power towards the jump ramp and land within the parallel ~y~buoys~s~ to register a valid jump. BOAT_61 // jump over ~1~ meters to pass BOAT_D // flying fish BOAT_34 // ~r~Time over! BOAT_P1 // ~s~Congratulations! You have passed all of the boat school tests! BOAT_10 // Overall Time: BOAT_B4 // ~s~Navigate through each pair of ~y~buoys~s~. Throttle with ~k~~VEHICLE_ACCELERATE~ and use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer. OMO_4 // ~z~Passing a test will unlock the next test. BOAT_59 // finish under ~1~.~1~s to pass BOAT_H2 // Press ~k~~VEHICLE_ENTER_EXIT~ to quit test. BOAT_9 // Damage Penalty: BS_Y_3 // Penalty Damage: BS_Z_3 // Get 70% or higher to pass. BS_Z_7 // You have completed the Bike School.~n~~w~Motorbike Skill + MEC_B1 // ~z~Welcome to the Advanced Motorcycle School BS_F // Jump & Stoppie BS_B // The 180 BS_Y_13 // Lap 1 Time: ~1~.~1~ seconds BS_Y_17 // Lap 3 Time: ~1~.~1~ seconds BS_C // The Wheelie BS_Y_16 // Lap 2 Time: ~1~.0~1~ seconds BS_Z_2 // ~s~Press ~k~~VEHICLE_ACCELERATE~ to continue. BS_Y_22 // Lap 5 Time: ~1~.0~1~ seconds BS_Y_2 // Final Position: BS_X_2 // ~k~~VEHICLE_ENTER_EXIT~ View television MEC_B2 // ~z~To pass you must score BRONZE or higher in all 6 tests. BS_Y_8 // NEW HIGH SCORE! BS_Y_20 // Lap 4 Time: ~1~.0~1~ seconds BS_Z_4 // NO AWARD BS_Y_14 // Lap 1 Time: ~1~.0~1~ seconds BS_E // Jump & Stop BS_A // The 360 BS_Y_18 // Lap 3 Time: ~1~.0~1~ seconds BS_Y_15 // Lap 2 Time: ~1~.~1~ seconds BS_Y_19 // Lap 4 Time: ~1~.~1~ seconds BS_D // The Stoppie BS_Y_9 // NEW CERTIFICATE AWARDED! BS_Z_9 // NEW TEST AVAILABLE! BS_Y_5 // Overall Score: BS_Y_21 // Lap 5 Time: ~1~.~1~ seconds BS_Z_1 // Press ~k~~VEHICLE_ENTER_EXIT~ to return to the Bike School.~N~Press ~k~~VEHICLE_ACCELERATE~ to retry. BS_X_1 // ~s~Walk to the ~y~television ~s~to start the lesson. BS_Y_1 // Final Heading: BS_F_1 // ~s~Jump the ramp, land in a stoppie and glide into the designated area. BS_E_1 // ~s~Jump the ramp and stop in the designated area. BS_D_1 // ~s~Do a Stoppie along the coned section. Accelerate to top speed, push ~k~~VEHICLE_STEERUP~, then press ~k~~VEHICLE_BRAKE~. BS_A_1 // ~s~Use the bike to do a burnout donut.~N~Press ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin the burnout. BS_C_1 // ~s~Do a Wheelie along the coned section. Accelerate to top speed, then push ~k~~VEHICLE_STEERDOWN~. BS_B_1 // ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to slide around the cone and then return. BURG41 // ~r~Burglary mission cancelled! BURG59 // ~s~You have ~1~ second to get out of the house! BURG4 // ~s~Go and offload the goods at the ~y~lockup~s~, or find a house to break into. BURG55 // ~s~You have been detected! BURG20 // I'll give you $~1~ for it. BURG24 // Press ~k~~VEHICLE_ENTER_EXIT~ to put item in truck BURG30 // ~s~Find something worth stealing. BURG39 // ~s~This load: ~1~ item $~1~ BURG60 // ~s~The cops are on the way! BURG31 // ~s~Go and find a house to break into, or get in the ~b~truck~s~ and go offload what you've already stashed. BURG21 // I'll give you $~1~ for the lot. BURG29 // ~s~Go and find a house to break into. BURG58 // ~s~You have ~1~ seconds to get out of the house! BURG1 // ~s~Get in the ~b~truck~s~ then go and offload the goods at the garage. BURG54 // Burglary missions complete: $~1~ BURG50 // ~s~You have to lose the heat before you can offload the goods. BURG40 // ~s~Park the truck in the ~y~lockup~s~. BURG56 // ~s~The ~y~exit~s~ is displayed on the radar. BURG37 // TOTAL: ~1~ items worth $~1~ BURG62 // ~r~You no longer have the ski mask. BURG23 // Press ~k~~VEHICLE_ENTER_EXIT~ to pick up item BURG27 // ~s~Put the goods in the ~b~truck~s~. BURG26 // ~s~Go and offload the goods at the ~y~lockup~s~. B_FAIL1 // Burglary mission ended. BURG36 // ~s~This load: ~1~ items $~1~ BURG57 // ~s~Take the item back to the truck. BURG53 // ~r~You are out of time, come back another night and finish the job BURG2 // ~s~It's daylight! Not the time for home invasions! Go and offload what you've already stolen within the time limit! CAS11BA // ~z~This is private flight CJ101 on approach to Liberty, over. CAS11HC // ~z~He's going to hit us! CS11A26 // ~z~Mr. Leone. CAS11CA // ~z~Welcome to Liberty City, CJ101... CS11A22 // ~z~If he looks like making a run for it, kill him. CS11A06 // ~z~Perhaps you'll be cured of your little antisocial condition, mate. CAS11AA // ~z~Alright, you guys better get out of Las Venturas, fast! CS11A02 // ~z~Hey, you're the one to blame on that front! CS11A16 // ~z~Heh-hey! Remember all those jobs we did together, huh? CM10_19 // ~s~Fly back to ~y~Las Venturas Airport~s~. CS11A12 // ~z~How would you like to hit the St. Mark's Bistro? CM10_11 // ~r~Maccer is dead! CAS11ED // ~z~Marco Forelli, I'm here for you! CM10_18 // ~s~Fly to ~y~Liberty City~s~. CS11A13 // ~z~A hit in Liberty City? Cool, but I'm gonna need some backup. CS11A17 // ~z~Huh? You and me, Carl, remember, huh? CM10_14 // ~r~The car has been destroyed! CAS11EE // ~z~Marco, I'm coming for you! CAS11EA // ~z~Salvatore sends his regards! CM10_10 // ~s~The ~b~jet ~s~is at the end of the runway, get into it and fly to Liberty City. CAS11DA // ~z~Private function, invitation only! CS11A03 // ~z~Can I fucking go now, or fucking what? CAS11AD // ~z~Of course he will, you fucking moron, come on! CS11A07 // ~z~Carl, my man! CAS11HB // ~z~The guy's a maniac! CAS11FA // ~z~Flight CJ101, you are cleared for take-off! CAS11HF // ~z~Prepare the fire crews for a crash landing! CM10_1 // ~s~Get to the ~y~airport~s~. CS11A23 // ~z~Alright, boys, let's bounce. CS11A27 // ~z~C'mon, Sally boy, I'm bored! Can we go to your room? CAS11GA // ~z~This is flight CJ101 out of Liberty City, CS11A25 // ~z~It's been a fucking blast - top banana. CS11A21 // ~z~Ah what the hell, he makes me sick anyway. CAS11HD // ~z~Oh my God, he's going to lose it! CAS11GC // ~z~Flight CJ101, you are clear for landing on runway 3. CAS11BB // ~z~Flight CJ101, we have you on our scope. CM10_12 // ~r~Paul is dead! CS11A19 // ~z~Ice Cold Ken, that's me... CAS11EC // ~z~I'm here to spill pasta sauce! CAS11EG // ~z~I'm your worst egg plant nightmare! CS11A15 // ~z~Well I usually use these two. CS11A11 // ~z~what it means to screw with Salvatore Leone! CAS11AB // ~z~I'll be in touch. CS11A05 // ~z~Ooh, you fuckin' twat! Right in the fucking happy sack! CS11A01 // ~z~I can feel the weight of someone's weapon! CS11A09 // ~z~You did a real number on those Forelli losers. CS11A00 // ~z~Just feel the weight of the weapon, sweetheart. CAS11AC // ~z~What about your backup, man, will you be a'right without us? CAS11DB // ~z~Oh yeah? Well Mr. Leone says otherwise! CS11A08 // ~z~Looks like this piece of shit was right. CM10_17 // ~r~You have destroyed the jet! CAS11EF // ~z~Mafia assholes! CAS11EB // ~z~The Forelli's are finished in this town! CM10_13 // ~r~Rosenberg is dead! CS11A18 // ~z~You know, you used to call me 'Killer' Ken? Ken the Killer? Killer? CS11A10 // ~z~Now, it's time the Forelli's found out CS11A14 // ~z~Take who you want. CAS11GB // ~z~requesting final approach to Las Venturas International, over. CAS11BC // ~z~Stay on current heading and await final approach instructions... CS11A20 // ~z~And him too, I guess... CS11A24 // ~z~See ya, thanks for having me, man. CAS11HA // ~z~Holy fuck, who's flying that thing? CM10_2 // ~s~Kill ~r~Forelli~s~ and all his bodyguards. CM10_99 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera modes. CAS11HE // ~z~Prep the emergency crews! CAS1_EI // ~z~Hey, you think you're smart, but you're not, you're not! CAS1A11 // ~z~I've had slot machines busted up, workmen being scared off... CAS1_09 // Driving on the wrong side of the road will unsettle him. CAS1A15 // ~z~and some wacked-out lawyer's running it for them. CAS1_EM // ~z~Hey, watch the pedestrians, pal! CAS1_EE // ~z~Whoooa, geez no! CAS1A19 // ~z~each one would want a slice CAS1_01 // ~s~Get back in the ~b~car~s~. CAS1_EA // ~z~Oh man, this is too faaaaast! CAS1_DE // ~z~Alright, alright! You made your point, please no more! NO MORE! CAS1_JB // ~z~I guess he willing to talk now! CAS1_EQ // ~z~You're gonna kill us both! Oh God, I'm still alive! CAS1_11 // ~s~Scare him, but remember head-on collisions will kill him. CAS1A09 // ~z~The mob trying to squeeze you? CAS1_EU // ~z~What are you TRYING to hit things?! You're crazy! CAS1_DA // ~z~Aargh! Oh, I don't wanna die, c'mon I don't wanna die! CAS1B01 // ~z~I've been here for fucking ages, I can't feel my hands no more! CAS1_AD // ~z~Fuck you man, you know who I man! CAS1A01 // ~z~We're supposed to be opening in - CAS1_EY // ~z~Holy fuck! My legs! They're on fire! CAS1A05 // ~z~Carl, glad you could make it. CAS1B05 // ~z~You got any idea in that pea brain head of yours who the fuck I am? CAS1_HB // ~z~Though I walk through the shadow of the valley of death... CAS1_FA // ~z~Oh mama! I'm on fire! CAS1A29 // ~z~Whoever's behind this - we need to let them know CAS1_CD // ~z~Hey! Stop this insanity RIGHT NOW! CAS1A21 // ~z~Our profit? CAS1A25 // ~z~Sounds like we got a deal then! CAS1_BD // ~z~You think this is scaring me, huh? CAS1A31 // ~z~Tie him to the front of the car, let him sweat it out a little CAS1A35 // ~z~That's my Carl! CAS1_GE // ~z~What the-? Oh shit... CAS1_GA // ~z~The family will make you pay for this! CAS1_BA // ~z~You are messing with the wrong people! CAS1A34 // ~z~Hey, wait - hold up, hold up, come here. CAS1_BE // ~z~Takes a little more than a drive to get me chirpin' pal! CAS1A30 // ~z~that they're dealing with fully-fledged psychos. CAS1_GD // ~z~That's all I wanted to hear! CAS1A28 // ~z~Get rid of him. CAS1_HC // ~z~Mummy... mummy... CAS1_CA // ~z~Hey, l-look, uh, w-we can come to some arrangement, okay? CAS1A24 // ~z~How does that sound, partner? CAS1_CE // ~z~Oh my God, you're nuts! CAS1A20 // ~z~and I'm not about to hand over all our profits to some wiseguy Italians! CAS1A08 // ~z~You want a stomach ulcer, try opening a Triad casino in a Mafia-run town! CAS1_ET // ~z~Jesus! JESUS! CAS1_10 // ~s~Keep off the freeway! CAS1_EP // ~z~Mother Mary, that was lucky! CAS1_DD // ~z~Oh Mother Mary, I've had enough, oh God... CAS1B04 // ~z~No, I think I'm gonna leave you right where you are. CAS1_AA // ~z~You, you you your fu--, your crazy! You're a dead man! You're a dead man! CAS1_EX // ~z~Oh mama, come for me! Ohhhh. CAS1A04 // ~z~Boss, CJ's here. CAS1_AE // ~z~Have it your way. CAS1A00 // ~z~Idiot! Do you realize how much those machines cost? CAS1B00 // ~z~Hey, hey, who the fuck - who are you? Untie me, huh? CAS1_EL // ~z~Somebody, anybody, HELP! CAS1A14 // ~z~and each of them has a stake in Caligula's Casino CAS1_08 // Insane stunts will get him shook up. CAS1A10 // ~z~Yeah - the corporations are moving in and everybody's feeling the squeeze. CAS1_EH // ~z~Hey, whatcha doing? CAS1A18 // ~z~No. In addition to the usual authorities that need bribing, CAS1_04 // ~r~You killed him! CAS1_ED // ~z~Whoooooooa! Holy fuck! CAS1B02 // ~z~You know what? I thing we're gonna take a little drive. CAS1A02 // ~z~What the fuck was that? CAS1_EZ // ~z~Shit! My balls! My balls! CAS1_AC // ~z~Who are you? CAS1A06 // ~z~So this is what you've been doing. CAS1B06 // ~z~No, but I think I'm going to find out. CAS1_JA // ~z~CJ, ha, I think he messed himself. CAS1_EV // ~z~Oh...jesus....fuck you... CAS1_12 // ~s~And stay off the highway, you don't need any police attention. CAS1_DB // ~z~FUCK YOU! FUCK YOU-HOO-hooooo! CAS1_EF // ~z~Oh Christ! Ooooooooh! CAS1_06 // High speeds are sure to scare him. CAS1_02 // ~s~Scare him into talking. CAS1_EB // ~z~Oh! Slow down, slow down for Godsakes! CAS1_EJ // ~z~Ha, this shit don't scare me asshole! CAS1A12 // ~z~So who's behind this? CAS1A16 // ~z~It could be any one of them, or all of 'em. CAS1_EN // ~z~Jesus Christ that was close! CAS1_GB // ~z~Which family? CAS1A32 // ~z~and I'll be out there in a little while. CAS1_BC // ~z~You've signed your own death warrant! Ha ha ha! CAS1A22 // ~z~That's right, you heard me. I want to offer you a share in our casino, CAS1_CC // ~z~Hey look pal, this ain't funny anymore. CAS1A26 // ~z~Boss! The boys found some thugs trying to smash one of the deliveries. CAS1_HA // ~z~Oh God, thank God... CAS1_FB // ~z~FIRE! FIRE! CAS1_HE // ~z~I've lead such a sinful life, I'm sorry, so sorry... CAS1_CB // ~z~OK, I can see you're serious! CAS1A27 // ~z~We caught one of them! CAS1A23 // ~z~in exchange for some help setting it up. CAS1_GC // ~z~The Sindacco Family, ya idiot! CAS1_BB // ~z~You are so dead, do you hear me? DEAD! D-E-A-D pal! CAS1A33 // ~z~See if we can make this guy squeal. CAS1_EC // ~z~Oh, this is too fast! TOO FAAAAAAST! CAS1_03 // ~s~Take him back to the ~y~casino~s~. CAS1_07 // Try some hand-brake turns. CAS1_EG // ~z~Oh my God, oh-my-God! CAS1_EO // ~z~What are you trying to fuck both of us? CAS1A17 // ~z~Can't you just give them a little something? CAS1A13 // ~z~Well, there are these three mob families operating here, CAS1_EK // ~z~Whadaya doin' now? CAS1_AB // ~z~You're ain't in no position to make no threats. CAS1A07 // ~z~Yeah, it's been a complete nightmare. CAS1A03 // ~z~Hello? HELLO? What the fuck is wrong with you people? CAS1B03 // ~z~What are you, fucking stupid? I'm not joking here - untie me, motherfucker. CAS1_DC // ~z~Oh my God, I just shit myself! CAS1_ES // ~z~Thank you! Thank God! Thank God! CAS2_AH // ~z~He's gonna blow us all to hell! CAS2@09 // ~z~Shit, I always wanted to pull a heist. CAS2_AL // ~z~What do you think you're doing? CAS2@01 // ~z~Great shot, boss! CAS2_AD // ~z~Get away from that dynamite! PD_17 // ~s~Push ~k~~VEHICLE_TURRETUP~ to lower the crate. CAS2@05 // ~z~Probably ain't just them. Rule of the streets; don't snitch. CAS2@11 // ~z~Bad luck. PD_07 // 3 sticks of 4 CAS2@15 // ~z~They must have explosives. PD_23 // ~s~Follow the ~y~arrows ~s~to escape. PD_27 // You'll need something heavy to smash those crates. PD_33 // ~r~The dumper truck has been destroyed - it was the only way to break the crates! PD_X // ~s~Get back on the ~b~bike~s~! CAS2_CA // ~z~Delivery for Woozie. PD_32 // Visit the quarry to access the Quarry sub-missions. PD_26 // ~s~Get the ~g~Dynamite ~s~before the timer runs out and it's detonated. CAS2_BA // ~z~ALL PERSONNEL CLEAR! PD_22 // ~s~Get back home with the dynamite. CAS2@14 // ~z~You know what? There's an open cast mine South West of the city limits. PD_06 // 2 sticks of 4 PD_02 // You'll need something heavy to smash this dynamite crate. CAS2@10 // ~z~What the-? CAS2_AM // ~z~Someone's stealing dynamite, call security! CAS2@08 // ~z~Yeah, you're right, it'll take some planning, but I'm down. CAS2_AI // ~z~Dude, somebody stop that guy! CAS2@04 // ~z~I wonder why it's only them and not the others? CAS2_AA // ~z~Hey you can't come down here! PD_16 // ~s~Go to the ~y~Quarry~s~. PD_12 // ~s~Now collect the ~r~Dynamite~s~! CAS2_AE // ~z~Hey, that's dangerous! CAS2@00 // ~z~Ha ha ha! The glorious sound of a hole in one! PD_08 // 4 sticks of 4 CAS2@12 // ~z~Listen, you're gonna need a crew and some special equipment. CAS2@16 // ~z~I'll go peep it out. CAS2_AG // ~z~Meet my shovel asshole! CAS2@02 // ~z~Not bad, Woozie. PD_10 // Security is blocking the exit. CAS2@06 // ~z~What we need... is to hit the mafia casino. Yeah, go jack the place. CAS2_AC // ~z~You don't have clearance for this area! CAS2_AK // ~z~Someone call security! PD_18 // ~r~The bike was destroyed! CAS2_AO // ~z~He's stealing the demolition charges! PD_30 // ~r~You idiot you blew up the couriers car! PD_34 // ~s~Find another ~b~bike ~s~and escape! PD_28 // ~s~Now deliver the dynamite to the ~y~drop point~s~. PD_20 // The dynamite is rigged to blow! PD_29 // ~s~Pick up the ~r~Dynamite~s~. CAS2_BB // ~z~FIVE SECONDS TO DETONATION! PD_21 // Get it before the workers destroy it. CAS2_CB // ~z~Hey, you be careful with that... PD_31 // ~r~You idiot you killed the courier! CAS2_AB // ~z~Where's your safety gear? CAS2@07 // ~z~Hey, hitting a casino isn't like gangbanging - it's a whole different league! PD_11 // ~s~Use the ~b~dirt bike ~s~and find another way out! CAS2@03 // ~z~So the Sindacco Family was behind the attempts to sabotage our venture. CAS2_AF // ~z~Stay away from that stuff! CAS2_AN // ~z~He's after the dynamite! PD_19 // ~r~The dynamite has been destroyed! CAS2_AJ // ~z~Who's this asshole? PD_09 // ~r~You blew up the dynamite. PD_05 // 1 stick of 4 PD_01 // Enter the Quarry and steal the dynamite. CAS2@13 // ~z~Yeah, it'll take some explosives. Always got to blow up shit to pull a heist. CA3_22 // ~s~Heads up! It's the minimum wage crew! Get safely away from the factory to complete the job! CAS3_BC // ~z~Get the boys ready! Production line's gotta keep rolling! CAS3_CC // ~z~counterfeit chips CAS3@02 // ~z~Yeah, I'm going for a five card hand! Come on... CA3_12 // ~s~Excellent! Those machines are outta commission! CAS3@06 // ~z~Not good, man. You got, eerr, forty-seven. CAS3_AC // ~z~Hey, watch the car, I just got this baby detailed! CAS3@12 // ~z~No. I just took a guess. CA3_8 // ~s~They're expecting visitors now! Get into the ~y~factory~s~ quickly! CAS3@16 // ~z~Insolent bastards! CAS3@17 // ~z~I'll make sure the cashiers are extra vigilant. CAS3@13 // ~z~Why else would he come in with two chips and sound so worried? CA3_1 // ~s~Head towards the ~y~factory unit~s~ on the outskirts of town. You're going to disturb their operation. CAS3_AB // ~z~We better go warn the boss. CAS3@07 // ~z~Damn. You're bad luck for me. CA3_17 // ~w~Stay away! I'll make ya eat your fucking shoes! CAS3@03 // ~z~OK, here. CA3_13 // ~s~I don't know who that guy thinks he is but his card is gonna get marked if he sees too much! CAS3_CB // ~z~Tell Woozie, we'll be getting no more trouble with them. CAS3_BB // ~z~Someone's got a fucking deathwish if they're starting trouble 'round here! CA3_23 // ~s~Great work, the job's done! Get back to ~y~Woozie's casino~s~ in one piece! CAS3@21 // ~z~Man, look, don't trip. I got you on this. CAS3_BD // ~z~Hey, who's this prick? CA3_7 // ~s~Destroy every one of those injection molding ~g~machines~s~ now! CAS3@19 // ~z~The Sindacco Family owns a plastics factory across town. CAS3@11 // ~z~That's amazing. You didn't even touch them. CAS3@15 // ~z~Oh yeah. The dragon on this got the sunglasses and a white stick. CAS3@01 // ~z~Are you sure, man? CAS3_AD // ~z~What? He must be a fed! Let's give him a proper Sindacco welcome! CAS3@05 // ~z~How would I know? You tell me. CAS3@09 // ~z~Boss, take a look at these two chips! CAS3@04 // ~z~I'm gonna stick. What you got? CAS3_AA // ~z~Hey, who's this character? He looks like a cop to me. CAS3@00 // ~z~Hit me! CAS3@08 // ~z~You know, when I play the other guys I always win! CAS3@18 // ~z~It's obvious where these chips are coming from! CA3_2 // ~s~Those mobsters have some guards watching the main goods entrance. Try and get into the ~y~factory~s~ unnoticed. CAS3@14 // ~z~You take a look. CAS3@10 // ~z~One's a fake. CAS3_BA // ~z~Hey, what's going on? CA3_20 // ~r~What the fuck? I said no rough stuff! The mafia are gonna be on red alert now! Dumbass! CAS3_BE // ~z~Somebody take care of this joker! CAS3_CA // ~z~Hey, Carl, how'd it go? CAS3@20 // ~z~I'm gonna blow it to shit! CAS4_29 // What's that smell? CAS4_LC // ~z~Hey, c'mon, man! CAS4_PE // ~z~Rosie's a man! CAS4_GA // ~z~Oh, no! Run like fuck! CAS4_PA // ~z~What kind of tits does this Rosie have? CAS4_CL // ~z~You're my manager this is all your fault! CAS4B29 // ~z~Well it felt like I couldn't feel them, honest! CAS4C29 // ~z~Not you, Maccer. CAS4_FA // ~z~Here we are, look familiar? CAS4_HB // ~z~I want to come too! CAS4_FE // ~z~That there city boy has gone and been with my prize hog! CAS4_QA // ~z~Which Casino is it? CAS4_CH // ~z~I'm the manager, what I say, goes! CAS4C25 // ~z~It's alright, bruv, Paulo can help. CAS4B25 // ~z~I've got a pal, Rosie. CAS4B21 // ~z~We go through this every weekend. CAS4C21 // ~z~pissing in my face, that you, Kent Paul, should witness it. CAS4A21 // ~z~OK, where'd you make camp? I can go have a look. CAS4_CD // ~z~Oi! That's my seat! CAS4B09 // ~z~That peyote was shite, you were lucky I brought some tabs along! CAS4C09 // ~z~and retire in peace and comfort a million miles away CAS4_DA // ~z~So where's the rest of the band, guys? CAS4_OK // ~z~Leave him alone, man! CAS4A09 // ~z~I took some fellow travelers deep into the desert CAS4_SA // ~z~Come on then, let's go in and see Rosie. CAS4_JB // ~z~I can't see those snake farmers no more! CAS4_DE // ~z~It's a snake farm not too far from here, we can go check it out. CAS4C05 // ~z~My despair is complete. CAS4B05 // ~z~I dunno, mate. I was having a dream; CAS4A05 // ~z~so don't admit anything! CAS4_OG // ~z~Oh, I think it... I think it's passed. CAS4A01 // ~z~Who am I speaking to? CAS4_OC // ~z~Got the- Hhhuurrgghh! CAS4_19 // ~s~You need to find a vehicle with at least two passenger seats. CAS4B01 // ~z~EH! Over 'ere! CAS4_44 // ~s~They're going to keep on fighting until you find a car with enough seats for the both of them. CAS4C01 // ~z~Hey boss, there's somebody here to see you. CAS4B15 // ~z~He said you guys might need a ride into town or something. CAS4C15 // ~z~You want any Speckled Doves, boss? CAS4_KJ // ~z~You've gotta pull over, he's got a condition - he's priapic. It'll go everywhere! CAS4_NG // ~z~(Paul nearly vomits again) CAS4A15 // ~z~I woke up in a Japanese bathhouse about an hour ago. CAS4_NC // ~z~Oh God, I think I'm going to chuck! CAS4A11 // ~z~We faced the inner light and communed with the lizard king. CAS4C11 // ~z~Come on, it's me, Kent Paul! CAS4B11 // ~z~Oh, piss off, kidder! CAS4C19 // ~z~As I sit here up to my neck in a river of shit, CAS4_KF // ~z~Oh fuck, we're screwed! CAS4_EA // ~z~I don't recognize this part of Manchester, kiddo, are we in Chorlton? CAS4B19 // ~z~I've wanked the use out of them! CAS4_RE // ~z~Oh, bollox. In for a penny, in for a pound. CAS4_01 // ~s~Go find ~b~Paul ~s~and ~b~Maccer~s~. CAS4A19 // ~z~They were Brits - a band and their managers. CAS4_RA // ~z~Shit! Here come them snake farmers! CAS4_05 // ~r~Maccer's snuffed it, the music scene will never be same! CAS4_KB // ~z~Hey, what about the band? CAS4_EE // ~z~Las Venturas? Always wanted to go there, great tits. CAS4B10 // ~z~I've told you a million times not to put stuff in my fucking drink! CAS4_EH // ~z~Leave yourself alone, for crying out loud! CAS4C10 // ~z~from anyone I've ever fucking known and, instead, I get this. CAS4_NB // ~z~You look as pale as a drowned baby, man! CAS4A10 // ~z~on a peyote safari a few nights back. CAS4_NF // ~z~A fried egg sanger with mayonnaise will sort it. CAS4A14 // ~z~I'm in Los Santos. CAS4B14 // ~z~Oh, I'm a friend of The Truth's. CAS4_KC // ~z~We'll just have to pray they've made it to civilization. CAS4_ED // ~z~He's like a fucking stuck record. He'll ask about Las Venturas next. CAS4_04 // ~r~Paul's literally wasted! CAS4A18 // ~z~I don't think so. CAS4_NJ // ~z~Pull over, NOW! CAS4_RD // ~z~Oh, I'm gonna grab some big tits, man! CAS4B18 // ~z~I can't feel me legs, our P. CAS4C18 // ~z~Well it's fitting. CAS4_KG // ~z~Hey, can't it wait? CAS4_JC // ~z~Shut up, you two! CAS4_DD // ~z~I remember snakes, lots of snakes... CAS4_OJ // ~z~(Paul vomiting violently) CAS4A08 // ~z~Your credit good. CAS4C08 // ~z~I pray that one day I can escape my perpetual torment CAS4B08 // ~z~Maccer, you fucking psycho! You did it again, didn't you! CAS4C00 // ~z~Kent Paul, here to see Rosie. CAS4B00 // ~z~Hello? Hey, anybody out here? Truth sent me! CAS4_45 // I ain't getting in no damn bus, go find us a proper ride! CAS4_18 // I think I remember... hold on a mo, weren't you the one holding the video camera! CAS4_OB // ~z~I've go- huuurrrgghh! CAS4A04 // ~z~Might be a government algorithm trying to pick your brains, CAS4_OF // ~z~Dry heavies... Oh... CAS4B04 // ~z~Stone me bloody crows. Where am I? CAS4C04 // ~z~Oh God. CAS4_34 // ~s~Protect ~b~Paul ~s~and ~b~Maccer~s~! CAS4_HC // ~z~Oi, wait for me, sunshine! CAS4_FD // ~z~Take a gander at 'em fellas, is that 'em? CAS4C28 // ~z~Alright, for sure. CAS4B28 // ~z~Oh, charming. CAS4_30 // Oh wait a minute it's me. CAS4A20 // ~z~They have no experience about the desert. CAS4_CE // ~z~Leave him, he'll be fine! CAS4_FH // ~z~I've had a terr'ble aching in my grinds ever since! CAS4C20 // ~z~with every Mafia gorilla from Liberty City to Los Santos CAS4B20 // ~z~Just stand up, you soppy cunt. CAS4_TA // ~z~Hey Woozie. CAS4B24 // ~z~Anybody got a rag? CAS4_FL // ~z~I'm a fixing to give ya a whoopin' for what you gone and done to my young'uns! CAS4C24 // ~z~and depressingly fucking typical even to mention. CAS4_CA // ~z~Your turn in the boot, kid! CAS4_LB // ~z~Oh, fuck! It's in me eye! CAS4B30 // ~z~Ah! Ooh! CAS4C30 // ~z~Oh, you twat. CAS4_PH // ~z~You're fucking telling me it is! CAS4_BA // ~z~Me legs are fucked and me head's fuckin' poundin'! CAS4_PD // ~z~Empty saddlebags? Or bee stings? CAS4_CC // ~z~I'm the manager, I get the front seat! CAS4B26 // ~z~He's got some casino gig going down in Venturas. Sweet. CAS4C26 // ~z~Give us some space would you, son. CAS4_FJ // ~z~I'm gonna slap you silly for giving me and my fella the red bumpies! CAS4C22 // ~z~What's the matter, son? CAS4B22 // ~z~Man, what the hell was y'all doing last night? CAS4_TC // ~z~We can talk later. CAS4A22 // ~z~I took 'em up Arco del Oeste - fantastic sunsets. CAS4_CG // ~z~Oh no you don't, I remember Preston Guild Hall! CAS4_FB // ~z~Looks just like Salford to me... CAS4_HA // ~z~Wait, kiddo, wait! CAS4_FF // ~z~Now I don't even get no sugar from her! CAS4_CK // ~z~Don't make me sack you, P.! CAS4_QB // ~z~It's called Caligula's. It's on the strip somewhere, I think. CAS4_PF // ~z~And stop touching yourself! CAS4_GB // ~z~Everybody in the car! CAS4_PB // ~z~Big, floppy sausage tits? CAS4_26 // I think I broke a nail CAS4_PJ // ~z~Aw, can it you two! CAS4_LD // ~z~Argh! Stop it! CAS4B32 // ~z~Alright, ladies, let's go. CAS4_KE // ~z~Hey, man, I really need to piss! CAS4_EB // ~z~How many times do I have to tell you, we're in America! CAS4_NH // ~z~Or what about a pickled egg? CAS4_02 // ~s~Go back and get ~b~Paul~s~! CAS4_RB // ~z~Alright, I've had enough. Let's finish this! CAS4_06 // ~s~Get them back to ~y~Rosie's casino~s~ in Las Venturas! CAS4_KA // ~z~Seems you boys had a good time. CAS4_EF // ~z~Don't start, not in this confined space. CAS4C16 // ~z~I'm peaking on one right now. CAS4B16 // ~z~But I'm a fucking raspberry! CAS4_ND // ~z~P. what you need is some food down ya. CAS4A16 // ~z~I have no idea how I got here or where the others are. CAS4A12 // ~z~Sounds fun. How did it go? CAS4B12 // ~z~Who are you again? CAS4C12 // ~z~Well, hello Paul, what a pleasant surprise. Who the hell are these guys? CAS4B06 // ~z~I was wanking over some fat bird's tits when this twat turned up. CAS4C06 // ~z~OK, let him in. CAS4A06 // ~z~Whatever, man. Whassup? CAS4_OD // ~z~Dry- hurgh! CAS4A02 // ~z~It's CJ. Hey, Truth, is that you? CAS4C02 // ~z~Oh, go away, I have a migraine. CAS4B02 // ~z~Hey, man, you all right? CAS4_47 // ~r~Paul and Maccer have been killed! CAS4_DB // ~z~Maccer, where are the boys? CAS4_OH // ~z~How about a pint of cod liver oil, that'll well sort ya. CAS4_OL // ~z~Hey, hey, the good doctor was just tryin' to help! CAS4_SB // ~z~What about your backup, man? Will you be alright without us? CAS4_16 // ~s~Take Paul and Maccer to the ~y~snake farm~s~. CAS4_JA // ~z~I think we lost 'em. CAS4B03 // ~z~'Kin'ell, I'm fucking hanging. CAS4_46 // ~s~ They're not going to be happy with a bus! find something else. CAS4C03 // ~z~Oi, Rosie, son, it's me, Paulo! CAS4A03 // ~z~Might be. CAS4_OA // ~z~Shhi- huuuurghhh -hit! CAS4A07 // ~z~I need a favor, Carl, thought I could cash in some karma chips. CAS4_OE // ~z~Dry- hurgh! CAS4C07 // ~z~Rosiiieee! How are you, me old son? CAS4B07 // ~z~Oh fuck. CAS4_17 // That ain't right man, I'll never look at a rasher of back bacon the same way again CAS4_OM // ~z~Fuh-huh-Fuck off! CAS4_JD // ~z~Quit squabbling! CAS4_DC // ~z~I don't fuckin' know, do I. CAS4_EG // ~z~Bouncy, wobbling, massive, great tits! CAS4_03 // ~s~Go back and pick up ~b~Maccer~s~! CAS4_KD // ~z~Keyboardists and drummers are ten-a-penny anyway. CAS4_EC // ~z~America? Wait 'til I tell me ma about this! CAS4C13 // ~z~These are my boys - Maccer and Carl. CAS4B13 // ~z~Where are we? CAS4_NA // ~z~Oh, fuck- now I've got the shakes. CAS4A13 // ~z~That's the problem, I don't know. CAS4_NE // ~z~(Paul nearly vomits) CAS4A17 // ~z~They're probably fine. CAS4B17 // ~z~You're not a fucking raspberry! CAS4C17 // ~z~Top-of-the-range, man. CAS4_KH // ~z~I'm about to burst man! CAS4_PC // ~z~Empty saddlebags? CAS4_27 // I'm too pretty to fight CAS4_PG // ~z~It's just for comfort Pablo, this is a stressful situation, man. CAS4_LA // ~z~I can't hold it any longer! CAS4B33 // ~z~Come on. Fucking Northerners... CAS4_LE // ~z~Point it out the fucking window, will you? CAS4_BB // ~z~We can't walk back, son, look at the state of us. CAS4_PK // ~z~Hey, he started it! CAS4_MA // ~z~Oh fuck me, that is so gooood. CAS4A23 // ~z~Best start looking for them up there. CAS4_CF // ~z~We'll come back for you, I promise! CAS4B23 // ~z~So, where am I taking y'all? CAS4_TB // ~z~I think I found a way to scope Caligula's without causing too much suspicion. CAS4_FK // ~z~What'n tarnation? CAS4C23 // ~z~Too numerous, oppressively insurmountable CAS4C27 // ~z~I'll give you a tinkle later. CAS4B27 // ~z~Fuck off, string. CAS4_CB // ~z~Oooo, this is comfy! CAS4_37 // ~s~Go and pick up ~b~Paul ~s~and ~b~Maccer~s~. CAS4_CJ // ~z~Don't make me slap you, sunshine! CAS4_FG // ~z~And that one done screwed my sis! CAS4_HD // ~z~Don't leave me in their evil clutches! CAS4_FC // ~z~What are you talking about? CAS5_DB // ~z~I didn't think he was going to be discharged 'til tomorrow! CAS5_12 // ~s~Quick get in the ~b~ambulance~s~ the driver might have called for backup before he was killed. CAS5_16 // ~s~Looks like some backup has arrived, get Johnny back to the ~y~meat factory~s~. CAS5A06 // ~z~Crack on, Rosie - spit it out. CAS5A02 // ~z~Eh, there's some top fanny down at that pool, Pabsy. CAS5A16 // ~z~and blame the other one. CAS5A12 // ~z~and that's how I ended up here. CAS5_EB // ~z~Yeah, who's got a death wish? CAS5_06 // ~s~Johnny must be in the other ~r~ambulance~s~, this one's the real deal. CAS5_BC // ~z~Mr. Sindacco? There must be some mistake. CAS5_32 // ~r~The Mafia have escaped with Johnny. CAS5_CC // ~z~Uggh, never...never ever gonna talk like that again. CAS5A26 // ~z~I'm gonna shoot over to the hospital, and move the body or something. CAS5_CG // ~z~I need my bag emptied! CAS5A22 // ~z~I mean, he's in a shock-induced coma at the hospital across town. CAS5_CF // ~z~Nurse, hey nurse! CAS5A23 // ~z~Now the Forellis - they will take this opportunity to rub him out. CAS5_CB // ~z~I see the light! CAS5A27 // ~z~There you go, my love, things ain't so bad, are they? CAS5_BB // ~z~Yeah, I'm here to pick up Mr. Sindacco. CAS5A13 // ~z~But, no one family would trust another family to run the casino, CAS5A17 // ~z~My only friend is a bird named Tony. CAS5_07 // ~s~You have just killed an innocent medic, Johnny must be in one of the other ~r~ambulances~s~. CAS5_03 // ~s~It must have been the Mafia that took Johnny, find the ~r~ambulance~s~ that contains Johnny. CAS5_17 // ~r~Johnny Sindacco was killed. CAS5_13 // ~s~Drive Johnny back to the ~y~meat factory~s~. CAS5A03 // ~z~Leave it out, dimlo, what's wrong with you? CAS5_AB // ~z~If he wake up through all of this, I'm screwed... CAS5A07 // ~z~I threw it all away. CAS5_EA // ~z~Alright, who's messing with Forelli business? CAS5_01 // ~s~You need a vehicle to pick up Johnny. CAS5A19 // ~z~Shit - let me think about this. You're gonna have to break it down for me real quick. CAS5_05 // ~s~Johnny must be in one of the other ~r~ambulances,~s~ this one's the real deal. CAS5A15 // ~z~So now I spend my days waiting for one family to cap me CAS5_09 // ~s~Looks like this is the ~r~ambulance~s~ that took Johnny, smash it up a bit and show the Mafia you mean business. CAS5A11 // ~z~So when I came out I started representing the Liberty City mob, again CAS5A05 // ~z~I'm really screwed. CAS5_DA // ~z~Hey, Johnny, how you feelin'? CAS5A09 // ~z~But I couldn't lay off the blow, so I went into rehab. CAS5_11 // ~s~Quick get in the ~b~ambulance~s~ before any backup arrives. CAS5_15 // ~s~Get back in the ~b~ambulance~s~. CAS5A25 // ~z~I will get the axe, bullet, machete, whatever... CAS5_CD // ~z~Fuck you, fuck you! Fuck fuck you! CAS5A21 // ~z~OK? I mean, something terrible has happened to Johnny. CAS5A29 // ~z~What's happenin'. CAS5_31 // ~s~Find the actual ~r~ambulance~s~ that the Mafia have taken before they escape! CAS5_BD // ~z~An ambulance just picked him up. CAS5_BE // ~z~Oh, OK. Thank you for your help. CAS5A30 // ~z~OK, OK, relax. CAS5_BA // ~z~Hello, Sir, can I help you? CAS5_CE // ~z~Oh my God, where am I? CAS5A20 // ~z~OK, OK - the Sindaccos are on the warpath. CAS5_CA // ~z~Hey mother, mother is that you? CAS5A24 // ~z~Now if any hit between the families succeeds on my turf, CAS5_30 // ~s~The Mafia have been alerted by a distress call from the ambulance you just hit. CAS5A00 // ~z~Oi, Rosie, liven yourself up, Carl's here. CAS5_AA // ~z~So here I am, about to try and rescue some guy I've scared half to death. CAS5A04 // ~z~Well are you going to tell him, or shall I? CAS5_14 // ~s~Take Johnny back to the ~y~meat factory~s~. CAS5_10 // ~s~You have alerted the Mafia to your presence, smash up the ~r~ambulance~s~ a bit and show them you mean business. CAS5A08 // ~z~OK, I had the power, the money, the ladies... CAS5_04 // ~s~Ram the ~r~ambulance~s~ and see how the driver reacts. CAS5A18 // ~z~I never fucked anyone over in my life who didn't have it coming to 'em. CAS5_00 // ~s~Find a ride and go pick up Johnny Sindacco from the ~y~hospital~s~. CAS5A10 // ~z~And everything went to shit, but so what? CAS5_08 // ~s~You have just killed an innocent medic, Johnny must be in the other ~r~ambulance~s~. CAS5A14 // ~z~so I was put forth as a neutral party. CAS6_H0 // Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of switches to operate them. CAS6A16 // ~z~Take control... CAS6_EN // ~z~I ain't leading the way! CAS6B16 // ~z~He's doing much better, yeah. CAS6B12 // ~z~Ken who? CAS6_EJ // ~z~Take those guys out and I'll put out the flames! CAS6_KE // ~z~I'm calm, Mr. Calm, Mr. Calm, that's me, Mr. Calm. CAS6_EB // ~z~I'm screwed! CAS6_KA // ~z~Get in there, and be cool. Like you been out for a relaxing drive or something. CAS6_EF // ~z~I ain't coming out until it's safe! CAS6_12 // ~s~You need to take ~b~Rosenberg~s~ to the ~y~abattoir~s~. CAS6_JE // ~z~Too fucking right they are, dumb pussies! CAS6_DB // ~z~Nothing. My bad. Now take cover. CAS6_JA // ~z~Holy fuck, man, we work well as a team together, huh, CJ? CAS6_ER // ~z~Aw, what you do that for? CAS6A06 // ~z~Absolutely screwed, but at least now I'm in the right frame of mind. CAS6_AC // ~z~See how Johnny is, CAS6_G7 // ~s~You need to bring ~b~Rosenberg~s~ to the ~y~casino~s~. CAS6B06 // ~z~Okay, okay - chill! CAS6_JM // ~z~Just drop me at the airport! CAS6B02 // ~z~Look, you gotta come with me this once. CAS6_G3 // ~s~All the witnesses are dead but you will have to wait until ~b~Rosenberg~s~ lets you out before you can leave. CAS6A02 // ~z~The good Doctor has revived the patient! CAS6_FB // ~z~Hey, CJ, I'm locked in the freezer! CAS6_HA // ~z~Shit, we gotta get the fuck out of here! CAS6_FF // ~z~CJ? CJ! Get me out of here! CAS6B26 // ~z~Aaargghh! My heart! Euchh... my heart... CAS6_FN // ~z~Rosenberg! I'm trapped in the freezer! CAS6A26 // ~z~Rack them up, Maccer. What's the matter with you? CAS6A22 // ~z~Let's tear this town up! CAS6_FJ // ~z~Thanks, CJ, but I ain't going out there until they're all dead! CAS6B22 // ~z~And who's this..? CAS6_LD // ~z~Okay, stay in there while I finish off these assholes! CAS6_BC // ~z~That is really good stuff. Hey drive faster, would you please? C'mon, c'mon, c'mon, what are you, an old lady? CAS6_BG // ~z~with people that like me. CAS6_GJ // ~z~Shit, this is insane! CAS6_GB // ~z~Look out behind you! CAS6_BK // ~z~Listen. I'll see what I can do. CAS6_GF // ~z~Shoot right, CJ, right! CAS6_GK // ~z~I'm never doin' drugs again, never ever, ever ever! CAS6_LA // ~z~Rosie, where you go? CAS6_BF // ~z~I want to do something safe and legal and boring, with people that like me. CAS6_BB // ~z~Shit, my nose is pissing like a race horse (sniff). CAS6_GG // ~z~You go ahead, I'll, errr, watch our backs! CAS6_BJ // ~z~and fight for weekend access, like everybody else. CAS6_BN // ~z~ah, that's my best shirt too, doesn't this shirt look good on me? CAS6_GC // ~z~Watch your left! CAS6_FG // ~z~Hello, anybody there? CAS6_HD // ~z~You calm down, and follow my lead. CAS6_FC // ~z~CJ, some guy's locked me in the freezer! CAS6B23 // ~z~How you doing, Johnny? CAS6_FK // ~z~Thank you, man, I thought I was a popsicle for sure! CAS6A23 // ~z~That's what I'm sayin'! So, where we going? CAS6_CB // ~z~I'm the boss, I am the boss! I'm the boss, I am the boss! Yeah,(sniff) yeah... CAS6_FO // ~z~Rosenberg, get me out of this freezer! CAS6B27 // ~z~Huh, diarrhea, cool! Yeah... CAS6_ES // ~z~OK, it's clear! CAS6_JD // ~z~Johnny's a done deal. And so is his gang. CAS6A03 // ~z~Thank you. Thank you. Thank you. CAS6_AF // ~z~OK great! (sniff) We need a car! CAS6_G2 // ~s~All the witnesses are dead but ~b~Rosenberg~s~ is locked in the freezer you will have to let him out before you can leave. CAS6B03 // ~z~If I pull this off, I can carry on, I know I can, CAS6_JL // ~z~I'll figure out a way to get you out of this. CAS6B07 // ~z~Shit, this can't look good. CAS6_G6 // ~s~Don't leave ~b~Rosenberg~s~ behind you need to take him to the ~y~casino~s~. CAS6A07 // ~z~What the fuck are we going to do? CAS6_AB // ~z~We're going to pay the Sindacco's a visit. CAS6_F2 // ~r~You and Rosenberg got trapped in the freezer. CAS6A13 // ~z~Oh, that's a great idea, Tony, but you know what? It ain't going to work, OK? Not this time... CAS6_EK // ~z~Stand back, I'm gonna blast theses flames! CAS6B13 // ~z~K-Ken Rosenberg... CAS6B17 // ~z~He ate something this morning. CAS6_EO // ~z~I'm gonna start up the meat track! CAS6A17 // ~z~Yes, grab the bull by the horns! CAS6_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ when stood in front of the freezer switch to operate the door. CAS6_EG // ~z~Typical end for me, shot, beaten and then barbeque! CAS6_KD // ~z~REAL FUCKING calm! CAS6_EC // ~z~We gotta do something! CAS6_G4 // ~s~Head for the ~y~exit~s~. CAS6A05 // ~z~No! Absolutely not! I'm still screwed! CAS6_JJ // ~z~You just got to hang in there. CAS6B05 // ~z~Just this once pleasepleasepleaseplease... CAS6B01 // ~z~No - look, you go on in, I'm gonna wait. CAS6_JN // ~z~Nah man, they gotta think you dead. CAS6A01 // ~z~Let's get this show on the road! CAS6_AD // ~z~win him over with some (sniff) kind words during his convalescence. CAS6_G0 // ~s~Protect ~b~Rosenberg~s~ and kill all the ~r~witnesses~s~. CAS6_EU // ~z~Who the fuck is Tommy? CAS6A09 // ~z~some Mafia bullet is going to splatter my brains all over the wall! CAS6_11 // ~s~Don't leave ~b~Rosenberg~s~ behind you need to take him to the ~y~abattoir~s~. CAS6B09 // ~z~Just remember; you're the boss! CAS6_JF // ~z~Oh fuck! I'm screwed! I'm fucking screwed! CAS6_DA // ~z~What did I say? What did I do? CAS6_JB // ~z~You and me, tearing this town up. CAS6_EQ // ~z~There must be an extinguisher here somewhere, find it! CAS6A19 // ~z~- I'm the boss! I-am-the-boss!~n~- Alright then! CAS6_EA // ~z~Holy fuck, what is it about my luck? CAS6B19 // ~z~Pretty good. And you? CAS6_KB // ~z~Calm, yeah, calm. CAS6_EE // ~z~Anybody needs me, they can find me in here! CAS6A15 // ~z~Yeah, you're right, I need to get a grip! CAS6_H3 // You are trapped in the freezer, your health will slowly decrease until Rosenberg gets you out. CAS6B15 // ~z~So, uh, how's Johnny? CAS6_EM // ~z~Well what are you waiting for? CAS6B11 // ~z~Hey boys. Tell your boss that Ken Rosenberg is here to see him. CAS6_F0 // ~r~Rosenberg was killed. CAS6A11 // ~z~Ooh, you missed a bit. I'll have that. CAS6_GA // ~z~Behind you, CJ! CAS6_BL // ~z~Thanks, I'm just so tired of all this life or death bullshit. CAS6_BH // ~z~And have a wife and some kids and get divorced and fight for weekend access, like everybody else. CAS6_GE // ~z~There's a thug on your right! CAS6_LC // ~z~How'd you get locked in there, dude? CAS6_BD // ~z~So you trying to get out? CAS6_FM // ~z~The exit's through the stock house! CAS6B25 // ~z~Oh my God... Oh God... It's him... CAS6A25 // ~z~Sweet as, my son, sweet as! CAS6A21 // ~z~All right! Let's tear this town up! CAS6B21 // ~z~- touch of diarrhea, but I'll get through it.~n~- Huh, diarrhea, cool! Yeah... CAS6_FA // ~z~Screw this, I'm going to hide in the freezer! CAS6_HB // ~z~We need some wheels! CAS6_FE // ~z~It's freezing in this freezer! CAS6_FH // ~z~CJ? Where are you, CJ? CAS6B20 // ~z~Ah, still got a little bit of the night terrors, CAS6A20 // ~z~Alright then! CAS6A24 // ~z~Details, details! Let's just get there! CAS6_CA // ~z~OK, let's get this over with. CAS6B24 // ~z~It's fucking him... It's him! CAS6_FL // ~z~What kept you? CAS6_HC // ~z~Get me back to Caligula's! CAS6_FD // ~z~Hey, let me out of this freezer! CAS6B28 // ~z~Damn, that nigga's fucked up! CAS6_GD // ~z~CJ, to your left! CAS6_FP // ~z~Get me out of this freezer, Rosie! CAS6_BM // ~z~(sniff) Oh, shit, shit's all down my (sniff) damned shirt, and everything, CAS6_GH // ~z~Well done, CJ! CAS6_LB // ~z~Rosenberg, is that you in there? CAS6_BE // ~z~Yes. God, yes. CAS6_BA // ~z~I've gotta get out of this game. CAS6_KC // ~z~I'm calm. CAS6_ED // ~z~Carl, leave no witnesses or we're dead meat! CAS6B18 // ~z~Heeyyy, Ken... Ah, Christ, this fucking thing... Ken... Como esta e, eh, how you doing? CAS6A18 // ~z~And show everybody who's boss... CAS6A10 // ~z~My wall, my beautiful wall... CAS6_F1 // ~r~Rosenberg froze to death. CAS6B10 // ~z~I'm the boss? I'm the boss. I'm the boss. I'm the boss! I am the boss! CAS6_EH // ~z~Got the extinguisher, I got the extinguisher! CAS6_EL // ~z~Hey, CJ, wait for me! Wait! Wait! CAS6B14 // ~z~Ken Rosenberg! The guy that runs this town! CAS6_H2 // While Rosenberg is trapped his health will slowly decrease. CAS6A14 // ~z~Look, man, relax, get a grip... CAS6_G1 // ~s~All the witnesses are dead head for the ~y~exit~s~. CAS6A00 // ~z~Oh, ha ha ha ha! Baby, I'm back, I AM BACK! CAS6_AE // ~z~Well, yeah, sure. I could take you by there. CAS6_JO // ~z~I'll think of something, I promise. CAS6B00 // ~z~What's going on? You forget something? CAS6B04 // ~z~but please, you gotta come with me - I'm gonna squirt my ass all over the floor! CAS6_JK // ~z~Play it dumb. CAS6A04 // ~z~So everything's straight now? CAS6_AA // ~z~OK, boss man, where to? CAS6_G5 // ~s~Drive ~b~Rosenberg~s~ back to the ~y~Casino~s~. CAS6_EP // ~z~Shit, they've started a fire to keep us back! CAS6_JC // ~z~Nobody can stop us, nobody in the world! CAS6_JG // ~z~What the fuck am I going to do? Shit, shit, SHIIIIT.... CAS6B08 // ~z~Listen, everything's gonna be OK. CAS6_10 // ~s~Take ~b~Rosenberg~s~ to the ~y~abattoir~s~. CAS6_ET // ~z~This is so exciting, Tommy, it's like old times! CAS6A08 // ~z~Any minute now, MAF1_8 // I can't they have blocked both exits with line runners MAF1_0 // Limo Health MAF1_4 // How is the rear car doing? CAS7A15 // ~z~Aha! With this! CAS7A11 // ~z~Yeah, I've got a bad feeling about this. CAS7A19 // ~z~You never know, it may come in handy... CAS7A09 // ~z~Be careful. CAS7B09 // ~z~Oh, I'll drink to that! CAS7A05 // ~z~I mean I'll ice them. But these guys, they're like kids. CAS7B05 // ~z~The Leone family has made their move. CAS7A01 // ~z~I dunno, dude. This Rosenberg guy and these two idiots, man. CAS7B08 // ~z~Gentlemen, or shall I say, partners! CAS7A08 // ~z~Damn, you're right! CAS7A00 // ~z~So what's the score, Carl, when can we make a move on this heist? CAS7B00 // ~z~Mr. Ran Fa Li. CAS7B04 // ~z~We ran into a little welcoming committee. CAS7A04 // ~z~You know me, dude, another mafia leader, a pusher, no problemo. CAS7A10 // ~z~This is the first time a Tong representative has ever been to Las Venturas! CAS7A14 // ~z~where did I put it? CAS7A18 // ~z~Ah. Well take this anyway. MAF1_9 // Shit! Do something! MAF1_5 // It's doing ok! MAF1_1 // Shit its the Mafia! step on it follow the front car! MAF1_3 // Follow the lead car down the alley! MAF1_7 // Get out of here! MAF1_10 // Carl you get up top and keep the VIP safe protect the limo, Me and the rest of the bodyguards will protect you from the side. CAS7A06 // ~z~Oh, come on. You're losing that killer instinct, Carl. CAS7B06 // ~z~We can handle those bastards now we're up and running. CAS7B02 // ~z~Carl, what took you guys so long? CAS7A02 // ~z~I kinda feel responsible for them. CAS7A16 // ~z~Yo I'm cool with whacking a Mafia Leader with a nine-iron, CAS7A12 // ~z~Which is why you're going to be CAS7A13 // ~z~watching over the proceedings with... CAS7A17 // ~z~but I'd rather use a weapon of my own choice. CAS7B03 // ~z~Heh heh. CAS7B07 // ~z~Gentlemen, can I have your marks please? CAS7A07 // ~z~You better get a move on, Ran Fa Li's flight gets in any minute! MAF1_19 // Take the VIP back to the Triad Casino. MAF1_6 // Oh shit its an ambush! MAF1_2 // Watch it Driver! CAS9A23 // ~z~Their flight gets in soon - traveling as a string quartet. CAS9A27 // ~z~- Maybe I should go along-~n~- Waaarrgghhh! CAS9_CB // ~z~Heh yeah - yeah, what's the matter, you lost your nerve? CAS9_23 // ~s~Fly the plane back to ~y~Las Venturas~s~. CAS9A33 // ~z~Are you kidding me? CAS9_BB // ~z~I'm gonna give you the full trolley service, asshole! CAS9_03 // ~s~Get the plane up in the air and catch up with the ~y~hitmen~s~. CAS9_F2 // ~r~You opened your parachute and lost the plane. CAS9A13 // ~z~The name's Carl Johnson, sir. CAS9_52 // ~r~The hitmen's plane reached Las Venturas. CAS9A17 // ~z~You know my Joey? I like that. CAS9_H1 // Press ~k~~VEHICLE_ENTER_EXIT~ to eject. CAS9A03 // ~z~Well, well, well... CAS9_42 // ~r~You lost the hitmen's plane. CAS9A07 // ~z~Heh, heh, heh. I like this girl. CAS9_AB // ~z~Shit, how the fuck did HE get in here? CAS9A06 // ~z~I don't usually do this kind of shit, you know. CAS9_AC // ~z~Who cares? CAS9A02 // ~z~Yeah, t'riffic. CAS9_12 // ~s~Head into the ~r~corona~s~ at the back of the ~b~jet~s~. CAS9_16 // ~s~Kill all the hitmen. CAS9_02 // ~s~Get to the airport and steal the ~b~plane~s~ in the hangar. CAS9A16 // ~z~with your son, Joey, back in Liberty City. CAS9A12 // ~z~And who's this asshole? CAS9_H4 // Move left and right to take cover. CAS9_F3 // ~r~You fell below the hitmen's plane. CAS9_BC // ~z~We're gonna dump your body over the desert! CAS9A32 // ~z~Come on. CAS9A26 // ~z~Thank you, sir. I guarantee you, you won't regret this. CAS9_CC // ~z~Ah, the 'ickle boy is hiding, ain't dat cute? CAS9A22 // ~z~You know, the Forelli's are sending over a crew to hit me. CAS9A30 // ~z~I don't want you getting yourself lost. CAS9A34 // ~z~See you later, guys. CAS9_BA // ~z~You picked the wrong plane to hijack! CAS9A20 // ~z~Oh, oh he, eerr, one man fucking army! CAS9A24 // ~z~I was going to send some of the boys over as a little welcoming committee, CAS9_CA // ~z~Come out, you chicken shit asshole! CAS9_10 // ~s~You have 20 seconds to manually eject from the plane before your fuel runs out. CAS9A08 // ~z~What's your name, kid? CAS9A00 // ~z~Top fuckin' buzz this. CAS9_41 // ~s~Fly the plane back to the ~y~airport~s~. CAS9A04 // ~z~Here's your sandwich. CAS9_AA // ~z~Hey, what's going on! CAS9A10 // ~z~Pay the woman, you fat fuck! CAS9_08 // ~s~Get to the ~y~airport~s~. CAS9_F1 // ~r~You destroyed the plane. CAS9_51 // ~s~Get behind the ~y~plane~s~ and fly into the ~r~corona~s~. CAS9_H2 // Use ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to take cover. CAS9A14 // ~z~Before working with Mr. Rosenberg here, CAS9_04 // ~s~Get back in the ~b~plane~s~ you need to catch the hitmen. CAS9A18 // ~z~So, kid, what can I do for you? CAS9A15 // ~z~I had the pleasure of doing business CAS9_H3 // Press ~k~~PED_DUCK~ to duck. CAS9_50 // ~s~The hitmen's flight is due to land soon, intercept the ~y~plane~s~ before it gets to Las Venturas. CAS9_09 // ~s~Steal the ~b~plane~s~ in the hangar. CAS9A11 // ~z~You heard the bird! CAS9_01 // You're going to need a fast plane to catch up with the hitmen, there is one at the airport. CAS9A19 // ~z~Well, Ken'll vouch for me, I'm a straight killer. CAS9A09 // ~z~Maria. And the service is not included. CAS9_DA // ~z~I ain't going down without a fight! CAS9A05 // ~z~What have we got here? CAS9_40 // ~s~Fly the plane into the ~r~corona~s~. CAS9A01 // ~z~I'm peaking on the blood pressure alone. CAS9_AD // ~z~Waste him! CAS9A29 // ~z~You stay where you are, Rosenberg. CAS9A25 // ~z~but, uh, maybe you can take care of it. CAS9A21 // ~z~Real dependable. Total fucking maniac, too. CAS9_CD // ~z~Hey, come out and play, asshole! CAS9A35 // ~z~- That's OK, I'm comfortable, I'm fine.~n~- You stay where you are, Rosenberg. CAS9A31 // ~z~Who's this pretty thing? CAS9_BD // ~z~Who is this nut job, anyway? CAS9_21 // ~s~Kill the pilot. CAT4_AC // ~z~We know you're in there! CAT4@06 // ~z~I gave to you, as a woman. No! No more! CAT3@01 // ~z~C'mon, let's go, we got banks to rob, baby. CAT4_43 // Press ~k~~PED_FIREWEAPON~ to throw the ~h~satchel~w~. Hold ~k~~PED_FIREWEAPON~ for longer to increase the distance of the throw. CAT_KN // ~z~I will castrate you first. CAT3_AD // ~z~What are you doing, son, just give her the cash! CATX_VB // ~z~Why is it taking so long? CAT4_DJ // ~z~You wanna die? CAT_KJ // ~z~Carl, I say I'm in love with you, and you act like I'm an idiot. CAT2_GB // ~z~About fucking time, you're a fucking sloth! CATX_VF // ~z~Where do you think we are going? CAT1_CC // ~z~You're driving like an old lady! CAT3@05 // ~z~You get your sorry ass in here right now, Carl Johnson, CATX_JH // ~z~You won't get far without me! CATX_AB // ~z~I like my men fast! CAT4@02 // ~z~You all the fucking same, eh. CAT3_JJ // ~z~You ever want to run some freight for me just drop in. CAT4_AG // ~z~Thought you might try the back way! CAT1_HA // ~z~Stop shooting that thing right next to my ear! CAT3_JB // ~z~Catalina! What have you brought me today? CATX_SC // ~z~I've killed hundreds of pigs like you! CATX_VN // ~z~Carl, please, come on CAT4_DB // ~z~What you lookin' at? CATX_JD // ~z~Hey, you leave me and I kill your family! CAT3@09 // ~z~This, you fucking prick? This is a rack! CAT4_JA // ~z~Grab a bike and follow me! CATX_VJ // ~z~Carl, what are you doing? CAT_KF // ~z~I just need the money. CAT4_DF // ~z~I had a real bad day! CAT3_DA // ~z~Follow me! CATX_SG // ~z~I'll take your fucking head off! CAT3_JF // ~z~Likewise. Now get out of here, before the cops come snooping. CAT1_FB // ~z~Back to Fern Ridge, Carl! CAT1_HE // ~z~Watch my damn head, bitch! CAT4_16 // ~s~Get back to ~b~Catalina CAT3_EE // ~z~This way! CAT1_IA // ~z~I hope you drive better this time around! CAT2@22 // ~z~Open up the door - shit. CAT3_05 // ~s~Drive the rig out to Catalina's ~y~buyer~s~. Be careful not to disconnect the trailer. CAT4_KE // ~z~You're too laid back, you lazy slob! CAT4_EB // ~z~Girl, I warned you! CAT4_KA // ~z~What's keeping you? CAT2_HI // ~z~Enough! I'm not speaking to you any more! CAT3_01 // ~s~Go and pick up ~b~Catalina~s~. CAT3@19 // ~z~Oh, baby, please no. Please, baby, no! CAT1_GB // ~z~You leave me, I CASTRATE YOU! CAT2@26 // ~z~Who's the bitch now, eh? CAT1_IE // ~z~I like it when you angry at me, Carl. CAT_KR // ~z~Please, sweetheart. I got in some real, real deep shit. CAT3_EA // ~z~Follow me! CAT2_CC // ~z~I think I like you! CATX_NA // ~z~Carl, get us some fucking wheels! CAT_AD // ~z~Oh my goodness! Thanks Cesar. Appreciate this, homie! CAT2_HA // ~z~Carl, you have to be fast and totally ruthless! CAT3@11 // ~z~You never write to me! You don't call! CAT3_09 // ~r~The cab was destroyed! CAT1_BC // ~z~Let's go, yeehaa! CAT3@15 // ~z~No, baby. No. Please no. CAT2_HE // ~z~They had to die because YOU were slow and stupid, CAT2_FB // ~z~Stupid fucking bitch! CAT4@12 // ~z~Especially you! Move! CAT_FE // ~z~The liquor store in Blueberry. CAT4_GB // ~z~Better take the back door! CAT3_GE // ~z~I don't wanna do this! CAT_CH // ~z~I ain't listening to you. CAT2_AG // ~z~Look, keep 'em sweet and I'll go cause a diversion. CAT2@02 // ~z~I've had a rough time, baby. You know, maybe I was a little harsh. CAT1_EB // ~z~And now the cops, FUCKING TYPICAL! CAT2@06 // ~z~Baby, please. Don't be mad! Come on. CAT4_BK // ~z~Attention all units - some psychos are robbing the bank at Palomino Creek! CAT3_GA // ~z~It ain't worth it! CAT2_AC // ~z~Yeah. You not man enough? CAT_FA // ~z~Hey, what we got left? CAT3_BD // ~z~Shut your spotty little mouth! CAT2_JA // ~z~Satchel charges?! Where the hell'd you get them? CAT_FI // ~z~OK, well this time we're gonna do it real chill, CATX_BF // ~z~Get in the fucking car! CAT2_16 // ~s~Catalina's surrounded by cops. Rescue ~b~her~s~ and get back to the ~y~hideout~s~. CAT_CD // ~z~I keep myself to myself. That's my style. CAT4_LD // ~z~Oh, well, that's a relief to hear! CAT4_BC // ~z~We know you're in there! CATX_TR // ~z~what were you saying, huh? CAT4_BG // ~z~Thought you might try the back way! CAT_FM // ~z~Ah baby! CAT2_DB // ~z~Leave the panic button or I'll kill your children too! CAT1_AG // ~z~Those maricon bastards have our money! CAT3@21 // ~z~Yes! Faster! Harder! Deeper! CAT4_2 // ~r~You ran out of Satchel Charges! CAT1@02 // ~z~I seen fucking eunuchs with more balls than you, CAT3_CD // ~z~Do I have to? CATX_TB // ~z~You want some too, huh? CAT4_HI // ~z~Cover me! CAT_BD // ~z~You're damn straight it's a good plan! CAT4_CC // ~z~And don't try to be funny, you are NOT funny, Carl Johnson! CAT2_06 // ~s~Don't let them put their hands down or they may set off an alarm. CAT108 // ~s~Pick up the ~g~briefcase~s~. CAT4_CG // ~z~Keep these idiots covered! CAT1@06 // ~z~Mexican guy. He ain't here.... CATX_TF // ~z~Nobody screws with me, NOBODY! CAT2_EB // ~z~Stop playing with your balls and hurry up! CAT1_AC // ~z~OK, Let's just take it CATX_TN // ~z~I saw you laughing! CAT4_HE // ~z~Policia to our right! CAT4_FB // ~z~Smash the ATMs and get as much cash as possible! CAT2@12 // ~z~You think you sorry, huh? CAT4_32 // ~s~You got a wanted level. Get to the ~w~Pay 'n' Spray to lose it. CAT3_FE // ~z~Block their route! CAT_BH // ~z~a liquor store in Blueberry, CAT3_HB // ~z~That's the place, up ahead! CAT3_FA // ~z~Keep her steady so I can get a good shot! CAT1_DB // ~z~They're getting away! CAT2@16 // ~z~I'll let you kill anyone you want to kill. CAT4_HA // ~z~Carl, behind you! CAT1_AB // ~z~You mean like the last place? CAT1@07 // ~z~You? But Cesar said you was a real man. CAT3_CA // ~z~Drive! I know a guy who'll pay for this rig and its cargo! CATX_TG // ~z~I'll kill your family too! CAT2_EC // ~z~We haven't got all fucking day! CAT_BA // ~z~So, what's your name? Where we going? CAT4_CF // ~z~I'm going to empty the safe. CAT_BE // ~z~I've cased four soft targets; CAT4_CB // ~z~Yes'm, Miss Catalina, Miss. CAT1@03 // ~z~you coward, you low life, you... CATX_TC // ~z~Take it and party! CAT4_HH // ~z~Follow me! CAT3@20 // ~z~Ow! Eh! Ooh! Aw! Ouch! Damn! Oh shit! CAT1_AF // ~z~We got the cash, let's get outta here! CAT4_3 // (SOUND OF ALARM GOING OFF) CATX_TK // ~z~Drink my piss! CAT1_DC // ~z~They're making fools of us! CAT4_37 // ~S~Park vehicle inside ~h~Pay 'n' Spray. CAT2@17 // ~z~I am going to treat you right, baby. CAT3_FD // ~z~Get ahead of them! LOSE2 // ~r~Catalina is history. CAT_BI // ~z~and a betting shop in Montgomery. CAT3_HC // ~z~Yeehaa, that's the place, go, Carl, go! LEFTC // ~s~You've left Catalina behind, go and get her! CAT2@13 // ~z~How you going to prove you're sorry? CATX_TO // ~z~Nobody survives Catalina, NOBODY! CAT4_HD // ~z~To our left! CAT4_FC // ~z~I'll watch outside! CAT4_BJ // ~z~You two; FREEZE! CAT2_AB // ~z~You wanna rob a betting shop? CAT1_EC // ~z~Your pissing around has brought the cops! CAT4_27 // ~s~Get to the ~h~Pay 'n' Spray. CAT2@07 // ~z~Now where is this stupid bitch? CAT111 // Catalina has gone back to the hide out. CAT2@03 // ~z~Please forgive me. C'mon, baby! CAT3_GD // ~z~We'll get ourselves killed! CAT_CI // ~z~You think that is keeping yourself to yourself, eh amigo? CAT2_AF // ~z~I'm going to cut off their balls! CAT_FD // ~z~The bank in Palomino Creek. CAT3_BA // ~z~Move it, you lazy bastard, get that tanker hooked up! CAT_FL // ~z~Today I feel like killing all the men I meet! CATX_UG // ~z~What are you doing, you stupid perro! CAT2_DC // ~z~Go! Get in there and open the safe! CATX_TS // ~z~don't you laugh at me! CAT4_LA // ~z~I feel good today, like a woman reborn! CAT_CA // ~z~You're pretty high strung, huh, lady. CAT4_BF // ~z~Give up, you're surrounded! CAT_CE // ~z~Cesar says you got a brother in jail, CAT4_LE // ~z~Perhaps this time no cowboy motherfuckers will get in our way! CAT4_BB // ~z~We can collect that bribe later. Might as well go and take a look. CATX_UC // ~z~Useless cabron! CAT_FH // ~z~Or the betting shop in Montgomery. CAT_KS // ~z~Okay. Maybe today we hit it big! CAT2_CB // ~z~C'mon, let's do the damn thing! CAT1_GC // ~z~Get back here, you useless bastard! CAT2@27 // ~z~What was that? CAT1_ID // ~z~shooting past your ear! CAT3@18 // ~z~No, baby, please, I ain't into that shit! CAT2_HH // ~z~What? Where'd that come from? CAT4_KD // ~z~Stop getting lost! CAT4_EC // ~z~Shit! I give you one simple job! CAT3_04 // Look behind by pressing ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together, or use the camera movement controls to maneuver the camera for a better view. To attach to a trailer, slowly back the cab into the front of the trailer. CAT2@23 // ~z~Is she here? I don't see nothing. CAT3_ED // ~z~Not far now! CAT_AA // ~z~Where's your car? CAT2_FC // ~z~Now I kill you! CAT3@14 // ~z~I'm gonna fuck you up! CAT1_BB // ~z~C'mon, move your fucking butt! CAT3@10 // ~z~I'm gonna torture your sorry ass! CAT3_08 // ~r~The tanker disconnected! CAT3_JK // ~z~I've always got shit to move. CAT4_AF // ~z~Give up, you're surrounded! CATX_AC // ~z~Hit the gas, you wimp! CAT4@03 // ~z~I see it on television. I read it in books. I hear it in music. CAT3@04 // ~z~A'ight, come on. Let's go. CAT1_CB // ~z~Faster, you fool! CAT4_46 // Use ~h~satchel~w~ to open the safe. CAT3_AA // ~z~Hand over the takings, or I blow your fucking balls off! CATLEFT // ~s~You left ~b~Catalina~s~ behind. Go back and pick her up. CAT4_DK // ~z~You pushing me, motherfucker! CAT_KK // ~z~I see the way you look at other women. CAT2_GC // ~z~Whatever. Let's roll! CATX_VG // ~z~You are lost, and stupid! CAT_KO // ~z~Then I will make you eat them. CAT3_AE // ~z~Suit yourself, maricon. CATX_VC // ~z~Are you sure this is the way? CAT3@00 // ~z~Hey, Catalina, it's Carl! CAT4_42 // ~s~Use Satchel charges to blow the door open. CATX_AG // ~z~I've met pigs that can drive faster! CAT4@07 // ~z~From now on, we just business partners. OK? CAT4_AB // ~z~We can collect that bribe later. Might as well go and take a look. CAT1_HD // ~z~You blew out my ear! CAT4_AJ // ~z~You two, FREEZE! CATX_SF // ~z~I hope it takes you long to die! CAT3_JG // ~z~You ever get hold of another rig, just drop it in, CAT2_BB // ~z~C'mon let's go check it out! CATX_VK // ~z~Come on, Carl. CAT_KG // ~z~And I'm just a cheap fuck? CAT4_DG // ~z~This ain't cool, fool! CAT3_10 // ~s~Get back in the ~b~cab~s~! CAT3@08 // ~z~Oh, my God. What in hell's name is that? CAT3_14 // ~s~You're hooked up! CATX_JA // ~z~Carl, you dare leave me behind! CATX_VO // ~z~Get a fucking move on, Carlito. CAT4_DC // ~z~You got kids? CAT_KC // ~z~I knew you would like it! CAT3_DD // ~z~I'd be happier staying here and stacking shelves! CAT3_JC // ~z~A rig and tanker, full to the brim with premium gas! CATX_SB // ~z~I'll kill all you police dogs! CAT4_13 // ~s~Get to the hideout! CAT2@33 // ~z~Hm-hmm, ha ha! Hm-hmm. CAT3@12 // ~z~You treat me like a fucking whore! CAT2_HB // ~z~No fucking about like in the betting shop! CAT2_HF // ~z~like a big fat brat that eats chocolates while his CAT2_FA // ~z~I warned you, you stupid bitch! CAT3@16 // ~z~Maybe we can go out and rob now? CAT2@29 // ~z~C'mon now, baby, c'mon. CAT4@11 // ~z~Today I kill everybody who fucks with me! CATX_VQ // ~z~Where the fuck is this? CAT_AC // ~z~Ladies don't drive themselves, that's what men are for! CAT4_01 // ~s~ Get inside the Inside Track Betting Shop. CAT2@21 // ~z~You wanna go rob some shit, baby? CAT1_IB // ~z~You ever driven a quad? It ain't easy. CAT3_EF // ~z~Where have you been? CAT4_KF // ~z~Pick it up a little, you retarded asshole! CAT4_EA // ~z~Oh shit! CAT3_06 // ~r~Catalina didn't make it. CAT3_02 // ~s~Get into the ~b~cab~s~! CAT4_KB // ~z~You slow bastard! CAT2_HJ // ~z~Wh-what is you talking about? CAT_KQ // ~z~Carl, you are really boring me now. CAT3_EB // ~z~What is keeping you? CAT137 // Money Retrieved CAT1_GA // ~z~Don't leave me behind, Carl Johnson! CAT1_IF // ~z~I will try to anger you more often. CAT2@25 // ~z~Damn, man, shit. CAT3_JA // ~z~Hello, Mr. Whittaker! CAT4@09 // ~z~But I mean you're breakin' my heart... CATX_JC // ~z~Wait for me, you fucking idiota! CATX_VM // ~z~Come on, Carl, what you pissing about for? CAT4_DA // ~z~Don't even think it! CAT_KA // ~z~How was it? CAT4_JB // ~z~You think you can keep up with a real woman? CAT_KE // ~z~I'm starting to get really bored of you. CAT4_DE // ~z~Don't push me! CAT3_12 // Look behind by pressing ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together, or use the camera movement controls to maneuver the camera for a better view. CATX_JG // ~z~You trying to run out on me? CAT1_FA // ~z~OK, Carl, let's get back to the hideout! CAT4_15 // ~r~Catalina is dead! CAT4_AH // ~z~We were waiting for yer! CAT3_DB // ~z~Oh no you don't, bitch! CATX_SD // ~z~Eat it, you fucking perro! CAT3_JE // ~z~Nice not doing business! CAT4@05 // ~z~Baby, I'm sorry... CAT_KM // ~z~I will kill you if you ever mess around. CAT4_DM // ~z~I'm serious, REAL serious! CAT3_AG // ~z~Hey! What you doing? CATX_VA // ~z~Where are we going? CAT3@02 // ~z~Come on, let's go. CAT1_CD // ~z~They're getting away! CAT2_A1 // ~r~You killed Catalina. CAT3@06 // ~z~or I shove a fucking hand grenade up it. CAT4_44 // ~s~Get a safe distance away from the planted satchel charge. CAT3_AC // ~z~So you can just fuck off, bitch, before I call the sheriff! CAT4_DI // ~z~I ain't asking again! CAT_KI // ~z~No, I didn't say that. CAT2_GA // ~z~OK, I got it! CATX_VE // ~z~Tell me we are not lost! CATX_SH // ~z~I'm gonna fry your balls and eat them! CAT4_AD // ~z~The game's up! Come on out! CATX_AA // ~z~Faster, Carl, faster! CAT4@01 // ~z~Damn, what'd I do now!? CAT1_AH // ~z~THAT'S MY MONEY! CATX_TM // ~z~You laughing at me? CAT4_HF // ~z~Cops! Take cover! CAT4_FA // ~z~Horrible pigs will be here any minute! CAT3_FF // ~z~Steady... steady... CAT_BK // ~z~You're the driver, you dumb pig, you choose! CAT3_HA // ~z~Pull up in that depot up ahead! CAT2@11 // ~z~just don't fucking shoot me! Please! CAT1_DA // ~z~You're losing them! CAT2@15 // ~z~And I'll take you to rob banks and shit. CAT4_CH // ~z~A'ight, you heard the lady, no heroic shit! CAT3_FB // ~z~Pull alongside! CAT4_HB // ~z~Look out, Carl! CAT1@09 // ~z~Lady, I'm a God fearing, peace loving, man of the people. CAT1@01 // ~z~You big streak of yankee piss. CATX_TA // ~z~I'm gonna kill all you stupid pigs! CAT4_HJ // ~z~Go, Carl, I'll cover you! CAT1_AD // ~z~Who are these cowboy assholes? CAT3@22 // ~z~Oh, yes! Yes! Yes! CAT2_05 // ~s~Point your gun at the staff to keep them scared and under control. CAT_BG // ~z~a bank in Palomino Creek, CAT_BC // ~z~OK, good plan... I guess. CAT4_CD // ~z~Don't even think about doin' anything, motherfucker! CAT2@19 // ~z~Carl, I think I love you. CAT3_CC // ~z~C'mon, Derek, we're going to stop those bastards! CAT1@05 // ~z~Nothing, I'm looking for a friend of mine's cousin. CATX_TE // ~z~I'm going to kill and kill! CAT2_EA // ~z~Move it! CAT1@11 // ~z~Damn, relax, baby. CAT_FJ // ~z~no crazy psycho shit, baby. CAT_CG // ~z~and you got a bent cop on your case. CAT2_AH // ~z~Hello, I'm from out of town... CAT2@09 // ~z~Oh baby, baby, I'm so sorry, baby. CAT4_LC // ~z~Oh, I go berserk, but not until I really pissed! CAT_CC // ~z~Some laid back gang banger dude? CAT4_BD // ~z~The game's up! Come on out! CAT3_BC // ~z~You won't get away with this! CAT_FN // ~z~Don't worry, I make an exception for some of the men in my life. CATX_UE // ~z~I should cut your balls off! CAT2_DA // ~z~Open the backroom door or I blow your fucking face off! CAT_FF // ~z~The betting shop in Montgomery. CAT4_GA // ~z~Shit! Local idiotas all over the street! CAT2_19 // ~s~Follow ~b~Catalina~s~. CAT2@01 // ~z~Hey baby, I'm sorry we got off on the wrong foot. CAT3_GF // ~z~Oh my God, I'm gonna die! CAT_CK // ~z~And you're real charming. A proper lady. CAT2_AD // ~z~Hey, check the senorita! CAT4_BH // ~z~We were waiting for yer! CAT3_GB // ~z~I'm scared! CAT1_EA // ~z~Those chota pigs are on to us! CAT2@05 // ~z~Baby Please! CAT_FB // ~z~Are you stupid? You forget already? CAT3_BB // ~z~I'm on it, I got it! CAT_FO // ~z~Now drive faster! CATX_UD // ~z~You are a waste of good balls! CATX_TP // ~z~you messing with the biggest bitch in town, assholes CAT4_LB // ~z~Cool, maybe you won't go berserk, huh? CAT_CB // ~z~Yeah? And what are you? CAT4_BE // ~z~Come out real peaceable, like! CAT2@08 // ~z~Here, cabron. CAT2_14 // ~s~You have left ~b~catalina~s~ behind, go back and get her. CAT_CF // ~z~another brother dead, a mother just killed, CAT4_LF // ~z~Amen to that! CAT2_AI // ~z~and maybe you big boys will show me a good time? CATX_TT // ~z~disrespecting a woman! CAT4_BA // ~z~Shit, I just bought another donut! Don't criminals have any consideration? CAT1@10 // ~z~- Whatever, asshole, let's go.~n~- Damn, relax, baby. CAT_FK // ~z~Speak for yourself, soft boy. CAT_FC // ~z~The gas station in Dillimore. CATX_UH // ~z~I never fuck you again! CAT2@04 // ~z~Baby, without you, there is no Carl Johnson. CAT4_BI // ~z~Stop your grinning and drop your linen! CAT3_GC // ~z~This ain't my fight! CAT2_AA // ~z~Just our fucking luck, the army's in town! CAT3_GG // ~z~That rig will crush us! CAT_CJ // ~z~Real cool? You just an idiota! CAT2_AE // ~z~Hey, baby, you wanna feel a piece of what I got? Heh heh heh! CAT112 // ~s~Take Catalina back to the ~y~hideout~s~. CAT1_ED // ~z~The cops too, FUCK! FUCK! FUCK! CAT2_18 // ~s~Take Catalina back to her ~Y~hideout~s~. CAT2@00 // ~z~Hey Catalina, baby. It's me, Carl Johnson. CAT_FG // ~z~Or the liquor store in Blueberry. CAT4_HC // ~z~Watch your back, Carl! CATX_TH // ~z~I'm going to skin you like a perro! CAT1@08 // ~z~I mean, look at you. CAT4_FD // ~z~Quick, we haven't much time! CAT3_FC // ~z~Keep up with them! CAT2@14 // ~z~I am going to play with you SO rough, baby. CAT1_DD // ~z~Your pathetic driving is helping them escape! CAT2@10 // ~z~Please forgive me, baby. CAT_BJ // ~z~Hold up. Which one first? CATX_TL // ~z~You lucky I don't ram it up your ass! CAT4_HG // ~z~Keep going! CAT1@04 // ~z~What the fuck did you want? CAT3_CB // ~z~I ain't losing another crappy job because of some crazy bitch! CAT1_AA // ~z~This place will be a walk in the park! CAT2@18 // ~z~Just... c'mon...just please don't shoot me. CAT4_38 // ~S~Park car inside ~h~Pay 'n' Spray. CAT_BB // ~z~My name is Catalina and we gonna take this county for every stinking cent! CAT4_CE // ~z~Hand over every last dollar, NOW, BITCH! CAT_BF // ~z~a gas station in Dillimore, CAT4_CA // ~z~You're on crowd control so don't take any shit! CAT1_AE // ~z~Hang back a while, see what's what. CAT1@00 // ~z~You want some, fatso? CAT4_AI // ~z~Stop your grinning and drop your linen! CAT3_DC // ~z~C'mon, Derek, we're going to be local heroes! CATX_SE // ~z~I hope it hurts! CAT2_BA // ~z~Holy Toledo! CAT3_JD // ~z~Never seen it, never saw you, never gave you this wad of cash! CAT4_14 // ~r~You abandoned Catalina! CAT3_13 // To attach to a trailer, slowly back the cab into the front of the trailer. CATX_JF // ~z~Hey, I do the dumping around here! CATX_VH // ~z~I ask you to drive, and you fuck about! LOSE // ~r~You lost the robbers. CAT_KD // ~z~Look, baby, I thought we was going to make some serious paper. CAT4_DD // ~z~Think you a hero? CATDEAD // ~r~Catalina is dead! CATX_VL // ~z~Please, Carlito, drive. CATX_DE // ~z~Get us back to the hideout! CATX_JB // ~z~Wait for me, Carl! CAT4@08 // ~z~Eh, if that's how you want it. But I mean you're breakin' my heart... CATX_AH // ~z~Carl, you are too slow, and very fucking shit. CAT1_HC // ~z~Can't hear anything - I'm deaf! CAT2@30 // ~z~Keep talking! CATX_SA // ~z~Die, idiota pigs! CAT3_JH // ~z~I'll always give a good price! CAT4_AE // ~z~Come out real peaceable, like! CAT3_AB // ~z~This here's bulletproof glass! CAT4_DH // ~z~What I tell you? CAT_KH // ~z~A whore you don't even pay? CAT_EO // ~z~that crazy bitch. CATX_VD // ~z~This is not a shortcut! CAT3@07 // ~z~Look baby, I really need that paper! CAT1_CA // ~z~Keep up with them! CAT4_45 // When the ~h~satchel~w~ is attached, select the ~h~detonator~w~ weapon and press ~k~~PED_FIREWEAPON~ to detonate. CAT1_CE // ~z~They're dots in the distance, FASTER! CAT3@03 // ~z~In here, mi amor. CAT_KL // ~z~I know your kind, Carl. I am serious. CAT4_DL // ~z~I've just about hed enough of your games! CAT3_AF // ~z~Change of plan, Carl, we're taking the tanker! CAT4_AA // ~z~Shit, I just bought another donut! Don't criminals have any consideration? CATX_AD // ~z~Floor it, CJ, floor it! CAT4@04 // ~z~You all the same. Fuck this, fuck that. Well, fuck you! CATX_VP // ~z~Please, Carl, come on, hurry the fucking driving CAT_AB // ~z~Where's yours? CAT2@28 // ~z~You so right! CAT4@10 // ~z~I'm warning you. I'm in a really bad fucking mood. CAT3@17 // ~z~A'ight, I'm coming. CAT1_BA // ~z~Carl, you drive, I'll shoot! CAT2_HG // ~z~father gives nothing to his step daughter but stale bread! CAT2_HC // ~z~What? If you hadn't started bustin', things would have been sweet! CAT3@13 // ~z~Like one of YOUR whores! CAT1_IG // ~z~Now that I'm looking forward to... CAT2@24 // ~z~C'mon, baby, don't be mad, baby please! CAT_KP // ~z~Enough! I need some fucking money! CAT2_CA // ~z~You impress me, Carl Johnson! CAT4_KC // ~z~Are you afraid of speed, Carl? CAT3_03 // Position the cab in front of the trailer. CAT3_07 // ~r~The tanker was destroyed! CAT4_KG // ~z~More speed, less idiota! CAT3_EG // ~z~I thought you said you could drive! CAT_KT // ~z~Drive, lover! CATX_RA // ~z~Here you go CAT1_GD // ~z~Carl Johnson, don't you leave me! CAT2@20 // ~z~Err, shit that's great. Cool. Yeah, fantastic. All that. CAT1_IC // ~z~'Specially when you got a screaming bitch on the back, shooting past your ear! CES1A12 // ~z~What's the bi'ness? CES1_06 // ~s~Get back in ~b~the car~s~. CES1_02 // ~s~Get to ~y~Cesar's place~s~. CES1A02 // ~z~Nice ride, man. That's no carrucha! CES1A06 // ~z~Con Safos, eh. CES1_AC // ~z~C'mon, Carl, follow us! CES1_CG // ~z~Here we go, yeeehaaa! CES1_CC // ~z~Carl, you idiot! CES1_BC // ~z~C'mon, Carl, you've gotta be kidding me right? - pick it up! CES1_BB // ~z~Hey, CJ, you wrecking your car, eh! CES1_CB // ~z~Watch out, Carl! CES1_CF // ~z~You trying to kill your sister? CES1A07 // ~z~Then you pull up and race. CES1_AB // ~z~Not far now, eh! CES1A03 // ~z~You sure you want to risk that baby? CES1A13 // ~z~Hey, baby. CES1_03 // ~s~Get back in the ~b~car~s~. CES1_07 // ~r~Not fast enough, try again. CES1A01 // ~z~Heeyy, CJ, you made it! CES1_AD // ~z~You're almost there, Carl! CES1A05 // ~z~It's hard cash or your pink slip in the pot. CES1_DA // ~z~Let's see what you got, homeboy. Let's do this! CES1A09 // ~z~OK, for sure, I'm down. CES1_05 // ~s~Drive onto the ~y~starting grid~s~. CES1_01 // ~s~Go and pick up your ~b~car ~s~for the race. CES1_09 // ~r~You destroyed Cesar's car! CES1A11 // ~z~Follow me to the race, dude! CES1A15 // ~z~Yeah, alright, man. CES1_BD // ~z~Oh, Carl, I thought you said you could drive! CES1_CD // ~z~Hey, Carl, don't play dirty! CES1_CH // ~z~Good luck, holmes! CES1_CA // ~z~Carl! What are you doing? CES1_CE // ~z~Hey, watch out, Carl! CES1_BA // ~z~You gonna have to drive better than that, CJ! CES1_04 // ~s~Follow ~b~Cesar ~s~to the race start. CES1A14 // ~z~Yeah, well me either. CES1A10 // ~z~Watch out, CJ, these boys don't like to lose, eh... CES1_08 // ~r~You destroyed the car! CES1A04 // ~z~Yeah, I'm sure. How much they talking about? CES1_AA // ~z~Hey, keep up, holmes! CES1A00 // ~z~Hey CARL! CES1A08 // ~z~First past the post wins, con chota, sin chota. CES2_AG // ~z~Hold on. There you go, pal. CES2A02 // ~z~There's some beers up on the bench right there. CES2_AC // ~z~Hey, this is police property! CES2A06 // ~z~Who are you seeing at the moment? CES2A12 // ~z~They ain't nothing special, just, you know... CS2_15 // ~s~You need a car for Cesar to work on. CES2A16 // ~z~Damn! What's the matter with this city? CS2_6 // ~s~Impounded vehicles are found down here, but it's a hive of cop activity. CES2_ZH // ~z~A'right man, thanks, I guess I can take it from here. CES2A22 // ~z~I know where the impound is. It's cool. CES2_ZD // ~z~At the back is a garage that holds the impounded vehicles. CS2_A1 // ~s~The cops are on to you. Lose the heat! CS2_25 // ~s~Get back in the ~b~car~s~. CS2_24 // ~s~Get a car and take it to ~y~Cesar's place~s~. CES2_ZA // ~z~The Los Santos Police precinct is in Pershing Square in Commerce. CES2_ZE // ~z~Ah man, this is gonna be crawling with cops! CS2_A4 // ~s~You can use the ~h~Pay 'n' Spray~S~ in Willowfield. CES2A23 // ~z~Be back in a bit, baby... CS2_7 // ~s~The garage at the rear is where yours and other impounded vehicles are held. CES2A17 // ~z~They're always towing people's shit! CES2A13 // ~z~Let Cesar work his magic, I'll make it special. CES2_AJ // ~z~Catch it! Catch it! CES2_AB // ~z~Hey, what are you doing in here? CES2A07 // ~z~You know me, I ain't found the right girl yet. CES2_AF // ~z~How's it going? OK, it's open. CES2A03 // ~z~Just got to finish up under the hood, eh. CES2A19 // ~z~Damn! What are they, the secret car-towing service? CES2A11 // ~z~So, CJ, let's see your wheels. CS2_16 // ~r~You're meant to get the car back safely. CES2A15 // ~z~Oh shit, it's been towed! CES2_AD // ~z~OK punk, have it your way! CES2A01 // ~z~Hey, Holmes! CES2A05 // ~z~Just fine, CJ. So, how are you and, eerrm - CES2_AH // ~z~Oh, man, C'mon... CES2A09 // ~z~Easy, angel, man don't find love, love finds man, eh chico. CES2A21 // ~z~Don't worry, holmes. We can get it back. CES2_ZG // ~z~It's probably been towed. CS2_A2 // ~s~Get to the ~h~Pay 'n' Spray~S~. CES2_ZC // ~z~There's an entrance to the left that leads to the underground carpark. CS2_26 // ~s~Get back to ~y~Cesar's place~s~. CS2_5 // ~s~An entrance at the side of the precinct leads to its secure underground car park. CS2_4 // ~s~This is the Los Santos police precinct. Also home to the city's impounded vehicles. CS2_27 // ~S~Cesar won't work on this vehicle! Try something else. CES2_ZB // ~z~Yeah, I know Pershing Square... CS2_A3 // ~s~Enter the ~h~Pay 'n' Spray~S~. CES2_ZF // ~z~Yeah I know, but if your prize car is missing when you come back to it, CS2_23 // ~s~Get to the impound and retrieve your ~b~car~s~. CES2A20 // ~z~Fuck! Damn! CES2_AA // ~z~Hey you! Police. Stop! CES2A04 // ~z~So, eerr, how are you and my sister doing? CES2_AE // ~z~Hi there. In y'go. CES2A00 // ~z~Que pasa, Cesar! CES2A08 // ~z~You ain't never going to find the right girl coz you treat them all like shit. CES2_AI // ~z~Somebody shoot the ref! CES2A18 // ~z~I didn't even hear them! Did you hear them? CES2A14 // ~z~What the fuck? CES2A10 // ~z~Yeah, I guess it does... C_CANC // ~r~Vigilante mission cancelled! C_TIME // ~r~Your time as a law enforcer is over! C_BREIS // ~r~Suspects ~s~last seen in the vicinity of ~a~. C_BREIF // ~r~Suspect ~s~last seen in the vicinity of ~a~. CLEVEL // Vigilante Mission Level ~1~ COPCA_T // ~s~You have ~1~ second to return to a police vehicle before the mission ends. C_COMP1 // Vigilante mission level 12 complete: Your max Body Armor increased to 150% COPTIME // TIME LEFT COPCART // ~s~You have ~1~ seconds to return to a police vehicle before the mission ends. CRA1A16 // ~z~We don't like him and he don't like us. CRA1A12 // ~z~Time to go to work, CJ, and earn your freedom. NEWSHAG // Denise is now a potential girlfriend. Return here at any time to ask her for a date. CRA1_EB // ~z~Yeah, but those flames, they're too hot! I'm scared! CRA1_KE // ~z~You're CJ, right? CRA1_02 // ~s~Torch the house. Throw molotovs into the ~r~5 downstairs windows~s~ - that'll make it burn. CRA1_06 // ~s~Go in through the ~y~front door~s~. FIRE_EX // Press ~k~~PED_FIREWEAPON~ to use the fire extinguisher. Use ~k~~PED_LOCK_TARGET~ for a better view. Aim at the base of a fire to put it out. CRA1_KA // ~z~Where you live? CRA1_DB // ~z~You started this! CRA1_12 // ~s~You've left the ~b~girl~s~ behind. Go back for her and take her home. CRA1_JA // ~z~Hey, man, I owe you my life... CRA1_AC // ~z~The smoke, it's choking me! CRA1A06 // ~z~Now you get this straight. We own you. You're ours. CRA1_AG // ~z~FIRE! Help, FIRE! CRA1A02 // ~z~So you finally found time to drop by. CRA1_32 // ~s~Good shot! A few more like that should do it. CRA1_FB // ~z~Put it out! Put it out! CRA1_HE // ~z~Stand back, I've got it! WINDOWS // To smash the windows, hit them with a weapon or throw a molotov at them. CRA1_HA // ~z~Hurry up, put it out, put it out! CRA1_MD // ~z~OK, I'll catch you later, CJ. CRA1A22 // ~z~- Oh, shit...~n~- Come on over here, son! CRA1_GB // ~z~OHMYGOD, what was that? CRA1_LA // ~z~This is my place, here! CRA1_GC // ~z~Hey, the building's starting to collapse, we gotta get out of here, fast! CRA1_HD // ~z~Put out that fire, quickly, quickly! CRA1_33 // ~s~That'll burn nicely. Torch another. CRA1A23 // ~z~Come on over here, son! CRA1_MA // ~z~Hey, what's your name? CRA1_HL // ~z~I can feel the floor giving way! CRA1_HH // ~z~Hold on, we're nearly there! CRA1_CB // ~z~Stay at the window, I'm coming up! CRA1_AJ // ~z~Oh God, the flames! THE FLAMES! CRA1_DC // ~z~Eh, this Grove Street chingon started the fire! CRA1_JD // ~z~Yeah, please, thanks. CRA1_AF // ~z~Please, God, somebody, HELP! CRA1A03 // ~z~Man, I've been busy. I've been burying my Moms, man. CRA1_AB // ~z~Somebody help me, help! CRA1A07 // ~z~We can shit on you from such a height CRA1A13 // ~z~There's a guy holed up across town. CRA1A17 // ~z~Now you make sure he never leaves the neighborhood - CRA1_KH // ~z~but I thought you'd run away. MOLOTOV // Press and hold ~k~~PED_FIREWEAPON~ to throw a molotov. Hold ~k~~PED_FIREWEAPON~ for longer to increase the throwing distance. Be careful! If you don't throw it far enough you'll get caught in the blast. CRA1_07 // The girl is upstairs. You don't have much time before she burns. CRA1_03 // ~s~There are some more ~g~molotovs~s~ nearby. CRA1_EC // ~z~Hold on, there's probably a fire extinguisher in the kitchen! CRA1_KD // ~z~I like to live dangerously. CRA1A05 // ~z~Officer Pulaski thinks you're trying to screw with us, Carl. CRA1_AD // ~z~Please, somebody, anybody, help! CRA1A01 // ~z~Move over, let him sit down, asshole! CRA1_DA // ~z~Who the fuck are you? CRA1A09 // ~z~You understand? CRA1_11 // ~s~Drive the ~b~girl~s~ ~y~home~s~. CRA1_AH // ~z~CALL 911! CRA1_JB // ~z~I was nearly dead there, for sure! CRA1_EA // ~z~You there, you OK? CRA1_KF // ~z~Yeah, how you know me? CRA1_01 // ~s~You've got molotovs. Go to the ~y~gang house~s~ and torch it. CRA1A19 // ~z~Now get the fuck outta here! CRA1_05 // ~s~You've trapped a girl inside the burning building. You'll have to save her. CRA1_KB // ~z~Just off Grove Street. CRA1_50 // ~r~The girl is toast! CRA1_KJ // ~z~I never 'ran away' OK, I just needed to...get away from shit. CRA1A15 // ~z~Another gangbanging, drug-pushing, cop-killing bitch, just like you. CRA1_09 // ~s~Take the fire extinguisher upstairs and rescue the ~b~girl~s~. CRA1A11 // ~z~Yeah, he better had. CRA1_GA // ~z~Oh God, I'm so scared! CRA1_HJ // ~z~Shit! Shit! The house is collapsing! CRA1A21 // ~z~Hell, no. I'm outta here... CRA1_MC // ~z~Yeah, I'd like that. CRA1_31 // ~s~Fire in the hole! Keep going. CRA1_FA // ~z~Stand back! CRA1_HF // ~z~Gimme a second girl, don't panic! CRA1_HB // ~z~Oh my God, we'll never escape! CRA1_35 // Aim fire extinguisher at the base of a fire to put it out. RUMBLE // Rumble... Rumble... (sounds of building collapsing) CRA1A20 // ~z~Waiter, can we place an order over here! CRA1_MB // ~z~Denise. Denise Robinson. Give me a call sometime, we should go out, or something. CRA1_HK // ~z~Oh my God, the house is going to go! CRA1_CA // ~z~Hold tight, girl, I'm coming! CRA1_34 // ~s~Burn, baby, burn. Now hit the next room. CRA1_HC // ~z~Quickly, QUICKLY! CRA1_HG // ~z~Quit panicking, I'm on it! I'm on it! CRA1_30 // ~s~Up in flames! Torch the next. CRA1_ED // ~z~I'll be right back! CRA1_KC // ~z~No shit! What you doing in Vagos 'hood? CRA1_04 // ~s~Well done. The house is going to burn to the ground. CRA1A18 // ~z~not even in a box. CRA1_00 // ~s~Tenpenny has hidden some ~g~molotovs~s~ in an alleyway in Downtown Los Santos. Pick them up. CRA1_KG // ~z~Everybody in the Grove knows you and your brother, CRA1A10 // ~z~He better fucking understand. CRA1_08 // ~s~There's a ~g~fire extinguisher~s~ in the kitchen downstairs. CRA1A14 // ~z~You got that address, Pulaski? CRA1_51 // ~r~The girl is dead! CRA1_AE // ~z~Hey! Can anybody hear me? CRA1A00 // ~z~HEY! CARL JOHNSON! CJ! CRA1_AA // ~z~Oh my God, help! CRA1A04 // ~z~Sounds like a fucking excuse to me. CRA1_DD // ~z~Some Grove Street OG started the fire! CRA1_JC // ~z~Hey, you look pretty shook up. girl, you want me to take you home? CRA1_10 // ~s~You have left the ~b~girl~s~ behind. Go back and get her. CRA1A08 // ~z~you'll think God himself has crapped on you. CM2_5 // ~s~Attack enemy gang members while on foot. CRA2A06 // ~z~Crack my ass, you lying piece of shit! CRA2A02 // ~z~Poncho is my man CRA2A16 // ~z~Well it's a good thing we got our Doberman here to deal with it. CRA2A12 // ~z~And Hernandez; don't ever laugh at me again. CM2_13 // ~s~Your gang members can now be found in this territory. CM2_17 // ~s~The enemy have retaken the territory! CRA2A22 // ~z~Yeah, whatever, man. CRA2A23 // ~z~Get your ass outta here! CRA2_ZA // ~z~Tenpenny set me up! CM2_16 // ~s~Attack enemy gang members to start the territory take over! CM2_12 // ~s~The territory is now owned by the Grove street families and is marked green on the radar. CRA2A13 // ~z~Get over there and get my fucking phone. CRA2A17 // ~z~You listening Carl? CRA2A03 // ~z~and the DEA don't touch my asset, that's just the fucking law! CM2_8 // ~s~You have flushed the ~r~grass~w~ out, kill him! CRA2A07 // ~z~Listen to me! CM2_22 // ~s~Enter the ~b~shop~s~ and buy a gun. CRA2A19 // ~z~Hey, don't yank my dick, Carl. CRA2A15 // ~z~Carver pulls in Poncho and he's gonna fold. CRA2A11 // ~z~Hey, don't even think that that approaches humor, Johnson. CRA2A05 // ~z~Go frame some other rock slinger. CM2_20 // You will gain respect and money for taking over territory, the money will appear in Grove Street. CRA2A01 // ~z~Now you listen to me, you sanctimonious piece of shit, CRA2A09 // ~z~CARVER, YOU PIECE OF RAT SHIT! BITCH! CM2_6 // ~s~Get back to ~y~Glen Park~s~! CRA2_ZC // ~z~Tenpenny sold me out! CRA2A25 // ~z~think of it as a little opportunity we threw your way. CRA2A21 // ~z~And Poncho doesn't make it into custody - you get me? CM2_18 // Ballas territory is marked in purple on the radar. CM2_10 // ~s~This is Glen Park, which is Ballas territory. CM2_14 // ~s~Your territory will come under constant attack from enemy gangs and you must defend it. CM2_19 // The radar icon indicates the territory to attack, it will stay on the radar until you own the territory. CM2_15 // ~s~When an attack takes place the territory will flash red and an icon will be placed on the radar. CM2_11 // ~s~You must take out the enemy gang to gain this territory as your own. CRA2A20 // ~z~You get over there and freeze that bust in East Los Santos CRA2A24 // ~z~There should be some weed being bagged as evidence - CRA2_ZB // ~z~Busta C.R.A.S.H. set me up! CRA2A00 // ~z~CARL! GET OVER HERE! CRA2A04 // ~z~Oh, I don't give a holy fuck about some targets, CM2_21 // ~s~Go to ~b~Ammu-Nation~s~ and buy a gun. CM2_3 // ~s~Go to ~y~Glen Park, Ballas territory~s~ and take it over, if you need a gun go into ~b~Ammu-Nation~s~. CRA2A08 // ~z~You leave him on the streets, got me? CRA2A18 // ~z~No, didn't hear nothing CRA2A10 // ~z~Having a bad day, Officer Tenpenny? CRA2A14 // ~z~Move it! CSH3_13 // ~s~The meeting is taking place in the ~r~office ~s~at the back. CSH3_52 // To roll you must be crouched and have a gun equipped, then press and hold ~k~~PED_LOCK_TARGET~ and use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to roll. CRA3A25 // ~z~Dumb bastards? CRA3A21 // ~z~Y'all take care, now! CRA3A09 // ~z~I like having all you bastards doing my job for me - CRA3_DA // ~z~Hey, hey, maybe we can talk about this! CRA3_DE // ~z~Got to get away from this crazy Americansky! CRA3A05 // ~z~Carl, I'm hurt, I truly am. CRA3A15 // ~z~I'm saying the Ballas have brains, Carl, they watch the news. CSH3_6 // ~s~The meeting is taking place in the ~y~office ~s~at the back. CSH3_2 // ~s~The Russians and the Ballas are having a meeting inside the warehouse. CRA3A11 // ~z~Now, if it's brought to my attention CRA3A19 // ~z~Man, cut that bullshit, Tenpenny - just say what you mean, man. CRA3_EA // ~z~Hey, who the fuck are you? CRA3A10 // ~z~blowing each other's guts all over the sidewalk. CSH3_3 // ~s~You will have to find some way inside. CSH3_7 // The door is locked. Damaging the keypad might get it open. CRA3A14 // ~z~So what you saying, man? CRA3A18 // ~z~Lots of cheap guns coming into America since the fall of the wall, Carl. CRA3_DD // ~z~Doing business in America is dangerous! CRA3A08 // ~z~I like the status quo, Carl. CRA3A00 // ~z~Where you running off to, Carl, I thought we were friends! CRA3_AA // ~z~Hey, who the fuck are you? CRA3A04 // ~z~Yeah right. CRA3A20 // ~z~Go check out a busy freight warehouse down the docklands and you'll see what I mean, Carl. CRA3_CA // ~z~He's after the guns! CRA3A24 // ~z~Yeah, whatever. CSH3_53 // ~s~Take out the ~r~Russian arms dealer~s~ inside the office! CRA3_BA // ~z~Big mistake, my friend! CSH3_16 // ~s~Take out the ~r~gang members~s~ involved in the meeting! CSH3_12 // Strafing allows you to look around corners and position yourself more effectively in gun fights. CRA3A26 // ~z~Yeah, OK. CSH3_51 // Rolling is useful in gun fights as it allows you to dodge gunfire and surprise enemies. You can roll left or right. CSH3_55 // ~r~He got away! CSH3_10 // If you press ~k~~PED_LOCK_TARGET~ while armed with a gun you can strafe. CSH3_14 // ~s~The ~r~Russian Mafia Boss ~s~is getting away chase him down! CRA3_EB // ~z~You don't want to be nosing around here! CRA3A16 // ~z~I'm saying they're making friends, cutting deals, CSH3_1 // ~s~Go to the ~y~docks ~w~where the Ballas and the Russians are making a deal. CRA3A12 // ~z~that one tribe gets an unfair advantage over another, CRA3_AC // ~z~I think you are trespassing, my friend! CRA3A06 // ~z~And just as I was about to help those poor Grove Street boys. CRA3A02 // ~z~As an officer in charge of putting an end to gang violence, CRA3_DB // ~z~Stop, we could do business! CRA3A03 // ~z~I find myself in a difficult moral position, Carl. CRA3_AB // ~z~Go on, get out of here! CRA3A07 // ~z~Oh yeah? How? CRA3_DC // ~z~Fuck you, Americansky! I'm gone! CRA3_EC // ~z~You're putting your nose where it's not wanted! CRA3A13 // ~z~that truly troubles me, Carl. CRA3A17 // ~z~and tooling up for more than half-assed drive-by's. CSH3_15 // ~r~He got away! CSH3_11 // When strafing you can manually aim and shoot by using the camera movement controls. CRA3A23 // ~z~Where you off to? CSH3_54 // ~s~He has got in a ~r~car~s~! Chase him down and take him out! CRA3_CB // ~z~Wrong, I'm after you! CRA3A27 // ~z~For sure. DOGG_FA // ~z~Hey, get yourself straightened out, DOGG_FE // ~z~When I get clean I'm gonna need a new manager. DOC2@06 // ~z~Hey, MADD DOGG! Whatchoo doing up there, fool? DOGG_CD // ~z~Second to nobody else, homeboy. DOC2@02 // ~z~Some washed up rapper. DOC2@16 // ~z~Come on, Dogg! DC2_AA // ~z~Can I get your sneakers? DC2_AE // ~z~The show must go on! DOC2@12 // ~z~My manager got killed, some asshole stole my rhyme book. DOGG_GA // ~z~Hey, that's my truck! DC2_AI // ~z~Whoa, he got him! DOC2_06 // ~s~Drive Madd Dogg to ~y~hospital ~s~CAREFULLY. Each bump reduces his chance of survival. DOC2@36 // ~z~Yeah, yeah, come on, come on... Yeah, hey look, I don't got all fucking day! DOC2@32 // ~z~Ha ha ha! Come on! DOGG_EA // ~z~It's the end! Oh, you non-driving asshole... Uurruuggh... DOGG_DA // ~z~Oh, man, I'm gonna die! DOGG_DE // ~z~I'm a ghetto superstar! DOGG_AH // ~z~I'll take all y'all down with me! DOGG_DI // ~z~OG Loc, you're a dead man. Dead, man! DOC2@22 // ~z~Stay the fuck away - stay the fuck away!! I'm the best rapper in the universe! DOGG_AD // ~z~I ain't kidding! DOGG_AI // ~z~I ain't kidding! I'm real serious, see! DOGG_DD // ~z~Brandy! I need more brandy... DOGG_AE // ~z~I got gold records, what you got? DOGG_DH // ~z~I'm cold, Carl - damn, man, I'm cold! DOC2@23 // ~z~I'll jump! I'll jump! Woah! Wa-ah-ah! DOC2@27 // ~z~Jump! Come on! DOGG_AA // ~z~Stay back! DOC2@33 // ~z~Yeah - yeah yeah yeah - yeah c'mon.... Ah, almost! DOC2@37 // ~z~- I hate y'all.~n~- Just come in off that ledge, man! DC2_AD // ~z~A little more action! DOC2@13 // ~z~Shit is rough. All the kids like this "Loc OG" or whatever the fuck his name is. DOGG_BA // ~z~This is it! This is the end! I'm out! DOC2@17 // ~z~You just need a new manager, baby, you're looking at him! DOC2_07 // Madd Dogg DC2_AL // ~z~Jump! It'll save your career! DOC2@03 // ~z~It's Madd Dogg! Used to be a real chart-topping cat. Real playa! DOGG_CE // ~z~And the name's Carl. DOGG_CA // ~z~Time to take your sorry ass to rehab you drunken idiot. DOC2@07 // ~z~Do I know you? I don't think so, so shut the fuck up! DOC2@19 // ~z~Hey, don't talk him out of jumping, we got good money on this! DOGG_GB // ~z~What the fuck you doing? DOC2_01 // ~s~Use the ~b~pickup truck~s~ around the corner to rescue Madd Dogg! DC2_AJ // ~z~Jump! Look what dying did for my career! DOC2_05 // ~s~Catch ~b~Madd Dogg ~s~when he jumps. DC2_AB // ~z~You won't be needing those fancy clothes. DOC2@15 // ~z~Liquor's my only friend. Waah oh! Shit... DOGG_BC // ~z~Goodbye cruel world! DOC2_09 // ~r~You won't be able to catch Madd Dogg now. DOC2@11 // ~z~I don't give a fuck no more! DC2_AF // ~z~He's gonna be pavement pizza! DOC2@05 // ~z~He lost all his money in the casino and went batso! DOGG_CC // ~z~Best there ever was. DOC2_19 // ~s~Get back in the ~b~truck~s~! DOC2@01 // ~z~Hey, what's happening? Who's the idiot? DOC2@09 // ~z~No, Dogg, get a grip, dude, get a grip - you still got it! DOC2_11 // ~s~Go back and rescue ~b~Madd Dogg~s~! DOGG_FB // ~z~then we can get you back in the studio. DOC2_15 // ~s~Go and save ~y~Madd Dogg ~s~before he jumps! DOGG_FF // ~z~Thought I might look you up. DOGG_AC // ~z~I warn y'all, I'll jump! DOC2@25 // ~z~Jump! Come on, man, jump! You got it. DOGG_DJ // ~z~Where're all my bitches..? My bitches! DOC2@21 // ~z~Damn, this town is cold... DOGG_AG // ~z~Brandy, Goddamn it, get the brandy! DOC2@29 // ~z~Come on, jump already! Don't be a wuss! DOGG_DB // ~z~I'm slipping away, Carl! DOGG_DF // ~z~Loc! LOC! I'm gonna kill you! DOC2@39 // ~z~Hey, you better jump or I'm going to throw you off now! DOGG_EB // ~z~Uuaaghh, you tried, man... Ooh, ugh... but it wasn't good enough ... I'm out. DOC2@35 // ~z~Oh, shit, look at this, look at this! DOC2@31 // ~z~Jump, you bum! DOC2@38 // ~z~Man, jump! DOC2_20 // ~s~Drive Madd Dogg to the ~y~Hospital~s~! DOGG_EC // ~z~Momma, 's'at you? Uugh! DOC2@30 // ~z~Come on, jump! DOC2@34 // ~z~Oh shit oh shit sh shit he's gonna go over he's gonna go over! DOGG_AF // ~z~Gimme some more liquor! DOC2@20 // ~z~Yeah, good odds, too! DOC2@24 // ~z~Oh, hell no! I gotta catch this fool. DOGG_AB // ~z~Don't think about grabbing me! DOGG_AJ // ~z~Just try it, come on, try it! DOGG_DG // ~z~Wha-? Where am I? Why's it so dark? DOC2@28 // ~z~Come on, already! DOGG_DC // ~z~Momma, is that you? DOC2@00 // ~z~- JUMP! Go on, jump! Oh, shit - Jesus...~n~- Jump! Come on, man, jump! You got it. DOGG_CF // ~z~Thanks, Carl... DOGG_CB // ~z~Am I still the top rapper, dude? DOC2@04 // ~z~Madd Dogg? Aw, man DOGG_FG // ~z~You do that, homie. DOC2@08 // ~z~This is the end! It's over! Wuh - woah! Ohhh... DOC2_10 // ~r~You let Madd Dogg die. DC2_AK // ~z~JUMP! You fool! DOC2_X // ~s~Find a way to save Madd Dogg before he jumps! DOC2@18 // ~z~Just come in off that ledge, man! DOGG_GC // ~z~Hey! HEY! DOC2@10 // ~z~You still gangsta! DC2_AG // ~z~Holy Moley, that was close! DOGG_BB // ~z~It's time, I'm going to do it! DC2_AC // ~z~Don't take your clothes with y'! DOC2@14 // ~z~Some fake ass gangster rapper bullshit. DCKCR01 // ~s~Stop the boats carrying drugs from entering the docks. DCKCR04 // Earnings $~1~ DCKCR02 // ~s~Use the crane to fling shit at them. DCKCR03 // Boats Stopped: ~1~ DS1_58 // Record Score ~1~% DS1_5 // Final Heading: DS1_1 // ~s~To do a 90, slide the car sideways into the parking space within five seconds. DS_F // Pop and Control DS_N // Cone Coil DS_J // Alley Oop DS1_44 // ~s~Use the rear wheel drive car to do a burnout donut. DS1_60 // ~k~~GO_LEFT~ Counterclockwise DS1_35 // ~s~Perform a P.I.T. Maneuver to spin the other car around with minimum damage.~n~Finish as close to the other car as possible. DS1_68 // NO AWARD DS1_31 // ~s~Drive to the other side of the city and back without damaging the car.~n~The target time is UNDER 120 seconds (2 minutes). MEC_D4 // ~z~Passing a test will unlock the next test in the training program. DS1_29 // ~s~Do 5 laps in as quick a time as possible.~n~Target time is under 40 seconds. DS_PASS // MISSION PASSED!~n~~w~DRIVING SKILL + DS1_74 // Final Lap MEC_D5 // ~z~You can come back and check your scores or take new tests at any time. MEC_D1 // ~z~Welcome to the Advanced Driving School. DS1_71 // NEW TEST AVAILABLE DS1_28 // ~s~Use the front wheel drive car to reverse then quickly spin around 180 degrees.~n~Press ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ together to look behind. DS1_61 // ~k~~GO_RIGHT~ Clockwise DSREVE // Press ~k~~VEHICLE_BRAKE~ to begin. DS1_30 // ~s~Drive to the end of the track, a tire will blow out half way there.~n~For extra control, release the accelerator. DS1_34 // ~s~Keep the car on two wheels until the end of the track. DS1_45 // ~s~To do a 180, accelerate to top speed, press ~k~~VEHICLE_HANDBRAKE~ to handbrake around the cone and then return. DS1_10 // Overall Score: DS_G // City Slicking DSTART // Press and hold ~k~~VEHICLE_ACCELERATE~ to begin. DS_C // Spin and Go DS1_59 // Which course? DS_K // Wheelie Weave DS_O // The 180 DS1_47 // NEW CERTIFICATE AWARDED DS1_43 // ~s~Walk to the television to start the lesson. DS_I // Whip and Terminate DS_A // The '90' DS1_6 // Final Position: DS_E // Burn and Lap DS1_73 // Lap ~1~ of 5 MEC_D3 // ~z~To view a demonstration of each test, please use the TV over there. DS1_36 // ~s~Weave through the cones quickly and then return to the start position. DS1_88 // Press and hold ~k~~VEHICLE_ACCELERATE~ and ~k~~VEHICLE_BRAKE~ to begin. DS1_32 // ~s~Powerslide around a tight corner and stop in the allocated area. DS1_67 // Get 70% or higher to pass DS1_33 // ~s~Do a barrel roll in mid air and land it perfectly. While in the air, release the accelerate button and use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to adjust the car's pitch. DS1_72 // Overall Time: DS1_23 // Final Time: MEC_D2 // ~z~To pass you must score BRONZE or higher in all 12 tests. DS_L // P. I. T. Maneuver DS1_7 // Damage Penalty: DS_P // The 360 DS1_46 // NEW RECORD D10A@18 // ~z~- Woooah! Shit. Oh! Damn! Ow!~n~- Hey, man, look out! D10B@04 // ~z~What is it? D10B@00 // ~z~You got it, man? D10AL10 // ~z~Man, I'm just big boned, that's all... D10A@14 // ~z~And steal whatever they least want us to get. DE10_01 // ~s~Fly the jet pack to the ~g~train~s~, and steal whatever they least want you to get. DE10_05 // ~r~You failed to get the green goo in time. D10A@10 // ~z~I was starting to think you was a lunatic. D10A@04 // ~z~Oh, I can hardly wait. I hear knowledge is truly sacred in this part of the world. D10AL08 // ~z~Hurry, we've only got a short window for this one. D10A@00 // ~z~THE NEW AGE BEGINS HERE! D10AL04 // ~z~Not getting enough exercise? D10A@08 // ~z~Oh, yeah. What stuff? D10AL00 // ~z~Man, why I gotta wait in the middle of the desert for this maniac all the time? D10A@20 // ~z~Oh. You don't know yet! D10A@01 // ~z~Say what? D10A@05 // ~z~Man, I've tried, but I can't fly for shit. D10AL09 // ~z~The hell with you! D10AL01 // ~z~Carl, it's The Truth. D10AL05 // ~z~Yeah... I guess. D10A@09 // ~z~I don't know yet! D10AL11 // ~z~Damn. You'd have thought they'd have a yoga move for this one... D10B@01 // ~z~I got something. D10B@05 // ~z~Everything. They will call this 'year zero'. D10A@19 // ~z~Hey, man, look out! DE10_04 // ~s~You have the jar of green goo. Take it to ~y~The Truth. D10A@11 // ~z~What do you mean, you don't know yet? D10A@15 // ~z~Shhh. Listen. They're coming. D10AL07 // ~z~but you gotta lose some of that ballast first, fat ass. D10AL03 // ~z~Around. Been eating a lot lately, Carl? D10A@07 // ~z~Land on the train, kill the guards, get in and steal the stuff. D10A@03 // ~z~Today, we'll know EVERYTHING. D10A@17 // ~z~Damn. Where is this fool? DE10_02 // ~s~That's the right one! Grab the ~g~jar of green goo. DE10_06 // ~s~Shoot the ~g~crates~s~ on the train to find the jar of green goo. D10A@13 // ~z~Look, fly the jet pack. Land on the train. D10B@07 // ~z~Wait! What is... Yeah, see you around. D10B@03 // ~z~Oooh... Everything is different now. D10A@12 // ~z~You'll be stealing the answer! D10A@16 // ~z~We better go. Peace on earth, dude. DE10_03 // ~s~The ~g~crate~s~ is empty, try another. D10B@02 // ~z~Let me see! D10B@06 // ~z~I'll be in touch! D10AL02 // ~z~Hey man, where you at? You sound like you're in a cave, or something. D10AL06 // ~z~Look, I want you to use that gizmo you acquired, D10A@02 // ~z~Not all fantastic things are lies, Carl! D10A@06 // ~z~You better do it. D12@07 // ~z~I'm in Bayside, D12@03 // ~z~Lay off the 'caine, dude! DES12_7 // The Truth's car was destroyed how is he gonna get away now? DES12_3 // Heli Health D12@12 // ~z~Yo, calm down, I'm on my way. D12@16 // ~z~Get back in! DES12_2 // Escort The Truth taking out anyone trying to kill him. DES12_6 // The Truth died! D12@02 // ~z~I've told you about that stuff, Truthman! D12@06 // ~z~Yo, speak up. DES12_4 // Truth Health D12@14 // ~z~Yo, we gotta rescue The Truth. Get back in! D12@10 // ~z~I've done some mushrooms, but it hasn't calmed me down at all. D12@04 // ~z~No. I didn't mean that! D12@08 // ~z~Whole town is crawling with dudes in black suits. D12@01 // ~z~CJ. I've nosed too deep this time! D12@05 // ~z~The grey government want me out of the way! D12@09 // ~z~I need your help, CJ! DES12_1 // Federal agents are chasing The Truth for wandering around Area 51! DES12_5 // Escort The Truth's car to safety D12@11 // ~z~CJ! They're after me! D12@15 // ~z~There's been a change of plan. DES3@03 // ~z~Break your heart. Over and out. DES3_AB // ~z~Toreno! Where you at?! DES3@07 // ~z~Relax. He's in prison up state, D Wing. Cell 13. DES3@13 // ~z~Damn. Hey, man, how you know all this stuff, man, DES3@17 // ~z~You know, I try to set bad people on other bad people. AIR1_14 // ~s~Set off the ~r~smoke flare~s~. AIR1_10 // ~s~Deliver the contraband to the ~y~hideout~s~. DES3_BF // ~z~Can you see them? DES3@33 // ~z~But you do know all about that, right? DES3_BB // ~z~Jesus! Will you stop doing that? DES3@23 // ~z~And me and my colleagues. We're the fucking pivot. AIR1_08 // ~r~The contraband helicopter is history. DES3_CB // ~z~Where are you? DES3@27 // ~z~Hey, hold up. What about my brother? AIR1_04 // ~s~Fire the ~y~smoke flare~s~. DES3@26 // ~z~Okay, okay, let off a flare. We got some precious cargo needs collecting. DES3_CC // ~z~You givin' me the heebie jeebies, man! DES3@22 // ~z~and over here, you got all the scumbags outside the country. AIR1_09 // ~s~Get the ~g~contraband~s~. AIR1_01 // ~s~Go to the ~y~small town~s~ in the desert. AIR1_11 // ~s~Lose the ~r~feds~s~. AIR1_15 // ~s~Pick up the ~g~rockets~s~. DES3_BC // ~z~Hold up. DES3@32 // ~z~We'll talk later. Now, come on, get outta here. DES3@16 // ~z~Its all white knights and heroes. We have to make decisions, kid. DES3@12 // ~z~whom they shot when he threatened to expose them. DES3@06 // ~z~What you knowin' about my brother? DES3_AC // ~z~Miles away. No time for niceties, kid. DES3@02 // ~z~In 15 by the fat moon. DES3@10 // ~z~Now don't worry. Tenpenny and Pulaski are really relatively benign. DES3@14 // ~z~and why don't you stop it? DES3@18 // ~z~And sometimes, I let good guys die. DES3@08 // ~z~To the left I got a child killer, who wants to rip his throat out. DES3_AE // ~z~get to that drop zone, and wait for that package DES3@00 // ~z~Roger that, Big Monkey, I got a 13-6 fat vulture. DES3@04 // ~z~Carl. I need you to do me a favor... DES3_AA // ~z~Jesus, what took you? DES3@28 // ~z~and all that shit you was talking about? AIR1_03 // ~s~Exit your vehicle and fire the ~y~smoke flare~s~. DES3@20 // ~z~It's a very delicate decision. DES3@24 // ~z~Keep the government in work. Which reminds me... DES3_CA // ~z~OK, get the package back to Las Brujas. DES3@30 // ~z~He gets touched, a prison guard goes home DES3_BE // ~z~two agency choppers coming in on an intercept. DES3_BA // ~z~That's our cargo arriving now! AIR1_13 // ~s~Go to ~y~El Castillo del Diablo~s~ in the desert. DES3_BD // ~z~Shit, pilot says he's got trouble, DES3@31 // ~z~and finds that his wife and kids have been murdered. Everything's under control. AIR1_16 // ~s~Take a suitable vehicle and go to the top of the ~y~mountain~s~. DES3_BH // ~z~Shoot 'em down. Protect the cargo at all costs! DES3@29 // ~z~Don't worry, Sweet's just fine. AIR1_02 // ~s~Go to the top of the ~y~mountain~s~ and set off a smoke flare. AIR1_06 // ~s~Protect the ~b~contraband helicopter~s~ from the ~r~spooks~s~. DES3@25 // ~z~I need you to head over HERE in the buggy outside. DES3@21 // ~z~Over here, you got all the scumbags inside the country, DES3_CD // ~z~Carl, I will ALWAYS be watching...or listening...or both. DES3@09 // ~z~To the right of him I got a white supremacist, who wants to eat his heart, to be precise. DES3@05 // ~z~Yeah, I'll do you a proper injury, man. DES3@01 // ~z~Need to acquire a drowning baby. Over. DES3_AD // ~z~Choose a vehicle, grab the equipment I've provided, DES3@15 // ~z~You just don't understand, do you, kid. DES3@11 // ~z~Unless of course you're a family member of Officer Pendelbury DES3@19 // ~z~He's your brother, but to me, he's just collateral. DES4@04 // ~z~And people believe this shit. Jesus. DES4@00 // ~z~It's amazing! DES4@08 // ~z~No. Not now. DES4@18 // ~z~- You're bad news!~n~- Don't worry about it. DES4@14 // ~z~I got double agents in Panama who want to put a price on your head. DES4@10 // ~z~But the shocker is, we are gonna look after him. DES4@30 // ~z~Man, you real fucked up. DES4@24 // ~z~So? What you want me to do? DES4@20 // ~z~The Russians got bigger things to worry about than your genitals, believe me. DES4@28 // ~z~I'm going to need you to start doing some real wet work here for me soon, OK? DES4@21 // ~z~The whole country went to shit. DES4@25 // ~z~Listen, I need you to buy some property, ok. DES4@29 // ~z~Enough of this little girl bullshit. Now get out of here. DES4@19 // ~z~Don't worry about it. DES4@11 // ~z~Because I need him alive as much as you do. DES4@15 // ~z~A Russian spy - a little, fat, Boris looking guy - he's asking for clearance to interrogate you, DES4@01 // ~z~What's up now, Toreno? DES4@05 // ~z~Well, if it makes them sleep better at night, I guess. DES4@09 // ~z~And here's a little newsflash - I said that to get you to do something for me. DES4@17 // ~z~That ain't nothing cool, man! Just leave me alone. DES4@13 // ~z~You know, after what you've done for me, it's like you're a pro now. DES4@07 // ~z~Is you gonna free my brother? DES4@03 // ~z~It says Hitler killed himself and that we nuked Japan. DES4@27 // ~z~If they give you a hard time, kill them. DES4@23 // ~z~Still, they got their, you know, their boy in the White House. That was nice... DES4@22 // ~z~We tried hard to put a lid on it, but that idiot Gorbachev, with the little strawberry on his forehead, he gave away the crown jewels. DES4@26 // ~z~Shouldn't cost that much. You offer them a dollar. DES4@02 // ~z~This history. It's all lies. DES4@06 // ~z~Hey man, what did you want? DES4@12 // ~z~Oh, thanks. DES4@16 // ~z~Russian style. Calipers on the genitals. Feels good, you'd like it. DES5_1J // ~s~As the plane climbs and falls, the altitude meter to the left of the radar will rise and fall respectively. DES5_FS // No award DES5_BB // ~s~As soon as you hit the corona, hold ~k~~VEHICLE_STEERLEFT~ to do a barrel roll. DES5_1F // ~s~Head for the first ~y~corona. DES5_1B // ~s~When the plane's tail rises, push ~k~~VEHICLE_STEERDOWN~ to lift the nose and take off. DES5_S6 // Damage penalty: DES5_CB // ~s~Push ~k~~GO_BACK~ to move backward and use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate. DES5_ME // Helicopter takeoff DES5_CF // ~s~Push ~k~~GO_BACK~ to lift your legs up and move forward. DES5_MI // Barrel roll DES5_PS // MISSION PASSED!~n~~w~FLYING SKILL + DES5_FC // ~k~~PED_SPRINT~ Start DES5_2F // ~s~Taxi along the runway and stop in the ~y~target zone ~s~for extra points. DES5@07 // ~z~Carl. You scared of flying? DES5_AB // ~s~As soon as you hit the corona, use ~k~~VEHICLE_STEERDOWN~ to pull up quickly and hold to do a loop-the-loop. DES5@03 // ~z~Relax. Listen. Can you fly a plane? DES5_2B // Press and hold ~k~~VEHICLE_BRAKE~ to slow your descent. DES5_2J // ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to extend the landing gear. DES5_7G // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to go forward and head for the ~y~corona. DES5_SG // Pilot's license now obtained! DES5_7C // ~s~Release ~k~~VEHICLE_ACCELERATE~ to stop rising and level off. DES5_9D // ~s~Now destroy the two moving ~r~cars ~s~to the south-west of the runway. DES5_3J // ~s~Bank hard right to find the next ~y~corona.~N~~s~Press ~k~~VEHICLE_LOOKRIGHT~ to use the rudder to turn more quickly. DES5_T3 // Time taken: ~1~ DES5_8D // ~s~Hold ~k~~VEHICLE_BRAKE~ to descend slowly and land.~N~Land in the ~y~target area ~s~for extra points. DES5_3F // ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERRIGHT~ to bank round and head for the next ~y~corona. DES5_H1 // You need 70% or above to pass each mission. DES5_3B // ~s~Take off and climb steadily until you reach the first ~y~corona. DES5_8E // ~s~If you start to descend too quickly, release ~k~~VEHICLE_BRAKE~ and hold ~k~~VEHICLE_ACCELERATE~ to slow your descent. DES5_8A // ~s~Push ~k~~VEHICLE_STEERUP~ and press ~k~~VEHICLE_ACCELERATE~ to maintain your forward speed. DES5_T2 // ~k~~VEHICLE_ENTER_EXIT~ View television DES5_3K // ~s~Keep banking round and follow the ~y~coronas. DES5_3C // ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_3G // ~s~Bank left and fly through the next ~y~corona. DES5_2C // ~s~Head for the first ~y~corona. DES5@02 // ~z~What do you want? DES5_AC // ~s~Push ~k~~VEHICLE_STEERDOWN~ now. DES5@06 // ~z~No. I make it a rule not to defy gravity with compulsive liars. DES5_2G // ~s~Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_7B // ~s~Keep gaining height. DES5_9E // ~s~Land on the runway. DES5_SB // new record DES5_SF // Flying skill upgraded. DES5_7F // ~s~Push and hold ~k~~VEHICLE_STEERUP~ to tilt the helicopter at 45 degrees. DES5_9A // ~s~Destroy the three ~r~trucks ~s~at the end of the runway. DES5_CG // Push ~k~~GO_BACK~ to lift your legs up and move forward. DES5_FJ // ~k~~GO_RIGHT~ Clockwise DES5_CC // ~s~Press ~k~~PED_FIREWEAPON~ to open the parachute now. DES5_MD // Circle airstrip and land DES5_5J // ~s~Stop in the ~y~target zone ~s~for extra points. DES5_FB // ~k~~VEHICLE_ENTER_EXIT~ Exit DES5_FR // Get 70% or above to pass DES5_1C // ~s~Push ~k~~VEHICLE_STEERDOWN~ now. DES5_S7 // Overall score: DES5_1G // ~s~Push ~k~~VEHICLE_STEERUP~ to descend to the next ~y~corona. DES5_BC // ~s~Push and hold ~k~~VEHICLE_STEERLEFT~ now. DES5_MJ // Parachute onto target DES5_CI // ~s~Use ~k~~GO_BACK~ to slow your descent and push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate. DES5_CA // ~s~While freefalling, push ~k~~GO_FORWARD~ to dive forward. DES5_MF // Land helicopter DES5_5H // ~s~Bank left and land on the runway. DES5_FH // Which course? DES5_CE // ~s~Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to guide the parachute left and right. DES5_MB // Land plane DES5_1E // ~s~Keep climbing steadily and gaining height. DES5_1A // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate along the runway. DES5_S5 // Position score: DES5_1I // ~s~Press ~k~~TOGGLE_SUBMISSIONS~ to retract the landing gear. DES5_S9 // ~k~~VEHICLE_ENTER_EXIT~ Exit DES5_3E // ~s~Hold ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERLEFT~ to bank round and head for the next ~y~corona. DES5@10 // ~z~Come on. Be a man, Carl, Your country needs you. DES5_3I // ~s~Bank hard left to find the next ~y~corona.~N~~s~Press ~k~~VEHICLE_LOOKLEFT~ to use the rudder to turn more quickly. DES5_8C // ~s~Slow down and hover over the ~y~target zone~s~ by holding ~k~~VEHICLE_HORN~~s~ to auto-level the helicopter. DES5_T4 // Time ~1~ DES5_8G // ~s~Release ~k~~VEHICLE_ACCELERATE~ now. DES5_3M // ~s~As the plane banks and pitches, the artificial horizon changes appropriately. DES5_2I // ~s~Hold ~k~~VEHICLE_BRAKE~ to lower your speed until the plane slowly descends. DES5@08 // ~z~No. I'm scared of you. You're a fucking lunatic. DES5_7D // ~s~Rotate the helicopter 180 degrees by using ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to turn left and right. DES5_9C // Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the guns and ~k~~PED_FIREWEAPON~ to fire rockets. DES5_2E // ~s~Push and hold ~k~~VEHICLE_STEERUP~ to keep the plane's nose down. DES5_AA // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to maintain your height, keep the plane level and head for the first ~y~corona. DES5_7H // ~s~If you need to bank, hold ~k~~VEHICLE_STEERDOWN~ and steer either left or right. DES5@04 // ~z~No. Next question. DES5_2A // ~s~Press and hold ~k~~VEHICLE_BRAKE~ to slow your descent. DES5_SA // new certificate awarded DES5_7A // ~s~Press and hold ~k~~VEHICLE_ACCELERATE~ to accelerate upward. DES5_7E // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right. DES5_9B // ~s~Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the guns and ~k~~PED_FIREWEAPON~ to fire rockets. DES5_SE // ~k~~PED_SPRINT~ Retry DES5@09 // ~z~Have you heard the bullshit that comes out your mouth? DES5_2H // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. DES5_AD // ~s~Fly through the final ~y~corona. DES5@05 // ~z~Will you let me teach you? DES5_7I // ~s~If you need to descend, hold ~k~~VEHICLE_BRAKE~. DES5_2D // ~s~Push ~k~~VEHICLE_STEERDOWN~ to reduce the rate of descent. DES5@11 // ~z~Get in the fucking plane. DES5_3D // ~s~You can use the rudder to turn more quickly while banking. DES5_3L // ~s~The artificial horizon on the radar displays the plane's attitude. DES5_8F // Press ~k~~VEHICLE_BRAKE~ to descend and ~k~~VEHICLE_ACCELERATE~ to ascend. DES5_8B // ~s~Head for the far end of the runway and maintain your height. DES5_T1 // ~s~Walk to the television to start the lesson. DES5_3H // ~s~Bank right and fly through the next ~y~corona. DES5_BD // ~s~Lift the plane's nose slightly just before starting the barrel roll to stop the plane from losing height. DES5_S4 // Time taken: DES5_FQ // Record: ~1~% DES5_S8 // ~k~~PED_SPRINT~ Continue DES5_1H // ~s~Push ~k~~VEHICLE_STEERDOWN~ and press and hold ~k~~VEHICLE_ACCELERATE~ to climb back up to the final ~y~corona. DES5_CH // When you move forward, this will also slow your rate of descent. DES5_FA // Movement Controls Navigate DES5_CD // ~s~Land on the ~y~target.~s~~N~Land closer to the centre for extra points. DES5_MC // Circle airstrip DES5_FI // ~k~~GO_LEFT~ Counterclockwise DES5_MG // Destroy targets DES5_5I // ~s~Bank right and land on the runway. DES6_CB // ~z~What that mean? DES6@23 // ~z~Checks and balances. Nobody is watching anybody watching nobody. DES6_99 // ~r~The aircraft has been destroyed. DES6_BB // ~z~Get below the radar! DES6_03 // ~s~You have ~1~ seconds to get back in the ~b~plane~s~. DES6_07 // ~s~Above radar limit! DES6@17 // ~z~- Yeah, just one thing...~n~- Get to it. DES6@13 // ~z~I don't have a death wish. I'm a man of peace, son. DES6@07 // ~z~Then take it to them. DES6_AB // ~z~You gotta stay nice and low on your approach or you'll pop up on the radar. DES6_AF // ~z~Hey, in that thing you look like an enthusiast. DES6@03 // ~z~You need to lay off the coffee. DES6_AN // ~z~Hey, just stay low and you'll be fine. DES6_AJ // ~z~I said less likely. DES6@02 // ~z~Wake up and smell the coffee. DES6_AG // ~z~The US Air Force is less likely to shoot you down. DES6@06 // ~z~If they don't get it, they'll be dead by nightfall. DES6_AK // ~z~If you did as many amphetamines as these guys do, you'd be lucky not to shoot anything that moves. DES6_12 // ~s~Keep an eye on your 'visibility bar' to stay under the radar. DES6_06 // ~s~Remain under the radar for a short time and they will lose you and give up the chase. DES6@12 // ~z~If I go my guys and I will be dead. DES6@16 // ~z~You're not ready yet so stay low under the radar. Questions? DES6_98 // ~r~Not in aircraft. DES6_BC // ~z~Stay low, Carl! DES6@22 // ~z~One DEA. One FBI. A Russian, a Cuban double agent and my paymasters. DES6_CC // ~z~it means they'll send something in the area to go check you out! DES6_BA // ~z~You're flying too high! DES6_CA // ~z~Shit, you've been spotted! DES6@24 // ~z~You know what I mean? Go. DES6@20 // ~z~Why won't these guys come after me? DES6@08 // ~z~Me take it to them? DES6_10 // ~s~Return to the ~y~airfield~s~ and land. DES6_AM // ~z~Aw, shit. DES6_AA // ~z~Hey Carl. DES6@04 // ~z~We got a problem. DES6@00 // ~z~Got you again, Carl. You're half asleep. DES6_AE // ~z~You sure this thing's safe, I can see daylight through the floor? DES6@14 // ~z~Yeah, clearly. DES6@10 // ~z~I got five guys watching me all the time. DES6@18 // ~z~Get to it. DES6_00 // ~s~The ~b~plane~s~ is all loaded up and ready to go. DES6_04 // ~s~You have ~1~ second to get back in the ~b~plane~s~. DES6_09 // ~s~Fly into the ~y~corona~s~ to trigger the drop. DES6@11 // ~z~Two in that hill. One over there and two by satellite. DES6@15 // ~z~Take the plane. DES6@19 // ~z~Wait. Hey. Listen! Listen to me for once. DES6_AH // ~z~Cool. What's the problem then? DES6_DA // ~z~Nice going Carl, really, you did good kid DES6@09 // ~z~Yeah, why not? DES6_11 // ~s~Bring the plane to a stop anywhere on the ~y~landing strip~s~. DES6_AD // ~z~Use the canyon as cover. DES6@01 // ~z~I could have killed you in 9 different ways. DES6@05 // ~z~I got some guys out in the field need some equipment. DES6_CD // ~z~Watch your six! DES6@21 // ~z~Oh, they can't because they're all posted on me. DES6@25 // ~z~Whatever, man. DES6_BD // ~z~Nap of the Earth, Carl, nap of the Earth! DES6_97 // ~r~Out of time. DES6_70 // Use ~k~~TOGGLE_SUBMISSIONS~ to raise and lower the landing gear. DES7@04 // ~z~Very funny, Carl. Let's get on with it. Take her up. DES7@00 // ~z~You ready? DES7@01 // ~z~For what? DES7@03 // ~z~Yo man, what do you need me to do now? DES7@02 // ~z~Its okay. She's got everything you need. DES8_HB // ~z~Intruder has penetrated the project! All military personnel to the launch bay IMMEDIATELY! DST8_28 // To move in a direction with the jet pack use the movement controls while in the air. DES8_35 // Press ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to strafe left and right respectively. DES8_31 // There is an apache chasing you! DES8_FA // ~z~Installation personnel please be aware we are at Condition Blue. This is not a drill! DES8_CD // ~z~No perimeter breach confirmed. Stand down from Blue Alert! DES8_MC // ~z~Far out, have a nice trip, dude! DES8@21 // ~z~You better drive. I'll explain. DES8_39 // You may have been spotted keep out the spotlight for a short while! DST8_24 // ~s~You need to get a keycard to open this door. DST8_20 // ~s~If you stay in a searchlight's beam for too long or shoot too many out you will be spotted and the control tower will lock down the facility. This will force you to find an alternative route in. D8ALT08 // ~z~Hey, man, what the? Damn! DES8_29 // Try shooting the keypad to shut the door and trap the soldiers! DST8_34 // ~s~The ~g~Black Project ~s~is located at the bottom of the launch bay. DES8_BD // ~z~Code Blue! Searchlights set to tracking mode! DES8_LC // ~z~HEY! Hold up, dude! DST8_30 // To strafe right while in the jetpack press ~k~~GO_RIGHT~. DST8_38 // ~s~You must gain entry to the research labs before sunrise at 0530 hours. DES8_25 // You now have the jetpack! Deliver it back to the airstrip. D8ALT04 // ~z~What - hey, you watching me? DES8_21 // SAM site disabled D8ALT00 // ~z~Toreno, where are you? DES8@11 // ~z~Two lies don't cancel each other out. DST8_14 // ~s~The control tower has been disabled you must now find another way in. There is a ~y~vent~s~ that goes into the Area 69 interior. DES8@15 // ~z~Get off me, man, what's going on? DST8_10 // Damage the ~y~vent grate ~w~and drop into it to gain entry. DST8_18 // ~s~The easiest way into the Area 69 bunker complex is through the blast doors. To open these go to the ~y~control tower~s~. DST8_45 // ~s~Go and find the ~g~'black project'~s~. DES8_EE // ~z~All towers are cleared to use lethal force, repeat, lethal force! DES8_EA // ~z~Set blast doors and control tower to Lock Down! DST8_41 // ~r~You had to break into the Area 69 research lab while undercover of night. Next time be quicker! DES8@19 // ~z~Boy, this is going to blow your fucking mind! DES8_15 // You have now made it into area51. This is a large military/research facility manned by scientist and soldiers. DES8_JB // ~z~Take him out! That's a $60,000,000 project! DES8_DA // ~z~Code Red! Sighting confirmed! All personnel shoot to kill! DES8@09 // ~z~Do you have any idea what you're doing for Toreno? DES8@01 // ~z~Hey, Truth, where you at? DST8_6 // ~s~You must gain entry to the research lab before sunrise. DES8_19 // Level 1 Keycard Acquired DES8_3 // There are military personnel patrolling the area. DES8_40 // They have seen you, and are sending the troops in! Stay out the tracking searchlight for as long as possible! DES8@05 // ~z~He's like the devil. Hey, man, you OK? DST8_2 // ~s~The main way into the Area 69 interior is to go through the blast doors open these go to the ~y~control tower~s~. DES8_DD // ~z~Intruder alert! Condition Red! Repeat: Condition Red! DES8_JC // ~z~Get the General Mills on the line! DES8_14 // You have a limited amount of time to get through the ~y~door ~w~hurry! DES8_AA // ~z~Please, no more violence! Take my pass card and go! DES8@04 // ~z~How the fuck would I know, man? DST8_3 // ~s~Try not to get spotted by the searchlights, observe their pattern and set movements and plan your route around. DES8_2 // To open the blast door go to the control tower. DES8@00 // ~z~Hail fellow, well met. Amaste. Peace. Carl, brother. DST8_7 // ~s~Open the blast doors by activating the switch in the ~y~control tower~s~. DES8_18 // Possible intruder DEFCON RED ALERT soldiers take up patrol positions. Everyone on high alert. DES8@14 // ~z~No more, friend. No more. We're not alone. DST8_11 // Use stealth to gain entry and where possible avoid the searchlights and patrolling soldiers. DST8_48 // ~s~The blast doors will go on lockdown, and an alternative route inside will then have to be found. DES8@10 // ~z~No. I seem to be on a need to know basis. DST8_15 // (PLACEHOLDER)What was that possible intruder sighted. Set searchlights to tracking mode. DES8@18 // ~z~A train is about to leave. It can explain better than I ever can. DST8_40 // ~r~You are too far away from Area 69! DES8_ED // ~z~Lock down protocols initiated! Blast doors and security tower isolated! DST8_44 // ~s~The control room will allow you to deactivate some of Area 69's exterior defenses, which will aid your escape. DST8_19 // ~s~There are searchlights sweeping the area. Observe their routine and plan your route around them. DST8_31 // To strafe left while in the jetpack press ~k~~GO_LEFT~. DES8_BA // ~z~Possible intruder sighted. Condition Blue! Set searchlights to tracking mode! DES8_LB // ~z~Go, go, go! D8ALT09 // ~z~I ain't that chubby... DST8_35 // ~s~Deliver the jetpack to a ~y~drop off point ~s~deep in the canyons. DES8_28 // The doors have now closed! Get back to the ~y~control tower ~w~to switch them on again. DES8_20 // Level 2 Keycard Acquired D8ALT01 // ~z~Wrong devil, CJ! DES8_24 // Intruder is over here! DST8_39 // ~s~You are venturing too far away from Area 69. If you go any further the mission will be failed! D8ALT05 // ~z~Can't talk now. I need your help for something special. DES8_30 // The blast doors directly above you will slowly open as soon as there is space fly out and take it back to the ~y~airstrip~w~. DST8_29 // To descend quickly press ~k~~PED_JUMPING~. TRUX_AS // ~z~Go, go, go! DES8_CA // ~z~Sighting unconfirmed. Stand down from Condition Blue! DES8@24 // ~z~Oh, no, man. DST8_21 // ~s~There are also several military personnel patrolling the area. Use the thermal goggles that The Truth gave you to help you see them in the dark. DES8@20 // ~z~We got work to do. DST8_25 // ~s~Collect the ~g~keycard ~S~and open the ~y~door ~s~to the Black Project. DES8_MB // ~z~Hey, here you go. You better stash it somewhere fast! D8ALT07 // ~z~I'll be waiting. DES8_22 // The door to the jetpack will not open you will need to get a level 2 keycard. A scientist nearby may have it. D8ALT03 // ~z~In better shape than you, fat ass! DST8_37 // When goggles are selected, press ~k~~PED_FIREWEAPON~ to toggle thermal vision on and off. DST8_33 // You can fire a single-handed weapon as normal while piloting the jetpack. DES8_BC // ~z~This installation is at Condition Blue! Switching searchlights to tracking mode! DES8@22 // ~z~Elegance does not even touch it. DST8_27 // Press ~k~~PED_SPRINT~ to increase thrust - this will make you ascend. DES8_CC // ~z~Perimeter is secure. Standing down from Code Blue! DES8_MD // ~z~Hey, wait a... DST8_23 // ~s~The ~y~door~s~ to the launch bay where the black project is being stored is closed. You will need to find a keycard to access it. Try threatening any scientists nearby. DES8_HA // ~z~Code red, code red! DES8_36 // Intruder spotted send in troops to Research Lab A. DES8_32 // Press ~k~~PED_SPRINT~ to ascend vertically. DES8_FB // ~z~Installation personnel please be aware we are at Condition Red. This is not a drill! DES8@02 // ~z~Just checking that you were no longer on 'government business'. TRUX_BI // ~z~Far out, have a nice trip, dude. DST8_5 // ~s~There are also several military personnel patrolling the area, use stealth to avoid them. DES8@06 // ~z~Everything is transient. DST8_1 // ~s~The Truth wants you to gain entry to the Area 69 research lab and bring back to him the Black Project that is being developed inside. DES8_16 // Use stealth and quick thinking to get past the guards whenever possible. If you get spotted look for dark areas to hide in. DST8_9 // ~s~The blast doors have shut make your way back to the ~y~control tower ~s~to open them again. DES8_JA // ~z~Intruder is stealing the jet pack! All military personnel outside and fire at will! DES8_DB // ~z~Code Red! Repeat Code Red! Intruder alert! DES8_12 // You can shoot out the spotlights, shoot too many though and the guards may become suspicious. DES8_EF // ~z~All towers shoot on sight, repeat, shoot on sight! DES8_KA // ~z~Call Syracuse! I want anything they've got airborne after that bastard! DST8_46 // ~s~The ~y~door~s~ to the launch bay where the black project is being stored is locked. Find a keycard to access it. DST8_42 // ~s~Make your way through Area 69 to the research lab which will give you access to the black project. DES8_EB // ~z~This facility is in Lock Down! DES8@12 // ~z~You know that. DST8_17 // (PLACEHOLDER)Code Red! Sighting confirmed send the soldiers in! Set the blast doors and control tower onto lock down! DES8@16 // ~z~Everything is going on! Don't you get it? DST8_13 // (PLACEHOLDER)Your sighting has been confirmed! Military personnel will be aware of your presence and searchlights will constantly home in on your position. DES8_EC // ~z~Secure blast doors and control tower! DST8_43 // ~s~There are several military personnel on patrol throughout the installation. DST8_47 // ~s~If you stay in a searchlight for too long or shoot more than 2 out you will be spotted. DES8@17 // ~z~There's a place. Not even on the map. DST8_12 // You have been spotted! Stay out the searchlights! DES8@13 // ~z~We pay them to lie to us. Is that what our founding fathers wanted? DST8_16 // (PLACEHOLDER)False sighting resume normal searchlights. DES8@07 // ~z~I'm passing through life, same as every man. DES8_1 // Avoid the spotlights and gain entry to the Area51 research lab. DES8@03 // ~z~Where is he? TRUX_BH // ~z~Carl, dude, man! DST8_4 // ~s~Searchlights can be disabled by shooting them out. Shooting out more than two will cause the control tower to be shut down and an alternative route in will have to be found. DES8_DC // ~z~This is a code red! All personnel adopt intruder protocols! DES8_17 // The jet pack is located in the research lab at the rear of the installation. DST8_8 // ~s~The ~y~blast doors ~s~have been opened, you have limited amount of time to get through them before they shut again! DST8_22 // You can use stealth to avoid patrols or climb to the top of a control tower and use your sniper rifle to take them out. DES8_CB // ~z~No further sign of intrusion. Stand down, repeat, stand down! DES8_ME // ~z~Ahh, was it too much to ask to get a lift into town? DES8_MA // ~z~Carl, dude, man! DES8@23 // ~z~Oof. Oh, man. Uh. DST8_26 // ~s~You've found what The Truth wanted. You must escape by using the Jet pack to fly out of the ~y~launch bay ~s~directly above you. DES8_FC // ~z~This facility has been breached, all security personnel head to the research labs now! DES8_33 // Hold ~k~~PED_CYCLE_WEAPON_LEFT~ and ~k~~PED_CYCLE_WEAPON_RIGHT~ to hover. DES8_37 // The blast doors have opened get out of there back to the airstrip. DES8_23 // You have the keycard now open the door! D8ALT02 // ~z~Truth, how are you? D8ALT06 // ~z~Come back here when you've lost some weight, fatso DES8_BB // ~z~Code Blue! Set the Searchlight perimeter to tracking mode! DST8_32 // To hover in the jetpack hold down ~k~~PED_CYCLE_WEAPON_RIGHT~ and ~k~~PED_CYCLE_WEAPON_LEFT~. DES8_LA // ~z~Hey, Truth, do we have a plan here? DES9@12 // ~z~Because that just - muddies the waters. DES9@16 // ~z~Carl, do you like maiming people? Just curious... DES9@02 // ~z~I thought they was your people. DES9_47 // ~s~You have the parachute. Now detonate a satchel charge and get clear of the plane. DES9_43 // ~s~The bomb is planted. You got 20 seconds to get out of there. DES9@06 // ~z~by financing militaristic dictators DES9_32 // ~r~You failed to get on the plane. DES9@22 // ~z~Now look, I spoke to the big man. DES9@26 // ~z~Think of it as pest control. It works for me. DES9_A2 // ~s~Place a satchel charge on the plane then get out the back. DES9_3 // ~s~Toreno needs you to plant a bomb in the plane. Stealth is out of the question so you'll need to move fast. DES9_26 // ~s~You have the parachute, now get the hell out of there! DES9_A6 // ~s~You'll need a parachute to get off the plane. One of the crew members will have one. DES9_BB // ~z~I'm feeling a little exposed here! DES9_A7 // ~s~Once planted, trigger the satchel charge with the detonator or by jumping out the back of the plane. DES9_6 // ~s~You'll need to plant the bomb and get out. A guard at the back of the plane has a parachute. DES9_27 // ~s~Pick up the parachute. DES9_A3 // ~s~Make sure you get clear of the explosion. DES9_33 // ~r~You didn't get clear of the bomb. DES9_37 // ~S~Then plant the bomb at the end of the plane and jump out to safety. DES9@27 // ~z~All right, come on, I can't stay here now. I'm too hip, I gotta go. OK? I'm outta here. DES9@23 // ~z~You've got clearance to eliminate these fuckers. How's that? DES9_13 // DETONATION : DES9@07 // ~z~in exchange for arms contracts. DES9_AB // ~z~Oh man, my guns! DES9_42 // ~r~You were blown up in the plane. DES9_46 // ~s~Jump out the plane with this guard's parachute after detonating the bomb. DES9@03 // ~z~Listen, Carl. We've got a problem. DES9@17 // ~z~Maiming? Some people, shit... DES9@13 // ~z~Yeah, OK. DES9_44 // ~s~Drive the bike up the plane's ramp before it takes off. DES9_40 // ~s~Get on the ~b~bike~s~. DES9@05 // ~z~think they can help the 'overseas situation' DES9@09 // ~z~Well, kind of, but we get to pick our dictators. DES9@19 // ~z~Now yeah, it's a dirty job, but somebody's got to do it. DES9@11 // ~z~We try to stay the hell away from these guys with principles, DES9_50 // ~s~Avoid weapon fire whilst on the aircraft. DES9@15 // ~z~and they plan to offload them in the Middle East, and cause a little ruckus... DES9_A1 // ~s~You have the parachute. DES9_25 // ~s~Kill the guard with the parachute. DES9_4 // ~s~Use this bike to get up the plane's ramp and plant the bomb inside. DES9_A5 // ~S~You're trapped on the plane. DES9_29 // ~r~The guard with the parachute fell out the plane! DES9_A9 // ~s~The plane is packed with explosives! Be careful firing weapons onboard. DES9_39 // ~r~You were supposed to destroy the plane! DES9@21 // ~z~all over Latin America and the Middle East. DES9@25 // ~z~don't look at it that way, will you? DES9@29 // ~z~Kill, schmill. Come on... DES9_31 // ~r~You killed Toreno! DES9@24 // ~z~Huh, man, kill Government agents? DES9_38 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to plant the bomb. DES9@20 // ~z~But if you screw this up, it causes a tinder box situation DES9@28 // ~z~And everybody goes crazy and has a lot of problems... DES9_30 // ~r~You fell out the plane! DES9_A4 // ~s~Go! Get up the plane's ~y~ramp~s~ now! DES9_5 // ~s~The plane is leaving. Use the bike to chase the plane and get up the ramp before it takes off. DES9_24 // ~s~You have the parachute. Now plant the bomb at the back of the plane. DES9_A8 // ~s~Clear the plane before being engulfed in the explosion! DES9_BA // ~z~Ah, what's Toreno up to now? DES9_28 // ~s~Use the parachute to land safely. DES9@18 // ~z~Anyway, the point is - you and me, Carl, we're the same. DES9@14 // ~z~OK, so, of course these idiots have stolen a consignment of land mines DES9@10 // ~z~Degenerates that we can control. DES9_AA // ~z~Oh fuck, my guns! DES9@04 // ~z~Some traitors from another department DES9_41 // ~s~You've been spotted! Quick, drive the ~b~bike~s~ up the plane's ~y~ramp~s~. DES9_45 // ~s~Use a satchel charge to destroy the plane. DES9@00 // ~z~What's your take on this? DES9@08 // ~z~Hey, ain't that exactly what you do? SPAC_08 // MUST END SOON SPAC_10 // ~w~~<~~u~~d~~>~ Navigate~n~~k~~PED_SPRINT~ Select SPAC_11 // ~w~~<~~>~ Rotate~n~~k~~PED_SPRINT~ Thrust~n~~k~~PED_FIREWEAPON~ Shoot~n~~k~~VEHICLE_ENTER_EXIT~ Exit. SPAC_09 // GAME IS ABOUT TO BE FINISHED SPAC_01 // GAME OVER! SPAC_13 // ~w~~u~~d~ Navigate~n~~k~~PED_SPRINT~ Select SPAC_07 // THIS GAME OF SPAC_03 // TIME TO END THIS GAME OF NONE_03 // x ~1~ SPAC_02 // SCORE ~1~ SPAC_12 // ~w~~k~~VEHICLE_ENTER_EXIT~ Back FAR2A18 // ~z~You knew the deal. You agreed. FAR2A10 // ~z~Hey holmes, don't be such a pinche liability. FAR2A14 // ~z~What type of math is that? FAR2A00 // ~z~Now just listen to me, OK? FAR2_AE // ~z~A'right, a'right! DRV3_H // When you're close to a ~r~package~w~, tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch it. FAR2A04 // ~z~Is that y'all game? FAR2_AA // ~z~Dude, hurry the hell up! FAR2_AI // ~z~Leave it, we gotta go! FAR2A08 // ~z~Horale, ese. FAR2A20 // ~z~And what what what!? Cat got your tongue? FAR2_CE // ~z~I'm almost there, man. FAR2A24 // ~z~Man... Damn! FAR2_CA // ~z~Dude, hurry the fuck up! FAR2_ZB // ~z~We can't just go out there T-Bone, it could be a DEA trap! FAR2_CI // ~z~Leave it, we gotta go! FAR2A28 // ~z~Carl, come with me. We gonna have to bust us a couple of melons up in here. DRV3_9 // ~r~One of the packages was destroyed! FAR2_BI // ~z~Leave it, we gotta go! DRV3_11 // ~s~Get to the ~b~ambushed van. FAR2_BE // ~z~Almost there, dude! DRV3_5 // ~s~The bikes are heading to their rendezvous. Collect the ~r~packages~s~ before they reach their destination. FAR2_BA // ~z~Hey, yo dude, hurry up! DRV3_10 // ~s~Get the packages back to the ~y~Pleasure Domes. FAR2_BH // ~z~We're moving, NOW! DRV3_8 // ~r~One of the packages is at the bottom of the sea... DRV3_4 // ~s~Package collected. FAR2_BD // ~z~OK, OK! FAR2_ZC // ~z~CJ, get your ass over there and rescue the situation. FAR2A25 // ~z~I said where? FAR2A21 // ~z~You as bad at talking as you is at mathematics? FAR2_CD // ~z~OK, OK! FAR2_CH // ~z~We're moving, right now! FAR2A05 // ~z~Now this here is the dumb muscle that I was talking about. FAR2A01 // ~z~Now it's very important that you listen to me. FAR2_AD // ~z~OK, OK! FAR2A09 // ~z~Don't mind him, we go way back. FAR2_AH // ~z~Come on let's go! FAR2A19 // ~z~Besides, we could have said 5%, and what would you..? FAR2A15 // ~z~That's fool's math, playa! FAR2A11 // ~z~Liability? Liability for what? FAR2A03 // ~z~What you think? What, what, what you and Mike think - I'm just a pretty face to y'all? FAR2_AF // ~z~I'm almost done! FAR2_AB // ~z~Get a move on, dude! FAR2A13 // ~z~Now, there's 3 of us and I'm getting 20%. FAR2A17 // ~z~and that's what it's going to come down to, huh? Screwing me out of my 13%! DRV3_6 // ~s~The final bike is heading to the rendezvous point. Collect the ~r~package~s~ before he reaches his destination! FAR2_BF // ~z~Yo, I'm almost done! FAR2_BB // ~z~We got to get a move on man! DRV3_2 // ~s~Chase down the bikers and collect all the ~r~packages. FAR2A23 // ~z~Hello.... Yeah.... What? FAR2_CF // ~z~I'm almost done! FAR2A27 // ~z~Oh no you don't! I invented that trick, baby. FAR2_CB // ~z~Get a move on, man. FAR2_ZA // ~z~What do you mean the shipments have been ambushed? FAR2A26 // ~z~Hey, man, I gotta bounce. FAR2_CC // ~z~We gotta go, come on, move it! FAR2A22 // ~z~Hey, you want to make this shit personal, ese? FAR2_CG // ~z~OK, let's get out of here! DRV3_3 // ~s~Tap ~k~~VEHICLE_FIREWEAPON_ALT~ to snatch the ~r~package. FAR2_BC // ~z~We gotta go, come on man, move it! FAR2_BG // ~z~OK, let's get out of here! DRV3_7 // ~r~You didn't collect the packages in time! FAR2A16 // ~z~You and Mike. I'd sell my soul to you guys, FAR2A12 // ~z~Tell him. How long? FAR2A06 // ~z~Carl - T-Bone, and in reverse. FAR2_AC // ~z~We gotta go buddy, come on! FAR2A02 // ~z~I ain't no retard, amigo. FAR2_AG // ~z~Let's get out of here! FAR3_CF // ~z~He says he can hear a truck reversing. FAR3_MA // ~z~How long you been working for Jizzy, I haven't seen you before? FAR3_CB // ~z~Mike can hear gulls! FAR3_ME // ~z~Man, just answer the fucking question. FAR3_MM // ~z~Alright. I've seen enough. Here. FAR3_CJ // ~z~Shit, he says they stopped, then he heard gunfire. FAR3_FC // ~z~Mike's cellphone is nearly dead! DRI2_18 // ~s~Use the reading from the ~b~SIGNAL~s~ bar to find the van. FAR3_GC // ~z~Hey, just hang in there, Mike, help is on the way! FAR3_LA // ~z~We need a bigger car, come on, move it! FAR3_BB // ~z~I dunno, just get me some backup! FAR3_EC // ~z~To the airport, rapido! FAR3_KD // ~z~Shit, there they are! FAR3_NA // ~z~OK, Carl Johnson, you did good today. FAR3A13 // ~z~Man, they've taken the yay shipment, and the van FAR3B13 // ~z~Apurate, apurate! DRI2_34 // ~s~ Get out of the Airport. FAR3A17 // ~z~He's got his phone, FAR3A03 // ~z~Hey, partner! T-Bone, look, it's Carl! DRI2_5 // ~r~ Toreno's dead FAR3B03 // ~z~You hear that? We gotta torch this van with the coke in it. DRI2_1 // ~s~ Get inside the ~b~car~s~. FAR3B07 // ~z~but doing twenty to life is a little more than that, FAR3_AB // ~z~I dunno, just get me some backup! DRI2_24 // ~s~Take Toreno away from the burning van before the police arrive. FAR3A07 // ~z~I think they was just trying their luck. FAR3_DC // ~z~Freight? Aw, they must be down at the docks! FAR3_JD // ~z~We was going to follow it to the gang, but something must have fucked up FAR3_AC // ~z~Suspects are armed and dangerous! DRI2_25 // Get back to ~y~The Pleasure Domes~s~. FAR3A06 // ~z~We need to go back and rethink. FAR3B06 // ~z~This is a set back, DRI2_4 // ~s~ Get the hell outta here before the cops come! FAR3B02 // ~z~Hey, that's one of Jizzy's clowns, relax, g¬ero. DRI2_21 // Press the Esc button to pause the game and look at your map. FAR3A02 // ~z~Hey, holmes, open your eyes, dog. Can't you see we're getting messed with here, holmes? FAR3_DB // ~z~Seagulls and heavy machinery? What is that? A building site, or a landfill or something? FAR3_JE // ~z~and now we gotta use it to find that van and rescue Mike! FAR3_JA // ~z~OK, the tags should work now, holmes. FAR3_EB // ~z~Get to the docks in Easter Basin! FAR3_KA // ~z~That's the van! FAR3A16 // ~z~- How the fuck we gonna know where he is?~n~- He's got his phone, FAR3B12 // ~z~Exactly. I call the shots here. Now shut up and let's go. DRI2_31 // ~r~T-Bone's dead! FAR3A12 // ~z~What trouble? And who's Mike? FAR3_GB // ~z~Hey, we'll be there in a minute, Mike! FAR3_BC // ~z~Suspects are armed and dangerous! FAR3_CC // ~z~He can hear heavy machinery! FAR3_MD // ~z~Hey, what is this? FAR3_CG // ~z~Sounds like a ship's horn! FAR3A22 // ~z~See? We still good. FAR3_FB // ~z~Mike's cellphone battery's running low! FAR3_MH // ~z~What? Hey, get off! FAR3_ML // ~z~Carl Johnson, huh? FAR3_CK // ~z~He thinks they just shot there way through a security gate! FAR3_HA // ~z~There's the gate! FAR3_LB // ~z~Too small, come on, think! FAR3_BA // ~z~We got a situation down here! DRI2_46 // ~s~Lose the heat! Get to the Pay 'n' Spray. FAR3_FD // ~z~Shit, Mike's phone's dead! FAR3_HC // ~z~Ey, this is the place, keep your eyes peeled for that van! FAR3_MN // ~z~Hey, was a dub in there. Better still be there when I check it. FAR3_MJ // ~z~Quit struggling and concentrate on the road! FAR3_CE // ~z~Mike can hear a harbor bell! FAR3_MB // ~z~Just got into town last week. I done a couple jobs here and there. FAR3A20 // ~z~What's happenin'? FAR3_CA // ~z~He says he can hear seagulls! FAR3_MF // ~z~Look man, chill. I been in Los Santos with my family, a'ight? FAR3_DD // ~z~They don't have heavy security at the docks, FAR3_JC // ~z~After that last bit of trouble, Mike hid the transponder in the white. FAR3_JG // ~z~Simple. Closer we get, the stronger the signal. FAR3B08 // ~z~comprende amigo? FAR3A08 // ~z~Mike? Mike! I been trying to contact you. FAR3A00 // ~z~T-Bone! Pump your brakes, baby. Take a chill pill, FAR3B00 // ~z~Hey, man, c'mon, hurry up. FAR3B04 // ~z~What the fuck?! FAR3_AA // ~z~We got a situation down here! FAR3A04 // ~z~Now he's a real hero out there. DRI2_33 // ~s~ Destroy the ~r~Van. FAR3_NB // ~z~Man, now shake the spot, we got shit to talk about. FAR3A10 // ~z~OK, just keep talking! FAR3B10 // ~z~Hey, who the fuck asked you, payaso? FAR3A14 // ~z~and Mike's still in the back! FAR3_KC // ~z~There it is! FAR3A18 // ~z~he's gonna talk to us until his battery runs out. FAR3A15 // ~z~Well, what we going to do? FAR3B11 // ~z~This ain't a committee! DRI2_32 // ~s~ You left ~b~T-Bone~s~ behind. Go back and get him. FAR3A11 // ~z~Hey, holmes, Mike's in trouble. Let's bounce. FAR3A19 // ~z~Come on, we gotta bounce! FAR3_EA // ~z~There's a building site in Doherty! FAR3_KB // ~z~Over there, man! FAR3A09 // ~z~What? Oh man. Where are you? FAR3B09 // ~z~Hey he's right, man, let's do it and get the hell out of here. FAR3_DA // ~z~Seagulls? Shit, that could be anywhere in this town. FAR3_JF // ~z~How it work? FAR3_DE // ~z~but they do at the airport's freight depot! FAR3_JB // ~z~Tag? What the hell is a tag? DRI2_26 // ~r~You fled leaving Toreno behind! FAR3A05 // ~z~What, are you vatos stupid? Someone's on to us. DRI2_3 // ~s~ You left ~b~Toreno~s~ behind. Go back and get him. FAR3B05 // ~z~Hey, Charlie, g¬ero, we ain't torching nada! FAR3B01 // ~z~About time, T-Bone... Who the fuck is this? DRI2_22 // ~r~Toreno is dead! FAR3A01 // ~z~and just lay back and let the red mist fall, brother! FAR3_FA // ~z~Gotta make this quick, Mike doesn't got much time on his battery left! FAR3_MK // ~z~Here y'go, Mike. FAR3_MO // ~z~Shut the fuck up. FAR3_CH // ~z~Mike can hear aircraft taking off and landing. FAR3_HB // ~z~And some dead security guards! FAR3_MG // ~z~Gimme his wallet. FAR3_CD // ~z~He says it's busy, like a freight depot or something. FAR3_MC // ~z~Just got into town, huh? Where were you before that? FAR3A21 // ~z~A'ight, let's jet! DRI2_12 // ~s~ Kill those ~r~goons. FAR3_LC // ~z~We're not going to fit in that, think on your feet, kid! FAR3_GA // ~z~Hey don't worry, Mike, we're nearly there! DRI2_47 // ~s~Get back to Toreno and the ~r~van! F4_T8 // ~s~Take the car back to the ~y~garage~s~. F4_T4 // ~s~Get back in the ~b~car~s~! F4_T0 // ~s~Pick up the car from the airport ~y~car park~s~. FAR4A14 // ~z~No - a personal friend of mine. And less likely FAR4A10 // ~z~A courier has left it in a drop at the airport. FAR4A04 // ~z~Ah Ah Kung has sent word from Kowloon; FAR4_AA // ~z~You won't get far! FAR4A00 // ~z~Hey, Woozie, my man, what's going down? FAR4_AE // ~z~Get after him! FAR4A08 // ~z~There may be some trouble ahead. FAR4A01 // ~z~Hey CJ. Let me introduce you to Shuk Foo Ran Fa Li. FAR4_AD // ~z~Stop that car at all costs! FAR4A05 // ~z~a Vietnamese crime family, the Da Nang Boys, FAR4_AH // ~z~That's our property! FAR4A09 // ~z~The Shuk Foo would like a package retrieved. FAR4A11 // ~z~It is most important to the matter at hand. FAR4A15 // ~z~to draw the attention of the Da Nang Boys. F4_T9 // ~s~Dodge the enemy ~r~bikes~s~! F4_T5 // It's an ambush, the Da Nang Boys are covering the exits! F4_T7 // ~s~Get the ~b~car~s~! FAR4_AJ // ~z~After him, no quarter! FAR4A07 // ~z~This may explain the cowardly attack on the Blood Feather Triad. FAR4_AB // ~z~Stop that car! FAR4A03 // ~z~How you doin'? FAR4_AF // ~z~Don't just stand there, get that car! FAR4A17 // ~z~Thanks for your support. FAR4A13 // ~z~He is Triad? A Mountain Boy? FAR4A12 // ~z~Oh, I can do that. FAR4A02 // ~z~He heads the Red Gecko Tong on the West Coast. FAR4_AG // ~z~Give up the car and we'll spare you! FAR4A06 // ~z~are preparing to move to the United States. FAR4_AC // ~z~He's getting away! F4_T2 // ~s~Get the car back in one piece! F4_F // ~r~The car has been destroyed! DRV6_11 // ~r~The decoy car was destroyed! DRV6_15 // ~s~Don't let the bikers see into the damaged car for too long or your cover will be blown. FAR5A13 // ~z~We find you funny. DRV6_19 // ~s~Drive out to the ~y~countryside. FAR5_AB // ~z~This car is a decoy! FAR5A07 // ~z~Look, as long as they think Mr. Farlie here is in the back, FAR5A03 // ~z~As soon we leave, they will attempt an assassination. DRV6_9 // ~s~Don't leave the car, you'll blow your cover. FAR5_BB // ~z~Ah, look like these punks about to make they move. DRV6_1 // ~s~Go and pick up the ~b~decoy car. DRV6_5 // Door damage : DRV6_8 // ~s~Get into the ~b~decoy car. DRV6_4 // ~s~If the doors get too damaged, the bikers will be able to see into the car. FAR5A02 // ~z~We were followed here. The Da Nang Boys are watching this apartment. FAR5_AC // ~z~It's a fucking decoy! FAR5A06 // ~z~None taken. FAR5A12 // ~z~No shit. FAR5A08 // ~z~they'll follow me wherever. FAR5_AA // ~z~It's decoy, back to Chinatown! FAR5A04 // ~z~Hey, what's the big deal? Why don't you cruise on out of here, FAR5A00 // ~z~As honored as I am to share my home with you, FAR5A10 // ~z~Heh-heh. Amazing. DRV6_16 // ~s~The bikers can see into the car! Keep them away from the doors. FAR5_BA // ~z~Come on boys, take the bait... DRV6_2 // ~s~Follow the ~r~checkpoints~s~ through the countryside. DRV6_6 // ~s~The car is almost damaged enough to see into! DRV6_7 // ~r~You blew your cover! DRV6_3 // ~s~Take out the chasing bikes. FAR5A11 // ~z~Your success will be rewarded, Mr. Johnson. DRV6_17 // ~s~Do not leave the decoy car. FAR5A09 // ~z~After a while, you can come out safely - simple. FAR5A01 // ~z~we should lure these lizards out into the baking sun! FAR5A05 // ~z~lead them to a place quiet and cap their flat asses - no offense. F_PASS1 // Fire extinguished! SPRAY_1 // Use ~k~~PED_FIREWEAPON~ or ~k~~VEHICLE_FIREWEAPON_ALT~ to fire the water cannon and the camera movement controls to aim the water cannon. F_START // ~s~~b~Burning vehicle~s~ reported in the ~a~ area. Go and extinguish the fire. F_STAR1 // ~s~~b~Burning vehicles~s~ reported in the ~a~ area. Go and extinguish the fire. SIREN_2 // To turn on this vehicle's sirens tap ~k~~VEHICLE_HORN~. F_FAIL1 // ~s~Fire Fighter~n~mission ended. F_FAIL4 // ~r~A vehicle has been destroyed. F_CANC // ~r~Fire Fighter mission cancelled! FIRTIME // TIME LEFT SPRAY_4 // Use ~k~~PED_FIREWEAPON~ to fire the water cannon and the camera movement controls to aim the water cannon. FIREPRO // ~s~Fire Truck Mission level 12 complete. You are now completely fireproof! SIREN_1 // To turn on this vehicle's sirens tap ~k~~VEHICLE_HORN~. F_FAIL2 // ~r~You're too late! F_FAIL3 // ~r~There has been a fatality. F_COMP1 // Fire Fighter missions complete: $~1~ FREI_02 // ~r~Freight mission cancelled! FREI_06 // ~r~You missed your delivery! FREI_12 // ~s~If you go too fast you will derail! FREI_16 // The freight oddjob has been passed. You can replay it to make extra cash. FREI_X // Freight Mission FREI_13 // ~s~Brake early or you will overshoot the station! FREI_07 // CARGO DELIVERED! $~1~ FREI_03 // ~s~Deliver the cargo to the stations within the time limit! FREI_15 // Level ~1~ Complete FREI_05 // +~1~ Seconds FREI_04 // Freight Mission Level ~1~ GAR1_FC // ~z~You know, car mods, lowriders, all that shit. GAR1_HD // ~z~Do you know what a sub-dermal neurophone is? GAR1_FG // ~z~Yeah, that was, like, so far gone, man. GAR1_CB // ~z~Da Nang Boys, Shining Razors, Butterfly Children. GAR1_ME // ~z~He's got his own shop, GAR1B27 // ~z~They're good people, I swear it. GAR1B23 // ~z~Both of you. GAR1C23 // ~z~Hey, Cesar! Come over here. GAR1_MA // ~z~Where to next, Spacehead? GAR1_BB // ~z~I met them at the '89 Fierro Love-in, apparently. GAR1_BF // ~z~a quart of mescaline vodka, polar bears... GAR1_LA // ~z~OK, you know the drill. GAR1_23 // Press ~k~~VEHICLE_HORN~ to sound car horn. GAR1_PG // ~z~I'll do that. GAR1_GC // ~z~Ooh, don't look. GAR1_PC // ~z~Carl here is opening a garage around the corner. GAR1B17 // ~z~Oh, that's a great idea, sis! Why don't you shut up? GAR1C17 // ~z~and when it does, we are gonna have money. GAR1_NE // ~z~Now, what if I told you we never went to the moon, GAR1_NA // ~z~Look, what's goin' on, Truth? GAR1C13 // ~z~Or better yet, you turn the property into a business. GAR1B13 // ~z~I mean look, we in a strange place, we got shit to our name, GAR1_EC // ~z~Can we swing by the hospital, it's over in Santa Flora district, west of here. GAR1_KD // ~z~Like, listen to the man, dude, he's real serious about that shit. GAR1_07 // ~r~The car's destroyed! GAR1_DC // ~z~Oh man, do I owe you? GAR1_JD // ~z~Jethro's in, how about you? GAR1_17 // ~r~Truth's dead! GAR1_AJ // ~z~Last I heard, he was working at a garage over North Esplanade way. GAR1_JH // ~z~The garage is on the waste grounds in Doherty. GAR1C07 // ~z~Hey Carl, look - I think I found a way for us to get paid. GAR1B07 // ~z~Well, I'm sorry I'm fucking up your vibe, old man, GAR1_AB // ~z~'til the mob bought their business over in Vice. GAR1_OE // ~z~Get in, I'll fill you in as we drive. GAR1_AF // ~z~We'll pick up Jethro first. GAR1_OA // ~z~Blow the horn. GAR1B03 // ~z~I must be the biggest fucking idiot in the whole fucking world! GAR1C03 // ~z~- Hey man.~n~- Dude. GAR1_DF // ~z~Hop in, man. I've landed you a real job. GAR1_JA // ~z~Dude, Dwaine, man, how's the hot dog business? GAR1_16 // ~r~Zero's dead! GAR1_DB // ~z~Hey there Truth dude! GAR1_JE // ~z~Ah yeah, cool man. GAR1C02 // ~z~Cesar, this is Jethro, Dwaine and Zero. GAR1B02 // ~z~Gave me this shithole instead of a pink slip? GAR1_AG // ~z~Last I heard, he was working at a garage over Easter Basin way. GAR1_AC // ~z~Now they try and make ends meet by taking any old job. GAR1_OD // ~z~Oh, hey, Truth. GAR1B06 // ~z~You're really killing my fucking vibe here! GAR1C06 // ~z~Horale, let's get to work. GAR1B12 // ~z~My bad, man. I'm just pissed for all of us. GAR1C12 // ~z~Look, you buy a dump like this, fix it up and sell it. GAR1_ND // ~z~Listen to Jethro. GAR1C16 // ~z~Look, Carl, this place is gonna get on its feet, GAR1B16 // ~z~Then make it into a garage. GAR1_KA // ~z~OK, next stop the cop station downtown. GAR1_NH // ~z~was because snake-headed aliens run the oil business? GAR1_EB // ~z~Wassup man. GAR1_KE // ~z~Wuh? OK, but you're starting to freak me out with all that space shit, man. GAR1_BG // ~z~Polar bears? GAR1_GJ // ~z~He's working a hotdog van at the tram terminal in King's. GAR1_PJ // ~z~Grade A, tip-top genius, that's me. GAR1_LD // ~z~OK, we're good to go. GAR1_26 // ~s~Get to The Hospital. GAR1_GF // ~z~You tripping again. GAR1_22 // ~s~Get inside the ~b~car~s~. GAR1_PF // ~z~You should drop by the shop sometime, see some of my shit, bro. GAR1_FF // ~z~No, but they've been known to shit in the liquor tent, if I remember it right. GAR1_HA // ~z~C'mon, dude, what's all that about? GAR1_FB // ~z~I'm opening a garage in Doherty by the waste ground. GAR1_HE // ~z~A what? GAR1C22 // ~z~and let me work the property thing, OK? GAR1B22 // ~z~C'mon stop tripping, man. GAR1B26 // ~z~I know a few guys. Come with me, friend. GAR1_CC // ~z~Watch yourself, dude. These cats are real serious. GAR1_MD // ~z~He could fix a supercomputer with a paperclip. GAR1_20 // ~r~You abandoned Jethro! GAR1_PD // ~z~I told him you're the man to speak to when it comes to electronics. GAR1_GD // ~z~Cover your faces. GAR1_PH // ~z~OK, we here. GAR1_BA // ~z~Hey man, how'd you meet these dudes anyway? GAR1B30 // ~z~Oh, man - I'm about to ride with this fool again? GAR1_GH // ~z~OK, I've seen enough. GAR1_BE // ~z~a field of tents, crazy-assed music, GAR1_LB // ~z~Don't look interested in anything. GAR1_CA // ~z~This here's Vietnamese gang territory. GAR1_MF // ~z~but he's always ready to help fellow travelers along the path. GAR1B24 // ~z~Woah man, the energy here - it's fantastic. GAR1C24 // ~z~Yeah, that's my baby girl right there, holmes! GAR1C20 // ~z~Look, I wouldn't even know where to start. GAR1B20 // ~z~Now you've got something, and you don't know what to do with it. GAR1_MB // ~z~There's an electronics guy I've had dealings with, GAR1_HG // ~z~Sometimes it's best to stay in the dark, kid. GAR1B28 // ~z~We got your back, CJ. GAR1_FD // ~z~You down? GAR1B04 // ~z~Holmes, take it easy. At least we're alive. GAR1C04 // ~z~Wassup, B? GAR1_AA // ~z~C'mon, man, there's these two guys I know - used to work on marine engines, GAR1_OF // ~z~Home, James! GAR1_18 // ~r~You abandoned the car! GAR1_AE // ~z~but the smoke don't get in the way of their skills with an engine. GAR1_OB // ~z~Leave me alone Berkley! GAR1C00 // ~z~Nice place you got here. GAR1B00 // ~z~Motherfucker! That mute asshole! GAR1_JG // ~z~So uh you tell me where you guys are going to be at and I'll meet you dudes there. GAR1C08 // ~z~I ain't going to no college to study no accounting! GAR1B08 // ~z~but I can't wait to get my hands on that mute GAR1_10 // Hey! Get back in the ~b~car. GAR1_14 // ~r~Jethro's dead! GAR1_DD // ~z~Coz I swear I paid for that weed, dude! GAR1_JC // ~z~Uh, my friend Carl here is opening a chop shop. GAR1B18 // ~z~You know what, Carl, you are a fucking idiot. GAR1C18 // ~z~If you want to make something of yourself, GAR1_NJ // ~z~I think you popped another microdot. GAR1_ED // ~z~Yeah, you sick? GAR1_KC // ~z~If I told you, the likelihood is you'd get a probe up your ass within a month. GAR1C14 // ~z~The snowball gets bigger... GAR1B14 // ~z~and for once I try to make something work, this garage, GAR1_NF // ~z~JFK lives in Scotland with Janis Joplin, GAR1_NB // ~z~Who was them dudes? GAR1C10 // ~z~Decorating ain't exactly my thing, either. GAR1_EE // ~z~No. The government is, but that's a long story. GAR1_KB // ~z~What? You out your mind! Why? GAR1_NK // ~z~Good. Keep it that way. GAR1_EA // ~z~Jethro, Carl. Carl, Jethro. GAR1C19 // ~z~you gotta let your money work for you. GAR1B19 // ~z~Your whole life you've wanted something for nothing. GAR1C11 // ~z~No, property development! GAR1B11 // ~z~My cousin? You're gonna dis my familia? GAR1_NC // ~z~Don't go there, man. GAR1_NG // ~z~and the only reason we've been in a cold war for the last forty-five years, GAR1B15 // ~z~and it ain't even a garage. GAR1C15 // ~z~I dunno, sis, this all sounds big time to me. GAR1B01 // ~z~That fucking snake without a tongue! GAR1C01 // ~z~A week of hard work and we'll transform this place. GAR1_AD // ~z~They're a little bit dulled by their habit, GAR1_OC // ~z~This is stalking! GAR1_19 // ~r~You abandoned The Truth! GAR1_JJ // ~z~I'll see y'all later. GAR1C05 // ~z~Salutations, my sibling! GAR1B05 // ~z~Carl, friend, fellow traveler, relax, man. GAR1_DE // ~z~No, man, we're good, I think. GAR1_JB // ~z~It's totally shit. Why, what's happenin'? GAR1_15 // ~r~Dwayne's dead! GAR1_AH // ~z~Last I heard, he was working at a garage over East Esplanade way. GAR1B09 // ~z~and your bitch ass cousin. GAR1_DA // ~z~Hey, Jethro! GAR1_JF // ~z~Uh I've got like some shit to take care of first though. GAR1C09 // ~z~No, idiot, property! GAR1_MC // ~z~goes by the name of ZERO. GAR1B21 // ~z~Well, make it good enough. We'll help, right? GAR1C21 // ~z~Look, you two concentrate on the garage, GAR1C25 // ~z~Man, you chose her, I'm stuck with her! GAR1B25 // ~z~Yeah, alright, but how am I gonna find some good mechanics to work up in here, man? GAR1_MG // ~z~Let's go introduce you to him GAR1_FE // ~z~Do polar bears shit in the woods? GAR1_HB // ~z~You don't want to know. GAR1_FA // ~z~So y'know, like what's the deal, dudes? GAR1_BH // ~z~Yeah. Go figure. But they were funny guys, man - great sense of humor. GAR1_PA // ~z~Carl, Zero, Zero, Carl. GAR1_GE // ~z~Think about a yellow rubber duck. GAR1_GA // ~z~What we here for, anyway? GAR1_21 // ~r~You abandoned Dwayne! GAR1_PE // ~z~Actually, I'm the ONLY man to speak to. GAR1_BD // ~z~You know how it is, man, GAR1_LC // ~z~Picture a pink golfball in your mind. GAR1_GI // ~z~Let's go see if we can find Dwaine. GAR3A08 // ~z~No, hold up, I got this. I need to go and teach them a little respect, huh? GAR2_BB // ~z~Are you supposed to be here? GAR3A00 // ~z~Hey, homies! GAR2_33 // ~s~There is 1 ~g~portable~s~ left to destroy. GAR2_37 // ~s~Back into position in front of the ~y~hole~s~. GAR3A10 // ~z~I'm gonna fuck them up... GAR2_13 // ~s~Back a cement mixer into position in front of the hole. GAR2_AJ // ~z~Oh, my own shit! GAR2_AB // ~z~Holy crap! I didn't see nothing! GAR2_42 // Be careful to avoid explosive barrels! GAR2_AF // ~z~Oh God the stench! GAR2_EC // ~z~That's enough! GAR2_02 // ~s~Destroy all the ~g~portables~s~ and kill the foreman. GAR2_AK // ~z~Shouldn't have had that goddam curry! GAR2_DB // ~z~Step away from the toilet! GAR2_12 // ~s~Then bury him under concrete. GAR2_AG // ~z~Please, somebody help! GAR2_AC // ~z~Oh God, no! GAR3A11 // ~z~That's right. GAR2_36 // ~s~Get in a ~b~cement truck~s~. GAR2_32 // ~s~There are 2 ~g~portables~s~ left to destroy. GAR2_BC // ~z~Hey, this site is dangerous! GAR3A09 // ~z~I been thinking about getting me some new land anyway. GAR3A01 // ~z~What up, Carl? GAR3A05 // ~z~Those assholes keep saying shit to me! GAR2_CA // ~z~Stop where you are! GAR2_38 // ~s~Keep ramming it! GAR2_30 // ~s~There are 4 ~g~portables~s~ left to destroy. GAR2_34 // ~s~Hurry up! The cops will be here soon! GAR3A07 // ~z~The construction workers up that hill. GAR2_20 // ~s~You need a cement truck! GAR3A03 // ~z~Do I look like a hooker to you? GAR2_BA // ~z~Hey, where's your hard hat? GAR2_AA // ~z~What's all that damned clatter? GAR2_41 // ~s~Destroy all the ~g~portables~s~ before the cops arrive! GAR2_AE // ~z~Oh, my suit, it's ruined! GAR2_10 // ~s~Bury the ~r~foreman~s~ and his toilet. GAR2_AM // ~z~Urgh, it's all in my mouth! GAR2_14 // ~s~Straighten up and back the cement truck towards the hole. GAR2_AD // ~z~Oh god! Argh, I'm gonna barf! GAR2_19 // ~s~Destroy all the ~g~portables~s~. You will need a bulldozer. GAR2_40 // ~r~You took too long. The cops are on to you! GAR2_AH // ~z~I'm gonna throw - huurrgghh! GAR2_AL // ~z~Oh God, is that corn? GAR2_11 // ~s~Push the ~r~mobile toilet~s~ into the ditch. GAR2_05 // ~s~Construction machinery will help destroy ~g~portables~s~. GAR2_01 // ~s~Scare off the construction firm. GAR3A02 // ~z~What the fuck is going on? GAR3A06 // ~z~Who said this to you? GAR2_29 // ~s~There are 5 ~g~portables~s~ left to destroy. GAR2_39 // ~s~Other heavy vehicles can destroy the ~g~portables~s~. GAR2_35 // ~r~You took too long to bury the foreman. GAR2_31 // ~s~There are 3 ~g~portables~s~ left to destroy. GR_A_2 // HI-SCORE ~1~ GR_LVL // LEVEL ~1~ GR_A_3 // LIVES ~1~ GR_A_1 // 1UP ~1~ GR_A_5 // GAME OVER! GR_NAV // ~w~Movement Controls Move~n~~k~~PED_SPRINT~ Boost~n~~k~~PED_JUMPING~ Slow GR_BCK // ~w~~k~~VEHICLE_ENTER_EXIT~ Back GR1B@13 // ~z~He lives over Glen Park way - his boy always there, GRO1_CR // ~z~We gonna put all this behind us, Bear. GRO1_LA // ~z~OK, the neighborhood's sewed up now. GR1A@07 // ~z~Oh, what the hell you doin'!? GR1C@24 // ~z~Oh, shit! Man, what the fuck you do that for, man? GR1C@20 // ~z~Gimme twenty bucks, and I'm all yours, man. GRO1_BB // ~z~A'ight. I'll see you in a minute Bear! GR1A@03 // ~z~C'mon, Sweet, come on - make sure you enjoy this. GRO1_CF // ~z~True, homie, that's real speed. GR1A@17 // ~z~Hey, man, that shit'll steal your heart. GRO1_CB // ~z~Man, Grove Street Families used to be tight, man. GR1A@13 // ~z~Man, you don't need that shit, Sweet. GR1B@07 // ~z~Sweet, no, you trippin', you trippin', man - c'mon, put the gun down! GRO1_FG // ~z~The day is comin' when the Johnson family will be at the top. GRO1_CJ // ~z~they split from the Grove. Then Temple, hell, GM1_3 // ~s~Attack the Ballas and take over their territory. GRO1_CN // ~z~Streets ain't no place to be when every fool is trying to make a move. GRO1_FC // ~z~Tired of putting the work in and still shit don't get better. GR1B@03 // ~z~Yo yo yo, you're messing up a cat's colors, dude! GR1C@14 // ~z~What's up, your lordship? GRO1_AB // ~z~Yeah, for sure. C'mon Bear, time for a little detox! GR1C@10 // ~z~Man, I ain't saying nothing, homie, 'cause I don't know! GR1C@18 // ~z~and I'm tired of doing your fucking housework. GRO1_JD // ~z~We'll take the whole neighborhood apart! GR1C@08 // ~z~I can't tell you that. GR1C@04 // ~z~No, man! I'm sorry, dog - Smoke's fuckin' crazy. GM1_18 // ~s~Get to ~y~B Dup's~s~ house. GR1C@00 // ~z~Say something! GR1A@23 // ~z~Yeah. Damn. What was I thinking? GRO1_EB // ~z~Let's head over to his crib, see what that fool's been up to. GM1_15 // ~s~Go and confront ~y~B Dup~s~. GRO1_KA // ~z~Hit those Ballas hard! GR1C@09 // ~z~Then I'll snatch your fucking tongue out! GR1A@22 // ~z~Come on, Sweet. GR1C@01 // ~z~Hey, hey, no! I had no choice. I was threatened! GR1C@05 // ~z~He's paranoid - just sits in the house, GR1A@26 // ~z~Oh, yeah? GR1C@11 // ~z~Only his lieutenants know where he's at! GRO1_AC // ~z~Oh man, do I have to? GR1C@15 // ~z~Kill these motherfuckers and I'll give you a whole quarter sack. Now handle that. GRO1_DB // ~z~For life, CJ. GRO1_JE // ~z~Yeah - let's roll. GRO1_JA // ~z~Oh man, Glen Park! GR1C@19 // ~z~CJ, man, c'mon, put me back on the team. GRO1_CC // ~z~Then Li'l Brian caught it, you ran off. GR1A@12 // ~z~I... I might as well let it destroy me, too. GRO1_CG // ~z~Anyways man, Sweet, he just became a hard man to deal with, you know? GR1A@16 // ~z~Come on, Sweet. Toke the smoke. GRO1_FJ // ~z~I hear you, CJ, you're there for us, I know that. GR1B@02 // ~z~Where'd he go, dickhead? GRO1_FB // ~z~I'm tired, man, I'm real tired. GM1_2 // ~s~You have left ~b~Sweet~s~ behind go get him. GRO1_CO // ~z~So I tried my first blast - see what the fuss is all about, right? GRO1_CK // ~z~they went loneranger too GRO1_FF // ~z~Sure things are screwed up now, but we fittin' to turn a corner, man. GRO1_HA // ~z~Here we are. GR1B@06 // ~z~I oughta split your wig right now! GRO1_GB // ~z~No way, hell no! GR1B@12 // ~z~and we outta here. GR1B@16 // ~z~Hey, open the door, punk! GRO1_BC // ~z~Where we going, Sweet? GR1A@02 // ~z~Come on now, I can't do that. GRO1_LD // ~z~That's it, I know it! GR1C@21 // ~z~Blast from the past. GR1C@25 // ~z~I'm free! GR1A@06 // ~z~C'mon, Sweet... GRO1_CS // ~z~Grove is coming back and the OG posse is on the bounce! GRO1_FD // ~z~Tired of seeing my family fall apart. GR1B@04 // ~z~Yo, I got something, a little something, just what you need... GM1_4 // ~r~Sweet's dead! GR1A@18 // ~z~You can't see that? GRO1_CM // ~z~Next thing I knew B Dup's, he's making money, Grove Street, they set tripping. GR1B@00 // ~z~Hey, B Dup! Open up! GR1B@08 // ~z~He a base-head, man! GRO1_FH // ~z~And it's coming real soon. GRO1_CE // ~z~I know, but I'm back now. GR1A@14 // ~z~What do you know about this? GRO1_CA // ~z~How'd B Dup get his claws into you, Bear? GR1A@10 // ~z~What's wrong with you, man? GRO1_CQ // ~z~Ain't nothing to be proud of, man. GR1B@18 // ~z~Speak up, fool! GRO1_BE // ~z~A'ight. I'm down for that... GRO1_LB // ~z~No sign of B Dup though, dog. GR1A@04 // ~z~This is a rich man's high. All the players are doin' it. GRO1_BA // ~z~I got Bear's back, man. GR1A@00 // ~z~Just a little bit of party. I heard you was down. GR1C@23 // ~z~Bear, what the fuck you doing? Come on, man. I take care of you! GR1B@14 // ~z~give a cat what he needs. GR1A@08 // ~z~Man, everything is caine, caine, caine. GR1B@10 // ~z~that's supposed to make him somebody. GR1C@07 // ~z~Where's Smoke? GR1A@24 // ~z~Well, B DUP said that crack had to get smoked, GR1A@20 // ~z~You're going to have to deal with B Dup. GR1C@03 // ~z~Pop this motherfucker, man. I'm tired of hearing his bullshit. GR1A@28 // ~z~Aw, fuck this! GM1_17 // ~s~The enemy have retaken the territory! GRO1_JC // ~z~Fuck it, I'm down, and that fool had it coming too long. GR1B@20 // ~z~You're lucky. GRO1_AE // ~z~Most successful diet I ever been on! GR1C@17 // ~z~I'm tired of smoking, I'm tired of crack GR1C@13 // ~z~Bear! Hey, Bear! Get the fuck out here! GRO1_AA // ~z~CJ, you take care of Bear, OK? GRO1_DA // ~z~Go on in, Bear, you know we're here for you, a'ight? GRO1_JB // ~z~Heart of Kilo Trays country. GR1C@12 // ~z~I oughta wet your shirt anyway! GR1C@16 // ~z~Shoot them! What the fuck is wrong with you? You ain't hear what the fuck I said? GRO1_AD // ~z~Have you looked at yourself in the mirror lately? GR1C@02 // ~z~Shit came from the boss, homie! GR1A@21 // ~z~What? B DUP? We can handle that shit right now, man. GR1A@25 // ~z~so I guess I'm on my own. GR1C@06 // ~z~thinking other fools want his business! GM1_16 // ~s~Get back to ~y~Glen Park~s~ and take over the ~y~territory~s~! GRO1_EA // ~z~That bitch B Dup got a shit load of pain comin' his way. GRO1_KB // ~z~Johnson boys rollin' through! GM1_12 // ~r~Big Bear is dead! GR1A@29 // ~z~Get your ass outta here. Bitch! GR1C@22 // ~z~Hey, let's take a ride, homie - I'm gonna shoot you somewhere you're gonna enjoy. GR1A@01 // ~z~So I gotta gift from B Dup. GRO1_BD // ~z~Someplace where we can get old Bear back! GRO1_LC // ~z~Check that place over there. GR1A@05 // ~z~I know you're gonna enjoy this. It takes the pain away... GR1B@19 // ~z~Nononono! No! Ah! No! GRO1_CP // ~z~Now look at me, a rockstar... GR1B@11 // ~z~Look, fool, tell us where B Dup is, GRO1_GA // ~z~Dude, get a grip, we can't take that! GR1A@09 // ~z~Man, I just wanna see what's so good. GR1B@15 // ~z~B Dup! GRO1_FA // ~z~What were you thinking back there, bro? GR1B@01 // ~z~Yo, Dup ain't here. Moved out a while back. GM1_1 // ~s~Go to ~y~Glen Park~s~. GRO1_CL // ~z~Sweet, man, he did absolutely nothing. GR1A@19 // ~z~- This bitch talks nice to you and this is what you do?~n~- Aw, fuck this! GRO1_CH // ~z~Then we got bad blood with Seville Boulevard Families and GR1B@05 // ~z~I don't want none of that shit! GRO1_FE // ~z~Sweet, man, you got more heart than that. GRO1_HB // ~z~Hope that fool's home. GR1A@11 // ~z~Man, this shit already destroyed the whole 'hood. GRO1_CD // ~z~I don't mean to dis you, man, but you did. GR1A@15 // ~z~THIS is what it boils down to now. GM1_9 // ~s~Kill B Dup's ~r~Guards~s~! GR1B@09 // ~z~Shit. He wearing Family colors, GRO2_CB // ~z~Time to put in some work, CJ! GR2@22 // ~z~Now that ain't fair. GRO2_GC // ~z~OK, dog, I'm going to get some sleep, I'm beat. GR2@26 // ~z~THAT ain't fair. GRO2_BB // ~z~Hell yeah, good idea, I'll gather some OGs up. GR2@02 // ~z~I mean, I seen it all. And that's the one thing I know. GR2@06 // ~z~I'm glad to see things back the way they used to be. GRO2_EC // ~z~Which Ballas turf we gonna take next, CJ? GRO2_AB // ~z~Yeah I've got a plan. GR2_02 // ~s~You have left Sweet behind go get him. GR2@12 // ~z~You know, I got other things in mind - commitments I made. GR2@16 // ~z~You always did real good leaving jobs half finished. GRO2_DC // ~z~Grove Street, busters! GRO2_AC // ~z~We're gonna roll into Ballas' hood, and take it back for the Grove! GR2_03 // ~r~Sweet's dead! GRO2_DB // ~z~Grove Street Families is back! GR2@17 // ~z~That's cold, Sweet. GR2@13 // ~z~Can y'all step outside for a minute? I need to talk to him. GRO2_EB // ~z~Let's go hoo-ride on these Ballas! GR2@07 // ~z~Nah, it ain't like it was, but it's gonna be. GR2@03 // ~z~Whattup, CJ? GR2@27 // ~z~Okay. Have it your way. C'mon. GRO2_GB // ~z~Johnson boys rolled right over them! GR2@23 // ~z~Oh - somebody just crossed out all the writing on the wall. GRO2_BC // ~z~Nah, let's do this Johnson style, you and me. GRO2_CC // ~z~Let's hit these fools! GRO2_FB // ~z~C'mon, let's go back to Grove Street GRO2_BA // ~z~You wanna get some homies together or just me and you roll? GR2@21 // ~z~And don't forget where you came from, mister uppity ass nigga. GRO2_GD // ~z~Here, I took this from one of those Ballas fools. GR2@25 // ~z~And you act like you don't give a fuck. GRO2_CE // ~z~Hit 'em hard, CJ! GRO2_CA // ~z~Let's take this hood back for the Grove! GRO2_DD // ~z~Grove 4 L-I-F-E, nigga! GR2_09 // ~s~Go and take back ~y~Idlewood~s~! GR2@11 // ~z~Hold up - don't you think we ought to take it easy? GR2@15 // ~z~what you think this place is going to look like? GR2_05 // ~s~Shoot some Ballas to start a war! GR2@19 // ~z~Look, the world is bigger than this hood. GRO2_AA // ~z~So, you got a plan? GR2@09 // ~z~I was just telling these cats what's important. GR2_11 // ~s~Take Sweet back to ~y~Grove Street~s~. GRO2_ED // ~z~We gotta take it to another Ballas neighborhood! GR2@01 // ~z~It's always been that way, and ain't nothing ever gonna change, I done seen it all. GR2@08 // ~z~We still gotta get everybody in the hood back together. GR2_10 // ~s~Take over another Idlewood hood. GRO2_EA // ~z~We gotta take another neighborhood back! GR2@04 // ~z~Whassup? Yeah... GR2@00 // ~z~You gotta love your hood like you love your homies GRO2_DA // ~z~Yeah! We showed them fools! GR2@14 // ~z~If you don't get this shit together, GR2@10 // ~z~We gotta let everybody know: Grove is back on the map. GR2@18 // ~z~Man, we can't take care of this from no bitch-ass rapper's mansion. GRO2_FA // ~z~We did it, CJ! let's bail back to Grove Street. GRO2_CD // ~z~OK, dog, let's cap some Ballas! GR2@24 // ~z~Disrespected your hood. GRO2_GA // ~z~You helped Grove Street Families hammer those Ballas. GRO2_GE // ~z~Probably drug money - here's your half. GR2@20 // ~z~This is where our lives began and where it's probably gonna end. BBOX_7 // ~z~Make sure your opponent is down AND out! BBOX_3 // ~z~Man, you're an embarrassment! Get yourself some muscles first! GYM1106 // Defeat your opponent to learn new moves. If you leave the ring you lose! GYM1_99 // Combo Attack GYM1_95 // Lock on to a downed opponent using ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ KUNG_2 // ~z~The warrior's path will bring you back... KUNG_6 // ~z~Strike like an atomic cobra! WBOX_2 // ~z~Your choice, man, but I know you'll be back! WBOX_6 // ~z~Rush your opponent and strike fast! KUNG_7 // ~z~Nothing clever here, just kick'em while they're down! KUNG_3 // ~z~You are weak, like a wilted weed! Condition your body! WBOX_7 // ~z~You gotta press home your advantage! WBOX_3 // ~z~You need a fighter's physique! Go put on some muscle! GYM1_98 // Ground Attack GYM1_94 // Whilst running, lock on to a target with ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ GYM1_84 // Run and press ~k~~VEHICLE_ENTER_EXIT~! BBOX_2 // ~z~Suit yourself, holmes, but the streets are mean, dude! BBOX_6 // ~z~Yo, charge in and batter your opponent! GYM1_92 // ~r~You left the ring and forfeited. GYM1_96 // Lock on to a target by pressing ~k~~PED_LOCK_TARGET~ then press ~k~~VEHICLE_ENTER_EXIT~ repeatedly. GYM1101 // Defeat your opponent to learn new moves! BBOX_4 // ~z~Hey, you want to go a round with me? BBOX_8 // ~z~Never give your opponent time to recover! WBOX_1 // ~z~Hey, you wanna learn some new moves? WBOX_5 // ~z~Watch this, it will come in handy. KUNG_1 // ~z~So, you wish to become a warrior! KUNG_5 // ~z~Absorb with the eyes, young student, and you will learn! KUNG_8 // ~z~Become the avalanche and bury your opponent! WBOX_4 // ~z~You think you can last a round with me? WBOX_8 // ~z~Just keep piling on the pressure - don't give your opponent time to fight back! KUNG_4 // ~z~Would you like to spar with your master? BBOX_1 // ~z~Yo, you want to learn some new moves? BBOX_5 // ~z~Yo, pay attention and you might learn something. GYM1_83 // Defeat your opponent to learn a new move! GYM1_97 // Running Attack GYM1_93 // New moves learned! HEQ5 // ~z~I'm very sorry sir, I can't make it any clearer. HEQ1 // ~z~Can I help you sir? SHEQ2 // ~z~OK sir. Are you aware that reproduction of such plans is prohibited? HST1A03 // ~z~Oh, I thought I had. This window here must let some light in. HEI1_6 // ~s~You can't photo the casino blueprints with the guard around! You need to divert his attention. HST1A07 // ~z~Couldn't we have done this in my office? SHEQ2N // ~z~No, I didn't know that, why? HST1A13 // ~z~Speaking of plans, do you have the layout to Caligula's Casino? HE1_AG // ~z~What's your beef, man? HE1_AC // ~z~Oh my God! HEI1_22 // ~s~Okay! They're busy with the evacuation just now. Get upstairs and photograph those ~y~blueprints~s~ pinned to the wall. SHEX2B // ~z~Does sir understand? HE1_AK // ~z~I'm going straight to the cops! SHEX2N // ~z~No, I'm just a dumb ghetto kid, I don't understand shit. SHEQ5C // ~z~Alert me if you change your mind. HE1_ZD // ~z~I'm sorry, sir, cameras are prohibited in this area. HE1_ZH // ~z~That includes you, sir! HE1_ZL // ~z~This is security, don't make me shoot! SHEQ4C // ~z~I will buzz open the door. It's directly by the main entrance... SHEQ1N // ~z~No thank you. HEX3 // ~z~Seeing as you're walking away, sir I take it you don't want to talk anymore. SHEX1B // ~z~Come to me if you change your mind. HEQ1Y // ~z~I'd like to see the architectural plans for Caligula's Casino, please. HEI1_46 // ~s~The cops can't shut the bottom doors due to the fire! Use your weapons if you need to. HEX2 // ~z~Well, we don't want to be party to preparation of a daring raid on the count room! SHEX1 // ~z~I'm rather busy sir. SHEQ4B // ~z~Very witty sir. HE1_ZA // ~z~Put that weapon away sir! This is a public building! HE1_ZE // ~z~You are not allowed to make any copies of plans, sir! SHEQ5B // ~z~Alert me when you've thought it over. HE1_ZM // ~z~I have a visual on the suspect, get to my position! HEI1_52 // ~r~That's just great! We should have distracted the guard before taking any photographs! HEX2Y // ~z~Oh, of course, the owners wouldn't want to take a gamble on that happening! HE1_XA // ~z~Get this film developed for Woozie. HST1A16 // ~z~Meeting adjourned. HE1_AB // ~z~Hey, My dad bought me that! HE1_AF // ~z~Watch the van you crazy man! HST1A12 // ~z~I guess we got to make a plan. HE1_AJ // ~z~We'll see what the cops have to say! HEQ2Y // ~z~Yeah, I'm only after some reference. HEIH2 // Move close to the receptionist and press ~k~~PED_LOCK_TARGET~ to restart conversation. HEQ4 // ~z~You'll find the plans on the top floor. HEI1_7 // ~s~There's a ~y~document depository~s~ downstairs. Head down to see if you can cause a distraction HEI1_33 // ~s~The ~y~stairwell~s~ is now accessible. Climb up to get to the location of the blueprints. HST1A02 // ~z~You could at least turn the lights on. HEI1_29 // ~s~Take the camera film to the back entrance of the ~y~Four Dragons Casino~s~. HE1_AH // ~z~Why are you persecuting us? HE1_AL // ~z~The cops won't let you get away with this! HE1_AD // ~z~He's trying to run us off the road! HST1A10 // ~z~OK, OK, I see where you're coming from. HEI1_25 // ~s~Great! You've photographed the casino blueprints! Get out of the ~y~building~s~ before you're caught. HST1A14 // ~z~Shit. No. I guess I gotta go get one. HEI1_1 // ~s~Security's strict in the ~y~planning department~s~. Don't start trouble! HEI1_35 // ~s~There are ~r~tourists~s~ on that ship. Identify one with a camera and take it by force. SHEQ2Y // ~z~Yeah, I'm only after some reference. HST1A04 // ~z~Yeah, this is perfect right here. This is where we're going to plan the heist at. HEQ2YB // ~z~I'm building a scale model for my uncle's birthday. He's very keen on blackjack. HEI1_39 // ~s~Good! Get that ~g~camera~s~ picked up. SHEQ5 // ~z~I'm very sorry sir, I can't make it any clearer. HST1A08 // ~z~You gotta have a secret place to plan shit like this, HEI1_9 // ~s~This is a civic building. No visible guns or you'll be ejected from the premises SHEQ1 // ~z~Can I help you sir? SHEX2Y // ~z~Oh, of course, the owners wouldn't want to take a gamble on that happening! HEQ2 // ~z~OK sir. Are you aware that reproduction of such plans is prohibited? SHEX3 // ~z~Seeing as you're walking away, sir I take it you don't want to talk anymore. SHEQ2YB // ~z~I'm building a scale model for my uncle's birthday. He's very keen on blackjack. HEI1_11 // ~s~If you need another ~r~camera~s~ or film, head back to the casino area and persuade a tourist to part with theirs! HEQ5B // ~z~Alert me when you've thought it over. HEI1_40 // ~s~You've got a camera, now head to the ~y~planning department~s~ building. HEIH // Press ~k~~CONVERSATION_NO~ to answer NO or ~k~~CONVERSATION_YES~ for YES. HE1_ZK // ~z~Hey you, stop right there! HEQ4B // ~z~Very witty sir. HEI1_50 // ~r~You were told that this is a low-profile job and you were showing off your weaponry! SHEQ1Y // ~z~I'd like to see the architectural plans for Caligula's Casino, please. HE1_ZG // ~z~Everybody out, this is not a drill! HE1_ZC // ~z~This is your final warning, sir, put the weapon away! HEX1B // ~z~Come to me if you change your mind. HE1_ZJ // ~z~Where are those damn firemen? HEQ4C // ~z~I will buzz open the door. It's directly by the main entrance... HEQ1N // ~z~No thank you. HE1_ZB // ~z~Thank you for your cooperation, sir. HE1_ZF // ~z~We have a troublemaker, lock the doors and call the cops! HEI1_10 // ~s~Those old ~g~air con units~s~ are decrepit. Destroy them anyway you can. SHEX2 // ~z~Well, we don't want to be party to preparation of a daring raid on the count room! HEX1 // ~z~I'm rather busy sir. HEI1_41 // ~s~You need a camera to get a copy of those casino blueprints. Grab one from some ~r~tourists~s~ at the strip. HEQ5C // ~z~Alert me if you change your mind. HST1A05 // ~z~Anyone else coming? HEX2N // ~z~No, I'm just a dumb ghetto kid, I don't understand shit. HEIH9 // Move close to the receptionist and press ~k~~PED_ANSWER_PHONE~ to restart conversation. HST1A01 // ~z~Oh, Carl. HEI1_34 // ~s~The ~y~blueprints~s~ you need to photograph are in the far room on the top floor. HEX2B // ~z~Does sir understand? HST1A09 // ~z~that's just how it's done! SHEQ4 // ~z~You'll find the plans on the top floor. HEQ2N // ~z~No, I didn't know that, why? HE1_AI // ~z~You some crazy idiot or something? HEI1_28 // ~s~Face the blueprints then hold ~k~~PED_LOCK_TARGET~ and press ~k~~PED_FIREWEAPON~ to take a photograph. HE1_XB // ~z~You got it, CJ! Good work! HE1_AA // ~z~Hey, my camera! HEI1_20 // ~s~That's it! That fire alarm ought to occupy those guards. HST1A15 // ~z~Meeting adjourned? HST1A11 // ~z~So, what do we do? HE1_AE // ~z~I don't know what he wants! HEI2_26 // ~s~Fly the aircraft to the ~y~jump point~s~ over the dam. HE2_AG // ~z~Stop him, for chrisakes! HE2_AC // ~z~The cops are on the way, this thrill seeker ain't gonna escape! HE2_AK // ~z~Finally, some action around here! HEI2_2 // ~s~When close to a ~y~generator~s~ press ~k~~VEHICLE_ENTER_EXIT~ to plant the charges. You need one on each ~y~generator~s~. HEI2_90 // ~s~Go to the ~y~airport~s~. You're going to need a plane to parachute onto the dam quay. HE2_DB // ~z~We've got him trapped, there's no way off that ledge! HEI2_6 // ~k~~VEHICLE_ENTER_EXIT~ Plant Explosives HEI2_88 // When you reach the corona press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. HST4A17 // ~z~is that... nothing can go wrong. HST4A13 // ~z~Hey, where's the coffee and donuts? HEI2_43 // ~s~You're too low, you need to gain some height to make the jump. HEI2_57 // ~s~Get in the ~b~plane~s~ on the end of the runway. HST4A07 // ~z~What did he say? HST4A03 // ~z~the number of people that were in on this job. HEI2_53 // ~s~Avoid getting spotted by the guards patrolling in the area HE2_CB // ~z~Aw shit! The hatch locked behind me! HEI2_52 // ~s~Make your way to the end of the dam quay. HST4A02 // ~z~the size of this room might have limited HST4A06 // ~z~but please, fuck off. HEI2_56 // ~s~Try and keep her level, this is a good height to jump from. HST4A16 // ~z~OK, now, the important thing to remember with a plan like this, HEI2_46 // ~s~There's a ~g~knife ~s~stashed near one of the containers which you may find useful. HE2_BB // ~z~Not yet, but we've locked the quay entrance and the cops are on the way. HEI2_89 // Remember to crouch to make less noise. HE2_AB // ~z~He's in there somewhere, start looking! HE2_AF // ~z~We need more men in here! HE2_AJ // ~z~Must be seeing things. I thought that coffee tasted a bit odd! HEI2_31 // ~s~The guards have been alerted! HEI2_60 // ~s~Go and pick up the ~g~knife~s~. HEI2_1 // ~s~Find the ~y~entrance ~s~to the generator room. HE2_AH // ~z~Always get the nut jobs on my shift! HE2_DA // ~z~Shit, they must have took a wrong turn someplace! HE2_AL // ~z~Where the hell did he go? HEI2_5 // ~s~All the generators have been rigged, get to the ~y~exit~s~. HE2_AD // ~z~We got a light saying there's been a break in! HEI2_25 // ~r~The plane has been destroyed! HST4A04 // ~z~Hey, speak up, we can't hear you back here! HST4A00 // ~z~It seems impossible to keep a secret around here! HEI2_50 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. HEI2_58 // ~s~Charge placed. HST4A08 // ~z~He said fuck off HEI2_11 // Press ~k~~PED_FIREWEAPON~ to open chute. HEI2_44 // ~s~You're too high, you need to lose some height to make the jump. HST4A14 // ~z~OK, look, I'm going to go shut off the city's power source. HST4A10 // ~z~I live here. HEI2_40 // ~s~Get back on the ~y~dam quay~s~. HEI2_10 // ~s~ Go to the ~y~airport~s~ you're going to need a plane to parachute onto the dam quay. HE2_BA // ~z~Any sign of him yet? HST4A11 // ~z~Oh, OK, you can stay. HST4A15 // ~z~Woozie, look after these fools for me. HST4A01 // ~z~I would have thought the size of the room would keep the numbers down. HST4A05 // ~z~I appreciate your input, HE2_CA // ~z~What the f-Aw shit, somebody done locked the hatch! HST4A09 // ~z~Hey, what are you still doing here? HEI2_28 // ~s~Get back in the ~b~plane~s~! HE2_AA // ~z~Hey, I found him, he's over here! HEI2_20 // ~s~This is all about stealth, if you get spotted or make too much noise the whole building will be alerted. HE2_AE // ~z~That's the guy, arrest him! HEI2_34 // ~s~Get past the ~r~guards~s~ and find the ~y~entrance~s~ to the generator room HEI2_61 // ~s~Get clear of the ~y~area~s~. HST2A13 // ~z~Hey, hey hey hey! Damn, man - now he's seen the plans! HE3_GE // ~z~Give me your number I have to see you again. HEI3_19 // ~r~You destroyed her car and the keycard! HE3_GA // ~z~No more! You've broken me! HST2A17 // ~z~Now all we need to do is get one of those cards... HEI3_15 // ~r~The gimp got away! HEI3_11 // ~s~You're too close, back off before you spook her! HEI3_05 // ~s~Wait for the gimp to arrive, then take him out and take his place. HEI3_01 // ~s~The ~r~Croupier ~s~has a keycard and knows the code, follow her. HE3_HJ // ~z~I'll call you, master, I promise! HE3_HB // ~z~Oh! It's... HE3_FE // ~z~Hey, if you good, I'll punish you more. HST2A03 // ~z~Alright, the cash room is on the bottom level. HEI3_09 // ~s~The ~r~Croupier~s~ has left the shop. Follow her but remember not to get too close. HE3_CH // ~z~Cool, I'll see you at my house in a short while. HST2A07 // ~z~Hey, are you pointing again? HE3_FA // ~z~Enough, master! HEI3_25 // Press ~k~~PED_FIREWEAPON~ to swing the dildo. HEI3_21 // ~s~The gimp is on his way. HEI3_29 // ~s~The Croupier is in here somewhere, find her. HE3_DE // ~z~Hey baby, I'm a need that security card and entry code for Caligula's. HEI3_93 // ~s~The gimp has nearly reached the house! HE3_DA // ~z~The door's open, Master! HE3_EA // ~z~Where's the keycard? HEI3_31 // ~r~Something's spooked the Croupier! HEI3_30 // ~s~Leave the shop and go after the Croupier. HEI3_34 // ~r~You no longer have the gimp suit. HE3_AA // ~z~Luckily, there's always one guaranteed weak link in any security set up. HEI3_24 // ~r~You failed to excite her. HEI3_96 // ~s~Park up outside the ~y~Croupier's house~s~. HEI3_92 // ~r~The gimp has reached the house! HE3_DD // ~z~Oh I know! I know! HEI3_28 // ~s~You need to get her to give you the code. HE3_CA // ~z~Wow, it's nice and tight! HEI3_04 // ~s~Go and get a ~g~gimp suit~s~. HE3_CE // ~z~Oh hi, Benny... HST2A06 // ~z~Now, security consists of CCTV, a keycode access and, in places, a swipe card. HEI3_08 // ~s~The gimp will be arriving shortly, wait around and make sure he doesn't make it to the Croupier's house. HST2A02 // ~z~Hear me out on this, homie. HE3_FD // ~z~Spit it out, filthy worm! HST2A16 // ~z~Alright, cool. This is a security card reader that Zero's sent over. HEI3_18 // ~r~You destroyed her car, she's not going to help you now! HE3_GD // ~z~I know you're not Benny! HST2A12 // ~z~Hey boss, this arrived for CJ. HEI3_10 // ~s~The ~r~Croupier~s~ is almost out of sight, you need to get closer! HE3_BA // ~z~Another shift over! See you tomorrow! HEI3_14 // ~r~You killed the croupier! HST2A00 // ~z~Very clever. So what's the prognosis? HE3_HA // ~z~ENTRY CODE NOW! HE3_FF // ~z~I can take it! HE3_FB // ~z~The card's in my car outside! HST2A04 // ~z~There's a bunch of rooms and a tunnel under the whole building HEI3_06 // ~s~Enter the ~y~house~s~. HE3_CG // ~z~You got yours? HE3_CC // ~z~Let's have a look. HEI3_02 // ~s~If you get too close you'll spook her, but if she gets too far ahead you'll lose her. HST2A08 // ~z~Oh, my bad - habit. HEI3_16 // ~r~You lost her! HEI3_12 // ~s~The gimp is about to get away, stop him! HST2A18 // ~z~Now I know you're blind, man - but you gotta see this. HST2A10 // ~z~finally get a crew in on this. HST2A14 // ~z~Well, then we've got our first recruit. HE3_GB // ~z~Gimme the code, you worthless trash! HEI3_32 // ~s~Get to the ~y~casino~s~. HE3_DF // ~z~Oh Benny, you minx! HE3_DB // ~z~Come on in, I'm ready for you! HEI3_22 // ~s~Now that the gimp's out of the way go and ring the ~y~doorbell~s~. HEI3_95 // You have another girlfriend. You will have to wine and dine her before she will give you the keycard. HE3_DC // ~z~You've been a naughty girl! HE3_DG // ~z~I'll never tell, you wicked man, never, NEVER! HEI3_23 // ~s~Get rid of the gimp. HE3_AB // ~z~The human heart. HEI3_27 // ~s~You need to get her to give you the keycard. HEI3_33 // ~s~Get to ~y~Caligula's Palace casino~s~. HE3_EC // ~z~You'll never break me! HE3_BB // ~z~That was a long shift! See you tomorrow! HEI3_13 // ~s~Get the keycard from her ~r~car~s~. HEI3_17 // ~r~You got too close! HE3_GC // ~z~God, you're good at this! HST2A15 // ~z~Come on in and shut the door. HST2A11 // ~z~Yeah, I know. HST2A05 // ~z~with access to the casino floors at either end of the complex. Alright? HE3_FC // ~z~And now, gimme the code! HE3_FG // ~z~Do your worst! HST2A01 // ~z~Is this just going to be extremely difficult, or next-to-impossible? HST2A09 // ~z~Ah, don't worry; it's good practice for when we HEI3_03 // ~s~She's gone into the ~y~sex shop~s~, follow her inside. HE3_CB // ~z~I'm sure you'll squeeze in just fine! HE3_CF // ~z~Yes, master, I'm just trying it on. HEI3_07 // ~s~The gimp's making a run for it, don't let him get away! HST5A10 // ~z~Exactly what I was thinking. HE4_BK // ~z~Suspect is black male, about six feet tall, and medium build, HE4_BC // ~z~Larry, some prick's trying your bike for size! HE4_BG // ~z~All units, this is an APB for a serial patrol bike thief. HEI4_02 // ~s~Drive the bike onto the ~b~Packer~s~ truck. HST5A08 // ~z~What about the police escorts? HEI4_06 // ~s~Get another ~g~police bike~s~ for the job. HST5A04 // ~z~Bingo! Stripes for Mr. Zero here. HST5A00 // ~z~Alright, here's the plan. It's all about the art of deception. HE4_AC // ~z~Now get out of here! HE4_AB // ~z~Take care of those bikes. HEI4_07 // ~s~All four bikes have been safely delivered! HST5A09 // ~z~Whenever they move cash around they use police motorcycles as outriders. HE4_CB // ~z~I'll steal the bikes and get them to you. HEI4_03 // ~s~Get back on the ~g~bike~s~. HST5A01 // ~z~While I get as much heat on me as possible, HST5A05 // ~z~Ha hey! Good job, you little ass kisser! HE4_BJ // ~z~Suspect is black male, about six feet tall, and light build, HST5A11 // ~z~C'mon, come with me, and we're gonna go get some cop wheels... HE4_BF // ~z~I'm at the hospital and, well, some joker's stolen my bike! HEI4_13 // ~s~There's the ~b~Packer~s~ up ahead. Drive up the ramp at a steady speed so it can be attached. HE4_BB // ~z~and my bike's been stolen! HST5A07 // ~z~and re-spray it so it looks like one of their regular trucks. HST5A03 // ~z~Question: how does the Mafia normally move cash out of Caligula's? HEI4_09 // ~s~One more ~g~bike~s~ to go. HEI4_01 // ~s~We need to steal four ~g~police bikes~s~ and get them safely onto the back of a Packer truck. HEI4_05 // ~r~The Packer is destroyed! How are we going to deliver the bikes now? HEI4_11 // ~s~The Packer's circling the outskirts of town but you'll have to be quick, it leaves soon. HE4_BD // ~z~Get him! HE4_BL // ~z~Suspect is black male, about six feet tall, and heavy build, HE4_AA // ~z~Okay, that should do us. HE4_BA // ~z~Come in control; I was doing a walk-the-line on some drunk at the pizza place HEI4_10 // ~r~Out of time! The Packer truck has left! HST5A12 // ~z~Ha ha, tha... Ow... Ow? HE4_BM // ~z~Oh, and a stupid haircut! HEI4_08 // ~s~Two more ~g~bikes~s~ to go. HST5A02 // ~z~Y'all get away with the green. HST5A06 // ~z~So, we're going to steal ourselves an armored car HEI4_04 // ~r~We needed all those bikes in good working order! HE4_CA // ~z~You get the Packer, hit the Julius Thruway and keep moving. HST6A08 // ~z~they use to airlift heavy loads? HE5_AD // ~z~Ha ha, yeah I guess. Alright, dude, I'm outta here. I'll see y'all later. HST6A04 // ~z~That way we can make some money too. HST6A00 // ~z~OK, we got the bikes. And Woozie's taken care of the uniforms. HM5_8 // ~s~Go to the depot and pick up the ~b~bank van~s~ using the helicopters winch. HST6A14 // ~z~Hey, don't look at me. HM5_21 // Use the camera movement controls to move the crosshair.~N~Press ~k~~PED_FIREWEAPON~ to fire.~n~Press ~k~~VEHICLE_ENTER_EXIT~ to Quit. HST6A10 // ~z~We could lift the whole truck and take them to someplace safe. HST6A18 // ~z~Yeah, thanks for that. HE5_BD // ~z~I WILL open fire! HM5_19 // ~s~Steal the ~b~helicopter~s~. HM5_11 // VAN HEALTH HM5_14 // ~r~The van is stuck in an area the winch cannot get to! HM5_10 // ~s~Pick up the ~b~bank van~s~. HE5_BA // ~z~This is a restricted area! HST6A11 // ~z~Then we need to steal a sky crane. HST6A15 // ~z~Or me. HM5_20 // Press ~k~~VEHICLE_ENTER_EXIT~ to use the gun. HE5_AA // ~z~Heeey, CJ, you never cease to amaze me! HM5_1 // ~s~Steal the helicopter from the ~y~military fuel dump,~s~ the gates will open for a military vehicle. HST6A09 // ~z~Yeah, they call 'em 'sky cranes'. HST6A01 // ~z~Now, we just gotta get an armored van HM5_9 // ~r~You destroyed the van. HST6A05 // ~z~No, I don't want to get the crew caught up in some street level jacking - it could get ugly. HST6A17 // ~z~Yeah, Carl. It'll be just like fighting Berkley, only bigger! HST6A13 // ~z~No, me neither. HST6A07 // ~z~Have you ever seen those helicopters they use to lift heavy loads? HST6A03 // ~z~Why don't we steal one while it's on its rounds? HM5_3 // ~r~You destroyed the 'copter! HE5_AC // ~z~I don't know. He insisted on driving here himself. He could be anywhere. HM5_7 // ~s~The gunships have been destroyed, get to the ~b~chopper~s~ and get out of there. HM5_12 // ~s~The van has to be on its wheels! HM5_16 // ~r~The Triad gang member died! HE5_BC // ~z~I'm not warning you again! HE5_BB // ~z~Please leave now! HM5_13 // ~s~Land the helicopter in the ~y~indicated zone~s~. HST6A02 // ~z~and re-spray it with the Caligula's Casino logo. HST6A06 // ~z~I... I have an idea? Um... HM5_6 // ~s~They have sent two ~r~gunships~s~ to intercept you, use the ~y~gun emplacement~s~ to destroy them. HE5_AB // ~z~Heh heh, good lookin, where's Woozie? HM5_2 // ~s~Take the bank van to the ~y~Aircraft Graveyard~s~ in the desert. HST6A12 // ~z~Unfortunately I'm not a pilot. HST6A16 // ~z~Shit. I'll fly it, then. We can respray it at the airstrip. HE8_NA // ~z~Hurry it up gentlemen, they know something's wrong. HM9_14 // ~s~Open the ~y~roller door~s~. HST8A02 // ~z~Alright, I'll see you at the backdoor. Let's roll! HE8_WB // ~z~Damn you Berkley, damn you! HM9_49 // ~s~Select the night-vision goggles and press ~k~~PED_FIREWEAPON~ to activate. HE8_KH // ~z~Good idea, everybody follow him! HE8_WF // ~z~Take the elevator all the way to the roof. HE8_YA // ~z~Holy crap he jumped! HM9_8 // ~s~Lead the ~b~team ~s~safely back to the van. HM9_10 // ~s~Get to the ~y~service elevator~s~ - remember, you are the decoy! HE8_NE // ~z~I'll head back up to the generator room and shut them down for good! HE8_RC // ~z~CURSE YOU BERKLEY, CURSE YOU! HM9_45 // ~s~Get onto the ~y~roof~s~! HE8_KD // ~z~OK team, I've gone over the layout to this place so I know it back to front. HE8_EC // ~z~Throw the gas down one of these. HM9_55 // You know the rules no guns allowed in the casino HM9_51 // ~s~You'll need something big to lift this door up. HE8_DC // ~z~It should be just down the stairs then straight ahead. HE8_OA // ~z~Wait a second, it's Berkley! It's him, I know it! HE8_VB // ~z~Time to show these motherfuckers what's happening! HE8_XA // ~z~We got you now, asshole! HE8_OE // ~z~Quit shouting in my ear! HE8_AB // ~z~Loud and clear! HM9_28 // ~s~Enter the ~y~Mafia Casino~s~! HE8_QC // ~z~Oh shit! Where do I go? Where do I go? HE8_FC // ~z~Yeah, well, don't worry about it. HM9_1E // ~s~Follow the ~b~team ~s~down to the vault. HE8_TJ // ~z~Shit heads to the right! HE8_TB // ~z~Ow, fuck! HE8_ZE // ~z~Hey, who are you? HM9_24 // ~s~Press ~k~~PED_FIREWEAPON~ when falling to open the parachute. HE8_MA // ~z~OK, we'll set the charges while you watch the door! HE8_CF // ~z~I... I think I got Jerry's cough HE8_CB // ~z~Yeah, I'm, eerr standing in for Jerry, he's ill. HE8_TF // ~z~Up ahead , ice them! HE8_ZA // ~z~Zero, where you hiding? HM9_A // ~s~Wait for the ~b~team ~s~to arrive. HE8_UB // ~z~Everybody in! You two, change into your police uniforms! HM9_34 // ~s~Find the ~y~vent ~s~to gas the guards. HE8_LA // ~z~Not far now, keep alert. HE8_BF // ~z~Now, make your way to the staff door. HE8_LE // ~z~Stay alert! HE8_BB // ~z~Hey, I'm cool! HE8_UF // ~z~Good luck! HE8_GG // ~z~You sure these things are gonna work? HE8_PC // ~z~Carl, this is a battle between two coding behemoths. HE8_PG // ~z~Well, I s-, um...No comment. HM9_61 // ~s~Go to the ~y~van~s~. HE8_GC // ~z~I'm going to blow the charges you placed at the dam. HE8_UG // ~z~You too! HE8_LD // ~z~Not far now, everybody! HE8_BC // ~z~Are you sure? You sound kind of edgy to me! HE8_PJ // ~z~NO COMMENT! HM9_35 // ~s~Chuck the gas canister into the ~y~Vent~s~. HE8_UC // ~z~Hey, Zero, what about Berkley? HM9_60 // ~r~You destroyed the police bike! HE8_GB // ~z~OK good, I've hacked their emergency lighting protocols. HE8_PF // ~z~How on Earth did Berkley know you were going to be doing any of this? HM9_X // ~s~Parachute off and escape to the ~y~safe house~s~. HE8_PB // ~z~You got him? HE8_GF // ~z~I can't see jack! HM9_1D // ~s~You have ~1~ minutes to get the team inside! HE8_TK // ~z~Security on our left! HE8_FB // ~z~We won't know if that worked until we get down there! HE8_QB // ~z~Fire in the hole! HM9_29 // ~k~~VEHICLE_ENTER_EXIT~ Use Swipecard. HE8_HA // ~z~We're at the service bay. Somebody get this damn door open! HE8_ZH // ~z~That's our man! HE8_TG // ~z~They're up front, take 'em down! HM9_1H // ~s~Parachute off and escape in the ~b~helicopter~s~. HM9_21 // ~s~Clear the corridors of ~r~security ~s~so the team can reach the vault. HE8_CC // ~z~Who's Jerry? HM9_25 // ~s~Follow the rooftops and collect the ~g~parachute~s~. HE8_TC // ~z~Scratch that! Everybody follow Carl! HE8_ZD // ~z~Yeah, I'll drink to that! HE8_OH // ~z~I'm gonna use his own hydra and bounce it right back down his pipe! HM9_50 // ~s~Press ~k~~PED_FIREWEAPON~ to activate the night-vision goggles. HE8_DB // ~z~Great. Next stop, the backup generator room. HM9_54 // Avoid attracting attention in the casino or you'll blow your cover HE8_JA // ~z~OK, we've got the power down, which means the gate's unlocked. HE8_SB // ~z~We're nearly good, CJ! HE8_OD // ~z~BERKLEY YOU BASTARD! HE8_AC // ~z~OK, we're en route in the armored truck. HE8_VC // ~z~Carl, would you like me to talk you through to the roof? HM9_58 // ~s~Enter the ~y~Safe~s~. HE8_ND // ~z~Somebody's trying to bring the emergency generators back up! HM9_9 // ~r~You failed to protect the guys! HM9_48 // ~r~You idiot you wasted all the grenades! HE8_WC // ~z~Ah c'mon, man, talk to me! HM9_15 // ~r~The van is gone, there is no way to transport the money. HM9_5 // ~s~Use the forklift to open the ~y~roller door~s~. HE8_KE // ~z~Everybody follow me! HM9_40 // ~s~Head downstairs and check on the ~b~team~s~! HE8_EB // ~z~OK, the ventilation grills are on the back wall. HM9_44 // The team is under attack, you're supposed to be protecting them! HE8_KA // ~z~Well done, Carl. HE8_RB // ~z~Carl, you've got Mafia gorillas coming down to the vault and- HE8_VA // ~z~OK, CJ, you're on your own now! WUZX_BR // ~z~Hey, CJ, calm down! HE8_XB // ~z~We got him cornered now! HE8_AA // ~z~Carl, can you hear me OK? HE8_JC // ~z~It's OK, I got an idea for that. HM9_56 // ~s~The team needs you at the ~y~Safe~s~. HE8_DD // ~z~It's down one level. HM9_52 // ~r~You blew your disguise, scrub the mission! HE8_OJ // ~z~Aw, whatever, man, just deal with that fool! HE8_KC // ~z~Try to stay close! HE8_ED // ~z~You got it. HE8_KG // ~z~Don't worry, I'll take the lead, boss. HE8_RD // ~z~OK, then, we about to have some company! HST8A01 // ~z~Yeah we're good. HE8_NB // ~z~Someone else is in the system! HE8_WA // ~z~Oh, what happened? HE8_WE // ~z~Now head through the casino to the elevators on the far side. HE8_YB // ~z~Holy fuck, he's jumped! HM9_13 // ~r~You idiot you have destroyed the forklift, the only way to open the roller door! HE8_GD // ~z~Here goes nothing... HE8_PD // ~z~Like two giant nuclear monsters trampling a city underfoot, HM9_62 // ~r~Woozie has been killed HE8_GH // ~z~Carl, please! Just flick the switch. HE8_UA // ~z~I've unloaded the police bikes. HM9_37 // ~r~The guards saw you and raised the alarm. HE8_LB // ~z~Hey, I was just about to say that! HE8_BE // ~z~OK, OK! HE8_LF // ~z~Oh yeah, stay alert! HE8_BA // ~z~OK, this is it. Play it cool, Carl, play it cool. HE8_PH // ~z~Holla at me, Zero. HE8_UE // ~z~See you at the meet, Carl! HE8_TA // ~z~OK team, just how we practiced, two by two. HE8_ZF // ~z~There's the intruder! HE8_MB // ~z~OK, boss! HM9_23 // ~s~Get back in the ~b~Forklift~s~! HE8_CA // ~z~Ain't seen you 'round here before. You new? HM9_99 // ~s~Holster your weapon until you are past the staff door! HE8_TE // ~z~We got trouble! HM9_1J // ~s~Escape to the ~y~safe house~s~. HE8_ZB // ~z~I didn't mean to tell Berkley, it just kinda came out...is all. HE8_FD // ~z~Right now we got a schedule to stick to! HE8_ZJ // ~z~Stop him, now! HM9_1B // ~r~You ran out of time. HE8_TM // ~z~CJ! Cover us! HM9_PK // ~s~Pick-up the ~g~satchel charge~s~! HM9_1F // ~s~Go back and kill any remaining ~r~security~s~. HE8_TD // ~z~Everybody follow Carl! HE8_ZC // ~z~Hey, it doesn't matter, we pulled it off, Caligula's has been emptied! HM9_22 // ~s~Destroy the back up ~g~generators~s~! HE8_MC // ~z~Hey, I'm on it! HM9_26 // ~s~Go up the elevator and get to the roof! HE8_CD // ~z~Shut up. HE8_ZG // ~z~There he is, get him! HE8_FA // ~z~(Coughing/choking and thumps as they hit the floor) HM9_1G // ~s~Remember to stay close to the team HE8_TH // ~z~Watch our right! WUZX_AK // ~z~You better take me home, CJ! HE8_QA // ~z~Everybody take cover! HM9_1C // ~s~You have ~1~ minutes to get the money and back! HE8_TL // ~z~CJ! Wait up! HE8_HB // ~z~Head down to the service bay! HE8_FE // ~z~Head to the security door and use Millie's swipe card! HM9_63 // ~r~Zero has been killed HE8_GA // ~z~Alright, I'm through! HE8_PE // ~z~we struggle for dominion over the tiny, puny earth. HE8_PA // ~z~Ha, Berkley! How do you like a taste of your own hexadecimal! HE8_GE // ~z~Wow! I didn't think that was going to work! HE8_UD // ~z~Oh, don't worry about Berkley, he has been made to bleed from his I/O port. HE8_LC // ~z~Sorry boss! HM9_36 // Gas the guards first! HE8_BD // ~z~I'm cool, OK? HE8_RE // ~z~I'm with you, CJ! HE8_KF // ~z~Damn! The devious bastards have changed the layout! HE8_EA // ~z~All right, I'm in the Generator Room. HE8_KB // ~z~Now it's time for us to do our part! HE8_RA // ~z~OK people, load up the cash! HM9_2 // ~s~Find and open the ~y~swipecard door~s~! HM9_12 // ~s~Find the ~y~swipecard door ~s~and open it. HE8_WD // ~z~Oh shit, uh, OK, OK, you gotta get back to the gaming floor. HE8_YC // ~z~What the fuck is he doing? HE8_NC // ~z~Hey what's the problem? HST8A00 // ~z~We all good? HE8_OG // ~z~So Berkley thinks he can out-hack the master, eh? HE8_VD // ~z~Anything that helps, man! HE8_XC // ~z~Where you gonna run to now? HE8_OC // ~z~Carl, I know the tactics of my arch rival! HE8_AD // ~z~OK, I'm gonna get a move on! HE8_OK // ~z~OK - I'll head back up to the generator room and shut them down for good! HM9_53 // Push ~k~~VEHICLE_TURRETDOWN~ to lift the door HE8_DA // ~z~OK, we're in! HM9_57 // ~s~Kill the ~r~Mafia ~s~whilst the team gets the cash. HE8_JB // ~z~But now you're going to have to raise it yourself. HE8_SA // ~z~Woozie, how's it going? INT1_EG // ~z~What's the matter, fool? You tired? PRO@29 // ~z~Well, what've we got here? PRO@70 // ~z~There you go. INT1_EC // ~z~C'mon, CJ. Pedal like a motherfucker! PRO@25 // ~z~I'm here to bury my Moms. You know that. INT1_AR // ~z~Nice car, Smoke. INT1B13 // ~z~- Carl don't tell me shit, bitch.~n~- As long as he treats her right. INT1A13 // ~z~What fucking book? INT1A17 // ~z~Stop it! What are you doing? Carl, Brian, stop it! INT1B17 // ~z~Like it's any business of yours. PRO@21 // ~z~Well, you know, inside the airport, that's federal. That's not our gig. INT1B03 // ~z~Hey, she was my momma too. PRO@35 // ~z~That ain't my gun. INT1_AF // ~z~I thought they didn't respect cars in liberty. What you ride out there? PRO@68 // ~z~So what else you got shaking, Carl? INT1A03 // ~z~Mom! They're up to something! INT1_AB // ~z~You want to drive? INT1A07 // ~z~CJ, my dog! Whassup? Hey baby, you okay, man? PRO@31 // ~z~Officer Pendelbury. A fine man, I might add. INT1B07 // ~z~The hell you are, girl! INT1_DG // ~z~Ha ha! This fool took a fall! PRO@39 // ~z~Don't curse, Carl, you motherfucking piece of shit gang-banging cocksucker. INT2_F2 // ~r~Sweet is dead! INT1_AJ // ~z~Awww, motherfucker, my car!! PRO@60 // ~z~Ease up, man. Damn. INT1_AN // ~z~Yeah, it's Temple Drive Families - we don't roll with them no more. LOAD_02 // Los Santos International Airport. INT1_DC // ~z~You OK, CJ? PRO@30B // ~z~a police officer not ten minutes ago. PRO@48 // ~z~See, Hernandez, that is how an experienced officer deals with a known threat. INT1B23 // ~z~Little Devil over there, Big Devil over there. PRO@15 // ~z~Welcome home, Carl. Glad to be back? PRO@11 // ~z~Get out of the car. INT1B27 // ~z~Oh, come on with this... INT1_CB // ~z~Damn, Ballas is chasing us down! PRO@44 // ~z~I thought you said you was innocent, Carl? That you don't bang? INT1_FG // ~z~Typical, CJ! Leaving the homies behind, huh? INTRO2J // ~s~You're too far away. Stay with ~b~Ryder~s~. PRO@19 // ~z~Hell no, officer Tenpenny. INT1_FC // ~z~CJ, you running like a bitch, man! PRO@40 // ~z~When we want you, we'll find you. PRO@54 // ~z~Now down on your stomach. INT1_BJ // ~z~Oh, you ain't ran out yet, huh, CJ? INT1_GG // ~z~Yo, East Coast sure put some legs on you, boy! PRO@09 // ~z~Passenger. Show us your hands. INT1_GC // ~z~Things is fucked up. PRO@50 // ~z~Oh, man... INT1_BF // ~z~Straight back into the game, right dog? PRO@58 // ~z~I'll take that, Hernandez. PRO@05 // ~z~It's Moms... She's dead, bro. INT1_GK // ~z~Man, you gotta lose some of the Liberty City anxiety, playa! PRO@01 // ~z~After five years on the East Coast, it was time to go home. INT1_BB // ~z~CJ, watch your back 'round here, man. PRO@51 // ~z~That's right... Come on... Come on... INT1_GB // ~z~I ain't sure. Thought I might stay. INT1_GF // ~z~I got left behind! Y'all motherfuckers left me behind! PRO@08 // ~z~Yeah, yeah, I am. PRO@55 // ~z~Hey. C'mon man, damn. You hurtin' my arm. INT1_BK // ~z~Why'd you bother coming back? INT1_BC // ~z~Things has changed round here! INT1_GN // ~z~I got with them motherfuckers though - showed them niggaz who's gangsta. Ryder, nigga! PRO@04 // ~z~Whassup, Sweet, what you want? INT1_GJ // ~z~Hey yo, just drop in. We all hangin' out. INT1_BG // ~z~Was it this bad before you left? PRO@59 // ~z~My money, man... INT1_CC // ~z~BALLAS! EVERYBODY BREAK! INT1B26 // ~z~Carl, hey, good to see you. PRO@10 // ~z~Reach out of the car and unlock your door. PRO@14 // ~z~Back towards my voice. INTRO2G // ~s~You're too far away. Stay with ~b~Sweet~s~. INT1B22 // ~z~Things are going real bad. Here, let me show you, running man. Tony's buried over there. PRO@49 // ~z~So what else you got shakin' Carl? PRO@41 // ~z~In the meantime, try not to gun down any more officers of the law. INT1_FB // ~z~Hey, CJ, wait for us, man! INT1_FF // ~z~CJ's doing his thing top speed, dog! INTRO2K // ~s~Follow ~b~Ryder~s~. PRO@18 // ~z~Hey don't worry about it, I'll fill it out later. PRO@45 // ~z~This is car 58... WHAT?! INT1B06 // ~z~What? Get out of my face. I'm going to see Cesar. PRO@30 // ~z~This is a weapon, Officer Pulaski, that was used to gun down INT1_AC // ~z~Yeah, that's cool. INT1A06 // ~z~Big smoke! It's me, Carl! Chill, chill! PRO@69 // ~z~Ah! Damn... INT1A02 // ~z~Quit it! Moms will hear! PRO@34 // ~z~It's a good thing we found you and retrieved the murder weapon. INT1B02 // ~z~That's another funeral you ran away from, fool. Just like Brian's. INT1_DB // ~z~Move it, CJ, not far to the Grove! LOAD_03 // Liberty City, PRO@61 // ~z~Watch your head. INT1_AO // ~z~No shit, things HAVE changed. How we getting home? PRO@65 // ~z~Stupid Mexican... INT1_AK // ~z~We gotta get back to the hood, man, it's too crazy round here! INT1_DF // ~z~Get back on your bike, playa! PRO@38 // ~z~What the fuck you want from me this time? INT2_F3 // ~r~Ryder is dead! INT1_EB // ~z~Keep up, CJ! INT1_EF // ~z~Don't lose us, CJ! PRO@28 // ~z~No, you ain't never been clean, Carl. PRO@20 // ~z~I was just wondering what took y'all so long. INT1B16 // ~z~How the hell you gonna say that? INT1A16 // ~z~Go see your brother at the cemetery. C'mon, let's bounce. INT1A12 // ~z~Like it says in the book, we are blessed and cursed. INT1B12 // ~z~Carl, tell him! PRO@24 // ~z~How you been, Carl? How's your wonderful family? INT1_EJ // ~z~What's matter, CJ? Can't keep up with the fat man? INT1_DD // ~z~Hey, hey, Carl's down! INT2_F1 // ~r~Smoke is dead! PRO@67 // ~z~My bag. Hey, man, my bag! INT1_AI // ~z~Ballas! Drive by! Incoming! PRO@63 // ~z~Oh! My bad. INT1A08 // ~z~No, man, it's my Moms, homie... INT1_AM // ~z~I thought this was Families Turf? INT1B08 // ~z~You ain't messing with them eses, you know we beefing - LOAD_01 // Francis INTL. Airport, PRO@36 // ~z~Don't bullshit me, Carl. INT1_DH // ~z~He can't even ride a bike! INT1B00 // ~z~Hey, what's up, y'all? Look who I found hanging around. INT1_AE // ~z~Always love cars, man. INT1_AA // ~z~You know me. It's not cut. Keep the value in it. Keep it real. INT1A04 // ~z~Brian! Carl! Quit fighting, and go wash your hands! INT1B04 // ~z~Not for the past 5 years she wasn't, nigga. PRO@32 // ~z~You know I just got off the plane! INT1B10 // ~z~At least I got principles. PRO@26 // ~z~Yeah, I guess I do. INT1_AQ // ~z~Follow my lead! INT1_EH // ~z~Move it, CJ - you're embarrassing us, nigga! INT1A10 // ~z~but I promise you, I'm going to find out who killed your moms! INT1A14 // ~z~Same things make us laugh, make us cry. PRO@22 // ~z~Get in the car. INT1B14 // ~z~As long as he treats her right. INT1_ED // ~z~C'mon man, you gotta keep up! INT1B18 // ~z~Fuck you, Sweet. INT1_BE // ~z~Hey Sweet, try to keep up! PRO@06 // ~z~How? How'd she die? INT1_GH // ~z~Hey, we're gonna call up some hood rats and chill the hell out. You want some? INT1_GL // ~z~Yeah, and get yourself some colors, fool. INT1_BA // ~z~Takes you back some, huh, CJ? Yeah! PRO@57 // ~z~Hey, that's my paper man. That's money. INT1_BI // ~z~You're just a liability, CJ! INT1_GD // ~z~Well, the last thing we need is your help. PRO@53 // ~z~Stop. Get down on your knees. PRO@47 // ~z~See you around like a doughnut, Carl... INT1_FD // ~z~Carl's showing us how it's really done. INTRO2I // ~s~Follow ~b~Sweet~s~ back to the hood. INT1B28 // ~z~That's a fucking asshole. PRO@43 // ~z~You can't leave me here - it's BALLAS country. PRO@16 // ~z~This is drug money. INT1_FH // ~z~Hey wait for the homies, fool! INT1B20 // ~z~What you mean? INT1B24 // ~z~Man, it's just crazy - everybody blasts on fools first then asks questions second. PRO@12 // ~z~Walk towards us with your hands behind your head. INTRO2A // ~s~Drive to the cemetary with Big Smoke. INT1_CA // ~z~Shit! A Ballas car is onto us! Split up! PRO@42 // ~z~Carl, we're just here to protect and serve. INT1B29 // ~z~Oh, shit - here we go again. INT1_FA // ~z~Hey, look at CJ go! INT1_FE // ~z~Skinny fool's flying ahead on his own. PRO@46 // ~z~Officer Pendelbury's down? We'll be right over. PRO@13 // ~z~I didn't tell you to face me, boy. INT1B25 // ~z~I've missed you these five years, man - they gonna be real happy to see you. INT1B21 // ~z~What, apart from your mother being dead? PRO@17 // ~z~You haven't forgotten about us, have you boy? INT1_FI // ~z~Figures, moving fast as a motherfucker, you busta! INTRO2D // You can do a bunny hop by holding down ~k~~VEHICLE_FIREWEAPON_ALT~ then releasing it. The longer you hold the button the higher the jump. PRO@03 // ~z~Carl, it's Sweet. INT1_GM // ~z~And a haircut - it's embarrassing to be seen with you! PRO@07 // ~z~Not now. You coming home? INT1_GI // ~z~I gotta whole lot going on, and I'm tired. I'll catch y'all later. INT1_BD // ~z~How'd it get so bad? PRO@52 // ~z~...fuckin' with me for... INT1_GA // ~z~So when you leaving, Carl? INT1_GE // ~z~Aw man, I won't let you down, I swear. PRO@56 // ~z~Touching all over me like... Wha'? INT1_BH // ~z~East Coast got you all thinned out, home. INT1B15 // ~z~Disrespect you, and he's dead. PRO@23 // ~z~Get outta here, you greaseball bastard! PRO@99 // ~z~Shit... Man... INT1A15 // ~z~But right now, we gotta take care our business. INT1A11 // ~z~The streets is cold, Dog. PRO@27 // ~z~Nothing. I live in Liberty City now. I'm clean. Legit. INT1_EI // ~z~Keep up, motherfucker! INT1_AP // ~z~Grab a bike and pedal. Even you ain't forgotten that. INT1B11 // ~z~Oh, and I guess that makes you an upstanding American. Carl, tell him! INT1_EA // ~z~Move it, CJ, move it! INT1B19 // ~z~This shit's real fucked up. Everything! INT1_EE // ~z~Keep up, CJ! INT1B09 // ~z~Look, I love him! And what the fuck are you? INT1_DA // ~z~Get up, CJ, pedal! INT2_F4 // ~r~Your BMX is trashed! INT1A09 // ~z~Hey, I don't know why this had to happen, INT1_AL // ~z~Too crazy round here. PRO@66 // ~z~Oh, hey, sorry. INT1_AH // ~z~Ha, ha ha. That's my brother. Here we are. INT1_DE // ~z~Oh man, that shit looked like it hurt, homie! PRO@33 // ~z~You work fast, nigga. INT1B05 // ~z~And where the fuck you think you're going? INT1A05 // ~z~You picked the wrong house, fool! INT1_AD // ~z~You still like cars? INT1A01 // ~z~Stop it! What are you doing? Carl, Brian, stop it! INT1B01 // ~z~I can't believe she's gone, man. PRO@37 // ~z~Yeah, don't bullshit him, Carl. INT1_DI // ~z~CJ, you cycle like a crack ho, fool! INT2A03 // ~z~Seeing my homie. What's up with you? INT2A07 // ~z~Man, some pizza place keeps painting over our hit up, man! INT2_DC // ~z~What's that? A wig or something? INT2_13 // ~s~Walk into the marker to buy a pizza. INT2_6 // ~s~Get in ~b~Ryder's car~s~! INT2_NA // ~z~Yeah, we straight! Here's your cut. INT2_BJ // ~z~Yeah, OK. Thanks homie. INT2_GC // ~z~It ain't me, fool! INT2_LA // ~z~CJ, quit tripping, get up! INT2_BF // ~z~Yeah, but, now I'm back and I know what I've been missing. INT2_BB // ~z~I'm not, I'm thinkin' of staying. INT2A99 // ~z~Oh, for sure, for sure my nigga, my bad. What's crackin' with you? INT2_MA // ~z~Oh shit, RYDER! INT2_CF // ~z~Whatever. You got five minutes. INT2_CB // ~z~Like a raggedy-assed motherfucker! INT2_O // ~s~Drive Ryder ~y~home~s~. HOOD2_A // ~s~Go with Ryder to the ~y~barbers~s~. INT2_FC // ~z~You're looking too skinny, CJ. INT2_CC // ~z~He popped his membrane years ago! INT2_CG // ~z~I'll be cutting you like a DJ. INT2_FB // ~z~No respect for the 'hood, all clean and shit. INT2_HA // ~z~This pizza parlor is no push-over! INT2_GB // ~z~Ryder! Not this again! INT2_BK // ~z~Yeah, don't mention it. INT2_IA // ~z~CJ, we need some wheels! INT2_GF // ~z~Same old CJ! Busta! Straight busta! INT2_BG // ~z~Don't expect me to kiss your ass or nothing. INT2_KA // ~z~CJ! Damn... Got caught slipping. INT2_ND // ~z~Later, homie. INT2A06 // ~z~Hey, man, what you strapped for? INT2A02 // ~z~Hey, man, what you want? INT2_12 // ~r~Ryder is dead! INT2_DB // ~z~Man, you jacked up! INT2_JA // ~z~What you waiting for, fool? INT2_9 // ~s~Walk into the marker to get a haircut. INT2_NB // ~z~Better drop by and see Sweet. INT2A10 // ~z~I'm always down. INT2_5 // ~s~You've left ~b~Ryder~s~ behind! INT2_14 // ~r~You've freaked out the shop keeper! INT2_10 // ~r~You're not meant to kill the shop keeper! INT2A08 // ~z~That shit is beautiful. Teach the owner a lesson. INT2A00 // ~z~Ryder always was crazy. INT2A04 // ~z~Yeah, homie, yeah yeah. It's good to see you back. INT2_AA // ~z~Hey, show me how they drive on the East Coast, homie! INT2_FD // ~z~Go and get us something to eat. I'm gonna finish this. Then I'm going to take care of business. HOOD2_B // ~s~Enter the ~y~Pizza shop~s~ and buy some food. INT2_MB // ~z~This ain't cool! INT2_CE // ~z~Yeah, I think I'll get cut up. INT2_CA // ~z~Hey, Old Reece still run the barber shop? INT2_LB // ~z~It figures, CJ. INT2_BE // ~z~We were always here, fool! INT2_BA // ~z~So when you running off again? INT2_GD // ~z~No one else is that small! I feel sorry for your dad! INT2_LC // ~z~You ain't made for these streets, CJ. INT2_BD // ~z~My family, the homies is here. INT2_GA // ~z~Give up the money! This a raid! INT2_BH // ~z~You still a buster to me. INT2_IB // ~z~We need a ride, super fast! Get us a car! INT2_GE // ~z~Shit, you crazy! Let's get up outta here! INT2_FA // ~z~Man, what's this? Shit looks ridiculous. INT2_HB // ~z~Oh, shit! RUN! INT2_CD // ~z~No WAY I'd let that old fool near MY head! INT2A09 // ~z~He's fucking with Grove Street. You down? INT2_11 // ~r~Ryder's car is wrecked! INT2_DA // ~z~Shit! I told you he was crazy! INT2_JB // ~z~Take us back to the Grove, motherfucker! INT2A05 // ~z~No homie love? No hug? INT2A01 // ~z~A big guy trapped in a little guy's body, and real angry about it. INT2_8 // Walk into the yellow marker to enter the barber shop. INT2_NC // ~z~He's been yapping on about that graffiti, too. INT2A11 // ~z~Ahhhh, yeah... Let's go, bitch. INT2_EA // ~z~You know something? I take it back. Old Reece still got it cracking. INT2_KB // ~z~What would you take a bullet for, fool? KICK1_1 // ~s~Complete the course as quickly as possible. KICK_26 // ~s~Collect as many points as possible. KICK_22 // New Highest Score ~1~ KICK_16 // ~s~You have collected a ~r~Red Corona~s~ +3 KICK_12 // ~r~You bottled it! KICK_13 // ~r~You have taken too long! KICK_23 // ~s~You broke the record! KICK_27 // ~s~You have ~1~ seconds to return to your ~b~bike ~s~before you are disqualified. KICK1_8 // ~s~Get on the ~b~bike~s~! KICK_25 // Your score ~1~ KICK_21 // The Highest Score ~1~ KICK1_6 // ~s~Well done! KICK1_2 // ~r~You did not get back to the bike quickly enough! KICK_15 // ~s~You have collected an ~y~Amber Corona~s~ +2 KICK_11 // ~s~To leave the stadium stand in the ~r~red highlighted~s~ area on foot. KICK_10 // ~s~Use the Sanchez to collect Coronas. The ~g~Green Corona~s~ is worth 1 point. The ~y~Amber Corona~s~ is worth 2 points. The ~r~Red Corona~s~ is worth 3 points. KICK_14 // ~s~You have collected a ~g~Green Corona~s~ +1 KICK_24 // ~r~You failed to break the record! KICK_28 // ~s~You have ~1~ second to return to your ~b~bike ~s~before you are disqualified. KICK1_7 // ~r~You have wrecked the bike! FIN1_MK // ~z~Smoke, you're insane! FIN1_GU // ~z~All you dogs cool? FIN1_CL // ~z~Mayday, mayday! Buzzard 1 is going down! FIN1_FA // ~z~What the holy f-AAAARGGH! FIN1_BX // ~z~We lost the searchlight! FIN1_HF // ~z~How about you, Smoke? FIN1_HB // ~z~We'll be there just in case, bro. FIN1_MO // ~z~CJ! Get it off me! Get it off me! FIN1_CH // ~z~Mike-mike those mothers! FIN1_GQ // ~z~Yeah, well put it like this - I understand what he's trying to say, FIN1_MG // ~z~What's that motherfucker doing? FIN1_ZC // ~z~CJ, cover the rear! FIN1_HJ // ~z~Man, what you doin'? FIN1_LS // ~z~Smoke, stop going in circles! LAF1_69 // ~s~Follow ~b~Sweet~s~. FIN1_BT // ~z~This is Buzzard 1, I eyeball 'em! FIN1_LW // ~z~Hey, man, some idiot's hanging off the back of the car! FIN1_BP // ~z~Buzzard 1, tangos on the roof! FIN1_CD // ~z~Cut him up! FIN1_MC // ~z~Cheap Emmet shit! FIN1_LG // ~z~All hell's breaking loose tonight! FIN1_MS // ~z~Oh shit, the brakes is out! FIN1_GM // ~z~Especially you, Ryder. FIN1_MW // ~z~Fuck this! We gotta get outta here! FIN1_GI // ~z~Ryder... just chill the fuck out, man! FIN1_BD // ~z~Get some suppressing fire in there! FIN1_LC // ~z~They in front of us! FIN1_LK // ~z~Oh, man, my window's broke! FIN1_BL // ~z~Heads up, brother! FIN1_GA // ~z~Say, CJ, you gonna crash the car again? LAF1_71 // ~r~Your homies died! FIN1_GE // ~z~Everything you do is a joke, Ryder. FIN1_LO // ~z~I got suds in my eyes! FIN1_BH // ~z~Shut up and get in! FIN1_KJ // ~z~You got it off Emmet? Shit... FIN1_AT // ~z~Clear to the left! FIN1A15 // ~z~Damn, that bitch is bad! FIN1A11 // ~z~I vote I'm our representative on this one. FIN1_KN // ~z~Did you see that? FIN1_AP // ~z~Scratch one asshole! FIN1_AX // ~z~Tango on the left! FIN1_EA // ~z~This is the LSPD do not, HEY! WHAT THE FUCK? TOO LOW, YOU'LL KILL US ALL! FIN1_KF // ~z~Eh man, I'm running low. FIN1A19 // ~z~Let's do this. LAF1_51 // You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. FIN1_KB // ~z~It's Smoke and Ryder! FIN1_DA // ~z~You saved me, have some sugar! FIN1_JF // ~z~Families! Cops comin' in from behind! FIN1_KR // ~z~I wish I'd have stayed home and watched the fucking game! FIN1A09 // ~z~I say it's time we went down there and made it official. FIN1_AL // ~z~Take him out! FIN1_KV // ~z~My side! MY SIDE! FIN1_AH // ~z~Await backup! FIN1_JB // ~z~Nah, I real fucked up, man LAF1_6 // ~s~Make your way through the motel and find ~b~Sweet~s~. FIN1A05 // ~z~Peep this - we're gonna unite the Families once more. LAF1_2 // ~s~Get back in the ~b~car~s~! FIN1_AD // ~z~Go! Go! Go! FIN1A01 // ~z~Wassup CJ! FIN1_JN // ~z~C'mon, CJ, let's go! LAF1_40 // To move the crosshair use the camera movement controls, to fire press ~k~~PED_FIREWEAPON~. FIN1_JC // ~z~Where the OG's at - I gotta get my brother, Sweet. FIN1_KW // ~z~CJ! To our right! FIN1_AI // ~z~These fucking gang bangers! FIN1_KS // ~z~Hey, CJ, watch to the left! FIN1A08 // ~z~So all the Families sets are gonna meet down at the Jefferson Motel. FIN1_AM // ~z~Neutralize that tango! FIN1_JG // ~z~Fuck you cops! Fuck all y'all! FIN1_JO // ~z~Li'l bro, let's hit it! LAF1_3 // ~s~Drive the crew to the meet at the ~y~motel~s~. FIN1_AE // ~z~Get into positions! FIN1A00 // ~z~Wassup, y'all! FIN1_AA // ~z~This is the Los Santos Police Department; Stay where you all are! LAF1_7 // You can purchase drinks at ~h~vending machines ~w~this will replenish your health. FIN1_JK // ~z~Fuck it, let's get out of here! FIN1_KO // ~z~Man, it's getting intense! It's getting worse out here! FIN1_AQ // ~z~One for a bag! FIN1A10 // ~z~Keep that shit off our streets! FIN1A14 // ~z~A'ight - let's roll, homies. FIN1_KK // ~z~Holy shit! Look at that! FIN1_AU // ~z~Tango on the right! LAF1_50 // To look around the car use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. FIN1_KC // ~z~Get in! FIN1A18 // ~z~That's right. FIN1_AY // ~z~Room clear! FIN1_KG // ~z~I got a 'K here! FIN1_BE // ~z~Gimme some fucking covering fire! LAF1_21 // Take all the nearby SWAT out. Then it will be safe to escape with ~b~Sweet~s~. FIN1_LB // ~z~We got trouble up front! FIN1_MV // ~z~Man, that was some serious shit! Woo! FIN1_GH // ~z~Tell 'em, Smoke - back me up! It ain't true! FIN1_MR // ~z~Slow down, Smoke, SLOW DOWN! FIN1_GL // ~z~You know me, Sweet, cool as a Shaolin monk! FIN1_BA // ~z~Shoot out the lock! FIN1_LF // ~z~Let's roll FIN1_LN // ~z~Aw man, my damn window down! FIN1_BI // ~z~Mind your head. FIN1_GD // ~z~Man, I was just telling a joke on the little nigga. LAF1_70 // ~r~Sweet died! FIN1_LJ // ~z~I like things clean! FIN1_BM // ~z~You can't hide for ever! FIN1_MN // ~z~Agh! I got a bit of a ear in my lap! FIN1_GP // ~z~You gotta check yourself and stay cool. FIN1_CI // ~z~All units Rock'n'roll! FIN1_HC // ~z~Thanks, homie, but I'm down with these boys. FIN1_BY // ~z~This is Buzzard 1, we are taking ground fire! FIN1_HG // ~z~Hey, I'm feelin' a little exposed, but I'm good. FIN1_MJ // ~z~Oh, man, where'd I put my water? FIN1_CM // ~z~This is Buzzard 1, we're coming in hot! FIN1_GT // ~z~OK, we're nearly there. Y'all cool? FIN1_CE // ~z~Get in front! FIN1_MB // ~z~The K's jammed! FIN1A20 // ~z~Yeah, let's go, man. FIN1_LV // ~z~Maybe if you have a nice word with these officers they'll let us on our way! FIN1_BQ // ~z~We got tangos on the roof, where's that chopper? FIN1_LR // ~z~We're going around in circles! FIN1_HK // ~z~Carl, get back in, man we outta here baby! FIN1_BU // ~z~Light up these tangos! FIN1_ZB // ~z~Carl, behind us! Behind us! FIN1_CA // ~z~We need to get Charlie Team down there! FIN1_MF // ~z~Eh, I told you my clip is empty! FIN1_LH // ~z~Guess we better lend a hand... FIN1_BO // ~z~Buzzard 1, light up the roof! FIN1_GB // ~z~Fuck you, Ryder. LAF1_72 // ~r~The car is wrecked FIN1_GF // ~z~That's right, that's my brother! FIN1_MX // ~z~Ryder's right, everybody split up, and we'll meet up later. LAF1_95 // ~s~Take out the swat shooters and the helicopter! FIN1_LL // ~z~Put up your windows! FIN1_BK // ~z~Surprise, homeboy! FIN1_BC // ~z~I'm taking fire, cover me! FIN1_LD // ~z~Trouble up ahead! FIN1_MP // ~z~Ah man, I ain't touchin' not shit in your lap! FIN1_GN // ~z~What you mean? I resent your implication, and shit. FIN1_MT // ~z~Oh man we gonna diiie! FIN1_GJ // ~z~Remember, we're reuniting the Families, so no bullshit. FIN1_BG // ~z~Where are those shields? FIN1_CC // ~z~Block him! FIN1_MD // ~z~Fuck it, I'm going through! FIN1_HI // ~z~Oh shit! FIN1_LP // ~z~Dammit, Smoke, I got soap in my eyes! FIN1_ZD // ~z~Carl, they all over our ass, baby! FIN1_LT // ~z~Hey, I'm taking what options I have, a'ight? FIN1_HM // ~z~Man, it's every motherfucker for himself! FIN1_BS // ~z~Wilco, team leader, I have a visual! FIN1_CG // ~z~Hit that vehicle with everything you got! FIN1_MH // ~z~Back up, Smoke, Back up! FIN1_GV // ~z~Ice cold, baby. FIN1_CO // ~z~Blue 4-door in East Los Santos headed for Ganton! FIN1_FB // ~z~GOD NO, AAIIEEEGHH! FIN1_HE // ~z~Relax. We straight, they straight. How about you, Smoke? FIN1_HA // ~z~OK, it's strictly one rep per set - you guys are gonna have to wait here. FIN1_LX // ~z~Somebody shoot him! FIN1_ML // ~z~Oooooooh SHIIIIIIIT! FIN1_CK // ~z~Unit down, repeat, unit down! FIN1_GR // ~z~but I'm always cool, fool! FIN1_JI // ~z~They shook on us! LAF1_17 // ~s~Go inside the ~y~motel ~w~and get Sweet out of there safely! FIN1_AC // ~z~Freeze or we will open fire! LAF1_5 // ~s~Protect ~b~Sweet ~s~and destroy the ~r~SWAT helicopter~s~. FIN1A06 // ~z~Because the Ballas have been pumping our guys full of base for too long, LAF1_1 // ~s~Get in the ~b~car ~s~and drive the crew to the meet at the motel. FIN1_AG // ~z~Defensive positions! FIN1A02 // ~z~Turn that TV off right quick. Listen up, fellas, FIN1_KY // ~z~Cover the right, Carl! FIN1_JM // ~z~CJ, dump on that helicopter! FIN1_DB // ~z~My hero deserves his honey! FIN1_JE // ~z~Alright, man. Hang in there. FIN1_KQ // ~z~We really in the middle of this shit tonight! FIN1_AO // ~z~Tango down! FIN1_KU // ~z~Hell, I don't know, just shoot everybody, motherfucker! FIN1_AK // ~z~We're gonna hump your cold bodies! FIN1_JA // ~z~Shit, eh man, you alright? FIN1_EB // ~z~LSPD, stop right, ARE YOU INSANE, YOU'LL KILL US ALL! FIN1_KE // ~z~Hit the gas! FIN1_KA // ~z~Ah shit, what now? FIN1_KI // ~z~Yeah, well... Emmet ain't the Pentagon! FIN1A16 // ~z~Oh, yeah! FIN1A12 // ~z~Hey, it's all good. FIN1_KM // ~z~Man, they's got smoked! Did you see that? FIN1_AS // ~z~Go Go Go! FIN1_KD // ~z~Nice to see you guys again! FIN1_KL // ~z~Damn! That was close! FIN1_AR // ~z~Breach that door! FIN1A13 // ~z~If Sweet thinks he can handle it, I'm down with him, man. FIN1A17 // ~z~Wassup, playa! FIN1_KH // ~z~This fucking antique? FIN1_AV // ~z~Clear to the right! FIN1_JL // ~z~CJ, that chopper's all over us! Hit it! FIN1_AF // ~z~Fall back! FIN1A03 // ~z~like we were saying. No more base in the streets. FIN1_KX // ~z~CJ, watch our right! FIN1_AB // ~z~stay where you all are! LAF1_4 // ~r~You wrecked the car! FIN1A07 // ~z~while we argue amongst ourselves. FIN1_JH // ~z~What took you? Where's Smoke and Ryder? FIN1_KT // ~z~Your left or my left? FIN1_AJ // ~z~Drop these ghetto bunnies! FIN1_KP // ~z~It's like World War VIII! FIN1_AN // ~z~Drop that guy! FIN1_DC // ~z~Oh baby, you're hurt! FIN1_JD // ~z~They were meeting in the back of the motel someplace... FIN1_CF // ~z~We got 'em like fish in a barrel! FIN1_MA // ~z~OH SHIT! Roadblock up ahead! FIN1_HL // ~z~I ain't leavin' my brother, I ain't no buster! FIN1_LU // ~z~This ain't no Sunday cruise, CJ! FIN1_BR // ~z~Roger, I got 'em! FIN1_ZA // ~z~Oh shit! All I got in my rearview is bad guys! FIN1_LQ // ~z~Hey, ain't we been here before? FIN1_HH // ~z~This is the Los Santos Police Department; Everybody stay where you are! FIN1_BV // ~z~Put some light down there! FIN1_CB // ~z~Four bangers in blue 4door heading back into South Central. FIN1_ME // ~z~CJ, we got the ghetto bird up ahead! FIN1_MM // ~z~Oh man, that's nasty! FIN1_GS // ~z~Hey we all down with that, baby. FIN1_CJ // ~z~Holy shit! Echo unit is down! FIN1_BZ // ~z~Put Charlie Team down on the roof, now! FIN1_FC // ~z~OH CHRIST, AARRGGHH! FIN1_HD // ~z~I don't like this, man. Look at all them other family hoods! They used to be Grove Streets. FIN1_MI // ~z~Hell no, I'm going through! FIN1_CN // ~z~Buzzard 1 is leaving the party, adios, boys! FIN1_GW // ~z~For sure, homie. FIN1_LM // ~z~Smoke, what are you thinking, man? FIN1_BJ // ~z~Take your last look at freedom, boys! FIN1_GG // ~z~That ain't true! FIN1_GC // ~z~Ryder, give CJ a break, man. He's practically turned the Grove around by himself. FIN1_LI // ~z~Smoke, what the FUCK are you doin'? FIN1_BN // ~z~Might as well come out! FIN1_BF // ~z~Get those damn shields in here! FIN1_LA // ~z~Eyes front, CJ! FIN1_MU // ~z~Shit! That's gonna be a hell of a story to tell when we passin' the blunt! FIN1_GK // ~z~Stay cool. FIN1_MQ // ~z~Hey, I can't see jack through all this fucking blood! FIN1_GO // ~z~Sweet's just sayin' you a natural killer, baby. FIN1_BB // ~z~Where's that shotgun? FIN1_LE // ~z~Waste of good donuts. FIN2A31 // ~z~Yeah, let's roll! FIN2_BD // ~z~It's Smoke, and he in deep with Tenpenny and some Ballas! FIN2_BH // ~z~Yo, Ballas! I'm taking you motherfuckers, you hear me? FIN2A25 // ~z~It's nothing. FIN2A21 // ~z~Little slick ass nigga! FIN2_CD // ~z~Don't move a fucking muscle! FIN2A09 // ~z~what it used to mean to be a Grove Street Family. MCES03D // ~z~Ese, I got to see you, holmes, tell you something. MCES03L // ~z~Ahh, OK, I got about five, so it better be good, where you at? FIN2A05 // ~z~Listen up - y 'all down with CJ, right? FIN2B05 // ~z~Sshh, ese, look at that ride... FIN2B01 // ~z~So you dragged me way across town to see... what? MCES03H // ~z~Well it's gonna have to wait... FIN2A01 // ~z~Grove Street is king! Say it with me niggas, Grove Street is KING! Yeah! FIN2_AD // ~z~(Dialing tone) LA1_37 // ~S~More Ballas are closing in. FIN2A15 // ~z~We're gonna roll on these Balla motherfuckers! FIN2B15 // ~z~What you thinking? FIN2B11 // ~z~I didn't believe it myself but... FIN2A11 // ~z~I should have never doubted you. LA1_33 // ~s~Get to where Cesar is waiting ~y~under the freeway~s~. FIN2A19 // ~z~Yeah, my nigga... FIN2B19 // ~z~Oh, fuck! Sweet! FIN2A10 // ~z~CJ, you're my brother, my running dog. FIN2B10 // ~z~Sorry ese, I heard a rumor and poked around. FIN2B14 // ~z~Look, go get Kendl and take her to a safe place! FIN2A14 // ~z~and meet me Downtown under the Mulholland Intersection. LA1_36 // ~S~The Ballas are bringing in backup. FIN2B18 // ~z~I owe you, Ces. FIN2A18 // ~z~Hell yeah, I'm in. I'm your running dog, Sweet. MCES03E // ~z~Look, if it's about Kendl, don't worry, we cool, a'right? FIN2B08 // ~z~Shit, Smoke ... C.R.A.S.H. makin' you sell us out! FIN2A08 // ~z~showing all of us how we used to bang, FIN2A00 // ~z~So this is it - this is when we show the Ballas what bangin' is all about. FIN2_AE // ~z~Hey, what's up? You called me but I ain't pickin' up, so leave a message after the... FIN2B00 // ~z~Just in time, ese, take a good hard look over there. FIN2B04 // ~z~What the fuck? MCES03M // ~z~I'm under the freeway northside of Verdant Bluffs. FIN2A04 // ~z~Yeah, you probably was hittin' one o'them Ballas rats. Yeah I know what you was up to, nigga! FIN2_AA // ~z~I gotta warn Sweet! FIN2A20 // ~z~Alright, you go get heated up, and I'll meet you at the crossroads. FIN2_CA // ~z~I told you to get the hell out of here, CJ... FIN2A30 // ~z~- A'ight, a'ight!~n~- I'll see y'all in traffic. FIN2_BE // ~z~He sold us out! FIN2_BA // ~z~Eh, Sweet man, you alright? You been hit! LA1_16 // ~r~Sweet died FIN2A26 // ~z~For sure. FIN2_CC // ~z~Man, I was wrong, Carl. You ain't no buster. FIN2A22 // ~z~Ha ha! Yeah, you know it! FIN2_BC // ~z~Cesar called, showed me some shit. FIN2_BG // ~z~Nah man, I ain't runnin' out on my brother! LA1_38 // ~S~Ballas wheels joining the action! FIN2A16 // ~z~I'll see y'all in traffic. FIN2B16 // ~z~It's Sweet, I think him and the homies is walking into a trap! FIN2B12 // ~z~No, no, you did the right thing. FIN2A12 // ~z~But you're home now, partner - home. FIN2A06 // ~z~He's been through a lot, I mean we all been through a lot. FIN2_AC // ~z~Dammit, Sweet, pickup! Pickup! FIN2B06 // ~z~That's the motherfucking green Sabre! FIN2B02 // ~z~Just watch, homie. MCES03K // ~z~So you gotta come and see right now FIN2A02 // ~z~Wassup, CJ. Where you been? LA1_8 // ~s~Get to the ~y~ambush ~s~before your brother is killed. MCES03C // ~z~I'm kinda busy now, something big going down. MCES03G // ~z~Something important, eh. LA1_9 // ~s~Get to where ~b~Cesar~s~ is waiting for you. MCES03J // ~z~This can't wait, holmes. If I tell you, you won't believe it, ese, I swear. FIN2A03 // ~z~Hey sorry, bro, I got caught up. FIN2_AF // ~z~Shit! Shit! Shit! FIN2B03 // ~z~So, some Ballas hanging around a dope spot, so what? FIN2B07 // ~z~Oh, no! Shit, Smoke, what you into? MCES03N // ~z~Keep it on the dl homie FIN2A07 // ~z~But CJ's helping us clean up the 'hood. He's taken the fight to the enemy - FIN2_AB // ~z~(Dialing tone) MCES03F // ~z~No. CJ you gotta come and see something. MCES03B // ~z~Hey, CJ, it's Cesar, man. FIN2A13 // ~z~Listen up! I want all y'all to go get heated. LA1_31 // ~s~Hold off the ~r~Ballas~s~ until the police arrive. FIN2B13 // ~z~I gotta go tell Sweet about - FIN2B17 // ~z~Just go, GO! LA1_35 // ~s~Get in the ~b~car~s~ down the alleyway. FIN2A17 // ~z~You in? FIN2_BJ // ~z~I'M TAKING YOU ALL DOWN! FIN2_BF // ~z~It doesn't matter, man - you gotta get out of here. The cops gonna arrive any second. LA1_15 // ~r~You killed Cesar! FIN2_BB // ~z~CJ... Where you been? FIN2A23 // ~z~That's right. FIN2A27 // ~z~GROVE STREET IS KING! FIN2_CB // ~z~I wasn't going to lose another brother... LOW_38 // ~s~You need $~1~ to compete. LOW_34 // ~r~Your lowrider is history. LOW_30 // Your bouncing was pure pish. LOW_24 // Nice wheels! Can I join you for this? LOW_28 // Take my money then bitch. LOW_04 // ~r~The meeting is dispersing because you attacked a group member. LOW_08 // I'm not losing this time LOW_15 // Use the Special Ctrls to activate the car hydraulics. LOW_05 // ~s~You need a car with hydraulic suspension to compete. LOW_25 // You need to move the hydraulics in time to the music LOW_29 // If you want to go at it again there's a contact a the taco stand, he'll tell you where and when. LOW_31 // Come back when you're ready to lose some more cash. LOW_35 // ~r~The lowrider meeting has dispersed. LOW_27 // Try to move the suspension in time with the music. LOW_23 // ~s~Get back in the ~b~lowrider~s~. LOW_37 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Exit LOW_33 // ~r~You lost the lowrider challenge. LOW_07 // Choose your wager LOW_03 // ~s~Get to the ~y~lowrider meeting~s~. LOW_06 // You again! LOW_32 // ~r~The meeting is dispersing because you messed with one of their cars. LOW_36 // ~s~You need a lowrider with hydraulics. LOW_26 // Push the suspension controls in the direction shown. J_NMB_3 // ~z~No more bets. CORNRO2 // Blonde Cornrow KINC1 // Kincaid Bridge LG_28 // Property for sale STAR // Starfish Casino CRED108 // Craig Arbuthnott CAT_NC // ~z~Nothing. I just hate men. WEATH3 // WEATHER EXTRASUNNY LA HELP6_A // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicle's back brake. CRED355 // Lance Williams, Lee Rosen, Lee Wong, FURNCHP // Cheap Furn BSHEAT1 // White Hi-Tops GYM1_66 // Level 6 FDBURG // Burger Shot SMOX_AB // ~z~In the ride! STAT210 // Pimping level FED_RIP // Reload IPL MDEN_1B // ~z~Chickenhead asshole! CRED255 // Navid Khonsari DEBW3 // SUNNY SMOG LA BJ_05 // Your Score CRED008 // Senior Programmer NEWWEAP // A new weapon is available to buy. MCAT04D // ~z~I don't love you no more! BCR3_04 // ~s~The ~r~courier~s~ is losing stuff, kill him before it's all lost. DUMMY1 // THIS LABEL NEEDS TO BE HERE !!! SASO // San Andreas Sound TSHIRTA // Sharps T-Shirt MWUZ01K // ~z~Holler back if you hear something. UNITY // Unity Station STHC_03 // Number of drug deals made GYM1_81 // Press ~k~~VEHICLE_ENTER_EXIT~ to use this machine. GF_0027 // She wants to cruise. Maybe she'll want to park up someplace... ANR_52 // AK47 ~n~Round 3 FEC_SM3 // Sub-mission ~C~ TASH // Cesar & 'stash BJ_WL // Player Wins, Player Loses FEC_GAM // Gang active mode SHRK14A // ~z~I don't think you're getting the message, Mr. Johnson: I WANT MY MONEY! CATCUT4 // Made In Heaven CAT_1 // Local Liquor Store 10LS3 // Los Santos MTOR05C // ~z~Yeah, well shit man, I was gonna holla at you about that cause, you know, I'm- MWUZ04F // ~z~I'll meet you back at the 'Dragons. MTIME4 // ~s~Come back between 7:00 and 18:00. RACE11 // Go-Go Karting STAT010 // Longest Wheelie distance HELP5_A // Press ~k~~VEHICLE_BRAKE~ to brake, or to reverse if the bike has stopped. FEC_CON // Conversation - No CRED055 // San Fierro Artist TPLAY8 // Run-around SF TRACE_1 // Race Tournament CRED451 // Violeta Galagarza TATTOO // Tattoo Parlor CRED208 // Chief Technology Officer PROS_07 // It's going to cost you $~1~, interested? FEC_RSP // Previous radio station GF_H000 // Denise is your girlfriend now. Keep her happy and she'll love you.~N~To take her on a date just stop by her house. CRED308 // Jimmy Silverman - Gary Yudman SSTUND0 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. FEC_VST // View Stats HELP4_A // Press ~k~~VEHICLE_ACCELERATE~ to accelerate. WINCH_V // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to move the winch close to a vehicle. ~N~Press ~k~~PED_FIREWEAPON~ to release. CRED155 // IT Manager CAP52 // Black Cap (Back) MOBRING // ~z~(Phone ringing) B_WINS2 // ~z~Congratulations, sir, you're having quite a run! MSAL01B // ~z~Hey, Carl my boy! RATNG30 // Road Dawg CAT_EI // ~z~Thanks and everything bitch, but you crazy. MJET_1F // ~z~but Cesar, he told us how many cars you get through, dude, SLAFB2 // Slamin Bullbar MCES04Q // ~z~Meet them over at the diner in Dillimore over in Red County. TRABOTA // Sweat Pants CRED151 // Kim Gurney SUPERGT // Super GT CRED708 // Martin & Claire Logan GF_H004 // Katie is your girlfriend now.~N~Katie will get you out of hospital for free. You can pick her up for dates from her place in Paradiso. FEA_R6 // Radio X SSTUND4 // ~h~Lung Capacity~w~ - Upgraded. Maximum reached. FEC_UJS // Unique Joystick button only please. PIZHIG // Full Rack PROS_03 // Nice car MSAL01F // ~z~And you, er, you took care of those three loose ends? CAT_EM // ~z~Whatever else went down,I know I gotts do RATNG34 // Lil' G URACE // X-Flow Exhaust CESX_BB // ~z~Hang ten, CJ! MSWE14D // ~z~What? Who? MJET_1B // ~z~Yo, man, it's Jethro, dude! GW_FLEE // ~w~You fled the fight. Poor show! SWSSST // ~h~Sawn-Off Shotgun Skill~w~ - Gangster level reached. Your lock-on range, accuracy and rate of fire have increased. IMP_1 // ~s~ALARM BELLS ZERO_1 // Air Raid SWSRST // ~h~Rifle Skill~w~ - Gangster level reached. You can fire while moving and your strafe speed has increased. MWUZ04B // ~z~Hey, CJ, what's up with you? MTOR05G // ~z~you don't know the meaning of fear, okay? BURG_20 // I'm too young to die! FEC_CAM // Camera modes CRD455A // Facial Tracking & Animation MMILL2K // ~z~Sure thing, Millie, sure thing. I'll see you right. MSWE04D // ~z~Grove Street's full of strawberries! FEC_RED // Redefine Controls STAT249 // 2 Player Chopper Rampage best time CRED455 // Perspective Studios TRACKT3 // Blu Track Pants STAT014 // Fashion Budget OY_ONE // Oysters ~1~ out of ~1~ CRED051 // Steven Mulholland CRED608 // Charlie Kinloch RACE15 // SF to LV STAT049 // BMX best time TSDINER // Truck Stop MMICH1J // ~z~Michelle, baby... Michelle? MROS01K // ~z~Do whatever it takes to convince Salvatore you're useful to him. TRAILER // King in Exile BLDFF1 // Chromer Bumper DEBW7 // CLOUDY SF BJ_01 // Total Wager STAT214 // Number of vehicles imported HAWAI2 // Blue Hawaiian CRED251 // Audio directed by MDEN_1F // ~z~I'd heard the rumors about you Grove Street cluckers, about Big Smoke an' all, SLOT_08 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $10,000 GYM1_62 // Level 2 W_NMB_3 // ~z~No more bets. FET_STS // STATS SAVED TO 'STATS.HTML' CRED408 // Nicole Whelan SWSPST // ~h~Silenced Pistol Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. GYM1_85 // Press ~k~~VEHICLE_ENTER_EXIT~ to begin exercising. ANR_56 // A new weapon challenge is available. BUSY // You look a bit busy, why don't you come back later. W_NUM_4 // ~z~Black - 4 DRIVES2 // Driving School TORRB2 // Slamin Bumper FEC_MSH // MOUSE SENSITIVITY FEC_LOF // Look forward CRED351 // Jordin Ruderman, Jose Martinez, WEATH7 // WEATHER CLOUDY COUNTRYSIDE GA_15 // Hope you like the new color TEXXYZ2 // Writing CAMERA coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT RIOT_2 // Los Desperados CAT_NG // ~z~Well, that's one way of looking at shit, I suppose. NECKCU2 // Gold Cuban GAMBSTA // ~s~Your ~h~Gambling Skill~s~ is not high enough to play on this table. CRED508 // Jennifer Kolbe VO_004 // ~z~Grove Street - Home. At least it was before I fucked everything up. SWPIST // ~h~Pistol Skill~w~ - Gangster level reached. Lock-on range, accuracy and rate of fire have all increased. MCES05E // ~z~What's wrong, where's Kendl, is she OK? CARM8 // Rear Bumper STAT149 // Cash made in a Taxi MWUZ01G // ~z~They've already started loading boxes. BCR3_08 // ~s~You can try again every Wednesday and Saturday. GF_2C // ~z~Yeah, sure, I'd like to go out with you! SHTBB1 // Blue Shirt BARB_H1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a haircut.~n~~k~~PED_SPRINT~ = View~n~~k~~VEHICLE_ENTER_EXIT~ = Quit LGDCE // X-Flow Exhaust SRES2 // ~h~Respect~w~ - Upgraded. You can now run a four man gang! MZAHN5A // ~z~Carl? It's Katie! Let's go out! CRED259 // Script Supervision by FESZ_LS // Load Successful. CRED400 // Recorded at FEM_CLI // Create And Load Icons CRED004 // Aaron Garbut MMICH1B // ~z~You got that right, dick-for-brains! STAT041 // Money made from burglary URAARV // Alien Roof Vent MROS01C // ~z~I'm kinda busy at the moment, Ken. CRED104 // Alex Carter SWEX_AH // ~z~Get us back to the hood, CJ! STAT141 // Maximum INSANE Jump flips FEC_PWE // Previous weapon/target OP20914 // Object Placer Mode~N~Press ~r~H ~w~for Help MCES05M // ~z~Get out of town. RCTIGER // RC Tiger LG_24 // Mod Garage CRED359 // Marchand Odette, Marcus Ho, SULCSI // X-Flow Side Skirts PTUTORB // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle pimping missions on or off. HELWARD // Any item of clothing you buy will be delivered to your safe house wardrobe. CRED500 // Will Blochinger MSWE11A // ~z~Carl, it's me. ERSTSH1 // Eris T-Shirt MTBSKIL // ~s~You need more cycling skill before you can enter the race. Practice on a bicycle to build up your cycling skill. HANKY // Hankypanky Point B_NUM22 // ~z~Black - 22 FES_DEE // Deleting Failed! There was an error while deleting the current game. Please check your savegame directory and try again. MJET_1J // ~z~No point, man, no point! CARSOFF // Cars and peds turned off. MSWE14L // ~z~Hell, no. This is your gig, CJ. You need some stripes. CAT_EE // ~z~Like you said, I got some other shit going on. MSAL01N // ~z~I'll call you. EASB // Easter Basin CRED304 // Ken Rosenberg - Bill Fichtner MHEL_6A // ~z~Carl! I've been working sooo hard and I just need the attention of a dashing young man! CRED159 // Dave Bruce ROY0AD0 // Royal Casino SULASI // Alien Side Skirts CRED700 // Thanks To ELVISHA // Elvis Hair WOFHD01 // Use the movement controls to select wager.~n~~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit CRED059 // Adam Cochrane PLA_15 // SAN FIERRO SWSZST // ~h~Combat Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, rate of fire and strafe speed have all increased. RSW0B1F // Rockshore West CRED600 // ROCKSTAR LINCOLN CRED204 // VP of Development STAT241 // Horseshoes collected URACRV // X-Flow Roof Vent TPLAY4 // 2player heli HMLS_01 // Hey buddy, spare a dollar? GYM1_37 // ~w~To lift the weight alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. GF_0076 // You are driving too slowly! SRESN4 // ~h~Respect~w~ - Lost. You can now only run a five man gang! MMILL2C // ~z~Likewise, baby, likewise. WOF_06B // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000 REMCL // Chrome Lights GW_ATK // ~w~Our 'hood is under attack! MCAT01E // ~z~LIAR! You've been hanging out with those stinking putas! CRED459 // DJ Rabiola, Eliot Lee Hazel, Erl, GYM1_33 // 90 lbs CRED200 // Executive Producer ISLE // The Emerald Isle RACE19 // World War Ace FEC_ENV // Enter vehicle CRED604 // Tim Bates CARREC1 // Car record ON STAT018 // Longest Stoppie time PLA_11 // Press ~k~~PED_SPRINT~ to skip to the end of the flight. FEC_LB4 // Look behind ~C~ MADDOGS // Madd Dogg's Crib MMILL2G // ~z~I'm going out of town for a while, so you can make it look like a burglary. SRESN0 // ~h~Respect~w~ - Lost. No-one will follow you now! MSWE04H // ~z~You damn straight you will! BJ_WD // Player Wins, Draw GF_0072 // Oh man. RULE No.2: Try not to make your girl bleed on a date! MSWE14H // ~z~It's time for you to announce your return, CJ! MJET_1N // ~z~NOTHING, man! Nothing. It was Dwaine's idea. SSTSPT1 // ~h~Stamina~w~ - Upgraded. Maximum reached. CAT_EA // ~z~That was fun, homeboy. MSAL01J // ~z~Good boy! Good boy! PARA_01 // ~s~Open your parachute! B_NUM26 // ~z~Black - 26 FTUTORB // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle freight train missions on or off. SKIP_1 // If you have previously completed a journey in a mission that you failed you may press ~k~~CONVERSATION_YES~ to activate a 'Trip Skip'. STRCRF // X-Flow Rear Bumper MBARB9D // ~z~CJ, it's Barbara - get over here and take me out, honey! CRED704 // Jennifer Arthur CES_CK2 // ~s~This vehicle isn't suitable find another. CRED300 // Ran Fa Li (Farlie) - Hunter Platin GF_H008 // Michelle really likes you now... She has left you her car keys! FESZ_QM // Are you sure you want to load a San Andreas Mission Pack? All current game progress will be lost. Proceed? WORKA // Woodland Camo NOMONEY // ~s~You need more cash! CRED504 // Evan Ross GA_19 // ~r~We're not interested in that model SLEVB1 // Brown Shirt CRED100 // Keith McLeman MCES01P // ~z~These guys can be very nervous to new racers, eh. CARM4 // Side Skirts STAT145 // Unique Jumps done STRARF // Alien Rear Bumper FEH_SNC // CLICK LMB / RETURN - SCAN USER TRACKS FALLO // Fallow Bridge MSWE11E // ~z~Hell no. SHRK_3A // ~z~Mr. Carl Johnson. My records show that you owe me money. STAD_04 // Blood Ring W_NUM_8 // ~z~Black - 8 MWUZ01C // ~z~My man found that van you were looking for, by the helipad downtown. CTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off. FERN // Fern Ridge MROS01G // ~z~Shit! OK, look, I'll drop by later, OK? MMICH1F // ~z~C'mon, Michelle, I'm a fool for you, girl! CRED000 // ROCKSTAR NORTH STAT045 // Longest exercise bike time CRED404 // Dan Houser BJ_H3 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~PED_CYCLE_WEAPON_RIGHT~ Split~N~~k~~VEHICLE_ENTER_EXIT~ Quit SYND_6 // Toreno's Last Flight MDEN_1J // ~z~Only some base-pushing asshole would treat a girl like this! SLOT_04 // ~k~~VEHICLE_ENTER_EXIT~ Buy Snack: $1 FEC_SVU // Save Unsuccessful. STAT218 // Amount of drugs bought MCES04M // ~z~Don't worry about me, man. BANDA14 // Green Rag Front WZI2_A7 // Swim back up to the surface to get your breath back. The breath meter will slowly increase back to its maximum. STAT151 // People saved in an Ambulance CRED114 // David Murdoch SPANNER // Drive over pickups to repair your car! LG_34 // Pay 'n' Spray CRED349 // Jinn S. Kim, Joe Abbate, Joe Holt, BJ_3 // ~s~You don't have enough cash. MTG02C // ~z~Yeah, it's nothing, they took the bait like morons! CRED510 // Adam Tedman MOHAWKB // Blonde Mohawk FEC_EXV // Exit vehicle CATX_RC // ~z~Here's your cut, big man. STRCRV // X-Flow Roof Vent JEANSBL // Blue Jeans J_REG_2 // ~z~Only regulars at this table, sir. MWUZ00G // ~z~My people will be expecting a visit. MTOR01B // ~z~This is a friend of yours. GF_3C // ~z~Great, I'll give you a call. My name's Barbara by the way. B_WEEL1 // ~z~$1 pays out. BURHEAL // Salad Meal CASINO5 // Intensive Care CRED249 // Estevan Oriol SLOT_10 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000,000 MZAHN4A // ~z~Hi, it's me, Katie! I got a bit of spare time, and was wondering if you would take me out?... CLUHIG // Cluckin' Huge Meal CRED410 // With help from FEC_FWE // Fire weapon MZER01G // ~z~Maybe I'll swing by. STAT051 // Longest chase time with 5 or more stars HJ_IS // INSANE STUNT BONUS: $~1~ CRED014 // Alisdair Wood CRIM // People will not converse with a wanted man! CS2_11 // ~s~ALARM BELLS RINGING WIN_TTL // Grand Theft Auto SA CRED049 // Los Santos Artist CRED610 // Matt Hewitt ERISTS1 // Track Top STAT251 // 'Keepie Uppy' best time MJIZ01G // ~z~Excuse me, partner, I got a call coming in. Arrivederci. CRED214 // Lead Analysts FEA_FM6 // CLASSIC HIP HOP GAL_EGS // Empty Gallery Space~n~~n~No photo to display GYM1_27 // 30 lbs TATREM // Remove Tattoo GF_0066 // Oh dear, it doesn't sound like she had a good time... MACX_AI // ~z~He's only gone and died. B_NUM32 // ~z~Red - 32 CAT_DE // ~z~Now drive! FREIBOX // Freight Box B_NEM_1 // ~z~Sir doesn't have sufficient money to back another bet. STRARV // Alien Roof Vent BOWLSH1 // Bowling shirt WEATH11 // WEATHER SUNNY SF BASKBO1 // Hi-Top Kicks RYDX_BG // ~z~Oh, I'm outta here! W_NUM16 // ~z~Red - 16 CRED314 // Pedestrian VO Talent LSINL // Los Santos Inlet FEC_CF1 // Setup 1 CRED149 // Andrew Semple MTRU01F // ~z~Perfection. They said you were a moron. CHEAT3 // Health cheat SWDEPR // ~h~Desert Eagle Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. CRED710 // Officer Gregory hue SFPD FED_SCR // Show Car Road Grups FEP_QUI // Quit Game CDS1415 // CD Shop CAT_DA // ~z~I have a hideout on Fern Ridge. TRICAS // The Four Dragons MKP01C // ~z~Listen, Rosie's in a tangle B_NUM36 // ~z~Red - 36 SWE1_BM // ~z~Get in, nigga! MBARB8D // ~z~Hey, it's Barbara! Get over here and lets do something! TOM1487 // Regular Tom CHEAT7 // Weather cheat CRED714 // Smoke Stack MCES01D // ~z~Yeah, she's around. Pero mira, I was just hitting you up to say that you drive good and you like cars, eh, so eh... W_NUM12 // ~z~Red - 12 GF_H018 // You've abused your girlfriend. Your date is over! WEATH15 // WEATHER SANDSTORM DESERT CONS_4 // Press ~k~~PED_SPRINT~ to lower the wrecker ball. CRED310 // Rockstar NYC; Juice West, LA GYM1_23 // ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ Select Weight~N~~k~~PED_SPRINT~ OK GROVE_2 // Grove 4 Life CRED449 // Julio Samuel Heredia, Jocelyn Rivera STAT255 // Progress with Barbara ST_SET // ~a~ set to ~1~.~1~ New value is ~1~.~1~ FEA_FM2 // RARE GROOVE MZAHN1H // ~z~Katie, sweet baby, you gotta give me one last chance! CRED210 // Director of Quality Assurance MJIZ01C // ~z~Well, my business associates, they need a little assistance. SANB2 // San Fierro Bay RACE09 // Dirtbike Danger CRED614 // Eddie Gibson STAT008 // Distance travelled by helicopter URAARF // Alien Rear Bumper WATCH4 // Pro-Laps Black BEITROS // Beige Pants MTOR04K // ~z~if you're going to continue working towards your brother's freedom. FEC_OJS // Only One Joystick Buttons per action allowed MSWE05H // ~z~Go check it out. GF_0062 // She's desperate for satisfaction! ANR_17 // ~s~You kicked arse. Move on to stage 2. B_WEEL5 // ~z~$20 pays out. SHOP6 // Didier Sachs FEST_GC // Gang Cars Totaled: SHRK_2A // ~z~Hello, Carl Johnson. FED_MIP // MIP MAPPING CRASH_3 // Gray Imports BOXBLK // Black Boxers NECKSNT // Saints Chain MTOR01F // ~z~Who the fuck is this? MWUZ00C // ~z~Hey, if you got some time I'd like for you to come over so we can talk about something. CALT // Calton Heights STREAK // Brown Streak SUITTR2 // Blue Pants NOTEAT // You are starting to feel hungry and are starting to lose energy. You need to find something to eat. STAT055 // Car modification budget MZER01C // ~z~Zero? No man, good to hear from you. Wassup? CRED010 // Lead Character Art CRED414 // John Zurhellen CASINO1 // Fender Ketchup STAT208 // Highest police vehicles destroyed on Rampage CHONG3 // Red Chonglers SHORT2 // Olive Shorts URACRF // X-Flow Rear Bumper W_REG_2 // ~z~The house does not recognise you at this table, sir. CRED514 // Nijiko Walker CESAR_1 // High Stakes, Low-rider SHELSUT // Leisure Top LOC3_JB // ~z~Yeah, yeah, yeah, yeah, I'd like to thank my fans, my momma and my dealer. WZI2_A3 // Your breath will decrease while you're underwater. Once your breath reaches zero, your health will start to decrease. BANDA10 // Black Rag Back CAP17 // Red Beret CRED110 // Neil Corbett ST_PR18 // Air Chief Marshal PS_1 // 'PILOT SCHOOL' FES_LOC // Load Failed! Save game is not compatible with this version of Grand Theft Auto: San Andreas.~n~~n~Now restarting game. HOSP1 // Hospital 1 MSWE10E // ~z~Since you been away, shit has changed 'round here. KICK1_9 // SCORE ~1~ CRED245 // Ayana Osada TX_FULL // ~r~You need an empty car to start taxi missions. STAT200 // Number of meals eaten WUZI_1 // Mountain Cloud Boys CRED018 // Stuart Macdonald MOTEL1 // Jefferson Motel BBJERY1 // Baseball T LOCX_AB // ~z~Wait, wait for your boy! MCAT05D // ~z~I ain't interested in these stupid games! QUINST // Quadruple insane stunt STR_02 // ~k~~PED_FIREWEAPON~ Change view.~n~~k~~VEHICLE_ENTER_EXIT~ Quit the private dance. ANR_42 // Round 2 Passed! MMILL6B // ~z~Well hi, Millie! Don't move yo'sweet ass, I'm coming right over! GF_0037 // Take your girl through areas she might like and watch your speed. SUTR1BL // Black Pants GYM1_1B // You have reached your limit for today, come back tomorrow! GW_PROV // ~w~You have provoked a gang war W_LEND3 // ~z~The house recognises sir's need for credit. ST_PR10 // Red Baron GYM1_A // LS GYM(GYMLS-PD) ELECTRC // Schnidt & Priss ROCE // Roca Escalante UFOBAR // Lil' Probe Inn BURMED // Beef Tower BANDA18 // Black Rag MCES04A // ~z~Cesar, it's me. CAT_OC // ~z~Is that all you care about? Money? CRED345 // Janora McDuffie, Jason Alan Smith, FESZ_QQ // Are you sure you want to start a new game? ST_LAB0 // Biggest gang STAT300 // Best time in Whirly Bird Waypoint CRED541 // Mike Cala CRED318 // Alexis Camins, Alice Liu, POLICE4 // LVPD HQ GF_H010 // Barbara really likes you now... She has left you her car keys! SAVEX1 // Chromer Exhaust LG_65 // Nearest air strip CRED145 // James Whitcroft CAP42 // Blue Cap (Back) MTRU01J // ~z~You the police? DETONA // Remote Explosives MCES01L // ~z~No hoopties, holmes, just lowriders. BLHAIR // Blonde Hair STOPWAT // Stop Watch SUTR2BL // Tuxedo Pants HELP44 // Walk into the red marker to continue. FED_SCZ // Show Cull Zones SNAKESN // Snake Skin CAT_DI // ~z~If we're upset you say we're hysterical. RATNG20 // Street Cat SHRK15A // ~z~The time for pleasantries is past, Mr. Johnson. TAG_ONE // Tags sprayed~n~~1~ out of ~1~ IE27 // To import a car go up to the 'Wanted' blackboard. FEC_CDP // Controller Type MWUZ05F // ~z~Just get her in the sack, make her happy and grab the card! MTOR04C // ~z~Maybe a tennis court and a pool would help motivate me better. RACE01 // Little Loop BCE2_01 // You stole $~1~ CRED045 // Colin Entwistle STAT000 // Progress made CRED441 // Lindsay King Wisneski, CUT_D13 // DATE 5A REST TABLE BRUJA // Las Brujas CRED218 // Rockstar Test Team DEBW16 // RAINY COUNTRYSIDE FED_RID // Reload IDE TORFB2 // Slamin Bumper MTOR04G // ~z~Yes, actually, you are. MWUZ05B // ~z~Hey, wassup man? BMBRSL // Round Fog Lamp WATCH8 // Yellow Watch MSWE05D // ~z~I know we're mourning Moms and all, TRUX_AB // ~z~Get in the car, it's a Faraday cage, man! IE23 // ~s~This vehicle is not required for export. FEC_ONF // ON FOOT HELP44B // Drive your vehicle onto the red marker. FEST_BB // Bling-bling Scramble: MZAHN1D // ~z~You're always 'just about to call' me you cheap bastard! DEBW12 // CLOUDY VEGAS STAT259 // Best time in Lowrider Race CRED445 // Tara K. Spencer, Taron Benson, OYST100 // All oysters collected! Katie, Helena, Barbara and Michelle will always want you back, no matter how undesirable you are! CUT_D17 // DATE 6A BAR2 CRED041 // Audio Designer STAT004 // Distance travelled by car 10LS // Los Santos CRED618 // Dave Lawrence BCE2_05 // ~s~You can try again every Monday and Friday. CRD126A // Finlay Duff MTRU01N // ~z~Oh man, Tenpenny. I should have known, that asshole. CRED141 // Sundram Soosay MCES01H // ~z~I don't know, but if you do want a little extra, there's plenty money to be made racing. BLDRF1 // Chromer Bumper MCES05Q // ~z~Don't shit with me on this one, I can't lose her, man! CRD136A // Philip Holden LG_61 // San Fierro Rifa MTEN02C // ~z~We need to meet up someplace quiet and take care of things. BRDFBM2 // Slamin Bumper WEATH19 // WEATHER EXTRASUNNY VEGAS GF_H014 // You've been spotted by another girlfriend. Quick, shake her off your tail! CRED545 // Anthony McBain DNC_023 // ~w~Slow down! FEC_HOV // Hover (Helicopter) ~k~~VEHICLE_HORN~ RATNG24 // Playa Partner CAT_DM // ~z~That? That was just another day at the office! BMBSSL // Square Fog Lamp ELEC2 // Cheap Electrical FEC_LOR // Look right CARSO // Fort Carson POOL_A // Press ~k~~VEHICLE_ENTER_EXIT~ to play pool. FEC_RL // Rotate Left (flying) CRED341 // Holly Lewis, Hoon Lee, Horacio Romero, FEG_DL5 // All photos CRED518 // Paul Yeates CAT_OG // ~z~That's just it. How little you know. TX_ILL // ~r~This taxi is trashed. You need a healthy car to start taxi missions. STAT159 // Highest Firefighter Mission level MCES04E // ~z~I'm out in the middle of... I don't know... SULCE // X-Flow Exhaust MBARB3B // ~z~Hi Barbara. I'm down for that - pick you up as soon as I can! STAT059 // Time spent on quickest mission SLARB2 // Slamin Bullbar J_LEND3 // ~z~You may accept an offer of credit from the house, sir. CRED241 // Joe Howell LDS1F49 // Linden Side STAT204 // Favorite console game CRED418 // Eddie Goines, Billy Griffith, STRAP_2 // Madd Dogg's Rhymes GF_0033 // Yes, she wants another date! Soon she will be powerless to resist... FEH_SSA // CURSORS - MOVE~n~S - SAVE TO FILE ANR_46 // ~s~The first to score 20 points will win. FEC_NWE // Next weapon/target MTOR01J // ~z~And look what happened to the bitch! SWSGST // ~h~Shotgun Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. 10_R_20 // ~z~10 or 20 CRED630 // Nick McVey FAR_3 // Mike Toreno CRED069 // Lead Level Design PLA_25 // OUT OF ORDER FEC_HO3 // Horn ~A~ CRD009A // Written by CRED234 // William Rompf STRAFF // Alien Front Bumper STAT271 // Best time in Into the Country J_NEM_1 // ~z~I'm sorry sir, you don't have the funds. MDEN_9D // ~z~C'mon, CJ, please! Don't treat me like a ho. I'm a homegirl, not a ho. Come on. STAT296 // Best time in World War Aces MMILL1C // ~z~What? Why? What I do? ANR_33 // ~s~In this round there will only be one target. GF_0046 // ~k~~PED_ANSWER_PHONE~ - Change radio station~n~~k~~VEHICLE_ENTER_EXIT~ Quit MCAT02E // ~z~You better hope I don't make testicle kebabs when you arrive! BURG_18 // Take it easy! FET_DEF // Restore Defaults B_NUM12 // ~z~Red - 12 MONINT // Montgomery Intersection WRCNT2E // The controller connected to controller port 2 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). BJ_LW // Player Loses, Player Wins FE_HLPQ // ~J~ Skip forward MJET_2J // ~z~Thought you might, y'know, like to know. CAT_HB // ~z~Yeah, that's cool. But we can also play for some real money. MHEL_5A // ~z~Carl, it's Helena! You think you can show me a good time? You naughty little man! CRED334 // Derek Basco, Don Nahaku, Donna Cross, BANDAN7 // Red Rag Back W_NUM36 // ~z~Red - 36 GOTKEY // ~s~You have acquired the keycard for the casino heist. ST_GNG3 // San Fierro Rifa NO_PCCD // Please insert your GTA San Andreas CD, or press ESC to cancel CLUHEAL // Salad Meal MTRU03F // ~z~Come and meet me. FEC_DLF // Delete Failed. MBARB1J // ~z~Yeah, always going on about how you damaged goods and shit! MART // Martin Bridge MSMK01K // ~z~Gimme a break, I ain't as fat as you. CAP33 // Grn Cap (Side) CRED134 // Neil Walker STAT171 // Number of girls pimped CRED530 // Jerry Luna CRD308M // Grove Street Families Gang - Solo, A da Business, Vincent Lomax, Gregory Johnson, Ricky Harris ATUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Paramedic missions on or off. WUZX_AM // ~z~Where you going, CJ? CRED369 // Noelle Sadler, Oliver Wyman, VP17 // ~k~~PED_SPRINT~ SELECT ~k~~VEHICLE_ENTER_EXIT~ EXIT Movement Controls NAVIGATE HELP35 // Use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer the vehicle. GARV1 // Garver Bridge MSWE12A // ~z~Carl, what's up? It's your brother. BUST_1 // When you have a wanted level, the local police force will try to arrest you. RYDERS // Ryder's Place STAT196 // Total number of wins playing pool CLUMED // Cluckin' Big Meal B_REG_2 // ~z~The house does not recognize your limit at this table, sir. BOWLER2 // Red Derby DNC_H2 // Are you sure? ~N~~k~~PED_SPRINT~ Confirm and quit.~N~~k~~VEHICLE_ENTER_EXIT~ Back to dance. GF_1C // ~z~Cool! I'll call you, we should hang out sometime! MWUZ02G // ~z~I thought you might wanna come along. MTOR03B // ~z~What an Asshole! JUNIHI // Juniper Hill GF_APP5 // You missed your date with Millie. She won't be happy. MLOC03F // ~z~But we had a big disaster. I won't be rappin', my mic's broken! CRED430 // Nicole Alifante, Jeffrey C. Hawkins, CRED269 // Eli Weissman MZAHN6A // ~z~Hey babe, it's Katie. Let's go out up town or something! INTRO2F // To pedal hold down ~k~~VEHICLE_ACCELERATE~. MMICH2B // ~z~Hey, Michelle! I'm a come get you in my new whip CRED034 // Iwan Scheer W_WEEL5 // ~z~$20 pays out HELPMO // Use ~k~~GO_FORWARD~, ~k~~GO_BACK~, ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to move Carl. STRCFF // X-Flow Front Bumper MANCBLK // Black Sun Hat STAT071 // Desert Eagle Skill MSWE02E // ~z~I got problems knee deep! RATNG6 // Dry Snitch MLOC03B // ~z~Hey, Loc. GF_APP1 // You missed your date with Michelle. She won't be happy. FEC_TFL // Special Ctrl Left ANR_1 // Test your skills in the Ammu-Nation shooting range challenge. LGDCSI // X-Flow Side Skirts MWUZ02C // ~z~Hey, how are things after, you know. W_WEEL1 // ~z~$1 pays out CRED030 // Lead Cut Scene Animator FEC_CMR // Change camera STAT075 // Machine Pistol Skill MROS02G // ~z~Easy for you to say, this Salvatore guy might whack me at any moment. SAVCS // Chrome Strips STAT228 // Respect Mission Total CRED434 // Daniel Chanis, Daniel Larlham, FEM_TS // Test Save: STAT328 // Current weapon skill CRED534 // Richard Kruger CRD308I // Katie Zhan - China Chow CLOTHC // ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back CRED130 // Mark McMichael CAP37 // Red Cap (Back) STAT175 // Most cars parked on 'Valet Parking' GREET // Greetings from... MBARB1N // ~z~Bet that poor bastard put up with you for years before he got the guts, GGC2586 // Greenglass College UZI259D // Micro SMG STAT192 // Number of safes cracked BURGHEL // ~s~You can only trigger the burglary missions between 20:00 and 6:00. MSWE12E // ~z~And people keep trying to jump me. VP13 // TWO PAIRS HELP31 // To do a drive-by, first look left or right using ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ FE_HLPU // ~x~ Overwrite Photo MSAL02J // ~z~so if you'll excuse me. B_NUM16 // ~z~Red - 16 CATX_UJ // ~z~I don't love you no more! MTRU03B // ~z~Carl. It's me. The Truth. We got a date with destiny, man W_NEM_1 // ~z~Sir doesn't have sufficient funds to cover the bet. STAT128 // Bullets that hit ST_GNG7 // Varrio Los Aztecas FEA_MPM // PLAY MODE CRED330 // CS Lee, Daniel Larlham, Daniel Lee, W_NUM32 // ~z~Red - 32 CAT_HF // ~z~We rob a real bank. CRED230 // Mike Nathan STAT275 // Best time in Badlands B CRED469 // Nikki Shandasani aka "DJ Tribe", RESTART // Starting new game. Please wait... STAT028 // Distance travelled on treadmill CARDB1 // Car mods (LA) NECKHA // Leaf Chain MTOR06K // ~z~OK, OK, I'll- GF_0042 // You the man! Oh yeah! You the man! MSWE07H // ~z~Ain't nobody gonna respect you if you ain't representing your hood! LGDASI // Alien Side Skirts MMILL1G // ~z~It's unanimous then, Carl Johnson is a shit. See you around, Carl! STRIP // The Strip STAT292 // Best position in Desert Tricks CRED338 // Geoffrey Arend, Gil Silverbird, ST1_12 // Carefully rotate tumbler, listen closely for any clicking and pay attention to any irregular vibrating STAT120 // People wasted by others VERO // Verona Beach LG_45 // Disco Date NECKAFR // Africa Pendant CATX_UB // ~z~Idiota, Carl, idiota! BLISTAC // Blista Compact MSAL02B // ~z~You two-bit, backstabbing, piece of eggplant shit! CESX_AF // ~z~Jump in, CJ, quick! MJET_2F // ~z~Unofficial, as in 'illegal', right? BRDROF2 // Slamin Roof SEXGOD // Pimping complete! Prostitutes will now pay YOU to have relations with them! IE07 // ~r~You don't have enough cash! CRED486 // Chris Plummer, Christina P. Chen, GENWH6 // Off Road Wheel MTOR06C // ~z~You want your brother out of jail? BLDVH // Vinyl Hardtop BIGE // 'The Big Ear' GF_4B // ~z~Suit yourself, it's your loss, asshole! CRED082 // Kevin Bolt MMICH9D // ~z~Pick me up, CJ, pick me up! I miss you, man! STAT020 // Food Budget CRED065 // Paul Kurowski SET1EN // SetUp 1. Enabled RACE21 // Military Service 5_OR_15 // ~z~5 or 15 CRED238 // Tim Sweeney CRED461 // Jeffrey Damnit, Joel Huggins, MSWE09G // ~z~Time to saddle up, CJ! STAT220 // Best time in dirt track SMOX_BB // ~z~Hey chill out! CRED265 // Dialogue Edited by CRED038 // Allan Walker MWUZ02K // ~z~For sure. ANR_9 // In this round the targets will advance towards the player. MCAT07D // ~z~Yes, Claude, faster, harder, DEEPER! FEC_TFD // Special Ctrl Down FEA_AMS // AUTOMATIC MEDIA SCAN HELP26B // Press ~k~~VEHICLE_ENTER_EXIT~ to exit a vehicle. BURHIG // Meat Stack BB_07 // Stand near the ball, and CJ will automatically pick it up.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to quit out of basketball. CRED282 // Melvin "Big Smoke" Harris - Clifton Powell MSWE12M // ~z~I'm in for life! I guess I've grown used to it now. QUARY // Hunter Quarry CRED382 // Steve Cirbus, Stevie Ray Dallimore, CRD154A // Una Cruickshank MCES06A // ~z~Hey Cesar. Whattup? CRED138 // Ross Wallace PDOMES // The Pleasure Domes MSMK01G // ~z~That's a bit much, coming from you. MBARB1F // ~z~You realize how hard it is for a divorcee to find a man, ANY man? VO_AG // ~z~At least it was before I fucked everything up. STAT320 // Playing time CRED365 // Mike Smith, Mikka Orenstein, GA_3 // No more freebies~n~$100 to respray! SBOMUS1 // ~h~Body Muscle~w~ - Upgraded. You're getting buff. GA_21 // ~w~You cannot store any more vehicles in this garage!! CRD308A // Bettina - Noelle Sadler MCES08B // ~z~The yay leaving San Fierro, right? FEC_LLF // Look Left of Vehicle TRAKERI // Track Pants WHEEL12 // STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WIN_VDM // Grand Theft Auto SA cannot find enough available video memory CRED386 // Valyn Hall, Vanese Smith, TATTO2 // Tattoo Parlor CRD308E // Barbara Schternvart - Danielle Lee Greaves CRED538 // Nick Giovanetti STAT324 // Gang members wasted CARM11 // Paint Jobs VO_AC // ~z~Rollin Heights Balla country. SBOMUS5 // ~h~Body Muscle~w~ - Upgraded. Maximum reached. CRED361 // Matt Eyde, Matthew Ballard, GA_7 // Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. MSMK01C // ~z~Hey Carl, I don't mean no disrespect so don't take it like that B_LEND3 // ~z~The house recognizes sir's credit rating. SSKCYC2 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. MBARB1B // ~z~I knew it! You fucking piece of shit, I knew it! STAT179 // Total time in bloodring MCES06E // ~z~OK, I'll keep an eye out for them. SULAE // Alien Exhaust FEC_LBA // Look behind STAT079 // Rifle Skill BDUPS // B Dup's apartment CRED438 // Jayson Gladstone, Jeremy Schaller, PROP_3 // Press ~k~~PED_ANSWER_PHONE~ to buy this property. STAT224 // Respect Mission FEC_LB // Look behind CRED261 // Cutscene Supervising Sound Editor BB_03 // You must return to the court to continue playing basketball or press ~k~~VEHICLE_ENTER_EXIT~ to quit out. SFAIR // Easter Bay Airport CRED286 // Barry "Big Bear" Thorne - Big Boy WCOATA // Vest & T-Shirt CRED086 // Simon Lashley BURG_10 // Get the hell out of my house! MTOR06G // ~z~and those that still walk this Earth, is belief in self MWUZ07B // ~z~You the man! IE03 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit. MSWE07D // ~z~Correct me if I'm wrong, but I thought you was rolling with Grove Street again. CRED482 // Silvia Mayo, Tony Rushing, BLOODRA // Bloodring Banger MSWE09C // ~z~After we dumped on those Ballas the Vagos started to speak. CRED465 // Armando "Wolf" Garcia, Danny Martinez, STAT279 // Best time in Bandito County SWAKPR // ~h~AK-47 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. SRTCSI // X-Flow Side Skirts MWUZ09E // ~z~Well, more of a romantic fuck up. STAT024 // Max Health CRED061 // Andrew Soosay LG_41 // Triads Casino CRD134A // Oliver Elliot STAT124 // Planes & Helicopters destroyed ST1_16 // Movement Controls: Rotate~n~~k~~PED_SPRINT~ Enter Number~n~~k~~VEHICLE_ENTER_EXIT~ Exit CMISS1 // ~s~You must complete the Catalina missions. J_DRW_2 // ~z~No winner. GANG // Vagos Gang House FEST_H1 // Diablo destruction MSAL02F // ~z~I'm gonna fuck you up, and your children and your grandchildren! FE_HLPY // ~T~ No MJET_2B // ~z~Hey Jethro, how is it? CESX_AB // ~z~Hop in, holmes! CATX_UF // ~z~Carl Johnson, you are shit! M_PASSD // MISSION PASSED! CHEKSH1 // Checkered Shirt HEIST_3 // Key to her Heart SHRK16A // ~z~You had your chance to pay me, Mr. Johnson. CRED496 // Rich Huie, Roberto Melendez, BTUTOR1 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Burglary missions on or off. IE17 // The car you are in is on the wanted list down at the docks. PAMEDIC // Medic Uniform BURG_04 // Somebody help there's a strange man in my house! MTOR07C // ~z~I'm on it, man, I swear. MWUZ06F // ~z~It's Millie, she's dead. HELP3B2 // The more exercise you get the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. J_WINS2 // ~z~Congratulations on your luck, sir! CRED092 // Derek Payne MMICH8D // ~z~Hey, it's Michelle, come over CJ, I miss you! CRED075 // William Mills GOODKEY // ~s~You can now pick up the keycard from Millie's place. STAT030 // Tattoo budget GYM1_8 // 40 lbs FEC_LR // Look right CRED228 // Jay Capozello MSWE08G // ~z~What you got in mind? CRED471 // Anthony Washington, Briggette Brooks, MTEN01G // ~z~Yeah. Loud and clear. CRED328 // Charlene Carabeo, Chris Lucas, ROUTHIS // This Wager SKIP // Later that day... STEAL_4 // Customs Fast Track FEH_SGA // START NEW GAME DNC_017 // ~w~Wrong move! SWEX_BP // ~z~Don't be a buster, CJ! STAT130 // Number of headshots MCES02L // ~z~You wanna see my garage? I got some beer. MBARB1R // ~z~Shut the fuck up, bitch! MHRZ01N // ~z~Whatever you say, bitch. SBOFAT2 // ~h~Body Fat~w~ - Increased. You're flabby. MJET_3F // ~z~and I thought it would be a good idea to make things look as legitimate as possible. BOATHA2 // Black Boater RATNG10 // Poot Butt TRAMLIN // Detail Cut JTN3200 // Julius Thruway North FE_HLPI // ~u~~d~ Move LUCK100 // All horseshoes collected! Weapons delivered to Four Dragons Casino! CRED392 // Ryan Rayhill, Anthony Carvalho, CITYS // City Hall WHEEL06 // WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds MCES09F // ~z~What are you talking about? CRED128 // Jim McMahon ST1_8 // 2nd Number: ~1~ CRED375 // Rodd Houston, Roderick Covington, STAT330 // Pilot ranking RACEFA // ~r~You failed to win the race! FEC_HCA // Ascend (Helicopter) FES_NGA // New Game MDEN_3B // ~z~I hear you, baby! I'll drop by later. CRED275 // Jon Dorfman STAT230 // Cycling skill B_NUM_4 // ~z~Black - 4 CRED028 // Lead Animator MZER02K // ~z~I'll drop in soon. MROS03O // ~z~See you soon. MAKO // The Mako Span MWUZ03K // ~z~I'll see you soon, yeah? B_NMB_3 // ~z~No more bets, people. MCAT06D // ~z~Yo, Catalina, it's Carl. GF_0007 // She seemed to have a good time, but she looks tired. You better take her home. ANSWER1 // It's a call from Michelle. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. FEC_TGD // Toggle Pad Game/Debug BC4_3 // ~s~This is a car only race. FEM_SL8 // Save File 8 Not Present CRED292 // Officer Hernandez - Armando Riesco BB_17 // ~r~Time Expired! MROS03K // ~z~Paul's great with figures and I'd make a fucking amazing producer! CHECK // Check In FEC_MCA // Manual camera PAINT1 // Chore Coat STAT069 // Pistol Skill CRED428 // Gilbert Cruz, Loose Cannon, MODH4 // Use the movement controls to select a color.~N~~k~~PED_SPRINT~ Buy Item~N~~k~~VEHICLE_ENTER_EXIT~ Back TRIBY1 // Dark Trilby GYM1_42 // To begin running, press ~k~~PED_SPRINT~ rapidly. CRED271 // John Zurhellen STAT234 // Territories taken over REST // Restricted Area BLANK // ~s~ ~s~ CRED296 // T-Bone - Kid Frost BB_13 // ~s~Challenge mode started! BC4_7 // ~s~You can't enter the race with this vehicle! ANSWER5 // It's a call from Millie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. MARKS // Saint Mark's JSTASI // Alien Side Skirts MCES09B // ~z~Cesar! Whasup? WHEEL02 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds CRED396 // Rich Rosado, Kerry Shaw, Ethan Abeles, FE_HLPM // ~x~ Delete RATNG49 // High Roller CRED528 // Stu Petri MHEL_1D // ~z~Another ho, or one of your gang banging chums? FES_FMS // Format Successful. Select OK to continue. GLASS8 // Red Tint WARDH4 // ~k~~PED_SPRINT~ Wear~N~~k~~VEHICLE_ENTER_EXIT~ Back CRED371 // Paul Cicero, Paul McCarthy Boyington, VALET // Valet Parking STAT334 // Money lost gambling LACS1 // Sub Urban MKND01E // ~z~I will when you will. MAN_2 // Vertical Bird STAT169 // Flight time CUTCHI // Beige Shorts GYM2 // Cobra Marital Arts MHRZ01J // ~z~Now listen. I've got a message from Officer Tenpenny. STFT_22 // Fastest lap time in Hotring MCES02H // ~z~Anyway, I call to invite you over. STAT134 // Days passed in game W_WINS2 // ~z~Congratulations, sir, yet another win! CRD541C // Brian Noto DNC_013 // ~w~That's it! MTEN01C // ~z~Officer Tenpenny. How'd you get my number? URAAE // Alien Exhaust MJET_3B // ~z~Yo, it's Jethro, man. CAT_GM // ~z~Sometimes I want to kill us both! ELCO // El Corona 8_OR_18 // ~z~8 or 18 CRED096 // Greg Smith PIZMED // Double D-Luxe MWUZ06B // ~z~What's the hold up with that security pass, CJ? MTOR07G // ~z~I'd love to hear you Carl, I can't hear you. All I can hear is your brother's love cries ESPN // Esplanade North CRED492 // Kathy Chan, Lance Williams, HOSP_2 // To help put your health back up to normal you can eat food, use health pick-ups or you can protect yourself by wearing body armor. BCESAR3 // Yay Courier TOREX1 // Chromer Exhaust JSTCSI // X-Flow Skirts MSWE06D // ~z~If you don't respect your body, ain't nobody going to respect you! TRUX_BB // ~z~Yo, Carl, wait up dude! CRED475 // Derrick Ford, Donnie Anderson, MSWE08C // ~z~The city's big, but it ain't that big. SSKBIK3 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. MZAHN2D // ~z~Katie! I'll be over as soon as I finish up here. STAT269 // Best time in Freeway CRED628 // Salvador Tintorž CRED071 // Senior Level Design STAT034 // Furniture budget DNC_P1 // Great Dancing! CUT_D7 // DATE 3A DINER BIG RYBLIP // Follow the 'R' blip on the radar to find Ryder's place. URACFF // X-Flow Front Bumper CAT_GE // ~z~I know some cold blooded cats wouldn't act like you. HIGH // The High Roller MHEL_4A // ~z~Carl, it's Helena! Hey you wanna have a little fun again soon? RADAR3 // Objectives will be represented on the radar. The color of a 'blip' will match the color of the object in any help text. W_NUM26 // ~z~Black - 26 RYDX_AG // ~z~I'm tripping man, you drive. WEATH21 // EXTRAcolorS 1 CRED324 // Bill Buell, Billy Griffith, Brad Abrell, GAL_SES // Empty Gallery Space~n~~n~You can save your photo here without losing any of your current photos CRED996 // Ben Abbott MTRU02F // ~z~Prank caller! Prank caller! LOWR3 // ~s~There's a lowrider meeting in ~y~El Corona~s~. If you hurry you might make it there. CRED620 // Localization Test Team GAMBWON // Money Won Gambling CRED079 // David Beddoes GYM1_17 // 320 lbs MSWE08K // ~z~If that's the only way, I'm down for that! STAT261 // Best time in Little Loop CRED224 // Devin Smither STAT286 // Best position in Country Endurance MDEN_8D // ~z~Please, CJ, don't treat me like some worthless trash! I miss you honey! MSWE06L // ~z~Go check it out and get yo'self a gangsta's physique. GF_0056 // Your attempts at dancing embarrassed her. She was completely unimpressed! SHESPT1 // ~h~Health~w~ - Upgraded. Maximum reached. ANR_23 // Shotgun ~n~Round 1 CLTHNO2 // You have already bought this item! BURG_08 // Hey! Don't you know it's wrong to steal? MTOR07O // ~z~Aooooowww' - that's your brother, OK? No big problem. MWUZ06J // ~z~That's all I'm sayin'. MCAT06H // ~z~especially when I am so light-headed with love, and lust. SWM5PR // ~h~SMG Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. SLAE1 // Chromer Exhaust TIMBER2 // Red Boots MTOR02B // ~z~Son, get back to the ranch and I'll explain everything. MWUZ03G // ~z~OK, for sure, I like that. CELSKIP // ~k~~VEHICLE_ENTER_EXIT~ To skip a cellphone call. FEM_SL4 // Save File 4 Not Present BFC3A56 // Blackfield Chapel LGDAE // Alien Exhaust CAT_PA // ~z~There you go. CRED420 // Jonathan Anderson, Sophina Brown, B_NUM_8 // ~z~Black - 8 CRED279 // Carl "CJ" Johnson - Chris Bellard aka Young Maylay MROS03C // ~z~It's Carl, Carl Johnson! SLOTM // Slot Machine STAT061 // Drugs budget MZER02G // ~z~Oh, of course, of course. CRED024 // Alan Burns LASTRIP // Strip Club VESTWH // White Tank STAT161 // Number of Truck missions passed CRED124 // David Murdoch ST1_4 // Movement Controls: Rotate MHEL_1L // ~z~I'm not your friend at all! MTG01C // ~z~Who is this? CRED520 // Bill Woods SRES_ // ~h~Respect~w~ - Upgraded. As your respect increases you will be able to command more gang members. Gaining respect will also help in many other ways. CRED379 // Sanford Santacroce, Sara Tanaka, HYDRAUL // To raise or lower the suspension, press ~k~~VEHICLE_HORN~. SYN2_LO // ~z~Yeah, go on. VP07 // STRAIGHT FLUSH FE_HLPE // ~t~ Back URAAFF // Alien Front Bumper STAT186 // Number of girls dated SWM4PR // ~h~M4 Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy and strafe speed have all increased. NOSTUC // No INSANE stunts completed GLASS4 // Brown Shades BMXODD // BMX stunts(stunt-CR) MTG01G // ~z~Drop 'round the garage Downtown. MHEL_1H // ~z~Don't you 'girl' me! I'm not one of your ghetto friends! In fact, CRED524 // Devin Bennett MERCGRY // Gray T FLSASI // Alien Side Skirts CRED120 // Barry Clark CAP27 // Fullface Helmet ABATOIR // Sindacco Abattoir MCES09N // ~z~I told you, I dunno. Where his holiness does his business is his business. STAT182 // Number of Police bribes COP_M2 // 'VICE SQUAD' RATNG45 // Big Homie MSWE13E // ~z~I'm pinned down in the Seville hood, and we need a ride out of here, pronto! FE_HLPA // ~x~ Legend on/off HELP21 // Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. SHRK_1A // ~z~Hey, Mr. Johnson. Just a friendly reminder that you owe me money. MSWE03E // ~z~Damn base-heads! MWUZ03C // ~z~Hey, Woozie, man, what you been up to? NITRO // All taxi's now have a boost jump! Just press ~k~~VEHICLE_HORN~. COHEAT3 // Orange Hi-Tops OTB3D7D // Inside Track Betting MZER02C // ~z~Oh, hi Zee, you wasn't around when I signed the deeds. STAT065 // Girlfriend respect NEW_REC // ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds. CRED020 // James Worrall MROS03G // ~z~Yeah, well, I've got a need for an accountant and a sound engineer FEN_SCO // SELECT CONFIGURATION STAT238 // Gang members recruited CAT_PE // ~z~But you are more like the spiny lizard than a man. CRED424 // Jose Hernandez, Jr., William McCall, INTRO_1 // Big Smoke STAT265 // Best time in City Circuit MJIZ02C // ~z~This ain't no holiday camp, CJ! CRED220 // Brian Planer GYM1_13 // 160 lbs CRED479 // Marvin C. Watkins, Sr., STAT038 // Biggest gambling win ST_WSTR // least favorite radio station CRED624 // Dominic Garcia MWUZ06N // ~z~Hey, I'm a call you when I get the card. MTOR07K // ~z~OK, man, I get the message! ANR_27 // AK47 ~n~Round 2 FED_FXQ // VISUAL FX QUALITY GF_0052 // You need to show style to impress, dude! SCRA_2 // Snail Trail MSWE06H // ~z~It's all show and respect, you know? STAT282 // Best position in San Fierro Fastlane ITBEG // In the beginning CAT_GA // ~z~Take me home, Carl. SMOKE_4 // Just Business MSWE12Q // ~z~That's a negative. I'm through hoping. MPAGE4 // CUT SCENES PAGE 1 BEARD // Cesar & Beard CUT_D3 // DATE 1A BURGER BJ_1D // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100,000 FTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle fire truck missions on or off. CATX_TJ // ~z~Eat my shit! MCES02D // ~z~We got this thing going since we were kids. DESER12 // The Truth is Out There STAT138 // Vehicle Resprays COWBOT2 // Cowboy Boots MTRU02B // ~z~Hey, Carl. Dude, Now, I got that little mwah mwah you were after. MHRZ01F // ~z~Hey, show me some respect, boy. CRED992 // Nick Rees RYDX_AC // ~z~Get in fool! W_NUM22 // ~z~Black - 22 FLSCSI // X-Flow Skirts CRED320 // Angelo Perez, Anna Curtis, CRED097 // James Broad J_BUST1 // ~z~You're bust, sir. NECKCR // Cross Chain MTOR07F // ~z~Shit dude, OK, OK, I swear man, I'm gonna be the best pilot! MWUZ06C // ~z~There's been a slight setback. BLDST // Twin Seats HOSP_3 // Before you are discharged, hospital staff will confiscate your weapons and bill you for the healthcare you received. BCESAR2 // Big Smoke's Cash CRED493 // Liliana Chen, Mark Azarcon, MSWE06E // ~z~You're too skinny, CJ, you need to pack on some muscle! SHRK_4A // ~z~Mr. Johnson! I haven't seen you for a while, and you owe me money! FEC_TFU // Special Ctrl Up TRUX_BC // ~z~Slow down man, I can't keep up! CRED474 // Darreck Burns, Derrick Edmond, MSWE08B // ~z~CJ, I been thinking. FEC_THR // Thrust (plane) SSKBIK2 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. STAT268 // Best position in Freeway CRED629 // I.T Supervisor FEI_SEL // ~x~ Select SWSR_R // ~h~Rifle Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. CRED070 // Craig Filshie STAT035 // Money spent gambling SWSS_R // ~h~Sawn-Off Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Sawn-off's simultaneously. GYM3 // Below the Belt Gym MHRZ01K // ~z~Don't try and leave town, that would be a big mistake. STAT135 // Number of hospital visits W_WINS3 // ~z~Sir's luck is outstanding today! CRD541B // Larry Conti MTEN01B // ~z~Don't try and hit me up with that ghetto babble, boy! STEAL_1 // Zeroing In 8TRACK // 8-Track Stadium MJET_3C // ~z~Listen, me an' Cesar have used our contacts to, like, get a wish list of cars, RATNG15 // Red-headed Stepchild CAT_GL // ~z~and you will break my heart. REWARD // REWARD $~1~ 12MYFAC // Mayan Face FEM_MC2 // MemCard Menu 2 MCES09C // ~z~I can smell nitrous oxide from a mile off. SWPI_R // ~h~Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Pistols simultaneously. FLINT // Flint Range CRED397 // Richard Huie FE_HLPL // ~t~ Back to game CRED529 // Robert Botsford FEC_HCD // Descend (Helicopter) MHEL_1E // ~z~Chums? Girl you gotta get out more! CRED370 // Omar Scroggins, Pat Nesbitt, GLASS9 // Blue Tint BOXHRT // Heart Boxers MAN_3 // Home Coming MKND01D // ~z~Will you ever grow up? BMBME // Medium Exhaust MCES07D // ~z~Gonna have to let this one slide, man, got too much shit on my plate. STAT168 // Rampages passed MROS03J // ~z~Fucking amazing! CRED429 // Daniel Larlham, Elliot Joseph, MODH5 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back GYM1_43 // To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~ while on the treadmill. SWSP_R // ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. SVVGHO1 // Hotel Suite CRED270 // Franceska Clemens B_NUM_1 // ~z~Red - 1 STAT235 // Territories lost CRED297 // Mike Toreno - James Woods FEC_ACL // Vehicle Accelerate BB_12 // Extra time will be awarded for each shot made. STOCK // ~r~out of stock MSWE03H // ~z~They won't roll when they so high! BC4_6 // ~s~Get to the race ~y~location~s~. ANSWER4 // It's a call from Katie. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. MCAT06A // ~z~Hello, Claude, baby. GF_4AN // ~z~No, thanks. FEM_MM // Main Menu CRED274 // Motion Graphics STRCS // X-Flow Spoiler STAT231 // Snapshots taken B_NUM_5 // ~z~Red - 5 MODH1 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit DEAL1 // You want some stuff? CRED029 // Duncan Shields MZER02J // ~z~Don't worry about it. JUMP1 // Caligula's Roof JSTCE // X-Flow Exhaust MROS03N // ~z~Yeah, yeah, whatever you say man, but look. B_NMB_2 // ~z~No more bets, ladies and gentlemen, please. MWUZ03J // ~z~It's the Four Dragons Casino in Las Venturas. OY_ALL // All oysters found! MCAT06E // ~z~I think you got the wrong number. ANSWER0 // It's a call from Denise. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. BC4_2 // ~s~You need a car to race with. CRED293 // Catalina - Cynthia Farrell PANOP // The Panopticon BASKA // Dribblers Vest BB_16 // ~s~Shoot from the ~y~marker~s~. FE_HLPH // ~x~ Select GF_1AN // ~z~No, thanks. CRED393 // Phil Poli, Carmelo Gaeta, WHEEL07 // WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds GOATEE // Cesar & Goatee MCES09G // ~z~Street racers, from San Fierro. ST1_9 // 3rd Number: ~1~ CRED129 // Lindsay Robertson WARDH1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a shop.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit CRED374 // Rick Negron, Rocco Sisto, INTROB // ~s~Get on the bike. STAT331 // Strongest Gang FEC_SLK // SCROLL LOCK CAT_LB // ~z~Shut the fuck up. Home! Wimp! MHEL_1A // ~z~Johnson's the name and loving's my game! MTEN01F // ~z~You're not busy unless you're doing something for us, you understand? SUT1GRY // Gray Jacket CRED329 // Chris Tardio, Columbus Short, STEAL_5 // Puncture Wounds DNC_016 // ~w~You're fast! G_OPEN1 // ~z~They'll give a pilot license to anybody these days! STAT131 // Total number of wanted stars attained MCES02M // ~z~Yeah, OK. GF_3AN // ~z~No, thanks. PAPER // Planning Department RING // The Clown's Pocket SBOFAT3 // ~h~Body Fat~w~ - Increased. You're obese. MJET_3G // ~z~Yeah, that's a great idea man, I'm a look in to it. CAT_GH // ~z~You know why I act like this. DEAGLE // Desert Eagle CRED497 // Scott Peterman, Steve Knezevich, FEC_ZIN // Zoom in SVSFSM // Safe House FED_RDB // BLIPS ONLY BURG_05 // I'm not letting you just walk in here and take my stuff without a fight. MWUZ06G // ~z~What the fuck? How? MTOR07B // ~z~Carl, learn to fly. GF_2AN // ~z~No, thanks. J_WINS3 // ~z~Sir's on a winning streak! CRED093 // Derek Ward LA1FIN1 // Reuniting the Families CRED074 // Imran Sarwar GYM1_9 // 60 lbs STAT031 // Hairdressing budget FED_DSR // Debug Streaming Requests BLADBEA // Bald & Beard MZAHN2A // ~z~Hey, Carl, it's Katie. You wanna go do something soon, I'm bored? CRED229 // Mike Hong MSWE08F // ~z~his money is going to mean more than our rep. CRED470 // Roy Garcia, Jr., Trina Vela, FLINTI // Flint Intersection DEAL1N // Fuck off and die! BUYPRO // Property bought! MSWE12P // ~z~Whatever it takes. MPAGE5 // CUT SCENES PAGE 2 A_TIME // +~1~ seconds BJ_1E // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000,000 CUT_D2 // DATE 1B PIZZA MCES02E // ~z~That's OK, ese. STAT139 // Maximum INSANE Jump distance RIE488B // Randolph Industrial Estate FEC_PTT // Previous target MTRU02C // ~z~But, be careful man. People are listening to us. MHRZ01G // ~z~Go fuck yourself, you just they bitch! B_THX_2 // ~z~Thank you for playing, sir. CRED993 // Surian Christopher Soosay RYDX_AB // ~z~Jump in. W_NUM23 // ~z~Red - 23 CRED321 // Anouchka Benson, Antonio Charity, STAT264 // Best position in City Circuit CRED221 // Chris Choi MJIZ02B // ~z~T-Bone's waiting on you and bending my ear! GYM1_12 // 120 lbs CRED478 // Marvin C. Watkins, Jr., MSWE08N // ~z~Big love, bro. PDOMES2 // The Pleasure Domes STAT039 // Biggest gambling loss PROTRA1 // Red Sneakers CRED625 // Franœois-Xavier Fouchet MTOR07J // ~z~that was my last motivational speech, understand? Am I being too spiritual for you, Carl? ANR_26 // AK47 ~n~Round 1 GF_0053 // What does she mean by, 'not fit'? What ever happened to 'a good sense of humor'? HAUL // Fallen Tree STAT283 // Best time in San Fierro Fastlane PU_CF3 // Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. SVLASM // Safe House DUMBELL // Go to the dumbbell icon (displayed on the radar) and check out the gym. MSWE03D // ~z~What you talking about? CEMENT // Cement Truck FEM_SL1 // Save File 1 Not Present MWUZ03B // ~z~Carl, it's Woozie! FLSAS // Alien Spoiler MOHAKBE // Mohawk & Beard COHEAT2 // Red Hi-Tops MZER02B // ~z~Carl! It's Zero! CAM_001 // Press ~k~~PED_ANSWER_PHONE~ to have your picture taken. STAT064 // Total respect CRED021 // Lead Interior Art CRD120A // Ben Barclay MROS03F // ~z~Fucking great! Fucking amazing! USJ_ALL // ALL UNIQUE STUNTS COMPLETED! STAT239 // Enemy gang members killed MZAHN7D // ~z~Hey, CJ, it's Katie, take me out, take me out! CAT_PD // ~z~She, she truly loved me, and your heart will break in two. CRED425 // Chandler Parker, David Zayas, SUIT1 // Red Jacket FEC_SLC // Save game corrupted TATTOO3 // Tattoo Parlor SHOEDR1 // Black Shoes WOF_02 // Winnings $~1~ FEC_UMS // Unique Mouse Key only please. MTG01F // ~z~I'm rigging a car with explosives so you can take out the crack factory! CRED525 // Ryan Rayhill CAP26 // Trucker Hat CRED121 // Ben Greenall MKND01H // ~z~It won't help you, LOSER! LG_01 // Player position PISTSL // Silenced 9mm MCES09O // ~z~Just get a fast car and meet me and Kendl just south of Montgomery. STAT183 // Number of cars stolen COP_M3 // BROWN THUNDER J_DW_1 // ~z~Sorry sir, dealer wins! MSWE13D // ~z~Word got out on the street and the boys don't like it. VP02 // COIN VALUE LG_05 // Big Smoke STAT160 // Driving skill ST1_5 // ~k~~VEHICLE_ENTER_EXIT~ Exit CRED125 // David Watson GROOVE // Groove Cut CRED521 // Dave Kim WOF_06 // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune GLASS1 // Black Shades CRED378 // Ruth Zhang, Sam Reich, Sami Sargent, VP06 // ROYAL FLUSH FE_HLPD // ~<~~>~ Adjust STAT187 // Number of times scored with a girl MCES09K // ~z~You wanna make some money? DUAL_A // ~k~~VEHICLE_ENTER_EXIT~ Use Videogame FURNIKA // Nice Idea TIMBER3 // Brown Boots FEC_DK3 // Duck ~A~ MWUZ03F // ~z~Come over and see the setup, my friend. MTOR02C // ~z~And I mean everything. FEM_SL5 // Save File 5 Not Present CHICN // Chicken Shop(junkfud-WM) SHRK13A // ~z~Mr. Johnson, I want my fucking money! CRED421 // Kiki Goins, David Anzuelo, Wilhelm Lewis, B_NUM_9 // ~z~Red - 9 CRED278 // Voice Over Actors MROS03B // ~z~(sniff) Who is this? STAT060 // Average mission time MZER02F // ~z~should come through and have a look at the business, y'know. CRED025 // C-J Dick CRED621 // Antoine Cabrol SAVRF2 // Slamin Bumper NEEDKEY // ~s~You need the keycard from Millie to continue. CRED078 // Christian Cantamessa BMBTN // 10x Nitrous WIN_95 // Grand Theft Auto SA cannot run on Windows 95 GYM1_16 // 280 lbs MSWE08J // ~z~Hit every neighborhood they got! STAT260 // Best position in Little Loop FEC_ALW // Alternate weapon (plane) CRED225 // Ethan Abeles STAT287 // Best time in Country Endurance FED_AAS // ANTI ALIASING CARTERX // Smoke's Crack Palace GF_0057 // She doesn't look very impressed... MSWE06M // ~z~Later, man. ANR_22 // Micro SMG ~n~Round 3 SHESPT0 // ~h~Health~w~ - Upgraded. You can take more damage before dying. SWSZ_R // ~h~Combat Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. LEATHB // Leather Chaps BURG_09 // Put that back right now! MWUZ06K // ~z~Well her pass will probably be in her house! MTOR07N // ~z~as eight kilometers of cock finds it's way up his ass. BJ_1A // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $100 CUT_D6 // DATE 2B CHICKEN MPAGE1 // MISSIONS PAGE 1 CAT_GD // ~z~You're a great girl, and all, but you gotta calm down. SMOKE_1 // OG Loc MSWE12T // ~z~Sweet? SWEET? WUZX_AX // ~z~We need some wheels! RADAR2 // The white blip on the radar represents your position on the map and points in the direction you are facing. W_NUM27 // ~z~Red - 27 WEATH20 // WEATHER CLOUDY VEGAS FEC_SMS // Show mouse pointer RYDX_AF // ~z~C'mon CJ, earn your keep! MTEN01J // ~z~Call in to the doughnut place in the middle of Market, we need to talk. CRED325 // Cara Cooper, Carlos Carrasco, MHRZ01C // ~z~Officer Hernandez. MAFCAS // Caligula's Casino LG_58 // Varrios Los Aztecas CRED997 // Alex Bazlinton MCES02A // ~z~Now who's the loser? BASEBAT // Baseball bat CRED231 // Scott Peterman STAT274 // Best position in Badlands B 7_OR_17 // ~z~7 or 17 CRED468 // Michael "Shagg" Washington, CRD009D // DJ Pooh TOP_SHO // Top Shooting Range Score ASS_ACQ // Asset acquired! STAT029 // Distance travelled on exercise bike MWUZ09H // ~z~I know, I know, how could she dump a catch like me? LOWR_BA // ~z~So you think you can lowride? Well let's see what you can do. MTOR06J // ~z~Beat your fears, focus your mind and learn to fly. COLORNO // ~s~Your vehicle is already this color. GA_1A // ~r~Come back when you're not so busy... GF_0043 // Press ~k~~PED_SPRINT~ when the power bar is full~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~VEHICLE_ENTER_EXIT~ Quit MMILL1F // ~z~But... but... well... shit... ANR_36 // ~s~The highest score after three targets will win. STAT293 // Best time in Desert Tricks FE_HLPT // ~J~ Blip Menu JTS5106 // Julius Thruway South MSAL02K // ~z~You're dead! DEAD! FEH_NA // OPTION NOT AVAILABLE NOCONT // Please connect a DUALSHOCK# analog controller or DUALSHOCK#2 analog controller to controller port 1 to continue. B_NUM17 // ~z~Black - 17 CATX_UK // ~z~I cannot love a stupid man! MTRU03C // ~z~In about five minutes. STAT129 // Tires popped with gunfire J_PWIN1 // ~z~You win. SLACT // Chrome Trim ST_GNG6 // Mountain Cloud Triad CRED331 // Daniel Venegas, Daniel Whitner, W_NUM33 // ~z~Black - 33 MESA // Mesa Grande FEC_GPM // Gang passive mode WOF_12 // No Win STAT329 // Weapon skill levels CRD308H // Helena Wankstein - Bijou Phillips CRED535 // John Schuhmann CLOTHB // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select clothing.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back CAP36 // Red Cap CRED131 // Matthew Clark STAT174 // Shooting range levels passed FES_LCE // Load Failed! There was an error while loading the current game. Please check your savegame directory and try again. MBARB1O // ~z~No, THE HELP to escape! ROT4_ZC // ~z~Carl, you motherfucking piece of shit gang-banging cocksucker! LG_11 // Cluckin' Bell FEO_LAN // Language Setup TRUTH_1 // Body Harvest STAT193 // Burgular status BUST_4 // The officers will strip you of your weapons and take some of your cash as a bribe. MSWE12D // ~z~I'm stuck in a cell between two lunatics. VP12 // THREE OF A KIND MLOC03C // ~z~This party is jumping! We got a gang of crazy ass bitches in the house! MSWE02D // ~z~Which problem? GF_APP0 // You missed your date with Denise. She won't be happy. MWUZ02B // ~z~Carl. It's Woozie. FEC_CMS // Change camera mode all situations. CRED031 // Mondo Ghulam STAT074 // Combat Shotgun Skill SECRET // Use your camera to check out San Fierro - who knows what you might discover! INTRO2C // To pedal the bike faster repeatedly tap ~k~~VEHICLE_ACCELERATE~. ROBAD // Tierra Robada MROS02F // ~z~Look, I haven't forgotten you guys, just hang in there. CRD121A // Ben McCluskey MZAHN6D // ~z~Hey sweet thang! I'm coming over to take you out - get ready! STAT229 // Bike skill CRED435 // Danny Chanis, Elena Goode, Ford Harris, GF_1B // ~z~Whatever, your loss, asshole! MWUZ02F // ~z~it helps to get above it all and see things in perspective. SHRK12A // ~z~I am not a charity, Mr. Johnson, I'm a businessman. GF_APP4 // You missed your date with Katie. She won't be happy. VE5471 // Las Venturas CRED431 // Chris Tardio, Reza Garakani, CRED268 // Production Department VCRASH2 // High Noon MROS02B // ~z~You've hung us out to dry, I know it! CRED035 // Mark Tennant W_WEEL4 // ~z~$10 pays out FEC_PLS // NUM + STAT070 // Silenced Pistol Skill MBARB1K // ~z~You try bringing up a kid and holding down a job on your own! MSMK01J // ~z~You're letting yourself go my friend. And to be honest with you, it's breaking my heart. CRED135 // Paul Green SVGNMT2 // Motel room CAP32 // Grn Cap (Back) FEC_LBH // Look Behind Vehicle SAVFF2 // Slamin Bumper STAT170 // Times drowned CRD308L // Classic Hip Hop DJ - Chuck D CRED531 // Alice Chuang SLABD2 // Slamin Hood CRED368 // Nika Futterman, Nina Siemaszko, HELP34 // You must have a sub machine gun to perform a drive-by. VP16 // CASH $~1~ RATNG50 // Four-Star General STAT197 // Total number of losses playing pool BOWLER3 // Blue Derby B_NUM13 // ~z~Black - 13 FEM_LOD // DRAW DISTANCE SNKBGAN // Green Low-Tops RCGOBLI // RC Goblin JTW566B // Julius Thruway West FE_HLPP // ~K~ Skip back MJET_2K // ~z~Thanks, Jethro. I'm a think about it, and I'll holla at you. NO_PAK // Load failed!~n~~n~The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly.~n~~n~Press RETURN to start a new standard game. CAT_HC // ~z~I got some money to... well, CRED335 // Duane Shepard, Ed Seamon, Edwin Hodge, ST_GNG2 // Los Santos Vagos WHEELO // Wheel of fortune FAR_2 // T-Bone Mendez CRED068 // Jolyon Orme ROUYOUR // Total Wager CRED235 // Business Development Manager SPRJCT // Sports Jacket STAT270 // Best position in Into the Country HOTRINA // Hotring Racer STAT297 // Best time in Barnstorming W_PWIN1 // ~z~You win. ANR_32 // AK47 Challenge Passed MMILL1B // ~z~'Fraid not, Carl. I don't want to see you any more. GF_0047 // She stole your car! You two have so much in common... MCAT02D // ~z~I'll chill out when you get here! MTOR06N // ~z~I guess I'm not a natural pilot, that's all. STAT125 // Cost of property damaged FE_MLG // Map Legend FEL_CHE // Changing your language settings will reset your controls to their default configuration and your current control configuration will be lost. Are you sure you want to change language? FEST_H0 // Most checkpoints MSAL02G // ~z~Well, it's been nice talking to ya, FES_SGL // Do you wish to save this photograph? FE_HLPX // ~X~ Yes MJET_2C // ~z~Yo, dude, the garage is coming along nicely, man. CESX_AC // ~z~All aboard! PQUINS // Perfect quadruple insane stunt HEIST_2 // Dam and Blast CRED087 // Steven Taylor FEC_LUD // Look Up FEN_NGS // Please select which new game you wish to start: BURG_11 // What do you want, why are you here? MWUZ07C // ~z~Get back to the Four Dragons and we can get on with this thing! MTOR06F // ~z~The one difference between those that tried and died MEAD // Verdant Meadows IE02 // Press ~k~~VEHICLE_ENTER_EXIT~ to look at cars currently for sale. SHRK_5A // ~z~Carl! I hope you're not spending too much cash. Especially since you've owed me money for so long. RCPLAY // Zero's RC Shop QUAR_1 // The movement controls rotate the crane.~N~~k~~PED_JUMPING~ Raise winch.~N~~k~~PED_SPRINT~ Lower winch.~N~~k~~PED_FIREWEAPON~ Release objects. MSWE07E // ~z~Already told you I am! MMILL1J // ~z~Like a big round shit. CRED483 // Walter "Oowee" Tucker, Billy Griffith, MSWE09B // ~z~Hey wassup, you find Smoke? CRED464 // Wayne Rambharose, Armando Cantina, STAT278 // Best position in Bandito County RACE24 // Heli Hell STAT025 // Sex appeal CRED060 // Las Venturas Artist PAYAS // Las Payasadas STAT078 // M4 Skill SWSG_R // ~h~Shotgun Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. TAG_ALL // All tags sprayed! CRED439 // Jesse Denes, Jonathan Kurt, PROP_2 // You cannot buy property whilst on a mission. STAT225 // Lung capacity DENIM1 // Green Jeans CRED260 // Kerry Shaw BB_02 // Press and hold ~k~~PED_SPRINT~ to shoot the ball. Release ~k~~PED_SPRINT~ at the peak of the jump for maximum accuracy. FED_RDR // RADAR MODE FEC_OMS // Only One Mouse Key Allowed CRED287 // Emmet - Eugene Jeter Jr MSWE02H // ~z~Tss, don't sweat me, bro. I'm on it. SWEET_1 // Tagging up Turf GF_0012 // Amateur! RULE No. 1 - NEVER drop a girl mid-date! MCAT07A // ~z~Eh, wassup. POLMAV // Police Maverick MCES08C // ~z~Right. But they're using bikes, CJ, and they go cross country! BRDRBM1 // Chromer Bumper REDE // Redsands East TATTO3 // Tattoo Parlor CRED387 // Vernee Watson Johnson, Victor Lirio, MSWE12H // ~z~No, she's looking after me! TRAINS // Press ~k~~VEHICLE_ACCELERATE~ to skip to the next station. CRED539 // Stanton Sargeant CRD308D // Millie Perkins - Orfeh STAT325 // Criminals wasted VO_AB // ~z~Worst place in the world. SBOMUS4 // ~h~Body Muscle~w~ - Upgraded. You're ripped. GA_6 // Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! CRED360 // Marina Pincus, Mark Casella, MSMK01B // ~z~Hey smoke FEH_MPH // LMB/CURSORS - SCROLL~n~PGUP/PGDN/MSWHEEL - ZOOM~n~Z - OVERVIEW , L - LEGEND~n~RMB/T - TARGET , SPACEBAR - BLIPS MENU~n~ESC - BACK B_LEND2 // ~z~The house is prepared to offer you credit, sir. MBARB1C // ~z~Who is this? SSKCYC3 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. FEC_PTL // Use LockTarget with Weapon Switch Left. STAT178 // Number of 'Bloodring' kills MCES06D // ~z~Then every Wednesday and Saturday a courier takes the yay back to Big Smoke. BMBLE // Large Exhaust MSWE12L // ~z~No you ain't, nigga. CRED383 // Sue Jean Kim, Susan Spano, Ted Koch, WRECKED // ~r~The vehicle is wrecked! B_BET_2 // ~z~Place your bets, ladies and gentlemen. PU_2PLN // Press any button on the DUALSHOCK# analog controller or DUALSHOCK#2 analog controller in controller port 2 to activate 2 player game. CRED139 // Stephen Anderson MSMK01F // ~z~The gym my friend. You're letting yourself go. MBARB1G // ~z~Oh shut up, listen to yourself! GW_YRS // ~w~This hood is yours! VO_AF // ~z~Grove Street - Home. CARM14 // Rear bullbars STAT321 // Hidden Packages found GA_2 // New engine and paint job: $100~n~Cops won't recognize you! CRED364 // Michael Goz, Michael Winslow, SBOMUS0 // ~h~Body Muscle~w~ - Upgraded. You're well-toned. Keep this up and your attacks will inflict more damage. CAT_MB // ~z~Come and see me again when you think you understand it. FET_RSO // ORIGINAL SETTING RESTORED GA_20 // ~r~We got more of these than we can shift~n~Sorry man, no deal SMOX_BC // ~z~Hey, I don't run too good, wait up man! STAT221 // Best position in dirt track CRED264 // Brian Scibinico CURWSKL // Weapon skill URAAUB // Alien Spoiler CLULOW // Cluckin' Little Meal CRED039 // Lead Music Producer FTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle fire truck missions on or off. JEWEL1 // De Koch FET_SG // Save Game MWUZ02J // ~z~We'll meet up at the airport, see you soon. BLDSD // Double Seats ANR_8 // Round 2 FED_BL5 // Gang Area MCAT07E // ~z~Oh, yes, yes, yes, YES! COWBOY // Cowboy Boots SWEET_5 // Sweet's Girl CREEK // Shady Creeks MSWE02L // ~z~Like I said, I'm on it. BB_06 // ~r~Missed Shot CRED283 // Lance "Ryder" Wilson - MC Eiht IE06 // Vehicle Price: $~1~ CRED487 // Clint Chin, Daniel Lee, Dave Kim, MTOR06B // ~z~Well, what do you want, Carl? BURG_15 // Why does this keep happening to me? FEA_DPL // Pro Logic II MCAT02H // ~z~Get your ass up here, now! GF_4C // ~z~Oh great! I'll call you later! CRED083 // Kevin Wong FEC_MIN // NUM - CRED064 // Lead Vehicle Art URACUB // X-Flow Spoiler CRED239 // Heinz Henn MZAHN3A // ~z~Carl, it's Katie, when you going to take me out, huh? CRED460 // Gabby Tary, Gina Diaz, I Wei Lai, MSWE09F // ~z~He's hiding in Los Flores, or East Los Santos. HBARNS // Hampton Barns CRED339 // Gisele Richardson, Gordana Rashovich, DNC_006 // ~w~Well done! STAT121 // People you've wasted MEL_HLP // Press ~k~~PED_FIREWEAPON~ to perform a melee attack. FBITRUK // FBI Truck CONS1 // Console game1 (shtr-CM) MJET_2G // ~z~I don't know what you're talking about, dude. FEC_RN2 // Tap - Sprint faster FEST_H4 // Rumpo Wrecker MTG02F // ~z~Cool. I'll see you later, man. CRED515 // Andrea Borsuku WZI2_A2 // The blue bar at the top right of the screen is your ~h~breath meter ~h~this represents how long you can stay underwater. STAT154 // Packages Delivered BANDA11 // Red Rag Front MCES04H // ~z~I got some family out near there, I think. FEC_LDU // Look Down CRED111 // Lead Mission Analyst / Build Coordinator CAP16 // Hockey Mask FET_SCN // Mouse + Keys MSWE10D // ~z~Thought I'd explain some shit. B_WEEL4 // ~z~$10 pays out. BLDE1 // Chromer Exhaust MWUZ00B // ~z~Hey Carl, it's Woozie. MTOR01G // ~z~I can't talk right now. Get your ass over here. RCCAM // RC Cam GW_CLR1 // ~w~You survived the first wave! SUITTR3 // Yellow Pants STAT054 // Strip club budget MZER01B // ~z~Sorry, Carl, are you busy? CRED011 // Ian McQue CRED415 // Kerry Shaw STAT209 // Highest number of tanks destroyed on Rampage PRINST // Perfect insane stunt SHORT3 // Green Shorts CHONG2 // Green Chonglers SGHIRO // ~h~Gambling Skill~w~ - Whale level reached. Your maximum wager has increased to $1,000,000. You can now borrow up to $1,000,000 from the casino. MZAHN4D // ~z~Oh hey baby! Get ready, I'll pick you up real soon, a'ight? CRED448 // Yoshito Mizutani, Maria Ramos, STAT254 // Progress with Helena FEA_FM3 // HOUSE CLASSICS AFROB // Afro & Beard MJIZ01B // ~z~Jizzy. What's going on? CRED211 // Jeff Rosa CRED615 // Andy Webster RACE08 // Badlands B STAT009 // Distance travelled by plane B_PWIN1 // ~z~You win. WATCH5 // Silver Gnocchi SGPROF // ~h~Gambling Skill~w~ - Hi-roller level reached. Your maximum wager has increased to $100,000. You can now borrow up to $100,000 from the casino. FEO_PLA // Player Setup MTOR04J // ~z~You're going to have to prove to me you can fly GF_0063 // You picked her kind of place! ANR_16 // ~r~You were beaten. BRDEXH2 // Slamin Exhaust GUN3 // Micro SMGs MKP01B // ~z~Awright, Carl - it's me, Paulo. CHANGED // Clothes Changed TATTA // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit SWE1_BL // ~z~C'mon, let's roll, let's step on it. SHERR // Sherman Reservoir CHEAT6 // Money cheat MBARB6B // ~z~Hi, Barbara, whattup? Look, I'll be over there to come get you in, like, ten minutes, a'ight? CRED715 // Trattoria Siciliana MCES01E // ~z~Yeah, I guess, where we going with this? FEC_CF4 // Setup 4 MTRU01C // ~z~Who is this? TSHRBO1 // Bobo Ape T W_NUM13 // ~z~Black - 13 WEATH14 // WEATHER RAINY SF CONS_5 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera view. CRED311 // Directed by B_NUM33 // ~z~Black - 33 FES_SED // Select save file to delete: CAT_DD // ~z~It's North of here. FEM_FFF // Fill First File with Guff MKP01F // ~z~Yeah, thanks man, I appreciate the opportunity. WEATH10 // WEATHER FOGGY SF W_NUM17 // ~z~Black - 17 CRED315 // Adam G, Adam Sietz, CONS_1 // Push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the wrecker ball crane. FEC_TSM // Toggle SubMissions ST_INC // ~a~ increased by ~1~.~1~ New value is ~1~.~1~ CRD153A // Milly Cottam MCES01A // ~z~Hey, who is this? CRED148 // Studio Director CHEAT2 // Weapon cheat INSTUN // Insane stunt CRED048 // Nik Taylor CRED611 // Phil Alexander CHINO4 // Blue Khakis STAT250 // 2 Player Bike Rampage best time CRED215 // Elizabeth Satterwhite MJIZ01F // ~z~He's waiting for you in a 4-door sedan. MDEN_5B // ~z~Eh, Denise, baby, I'm gonna treat you so good. I'll pick you up later. FEA_FM7 // MODERN ROCK GYM1_26 // 20 lbs AMMUC // ~s~You cannot buy any more ammunition for this weapon. HELP21B // Press ~k~~VEHICLE_ENTER_EXIT~ to exit a vehicle. HHIKE // Hitch hiker MMILL3B // ~z~Oh hi, Millie! I'm gonna come to your spot and scoop you! STRIP2 // Strip Club HIGHFAD // High Fade GF_0067 // Failure to satisfy a woman is a CRIME! WATCH1 // Gold Crowex OVS65FB // Old Venturas Strip MTOR01C // ~z~I've got some information relating to your brother. MWUZ00F // ~z~Just come 'round and introduce yourself. GF_3B // ~z~Another useless bastard! RYDER_2 // Robbing Uncle Sam BURLOW // Moo Kids Meal SHRK10A // ~z~Carl Johnson. Little bird told me you're in town. SHOP3 // Sub Urban CASINO4 // Don Peyote FESZ_MR // Are you sure you want to start a new standard game? All current game progress in this Mission Pack will be lost. Proceed? CRED411 // Noelle Sadler MZER01F // ~z~Ahhh, I'm looking to invest in some property at the moment. STAT050 // Lightest weight CRED015 // Toks Solarin BANDA15 // Red Rag MCES04L // ~z~You be careful and look after Kendl. STAT150 // Passengers dropped off WZI2_A6 // Hold down ~k~~PED_SPRINT~ to swim around underwater. TSHZIP1 // Cream Logo T CRED115 // Neil Meikle NECKRP2 // Gold Chain SUT1BLK // Black Jacket FEC_ERI // Error! One or more control actions are not bound to a key or button. Please check all control actions are set~n~Press ESC to continue CRED348 // Jesus Flores (aka Oppose Da Silence), BJ_2 // ~s~You cannot afford to play at this table. MTG02B // ~z~Mr. Johnson, it's Guppy, are you OK? CRED511 // Laura Paterson CATX_RB // ~z~Here, Carl. PINT // Pilson Intersection WANT_L // Your wanted level has been suspended, if you commit a crime whilst the stars are flashing your full wanted level will be reinstated. STAT058 // Time spent on longest mission TRAKPR1 // Track Top WUZI_4 // The Da Nang Thang YBELL // Yellow Bell Golf Course MEC_Y // ~z~They're just over there, you blind? J_LEND2 // ~z~The house is offering you credit, sir. CRED240 // Research and Analysis STAT205 // Highest civilian peds killed on Rampage CRED419 // Mustafa Shakir, Ephraim Benton, GYM1_73 // Press ~k~~CONVERSATION_NO~ to answer 'NO' or press ~k~~CONVERSATION_YES~ to answer 'YES'. GF_0032 // Ah. There you go, you see. You bored her legs shut! FEC_INC // IN VEHICLE STRAP_3 // Management Issues ANR_47 // Micro SMG ~n~Round 1 SWEET1B // Cleaning the Hood FET_CCR // Vehicle Controls MTOR01K // ~z~Now if you want your brother to sleep tonight with his tongue intact get your ass over here. MCAT05A // ~z~Hey, it's CJ! FIRELVL // ~s~Fire Truck Mission level ~1~ MSWE10H // ~z~Now we so busy set tripping, Ballas and Vagos have taken over, so watch yo'self out there. FEC_ZSI // Zoom scope in KPAD1 // ~k~~VEHICLE_ENTER_EXIT~ Use keypad DRIVES // Driving School W_BET_2 // ~z~Place your bets, ladies and gentlemen. FEG_DL4 // One photo CRED340 // Gustavo Rex, Hanson Tse, FOTO100 // All photos taken! Weapons delivered to the San Fierro garage! CRED519 // Gauri Khindaria CAT_OF // ~z~Well I ain't crazy about you, either! STAT158 // Highest Paramedic Mission level MCES04D // ~z~Yeah. Los Santos is dangerous right now. NOCOCK // The Cluckin' Cock isn't ready yet! MTRU01O // ~z~So, I've got a room at a motel in Angel Pine. CRED140 // Steev Douglas CAP47 // Cap (Back) MCES05P // ~z~No! Just get my sister out of town and someplace safe! GW_SLOW // ~w~It's taken too long! You lost influence. LG_60 // Los Santos Vagos MTEN02B // ~z~Yeah, I got the files. What you want me to do with 'em? OCEAF // Ocean Flats GF_H015 // You have been discovered two-timing. Your date is over. POLICE1 // LSPD HQ WEATH18 // WEATHER SUNNY VEGAS CRED544 // Stephen Bliss DNC_022 // ~w~You're late! CAT_DL // ~z~Who you calling little men? You went berserk back there! FES_SEL // Select save file to load: MTBIKE // Mountain Bike MWUZ05C // ~z~You get that pass key yet? MTOR04F // ~z~No I ain't. WATCH9 // Face Watch MSWE05E // ~z~But there's no need to let yourself go, CJ. IE22 // You can export this vehicle over at Easter Basin Docks. TRUX_AC // ~z~C'mon, Carl, get the fuck in! SHRK_7A // ~z~I'm a patient man, Mr. Johnson, but I'm also a businessman, understand? DEBW13 // EXTRA SUNNY COUNTRYSIDE MZAHN1E // ~z~Look, baby, I know I've been a dog, but shit I've been out here- STAT258 // Best position in Lowrider Race FEM_STS // Save The Game under GTA3 name CRED444 // Quindell Willis, Ryan Minnaugh, FEC_USE // Use item CUT_D16 // DATE 6A BAR1 CRED040 // Craig Conner STAT005 // Distance travelled by motorbike BCE2_04 // You stole $~1~ from the courier. CRED619 // Mike Bennett G_CLOS1 // ~z~This area is restricted to pilots only! FEQ_SRE // Are you sure you want to quit? All progress since the last save game will be lost. Proceed? IE26 // Two more cars are now available for importing. MTOR04B // ~z~It's missing something. MWUZ05G // ~z~Eh, you should know you can't rush the seduction of a lady. AMMU_H // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit. RACE00 // Lowrider Race HEATSH1 // White Heat T CRED044 // Audio Programming STAT001 // Total progress CRED440 // Julia Tcharfas, Kareem L. Bunton, KINC // Kincaid Bridge SHRK_9B // ~z~Some of my associates will be paying you a visit to talk about your debts. STWE005 // Sawn-off Shotgun CUT_D12 // DATE 5B REST BOOTH CRED219 // Brian Alcazar DEBW17 // EXTRA SUNNY DESERT MZAHN1A // ~z~Hello, Carl Johnson, friend to all the ladies! AP_0001 // This is a restricted area - skilled pilots only! CRED540 // Marlene Yamaguchi BJ_DD // Draw, Draw DNC_026 // ~w~Combo: ~1~X OPEN // 'OPEN OCEAN' CRED319 // Alonzo Williams, Andrea Kessler MTEN02F // ~z~I know you will, I'll see you there, Carl, GF_H011 // Katie really likes you now... She has left you her car keys! LG_64 // Player target USJ6D56 // UNIQUE STUNT BONUS! CAP43 // Blue Cap (Side) KILLPA // KILL FRENZY PASSED! CRED144 // Test & Test Tool Support MTRU01K // ~z~No. We have a mutual friend, and business partner. MCES01M // ~z~Nice ones. It gotta be nice, or you don't get in, eh. RSTRSWE // Rockstar Sweat SPRSTAM // The more you sprint, the higher your ~h~stamina~w~ will become, allowing you to exert yourself for longer. CAT_DH // ~z~If we're passionate you say we're crazy. SAVSS // Speaker System MSWE10L // ~z~Thanks for the heads up. W_LEND2 // ~z~The house is prepared to offer you credit, sir. FDDONUT // Rusty Brown's LG_39 // Toreno's Ranch CRED119 // Alistair Gorman FEC_CSU // Controller Setup FEC_CWL // Cycle weapon left CARCOL1 // Car Color 1 REMRF1 // Chromer Bumper MHEL_2A // ~z~Carl? Hey, it's Helena. Are we going to hang out again soon? CAT_OB // ~z~How we do? CRED344 // James Kennedy, Jamil Smith, BMWNG1 // Side Skirt STAT301 // Best time in Heli Hell ST_LAB1 // 2nd biggest gang MMILL8D // ~z~CJ, let's go out someplace! VAL_90 // ~S~Get a valet uniform to work as a valet. COMBINE // Combine Harvester SNKBBLU // Blue Low-Tops CRED244 // Nicole Whelan STAT201 // Money made in Quarry CRED019 // Creative Writer CTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Vigilante missions on or off. J_BET_2 // ~z~Please place your bet. LOCX_AC // ~z~Hey, wait up, dog! MCAT05E // ~z~Stupid games? This is my heart you play with! TSRTMGN // Green Tagg T FET_QG // Quit Game STR_03 // You need at least $100 for a private dance. ANR_43 // Round 3 Passed! GF_0036 // Pick a place that your girl might like and take her there. Choose between fast-food, restaurant, bar or diner, as indicated on the map. GYM1_90 // ~s~You look a bit busy, why don't you come back later. LOADCAR // LOADING VEHICLE... (PRESS ~K~ TO CANCEL) WUZ_HLP // Go inside the Four Dragons Casino to see Woozie! MSWE11H // ~z~A'ight, man, I gotta go. CRED350 // John Zurhellen, Jordi Caballero, HELP6_D // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicle's back brake. FEA_NON // RADIO OFF WEATH6 // WEATHER RAINY COUNTRYSIDE CAT_NF // ~z~Your break is you're not on my barbecue being eaten. RIOT_3 // All-Terrain Take Down TEXXYZ3 // Writing 3D LOCATE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT GA_14 // All the cars. NICE!~n~Here's a little something CRED509 // Jeff Castaneda MCES05D // ~z~Bad stinking shit, that's wassup, holmes. STAT148 // Total number of missions in game AFROHI // High Afro STAT048 // Best time in 8-Track FEDL_WR // Deleting data, please wait... FEG_OVR // Are you sure you wish to overwrite this photo? MROS01J // ~z~Look, I've gotta go, you hang in there, OK? DEBW6 // EXTRA SUNNY SF FEM_STG // Save The Game STAT215 // Highest basketball score TTUTOR // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. CRED250 // Mister Cartoon (SA Studios) MDEN_1G // ~z~but I thought I'll give this boy a chance. SLOT_09 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100,000 GYM1_63 // Level 3 W_NMB_2 // ~z~No more bets, ladies and gentlemen. CRED409 // Sanford Santacroce ANR_57 // A new weapon challenge is available in the shooting range. GF_0022 // She wants you to drive her home! This could be it... CRO_GOT // The croupier uniform has been delivered to your wardrobe! W_NUM_5 // ~z~Red - 5 BCR3_01 // ~s~A ~r~courier~s~ was spotted in Angel Pine, try and track him down and steal his stuff. CAT_4 // Against All Odds MTOR05F // ~z~Until you've walked into the middle of Bedouin arms dealer's camp with nothing but a briefcase full of cash, MWUZ04C // ~z~Are we doing this heist or are you going soft on me again. BURG_21 // Who the fuck are you? CATCUT1 // First Date BIKEBOT // Biker Boots SHRK_6A // ~z~Carl Johnson. I hear you have a sister. MMILL2J // ~z~I know, because I'm getting a cut, right? MSWE04E // ~z~Ain't no OG out here who ain't high on yay! MDDOGS // Madd Dogg's Crib 2_OR_12 // ~z~2 or 12 STAT248 // 2 Player On Foot Rampage best time HCKYTOP // Slappers Top TRACKT2 // Blk Track Pants CRED454 // Recorded at SWMUPR // ~h~Machine Pistol Skill~w~ - Hitman level reached. You can now wield two Machine Pistols simultaneously and your lock-on range has increased. STAT015 // Property Budget TRAKER1 // Track Top CRED050 // James Allan HELP5_D // Use ~k~~VEHICLE_BRAKE~ to brake, or to reverse if the vehicle has stopped. MTIME1 // ~s~Come back between 20:00 and 6:00. RACE14 // Country Endurance CRED609 // Test Team MCES04P // ~z~My cousin. Really intense, holmes. Trust me. CRED150 // Office Administrator CAP57 // Black Skully HELP4_D // Push ~k~~VEHICLE_ACCELERATE~ to ~h~accelerate. CRED709 // Mike Patton GF_H005 // Press ~k~~PED_ANSWER_PHONE~ to give the gift to your girlfriend. BARBER // Barber Shop(barber-WM) REME1 // Chromer Exhaust FEA_R7 // CSR 103.9 PROS_02 // This seems an ok place. LINDEN // Linden Station CAT_EL // ~z~You're too fucking loco, senorita. MSAL01G // ~z~Yeah those poor saps ran into a little trouble along the way. CESX_BC // ~z~Hold up! MJET_1C // ~z~Hey Jethro, whattup? MSWE14E // ~z~Check this out - he's been buying shit over in Glen Park. MHELD7D // ~z~Carl, its Helena, come on, we gotta hang out again soon. SUTRGNG // Green Pants FES_DEL // Delete Game PROS_06 // You've got money right ? SNIPER1 // To use the sniper rifle's scope press ~k~~PED_LOCK_TARGET~. Pressing ~k~~PED_SNIPER_ZOOM_IN~ zooms in and pressing ~k~~PED_SNIPER_ZOOM_OUT~ zooms out. GF_H001 // Michelle is your girlfriend now.~N~Michelle can fix your car at her place Downtown for free. FESZ_QD // Are you sure you wish to delete this save file? FEA_R3 // Bounce FM SSTUND1 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. CRED309 // Recorded at NOCD // The disc tray is empty. Please insert disc. CAP53 // Black Cap (Side) CRED154 // Sonya Willmann CATLOS1 // I have managed to lose you. I'll meet you back at the cabin. B_WINS3 // ~z~I hope sir's luck holds! WATCH12 // Zip Gold CAT_EH // ~z~Maricon. See you around. MSAL01C // ~z~Mr. Leone. MSWE14A // ~z~Whattup, Sweet? MJET_1G // ~z~and me and Dwaine were, like, whooaaa! REMCA // Chrome Flames CRD455D // Manny Siviero SHTBG1 // Green Shirt MCAT01H // ~z~Look, I'm in the middle of some shit right- COACHA // Grn Windbreaker ZERO_4 // New Model Army 10LS2 // Los Santos MWUZ04G // ~z~OK, cool. MTOR05B // ~z~Hey, how's the flying coming along? MTIME5 // ~s~Come back between 22:00 and 6:00. CALI // Caligula's Palace RACE10 // Bandito County STAT011 // Longest Stoppie distance MMICH4B // ~z~Hey, sweet cheeks, get ready, cuz I'm coming over there! CRED054 // Gary McAdam SHRK_8B // ~z~A business relationship is built on trust and mutual respect. Think about it. TPLAY9 // Run-around DE EMMET_G // You can visit Emmet's at any time to get a gun! BEEFY // Beefy Baron FED_SPR // Show Ped Road Groups STATBIK // ~s~Your ~h~bike skill ~s~is not high enough to enter this race. REMFF1 // Chromer Bumper CRED209 // Gary J. Foreman GYM1_67 // Level 7 MMILL9D // ~z~Hey CJ, let's do something! STAT211 // Kickstart best score SMOX_AC // ~z~Get in the car! MDEN_1C // ~z~What? Denise? STRAS // Alien Spoiler CRED254 // Cutscene Mocap directed by MROS01N // ~z~What? No, Wait! Ken? Rosenberg?! JSTAE // Alien Exhaust GARAGE2 // Demolition (garage2.sc) BJ_04 // Dealer's Score DEBW2 // EXTRA SUNNY SMOG LA CRED009 // Alexander Roger MCAT04E // ~z~Well hey, let's just... BCR3_05 // ~s~Pick up the ~g~stuff~s~. W_NUM_1 // ~z~Red - 1 GW_WARN // ~w~Get back into the war zone! MWUZ01J // ~z~I'm gonna go look at this airstrip. ALDEA // Aldea Malvada STHC_02 // Best Percentage of hits for Shooter GF_0026 // She wants to go stuff her face! ANR_53 // Micro SMG Challenge Passed J_NMB_2 // ~z~Closed to bets, ladies and gentlemen. LG_29 // Property not for sale GYMHELP // If you want to increase your stamina or muscle, OR if you want to learn new moves, check out the gyms around San Andreas. CRED109 // Senior Test Analyst CAT_NB // ~z~What's wrong? MHEL_3A // ~z~Carl? Hey, I've been working hard and I'd love to relax again soon. WEATH2 // WEATHER CLOUDY LA VO_001 // ~z~Here I am. The worst place in the world; Balla's Country. CRED354 // Kevin Mambo, Kinley Doucette, BBALL // Shooting Hoops MARKST // Market Station FUDHLP1 // If you do not eat you will lose weight and eventually energy. The red bar shows how much energy you have. ETUNN // Easter Tunnel W_NUM_9 // ~z~Red - 9 FLSCS // X-Flow Spoiler MWUZ01B // ~z~Hey Woozie, what's the business? MROS01F // ~z~He's taken over Caligula's! MMICH1G // ~z~Fool's the word, alright, pig-headed asshole fool! STAT044 // Longest treadmill time CRED405 // James Worrall BJ_H2 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~PED_JUMPING~ Double~N~~k~~VEHICLE_ENTER_EXIT~ Quit SYND_7 // Yay Ka-Boom-Boom MDEN_1K // ~z~Now wait a minute! SLOT_05 // ~k~~VEHICLE_ENTER_EXIT~ Buy Drink: $1 STAT219 // Best lap time in dirt track CRED505 // Publishing team CRED101 // Mark Nicholson OCTAN // Octane Springs MCES05H // ~z~There's a price on my head, maybe Kendl's too. STAT144 // Unique Jumps found STASKIL // ~s~You need more stamina before you can enter the race. FED_DBG // Menu Debug MSWE11D // ~z~I know, you alright? FEA_ART // RADIO AUTO-TUNE CINCAM // Cinematic Camera (Use ~k~~VEHICLE_TURRETLEFT~ to change cinematic camera type.) BJ_OR // ~1~ or SSTSPT0 // ~h~Stamina~w~ - Upgraded. You can now sprint, swim and cycle for longer. MJET_1O // ~z~I think you're, like, y'know, cool and shit. MSAL01K // ~z~Now listen, you're going to have to keep a low profile or people will start to make connections, B_NUM27 // ~z~Red - 27 CRED705 // Jumbos Clownroom CES_CK3 // ~s~You need to be in a car. CRED301 // Zero - David Cross FESZ_QL // All unsaved progress in your current game will be lost. Proceed with loading? GF_H009 // Helena really likes you now... She has left you her car keys! CRED458 // Casey Adler, Da Vinci, David Parry, FEC_FWT // Fire when targeting TPLAY1 // 2player Ram GYM1_32 // 80 lbs HMLS_04 // Hey man, got anything to drink? CRED201 // Sam Houser CONGREN // Green Hi-Tops STAT244 // Total oysters CRED605 // QA Supervisors RACE18 // LV Ringroad NOLOWR // ~s~You need a lowrider! J_THX_2 // ~z~Thank you for playing, sir. BMBRS // Roof Scoop STAT019 // Longest 2 wheels time CATX_JE // ~z~Don't try and dump me, Carl! MTOR05J // ~z~Learn to fly, Carl. SRESN1 // ~h~Respect~w~ - Lost. You can now only run a two man gang! MMILL2F // ~z~I've left the key card and the door code in my bedroom. GF_0073 // You are driving too fast! CRED058 // Lead Las Venturas Artist PLA_14 // LAS VENTURAS CRED601 // QA Manager CRED205 // Jamie King STAT240 // Friendly gang members killed TPLAY5 // 2player peds GYM1_36 // To lift the dumbbells alternate between pressing ~k~~PED_SPRINT~ and ~k~~PED_FIREWEAPON~.~n~This will increase your power. GF_0077 // Oh no, she is not enjoying herself! Quick, get her something to eat, or maybe a drink... MMILL2B // ~z~Hey Carl, just called to say that last night was terrific. SRESN5 // ~h~Respect~w~ - Lost. You can now only run a six man gang! WOF_06C // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $10,000 MCAT01D // ~z~Well I was just about to call you but- B_NUM23 // ~z~Red - 23 TALK_1 // To reply negatively press ~k~~CONVERSATION_NO~~n~To reply positively press ~k~~CONVERSATION_YES~ MJET_1K // ~z~Just that there's an advanced driving school, like, FEC_IVH // Invert Mouse Horizontally: W_THX_2 // ~z~Thank you for playing, sir. MSAL01O // ~z~Thank you, Mr. Leone. CAT_ED // ~z~Lady, I gotta take it easy. CRED305 // Salvatore Leone - Frank Vincent BIKERJ // Biker Jacket WORKD // Olive Pants REMOH2 // ~k~~PED_SPRINT~ Keep~N~~k~~VEHICLE_ENTER_EXIT~ Back CRED158 // Christine Chalmers CRED701 // Chris McCallum PROWHT1 // White Mid-Tops CRED105 // Front-end Design OP37E13 // ~r~< > ~w~- swaps between objects / creates new object~N~ ~r~SPACE ~w~- snaps/releases object to camera~N~ ~r~'G'~W~ - Switch on gravity for object~N~ ~r~PgUp ~W~- Load next model~N~ ~r~PgDn ~W~- Load previous model~N~ ~r~Pad 1 right stick ~W~- move object x & y (must not be snapped to camera)~N~ ~r~Pad 1 left stick ~W~- move object z and rotate~N~ ~r~Return ~W~- output current object's data~N~ ~r~Enter ~W~- output all objects' data~N~ ~r~Esc ~w~- quit STAT140 // Maximum INSANE Jump height MCES05L // ~z~My OG's, my eses, all dead or in hiding, eh. LG_25 // OG Loc CRED358 // Mamie-Louise Anderson, BALDTSH // Bald & 'stash HOODBL // Black Hoody CRED501 // Dedjora Jutaz / Quad Photo CAT_DP // ~z~Enough! Just shut up and drive, I'm counting the fucking money! BOXSRT1 // Ball Shorts MWUZ01F // ~z~Apparently, he's about to take some merchandise and cut out by helicopter. STAD_01 // Dirt Track GF_2B // ~z~Oh, get out of here you awful nuisance! BOTTY // Beat the Cock! SHRK11A // ~z~A man of honor pays his debts, Mr. Johnson. SRES3 // ~h~Respect~w~ - Upgraded. You can now run a five man gang! SLOT_01 // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine CRED258 // Noelle Sadler DAMIN // Generator Hall CRED401 // Digital Arts (NYC) FEC_TKN // Negative talk MMICH1C // ~z~Hey, Michelle, what's up, baby? CRED005 // Technical Directors STAT040 // Largest burglary swag SNHEAT1 // White Low-Tops MROS01B // ~z~Carl? It's me, Ken. MSWE10N // ~z~Don't mention it. GYM1_1A // You have worked out enough for today, come back tomorrow! FEC_ZSO // Zoom scope out CRD118A // Alex Paterson GYM1_B // LV GYM(GYMSF-PD) SANB // San Fierro Bay GA_XX // New engine and paint job: $100 MCES04B // ~z~Carl. You alright, holmes? LGDAFF // Alien Front Bumper FEG_DL2 // Are you sure you wish to delete this photograph? CRED346 // Jayson Gladstone, Jeff Gurner, SULCRF // X-Flow Rear Bumper FESZ_QR // Are you sure you want to start a new game? All current game progress will be lost. Proceed? LETTER // Letterman Top CRED246 // Executive Consultant LDT812D // Downtown Los Santos FIRETRK // Fire Truck STAT203 // Number of furniture purchased WUZI_2 // Amphibious Assault 6_OR_16 // ~z~6 or 16 FEC_COY // Conversation - Yes LOCX_AA // ~z~Hold up, CJ! MCAT05G // ~z~Damn! Gotta change my number! MWUZ00H // ~z~It's a plan, man. FEC_VES // Vehicle control STR_01 // ~k~~VEHICLE_ENTER_EXIT~ To get a private dance: $100 GF_0034 // You have no idea how to treat a lady! ANR_41 // Round 1 Passed! MMILL6A // ~z~Carl Johnson, have you been a good boy? CUTDENM // Jean Shorts MSWE05C // ~z~Sweet? What you on my back for now? GF_0069 // Time to park up and get to first base! SHRK15B // ~z~You've given me no choice but to get a little more persuasive about your debt problems. HODJCK1 // Hooded Jacket IE24 // ~s~You have successfully delivered this vehicle for export. FEC_MOU // Mouse Settings FIELDA // Combat Jacket MWUZ05E // ~z~What's the problem, friend? RACE02 // Backroad Wanderer BCE2_02 // ~s~Ram the ~r~courier ~s~to get the cash. JSTAS // Alien Spoiler CRED046 // Matthew Smith FEM_MCM // MemCard Menu STAT003 // Distance travelled on foot 12MAYBR // Mayan Bird CRED442 // M. Russell Foreman, STWE007 // Machine Pistol GYM1_28 // 40 lbs CUT_D10 // DATE 4B DINER SMAL MZAHN1C // ~z~Katie? Katie! Hey, girl, I was just about to call you! FEA_FM9 // MODERN HIP HOP DEBW15 // CLOUDY COUNTRYSIDE STRAE // Alien Exhaust MJIZ01H // ~z~Yeah, whatever you say. Bye. AP_0003 // You need a higher Flying Skill stat to access the airport. The Pilot School can help you get better. CRED542 // Cover art MTEN02D // ~z~There's a ghost town, Las Brujas in the devil's Castle, you know it? W_NUM19 // ~z~Red - 19 SAVEX2 // Slamin Exhaust GF_H013 // Press ~k~~PED_ANSWER_PHONE~ to give the gift LGDCFF // X-Flow Front Bumper CRED146 // Audio Testing 8SANTOS // Los Santos CAP41 // Blue Cap SULARF // Alien Rear Bumper MCES01O // ~z~Drop by the spot in El Corona, I'll take you to the meet, vouch for you. These guys... FEC_MWB // MS WHEEL DN MACX_AF // ~z~So now you know how it really is. CRD138A // Simon King CAT_DJ // ~z~We sleep with men, we're sluts. CAP45 // Blue Cap (Up) CRED142 // Thomas Phillips MTRU01M // ~z~Yes. Have you killed any cops lately? MCES01K // ~z~You're talking illegal street racing, hell yeah! BLDRF2 // Slamin Bumper MCES05R // ~z~Sure thing, holmes, We'll see you in Angel Pine. CHEAT8 // Cheat deactivated FEA_BAS // Radio EQ POLICE3 // LVPD HQ GF_H017 // You've abandoned your girlfriend. Your date is over. BRDFBM1 // Chromer Bumper SGGAMB // ~h~Gambling Skill~w~ - Professional level reached. Your maximum wager has increased to $10,000. You can now borrow up to $10,000 from the casino. CSEXL // Didier Sachs DNC_020 // ~w~Got it! MID_AIR // Release the throttle to enable mid-air control of your vehicle's attitude. CAT_DN // ~z~You can't stand the heat, go put your tiny balls in the freezer! RATNG27 // Crime Partner STREAKC // Brown Streak PROSHRD // ProLaps T-Shirt LST84AE // Linden Station SUNMA // Bayside Marina TPLAY10 // Run-around CO FELD_WR // Loading data, please wait... ELEC1 // Arcox Electrical JHERI // Jheri Curl FEC_MWF // MS WHEEL UP TORFB1 // Chromer Bumper MWUZ05A // ~z~Eh, wassup, man? MTOR04D // ~z~Very nice Carl, very cute. ANR_18 // Pistol ~n~Round 2 FEG_PSU // Photo space in use: MSWE05G // ~z~There's a gym I go to just up a couple of blocks from the Grove. TRUX_AA // ~z~Get in the car, quick! IE20 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a day.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Exit BOATS // Boat School MZAHN1G // ~z~I deserve better than you! DEBW11 // EXTRA SUNNY VEGAS CRED446 // Tiombe Lockhart, Wyatt Knaster, FEC_TKP // Positive talk CUT_D14 // DATE 5B REST TABLE STWE003 // Desert Eagle MMICH5D // ~z~Hey, baby, I've missed you too! I'm gonna come by your spot as soon as I can! CRED042 // Jonathan McCavish STAT007 // Distance travelled by golf cart RACE06 // Into the Country CRD126B // Garry Reynolds DONUT // Donut shop SLARB1 // Chromer Bullbar CRED242 // Gregory Johnson STAT207 // Highest civilian vehicles destroyed on Rampage GYM1_71 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weight.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit RDRIVER // Racing Suit ANR_45 // ~s~You've completed the Ammu-Nation challenge. GA_6B // Park it, prime it by pressing ~k~~PED_FIREWEAPON~ and LEG IT! STRAP_1 // Life's a Beach GF_0030 // Press ~k~~CONVERSATION_YES~ to agree or ~k~~CONVERSATION_NO~ to disagree BB_20 // ~s~Collect the ball and return to the ~y~marker~s~. VAL_GOT // The valet uniform has been delivered to your wardrobe! MCAT05C // ~z~Look, just say what you gotta say. FEC_IVV // INVERT MOUSE VERTICALLY MSWE10J // ~z~Just because they're wearing greens, don't mean they're allies. Copy? WRN_2P // Any further and the 2 player game will end CONBLUE // Blue Hi-Tops TSRTHS1 // Striped T-Shirt STRASI // Alien Side Skirts CRED342 // Isabella Donato, Ivelka Reyes, PJOB // Paintjob ~1~ FEC_RSC // Next radio station CAT_OD // ~z~No, but I really need the paper--. CAP18 // Black Beret MCES04F // ~z~of Whetstone, wherever that is. MBARB3A // ~z~Hello, CJ, I was hoping you were keeping out of trouble. You wanna go out? J_REG_1 // ~z~Regulars only at this table, sir. MWUZ00D // ~z~Yeah, for sure. Where you at? HJSTAT // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| HJ_DIS // DOUBLE INSANE STUNT BONUS: $~1~ BJ_WW // Player Wins, Player Wins GF_0038 // Take your girl to a club and impress her with your dancing. Check the map to see where the closest club is located. B_WEEL2 // ~z~$2 pays out. CASINO6 // The Meat Business FEJ_RNY // INVERT RIGHT STICK Y CHONG4 // Blue Chonglers FIRELA // Fire Truck CRED413 // Ayana Osada STAT052 // Last chase time with 5 or more stars MZER01D // ~z~Disaster! My landlord is selling the shop! CRED017 // Scott Wilson STAT152 // Criminals killed on Vigilante Mission WZI2_A4 // Keep an eye on the blue bar if you are diving under water. MCES04N // ~z~You worry about the man who tries to fuck with my woman. BANDA17 // Green Rag CRED117 // Brenda Carey LG_37 // The Truth HSUITE // Hotel suite purchased! CRED513 // Lucien King GIMP // Gimp Suit MSWE10B // ~z~So I understand. ZORRO // Joke Mask B_NUM31 // ~z~Black - 31 CAT_DF // ~z~You're fucking psycho! MKP01D // ~z~and I think you're the geezer to sort it out for us, OK, sunshine? B_NEM_2 // ~z~Sorry, sir, you do not have enough funds. GENOTB // Inside Track Betting W_NUM15 // ~z~Black - 15 WEATH12 // WEATHER EXTRASUNNY SF BASKBO2 // Hi-Top Sneaks CONS_3 // Press ~k~~PED_JUMPING~ to raise the wrecker ball. CRED317 // Aldis Hodge, Alexandra Ortiz, FEC_CF2 // Setup 2 MCES01C // ~z~You seen Kendl? MTRU01E // ~z~No, I don't. CRED713 // Sarah Oram WRN1_2P // 2 player - Distance limit reached, please move towards other player. CRED613 // Steve Bell TSHRT69 // 69ers T-Shirt STAT252 // Progress with Denise ERISTS2 // Eris T-Shirt2 DEBW19 // EXTRA COLOURS 1 FEA_FM5 // NEW JACK SWING MJIZ01D // ~z~And I thought of you, friend. CRED217 // Richard Huie AMMUA // ~s~Buying this item will replace the weapon in this slot. IE28 // ~r~There are no cars available to import on this day. SUTR1GN // Tweed Pants GF_0065 // She REALLY liked that place! FEJ_INA // INVERT LEFT AXIS ANR_10 // Be the first to destroy three targets. MTOR04L // ~z~Shit. Whatever, man.... WATCH3 // Pro-Laps White SHOPNO // ~s~You don't have enough money to buy this item. CUT_D18 // DATE 6A BAR2 GROVE_1 // Beat Down on B Dup STAT256 // Progress with Katie CRED213 // Lee Cummings FEA_FM1 // DISCO FUNK CRED617 // Jon Gittus B_PWIN3 // ~z~Congratulations sir! FEC_BRK // Vehicle Brake WATCH7 // Pink Watch MTOR04H // ~z~I've set out a series of tests for you. You can access them on that TV. FLSCE // X-Flow Exhaust MSWE05K // ~z~But with the fat jokes, you're gonna give me a complex. GF_0061 // She wants to get naked with you! CAT_DB // ~z~It's West of here. TORWNG // Chrome Strip B_NUM35 // ~z~Black - 35 SGPUNT // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino. CHEAT4 // Armor cheat MCES01G // ~z~Does the Pope shit in the woods? CAP49 // Cap Tilted FEM_TUM // Test UnFormat MemCard One FEC_TSK // Trip Skip WEATH16 // WEATHER SUNNY DESERT W_NUM11 // ~z~Black - 11 DES8_LD // ~z~Aw shit, you hippy asshole! CRED313 // Navid Khonsari MTG02D // ~z~Mr. Ran Fa Li get out alright? W_REG_1 // ~z~I'm sorry, sir, regulars only at this table. CAT_OH // ~z~Don't talk. Let us enjoy the peace and quiet. CRED517 // Hosi Simon FESZ_QZ // Are you sure you wish to save? CHINBIE // Beige Khakis LOC3_JA // ~z~Congratulations on your award, you must be thrilled! MCES04J // ~z~But at least you ain't in jail, holmes. Shit's fucked up with your brother, ese. BANDA13 // Black Rag Front WZI2_A0 // Use the movement controls to move around in the water. STAT156 // Last dance score CRED113 // Lead Test Analyst FES_PM1 // Are you sure you wish to copy this photograph? HOSP2 // Hospital 2 INT2_1 // ~s~Go and see Ryder, he lives down the street. VALLE // Valle Ocultado MSWE10F // ~z~Grove Street Families ain't big no more. B_WEEL6 // ~z~$40 pays out. FESZ_CS // Corrupt save AMMU_H3 // ~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back. SHRK_2B // ~z~You owe me money and I would consider it polite if you paid it back, understand? FEC_TDO // Turn Debug Camera Off ANR_49 // Micro SMG ~n~Round 3 FEC_LRG // Look Right of Vehicle MTOR01E // ~z~It's in Tierra Robada, cross the Garver Bridge, head South. SUITTR1 // Red Pants ST_DEC // ~a~ decreased by ~1~.~1~ New value is ~1~.~1~ STAT056 // Time spent shopping CRED013 // Alan Davidson CRED417 // Motion Capture Actors SHORT1 // Gray Shorts PRP8FE4 // Prickle Pine CASINO2 // Casino Floor IN_VEH // ~s~Hey! Get back in the ~b~vehicle~s~! CRED107 // QA Manager FEM_CPD // Create copy protected mag directory MCES05N // ~z~Head over to Angel Pine, rent you and Kendl a trailer and I'll meet you there. STAT142 // Maximum INSANE Jump rotation OP1901D // You must be in debug camera mode to active the object placer ST_REG // ~a~ - ~1~.~1~ registered New value is ~1~.~1~ PTUTORA // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle pimping missions on or off. JSTCFF // X-Flow Front Bumper CRED503 // Daria Hines INSMCP // Load failed!~n~~n~The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly or start a new game. MSWE11B // ~z~Sweet, what's going on, man? FET_LG // Load Game FEC_MSC // Move scope BOXSRT3 // Dribbler Shorts BYTUN // Bayside Tunnel MWUZ01D // ~z~And Toreno? FEA_MP3 // USER TRACK PLAYER GF_0028 // She wants to check your dance moves! The ladies like a real mover! FEC_TAR // Aim Weapon BARB_H2 // ~k~~PED_SPRINT~ = Buy~N~~k~~VEHICLE_ENTER_EXIT~ = Back CUNTC // Avispa Country Club SRES1 // ~h~Respect~w~ - Upgraded. You can now run a three man gang! FARM // The Farm SYND_1 // Photo Opportunity MZAHN5B // ~z~Katie, I was just about to call you! I'm gonna swing by and scoop you. CRED403 // Pedestrian V.O.s Written by GYM1_69 // Level 9 BJ_H4 // Press ~k~~PED_SPRINT~ to continue. CRED007 // Obbe Vermeij MMICH1A // ~z~Johnson by name, Johnson by nature! INT45 // Mulholland Intersection STAT042 // Money spent building property SNHEAT3 // Black Low-Tops BINT // Blackfield Intersection PLA_16 // LOS SANTOS CRED603 // Deputy QA Manager CRIMRA // Criminal rating: PETROTR // Petrol Truck CVT_MSG // Converting textures to optimal format for your video card BALDGOT // Bald & Goatee CRED207 // Alex Horton SVCUNT // Safe House FEC_SWF // Swim forward STAT242 // Total horseshoes TPLAY7 // Run-around LV GYM1_34 // 100 lbs HMLS_02 // C'mon you must have something you can give me? GF_0075 // You have put on too much muscle! What did you have for breakfast, steroids? WOF_06A // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100 HJ_QIS // QUADRUPLE INSANE STUNT BONUS: $~1~ BJ_STAT // Regulars only at this table. MCAT01F // ~z~No! No, if you'd just let me- FOOD1 // ~s~You cannot buy any more food at the moment, you will be unwell! CONS_4B // Press ~k~~PED_SPRINT~ to lower the magnet. B_NUM21 // ~z~Red - 21 RED9339 // Red County VALETU // Valet Uniform CAT_EF // ~z~Whatever, baby. MSAL01M // ~z~so let's keep our distance for a while, eh? CAM936D // The Camel's Toe JAP_MOD // You can now modify street racing cars at this mod shop in Ocean Flats. CRED307 // Johnny Sindacco - Casey Siemaszko VESTA // Black Tank MHEL_6B // ~z~Helena, baby, I was just thinking of calling you! I'll be right over there to get you! PROS_08 // ~k~~CONVERSATION_YES~ YES or ~k~~CONVERSATION_NO~ NO COUNTRY // Rural Clothes MBARB7D // ~z~CJ, it's Barbara, what you waiting for, come on over! CRED703 // Deep Sea JSTAFF // Alien Front Bumper LVA9404 // LVA Freight Depot MJET_1M // ~z~Driving school? Man, exactly what you trying to say, man? MSWE14K // ~z~OK, I'm gonna come pick you up. CAT_EB // ~z~You wanna play again tomorrow? FEO_AUD // Audio Setup CRD014A // Rick Stirling VOFFE1N // ~z~Nah, maybe I'll catch you later. B_NUM25 // ~z~Red - 25 FTUTORA // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle freight train missions on or off. SWDE_R // ~h~Desert Eagle Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. HJ_TIS // TRIPLE INSANE STUNT BONUS: $~1~ BLDCS // Chrome Strips CRED707 // Lorna "H-D" FEC_CWR // Cycle weapon right CES_CK1 // ~s~You need to be in a lowrider car. CRED303 // Maccer - Shaun Ryder FEA_R9 // Master Sounds 98.3 WORKB // Urban Camo TPLAY3 // 2player cars GYM1_30 // 60 lbs SNKBBLK // Black Low-Tops MDEN_4D // ~z~I'm sorry I've been neglecting my girl! Get ready, I'm gonna come pick you up. CRED203 // Dan Houser STAT246 // 2 Player Rampage best time HOODG // Green Hoody CRED607 // Kit Brown CARREC2 // Car record OFF PLA_12 // Press ~k~~PED_SPRINT~ to skip to the end of the flight.~N~Press ~k~~VEHICLE_ENTER_EXIT~ to jump from the plane. FEN_HOS // HOST GAME MCAT01B // ~z~Where you been, asshole? MTOR05H // ~z~Oh yeah? Try going to the swap meet in Idlewood sometime. GF_0071 // Fastest way to a woman's heart - gifts and flattery! MMILL2D // ~z~Listen, I thought about that little scheme you told me about. SRESN3 // ~h~Respect~w~ - Lost. You can now only run a four man gang! WOF_06E // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $1,000,000 SRES5 // ~h~Respect~w~ - Upgraded. You can now run a seven man gang! DAM9622 // The Sherman Dam FUDHLP3 // Press ~k~~PED_ANSWER_PHONE~ to view stats. This shows CJ's current condition. Whenever a stat changes it will appear at the top left of the screen. SHRK_3B // ~z~Probably just slipped your mind, but I thought I'd just jog your memory. SHIRTBB // Plaid Shirt DEBW8 // RAINY SF MROS01D // ~z~The Leone family has made their move! Salvatore's here, now! AMUHLP2 // ~s~Stand in the red marker to purchase weapons. MMICH1E // ~z~You haven't got a clue what a woman wants or how a lady likes to be treated! CRED003 // Art Director BMBSE // Small Exhaust STAT046 // Heaviest weight on bench press CRED407 // Gregory Johnson SLOT_07 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $1,000 SYND_5 // Pier 69 AFROT // Afro & 'stash CRED507 // Jenefer Gross CAT_NH // ~z~Now, try to be a man this time. WEATH8 // WEATHER SUNNY COUNTRYSIDE FET_CTL // Controller Setup LG_23 // MC Strap CRED103 // QA Tools CARM7 // Front Bumper STAT146 // Mission attempts MCES05J // ~z~What happened? SILLY // Foster Valley VP20 // ADD COIN MSWE11F // ~z~You gotta do something, man. GYM1_65 // Level 5 BSHEAT2 // Strap Sneakers SMOX_AA // ~z~Get in STAT213 // Number of vehicles exported CRED256 // Alex Horton MDEN_1A // ~z~Hey, girl. MROS01L // ~z~There's word of some Triad visit or something that should keep him busy. I'm calling from the bathroom, I gotta go, I really gotta go. DEBW0 // EXTRA SUNNY LA BMBSM // 2x Nitrous DUMMY2 // ~z~THIS LABEL NEEDS TO BE HERE !!! W_NUM_3 // ~z~Red - 3 BCR3_07 // ~s~The courier has made his delivery. MTCHI // Mount Chiliad TSHIRTB // Loc-Down T MWUZ01H // ~z~Something about Toreno don't add up. FLSCFF // X-Flow Front Bumper ANR_51 // AK47 ~n~Round 2 MMILL7A // ~z~CJ, I think I've been a VERY naughty girl! FEJ_INY // INVERT LEFT STICK Y GF_0024 // She wants to do a drive-by? This is one dangerous lady! ARMOUR // Body Armor MSWE01N // ~z~We'll be taking cover inside! WHOOPEE // Mr. Whoopee PROTSH1 // ProLaps Black T DBINST // Double insane stunt ST_PR03 // Pilot Officer KINC2 // Kincaid Bridge ROBINT // Robada Intersection MCES05B // ~z~Carl, it's Cesar. WRN2_2P // 2 player - Press the ~h~SELECT button~w~ to toggle focus on an individual player. WEATH0 // WEATHER NORMAL GA_12 // Bomb armed. FEC_HAB // Hand brake VO_003 // ~z~but the Ballas won't give a shit. CRED356 // Lenny Grossi, Leonardo Tejeda, WWE9A01 // Whitewood Estates PROS_04 // You want a good time, honey? GF_H003 // Barbara is your girlfriend now.~N~Barbara will get you out of jail for free. You can pick her up from the cop station in El Quebradas. FEA_R1 // K Rose SSTUND3 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. CRED156 // Lorraine Roy CAP51 // Black Cap B_WINS1 // ~z~Another win for sir! BASJCT2 // Rimmers Jacket HELP57 // Press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ to change the camera mode. WATCH10 // Face Black CAT_EJ // ~z~If you was the last bitch on earth, MSWE14C // ~z~Some punk-ass, base-head fool has been slingin' to his Grove brothers. MJET_1E // ~z~I mean, you are one out there dude, when it comes to driving, man, SHRK14B // ~z~I'll let you negotiate with my, eh, collection department. MMILL2L // ~z~OK, you got it. FEC_GAN // Gang control MSWE04C // ~z~Yeah, my bad. Shit been hectic, man. GF_0079 // She is losing her patience. Hardly a surprise, all she wants to do is go dancing! FLSAFF // Alien Front Bumper CRD129A // Louis Dinan CAT_2 // Small Town Bank MWUZ04E // ~z~Salvatore think I'm cool, so it's on. HJSTAWF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~| And what a great landing! RACE12 // San Fierro Fastlane STAT013 // Weapon Budget CRED056 // Christopher Marshall TRACKT4 // Grn Track Pants CRED452 // Casting by ST_RAN7 // Red baron FEJ_RNA // INVERT RIGHT AXIS SAVE // To save the game, pick up the diskette icon. Saving the game will advance time by 6 hours. ZERO_2 // Supply Lines... 10LS4 // Los Santos MTOR05D // ~z~Will you listen to yourself? Admit it, you're scared. CATCUT3 // Gone Courting CRD455B // Image Metrics PLC MSWE04G // ~z~I'll tell you what. I'm a do a hood patrol, find the pushers, and whack 'em. FES_ONL // GO ONLINE! MMILL2H // ~z~Millie, girl, you will NOT regret this! REMCG // Chrome Grill STAT017 // Longest Wheelie time URAASI // Alien Side Skirts CRED052 // Simon Little SEXSHOP // Sex Shop MTIME3 // ~s~Come back between 9:00 and 17:00. RACE16 // Dam Rider SLAFB1 // Chromer Bullbar MCES04R // ~z~You won't miss them. CAP55 // Black Cap (Up) CRED152 // Administration Support COLOUR2 // color three ~1~ color four ~1~ GF_H007 // Denise really likes you now... She has left you her car keys! SULCRV // X-Flow Roof Vent FEA_R5 // Radio Los Santos CHUBLK // Black Hi-Tops MSAL01E // ~z~Thank you, Mr. Leone. CAT_EN // ~z~anything I can to avoid hanging out with MJET_1A // ~z~Yeah, what? MSWE14G // ~z~Shit, man, how we gonna get to him? CESX_BA // ~z~Wait up, CJ! HELP53 // Press ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~ to cycle through your available weapons. B_NUM29 // ~z~Black - 29 M_PASS // MISSION PASSED!~n~~w~$~1~ TORRB1 // Chromer Bumper BADKEY // ~s~You will need to steal the keycard from Millie's place. MSWE11J // ~z~Don't worry bro, I ain't gonna leave you in there. CRED352 // Julie J. Hafner, Kathy Rossetter, GA_16 // Respray is complementary FEC_TSS // Take Screen Shot TEXXYZ1 // Writing PLAYERS coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT CAT_ND // ~z~Well give me a break. WEATH4 // WEATHER SUNNY SMOG LA BUY_AIR // ~s~Go to the abandoned airstrip and buy it. NECKCU1 // Silver Cuban SULARV // Alien Roof Vent MCES05F // ~z~She's with me, she's OK for now. MBARB2A // ~z~Hi, it's Barbara. I thought we could hang out some time soon. FEG_HOW // To take a photo with a camera press ~k~~PED_FIREWEAPON~. BRDWNG1 // Chrome Strips MROS01H // ~z~We're screwed! It's war for control of Venturas, man, War! WAR! DEBW4 // CLOUDY LA BJ_02 // Min Wager BLDFF2 // Slamin Bumper HAWAI1 // Hawaiian Shirt STAT217 // Amount of drugs sold SMOX_AE // ~z~Come on, wise man, get in the car! FEM_STE // USE STEREO URACSI // X-Flow Side Skirts MDEN_1E // ~z~What? What you on about, girl? CRED252 // Dan Houser GYM1_61 // Level 1 STHC_04 // Highest score with Keepie-Uppy beach ball LMEX // Little Mexico SUTR1GR // Gray Pants GA_7B // Arm with ~k~~PED_FIREWEAPON~. Bomb will go off when engine is started. GF_0020 // Push ~k~~GO_FORWARD~ and ~k~~GO_BACK~ in rhythm~n~~k~~PED_FIREWEAPON~ Change view~n~~k~~PED_JUMPING~ Change position~n~~k~~VEHICLE_ENTER_EXIT~ Quit ANR_55 // Check back later for new weapon challenges. AMUHLP // ~s~This is Ammu-Nation, you can buy weapons and ammunition here. GROUCH1 // Joke Glasses FEQ_SRW // Are you sure you want to quit the game? MCAT04C // ~z~Catalina! Eh, I know it's you. What's eating you, baby? BCR3_03 // ~s~Earnings $~1~ W_NUM_7 // ~z~Red - 7 CRED623 // Alain Dellepiane GYM1_14 // 200 lbs MSWE08H // ~z~We gotta hit those Ballas and Vagos with everything, STAT262 // Best position in Backroad Wanderer CRED227 // Jameel Vega MJIZ02D // ~z~Get your ass down to the Easter Basin right now! LFLA077 // Los Flores ESPE // Esplanade East STAT285 // Best time in San Fierro Hills FEC_ABR // Accelerate, Brake or Reverse IE18 // Press ~k~~VEHICLE_ENTER_EXIT~ to view the vehicles available to buy. ANR_20 // Micro SMG ~n~Round 1 CARTER // Smoke's Crack Palace MSWE06O // ~z~You're too fat, CJ, you need some exercise. FED_FXV // VERY HIGH GF_0055 // Oh dear. She didn't like that place much... CLTHNO1 // You already own this item! FEC_ER2 // Error! Changing controls on the 'On Foot' screen has caused one or more control actions to be unbound on the 'In Vehicle' screen. Please check all control actions are set~n~Press ESC to continue MTOR07L // ~z~Horse Cock Harry, And I'm sending a present, little wedding present. JSTARV // Alien Roof Vent DNC_P2 // ~s~You can now dance to a different, more challenging track. STEREO // Bass Boost CUT_D4 // DATE 1B BURGER BJ_1C // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $10,000 MPAGE3 // LOCATIONS/ODDJOBS PAGE 1 CAT_GF // ~z~Oh, you get given a lioness and you want a pussy cat? Wimp! GW_NOSH // ~w~You left the attack unchecked! You lost influence. SMOKE_3 // Wrong Side of the Tracks MULINT // Mulholland Intersection DNC_018 // ~w~Try again! MHEL_4B // ~z~Hey Helena, I've missed you, baby! I'm coming over as soon as I can! RYDX_AD // ~z~All aboard, CJ. WEATH22 // EXTRAcolorS 2 W_NUM25 // ~z~Red - 25 CRED327 // Catherine Kung, Chad Doreck, MTEN01H // ~z~Nice to hear it, Carl. MHRZ01A // ~z~Carl, it's officer Hernandez VAL_HLP // ~s~Enter the marker at the valet carport to trigger Valet missions. MBARB5D // ~z~Hello Officer Schternvart! - I'll see you in five. CRED995 // Bobby Wright MCES02C // ~z~Ooh shit, Cesar, sorry man. I thought you was Kendl. FEC_PTR // Use LockTarget with Weapon Switch Right. MTRU02E // ~z~Whoa man, I don't know you! I don't know you! LG_07 // Burger Shot STAT162 // Money made in Truck FEM_CRD // Create Root Dir ST1_7 // 1st Number: ~1~ CRED127 // Ivor Williams BFINJC // BF Injection CRED523 // Chris Carro GLASS3 // Green Tint WOF_04 // This Wager HELP26 // Press ~k~~VEHICLE_ENTER_EXIT~ to jump on the bike. VP04 // !! PAYOUT $~1~ !! L3_HELI // To auto-level a helicopter, press ~k~~VEHICLE_HORN~. FE_HLPF // ~<~~>~ Scroll MSWE13B // ~z~Carl! No time to chit chat! STAT185 // Number of disastrous dates SN_ONE // Snapshot ~1~ out of ~1~ MCAT06K // ~z~No time, byeeee! 3_OR_13 // ~z~3 or 13 TIMBER1 // Gray Boots SLAE2 // Slamin Exhaust MWUZ03D // ~z~Come along and see for yourself. MTOR02A // ~z~Who the fuck is this? MAG_1 // Push ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane.~N~Press ~k~~PED_JUMPING~ to raise the magnet and ~k~~PED_SPRINT~ to lower it. FEM_SL7 // Save File 7 Not Present GF_0008 // The date went well! Now she wants a lift back to her place... JSTCRV // X-Flow Roof Vent MSWE03B // ~z~You seen your soldiers recently? CRED423 // Danny Johnson, Mtume Gant, GARV // Garver Bridge FEC_STR // 1st person strafe MZER02D // ~z~Yes, I know. I was on a dangerous reconnaissance mission, deep into enemy territory. STAT062 // Total shopping budget MMICH3A // ~z~CJ, it's Michelle! I was thinking of going for a ride or something, you want to? CRED027 // Michael Pirso SHRK_1B // ~z~Don't be a stranger. PU_CF1 // Press ~k~~PED_ANSWER_PHONE~ to pick up this weapon. It will replace any weapon you have of the same type. MSWE03F // ~z~The Grove Street Families needs OG's, WARDNO // You are already wearing this item! DRAG // The Four Dragons Casino FEM_SL3 // Save File 3 Not Present CRED299 // Su Xi Mu (Suzie) - Richard Chang BJACK // Black Jack MTOR02E // ~z~I guess not. 8SA2 // San Andreas STAT066 // Clothes respect CRED023 // Interior Environment Art MROS03D // ~z~Hey, Carl! Great! (sniff) SUIT3 // Yellow Jacket CRED427 // Flora Diaz, Kurt Rhoads, James Yaegashi, CHCA517 // Las Colinas GLASS7 // Black Shades MHEL_1K // ~z~Helena gimme a break! Helena? Shit. MTG01D // ~z~I work for Woozie he told me to call you. CRED527 // Michael Carnevale STAT166 // Photographs Taken PIZHEAL // Salad Meal CRED123 // Chris Wood CAP24 // Black Cap REMCA2 // Chrome Arches CHINOK // Olive Khakis STAT181 // City unlocked MCES09M // ~z~Why you keep asking me that, holmes? RATNG46 // Boss Hawg MODNO // ~s~You cannot mod this vehicle here. J_DW_3 // ~z~House wins! MSWE13F // ~z~Oh for sure man. Hang in there! JTEA5D2 // Julius Thruway East FES_NIM // Save failed! The current Mission Pack is not available. Please recheck that the current Mission Pack is installed correctly. FE_HLPB // ~M~~V~ Zoom in/out BJ_LD // Player Loses, Draw BURGERS // Burger Shop(junkfud-WM) CRED399 // Judy Henderson & Associates CRD016A // Michael Pirso CAT_GB // ~z~Okay. Look, but we gotta talk about something. MSWE12R // ~z~Have a nice life, brother. BMBOBV // Oval Hood Vent CRED199 // ROCKSTAR NEW YORK MCES02G // ~z~Yeah, thanks. MHRZ01E // ~z~Oh, the bitch, what the hell you want? CRED991 // Alastair MacGregor W_NUM21 // ~z~Red - 21 FEM_TD // Test Delete: CRED323 // Ben Wang, Benjamin Davis, Bigg Giant, BLUAC // Blueberry Acres RADAR4 // A round 'blip' represents an objective at the same altitude. STAT266 // Best position in Vinewood MDEN_6D // ~z~Hey baby, I've been busy but, uh, I'm gonna to come 'round there and make it up to you, a'ight! CRED223 // Crystal Bahmaie FLINTC // Flint County GYM1_10 // 80 lbs MSWE08L // ~z~I'm gonna see what I can find out on the streets. PROTRA3 // White Sneakers CRED627 // Carsten Arnold FEA_CHA // Changing audio output to STEREO. Please wait... COLOURS // color one ~1~ color two ~1~ MTOR07H // ~z~Wait! Please, man! MWUZ06M // ~z~Shit, you're right. MCAT03B // ~z~Catalina? Is that you? CRED099 // John Whyte FEH_VMP // VIEW MAP GF_0051 // Sounds like she doesn't like this area... MSWE06K // ~z~There's a gym I go to a couple of blocks out from the Grove. SCRA_1 // 555 WE TIP ANR_24 // Shotgun ~n~Round 2 STAT281 // Best time in Go-Go-Kart BCES4_2 // Farewell, my love... FEM_TL // Test Load: MTEN01D // ~z~Ways and means, you piece of shit. You been trying to avoid me? W_NUM29 // ~z~Black - 29 DNC_014 // ~w~Keep going! SWEX_BS // ~z~CJ, for once, don't be a punk! MCES02O // ~z~For sure. I'll see you later. FLSARV // Alien Roof Vent STAT133 // Times busted MBARB1Q // ~z~They'll hunt you down! You're going to jail, Carl, do you hear me, JAIL! CRED999 // DJ Banter and Commercials Produced by LG_56 // Player interest MHRZ01M // ~z~We're watching you. CUT_D8 // DATE 3B DINER BIG SBOFAT1 // ~h~Body Fat~w~ - Increased. You're getting chubby. Go to the gym and work out or do some running. BOATHA1 // Gray Boater CUTCHBU // Blue Shorts MJET_3E // ~z~Now there's a showroom round the block that's come up for sale CARMOD3 // Wheel Arch Angels CAT_GJ // ~z~I'm in love, Carl. REDW // Redsands West BCESAR4 // Wu Zi Mu SHRK16B // ~z~You've left me no option in this matter - I WANT MY MONEY! CRED495 // Mike Hong, Rain Noe, Renaud Sebbane, GF_0059 // She's hooked on your moves, Mr. Groove! MSWE06C // ~z~Hey, whassup? BTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Burglary missions on or off. SWAK_R // ~h~AK-47 Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. STAT289 // Best time in SF to LV MWUZ06E // ~z~Well, more of an unfortunate accident. BURG_07 // Is that the police?... I'm being robbed send someone over here quick! J_WINS1 // ~z~Luck is with Sir today! CRED091 // Barane Chan DEBUGT1 // press ~X~ to warp to highlighted mission. Press ~K~ or ~J~ to change pages. CRED076 // Level Design SHOTGN3 // Sawnoff Shotgun STAT033 // Prostitute budget SWSR_T // ~h~Rifle Skill~w~ - Upgraded. Keep practicing and you'll reach Gangster level. CRED472 // Chris "Maylay" Bellard, MSWE08D // ~z~Some fools know where Smoke's hiding. GLASS10 // Black Shades SSKBIK4 // ~h~Bike Skill~w~ - Upgraded. Maximum reached. FEI_BAC // ~t~ Back CRED276 // Maryam Parwana MDEN_3A // ~z~Whattup Carl? It's Denise, you down for doing some shit? B_NUM_7 // ~z~Red - 7 DEAL3 // Fuck you man! MODH3 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ View Item~N~~k~~VEHICLE_ENTER_EXIT~ Back GYM1_45 // Do not allow your power bar to empty or you will fall off the treadmill. SWSP_T // ~h~Silenced Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Gangster level. MZER02H // ~z~I'll have to tidy up a bit, this place is such a mess! FES_CMP // Save failed! There was an error while saving the current game. Please check your savegame directory and try again. HGPAA64 // Harry Gold Parkway MROS03L // ~z~This is (sniff) this fucking great! It's amazing! MWUZ03H // ~z~Like it? You're gonna love it! MCAT06G // ~z~So sorry, it is such an easy mistake to make, MMILL5A // ~z~CJ! You forgotten about me? GF_0004 // Hi Carl! ANSWER2 // It's a call from Helena. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. BASKC // Saint's Shirt CRED291 // Officer Pulaski - Chris Penn BB_14 // High Score BJ_LL // Player Loses, Player Loses FES_SCG // Do you wish to save the current game? CRED391 // Daniel Einzig, Chris Carro, VP08 // FOUR OF A KIND FUNERAL // Sweet & Kendl MCES09E // ~z~Not beautiful cars, but fast, man, fast! STAT189 // Number of girls dumped MAN_5 // Cut Throat Business MCES07B // ~z~The cash is leaving Los Santos again. WARDH3 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an item.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back CRED376 // Ron Foster, Ron Nakahara, WOF_08 // You Won STAT333 // 3rd strongest gang FLSCRV // X-Flow Roof Vent FEA_SCS // USER TRACKS SCANNED SUCCESSFULLY MHEL_1C // ~z~Helena? Whoa, now, I thought you was somebody else! MCES09A // ~z~Hey, holmes, I been busy! M_PASSS // MISSION PASSED!~n~~w~$~1~~n~~w~RESPECT + WHEEL01 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds CRED395 // Francescka Clemens, Oswald Greene, SANDIL2 // Sandal & Socks FE_HLPN // Esc key Back to game FEA_SMP // SCANNING USER TRACKS - PLEASE WAIT~n~~n~Press ESC to cancel MHEL_1G // ~z~Look, Helena, girl c'mon! MTG01H // ~z~Cool. I'll be at you in a minute. CRED372 // Paymon Bahadoran, Philip Cruise, STAT337 // Territory under control SPRAY_C // A spray can is now available from CJ's mom's house in Grove Street. PCRESRT // Starting new game. Please wait... MANCPLD // Plaid Sun Hat CAP28 // Cowboy Hat MKND01F // ~z~OK, it's a deal. MAN_1 // A Home In The Hills MROS03H // ~z~and I thought of you and Paul. TTUTOR2 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off. TRIBY2 // Light Trilby GYM1_41 // To change the level press ~k~~CONVERSATION_NO~ or ~k~~CONVERSATION_YES~. CRED272 // Lyonel Tollemache STAT237 // Highest number of territories held B_NUM_3 // ~z~Red - 3 CRED295 // Jizzy B - Charlie Murphy BB_10 // Shoot hoops from the ~y~marker~w~ on the court. MSWE03J // ~z~I'll go see what I can see. BC4_4 // ~s~Get over to ~b~Cesar~s~ at the race start. SULAFF // Alien Front Bumper MCAT06C // ~z~and how well endowed you are! LGDCRF // X-Flow Rear Bumper MWUZ03L // ~z~Yeah, OK. CRED095 // Graeme Williamson SAN_AND // San Andreas BURG_03 // Please don't kill me! MTOR07D // ~z~I'm on it man I swear', same old broken record, Carl. But that's fine... SULCFF // X-Flow Front Bumper TOREX2 // Slamin Exhaust MSWE06G // ~z~Just looking out for you, homie. FEC_ILU // Invert Look LGDARF // Alien Rear Bumper CRED491 // Jaz Anderson, Jo Yang, Joe LaRue, ANR_28 // AK47 ~n~Round 3 HOSP_1 // If your health reaches zero, you will pass out and you will be treated at the local medical center. TRUX_BA // ~z~Dude, Carl, wait up, man! CRED476 // George "Tone" Henderson, Jody Terrell, SSKBIK0 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. DENJCK1 // Jean Jacket SVLABIG // Safe House CRED072 // Andrew Duthie MMICH6D // ~z~My love, my dreams, baby! Stay right where you at, I'm coming over! STAT037 // Money won gambling CHATBAK // People on the streets will talk to Carl.~n~You can respond to these comments: Use ~k~~CONVERSATION_NO~ for a negative reply or use ~k~~CONVERSATION_YES~ to reply positively. REDHAIR // Red Hair LG_52 // Race Tournament GYM1 // Ganton Gym ARCO // Arco del Oeste STFT_21 // Fastest time in Hotring STAT137 // Times cheated MCES02K // ~z~Eerr, OK, what you got planned? REST2 // Secret Valley FEC_HBR // Vehicle Handbrake LOVETS1 // L.S. T-Shirt W_WINS1 // ~z~Another win for sir! STEAL_3 // Roadside Assistance CAT_GN // ~z~Please, don't do that. Just relax a little. IE04 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a vehicle. BRDROF1 // Chromer Roof SFB00F // San Fierro GF_0049 // Go and get a nice car for your girlfriend! CRED485 // Cheng-Nan Chen, Chris Choi, STAT299 // Best time in Chopper Checkpoint BURG_17 // I'm not taking this! HJSTATF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~| LGDCRV // X-Flow Roof Vent MWUZ07E // ~z~Woozie, I got the passcard! GF_4A // ~z~Hey, I'm Katie. Wanna go out sometime? CRED081 // Judith George SWMUST // ~h~Machine Pistol Skill~w~ - Gangster level reached. Your lock-on range and accuracy have increased. CRED066 // Vehicle Art NOCASH // You don't have enough cash to play here. JSTCS // X-Flow Spoiler NECKLS // L.S. Chain RACE22 // Chopper Checkpoint STRCE // X-Flow Exhaust FLAMET // Flame Thrower CRED462 // Leona Babette, Lester Roque, Liz Ard, BANDAN8 // Blue Rag Back STAT123 // Boats destroyed LG_46 // Drinking Date HEIST_4 // Cop Wheels CATX_UA // ~z~Carl, you are a fucking idiota! TOT_DIS // Total distance covered CONS3 // Console game3 (space-CR) MJET_2E // ~z~There's an unofficial street racing club in San Fierro. CESX_AE // ~z~Get in the car, CJ! MSWE12N // ~z~Who do you think you are? EBEB216 // East Beach VP18 // NO CREDIT!! CRED381 // Stacey Newman, Stanton Sarjeant, BLUHAIR // Blue Hair STAT199 // Body type CATX_TU // ~z~You're all dead, assholes! MCES08E // ~z~Aw shit, I'm tied up right now. We're gonna have to get 'em next time, dude. FEH_JMP // CLICK LMB / RETURN - ENTER MENU MCES06B // ~z~I got the low-down on Smoke's yay! MSMK01D // ~z~Uh, I gotta give you some advice. MBARB1E // ~z~You said you'd be good for me! STAT323 // Least favorite gang CARM16 // Car Stereo VO_AD // ~z~I ain't represented Grove Street in five years, SBOMUS2 // ~h~Body Muscle~w~ - Upgraded. You're getting much stronger. CRED366 // Millicent Cho, Monique Lea, Mr. Ko-Bra, GA_22 // Your girlfriend has fixed your vehicle. WUZX_AB // ~z~In the car, CJ! CRD308B // Jethro - John Zurhellen STAT223 // Flying skill SMOX_BA // ~z~Hold up! MDEN_2A // ~z~Yo, Carl, it's me, Denise. Whassappening? We gonna hang out or what? SHACA // Shady Cabin CRED266 // Marilyn Teorey PROP_4 // You cannot buy this property yet. SMBB341 // Santa Maria Beach UTILITY // Utility Van BMBSBV // Square Hood Vent BALD // Bald Head SUSFBG // Safe House MWUZ02H // ~z~Yeah, man, I can get down with that. MCAT07G // ~z~And you, Carl, you are jealous! GF_0014 // This is it, she's inviting you in for coffee! Gird your loins for love... SWEET_7 // Los Sepulcros MMILL4A // ~z~Hey, Carl, let's hit the town or something! LGDARV // Alien Roof Vent BB_04 // ~b~2 Pointer!!~s~ Distance ~1~.~1~m CRED281 // Kendl Johnson - Yo Yo REMCLT // Remove Items MEC_HI // ~z~You looking for the lowrider meet? STAT227 // Game sex rating CRED262 // Nicholas Montgomery FED_RDP // Are you sure you want to reset your current settings to default? CRED285 // Mark "B Dup" Wayne - The Game GF_0010 // She likes you! Next time she might go a little further... MSWE02J // ~z~I hope so. HLP_TRN // To board a train press ~k~~VEHICLE_ENTER_EXIT~ next to a passenger carriage door. TRUCK_H // Come back here to take the trucker missions. PL_STAT // Player stats CATX_TQ // ~z~Who wants me now? MCES08A // ~z~Hey, Cesar. WHEEL11 // STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds CRED385 // Toy Connor, Tyler Bunch, Ursula Abbott, MSWE12J // ~z~Right, right, that's cool. CRD308F // Denise Robinson - Heather Alicia Simms STAT327 // Least Favorite Radio Station CRED362 // Melania Hall, Mella Fazzoli, GA_4 // Car bombs are $500 each. SBOMUS6 // ~h~Body Muscle~w~ - Upgraded. You can now learn new fight moves at the gym. MBARB1A // ~z~Badass CJ, one-man crime wave and all-round ghetto star! SSKCYC1 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. MCES06F // ~z~See if I can't spoil their little party. FLSARF // Alien Rear Bumper CAP38 // Red Cap (Side) LG_42 // Clothes Shop HO_ALL // All horseshoes found! ST_GNG8 // Gang 9 BJ_OR2 // ~1~ or ~1~ STAT127 // Kgs of explosives used CMISS2 // ~s~You must complete the Cesar missions. CAT_HI // Where shall we rob today? FLSCRF // X-Flow Rear Bumper PLANDEP // City Planning Dept. AFROGOT // Afro & Goatee BSHIRT // Sky Blue Shirt FEST_H2 // Mafia Massacre MSAL02E // ~z~You're dead! Your friends are dead! Your family's dead! CESX_AA // ~z~Get in, CJ, get in! MJET_2A // ~z~Yo, CJ, it's, like, Jethro, dude! B_NUM19 // ~z~Red - 19 CRED085 // Paul Davis STELF // Stealth can also be used outside of missions. You can sneak up behind people and perform stealth kills or use stealth to evade the police and enemy gang members. MWUZ07A // ~z~Carl, it's me. MTOR06D // ~z~OK, listen, I'm trying man, I really am, BURG_13 // Hey where are you going with that? FEC_NTR // Next target CRED481 // Rodney Williams, Shamika Shirley, MMILL1H // ~z~Do NOT say, "like a doughnut!" MSWE07G // ~z~You gotta fly the flag, man! BLOODRB // Bloodring Banger CRED466 // Eduardo Meza, Frank Alvarez, FEC_FPC // First person camera BLOOD // Blood Ring MWUZ09F // ~z~It's Millie, she's dumped me. HELP101 // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging. STAT027 // Distance travelled by bicycle CRED062 // David Cooper MMICH7D // ~z~Hey CJ, it's Michelle. C'mon over and pick me up! LARGWIN // Largest Gambling Win B_NUM11 // ~z~Black - 11 SWEETS // Sweet's House FE_HLPR // ~u~~d~~<~~>~ Adjust MHEL_5B // ~z~No sweat, baby, I'm there before you know it! CAT_HA // ~z~See you soon, handsome. Next time, we play REALLY rough. DNC_008 // ~w~Too late! CRED337 // Fred Berman, Gary Yudman, W_NUM35 // ~z~Black - 35 GLNB8C3 // Glen Park MBARB4D // ~z~I'm coming over there, you better have those cuffs ready! MTRU03E // ~z~At the old airplane graveyard you've been hanging around. MSWE09H // ~z~Alright, I'll get you, and then we'll roll over there. CRD009B // Dan Houser DESERT5 // Learning to Fly CRED237 // Soundtrack supervisors STAT272 // Best position in Badlands A J_NEM_2 // ~z~You do not have enough to cover your bet, sir. W_PWIN3 // ~z~Well done, sir! STAT295 // Best time in LV Ringroad GF_0045 // You better let her drive or she'll sulk all through the date... CRED489 // Futaba Hayashi, Gerri Igrashi, ANR_30 // Micro SMG Challenge Passed IE08 // Your new vehicle is on the container ship. FEC_LUN // Load Unsuccessful. File Corrupted, Please delete. MCAT02F // ~z~Look, this ain't no- DNC_H1 // ~k~~VEHICLE_ENTER_EXIT~ Hold to quit. ANR_6 // Pistol ~n~Round 1 MTOR03A // ~z~Here. Now. Don't screw around. MWUZ02D // ~z~Plans are a foot. WAGERH // ~k~~CONVERSATION_NO~ ~k~~CONVERSATION_YES~ Change wager~N~~k~~PED_SPRINT~ Place wager~N~~k~~PED_JUMPING~ Max wager BB_08 // Press ~k~~PED_SPRINT~ to pick up the ball. MLOC03E // ~z~I don't know man, I had some plans tonight. MSWE02B // ~z~CJ, it's Sweet. CRED433 // Av Berkovitz, Blake Remer, Calvin Wilds, 8SABA8B // Grove St. SHELBOT // Leisure Pants PER1 // Pershing Square INTRO2E // ~s~Get on the ~b~bike~s~. FES_CHE // Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. CR_3 // ~k~~VEHICLE_ENTER_EXIT~ Exit Crane W_WEEL6 // ~z~$40 pays out MMICH2A // ~z~Hey, Carl, it's Michelle. You want to come over and talk cam shafts? CRED037 // Lead Audio Designer STAT072 // Shotgun Skill MSMK01H // ~z~Hey look, Carl, I'm big boned. But I'm still an athlete. FEH_MPB // CURSORS - MOVE UP/DOWN~n~RETURN - TOGGLE OPTION CAP30 // MotoX Helmet CRED137 // Robyn Milne STAT172 // Best position in 8-Track CRED533 // Jake King CRD308N // Ballas Gang - Donnie Anderson, Michael Ralph, Ricky Harris, Darreck Burns, Derrick Edmond VP14 // JACKS OR BETTER HELP36 // Use ~k~~VEHICLE_STEERLEFT~ and ~k~~VEHICLE_STEERRIGHT~ to steer the vehicle. RYD1_BE // ~z~Shut up! MSWE12B // ~z~Eh, what's up, man, you OK? BUST_2 // As your wanted level gets higher, different enforcement agencies will become involved and the likelihood of them trying to kill you will increase. GARV2 // Garver Bridge RATNG52 // King of San Andreas STAT195 // Number of eight balls in pool WRCONTE // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). B_REG_1 // ~z~sorry, sir, regulars only. BOWLER1 // Black Derby WRONGCD // Incorrect disc. Please insert correct disc. GA_8 // Use the detonator to activate the bomb. CRED537 // Anthony Carvalho CRD308J // KDST DJ - Axl Rose CRED133 // Neil Meikle CAP34 // Grn Cap (Tilt) SWM4_R // ~h~M4 Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. STAT176 // Kills since last checkpoint FOOD_H // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a meal.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit MBARB1M // ~z~Bitch, you been heartless from the day you popped out. FES_LCG // Are you sure you want to load this save game? MSMK01L // ~z~I'm trying, I'm trying! And I'm trying to help you help yourself, my brother. The gym, Carl. You hear me? BOWLER5 // Green Derby STAT191 // Number of houses burgled MSWE12F // ~z~This shit ain't cool, partner. CRED389 // Wai Ching Ho, Wass Stevens, HELP32 // Then fire using ~k~~PED_FIREWEAPON~. GF_APP2 // You missed your date with Helena. She won't be happy. MSWE02F // ~z~Hey, man, there's pushers all over Ganton. MLOC03A // ~z~Hey CJ, word up, G! CRED289 // Cesar Vialpando - Clifton Collins, Jr. JSTARF // Alien Rear Bumper ANR_2 // Compete against two other competitors firing a range of weapons. SSTFLY0 // ~h~Flying Skill~w~ - Upgraded. Keep practising and you will receive a pilots licence. CRED033 // Gus Braid W_WEEL2 // ~z~$2 pays out SWM5_R // ~h~SMG Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level. FEC_PLU // Steer Forward/Down STAT076 // SMG Skill MROS02D // ~z~Yeah. Soon to be wearing concrete shoes in a shallow grave in the desert, Rosenberg! LACRAK // Crack Den CRED437 // Jay Zaretsky, Jaymie Wisneski, FEJ_TIT // Joypad Settings CRED233 // Thomas O'Donnell MDEN_7D // ~z~CJ, its me, Denise! I'm getting real lonely here without you. Maybe I should date one of your friends instead. STAT276 // Best position in Dirtbike Danger FEC_FPO // 1st Person Weapons MWUZ09J // ~z~There's no accounting for taste. FAR_4 // Ran Fa Li CARDB2 // Car mods (lowriderLA) MTBSKI2 // ~s~You need more cycling skill before you can start the BMX challenge! Practice on a bicycle to build up your cycling skill. MROS03P // ~z~Fucking amazing! LOWR_BC // ~z~Alright homie let's see if you got what it takes. FLSAE // Alien Exhaust MTOR06H // ~z~Nothing is impossible, Carl. CRED089 // Alexander Illes GMSAVE // Save Game MCAT02B // ~z~Why you so cheery? You thought I was one of your cheap whores? ANR_34 // ~s~Competitors will shoot the target simultaneously. MMILL1D // ~z~You treat me like shit. You dress like shit. GF_0041 // You blew it! What is wrong with you? JSTCRF // X-Flow Rear Bumper MSWE07K // ~z~There's a Binco around the corner from the gym in Ganton, go get yourself some greens! HOTRING // Hotring Racer STAT291 // Best time in Dam Rider FE_HLPV // ~t~ Cancel Save VOFFE2N // ~z~Not right now, I gotta check into some shit. SAVE_G2 // You can save a vehicle by parking it in the garage. BURHOUS // Colonel Fuhrberger's B_NUM15 // ~z~Black - 15 BACKO // Back o Beyond W_NEM_2 // ~z~Sorry, sir, you do not have enough to cover your bet. J_PWIN3 // ~z~Sir is lucky today! ST_GNG4 // Da Nang Boys CRED333 // Dawn Jamieson, Dennis Ostermaier, ROU_MAX // Max Wager W_NUM31 // ~z~Black - 31 CAT_HE // ~z~You come and see me again soon. GF_4AY // ~z~Yeah, sure. CRED084 // Neil Ferguson SAVSET // Twin Seats MTOR06E // ~z~I'm gonna let you in on a little secret. Carl BURG_12 // Please, just leave us alone SHRK_5B // ~z~Don't make an enemy of me, Carl. IE01 // Press ~k~~VEHICLE_ENTER_EXIT~ to look at the wanted car list. CRED480 // Michael "Mykestro" Gilliam, HITOP // Mid-Top Sneaker MSWE07F // ~z~Well I ain't seen you in yo' colors yet! CRED467 // Kattia M. Ortiz Escobar, Luis Moncada, MSWE09A // ~z~Carl, it's Sweet! HELP100 // You have earned some respect! If you earn enough respect you will gain the ability to recruit gang members. STAT026 // Distance travelled by swimming BMBUE // Upswept Exhaust CRED063 // Gillian Bertram AMUWELL // Choose a weapon or other item to buy. CRANB // Cranberry Station ST_GNG9 // Gang 10 STAT126 // Bullets fired FREIGH // Freight Train FEC_GPB // Group Ctrl Back FEM_SNG // Start new game FEST_H3 // Casino Calamity MSAL02D // ~z~Nice to hear from you, too! ROCKET // Rocket Launcher B_NUM18 // ~z~Red - 18 HEIST_1 // Architectural Espionage FET_MST // STEER WITH MOUSE BRDRBM2 // Slamin Bumper PER_COM // Percentage completed CRED384 // Tom Sminkey, Tony Romero, Toru Ohno, MSWE12K // ~z~I'm gonna get you out of there though, man! FEC_FIA // Secondary Fire CRD308G // Michelle Cannes - Vanessa Aspillaga VO_AA // ~z~Ah shit, here we go again. CARM13 // Front bullbars STAT326 // Most Favorite Radio Station PLSC2AC // Playa del Seville GA_5 // ~r~Your car is already fitted with a bomb! CRED363 // Messeret Stroman, Michael Cullen, MORTURF // ~s~You need to take over more gang territories around Los Santos! MSMK01A // ~z~Yo Carl, it's Smoke. SSKCYC0 // ~h~Cycling Skill~w~ - Upgraded. You can bunny hop higher and can reverse at higher speeds without falling off. B_LEND1 // ~z~An offer of credit has been made, sir. MCES06G // ~z~A'ight man. CAP39 // Red Cap (Tilt) FEC_LBC // Use Look Left With Look Right. PU_2PL // Press any button on the analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) in controller port 2 to activate 2 player game. FBIRANC // FBI Rancher PROP_1 // You don't have enough cash for this property. DENIM2 // Red Jeans STAT226 // Game gore rating SMOX_BD // ~z~Relax a little, wait up! CRED263 // Cutscene Sound Designer MDEN_2D // ~z~OK sure, baby, I'll swing by and pick you up! BB_01 // ~k~~VEHICLE_ENTER_EXIT~ Play Basketball FET_HRD // DEFAULT SETTINGS RESTORED CRED284 // OG Loc - Jas Anderson MMILL4D // ~z~Millie, I was just thinking how naughty you must have been - I'll be over there in five! MSWE02K // ~z~'cause a lot of homies falling to that rock! RATNG8 // Punk-ass Bitch SWEET_2 // Nines and AK's GF_0011 // Way to go, Casanova, she's dumped you! Oh well, there are plenty more fish in the sea. MCAT07B // ~z~(Heavy breathing) STAT222 // NRG-500 best time CRED267 // Anthony Litton DEAL1Y // No. Please leave now. CHEATOF // Script debug mode OFF NOWIN // ~w~NO WIN! FEC_VML // Mouse Look JEWEL2 // De Koch GF_2AY // ~z~Yeah, sure. MCAT07F // ~z~Catalina! You sick! Get help! CARLS // The Johnson House TSRTSB1 // Suburban T SWSPPR // ~h~Silenced Pistol Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. MLOC03H // ~z~Oh, OK. I'm gonna come over right now then. SWEET_6 // Cesar Vialpando BB_05 // ~b~1 Pointer!~s~ Distance ~1~.~1~m CRED280 // Sean "Sweet" Johnson - Faizon Love MSWE12O // ~z~No you not, man, I'm working shit out. CRED380 // Sarah Sido, Shawn Curran, Sonya Walger, AEROPL // Air Train HODBSE1 // Base 5 Hood GF_3AY // ~z~Yeah, sure. CONS_2B // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to move the magnet closer or further away. RCHEST // Right Chest FES_LMI // Load Mission STAT198 // Times visited the gym MCES08D // ~z~OK, I'm gonna see what I can dig up. B_BET_1 // ~z~Place your bets! MCES06C // ~z~Word is, every Monday and Friday the cash leaves Los Santos for San Fierro. SWPIPR // ~h~Pistol Skill~w~ - Hitman level reached. You can now wield two pistols simultaneously and your lock-on range has increased. MBARB1D // ~z~It's Barbara, you asshole! I thought you were a nice guy! SSKCYC4 // ~h~Cycling Skill~w~ - Upgraded. Maximum reached. STAT322 // Tags sprayed VO_AE // ~z~but the Ballas won't give a shit. SBOMUS3 // ~h~Body Muscle~w~ - Upgraded. You're perfectly chiseled. GA_1 // ~r~Whoa! I don't touch nothing THAT hot! CRED367 // Natalie Belcon, Nick Bosco, CAT_MA // ~z~Carl, you have much to learn about the female heart. CRD308C // Dwaine - Navid Khonsari BANDAN9 // Green Rag Back RARMTP // Upper Right Arm DNC_005 // ~w~Great timing! FEC_GPF // Group Ctrl Forward FEA_SCF // FAILED TO SCAN USER TRACKS STAT122 // Road Vehicles destroyed ST1_10 // 4th Number: ~1~ BOXSHO1 // Boxing Shoes SWSSPR // ~h~Sawn-Off Shotgun Skill~w~ - Hitman level reached. You may now wield two sawn-off shotguns simultaneously and your lock-on range has increased. HEIST_5 // Up, Up and Away! MCES09P // ~z~See you, man. CONS2 // Console game2 (grav-CM) GF_1AY // ~z~Yeah, sure. MJET_2D // ~z~But I rang about something else. CESX_AD // ~z~You got shotgun, CJ! HODRST1 // Rockstar Hood IE05 // Press ~k~~PED_SPRINT~ to buy a vehicle. MSWE07B // ~z~I thought you was representing? GF_0048 // Your girlfriend is not at home right now. Try again later. CRED484 // Brad Kagawa, Brian Yang, Bruce Ho, STAT298 // Best time in Military Service FEO_CON // Controller Setup SWSRPR // ~h~Rifle Skill~w~ - Hitman level reached. Your strafe speed has increased. PIMPSUT // Pimp Suit MWUZ07D // ~z~See you in a minute. MTOR06A // ~z~What do you want, Toreno? ROUHELP // Use the movement controls to select spot.~n~~k~~PED_JUMPING~ Increase Wager~n~~k~~PED_FIREWEAPON~ Decrease Wager~n~~k~~PED_SPRINT~ Spin Wheel~n~~k~~VEHICLE_ENTER_EXIT~ Exit CRED080 // John Haime CRED067 // Alan Duncan RACE23 // Whirly Bird Waypoint MZAHN3B // ~z~Hey, Katie, I was just thinking about you! I'll drop by later and we can go out. DESERT8 // Black Project MSWE09E // ~z~We've got him now! CRED463 // Vanessa Christel, Vylette Fagerholm, FE_HLPW // ~x~ Save Photo MJET_2L // ~z~Later, man. MSAL02H // ~z~but I got some money needs spending on some expensive trash. SAVE_G3 // Walk into the marker to enter Carl's house. AMUBYE // Come back again. B_NUM14 // ~z~Red - 14 W_NEM_3 // ~z~You appear to have insufficient funds. J_PWIN2 // ~z~You win, sir, well played. MBARB4A // ~z~CJ! Hi, it's Barbara! Let's get together, OK? CRED332 // David Lopez, David Shatraw, David Shih, W_NUM30 // ~z~Red - 30 FEA_SCN // SCAN USER TRACKS CAT_HD // ~z~it's a long story, but I need some serious paper, fast. CRED232 // Sean Flaherty STAT277 // Best time in Dirtbike Danger FEN_MPX // Mission Pack SANMAV // News Chopper SWSZPR // ~h~Combat Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range and strafe speed have both increased. CARS_ON // Cars and peds turned on. LOWR_BB // ~z~You up for a bounce, homie? MROS03Q // ~z~Just come over to the mansion, and I'm gonna page you with the address. MCAT02C // ~z~Baby, you gotta chill the fuck out and- PU_MONY // You don't have enough cash MMILL1E // ~z~You wine and dine like shit. ANR_35 // ~s~Each element hit will score a point. MSWE07J // ~z~Alright man, my bad. I just ain't got around to it yet. GA_1B // ~r~I don't do toys! PIZZAS // Pizza Shop(junkfud-WM) STAT290 // Best position in Dam Rider GF_APP3 // You missed your date with Barbara. She won't be happy. MSWE02G // ~z~I though you was going to put in time for your hood, man. CRED288 // Madd Dogg - Ice T FEA_TIT // User Track Options MWUZ02A // ~z~Hey, wassup? GW_WON // ~w~That showed them. The area remains yours! JUNIHO // Juniper Hollow ANR_3 // You must finish first in each round to progress to the next. SSTFLY1 // ~h~Flying Skill~w~ - Upgraded. Pilots licence obtained. You can now access all airports. FEC_CMP // COMBO: Uses LOOK LEFT + LOOK RIGHT together W_WEEL3 // ~z~$5 pays out STAT077 // AK-47 Skill MROS02E // ~z~I'm surprised you remember! HODMRC1 // Mercury Hood FEC_LL // Look left CRED436 // Gable Frazier, Heather Catania, CHEATON // Script debug mode ON CRD308K // Modern Hip Hop DJ - Julio G CRED536 // Mike Torok CAP35 // Grn Cap (Up) CRED132 // Michael Chan CLOTHA // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit STAT177 // Total legitimate kills MBARB1L // ~z~That bastard tore out my heart! My HEART, Carl! MSMK01M // ~z~Screw you, man. FEC_DBG // DEBUG MENU BOWLER4 // Yellow Derby TRUTH_2 // Are you going to San Fierro? CIVI // Santa Flora STAT190 // Number of prostitutes visited MSWE12G // ~z~You looking after Kendl? HELP33 // Then fire using ~k~~PED_LOCK_TARGET~. CRED388 // Victor Verhaeghe, Vincenetta Gunn, SEX2 // Sex Shop MBARB1H // ~z~What? Listen to MY self? Listen to MY self? LG_16 // Enemy Attack BMBLN // 5x Nitrous SVGNMT1 // Motel room CRED136 // Pedro Correia CAP31 // Green Cap STAT173 // Time on jetpack FOOD_M // ~s~Each time you eat your fat stat increases, eat too much and you will become obese. SAVFF1 // Chromer Bumper CRED532 // Futaba Hayashi SLABD1 // Chromer Hood REMSS // Speaker System MSWE12C // ~z~Not really. BUST_3 // If you are arrested by law enforcement you will be processed at a local police precinct. GANTB // Gant Bridge BMBMCS // Race Scoop STAT194 // Number of stolen items sold GF_1A // ~z~Hi there, I'm Michelle. Can I get your number? ANR_7 // Destroy the targets in your lane as they appear. Aim for the red markers on each target. MWUZ02E // ~z~Listen, sometimes I take an aerial tour of the city, MZAHN8D // ~z~Hey CJ, it's Katie, I wanna see you, baby! BB_09 // Press ~k~~PED_LOOKBEHIND~ to start the challenge mode. SHO_RAN // Shooting Range Rank MSWE02C // ~z~I thought you were on top of that problem. GF_0019 // That's the spot! Remember; nice guys finish last! BMBLCS // Worx Scoop MLOC03D // ~z~You comin' over, homie? SHRK12B // ~z~You should have paid up while you had the chance. CRED432 // Violeta Galagarza, Andrew Dowdey, FLINTR // Flint Range PLA_1 // TICKET MACHINE COLORS // Get over to ~y~Binco~s~ and get yourself some Grove Street colors! VAL_C1 // ~s~You can't work here with a wanted level! CR_2 // ~k~~VEHICLE_ENTER_EXIT~ Enter Crane LEAFY // Leafy Hollow CRED036 // Terry Kenny STAT073 // Sawn-Off Shotgun Skill FED_POS // Screen Position FAR_1 // Back to School FES_CMI // LAST MISSION PASSED GIMPGOT // The gimp suit has been delivered to your wardrobe! CRD009C // James Worrall BLUF // Verdant Bluffs DESERT4 // Verdant Meadows CRED236 // Sean Macaluso STAT273 // Best time in Badlands A J_NEM_3 // ~z~If sir is going to gamble sir must have enough cash. HOTRINB // Hotring Racer LGDAS // Alien Spoiler VID_POK // Video Poker STAT294 // Best position in LV Ringroad W_PWIN2 // ~z~You win, sir, congratulations. GRNHAIR // Green Hair GF_0044 // Here we go with the kinky shit... ANR_31 // Shotgun Challenge Passed CRED488 // Diego P. Chen, Ephraim Benton, MMILL1A // ~z~This better be good! MCAT02G // ~z~No more talk! MTOR06M // ~z~Oh shit... FEH_BPO // CLICK LMB / RETURN - BACK SUITGNG // Green Jacket FEN_NGX // San Andreas (standard game) B_NUM10 // ~z~Black - 10 HEIST_9 // Breaking the Bank at Caligula's MJET_2H // ~z~Anyhoo, they meet up around the driving school someplace. FE_HLPS // ~o~ COPY PHOTO FDPIZA // Pizza Stack DNC_009 // ~w~Too early! CRED336 // Evelyn Page, Frank Nitty, Frank Sims, W_NUM34 // ~z~Red - 34 ST_GNG1 // Grove Street Families MTRU03D // ~z~Where you at? STAT267 // Best time in Vinewood PNKHAIR // Pink Hair DBPINS // Perfect double insane stunt CRED222 // Christopher Plummer MJIZ02A // ~z~What's the problem, partner. GYM1_11 // 100 lbs MSWE08M // ~z~Much love, bro. PROTRA2 // Blue Sneakers CASIN10 // Saint Mark's Bistro PROBLK1 // Black Mid-Tops CASEEN2 // Explosive Situation CRED626 // Stefano Moretti MELHLP2 // While holding ~k~~PED_LOCK_TARGET~ press ~k~~VEHICLE_ENTER_EXIT~ for a special attack and ~k~~PED_JUMPING~ to block. MWUZ06L // ~z~You gotta break in and get it! CRED098 // John Gurney MSWE06J // ~z~Yeah, I guess. GF_0050 // This area seems to suit her... ANR_25 // Shotgun ~n~Round 3 STAT280 // Best position in Go-Go-Kart DOC_2 // Madd Dogg CAT_GC // ~z~What? What do I have to say to you? MSWE12S // ~z~Hold on man, I'm getting shit worked out for you, just hang in there! CUT_D1 // DATE 1A PIZZA ELCA // El Castillo del Diablo DESER10 // Green Goo MCES02F // ~z~You drove good today. MHRZ01D // ~z~I work with Tenpenny and Pulaski. SWDEST // ~h~Desert Eagle Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy, rate of fire and strafe speed have all increased. SVSFBIG // Safe House MBARB5A // ~z~Hello, it's Barbara. Take me out, baby, take me out! B_THX_1 // ~z~Thank you, sir, have a nice day! W_NUM20 // ~z~Black - 20 RYDX_AA // ~z~Hop in, CJ. CRED322 // Armando Riesco, Asa Sommers, RADAR5 // An upward pointing triangular 'blip' indicates that the objective is above your current position, and a downward pointing triangle, that an objective is below you. SHOEDR2 // Brown Shoes WOF_01 // No more bets please. GLASS6 // Sun Glasses MHEL_1J // ~z~Goodbye, Carl Johnson! MTG01E // ~z~Alright, wassup? CRED526 // Harry Allen STAT167 // Rampages attempted CAP25 // Watch Cap ST1_2 // WRONG NUMBER! CRED122 // Brian Kelly LG_02 // Air yard STAT180 // No more hurricanes Flag MCES09L // ~z~Does the Pope shit in the woods? RATNG47 // Shot Caller J_DW_2 // ~z~Dealer wins! FE_HLPC // ~o~ Target on/off MSWE13G // ~z~Drive by Emmet's and get heated. CRED398 // Casting by VP01 // ~k~~VEHICLE_ENTER_EXIT~ Play Video Poker MSWE03G // ~z~Not whacked-out chickenheads! FEM_SL2 // Save File 2 Not Present CRED298 // Woozie - James Yaegashi TIMBER4 // Hiking Boots MTOR02D // ~z~Can't you just tell me now? FEC_CR3 // Crouch ~A~ COHEAT1 // Black Hi-Tops 8SA3 // San Fierro WARDNO2 // ~s~You are not wearing anything to remove! CAM_002 // Press ~k~~PED_ANSWER_PHONE~ to take the picture.~n~~k~~VEHICLE_ENTER_EXIT~ To get the camera back. RCRAIDE // RC Raider STAT067 // Fitness respect MMICH3D // ~z~Michelle! Baby, I'm coming over there for a date you'll never forget! CRED022 // Andy Hay ANR_A1 // ~s~Shooting range challenge cancelled. MROS03E // ~z~Guys, it's Carl! Ga-great! I'm-- (sniff) FEC_DUW // Dive underwater SUIT2 // Blue Jacket CRED426 // Frederick Owens, Charles Loflin, MCAT06J // ~z~Yeah, well I, ELQUE // El Quebrados MWUZ03E // ~z~I got a little business proposition for you. MZAHN9D // ~z~Hi, it's Katie, I really miss you, baby, come pick me up! FEM_SL6 // Save File 6 Not Present PU_CF4 // Press ~k~~PED_ANSWER_PHONE~ to replace current weapon in this slot. SHRK13B // ~z~I'm sending someone round to pay you a little courtesy call. MSWE03C // ~z~You seen what the streets are like? GF_0009 // She seems happy enough. Now give her a run home! BMBLBS // Fury Scoop CAT_PC // ~z~One day, Carl Johnson, you will realize. TAG_100 // You tagged the city! Your gang has had an upgrade! Weapons delivered to CJ's house in Los Santos! CRED422 // Darren Lenz, Omar Soriano, MROS03A // ~z~Hey Ken, how you doin'? FEC_WPN // Fire Weapon MZER02E // ~z~Uh, yeah right, sure. Whatever you say. STAT063 // Time spent underwater CRED026 // Lee Montgomery LG_06 // Boat Yard STAT163 // Recruited gang members killed CRED126 // Eugene Kuczerepa ST1_6 // ~k~~PED_SPRINT~ Enter Number BANDITS // Bandits Top FEC_TUC // Turret control CRED522 // Daniel Einzig FDCHICK // Cluckin' Bell FEC_RTS // User track skip WOF_05 // Total Wager VP05 // COINS WAGERED HELP27 // Push ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~, to shift your weight on the bike. RATNG43 // Ghetto Star MSWE13C // ~z~Been seeing a Seville Families bia. BMBMBS // Champ Scoop FE_HLPG // ~u~~d~~<~~>~ Move MCES09H // ~z~They meet out here to tear up the black top. No chota, no chota choppers. STAT184 // Current number of girlfriends ANSWER // Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. DNC_P3 // ~s~All the tracks are available now, and you can dance to beat your highest score. BJ_1B // ~k~~VEHICLE_ENTER_EXIT~ Play Blackjack~n~Max Wager $1,000 CUT_D5 // DATE 2A CHICKEN MPAGE2 // MISSIONS PAGE 2 M_FAIL // ~r~MISSION FAILED! CAT_GG // ~z~No, I just want... SMOKE_2 // Running Dog MJET_3H // ~z~I'm a holla at you. DNC_019 // ~w~The master! RADAR1 // The radar in the bottom left of the screen displays an overhead map of the current environment you are in. FESZ_WR // Saving data, please wait... RYDX_AE // ~z~Guess you drivin, huh? PRTRST // Perfect triple insane stunt W_NUM24 // ~z~Black - 24 CRED326 // Carolyn Lawson, Casey Siemaszko, CRED994 // Chris Thomson MCES02B // ~z~Eehh, I guess I am, holmes. MTRU02D // ~z~I got a little green village up in the hills, come and get it. BIKESCH // Bike School CRED622 // Chris Welsh SAVRF1 // Chromer Bumper FEC_PLD // Steer Back/Up RCBARON // RC Baron GYM1_15 // 240 lbs SUT2GRN // Tweed Jacket FEST_OO // out of STAT263 // Best time in Backroad Wanderer CRED226 // Gene Overton KACC // K.A.C.C. Military Fuels MDEN_6A // ~z~Hey, it's Denise. You gonna come 'round and make me feel special? FED_RDM // MAP & BLIPS STAT284 // Best position in San Fierro Hills FEC_RS3 // Radio station cycle ~A~ FEA_TID // ~1~ TRACKS IN DATABASE IE19 // ~r~You can only buy a car on~n~the day it is available. ANR_21 // Micro SMG ~n~Round 2 CRED498 // Sueane Mun, Tim Sweeney GF_0054 // You danced her socks off! Take her home and see what unfolds... KICK // Dirt Ring MSWE06N // ~z~I'll scope it out. LEATHA // Leather Pants SOLDOUT // Sold Out FEC_ER3 // Error! Changing controls on the 'In Vehicle' screen has caused one or more control actions to be unbound on the 'On Foot' screen. Please check all control actions are set~n~Press ESC to continue MTOR07M // ~z~Big tub of lube! MWUZ06H // ~z~Well, we was hanging out, and shit got fucked up. MHRZ01H // ~z~You watch your tone, boy. STAT136 // Safehouse visits MCES02J // ~z~Your sister say we should hang out, get to know each other. SULAS // Alien Spoiler ELSD841 // East Los Santos DNC_011 // ~w~Bad timing! CRD541A // Susan Lewis MTEN01A // ~z~What's happening? FEM_SOG // Save Only The Game STEAL_2 // Test Drive STATCAR // ~s~Your ~h~driving skill ~s~is not high enough to enter this race. CATX_TD // ~z~Bleed, stupid motherfucker! SBOFAT4 // ~h~Body Fat~w~ - Increased. You run the risk of a heart attack - lose some weight. CRED094 // Gordon Yeoman FED_PAH // Parse Heap SVHOT1 // Hotel Suite J_BUST2 // ~z~Your hand is dead, sir. MTOR07E // ~z~because your brother's getting a new cell mate tonight. FEC_NUS // NOT USED MSWE06F // ~z~If I wanted nagging, I'd buy a clockwork wife! ANR_29 // Pistol Challenge Passed CRED490 // Harvey Fung, Jackson Ning, SHRK_4B // ~z~Consider your position and that of your friends and family! MSWE08A // ~z~Whattup, bro? CRED477 // Kenneth Morris, Lashelle Danee Sanders, SSKBIK1 // ~h~Bike Skill~w~ - Upgraded. You have less chance of falling from your motorbike. DEBW20 // EXTRA COLOURS 2 OGLOCS // OG Loc's CRED073 // Chris Rothwell BMBTE // Twin Exhaust STAT036 // Money made from pimping MAP_YAH // YOU ARE HERE MODH6 // Use the movement controls to select a color.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Back SVVGHO2 // Hotel Suite GYM1_40 // Press ~k~~PED_SPRINT~ rapidly to begin to pedal. CRED273 // Phil Poli ASS_LUV // This property will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly! RARMLW // Lower Right Arm STAT236 // Territories held B_NUM_2 // ~z~Black - 2 CRED294 // The Truth - Peter Fonda BB_11 // Shoot as many hoops as possible before the time expires. MSWE03K // ~z~Well open your eyes this time! MMILL5D // ~z~Millie Perkins, the perfect girl! Hold tight, I'll be right over there! BC4_5 // ~s~Get a race car and get to the ~y~start line~s~. TSCORE // EARNINGS: $~1~ MCAT06B // ~z~I thought I call to say how much I love you HJSTATW // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~| And what a great landing! FET_PAU // Pause Menu LAIR // Los Santos International FLINW // Flint Water M_PASSR // MISSION PASSED!~n~~w~RESPECT + CRED394 // Gregg Sanderson, Elizabeth Satterwhite, FE_HLPO // ~u~~d~~<~~>~ Scroll FECSTAR // NUM STAR MHEL_1F // ~z~Well if the option is getting out with you or shooting my own leg off, I'm reaching for the gun! CRED373 // Phillip Jeanmarie, Raynor Scheine, STAT336 // Gang strength ZER1_DB // ~z~Will you watch it, you idiot! MKND01G // ~z~Tell Cesar next time I'm gonna be in a faster car! CAP29 // Leopard Cowboy VP09 // FULL HOUSE CRED390 // Wilhelm Lewis, Xavier Cadeau CONS_3B // Press ~k~~PED_JUMPING~ to raise the magnet. WIN_NSC // Grand Theft Auto SA cannot find Audio card installed MCES09D // ~z~Racing, my friend. Cars. STAT188 // Number of successful dates MKND01C // ~z~Yeah, yeah, Kendl. FEM_PWT // Please wait... MCES07C // ~z~OK, I'm on it! RCBANDT // RC Bandit SVVGMD // Safe House CRED377 // Russell Koplin, Ruth Livier, WARDH2 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Back WOF_09 // Press ~k~~PED_SPRINT~ to continue. STAT332 // 2nd strongest gang MHEL_1B // ~z~You bastard waste of space! CAT_LA // ~z~You a lunatic, bitch? CRED277 // THE CAST B_NUM_6 // ~z~Black - 6 STAT232 // Total snapshots FEM_FRM // FRAME LIMITER DEAL2 // Take it easy man. MODH2 // Use ~k~~VEHICLE_STEERUP~ and ~k~~VEHICLE_STEERDOWN~ to select an upgrade.~N~~k~~PED_SPRINT~ Buy Item~N~~k~~VEHICLE_ENTER_EXIT~ Back GYM1_44 // To change the incline press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ while on the treadmill. JUMP2 // Caligula's Roof B_NMB_1 // ~z~No more bets, please. CONF // Conference Center SWSGPR // ~h~Shotgun Skill~w~ - Hitman level reached. You can now fire while moving. Lock-on range, accuracy, rate of fire and strafe speed have all increased. MCAT06F // ~z~Oh, Carl! FEA_SUB // To play your own music in-game, create Short-Cuts to your music tracks in the 'User Tracks' folder. GRO2_AD // ~z~OK, let's get those motherfuckers! BC4_1 // ~s~Find a car to race and meet up with ~b~Cesar~s~ at the race start. ANSWER3 // It's a call from Barbara. Press ~k~~PED_ANSWER_PHONE~ to answer your cell phone. CRED290 // Officer Tenpenny - Samuel L. Jackson BASKB // Loc-Down Vest BB_15 // NEW HIGH SCORE!!~n~~w~~1~ CRED494 // Mayumi Kobayashi, Michael Lew, MOREREP // ~s~You need to gain more respect. MSWE06B // ~z~Hey, CJ, it's Sweet. WUZIBET // Wu Zi Mu's GF_0058 // You're starting to impress the lady! FEC_TFR // Special Ctrl Right TRUX_BD // ~z~Hey, don't desert me, friend! BARRA // Las Barrancas STAT288 // Best position in SF to LV MWUZ06D // ~z~What kind of setback? PALO // Palomino Creek BLDSS // Speaker System LA1FIN2 // The Green Sabre CRED090 // Andrzej Madajczyk FDREST1 // World of Coq CRED077 // Chris McMahon MMICH6A // ~z~Hi CJ! What you up to? You wanna go someplace, maybe? SHOTGN2 // Combat Shotgun STAT032 // Girlfriend budget LBACK // Lower Back CRED473 // Darius Henderson aka "Black", MSWE08E // ~z~but as long as the Grove Street Families don't rule the streets, GLASS11 // Black Rim YELLOW // Yellow Bell Station MTEN01E // ~z~No Sir, I've just been busy that's all. W_NUM28 // ~z~Black - 28 G_OPEN2 // ~z~Pilots are looking younger these days! DNC_015 // ~w~Missed it! MCES02N // ~z~Bring a nice car, holmes, I'll tune it up for you STAT132 // Total number of wanted stars evaded MBARB1P // ~z~You bastard! YOU BASTARD! I have friends in the force! SLAFF // Chromer Bumper YSHIRT // Yellow Shirt LG_57 // Car impound MHRZ01L // ~z~You hear me? FEN_STA // START GAME CUT_D9 // DATE 4A DINER SMAL SBOFAT0 // ~h~Body Fat~w~ - Increased. You are gaining weight. You will not be able to climb high walls, sprint or jump if you get too fat. MJET_3D // ~z~but we'll need to turn them around real quick, dude. VISA // The Visage CAT_GK // ~z~A woman's heart is a tempestuous place, CARMOD2 // Loco Low Co. PROBE // Lil' Probe Inn CRED506 // Terry Donovan WEATH9 // WEATHER EXTRASUNNY COUNTRYSIDE CRED102 // Shaun McKillop STAT147 // Missions passed MCES05K // ~z~Trust respect, honor; they don't mean jack in Los Santos now. LDOC // Ocean Docks NITROH1 // Press ~k~~PED_FIREWEAPON~ to activate the car's nitrous. MSWE11G // ~z~I'm trying, man, I just gotta make sure Kendl's safe first. FEA_RSS // Radio station SRES4 // ~h~Respect~w~ - Upgraded. You can now run a six man gang! FUDHLP2 // When you eat, you gain energy but eat too much and you will become fat. MWUZ01A // ~z~Carl, it's Woozie, I've got some information for ya. DEBW9 // FOGGY SF MROS01E // ~z~their move! Salvatore's here, CRED002 // Leslie Benzies MMICH1D // ~z~You don't know? Carl, you are a walking passion killer! STAT047 // Heaviest weight on dumbbells CRED406 // DJ Pooh BJ_H1 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit MDEN_1H // ~z~But all my friends were right. SLOT_06 // ~k~~VEHICLE_ENTER_EXIT~ Play Roulette~n~Max Wager $100 SYND_4 // Ice Cold Killa FOOD_H2 // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a meal.~N~~k~~VEHICLE_ENTER_EXIT~ Quit TPLAY2 // 2player bike FET_RIG // SELECT A NEW CONTROL FOR THIS ACTION~n~ESC - CANCEL GYM1_31 // 70 lbs FEC_ANP // Answer phone STAT247 // 2 Player Car Rampage best time DESHOUS // Abandoned AC tower CRED606 // Kevin Hobson FEC_ENT // Enter/Exit Vehicle J_THX_1 // ~z~Thank you, sir, have a nice day! BROTHEL // Whore House SN_ALL // All snapshots taken! MCAT01C // ~z~Why don't you call, eh? GF_0070 // What were you thinking? this place is a dump! SRESN2 // ~h~Respect~w~ - Lost. You can now only run a three man gang! MMILL2E // ~z~Don't worry, I haven't told anybody, not even my mom. WOF_06D // ~k~~VEHICLE_ENTER_EXIT~ Play Wheel of Fortune~n~Max Wager $100,000 MSWE14J // ~z~You fuck up Glen Park, and that turncoat bitch-ass nigga's gonna lose nerve, and make a break for it. MJET_1L // ~z~just up the road from the garage, man, like in Doherty. LAE331 // Los Santos MSAL01H // ~z~You won't be hearing from Mr. Rosenberg again. CAT_EC // ~z~Here. This is your cut. DIRBIKE // Dirt Stadium B_NUM24 // ~z~Black - 24 J_BJ_2 // ~z~Blackjack! House loses! MOHAWKP // Pink Mohawk CRED706 // Kay Payne BLDCR // Convertible Roof CAP58 // Green Skully PIRA // Pirates in Men's Pants LARMLW // Lower Left Arm FEA_R8 // K-Jah West CRED302 // Kent Paul - Danny Dyer WORKC // Gray Pants RYDX_CA // ~z~Man, quit with the stupid shit, CJ! FESZ_QO // Are you sure you wish to overwrite this save file? B_NUM20 // ~z~Black - 20 X_CONT // ~k~~PED_SPRINT~ Continue MJET_1H // ~z~What is your point, Jethro? MSWE14N // ~z~Get over to AmmuNation and get a heater. MSAL01L // ~z~or people will start to make connections, W_THX_1 // ~z~Thank you, sir, have a nice day! CAT_EG // ~z~If I play too rough, you do whatever makes you feel safe. BALACLA // Ski Mask CRED306 // Maria - Debi Mazar FEC_RR // Rotate Right (flying) FET_APP // CLICK LMB / RETURN - APPLY NEW SETTING REMOH1 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select an area.~N~~k~~PED_SPRINT~ Remove Item~N~~k~~VEHICLE_ENTER_EXIT~ Back PROS_09 // Stop wasting my time! CRED702 // Chris Morton PINK // The Pink Swan CRED602 // Mark Lloyd HOODB // Blue Hoody FET_MFL // FLY WITH MOUSE CRED206 // Art Director LDME546 // Last Dime Motel MDEN_4A // ~z~Homie, it's Denise. I need some attention - don't make me come and put a cap in yo'ass! STAT243 // Oysters collected VAIR // Las Venturas Airport TPLAY6 // Run-around LS FEC_FWS // NUM / GYM1_35 // 110 lbs MMILL2A // ~z~Millie, whassup? GF_0074 // You've got to eat more to impress this lady, skinny boy! BOXWHT // Boxer Shorts MCAT01G // ~z~Silence! Get up here, we've got places to rob! MWUZ01E // ~z~Yep, he's there. GF_2A // ~z~Err, you want to go out sometime, buddy? SHRK11B // ~z~You've left me no choice but to treat you with the same lack of respect you've shown me. BATTP // Battery Point SRES0 // ~h~Respect~w~ - Upgraded. You can now run a two man gang! SLOT_02 // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~ MDEN_1L // ~z~Can it, Carl. We're over, finished. AREA51 // ~r~DANGER!~s~ Restricted air space! CRED402 // Audio Banks (LA) GSHIRT // Gray Shirt GYM1_68 // Level 8 BJ_H5 // ~k~~PED_FIREWEAPON~ Hit~N~~k~~PED_SPRINT~ Stick~N~~k~~VEHICLE_ENTER_EXIT~ Quit FES_SSC // Save Successful. Select OK to continue. CRED006 // Adam Fowler WANG_C // The cars you steal for the garage business can be found in Wang Cars' showroom. SNHEAT2 // Gray Low-Tops CRED106 // Stuart Petri MTRU01P // ~z~Make sure nobody follows you. MCES05O // ~z~OK, I just got some shit to take care of and, STAT143 // Best INSANE stunt awarded FET_CTI // Classic Control Configuration LG_26 // Well Stacked Pizza Co SVLAMD // Safe House MSWE11C // ~z~Man, what the fuck you think is going on? I'm in a prison hospital, nigga! FES_SES // Select file you wish to save to: 9_OR_19 // ~z~9 or 19 WIN_DX // Grand Theft Auto SA requires at least DirectX version 9.0 BOXSRT2 // Boxing Shorts ANGPI // Angel Pine FEC_LOL // Look left MMICH1H // ~z~We're over, OK? Don't bother coming 'round no more! BJ_03 // Max Wager DEBW5 // SUNNY SF SMOX_AD // ~z~Come on, playa, get in! STAT216 // Fires started MDEN_1D // ~z~Don't even think about sweet-talking me, you no good crack pusher! CRED253 // Navid Khonsari W_NMB_1 // ~z~No more bets, please. GYM1_60 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select level.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit STHC_05 // Hotring Best Result GF_0021 // Press ~k~~PED_ANSWER_PHONE~ to kiss. ANR_54 // Fast reload ability gained. You will now reload your weapons at a faster rate. MMILL7D // ~z~I was just thinking about you, Millie! Be over your place as quick as! CVT_ERR // You have run out of disk space. Please make some space on your harddisk before continuing. Press ESC to cancel. MCAT04B // ~z~Tiny-balled idiota! W_NUM_6 // ~z~Black - 6 OTB_A // ~k~~VEHICLE_ENTER_EXIT~ Use ITB Machine BCR3_02 // ~s~You've lost the ~r~courier~s~. FEP_STG // Start Game CRED353 // Ken Foree, Kenn Michael, Kenneth Choi, CAT_NE // ~z~Here's your break. WEATH5 // WEATHER EXTRASUNNY SMOG LA BJ_DW // Draw, Player Wins MCES05G // ~z~The Varrios Los Aztecas; it's all over. G_COST // Cost: $~1~ SULCS // X-Flow Spoiler CRED153 // Charlene Maguire CAP54 // Black Cap (Tilt) TOPFUN // Berkley's RC Van CALLRYD // When on foot, press ~k~~GROUP_CONTROL_FWD~ to call Ryder back to your side if he gets too involved in a fight. GF_H006 // Your girlfriend has bought you a gift! Go home and check your wardrobe. FESZ_QC // Proceed with overwriting this corrupted save game? REME2 // Slamin Exhaust PROS_01 // We need to find somewhere more secluded. ROCKHS // Heat Seeking Rocket Launcher MSAL01D // ~z~Everybody's talking about the job you did on that St. Mark's Bistro! MSWE14F // ~z~He know the hood is talking, and he's hiding out with his new Balla friends. SVSFMD // Safe House B_NUM28 // ~z~Black - 28 ZERO_3 // Tanked Up 10LS5 // Los Santos MTOR05E // ~z~Maybe just a little. CATCUT2 // First Base CRD455C // Motion Capture Coordinator SHRK_6B // ~z~Don't make me explain to her why you owe me so much money! MSWE04F // ~z~No motherfucker going to bang when they fried! FEC_GER // Landing gear (plane) ~k~~TOGGLE_SUBMISSIONS~ ST_RAN2 // Co Pilot TRACKT1 // Track Pants CRED457 // Bart Larson, Carrie Simmons, STAT016 // Auto Repair and Painting Budget FEN_ISP // ISP NAME: CRED053 // Lead San Fierro Artist MEC_N // ~z~Didn't think you were... MTIME2 // ~s~Come back between 12:00 and 5:00. RACE17 // Desert Tricks REMCB // Chrome Bars SAVE_G // You can save your progress by entering CJ's house. FEM_TFM // Test Format MemCard One FEC_ZOT // Zoom out FED_HUD // HUD MODE GF_0078 // She is getting bored. Try harder to find an area she likes! MSWE04B // ~z~What did I tell you about keeping an eye on yo'hood? PALMS // Green Palms COACHB // Blk Windbreaker CAT_3 // Tanker Commander MTOR05A // ~z~Hey, wassup? MWUZ04D // ~z~Hey, check it. Them fools been shipped out of the Venturas, MTIME6 // ~s~Come back between 12:00 and 20:00. RACE13 // San Fierro Hills STAT012 // Longest 2 wheels distance MMICH4A // ~z~Hey CJ, it's Michelle, what's going on, man? You wanna come over? CRED057 // Wayland Standing SHRK_8A // ~z~Mr. Johnson, you owe me money. CRED453 // Bernard Telsey Casting HELP3B // You can only cycle fast or sprint for a limited amount of time. SWAKST // ~h~AK-47 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. FEM_RMC // Register MemCard One REMFF2 // Slamin Bumper PROS_05 // Money first, then we'll party. SNIPER2 // Press ~k~~PED_FIREWEAPON~ to fire. GF_H002 // Helena is your girlfriend now.~N~Helena has a hidden stock of 'tools' you might like back at her place up at Flint Range. SSTUND2 // ~h~Lung Capacity~w~ - Upgraded. You can hold your breath for longer. FEA_R0 // Playback FM MHELD9D // ~z~Carl, c'est moi, Helena, come on, please, don't be a bastard! CAP50 // Cap Rim Up CRED157 // IT Support CATLOS2 // I have managed to lose you. I'll meet you back at the truck stop. BASJCT3 // R-Star Jacket SAVSD // Double Seats HELP56 // Press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change camera views. Use the mouse or right analog stick to raise and lower the game camera. WATCH11 // Zip Blue PROP_L // Press ~k~~PED_ANSWER_PHONE~ to purchase the property. CAT_EK // ~z~I'd start going out with an animal. CESX_BD // ~z~Slow down, Carl! MJET_1D // ~z~Well, I was talking to Cesar, and uh, well don't get me wrong, dude, MSWE14B // ~z~We got a problem. WRCONT // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). WZI2_60 // You need more practice underwater before you can start this mission. MOUNTN // The Chiliad Challenge CONS_1B // Use ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane. J_NMB_1 // ~z~No more bets, please. KICKSTA // Trials Stadium MBARB2D // ~z~OK, Barbara, that sounds good. I'm gonna come by later. WEATH1 // WEATHER SUNNY LA TEXXYZ4 // Writing RACE coordinates to file D:\SA_PS2\TEMP_DEBUG.TXT GA_13 // Delivered like a pro~n~Complete the list and there'll be a bonus for you MHEL_3B // ~z~Helena! Hold tight, baby, I'm coming on over! CAT_NA // ~z~Come on, drive! FEC_TWO // Only Two Keyboard Keys Allowed RIOT_4 // End Of The Line VO_002 // ~z~I ain't represented Grove Street in five years, CRED357 // Lloyd Floyd, Lou Martini, Jr., HELP6_C // Press ~k~~VEHICLE_HANDBRAKE~ to apply the vehicle's handbrake. MERCWHT // White T GYM1_64 // Level 4 CDERROR // Error reading the~n~Grand Theft Auto: San Andreas disc STAT212 // Best lap time in 8-Track CRED257 // Voice Over Production by GARAGE1 // Wear Flowers in your Hair MROS01M // ~z~I'm phoning from the toilet, gotta go. GF_RAD // Use ~k~~VEHICLE_RADIO_STATION_UP~ and ~k~~VEHICLE_RADIO_STATION_DOWN~ to change radio station. DEBW1 // SUNNY LA DUMMY3 // THIS LABEL NEEDS TO BE HERE !!! BCR3_06 // ~s~All the stuff was lost during the chase! W_NUM_2 // ~z~Black - 2 TSHIRTC // White T-Shirt STHC_01 // Highest score for Shooter FEJ_INX // INVERT LEFT STICK X ANR_50 // AK47 ~n~Round 1 ATUTOR3 // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle Paramedic missions on or off. GF_0025 // You got a bit of a hair trigger there... MSWE10K // ~z~Yeah, I hear you. TSHRTMG // Madd Tagg T CRED343 // Jack Luceno, Jackson Loo, Jameel Vega, W_BET_1 // ~z~Place your bets,please! FEJ_SNP // SNAP CAMERA POSITION CAT_OE // ~z~You revolt me. You make my skin crawl. CLOTHES // Clothes Shop(clothes-WM) MCES04G // ~z~Don't know Whetstone too well. J_LEND1 // ~z~The house is willing to extend an offer of credit, sir. INT_CJ1 // Go inside CJ's house to continue. VAL_A9 // ~r~You strayed too far. CRED243 // Sanford Santacroce CESARC1 // Holed Up STAT206 // Highest police peds killed on Rampage GYM1_70 // Level 10 ANR_44 // ~s~Congratulations, you've mastered that weapon. Now let's see you try with another. GF_0031 // Uh-oh. She sounds bored. Quick, do something fun! MTOR01H // ~z~Moms always told me not to talk to strangers. MCAT05B // ~z~I know it's you, you stinking perro! BDUPS1 // B Dup's Crack Palace MTOR04E // ~z~Now listen, you're going to have to learn how to fly. TSRTBA1 // Base 5 T ANR_19 // Pistol ~n~Round 3 MSWE05F // ~z~So I put a little weight on, but.... SHRK_7B // ~z~You owe me money, Carl, think about it. IE21 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a vehicle.~N~~k~~PED_SPRINT~ Buy Car~N~~k~~VEHICLE_ENTER_EXIT~ Back DEBW10 // SUNNY VEGAS MZAHN1F // ~z~Can it! I've given you chance after chance, but I'm not taking any more shit, CRED447 // KR3T'S Dance Company www.kr3ts.com, STWE002 // Silenced Pistol CUT_D15 // DATE 6A BAR1 CRED043 // Will Morton FEC_PKU // Pickup item STAT006 // Distance travelled by boat RACE07 // Badlands A G_CLOS2 // ~z~Only people holding a valid pilot's license may enter! CRED143 // Tony Stewart CAP44 // Blue Cap (Tilt) MTRU01L // ~z~We do? Who? MCES01J // ~z~there's plenty money to be made racing. FRED // Frederick Bridge MTEN02A // ~z~Carl! You get that dossier? GF_H016 // You've managed to lose the jealous girlfriend. Well done. POLICE2 // SFPD HQ GAMBSPN // Money Spent Gambling GAR_1 // Wear Flowers in your Hair CAT_DO // ~z~Tiny balls? Now just wait a minute... HELP42 // Follow the ~h~'CJ'~w~ icon on the radar to get back to the hood. BARBNO // ~s~You have already bought this! CRED543 // Steven Olds OPENCD // The disc tray is open. Please close the disc tray. DNC_025 // ~w~Not on time! MTEN02E // ~z~Yeah,. I'll find it. MHELD8D // ~z~Carl, please, it's Helena - we gotta hang out again soon. Partying, you know. SVSFBG // Safe House W_NUM18 // ~z~Red - 18 GF_H012 // Millie really likes you now... She has left you her car keys! RYDX_BI // ~z~Oh shit, I'm gone! MTRU01H // ~z~Okay, you can drop the act now, kid. CAP40 // Red Cap (Up) CRED147 // George Williamson MCES01N // ~z~OK, I'm in. When and where? SRYF47E // Sobell Rail Yards MACX_AG // ~z~Yeah, that's how we do it in Salford SWE1_BG // ~z~CJ, GET IN! CAT_DK // ~z~If we don't put out we're frigid bitches. FEI_BTR // > < - GF_0068 // She doesn't sound too pissed - she must have such low self esteem! MSWE05B // ~z~Your fat to muscle ratio, that's what's up! IE25 // One more car is now available for importing. MAFCAS2 // Penthouse Suites SWMU_R // ~h~Machine Pistol Skill~w~ - Upgraded. Keep practicing and you'll reach Hitman level, allowing you to wield two Machine Pistols simultaneously. FET_MIG // LEFT / RIGHT / MOUSEWHEEL - ADJUST MWUZ05D // ~z~Nah, but I'm working on it. MTOR04A // ~z~Hey Carl! So what do you think of our new base of operations? NECKDL // Dollar Chain FEN_NET // NETWORK PLAY BCE2_03 // ~s~Pick up the ~g~cash~s~. RACE03 // City Circuit MMICH5A // ~z~It's me, Michelle! Get over here and put your charm to good use, man! CRED047 // Lead Los Santos Artist STAT002 // Furthest Hoop CRED443 // Mary Zielinski, Molly Byrnes, SHRK_9A // ~z~Mr. Johnson, I hear you're in the neighborhood! CUT_D11 // DATE 5A REST BOOTH STWE006 // Combat Shotgun GYM1_29 // 50 lbs DEBW14 // SUNNY COUNTRYSIDE MZAHN1B // ~z~So I've heard, you piece of shit! AP_0002 // They'll give pilot licenses to anybody these days! FEN_JON // JOIN GAME MODNO2 // ~s~You cannot mod this vehicle. FISH // Fisher's Lagoon CRED247 // DJ Pooh STAT202 // Time taken to Complete Quarry J_BET_1 // ~z~Place your bet, sir. MCAT05F // ~z~What? Look, you... STR_00 // ~k~~VEHICLE_ENTER_EXIT~ To throw money to stripper: $20 STRAP_4 // House Party GF_0035 // Make a bit more of an effort next time! NOCONTE // Please connect an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2) to controller port 1 to continue. ANR_40 // Targets Destroyed MJET_1P // ~z~I better go, CJ, I'll see you later. W_LEND1 // ~z~Credit is available from the house, sir. GYM1_C // San Fierro GYM(GYMLV-PD) FEO_DIS // Display Setup HO_ONE // Horseshoes ~1~ out of ~1~ WELCOME // WELCOME TO GAME100 // 100% achieved! Stats and cash have been boosted! Rhino and Hydra delivered to CJ's house in Grove Street. MCES04C // ~z~Your sister's been worried. I heard some shit went down. CAT_OA // ~z~Take me home now, big man. MHEL_2B // ~z~Hey, Helena! I'll be over as soon as I can! REMRF2 // Slamin Bumper CARCOL2 // Car Color 2 CRED347 // Jerry Diner, Jesse Perez, Jessica Lugo, FEG_DL3 // Do you wish to delete just this one photo or all photos from your Gallery? ST_LAB2 // 3rd biggest gang BMWNG2 // Side Skirt TAXI_M // ~y~'TAXI DRIVER' AMMU_H2 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a weapon.~N~~k~~PED_SPRINT~ View~N~~k~~VEHICLE_ENTER_EXIT~ Back. ANR_48 // Micro SMG ~n~Round 2 FEC_CEN // Center camera SWM5ST // ~h~SMG Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. BLDE2 // Slamin Exhaust CRASH_1 // Burning Desire MTOR01D // ~z~Come to the ranch and I'll explain. MWUZ00A // ~z~Hey, wassup? GW_CLR2 // ~w~You survived the second wave! MZER01A // ~z~Yeah, what? RSEF8A6 // Rockshore East STAT057 // Time spent gambling CRED012 // Character Art WRCNT2 // The controller connected to controller port 2 is an unsupported controller. Grand Theft Auto: San Andreas requires an analog controller (DUALSHOCK#) or analog controller (DUALSHOCK#2). 4_OR_14 // ~z~4 or 14 CRED416 // Will Morton CHONG1 // Gray Chonglers CASINO3 // You've had your Chips MTG02E // ~z~Yes, Woozie has taken him to safety, thank you. CRED516 // Jordan Chew LG_32 // Safe House CAT3_EC // ~z~C'mon, Carl, move it! BANDA12 // Blue Rag Front HILLP // Missionary Hill STAT157 // Highest Vigilante Mission level WZI2_A1 // Tap ~k~~PED_SPRINT~ when swimming forwards to swim faster. CRED112 // David Watson CAP15 // Boxing Helmet SWM4ST // ~h~M4 Skill~w~ - Gangster level reached. You can now move while in the aiming stance. Lock-on range, accuracy and strafe speed have all increased. HOSP3 // Hospital 3 FES_LOA // Load Game FELM_WR // Loading Mission Pack Game, please wait... MSWE10G // ~z~Seville Boulevard Families and Temple Drive Families are beefing, and split with the Grove. BRDEXH1 // Chromer Exhaust CAT_DC // ~z~It's East of here. B_NUM34 // ~z~Red - 34 TATTB // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select a tattoo.~N~~k~~PED_SPRINT~ Buy~N~~k~~VEHICLE_ENTER_EXIT~ Quit AFROBL // Blonde Afro TRINST // Triple insane stunt CHEAT5 // Wanted level cheat CRED716 // Black Bull MBARB6A // ~z~Hey, CJ, it's Barbara. Let's go out and do something! FEC_DOT // NUM . MCES01F // ~z~Well yeah, you wanna make something, a little money? CAP48 // Cap (Side) EBAY // Easter Bay Chemicals TSHRBO2 // Red Bobo T 11GGIFT // God's Gift WEATH17 // WEATHER EXTRASUNNY DESERT W_NUM10 // ~z~Black - 10 CRED312 // Dan Houser FET_STI // Standard Control Configuration AMMUD // ~s~You cannot buy any more armor. STAT257 // Progress with Millie CRED212 // Associate Producer MZAHN1J // ~z~Too late, Carl, you blew it! FEA_FM0 // CLASSIC ROCK BEACO // Beacon Hill ST_FAVR // Favorite radio station CRED616 // Will Riggott CHINO3 // Black Khakis B_PWIN2 // ~z~You win, sir, well done. FET_EIG // CANNOT SET A CONTROL FOR THIS ACTION WATCH6 // Silver Crowex MMIL10D // ~z~I knocked off an hour ago - let's party! GF_0060 // You're an embarrassment on the dance floor. MSWE05J // ~z~OK, I'm gonna see what's up, man. BONE // Bone County ST_FAVV // Favorite vehicle CRED612 // Jonathan Stones STAT253 // Progress with Michelle MDEN_5A // ~z~Carl, it's Denise. Where you been, baby, I'm getting lonely! FEA_FM4 // EARLY RAVE DEBW18 // SANDSTORN DESERT CRED216 // Lance Williams MJIZ01E // ~z~Meet T-Bone at the gas station next to the docks in the Easter Basin. GYM1_25 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit. TOPFA // Hilltop Farm IE29 // All Cars Collected! LCHEST // Left Chest GF_0064 // Step up, holmes, she wants to dance! MMILL3A // ~z~Hi, Carl, you want to go out? LGDCS // X-Flow Spoiler FET_CFT // Foot Controls MWUZ05H // ~z~Okay, just gimme a call when you've got it. MTOR04M // ~z~Very nice. WATCH2 // Gold Gnocchi DST8_36 // Press ~k~~VEHICLE_ENTER_EXIT~ to remove the jet pack. SWE1_BK // ~z~CJ, c'mon man, hop in. B_NUM30 // ~z~Red - 30 CAT_DG // ~z~All you little men are scared of strong women! MKP01E // ~z~Slip round the office and see me, double quick. B_NEM_3 // ~z~You appear to have insufficient funds to continue betting. W_NUM14 // ~z~Red - 14 WEATH13 // WEATHER CLOUDY SF CONS_2 // Push ~k~~GO_BACK~ to move the wrecker ball closer or ~k~~GO_FORWARD~ to move it further away. CRED316 // Adrian Guzman (aka Transcend) MCES01B // ~z~What's up homie? It's Cesar Vialpando cabron, que honda? FEC_CF3 // Setup 3 MTRU01D // ~z~You know me. This is The Truth. CHEAT1 // Cheat activated FED_DLS // Big White Debug Light Switched CRED712 // Sandy Hutton WZI2_A5 // Press ~k~~PED_FIREWEAPON~ to dive underwater. STAT153 // Total fires extinguished TSHZIP2 // Gray Logo T BANDA16 // Blue Rag MCES04O // ~z~I got some back up coming out to protect you. CRED116 // Standards Testing NECKRP1 // Silver Chain JCK_HLP // To stop Carl from entering a car once he has opened the door or dragged out a driver or passenger, use the movement controls or press ~k~~PED_FIREWEAPON~. BIKES // Bike School BJ_1 // ~k~~VEHICLE_ENTER_EXIT~ Play Black Jack CRED512 // Devin Winterbottom NROCK // North Rock MSWE10C // ~z~Sweet, hey, wassup? FES_LOE // Load Failed! There was an error while loading the current game. Please check your savegame directory.~n~~n~Now restarting game. SNIPE // Sniper rifle MWUZ00E // ~z~I own a little betting shop in Chinatown. GF_3A // ~z~Hi, I'm divorced with two kids, you still interested? RYDER_1 // Home Invasion GF_0039 // Your girlfriend is dead. SHRK10B // ~z~You should have listened to me and paid your debts. B_WEEL3 // ~z~$5 pays out. FEJ_RNX // INVERT RIGHT STICK X CASINO7 // Fish in a Barrel FED_GLS // STORE GALLERY PHOTOS CRED412 // Navid Khonsari STAT053 // Wage bill MZER01E // ~z~I'll have nowhere to live and no safe haven from Berkley... LARMTP // Upper Left Arm FES_DSC // Delete Successful. Select OK to continue. CRED016 // Countryside Art FET_CIG // BACKSPACE - CLEAR~n~CLICK LMB / RETURN - CHANGE MAN1_FC // ~z~Room clear! MAN1_FG // ~z~You go ahead, CJ, we'll hold the balcony! MAN1_CB // ~z~Good idea - the element of surprise. BH1@27 // ~z~That's cool, man, I'll take you. Where's home? MAN1_FO // ~z~Go ahead, CJ, I'll hold this balcony! MAN1_FK // ~z~Room clear! BH1@23 // ~z~You ready to take it to the stage again? BH1@37 // ~z~My mansion ain't big enough. Only got 19 bedrooms, you hear? MAN1_BB // ~z~You don't know who you're fucking with, do you? BH1@33 // ~z~wait for Sweet. Get things moving. MAN1_23 // ~s~Chase down ~r~Big Poppa~s~ and run him off the road! MKND02E // ~z~We're gonna drive back to uh San Fierro first, BH1@17 // ~z~People of reduced stature, you mean. BH1@13 // ~z~and letting suckers give you their money. BH1@46 // ~z~Man... you gave your multi million-dollar mansion to a motherfucking pusher? MAN1_03 // ~s~Try to land on the ~y~mansion roof~s~ with the Triads. MAN1_07 // ~s~The ~b~Triads~s~ have nearly arrived, don't let any of them die once they land. MAN1_13 // ~s~Search the mansion for Big Poppa and kill anyone who gets in your way. BH1@52 // ~z~All of you! We're ALL going home. MAN1_AB // ~z~Who are you to break into this place, eh? BH1@07 // ~z~What could have more mass appeal than a song BH1@03 // ~z~Thank you? Thank you?! MAN1_DF // ~z~Hey, wait up! BH1@53 // ~z~You gotta be kidding me, right? BH1@57 // ~z~We could do with a place like that to set up in LS again, MAN1_DB // ~z~Nah. You? BH1@02 // ~z~Thank you. BH1@06 // ~z~I'm sorry. We're just looking for something with a little more mass appeal. MAN1_AC // ~z~All you fools are gonna die! BH1@12 // ~z~I thought it was just a case of opening the doors BH1@16 // ~z~I'm trying to do business, not audition midgets. BH1@43 // ~z~Who, Madd Dogg? MAN1_06 // ~s~You will have to keep the roof clear until the ~b~Triads~s~ arrive. MAN1_EB // ~z~Bastards! LET'S HIT'EM! BH1@47 // ~z~You know, CJ, these things happen. I was powerless! MKND02H // ~z~I'll be fine, I got Cesar and Madd Dogg to keep me safe. BH1@32 // ~z~- Nice crib.~n~- Thanks, player. MAN1_BC // ~z~You trying to fuck with my house, with my shit? BH1@36 // ~z~What? I saved your life, man! MKND02D // ~z~Nothing - just thought I'd wish you luck. MAN1_22 // ~r~Big Poppa~s~ has left the ~y~mansion~s~, follow him. MAN1_FF // ~z~OK, it's clear! MAN1_FB // ~z~CJ, clear the corridor and I'll check each room! BH1@22 // ~z~That's good news, man. Hey, what's cracking? MAN1_FJ // ~z~Clear that corridor and I'll take each room! MAN1_FN // ~z~No one left in here! BH1@26 // ~z~I want to go home now, CJ. MAN1_CC // ~z~So the rest of the crew can move in in peace. BH1@38 // ~z~A'ight, man, my mansion's been seized. MAN1_20 // ~r~Big Poppa~s~ is downstairs, take him out. MKND02B // ~z~Hey, what's up, Carl? MAN1_24 // ~r~You lost Big Poppa. MKND02F // ~z~Wanna check things out there before we hook up with you guys in Los Santos. MAN1_BA // ~z~You chose the wrong house to rob, fool! BH1@34 // ~z~Get out dis midget game. MKND02J // ~z~You be careful. BH1@30 // ~z~Drugs, sex, all that shit. BH1@24 // ~z~Easy, CJ, c'mon man. One step at a time, you know? I'm almost ready, but, but... MAN1_CA // ~z~Me and you gonna go in to clear the place out. MAN1_FL // ~z~This room's clean! MAN1_FH // ~z~You go ahead, CJ, I'll stay and hold the balcony! BH1@20 // ~z~Madd Dogg! MAN1_30 // You have taken back Madd Dogg's mansion. BH1@28 // ~z~My mansion, baby. MAN1_FD // ~z~This one's clear! BH1@04 // ~z~Do you know how much balls it takes to stand down here MAN1_AA // ~z~Die motherfuckers, none of you are leaving this house alive! BH1@00 // ~z~Don't hate the little man, because he's packing a 6 shooter! BH1@55 // ~z~Yeah, you know it - but... BH1@08 // ~z~like "Small But Perfectly Formed"? MAN1_10 // ~s~The ~b~Triads~s~ have arrived, go to the roof and collect them. MAN1_14 // ~s~The ~r~owner~s~ of the mansion is downstairs, take him out. MAN1_DD // ~z~When we land, we're going feel invincible! BH1@51 // ~z~Man, I should have let you jump! Come with me. BH1@45 // ~z~Big Poppa! The drug dealer? BH1@18 // ~z~Yeah, yeah, I said that. MAN1_04 // ~s~Get to the ~y~mansion roof~s~ and help the Triads. BH1@49 // ~z~Oh - man! How much blow can one guy snort? BH1@14 // ~z~If only. MAN1_08 // ~s~Get back to the roof the ~b~Triads~s~ have nearly arrived, don't let any of them die once they land. BH1@40 // ~z~Nah, not exactly. MAN1_05 // ~s~Help keep the roof clear until the ~b~Triads~s~ arrive. BH1@19 // ~z~All I know is, when are we gonna get some real talent in here? BH1@44 // ~z~A'ight, Big Poppa. MAN1_EA // ~z~We're heavily outnumbered, but if we all keep our heads, we should kick ass! BH1@11 // ~z~Damn! This casino game is hard work. MAN1_09 // ~s~Take the ~b~Triads~s~ inside the ~y~mansion~s~. BH1@15 // ~z~You know what? I'm getting bored here. BH1@48 // ~z~You fucking degenerate! MAN1_AD // ~z~Ain't nobody gonna hear from you again! BH1@05 // ~z~and sing a song like that? It takes guts! BH1@50 // ~z~It's not my fault, CJ! MAN1_DE // ~z~I AM INVINCIBLE! BH1@09 // ~z~Women want me. Men want to be like me! MAN1_11 // ~r~You failed to protect the Triads. MAN1_DA // ~z~You ever jumped before? BH1@54 // ~z~I heard that. BH1@21 // ~z~CJ! I'm clean, dude! MAN1_FM // ~z~No one in there! BH1@25 // ~z~But what? MAN1_FA // ~z~CJ, clear the corridor and we'll clear each room! BH1@29 // ~z~Yeah, I heard about that place. MKND02G // ~z~Alright cool, you be careful. MAN1_21 // ~r~Big Poppa~s~ is making a run for it, chase after him! MKND02C // ~z~Hey Kendl, wassup? MAN1_BD // ~z~I'm a fuck with YOU! MKND02K // ~z~I will. I'll see you in Los Santos. BH1@31 // ~z~Yeah, yeah I been there.... I mean, I seen it on TV. BH1@35 // ~z~But, CJ... Come on, man... MAN2_72 // Press ~k~~TOGGLE_SUBMISSIONS~ to lower your landing gear. MAN2_BB // ~z~I got my own shit to worry about. MAN2_BF // ~z~and use it to destroy a flotilla of spy ships, nothing big. BH2@33 // ~z~Yeah, sweet as... Come on. You having that, Maccer, you having that? MAN2_99 // Using ~k~~TOGGLE_SUBMISSIONS~ raises and lowers the landing gear. MAN2_GC // ~z~Man, I must be crazy... MAN2_BN // ~z~you'll be home for a blow job and a bologna sandwich. MAN2_23 // ~s~Try not to alert the ~r~guards~s~. MAN2_27 // ~s~Enemy jet destroyed. ~1~ still active. MAN2_BJ // ~z~There's a boat. MAN2_GG // ~z~Man, go out like this? MAN2_HD // ~z~He's stealing a Hydra! MAN2_FC // ~z~I think I'm gonna hurl... MAN2_33 // ~s~Guide the plane into the Hangar. MAN2_37 // ~s~Get back in your ~b~jet~s~. MAN2_FG // ~z~What thing? I don't know what you're talking about - you stole it. Got nothing to do with me, I don't know what you're talking about. See ya 'round. BH2@27 // ~z~What's this? BH2@23 // ~z~Go on... Go on.... Come on... Come on.... Go on... MAN2_FK // ~z~Toreno? TORENO! MAN2_81 // ~r~Toreno dead. MAN2_JD // ~z~He can't fly that! MAN2_DC // ~z~Well, can you help me now? MAN2_AB // ~z~I knew you'd come anyway. BH2@07 // ~z~But she had great tits. MAN2_42 // ~s~The ~r~guards~s~ have found a dead body. The Aircraft Carrier is now on alert. MAN2_46 // ~s~You've made too much noise entering the Aircraft Carrier. BH2@03 // ~z~You shouldn't be choking the gecko in the first place! BH2@17 // ~z~Communists at the gate, Carl. BH2@13 // ~z~C'mon, keep it together, man - we can't fuck with his flow. MAN2_03 // ~s~Take the Hydra to the ~y~airstrip~s~. MAN2_KD // ~z~He's going to crash for sure! MAN2_EC // ~z~Did you hear that? MAN2_EG // ~z~For real? MAN2_07 // ~s~Get back in the Hydra! BH2@12 // ~z~I can't be held responsible for dodgy gear, alright? MAN2_EJ // ~z~Now make your way to the flotilla and sink the fuckers! BH2@16 // ~z~Listen; you gotta pull one last string for me, OK? MAN2_KA // ~z~Who is that idiot? MAN2_EF // ~z~You're not a British tank, so you should be fine. MAN2_KE // ~z~Man, he won't last long! MAN2_EB // ~z~Stolen Aircraft; Prepare to be vaporized! MAN2_02 // ~s~Be careful not to be spotted by the ~r~guards~s~! MAN2_JA // ~z~Hey, he ain't the pilot! MAN2_JE // ~z~Some ghetto boy stealing the Hydra! MAN2_DB // ~z~Once you're on the inside, I cannot help you. BH2@02 // ~z~Ooh, sorry geez. MAN2_47 // ~s~The ~r~guards~s~ are now on alert. MAN2_43 // ~s~There has been an explosion. The Aircraft Carrier is now on alert. BH2@06 // ~z~That wasn't a groupie, that was a roadie! HYDHLP1 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to position the thrusters for hover. MAN2_AC // ~z~Yeah, well, that's not important right now. MAN2_HA // ~z~All hands on deck! MAN2_FF // ~z~Shut up, Toreno. Where do you want this thing? MAN2_36 // ~s~There is a ~r~military jet~s~ after you. Take it out! MAN2_32 // ~s~Get inside the ~y~ship~s~ before the rear door closes. Swimming will help avoid detection by the guards. MAN2_HE // ~z~Who is that guy? MAN2_FB // ~z~Fuck you TORENO, I never want to go through this again! MAN2_80 // ~r~Toreno's car destroyed. MAN2_FJ // ~z~See you 'round. BH2@22 // ~z~I'm gonna catch you later! BH2@26 // ~z~That's my Dogg! MAN2_84 // ~r~You failed to gain entry to the aircraft carrier! BH2@32 // ~z~Right, mind how you go, sunshine. MAN2_BG // ~z~Oh man, you shittin' me. MAN2_BC // ~z~Would you like to see your brother this week? MAN2_73 // Use ~k~~TOGGLE_SUBMISSIONS~ to raise and lower the landing gear. MAN2_GF // ~z~I just got to concentrate on getting through this alive. MAN2_BK // ~z~All the gear you'll need is on board. I'll keep you briefed as you go. MAN2_26 // ~s~Take the jet to the desert airfield and land anywhere on the ~y~landing strip~s~. MAN2_22 // ~s~Find the ~y~control room~s~ to switch off the SAM sites. MAN2_GB // ~z~Deep in the shit now, deep in the shit... MAN2_98 // Press ~k~~PED_FIREWEAPON~ to launch countermeasures. BH2@24 // ~z~Come on:... Come on... Come on... Come on... MAN2_CA // ~z~OK Carl, the ship is moored in the Easter Basin Naval base. MAN2_38 // ~s~You've made too much noise entering the Aircraft Carrier. The ~r~guards~s~ are now on alert. BH2@20 // ~z~Hey, I gotta get out of here. You got this? MAN2_82 // ~r~No jets remain on Carrier. MAN2_FH // ~z~It's got nothing to do with me. BH2@28 // ~z~What's happenin' here? MAN2_30 // ~s~Spy ship destroyed. ~1~ ship remains. MAN2_34 // ~s~The Hydra will now always be available in this hangar. MAN2_FD // ~z~Ooh, what a big whiner, you want some cheese with that wine? Hey, you were spectacular. MAN2_ZZ // ~r~You failed to steal the Hydra! MAN2_20 // ~s~There's a silenced pistol and a knife in the ~b~speedboat~s~. MAN2_BM // ~z~Yes you are, don't be ridic--here take this earpiece. Trust me, do as I say, MAN2_24 // ~s~The SAM sites are still active. MAN2_GD // ~z~How he expect me to fly one of them things. MAN2_71 // Press and hold ~k~~VEHICLE_HANDBRAKE~ to target an enemy. When the target changes to red it is locked on. Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire homing missiles. MAN2_BA // ~z~How long's this going to take? BH2@30 // ~z~Hold up, mate, look, hold up one second. MAN2_28 // ~s~All enemy jets destroyed. Now destroy the ~y~spy ships~s~. MAN2_BE // ~z~You just gotta steal a military jet off an amphibious assault ship MAN2_GH // ~z~Can't go out like no bitch. BH2@18 // ~z~I'm tired of this, Toreno. MAN2_00 // ~s~Make your way to the ~y~aircraft carrier~s~ in San Fierro. MAN2_KC // ~z~Should we shoot? MAN2_ED // ~z~Yeah. Ignore them. MAN2_04 // ~s~The ~r~Hydras~s~ are on your tail. Take them out! BH2@14 // ~z~Finally! I thought I'd never get through to you. MAN2_EH // ~z~Yeah, well, probably. MAN2_08 // ~r~Your Hydra is toast! BH2@10 // ~z~I dunno, bruv, it all just went! BH2@04 // ~z~Remember what happened at that gig in Hamburg?! HYDHLP3 // Keep ~k~~VEHICLE_HANDBRAKE~ held to maintain ~r~lock-on~s~ and press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. Each ship will need a few hits to destroy it. MAN2_AA // ~z~Well, no invite to the housewarming, huh kid? MAN2_41 // ~s~A mechanic found a dead body. The Aircraft Carrier is now on alert. MAN2_45 // ~s~You have been detected by a mechanic. He is running to trigger the alarm. MAN2_AE // ~z~Get in. BH2@00 // ~z~Will you please leave yourself alone! MAN2_10 // ~s~Find a way to switch off the SAM sites BH2@08 // ~z~MAN tits! They were MAN TITS! MAN2_JC // ~z~Get him out of there! MAN2_DD // ~z~Uh, well, no. Actually, no. MAN2_49 // ~s~A mechanic has triggered the alarm. The aircraft carrier is now on alert. BH2@01 // ~z~Oh, you manky mongrel! MAN2_AD // ~z~I'll bring you up to speed on the way, get in. MAN2_44 // ~s~All spy ships destroyed. Now take out the remaining ~r~jets~s~. MAN2_40 // ~s~You've been detected by the ~r~guards~s~. The Aircraft Carrier is now on alert. HYDHLP2 // Press and hold ~k~~VEHICLE_HANDBRAKE~ - this will ~g~target an enemy ship~s~ and soon achieve ~r~lock-on~s~. BH2@05 // ~z~That groupie loved it! MAN2_48 // ~s~A mechanic has found a dead body. He is running to trigger the alarm. MAN2_JF // ~z~What do we do? MAN2_DA // ~z~Sneak in the back without being seen. MAN2_11 // ~s~Destroy the flotilla of ~r~spy ships BH2@09 // ~z~Hey, what happened? Hey, where the sounds at? MAN2_05 // ~r~You destroyed all the Hydras! MAN2_KB // ~z~Is this a prank? MAN2_EE // ~z~Prepare to be vaporized', what a bunch of bullshit. Ignore them. They shoot at you and it's an international incident. MAN2_KF // ~z~We're gonna get the shit for this! MAN2_EA // ~z~Ya see? Ya see? What did I tell you? It was a snap! BH2@19 // ~z~I'm outside. Let's take a ride. MAN2_01 // ~s~Find a Hydra Jet. MAN2_09 // ~s~Get in the boat BH2@11 // ~z~You're fucking shite you are, P. BH2@15 // ~z~What the- Toreno? Is that you? MAN2_GE // ~z~Man, I'm screwed, totally screwed... MAN2_25 // ~s~Steal one of the military jets. MAN2_BH // ~z~Would I shit you, Carl? MAN2_BL // ~z~I ain't coming back from this one, am I? MAN2_21 // ~s~Head for the ~y~ship~s~. MAN2_GA // ~z~I can't believe I let that maniac talk me into this... MAN2_BD // ~z~Yeah, what can I do? BH2@31 // ~z~Now I'm hearing things - fuck me! MAN2_29 // ~s~Spy ship destroyed. ~1~ ships remain. MAN2_70 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the attitude of the thruster nozzles between down (for take off and landing) and back (for forward thrust). MAN2_83 // ~r~Jet destroyed. MAN2_39 // ~s~You've been detected by a mechanic. The Aircraft Carrier is now on alert. BH2@21 // ~z~Hey, Dogg, I gotta go hit a marketing meeting, BH2@25 // ~z~Oh, fuck! MAN2_HB // ~z~Sound the alarm! MAN2_FE // ~z~You know what, I'm beginning to think my little Carl is a double agent. Oooh. MAN2_35 // ~s~There are ~r~military jets~s~ on your tail. Take them out! MAN2_31 // ~s~The Carrier's rear door is closing. MAN2_HF // ~z~Somebody stop him! MAN2_FA // ~z~You see? Child's play! BH3A@14 // ~z~No idea what's going on, BH3B@08 // ~z~I need to check on things in the hood. BH3A@10 // ~z~Answer it. MAN3_AA // ~z~You gotta understand, shit's all fucked up now, dude. BH3A@18 // ~z~I just want you to go pick up your brother. BH3B@04 // ~z~Hey man, let me get you some new clothes, c'mon! BH3B@00 // ~z~Hey, man - we off to our new spot! MAN3_18 // Sweet's out of jail, he's going to need a ride. BH3A@08 // ~z~Oh, will you stop. This is pathetic, come on. You're embarrassing yourself. BH3B@14 // ~z~What you done for our hood? BH3B@10 // ~z~You always a perpetrator, running from what's real. MAN3_08 // You need a vehicle to pick-up Sweet. BH3A@04 // ~z~Toreno, fuck you. I almost lost my life out there for you. BH3B@18 // ~z~That's everybody's dream, to get out of the hood... BH3A@00 // ~z~I don't care 'how', I care 'when'. MAN3_BA // ~z~Alright, let's get out of here. Go see Kendl. MAN3_28 // ~s~Now take back the hood! MAN3_BE // ~z~My brother can be a real pain in the ass! BH3C@07 // ~z~You was born in there. Damn! MAN3_20 // Kill any crack dealers in your hood to keep your gang healthy. BH3A@20 // ~z~Come on, put it down. Don't be ridiculous, OK? BH3C@03 // ~z~Looks like baseheads have took over the spot. MAN3_30 // ~s~Shoot some Ballas to start a gang war! MAN3_34 // The car is too full, there's no room for Sweet! MAN3_69 // The vehicle is too full, there's no room for Sweet! BH3B@24 // ~z~I'm alright, man. MAN3_CA // ~z~Punk ass yay whores! MAN3_CE // ~z~Get outta this neighborhood! BH3B@20 // ~z~Alright, man, you hard. I'm gonna show you what's going on in the hood. MAN3_CH // ~z~This was my mom's house! MAN3_31 // ~s~Go back and take the hood at ~y~Grove Street~s~. BH3B@21 // ~z~What's up, bro? MAN3_CD // ~z~Crack-a-lack-a ass! MAN3_BD // ~z~Rome wasn't built in a day, niggah! MAN3_29 // ~s~Now kill the ~r~Dealers~s~! BH3C@02 // ~z~Man, what the fuck? That's Mom's blender! BH3A@21 // ~z~Aw, Sweet! BH3C@06 // ~z~Get these fuckers out of Mom's house! MAN3_21 // If a gang member is high on crack you won't be able to use him. BH3B@11 // ~z~Hey man, shit's fucked up there. BH3B@15 // ~z~Man, what the hood done for me? BH3A@09 // ~z~Hey, I got a little surprise for you here. You ready for this? Huh? MAN3_05 // ~s~Drive Sweet to ~y~Grove Street~s~. BH3A@01 // ~z~As in 'now'. You hear me? BH3B@19 // ~z~Man, you sound just like Smoke right now. BH3A@05 // ~z~I've just got one tiny little thing for you to do, MAN3_01 // ~s~Pick up Sweet from the ~y~Precinct~s~. BH3B@09 // ~z~Man, that's the problem. MAN3_11 // ~r~Sweet has been killed. BH3A@15 // ~z~but I'm in the square outside the precinct in Commerce. MAN3_19 // ~s~Get a bigger vehicle! MAN3_AD // ~z~Just take me to moma's house. BH3B@01 // ~z~We got a mansion, Sweet! We been putting in work, and shit is going well. BH3B@05 // ~z~New clothes? Nigga, what the fuck is this bullshit? BH3A@19 // ~z~Get out of here. BH3A@07 // ~z~You know what? I'm tired of your fucking little jobs. MAN3_03 // ~s~You lost ~b~Sweet~s~, go back and get him. BH3A@03 // ~z~Hello, boss man. Taking care of business I see. BH3B@17 // ~z~Ever since I got out of the hood shit been cracking! BH3B@13 // ~z~No. That's exactly where I want to be. BH3B@07 // ~z~You never did get it, did you, Carl? BH3B@03 // ~z~we're getting into the rap game! BH3A@17 // ~z~So what was that little job you was talking about, Toreno? BH3A@13 // ~z~I don't know what happened, they just released me. MAN3_CB // ~z~Base pushing ass pussies! MAN3_CF // ~z~I'll kill all you motherfuckers! BH3B@23 // ~z~How you doin', bro? MAN3_33 // The Hood is yours! BH3C@04 // ~z~Let's go home. BH3C@00 // ~z~Yo, man, y'all want to buy a blender? MAN3_27 // Time Left MAN3_BB // ~z~Kendl can come see me right here, at her home. BH3C@01 // ~z~It's really good. It sort of works. BH3C@05 // ~z~This is home, man. MAN3_22 // ~s~Take back the hood from the Ballas and clean out the ~r~Dealers~s~! MAN3_BC // ~z~But it ain't nothing here no more. BH3B@22 // ~z~Hey, what's up, man? MAN3_CG // ~z~Y'all going down, motherfuckers! MAN3_CC // ~z~Punk crack bitches! MAN3_CK // ~z~Crack hos! BH3B@02 // ~z~We got a stake in a casino, we got some insane shit in Fierro, BH3B@06 // ~z~What you mean, man? What's mine is yours, and you know that. MAN3_AC // ~z~What you want, it ain't round here no more. BH3A@12 // ~z~Carl, it's me, Sweet. BH3A@16 // ~z~Alright you hold tight, I'll be right there. BH3A@02 // ~z~Hey, man, what the - ? MAN3_02 // ~r~You missed the bus. BH3A@06 // ~z~then I'm out of your life forever. BH3B@12 // ~z~You don't want to be in the hood. BH3B@16 // ~z~Always dragging me down. MAN5_BE // ~z~It's all about dance routines and showmanship now. BH5B@13 // ~z~Now what about this guy... this phony... BH5B@17 // ~z~Yo. There he go, right there. MAN5_BA // ~z~We're flying in style, baby! You got all the makings of a great manager, Carl! BH5A@03 // ~z~You know it's my time again... MAN5_BM // ~z~but only the genuine article can shake down the house! BH5A@07 // ~z~You got nothing to worry about. BH5A@13 // ~z~And that's my video he's shooting today. MAN5_FD // ~z~Kids want Loc! LOC! BH5A@17 // ~z~Hey, what's up, Dogg? MAN5_FH // ~z~You're washed up, both of you! BH5B@03 // ~z~You stabbed me and my brother in the back. BH5B@07 // ~z~Here, royalties! Take that! I got more, too! MAN5_CA // ~z~He's being interviewed, huh? MAN5_DD // ~z~Gimme back my hoes! BH5B@23 // ~z~You get lunch! MAN5_G1 // ~s~Don't leave ~b~Madd Dogg~s~ behind you need to take him to the ~y~video shoot~s~. MAN5_AA // ~z~Let's drop in on OG Loc, MAN5_G5 // ~s~Chase after ~r~OG Loc~s~ don't lose him. MAN5_F1 // ~r~You lost Madd Dogg and OG Loc. BH5A@23 // ~z~- I love you, Maggie! I love you, Maggie!~n~- Oh, Maccer! MAN5_F0 // ~r~Madd Dogg was killed. MAN5_EA // ~z~He bustin' out! MAN5_DA // ~z~You fucking phonies! Sum' bitch! MAN5_G4 // ~r~OG Loc's~s~ making a run for it, don't let him get away. MAN5_G0 // ~s~Take ~b~Madd Dogg~s~ to the ~y~video shoot~s~. BH5B@22 // ~z~Man, get off me, you drunk! BH5A@16 // ~z~Oh, Maccer! MAN5_FA // ~z~Stay away from me! MAN5_FE // ~z~Madd Dogg ain't nothing! BH5A@12 // ~z~They're from my rhyme book! BH5B@06 // ~z~Man, I was going to give you credit on the next album! BH5B@02 // ~z~Hey, Jeffrey, you a buster, straight bitch. BH5B@16 // ~z~Excuse me, gangsta - I don't think so! BH5B@12 // ~z~Let's talk, all right?. I need hits. I mean, hits! MAN5_BD // ~z~Music business is changin', Dogg. BH5A@06 // ~z~Hey, man, you clean now. MAN5_BL // ~z~Anybody can get a record deal, MAN5_BH // ~z~Dogg, you got heart. BH5A@02 // ~z~Think of... Thatcher! BH5B@00 // ~z~You phony! BH5B@04 // ~z~Man, I'm an artiste! We all make mistakes, ain't that right, alkie? BH5A@18 // ~z~CJ, what's up, baby? Word. MAN5_CB // ~z~OK, let's smash this party up! MAN5_FG // ~z~The kids, they don't want you no more! BH5B@08 // ~z~Yeah, you phony! Heh heh heh heh! MAN5_FC // ~z~You're yesterday's news! BH5A@14 // ~z~OK, I say we make a cameo appearance. MAN5_BJ // ~z~You got natural style. BH5A@00 // ~z~Resist, sunshine, you can do it! For me, eh? Fucking Northerners... BH5B@18 // ~z~Hell, yeah - get that nigga, man. BH5A@04 // ~z~I know, dude. So what's holding you back? MAN5_BN // ~z~CJ, my man, you're a natural manager! MAN5_BF // ~z~Any fake-ass idiot can get a record deal these days. BH5B@10 // ~z~Hold up, I'm the manager. You want to talk, talk to me. BH5B@14 // ~z~I've got a good mind to sue his ass into next year. MAN5_BB // ~z~Save it until we're spending Loc's royalties! BH5A@08 // ~z~Man, that fake-ass LOC! BH5A@24 // ~z~- Oh, man!- ~n~You ain't right in the head, mate. MAN5_F2 // ~r~You lost OG Loc. BH5B@20 // ~z~Please - just don't hit me! MAN5_G2 // ~s~You need to bring ~b~Madd Dogg~s~ to the ~y~video shoot~s~. MAN5_AB // ~z~See if we can't interrupt that video shoot and recoup some royalties! BH5B@24 // ~z~Man - get outta here. MAN5_DC // ~z~Gimme back my chain! BH5B@25 // ~z~Don't let him be pushing me! Don't be pushing me... MAN5_AC // ~z~And my rhyme book! MAN5_G3 // ~s~Follow ~b~Madd Dogg~s~ and help him chase ~r~OG Loc~s~. BH5B@21 // ~z~Motherfucker, I'll bust your ass... MAN5_DB // ~z~Gimme my rhyme book! MAN5_EB // ~z~Come on, Dogg, let's get him! BH5A@25 // ~z~You ain't right in the head, mate. BH5A@21 // ~z~Yeah, that's gangsta. MAN5_F3 // ~r~You killed OG Loc. MAN5_BO // ~z~Let's go hit those life-or-death busters. BH5A@05 // ~z~Woah, hold up, this his video? I gotta see this fool... BH5B@19 // ~z~Little bitch, I should just smack dogshit out your ass, break your face right here, motherfucker! BH5A@01 // ~z~No, Maccer! Fight the urge! MAN5_BK // ~z~You got ice cold gangstas running through your veins! BH5A@09 // ~z~Loc? But he's terrible! MAN5_BC // ~z~I mean, tell me how a fake, buster phony like suck-ass Loc can make it in the rap game, CJ? BH5B@15 // ~z~Hey, Loc - go get us some lunch. BH5B@11 // ~z~Oh, okay. Pleasure, gentlemen. MAN5_BG // ~z~So what am I supposed to do? BH5A@19 // ~z~That's my money! And those are my 'hos! BH5B@05 // ~z~You ain't no artist! You's a buster! You's a fake! MAN5_FJ // ~z~Smoke's gonna deal with you pussies! BH5B@01 // ~z~Man, you can't prove nothing! BH5A@15 // ~z~Just drop in, unannounced. BH5B@09 // ~z~Mr. Dogg, Jimmy Silverman, Blastin' Fools Records. MAN5_FB // ~z~I thought we were friends! MAN5_FF // ~z~Madd Dogg, you a drunk ass busta! BH5A@11 // ~z~I knew there was something familiar about those rhymes he was kicking. MENU_46 // Shoot ~1~ pedestrians in ~1~ minutes. MENU_42 // Bikes ~1~ MENU_62 // Shoot ~1~ pedestrians in ~1~ minute. MENU_33 // Peds ~1~ MENU_27 // Bike limit MENU_26 // Ped limit MENU_63 // Destroy ~1~ vehicles in ~1~ minute MENU_67 // Level passed MENU_32 // Use ~k~~GO_FORWARD~ and ~k~~GO_BACK~ to select select an option.~N~~k~~PED_SPRINT~ Select~N~~k~~VEHICLE_ENTER_EXIT~ Quit Press ~k~~PED_LOOKBEHIND~ to start the challenge mode. MENU_36 // Kill ~1~ pedestrians in ~1~ minutes. MENU_47 // ~r~Player one was killed MENU_49 // ~r~Both players are dead! MENU_45 // LEVEL ~1~ MENU_41 // Cars ~1~ MENU_28 // Car limit MENU_30 // ~1~ mins MENU_38 // Destroy ~1~ bikes in ~1~ minutes. MENU_65 // Kill ~1~ peds in ~1~ minute and ~1~ seconds. MENU_61 // Destroy ~1~ bikes in ~1~ minute. MENU_31 // ~1~ min MENU_60 // Kill ~1~ pedestrians in ~1~ minute. MENU_64 // Destroy ~1~ vehicles in ~1~ minutes MENU_29 // Time limit MENU_50 // ~r~You didn't get enough kills in time! MENU_48 // ~r~Player two was killed HORS127 // Kohl Bunker HORS123 // Lord Lucan HORS_53 // Chocolate Starfish HORS__4 // Money Shot HORS_57 // Monkeys Thumb HORS_43 // Henrik's Jaw HORS166 // Love Burglar HORS_47 // Pearl's Necklace HORS162 // Piddle in Perspex HORS137 // Duthie's Boy HORS_12 // Dong Johnson HORS_16 // Jackson's Lad YOURCSH // YOUR CASH: $~1~ HORS146 // Bush Bandit HORS_63 // Bronx Cheer HORS_84 // Fish Supper TRIEXIT // ~k~~VEHICLE_ENTER_EXIT~ Exit HORS142 // Mr Winky HORS_67 // Shatner's Bassoon HORS_80 // Arthur or Martha HORS_88 // Scotland's Shite HORS_32 // Pebble Dasher HORS117 // Purple Love HORS_36 // Backdoor Bandit HORS113 // Cauliflower Arse HORS_98 // Biffen's Bridge HORS107 // Rump Rider HORS_22 // Mary Hinge HORS103 // Juice Trigger HORS_26 // Bolt Shooter HORS_73 // Haway the Lads HORS156 // Dead Wipe HORS_94 // Hardly Flanged HORS_77 // Tummy Squeaker HORS152 // 2nd Hand Sock HORS_90 // Cock Soup HRACE01 // LARGE ACRES HORS102 // Cunning Lingus HORS106 // Horse Feathers HORS_23 // Billy Sastard HORS_99 // Tunky Packer PLACBET // PLACE BET HORS_76 // Scotland Nil HORS153 // Weasel Burglar HORS_91 // Flange Spanner HORS_72 // Salt 'n' Sauce HORS157 // Up The Dumper HORS_95 // Melancholy Thatch HORS143 // Lush Gush HORS_66 // Fingers and Tops HORS_81 // Bankrupt Rage YOURHSE // Your Horse: HORS147 // Monkey Puss HORS_62 // Wet Cabbage HORS_85 // Spicy Mushroom HORS_37 // Ginger Witch HORS112 // Turbot Tornado HORS_33 // Love Truncheon HORS116 // Diddy Ride HORS_89 // Accept the Length HORS_46 // Handy Shandy HORS163 // Embryo Enticed DPADNUD // Movement Controls Navigate HORS_42 // Flaps Ahoy HORS167 // Lolly's Fern HORS132 // Donner's Kebab HORS_17 // Ring of Fire HORS136 // Neutered Nik HORS_13 // Reef's Folly HORS122 // Reverse Cowgirl HORS__9 // Neigh Bother HORS126 // Saddam's Madam XSELECT // ~k~~PED_SPRINT~ Select HORS_56 // Camel's Toe HORS__5 // Crack Horse HORS_52 // Yoghurt Cannon HORS134 // That's Bollocks HORS_11 // Hot Pants HORS_48 // Wee Crunchie HORS130 // Wet Circle HORS_15 // No Wasps HORS138 // Run Away Jay HORS_40 // Vinegar Stroke HORS165 // Cheesy Chode HORS_44 // One-eyed Warrior HORS161 // Watery Passage HORS_19 // Peking Twister HORS128 // Tight Brown HORS__7 // Skittery Trots HORS_50 // Gypsy's Cat HORS_54 // Dr Boogie HORS__3 // Schlong Odds HORS124 // Pygmies Cocque YOUWIN // WON: $~1~ HORS_58 // Slap & Tickle HORS120 // Kinnears' Demise HORS_70 // Jocks Away HORS155 // Priapism Willie HORS_97 // Chutney Bunker HORS108 // McTagnut & Fries HORS_29 // Collar & Cuffs HORS_74 // Five Finger Splay HORS151 // Wong's Wang HORS_93 // Stained Rigid HORS159 // Bloated Bag HORS104 // Syphilitic Meat HORS_21 // Love Torpedo HORS100 // Pearly Droplets HORS_25 // Wizard's Sleeve HORS149 // Perverted Preacher HORS_31 // Biffin's Bridge HORS114 // Air Biscuit HORS110 // Barkers Eggs HORS_68 // Chocolate Channel HORS145 // White Hinny HORS_60 // Love Lips HORS_87 // Uphill Gardener HORS118 // Shoot Me HORS_39 // Stool Pigeon DPADNAV // Movement Controls Navigate HORS141 // Filshie's Filly HORS_64 // The Angry Captain HORS_69 // Tunnel Tester HORS_34 // Silvery Tear HORS111 // Cheesy Hornblower HORS_30 // Mouse's Ear HORS115 // Gentlemans Relish HORS148 // Tester Turd HORS140 // Sarwar's Spray HORS_65 // Beef Bandito HORS_38 // Knob Polisher HORS119 // Reeves' Revenge HORS144 // Gary's Gelding HORS_61 // Sausage Sandwich XTOCONT // Press ~k~~PED_SPRINT~ to continue. HORS_75 // Bishop Basher HORS150 // Hairy Dyke HORS_92 // Chunder Munchkin HORS_28 // Dundee Ned HORS109 // Dildonut & Burdock HORS_71 // New Jock City HORS154 // Les Long HORS_96 // Holy Colon HORS_79 // Dead Lemon HORS101 // Facial Lancer HORS_24 // Clown's Pocket TRIBACK // ~k~~VEHICLE_ENTER_EXIT~ Back HORS105 // Venereal Dodger HORS_20 // Spam Javelin HORS158 // Sterilized Steed HORS__2 // Little Bishop HORS_55 // Split Kipper HORS_51 // Fairy Hammok HORS129 // Loose Pink HORS121 // Cocoa Shunter YOURSTK // STAKE: $~1~ HORS125 // Jauques Yerlot HORS131 // Axe Wound HORS_14 // Falkirk Boy HORS_49 // Mackem Delight HORS_10 // Pillow Biter HORS_18 // Kelly's Boy HORS_45 // Brown Eyed Girl HORS160 // Duck My Sick HORS_41 // Knuckle Shuffle HORS164 // Barnton Bellbanger HORS139 // Chunky Colt PIMP222 // ~y~Easter Bay Airport~s~ next. PIMP226 // ~y~City Hall~s~ is your next destination. PIMP_56 // ~w~Hey, I'm finished. Come by and pick me up! PIMP_52 // ~r~Respect your customers! They won't use your girls again if you get tough with them! PIMP_46 // 6 out of 10 pimps successful! PIMP_42 // 2 out of 10 pimps successful! PIMP_17 // ~s~Get to ~y~Little Mexico~s~ for another trick. PIMP_13 // ~s~Head up to the ~y~Bluffs~s~ region. PIMP_81 // ~s~Head to the car wash in ~y~Mulholland~s~ next. PIMP_85 // ~s~Drive to ~y~Ganton~s~ this time. PIMP_37 // ~s~Chase down that ~r~punk~s~ quickly PIMP312 // ~y~Emerald Isle~s~ next. PIMP212 // ~y~Queens~s~ next. PIMP216 // ~s~Drop your girl off at ~y~King's~s~ now. PIMP316 // ~s~Go to the ~y~Blackfield Chapel~s~ to find a trick for your girl. PIMP_33 // ~w~Here's my man. Stop nearby. I'll call you when I'm ready for my next appointment. PIMP_27 // ~s~Central ~y~Rodeo~s~ is your next destination. PIMP202 // ~s~Drive to ~y~Juniper Hill~s~ quickly. PIMP302 // ~s~Drive to the ~y~Camel's Toe~s~ quickly. PIMP306 // ~s~Drop your girl off at ~y~Caligula's Palace~s~ now. PIMP206 // ~s~Drop your girl off at ~y~Battery Point~s~ now. PIMP_23 // ~s~Make for ~y~Verona Beach~s~ this time. PIMP_91 // ~r~You've run out of time! A pimp has to be quick to look after his girls! PIMP_72 // Trick Cut PIMP_22 // ~s~Head for the ~y~Conference Center~s~ at the centre of town. PIMP207 // ~y~Palisades~s~ is your next destination. PIMP307 // ~y~The High Roller~s~ is your next destination. PIMP303 // ~s~Get to ~y~Come-A-Lot~s~ for another trick. PIMP203 // ~s~Get to ~y~Esplanade North~s~ for another trick. PIMP_26 // ~s~Head in to the ~y~Market~s~ region now. PIMP_84 // ~s~Head back to ~y~Idlewood~s~ for another trick for your girl. PIMP_80 // ~s~Drive to ~y~Mulholland~s~ to find another customer. PIMP_32 // ~w~There's your share big boy! PIMP317 // ~s~Head to ~y~Greenglass College~s~ now. PIMP217 // ~y~Garcia~s~ is your next destination. PIMP213 // ~s~Drive to ~y~Hashbury~s~ to find another customer. PIMP313 // ~s~Drive to ~y~Roca Escalante~s~ to find another customer. PIMP_36 // ~s~A ~r~customer~s~ is being too rough with your girl! Get him! PIMP_43 // 3 out of 10 pimps successful! PIMP_47 // 7 out of 10 pimps successful! PIMP_12 // ~s~Go to ~y~Willowfield~s~ now. PIMP_16 // ~y~Glen Park~s~ is your next destination. PIMP223 // ~s~Drive to ~y~Palisades~s~ to find another customer. PIMP_53 // ~s~Get to the customer's ~y~area~s~ now! PIMP_1 // ~s~You've got ~1~ seconds to get back in the ~b~car~s~ or this pimping session is over! PIMP_57 // ~s~Your ~b~girl~s~ has finished with a customer. Go and pick her up. PIMP_49 // 9 out of 10 pimps successful! PIMP_14 // ~s~Drive into the ~y~Commerce~s~ district. PIMP_10 // ~s~Head to the ~y~Docks~s~ to find a potential trick for your girl. PIMP_45 // 5 out of 10 pimps successful! PIMP_18 // ~s~Make for the church in ~y~Jefferson~s~ now. PIMP_41 // 1 out of 10 pimps successful! PIMP_3 // ~w~Nice wheels! Keep me safe and you'll get a percentage! PIMP_55 // ~s~That ~r~customer~s~ is taking advantage of your services. Destroy him! PIMP_51 // ~r~Your girl can't service customers in hospital! You're no playa! PIMP_7 // ~w~Here's your cut! PIMP_59 // ~r~Pimping session over. PIMP221 // ~s~Get to ~y~Foster Valley~s~ for another trick. PIMP225 // ~y~Santa Flora~s~ is your next destination. PIMP_28 // ~s~Make for the ~y~Rodeo~s~ steps this time. PIMP_75 // X ~1~ PIMP_92 // ~r~Customers won't wait forever! Deliver your girl quicker next time! PIMP309 // ~s~Head to the ~y~Starfish Casino~s~ now. PIMP209 // ~s~Head ~y~Downtown~s~ now. PIMP_24 // ~y~Santa Maria Beach~s~ is your next destination. PIMP301 // ~s~Head to the ~y~Four Dragons~s~ now. PIMP201 // ~s~Head up to the park in ~y~Juniper Hill~s~ now. PIMP205 // ~s~Drive to ~y~Bayside~s~ to find another customer. PIMP305 // ~s~Drive to the ~y~Royal Casino~s~ to find another customer. PIMP_20 // ~s~Drive to ~y~Los Flores~s~ to find another customer. PIMP211 // ~s~Get to ~y~Esplanade East~s~ for another trick. PIMP311 // ~s~Get to the ~y~Visage~s~ for another trick. PIMP315 // ~y~The Clown's Pocket~s~ is your next destination. PIMP215 // ~y~Avispa Country Club~s~ is your next destination. PIMP_30 // ~s~Good! Go and pick up another ~b~girl~s~. PIMP_38 // ~s~Good work! Drive back and pick up your ~b~girl~s~ to continue. PIMP_82 // ~s~Get your girl to ~y~Vinewood~s~ this time. PIMP219 // ~s~Head to ~y~Easter Basin~s~ now. PIMP319 // ~s~Get to the ~y~Last Dime Motel~s~ for another trick. PIMP_86 // ~s~Make for ~y~El Corona~s~ to find another customer. PIMP_31 // ~w~Treat me right! PIMP214 // ~s~Drop your girl off at ~y~Ocean Flats~s~ now. PIMP314 // ~s~Drop your girl off by the ~y~Old Venturas Strip~s~ now. PIMP310 // ~s~Drive to the ~y~Strip~s~ quickly. PIMP210 // ~s~Drive to the ~y~Financial District~s~ quickly. PIMP_35 // ~w~Help me! This punk is getting rough! He thinks I've given him crabs! PIMP318 // ~s~Drive to ~y~Las Venturas Airport~s~ quickly. PIMP_60 // ~s~Excellent pimping! You've kept your girls safe. PIMP_87 // ~s~Head towards ~y~Little Mexico~s~ to find another customer. PIMP218 // ~s~Go to ~y~Doherty~s~ to find a trick for your girl. PIMP_83 // ~s~Take your girl near the ~y~Temple~s~ cemetery. PIMP_39 // ~w~I got a cheapskate who won't pay! I need your persuasive technique! PIMP208 // ~s~Go to ~y~Chinatown~s~ to find a trick for your girl. PIMP308 // ~s~Go to ~y~Pilgrim~s~ to find a trick for your girl. PIMP_74 // Total Cash PIMP_29 // ~s~Head on up to ~y~Richman~s~ to find another customer for your girl PIMP_21 // ~s~Drop your girl off at ~y~East Beach~s~ this time. PIMP304 // ~y~Pirates in Men's Pants~s~ next. PIMP204 // ~y~Bayside Marina~s~ next. PIMP200 // ~s~Go to ~y~Calton Heights~s~ to find a trick for your girl. PIMP300 // ~s~Go to the ~y~Pink Swan~s~ to find a trick for your girl. PIMP_25 // ~s~Drive to the ~y~Marina~s~ to find another customer for your girl. PIMP_6 // ~w~Ok! Here's my customer! Let me out and I'll call you when I'm done! PIMP_50 // Pimping Complete! PIMP_54 // ~s~Pick up your ~b~girl~s~ now! PIMP_2 // ~s~There's a ~b~girl~s~ nearby - go pick her up. PIMP224 // ~s~Drop your girl off at ~y~Paradiso~s~ now. PIMP220 // ~s~Drive to ~y~Missionary Hill~s~ quickly. PIMP_11 // ~s~Get to ~y~Los Santos Airport~s~ to find a customer. PIMP_15 // ~s~Take your girl ~y~Downtown~s~ now. PIMP_48 // 8 out of 10 pimps successful! PIMP_40 // 0 out of 10 pimps successful! PIMP_19 // ~y~East Los Santos~s~ next. PIMP_44 // 4 out of 10 pimps successful! PL_11 // Game Over PL_15 // Open Table POOL_B4 // ~z~I'll only play you if you want to make it interesting. PL_H3 // Use movement controls to aim the cue.~N~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to change view. ~N~~k~~PED_SPRINT~ Proceed to shooting.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to quit. PL_09 // Player 2 Wins! PL_H7 // ~k~~PED_JUMPING~ Display information. PL_01 // Player 1 FOUL4 // Pocketed wrong color! PL_05 // Pocketed Ball! POOL_B1 // ~z~Let's make a little wager. PL_08 // Player 1 Wins! PL_H6 // Use the movement controls to position the cue ball.~N~~k~~PED_SPRINT~ Continue.~N~~k~~VEHICLE_ENTER_EXIT~ Hold to QUIT. POOL_B5 // ~z~You want to place a small wager? PL_H2 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit FOUL1 // Missed all balls FOUL5 // Pocketed black out of turn! PL_10 // ~r~You Lost!~n~~w~-$~1~ PL_02 // Player 2 FOUL3 // Pocketed white! PL_06 // Pocketed Balls! PL_H8 // Player 1 press ~k~~PED_SPRINT~ to continue. POOL01 // You want to shoot some pool, choose your wager. POOL_B3 // ~z~Show me the color of your money PL_H4 // Use the view controls to strike the cue ball.~N~Use the movement controls to position cue tip.~N~~k~~VEHICLE_ENTER_EXIT~ Back to aiming. PL_17 // Ball in hand PL_07 // You Win!~n~~w~$~1~ PL_H9 // Player 2 press ~k~~PED_SPRINT~ to continue. FOUL2 // Hit wrong ball first! FOUL6 // No balls hit the rail! POOL_B2 // ~z~Game of pool ain't the same without a little money involved. PL_H5 // ~k~~PED_SPRINT~ Continue. POOL_B6 // ~z~C'mon, put your money where your mouth is playa. PL_H1 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed~N~~k~~VEHICLE_ENTER_EXIT~ Quit QUAR_38 // ~s~The ~b~dumper~s~ is loaded with explosives and needs to be driven gently. Deliver the explosives to the ~y~desert airstrip~s~. QUAR_30 // ~s~Thieves have stolen equipment and are escaping in a ~r~dumper~s~. Use this ~b~dumper~s~ to destroy it. QUAR_34 // ~s~The last ~g~bomb~s~ is between the crushers. Move it to ~y~safety~s~. QUAR_FD // ~r~Bombers reached safety. QUAR_20 // ~s~Move out of the bomb's blast radius. QUAR_24 // ~s~Follow the tracks down to the quarry floor and burn the bodies in the ~y~fire~s~. QUAR_28 // ~s~A dumper has spilled it's load of explosives all along the train tracks. Use the ~b~bulldozer~s~ to clear them before the next train passes. QUAR_F9 // ~r~The barrels have exploded. QUAR_00 // ~s~A cop has been killed. Use the ~b~bulldozer~s~ in the quarry to get rid of the body before more cops come snooping. QUAR_04 // ~s~Now get the ~g~cop's bike~s~. QUAR_H2 // You are competing against your own best time. Press ~k~~PED_LOOKBEHIND~ to skip this mission. QUAR_F5 // ~r~The delivery trucks have arrived. QUAR_08 // ~s~Drive carefully up to the ~y~quarry entrance~s~. QUAR_F1 // ~r~Dozer destroyed. QUAR_P1 // ~s~You have completed your first quarry mission. Return to the site office for more. QUAR_P5 // ~s~You equaled your best time! QUAR_18 // ~s~The next ~g~bomb~s~ is at the grinder. Push it to the ~y~safe area~s~. QUAR_14 // ~s~~1~ rock cleared. ~1~ to go. QUAR_19 // ~s~The last ~g~bomb~s~ is between the crushers. Move out of the blast radius when you've made it ~y~safe~s~. QUAR_P4 // ~s~~1~ quarry missions complete. QUAR_15 // ~s~Bombs have been planted by a rival organization. Use the ~b~bulldozer~s~ to push the bombs to safe area markers. QUAR_11 // ~s~Use the ~b~bulldozer~s~ to clear the paths before the next delivery arrives. QUAR_05 // ~s~Get into the ~y~crane. QUAR_F8 // ~r~You've dropped the bodies. QUAR_01 // ~s~Get into the ~b~bulldozer~s~. QUAR_09 // ~s~Dump the body and the bike in the ~y~water~s~. QUAR_F0 // ~r~Missed deadline. QUAR_H3 // The dumper truck and bulldozer will now always be available in the quarry. QUAR_F4 // ~r~The cops have arrived. QUAR_25 // ~s~The ~b~dumper~s~ is loaded with explosives and needs to be driven gently. Deliver the explosives to the ~y~desert airstrip~s~ then return to the Quarry. QUAR_21 // ~s~Move the ~g~bomb~s~ to the alternative ~y~safe area~s~. QUAR_29 // ~s~The ~b~train~s~ is approaching. QUAR_35 // ~s~Get back in the ~b~bulldozer~s~. QUAR_31 // ~s~The ~r~thieves~s~ are getting too far away. QUAR_FA // ~r~Explosives on track. QUAR_23 // ~s~Take the bodies to the quarry ~y~main entrance~s~. QUAR_27 // ~s~Return to the ~y~Quarry~s~. QUAR_FC // ~r~Too far away. QUAR_33 // ~s~The ~r~bombers~s~ are getting too far away. QUAR_37 // ~s~Return to the site office to start the next mission. QUAR_13 // ~s~~1~ rocks cleared. ~1~ to go. QUAR_17 // ~s~There's a ~g~bomb~s~ beside the crane. Make it ~y~safe~s~. QUAR_P2 // Quarry Complete! QUAR_P6 // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s. QUAR_H1 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to raise and lower the Dumper's loader. QUAR_F6 // ~r~The bomb exploded. QUAR_F2 // ~r~Dumper destroyed. QUAR_03 // ~s~Now get the ~g~body~s~. QUAR_07 // ~s~Get into the ~b~dumper~s~. QUAR_H4 // Don't let the Dumper Truck follow the bike and the body into the water. QUAR_F3 // ~r~You dropped your load! QUAR_F7 // ~r~Too close. QUAR_06 // ~s~Use the crane to load the body and the bike into the back of the ~b~dumper truck~s~. QUAR_02 // ~s~Push the ~g~body~s~ and the ~g~bike~s~ towards the crane ~y~pick up area~s~. QUAR_16 // ~s~The first ~g~bomb~s~ is behind the site office. Push it to ~y~safety~s~. QUAR_12 // ~s~Clear a path by pushing the ~g~rocks~s~ over the edge into the markers. QUAR_P7 // ~s~Quarry missions complete in ~1~m ~1~s. In future missions you will be competing against your own best times. QUAR_P3 // ~s~You have completed all the quarry missions. QUAR_36 // ~s~Get back in the ~b~dumper truck~s~. QUAR_32 // ~s~The bombers are escaping in a ~r~dumper~s~. Use this ~b~dumper~s~ to destroy it before they reach safety. QUAR_FB // ~r~Train destroyed. QUAR_26 // ~s~Drop the barrels. The soft sand will prevent an explosion. QUAR_22 // ~s~The bombers have been caught. Their bodies are loaded on a ~b~dumper~s~ at the quarry's ~y~other entrance~s~. Dump them before the cops come snooping. RACES24 // ~r~You have been disqualified for destroying your vehicle. RACES20 // ~r~You have been disqualified for leaving your vehicle. TOP_POS // NEW Best Position: TOPTIME // NEW Best Time: TRAI2 // Run into the Water and swim RACES38 // Best Time LAPMTB2 // New Best Time ~1~:~1~ RACES34 // ~1~.~1~ km RACE_49 // ~s~You have ~1~ second to get off your ~b~bike ~s~ and start running before you are disqualified. MTWIN1 // You won! The 'Birdseye Winder' race is now available RACES14 // Track Length: ~1~.0~1~ km MTROUT2 // Birdseye Winder RACES10 // Best Result: 2nd RACE_51 // ~s~You have ~1~ second to get on your ~b~bicycle ~s~before you are disqualified. RACES00 // Race ~1~ RACES08 // Best Time: ~1~:~1~ LAPTIM0 // New Best Lap Time ~1~:0~1~ RACES50 // ~s~You have ~1~ seconds to get on your ~b~bicycle ~s~before you are disqualified. RACES09 // Best Result: 1st RACES11 // Best Result: 3rd MTROUT3 // Cobra Run RACES48 // ~s~You have ~1~ seconds to get off your ~b~bike ~s~ and start running before you are disqualified. RACES15 // Best Time: NA LAPTIME // New Best Lap Time ~1~:~1~ RACES35 // ~1~.0~1~ km RACES21 // ~s~You have ~1~ seconds to return to your ~b~vehicle ~s~before you are disqualified. RACES25 // ~r~You have been disqualified from the race. RACE_21 // ~s~You have ~1~ second to return to your ~b~vehicle ~s~before you are disqualified. TRAI3 // Get on the bicycle to continue the race RACES37 // Best Result RACES33 // Use ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select race.~n~~k~~PED_SPRINT~ Start Race~n~~k~~VEHICLE_ENTER_EXIT~ Quit TRAI1 // You have been awarded with $~1~ RACES23 // Track Length: ~1~.~1~ miles LAPMTB // New Best Time ~1~:0~1~ ALLRACE // ALL RACES WON!~n~~w~$~1~ RACES17 // Track Length: ~1~.0~1~ miles MTROUT1 // Scotch Bonnet Yellow Route RACES13 // Track Length: ~1~.~1~ km RACES46 // ~1~.~1~ miles MTWIN2 // You won! The 'Cobra Run' race is now available RACES12 // Best Result: ~1~th RACES16 // Best Result: NA MTWIN3 // You have completed all routes for 'The Chiliad Challange' RACES47 // ~1~.0~1~ miles TRAI4 // Get off the bicycle and run to checkpoint to continue the race RACES22 // Best Time: ~1~:0~1~ RACES32 // LAP ~1~/~1~ RACES36 // Track Distance ROT1@38 // ~z~Ain't nobody gonna be rioting in my hood! ROT1_GD // ~z~Ain't this Vagos country? ROT1@34 // ~z~You see? You can't trust the system, man! ROT1_BA // ~z~There ain't no justice, man. ROT1_GL // ~z~Everything's burning. ROT1_GH // ~z~They've barricaded the road! ROT1_BE // ~z~And we will Sweet. ROT1@30 // ~z~Thank you. ROT1@24 // ~z~the district attorney's office has seen fit ROT1_FH // ~z~Man, the ghetto's tearing itself apart! ROT1@20 // ~z~and Officer Pulaski himself, believed to be on the run. ROT1@28 // ~z~and leave officer Tenpenny to do what he does best; ROT1_HC // ~z~I'm gonna gather up some homies, and get the hood locked down. ROT1_FD // ~z~Come tomorrow, most the Centrals gonna have new TVs. ROT1_AA // ~z~Shit's real fucked up, man. ROT1@04 // ~z~both hard working members of a community policing unit, ROT1@00 // ~z~Hey, be quiet, be quiet. ROT1@08 // ~z~That bastard cost me my farm. And he hogged the bong. ROT1@51 // ~z~...surprise decision is wholly unprecedented... ROT1@45 // ~z~Power systems corrupt everyone. ROT1@18 // ~z~and now the disappearance of fellow officer Jimmy Hernandez, R1_03 // Get back in ~b~Sweet's car~s~. ROT1_ED // ~z~What kind of problem? ROT1@41 // ~z~People are fucking pissed off about this. ROT1_EL // ~z~Quit it! ROT1@49 // ~z~Shh, listen, listen... ROT1@14 // ~z~I'd say 20 years. ROT1@10 // ~z~... conspired to kill fellow officer Ralph Pendelbury ROT1_EH // ~z~Spank the monkey? ROT1@40 // ~z~Look. The whole city is going up. ROT1_EE // ~z~He can't, you know, giving himself a little bit. R1_02 // ~r~Sweet has been killed! ROT1@19 // ~z~including fellow officer Jimmy Hernandez, ROT1_EA // ~z~So who's the weird Brit? ROT1@44 // ~z~You see, man? It's always the same, friend. ROT1@11 // ~z~who had threatened to turn state's evidence ROT1@15 // ~z~- Try 5 years. Cops always get off easy.~n~- Yeah, I heard that. ROT1@48 // ~z~Yeah, I heard that. ROT1_EM // ~z~Burp the worm? ROT1@01 // ~z~C'mon you bunch of wankers, this is unbearable! ROT1@05 // ~z~have been charged with racketeering, ROT1@50 // ~z~That's bullshit. ROT1@09 // ~z~But these charges pale in comparison to the core allegation; ROT1_DA // ~z~Shit, look at this place, even old ladies robbing shit! ROT1@21 // ~z~Oh, wait, they're exiting the courtroom now! ROT1@25 // ~z~to drop all charges... RIOT1 // ~s~Go back to Sweet's house. ROT1_HB // ~z~It only takes one fool to spread this shit to the Grove. ROT1_FE // ~z~Look at them, like angry kids or some shit! ROT1_HF // ~z~You be careful out there, CJ. ROT1_FA // ~z~Shit, man, people real mad! ROT1@29 // ~z~Protect and serve! ROT1_GE // ~z~Back up, CJ, back up! ROT1_GA // ~z~Put your foot down! ROT1@39 // ~z~I don't know about that holmes. ROT1@31 // ~z~You see? You can't trust the system, man. ROT1_BD // ~z~Man, this is fucked up. We should take that bastard down ourselves. ROT1_GM // ~z~Can't see shit through this smoke! ROT1@35 // ~z~Oh man, there just ain't no JUSTICE! ROT1_HD // ~z~You need anything, give me a call. ROT1_FC // ~z~As if the ghetto ain't wrecked enough! ROT1_FG // ~z~Nothing good is gonna come of this. ROT1@27 // ~z~I hope we can draw a line under this whole sorry affair ROT1@23 // ~z~...of the lack of evidence against my client, ROT1_BB // ~z~How does scum like Tenpennny stay on the streets? ROT1@37 // ~z~for totally natural behavior! ROT1_GK // ~z~Stay away from those soldiers, CJ! ROT1@33 // ~z~...Los Santos will burn tonight! ROT1_GC // ~z~Ain't this Ballas turf? ROT1_GG // ~z~The road's blocked! Back up! ROT1@17 // ~z~...retracted witness statements ROT1@13 // ~z~in a supposedly unrelated gang incident... ROT1_EK // ~z~Take Palm-ela out? ROT1_EC // ~z~He got a little problem he can't control. ROT1@46 // ~z~Look, I say we go secure the hood, R1_04 // ~r~Sweet's car has been destroyed! ROT1@42 // ~z~People don't know what they want. ROT1_EG // ~z~Yeah, regularly. ROT1_DC // ~z~Yeah, go out there and get yourself a bargain! ROT1@52 // ~z~Aw, here we go - damn! ROT1@07 // ~z~They brought it on themselves. ROT1_AB // ~z~Yeah, but we gonna handle this ourselves. ROT1@03 // ~z~Officers Eddie Pulaski and Frank Tenpenny, ROT1_DB // ~z~I guess it's better than staying home and watching the shopping channel. ROT1@02 // ~z~SHUT UP! ROT1@06 // ~z~corruption, narcotics and sexual assault. ROT1@12 // ~z~and who was then found shot dead ROT1@16 // ~z~...to deal with lost evidence, ROT1_EN // ~z~Enough, man! ROT1_EF // ~z~What, you mean he likes to consult Professor Hans Jerkov? ROT1@43 // ~z~We're all being used. R1_01 // Drive back to ~y~Grove Street~s~. ROT1@47 // ~z~we ain't getting shit together so some idiot can burn it down. ROT1_EB // ~z~What? Oh, Maccer! ROT1@32 // ~z~If the reaction of the crowd behind me is anything to judge by, ROT1_GJ // ~z~Stay away from the National Guard! ROT1@36 // ~z~I know, I've been arrested numerous times ROT1_BC // ~z~Man, I dunno, just the way shit stacked I guess. ROT1_GF // ~z~Man, most these roads are blocked with shit! ROT1_GB // ~z~They coming after us! ROT1_HA // ~z~Shit don't look too bad... ROT1_FF // ~z~They just tearing up their own neighborhoods! ROT1_HE // ~z~I'm gonna check out the city and see what I can see. ROT1_FB // ~z~Tenpenny's responsible for ALL of this! ROT1@22 // ~z~That bastard Pulaski will probably turn up dead, just like the rest of them. ROT2_CA // ~z~While we here, I, eerr, I have a question to ask you. ROT2_MF // ~z~You should get back to Grove. ROT2@24 // ~z~My hood's screwed up too. ROT2@20 // ~z~Carl, man, I need your help. ROT2_CE // ~z~You can ask me anything. ROT2_MB // ~z~How is Hazer? ROT2_FH // ~z~C'mon, I want to take my house back! ROT2@28 // ~z~push out those yay-slanging punks, eh. ROT2_CM // ~z~Well, I'm OK with that, you know, I appreciate you asking my permission and shit, but - ROT2_FD // ~z~Luckily we have a little surprise up our sleeves, eh, Sunny! ROT2_HC // ~z~Northsiders behind us! ROT2_GD // ~z~Heads up! More Vagos! ROT2_BA // ~z~Shit's real serious, man, look at the streets, eh. ROT2_LB // ~z~Burn them! ROT2@30 // ~z~And I made my brother a promise. ROT2_CQ // ~z~Thank you, CJ, that means a lot to me. R2_07 // ~S~Finish off the last ~r~Vagos~s~. ROT2@18 // ~z~Nigga, please. ROT2_ED // ~z~Quickly, go! GO! ROT2_KC // ~z~Find a new home, assholes, Vagos own this 'hood! R2_03 // ~s~Help ~b~Cesar~s~ and the OG's clear out the neighborhood. ROT2@14 // ~z~When Moms needed an operation, I robbed people for the bread. ROT2_EH // ~z~Stay close. ROT2@10 // ~z~When you stop acting like you the man. ROT2_EX // ~z~Vagos to our left! ROT2_AA // ~z~OK, so what's the plan? ROT2@04 // ~z~CJ, this is some serious shit, man. ROT2_DL // ~z~Hasta la muerte! ROT2_DH // ~z~We will approach from the rear alleyway, OK? ROT2@00 // ~z~Yeah, so get the place locked down. ROT2_AE // ~z~A'ight, I'm a get a couple of Family boys to come through too. ROT2@08 // ~z~Not for the family. Don't get shit confused, nigga. ROT2_ET // ~z~On the rooftops! ROT2_DD // ~z~Cesar! And you must be CJ. ROT2_EP // ~z~Careful, we are close! R2_13 // ~s~Go and meet up with the veteranos at ~y~Unity Station~s~. ROT2_AD // ~z~Three, is that all? ROT2@01 // ~z~No one's gonna ruin the hood. You hear me? No one! Alright, see you. ROT2_DM // ~z~HASTA LA MUERTE! ROT2@05 // ~z~Hey, man, I know, man. ROT2_EY // ~z~Northside on our right! R2_12 // ~s~You have left ~b~Cesar~s~ behind. ROT2_EQ // ~z~Behind us! ROT2_DE // ~z~Cesar says you cool, so we cool, holmes. ROT2_JB // ~z~I'm with you man, let's take these punks! ROT2_DA // ~z~Those Vagos, man, I'm gonna cut those cacos. ROT2_EU // ~z~They're on the roofs! ROT2@09 // ~z~Man, when you gonna give me a break? R2_02 // ~s~Go and meet up with the ~b~veteranos~s~. ROT2_EE // ~z~Follow me! ROT2_KB // ~z~Vagos rule this varrio now - Aztecas are no more! ROT2_EA // ~z~That's the last of them, let's move out! R2_06 // ~S~Defend ~b~Cesar~s~. ROT2@19 // ~z~That ain't fair, man. ROT2@11 // ~z~You keep yapping on what you done did, let me tell you what I done did. ROT2_EM // ~z~Northside Vagos assholes! ROT2@15 // ~z~While you were off in Liberty City thinking about your own shit. ROT2_CP // ~z~Sure thing, Cesar, I'll talk to him. ROT2@31 // ~z~All your brother wants you to do is pay back your debts, CJ. ROT2_BD // ~z~Man, Tenpenny brought the Central to its knees. ROT2_LC // ~z~Burn, Aztecas, burn! ROT2_CD // ~z~Come on, man, we're brothers, you and me. ROT2_MC // ~z~We need to get him to a hospital. ROT2@21 // ~z~Man, I'm kinda busy right now. Family shit. ROT2@25 // ~z~We got this shitty neighborhood on lockdown now. ROT2_MG // ~z~Alright ese, I'll see you after all this is settled down. ROT2_FE // ~z~That's a rocket launcher man! We'll bring the National Guard down on us! ROT2_HB // ~z~More Vagos Behind us! ROT2_CH // ~z~What's the problem? ROT2_CL // ~z~What? Oh shit, you mean POP THE question. ROT2@29 // ~z~I know, but I got a lot going on right here in my own hood, man. ROT2_FA // ~z~That was the easy bit, eh. ROT2_BB // ~z~Yeah, we better watch ourselves, man. ROT2@33 // ~z~Orale! The Varrio's coming back! ROT2_LA // ~z~Torch those Aztecas! ROT2_GC // ~z~He is pretty bad, Cesar... ROT2_FC // ~z~This is where it gets tough. ROT2_CN // ~z~Nah. I know you're cool. ROT2_CJ // ~z~Call her, dude, here, use my phone. ROT2_FG // ~z~Look around you, CJ, the whole city is a war zone! ROT2@27 // ~z~It's time to get my old gang back together, ROT2_CB // ~z~Yeah? What? ROT2_ME // ~z~CJ, you have done more than enough. ROT2_CF // ~z~OK, here goes. ROT2_MA // ~z~Alright, that's the last of 'em. ROT2@23 // ~z~It's time you helped me and my homies. ROT2_EW // ~z~They're coming over the walls! ROT2_DC // ~z~Hey, carnales, what's cracking, holmes? R2_10 // ~r~Gal has been killed! ROT2_ES // ~z~Watch your backs! ROT2@07 // ~z~What? For yourself. ROT2_AB // ~z~We're going to meet three of my veterano's over at Unity Station. ROT2_DK // ~z~Watch each others' backs, amigos. ROT2@03 // ~z~We almost got the hood under control, man. ROT2@17 // ~z~Now you do something, you want a fucking parade? R2_08 // ~r~Cesar has been killed! ROT2_EO // ~z~Nearly there! ROT2_EK // ~z~Vagos boys! ROT2@13 // ~z~When Kendl needed shoes. I went out and got the money. R2_04 // ~s~Head to the ~y~alleyway~s~! ROT2_EC // ~z~Vagos fools didn't stand a chance! ROT2_EG // ~z~Keep together! ROT2@12 // ~z~let me tell you what I done did. ROT2_EJ // ~z~Keep it tight! ROT2_EN // ~z~Up ahead! ROT2@16 // ~z~For five years, come on man. R2_09 // ~r~Sunny has been killed! R2_01 // ~s~Recruit a couple of Grove street Families gang members. ROT2_EF // ~z~Keep close! ROT2_KA // ~z~This is a Vagos neighborhood now! ROT2_EB // ~z~Everybody OK? Let's hit 'em! R2_05 // ~S~Stay close to ~b~Cesar~s~ and clear out the alleyway. ROT2_ER // ~z~Watch our backs! R2_11 // ~r~Hazer has been killed! ROT2_DF // ~z~OK. We will have to work our way through this neighborhood to get to my house. ROT2_JA // ~z~Let's fucking finish this! ROT2_DB // ~z~Raspalo hasta el hueso! ROT2_EV // ~z~Watch that alleyway! ROT2_DJ // ~z~If we stick together those Vagos pendejos won't stand a chance! ROT2_AC // ~z~over at Unity Station. ROT2@06 // ~z~I went through a lot of shit for this family since you been gone, so I know... ROT2_HA // ~z~Behind us! ROT2_CK // ~z~Noo, holmes, THE question! ROT2_MH // ~z~Thank you, CJ and good luck, my friend. ROT2_CO // ~z~It's Sweet that is the problem, could you talk to him? ROT2_FB // ~z~Now we go into the viper's nest. ROT2@22 // ~z~I helped you guys, hombre. ROT2_CG // ~z~I want to ask Kendl the question. ROT2_CC // ~z~Well it's... it's personal. ROT2_MD // ~z~Hey, I'll take him. ROT2@26 // ~z~Alright, what you need? ROT2@32 // ~z~Alright, I hear you. I got your back - c'mon, let's roll. ROT2_BC // ~z~Don't want to get caught on Ballas turf while this shit's going down. ROT2_GB // ~z~Shit, Hazer... ROT3A17 // ~z~Yo, even B Dup got cut off. ROT3A13 // ~z~Smoke ain't on the streets no more. ROT3A07 // ~z~Yo, I want TENPENNY. It's time. ROT3B07 // ~z~over Los Flores way. ROT3B03 // ~z~Yeah, I know the rules; ROT3A03 // ~z~Whattup, homie! ROT3A22 // ~z~see if he can lead me to that fat fuck Smoke. RM3_1 // ~s~Go to the ~y~Market~s~ area of town and take over all of the ~y~Los Santos Vagos territory~s~. ROT3A02 // ~z~Hey Bear. ROT3B02 // ~z~You know the rules, comrade, I can't tell you where he is! ROT3B06 // ~z~Hell, he's holed up in an old apartment block ROT3A06 // ~z~Yo, it's all cool down there. ROT3A12 // ~z~You heard what B Dup said. ROT3B12 // ~z~you dumb bastard! ROT3A16 // ~z~Yeah, but only to a select circle of cats. ROT3A08 // ~z~Man, that lowlife motherfucker could be anywhere. ROT3B08 // ~z~It's easy enough to spot - they got the whole block under control. ROT3A04 // ~z~Everything is locked down and cool here. ROT3B04 // ~z~I hit you until you start talking or you stop bleeding! ROT3B00 // ~z~Where's Smoke? ROT3A00 // ~z~What's popping? ROT3A14 // ~z~Stays in his den, don't go to no one. ROT3B10 // ~z~Holy fuck! ROT3A10 // ~z~Only Smoke would know where he's at. ROT3A18 // ~z~Wait, there is a Russian cat. RM3_3 // ~s~The enemy gang have retaken the territory, go and take it over. ROT3A20 // ~z~I think he copped off Smoke. RM3_2 // ~s~Attack the Los Santos Vagos gang members and take over the territory. ROT3A21 // ~z~A'ight. I'm gonna go speak with this Russian cat, ROT3A11 // ~z~Where's Smoke? ROT3B11 // ~z~I'm gonna make sure Smoke knows you're coming, ROT3A15 // ~z~But he's still pushing? ROT3A19 // ~z~Just stays in his spot on the other side of town. ROT3B09 // ~z~No one gets in or out without Smoke's say so! ROT3A09 // ~z~Look what he's done to all of us, man. ROT3A01 // ~z~Ain't nothin'. ROT3B05 // ~z~Oh man! ROT3A05 // ~z~How is the Varrio? ROT4_ED // ~z~Nearly there! ROT4_KC // ~z~Give in, it's over! ROT4E18 // ~z~I mean, far out, man. You know, I mean, you beat the system! EPIL@01 // ~z~Yeah, I usen't to like Mexican food, but I love this shit now. ROT4_NN // ~z~Shit, water all over the road! ROT4D18 // ~z~Feeling exposed, huh? ROT4_RD // ~z~We got the motherfucker! ROT4_NJ // ~z~Oh shit, on coming traffic! EPIL@05 // ~z~Now that everything is cool, RM4_29 // Don't just stand there Get him boys! ROT4C18 // ~z~Man, fuck this shit. ROT4_KG // ~z~Sick bastard! ROT4D41 // ~z~Suck, huh? ROT4C10 // ~z~and fuck the police, man. All that's old shit. ROT4B10 // ~z~Hey - if you need me, you know I'll be. ROT4D14 // ~z~Drop the gun. RM4_21 // ~s~Make your way to ~y~Floor 4~s~. ROT4E14 // ~z~don't need to put a bullet in him. ROT4_NB // ~z~They're dropping shit from that bridge! RM4_25 // Eat Grenade, CJ! ROT4_NF // ~z~Varrios rioters! EPIL@09 // ~z~Shit's never ending. ROT4E10 // ~z~Don't... don't do it man, he's gone. ROT4D10 // ~z~Oh, damn, man... ROT4C14 // ~z~I can't be touched! ROT4C00 // ~z~Hey, Smoke! RM4_31 // ~s~Smoke has switched the lights off go get the ~g~thermal goggles ~s~by the lower window. ROT4E04 // ~z~Assholes! You never understood what I did! ROT4A00 // ~z~Hey, Sweet! ROT4_OB // ~z~Oh no, this is just the beginning! ROT4D04 // ~z~Why you just didn't quit, man? ROT4D00 // ~z~Hey, Smoke, what made you flip out like that, man? ROT4_AA // ~z~You sure he in East Los Santos? RM4_35 // ~s~This floor is on fire use a ~g~fire extinguisher ~s~to help you get out! ROT4A04 // ~z~Johnson brothers fittin' to take that fat fool down! ROT4E00 // ~z~Come on, assholes. I'll take you all. EPIL@19 // ~z~We should hit the casinos, roll some dice with Woozie. ROT4C04 // ~z~Knew you was coming and I don't give a shit. ROT4_NR // ~z~Cops on our tail! ROT4B04 // ~z~They played us all. ROT4_JC // ~z~You're headed for a fall! ROT4D08 // ~z~When I'm gone, everyone gonna remember my name... EPIL@11 // ~z~But we gotta keep shit tight ROT4E08 // ~z~I DID! EPIL@15 // ~z~My, I mean OUR first gold record. RM4_39 // Smoke's Health ROT4B08 // ~z~For Grove Street, baby. ROT4C08 // ~z~Man, that's some good shit... RM4_11 // ~r~Sweet died! ROT4E24 // ~z~What's up with Smoke? ROT4_MB // ~z~Oh shiiiiit! ROT4D24 // ~z~But I gotta open their eyes slowly, you know - ROT4_TA // ~z~Some rioters after us on bikes! RM4_8 // ~s~Use the SWAT Tank to ram right through the entrance of ~y~Big Smoke's Crack Fortress~s~. RM4_48 // ~s~Get back in the ~b~car~s~! ROT4_ZB // ~z~Somebody save the Smoke! ROT4_TE // ~z~Eyes front, CJ! ROT4D20 // ~z~So what it's like, Tenpenny, huh? RM4_15 // ~s~Smash through the ~y~wall ~s~to gain entry! ROT4_CA // ~z~Yo, CJ, you lost your nerve? ROT4E20 // ~z~but you've managed it, man. ROT4D28 // ~z~You're crazy man, you've lost it... you're gone. ROT4E28 // ~z~That is the surest path to hell, man. RM4_40 // Night vision can brighten up fires, so you may have to switch between night vision and normal vision to help you see fires more clearly. ROT4_FD // ~z~I'm gonna let go! ROT4_HC // ~z~I'm gonna piss on your corpse, Tenpenny! ROT4_TM // ~z~I'll keep up with Tenpenny, don't you worry! RM4_44 // ~b~Sweet ~s~is about to lose his grip get your car directly underneath the end of the ladder and catch ~s~Sweet ~s~before he loses his grip! RM4_4 // ~s~Security is tight in the Crack Fortress. There is only one way in but the door is locked down because of the riots. RM4_19 // Floor 3: Ballas Lounge ROT4_QD // ~z~Brace yourself! EPIL@21 // ~z~- We're going on tour, fan!~n~- Has anyone got a tissue? My nose is... it just won't stop running - anybody? ROT4D38 // ~z~Uh, Sweet! RM4_50 // ~r~You lost Sweet! Next time stay closer! RM4_54 // To look around use the camera movement controls, to fire press ~k~~PED_FIREWEAPON~. EPIL@25 // ~z~Fittin' to hit the block, see what's happening. ROT4D34 // ~z~You know, you're gonna thank me, one day ROT4_BE // ~z~Johnson boys sorting shit out. ROT4_LB // ~z~Fuck, NOOOO! ROT4_UA // ~z~You wearing body armor, Smoke? ROT4_BA // ~z~I can't believe you bought that same bucket ass car, man! ROT4E30 // ~z~Let's go get something to eat. ROT4D30 // ~z~and I ain't about to get dragged out of a patrol car EPIL@24 // ~z~Carl, where are you off to now? ROT4_GA // ~z~Fuck that was close! RM4_51 // To move the crosshair use camera movement controls, to fire press ~k~~PED_FIREWEAPON~. ROT4_PA // ~z~Motherfucker , SWAT tank! ROT4D39 // ~z~What a waste. EPIL@20 // ~z~Nah, we gotta take care of shit here first. ROT4D31 // ~z~and get beaten to death by some angry mob. Not tonight. EPIL@28 // ~z~You know what I'm talking about. Yeah, they heard about it. ROT4E31 // ~z~See you around. ROT4_UD // ~z~All kinds of crazy cats out there want a piece of me! ROT4D35 // ~z~for opening your fucking eyes. RM4_14 // ~s~The only way past that reinforced entrance is to knock it down. ROT4E21 // ~z~I mean, man, you're an icon, man! ROT4D21 // ~z~All alone, nobody got your back? ROT4_TD // ~z~Up ahead, Carl, up ahead! RM4_9 // You need to ram that wall right through, get back in the ~b~SWAT Tank~s~! RM4_49 // ~s~Chase the firetruck! ROT4D25 // ~z~- a little truth here, a little truth there... RM4_10 // ~r~The SWAT Tank has been destroyed! How are you going to get into Big Smoke's Crack Fortress now? ROT4E25 // ~z~You know what's up with Smoke. ROT4_QE // ~z~He's trying to run us off the road! RM4_18 // Floor 2: Drug Lab ROT4_FA // ~z~I ain't losin' this fool! RM4_45 // ~r~Sweet died! You are supposed to catch him, next time get your car underneath Sweet when he begins to lose grip! RM4_5 // ~s~A heavy vehicle like the SWAT Tank will be able to smash down the entrance easily. ROT4_TH // ~z~I'm on Tenpenny, he ain't getting away! ROT4_TL // ~z~Rioters out to cause trouble for anybody! RM4_41 // ~s~Follow Tenpenny and make sure ~b~Sweet ~s~is safe, stay close to the firetruck and do not lose Tenpenny. ROT4_HB // ~z~I ain't letting you get away with all you've done! RM4_1 // ~s~Get in the car with ~b~Sweet~s~. EPIL@30 // ~z~Uh, I'll pass. ROT4E29 // ~z~Well - that or fifteen microdots and an ounce of mescaline. ROT4_QA // ~z~Those firetrucks are indestructible! ROT4D29 // ~z~Half the city is looking for cops to kill, Carl, ROT4B05 // ~z~Yeah, but you're right - I was a buster when my family needed me the most. ROT4C05 // ~z~I'm here to take care of your fat ass, ROT4_NS // ~z~Cops up ahead! ROT4A05 // ~z~take that fat fool down, Grove style. ROT4E01 // ~z~You're mine! Mine! I run this town! EPIL@18 // ~z~Anyway, what's next? ROT4D01 // ~z~Was it the drugs, or what? ROT4D05 // ~z~We was like family, homie. RM4_30 // Good shot but let's see if you're that good in the dark! ROT4E05 // ~z~I bought order to the fucking chaos! ROT4_OC // ~z~I'm buying myself a new life, asshole! ROT4C01 // ~z~Hey CJ, I was wondering when you'd show up. ROT4B01 // ~z~Look, I know you down for this, but I gotta go in there alone. ROT4_DA // ~z~You ain't getting away with this! ROT4C09 // ~z~Fuck Tenpenny and fuck his Polish lap dog. ROT4B09 // ~z~Yeah, for the Grove, baby. EPIL@14 // ~z~I come in peace with Mr Dogg here who has an announcement. RM4_38 // ~s~Tenpenny has caused an explosion, the lighting in the building is off and the whole place is beginning to burn down. You need to get out of here quick! EPIL@10 // ~z~For sure. I mean, the Families is back on their feet. ROT4E09 // ~z~And I'd do it all again... ROT4_SA // ~z~Hey, pigs ain't supposed to fly! ROT4D09 // ~z~...Big Smoke! ROT4_JB // ~z~This is a requisitioned police vehicle! ROT4D40 // ~z~C'mon, let's go, I ain't got time to fuck with you! ROT4_EA // ~z~Hang on Sweet! ROT4_KF // ~z~Get offa me, you psycho! ROT4_NK // ~z~Shoot that bastard! EPIL@04 // ~z~It tastes spicy! RM4_28 // Smoke is wearing a bulletproof vest. To maximize the damage you inflict on him aim at other parts of his body. ROT4_RE // ~z~He lost control! ROT4_RA // ~z~He's losing control! ROT4D19 // ~z~Shut your dumb ass up and load the bag. ROT4E19 // ~z~I tried for thirty years to cross over EPIL@00 // ~z~Enchiladas! Everybody dig in. ROT4_KB // ~z~Let go, you dumb bastard! ROT4C15 // ~z~What happened to you, man? ROT4_KJ // ~z~CJ, do something! ROT4D11 // ~z~Carl Johnson. My man. RM4_24 // ~s~Go get ~y~Big Smoke~s~. EPIL@08 // ~z~We got problems in Venturas, problems in San Fierro. ROT4E11 // ~z~I just wanna be sure it's over, man. That's all. RM4_20 // Floor 4: Smoke's Suite ROT4E15 // ~z~He killed hisself in a traffic accident. ROT4_NC // ~z~Rioters up ahead! ROT4D15 // ~z~You ain't leaving here alive, man. ROT4B11 // ~z~For sure. You've always been there for me, man. ROT4C11 // ~z~Look at you, you got the whole world. I ain't got no regrets, man. EPIL@12 // ~z~cuz a lot of people have got their eyes on us. EPIL@16 // ~z~And I've decided to get breast implants. ROT4_JD // ~z~You ain't long for this life! ROT4_NU // ~z~National Guard road block! ROT4C03 // ~z~Knew it was my old dog CJ. ROT4B03 // ~z~Tenpenny played me. ROT4D07 // ~z~I just see the opportunity. RM4_32 // To use the night vision goggles select them from your inventory and press ~k~~PED_FIREWEAPON~. ROT4E07 // ~z~I took the trash out! ROT4A03 // ~z~Alright let's roll. ROT4_OA // ~z~It's over, Tenpenny, OVER! ROT4_AB // ~z~Yeah, right on the edge of Los Flores - some old apartments and a warehouse. RM4_36 // ~s~Use the thermal vision to spot ~r~Smoke ~s~and his goons more easily. ROT4E03 // ~z~Come on! HEY! ROT4D03 // ~z~I don't give a shit. Oh fuck, man... ROT4B07 // ~z~This one's for him, for Moms... and for you, bro. ROT4C07 // ~z~Where they at? ROT4_NQ // ~z~Firetruck's dropping oil! ROT4C13 // ~z~I made it, CJ! I'm a success. RM4_22 // ~s~Make your way to ~y~Floor 2~s~. ROT4E17 // ~z~Let's roll. ROT4_NA // ~z~Rioters on the bridge up ahead! ROT4D17 // ~z~Why you just didn't shoot me in the back? ROT4D13 // ~z~You killed Pulaski, and now this fat fuck - there's no stopping you! RM4_26 // Studio lights off! ROT4_NE // ~z~Vagos rioters coming up! ROT4E13 // ~z~It's cool, don't need to put a bullet in him. ROT4C17 // ~z~Guess we better do this shit then... ROT4_KH // ~z~CJ, shoot this motherfucker! ROT4_RC // ~z~He's losing the truck! EPIL@02 // ~z~Yeah, we know about that. ROT4_NM // ~z~Oh fuck, oil! EPIL@06 // ~z~we gotta stay on top of our game. ROT4D42 // ~z~What? Motherf- ROT4_EC // ~z~Almost got you! ROT4_KD // ~z~Fuck you, pig! ROT4_LA // ~z~Oh shiiiiit! ROT4D37 // ~z~Time to die! ROT4_UB // ~z~Man, I'm disappointed in you - I thought you was gangsta! ROT4D33 // ~z~Ding ding ding ding ding! Good answer, Carl! ROT4_BB // ~z~Hey, if it ain't broke, don't fix it. ROT4E33 // ~z~Sounds good to me. ROT4_PC // ~z~That's my dog! EPIL@22 // ~z~Has anyone got a tissue? My nose is... it just won't stop running - anybody? ROT4_BJ // ~z~Me too, me too. RM4_53 // ~r~You wrecked your car EPIL@26 // ~z~That's right, baby. ROT4_QC // ~z~He's trying to ram us! RM4_43 // ~s~The cop is stamping on ~s~Sweet's fingers get your car close to him in case he loses his grip. RM4_3 // Yo! Quit foolin' around and find a way in there! ROT4_FC // ~z~I can't hang on much longer! RM4_47 // Sweet's Grip RM4_7 // ~s~Get back in the ~b~car~s~! ROT4_TJ // ~z~Where did all these assholes come from? ROT4D27 // ~z~Chuck it over, I've got a firetruck to catch. RM4_12 // ~r~You wrecked the car! ROT4E27 // ~z~Smoke? Smoke was always on his own, always out for self. ROT4_MA // ~z~Now, Sweet, let go! ROT4_TB // ~z~Crazy bikers on a rampage! ROT4_ZA // ~z~Shoot 'em! Help me! ROT4_TF // ~z~Watch our six! RM4_16 // ~s~Smoke is on the Fourth floor in his ~y~Penthouse Suite~s~. You will have to work your way through three floors to get there. ROT4_CB // ~z~What's the problem, CJ, you backing out? ROT4_ME // ~z~Take the wheel, it's payback time! ROT4E23 // ~z~I'm just glad it's finally over. ROT4D23 // ~z~I got a couple of rookies outside. ROT4_TK // ~z~This city's gone nuts! ROT4_FB // ~z~I ain't letting this bastard go! RM4_46 // ~r~You wrecked your car! RM4_6 // ~s~Go get the ~b~SWAT Tank~s~. RM4_42 // ~s~Do not attempt to damage the firetruck or you may injure ~b~Sweet~s~. ROT4_HA // ~z~Tenpenny, you motherfucking piece of shit! RM4_2 // ~s~Drive to ~y~Big Smoke's Crack Fortress~s~. ROT4_QB // ~z~We ain't gonna dent it! ROT4D22 // ~z~Why you think I'm alone? RM4_17 // Floor 1: Security Area ROT4_CC // ~z~Don't back down now, CJ, get in there and face Smoke! ROT4E22 // ~z~Oh - thanks, man. ROT4_TG // ~z~Concentrate on keeping all these other lunatics off our case, CJ. ROT4_TC // ~z~Look out, CJ! RM4_13 // ~s~There is an entrance into the ~y~first floor ~s~towards the back of this area. ROT4E26 // ~z~He always saw things a little different than us. ROT4D26 // ~z~A'ight, fuck it, that's enough. ROT4_BC // ~z~So this is it, huh? ROT4D32 // ~z~What you catching, a plane? ROT4_UC // ~z~Hey, I'm a motherfucking celebrity. ROT4D36 // ~z~Oh! I almost forgot, Carl! ROT4_GB // ~z~Oh man, that was a close call! EPIL@23 // ~z~Yeah, I have, over here... ROT4_PB // ~z~Shoot out the tires! ROT4C16 // ~z~Man, what the fuck do you care? RM4_27 // Ahh, I'm blinded! ROT4_ND // ~z~Ballas up ahead! ROT4E12 // ~z~That's all. ROT4D12 // ~z~I need you to do me another favor. ROT4D16 // ~z~Where's your brother at, huh? RM4_23 // ~s~Make your way to ~y~Floor 3~s~. ROT4E16 // ~z~No one to blame. ROT4C12 // ~z~I don't give a fuck. Fuck the whole world. ROT4_EB // ~z~Just keep hanging on, bro! ROT4_KE // ~z~Argh! My fingers! ROT4D43 // ~z~It ain't over, Carl! It ain't over! ROT4_NH // ~z~Look out, barricade! EPIL@07 // ~z~Keep everything in check, but subtle. EPIL@03 // ~z~Eh, forget you, holmes. We got the best food. ROT4_NL // ~z~Take that pig bastard down! ROT4_RB // ~z~He's lost control! ROT4_KA // ~z~Bleed motherfucker! ROT4_DB // ~z~Sweet, no! EPIL@17 // ~z~Shut up, will ya? ROT4_SB // ~z~Down in flames! DOWN IN FLAMES! EPIL@13 // ~z~Come in. ROT4_JA // ~z~Get out there and finish the bastard! ROT4C06 // ~z~then I'm gonna take care of your friends in the police department. ROT4_NP // ~z~That thing's dropping water! ROT4B06 // ~z~Hey, I let Brian die, man. ROT4D02 // ~z~I got caught up in the money, the power... ROT4_AC // ~z~He as good as dead, then! RM4_37 // Burn, CJ! ROT4_OD // ~z~I'm a stop you motherfucker! ROT4E02 // ~z~Hey, over here! Hey! Officer down! RM4_33 // ~s~Use the night vision goggles you have just picked up from Big Smoke to help you see in the dark and ~y~escape ~s~the building as quick as possible. ROT4E06 // ~z~Fifty of me and this town would be okay. ROT4A02 // ~z~It's time for Smoke. ROT4D06 // ~z~I had no choice... I had to do it... ROT4B02 // ~z~Smoke played me. ROT4_NT // ~z~National Guard! ROT4C02 // ~z~How'd you know it was me? RUN_04 // ~r~Player two was killed RUN_05 // ~r~Both players were killed RUN_01 // 2p Run Around RUN_03 // ~r~Player one was killed RUN_06 // ~s~You can kiss the other player by standing near them and pressing ~k~~PED_ANSWER_PHONE~. RUN_02 // ~s~Free roam around the city. RUN_XX // Player 2 : Push ~k~~GO_LEFT~ or ~k~~GO_RIGHT~ to select a character.~N~~k~~PED_SPRINT~ Select RYD1_DG // ~z~Let's get up out of here! RYD1_DC // ~z~This one's for Kenny! GUNS135 // As I was saying.... RYD1A03 // ~z~I need a little something before I go deal with things. RYD1_AF // ~z~Shut up. RYD1_DK // ~z~I'm gonna smoke 'em! RYD1_42 // ~r~You took too long to get the guns, it's no longer night time! RYD1A07 // ~z~I'm down. Let's roll. RYD1_AB // ~z~Where is this old motherfucker? Where in hell is he? RYD1A13 // ~z~Better yet, we better wait until it's dark, RYD1_KH // ~z~A'ight, holmes. Just think about what I said. RYD1A17 // ~z~Nigga, fuck you. RYD1_KD // ~z~All the houses in this state full of shit to rob. RYD1_EC // ~z~We gotta lose this heat, man! GUNS125 // ~r~Ryder's dead! RYD1_91 // Load up the truck and then take it back to the lockup. RYD1_GK // ~z~Man, this is childish. RYD1_LA // ~z~Ryder! Buster! RYD1_BF // ~z~He can't stop me, you buster, Carl! RYD1_BB // ~z~Hold up. Let's creep in, grab the guns, and bounce out. RYD1_95 // Make sure the noise bar does not reach maximum. RYD1_GG // ~z~One day you're gonna wish you hadn't pissed me off! RYD1_GC // ~z~Hold it right there, homie. GUNS111 // I heard you for sure that time, I'm phoning the cops! RYD1_37 // ~r~You no longer have the ski mask. RYD1_FC // ~z~I'm on it! RYD1_ZM // ~z~We gonna be able to retire off of this one! RYD1_89 // You need to get in this type of van to start the burglary. RYD1_ZE // ~z~Hurry up, CJ! RYD1_CF // ~z~Lord, gimme the strength. RYD1_CB // ~z~CJ! What we gonna get? RYD1_ZA // ~z~Keep it coming, CJ! RYD1_ZL // ~z~C'mon, keep it up! RYD1_88 // You can perform burglaries at night when not on a mission. RYD1_FB // ~z~LB's got a storage garage down on Seville Boulevard Families' turf we can use. RYD1_32 // ~r~There aren't enough guns left to fill the truck! RYD1_36 // Morning already.. wait a minute something doesn't feel right here! RYD1_HA // ~z~You done fucked up again, CJ with your crazy-assed driving! RYD1_ZH // ~z~We got plenty more room in LB's van! GUNS118 // Press ~k~~VEHICLE_ENTER_EXIT~ to pick up the crate. RYD1_CC // ~z~Sshhhhh! On the hush homie. They over here. Just gimme a second. RYD1_ZD // ~z~There's plenty more in there, homie. RYD1_94 // If you make too much noise you will wake the inhabitants of the house. RYD1_BC // ~z~Yeah, yeah, I got it - ninja style! Right... RYD1_GJ // ~z~Sounds like the busta complaining again! RYD1_90 // Many houses can be broken into, and goods stolen from the owners. RYD1_GB // ~z~What? I'll give up the water if you give up being a busta. RYD1_GF // ~z~Forget you, fool! RYD1A16 // ~z~Man, what you doing? Digging graves? GUNS128 // ~s~You left the ~b~truck~s~! Get back to it! RYD1_1 // ~s~Do not run or you will be caught. RYD1A12 // ~z~This till overlooking East Beach. GUNS124 // ~s~Get safely back to the ~y~lockup~s~. RYD1_KE // ~z~They're insured - they ain't gonna miss nothing. RYD1_EB // ~z~What'd I do? You the one who woke the crazy old bastard up! RYD1_KA // ~z~Say, CJ -you gotta get it in your head that this is everyday shit, homie. GUNS134 // ~s~You're making too much noise, you have to sneak! RYD1_DB // ~z~Get off my ridge, you Viet Cong bastards! RYD1_JA // ~z~You see, I told you! Simple! GUNS130 // ~s~Park the truck near the ~y~house~s~ and get the guns before daylight. RYD1A06 // ~z~Not that old school Emmet bullshit neither! RYD1_AC // ~z~Relax man. We ain't there yet. RYD1_43 // ~r~You're not going to be able to get the guns now that he's awake! RYD1_DJ // ~z~That pussy called the cops! RYD1A02 // ~z~Man, the fucking water. RYD1_AG // ~z~You can't stop me. GUNS122 // ~r~The truck has been destroyed! RYD1_KC // ~z~So you gotta go take it. RYD1_ED // ~z~There's a paint shop in Idlewood should be able to take a van this big. RYD1_KG // ~z~OK, look, I'm tired, I'll see you later. RYD1A18 // ~z~Yeah - I'm feeling that. RYD1A10 // ~z~Damn! Man, you want some of this? RYD1A14 // ~z~catch the motherfucker while he in bed! RYD1A00 // ~z~Damn, where the fuck did I put it, man? RYD1_AE // ~z~That's my homie. Mister right. RYD1_DH // ~z~Me first! RYD1_DL // ~z~Let's just get this stuff outta here! RYD1A04 // ~z~What things, fool? RYD1_AA // ~z~It's already night, man you soakin' wet! RYD1_DD // ~z~Let's get up out of here! RYD1A08 // ~z~Yeah, you always down, homie. GUNS143 // ~s~You've left ~b~Ryder~s~ behind go and get him. RYD1_ZF // ~z~Take him for everything you can get! RYD1A20 // ~z~C'mon, nigga, what you waiting for? Look! RYD1_CE // ~z~That's a good idea! I'll be outside! RYD1_CA // ~z~OK, fool, in you go - I'll keep watch. GUNS147 // ~s~Go and fetch another crate. RYD1_ZB // ~z~What I tell y'all? We making a killing! RYD1_ZJ // ~z~Man, we gonna hit him up for everything he got! RYD1_34 // ~s~Park the truck inside the ~y~lockup~s~. RYD1_30 // Press ~k~~VEHICLE_ENTER_EXIT~ to put the crate in the ~b~truck~s~. RYD1_ZN // ~z~One more trip, CJ, we still got time! RYD1_GH // ~z~Did I hear something? RYD1_92 // You must remain silent at all times. RYD1_LB // ~z~Ryder, where the hell you at, man? RYD1_BA // ~z~Let's storm the place. RYD1_96 // ~r~You did not manage to steal enough crates. RYD1_GL // ~z~Man, I ain't talking you to you no more, fool. RYD1_GA // ~z~Seriously, Ryder man, you gotta give up them sticks. RYD1_GE // ~z~Forget it. RYD1_97 // ~s~You need to steal at least ~1~ crates of guns. RYD1_LC // ~z~Mark ass Ryder! RYD1_BD // ~z~Come out you old bastard! RYD1_93 // Hold down the ~k~~SNEAK_ABOUT~ key to sneak. GUNS146 // ~s~Take the guns back to the truck. RYD1_ZC // ~z~Get back in there and strip the place! RYD1_39 // Enter the ~y~house~s~. RYD1A21 // ~z~Let it go! RYD1_CD // ~z~I thought you was gonna keep watch outside! RYD1_ZG // ~z~C'mon, CJ, we can empty that place! RYD1_FA // ~z~A'ight, now we straight. RYD1_35 // ~r~You've waited too long to get to the house, it's no longer night time! RYD1_ZK // ~z~You a natural house-breaker, homie! RYD1_HB // ~z~Now we headed back to Pay'n'Spray! RYD1A05 // ~z~My homie, LB - he told me about this army motherfucker who's got all the guns we need. RYD1_40 // Find a ~g~crate~s~. RYD1_44 // ~s~You're not going to be able to steal any more crates, get back to the ~b~truck~s~. RYD1A01 // ~z~Put what, nigga? RYD1_AD // ~z~Yeah, right, Carl. You always right. RYD1A09 // ~z~Apart from when you ain't around here. RYD1_JB // ~z~Yeah that was a real breeze. RYD1_DE // ~z~Thieving commie bastards! RYD1_AH // ~z~Who can't? RYD1A19 // ~z~Yeah, yeah, that's it, that's it... RYD1_KF // ~z~Just bring it back here and LB will give you a nice price for it. RYD1_EA // ~z~You dumb bastard sherm-head. RYD1_KB // ~z~Listen up, no motherfucker gonna give a gangbanging carjacker like you anything for free. GUNS123 // ~s~You got too much heat on you. Lose the cops. RYD1A15 // ~z~Damn! Where the fuck..? RYD1_2 // Find a ~g~crate~s~, or get in the ~b~truck~s~ and go offload what you've already stashed. RYD1A11 // ~z~No, man - I'm cool on that. Where we going? RYD2_NA // ~z~OK, CJ, let's roll! RYD2A13 // ~z~- Go hit the wet, nigga. Go hit the wet!~n~- Get that outta my face, man, you know I don't fuck with that, man. C'mon! RY2_43 // Shoot the ~r~switch~w~ on the warehouse wall to open door. RY2_02 // ~s~Drive down to the compound at ~y~Ocean Docks~s~. RYD2_SC // ~z~Whatever you say, fool. You don't know what's going on. RYD2_SG // ~z~You want it smooth? You don't want no trouble. I keep it real. RYD2_DC // ~z~Are we up for this? RYD2_VB // ~z~We've got an intruder, sound the alarm! RY2_53 // ~s~You need to let Ryder in, shoot the ~r~switch~s~ at the front gate. RYD2A03 // ~z~No, that ain't it. RYD2_OA // ~z~They got a storage garage up in Willowfield! GO! RYD2_AB // ~z~Just shut up and get in. RYD2A07 // ~z~I am the real deal, fool. Oh yeah. A genius. RY2_57 // ~s~Drop the box behind the van, beside Ryder. RYD2_SK // ~z~I ain't listening to you, Carl. RYD2_VF // ~z~You're a phony! RYD2_CJ // ~z~Yeah, I guess... RYD2_QC // ~z~You ain't changed, CJ. Buster! Still a busta! RY2_22 // ~r~Ryder is history. RY2_73 // ~s~You can only ditch 3 boxes, you need to keep the rest! RYD2_CF // ~z~Give it a rest, man. RYD2_MA // ~z~Shit, CJ! Shit! RYD2_TB // ~z~Tight? Man, that shit was shit. RYD2_CB // ~z~Ocean Docks. RYD2_ME // ~z~Punk-ass National Guard! RYD2_LA // ~z~C'mon, CJ, we don't have all day! RY2_63 // ~s~Lift boxes with the forklift and drop them ~y~behind the van~s~. RYD2_UB // ~z~Right there, man! RY2_67 // ~s~Get in the ~b~van~s~. RYD2_BB // ~z~C'mon CJ, we ain't got all day! RYD2_LE // ~z~What you playing at, CJ? RYD2_PC // ~z~These part time soldiers got a chip on their shoulders! RYD2_PG // ~z~Sound the horn, I'll throw a crate at 'em. RYD2_BC // ~z~Get in and drive, motherfucker! RYD2_LD // ~z~Giddy up, CJ! RY2_66 // ~s~Head to the lock up in ~y~Willowfield~s~. RYD2_UC // ~z~Just put it down here, CJ! RY2_62 // ~s~Shoot ~r~switch~s~ to open warehouse door. RYD2_PF // ~z~A'ight, check it out. RYD2_LH // ~z~There's more outside! RYD2_GB // ~z~Now open the warehouse and keep these motherfuckers busy! RYD2_PB // ~z~What's happening back there? RYD2_HA // ~z~OK, we're in, move it, Ryder! RY2_23 // ~s~Open the front ~r~gate~s~. RYD2_QB // ~z~Man, I knew you was a buster all along! RYD2_CC // ~z~How we get this van? It wasn't outside when I came through. RYD2_MD // ~z~They're crawling out the woodwork! RYD2_TC // ~z~Man, you say you down for the homies, but all you do is complain. RYD2_CG // ~z~I lost my little brother and now I lost my Moms. RY2_72 // Press ~k~~VEHICLE_HORN~ to make Ryder throw a box. RYD2_DB // ~z~Man, this shit look real serious. RYD2_SF // ~z~We got the guns. You ain't no gangster, homie. RYD2_SB // ~z~It mess with your mind. RYD2_DF // ~z~Now get in there and open the damn gate! RYD2_JA // ~z~Get out the damned way, CJ! RY2_03 // ~s~Get in the ~b~van~s~ with Ryder. RYD2_VG // ~z~SOUND THE ALARM! RY2_56 // ~s~Pick up a box with the forklift truck. RYD2_SJ // ~z~which it could do, if it gave you a hit first. RYD2A06 // ~z~It's 'cause I'm too intelligent for this shit, man. RYD2A02 // ~z~Because you been dealing drugs, man, since the age of ten! RY2_H1 // Press ~k~~PED_FIREWEAPON~ to pick up and drop boxes. RYD2_VC // ~z~You here for the shipment? RYD2_ND // ~z~C'mon, CJ, we got enough! RY2_42 // Shoot the ~r~switch~w~ on the wall beside the front gate to open it. RYD2A12 // ~z~Yeah... Yeah! RYD2_EB // ~z~Get over that wall and open the damned gate! RYD2_RB // ~z~Sorry, CJ, but we gotta keep some of these crates! RYD2_KA // ~z~OK, homie, let's load this shit up! RYD2_VA // ~z~Hey, stop where you are! RYD2A00 // ~z~Hey, Ryder! This nigga's loaded... Ryder! RYD2_OB // ~z~LB's got us a spot in Willowfield - hit the gas! RY2_50 // To drop a box press ~k~~VEHICLE_HORN~. RYD2_SH // ~z~You wouldn't know real if it came and hit you in your cheeks, homie, RYD2_AA // ~z~You think you can roll this van without killing us both? RYD2A04 // ~z~Because you went and put hands on that teacher for wearing Ballas colors! RYD2_VE // ~z~Hey, this shipment ain't going out until tomorrow! RYD2_DD // ~z~It's National Guard, fool! Weekend soldiers! RYD2_JC // ~z~You want me to run you down, just say so! RYD2A08 // ~z~Oh, oh yeah... RY2_58 // ~r~Too many boxes were destroyed! RYD2_SD // ~z~And what that mean? RYD2_KC // ~z~Drop 'em at the back of the van and I'll load 'em up. RY2_40 // ~r~Forklift truck is history. RYD2_NB // ~z~CJ, get up front and drive us outta here! RYD2A10 // ~z~A man with a lot of guns? Shit, I give up! RYD2A14 // ~z~Get that outta my face, man, you know I don't fuck with that, man. C'mon! RY2_68 // Use ~k~~VEHICLE_TURRETUP~ and ~k~~VEHICLE_TURRETDOWN~ to control the truck's forks. RYD2_PD // ~z~Nice rhymes, man. RYD2_LJ // ~z~They got more crates outside, CJ! RY2_60 // ~s~Open the warehouse door by shooting the ~r~switch~s~ on the wall. RYD2_LB // ~z~Get a move on, CJ! RYD2_UA // ~z~Drop it here, CJ! RYD2_BA // ~z~Hey, CJ, you ain't punking out on us again, are you? RYD2_LF // ~z~Hey, quit smashing the crates! RY2_64 // Press ~k~~PED_FIREWEAPON~ when in the forklift truck to pick up and drop boxes. RYD2_CE // ~z~Unlike some of you motherfuckers... RYD2_MB // ~z~CJ, help me, motherfucker! RY2_70 // ~s~Use the forklift truck to load boxes onto the ~b~van~s~. RYD2_TA // ~z~That shit was tight! RYD2_CA // ~z~Hey, Ryder, where we going? RYD2_MF // ~z~Gimme a hand, CJ, I'm swamped! RY2_25 // ~r~The van has been destroyed. RYD2_TD // ~z~Here, man, take your cut and get the fuck out of here! RY2_71 // Use ~k~~VEHICLE_LOOKLEFT~ and ~k~~VEHICLE_LOOKRIGHT~ to look left and right. RYD2_CD // ~z~My homie LB, he's like a clockwork ninja! Real dependable. RYD2_MC // ~z~There's too many damned weekend soldiers! RYD2_FA // ~z~Man, just shoot the switch next to the damn gate! RY2_24 // ~s~Shoot the ~r~switch~s~ on the wall beside the front gate. RYD2_HB // ~z~Yeah, open for business. Back that van up in here. RYD2_CH // ~z~Don't matter how much shit this city throws at you, CJ, you gotta stick by yo'homies! RYD2_QA // ~z~Where you going? Buster! BUSTER! RY2_69 // Position the forks below the box then raise the forks to lift the box. RYD2_PE // ~z~Hey, we're real heavy, toss some crates! RYD2_GA // ~z~Nice job, CJ, thought that was a suicide mission for sure! RYD2_PA // ~z~Damn, man, these idiots just don't give up! RY2_65 // ~s~Drop the box. RYD2_LG // ~z~We need those crates, CJ! RYD2_LC // ~z~Shit's getting hot, get a move on! RY2_61 // ~s~Shoot the ~r~switch~s~ to open the front gate. RYD2_EA // ~z~Go open the motherfucking gate, CJ! RYD2_RA // ~z~I ain't throwing no more, we gotta keep some! RYD2_KB // ~z~I'll watch our backs while you use the forklift to collect the crates. RYD2A15 // ~z~Aw, c'mon, man! Buster. RYD2_NC // ~z~You got the con, CJ, take us out! RYD2A11 // ~z~The army, my nigga, the army! Let's go. RYD2_VD // ~z~Just back her up and I'll open the door. RYD2A05 // ~z~No, that ain't it either. RY2_55 // ~s~Get in the ~b~forklift~s~ truck. RYD2A01 // ~z~Yeeaahh, CJ... Hey, CJ, tell me why I didn't finish high school. RYD2_DA // ~z~This is the spot - National Guard Depot. RY2_59 // ~s~Open the front gate by shooting the ~r~switch~s~ on the other side of the wall. RYD2_SE // ~z~I ain't listening to no more of your bullshit. RYD2A09 // ~z~Who has more straps than anybody? Who has all the straps, huh? RYD2_SA // ~z~I ain't rolling with you no more, man, 'til you off that water, homie. RYD2_DE // ~z~Ain't no match for Grove Street OGs! RYD2_JB // ~z~Quit trying to kill yourself under the van! RYD3_HC // ~z~Nice throw, fool! RYD3_HG // ~z~You trying to kill me? RYD3A20 // ~z~Your train's gonna be there in five. RYD3_MB // ~z~You too, homie! RYD3_HK // ~z~And another one! RYD3A24 // ~z~Yeah, prick works. RYD3_CA // ~z~Yeah, here we go! RYD3_LB // ~z~You're dealing with a kung fu master! RYD3_BE // ~z~You love to give a homie a hard time. RYD3_LF // ~z~I'm getting tired of this, fuck off! RYD3_BA // ~z~Don't give me a hard time about my driving. I ain't got the energy for it, man. RYD3101 // ~s~Take the crates back to ~y~Grove street~s~. RYD3A10 // ~z~Mmm, my wife loves this stuff, man. RYD3_NB // ~z~You getting that busta itch again, huh? RYD3A14 // ~z~Square business, man. RYD3_Q // Get back into ~b~Ryder's truck~s~! RYD3A18 // ~z~Crime has certainly gone up since you got back, kid. RYD3_JC // ~z~Careful with these damn guns! RYD3_14 // ~r~Ryder's truck has been destroyed! RYD3A08 // ~z~Mmm... Smells good. What's cooking? Where's mine? RYD3_JG // ~z~You as bad as tossing as you is driving! RYD3_I // ~s~You need to lose the cops! Use the nearby pay 'n' spray. RYD3_OB // ~z~A'ight, CJ - jump off the train! RYD3A00 // ~z~Hey, Ryder? What the hell you doing? RYD3_AE // ~z~Aw, not your shit again. RYD3A04 // ~z~Morning, boys. RYD3_M // ~s~Shoot the ~r~Vagos ~s~robbing the train! RYD3_AA // ~z~Man, we'll take LB's truck! RYD3_JF // ~z~Carl, do you understand the concept I'm throwing at you? RYD3_DA // ~z~Aw, what's this? We got Ballas trying to crash the party? RYD3A09 // ~z~Man, just chill out, a'ight. Move. Here. Don 't be sweating me, motherfucker. RYD3_D // Press ~k~~PED_FIREWEAPON~ to power up your throw, then release ~k~~PED_FIREWEAPON~ to throw. RYD3_JB // ~z~CJ! Man, I swear, man, you're trying to kill me! RYD3A05 // ~z~Man, who you calling a boy, fool? RYD3_H // ~s~Drive the van to the ~y~ammo train~s~. RYD3_OC // ~z~We good, man! Motherfucker, jump! RYD3A01 // ~z~Nigga, I couldn't find that wet I buried, RYD3_AD // ~z~You drive, CJ - seeing as you 'Mister Driver' and all. RYD3A15 // ~z~Catch you later, homeboys. RYD3A11 // ~z~Anyway, there's a train gonna make RYD3_NC // ~z~Don't you bail out on me, CJ! RYD3_T // ~r~You did not get enough boxes. RYD3_EA // ~z~Go check out the train, CJ. RYD3A19 // ~z~Just doing my part for the community. RYD3_KB // ~z~Head back to Grove Street, fool! RYD3_LG // ~z~Y'all ain't got nothing better to do? RYD3_1 // ~s~Climb onto the back of the ~y~train~s~. RYD3_LC // ~z~Ninja style! RYD3_BD // ~z~Good! Means you'll concentrate on the road, then! RYD3_GA // ~z~Throw me some boxes, CJ! RYD3_BH // ~z~By nagging them to death? RYD3_HF // ~z~Bull's eye! RYD3_FA // ~z~Damn, what is that? RYD3_HB // ~z~I got it! RYD3A25 // ~z~Bitch, get outta here. RYD3_HJ // ~z~Can't stop me! RYD3_HN // ~z~Hop in the car and stamp out, fool! RYD3A21 // ~z~Oooh! That's strong. RYD3_MC // ~z~LB's coming over to stash the shit. RYD3_CD // ~z~Man, I'm gonna bust on them fools! RYD3_BJ // ~z~Watch the road, motherfucker! The road! RYD3_GC // ~z~Careful, CJ! It's explosives in those crates! RYD3_LA // ~z~Take this, you punk one-time! RYD3_BF // ~z~I'm like your motherfucking drill sergeant - hut one two! RYD3_LE // ~z~You can't stop me - I'm a genius, fool! RYD3_BB // ~z~Well don't go roll the damn car over and blow us all up in flames then. RYD3_MA // ~z~Damn, homie, your stuff was tight! RYD3_HL // ~z~Watch the jacket! RYD3_HH // ~z~Oh, yeah! RYD3_ME // ~z~For life, CJ, for life - you heard? RYD3_CB // ~z~That's our train alright. RYD3_HD // ~z~Keep 'em coming! RYD3_OA // ~z~We got enough, homie. Jump! RYD3A03 // ~z~Man, don't do that! You'll sautž the both of us. RYD3A07 // ~z~Man, fuck you. RYD3_AB // ~z~Hey, you down for Grove, homie? RYD3_13 // ~s~Use the nearby ~y~pay 'n' spray~s~ to lose the cops. RYD3_B // ~r~Ryder is dead! RYD3_JD // ~z~Hey, EASY, CJ, EASY! RYD3_DC // ~z~Man, we gonna smoke those Balla assholes! RYD3_R // ~r~One of your gang members died. You need to keep them alive! RYD3A13 // ~z~It's got a, how you say, 'little something something' on board for you boys. RYD3_NA // ~z~Say, CJ, don't you run out on me! RYD3A17 // ~z~Heh heh heh. RYD3_Z // ~s~Drive Ryder's Truck ~s~to the ~y~ammo train~s~. RYD3_KA // ~z~Man, we got one-time on our tail! RYD3A16 // ~z~Oh Carl, try not to kill any more respected police officers. Please? RYD3A12 // ~z~an unscheduled stop just down the way. RYD3A06 // ~z~What should I call you? Midget? RYD3_AC // ~z~Hell, you my dog, man! RYD3A02 // ~z~- so I'm making my own. It's easy, fool.~n~- Oooh! That's strong. RYD3_JE // ~z~Man, you toss like a girl! RYD3_DB // ~z~Looks like Tenpennny told every gang in South Central! RYD3_JA // ~z~Watch what the fuck you're doing! RYD3_MD // ~z~Okay, later then. RYD3_CC // ~z~Shit, looks like some Northside Vagos got it first! RYD3_HM // ~z~OK, CJ! That's all I can carry! RYD3A22 // ~z~How about prick? RYD3_HE // ~z~Shit! I nearly dropped that one! RYD3_FB // ~z~Chill out, fool, we're gonna be right behind you! RYD3_HA // ~z~Damn! Not so hard! RYD3_LH // ~z~One-times can't stop me - I'm incredible! RYD3_GB // ~z~I guess we can take five crates! RYD3_LD // ~z~You ain't never gonna catch this gangsta, fool! RYD3_BC // ~z~Aw, I ain't risin' to your shit, man. RYD3_2 // ~s~Protect the train from the ~r~Ballas~s~! RYD3_BG // ~z~Just trying to keep my soldiers alive, nigga! SCR2@15 // ~z~Woah, easy there, Eddie, let's not get ahead of ourselves. SCR2_50 // Train Progress SCR2_09 // ~s~If the ~r~reporter~s~ suspects he is being tailed he will abandon the interview, so don't get close enough to spook him. SCR2@11 // ~z~without some damn bleeding heart liberal poking his nose SCR2@19 // ~z~Yeah, anyway, we need you to shut him up for us. SCR2_01 // ~s~The train is arriving at the ~y~station~s~. You don't have much time before it leaves with the reporter. SCR2_05 // ~s~The meeting is over. The ~r~reporter~s~ and ~r~Target~s~ are walking away. SCR2@09 // ~z~Man, what you all want this time? SCR2_11 // ~s~The Target is dead. Don't let the ~r~reporter~s~ get away. Kill him too. SCR2_15 // ~s~The Target is wounded. The ~r~reporter~s~ and ~r~Target~s~ both have to die. SCR2_19 // ~s~The ~r~reporter~s~ is ready to meet the ~r~Target~s~. You have a sniper rifle. Assassinate them both. SCR2@01 // ~z~Hey wassup, Jethro? SCR2@25 // ~z~Oh - this is nice place... Carl. SCR2@21 // ~z~Yeah, there's some reporter who's digging up dirt on Pulaski, SCR2_83 // ~r~The reporter and Target have gone. SCR2_21 // ~s~Tenpenny has hidden a ~g~sniper rifle~s~ in the construction site nearby. Go get it. SCR2_20 // ~s~The ~r~reporter~s~ is at the sidewalk looking for a cab. Get ready to follow him. SCR2_82 // ~r~You lost the reporter. SCR2@20 // ~z~And that stoolie - shut him up too! SCR2@24 // ~z~Take care of him. SCR2_86 // ~r~You spooked the reporter. SCR2_14 // ~s~You've hit the ~r~reporter~s~. Finish him off and kill the ~r~Target~s~. SCR2@08 // ~z~while you live comfortably on the outside? SCR2_10 // ~s~You've killed the reporter. Kill the ~r~Target~s~ to complete the mission. SCR2_18 // ~s~The ~r~reporter~s~ is approaching his destination. Keep your distance until he meets the Target. SCR2@00 // ~z~Hey, CJ, wassup? SCR2@04 // ~z~Nice to see y'all kicking back. SCR2_08 // ~s~Too close! You're spooking the ~r~reporter~s~. Back off before he abandons the interview. SCR2@10 // ~z~Well, what we want is to get on with our jobs in peace, SCR2@14 // ~z~What the hell would you know about it, boy? SCR2_04 // ~s~The ~r~reporter~s~ has left the train. Pick up his trail and follow him to the Target. SCR2@18 // ~z~- that he's supposed to report what he's supposed to report. SCR2_00 // ~s~The reporter is at ~y~Cranberry Station~s~. Follow him to his meeting place with the Target, then kill them both. SCR2@06 // ~z~I wonder how your brother's sleeping, SCR2@02 // ~z~Some cops are lookin' for you in the office, man. SCR2_12 // ~s~The ~r~reporter~s~ and ~r~Target~s~ have heard your gunfire. Kill them both before they escape. SCR2_16 // ~s~You're too far away! Get closer before you lose the ~r~reporter~s~. SCR2_02 // ~s~The reporter has boarded the train and is heading for Market Station in Los Santos. Follow that ~r~train~s~! SCR2_06 // ~s~The ~r~reporter~s~ is on the sidewalk looking for a cab. To follow him you're gonna need some wheels. SCR2@16 // ~z~Some young journalist out there is trying to get a name for himself. SCR2@12 // ~z~into affairs he won't even understand. SCR2_22 // ~s~You can attempt to follow the ~r~train~s~ along the train tracks, or use the map to plan a route to Market Station. SCR2_84 // ~r~The reporter has escaped. SCR2@22 // ~z~we don't know who's talking, SCR2_80 // ~r~You're too late. The train has gone. SCR2_81 // ~r~The reporter is dead. SCR2@23 // ~z~but we know that the reporter's meeting him today. SCR2_85 // ~r~The Target has escaped. SCR2_23 // ~s~You're spooking the ~r~reporter~s~. Get back behind him before he abandons the interview. SCR2_07 // ~s~The ~r~reporter~s~ has climbed into a cab. Follow him to the Target. SCR2_03 // ~s~The ~r~train~s~ is approaching Market Station. The reporter will be preparing to exit. SCR2@13 // ~z~The press onto y'all? SCR2@17 // ~z~He doesn't know how the streets work SCR2@03 // ~z~Tenpenny. Alright, man, I got it. SCR2@07 // ~z~curled up next to his shower daddy SCR2_17 // ~s~Be wary! The ~r~reporter~s~ may check for a tail by stopping suddenly or performing a burst of speed. SCR2_13 // ~s~You've been spotted. Assassinate them ~r~both~s~. SHTR_2B // LIVES ~1~ SH_NAV // ~w~Movement Controls Move~n~~k~~PED_SPRINT~ Fire SHTR_3B // GAME OVER! SHTR_2C // HI-SCORE ~1~ SH_BCK // ~w~~k~~VEHICLE_ENTER_EXIT~ Back SHTR_2D // 1UP ~1~ SMO1_CC // ~z~Man, I don't give a shit, I'm gangsta! SMO1_CG // ~z~I'll see you guys back on the set. SMO1_FJ // ~z~Hey baby, move those sweet cheeks! SMO1_FB // ~z~C'mon, honey, I'm losing my patience! SMO1_HE // ~z~C'mon, gangsta. Let's get back to the Grove. SMO1_CO // ~z~You dropped the soap, sugar, SMO1_CK // ~z~I got plenty of muchachas on the outside, SMO1_FF // ~z~Yoohoo! Over here! SMO1_HA // ~z~Don't you say a damn thing, CJ. SMO1_GB // ~z~Get him, boys! SMO1_GF // ~z~CJ, help me out here! SMO1_BC // ~z~Motherfucker always trying to keep a player down. SMO1_BG // ~z~Just a stepping-stone to greatness. SMO1_EB // ~z~Eh yo, back off me CJ, I gotta protect my rep! SMK1_10 // ~s~Drive to ~y~Freddy's house~s~. SMK1_14 // ~r~The bike you needed was destroyed! SMO1_KA // ~z~Thanks for the ride, CJ. SMO1B12 // ~z~Perpetrating like he bangin'... SMO1_AC // ~z~Don't worry about it. SMO1A06 // ~z~Yeah, for sure. What's Jeffrey doing locked up, anyway? SMO1B06 // ~z~Man, I gotta kill some cholo motherfucker. He was dissin' me, man! SMO1_JM // ~z~Look at you, all muscley and shit. SMK1_08 // ~r~Smoke's car has been destroyed. SMO1B02 // ~z~Hey, man, it's OG Loc, homie - OG Loc! SMO1_AG // ~z~I see. And what'd he do? SMO1_DB // ~z~Hey, Loc, hold up! SMO1_JE // ~z~On a mission, SMK1_04 // ~s~Catch and kill ~r~Freddy~s~! SMO1_JA // ~z~Eh, take me to the Burger Shot in Verona Beach. SMO1_AF // ~z~Oh yeah, he's a real gangsta now. SMO1A03 // ~z~Whassup, man? Wanna go to prison? SMO1B03 // ~z~My bad. How was it, though, homie? SMO1_JL // ~z~Yeah, I guess it is, gangsta. SMK1_09 // ~s~You have left ~b~OG Loc~s~ behind. SMO1_JH // ~z~Man, I got 17s on the hang. SMO1B07 // ~z~Hey Jeffrey, I thought you was going to, uh, college. SMO1_AB // ~z~I'm sorry I can get a little tense. SMO1A07 // ~z~We'll talk about that later, man. SMO1_AJ // ~z~Joyriding, parking fines or some other bullshit. SMK1_05 // ~r~OG Loc has been killed! SMO1_DC // ~z~Ah shit, he gonna get caught violating his parole! SMO1_JD // ~z~On a mission, Like a super technician, baby SMK1_01 // ~s~Get back in ~b~Smoke's car~s~. SMO1_KD // ~z~Like a quarter pound! SMK1_11 // ~s~Get back on the ~b~bike~s~. SMO1B13 // ~z~...think he hard... SMO1B17 // ~z~Man, why don't you stall us out with that shit and get in the car. Fool. SMO1_GC // ~z~Yo, I'm gonna kill that loud mouthed mother fucker! SMO1_BF // ~z~Coming up in the world, huh? SMO1_BB // ~z~Man, I ain't free, my parole officer lined me up with a job! SMO1_FK // ~z~Try to show a little bit more enthusiasm, darling. SMO1_CF // ~z~OK, cool. SMO1_CB // ~z~Ain't this a Vagos' 'hood? SMO1_HH // ~z~Sure thing. Let's roll. SMO1_FG // ~z~Cooweee, Jeffrey! SMO1_CJ // ~z~Jeffrey, you got the wrong idea, man - that was just a prison thing! SMO1_CN // ~z~Hey, yo, gimme back my rhymes you thief, I'm gangsta! SMO1_FC // ~z~I like the fast ass, not the slow ass! SMO1_HD // ~z~I keep it real, unlike you fake ass motherfuckers. SMO1_BD // ~z~You got that right! SMO1_CP // ~z~I don't know nothing about any rhymes! SMO1_GA // ~z~He's broken my heart! SMO1_GE // ~z~Oh, no no no, I didn't mean it like that! SMO1_FA // ~z~Oooo! Chase me! Chase me! SMO1_HF // ~z~Nah, I can't, I gotta go and sign in for this damn job! SMO1_CL // ~z~I don't need your scrawny ass! SMO1_CH // ~z~Freddy! I've come for you, you motherfucker! SMO1_FE // ~z~Catch me if you caaAAAaan! SMO1_HB // ~z~Was you lonely, Loc? SMO1_FM // ~z~The anticipation is so unbearable! SMO1_CD // ~z~C'mon, let's leave Loc to deal with Casanova. SMO1A09 // ~z~I know! SMO1B09 // ~z~Motherfucker done stole my rhymes. SMO1_DA // ~z~Hey, hey! Motherfucker's making a run for it! SMO1_JF // ~z~Like a super technician. SMK1_03 // ~s~Go and ring the ~y~doorbell~s~. SMK1_07 // ~r~Sweet has been killed! SMO1_JB // ~z~You're the boss. SMO1_AH // ~z~Anything he could to get thrown in jail for. For his career. SMO1A05 // ~z~Nah... To pick up Jeffrey. He's touching down today. You wanna roll? SMO1_JJ // ~z~You coulda did that out here. SMO1B05 // ~z~Hey, chill out, dude. So what you want to do now? SMO1B01 // ~z~Hey, what's happening with you, Jeffrey? SMO1_AD // ~z~Hey, it ain't Jeffrey no more. It's OG Loc. SMO1A01 // ~z~- for the past three weeks, right?~n~- I know! SMO1B15 // ~z~Look, look... SMO1B11 // ~z~Look at this fool, man... SMO1A11 // ~z~Hey, what's up, CJ. SMO1_EA // ~z~Hey Loc, get back here, nigga you crazy! SMK1_13 // ~s~Take OG Loc to the employees' door at the back of the ~y~Burger Shot~s~. SMO1_KB // ~z~Don't be a stranger, fool. SMO1A10 // ~z~- Hey, CJ!~n~- Hey, what's up, CJ? SMO1B10 // ~z~He's in East Flores. Hey, gimme a strap. SMO1B14 // ~z~I know that fool can't be serious. SMO1_KC // ~z~Yeah, for sure. I'll see you around. SMO1B18 // ~z~Man, that fool buggin'. SMK1_12 // ~r~Freddy got away! SMK1_06 // ~r~Big Smoke has been killed! SMO1_JC // ~z~Coz I'm keen, With the hygiene, SMO1_JG // ~z~Get on with that shit man. SMK1_02 // ~s~Go and pick up OG Loc from the ~y~Police Station~s~. SMO1B08 // ~z~Man, fuck you! SMO1A08 // ~z~Let's roll, we're late. SMO1_AE // ~z~OG Loc? SMO1A00 // ~z~Yeah, you know Jeffrey's been somebody's bitch SMO1B00 // ~z~Hey, there that fool go. SMO1B04 // ~z~Man, what you think? How was it... SMO1_JK // ~z~Because I did it in the joint, it's real now. SMO1_AA // ~z~Good to hang with you, brother. I'm sorry I can get a little tense. SMO1_FD // ~z~I thought you were keen, cute buns! SMO1_HC // ~z~Hey, I like a nice mustache myself! SMO1_CM // ~z~Man, ignore him, CJ, I don't know what he talking about. SMO1_HG // ~z~Whatever you want. You want a ride anyway? SMO1_FH // ~z~You know I love the thrill of the chase! SMO1_CE // ~z~Hey, I'll stick with Jeff - I mean, Loc! SMO1_CA // ~z~Man, this is the spot! SMO1_FL // ~z~Hey, honey buns, I'm over here! SMO1_BE // ~z~Still, ain't so bad, I'm gonna be a 'hygiene technician'. SMO1_BA // ~z~What's your plan, big gangsta? Now you a free man and all. SMO1_GD // ~z~Your ass is mine! SMO2_GB // ~z~Okay. Say, Smoke, what's going on with Tenpenny? SMO2_GF // ~z~Yes you have. I saw him leaving your apartment. SMO2_BK // ~z~Brothers from different mothers, sisters from different fathers. SMO2_BC // ~z~Oh yeah? SMO2_GJ // ~z~Man, that ain't nothin'. He a busta, SMO2_BG // ~z~Ah Smoke, you full a shit. SMO2_CC // ~z~CJ, this one's all yours, baby. SMK2_4 // ~s~Chase down the Los Santos Vagos ~r~gang member. SMO2_HE // ~z~You a great man, Carl. A great man! SMK2_8 // ~s~The ~r~gang member ~s~is escaping in a car!~N~Get a vehicle and chase him down. SMO2_FB // ~z~Man, what's happened to the world, man? SMO2_HA // ~z~Hey Carl, I'll see you later, alright? SMO2B06 // ~z~Now that ain't nice. Coughio up el weedo, SMK2_H2 // You can only use the Super Sprint for a short time before becoming tired. SMO2A06 // ~z~Yo, the gang's real important, CJ, you know that! SMO2A02 // ~z~Think I'm Mr Big, or something. SMO2B02 // ~z~Here, pull up here, let me do the talking. SMO2_DB // ~z~Get after him, CJ! SMK2_10 // ~s~Catch the ~r~gang member ~s~before he reaches his destination! SMO2B16 // ~z~Get him, Smoke. SMO2B12 // ~z~Man, I shoulda known. SMK2_15 // ~s~Drive Big Smoke to the ~y~meet. SMK2_11 // ~r~He got away! SMO2A13 // ~z~Fuck they doing over here, anyway? Punk-ass police. SMO2B17 // ~z~Yeah, yeah, you go get that shit, nigga... SMO2B03 // ~z~Hey - excuso me, Jose, yo soy El Grando Smokio, SMO2A03 // ~z~But I don't tell them shit. SMO2A07 // ~z~You down to represent, baby? SMO2_AB // ~z~Cat like me likes to scope the streets once in a while, ya know what I'm sayin'? SMO2B07 // ~z~before I blow your brains out all over the patio. SMO2_DC // ~z~CJ, do something useful. Catch that guy. SMK2_1 // ~s~Get into Big Smoke's ~b~car. SMO2_CB // ~z~I ain't built for this shit! SMO2_HD // ~z~Well try harder. Look at me, man. SMK2_9 // ~s~The ~r~gang member ~s~is escaping in a car!~N~Catch him before he gets away. SMO2_FC // ~z~Man, people have no dignity no more! SMO2_BJ // ~z~Everybody is my cousin. SMO2_GG // ~z~Oh, Is that his name? SMO2_BF // ~z~Yeah, me an' her go way back, way back. SMO2_GK // ~z~likes to give people a hard time, you know that Carl. But you know me. SMO2_BB // ~z~No reason. I just wanted to get in the car pool lane. SMO2_FA // ~z~Come on CJ! SMO2_HB // ~z~And, look here, don't let that Pentenbury or whatever his name is, give you no bullshit. SMK2_7 // ~r~Big Smoke died! SMK2_3 // ~s~Get back into Big Smoke's ~b~car. SMO2_BD // ~z~Yeah man, just cool out homie, just chill. SMO2_BL // ~z~And all that kind of shit. SMO2_GA // ~z~Let's go home, I gotta eat, man. SMO2_GE // ~z~Man, I ain't never heard of him. SMO2_BH // ~z~Don't be prejudiced again in my presence, Carl. SMO2B15 // ~z~Man, let me get the heater on this... SMO2A11 // ~z~Alright then, c'mon. SMO2B11 // ~z~We gotta stick with him! SMO2_EA // ~z~CJ, get in! SMO2B19 // ~z~Yeah, motherfucker, Big Smoke! Remember that name! SMK2_17 // ~s~Chase down the ~r~gang member~s~. SMO2B09 // ~z~This was just the point man! SMO2_DA // ~z~CJ, what you hangin' around for? SMO2A09 // ~z~Look, my cousin is coming into town from Mexico, SMK2_H1 // Tap ~k~~PED_SPRINT~ quickly to use the Super Sprint. SMO2B05 // ~z~Eh, fuck you cabron SMO2A05 // ~z~Yeah, whatever you say. SMO2A01 // ~z~Those nosey motherfuckers won't leave me alone! SMO2B01 // ~z~sweet sticky bud fresh off the plantation. SMO2B08 // ~z~Chinga a tu madre, pendejo. SMO2B00 // ~z~OK, my cousin Mary's in there, SMO2A04 // ~z~For me, it's all about my homeboy, Carl. SMO2_AA // ~z~Why you let me drive all the time, Smoke? SMO2B04 // ~z~and I want that grass? Comprende? SMO2B10 // ~z~That other motherfucker'll lead us straight to the weed! SMO2A10 // ~z~I gots to go scoop her up. SMO2A14 // ~z~Yo Carl, see you around... SMO2B14 // ~z~Oh, what's up with this shit, man? Fuck this, man, fuck this. SMK2_16 // ~s~Get a weapon, then get back into Big Smoke's ~b~car~s~. SMK2_12 // ~r~Big Smoke's car was destroyed! SMO2_BE // ~z~Your cousin's coming here? From Mexico? SMO2_GH // ~z~Yeah. You know it is. SMO2_GL // ~z~It takes more than a fool like him to bug me out. SMO2_BA // ~z~What you want me to roll with you for anyway? SMO2_HC // ~z~I'm trying, man. SMO2_FD // ~z~This guy is really getting on my fucking nerves. SMK2_2 // ~s~Drive Big Smoke to the ~y~meet.~N~~s~If you need a weapon, go to Emmet's house. SMO2_CA // ~z~Man, I'm done! SMO3A05 // ~z~You tell me. SMO3_AD // ~z~No. I don't think I do. SMO3_OC // ~z~There's our baby! SMO3A01 // ~z~You know me, Officer Tenpenny. SMO3_DA // ~z~This thing wasn't built to take so much weight! SMO3A09 // ~z~What's really up? SMO3_AL // ~z~Just testing shit out. SMO3_SA // ~z~Hey, you better clear out, CJ. SMO3_AH // ~z~while the foolish sheep gets eaten alive by heathens. SMO3_DE // ~z~You, on the other hand, have a dietary problem! SMO3_JB // ~z~Follow it over, CJ! SMO3_EA // ~z~Roll up on them CJ, so I can get a shot! SMK3_13 // ~r~You lost them! Next time keep up with the train! SMO3_RE // ~z~I don't know. That's why I'm asking you. SMO3_RA // ~z~Was it always like this? SMO3_KB // ~z~Aw shit, Big Smoke! SMO3A15 // ~z~And? Like I give a fuck. SMO3A11 // ~z~Three deep mentioned a little something SMO3_NC // ~z~Sh-ha ha ha! Help yourself baby! Help yourself baby! SMO3_GA // ~z~Damn, that boy's gonna be shittin' his kidneys for a week! SMO3_BH // ~z~We got to get those fools! SMO3_PA // ~z~Hey, I need to get this back to my crib! SMO3_BD // ~z~I thought Northern Mexicans don't mix with Los Santos eses. SMO3_LC // ~z~CJ! CJ, can you hear me? SMO3_MC // ~z~All we had to do, was follow the damn train, CJ! SMO3_QM // ~z~I dunno, homie. SMO3_QE // ~z~Smoke, when you gonna stop with this weird bullshit? SMO3_FA // ~z~Oh fuck! An on-coming train! SMO3_HB // ~z~Keep right, take us up to their level! SMO3_QA // ~z~Why Tenpenny want that package? SMO3_QL // ~z~What's in the damn package, Smoke? No more bullshit! SMO3_MB // ~z~We screwed up! SMO3_CA // ~z~Follow that train! SMO3_QH // ~z~What's in the package, Smoke? SMO3_HC // ~z~Take the high ground on the right, CJ! On the right! SMK3_22 // ~s~Take Big Smoke back to his ~y~house~s~. SMO3_QD // ~z~Carl, man, there's something about you man, some kinda SMO3_QP // ~z~Sometimes, trust ain't an option, homie. SMO3_BE // ~z~Shit, you got me. SMO3_LB // ~z~CJ, get up, fool! SMO3_BA // ~z~What we looking for, Smoke? SMO3_KC // ~z~Smoke, don't go out on me, man! SMK3_1 // ~s~Drive to ~y~Unity Station~s~. SMO3A18 // ~z~Let's do this, man. SMO3_RD // ~z~What you think, man? SMO3A10 // ~z~Hey, thinking of taking a little ride. SMO3_NB // ~z~Man, look at all that cash! SMO3_RH // ~z~Well, if you're going to make this thing personal, I ain't speaking on it no more. SMO3A14 // ~z~Don't touch me. Get your pig hands off me... SMO3_AE // ~z~Well, you should pay attention to what I'm going to say. SMO3_OB // ~z~They gave it up! SMO3A00 // ~z~Hey, Carl, keeping busy, I hope. SMO3_AA // ~z~Where to, Smoke? SMO3A04 // ~z~What was that all about, baby? SMO3_DD // ~z~Shit, I was born big, fool! SMO3_JC // ~z~Make the jump, fool! Make the jump! SMO3_SD // ~z~I'm gonna see you later. SMO3A08 // ~z~Yeah, I guess. SMO3A16 // ~z~We're watching you, Carl! SMO3_ND // ~z~Screw this, those maniacs won't stop until we're dead! SMO3A12 // ~z~that might put us deeper in the game. SMK3_18 // ~s~You left ~b~Big Smoke ~s~behind go get him! SMO3_EB // ~z~Get me close, CJ. I'm about to pop these fools. SMO3_RF // ~z~Yo, eh eh, don't ask a wise man, friend. Ask a fool. SMK3_3 // ~s~Chase down the ~r~Vagos gang members ~s~and take them out! SMO3_RB // ~z~Was what always like this? SMK3_14 // ~s~Pull alongside the front carriage of the train where the ~r~Vagos gang members ~s~are standing and try and maintain that position. Big Smoke will automatically fire once he is within range. SMO3_KA // ~z~Smoke! Oh man... SMO3_DB // ~z~You're the one packing on the pounds, CJ! SMO3_AK // ~z~I'm thinking of going into the ministry in later life. SMO3_SB // ~z~I don't want those C.R.A.S.H.fools trying to pull you into some shit! SMO3_JA // ~z~CJ, keep us up here. SMO3_AC // ~z~You know the parable of the wise sheep Carl? SMO3A06 // ~z~Aw hell, man, they got their nose in everything. SMO3_AG // ~z~The wise sheep does what he says, and only eats the greenest grass, SMO3A02 // ~z~Yeah, I know you, Carl. I know everything about you. SMO3_QF // ~z~The truth is Carl, we've been lost while you been gone, SMO3_FB // ~z~Train, CJ, train! SMK3_20 // ~r~They got away! SMO3_HA // ~z~Take the high road on the right, CJ! SMO3_CC // ~z~Follow the tracks! SMO3_QJ // ~z~The problem is, too many of the chosen ones' get killed before their time, man. SMO3_QN // ~z~I'm just trying to help these officers keep shit off the streets, man. SMO3_BC // ~z~San Fierro? SMO3_BG // ~z~Motherfuckers clocked us! SMO3_QR // ~z~strange kinda aura, man. SMO3_GB // ~z~Man, he ain't gonna be eatin' shit for a while. SMO3_PB // ~z~C'mon CJ, let's head back to my spot. SMO3_BF // ~z~That look like them! SMO3_LA // ~z~Carl, man, you OK? SMO3_BB // ~z~Some Vagos cats meeting some San Fierro Rifa, cutting some kind of deal. SMO3_PC // ~z~Hey, let's get outta here before the cops show, man. SMO3_GC // ~z~That's one Vagos asshole gone! SMO3_QC // ~z~Don't bullshit me, Smoke! SMK3_25 // ~s~Keep up with the front carriage of the train so Big Smoke can shoot the ~r~Vagos gang members~s~. SMO3_FC // ~z~Look the fuck out, CJ! The train! SMK3_21 // ~r~Big Smoke died! SMO3_QG // ~z~but now we saved again. SMO3_MA // ~z~Damn, you lost 'em CJ! SMO3_QO // ~z~I don't trust them. SMO3_QK // ~z~If the afterlife means peace from your bullshit, I think I'm ready. SMO3_CB // ~z~Go after that loco, CJ! SMO3_SC // ~z~Alright, homie. You be careful with those cats. SMO3_AJ // ~z~What are you talking about? SMO3_DC // ~z~They don't call you BIG Smoke for nothing! SMO3_OA // ~z~That's what we're after! SMO3A03 // ~z~That's right, Carl, I got my eye on you. SMO3_AB // ~z~Unity Station. SMO3A07 // ~z~Can't shit without Tenpenny taking an interest. The hell with him. SMK3_19 // ~s~Get back in the ~b~car~w~! SMO3A13 // ~z~A'ight, I'm down. SMO3_NA // ~z~Damn! That's what we wanted! SMK3_2 // ~s~Get on the ~b~motorbike ~s~with Big Smoke, chase down the ~r~Vagos gang members ~s~and take them out! SMO3_RC // ~z~Always fucked up around here. Or is it because of the drugs? SMO3_RG // ~z~That's what I was doing. SMO3_EC // ~z~Move this shit, man I'm gonna ice these fools, man. SMO4A02 // ~z~Chillin'. Wanna go for a ride? SMO4_AG // ~z~Russian cats with nothin' to lose about to bust some ass. SMO4_DJ // ~z~Stick with me CJ, we outta here, baby! SMO4_JM // ~z~It's getting' kinda tight! SMO4A06 // ~z~We're going downtown. SMO4_AC // ~z~I gotta be honest with you, CJ. We could be gettin' into some heavy shit, baby. SMO4_ER // ~z~Watch our backs! SMO4_AK // ~z~Now all my life I been told to fear the Ruskies, but I ain't never even met one. SMO4_JA // ~z~Fools totaled their truck! SMO4_DF // ~z~You should not have come here, Big Smoke! SMO4_JE // ~z~Fry, motherfuckers! SMO4_DB // ~z~You should not have come here, Big Smoke! SMO4_AO // ~z~For real! SMO4_KA // ~z~Man, we better split up. SMO4_EF // ~z~That's my homie, CJ! SMO4_KE // ~z~Yeah, for sure. SMO4_EB // ~z~Stick real close, Carl! SMO4_EJ // ~z~That's my dog, makin' y'all pay! SMO4_EN // ~z~Get on the back, CJ! SMO4_GF // ~z~Smoke, what you thinking? Flood control's a dead end, man! SMO4_BK // ~z~What took you so long? SMO4_HU // ~z~I got you, I got you, baby! SMO4_BO // ~z~Use some cover, they're blasting like fools in this motherfucker! SMO4_HQ // ~z~Take the high road! SMO4_GB // ~z~Ah Smoke, these cats is organized. It's something you ain't tellin' me man! SMO4_GJ // ~z~The old sewer tunnel? Oh man.... SMO4_BC // ~z~That's what I'm talking about, that's my dog! SMO4_GN // ~z~Man, quit bitchin' and shoot as many of them assholes as you can! SMO4_FJ // ~z~Hold on tight, baby! SMO4_HM // ~z~They's up to something... SMO4_CC // ~z~Kill the Amerikos! SMO4_HA // ~z~Oh shit, now the truck's found us again! DGS1_64 // To look around on the bike use the camera movement controls. To fire press ~k~~PED_FIREWEAPON~. SMO4_FF // ~z~Damn, look at all this traffic - GET OUTTA THE WAY! DGS1_2 // If enemies are using cover it may be better to use manual aiming whilst shooting. SMO4_HE // ~z~We ain't dead, and your trigger finger still works, fool! DGS1_60 // ~r~Smoke died! SMO4_FB // ~z~They after us on a bike, Smoke! SMO4_HH // ~z~Yeah, who negative now, bitch? SMO4_CB // ~z~Kill the Americans! SMO4_CF // ~z~Kill the Amerikos! SMO4_BR // ~z~Cover my right, CJ, blast them motherfucking fools! SMO4_FK // ~z~Ah Smoke,! Nooooooo! SMO4_HL // ~z~Don't ask me, I'm just a tourist! SMO4_HD // ~z~Such as? DGS1_61 // To look around on the bike use the camera movement controls. ~w~To fire use ~k~~PED_FIREWEAPON~. SMO4_FC // ~z~We got bikes on our six - smash it Smoke! DGS1_3 // ~r~You left Smoke alone and he died! Next time stick a bit closer! DGS1_65 // You can also use ~k~~VEHICLE_FIREWEAPON_ALT~ to fire. SMO4_FG // ~z~I'm coming through! SMO4_GC // ~z~You're not telling me everything, here! SMO4_BN // ~z~Watch yourself, CJ, I think they's pissed! SMO4_HP // ~z~Hold on! SMO4_BJ // ~z~That's my dog! SMO4_HT // ~z~I'm on it, baby! SMO4_GG // ~z~To hell with that, we had to lose those cars, don't worry about that. SMO4_GO // ~z~Smoke, there's more cars comin' in on the left! SMO4_BB // ~z~Look, Smoke, we go way back. We Groves, man! SMO4_BF // ~z~Hey, baby, want company? SMO4_GK // ~z~Smoke, it's more bikes! SMO4_JP // ~z~Don't these guys ever give up? SMO4_KD // ~z~Man, that was some crazy shit back there! SMO4_EC // ~z~CJ, stay with me, homie! SMO4_EG // ~z~Keep it up, baby! SMO4_EO // ~z~Time to return the favor baby, get on! SMO4_EK // ~z~Ice those fools, CJ! SMO4_AB // ~z~Nah, man, this is strictly for the homies. SMO4_JH // ~z~Nice one, CJ, here we go! SMO4_JL // ~z~Hey, we can reminisce later, we still got company! SMO4_AF // ~z~Families coming back, Ballas pushing base, SMO4_AN // ~z~For real? SMO4_JD // ~z~Houston, we have ignition! SMO4_DC // ~z~Smoke, you and your friend are dead men! SMO4_DG // ~z~Smoke, you and your friend are dead men! SMO4_AJ // ~z~Yeah, yeah, you go figure. SMO4_ES // ~z~Waste any motherfucker that follows us! SMO4_EM // ~z~Fill them fools up with holes, baby! SMO4_KB // ~z~I hear you. DGS1_57 // ~s~Get back in the ~b~car! SMO4_EE // ~z~Keep up, baby! SMO4_KF // ~z~Listen we can't hang around here - I'll see you later, homie. SMO4_EA // ~z~Stay close, CJ! SMO4_JR // ~z~We're clean! SMO4_EQ // ~z~You're rear gunner this time, CJ! SMO4_JB // ~z~Go around 'em, man! SMO4_DE // ~z~Big Smoke, you made big mistake, huh! SMO4_JF // ~z~That's the old sewer up ahead! SMO4_DA // ~z~Big Smoke, you made big mistake! SMO4_AL // ~z~Then the wall comes down and we're all supposed to be friends. SMO4A01 // ~z~What's happening, Smoke? SMO4_AD // ~z~What you into, Smoke? SMO4_JN // ~z~Damn this is tight! SMO4_JJ // ~z~The gate, Carl, the GATE! DGS1_1 // ~s~Take Big Smoke ~s~to ~y~Downtown~s~. SMO4_HB // ~z~Man, stop being so negative! SMO4_FE // ~z~Don't tell me about it, take it off the road! Pop it! SMO4_HF // ~z~I think the gearbox is screwed up on this thing! I can't get no speed! DGS1_63 // Shooting whilst you are crouching improves your accuracy. SMO4_FA // ~z~Hey man, we got bikes all on us! SMO4_BP // ~z~CJ, take the right and cover my ass! SMO4_HN // ~z~OH SHIT! SMO4_CD // ~z~Kill the shahkto bastard! SMO4_FM // ~z~Ha,ha ha, I'll never dis public transportation again! SMO4_HJ // ~z~Point taken, I'll keep my mouth shut from now on. SMO4_BD // ~z~Hey look , if you hear shit start to pop off, come in there blasting, a'ight? SMO4_GM // ~z~Oh man, the cars found a ramp! SMO4_GE // ~z~Hold on though, I got a idea. SMO4_BH // ~z~CJ, GET IN HERE! SMO4_HV // ~z~Yes Sir! SMO4_BL // ~z~CJ, get in here - oh there you are! SMO4_HR // ~z~Hit that ramp on the right! SMO4_GA // ~z~Damn, road-blocked! SMO4_GL // ~z~We still got bikes on us, man! SMO4_BA // ~z~Look Carl, before I walk in there I just need to know you down with this shit, man. SMO4_BE // ~z~I'm down, dog. SMO4_GH // ~z~I know a way out, up past Grove Street. SMO4_BM // ~z~Keep your head down, the air is thick as shit in here. SMO4_HS // ~z~Get us up that ramp! SMO4_GD // ~z~Look, Carl, all I know is they're real pissed with us right now! SMO4_GP // ~z~Don't tell me about it, shoot! SMO4_HC // ~z~Focus on the good news! SMO4_FD // ~z~Shit, man, they coming fo' us in a truck! SMO4_FL // ~z~Ah, they hit a bus! SMO4_HK // ~z~What they up to, Carl? SMO4_CA // ~z~Kill that shahkto bastard! SMO4_CE // ~z~Kill the Americans! SMO4_BQ // ~z~Stick to my right, CJ, I'm gunnin' for that bastard. SMO4_FH // ~z~Hey, don't just sit on your horn! Get out the goddamn way! SMO4_HO // ~z~Here comes another! SMO4_AM // ~z~Five minutes later, my cousin gets laid out by some Ruskie fresh off the boat. SMO4_JG // ~z~Shoot out the gate! SMO4_JC // ~z~Screw that, we're taking the scenic route! SMO4_EP // ~z~I'll got it this time, get on the back! SMO4A04 // ~z~You drive. SMO4_AA // ~z~This better not be another cop errand, man. SMO4_JK // ~z~Man, I used to hate this tunnel when we was kids. SMO4_DH // ~z~OK, we showed those fools! SMO4_JO // ~z~They still on to us. SMO4A00 // ~z~Hey, CJ, baby, whassup man? SMO4_AE // ~z~Lot a shit 'bout to go down, Carl. SMO4_EL // ~z~Pop they fuckin' brains out, CJ! SMO4_EH // ~z~Ha, ha ha ha, homie, you ice cold, baby! SMO4_JS // ~z~We lost 'em, Smoke! SMO4_KG // ~z~Much love, baby! SMO4_KC // ~z~I'll take it another block and dump it. DGS1_56 // ~s~Get inside and protect ~b~Big Smoke~s~! SMO4_ED // ~z~Back me up! STL1@03 // ~z~Wanna get in? STL1_AB // ~z~Each time she makes a call it will give you the new location. STL1@07 // ~z~but we actually planning. STL1_13 // ~s~Drive the car into the ~y~garage~s~. STL1_07 // ~r~You destroyed the car! STL1_03 // ~s~Don't let her ~r~trail ~s~go cold. STL1@13 // ~z~that hacks into the state of the art satellite immobilization technology STL1@17 // ~z~Oh, shit! STL1_02 // ~s~Clip ~r~her ~s~back end to spin ~r~her ~s~out of control. STL1_06 // ~s~Drive back to the ~y~garage ~s~in San Fierro. STL1@16 // ~z~Read 'em and weep, cabron. STL1@12 // ~z~Oh, just a simple bit of electronic wizardry and intellectual bombast STL1@06 // ~z~Hey, it might look like we're playing cards, STL1_AC // ~z~You'll have to stay close if you're going get an updated position though. STL1@02 // ~z~that's supposed to save all of our worthless lives? STL1_12 // ~s~The car should be nearby. STL1@20 // ~z~Yes, it's on! Wait... what's on? STL1@10 // ~z~At last, it works! STL1_08 // ~s~Well done! STL1@14 // ~z~onboard our target vehicle! Ahhh, me... STL1_04 // Use the P.I.T. technique learned in the Driving School to spin the target car around with minimal damage. STL1@18 // ~z~It's OK, baby, just stop sweating me, trust me, this shit's gonna be good... STL1_10 // ~s~Keep up! Her ~r~trail~s~ is going cold! STL1@08 // ~z~Don't worry sweet baby, STL1_AE // ~z~For sure. Good lookin' Z. STL1@00 // ~z~So this is it, huh, STL1@04 // ~z~Look, I thought this was supposed to be our foot on the ladder. STL1_AA // ~z~Here, this gadget is set to pick up on cell phone signals. STL1_11 // ~s~Get back in the ~b~car~s~! STL1@09 // ~z~we're about to go get our first project! STL1@05 // ~z~I thought we were going to make this place work? STL1@01 // ~z~the great new business venture STL1@15 // ~z~I don't know what he just said, but it's on! STL1@11 // ~z~What works? STL1_09 // ~r~You lost her trail! STL1_01 // ~s~Go and get the ~r~car~s~. STL1@19 // ~z~I don't want to hear none of your bullshit - just save it. STL1_05 // ~s~Steal the ~b~car~s~. STL2_FK // ~z~Bike in the road ... watch out! STL2_CF // ~z~Hey, you gonna become an alien hunter, holmes? STL2_CB // ~z~He just sees everything from a different perspective, that's all. STL2_FO // ~z~Hello. Cops, back again you idiotas? STL2_FG // ~z~Hello cops, what took you, eh? STL2_HD // ~z~Uh-oh, more cops! STL2_FC // ~z~C'mon, CJ, see if you can keep up with Cesar Vialpando! STL2_BJ // ~z~That's good, she's always been the brains in the family. STL2_BF // ~z~Yeah, I know what you mean. STL2_EC // ~z~Y- yeah, that sounds like a good idea! STE2_03 // Press ~k~~PED_FIREWEAPON~ to trigger a nitro. STE2_07 // ~r~Cesar was killed. STL2@03 // ~z~I've always admired your direct approach, hombre. STL2_DK // ~z~Aw great! Why is nothing ever easy? STL2_DC // ~z~This is it, CJ! STL2_DJ // ~z~Second floor? Shit! STL2@02 // ~z~let's go get 'em! STL2_DB // ~z~Here we go, holmes. STL2_DF // ~z~They're in the second floor showroom. STL2_EB // ~z~Yeah, you can help us by going to help some other motherfucker. STL2_EF // ~z~Aw, you a maniac, ese! STE2_06 // ~r~You lost Cesar! STE2_02 // ~s~Stay close to ~b~Cesar~s~ as you return to the garage. STL2_GB // ~z~before I end up in a carwreck barbeque? STL2_BK // ~z~She should get out the ghetto and make something of herself. STL2_FR // ~z~Fuck, holmes, did you see that? STL2_BC // ~z~San Fierro, man. STL2_BG // ~z~Kendl seems to like it too, you know? STL2_FN // ~z~OK, CJ, hey, I know a quick route! STL2_CC // ~z~At first I thought he was just another acid casualty fruit cake. STL2_CG // ~z~I'll take a rain check on that one. STL2_FJ // ~z~Follow me down the hill, holmes! STL2_HE // ~z~BACK UP, HOLMES, BACK UP! BACK UP! STL2_FB // ~z~Yeah, reading you loud and clear! STL2_HA // ~z~Sure thing, holmes. STL2_FF // ~z~This tram driver must be shitting himself, holmes! STL2_BE // ~z~but this city, it has something gentle about it. STL2_BA // ~z~I like this place, you know. STL2_FP // ~z~Get out of the fucking road! STL2_BM // ~z~Yeah, she's the moms of the family now... STL2_HC // ~z~There's a shortcut this way! STL2_FD // ~z~Beat the tram up the hill! STL2_HG // ~z~See you back at the garage, CJ! STL2_FH // ~z~Hey, CJ, watch this ... NITRO! STL2_CE // ~z~I don't know, man, it ain't all bullshit.... STL2_CA // ~z~Hey, who's this 'Truth' guy, holmes? I don't think he's wrapped too tight! STL2_FL // ~z~OK, Cesar, that's enough fun. STL2_DD // ~z~The cars are upstairs! STL2@00 // ~z~Hey Carl, there's two cars on the list, ese, STE2_10 // ~s~You have left ~b~Cesar~s~ behind. STL2_DH // ~z~What? How we gonna get 'em down? STL2_AA // ~z~OK, let's go get those wheels! STE2_04 // ~s~Follow ~b~Cesar~s~ into the alleyway. STL2_ED // ~z~Alright, CJ, it's time to roll! STE2_08 // ~r~The target car was destroyed. STE2_05 // ~s~Drive back to the ~y~garage~s~. STE2_01 // ~s~Go and get the cars from the ~y~car showroom~s~. STE2_09 // ~r~The police recovered one of the cars! STL2_EA // ~z~Can I help you two, eerr, gentlemen? STL2_EE // ~z~It's follow the leader, you better keep up! STL2_DA // ~z~This is the place! STL2_DE // ~z~The cars are on the second floor. STE2_11 // ~s~Get back in the ~b~car~s~. STL2@01 // ~z~and they're in the showroom across town, STL2_HF // ~z~OK, we're good. STL2_FA // ~z~Hey, CJ, is this walkie talkie working? STL2_HB // ~z~I think we lost 'em. STL2_FE // ~z~Piece of chocolate cake! STL2_FM // ~z~Let's get these cars back to the garage! STL2_CD // ~z~But some of the things he say... STL2_BD // ~z~My home will always be the Varrios and El Corona, STL2_GA // ~z~Can we think about getting back STL2_BL // ~z~I think she's aiming to make something out of ALL of us, eh! STL2_BH // ~z~Oh yeah, she's really getting her head into this business thing. STL2_FQ // ~z~Holy SHIIIIIIIT! ST4_02 // ~r~Cesar is history. STL4@17 // ~z~the ship's loading and it moves out tomorrow. STL4@13 // ~z~He saw one of the containers was loading up cars STL4_NA // ~z~That was like a piece of tortilla! ST4_47 // ~s~Deliver wanted vehicles to the ship. STL4@07 // ~z~Moms, Sweet, Smoke - I just can't let that go. STL4_AB // ~z~Don't I always! ST4_43 // ~s~Drive to the ~y~docks~w~. STL4@03 // ~z~Hey Ces, your boy is here. STL4_DC // ~z~Terrific! NOT RECORDED STL4_CB // ~z~OK, I'll go sort out the crane. Gimme a second. STL4_MA // ~z~Hey, CJ! ST4_36 // ~s~Rotate the crane back over the ship. ST4_T03 // ~S~Drop the ~g~container~s~. STL4_FC // ~z~Not this one either, it must be the last one! ST4_32 // ~s~Make sure the train doesn't destroy the car you came here to steal. STL4_GC // ~z~Stay right there, you thieving bastard! ST4_26 // ~s~Take Cesar and the car back to your ~y~garage~s~. STL4_LE // ~z~Man let's give these cops a run for there money. STL4_BB // ~z~You know, the same way they got on - use a dockside crane! ST4_H07 // Use the magnet shadow to judge where objects will drop. ST4_H03 // Use ~k~~PED_FIREWEAPON~ to release the container when in the correct position. STL4_LA // ~z~There gotta be an easier way of earning a living then this. ST4_27 // ~s~You've left Cesar behind!! STL4_GB // ~z~Hey, hold it right there! ST4_H02 // Use ~k~~PED_JUMPING~ to raise the rope. STL4_LD // ~z~Yeah, I feel you. STL4_BC // ~z~Man, those things are real high up - I ain't too good with ladders and I'm afraid of heights! STL4_MD // ~z~Who's driving? Me or you? STL4_CC // ~z~Be quick, I don't want to be caught sleeping out here! ST4_T06 // ~s~Place the ~g~container~s~ in ~y~position~s~. STL4_HA // ~z~CJ, I could do with some help! ST4_T02 // ~s~Move the container into ~y~position~s~ by rotating the crane. STL4_FB // ~z~No luck, CJ, try another! ST4_42 // ~s~You've left ~b~Cesar~s~ behind. STL4@02 // ~z~Must have got a crimp in it, damn! ST4_46 // ~s~Check the wanted board at the Easter Basin Docks for vehicles wanted for exporting. STL4@06 // ~z~Yeah, I know, but I just can't get it out of the back of my mind. ST4_13 // ~s~Get in the ~y~crane~s~. STL4_JA // ~z~Let's just grab the car and go! STL4_DB // ~z~We'll just have to try one at a time, eh! STL4_KA // ~z~CJ, that train's gonna hit the car! ST4_03 // ~r~The car you were supposed to steal is history. STL4@12 // ~z~who handles freight containers down on the docks. STL4@16 // ~z~but it might be too late, STL4@08 // ~z~I know. So what we going to do about Sweet? ST4_48 // ~s~Vehicles are also imported on certain days. STL4_AA // ~z~C'mon, ese, you can drive! ST4_44 // ~r~The car inside the container has been destroyed!! STL4@04 // ~z~He ain't my boy. ST4_40 // ~r~You've lost the container with the car in it! STL4@00 // ~z~Yeah I got it, it's in the manifold. STL4@14 // ~z~and one was a match for a car on a customer's wish list. STL4_NB // ~z~Hey, holmes, that was fun, we should do that again! STL4@10 // ~z~OK, but be careful. We ain't trying to lose you again. ST4_05 // ~s~Get in the car with ~b~Cesar~s~. STL4@18 // ~z~OK, let's go peep it out - see what we can see. ST4_H04 // Press ~k~~GO_LEFT~ and ~k~~GO_RIGHT~ to rotate the crane. STL4_BA // ~z~How we going to steal a car off a container ship, holmes? ST4_29 // ~s~Wait for Cesar! STL4_LB // ~z~Sure, holmes, I guess. ST4_H08 // Press the ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to switch camera views. ST4_T04 // ~s~Pick up the other ~g~container~s~ with the crane. STL4_HC // ~z~I could do with a little help, CJ! STL4_CA // ~z~That's the ship, CJ! ST4_H10 // Use ~k~~PED_SPRINT~ to lower the magnet.~N~Use ~k~~PED_JUMPING~ to raise the magnet. STL4@20 // ~z~Hey, Carl, I gotta rap to you, holmes. STL4_MB // ~z~We get paid on the condition of the car, holmes! ST4_T05 // ~s~Move the ~g~container~s~ off the ship by rotating the crane. STL4_HB // ~z~Give me a hand with these guys, CJ! ST4_T01 // ~s~Pick up a ~g~container~s~ with the crane. STL4_FA // ~z~Not this one, CJ! STL4_MC // ~z~Be more careful! ST4_H01 // Use ~k~~PED_SPRINT~ to lower the rope. STL4_LC // ~z~but what else are you qualified for? STL4_BD // ~z~OK, I'll use the crane, you better be ready to crack the container. ST4_28 // ~s~Get in the car with Cesar. ST4_H05 // Push movement controls in the direction you want the crane to travel. STL4_GA // ~z~Hey! What the fuck do you think you're doing? ST4_H09 // Press ~k~~VEHICLE_ENTER_EXIT~ to exit the crane. STL4@11 // ~z~I know a guy who knows a guy STL4@15 // ~z~So, he marked the container with a spray can, STL4_KB // ~z~CJ, The car's on the tracks! STL4@19 // ~z~That's right, sis - good looking out. STL4_EA // ~z~OK, CJ, this is the one, good work, holmes! STL4_JB // ~z~Let's just get the car and get out of here! STL4@09 // ~z~It's a shitty situation but I've got to let it play out a little longer, OK? STL4_DA // ~z~Cesar! none of these is marked with spray paint! STL4@01 // ~z~Shit, I just changed that seal! ST4_45 // ~s~Car exports and imports have been unlocked. STL4@05 // ~z~Hey, we're almost living a normal life, huh. This is far from Grove Street, right? STL5_BA // ~z~You loco idiota! STL5_BE // ~z~Hell, you'll get me killed! STE5_08 // ~s~Get back in the ~b~car~s~. STL5@14 // ~z~for being a danger to my sanity! STL5@10 // ~z~We gotta find a way to stop her, or slow her down. STE5_14 // ~r~You missed the car! STL5_AA // ~z~Hey, CJ, how's it going with that crazy bitch? STL5@04 // ~z~You'd have to ram her off the road in order to get a chance STL5@00 // ~z~Hey man, where you been? STL5_AE // ~z~Will do. Later, man. STE5_10 // ~r~The stinger car has been destroyed! STL5@08 // ~z~If she's playing with you, STE5_11 // ~s~Get the car back to the ~y~garage~s~. STL5_AD // ~z~OK, careful with that puncture repair shit, CJ, it's nasty stuff! STL5@01 // ~z~I tracked one of the cars on our shopping list, STL5@05 // ~z~to get her car and you know a wrecked car is no good to us! STL5@09 // ~z~then she probably won't get one-time involved until it turns ugly. STE5_09 // ~r~The target car has been destroyed! STE5_01 // ~s~Burst the tires of the ~r~target car~s~ using stingers. STL5@11 // ~z~Too bad we can't involve the police, STL5@15 // ~z~Dude, relax! STE5_05 // ~r~You ran out of stingers. STL5_BD // ~z~Back off, you crazy man! STL5_BB // ~z~Aye cabron, what the fuck you tryin' to do? STL5_BF // ~z~Fuck you, asshole! STL5@07 // ~z~Dude, calm down! STL5_AB // ~z~Popped her! STL5_AF // ~z~Man, this stuff is disgusting. STL5@03 // ~z~I've been following her for hours, but she stops for nothing! STE5_13 // ~s~Get in the ~b~car~s~. STE5_07 // ~s~Burst the tires of the ~r~target car~s~. STL5@13 // ~z~and bang her crazy bitch ass in jail STE5_03 // Press ~k~~PED_FIREWEAPON~ to drop a Stinger. STE5_02 // ~s~You only have ~1~ stingers available. STL5@12 // ~z~'cuz then they could pop her crazy bitch tires STL5@16 // ~z~You know what, I think I've got an idea... STE5_06 // ~s~You need to be in the ~b~car~s~ modded to use stingers. STE5_12 // ~s~Get in the ~b~car~s~. This ~b~car~s~ has been modded to use stingers. STL5@02 // ~z~but the crazy bitch, she drives like the devil! STL5_AG // ~z~Aw shit, all over my clothes! STL5_AC // ~z~Just about to fix the tires, should be back any minute. STL5@06 // ~z~I swear she is playing with me! STL5_BC // ~z~You trying to kill me, asshole? HI2Y // ~z~Just hanging out, you know... LOC1_BC // ~z~Get those feet moving! MUS1_6 // ~s~Get back into the ~b~sound van~s~. MUS1_2 // ~s~When you get to the beach party, go and talk to the ~y~DJ~s~. LOC1_BG // ~z~So I said to her, "Anaerobic, you bitch"! STR1A19 // ~z~Now check this out, LOC1_CS // ~z~Sit down and join the party! HI5093F // ~z~Hey, what's crackin'? STR1A11 // ~z~I'm more into that hardcore gangster shit. LOC1_BO // ~z~C'mon, sit down, plenty of room! STR1A15 // ~z~That's what I'm talking about, love for your homies... LOC1_BK // ~z~C'mon, get that body working! HI10E52 // ~z~Hey, what's poppin'? MLOC01F // ~z~Man, hold on CJ, I'll call you back. LOC1_CO // ~z~Don't get too close to the fire, dude! STR1A01 // ~z~Looking real technical, gangsta! LOC1_CK // ~z~C'mon, dude, dance! STR1A05 // ~z~I'm putting together a listening party for my album, MLOC01B // ~z~No way, we gotta strip them out the van first! DOFFE1 // ~z~Well why don't you come and dance? VYES2 // ~z~Let me take you into my office... VOFFE1Y // ~z~A'ight. Lead the way. VSURE1N // ~z~No. You persuaded me. DOFFE4N // ~z~I appreciate the offer, girl, but I got some shit to take care of. HI3Y // ~z~Just looking for some fun... LOC1_CC // ~z~Man, why aren't more people dancing? STR1A09 // ~z~Guaranteed I start playing, everybody'll come through. LOC1_CG // ~z~Hey, I heard Madd Dogg is recording a new LP! LOC1_BS // ~z~Take a seat and grab a beer! STR1A21 // ~z~It's OG Loc in the place, Y'all want to stop me with a gun in your face, OG! OG! LOC1_AO // ~z~This is simply blissful! MUS1_H1 // When in a conversation, press ~k~~CONVERSATION_YES~ to respond positively and ~k~~CONVERSATION_NO~ to respond negatively. MUS1_C // Moves correct (%) STR1A25 // ~z~Yeah yeah yeah yeah, man, look, shut the fuck up. LOC1_AK // ~z~Hi, you want to dance? LOC1_YT // ~z~He's stealing the sounds! LOC1_AC // ~z~Great party! HI1Y // ~z~Just looking for some fun... LOC1_AG // ~z~At first I struggled, but now I can take the full twelve. LOC1_YP // ~z~Nice van, what you drinkin' on? GEXIT1 // ~z~Well, come on back when you ain't so rushed. VSURE2N // ~z~OK, you persuaded me, lead the way. MLOC02J // ~z~You gotta - click. LOC1_AS // ~z~It's best to imagine it's someone you like! DNCEF1 // ~z~You need to put more time in on the dance floor! MLOC02F // ~z~Don't mention it, VOFFE2Y // ~z~Yeah, for sure, that sounds nice. MLOC02B // ~z~Cool it, CJ, cool it. VSURE2 // ~z~You sure? LOC1_AR // ~z~It's all about rhythm... LOC1_AV // ~z~Hey, who's this fellow? MLOC02K // ~z~Ah shut up. Motherfucker. LOC1_YA // ~z~Like your style, homeboy, want to go someplace more private? DSTAR1 // ~z~C'mon, homeboy, impress me. MLOC02C // ~z~Half of Los Santos looking for this damn van. MLOC02G // ~z~All y'all stressin' it. DOFFE2N // ~z~I appreciate the offer, girl, but I got some shit to take care of. HI5Y // ~z~Just looking for some fun... STR1A24 // ~z~Yeah - for life, homie... LOC1_AJ // ~z~From pain to ecstasy, the full range! DOFFE3N // ~z~Thanks, but I'm not into that right now. HI4Y // ~z~Just hanging out, you know... STR1A20 // ~z~I'll roll with you, and on the way I'll kick a couple of freestyles... LOC1_AN // ~z~Sit down and enjoy the party. LOC1_YQ // ~z~Hold on, I'll go get us some! VOFFE1 // ~z~You got some moves, wanna come and chat? LOC1_AF // ~z~The sea is stunning! LOC1_AB // ~z~It's great to relax after a day's shoot. MLOC01C // ~z~Well what do you suggest? BEXIT1 // ~z~Suit yourself. LOC1_CJ // ~z~Dude, I am trippin' on these tunes! STR1A04 // ~z~Yeah? Well, fuck this gig, man. DOFFE1N // ~z~Thanks, but I'm not into that right now. HI6Y // ~z~Just hanging out, you know... LOC1_CN // ~z~You want a seat? STR1A00 // ~z~Hey, hold that door for me, homie? MLOC01G // ~z~Loc? LOC! DOFFE4 // ~z~Well, hey, let's dance, sugar! LOC1_BR // ~z~You wanna join us, buddy? STR1A08 // ~z~What you talking about, fool? LOC1_CF // ~z~That last beer was too much man... LOC1_CB // ~z~This girl knows how to spin those decks man LOC1_BV // ~z~Best way to relax on a day like this. LOC1_CR // ~z~Have a seat, dude! LOC1_BF // ~z~Could stay here for hours... STR1A18 // ~z~I think they headed down to the beach for a beach party. MUS1_3 // ~s~If you talk for a while, the DJ will ask you to dance for her. LOC1_ZU // ~z~C'mon then. MUS1_7 // ~s~Steal the ~b~sound van. LOC1_BB // ~z~Great aerobic workout! LOC1_CV // ~z~Seville Boulevard throw the best parties, man. HI8778E // ~z~Hey, thought you'd come back, huh? HI8N // ~z~No time to chat, baby! STR1A14 // ~z~Y'know, well... Anyway, what you want me to steal? LOC1_BJ // ~z~Anybody got an isotonic sport drink? STR1A10 // ~z~Being real, OG, I really ain't into rap no more. LOC1_BN // ~z~You wanna seat by the fire? HI7Y // ~z~Just looking for some fun... MUS1_20 // ~r~The van was destroyed! LOC1_BT // ~z~This party's pretty cool, huh? HI2N // ~z~No time to chat, baby! LOC1_CD // ~z~I think I've had too much to drink... LOC1_BP // ~z~Great party, isn't it? MLOC01E // ~z~Look at the state of these urinals! LOC1_CL // ~z~Don't cramp my style! STR1A02 // ~z~Carl? You ain't run off again yet? LOC1_CH // ~z~The sand's getting in my shorts! STR1A06 // ~z~but first I need a sound system... VYES1 // ~z~C'mon, homeboy. MLOC01A // ~z~LOC! Where do you want these sounds, The Grove? DOFFE2 // ~z~Well why don't you come and dance? HI69036 // ~z~Hey, what's crackin'? STR1A12 // ~z~Well that's me, homie, that's me! OG Loc, baby! LOC1_BL // ~z~Get dancing, you square! STR1A16 // ~z~Now check it, LOC1_BH // ~z~The sea looks real beautiful... HI2975B // ~z~Hey, what's poppin'? LOC1_CT // ~z~Seville always throw a good gig. HI3N // ~z~Look, I'm busy, OK? MUS1_5 // ~s~Go to the ~y~beach party~s~. DOFFE4Y // ~z~OK, let's do this! VSURE1Y // ~z~Yeah, for now. Later. LOC1_BD // ~z~This is pure, you know? MUS1_1 // ~s~Go to the beach party and talk to the ~y~DJ. LOC1_CP // ~z~Anybody know this cat? LOC1_YO // ~z~Great, we can use my office! MLOC02E // ~z~THANK, YOU! MLOC02A // ~z~Loc, man, don't be playin' with me! VSURE1 // ~z~You sure? MUS1_18 // ~r~The DJ died! HI1N // ~z~Look, I'm busy, OK? LOC1_AT // ~z~For now, porno pays the bills. GEXIT2 // ~z~If you change your mind you know where to find me. DNCEF2 // ~z~Boy, you're a terrible dancer! LOC1_AP // ~z~Let your troubles melt away. VSURE2Y // ~z~Yeah, I'm afraid so. See ya later. LOC1_YS // ~z~You skitzing two-faced bastard! LOC1_AD // ~z~This is so romantic! STR1A22 // ~z~Maybe I need to do this on my own. LOC1_AL // ~z~Don't be shy, join in! MUS1_H2 // When the arrows are on the green marker, press the corresponding movement key to dance. LOC1_AH // ~z~It's the group scenes I enjoy the most. LOC1_AE // ~z~I love sitting around a fire! LOC1_YR // ~z~Sorry, girl, but I need these sounds for my homeboy's house party! VOFFE2 // ~z~You got some moves, wanna come and chat? LOC1_AA // ~z~Been here two months and all I've done is porno. HI5N // ~z~Look, I'm busy, OK? DOFFE2Y // ~z~OK, let's do this! STR1A23 // ~z~I believe in you. Gangster 4 life, homie. 4 life! LOC1_AM // ~z~C'mon and dance! DSTAR2 // ~z~Let's see what you got... MUS1_19 // ~s~Get the van back to the ~y~garage. MLOC02D // ~z~OK, OK. Drop it off at LB's garage and commerce. HI4N // ~z~No time to chat, baby! DOFFE3Y // ~z~Yeah, for sure! LOC1_AQ // ~z~Then he came in my face, oh, hello! LOC1_AU // ~z~Anybody want another beer? MLOC02H // ~z~When you're over sixty, STR1A17 // ~z~I caught me a real fly sound system cruising through the drive-thru. MUS1_8 // ~r~You need more practice! STR1A13 // ~z~Yeah, yeah, for sure. But I only like them if they rhyme real well... LOC1_BM // ~z~Can't you feel the rhythm of life? HI6N // ~z~No time to chat, baby! HI7E731 // ~z~Hey, thought you'd come back, huh? DOFFE1Y // ~z~Yeah, for sure! LOC1_CQ // ~z~Another dude, for the fireside! LOC1_BE // ~z~A fire makes a beach party... LOC1_BA // ~z~Getting sand in my trucks! MUS1_4 // ~s~Get a score of 2500 or greater to gain access to the sound van. LOC1_CU // ~z~Seville Families watching over us... LOC1_BQ // ~z~Hey, who's this guy? LOC1_CE // ~z~I think I need to go puke... LOC1_CA // ~z~The sky is so awesome! LOC1_BU // ~z~Anybody know this guy? VLATE // ~z~Well, I'm here for a while, if you change your mind! MUS1_21 // ~r~You wrecked the party! DOFFE3 // ~z~Well, hey, let's dance, sugar! HI8Y // ~z~Just hanging out, you know... BEXIT2 // ~z~Whatever. See you 'round. STR1A07 // ~z~Hey, I'm down, as long as I don't have to go to the party. LOC1_CM // ~z~What you lookin' at? STR1A03 // ~z~No, gangsta, I'm here for good. HI7N // ~z~Look, I'm busy, OK? MLOC01D // ~z~Jeffrey! You ain't here to chat on the phone! STR2A01 // ~z~I feel it harder, Than anybody in the world could do, Just like a... STP2_10 // Perform the stealth kill by moving slowly towards the guard while holding ~k~~PED_LOCK_TARGET~ and then pressing ~k~~PED_FIREWEAPON~ when your arm is raised. STP2_14 // ~s~There are lots of shadows in this area to hide in. Hiding in shadows makes it difficult for a ~r~guard ~s~to spot you. STR2A05 // ~z~Hey, dude - you ever thought about STP2_41 // If the white blip on the radar that represents your position turns blue it indicates that you are in the shadows and are hidden from patrolling guards. LOC2_CC // ~z~Hey, I'll catch you later. STR2A09 // ~z~How about if I get somebody to write something for me, STP2_2 // ~s~The ~y~main door ~s~is around the back of the mansion. STR2A19 // ~z~Damn - my shit was whack! STR2A15 // ~z~Madd Dogg's rhyme book? STP2_30 // ~s~You need to take the rhyme book back to OG Loc. He is at ~y~Burger Shot~s~. STP2_34 // ~s~To use the skateboard pick it up and select it from the weapons inventory items. Press ~k~~PED_ANSWER_PHONE~ whilst over it to pick it up if your inventory is full. LOC2_AC // ~z~He moves like his bowels have let go... STP2_38 // To use the skateboard, select the it from your weapons inventory. Use the movement controls to steer the skateboard. Tapping ~k~~PED_SPRINT~ helps you pick up speed and ~k~~PED_JUMPING~ makes you jump. STR2A20 // ~z~C'mon, man. I'm hot, Like fire, All nighter, All righter, When I kick it, I feel I hit it... LOC2_DC // ~z~Peace, homie! STP2_39 // ~r~Madd Dogg's personal security ~s~are patrolling the mansion. Do not use any guns on your way to the rhyme book - you will alert them. Use stealth to steal the rhyme book. LOC2_AB // ~z~Yeah, look how this Tanner guy runs! STP2_29 // ~s~Use the skills you have learned to get past any ~r~guards ~s~on patrol and ~y~exit ~s~the mansion so you can get the rhyme book back to OG Loc. STR2A18 // ~z~Hey hey hey, it's OG Loc, homie, and I'm gonna kick it a little something like this... STP2_7 // ~s~The patrolling ~r~guards ~s~are shown on the radar by the red blips which point in the direction the security guards are facing. LOC2_BB // ~z~Tanner, you suck ass! STP2_3 // ~s~The ~g~rhyme book ~s~is in Madd Dogg's recording studio. STR2A14 // ~z~Madd Dogg's rhyme book! From his home in the hills! STR2A10 // ~z~only they didn't know about it? STR2A04 // ~z~Hey, Carl - what up, man? STP2_15 // ~s~A ~r~guard ~s~is coming. STP2_11 // Press ~k~~PED_FIREWEAPON~ to perform the stealth kill. STR2A00 // ~z~Hey yo, when I come through up in the place, You don't want me to call with a gun in your face... STR2A08 // ~z~Shit, I ain't in the rap game, you know, that ain't my thing. But we'll have to think about something. Man. STP2_19 // ~s~If you walk straight past the ~r~guard ~s~here he will see you. Try crouching and walking past the bar to remain out of his line of sight. LOC2_CB // ~z~Holmes, you ice cold, dude! STP2_40 // ~y~Exit ~s~the mansion and get the rhyme book back to OG loc. It's safe to use your weapons now, although it may be less risky if you use stealth to get past any ~r~guards ~s~on patrol. STR2A12 // ~z~I think I just might have found a ghost writer. STP2_9 // If you crouch while you move you will make less noise. Crouch and then target the ~r~guard. STR2A16 // ~z~Man, you said you'd help, Carl. STP2_1 // ~s~Go to ~y~Madd Dogg's mansion~s~. STP2_5 // ~s~The first ~r~guard ~s~cannot see you. This means you can sneak up behind him with a melee weapon and perform a ~h~stealth kill~s~. STR2A02 // ~z~Yo! That shit sucks! Damn! STP2_13 // ~s~A ~r~guard ~s~is patrolling the swimming pool area. Observing his route will allow you to work out how to get past him undetected. STR2A06 // ~z~getting a writer to help you out with this shit? STP2_33 // The ~r~guards ~w~are using silenced guns. If you manage to obtain one it will allow you to fire a gun without being heard by nearby guards. LOC2_AA // ~z~Oh man, this sucks! STP2_36 // To stay hidden you have to stay crouched and walk past the bar. STP2_32 // Using the camera movement controls you can rotate the camera, this is for looking around corners and spotting enemies. LOC2_CA // ~z~Hey Loc, I got what you wanted. STR2A07 // ~z~Yeah, I did. But who, homie, who? STP2_16 // ~s~Find a suitable place to hide before he spots you. Look for an area with shadows. STR2A03 // ~z~Hey, what's happening, Loc? STR2A17 // ~z~Hey hey heyeyeyey. I'll do anything, homie. I swear that. OK? STR2A13 // ~z~I'll become the reciter, all nighter, all righter! STP2_4 // ~r~Madd Dogg's personal security ~s~are patrolling the mansion. You do not have any powerful weapons, stealth is your best option here. LOC2_BA // ~z~This sucks. I mean, how could Refractions mess up so bad? LOC3_EM // ~z~And yo' moms. And yo' dad! STP3_23 // ~r~You alerted the other drivers with your bad driving. LOC3_EA // ~z~Ah, so I've heard! LOC3_EE // ~z~You want a record contract? STP3_27 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to bail out now! LOC3_DA // ~z~Who the fuck are you? STP3_33 // ~s~Go and meet up with the other ~y~drivers~s~ before 10pm. Don't damage your car! STR3A22 // ~z~That's what I'm talking about, man. Down, with a frown, on the town, a sad clown. STR3A26 // ~z~Well, I didn't mean date him. MLOC04C // ~z~Said he was headed over to the Music Awards! STR3A02 // ~z~Loc, is he available for coh-myoo-nee-kay-shun? LOC3_FA // ~z~Hey, what kept you? STP3_13 // ~s~Get back in the ~b~car~s~ and get on with the mission. STP3_17 // ~r~You killed one of the other drivers! LOC3_HB // ~z~Hey, where's he off to? LOC3_FE // ~z~Stick close and let's roll! STR3A06 // ~z~So, he's out back cleaning the fryer. LOC3_BD // ~z~Today we're taking the scenic route, STR3A12 // ~z~Man, I'm an artiste! I'd rather be inside! STP3_03 // ~r~You were too slow! LOC3_GA // ~z~Hey, watch what you're doing! STP3_07 // ~r~You strayed too far and alerted the other drivers! STR3A16 // ~z~Heavy? Man, he's five foot three. LOC3_BE // ~z~via the bottom of the ocean! LOC3_BA // ~z~Hey, man. STR3A17 // ~z~But that fool strong. Man, we gotta take him out. He done blackballed me, man. STP3_06 // ~s~Keep in the middle of the two cars until you reach the awards ceremony. LOC3_GD // ~z~Keep your mind on the job! STP3_02 // ~s~Go and steal his ~r~car~s~ and meet the other drivers before 10pm. STR3A13 // ~z~Man, I can't get a deal for nothing. Motherfuckers always wanna keep a nigga down. STR3A07 // ~z~Hey, what up, Loc? LOC3_FD // ~z~Hold up here for a second until the cops let us through. STP3_16 // ~r~You killed a cop and alerted the other drivers! STP3_12 // ~r~You left the car and alerted the other drivers! STR3A03 // ~z~Who? Loc? Oh you mean Jeffrey! LOC3_CA // ~z~Security team, the Principle is being kidnapped! LOC3_DD // ~z~I can't fucking swim, you fucking psycho! STR3A27 // ~z~Listen, he's gonna be attending some awards ceremony, STR3A23 // ~z~Alright, so what you want me to do? STP3_32 // ~s~Stop the car here. MLOC04B // ~z~One of Madd Dogg's chauffeurs just left the Burger Shot across town. LOC3_AA // ~z~Hey, what the fuck are you playing at? LOC3_EH // ~z~Dangerous motherfuckers! LOC3_EL // ~z~They'll fuck you up so bad! STP3_26 // ~s~One of the other ~r~drivers~s~ saw you dispose of Madd Dogg's Manager. Kill them! LOC3_ED // ~z~They'll do anything you want! STP3_22 // ~s~The car is damaged, go and get it repaired. MLOC04D // ~z~Good lookin'. I'm a see if I can catch up with them. STP3_30 // ~s~Don't damage the car! LOC3_DB // ~z~Where's my usual driver? STR3A21 // ~z~Well, he obviously ain't heard your new shit. That shit is outrageous. STR3A25 // ~z~Kill him? STP3_34 // ~s~Press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out now! LOC3_EB // ~z~What you want, fool, money? STP3_20 // ~r~You were too slow! Madd Dogg's other cars have left without you. STP3_24 // ~r~Madd Dogg's Manager has been spooked and refuses to come out! LOC3_EF // ~z~Man I can make any fool a superstar! LOC3_EN // ~z~Fuck, NOOOOOOOOO! LOC3_EJ // ~z~You Grove Street Families? STP3_28 // ~s~Hurry up, you have to meet the other drivers before 10pm! STR3A11 // ~z~Happy? Man, hell, no. I can't take this shit much longer. LOC3_GB // ~z~Watch the damn car! STP3_04 // ~s~Go and meet up with the other ~y~drivers~s~. Don't damage your car! STR3A15 // ~z~He crampin' my style for real. LOC3_BC // ~z~Not today, asshole. STP3_08 // ~s~There is a ~y~pier~s~ to the South that you can dump the car off. STR3A19 // ~z~a communicator and nobody can even hear my message. STP3_18 // ~r~You let Madd Dogg's Manager escape! STR3A09 // ~z~Hey - my shit is so tight right now, it's about to bust! STR3A01 // ~z~Whuh? Who? You want fries with that? STP3_10 // ~r~The convoy vehicle has been destroyed! LOC3_FB // ~z~Come on we need to go and pick up the boss! LOC3_HA // ~z~Hey, where you going? LOC3_FF // ~z~Keep frosty, guys. STP3_14 // ~s~You have ~1~ seconds to rejoin the convoy. STR3A08 // ~z~CJ. What's up, homie? STP3_19 // ~s~Damage the ~r~car~s~ to force the driver out. LOC3_CB // ~z~Rescue him at all costs! STR3A04 // ~z~Yeah, our Appliance Technician called in sick so Jeff- LOC, he got promoted. STP3_15 // ~s~You have ~1~ second to rejoin the convoy. LOC3_FC // ~z~Hold position in the middle of the motorcade until we get to the Awards Show. STP3_11 // ~S~Get in the ~r~car~s~. STR3A00 // ~z~Hey, 'scuse me. Loc around here? STR3A14 // ~z~And that Scipio, Madd Dogg's manager, is putting it on me real heavy, man. STP3_05 // THE MOOTV AWARDS CEREMONY STP3_01 // ~s~One of Madd Dogg's Manager's ~r~drivers~s~ is eating at the Burger Shot across town. LOC3_GC // ~z~You unprofessional asshole! STR3A10 // ~z~So you happy now, homie? STR3A18 // ~z~I can't get in the game no way. I told you I'm an artist, STP3_09 // ~s~Dump the car in the water but make sure no-one sees you! LOC3_BB // ~z~Take me back to Dogg's mansion. LOC3_EG // ~z~I know people in this town, powerful people! STP3_25 // ~s~Park the car facing the same way as the other cars. STP3_21 // ~r~You were too slow! Madd Dogg's cars have left! LOC3_EC // ~z~I got bitches, loads o'fine bitches, take 'em. STP3_29 // ~s~Keep your speed up to the end of the pier then press ~k~~VEHICLE_ENTER_EXIT~ to bail out. LOC3_EK // ~z~I know Ballas OG's, we're like brothers! LOC3_EO // ~z~Holy FUUUUUUUUUUCK! MLOC04A // ~z~Ah Loc, what's up now man? STR3A28 // ~z~and that's the only time he leaves Dogg's side. STP3_35 // ~s~Keep your speed up to the end of the pier then press and hold ~k~~VEHICLE_ENTER_EXIT~ to bail out. STR3A24 // ~z~I want you to take that motherfucker out! STR3A20 // ~z~He's going around, telling everybody I'm whack. LOC3_DC // ~z~Unlock this fucking door! STP3_31 // ~r~You didn't dump the car in the water! STR4B31 // ~z~- Man, I'm furious.~n~- C'mon. STR4B25 // ~z~OK, chillin', chillin', that's right, OK... STR4B21 // ~z~They headed up here right now! STR4A21 // ~z~You said it! LOC4_AG // ~z~Carl! Cover the alleyway! STR4B29 // ~z~Hey, what's up, homie! LOC4_AC // ~z~Pick your positions, Carl get some cover! STR4B05 // ~z~Yeah, yeah, let me here you say O... G... STR4A05 // ~z~I heard that! STR4A01 // ~z~And I don't care what you heard, STR4B01 // ~z~And I'm gonna... drop it down for all my real gangsta niggaz... STR4B09 // ~z~Let me hear you say LOC! STR4A09 // ~z~Okay, so what's the plan? LOC4_CC // ~z~I'll go get Smoke and some Grove boys! STR4B19 // ~z~- What you talkin' about, nigga?~n~- Yeah, relax, man! STR4A19 // ~z~The ones in bikinis and shit, in the videos? LOC4_BG // ~z~Shit man, once Loc got off the mic, then the party got started. LOC4_BC // ~z~Yeah, they heard Carl Johnson was running with his brother again! STR4B15 // ~z~So you back on the block, huh? STP4_04 // ~s~Help Sweet defend against the last of the ~r~enemies~s~. STR4A15 // ~z~I told you, brother, I am the chronicler of our struggle, STR4A11 // ~z~and get those sounds bombastic-fantastic. STR4B11 // ~z~Damn, man, his lyrics is horrible! LOC4_BB // ~z~Man, I ain't never seen the Ballas roll that deep before. STR4A18 // ~z~Yeah... Uh-huh... That's what I'm talking about! LOC4_BF // ~z~Grove is king! Grove is king! If you ain't about Grove then you ain't about shit! STR4B18 // ~z~What he done that I ain't - huh? STP4_01 // ~s~Find some cover and wait for the enemies. STR4A10 // ~z~Well I'm gonna slide back over to Grove Street STR4A14 // ~z~Get some real fly girls, you know what I'm saying? STR4B14 // ~z~Hey, whats up with you, baby! STP4_05 // ~r~Sweet has been killed! STR4B00 // ~z~Yeah, yeah, yeah... This is me, OG Loc, in the house, baby... STR4A00 // ~z~Hey, fuck you, man! STR4A04 // ~z~'Technician' ain't gangsta, that's wassup! STR4B04 // ~z~look at my man CJ right there - what up, nigga? What UUUUUUUUPPPP... LOC4_CB // ~z~Damn, man - I'll go get us some more backup! STR4A08 // ~z~This may be my last chance to get heard. STR4B08 // ~z~It's Loc, baby! Yo it's Loc Loc - it's Loc Loc... STR4B20 // ~z~Hey, a Ballas posse is about to run up! STR4B24 // ~z~Hey, what's happening with you, man? LOC4_AB // ~z~The rest of y'all get heated. STR4B28 // ~z~...thought the motherfucking mic was broke... LOC4_AF // ~z~Hey hey, look up, more of them on the bridge! STR4B30 // ~z~What's up, Ryder. STR4B34 // ~z~Yeah, relax, man! LOC4_AD // ~z~Steady, here they come! LOC4_AH // ~z~Behind us, CJ, behind us! STR4B26 // ~z~Yeah, what's up, folks? Yeah... STR4B22 // ~z~Looks like we backed them Ballas against the wall, huh? STR4B16 // ~z~Hell, yeah! STP4_07 // ~S~Get some new threads and a haircut, then drop by OG Loc's house party between 8pm and 6am. STR4A16 // ~z~the voice of the Families, like Moses, STR4A12 // ~z~Alright, so what do you want me to do? STP4_03 // ~s~There are ~r~enemies~s~ on the bridge above. STR4B12 // ~z~That dude needs some work, man. LOC4_BD // ~z~Yeah, fo' sure. STR4B06 // ~z~Hey, what's dope, baby, And it's Loc baby, It's dope, It's Loc, No joke, No joke... STR4A06 // ~z~Listen, Carl STR4A02 // ~z~I ain't nobody's Ass Technician, bitch! STR4B02 // ~z~All the homies in the back, man, away from this whack music. LOC4_CA // ~z~Shit, I'll go round up some homies! STR4B03 // ~z~All of my gangsta bitches... Speaking about gangsta, STR4A03 // ~z~Hey, hey, whassup, Loc? STR4A07 // ~z~If I'm going back to a cell, I wanna have a big party first. STR4B07 // ~z~I'm the man in the place, Punch you in the face, A gun in my waist... STP4_02 // ~s~Defend your hood from the ~r~attackers~s~. STR4B13 // ~z~What up, fellas. STR4A13 // ~z~I want you to get ready for the party! Then get some girls, man! STR4A17 // ~z~only keeping it real. You know what I'm saying? STR4B17 // ~z~- You a real killer, huh?~n~- What he done that I ain't - huh? STP4_06 // ~r~Too many of your gang have been killed. LOC4_BA // ~z~GROVE IS KING!! LOC4_BE // ~z~C'mon, let's get back to the party. STR4B33 // ~z~Hell, yeah. LOC4_AA // ~z~OK, get some cars, block the road. LOC4_AE // ~z~Dump on them fools! STR4B23 // ~z~Hey, CJ, strap up! It's Grove Street! STUNT_8 // ~s~You have ~1~ second to return to your ~b~vehicle~s~. STUNT_4 // ~r~You left your vehicle. STUNTPN // MISSION PASSED!~n~~w~NEW BEST TIME ~1~:~1~ STUNTN0 // MISSION PASSED!~n~~w~NEW BEST TIME ~1~:0~1~ STUNT_1 // ~s~You have ~1~ seconds to return to your ~b~vehicle~s~. STUNT_5 // ~r~You destroyed your vehicle! STUNT_7 // ~r~You ran out of time! STUNT_3 // ~s~+~1~ seconds STUNTPT // MISSION PASSED!~n~~w~TIME ~1~:~1~ STUNT_2 // TIME LEFT STUNT_6 // ~s~Collect all of the ~r~checkpoints~s~ before the time runs out. STUNTT0 // MISSION PASSED!~n~~w~TIME ~1~:0~1~ SWE1_BQ // ~z~I'm kinda short, you know. SWE1_CA // ~z~There's another two Balla tags in the hood. SWE1_BU // ~z~I'll catch up with you. SWE1_S // ~s~Get back in ~b~Sweet's car! SWE1_G // Spraying over a rival tag will gain you respect from your gang. There are many tags scattered around Los Santos to find. SWE1_BE // ~z~Get that fool! SWE1_BA // ~z~What the fuck? SWE1A10 // ~z~You already spreading out, fat man. Now let's play. SWE1_AQ // ~z~I'll get this one, follow me in the car. SWE1_AU // ~z~CJ, check out Ballas' turf with me. SWE1A14 // ~z~Hey, CJ. SWE1A00 // ~z~Look who's here, it's running man. What, you think you back on the set? SWE1_AE // ~z~Yeah, for sure. SWE1A04 // ~z~We gotta go hit up the hood. SWE1_AA // ~z~Hey wait up. SWE1_AM // ~z~My ride, dude! You drivin' like a bitch! HOOD3_A // ~s~Drive with Sweet to ~y~Idlewood~s~. SWE1A08 // ~z~Start with our own set first. SWE1A05 // ~z~Let them know you're back on the set. SWE1A01 // ~z~I told you that, bro. SWE1_AD // ~z~You wanna drive? SWE1_AL // ~z~Hey, everybody, look at Mr. Wheeler over here! SWE1A09 // ~z~Later on, we'll spread out and take the whole hood back. SWE1_AH // ~z~The steering wheel ain't thee for no decoration, man! SWE1_AX // ~z~While you're doing this, I'll be doing another block. SWE1A15 // ~z~Let's see what you got, pork chop! SWE1_AT // ~z~Let's check out the Ballas' turf. SWE1_AP // ~z~I'm gonna tag this block - follow me in the car. SWE1A11 // ~z~- C'mon, fat boy. C'mon, fat boy. Fat boy - look at you, look at...~n~- Yeah, yeah, watch out. Fool... Watch this, watch this... SWE1_B // ~s~Go back to ~y~Sweet's house~s~. SWE1_BH // ~z~CARL, QUICK, GET IN! SWE1_F // Keep ~k~~PED_FIREWEAPON~ pressed until the tag is completely sprayed over. SWE1_BD // ~z~Cap that mother! SWE1_BT // ~z~Here, get yourself a beer or something. SWE1_Z // ~s~Go to the ~y~blip~s~ to find the next tag. SWE1_BP // ~z~How you doin' on the feddy? SWE1_BX // ~z~C.R.A.S.H. took all my paper, man, left me with nothing but small change... JUMPH1 // Stand in front of the fence and press ~k~~PED_JUMPING~ to climb the fence. SWE1_H // These are Ballas gang members, dressed in purple. They are your sworn enemy. SWE1_BF // ~z~Chase him down! SWE1_BB // ~z~Hey, that's our tag! SWE1_BJ // ~z~CARL, GET IN THE WHIP! SWE1_D // Look at the tag and hold ~k~~PED_FIREWEAPON~ to spray it. SWE1_BN // ~z~Like riding a bike, ain't it, boy? SWE1_P // ~r~Sweet is dead! SWE1_BR // ~z~C.R.A.S.H.took what I came with. SWE1_CB // ~z~You go get 'em and I'll keep the engine running. SWE1_X // ~s~Spray over the remaining ~g~tags~s~ in this area. SWE1_AJ // ~z~Trays are gonna see us coming from a mile off! SWE1_AN // ~z~Hey, I just got this shit out of the paint shop, man! HOOD3_B // ~s~Drive to ~y~East Los Santos~s~. SWE1A03 // ~z~C'mon, man, gimme a break. SWE1_AF // ~z~This ain't Liberty, homie, watch the road! SWE1A07 // ~z~Take this paint and go hit shit up. SWE1_AB // ~z~Thought you'd hang with your brother huh? SWE1A13 // ~z~Ah ha ha ha! Bam! SWE1_AR // ~z~Watch for those rollers as I tag this up. SWE1_AV // ~z~You hit this up here, and I'll go up and do another hood. SWE1_AW // ~z~Hit this up, and I'll go hit up another block. SWE1_AS // ~z~C'mon, let's cruise into Ballas territory. SWE1A12 // ~z~Yeah, yeah, watch out. Fool... Watch this, watch this... SWE1_Z1 // Enemy gang territories can be dangerous. Hang around for too long and you will attract attention. SWE1_AO // ~z~You back for five minutes and you've wrecked my car! SWE1_AK // ~z~Dude, you drive like a base head! SWE1A06 // ~z~The Johnson brothers are rolling again. SWE1_AC // ~z~Aw, ease up little man, c'mon, it's been difficult. SWE1A02 // ~z~Your word don't mean shit around here. SWE1_AG // ~z~Easy on the gas, partner. JUMPH2 // Press ~k~~PED_JUMPING~ to climb onto the wall. SWE1_Q // ~r~You destroyed Sweet's ride! SWE1_BS // ~z~Already? Shit, them boys on their game! SWE1_M // ~s~Find and spray over the ~g~tags~s~. SWE1SPF // ~r~You need a spraycan! SWE1_BC // ~z~You some kind of mental case, fool? SWE1_I // Press ~k~~PED_FIREWEAPON~ to spray the gang member in the face. SWE1_BO // ~z~Yeah, it all comes back. SWE1_A // ~s~Get in ~b~Sweet's car~s~. SWE1C20 // ~z~Hey, slow down, fool. You don't even know which door it is. SWE1B20 // ~z~We need some back up. You seen B Dup? SWE1_TA // ~z~Now Ballas know Grove Street Families on their way back up. SWE1_ZF // ~z~Hey, B Dup is only a couple of blocks away. SWE1_TE // ~z~Man, I'll warn the gang later. SWE1B24 // ~z~I do! SWE1_ZB // ~z~Hey, fool, grab a junky club! SWE1C24 // ~z~Open up! SWE1C28 // ~z~Oh, no. man! RYDX_BC // ~z~Ninja these motherfuckers! SWE1_UA // ~z~Now that the base ain't getting pushed up in their faces... SW1B_1 // ~s~Go to the ~y~dealer's place~s~. SWE1_YJ // ~z~Yeah, introduce him to this bat! SWE1_YN // ~z~He a punk, used to run with a Front Yard Balla OG from Idlewood. BALLA_1 // ~z~Grove Street's going down! SWE1B18 // ~z~Man, they'd slang to their own momma. They don't care about nothing. SWE1C18 // ~z~Damn dope fiends and drug addicts everywhere in this city. Piss me off. SWE1B10 // ~z~All they down with is money. SWE1_WA // ~z~CJ! Get up CJ! SWE1_YF // ~z~Yeah, just get blow. SWE1C10 // ~z~Hell, yeah, sir! SWE1C14 // ~z~Stay the fuck from around here - punk! SWE1B14 // ~z~We been putting time in the hood, SWE1_YB // ~z~Yeah, you try to get any of these crack heads to help you out. SWE1_YR // ~z~Man, are you a busta? SW1B_H // ~s~You're too far away from ~b~Ryder~s~, go back and get him. SWE1C00 // ~z~Open up! You sure he still live here? SWE1B00 // ~z~Hey, you gotta keep it real, man. SWE1_VA // ~z~This ain't got nothing to do with me, officers! SWE1B04 // ~z~Whassup, y'all? SWE1_XB // ~z~Oh man, Ryder, get up! SWE1C04 // ~z~You know what, man? Get the fuck outta here before you be laying on your back. RYDX_AO // ~z~Hold up, fool! SWE1_YV // ~z~Oo-ee! Man, you can smell a crack den a mile away! SWE1C08 // ~z~Hell yeah. SWE1B08 // ~z~Them marks ain't soldiers. They're idiots trying to be business men. SWE1_YW // ~z~Yeah, let's shoot through and introduce ourselves. RYDX_AN // ~z~Wait up, CJ! SWE1C05 // ~z~Hey, Bear? Big Bear, that's you? Hey, you still from the hood, homie, or what? SWE1B05 // ~z~- Whassup, CJ?~n~- What's cracking? SWE1B01 // ~z~Man, nobody give a shit about the hood. SWE1C01 // ~z~CJ? What the fuck you want? Get the fuck outta here. SWE1_YS // ~z~No, I'm down, homie! SW1B_A // ~s~Go to ~y~B Dup's crib~s~. SWE1B09 // ~z~Yeah, but they're down with us, man. SWE1C09 // ~z~Hell yeah, what? SWE1_SA // ~z~Hey partner I'm working man, what you need? What you need, dog? SWE1C19 // ~z~Looks like it's up to us then. SWE1_YO // ~z~I know his place, it's just across the tracks there. SWE1B19 // ~z~You're na¤ve, my friend. We gotta keep our focus. SWE1_YK // ~z~Hey, check it out! Somebody's selling to one of the homies! SWE1B15 // ~z~but we gotta get the homies back together, SWE1_YC // ~z~No wonder the Families ain't up on it. SWE1C15 // ~z~Hey, nigga, fuck you! SWE1C11 // ~z~Now go make that motherfucking toilet sparkle. SWE1B11 // ~z~CJ - go down there and show these fools you mean business. SWE1_YG // ~z~For sure. SWE1_UD // ~z~Later, homie. SWE1C25 // ~z~Who the fuck is it? SWE1_TD // ~z~Aww man, they gonna be mad at us. SWE1B25 // ~z~I don't know, man. SWE1_ZC // ~z~Hey! Grab hold of that bat over there! SWE1B21 // ~z~Nah, but him and the homeboy Bear SWE1C21 // ~z~Whatever, man. This it? SWE1C29 // ~z~Damn - this shit's fucked up. SWE1_UB // ~z~Maybe these fools should be up for some real bangin'! SWE1B23 // ~z~Oh! Big Bear? Yeah, them base slangers going to be sorry now. SWE1_TB // ~z~For sure, homie - and what's more, you didn't even run out on me! SWE1_ZE // ~z~Hey let's go get B Dup. SWE1C23 // ~z~Fool, I told you this it. SWE1C27 // ~z~Big Bear, come check this fool. SWE1_TF // ~z~For now, let's just bask in the silence of victory, motherfucker. SWE1B27 // ~z~Mmm hmmm, yeah. SWE1_ZA // ~z~Hey, grab yourself a stick! SW1B_G // ~r~Ryder is dead! SWE1_YY // ~z~Grove Street OG's come to do damage! SWE1_YQ // ~z~Eh, ain't that Front Yard turf? SWE1B03 // ~z~No crack ever made a gang tight. SWE1_VB // ~z~Yeah, that's him over there, officers! SWE1C03 // ~z~The only thing that matters is the hood, homie, SWE1C07 // ~z~Ain't that right, Big Bear? SWE1B07 // ~z~You can't knock a homie's hustle, Sweet. SWE1_XA // ~z~OH SHIT, RYDER! SWE1_YU // ~z~Man, don't sweat it, homie - everybody in the hood knows Ballas are pussies. RYDX_AL // ~z~Hey buster, wait up! SWE1C13 // ~z~Everyone likes to party sometimes, CJ. I'll see you around. SWE1B13 // ~z~Go put pressure on them. Just do it. SWE1_WB // ~z~CJ! Quit faking! Get up, fool! SWE1_YE // ~z~Grove Street don't bang no more. SWE1B17 // ~z~Yeah, you right! So you and Ryder go handle your business! SWE1_YA // ~z~The 'hood's all messed up, huh? SWE1C17 // ~z~the average motherfucker ain't got a chance. RYDX_AP // ~z~Hey, CJ, where you at? SWE1_YM // ~z~Man, I know this cat! BALLA_2 // ~z~Fuck them Grove Street fools! SWE1C16 // ~z~I see what you mean now, man. If crack can do that to Big Bear, turn him into a base slave, SWE1B16 // ~z~like the old days. SWE1B12 // ~z~These chumps from the Ballas are sweating the homies. SWE1_WC // ~z~This ain't no time for a nap, CJ! SWE1_YD // ~z~Apart from Smoke, Sweet, and you know, yours truly, SWE1C12 // ~z~Oh - no, man... Bear! Come on! SWE1_YL // ~z~CJ! Look! Over there! That's who we looking for! SWE1_YH // ~z~Let's just cruise through the hood and find us somebody selling. SW1B_B // ~s~Go beat up the ~r~crack dealer~s~. SWE1_YX // ~z~Good afternoon, Balla dope pushers! SW1B_F // ~s~Go back to ~y~Sweet's house~s~. SWE1_SB // ~z~Dog, I got quality shit right here. RYDX_AM // ~z~Don't you bust on me! SWE1_YT // ~z~Man, we on a serious mission now. SWE1B06 // ~z~Man, all they care about is smoking and money. SWE1C06 // ~z~Nah, the only thing Bear give a fuck about is smoking and keeping my house clean. SWE1C02 // ~z~Wait, hold up, man. What happened to 4 life, nigga? SWE1B02 // ~z~All they do is sell yay and ruin the place. SWE1_VC // ~z~Shit, I'm outta here! SWE1_YP // ~z~Let's check it out! SWE1B26 // ~z~What's cracking? SWE1C26 // ~z~but you'll never understand what getting this money is like. SWE1C22 // ~z~Yeah, this is it right here. SWE1B22 // ~z~they'd be good to have on our side. SWE1_TC // ~z~Time's changing... SWE1_ZD // ~z~Hey, let's head over to B Dup's tilt. SWE1_UC // ~z~Yeah, Grove gonna get back on its feet now for sure though. SWE3B03 // ~z~Brian! Say, ain't you dead? SWE3A03 // ~z~Let me play first. SWE3_AF // ~z~Yeah, well you know you gotta keep it real. SWE3A07 // ~z~So, what kind of guns we working with now? SWE3_AB // ~z~Shit happens. SWE3B07 // ~z~We want to get the people who did it. SWE3_DG // ~z~Aw, your makin' me so proud of you! SWE3_AJ // ~z~Remember me when you get to the top. SWE3_DC // ~z~Ah, Beverly'd be so proud of you, boy. SWE2_G // ~s~Shoot the bottle. SWE3_EC // ~z~Where we gonna get our guns from now? SWE2_C // ~r~You've trashed Smoke's ride! SWE2_K // ~r~You killed Emmet! SWE3A13 // ~z~Emmet? Shit, gangsters these days got Mac's, AK's, and all kinds of stuff. SWE3A17 // ~z~Emmet's Seville Boulevard Families, SWE2_HG // ~z~...get in touch with your spiritual side and some shit like dat. SWE3_BJ // ~z~From the hip! SWE3_GG // ~z~I'm 100% behind you boys. SWE3_GC // ~z~Listen to the boy. HOOD2E // Getting a high ~h~gun skill~w~ will increase your ability with weapons. Press ~k~~PED_ANSWER_PHONE~ on foot to view your weapon skill. SWE3_BF // ~z~You want some too? SWE3_GK // ~z~I've always got high quality merchandise. SWE3_GO // ~z~Man, I'm real tired, dude, drop me off at my crib, baby. SWE3_BB // ~z~I knew I was the chosen one! HOOD2A // Press ~k~~PED_LOCK_TARGET~ to target and ~k~~PED_FIREWEAPON~ to fire. SWE3A23 // ~z~- What's cracking.~n~- Who's winning? SWE3_CF // ~z~Don't squeeze on that damn trigger, yank on it! RECOIL // If you fire your weapon continuously the recoil of the gun will affect your accuracy. To be as accurate as possible use short bursts of fire. SWE3_CB // ~z~Your brother got all the shooting genes! SWE3_CJ // ~z~Is that the best you got, boy? SWE3_HD // ~z~I'm talking about the choices all men face, brother. SWE3_FC // ~z~Holy sh--,crap, Smoke! SWE3_CC // ~z~No wonder Li'l Brian got his self killed! SWE3A22 // ~z~Wassup, man? SWE3_CG // ~z~You know what the bottle looks like, don't cha? SWE3_HE // ~z~Sometimes, they seem real, but other times there's no choice at all. SWE3_FB // ~z~You just iced Big Smoke! SWE3_HA // ~z~What's going on, man, shit seems pretty fucked up? SWE3_FF // ~z~Beverly put mercury in your babyfood? SWE3_CK // ~z~Your shootin' is a disgrace! SWE3_GB // ~z~But remember something, real strength comes from within, my brother. SWE3_GF // ~z~Hey, I'll see you around Emmet. SWE3_BK // ~z~Left handed, I can't get beat! SWE3_BC // ~z~Die, little glass Balla fool! SWE3_GN // ~z~I seen newer cannons than this strap in a museum. Where we goin'? SWE3_GJ // ~z~And remember this. Emmet is the place for guns! SWE3_BG // ~z~Ice cold, baby! HOOD2D // Your ~h~gun skill~w~ will increase with every accurate shot you land with your weapon. SWE2_B // ~r~Smoke is dead! SWE3_EB // ~z~Seville Families gonna be real pissed! SWE3_EF // ~z~Oh fuck, Emmet! SWE2_F // ~s~Use manual aim to shoot the car's gas tank. SWE2_N // ~s~Use manual aim to shoot the tires of the car. SWE3A16 // ~z~we gotta deal with a cat that always been there for us. SWE2_HF // ~z~Look, y'all boys got ta relax more, man. SWE3A12 // ~z~Say, what happened to Emmet? SWE2_J // ~s~Go back to ~y~Emmet's Yard~s~. SWE3B12 // ~z~Man, look at this old shit. S2HELP1 // ~s~Go inside the ~y~Binco clothes shop~s~. SWE3B06 // ~z~That's why we're here, sir. SWE3A06 // ~z~That does it. That's game null and void, motherfuckers! SWE3_AC // ~z~Seville wrongs Temple, Temple wrongs Grove. SWE3A02 // ~z~I ain't going to pencil whip you, fat sucker. SWE3_AG // ~z~Make those Ballas sit up and beg! SWE3B02 // ~z~That's right SWE3_DB // ~z~He's got killah all over his soul! SWE3_AK // ~z~Give it a rest, Smoke. You're full of shit. SWE3_JA // ~z~Thanks, CJ, I'll see you around. SWE3_DF // ~z~That's good shootin'! SWE2_H // ~s~Shoot the bottles. SWE3B10 // ~z~That's my man right there, you know what I'm saying? SWE3A10 // ~z~Well what you going to do if the Ballas roll through, SWE3A14 // ~z~Emmet, on the other hand, ain't got shit. SWE2_L // ~s~Get back in ~b~Smoke's car~s~. SWE3_ED // ~z~That wasn't a bottle, fool! SWE2_D // ~s~Drive Smoke ~y~home~s~. SWE3A18 // ~z~we ain't too close these days, SWE3_DD // ~z~Ballas fools gonna be sorry! SWE3A08 // ~z~One-times came through, SWE3B08 // ~z~Well, you've come to the right place. SWE3B00 // ~z~Hey! Who shot at me? What you kids want? SWE3A00 // ~z~Gimme 15, motherfucker. SWE3_AE // ~z~If you read the book, that's the way of the world, baby! SWE3A04 // ~z~Who's winning? SWE3_AA // ~z~What happened to the Families, where the love at? SWE3B04 // ~z~No, Emmet - the other one. Carl. SWE3_HC // ~z~What are you talking about? SWE3_FD // ~z~The boy's gone loco! SWE3_HG // ~z~Who me? No never. SWE3A20 // ~z~Get ourselves strapped up. Come on, man. SWE3_CE // ~z~You're flinching like a little girl! SWE3_CA // ~z~Them ain't no homing bullets, fool! SWE3_BE // ~z~And your ass! HOOD2F // You can increase your accuracy by crouching, press ~k~~PED_DUCK~ to crouch. SWE3_GH // ~z~But remember this, you didn't get 'em from me. SWE3_GL // ~z~And I've been proudly serving the community for over 30 years! HOOD2B // While locked on you can cycle through targets by using ~k~~PED_CYCLE_WEAPON_LEFT~ or ~k~~PED_CYCLE_WEAPON_RIGHT~. SWE3_BA // ~z~Shit, I'm the best there ever was! SWE3_GD // ~z~Yeah, I guess Liberty didn't soften you none, huh? SWE3_ZZ // ~z~Oh, man, check out 'Special Agent Big Smoke'! HOOD2C // To manually aim hold down ~k~~PED_LOCK_TARGET~ and use the camera movement controls to aim. SWE3_GM // ~z~Crazy old fool. Hey look, you drive, man SWE3_BD // ~z~Cap your ass! SWE3_GA // ~z~Damn, you a killer baby, ice cold! SWE3_GE // ~z~Hey look, let's split. SWE3_BH // ~z~Eyes closed! SWE3_HF // ~z~At least you still talking shit. You ain't changed a bit. SWE3_FA // ~z~Watch where you're pointing that thing! SWE3_HB // ~z~People have to open their eyes, and their hearts, CJ. SWE3_FE // ~z~You are a terrible, terrible shot. SWE3_CH // ~z~C'mon, fool, shoot straight! SWE3A21 // ~z~- A'ight, wassup?~n~- Wassup, man? SWE3_CD // ~z~I said the bottle, not the building! SWE3B09 // ~z~Try anything you like, boy. SWE3_DA // ~z~Yeah, that's real Grove Street style, now! SWE3A09 // ~z~raided the spot. We ain't got shit now. SWE3_AH // ~z~I admire you, Carl. You're a leader, a visionary. SWE3_JB // ~z~Later, Smoke. SWE3_DE // ~z~That's it boy! SWE3B05 // ~z~I'm sorry about Beverly. SWE3A05 // ~z~Who you think, huh? Me! SWE3A01 // ~z~I'll write it down in a second. SWE3_AD // ~z~Bad blood leads to bad blood. SWE3B01 // ~z~Aren't you Beverly Johnson's boy? SWE2_M // ~s~You need to be on foot! SWE3A15 // ~z~Well, until we get that plug, SWE3A11 // ~z~throw shoes at them? S2HELP2 // ~s~Walk into the marker to try on some new threads. SWE2_I // ~s~Try shooting the bottles while crouching. SWE3B11 // ~z~Hey, hey, pops, hey, what's happenin'? SWE3_EA // ~z~Oh man, you iced Emmet! SWE2_A // ~s~Go with Smoke to ~y~Emmet's house~s~. SWE3A19 // ~z~but nonetheless, I'll take you to see him. SWE2_E // ~s~Wait for ~b~Smoke~s~! SWE3_EE // ~z~CJ, what you gone and done, man? SWE2_GD // ~z~I ain't stuffin' it homie, I'm enjoyin' my meal. SWE2_BM // ~z~They just sprayed the house. I ain't see shit. SWE2_PD // ~z~He's still real tor'up about your moms, man. SWE2_BE // ~z~Too damn scared. SWE2_LB // ~z~Oh, man, we let down our homies! SWE2_BA // ~z~How'd Mom get killed? We gotta talk about it. SWE3_G // ~r~Smoke is dead! SWE2_MB // ~z~Yeah, man, those Ballas fools won't try that again! SWE2B20 // ~z~Oh, shit - trash can bitch! SWE2_CA // ~z~Hit it! Go, go, go! SWE2_MF // ~z~You chubby motherfucker! SWE2_FD // ~z~Roll up on 'em, CJ! SWE2_HC // ~z~And those fools are trying to enjoy our deaths! SWE2_MJ // ~z~And that's why you love me, baby! SWE2B00 // ~z~Carl, what do you want? You gotta eat to keep your strength up, man. SWE2_OB // ~z~Man, if you can eat your food, while everyone else is losing theirs SWE2A00 // ~z~Respect has to be earned, Sweet - just like money. SWE2_AA // ~z~Carl, you drive. Smoke looks like he's gonna pass out. SWE2_OF // ~z~Hey Smoke, tell me why you moved out the Grove? SWE2A04 // ~z~Carl, you look a little thin, man. SWE2B04 // ~z~Let me get a number 6 with extra dip. SWE2_DD // ~z~But these was clean pants! SWE2_JC // ~z~He's bluffing, ain't you, CJ? SWE2A08 // ~z~Tacos? Again? Hell no. SWE2_OJ // ~z~Yeah, OK homie. SWE2B08 // ~z~Hey, sorry, Bro, you know I gotta know about Moms. SWE2_ED // ~z~Well you can suck it up once we're done. SWE2_KC // ~z~Our ride's fucked, man - everybody out! TW2_Z // ~s~Drive Smoke to his ~y~house~s~. SWE2B18 // ~z~Shit, them motherfuckers headed to the hood! SWE2B10 // ~z~I mean, I didn't even know she was hit until it was all over... SWE2A10 // ~z~Yeah, that's cool. SWE3_FG // ~z~Calm down, boy. SWE2_NB // ~z~Say what, Smoke? SWE2A14 // ~z~I'm hungry! SWE2_NF // ~z~Nah baby, I need to get back to the crib. SWE2B14 // ~z~Unlike you, I ain't never ate from a trash can. SWE2_EA // ~z~CJ, watch the damn road! SWE2B19 // ~z~Motherfucker! My cheese fries! Carl, kill them! SWE2_EE // ~z~Now keep you eyes on the Ballas car! SWE2_KB // ~z~Hey that motherfuckers gonna blow, bail out! SWE2B15 // ~z~Hey, hey look - Kilo Trays scoping us out! SWE2A15 // ~z~Oh, man! Shit... Hey, what's going on? SWE2_NG // ~z~CJ, gimme a ride? TW2_W // ~s~Go back to ~y~Sweet's house~s~. SWE2A11 // ~z~Let's roll. SWE2_NC // ~z~All you managed to do was eat my damn food up! SWE2B11 // ~z~Yeah, right, right, right, right, right. Let's eat. SWE2B05 // ~z~I'll have two number 9s, a number 9 large, SWE2_OG // ~z~Man, got some money from my aunt - I mean it's a nice place and all, SWE2A05 // ~z~- You gotta be hungry, man.~n~- Yeah, I could eat. SWE2_OC // ~z~and blaming you, you straight homie. SWE2A01 // ~z~So what you saying? You don't respect me? TWAR2_C // ~s~Drive to the ~Y~Cluckin' Bell~s~ drive-thru. SWE2B01 // ~z~Hey, I'll take a number 9 - fat boy. SWE2B09 // ~z~I know CJ, I know. I mean I'm just trying not to think about it, is all. SWE2_DA // ~z~My Special! SWE2A09 // ~z~- Chicken, man. No discussion.~n~- Man, I don't want no chicken... SWE2_JB // ~z~CJ! Sweet, CJ's down! SWE3_B // ~s~Chase down the ~r~gang car~s~ before they cap your homies! SWE2_MG // ~z~Next time you better start blasting or I'll blast you myself! SWE3_F // ~r~Ryder is dead! SWE2_MC // ~z~Carl, let's get back to the Grove! SWE2_FA // ~z~There they go! SWE2_FE // ~z~Ready, baby? SWE2_HB // ~z~I'm trying to enjoy my food! SWE2_PE // ~z~Here, get yourself a little smokey smoke on Smoke, and relax, homie. SWE2_BL // ~z~Hey, bro? SWE2_GA // ~z~Why you ain't blastin', Smoke? SWE2_GE // ~z~Hey, kill that asshole! Shit, this a great sandwich! SWE2_BH // ~z~Yeah, but people like to talk, don't they? SWE2_PA // ~z~Hey thanks, Carl. Hey, I've missed having you around, baby. SWE2_BD // ~z~Say they have love for you, but won't say a word. SWE2_LC // ~z~We let the whole hood down! SWE3_H // ~s~Gang members in your car will open fire on threats if you're close enough. SWE2_FC // ~z~Ballas! See 'em? Over there! SWE2_HD // ~z~Now, c'mon, Smoke, shoot! SWE3_D // ~r~The car is trashed! SWE2_MA // ~z~Damn! That was some serious shit! SWE2B23 // ~z~Can I take your order, please? SWE2_CB // ~z~Go after them, CJ! SWE2_ME // ~z~Oh man! That food filled a hole! SWE2_BF // ~z~Some people say they saw a green Sabre doing the work, SWE2_LA // ~z~Damn, we're too late! SWE2_BB // ~z~We all gotta talk about it! They was going for Sweet! SWE2_BJ // ~z~Anyway, that's half of Santos you talkin' about. SWE2_PC // ~z~He don't mean it, CJ. SWE2_GC // ~z~Quit stuffin' your motherfuckin' mouth! Let's go! SWE2B13 // ~z~I can't stand cold food. SWE2A13 // ~z~Speak up, nigga! SWE2_NA // ~z~That's one up for the Grove! SWE2_NE // ~z~Y'all comin' in for a beer? SWE3_FH // ~z~You can't shoot Smoke! TW2_Y // ~r~You failed to protect your homies. SWE2_EC // ~z~My soda! It's all over the fucking floor! SWE2_DC // ~z~The business at hand, motherfucker, the business at hand! SWE2_OA // ~z~What was with you back there, Smoke? SWE2A03 // ~z~Man cannot live on bread alone. I know. I've tried that shit. TWAR2_A // ~s~Get in the ~b~car~s~. SWE2_AB // ~z~Smoke looks like he's gonna pass out. SWE2_OE // ~z~Nothin', nothin'. Just some poetry I read. SWE2A07 // ~z~Man, what you fools trying to eat? What about some tacos? SWE2B07 // ~z~two number 45s, one with cheese, and a large soda. SWE2_DB // ~z~Aw, shit! You got ketchup all over the seat! SWE2_OH // ~z~but the Grove is in my heart, baby - it's where my dogs is at. SWE2_JA // ~z~CJ's down, shit! SWE2B06 // ~z~a number 6 with extra dip, a number 7, SWE2A06 // ~z~Yeah, I could eat. SWE2A02 // ~z~What I'm saying is... SWE2B02 // ~z~Gimme a number 9, just like his. SWE2B16 // ~z~Damn, Ryder, you're a jinx! SWE2A16 // ~z~Man, I don't want no chicken... SWE2_ND // ~z~Yeah, it was gettin cold! SWE2A12 // ~z~What's happening with you, Ryder? SWE2B12 // ~z~Hey, don't we got beef around here? We been getting into it with these fools. SWE2_EB // ~z~Chill. motherfucker, this ain't a Sunday drive situation! SWE2_NH // ~z~Alright Smoke, let's go. See y'all later. TW2_X // ~s~Get back in the ~b~car~s~. SWE2_KA // ~z~Ah! We on fire! Everybody for themselves! Run! SWE2_BC // ~z~How you supposed to know that? You know what people are like. SWE2_BG // ~z~then speeding away. SWE2_GB // ~z~I'll shoot 'em when I'm done eatin'. SWE2_PB // ~z~Thanks, man. I wish Sweet thought like that. SWE2_BK // ~z~Yeah, you right, my bad. SWE2_MH // ~z~Smoke, you wide, man, I mean, wide! SWE2_FB // ~z~Get up alongside those motherfuckers, CJ! SWE2_HE // ~z~Hey, I'm just finishing my fries! SWE2_HA // ~z~Smoke! Stop stuffing your face and start popping them Ballas! SWE3_I // ~r~The Ballas crew capped your homies! SWE2_CC // ~z~Hit the gas, we gotta ice these niggas! SWE2_MD // ~z~A'ight, I'm on it. K_BALLA // ~s~Kill the ~r~Ballas~s~ gang members. SWE2B22 // ~z~Pass me my food. SWE3_E // ~r~Sweet is dead! SWE4_AA // ~z~Where we going, homie? SWE4A04 // ~z~Man, you always crashing cars and shit. SWE4_AE // ~z~Do us a little drive by, huh? SWE4_OB // ~z~CJ, get us to a spray shop! SWE4A00 // ~z~I can drive as well as CJ, man, I'm telling you. SWE4A08 // ~z~No disrespect, man, but you can't drive for shit! SWE4_10 // ~s~You've left ~b~Ryder ~s~behind! SWE4_DD // ~z~Get us the hell out of here! SWE4_14 // ~s~Take your homies back to ~y~the hood~s~. SWE4_AI // ~z~You know somethin', matter of fact, you're our chauffeur for this little gig. C'mon. SWE4_00 // ~s~Get in the ~b~car~s~. SWE4_KG // ~z~You're down with the Grove and the Ballas know it, SWE4_KC // ~z~Man. I'm shocked you didn't get us killed, CJ! SWE4_04 // ~r~Your homies didn't make it. SWE4A14 // ~z~He's trippin'. SWE4_08 // CAR HEALTH SWE4A10 // ~z~You such a good gunman, homie, you gotta ride shotgun. SWE4_NB // ~z~The one-times' on us again! SWE4_BA // ~z~Yeah - Ballas turf. You dogs ready? SWE4_BE // ~z~Yeah if the car stops, we're dead meat. SWE4_LB // ~z~That was way too easy! Let's go blast on some more Ballas fools. SWE4_CA // ~z~What did I say? Told y'all CJ drives like a blind motherfucker. SWE4_MB // ~z~We didn't get all those motherfuckers! SWE4_FD // ~z~Motherfucker! I've got the wheel! SWE4_MC // ~z~Let's finish 'em off! Woo Woo! SWE4_HB // ~z~Yeah, what you waiting for, Carl? SWE4_FA // ~z~Damn, he's shook us! SWE4_PA // ~z~Now, what was I sayin'? SWE4_GA // ~z~Smash on it, Carl, smash! SWE4_BD // ~z~Listen to the man, fool! And try not to park us up a tree or something. SWE4_LC // ~z~What you waiting for, CJ? Find us some more Ballas so we can cap 'em. SWE4_05 // ~r~You sure you're down for the 'hood? SWE4_KB // ~z~Yeah for sure. They was slippin' man! SWE4_EA // ~z~Man, what'd I tell y'all - told you he was a buster! SWE4_KF // ~z~Hey, Carl, ignore that motherfucker, you did good today. SWE4_01 // ~s~Drive your homies into ~y~Balla territory~s~. SWE4A11 // ~z~Show CJ what's cracking. SWE4_NC // ~z~CJ! Are you trying to get us pinched? SWE4_09 // ~s~You've left ~b~Smoke ~s~behind! SWE4_AD // ~z~Kilo Trays country. SWE4_OC // ~z~C'mon, CJ, get us someplace safe! SWE4A01 // ~z~Hey, homie, whassup? SWE4A05 // ~z~And for some reason now you back, SWE4_AH // ~z~You ain't cold enough for that shit, CJ. SWE4_15 // This will allow you to see where your enemies are located. SWE4_DE // ~z~Man, they trying to get us popped! SWE4_DA // ~z~Shit! Get us out of here! We're sitting ducks! SWE4_11 // ~s~You've left ~b~Sweet ~s~behind! SWE4A09 // ~z~Thanks, man. No, no, no, say what you really mean. SWE4_KH // ~z~so watch yourself from now on, CJ. SWE4A13 // ~z~Wassup, man? SWE4_NA // ~z~CJ! You such a liability, man! SWE4_03 // ~s~Get to the ~y~spray shop~s~, you can lose the police there! SWE4_EC // ~z~Carl's quitting on us! SWE4_KD // ~z~Let me check myself. Am I dead? SWE4_07 // The spray shop icon is marked on the radar as a spray can. SWE4_13 // Press ~k~~VEHICLE_LOOKLEFT~ or ~k~~VEHICLE_LOOKRIGHT~ to look left or right when in a car. SWE4_DC // ~z~What is you doing! CJ?! SWE4_AJ // ~z~Gee, thanks G. SWE4_AB // ~z~Rollin' Heights Ballas country. SWE4A07 // ~z~Man, why don't you take it easy. SWE4_AF // ~z~For real. You down, Carl? SWE4_OA // ~z~C'mon, CJ, we gotta lose this attention! SWE4A03 // ~z~I'm saying that the East Coast made you drive like a idiot, fool! SWE4_FC // ~z~I'll get us up out of here! SWE4_CB // ~z~CJ, you a mark. Don't ever by a ride, never. SWE4_MA // ~z~Some of those fools are still standing, we gotta make another pass! SWE4_BB // ~z~Yeah, for sure, I'm ready. SWE4_LA // ~z~We iced them! CJ, let's hunt down some more! SWE4_PC // ~z~OK, we're cool. Now what was I sayin'? SWE4_BC // ~z~Carl, Just concentrate on the driving and we'll take care of the shooting. SWE4_PB // ~z~Hey, what was we hollerin' about? SWE4_GB // ~z~Damn, the ride is hot! Every one-time in South Central is going to be looking for this car! SWE4_HA // ~z~That's right! Now let's get back to the Grove! SWE4_FB // ~z~Fuck you, CJ! I'm on it. SWE4_CC // ~z~This fool crashing on purpose - I swear! SWE4_MD // ~z~Where you going CJ? There's sill some more Ballas need to get popped. SWE4_AK // ~z~Just don't drive like no fool. SWE4_DF // ~z~What the fuck are you doing, CJ? Move it! SWE4_DB // ~z~Damn, man, move! MOVE! SWE4_12 // ~s~You have a two star wanted level, the cops will chase you down. SWE4_AG // ~z~Man I ain't even strapped. SWE4A02 // ~z~Hey, what you saying about me, fool? SWE4_AC // ~z~Front Yard Ballas country. SWE4A06 // ~z~all it is, is 'CJ drive here, CJ drive there.' Bullshit! SWE4A12 // ~z~Hey, you know something - you're right. Yeah, CJ, you can drive, homie. SWE4_KI // ~z~Here, take this, go get yourself some beers. SWE4_06 // Drive your vehicle into the spray shop to lose your ~h~wanted level~w~, ~h~repair ~w~and ~h~respray ~w~your vehicle. Cost - ~h~$100~w~. This time it's free. SWE4_KA // ~z~Yeah, Grove is back, man, Grove is back! SWE4_EB // ~z~Carl, don't run out on me again! SWE4_KE // ~z~Yeah, yeah, for sure, you know that. I'll see y'all later. SWE4_02 // ~s~Shoot up the neighborhood. SW5_I // ~s~Get back to your ~y~hood~s~. SWE5_GC // ~z~Man, Seville Families gone too far this time! MSWE01M // ~z~Oh, and swing by Emmet's, you might need a nine! SWE5_BJ // ~z~Eyes on the road, motherfucker! SWE5_GG // ~z~Green blasting on green ain't no way to run the Families! SW5_M // ~r~Sweet's girlfriend died! MSWE01A // ~z~Hey Sweet, I was just looking for you man, wassup? SW5_E // ~s~Get a car ~y~outside~s~ the apartment. SW5_14 // ~s~Fetch a four door car to ~y~pick up~s~ Sweet and his girl. SWE5_BB // ~z~She should hang out at our place, until those Seville fools calm down. SWE5_BF // ~z~And, "C'mon, girl, you know I love you!" SWE5_GK // ~z~I can't never go back home now! MSWE01E // ~z~She's Seville Boulevard Familes, SWE5_CB // ~z~Pick it up, CJ, we ain't givin' up! SW5_U // ~s~You left ~b~Sweet's girlfriend~s~ behind! Go back and get her. SWE5_AB // ~z~Keep their heads down, my girl's coming out! SWE5A03 // ~z~...fuck they at? Damn! SWE5_AF // ~z~CJ, there's a piece in the trunk of my car! SWE5_EC // ~z~You did good back there! SWE5_EF // ~z~Big love, bro, big love. SWE5_EB // ~z~Man, this set tripping is killing the Families. SWE5A02 // ~z~Shit, where all the homies at? SW5_A1 // ~S~Wait for Sweet and his Ho' to get into the vehicle. SWE5_AC // ~z~Hurry it up, CJ, we gotta move! SWE5_DB // ~z~CJ, they're trying to ram us! SW5_T // ~s~You left ~b~Sweet~s~ behind! Go back and get him. SW5_P // ~S~Phone ringing. SWE5_CC // ~z~Seville Families on our case, nigga! SWE5_FB // ~z~Get a car and we'll meet you out front! SW5_L // ~r~Sweet died! MSWE01H // ~z~Yo' dick still dropping you in it, Bro! SWE5_GF // ~z~Shit is crazy, bro! We gotta bring the Families back together! SWE5_GB // ~z~She's got a sister, CJ, you want her number? MSWE01L // ~z~That's my nigga! I'll be ready! SW5_19 // Use low walls and objects for cover. Press ~k~~PED_DUCK~ to crouch. SWE5_GJ // ~z~You better make this up to me, Sweet! MSWE01D // ~z~No, CJ, that ain't what I meant. SWE5_BG // ~z~Well I do, just don't think there's no wedding bells around the corner, that's all. SWE5_BC // ~z~Just want to make things clear, though, we ain't no item or nothing like that - nothing like that, baby. SWE5_CA // ~z~We got Seville on our tail, CJ! SW5_17 // ~s~Get over to ~g~Emmet's~s~ if you need a piece. MSWE01B // ~z~I been with some girl and now I'm stuck. SWE5_GL // ~z~Sweet, we gotta go back for my stuff! SWE5_BA // ~z~Where we goin' then? SWE5_BE // ~z~And what's with all the, "Girl, you're somethin' special!" SWE5_GH // ~z~This wasn't the 'good time' I was thinking about, Sweet! MSWE01F // ~z~And we ain't cool no more.. SW5_J // ~s~The Seville Boulevard Families have Sweet surrounded in his girl's flat. Take those ~r~Seville boys~s~ out! SWE5_BI // ~z~You in trouble now, Sweet. MSWE01J // ~z~I'll see what I can do. SWE5_GD // ~z~Seville trying to start a war or something! SWE5_ED // ~z~Hey, I'm a Johnson boy! SWE5A04 // ~z~Fuck it. SWE5_AA // ~z~Cover my girl, CJ! SWE5A00 // ~z~Yo, Sweet! SWE5_AE // ~z~CJ, there's some heat in my car! SWE5_DA // ~z~Shit, they're trying to ram us! SWE5A01 // ~z~Sweet, Smoke? SWE5_AD // ~z~CJ, get in this damn car and roll! SW5_A2 // ~S~Get over to Sweet before the Seville Boulevard set finish him off. SWE5_EE // ~z~Hey, I got unfinished business. Big love. SWE5_EA // ~z~I'll see you inside, baby. SW5_C // ~s~Take out the ~r~Seville boys~s~ pinning Sweet down. MSWE01G // ~z~They all over the streets outside her house and I ain't heated! SWE5_BD // ~z~And what was last night, huh? MSWE01C // ~z~I ain't about to come help prise you two apart! SW5_G // ~s~Get a four door car. SW5_16 // Sweet needs a getaway car, not one of these! MSWE01K // ~z~Be ready to run when I holla, alright? SWE5_GE // ~z~Yo' dick getting us both in trouble again, Sweet! SWE5_BH // ~z~We will talk about this in private, Sweet Johnson! SWE5_GA // ~z~Don't worry, girl, I don't drive as bad as CJ! SWE5_FA // ~z~That's my brother! LOWR_AH // ~z~This is for firme rides, ese, not that old shit! SWE6B27 // ~z~Look, baby, go get in the car, OK, I'm gonna speak to Carl. SWE6B23 // ~z~Horale pendejo you lucky. That's right, you lucky Cesar's spoken for you. LOWR_AL // ~z~You gotta put up some real green, homie! LOWR_DA // ~z~Maybe hoppin' is just for eses. SWE6A23 // ~z~before you see another dead sibling. S6_04 // ~r~The meeting is dispersing because you attacked a group member. LOWR_AD // ~z~You trippin', ese? How you going to compete without a ride? LOWR_EE // ~z~Damn, homie, he's gonna shake that ride apart! LOWR_KB // ~z~He phoned ahead, said you might be looking for a car that bounces. S6_18 // ~r~You've destroyed the lowrider. SWE6B37 // ~z~Shit that was close. SWE6B33 // ~z~Cesar Vialpando. S6_41 // Press ~k~~VEHICLE_HORN~ to lock the car's hydraulics in place. LOWR_EA // ~z~That's some serious bouncing, eh? LOWR_KF // ~z~You can usually find them over by Unity Station. LOWR_BD // ~z~My ese will see if you up to scratch, eh! S6_34 // ~r~Your lowrider is history. SWE6B42 // ~z~I'm thirsty. S6_38 // ~s~Back up the lowrider into the ~y~mod garage~s~. SWE6B17 // ~z~I say he thinks he's gangster, man, and I don't like it. SWE6A17 // ~z~You say it like it's a bad thing! SWE6A13 // ~z~That ain't how Moms raised us. LOWR_GA // ~z~Good job, eh. We usually hang out here between 8 and 10 pm, SWE6B13 // ~z~Horale vato. Who's this pendejo? SWE6B07 // ~z~Come here, baby girl SWE6A07 // ~z~but a boyfriend from the Southside, wrong? LOWR_FE // ~z~You're still looking lame in front of your hood. LOWR_HB // ~z~Hey nice car, you looking for the competition? LOWR_FA // ~z~Come on Dog, My mom can bounce better than that! SWE6A03 // ~z~I can see who I want to see. SWE6B03 // ~z~make sure that whatever you're dating SWE6B02 // ~z~Since Sweet told me to keep an eye on you, SWE6A02 // ~z~And I'm tired of you acting like you own me. LOWR_FD // ~z~They, this fool just don't got what it takes. LOWR_HC // ~z~Hey homie I can show you where it's at if you like. SWE6A06 // ~z~Let me guess, Sweet - senseless killing right, SWE6B06 // ~z~Well you just shook that whatever's hand. LOWR_CA // ~z~I've seen worse, but you did alright. SWHUD3 // ~k~~GO_LEFT~ ~k~~GO_RIGHT~ Change wager S6_35 // ~s~You need to take the ~b~lowrider ~s~with you. SWHUD7 // Current Cash $~1~ SWE6B12 // ~z~Look, baby, don't start no shit. Don't make it worse, OK? SWE6A12 // ~z~Or Lopez, either, you racist fuck! SWE6A16 // ~z~Oh and I guess you two would know what a hooker look like, huh. SWE6B16 // ~z~Well I say he ain't cool, holmes. S6_39 // Use the suspension controls to bounce in time with the music. SWHUD10 // ~k~~VEHICLE_ENTER_EXIT~ Quit S6_15 // Use the Special Ctrls to activate the car hydraulics. LOWR_KG // ~z~If you ever want to mod your ride, come back any time, man. S6_40 // You need $50 to compete in the lowrider event. SWE6B32 // ~z~Yeah, OK, I guess we're cool. For now. SWE6B36 // ~z~Yeah. Maybe. LOWR_ED // ~z~Hey, homie, you're bouncing like a pro! LOWR_KC // ~z~Well I owe him big from way back, so here, this should do the trick. SWE6A22 // ~z~Don't say a word, Carl. Just follow your sister, SWE6B22 // ~z~Jose, c'mon, holmes, I can handle this. This is important to me. SWE6B26 // ~z~Carl! What the hell were you thinking? SWE6A26 // ~z~It just ain't right you seeing some cholo motherfucker. S6_01 // ~s~Go to the garage in ~y~Willowfield~s~. LOWR_AA // ~z~Na man, you need some REAL springs none of this standard shit. LOWR_AE // ~z~Man, you gotta have a lowrider to hop! S6_05 // ~s~You need a car with hydraulic suspension to compete. LOWR_EF // ~z~Damn, dog, he's showin' us all up! LOWR_KA // ~z~So, you must be Sweet's bro' huh? SWE6B34 // ~z~Carl Johnson - CJ. SWE6B30 // ~z~You got a problem with me, fine, we don't have to be friends. LOWR_EB // ~z~Shit, look at that Grove boy bounce! LOWR_KE // ~z~Very popular with the eses - they compete in these things. S6_17 // ~s~You don't have enough cash, you need $500. SWE6B38 // ~z~Back in the ghetto five minutes and I'm acting like my life ain't worth jack. SWE6B28 // ~z~Look, holmes, I love your sister. I honor her, she's my girl for life. LOWR_AG // ~z~You can't take part in that curacha, get yourself a lowrider! S6_03 // ~s~Get to the ~y~lowrider meeting~s~. SWE6A24 // ~z~Then you'll know exactly what my problem is. LOWR_AK // ~z~You don't have enough cash to play, ese. SWE6B24 // ~z~Vamanos muchachos. SWE6B20 // ~z~No, you fuck off, I'm talking to my sister. SWE6A20 // ~z~For what, so I can date one of your mindless friends? LOWR_DB // ~z~Hey homie, maybe you should take up golf or some shit like that. SWE6B08 // ~z~- Hey, get your dirty hands off my sister!~n~- Carl! What is wrong with you? S6_27 // Try to move the car in time with the music. SWE6A08 // ~z~Some things ain't just meant to happen. I mean what if y'all have kids. S6_23 // ~s~Get back in the ~b~lowrider~s~. SWE6B04 // ~z~don't get you in no trouble. LOWR_FF // ~z~Man, dog, you're losing it! LOWR_HA // ~z~You looking for something, ese? SWE6A04 // ~z~Ohh, what - a no good narrow minded hypocrite gang banger SWE6A00 // ~z~Where are you going? LOWR_FB // ~z~Hey homie stick to spraying graffiti! SWE6B00 // ~z~That shit was alright! Eeee! SWE6B14 // ~z~What? Dickhead? This dickhead is my brother! SWE6A14 // ~z~I ain't racist. I just know how they feel about you. LOWR_GB // ~z~you got a hot lowrider and you got some cash to burn, well come along. SWE6A10 // ~z~His name ain't Hernandez. SWE6B10 // ~z~Holmes, you acting like she's your woman, eh. S6_37 // ~k~~PED_JUMPING~ Increase Wager~N~~k~~PED_FIREWEAPON~ Decrease Wager~N~~k~~PED_SPRINT~ Proceed SWHUD5 // ~k~~VEHICLE_BRAKE~ Max wager SWE6B18 // ~z~So you know what you can do for me, man? SWE6A18 // ~z~Shut up, Carl. SWE6B41 // ~z~Look, baby, don't start no shit. Don't make it worse, OK? S6_33 // ~r~You lost the lowrider challenge. SWE6B11 // ~z~She's with me, cabron. So chill the fuck out. I treat her good. SWE6A11 // ~z~Well, Leroy Lopez then. SWE6A15 // ~z~And look at you, you're dressed like a hooker! SWHUD8 // Minimum Wager $~1~ SWE6B15 // ~z~Easy, holmes. He ain't from nowhere. He's cool. S6_32 // ~r~The meeting is dispersing because you messed with one of their cars. SWE6B40 // ~z~Hey, girl! SWE6A19 // ~z~I'm just trying to protect you. SWE6B19 // ~z~You can fuck off, pendejo, and then maybe we cool. S6_36 // Move the suspension controls to control the hydraulic suspension. Press ~k~~TOGGLE_SUBMISSIONS~ to make it hop! SWHUD4 // ~k~~VEHICLE_ACCELERATE~ Place wager LOWR_CB // ~z~You're pretty good for a beginner, eh! S6_22 // You can return to the garage at any time. It is marked on the radar with a wrench icon. SWE6A09 // ~z~Leroy Hernandez? That don't sound good, girl. S6_26 // Use the suspension controls in the direction shown. SWE6B09 // ~z~Carl! What is wrong with you? SWE6B01 // ~z~So since when has my brother been a lowrider? LOWR_FC // ~z~Ah, fucking leva! LOWR_HD // ~z~Follow me. SWE6A01 // ~z~I'm tired of you not listening to me, girl. SWE6A05 // ~z~telling me what is right and what is wrong. SWE6B05 // ~z~Que honda? Nice hopping, holmes. LOWR_AB // ~z~Man, your car gotta be set to bounce, homie! SWE6B29 // ~z~This is why I stop you from being skinned just then. SWE6A21 // ~z~I don't think so. SWE6B25 // ~z~Let's get some fucking beer, huh. SWE6A25 // ~z~She's meeting him at some cholo car club. LOWR_EC // ~z~Damn, homie, that fool can hop! LOWR_KD // ~z~Custom springs should see you hopping all the way home! Try her out. SWE6B31 // ~z~But Kendl, she's happy with me, carnal. SWE6B35 // ~z~Cabron! You got a nice ride there, holmes. Maybe we'll get to kick it again soon, eh? SWE6B39 // ~z~Damn this place has a way of getting to you. S6_16 // ~s~Go to the ~y~garage~s~ for a paint job. TWAR654 // ~s~Get in the ~b~car~s~ with your gang and take them to the funeral. TWAR650 // ~s~Drive to the nearby Grove Street ~y~hangout~s~ to find some help. TWAR801 // Get your gang to follow you by pressing ~k~~GROUP_CONTROL_FWD~. SWE7_KC // ~z~CJ, you take care of Kane - you guys, take care of these other marks! SWE7_ED // ~z~Get a move on, CJ, we gonna be late! TWAR658 // ~r~The job isn't going to be any easier short-handed! SWE7_NB // ~z~C'mon, CJ, I've busted into this bucket! SWE7A10 // ~z~Hey, look, we gotta go do something real big. SWE7_EH // ~z~This is it. TWAR615 // ~s~Good. Your respect is increasing, keep taking out enemy gang members. SWE7A04 // ~z~laid out, Little Weasel, is getting buried. SWE7_AA // ~z~We're gonna need some allies. TWAR648 // ~r~That car could have been useful! There was no need to destroy it! SWE7A00 // ~z~Carl, whassup, baby brother? SWE7_OB // ~z~Stamp it, CJ, we gotta get after that fool before he gets home! SWE7_AE // ~z~What can I do about that now? TWAR611 // ~s~You need help on this hit but before you can recruit gang members you need to be respected. TWAR619 // ~r~The funeral will be over! Kane's going to survive another day! TWAR644 // ~s~Get in the ~b~car~s~ and drive Sweet back home! SWE7A08 // ~z~At a funeral. TWAR640 // ~s~Sweet's hot-wired that ~b~car~s~! Get in! SWE7_JC // ~z~Might take a round or two to drop his ass. SWE7_DD // ~z~Tell those guys to beat it - I got two OGs in mind. SWE7_CA // ~z~Get out and muster up the troops, CJ! TWAR635 // ~s~Climb over the wall and approach ~b~Sweet~s~ and his men. SWE7_TA // ~z~Man, we was a force back there. TWAR631 // ~s~Everybody's in. Drive to the back of the ~y~cemetery~s~ before Kane arrives. SWE7_MB // ~z~C'mon, let's use this car! TWAR664 // ~r~Sweet's car is ablaze and he's too smart to get back in! SWE7_HC // ~z~You blew the ambush, CJ, you buster! TWAR660 // Hold ~k~~PED_LOCK_TARGET~ to target a gang member and press ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ to recruit him to your group. SWE7_PD // ~z~Get alongside so I can blast this fool! TWAR629 // ~s~Kane is getting away! Follow ~b~Sweet~s~, he's going to hijack that car! SWE7_BA // ~z~Cool, we'll take my ride. TWAR625 // ~r~You've started trouble too early! Kane won't arrive now! SWE7_LB // ~z~There's a Ballas car coming to bail out Kane! SWE7_BE // ~z~A Grove posse? Man, you know I'm down with that. SWE7_PA // ~z~Get me close, CJ! TWAR628 // ~s~Kane's dead! Take out the rest of his ~r~men~s~ now! SWE7_GA // ~z~Y'all take up positions, and wait for Kane. SWE7_LC // ~z~Kane's bailing! SWE7_BD // ~z~I know a couple of Grove Streets we can bring along. SWE7_MC // ~z~We can take this car! TWAR630 // ~s~Get in Sweet's ~b~car~s~. You need to get to the cemetery before the funeral's over. TWAR661 // Press ~k~~GROUP_CONTROL_BWD~ to instruct your gang to stay in position or ~k~~GROUP_CONTROL_FWD~ to instruct them to follow you. SWE7_QA // ~z~Aw, shit, he's safe and sound now. SWE7_HB // ~z~Aw, man, Kane ain't gonna show now. TWAR638 // ~r~Sweet's been killed! That wasn't part of the plan! SWE7_FA // ~z~Y'all know CJ, right? TWAR610 // ~s~Join Sweet in that ~b~car~s~. You need to pick up some help for the hit. SWE7A01 // ~z~What's happening. SWE7_AD // ~z~You ain't got enough stripes to rally up the troops. SWE7A05 // ~z~And all the OG's gonna be there. TWAR649 // ~s~Drive the car near ~r~Kane~s~ so Sweet has a clear shot! SWE7_JB // ~z~Looks like that buster's wearing armor. SWE7_DE // ~z~I told you I had two Gs in mind - tell these fools to roll! TWAR641 // ~s~Follow ~r~Kane~s~ and kill him! SWE7_AH // ~z~I'll be waiting for you back here. SWE7_SA // ~z~Nice one, CJ! TWAR645 // ~s~Get in the ~b~car~s~ and drive! SWE7A09 // ~z~Just like Momma's. Let's go pop these motherfuckers out. TWAR618 // ~r~Getting rough with Sweet won't earn you any respect! SWE7_DA // ~z~CJ, you been hitting Ryder's wet stick? SWE7_KB // ~z~You take Kane, CJ - we got the small fry. SWE7_EE // ~z~We got get there early, CJ! SWE7_RA // ~z~Eat that you Front Yard FOOL! TWAR800 // You command enough respect to recruit gang members to your group. TWAR655 // Your gang has disbanded. Move close and hold ~k~~PED_LOCK_TARGET~ to target a member and use ~k~~GROUP_CONTROL_FWD~ and ~k~~GROUP_CONTROL_BWD~ to re-recruit. SWE7_EA // ~z~OK, let's cut corners - we got a couple of homies to meet up with. SWE7A11 // ~z~Put Grove Street on the map for good. 4 life! TWAR659 // ~s~You've got two gang members in your group now but not the men wanted for the job! Pick the right two this time! SWE7_DC // ~z~Oh, CJ, you such a asshole! TWAR647 // ~s~Get Sweet safely back ~y~home~s~ now! TWAR643 // ~s~It will be harder to catch Kane on foot! Get back in the ~b~vehicle~s~ now! SWE7_SC // ~z~OK, everybody in, let's roll! SWE7A07 // ~z~Yeah, we just catch all those ball-sack-ass-niggas at one time! SWE7_AB // ~z~Yeah I'm gonna call up the homies and get us a little crew. SWE7A03 // ~z~Said that one of them Ballas that you and Smoke SWE7_OA // ~z~Smash, CJ, smash! We gotta catch him before he reaches the Front Yard set! SWE7_AF // ~z~Head over to Ballas' hood, and put some work in. TWAR612 // ~s~Get to Ballas territory and take out some tough ~r~gang members~s~ to earn respect. SWE7_NA // ~z~OK, I've busted in, c'mon! SWE7_EK // ~z~OK, CJ, come on over! SWE7_EC // ~z~C'mon, CJ, we gotta get in position before the funeral starts. TWAR657 // If your gang becomes disbanded, you can re-recruit them by holding ~k~~PED_LOCK_TARGET~ to target them and use ~k~~GROUP_CONTROL_FWD~ and ~k~~GROUP_CONTROL_BWD~. SWE7_RC // ~z~C'mon, let's bail back to Ganton! SWE7_EG // ~z~Too late, man, the funeral's over. SWE7_BB // ~z~Hey, where to? TWAR626 // ~r~Kane's~s~ making a dash for that vehicle! Get him! SWE7_LA // ~z~Kane's headed for that Ballas car! SWE7_GC // ~z~Yeah, so if there's a hint of trouble, he's a no-show. SWE7_PC // ~z~Get me alongside! SWE7_QC // ~z~Aw fuck! He outran us, FUCK! SWE7_CB // ~z~There they go - get out and bring them along. TWAR636 // ~s~Kill ~r~Kane~s~, don't let him get away! TWAR632 // ~s~Get yourself and those gang members back in the ~b~car~s~ quickly. SWE7_TB // ~z~Everybody go home, stay low, we ain't seen each other all day, copy? SWE7_MA // ~z~C'mon, we'll take that car over there! SWE7_QB // ~z~Aw, shit, he done made it to the pizzad. TWAR662 // Holding ~k~~GROUP_CONTROL_FWD~ or ~k~~GROUP_CONTROL_BWD~ for a few seconds or moving too far away from them will disband your group. SWE7_HA // ~z~CJ. you fool, Kane won't show now! SWE7_FB // ~z~These two boys been watching Front Yard Ballas set things up. SWE7_TC // ~z~I'll catch you later, Carl. TWAR633 // ~r~You've wrecked Sweet's car and the job hasn't been done! SWE7_MD // ~z~Get that ride for us, CJ! SWE7_CC // ~z~There they are, go get 'em! TWAR627 // ~r~Too late! Kane's in his own neighborhood! It's not safe to continue the pursuit! SWE7_BC // ~z~Just along the block up there by the bridge. SWE7_PB // ~z~Keep it steady! SWE7_GB // ~z~Kane? Ain't that cat front yard royalty? SWE7_EJ // ~z~Carl, you stay put while we hop over the wall and check it out. SWE7A12 // ~z~A'ight, nigga. Let's roll. SWE7_KA // ~z~OK, CJ, you take Kane, and we'll take the rest of these fools out. SWE7_EF // ~z~We missed the damn funeral! TWAR652 // ~s~Get those ~b~gang members~s~ to join you. They respect you enough to provide help. SWE7_RB // ~z~Nobody messes with GROVE STREET! TWAR656 // The higher the respect you have with a gang the more members you can recruit to your group. SWE7_EB // ~z~We'll go around back of Los Sepulcros and sneak over the wall. SWE7_JA // ~z~Here he comes... SWE7_SB // ~z~I'll get us a getaway car, you guys take out the rest of those Ballas! TWAR646 // ~s~Kane's dead, get Sweet back ~y~home~s~ safely! SWE7_DB // ~z~What the fuck you doing, CJ? SWE7A02 // ~z~Peep this - Tenpenny just came by. SWE7_AG // ~z~Bad news travels fast. SWE7A06 // ~z~At a funeral? SWE7_AC // ~z~But I warned you about putting time in for the homies. TWAR617 // ~s~You've earned enough respect. Join Sweet back at his ~b~car~s~ now. SYN1_JB // ~z~These guys look organized. SYN1_15 // ~s~Get in ~b~Cesars~s~ car. SYN1_11 // ~s~Got him! Look out for the next target! MCES10H // ~z~OK, I'm coming to meet you. SYN1_DA // ~z~Enjoy the walk, asshole! SYN1_JF // ~z~Check the big guy, holmes. SYN1_JN // ~z~Ha ha! That's real pimp shit right there. SYN1_44 // ~k~~PED_SNIPER_ZOOM_IN~ Zoom in~n~~k~~PED_SNIPER_ZOOM_OUT~ Zoom out. MCES10D // ~z~He gave me a tip about a Balla car going San Fierro to score yay. SYN1_JJ // ~z~Shit, Ryder - damned sherm-head fool! SYN1_YG // ~z~Pope crap! SYN1_09 // ~r~You didn't get the photo! SYN1_YC // ~z~Well we're not exactly inconspicuous up here. SYN1_KB // ~z~I'm gonna try and land this thing before it blows! SYN1_YK // ~z~Coolio. We got what we came for anyway. SYN1_05 // ~s~Zoom in further. SYN1_JV // ~z~We're not exactly inconspicuous, eh. SYN1_JR // ~z~Oh yeah, he's keeping real quiet. SYN1_01 // ~s~Go and steal a car. SYN1_EA // ~z~Wow! Holmes! I didn't know you could fly! SYN1_BD // ~z~Alright, hold up, I'll be there in a minute! SYN1_LC // ~z~Coolio Man, we got what we came for. SYN1_ZS // ~z~Who are all these guys? SYN1_ZW // ~z~This more than a few thugs pushing a product. This is a serious organization. SYN1_IB // ~z~Here, I brought a camera. SYN1_GA // ~z~Holmes, this dude's waking up! SYN1_IF // ~z~Just keep her steady and don't crash! SYN1_ZK // ~z~Ryder, little bitch! SYN1_HB // ~z~Shit, I'm outta here! SYN1_FA // ~z~There's somebody sleeping back here, eh. SYN1_ZO // ~z~Hey, holmes, check the van! SYN1_CD // ~z~Land this thing! SYN1_ZG // ~z~Who's this guy, Aztecas? Vagos? SYN1_ZC // ~z~Ryder, you sherm-head! SYN1_ZN // ~z~What now? Was that it? SYN1_FD // ~z~They were headed over Angel Pine way. Follow the road and maybe we can pick them up! SYN1_ZJ // ~z~Ryder's getting out of the car! SYN1_CA // ~z~OK, sucker, the game's up! SYN1_ZB // ~z~Who's that in the back? SYN1_ZF // ~z~Someone's coming out of the diner's back door! SYN1_BA // ~z~Eh, Cesar, I'm coming at you, where you at? SYN1_ZV // ~z~I didn't scope those guys, did you? SYN1_ZR // ~z~There's the courier with a fresh load of yay for Ryder and his new friends. SYN1_LB // ~z~We better split up and get outta here. I'll meet you back at the garage! SYN1_ZZ // ~z~Hey, who's the gringo? SYN1_IC // ~z~I dunno, ese, it looks complicated... SYN1_YB // ~z~Ah shit, I think they peeped us out. SYN1_08 // ~r~You destroyed the car! SYN1_YF // ~z~Get us out of here! SYN1_JS // ~z~Could be just a driver, SYN1_JW // ~z~Hurry it up, holmes! SYN1_04 // ~s~Photograph ~r~his ~s~face! SYN1_YJ // ~z~We better split up and get outta here. I'll meet you back at the garage! SYN1_JG // ~z~That's T-Bone Mendez. SYN1_10 // ~s~Get a photo of ~r~his ~s~face! SYN1_14 // ~s~Get up on the ~y~roof~s~. SYN1_JC // ~z~Cholos from up in the bay - from San Fierro, I think. SYN1_JK // ~z~Oh man, it's true, Ballas rule the Families! SYN1_AA // ~z~Hey, who are you? MCES10E // ~z~Shit, we gotta find out who's supplyin' those cats. SYN1_JO // ~z~What's his role in this, he ain't copping? SYN1_YH // ~z~That was some heavy shit! SYN1_KA // ~z~Oh Pope crap! SYN1_JU // ~z~I think he on to us. SYN1_06 // ~r~Cesar didn't make it. SYN1_02 // ~s~Go and pick up ~b~Cesar~s~. SYN1_JQ // ~z~Holmes, check the gringo. SYN1_EB // ~z~I can't. I'm learning, get in. SYN1_YD // ~z~Besides, what's he going to do, huh, throw stones at us? SYN1_JY // ~z~And we're sitting ducks! SYN1_JM // ~z~Check out the clown! MCES10C // ~z~Hey, my cousin just called me. SYN1_AC // ~z~Eh, you see that shit? Look over there! MCES10G // ~z~I picked them up at the Mulholland Intersection and I'm trailing them now. SYN1_JI // ~z~Killed two guys inside, real bad blood with my eses. SYN1_JA // ~z~Quite a mix meetin' down there. MCES10K // ~z~I've got an idea - I'll be there in a minute. SYN1_12 // ~s~Photograph the face of each target, but be quick about it and be sure to zoom in! SYN1_JE // ~z~Mac's, Uzi's, rifles - these fools connected. SYN1_ZD // ~z~What's he rolling with Ballas for? SYN1_CC // ~z~No, I'm just fucking pleased to see you! SYN1_HA // ~z~Screw you guys! SYN1_ZH // ~z~Neither, holmes, he's San Fierro Rifa! SYN1_ZL // ~z~That must be the cash... SYN1_FB // ~z~Yeah. Leave him, he should be OK. SYN1_IA // ~z~There it is, holmes! SYN1_GB // ~z~I've been awake for ages, land this thing! SYN1_IE // ~z~CJ! Oh shit, this is even more complicated! SYN1_ZX // ~z~How many of these clowns are there? SYN1_ZP // ~z~This guy takes himself real serious! SYN1_BC // ~z~They spotted me and shot out my ride! SYN1_ZT // ~z~More San Fierro Rifa, by the looks of things. SYN1_ZY // ~z~I know a pimp when I see one! SYN1_GC // ~z~Dude, he's got a gun, we better land... SYN1_ID // ~z~Take the stick then, I'll take the photos! SYN1_ZU // ~z~They sure keep their security tight! SYN1_BB // ~z~Sitting by the damn road just South of Blueberry! SYN1_LA // ~z~They'll all be long gone by now. SYN1_ZQ // ~z~That's T-Bone Mendez. SYN1_CB // ~z~I hope that's a gun at the back of my head, and not something else. SYN1_ZA // ~z~That's our Ballas car alright. SYN1_ZE // ~z~This business is bigger than any gang, ese. SYN1_FC // ~z~Where we goin'? SYN1_ZM // ~z~They're being clever about this. There ain't no exchange or nothin' incriminating. SYN1_JH // ~z~He did time for running black tar out of Mexico. SYN1_AB // ~z~Uh, a Helmet Inspection Officer. MCES10F // ~z~Read your mind, holmes, MCES10B // ~z~You got it. SYN1_AF // ~z~Ow! Ooomph! SYN1_JL // ~z~T-Bone's up to something... SYN1_JD // ~z~They packing serious heat; SYN1_13 // ~s~Head out to ~y~Angel Pine~s~. MCES10J // ~z~Better make it fast, holmes, these boys aren't hanging around! SYN1_JP // ~z~A case full of yay each... SYN1_03 // ~s~Track down that ~r~Balla car~s~. SYN1_07 // ~s~Get in the ~b~car~s~. SYN1_JT // ~z~I don't like the look of him though. SYN1_YA // ~z~I don't like the look of that guy. SYN1_JX // ~z~SHIT he's onto us alright! SYN1_YE // ~z~Oh fuck! OH FUCK! SYN2A11 // ~z~Don't have any dealings with them - we don't touch blow. SYN2B11 // ~z~Something a little dumb muscle like yourself might be able to fix. SYN2B15 // ~z~A hundred eyes, everywhere. SYN2A15 // ~z~That's Jizzy B. He's the biggest pimp in town. SYN2_KB // ~z~Argh, he comes for us! SYN2B19 // ~z~Okay. You, mister C dot J dot. SYN2_EA // ~z~What's happenin? SYN2A19 // ~z~How I get to him? SYN2_01 // ~s~Drop the ho off ~y~Downtown~s~. SYN2_15 // ~s~Take out both ~r~punters~s~. SYN2_JB // ~z~We need more than just the Lord's benefaction! SYN2_DE // ~z~Now to the real deal. SYN2_JF // ~z~Now just keep undressing... SYN2_DA // ~z~Hey, it's CJ. SYN2B09 // ~z~For a guy like me, to work with, to work FOR, a guy like Jizzy B, well... SYN2A09 // ~z~- These guys?~n~- Yeah. SYN2_19 // ~s~Get to the hotel ~y~Downtown~s~. SYN2A01 // ~z~Hey Carl. SYN2_AD // ~z~Oh! You're disgusting! SYN2B01 // ~z~All they try to do is peel me from my hos. SYN2_44 // ~s~Number Dialed - ~1~ SYN2B05 // ~z~I'm offering my services. SYN2A05 // ~z~Well look, Woozie, I need to get some info from you, man. SYN2_HB // ~z~Get in the car and remove your filthy vestments, SYN2_FE // ~z~Nobody turns my hos! SYN2_HF // ~z~Right away, your evangelical holiness! SYN2_FA // ~z~Mr. Jizzy, it's CJ. SYN_T_1 // Timer : SYN2B21 // ~z~I'm a playa partner now, Jizzy SYN2A21 // ~z~Hey, good looking out, Woozie. SYN2_CD // ~z~Some young buck thinks he's a playa, SYN2B25 // ~z~Bitches, y'all walk on down to the bar and fix a pimp a drink. SYN2_60 // ~s~Go to Jizzy's club. SYN2_LS // ~z~Uh huh, real interesting. SYN_F_5 // ~r~Jizzy's girl is history. SYN2_LC // ~z~This is my track, sucka! SYN2_BD // ~z~Use my carphone to gimme a ring-a-ding when you're done. SYN2_LG // ~z~Bitch, I'm knocking, now let me in. SYN2_70 // ~s~Take out the ~r~preacher~s~ and his ~r~protection~s~. SYN2_GE // ~z~Oh, for sure, you got that, man. SYN_M_1 // ~s~Get back in the ~b~pimpmobile~s~. SYN2_LK // ~z~Mmmm... Miss Mighty! Lettin' it all hang out! SYN2_GA // ~z~Everything's been taken care of, Mr. Jizzy! SYN_D07 // You're not worth the trouble, bitch! SYN2_71 // ~r~You lost the preacher. SYN2_LF // ~z~Mmm, you walked in like a winner, bitch! SYN2_BA // ~z~Wait up, Mr. C-to-the-Jay! SYN2_LB // ~z~I was pimpetry in motion 'til you showed up. SYN2_BE // ~z~And watch the rims, playa! SYN_D06 // You're coming with me, bitch! SYN2_20 // ~s~Take out the ~r~diplomat~s~. SYN2_LJ // ~z~Lookin' like a million bucks in my pocket. SYN2_LN // ~z~Ever had half-n-half with a sucia like me? SYN2_GD // ~z~Dump it, keep it, whatever. SYN2_30 // Ram the ~r~diplomat's car~w~ to prevent him from calling backup. SYN2_HC // ~z~so I my better gaze upon thine corruption! SYN2_FD // ~z~Her sugar daddy wants to take her off the streets! SYN2_LR // ~z~I'm no slut but I need the feria. SYN2B24 // ~z~When I walk down the stairs I'm walking down on... Mink carpet. SYN2_61 // ~s~Ram the ~r~diplomat's car~s~ to prevent him from calling backup. SYN2A24 // ~z~That's crazy, man. What are we looking at exactly? SYN2_CA // ~z~Hey Jizzy, it's Carl, I just dropped off your girl. SYN2A20 // ~z~Oh, Jizzy? Jizzy runs the Pleasure Domes Club in that old fortress under the Gant Bridge. SYN2_CE // ~z~been trying to peel my hos over in Hashbury. SYN2_38 // ~s~Take out the ~r~rival pimp~s~. SYN2B20 // ~z~See what you can do. SYN2A08 // ~z~Why don't you go take a look? SYN2B08 // ~z~There's a lot we could do for each other. SYN2_JG // ~z~That's right, put your hand there... SYN2_JC // ~z~Where's my cell phone? SYN2_DD // ~z~No I did not. SYN2_14 // ~s~Save ~y~Jizzy's girl~s~. SYN2A04 // ~z~Oh yeah? SYN2_AA // ~z~What would your mother think? SYN2B04 // ~z~and you was the man I needed to see. SYN2B00 // ~z~Now who's this trick? I don't need no more friends, baby. SYN2A00 // ~z~Hey man, you get them flicks developed? SYN2A14 // ~z~And who's that guy? SYN2B14 // ~z~You got to be like a fly on shit, you know? SYN2B10 // ~z~Now that you mention it, I do have a slight problem. SYN2A10 // ~z~They're the Loco Syndicate. They're pretty big time, I think. SYN2A18 // ~z~Hey, then he's my way in. SYN2B18 // ~z~No prob. SYN2_KC // ~z~Faster, driver, faster! SYN2A02 // ~z~W'sup, Woozie! SYN2B02 // ~z~No, no, it ain't about them. It's all about you, playa. SYN2_47 // ~s~The ~r~diplomat~s~ is fleeing on foot, kill him! SYN2B06 // ~z~Say what? SYN2A06 // ~z~What exactly do you boys want to know? SYN2_AC // ~z~Filth like you always has to pay for sex! SYN2_JA // ~z~The Devil comes to claim his own, Godspeed, driver, Godspeed! SYN2_DF // ~z~Some of my girls in the Foster Valley been getting knuckled over. SYN2_JE // ~z~Don't worry, girl, the Lord's army will come to our aid! SYN2_DB // ~z~Just to let you know you don't have to worry about no competition in Hashbury. SYN2_06 // ~s~Waste the pimp in ~y~Hashbury~s~. SYN2_KA // ~z~Be gone, foul abomination! SYN2_KE // ~z~Argh! Careful with the 'little bishop', whore! SYN2_EB // ~z~Man, my bitches are in peril as we speak! SYN2A12 // ~z~Now this guy runs things. I don't know his name. SYN2B12 // ~z~Cause you see me, I'm an intellectual. SYN2B16 // ~z~Now some lunatic been fucking with my bitches. SYN2A16 // ~z~He helps set up the deals... SYN2_GF // ~z~Just keep it away from me, my hos, and my club! SYN_M_2 // ~s~---- PHONE RINGS ---- SYN2_LL // ~z~Hola m'hijo! SYN2_LH // ~z~You ready for sexin' with proper direction? SYN2_GB // ~z~Oh, CJ, you's a playa's right hand, baby. SYN_F_6 // ~r~You took too long. SYN2_LD // ~z~Square, you have no business touching me SYN2_BC // ~z~Drop her off at the hotel Downtown. SYN_F_2 // ~r~You destroyed Jizzy's car. SYN2B22 // ~z~See, baby, I got everything... SYN_T_2 // Ho's Health SYN2_LT // ~z~Whatever, puto SYN2A22 // ~z~No problem. Don't be a stranger! SYN2_CG // ~z~I want you to get your ass over there and ice that pretender! SYN2_CC // ~z~before you deal with that problem I was just talking about. SYN2_LP // ~z~I'll do things your ruca won't. SYN2_HA // ~z~The Lord sent me to save your thread-bear soul, harlot! SYN2_FF // ~z~Now you get your ass back to the hotel, and you make an example out of all of 'em! SYN2_HE // ~z~get us out of here before the devil's right hand snatches this po'girl from salvation! SYN2_FB // ~z~You is a bad luck charm, clucky! SYN2_62 // ~r~You lost the diplomat. SYN2_LQ // ~z~I'm listening, honest! SYN2_CB // ~z~Church! Got a little errand for you to run SYN2A23 // ~z~They's all this, ese! SYN2_CF // ~z~Now one of my girls over there just eyeballed the punk SYN_T_3 // Call for backup SYN2_LU // ~z~Later, ese. SYN2B23 // ~z~Mink sheets... Mink coats... Mink curtains in the window. SYN2_FC // ~z~That girl you dropped off Downtown wants out of the game! SYN2_37 // ~s~Get in the ~b~pimpmobile~s~. SYN2_GC // ~z~Oh, and by the way - that car's just come up over on an APB. SYN2_LI // ~z~Yo, I had to put the price tag on that pussy. SYN2_LM // ~z~Ooh! What a strong pecho! SYN2_LE // ~z~Man, I ain't got time for you! SYN2_BB // ~z~See that pretty young thang in my car? SYN2_LA // ~z~Here comes my playa, now you in real trouble. SYN2_BF // ~z~Treat that baby like the Pope Mobile! SYN2_KD // ~z~Ow! Watch those teeth, girl! SYN2_EC // ~z~Get your ass over there now! SYN2A17 // ~z~You know, a concierge of sorts. SYN2B17 // ~z~Motherfucker killed two last week. I want you... Go find out. SYN2B13 // ~z~See I only got two eyes, and on these streets you got to have more than that. SYN2A13 // ~z~This guy is T-Bone Mendez. He's the muscle. SYN2A07 // ~z~Who are these putas, holmes? SYN2_AB // ~z~You're as bad as them! SYN2B07 // ~z~Yes, sir. See, I'm new in town. Anything you want, I can do. SYN2_JH // ~z~Holy fuck, I've dropped my phone! SYN2B03 // ~z~I heard you was the man with the hook up, SYN2A03 // ~z~I was just explaining to your... brother in law that we were friends. SYN2_JD // ~z~Hello, God Squad? I need the wrath of the Lord and I need it now! SYN2_DC // ~z~Worry? Did I say I was worried? SYN2_DG // ~z~I want you to get your ass up there and nose around - find out what's going on. SYN3_CG // ~z~Si mon, ese. We're watching. SYN3A22 // ~z~We're late as it is. SYN3_CC // ~z~You make sure it does, we make it worth your while. TORX_AB // ~z~C'mon, take a seat. SYN3_BG // ~z~Man, fuck that, I just want to get this next shipment out of the way. SYN3_BC // ~z~Man, what the fuck are you talking about? SYN3_26 // ~s~Get back into the ~b~car~s~. SYN3A16 // ~z~I almost had you, man. SYN3_7 // ~s~Destroy the final ~r~roadblock. SYN3_EB // ~z~Get the van out of sight, I'm gonna get out of here! SYN3_3 // ~s~Use the ~g~rocket launcher ~s~to destroy the ~r~roadblocks. SYN3_16 // ~r~The van driver died! SYN3A02 // ~z~What the hell? SYN3_AC // ~z~You trying to get us both killed? SYN3A06 // ~z~and rape and kill your family, you snake. SYN3_DC // ~z~Get the van out of sight, and I'm gonna draw the cops away. SYN3_AB // ~z~Hey, what the fuck's your problem? SYN3A07 // ~z~You think you can fucking bullshit me, SYN3A03 // ~z~You think you can mess with me? SYN3A17 // ~z~I almost fucking had you. SYN3A13 // ~z~Turn around and look at me. SYN3_2 // ~s~Take out the first ~r~roadblock ~s~before the ~b~van ~s~gets there. SYN3_6 // ~s~Clear the third ~r~roadblock. SYN3_BB // ~z~Rule No.1: Never drive a direct route. SYN3_BF // ~z~Hey, leave the kid alone, he's doing fine. TORX_AC // ~z~Carl, lets go for a drive. SYN3_27 // ~r~Toreno died! SYN3_CB // ~z~This shipment has to get to the factory. SYN3_CF // ~z~We're watching you, kid. SYN3A23 // ~z~Let's go! SYN3_25 // ~s~Pick up the ~b~escort bike~s~. SYN3_BH // ~z~Hey, and we will. SYN3_21 // ~s~Pick up the ~g~rocket launcher ~s~when you get there. TORX_AA // ~z~Get in the car! SYN3_BD // ~z~You do what we tell you! TORX_AE // ~z~C'mon, get in! SYN3_CD // ~z~Hold it, Mendez, we got business elsewhere. SYN3A21 // ~z~Oh good, that's great. Now we gotta go meet this shipment. SYN3_19 // ~r~The car was destroyed! SYN3_AD // ~z~Our guys are waiting for us a quarter mile further up the road on the right. SYN3A01 // ~z~Hey, you a pinche jura or what? SYN3A05 // ~z~I will blow your head off, SYN3_15 // ~r~The van was destroyed! SYN3A09 // ~z~I know your fucking game, ese. SYN3_4 // ~s~Use the rocket launcher to destroy the ~r~roadblocks. SYN3_EA // ~z~OK, we made it, but the cops gonna be all over the spot real soon. SYN3A19 // ~z~Are you boys done playing around? SYN3A11 // ~z~Who you working for? SYN3_8 // ~s~Make sure the ~b~van ~s~gets to its destination safely. SYN3A15 // ~z~and keep my mouth shut. I swear, man! SYN3_1 // ~s~Drive to the van's ~y~location~s~. SYN3A18 // ~z~Guacha! You gotta be careful in this business, man, you know that. SYN3_5 // ~s~Clear the next ~r~roadblock. SYN3A14 // ~z~Man, I'm just trying to make some money, SYN3_9 // The ~b~van~s~ is almost at the current ~r~roadblock~s~!~N~Clear the ~r~roadblock~s~ quickly. SYN3A10 // ~z~I don't know what you're talking about, man! My throat! SYN3_AA // ~z~Hey, what the fuck you doing man?! SYN3A00 // ~z~Man, where the hell everybody anyway? SYN3_18 // ~s~Go to the ~b~car~s~. SYN3A08 // ~z~and fuck me over? SYN3_14 // ~r~Your escort bike was destroyed! SYN3_CA // ~z~Get out and grab a bike. SYN3A24 // ~z~You heard what jefe said. SYN3_CE // ~z~He can take care of this just fine by himself. SYN3A20 // ~z~Yeah, we're straight, vato. SYN3_20 // ~s~Get to the ~b~van. SYN3_BI // ~z~And stop cursing around me, you know I'm sensitive, ya fuck! TORX_AD // ~z~C'mon, take the wheel! SYN3_BA // ~z~Hey holmes, where you going? SYN3_28 // ~r~T-Bone died! SYN3_BE // ~z~Get us over there now! SYN4B21 // ~z~C'mon, baby... I... I... But... But... MCES11D // ~z~We're going to take down the Loco Syndicate. SYN4_29 // ~r~You let Jizzy escape with the phone. SYN4B15 // ~z~Not a kind man. Not a wise man, you know. Not a smart man, SYN4A15 // ~z~Here, take mine. SYN4A11 // ~z~and making me a silencer! SYN4B11 // ~z~Shit, I'm a walking book of proverbs. SYN4B19 // ~z~Oh, lord! Whatchoo all waiting on, huh? Somebody cap this nigga, man! SYN4_05 // ~r~Jizzy's ~s~escaping, Hunt him down! SYN4B09 // ~z~Well talk, then, friend. I mean, that's all we ever do. SYN4_AL // ~z~I got money - always! SYN4A09 // ~z~I gotta stay real low key, SYN4_11 // Phone collected! SYN4_AH // ~z~I won't forget this, CJ, you hear me? SYN4B05 // ~z~- Shut up bitch, I'm handling business!~n~- Don't you even raise your voice at me, asshole! SYN4A05 // ~z~Then I can ambush the meet SYN4A01 // ~z~Where the hell did I put it? Shit! SYN4_AD // ~z~You're wrecking my ride! SYN4B01 // ~z~It's that time of the week again - SYN4A08 // ~z~No, this is a one-man job. SYN4B08 // ~z~Hey, Jizzy, I need to holler at you. SYN4B00 // ~z~Gimme some room. Gimme some room, bitch! SYN4_18 // The guard has raised the alarm, be extra careful! SYN4A00 // ~z~Damn, where'd I put it? SYN4_AE // ~z~CJ, brother, you're gonna have to reconsider your position! SYN4A04 // ~z~say I gotta go get Jizzy's phone after he made the call. SYN4_AA // ~z~Hey, I thought we was friends! SYN4B04 // ~z~You better make a bigger cut this week Jiz. We're running low, honey! SYN4B10 // ~z~A kind word here, a wise saying there. SYN4A10 // ~z~I was thinking about welding some shit together, SYN4_08 // ~r~You scared Jizzy before he made the call. SYN4A14 // ~z~So what you thinking? SYN4B14 // ~z~I'm Imperfect - you know, like... hey. SYN4_04 // ~s~Sneak down to ~y~Jizzy~s~ silently, you need to get that number. SYN4A18 // ~z~Let me show you. Check this out, holmes. SYN4B18 // ~z~You an ass-selling, yay pushing, piece of shit trash. MCES11E // ~z~OK, holmes. You need some backup? MCES11A // ~z~Eh Cesar! SYN4_BA // ~z~Sorry, man, private function. SYN4_20 // ~s~Go pay Jizzy a visit at the ~y~Pleasure Domes club~s~! SYN4B20 // ~z~Your funky ass... SYN4_BC // ~z~You ain't getting in! MCES11C // ~z~I need you to meet me at Pier 69. SYN4_32 // ~r~You blew up the phone. SYN4B06 // ~z~Don't you even raise your voice at me, asshole! SYN4A06 // ~z~and take down those Balla pushers from Los Santos. SYN4_AC // ~z~We can talk about this, homie! SYN4A02 // ~z~Hey holmes, you OK? SYN4_AG // ~z~CJ, you're a fool, A FOOL! SYN4B02 // ~z~your provider is about to make that special call. SYN4_12 // ~s~Use the ~y~Skylight ~s~to get into the club! SYN4_AK // ~z~Back off, fool! SYN4_02 // ~r~Jizzy's ~s~escaping with the phone, hunt him down! SYN4_06 // ~r~You killed Jizzy before he made the call. SYN4B16 // ~z~but Dear Lord, I tried! SYN4A16 // ~z~Where'd you get that? SYN4A12 // ~z~You're fucking crazy, holmes! SYN4B12 // ~z~No, you fucked up. SYN4B13 // ~z~C... C'mon, man. Hey, I get it wrong, you know? SYN4A13 // ~z~You gotta get out of this ghetto mentality! SYN4A17 // ~z~Same place I buy my pants, holmes. This is America! SYN4B17 // ~z~No. You fucked up when you trusted me, playa. SYN4B03 // ~z~If I think for a moment that one of you hos is hustling me... SYN4A03 // ~z~Yeah. Woozie left a message, SYN4_AF // ~z~I can fix anything for you in this town, anything! SYN4A07 // ~z~Hey, homie, you want me to roll with you? SYN4_AB // ~z~You're blowing your chance to be a playa! SYN4B07 // ~z~Now shut up, bitch! SYN4_17 // ~r~You were spotted. SYN4_AJ // ~z~You realize how much this paint job cost? SYN4_33 // ~s~Now collect the ~g~phone~s~. SYN4_99 // ~s~Sneak up to ~y~Jizzy~s~, you need to get that number. MCES11F // ~z~No, man, I got it covered! MCES11B // ~z~Hey, dude, whassup? SYN4_BB // ~z~Jizzy doesn't want to be disturbed. SYN5_EB // ~z~CJ, what happened? You just let them get cut to pieces! SYN5_KE // ~z~Sure thing, see you back at the garage! SYN5_02 // ~s~Clear the roof so that the Triads can proceed. SYN5_06 // ~s~Find and kill ~r~T-Bone~s~! SYN5_KA // ~z~'Sup Cesar. SYN5_DB // ~z~That's it, CJ, keep icing those Rifa! SYN5_12 // ~s~Kill ~r~Ryder~s~. You can do a drive-by on his boat. SYN5_JA // ~z~Hey, that's my pinche boat! SYN5_FB // ~z~Let's head on over and see what we can see. SYN5_HE // ~z~You sold us out Ryder. You fucked with us all! SYN5_HA // ~z~Hey Ryder, sherm-head asshole, SYN5_CC // ~z~Take 'em out, CJ, they're right in the thick of it! SYN5_GZ // ~z~Man, my busting was tight! SYN5_BC // ~z~So, what's up with Jizzy? SYN5_GN // ~z~Tear gas! They're taking off! SYN5_GJ // ~z~Chopper inbound! SYN5_GB // ~z~We should be able to see everything from up here. SYN5_GF // ~z~CJ, you head down when you're ready, SYN5_BK // ~z~Look, down by the side entrance. SYN5_BF // ~z~They've got men on the roofs watching over the pier. SYN5_GK // ~z~That's gotta be Toreno. SYN5_GO // ~z~Head down, we'll cover you! SYN5_BB // ~z~Nice job getting that phone message. SYN5_BJ // ~z~That was Woozie's boys, they're in place. SYN5_GG // ~z~we'll give you cover from up here. SYN5_GC // ~z~Here comes T-Bone.... SYN5_BN // ~z~Mira, we're gonna have to take out T-Bone's men on the rooftops before this whole gig blows wide open! SYN5_HD // ~z~What you wanna do with him, holmes? SYN5_GW // ~z~So much for a surprise, c'mon, we gotta take these fools right now! SYN5_CF // ~z~They're getting cut to pieces, CJ, shoot those damn Rifas! SYN5_HL // ~z~Don't worry about it, I got this. SYN5_HH // ~z~Mendez, I see you, Rifa motherfucker! SYN5_CB // ~z~Shit they walked right into it! SYN5_DC // ~z~Just a few more, holmes... SYN5_07 // ~s~Jump into the water and swim after ~r~Ryder~s~. SYN5_03 // ~s~Walk into the ~y~doorway~s~ to access the roof. SYN5_EC // ~z~We can't do this without Woozie's boys, man... SYN5_KD // ~z~Listen, you better clear out. The cops gonna be all over the spot in a minute. SYN5_DA // ~z~Oh yeah, One down... SYN5_11 // ~s~Get in the ~b~boat~s~. SYN5_DE // ~z~Hey, there's still some on the left, CJ... SYN5_JB // ~z~Oh my God, my boat! SYN5_EA // ~z~Oh, man, you just let them get wiped out! SYN5_01 // ~s~Go upstairs and meet ~b~Cesar~s~. SYN5_05 // ~r~The Triad Leader has been killed! SYN5_KB // ~z~You OK, holmes, we been watching from the pier with binoculars! SYN5_09 // ~r~Ryder has escaped! SYN5_BL // ~z~Shit, they headin' up to the roof! SYN5_GA // ~z~Nice shooting, CJ. SYN5_GE // ~z~Look at that fool, hanging out with the Ballas like they was life long pals. SYN5_BH // ~z~OK, yeah, yeah, yeah, I see you. SYN5_GM // ~z~Too late, man, he's tripping out! SYN5_BD // ~z~Dead. So, what's the plan? SYN5_GY // ~z~Hold up, something ain't right. Where's Toreno at? SYN5_HJ // ~z~Yeah, I'll be back for you, Johnson! SYN5_CD // ~z~One of those Triad boys is down! SYN5_FA // ~z~Nice one, CJ! SYN5_HF // ~z~I'm a motherfucking genius! SYN5_HB // ~z~where do you think you're going? SYN5_CE // ~z~Hey, that's one more Mountain Cloud Boy down! SYN5_HK // ~z~He's headed for those boats! SYN5_GX // ~z~Smoke grenades! SYN5_CA // ~z~Take the shot, CJ, they'll be up there any moment! SYN5_HC // ~z~C... Can't stop me... SYN5_GD // ~z~And here's that snake Ryder. SYN5_BE // ~z~T-Bone's security got here real early. SYN5_GH // ~z~Something ain't right. Where's Toreno? SYN5_GL // ~z~Oh shit, he'll see the bodies on the rooftops! SYN5_BA // ~z~Hey man. SYN5_ED // ~z~You can break the news to Woozie, holmes. SYN5_KC // ~z~Yeah, I'm good, I think. SYN5_04 // ~r~Cesar has been killed! SYN5_08 // ~s~Kill ~r~Ryder~s~. SYN5_AA // ~z~Hey, holmes, I'm up here. Go around the back! SYN5_DD // ~z~Some more to the right.. SYN5_JC // ~z~Stop, you pinche bastard! SYN5_10 // ~s~You have left ~b~Cesar~s~ behind. SYN6_12 // ~s~Toreno's ~r~helicopter~s~ is getting out of range! Keep up! SYN6_02 // ~s~Toreno's men have ~g~heavy duty weaponry~s~ at their disposal. Claim it for yourself! SYN6_06 // ~r~You failed to destroy the helicopter! SYN6_07 // ~s~It's an ambush! Stop that ~r~helicopter~s~ from getting away! SYN6_03 // ~s~The helicopter's airborne! Get that ~g~rocket launcher~s~ to bring it down! SYN6_13 // ~s~Good. Get close to the ~r~helicopter~s~ and shoot it down. SYN6_01 // ~s~Toreno's boarding a helicopter at a ~y~helipad~s~ nearby. Get there and stop him. SYN6_05 // Heli Health SYN6_09 // ~s~Excellent. Toreno can't have survived that fireball. SYN6_11 // ~s~Chase the ~r~helicopter~s~ and use the rocket launcher to destroy it! SYN6_20 // ~s~Get on to the freeway and shoot that ~r~helicopter~s~ down. SYN6_10 // ~r~Toreno's tricked you! He's left and you've got trouble! SYN6_04 // ~s~ Follow that ~r~helicopter~s~ and bring it down! Use any means necessary! SYN6_08 // ~r~Too late! Toreno's helicopter is well out of range now! SYN7_29 // ~s~Get back in the ~b~car ~s~and set the bomb! SYN7_35 // ~s~Use the ~y~Ramp ~s~to get into the crack lab. SYN7_39 // ~s~Get back to the ~y~Garage~s~. SYN7@09 // ~z~Cheer the fuck up. You're going soft on me, man. SYN7_DA // ~z~Who the fuck are you! SYN7_DE // ~z~Have I missed something here? SYN7@05 // ~z~And I've killed him! SYN7_AD // ~z~I've wired in a delay timer, to give you time to get out. SYN7@01 // ~z~Not wit' my people I ain't. Shit's still fucked up. SYN7@15 // ~z~...No...For real...? Shit. SYN7@11 // ~z~Yes you did. But this isn't over yet. SYN7_01 // ~s~Go and pick up the wired car from the ~y~Bomb Shop~s~. SYN7_05 // ~s~ Bomb activated. SYN7@10 // ~z~You did something good, eh? SYN7@14 // ~z~you will have put them out of business for good. SYN7_DD // ~z~Shit, I'm so fried I'm seeing shit! SYN7@08 // ~z~Maybe you're right, then, man. But... SYN7@00 // ~z~Carl! You're a fucking hero down in LS, I just spoke to my cousin. SYN7_18 // Bomb ~1~ SYN7_AE // ~z~Cool. Good lookin'. SYN7_6 // ~k~~PED_FIREWEAPON~ Activate bomb, but only do so when car is in position. SYN7_AA // ~z~Hey man, is it ready? SYN7@04 // ~z~Fucking Ryder man! That was my homie. SYN7_34 // ~s~Park the car near the ~y~Chemical containers~s~. SYN7_38 // ~s~Use the ~b~Car ~s~to ramp over the wall. SYN7_CA // ~z~Get out there and kill the fool! SYN7_BA // ~z~Hey, some loco bastard is blasting on our homeboys! SYN7_24 // ~r~You got caught in the blast! SYN7_20 // ~k~~PED_FIREWEAPON~ Activate bomb. SYN7_CC // ~z~Blast the moron, open the gate! SYN7_32 // ~s~Get back in the ~b~car~s~! SYN7_36 // ~r~The car has been destroyed! SYN7_BC // ~z~We're being hit! SYN7_53 // ~s~Find another ~b~car ~s~so you can stunt jump out of the yard! SYN7@12 // ~z~What you mean? SYN7_AC // ~z~She's packing enough to take out that crack lab. SYN7@06 // ~z~Fucking midget deserved it, eh. SYN7@02 // ~z~Man, I got homies I used to run with that turn their back on me, over this. SYN7_DB // ~z~What the fuck is he doing? SYN7_8 // ~s~Get as far away from the crack lab as possible! SYN7@03 // ~z~Yeah, well, what are you going to do, huh? SYN7@07 // ~z~Little asshole tried to bang your sister, you know that? SYN7_AB // ~z~She's all set. Get in. SYN7_9 // ~r~The blast did not destroy the crack lab! SYN7_DC // ~z~This ain't no parking lot! SYN7_13 // ~s~They've shut the gate! SYN7_03 // ~s~ Park the car inside the ~y~Crack lab~s~. SYN7@13 // ~z~Well, your former friends have a factory. And the way I see it, if you take that out SYN7_52 // ~s~Kill the ~r~Guards~s~, that will get their attention. SYN7_23 // ~s~Escape out the ~y~Main gates~s~. SYN7_BB // ~z~It's a hit! SYN7_CB // ~z~Open the gates and waste the dumb fuck, holmes! SYN7_37 // ~s~Get out of the warehouse before the timer runs out. TX_LS23 // ~s~DESTINATION ~y~County General Hospital. TX_VE42 // ~s~DESTINATION ~y~24Hrs Men's club. TX_LS27 // ~s~DESTINATION ~y~Market Station. TX_VE17 // ~s~DESTINATION ~y~Redsands West fire station. TX_VE13 // ~s~DESTINATION ~y~Golf clubhouse. TX_SF23 // ~s~DESTINATION ~y~Pier 69. TX_LS7 // ~s~DESTINATION ~y~The Pik 'n' Go market. TX_LS3 // ~s~DESTINATION ~y~Glen Park. TX_SF27 // ~s~DESTINATION ~y~The bridge. TX_VE3 // ~s~DESTINATION ~y~Clown's Pocket Casino. TX_LS33 // ~s~DESTINATION ~y~Burger Shot. TX_VE7 // ~s~DESTINATION ~y~VRock Casino. TX_OOPS // ~s~Oops! You better find another ~b~passenger~s~. TX_VE27 // ~s~DESTINATION ~y~24/7. TX_BC2 // ~s~DESTINATION ~y~The Sherman Dam. TX_VE23 // ~s~DESTINATION ~y~Estate agents. TX_CABS // ~s~You have ~1~ second to get back in the ~r~taxi~s~. TX_LS13 // ~s~DESTINATION ~y~Reece's Barber Shop. TX_END // Taxi mission over TX_LS17 // ~s~DESTINATION ~y~The Airport. TX_ANYS // ~s~You have ~1~ second to get into any ~r~taxi~s~. TX_SF7 // ~s~DESTINATION ~y~Cathedral. TX_SF3 // ~s~DESTINATION ~y~Mall. TX_VE37 // ~s~DESTINATION ~y~Come-a-lot Casino. TX_SF13 // ~s~DESTINATION ~y~Missionary Hill viewpoint. TX_VE33 // ~s~DESTINATION ~y~Pirates in Men's Pants Casino. TX_SF17 // ~s~DESTINATION ~y~Airport. TX_SF2 // ~s~DESTINATION ~y~Skyscraper in King's. TX_SF6 // ~s~DESTINATION ~y~Country Club. TX_VE32 // ~s~DESTINATION ~y~Caligula's Casino. TX_SF16 // ~s~DESTINATION ~y~Easter Basin Docks. TX_VE36 // ~s~DESTINATION ~y~Camel's Toe Casino. TX_SF12 // ~s~DESTINATION ~y~Central Hashbury. TX_VE22 // ~s~DESTINATION ~y~The courthouse. TX_ZERO // ~r~You're out of time! TX_VE26 // ~s~DESTINATION ~y~Ammu-Nation. TX_BC3 // ~s~DESTINATION ~y~Desert Airfield. TX_LS16 // ~s~DESTINATION ~y~Unity Station. TX_LS12 // ~s~DESTINATION ~y~The Well Stacked Pizza Co. TX_SF26 // ~s~DESTINATION ~y~Church. TX_LS2 // ~s~DESTINATION ~y~The Stadium. TX_TIP // The tip bar decreases with time and damage. TX_LS6 // ~s~DESTINATION ~y~Jefferson Motel. TX_SF22 // ~s~DESTINATION ~y~Tuff Nut Donuts. TX_VE6 // ~s~DESTINATION ~y~Police station. TX_TR2 // ~s~DESTINATION ~y~The Smokin' Beef Grill. TX_F1 // ~r~Not in taxi! TX_LS32 // ~s~DESTINATION ~y~Burger Shot. TX_VE2 // ~s~DESTINATION ~y~The shopping mall. TX_LS26 // ~s~DESTINATION ~y~The Donut Shop. TX_VE43 // ~s~DESTINATION ~y~Tiki Hotel. TX_LS22 // ~s~DESTINATION ~y~Skate Park. TX_VE12 // ~s~DESTINATION ~y~Military fuel depot. TX_VE16 // ~s~DESTINATION ~y~The Steakhouse. TX_LS30 // ~s~DESTINATION ~y~Santa Maria Beach. TX_LS8 // ~s~DESTINATION ~y~Leon Diamonds. TX_F3 // ~r~Taxi destroyed! TX_LS34 // ~s~DESTINATION ~y~The Legal Cinema. TX_VE4 // ~s~DESTINATION ~y~The Starfish Casino. TX_NONE // ~s~There are no fares nearby. Keep looking. TX_SF20 // ~s~DESTINATION ~y~Top of the twisty path. TX_LS4 // ~s~DESTINATION ~y~Sculpture Park. TX_SF24 // ~s~DESTINATION ~y~Chinatown Gates. TX_VE8 // ~s~DESTINATION ~y~Blackfield Chapel. TX_VE14 // ~s~DESTINATION ~y~Yellow Bell train station. TX_NTRO // All taxis have Nitro. TX_LS28 // ~s~DESTINATION ~y~The Country Club. TX_VE10 // ~s~DESTINATION ~y~Greenglass College. TX_VE18 // ~s~DESTINATION ~y~Hotel. TX_VE45 // ~s~DESTINATION ~y~Sex shop. TX_WIN // Fare complete! TX_LS20 // ~s~DESTINATION ~y~The police station. TX_LS24 // ~s~DESTINATION ~y~Ammu-Nation. TX_VE41 // ~s~DESTINATION ~y~Church. TX_VE34 // ~s~DESTINATION ~y~Royal Casino. TX_SF10 // ~s~DESTINATION ~y~Vank Hoff in the Park Hotel. TX_SF8 // ~s~DESTINATION ~y~Library. TX_VE30 // ~s~DESTINATION ~y~Visage Casino. TX_SF14 // ~s~DESTINATION ~y~Downtown skyscraper. TX_SF4 // ~s~DESTINATION ~y~Cranberry Station. TX_VE38 // ~s~DESTINATION ~y~Pink Swan Casino. TX_SF18 // ~s~DESTINATION ~y~Under Gant Bridge. TX_LS10 // ~s~DESTINATION ~y~Mama's Cinema. TX_VE28 // ~s~DESTINATION ~y~Chinese Mall. TX_ANYP // ~s~You have ~1~ seconds to get into any ~r~taxi~s~. TX_LS14 // ~s~DESTINATION ~y~The tattoo shop. TX_VE24 // ~s~DESTINATION ~y~Freemont St. Casino. TX_BC1 // ~s~DESTINATION ~y~The Big Spread Ranch. TX_VE20 // ~s~DESTINATION ~y~Art Gallery. TX_BC5 // ~s~DESTINATION ~y~Lil' Probe Inn. TX_SEQ // ~1~ IN A ROW bonus! $~1~ TX_CABP // ~s~You have ~1~ seconds to get back in the ~r~taxi~s~. TX_LS18 // ~s~DESTINATION ~y~The Airport. TX_LS15 // ~s~DESTINATION ~y~The truck park. TX_VE29 // ~s~DESTINATION ~y~Burger Shot. TX_LS11 // ~s~DESTINATION ~y~A 24 hour motel. TX_LS19 // ~s~DESTINATION ~y~The Observatory. TX_VE21 // ~s~DESTINATION ~y~Bank. TX_REP // ~r~Your car is trashed. It needs to be repaired. TX_BC4 // ~s~DESTINATION ~y~Shooting Range. TX_VE25 // ~s~DESTINATION ~y~Topless Girls of Bush County. TX_VE31 // ~s~DESTINATION ~y~Tourist Information. TX_SF15 // ~s~DESTINATION ~y~Easter Basin Naval Station. TX_FLED // ~r~Your passenger wants to escape! TX_VE35 // ~s~DESTINATION ~y~High Roller Casino. TX_SF11 // ~s~DESTINATION ~y~Biffin Bridge Hotel. TX_SF9 // ~s~DESTINATION ~y~City Hall. TX_SF1 // ~s~DESTINATION ~y~Downtown skyscraper. TX_SF19 // ~s~DESTINATION ~y~Downtown Square. TX_SF5 // ~s~DESTINATION ~y~Stadium. TX_VE39 // ~s~DESTINATION ~y~The Four Dragons Casino. TX_FAST // SPEED BONUS! TX_VE11 // ~s~DESTINATION ~y~Las Venturas Airport. TX_LS29 // ~s~DESTINATION ~y~Brown Starfish bar and grill. TX_VE15 // ~s~DESTINATION ~y~Baseball stadium. TX_DONE // Taxi Missions Complete! TX_VE40 // ~s~DESTINATION ~y~Hospital. TX_LS25 // ~s~DESTINATION ~y~All Saints General Hospital. TX_LS21 // ~s~DESTINATION ~y~Pershing Square. TX_VE44 // ~s~DESTINATION ~y~Linden Station. TX_VE19 // ~s~DESTINATION ~y~Souvenir Shop. TX_TR1 // ~s~DESTINATION ~y~Art-Deco Cafe. TX_VE5 // ~s~DESTINATION ~y~The Emerald Isle. TX_F2 // ~r~Out of time! TX_H1 // Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. TX_PKUP // ~s~Look for a ~b~fare~s~. TX_LS31 // ~s~DESTINATION ~y~Pro Laps store. TX_LS9 // ~s~DESTINATION ~y~Ten Green Bottles. TX_VE1 // ~s~DESTINATION ~y~The oil refinery. TX_VE9 // ~s~DESTINATION ~y~Blackfield Stadium. TX_SF25 // ~s~DESTINATION ~y~The Well Stacked Pizza Co. TX_LS1 // ~s~DESTINATION ~y~Liquor Mart. TX_LS5 // ~s~DESTINATION ~y~Church. TX_SF21 // ~s~DESTINATION ~y~Burger Shot. TX_JUNK // ~r~Your car is trashed. Get it repaired. DES1_CE // ~z~Sorry pal, you're not what the boss is looking for. DES1_61 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_CA // ~z~OK, the boss was right about you! DES1_69 // ~s~You need to get a time better than ~1~:~1~. DES1_28 // ~r~You're out of time! DES1_BE // ~z~First, what's a GPS? Second, fail what? DES1_BA // ~z~Here's the deal, this is all about speed and commitment. DES1_59 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_AQ // ~z~Hey, asshole!.... Shit.... DES1_AE // ~z~You a stalker or some shit? DES1@00 // ~z~Carl, darling, welcome. DES1@04 // ~z~What do I look like I'm made of? Pudding? DES1_AA // ~z~Alright, Carl, let's see a little of that initiative! DES1_AM // ~z~Look, I'm gonna leave you in peace to just get the job done the best you can DES1_10 // ~s~Get in the ~b~monster truck~s~. DES1@05 // ~z~No - anger, and hate. And that's what I like about you. DES1@01 // ~z~Some fucking welcome, man. DES1_AD // ~z~just that I've been watching you for a while. DES1_44 // ~s~Get to the next ~r~check-point~s~. DES1_11 // ~r~How are you going to race without a truck! DES1_AL // ~z~'Hu-hu-how do you know my brother?' You're beginning to sound like a broken record, Carl. DES1_AH // ~z~Why? Why am I doing this? DES1_58 // ~s~Get to the first ~r~check-point~s~. DES1_25 // ~s~You have ~1~ seconds ~n~ to get back in the ~b~truck~s~. DES1_BH // ~z~Good luck! DES1_70 // ~s~You need to get a time better than ~1~:0~1~. DES1_BD // ~z~Lose the truck and you fail. DES1_60 // Hold down ~k~~VEHICLE_HANDBRAKE~ to use 4-wheel steering. DES1_CD // ~z~The boss will be in touch. DES1_68 // ~r~You did not make it into the top five. DES1_BF // ~z~Sorry, need-to-know basis only! DES1_BB // ~z~You got a GPS in the cab. Get to each set of map coordinates as quick as you can. DES1_27 // ~r~You've been out of the truck for too long! DES1_BJ // ~z~And third, who the fuck are you? DES1_33 // ~1~:~1~ - Let's see how your time compares... DES1_62 // ~s~You need to get a place in the top five. DES1_CB // ~z~Not bad at all, I'm semi-hard. DES1_AJ // ~z~Because I can help you and your brother. DES1_AN // ~z~and if you make the grade, maybe, just maybe, DES1@03 // ~z~Now first we need to see what you're made of. DES1_AF // ~z~Oooh, when the mood hits me. DES1_AB // ~z~What the- you in here too? DES1@07 // ~z~Whaddya say we take it for a spin. DES1_AR // ~z~We can help each other. DES1_AO // ~z~How can I help you? DES1_AK // ~z~What? Why? How you know about my brother? DES1_43 // ~r~You wrecked the truck! DES1@06 // ~z~There's a truck in the garage. DES1_AC // ~z~Doesn't matter where I am, DES1_AG // ~z~Now let's just pay attention to the job at hand, shall we? DES1@02 // ~z~What you know about my family? DES1_32 // ~1~:0~1~ - Let's see how your time compares... DES1_CC // ~z~Boy, by the skin of your teeth. DES1_CG // ~z~Pretty good for a ghetto boy... DES1_BC // ~z~Make it to all the coordinates then get the truck back here. DES1_BG // ~z~Oh, one more thing, this baby's got four-wheel steering instead of a handbrake. DES1_26 // ~s~You have ~1~ second ~n~ to get back in the ~b~truck~s~. DES2@30 // ~z~I need you to commandeer a truck. DES2_BA // ~z~We need to 'jack a truck on the freeway. DES2@34 // ~z~Use your sister's boyfriend, but don't tell him a thing. DES2@20 // ~z~We're fighting a war out there. DES2@24 // ~z~So relax, and listen. DES2_CA // ~z~Man, you crazy, this is the rail bridge! DES2_HC // ~z~Keep level, CJ, keep it level! DES2@28 // ~z~To do things I can't get caught doing. DES2_AE // ~z~I did? I mean, oh yeah, I did. DES2@00 // ~z~Hey, what the fuck, man! Hey, Toreno, I told you my bad, man. DES2@04 // ~z~- Man, you ain't nothin' but a fucking yayo dealer anyway, Toreno.~n~- Shut up and sit down! DES2_AA // ~z~I got here as fast as I could, CJ. TOR1_12 // ~r~You failed to steal the truck! DES2_JC // ~z~Calm it down, CJ, you're too fast! DES2@08 // ~z~Do you have any idea what's going on? Any idea whatsoever? Do you? DO YOU? TOR1_16 // ~s~Pick up Cesar then catch up to the ~r~truck~s~. TOR1_02 // ~r~The bike has been destroyed. DES2_KC // ~z~There's a hauling firm over in Whetstone county. We can take it there and get some money for it. DES2_ED // ~z~Oh shit, you did not mention that on the phone. DES2@18 // ~z~Government agency? TOR1_06 // ~s~Drive the truck back to the ~y~garage~s~. DES2@10 // ~z~Do not be a fucking smartass with me. DES2@14 // ~z~BY ANY MEANS NECESSARY. DES2@19 // ~z~Kids like you. You expect heroes. DES2_EA // ~z~There's the rig up ahead! DES2_KB // ~z~Where we going to take this thing? DES2_EE // ~z~It'll be a walk in the park! TOR1_03 // ~r~Cesar has been killed. DES2@15 // ~z~That does not make me a drug dealer. DES2@11 // ~z~I work for a government agency. It is not important which one. DES2@05 // ~z~Shut up and sit down. DES2@01 // ~z~- What the hell can I say? I screwed you over.~n~- Calm down, kid. DES2_AD // ~z~You phoned me a half an hour ago, man! DES2@09 // ~z~No. I pay as little attention to things as possible. DES2_DA // ~z~You missed the turnpike, holmes! DES2_JB // ~z~Just a bit slower! TOR1_13 // ~s~You have left ~b~Cesar~s~ behind. DES2@25 // ~z~Alright, alright, I'm listening. DES2@21 // ~z~I'll be a hero and I'll lose, and what'll we have? DES2_FA // ~z~Closer, CJ, closer! DES2@29 // ~z~Like what? DES2_HB // ~z~Match the truck's speed! DES2_GA // ~z~Hold her steady, CJ! DES2@35 // ~z~Remember. I'll be watching you. DES2@31 // ~z~A rival agency, with a confused social agenda. DES2_FC // ~z~What do you think, I'm a Mexican jumping bean? Closer! DES2@23 // ~z~That kind of bullshit. DES2_CB // ~z~The road bridge is over there! DES2@27 // ~z~I need a guy like you. DES2_LA // ~z~See you later, holmes! DES2@33 // ~z~Now this is a two-man job. You'll need a friend. DES2@37 // ~z~Calm down. DES2_BB // ~z~It's headed to San Fierro. TOR1_21 // ~s~Reconnect to the ~b~tanker~s~. DES2_GC // ~z~Just let me get my balance! DES2@13 // ~z~Yes, when we last met, I was involved in battling threats in Latin America, DES2@17 // ~z~have helped us immeasurably in our overseas interests. TOR1_01 // ~s~You need to use that ~b~bike~s~ in order to get Cesar close enough to the truck. DES2_KD // ~z~We can take it there and get some cash for it. DES2_EC // ~z~I'm gonna pull alongside and you're gonna hop on board! TOR1_05 // ~s~Catch up to the ~r~truck~s~. TOR1_11 // ~s~Get into the ~b~truck~s~ and drive it back to the garage. DES2_DC // ~z~Dude, you missed the turn! DES2@03 // ~z~- Just go ahead and kill me then.~n~- Calm down! DES2_AF // ~z~Sorry man, I got a whole lot on my mind. HOLD_1 // Hold this position! DES2_AB // ~z~Yeah, you sure did. How you know I needed help? DES2@07 // ~z~You think you're a crusader for good? TOR1_14 // ~r~The transport has been destroyed. DES2_DB // ~z~The freeway's back there! DES2_JA // ~z~Slow down, CJ! TOR1_10 // ~s~Pull up to the left hand side of the ~r~truck~s~ and hold the bike in position until Cesar is ready to jump. DES2@06 // ~z~What, you think I'm a drug dealer? DES2_AC // ~z~Man, you losing it, holmes. DES2@02 // ~z~Calm down, kid. DES2@16 // ~z~Now, the money that we raised, the friends that we won over, DES2@12 // ~z~I will try not to confuse you. TOR1_04 // ~s~The ~r~truck~s~ is coming from Las Venturas and going to Foster Valley along the Garver Bridge. DES2_KE // ~z~OK, Drop me off and I'll make my own way back to the garage. DES2_EB // ~z~What's the plan? DES2_KA // ~z~OK, CJ, let's get this rig back to the garage! DES2_EF // ~z~Tell Kendl I love her! DES2_BC // ~z~We can get on the freeway here, holmes. DES2@36 // ~z~Hey, Carl. DES2@32 // ~z~They got things that we need. DES2_GB // ~z~Steady... steady! TOR1_20 // ~s~Get on the ~b~bike~s~. DES2_FB // ~z~Just a little closer! DES2_HA // ~z~Speed up, CJ! DES2@26 // ~z~I know what kind of a guy you are. DES2_CC // ~z~We jacking a train, holmes? DES2@22 // ~z~Communism in Ohio. People sharing. Nobody buying stuff. TRU1@32 // ~z~Check this shit out. What do we have here? TRU1_BG // ~z~We didn't order no shit delivery! TRU1_BC // ~z~Blast the hair-brained coot! TRU1_FF // ~z~This here's private land, stranger. TRU1_FB // ~z~He don't look all there to me! TRU1_CG // ~z~You ain't welcome, not no way, not no how! TRU1@22 // ~z~Friend, you give off a positive energy. How about some Vietnamese opium? TRU1@26 // ~z~I'm a man of peace TRU1_CC // ~z~We got ourselves a chase, cue the banjo music! TRU1_DF // ~z~You come to the wrong farm, boy. TRU1_16 // ~r~The combine harvester is wrecked! TRU1_DB // ~z~He ain't got a clue where he is! TRU1_5 // ~s~Take the combine harvester back to ~y~The Truth's farm~s~. TRU1_AG // ~z~You don't belong around here! TRU1@02 // ~z~Yo, Carl! What up, kid? TRU1@06 // ~z~and you are going to deliver it for us. TRU1_AC // ~z~Stop that dang varmint!! TRU1_1 // Get to the ~y~farm ~s~where the combine harvester is located. TRU1@12 // ~z~Now, Carl, I got a real do gooder fucking with me, TRU1@16 // ~z~Dudes, you want mushrooms? Ludes? How about some DMT? TRU1_EF // ~z~You take a wrong turn, boy? TRU1_EB // ~z~He's lost and down on his luck! TRU1@17 // ~z~No, not for me, man. I gotta jet. TRU1@13 // ~z~and I want you to take this evil green poison, and drop it on him. TRU1_EC // ~z~Bag him for the pot! TRU1_EG // ~z~You deaf, boy, you ain't welcome! TRU1_DC // ~z~Holy snout rings, he's getting away! TRU1_DG // ~z~This ain't no country club, fella! TRU1_AB // ~z~Dunno but he looks kinda shifty! TRU1@07 // ~z~Hey, man, you losing it, you hallucinating and shit. TRU1@03 // ~z~Hey, what's happening? Oh, is this undercover training? Oh no, you must be off duty. TRU1_AF // ~z~He ain't sleeping with my sister! TRU1_4 // ~s~Get into the farm and steal the ~b~combine harvester~s~. TRU1_FC // ~z~Somebody run and get the darn sheriff! TRU1_FG // ~z~What the, what's he doin'? TRU1_CB // ~z~Trouble is all he looks like to me, friend! TRU1@27 // ~z~but some squares across that ridge are not respecting my peace. TRU1_ZA // ~z~Man, you've brought peace back to my valley, thank you, friend. TRU1@23 // ~z~Nah, I don't get down with that. TRU1_CF // ~z~You'll get nothing but trouble here, son! TRU1_BB // ~z~He ain't got no good about him! TRU1_BF // ~z~Whatever you want, it ain't here, mister! TRU1@21 // ~z~No, I'm more like a private investigator. TRU1_CD // ~z~There he is, get him! TRU1_ZC // ~z~just make sure you get that cash. TRU1@25 // ~z~What, I'm working for you now? TRU1_CH // ~z~He's some loco drughead, get him! TRU1_FE // ~z~He's got the family car! TRU1_FA // ~z~Hey, who is this guy? TRU1@29 // ~z~They have a harvester and I need one. TRU1_BH // ~z~Feed him to the pigs! TRU1_BD // ~z~Ain't nobody knows he's here! TRU1@31 // ~z~Amaste, Carl. TRU1@35 // ~z~The fuck that mean? Later, freak. TRU1_EE // ~z~Hey, that's my bed! TRU1@19 // ~z~Whoa man! I never thought I'd see that. TRU1_EA // ~z~Who's this here snoopy noser? TRU1@11 // ~z~What you talking about? TRU1@15 // ~z~Oh bullshit. TRU1@01 // ~z~In here. TRU1_AD // ~z~Roll him in some pig shit! TRU1@05 // ~z~Mr. Truth here is going to be supplying you with some of the finest... weed, TRU1_2 // ~s~The ~b~combine harvester ~s~is located at the field towards the back of the farm. TRU1_DE // ~z~He's a combine rustler!! That son of a bitch is stealin' Betsy! TRU1_AH // ~z~We got a snooper, folks! TRU1@09 // ~z~Welcome friend. TRU1_DA // ~z~Who's this city slicker? TRU1_3 // ~s~There are several groups of survivalists working, they will not take kindly to any strangers. TRU1@04 // ~z~Yeah, yeah, whatever, hush up man. TRU1_AA // ~z~Who's this guy? TRU1_AE // ~z~Oh, my pride and joy! TRU1@00 // ~z~Hello? Hello, somebody in there? TRU1_7 // ~s~Get back in ~b~the combine harvester ~s~and get it back to The Truth! TRU1_DH // ~z~He's high on evil, beat the Lord into him! TRU1@08 // ~z~Whuh? Oh - Yo, Truth, come here, man. TRU1_DD // ~z~Throw him down the pit with the others!! TRU1@18 // ~z~Yo, Carl, pay the man. TRU1_ED // ~z~Shred him! TRU1@14 // ~z~It's going to ruin that asshole's career. TRU1@10 // ~z~Carl here is going to be paying you your money. TRU1_EH // ~z~Po' fella must be deaf and dumb! TRU1_BA // ~z~Who's the smog sucker?! TRU1@34 // ~z~Oh, shit... I'm fucked up. TRU1@30 // ~z~Get it, and then you can pay me. TRU1_BE // ~z~He's got my nooky wagon! TRU1@24 // ~z~But how do I know I can trust you then? TRU1_CA // ~z~Who's this dang chicken wrangler?! TRU1_ZB // ~z~I'll call you when the whoop-de-doo is ready, TRU1_FH // ~z~Don't ignore us, you dumb mute! TRU1_CE // ~z~Get him! He's got Betsy! TRU1@20 // ~z~A fed out-smoking me. What are you, dude? FBI? DEA? TRU1@28 // ~z~I mean survivalist maniacs. Right wingers. Fascists! TRU1_FD // ~z~Beat him down, it's all he's good for! TRU2_HA // ~z~What's with all the aluminum foil, man? TRU2_FF // ~z~Wooah, chill the fuck out! TRU2_HE // ~z~D'you know how many government satellites TRU2_FB // ~z~in a cocktail with some Nepalese munga munga. TRU2_FJ // ~z~And thirdly, we're in this together, so be cool. TRU2_HM // ~z~You see a pattern emerging here, man? TRU2_GJ // ~z~Thought his nose was a kangaroo and the moon was a dog. Whooo! TRU2_BC // ~z~I'll finish burnin' and I'll follow you! TRU2_GF // ~z~Shoot? I'm a hippy! SYN3_22 // Hold ~k~~PED_LOCK_TARGET~ to target using the rocket launcher. TRU2_GB // ~z~Man, we got 3 tons of grass on board, TRU2@12 // ~z~Dude, don't put that on me! You're the one that deals with Tenpenny! TRU2_06 // Cops arrival TRU2_KA // ~z~Holy motherfucker! TRU2_EF // ~z~She's faster than most, but gettin' old... TRU2_02 // ~s~To burn a weed field, cover it in flames. TRU2_16 // ~s~Keep the ~r~cop car~s~ away from the ~b~mothership~s~!~n~The Truth will be arrested if the Heat Bar is full! TRU2_JA // ~z~We got a chopper on our tail, we'll never shake 'em now. TRU2_DB // ~z~You better drive. I haven't driven in 15 years. TRU2_12 // ~s~Drive the Mothership to the ~y~garage~s~ in San Fierro. TRU2@02 // ~z~Thanks, man. Look, here go your paper. TRU2_OD // ~z~I'm on my way to San Fierro, OK, TRU2_AC // ~z~It's a crying shame, ain't it. TRU2_13 // ~s~There is more ~g~ammo~s~ near the barn. TRU2_DC // ~z~You was doin' alright. TRU2_17 // ~s~Get inside the ~b~mothership~s~. TRU2_OE // ~z~I'll meet you and Kendl at that garage I won at that races! TRU2_AB // ~z~I don't, I don't feel too good... TRU2@07 // ~z~Damn, man, there must be two tons of that stuff back there! TRU2@03 // ~z~The karmic circle closes. TRU2_OA // ~z~Shit, I better call Cesar! TRU2_NA // ~z~This is the place. TRU2@13 // ~z~Calm, brother; panic paves the way to bad karma. TRU2_03 // ~s~Get a vehicle and follow the Mothership back to San Fierro. TRU2_KD // ~z~Shame really, I was going to make it into a lamp. TRU2_EC // ~z~How you get around if you don't drive? TRU2_EG // ~z~Yeah, whatever man, you talkin' shit. TRU2_07 // Truth Heat TRU2_BB // ~z~Go get her fired up! TRU2_LA // ~z~There she is, brother; San Fierro: the City of Psychedelic Wonders! TRU2_GC // ~z~the engine block is held together with a macramž hammock, and it's running on 15-year-old cooking oil. SYN3_23 // When you're targeting, press ~k~~PED_FIREWEAPON~ to fire a rocket. TRU2_GG // ~z~The only thing I've shot is acid. TRU2_HD // ~z~Induction of images, sound or emotion using microwave radiation. TRU2_FC // ~z~Put that thing out, man, I can't see. TRU2_FG // ~z~Firstly, you are a real buzz killer, amigo. TRU2_CB // ~z~Carl, it's me! Get those cops off my damn tail! TRU2_MA // ~z~OK, Mr. San Fierro, where's the spot at? TRU2_FK // ~z~Sorry, man, I just don't drive when I'm faded. TRU2_GE // ~z~Shit. Can you shoot? TRU2_GA // ~z~Hey, this thing go any faster? TRU2_LC // ~z~There ain't a better place to escape the man, man. TRU2_HN // ~z~Man, I'm seeing patterns all over the place! TRU2_MC // ~z~between Garcia and Easter Basin. TRU2_HJ // ~z~Do you know how many religious relics are kept at the Pentagon? TRU2_HB // ~z~Protection from mind control, dude. TRU2_FE // ~z~Put it out, motherfucker, I'm warning you! TRU2_HF // ~z~are watching any citizen at any moment? TRU2_FA // ~z~Hey, you want a hit on this? A little Temple Charas TRU2_19 // ~s~Don't stray too far from the Truth! TRU2@01 // ~z~It's in the Mothership back there. TRU2_OC // ~z~Hey Cesar, no time to talk, man! TRU2_AD // ~z~No I mean I think I'm gonna black out! TRU2@05 // ~z~Back to the egg. TRU2_15 // ~s~Take out the ~r~chopper~s~. TRU2_JB // ~z~Hold on, I got a little something back here I was saving for a rainy day. TRU2_DE // ~z~Now I'm rolling a number to calm the waves! TRU2_DA // ~z~What you pull over for? TRU2@09 // ~z~What the fuck's that noise? TRU2_KB // ~z~Where'd you get that? TRU2_EA // ~z~Jesus, we're screwed, when'd you get this? TRU2_01 // ~s~Go and help The Truth destroy the ~r~weed~s~. TRU2_09 // ~r~The Mothership has been destroyed! TRU2@11 // ~z~Oh man, narcs! You fucking rat! TRU2@15 // ~z~What's all this? TRU2_KC // ~z~Found it in a bail of Thai Sticks. TRU2_ED // ~z~I have an astral goat called 'Herbie'. TRU2_04 // ~S~Follow the ~b~Mothership~s~ back to San Fierro. TRU2@14 // ~z~We gotta torch those fields. I only hope Gaia can forgive us! TRU2_08 // ~r~The Truth has been killed! TRU2@10 // ~z~Hey, that sounds like a chopper. TRU2_NB // ~z~Whoa, Jesus dude, looks like you've been fed a bummer. TRU2@04 // ~z~All is as it should be. TRU2_OF // ~z~Holla at y'all later! TRU2_AA // ~z~Assholes! Right-wing assholes! TRU2_OB // ~z~(Dialing number) TRU2_AE // ~z~Fight the ocean and you will drown, brother! TRU2_18 // ~s~Get a ~b~vehicle~s~ and follow the Mothership back to San Fierro. TRU2@00 // ~z~Peace. I've got everything you need, lone traveler. TRU2@08 // ~z~Threeeee. Ramayanaaaaa... TRU2_10 // ~r~The Truth has been arrested! TRU2_DD // ~z~Yeah, then the fear hit me. TRU2_14 // ~s~Go and speak to the ~b~Truth~s~. TRU2_HK // ~z~No I don't. TRU2_CA // ~z~Hey, I'm kinda busy, lemme get back at you. TRU2_MB // ~z~It's in Doherty on the East side of Fierro, TRU2_FH // ~z~And secondly, I never made love to my mother. She wouldn't. TRU2_HO // ~z~Get that smoke outta my face! TRU2_HC // ~z~Mind control? TRU2_FD // ~z~Hey, mellow out, brother. It's good shit. SYN3_24 // Use the camera movement controls to move the target position. TRU2_BA // ~z~Carl, man, we'll take the mothership and get our shit out of here! TRU2_LB // ~z~Man, I can't believe I ain't been here before. TRU2_GH // ~z~I heard about this dude who snorted it once. TRK_V9 // ~s~Rockshore East, Las Venturas TRK_CN1 // ~s~Bayside Marina, North West San Andreas TRK_MHI // ~s~Highly illegal goods to ~a~ TRK_CE3 // ~s~Dillimore, East San Andreas TRK_V5 // ~s~Creek, Las Venturas TRK_TIM // Deliver by TRK_H5B // ~s~You have ~1~ second to get back in the ~b~cab~s~. TRK_V1 // ~s~Whitewood Estates, Las Venturas TRK_H4B // ~s~You have ~1~ second to reattach the ~b~trailer~s~ to the cab. TRK_LS3 // ~s~El Corona, Los Santos TRK_NC2 // ~s~Bone County, North San Andreas TRK_P4 // Trucking Complete! TRK_V12 // ~s~Las Venturas Airport, Las Venturas TRK_MND // ~s~Goods must be delivered without damage to ~a~ TRK_H7 // Deliver the goods as quickly as possible. If you are late you'll lose cash. TRK_MNT // ~s~Goods must be delivered quickly to ~a~ TRK_F4 // ~r~Not in cab TRK_H12 // These goods are extremely fragile. TRK_SF3 // ~s~Easter Basin, San Fierro TRK_H16 // You are running out of time. Deliver the goods by the deadline to pass this mission. TRK_F5 // ~r~Trailer not attached TRK_H6 // This is a fragile load. Deliver the goods intact or lose cash for damages. TRK_F1 // ~r~Out of cash TRK_SF2 // ~s~Easter Basin, San Fierro TRK_H17 // The next trucking mission will be available when you have access to Las Venturas. TRK_NC3 // ~s~The Sherman Dam, North San Andreas TRK_V13 // ~s~Redsands West, Las Venturas TRK_P1 // ~s~You've completed your first trucking mission. Return to the depot at any time for more. TRK_CS2 // ~s~Whetstone, South San Andreas TRK_LS2 // ~s~Willowfield, Los Santos TRK_CN0 // ~s~El Quebrados, North West San Andreas TRK_V8 // ~s~Rockshore East, Las Venturas TRK_V0 // ~s~Redsands West, Las Venturas TRK_V4 // ~s~Starfish Casino, Las Venturas TRK_CE2 // ~s~Blueberry Acres, Central San Andreas TRK_LS0 // ~s~Ocean Docks, Los Santos TRK_CS0 // ~s~Whetstone, South San Andreas TRK_CE0 // ~s~Red County, East San Andreas TRK_V6 // ~s~Spinybed, Las Venturas TRK_V2 // ~s~Whitewood Estates, Las Venturas TRK_CE4 // ~s~Montgomery, East San Andreas TRK_CN2 // ~s~Tierra Robada, North West San Andreas TRK_MTD // ~s~Goods must be delivered quickly without damage to ~a~ TRK_H8 // These goods are hot and will attract police interest. TRK_H11 // You must deliver these fragile goods quickly and safely. TRK_SF0 // ~s~Easter Bay Airport, San Fierro TRK_H15 // The goods are very late. Your cash has been halved again. TRK_H4 // ~s~You have ~1~ seconds to reattach the ~b~trailer~s~ to the cab. TRK_F3 // ~r~Truck destroyed! TRK_MSI // ~s~Slightly illegal goods to ~a~ TRK_P3 // ~s~~1~ trucking missions complete. TRK_V11 // ~s~LVA Freight depot, Las Venturas TRK_NC1 // ~s~Bone County, North San Andreas TRK_V10 // ~s~Randolph Ind. Est., Las Venturas TRK_P2 // ~s~All future missions will be of variable distance, difficulty, and reward. TRK_NC4 // ~s~Verdant Meadows, North San Andreas TRK_NC0 // ~s~Green Palms, North San Andreas TRK_SF1 // ~s~Battery Point, San Fierro TRK_H14 // The goods are late. Your cash has been halved. TRK_H10 // These goods are very hot and will attract a lot of police interest. TRK_H9 // These goods are hot and will attract police interest. TRK_H18 // The next trucking mission will be available when you have access to San Fierro. TRK_H5 // ~s~You have ~1~ seconds to get back in the ~b~cab~s~. TRK_F2 // ~r~Out of time TRK_CE5 // ~s~Montgomery, East San Andreas TRK_V3 // ~s~Las Venturas Airport Depot, Las Venturas TRK_V7 // ~s~Pilgrim, Las Venturas TRK_CE1 // ~s~Blueberry, Central San Andreas TRK_MFD // ~s~Extremely fragile goods to ~a~ TRK_H1A // ~s~Transport goods to different destinations all across San Andreas. TRK_LS1 // ~s~Ocean Docks, Los Santos TRK_CS1 // ~s~Angel Pine, South San Andreas TRK_MI // ~s~Illegal goods to ~a~ VAL_A19 // ~s~You killed a valet.~n~-20 second penalty. VAL_81 // Car Damage VAL_66 // ~s~That's a ~1~ seconds time bonus. SCR1_AL // ~z~Hell of a defense you got there, buddy. VANK_2 // ~z~Welcome to the Vank Hoff Hotel sir. SCR1@09 // ~z~I don't give a fuck if it kills you, me, my brother. SCR1_AH // ~z~Found anything? He's got half of Mexico in here! VAL_85 // ~s~Service cars within the time limit. VAL_62 // ~s~Valet Mission Level ~1~ Passed. VAL_A15 // ~s~Total Bonus +~1~ second SCR1_AD // ~z~Get outta the car with your hands in the air! VAL_33 // ~s~Good as new. Now get back to the ~y~car park~s~. SCR1@01 // ~z~It's fucked up. VAL_A11 // ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ second VAL_A3 // Cars to park VAL_27 // Time left: SCR1@11 // ~z~Carl, he's a DA. V_HEY_1 // ~z~Hey you can't do that! VAL_23 // Make $10 tips in 3 minutes. VAL_A7 // ~s~Valet Parking VAL_91 // ~S~Valet Mission. VAL_76 // ~s~Park ~1~ cars in ~1~ minutes. VAL_72 // ~r~You failed to make enough tips. VAL_2 // You've got the Valet uniform. VAL_A25 // ~s~Follow the ~r~valet~s~ to the underground car park and waste him. Make sure no one is around. VAL_6 // This hotel operates a valet service. The D.A. will be dropping his car off here shortly. SCR1_BD // ~z~Oh my God, he's gone postal! VAL_56 // ~s~Go ~y~outside~s~ the valet car port to call the cops. VAL_A29 // ~r~You were supposed to get to the D.A.'s car. VALDED3 // ~z~Oh, great, nice one! VALUND1 // ~z~Sir, this area isn't for guests. VAL_B3 // ~s~The cops are on to you. Clear the heat before following the valet in to the car park. VAL_A35 // ~r~You've resprayed the car. The D.A. may notice the difference! VAL_A31 // ~s~Keep the car spotless or the D.A. will notice. VAL_13 // ~s~Make sure none of the other valets service his car first. VAL_47 // ~r~You ran out of time! VALDED2 // ~z~Oh man, what you do that for? VAL_12 // ~s~The D.A. is driving a blue Merit. Remember it, you'll need to identify it correctly when it arrives. VAL_B6 // ~r~The customer's car was destroyed. VAL_A30 // ~s~A valet is coming to return the D.A.'s car. Get ~y~outside~s~ the valet car park and call the cops. VAL_A34 // ~r~You were too slow. The D.A. picked up his car. VAL_B2 // ~r~The car's visibly damaged. It's too late to get it fixed. VAL_7 // ~s~Follow one of the ~r~valets~s~ to the underground car park and waste him. Make sure no one is around. VAL_A24 // Kill ~r~him~s~ when he gets back down with another car. VAL_3 // Valet Challenge SCR1_BA // ~z~Hey that's the DA. He's a good tipper. VAL_A28 // ~s~A valet has taken the D.A.'s car. Steal the ~r~car~s~ off him before he parks it. VAL_57 // ~s~Get the D.A.'s car back in the ~y~parking space~s~. VAL_A6 // ~r~You're fired! SCR1@10 // ~z~Street cats don't call no cops. SCR1@14 // ~z~Oh for sure. VAL_26 // ~s~Take the marked car to its owner up top. VAL_73 // ~s~Valet mission ended. VAL_77 // ~s~You'll receive a ~1~ second time bonus each time you park a car. VAL_84 // ~s~There's a car waiting to be serviced. VAL_63 // ~s~Valet Mission cancelled. VANK_3 // ~z~We'd like to welcome you to our hotel sir. SCR1@08 // ~z~Hey, motherfucker, the code of the streets is that I don't snitch. SCR1_AM // ~z~Get in the car! VAL_80 // ~s~You've damaged the car too much. Go back and wait for another. VAL_67 // ~s~Cars parked: VAL_A18 // ~s~This car doesn't need servicing. VAL_A10 // ~s~Parking Bonus +~1~ seconds~n~Damage Bonus +~1~ seconds SCR1@00 // ~z~Carl, how's San Fierro? SCR1_AE // ~z~Do you know who you're fucking with here? VAL_32 // ~s~Park the car in the marked ~y~parking space~s~. SCR1_AA // ~z~Hello? This WE TIP? SCR1@04 // ~z~you know, the one trying to get me and old Officer Pulaski into trouble? VAL_A14 // ~s~Total Bonus +~1~ seconds VAL_75 // ~s~$~1~ Tip Bonus! VAL_28 // Tips $ VAL_A8 // ~s~Time left VAL_71 // ~s~Valet mission failed. VAL_79 // ~s~Another valet picked up the waiting car. VAL_24 // Each car you park gives a 20 second bonus. Each car you return gives a $3 tip. Damaging a car will reduce the bonus. VAL_20 // ~s~The drugs are planted. Take the car to the valet's ~y~car park~s~. SCR1@12 // ~z~Oh yeah? Well where I go' find him? V_HEY_2 // ~z~Hey you, stop! VAL_A4 // ~s~Your car's been stolen! Get back to the service area. VAL_A16 // ~s~Get back to the car port. VAL_69 // ~s~You need to park ~1~ cars before the time runs out. SCR1_AC // ~z~Police! Don't move! VAL_34 // ~r~You killed the D.A.! SCR1@06 // ~z~Why don't you put that up in his car SCR1@02 // ~z~I can honestly say I wish you was here. SCR1_AG // ~z~Shut up! You found anything back there? VAL_30 // ~s~Leave the car to let the owner in. VAL_A12 // ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ seconds VAL_82 // ~S~Other valets will attempt to service waiting cars before you. VAL_65 // ~s~You received $~1~ tip. VANK_1 // ~z~I'll park her for you sir. VAL_38 // Time bonus SCR1_AK // ~z~What? But... but I've never seen... how could it be..? VAL_86 // ~s~Each car you park will give a time bonus. VAL_61 // ~s~Make $~1~ in ~1~ minutes. VAL_14 // ~s~Identify and enter the ~g~D.A.'s car~s~ when it arrives. VALUND2 // ~z~This area is restricted to guests. VAL_49 // ~s~Stay near the valet ~y~carport~s~. VAL_B4 // ~r~The cops saw you entering the car park. VAL_A32 // ~s~Get to the valet ~y~car port~s~ and wait with the other valets. VAL_51 // ~s~Get back to the garage. VAL_9 // ~r~You were spotted wasting the valet. SCR1_BC // ~z~Hey you, get back in line! VAL_A22 // The valet is in the car park. Take ~r~him~s~ out while he's down there! VAL_5 // ~s~The D.A. is on his way to the ~y~Vank Hoff Hotel~s~ in downtown San Fierro. Get over there now. VAL_8 // ~s~Pick up the ~g~valet's uniform~s~ VAL_50 // ~s~Park the car in the garage. VAL_A23 // The ~r~valet's~s~ leaving the car park. VAL_A27 // ~s~Identify and enter the D.A.'s car when it arrives. SCR1_BB // ~z~Ah, you must be the new boy. Get in line. VAL_11 // ~s~Get back up top to the valet ~y~carport~s~. VAL_A33 // ~S~Valet Parking Complete VAL_B5 // ~r~You're wanted by the cops. Now your cover's blown. VAL_48 // ~r~A Valet picked up The D.A.'s Car! VAL_B1 // ~r~You no longer have the valet uniform. VAL_15 // ~s~You're in the D.A.'s car. Get over to ~y~the Garage~s~ where the drugs will be planted. VAL_40 // ~r~You destroyed the D.A.'s car! VALDED1 // ~z~Shit, what if the guests see him? VAL_A13 // ~s~Parking Bonus +~1~ second~n~Damage Bonus +~1~ second SCR1_AF // ~z~I'll have your badge you moron! VAL_31 // ~s~The car's noticeably damaged. Take it back to ~y~the Garage~s~ to get it fixed up. SCR1@03 // ~z~Great. Now, you got the present for that friend of mine, right, SCR1@07 // ~z~and give We Tip a call. SCR1_AB // ~z~I seen something highly suspicious you should come check out... VAL_68 // ~s~~1~ cars parked. VAL_A17 // Damage Bonus VAL_87 // ~s~Damaging a car will reduce your time bonus. VAL_60 // ~s~Valet Mission Level ~1~ VANK_4 // ~z~Enjoy your stay sir. SCR1_AJ // ~z~Must be two tons of Mary here! VAL_39 // Tip bonus $ VAL_83 // ~r~You killed one of the valets. VAL_64 // ~s~You returned this car damaged. $~1~ deducted. VAL_70 // ~s~You need to park ~1~ car before the time runs out. VAL_29 // ~s~Get back in the ~b~car. VAL_74 // ~s~~1~ Time Bonus! VAL_A5 // ~r~You destroyed a guest's car. SCR1@13 // ~z~He's at the Vank Hoff Hotel in the Financial. V_HEY_3 // ~z~Hey, hey get back here! VAL_25 // ~s~Take this car to the marked parking space. VAL_78 // ~s~The driver got tired of waiting. VAL_A1 // ~r~You've given yourself away. CRV1@20 // ~z~Get up, bitch! CRV1@24 // ~z~And there's some piece of shit DEA officer meeting VCR1_AI // ~z~Get out of here, I'll cover you! CRV1@00 // ~z~Hello Carl. Been a long time, huh? VCR1_10 // ~s~Don't let the ~r~target ~s~get away! CRV1@04 // ~z~Despite our best efforts the gig's nearly up. VCR1_AE // ~z~It's a hit! CRV1@08 // ~z~Hey, listen to the man. VCR1_AA // ~z~Hey, who are you? VCR1__2 // ~s~You were too slow. One of the guards has grabbed the stuff. VCR1__6 // ~s~Congratulations, you have the evidence dossier. CRV1@18 // ~z~That give you any idea how edgy I am? CRV1@10 // ~z~This is about the same shit you've been pulling all your life, Carl; CRV1@14 // ~z~Where's Hernandez with that fucking meat? CRV1@19 // ~z~Woah! What the fuck? VCR1__7 // ~s~The ~r~target ~s~is escaping in a helicopter. VCR1__3 // ~s~The target is dead and has dropped the ~g~evidence dossier~s~, grab it before anyone else does. CRV1@15 // ~z~He's been gone too long, Tenpenny. CRV1@11 // ~z~We're all trying to pull ourselves out of the hole. CRV1@05 // ~z~I'm sure you'll find some way to keep your badge, your kind always do. VCR1_11 // ~s~They have spotted you! The ~r~target ~s~will try to escape, don't let him get away. VCR1_AH // ~z~Get out of here, I'll handle this guy! CRV1@01 // ~z~Yeah, I was starting to miss you guys. CRV1@09 // ~z~We're all the same, Carl - you, me. VCR1_AD // ~z~Hitman! Take cover! CRV1@25 // ~z~with an FBI agent with a dossier. CRV1@21 // ~z~You paying attention? CRV1@23 // ~z~Now there's a ruined town out West of here, Aldea Malvada. CRV1@13 // ~z~and I'm this close to getting the next asshole's boot out of my face. VCR1__9 // ~s~Follow the target using the remaining ~b~helicopter. CRV1@17 // ~z~How d' you like that, you piece of shit? VCR1__1 // ~s~Kill the ~r~target ~s~and grab the evidence dossier. VCR1__5 // ~r~You destroyed the evidence dossier in the explosion! VCR1_AF // ~z~Everybody down! VCR1_AB // ~z~Hold it right there and identify yourself! CRV1@03 // ~z~Now things have developed since the last time we met. CRV1@07 // ~z~This ain't about keeping some fucking badge! VCR1_AC // ~z~FBI! What's your business here? VCR1_AG // ~z~Get that dossier out of here! CRV1@06 // ~z~You still don't get it, do you Carl? CRV1@02 // ~z~Now why don't I believe you? Get over here! CRV1@16 // ~z~Getting a little edgy, fellas? VCR1__8 // ~s~The ~r~target ~s~has abandoned the helicopter. CRV1@12 // ~z~Somebody steps on me, I gotta step on you. VCR1__4 // ~r~The evidence dossier is at the bottom of the sea! CRV1@26 // ~z~Now you get the dossier and you make both of them disappear. CRV1@22 // ~z~Yeah, I'm listening. CRV2@20 // ~z~Shut the fuck up, scum! And it's Officer Pulaski to you! VCR2_CE // ~z~... touching her, joking around and shit. VCR2_CA // ~z~Carl, you should have seen your moms before she was buried. VCR2_BE // ~z~Man, does she put out like a pro! VCR2_BA // ~z~So how's your sister? VCR2__2 // ~r~Pulaski is getting away! CRV2@18 // ~z~Eddie, Tenpenny's just using you, he's using all of us. CRV2@10 // ~z~Time to dig, Carl. CRV2@14 // ~z~No, Frank, relax. VCR2_DD // ~z~Yeah... can I fuck your sister? CRV2@00 // ~z~Carl! Hope we didn't keep you waiting, holmes! CRV2@04 // ~z~Hey, everything cool now? VCR2_AE // ~z~Well, now it's up to me, and I ain't such a fucking soft touch! CRV2@08 // ~z~YOU VATO ASSHOLE! VCR2_AA // ~z~Hey Eddie! You know Tenpenny gonna rub you out too! VCR2_DA // ~z~Not feeling so fucking full of yourself now, huh? CRV2@05 // ~z~I don't know, Carl. Eddie? CRV2@01 // ~z~Nah, I was just chillin'. VCR2_DE // ~z~You a asshole to the end. Punk motherfucker! CRV2@09 // ~z~YOU SOLD US OUT! VCR2_AD // ~z~Every time I wanted to get rid of you he'd find some excuse to keep you alive! CRV2@19 // ~z~You're the next one he's gonna silence, man. VCR2__3 // ~r~Pulaski got away! CRV2@15 // ~z~Good. I'll see you back at the precinct. CRV2@11 // ~z~You take care of things. VCR2_BD // ~z~going at it like two horny Chihuahuas. VCR2_BH // ~z~I ain't kidding! CRV2@21 // ~z~Fucking die!! VCR2_CD // ~z~The boys, you know, they fooled around with her at the scene, you know... VCR2_BJ // ~z~It's the best stake-out I ever done! VCR2_BF // ~z~Screw you Pulaski! VCR2_BB // ~z~I always had a thing for her. VCR2_CF // ~z~Fuck you, Pulaski, FUCK YOU! VCR2_CB // ~z~She was a real mess - most her face was hanging off! VCR2_AB // ~z~Carl, you got it all wrong, pal! CRV2@03 // ~z~That the dossier? Hand it over. CRV2@07 // ~z~YOU SNITCH PIECE OF SHIT! VCR2_DC // ~z~Any last requests? CRV2@13 // ~z~To get drunk and get laid - you got a problem with that? CRV2@17 // ~z~Awright, that's good - that's deep enough for two. VCR2__1 // ~s~Kill ~r~Pulaski! CRV2@16 // ~z~And I'll see YOU in the next life, Carl. CRV2@12 // ~z~Whuh - where you going? VCR2_AC // ~z~Tenpenny was the one saving your ass! VCR2_DB // ~z~Yeah, well them's the breaks... fuck... CRV2@06 // ~z~Our boy's done good! CRV2@02 // ~z~Ha, I bet you were. VCR2_CC // ~z~Don't fucking talk about my Moms! VCR2_CG // ~z~Heh heh heh! VCR2_BC // ~z~Tenpenny and I got some great shots of her and her varrio boyfriend going at it like a couple of horny Chihuahuas. VCR2_BG // ~z~I know what you're trying to do, and you ain't gonna crawl inside my head. WOO1@19 // ~z~Let me re-introduce myself... WUZ1_NG // ~z~Hell's sewers, that was a sniper bullet! WOO1@15 // ~z~Hey, what's happening Woozie - y'know, how you doin'? WZ1_B2 // ~s~Get Woozie back to his ~y~place WUZ1_EA // ~z~Hey, what's with all these people? WUZ1_NK // ~z~YOUR BLOOD WILL RUN LIKE WINE! WUZ1_RA // ~z~Thank you, Carl, you saved me from having to kill them all myself. WUZ1_NO // ~z~CJ, take out that sniper! WUZ1_EE // ~z~Follow me. WOO1@11 // ~z~A'ight. I'll keep that in mind. WUZ1_DA // ~z~This is the place! WOO1@05 // ~z~Curse? Nah. WUZ1_OK // ~z~In the car, quick! WUZ1_OO // ~z~Let's get the hell out of here! WOO1@01 // ~z~Easy, man, I'm here to see Woozie. WUZ1_JB // ~z~Just, eerr, checking the, um, y'know. Shut up, Carl.... THIS WAY! WOO1@09 // ~z~And the Triad that would do anything for him. WUZ1_OG // ~z~Hold up, Woozie, we still got trouble! WUZ1_OC // ~z~I see him. He on the roof! WUZ1_QE // ~z~The Mountain Cloud Boys will not rest until the Blood Feathers are avenged. WUZ1_FA // ~z~Something's not right. WOO1@25 // ~z~Where I come in at? WOO1@21 // ~z~Nice to meet you. WUZ1_HB // ~z~Yeah, traffic and other shit. WUZ1_FE // ~z~This way, I think. WUZ1_CH // ~z~You're an outsider. WUZ1_QA // ~z~That look like the last of 'em. WUZ1_MG // ~z~Enough! What happened here? WOO1@29 // ~z~Come with me, and you'll see how we Triads settle things WUZ1_MC // ~z~Oh, oh sorry, didn't see you lying down there. WUZ1_CD // ~z~Some small time Vietnamese gangs have been making trouble lately. WUZ1_GM // ~z~18, 19, twenty. Now was it right or left? WUZ1_LC // ~z~Strange, this gate is usually locked. WUZ1_GA // ~z~Hold on, just getting my bearings. WUZ1_GE // ~z~Was it fifteen paces, or fifteen feet? WOO1@31 // ~z~A'ight, I'll ride with you. WUZ1_PA // ~z~You drive, I'll send them back to the sewers! WZ1_32 // ~k~~CONVERSATION_YES~ = YES ~k~~CONVERSATION_NO~ = NO WUZ1_LB // ~z~Here, this is the place. WUZ1_GH // ~z~That's the smell I was after. WUZ1_GL // ~z~Ah, the unmistakable skitter of tiny rat feet! WUZ1_BA // ~z~Hurry up, Woozie. What's the problem? WOO1@30 // ~z~without recourse to...unnecessary violence. WUZ1_GD // ~z~With the wind on my right, sooo... WZ1_37 // ~s~Let Woozie destroy the attacking ~r~cars~s~. WUZ1_HC // ~z~Exactly! Trust me, I know what I'm doing. Follow me! WUZ1_FD // ~z~We should proceed with caution. WOO1@20 // ~z~I am the boss of the Mountain Cloud Boys. WOO1@24 // ~z~that disputes are settled without...damaging important business. WUZ1_MJ // ~z~Shit, here they come again! WUZ1_QD // ~z~We've lost a Triad to interlopers. WUZ1_MB // ~z~What's got spooked? WUZ1_CE // ~z~We're not sure why they're gaining any courage now, but I'm nervous about the situation. WOO1@28 // ~z~that failed to show face at the last Tong meeting. WZ1_1 // ~s~Take Woozie to the Tong ~y~meeting~s~. WUZ1_QH // ~z~First we must mourn and make funerary arrangements. WUZ1_MF // ~z~Dai Dai Lo! Forgive me, I was too scared to fight, so I hid. WUZ1_CA // ~z~The Blood Feather Triad have a storehouse around the block. WUZ1_DD // ~z~Come on, it's this way. WOO1@00 // ~z~We're closed! Pokgai! WUZ1_ON // ~z~Let's get the fuck out of here! WUZ1_OJ // ~z~Woozie, keep it down, we still got trouble! WOO1@04 // ~z~You know of the boss's curse? WUZ1_OB // ~z~Shit, man, they really want you dead! WUZ1_AA // ~z~We'll need a ride, mine's getting some bodywork done to it. WOO1@08 // ~z~Yes, I know. He is blessed with unbelievable good fortune. WUZ1_NB // ~z~CJ, follow me and stick close! WUZ1_NF // ~z~I think I got them all! WOO1@18 // ~z~about who I am and what I do. WUZ1_OR // ~z~More of them, in cars! WOO1@10 // ~z~We call him our Lucky Mole. WUZ1_KC // ~z~No, I was just, you know, getting the feel of the place. WUZ1_NN // ~z~CURSED ASSHOLES! WUZ1_RD // ~z~Here, a token of the Tong's appreciation for what you did today. WZ1_17 // ~s~Follow ~b~Woozie~s~ and protect him from the ~r~ambush~s~. WUZ1_NJ // ~z~YOUR MOTHERS WERE DEMON SLUTS! WOO1@14 // ~z~Hello, Carl. WZ1_B3 // ~s~If you leave now Woozie will lose face. Go back and take out the remaining ~r~enemies! WUZ1_NP // ~z~Cover me, CJ, I'm moving up! WUZ1_OD // ~z~OK, clear, Woozie, GO! WOO1@06 // ~z~He's blind. WUZ1_DB // ~z~What's that smell? WUZ1_OH // ~z~Lay low! WUZ1_OL // ~z~Get on the back of the bike! WUZ1_JA // ~z~Hey, what the hell you doin'? WOO1@02 // ~z~Oh. Upstairs. WUZ1_EB // ~z~Where they going? WOO1@16 // ~z~Straight to the facts; WZ1_B1 // ~s~Get out of the alleyway and protect Woozie from the attacking gang! WUZ1_NH // ~z~Damn, I err, got something in my eyes, is it safe to move? WUZ1_NL // ~z~EAT THIS HOT LEADEN SHIT! WUZ1_RB // ~z~Yeah, well. Give me a call if you need some more help, man. WUZ1_KA // ~z~What's wrong? You lost? Need a hand? WUZ1_OP // ~z~We got more company! WUZ1_ND // ~z~DIE YOU MOTHERFUCKING SONS OF WHORES! WZ1_40 // ~r~Woozie Died! WUZ1_GB // ~z~This is very interesting... WOO1@32 // ~z~Stupid ass motherfucker... WUZ1_GF // ~z~Ah, no, now I've got it... WUZ1_PB // ~z~Keep driving, I'll take care of these murderous scum! WUZ1_LD // ~z~Odd, this gate should be locked... WZ1_39 // ~s~Drive Woozie back to ~y~his place~s~. WUZ1_GJ // ~z~Now... where's that loose cobble? WZ1_3 // ~s~Follow ~b~Woozie~S~ WUZ1_MD // ~z~He's dead. They all are. WUZ1_CC // ~z~OK. So what's all this talk of business? WUZ1_CG // ~z~How do I fit in all of this? WUZ1_MH // ~z~Vietnamese surprised us, cut us all down. WUZ1_QF // ~z~Another day, Woozie, another day. WOO1@26 // ~z~We shall see. WUZ1_FB // ~z~No shit, where everybody at? WUZ1_HA // ~z~Do you hear something? WOO1@22 // ~z~Likewise. Why don't you sit down. WUZ1_QB // ~z~OK, let's get back to my place. WUZ1_MA // ~z~Oh man, Woozie... WUZ1_ME // ~z~The Blood Feathers, wiped out? WUZ1_CB // ~z~We shall see what excuses they have to offer. WZ1_2 // ~s~Wait for Woozie. WUZ1_QC // ~z~This is a black day for the Red Gecko Tong. WOO1@23 // ~z~As Dai Dai Lo of the Triad, it is my responsibility to see WUZ1_FC // ~z~Hiding, scared. I can smell them. WOO1@27 // ~z~I'm about to drop in on a local Triad WUZ1_GG // ~z~Two stalls then turn left, no, no, right... WOO1@33 // ~z~Yes, right this way. WUZ1_GC // ~z~Hmmm, yes, intriguing... WUZ1_LA // ~z~Ah, we're here! This way! WUZ1_GK // ~z~Should be a sewer right about here... WUZ1_BB // ~z~Yeah, err, I'm just checking my bearings. WZ1_B4 // ~s~Stick close to ~b~Woozie~s~. WUZ1_RC // ~z~Sure thing. WUZ1_NM // ~z~YOU WILL WANDER AS GHOSTS! WOO1@17 // ~z~I can't use your help unless I'm open with you WUZ1_KD // ~z~Stick Close! WUZ1_EC // ~z~Something isn't right here. We should be careful... WZ1_41 // ~s~You left ~b~Woozie~s~ behind! Go back and get him. WUZ1_NA // ~z~The Triads must have vengeance! WUZ1_NE // ~z~Looks clear to me, go! Go! WUZ1_OQ // ~z~Cars on our tail! WUZ1_OA // ~z~Oh fuck, man, more up ahead! WUZ1_OE // ~z~Break for it, Woozie! WUZ1_AB // ~z~Alright, don't trip. WUZ1_NQ // ~z~I'm breaking cover, CJ, spray 'em! WOO1@03 // ~z~I'm Johnson. I'm here to see Woozie, I work with him. WUZ1_OM // ~z~On the bike, quick! WOO1@07 // ~z~Blind? But we was just racing cars last week! WUZ2_DA // ~z~Where'd he go? W2ALT06 // ~z~SHIT! Man, damn! WOO2@05 // ~z~A'ight, so let me get this straight. WOO2@01 // ~z~Seriously, when I'm in the deep water, it panics me, W2ALT02 // ~z~How are you in the water? WUZ2_JB // ~z~Nah, I don't know what it was... WUZ2_SA // ~z~There he is again! WUZ2_XC // ~z~Fuck, lost him! WOO2@09 // ~z~You're so negative! WZI2_37 // If the ~r~guards~w~ spot you swimming fast or you don't dive quick enough they will start shooting. WUZ2_OC // ~z~Man, I swear I saw something... WUZ2_YC // ~z~Don't move a fucking muscle! WOO2@19 // ~z~Alright, Woozie, relax. Don't beat yourself up about it. WUZ2_YG // ~z~Hey, has he gone your way? WUZ2_NC // ~z~We got a swimmer approaching the boat! WZI2_2 // ~s~The boat that you have to plant the bug on is anchored out at sea. WOO2@15 // ~z~No shit! WUZ2_EA // ~z~Shit, must have been a seal... WUZ2_KB // ~z~Hey you! WOO2@11 // ~z~I once got a condom stuck to my face. WUZ2_YK // ~z~Oh shit, we down one! WZI2_6 // ~s~You can now resurface. WUZ2_RA // ~z~No one can hold their breath that long, man! WUZ2_ZW // ~z~Hey, what was that? WUZ2_LC // ~z~Damn, gave me the slip! WUZ2_ZS // ~z~He's on the surface again! WUZ2_GA // ~z~We got him! WUZ2_PA // ~z~There he is! WUZ2_FA // ~z~There he is again! WUZ2_ZO // ~z~We must have killed him! WZI2_42 // If one of the searchlights spot you on the surface of the water the ~r~guards~w~ will shoot at you. WUZ2_QA // ~z~He's gone under! WOO2@21 // ~z~Uh, one last thing. You do know that I'm black, right? And not Chinese. WUZ2_ZK // ~z~He can't hold his breath forever! WUZ2_ZC // ~z~That a guy in the water? WUZ2_MC // ~z~Oh shit man, we got a man down! WUZ2_ZG // ~z~Told you I saw some idiot! WUZ2_HC // ~z~What the fuck? WOO2@20 // ~z~Look, I'll do it. WUZ2_ZJ // ~z~Get the son of a bitch! WUZ2_ZN // ~z~We must have winged him! WUZ2_ZF // ~z~Man, did you see him? No..? WUZ2_TA // ~z~Yo, we got him now! WUZ2_MB // ~z~Shit, keep on your toes! WUZ2_CA // ~z~Shit, over there! Some guy in the water! WUZ2_ZB // ~z~Hey, we gotta check over there! WUZ2_UA // ~z~Who's there? WUZ2_ZR // ~z~There he is again! WUZ2_LB // ~z~I lost him, keep your eyes open! WUZ2_BA // ~z~Gotta stop spooking myself! WUZ2_ZV // ~z~You guys, he's over here! WUZ2_ZZ // ~z~Must have scared whatever it was... WUZ2_NB // ~z~See that? Over there! WUZ2_YF // ~z~Given me the fucking slip! WUZ2_WA // ~z~Hey you, stop right there! WUZ2_YB // ~z~Man, this place is filled with ghosts... WOO2@18 // ~z~in the water they'd be quite useless. WZI2_7 // ~s~Pick up the ~g~knife ~s~at the bottom of the cave. WOO2@10 // ~z~Listen, man - when I was a kid, swimming off the Santa Maria, WUZ2_YJ // ~z~Fuck, we lost a man! WUZ2_KC // ~z~Who the fuck are you? WOO2@14 // ~z~I... I'm blind. WZI2_3 // ~s~You will have to swim to it, however there are Da Nang Boys patrolling the route. W2ALT03 // ~z~What you mean, can I swim? WUZ2_JC // ~z~Nothing, gotta stop freaking out... WOO2@00 // ~z~Hold on. You tryin' to tell me you can't swim? WOO2@04 // ~z~Look, CJ, I need someone from outside the Triad who I can trust. W2ALT07 // ~z~How you do that?!! WUZ2_OB // ~z~Shit, could have sworn I saw something! WZI2_36 // You have been spotted by one of the ~r~guards~w~ dive underwater to lose their attention. WUZ2_XF // ~z~Oh fuck! WUZ2_VA // ~z~Must have been a ghost! WZI2_32 // ~s~You have planted the bug! Get off the tanker and back to the ~y~docks~s~. WUZ2_XB // ~z~Man, he gave me the slip! WOO2@08 // ~z~to put a bug on a boat in the harbor? WUZ2_AA // ~z~I think I see something in the water! WZI2_1 // ~s~Get to the ~y~docks~s~. WUZ2_EB // ~z~Man, he must have drowned by now! WOO2@16 // ~z~Yes, although I've trained my other senses to a point WUZ2_YL // ~z~Hey! Oh shit... WOO2@12 // ~z~Horror like that stays with you for life, believe that. WUZ2_YH // ~z~I lost him, you see him over there? WUZ2_KA // ~z~Shit, who's that? WZI2_5 // ~s~The route ahead is blocked but there is an underwater tunnel! You will have to dive and swim through it to proceed. WUZ2_RB // ~z~He must be dead... WUZ2_YD // ~z~Guys! Hey guys! WUZ2_WC // ~z~Hey, we got some asshole over here! WUZ2_AC // ~z~Anybody else see that? WZI2_30 // ~s~Press ~k~~VEHICLE_ENTER_EXIT~ to plant the bug WUZ2_XD // ~z~Shit, we got a body here! WUZ2_VC // ~z~Shit, man, I gotta loosen up, man, shit... WOO2@06 // ~z~You want me to swim around in dirty dock water, WUZ2_DB // ~z~He's gone under! W2ALT05 // ~z~No, I can't! W2ALT01 // ~z~What? Hey, man, quit trying to distract me! WUZ2_JA // ~z~Must be hearing things... WOO2@02 // ~z~plus, I'm terrified of eels, and squid, and seaweed, and... WZI2_38 // Once you have lost the attention of the ~r~guards~w~ return to the surface to get your breath back. WUZ2_SB // ~z~We picked him up again! WUZ2_CC // ~z~We got somebody in the water over here! WUZ2_ZD // ~z~Must have been one of those seals... WUZ2_TC // ~z~Hey, I see the bastard too! WUZ2_ZL // ~z~Keep circling! WUZ2_FB // ~z~I got him, he's over there! WZI2_41 // Don't swim on the surface of the water or you will be spotted. WUZ2_QB // ~z~He's dived again! WUZ2_HA // ~z~What was that? WOO2@22 // ~z~I'm blind, Carl, not stupid. WUZ2_ZH // ~z~There! See him? WUZ2_GB // ~z~Oh yeah, I see him! WUZ2_ZX // ~z~You hear something? WUZ2_PB // ~z~I see him! WUZ2_BC // ~z~My mind must be playing tricks. WUZ2_ZT // ~z~Hey, he's over here! WZI2_C0 // Press ~k~~PED_JUMPING~ to jump and climb out of the water. WUZ2_ZP // ~z~He must have got trapped down there! WUZ2_UC // ~z~Hey, who goes there? WUZ2_PC // ~z~There's the bastard! WUZ2_ZY // ~z~Damn gulls, I'm gonna shoot one! WZI2_50 // You need more practice in the water before you can start this mission. WUZ2_GC // ~z~OK, we see him! WUZ2_UB // ~z~Don't fuck with me, man... WUZ2_LA // ~z~Damn, lost him! WUZ2_ZQ // ~z~Told you we'd get him! WUZ2_ZU // ~z~We got him now! WUZ2_BB // ~z~Must have been a seal or something... WUZ2_ZE // ~z~Shit, I dunno what I saw... WUZ2_TB // ~z~I see him too! WUZ2_MA // ~z~Oh fuck, we lost one! WUZ2_CB // ~z~There, a man in the water! WUZ2_ZA // ~z~Shit, did you see that? WUZ2_QC // ~z~He's under us! WZI2_40 // The main route across the water is guarded by two patrol boats. If they spot you, dive underwater to lose their attention. WUZ2_FC // ~z~I see him! WUZ2_ZM // ~z~He's got to come up for air at some point! WUZ2_OA // ~z~Nah, I must be tripping or something. WZI2_35 // ~s~Sneak to the back of the tanker and plant the ~y~bug~s~, be as quiet as possible to avoid the attention of the ~r~guards~s~ onboard. WUZ2_XE // ~z~Man, he's dead! WUZ2_VB // ~z~Damn gulls get everywhere! WZI2_31 // ~s~Lose the attention of the ~r~guards~s~ before you plant the bug. WUZ2_XA // ~z~Shit, where'd he go? W2ALT08 // ~z~Shit! Damn! WUZ2_AB // ~z~Hey, what was that? Over there! WUZ2_SC // ~z~Over here! He's over here! WOO2@03 // ~z~OK dude, see - I know you just trying to make excuses now! WZI2_39 // When you return to the surface the ~r~guards~w~ will not spot you until you move. W2ALT00 // ~z~I need something taken care of. WUZ2_DC // ~z~He was just here! W2ALT04 // ~z~Yeah. Can you swim well? WOO2@07 // ~z~dodging little brown jelly beans and Vietnamese gangsters, WUZ2_RC // ~z~Shit he's been down there too long! WOO2@13 // ~z~I have a confession to make... WOO2@17 // ~z~where you wouldn't notice my handicap, WUZ2_EC // ~z~No, he's long gone or dead. WUZ2_NA // ~z~Hey, someone in the water! WZI2_8 // ~s~Swim to the ~y~tanker~s~ and get aboard. WUZ2_YE // ~z~Stay right where you are! WUZ2_WB // ~z~Who the fuck are you! WUZ2_YA // ~z~Shit, I gotta stop spooking myself! WUZ4_LC // ~z~Oh yeah, I see it! WUZ4_PA // ~z~Enough! We settle this here! WUZ4_GA // ~z~Not long until we're drinking cola in the free West, eh! WOO4@21 // ~z~Excuse me. WUZ4_FA // ~z~Keep it down, you want to bring the snakehead down here? WUZ4_MC // ~z~They're all over the containers! WUZ4_JB // ~z~Hey, please, help us! WOO4@01 // ~z~CJ, you caught me on my way out. WUZ4_11 // Go back and meet the ~b~refugees~s~. They will lower some dinghies into the water. WOO4@05 // ~z~But something's come up, and I've got to sort things out myself. WUZ4_DA // ~z~Stick this up your ass! WUZ4_JF // ~z~Thank you for everything! WUZ4_09 // ~s~Shoot the ~g~padlock~s~ on the front of the refugees' container. WUZ4_NC // ~z~We're hit! WOO4@19 // ~z~Look - if everything goes well, WOO4@11 // ~z~The Da Nang Boys are arriving today on a container ship. WUZ4_KB // ~z~Just bumped into Woozie on his way out. WUZ4_05 // ~s~Take out the refugees' ~r~guard~s~. WUZ4_01 // ~s~Make your way down into the ~y~hull~s~ of the ship. WUZ4_EA // ~z~Can you see any survivors? WOO4@15 // ~z~Your help and friendship has been invaluable to me. WOO4@18 // ~z~to do a couple of flybys of the ship. WUZ4_NF // ~z~Brace for impact! WUZ4_NB // ~z~Where? Which side? WUZ4_08 // ~r~The helicopter has been destroyed! WOO4@14 // ~z~Thanks, my friend. WUZ4_04 // ~s~Perform a silent kill on the ~r~target~s~. WUZ4_KC // ~z~He filled me in. I thought I'd roll with you. WOO4@04 // ~z~this is the one that is going to seal my place in the Red Gecko Tong. WUZ4_10 // ~s~Make your way down into the ~y~hull~s~ of the ship.~N~Be quiet for as long as possible! WOO4@00 // ~z~Woozie, my man! WUZ4_JC // ~z~Please, the snakehead tricked us, we're prisoners. WOO4@08 // ~z~OK, shit. Take Guppy and go check it out. WUZ4_AA // ~z~Can you see any survivors? WUZ4_OB // ~z~Shit, lost all my weapons! WOO4@20 // ~z~I'll call you in a week or so and invite you to my new spot. BRIDGE // ~s~Leave no one alive on the bridge! WUZ4_CA // ~z~Not long until we're drinking cola in the free West, eh! WUZ4_MB // ~z~I see 'em! WUZ4_BA // ~z~Keep it down, you want to bring the snakehead down here? WUZ4_LB // ~z~To the boat - it's moored out in the bay. WUZ4_CC // ~z~Go get the snakehead! WUZ4_MD // ~z~I got 'em man, right in my sight! WUZ4_HA // ~z~Stick this up your ass! WUZ4_PB // ~z~Defend yourself! WUZ4_GB // ~z~Hey, who the fuck are you? WUZ4_LD // ~z~You better lock and load, they'll be on their guard! WUZ4_KA // ~z~Hey CJ, what are you doing here? WOO4@12 // ~z~Little Lion's gone to check it out - I really gotta go too. WUZ4_06 // ~S~Make your way to the cabin and kill the ~r~Snakehead~s~ and his ~r~bodyguard~s~. WUZ4_02 // ~s~Swim over to the ~y~freighter~s~. WOO4@16 // ~z~Thanks man. Where the other guys? WUZ4_EB // ~z~No. Nobody's getting out of that alive! WUZ4_KE // ~z~Strap in and strap up! WUZ4_ND // ~z~(Sirens, whines, clattering gears etc.) WUZ4_JA // ~z~Hey you, help us! WUZ4_JE // ~z~The Snakehead is up on the bridge... WOO4@06 // ~z~Little Lion, what's the news? WUZ4_AB // ~z~No. Nobody's getting out of that alive! WUZ4_OA // ~z~Oh man, that hurt! WOO4@07 // ~z~Damn. Why today of all days? WUZ4_JD // ~z~Please help us escape! WOO4@03 // ~z~This is the big one, WUZ4_KD // ~z~Well we ain't rollin', we're whirling! WOO4@17 // ~z~Oh, they're getting a helicopter WUZ4_03 // ~r~One of the refugees died! WUZ4_07 // ~r~The helicopter pilot has been killed! WOO4@13 // ~z~Hey man, look. Don't even trip. I'm gonna handle this for you, alright? WUZ4_NE // ~z~We're going down! WUZ4_NA // ~z~RPG! RPG! WUZ4_GC // ~z~Go get the snakehead! WUZ4_LE // ~z~Locked and loaded! WUZ4_LA // ~z~Where we headed? WUZ4_CB // ~z~Hey, who the fuck are you? WUZ4_ME // ~z~Hit those Da Nang bastards! WUZ4_ZA // ~z~Damn, lost everything but my blade! WUZ4_MA // ~z~Holy fuck, they're gunning for us already! ZER1_FD // ~z~Now leave, I must prepare for the battles ahead! ZER1@20 // ~z~And they say gang bangers is petty and small minded! ZER1@24 // ~z~Who the fuck is Berkley? ZER1_CA // ~z~Great, kid, don't get cocky! ZER1_BE // ~z~CJ, bogies at 12 o'clock! ZER1_BA // ~z~He's going for my transmitters! ZER1_24 // Press ~k~~PED_FIREWEAPON~ to fire the Minigun. ZER1_BM // ~z~you've got to stop those planes, Carl! ZER1@10 // ~z~Thank God for that! ZER1@14 // ~z~A man literally obsessed with revenge. ZER1@18 // ~z~No. I won the prize in the science fair. First prize, that is. ZER1_14 // ~s~You must protect the 4 Transmitters from attacking planes. Damage will decrease the Transmitter's Signal. ZER1@08 // ~z~We all know drugs are for losers, and/or sex maniacs. ZER1_AE // ~z~They're not toys! They're just smaller! ZER1@00 // ~z~Hey, whattup, Zee? ZER1@04 // ~z~As usual, the forces of darkness have triumphed over good. ZER1_AA // ~z~Berkley's launched a full-scale attack! ZER1@09 // ~z~And right now, sex is the last thing on my mind. ZER1_DA // ~z~Hey, hey, hey! FRIENDLY FIRE! FRIENDLY FIRE! ZER1_15 // ~s~Take out the enemy aircraft before they destroy our Transmitters and immobilize our signal. ZER1@05 // ~z~Life is nothing but misery, briefly interspersed with agony. ZER1_19 // ~r~All the transmitters were destroyed. ZER1@01 // ~z~Nothing is up, Carl, apart from my blood pressure, ZER1_AD // ~z~No problem man, but they only toys. ZER1@15 // ~z~Oh, you put hands on him? ZER1@11 // ~z~Berkley is back! ZER1@19 // ~z~And now he wanna pop you? ZER1_EA // ~z~Curse you, Berkley, CURSE YOOUUU! ZER1_BD // ~z~RC Barons at 9 o'clock high, Carl! ZER1_BL // ~z~Berkley's going for the last transmitter, ZER1_25 // ~r~Zero's dead! ZER1_BH // ~z~Another transmitters ruined! ZER1_FA // ~z~Ha ha ha ha Berkley! ZER1_FE // ~z~Never have so few owed so many... ZER1@21 // ~z~Hey, what's that bleeping sound? ZER1_BJ // ~z~Another blow to our war effort! ZER1_BN // ~z~I thought you said you could shoot, Carl! ZER1_23 // ~s~Zero will try and maintain the Transmitters during the attack. ZER1_BF // ~z~Squadron at 3 o'clock, Carl! ZER1_BB // ~z~If he takes them out, I'll never be able to launch a counter attack! ZER1_FG // ~z~too little, three.. no that's not it, what is it? ZER1_FC // ~z~...Well done, Carl. ZER1_AB // ~z~This is insanity! ZER1@07 // ~z~Excuse me, but I never take drugs. ZER1_13 // ENEMY VISIBLE AT 9 AND 12 O'CLOCK!! ZER1_EC // ~z~My humiliation is complete! ZER1@13 // ~z~Just a man I once beat in fair competition. ZER1@17 // ~z~Oh, I know - you knocked his bitch! ZER1_6 // You have defeated Berkley's forces! ZER1@16 // ~z~No, please. I never initiate violence. ZER1@12 // ~z~Ooohhh. Berkley. ZER1@06 // ~z~Homie, what you on? Whatever it is, you need to reduce the dosage. ZER1_AC // ~z~All batteries commence fire! ZER1@02 // ~z~and the imminent collapse of my hopes and dreams. ZER1@22 // ~z~That's him! We shall fight to the end! ZER1_FB // ~z~As long as we have opposable thumbs, WE WILL FIGHT YOU! ZER1_FF // ~z~We will fight him on the beaches, well, rooftops... ZER1_22 // ~s~Use the minigun to eliminate the enemy threat. ZER1_BK // ~z~We can't lose another transmitter! ZER1_BC // ~z~Kamikazes at 6 o'clock! ZER1_BG // ~z~We've lost a transmitter! ZER2_28 // FUEL ~1~ ZER2_BA // ~z~Don't let him get away, punish him for his war crimes! ZER1_FH // ~z~Fight or die Carl, it's the only choice we have. ZER2_FD // ~z~smells like... victory! ZER2_30 // Press ~k~~VEHICLE_FIREWEAPON_ALT~ to fire Machine Guns. ZER2_CE // ~z~Just one more and Berkley's mail order department is finished! ZER2@20 // ~z~That went right up my crack... ZER2_CA // ~z~One down, four to go! ZER2_DD // ~z~You're battery's nearly flat, hurry up! ZER2_8 // ~r~The plane was destroyed! ZER2_14 // ~s~Destroy the~r~ couriers ~s~before they complete their deliveries. ZER2@08 // ~z~I am a 28 year old man, ZER2_45 // ~s~Destroy as many of Berkley's delivery vans within the time limit as possible! ZER2_4 // Press ~k~~PED_FIREWEAPON~ to self-destruct ZER2@00 // ~z~Hey, Zee, where you at? ZER2@04 // ~z~Man, them some pretty strong drawers! ZER2_AA // ~z~Launch the Red Baron! ZER2_41 // ~s~Fly back to ~y~Zero's roof. ZER2@10 // ~z~from which I had been hanging from my underwear, ZER2@14 // ~z~Uhh... I've got a prototype of a miniature plane. ZER2@18 // ~z~OK, cool! ZER2@15 // ~z~Well with that plane, we gonna go humiliate Berkley. ZER2@11 // ~z~contemplating my inadequacy, for nearly two hours. ZER2_EA // ~z~Well done, Carl! ZER2@19 // ~z~Man, this is ridiculous. ZER2_DA // ~z~Watch your fuel, Carl, only half a tank left! ZER2@09 // ~z~whose landlord just helped him down from a hook, ZER2_1 // Press ~k~~VEHICLE_ACCELERATE~ to increase throttle. Press ~k~~VEHICLE_BRAKE~ to decrease throttle. ZER2@05 // ~z~Yes, my hero. Carl, he came back and humiliated me! ZER2@01 // ~z~Go away, Carl. I'm very, very, busy back here. Top secret stuff. Not for your eyes. Too sensitive... ZER2_AD // ~z~Bring his mail order model business to its knees! ZER2_5 // TIME ~1~ ZER2_44 // ~s~Destroy as many of Berkley's delivery vans as possible. ZER2_FA // ~z~Smell it! You know that two-stroke smell, ZER2_CD // ~z~Only two left now, Carl - HUNT THEM DOWN! ZER2_CB // ~z~That's two Berkley, TWO! ZER2_FC // ~z~smells like... victory! ZER2_BB // ~z~He's armed his lieutenants, be careful, Carl! ZER2_EC // ~z~Now get her back home in one piece, before her battery runs flat! ZER2@13 // ~z~What kind of weapons you got? ZER2@17 // ~z~Ow! Ooh, my crack... ZER2_7 // ~s~Line up RC Baron behind the ~r~courier~s~. ZER2@03 // ~z~I said go away, Carl. I don't need any friends today, thank you. ZER2_AB // ~z~Berkley has his sycophantic lackeys do all his deliveries. ZER2@07 // ~z~where I will be found dead, and broken. ZER2_42 // ~r~You ran out of fuel! ZER2_3 // Use ~k~~VEHICLE_STEERDOWN~ and ~k~~VEHICLE_STEERUP~ to change the plane's altitude. ZER2_DC // ~z~Watch your battery, Carl. Only half the charge is left! ZER2_2 // Press ~k~~VEHICLE_LOOKLEFT~ to turn left and ~k~~VEHICLE_LOOKRIGHT~ to turn right using the rudder. ZER2_43 // Score ~1~ ZER2@06 // ~z~I shall probably turn to prostitution now, ZER2_AC // ~z~Well, we shall hit him where it hurts the most! ZER2@02 // ~z~Come on, homie, where are you? ZER2_DB // ~z~You're nearly out of fuel, hurry up! ZER2_EB // ~z~Now get her back home in one piece, before she runs out of fuel! ZER2@12 // ~z~Look, you gotta get even, homie. ZER2_CC // ~z~Ha ha, only three delivery boys left! ZER2_FB // ~z~The smell, you know that ozone smell, ZER3@03 // ~z~That it's fun to have an enemy. ZER3_AF // ~z~Fucking shit! It's packing! ZER3_AB // ~z~Hey, is that, like for real? ZER3@07 // ~z~We're fighting machines, Carl, as much as this tank, or that chopper. ZER3@13 // ~z~I got the cops on my case, ZER3@17 // ~z~Sounds like a model 7, a 5:1 ratio, equipped with cannon. ZER3_EG // ~z~Deploy the tank! ZER3_BB // ~z~If Berkley's still alive, he'll be servicing his transmitters! ZER3_HD // ~z~Curse you, Berkley, Curse you! ZER3_FC // ~z~Trust me, stop them at all costs! ZER3_ZE // ~z~That toy's got real attitude problems! ZER3_ZA // ~z~Hey, a cute toy tank! ZER3_HE // ~z~Ow, that really hurt! ZER3_FB // ~z~What's the problem, they're only little cars? ZER3_HA // ~z~Ohmygod! Stop those buggies, Carl! ZER3_ZD // ~z~One serious fucking toy! ZER3_BC // ~z~We've got to go stop him! ZER3_GB // ~z~See, Berkley isn't a kid and these things aren't toys! ZER3@16 // ~z~What's that noise? ZER3@12 // ~z~All I want is a little peace. ZER3_EB // ~z~Right, I'm going to go beat on that fool! ZER3_EF // ~z~Meaning it's a trap! ZER3_DB // ~z~What are you doing, Carl? ZER3_JA // ~z~Man, you guys play hard! ZER3@06 // ~z~It is perfectly natural, Carl. ZER3_AC // ~z~Oh man, ain't it cute! ZER3_ED // ~z~Berkley is a master tactician, a cautious general! ZER3@18 // ~z~No, it doesn't. No it doesn't... ZER3@10 // ~z~Don't mind me, Carl. I am having an existential crisis. ZER3@14 // ~z~a big fat prick who betrayed me and you're having such a crisis? ZER3_AE // ~z~Mother of God! It's blasting! ZER3@00 // ~z~What's wrong with you now? ZER3@04 // ~z~That with Berkley dead my life is also over. ZER3_AA // ~z~Whoa, dude, a tiny war machine! ZER3_JC // ~z~I've got a LOT of work to do! ZER3@08 // ~z~And with no one to fight, we're nothing. ZER3@20 // ~z~Oh dear God - Berkley is alive? ZER3_ZF // ~z~It's a tiny soviet invasion! ZER3_ZB // ~z~Make love toys, not war toys! ZER3_HC // ~z~We going to die, I know it! ZER3_HG // ~z~One more hit and Berkley's won! ZER3_BE // ~z~You're the gangster, you tell me! ZER3_BA // ~z~It must have been a patrol we heard. ZER3_GA // ~z~Holy fuck! ZER3_ZC // ~z~Oh man, I've always wanted one of these! ZER3_HF // ~z~We can't take much more! ZER3_FA // ~z~Use the tank to take out those buggies! ZER3_HB // ~z~Shit, Carl, what are you doing? ZER3@05 // ~z~What do you mean? ZER3@01 // ~z~I've learned an important lesson. ZER3_AD // ~z~Holy Gaia! It's a bad trip Satan toy! ZER3_DA // ~z~Carl, where are you going? ZER3@09 // ~z~I am just facing up to the void. ZER3_JB // ~z~I told you, Carl, this is war, just on a tiny scale! ZER3_EA // ~z~That's Berkley over there! ZER3@19 // ~z~It sounds like a whole army of them! ZER3@15 // ~z~Man, I'll give you 'exi-mental', you damn square. ZER3@11 // ~z~You carry on painting graffiti and wearing your gold chains. ZER4@08 // ~z~I already own it. What's wrong with you, man? ZER4_DD // ~z~Move it, Carl, Berkley's blocked me again! ZER4_JC // ~z~He's dropping barrels in my way! ZER4_AA // ~z~Behold, No Man's Land! ZER4_OF // ~z~Carl, you were all a duelist like me could want in a second. ZER4@04 // ~z~and I must ask myself if I am a sheep or a goat. Z4_M27 // ~s~Now drop the bomb on ~r~Berkley's Tigers~s~! Z4_M23 // ~s~This is your last Goblin. ZER4@00 // ~z~What's happening, Zero? ZER4_AE // ~z~If I get the Bandit into Berkley's base, he must leave San Fierro for good! ZER4_OB // ~z~Berkley, you sir, are a loser. ZER4@14 // ~z~I may never again see Rome in the springtime. ZER4_NB // ~z~Berkley, this is not the end of this, DO YOU HEAR ME? ZER4@10 // ~z~I am to engage in battle with Berkley. ZER4_KC // ~z~Oh my God, Berkley's shot this bandit up pretty good! ZER4_BA // ~z~Berkley's trying to stop my progress with obstacles! Z4_H13 // Press ~k~~PED_FIREWEAPON~ to pick up object. Z4_H17 // Press ~k~~VEHICLE_ACCELERATE~ to increase the rotor speed of the helicopter this will propel it upwards. ZER4_LB // ~z~You let Berkley blow up my Bandit! Z4_M13 // ~r~All your Goblins are destroyed. Z4_H9 // If your ~b~Bandit ~w~takes damage from Berkley's ~r~Tigers ~w~ it will reverse until it is safe. ZER4_FD // ~z~Argh! Where's my backup, Carl! ZER4_HC // ~z~Carl, there's no bridge, there's no bridge! ZER4_CA // ~z~Carl, don't be an idiot, use the Goblin to move that barrel! Z4_H1 // Your Goblin helicopter is fitted with a magnet which can pick up objects. Z4_M03 // ~s~There are a few challenges along the way. You must use a RC Goblin to help clear a path for your Bandit. Z4_H5 // You must remove any obstructions before your ~b~Bandit ~w~can continue. ZER4_MB // ~z~Luckily we still have two bandits left! ZER4_FE // ~z~Protect the Bandit, Carl, it's getting shot up! ZER4_HB // ~z~Get me a plank to cross that river! Z4_H8 // When the ~b~Bandit ~w~gets to a river you must lift a plank from your base using the ~b~Goblin ~w~and place it over the river. ZER4_FA // ~z~I'm taking hits, Carl, bomb Berkley's tanks! Z4_H4 // Berkley's ~r~Goblin~w~ will constantly try and block the path of your ~b~Bandit~w~. ZER4_MC // ~z~Carl, we're down to our last bandit! Z4_M02 // ~s~To win you must safely escort the RC Bandit to Berkley's base. Z4_M12 // ~r~You ran out of time. ZER4_LC // ~z~Carl, who's side are you on? Z4_H12 // If the ~b~Bandit ~w~gets destroyed another will start from your base, be careful as you only have 3 ~b~Bandits~w~. Z4_M16 // ~s~You have 2 Bandits remaining. ZER4_GA // ~z~Get a plank from our base and make a bridge across that gap! ZER4@11 // ~z~At stake, honor and our very lives. ZER4_NC // ~z~It's always one lazy soldier who lets the whole side down...isn't it, Carl? ZER4@15 // ~z~C'mon with all the talking, man - is you going to battle Berkley or what? ZER4_KB // ~z~Shitskys! This bandit's nearly had it. ZER4_EA // ~z~Berkley's using tanks! ZER4_DE // ~z~Curse you, Berkley! Carl, move that barrel! ZER4_JB // ~z~Another obstruction! Damn you Berkley! ZER4_DA // ~z~Carl, move that obstruction! ZER4_JF // ~z~Get those barrels out the way, Carl! ZER4@09 // ~z~We are crossing the Rubicon. ZER4_AD // ~z~I'll drive the Bandit, you fly the Goblin and help any way you can! ZER4_OC // ~z~Leave the field of battle in shame, Z4_M22 // ~s~This is your last Bandit. ZER4@01 // ~z~I'm off to engage with destiny, good or bad. ZER4@05 // ~z~Carl, will you be my second? Z4_M26 // ~s~Pick up a ~g~Bomb~s~ from the base. ZER4_OG // ~z~Sir, I salute you! Z4_H22 // Use the camera movement controls to look around the helicopter. ZER4@17 // ~z~A butterfly... ZER4@13 // ~z~how beautiful this time of year can be... ZER4_NA // ~z~Failure... I only hope you are happy, Carl...I for one, am not. ZER4@07 // ~z~I have left everything to you in case I don't make it. Please. ZER4_AB // ~z~Man, y'all take this shit seriously. ZER4_OE // ~z~and GET OUT OF MY TOWN! Z4_H20 // Press ~k~~VEHICLE_LOOKRIGHT~ to rotate the helicopter clockwise. ZER4_AF // ~z~LET BATTLE COMMENCE! ZER4_OA // ~z~Ha ha! HA! Z4_M20 // ~s~Get a plank from your base. ZER4@03 // ~z~The hour of judgment is upon me Z4_M28 // ~s~Pick up a ~g~plank~s~ from the base. ZER4_DC // ~z~There's another cursed barrel in the way! ZER4_JD // ~z~Get out of my way, Berkley! ZER4_CB // ~z~Move the barrel with the Goblin's magnet, Carl! ZER4_MA // ~z~Ha, ha Berkley! I still have two bandits left! ZER4_FC // ~z~Carl, Berkley's tanks are tearing the Bandit to pieces! Z4_M18 // ~s~Your ~b~Bandit~s~ is obstructed by a barrel. Lift the barrel to allow the ~b~Bandit~s~ to continue. Z4_H18 // Use the steering controls to tilt the helicopter in the direction you wish to maneuver it. ZER4_BB // ~z~Curse you and your blocking tactics, Berkley! Z4_H10 // Pick up a ~b~Bomb ~w~from your base and drop it on Berkley's ~r~Tigers ~w~to destroy them. Z4_M14 // ~s~You have 2 Goblins remaining. Z4_H14 // Press ~k~~PED_FIREWEAPON~ to drop object. ZER4_LA // ~z~He nailed me, he nailed me. Z4_H19 // Press ~k~~VEHICLE_LOOKLEFT~ to rotate the helicopter counter-clockwise. Z4_M19 // ~s~Your ~b~Bandit~s~ is taking damage from a ~r~tank~s~! Use the bombs at your base to attack! Z4_M15 // ~r~All your Bandits have been destroyed. ZER4_BC // ~z~My way is blocked! All will be lost! ZER4_LD // ~z~Damn you Berkley! Damn you to hell! Z4_H11 // Other objects can also be dropped on ~r~Tigers ~w~which will cause them damage. Z4_M01 // ~s~This is the RC battlefield. ZER4_CC // ~z~Use the Goblin to remove the obstacle! ZER4_MD // ~z~Only one Bandit left, Carl, protect it at all costs! ZER4_FF // ~z~Bomb those tanks! Bomb them, Carl! ZER4_HA // ~z~Carl, I need a bridge, now! ZER4_FB // ~z~Bomb that tank, Carl! Z4_M21 // ~s~Drop the plank at the river crossing. ZER4@02 // ~z~What the hell are you talking about now? ZER4_AC // ~z~Berkley's HQ is across No Man's Land. ZER4_OD // ~z~pack up your crummy mail order model business Z4_H21 // Press ~k~~VEHICLE_BRAKE~ to decrease the rotor speed of the helicopter this will bring it down towards the ground. ZER4@06 // ~z~Here are some letters. Z4_M25 // ~s~Your Bandit is obstructed by a ~r~RC TIGER~s~. Destroy or lift the tank to allow the Bandit to continue. ZER4_JA // ~z~Berkley's dropping barrels all along the track! ZER4_DB // ~z~Carl, I'm blocked! ZER4_JE // ~z~Carl, move those barrels! Z4_M29 // ~s~Drop the plank at the river to bridge the gap. ZER4_KA // ~z~Shite, Carl, this bandit's nearly had it! ZER4_EB // ~z~Carl, grab a bomb and get rid of any tanks that threaten our progress! ZER4@12 // ~z~It's funny... I've never noticed before ZER4@16 // ~z~It's a fight to the death! Come hither!